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Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp431
1 files changed, 389 insertions, 42 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index d4fb8d98b0..1acec7ccaf 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "shader_language.h"
-#include "os/os.h"
-#include "print_string.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
static bool _is_text_char(CharType c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
@@ -123,9 +123,14 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_SAMPLER2D",
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
+ "TYPE_SAMPLER2DARRAY",
+ "TYPE_ISAMPLER2DARRAY",
+ "TYPE_USAMPLER2DARRAY",
+ "TYPE_SAMPLER3D",
+ "TYPE_ISAMPLER3D",
+ "TYPE_USAMPLER3D",
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
- "INTERPOLATION_NO_PERSPECTIVE",
"INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
@@ -257,9 +262,14 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_SAMPLER2D, "sampler2D" },
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
+ { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray" },
+ { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray" },
+ { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray" },
+ { TK_TYPE_SAMPLER3D, "sampler3D" },
+ { TK_TYPE_ISAMPLER3D, "isampler3D" },
+ { TK_TYPE_USAMPLER3D, "usampler3D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
- { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
{ TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
@@ -516,13 +526,14 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool hexa_found = false;
bool sign_found = false;
bool minus_exponent_found = false;
+ bool float_suffix_found = false;
String str;
int i = 0;
while (true) {
if (GETCHAR(i) == '.') {
- if (period_found || exponent_found)
+ if (period_found || exponent_found || hexa_found || float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
period_found = true;
} else if (GETCHAR(i) == 'x') {
@@ -530,11 +541,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid numeric constant");
hexa_found = true;
} else if (GETCHAR(i) == 'e') {
- if (hexa_found || exponent_found)
+ if (hexa_found || exponent_found || float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
exponent_found = true;
+ } else if (GETCHAR(i) == 'f') {
+ if (hexa_found || exponent_found)
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ float_suffix_found = true;
} else if (_is_number(GETCHAR(i))) {
- //all ok
+ if (float_suffix_found)
+ return _make_token(TK_ERROR, "Invalid numeric constant");
} else if (hexa_found && _is_hex(GETCHAR(i))) {
} else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
@@ -550,21 +566,60 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
i++;
}
- if (!_is_number(str[str.length() - 1]))
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ CharType last_char = str[str.length() - 1];
+
+ if (hexa_found) {
+ //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
+ return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
+ } else if (period_found || float_suffix_found) {
+ //floats
+ if (period_found) {
+ if (float_suffix_found) {
+ //checks for eg "1.f" or "1.99f" notations
+ if (last_char != 'f') {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ } else {
+ //checks for eg. "1." or "1.99" notations
+ if (last_char != '.' && !_is_number(last_char)) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ }
+ } else if (float_suffix_found) {
+ // if no period found the float suffix must be the last character, like in "2f" for "2.0"
+ if (last_char != 'f') {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ }
+
+ if (float_suffix_found) {
+ //strip the suffix
+ str = str.left(str.length() - 1);
+ //compensate reading cursor position
+ char_idx += 1;
+ }
+
+ if (!str.is_valid_float()) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ } else {
+ //integers
+ if (!_is_number(last_char)) {
+ return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
+ }
+ if (!str.is_valid_integer()) {
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ }
+ }
char_idx += str.length();
Token tk;
- if (period_found || minus_exponent_found)
+ if (period_found || minus_exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;
- if (!str.is_valid_float()) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
- }
-
- tk.constant = str.to_double();
+ tk.constant = str.to_double(); //wont work with hex
tk.line = tk_line;
return tk;
@@ -634,6 +689,30 @@ String ShaderLanguage::token_debug(const String &p_code) {
return output;
}
+bool ShaderLanguage::is_token_variable_datatype(TokenType p_type) {
+ return (
+ p_type == TK_TYPE_VOID ||
+ p_type == TK_TYPE_BOOL ||
+ p_type == TK_TYPE_BVEC2 ||
+ p_type == TK_TYPE_BVEC3 ||
+ p_type == TK_TYPE_BVEC4 ||
+ p_type == TK_TYPE_INT ||
+ p_type == TK_TYPE_IVEC2 ||
+ p_type == TK_TYPE_IVEC3 ||
+ p_type == TK_TYPE_IVEC4 ||
+ p_type == TK_TYPE_UINT ||
+ p_type == TK_TYPE_UVEC2 ||
+ p_type == TK_TYPE_UVEC3 ||
+ p_type == TK_TYPE_UVEC4 ||
+ p_type == TK_TYPE_FLOAT ||
+ p_type == TK_TYPE_VEC2 ||
+ p_type == TK_TYPE_VEC3 ||
+ p_type == TK_TYPE_VEC4 ||
+ p_type == TK_TYPE_MAT2 ||
+ p_type == TK_TYPE_MAT3 ||
+ p_type == TK_TYPE_MAT4);
+}
+
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
return (
@@ -660,6 +739,12 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
p_type == TK_TYPE_SAMPLER2D ||
p_type == TK_TYPE_ISAMPLER2D ||
p_type == TK_TYPE_USAMPLER2D ||
+ p_type == TK_TYPE_SAMPLER2DARRAY ||
+ p_type == TK_TYPE_ISAMPLER2DARRAY ||
+ p_type == TK_TYPE_USAMPLER2DARRAY ||
+ p_type == TK_TYPE_SAMPLER3D ||
+ p_type == TK_TYPE_ISAMPLER3D ||
+ p_type == TK_TYPE_USAMPLER3D ||
p_type == TK_TYPE_SAMPLERCUBE);
}
@@ -672,7 +757,6 @@ bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
return (
p_type == TK_INTERPOLATION_FLAT ||
- p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
p_type == TK_INTERPOLATION_SMOOTH);
}
@@ -680,8 +764,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT
if (p_type == TK_INTERPOLATION_FLAT)
return INTERPOLATION_FLAT;
- else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
- return INTERPOLATION_NO_PERSPECTIVE;
else
return INTERPOLATION_SMOOTH;
}
@@ -731,6 +813,12 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
case TYPE_SAMPLER2D: return "sampler2D";
case TYPE_ISAMPLER2D: return "isampler2D";
case TYPE_USAMPLER2D: return "usampler2D";
+ case TYPE_SAMPLER2DARRAY: return "sampler2DArray";
+ case TYPE_ISAMPLER2DARRAY: return "isampler2DArray";
+ case TYPE_USAMPLER2DARRAY: return "usampler2DArray";
+ case TYPE_SAMPLER3D: return "sampler3D";
+ case TYPE_ISAMPLER3D: return "isampler3D";
+ case TYPE_USAMPLER3D: return "usampler3D";
case TYPE_SAMPLERCUBE: return "samplerCube";
}
@@ -1127,6 +1215,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
valid = true;
ret_type = TYPE_MAT4;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
+ valid = true;
+ ret_type = TYPE_VEC2;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
+ valid = true;
+ ret_type = TYPE_VEC3;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
+ valid = true;
+ ret_type = TYPE_VEC4;
}
} break;
case OP_ASSIGN_BIT_AND:
@@ -1553,33 +1650,51 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
{ "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
{ "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
{ "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
{ "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
@@ -1802,6 +1917,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } },
{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } },
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } },
@@ -1813,6 +1934,24 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
@@ -1831,15 +1970,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
@@ -1852,6 +2014,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
@@ -1873,6 +2041,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
};
+const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
+ //constructors
+ { "modf", 1 },
+ { NULL, 0 }
+};
+
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
@@ -1883,10 +2057,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
- bool all_const = true;
for (int i = 1; i < p_func->arguments.size(); i++) {
- if (p_func->arguments[i]->type != Node::TYPE_CONSTANT)
- all_const = false;
args.push_back(p_func->arguments[i]->get_datatype());
}
@@ -1919,6 +2090,41 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
if (!fail) {
+ //make sure its not an out argument used in the wrong way
+ int outarg_idx = 0;
+ while (builtin_func_out_args[outarg_idx].name) {
+
+ if (String(name) == builtin_func_out_args[outarg_idx].name) {
+ int arg_idx = builtin_func_out_args[outarg_idx].argument;
+
+ if (arg_idx < argcount) {
+
+ if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable");
+ return false;
+ }
+ StringName var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
+
+ const BlockNode *b = p_block;
+ bool valid = false;
+ while (b) {
+ if (b->variables.has(var_name)) {
+ valid = true;
+ break;
+ }
+ b = b->parent_block;
+ }
+
+ if (!valid) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable");
+ return false;
+ }
+ }
+ }
+
+ outarg_idx++;
+ }
+
if (r_ret_type)
*r_ret_type = builtin_func_defs[idx].rettype;
@@ -2139,7 +2345,119 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) {
bool ShaderLanguage::is_sampler_type(DataType p_type) {
- return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || p_type == TYPE_USAMPLER2D || p_type == TYPE_SAMPLERCUBE;
+ return p_type == TYPE_SAMPLER2D ||
+ p_type == TYPE_ISAMPLER2D ||
+ p_type == TYPE_USAMPLER2D ||
+ p_type == TYPE_SAMPLER2DARRAY ||
+ p_type == TYPE_ISAMPLER2DARRAY ||
+ p_type == TYPE_USAMPLER2DARRAY ||
+ p_type == TYPE_SAMPLER3D ||
+ p_type == TYPE_ISAMPLER3D ||
+ p_type == TYPE_USAMPLER3D ||
+ p_type == TYPE_SAMPLERCUBE;
+}
+
+Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
+ if (p_value.size() > 0) {
+ Variant value;
+ switch (p_type) {
+ case ShaderLanguage::TYPE_BOOL:
+ value = Variant(p_value[0].boolean);
+ break;
+ case ShaderLanguage::TYPE_BVEC2:
+ case ShaderLanguage::TYPE_BVEC3:
+ case ShaderLanguage::TYPE_BVEC4:
+ case ShaderLanguage::TYPE_INT:
+ value = Variant(p_value[0].sint);
+ break;
+ case ShaderLanguage::TYPE_IVEC2:
+ value = Variant(Vector2(p_value[0].sint, p_value[1].sint));
+ break;
+ case ShaderLanguage::TYPE_IVEC3:
+ value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint));
+ break;
+ case ShaderLanguage::TYPE_IVEC4:
+ value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
+ break;
+ case ShaderLanguage::TYPE_UINT:
+ value = Variant(p_value[0].uint);
+ break;
+ case ShaderLanguage::TYPE_UVEC2:
+ value = Variant(Vector2(p_value[0].uint, p_value[1].uint));
+ break;
+ case ShaderLanguage::TYPE_UVEC3:
+ value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint));
+ break;
+ case ShaderLanguage::TYPE_UVEC4:
+ value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
+ break;
+ case ShaderLanguage::TYPE_FLOAT:
+ value = Variant(p_value[0].real);
+ break;
+ case ShaderLanguage::TYPE_VEC2:
+ value = Variant(Vector2(p_value[0].real, p_value[1].real));
+ break;
+ case ShaderLanguage::TYPE_VEC3:
+ value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
+ break;
+ case ShaderLanguage::TYPE_VEC4:
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ } else {
+ value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ }
+ break;
+ case ShaderLanguage::TYPE_MAT2:
+ value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
+ break;
+ case ShaderLanguage::TYPE_MAT3: {
+ Basis p;
+ p[0][0] = p_value[0].real;
+ p[0][1] = p_value[1].real;
+ p[0][2] = p_value[2].real;
+ p[1][0] = p_value[3].real;
+ p[1][1] = p_value[4].real;
+ p[1][2] = p_value[5].real;
+ p[2][0] = p_value[6].real;
+ p[2][1] = p_value[7].real;
+ p[2][2] = p_value[8].real;
+ value = Variant(p);
+ break;
+ }
+ case ShaderLanguage::TYPE_MAT4: {
+ Basis p;
+ p[0][0] = p_value[0].real;
+ p[0][1] = p_value[1].real;
+ p[0][2] = p_value[2].real;
+ p[1][0] = p_value[4].real;
+ p[1][1] = p_value[5].real;
+ p[1][2] = p_value[6].real;
+ p[2][0] = p_value[8].real;
+ p[2][1] = p_value[9].real;
+ p[2][2] = p_value[10].real;
+ Transform t = Transform(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
+ value = Variant(t);
+ break;
+ }
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER2D:
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ // Texture types, likely not relevant here.
+ break;
+ }
+ case ShaderLanguage::TYPE_VOID:
+ break;
+ }
+ return value;
+ }
+ return Variant();
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
@@ -2237,9 +2555,9 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
2,
3,
4,
- 2,
- 3,
4,
+ 9,
+ 16,
1,
1,
1,
@@ -2253,7 +2571,7 @@ bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionT
identifier = StringName();
- TkPos pos;
+ TkPos pos = { 0, 0 };
Token tk = _get_token();
@@ -2402,7 +2720,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = constant;
} else if (tk.type == TK_TRUE) {
- //print_line("found true");
//handle true constant
ConstantNode *constant = alloc_node<ConstantNode>();
@@ -2776,6 +3093,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC2: member_type = TYPE_INT; break;
case TYPE_UVEC2: member_type = TYPE_UINT; break;
case TYPE_MAT2: member_type = TYPE_VEC2; break;
+ default: break;
}
break;
@@ -2801,6 +3119,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC3: member_type = TYPE_INT; break;
case TYPE_UVEC3: member_type = TYPE_UINT; break;
case TYPE_MAT3: member_type = TYPE_VEC3; break;
+ default: break;
}
break;
case TYPE_BVEC4:
@@ -2825,6 +3144,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC4: member_type = TYPE_INT; break;
case TYPE_UVEC4: member_type = TYPE_UINT; break;
case TYPE_MAT4: member_type = TYPE_VEC4; break;
+ default: break;
}
break;
default: {
@@ -3177,7 +3497,9 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
ERR_FAIL_COND_V(op->arguments[0]->type != Node::TYPE_VARIABLE, p_node);
- DataType base = get_scalar_type(op->get_datatype());
+ DataType type = op->get_datatype();
+ DataType base = get_scalar_type(type);
+ int cardinality = get_cardinality(type);
Vector<ConstantNode::Value> values;
@@ -3188,19 +3510,9 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
if (get_scalar_type(cn->datatype) == base) {
-
- int cardinality = get_cardinality(op->arguments[i]->get_datatype());
- if (cn->values.size() == cardinality) {
-
- for (int j = 0; j < cn->values.size(); j++) {
- values.push_back(cn->values[j]);
- }
- } else if (cn->values.size() == 1) {
-
- for (int j = 0; j < cardinality; j++) {
- values.push_back(cn->values[0]);
- }
- } // else: should be filtered by the parser as it's an invalid constructor
+ for (int j = 0; j < cn->values.size(); j++) {
+ values.push_back(cn->values[j]);
+ }
} else if (get_scalar_type(cn->datatype) == cn->datatype) {
ConstantNode::Value v;
@@ -3217,6 +3529,30 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
}
}
+ if (values.size() == 1) {
+ if (type >= TYPE_MAT2 && type <= TYPE_MAT4) {
+ ConstantNode::Value value = values[0];
+ ConstantNode::Value zero;
+ zero.real = 0.0f;
+ int size = 2 + (type - TYPE_MAT2);
+
+ values.clear();
+ for (int i = 0; i < size; i++) {
+ for (int j = 0; j < size; j++) {
+ values.push_back(i == j ? value : zero);
+ }
+ }
+ } else {
+ ConstantNode::Value value = values[0];
+ for (int i = 1; i < cardinality; i++) {
+ values.push_back(value);
+ }
+ }
+ } else if (values.size() != cardinality) {
+ ERR_PRINT("Failed to reduce expression, values and cardinality mismatch.");
+ return p_node;
+ }
+
ConstantNode *cn = alloc_node<ConstantNode>();
cn->datatype = op->get_datatype();
cn->values = values;
@@ -3243,6 +3579,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
nv.sint = -cn->values[i].sint;
} break;
case TYPE_UINT: {
+ // FIXME: This can't work on uint
nv.uint = -cn->values[i].uint;
} break;
case TYPE_FLOAT: {
@@ -3299,6 +3636,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for variable (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
DataType type = get_token_datatype(tk.type);
tk = _get_token();
@@ -3744,8 +4086,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (!uniform && (type < TYPE_FLOAT || type > TYPE_VEC4)) {
- _set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed.");
+ if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
+ _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 allowed.");
return ERR_PARSE_ERROR;
}
@@ -3954,6 +4296,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for function return (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
type = get_token_datatype(tk.type);
_get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);