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-rw-r--r--servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl
index 9b14499923..baef1e060f 100644
--- a/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl
+++ b/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl
@@ -11,15 +11,15 @@ draw_call;
#define SAMPLER_NEAREST_CLAMP 0
#define SAMPLER_LINEAR_CLAMP 1
-#define SAMPLER_NEAREST_WITH_MIMPAMPS_CLAMP 2
+#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3
-#define SAMPLER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC_CLAMP 4
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5
#define SAMPLER_NEAREST_REPEAT 6
#define SAMPLER_LINEAR_REPEAT 7
-#define SAMPLER_NEAREST_WITH_MIMPAMPS_REPEAT 8
+#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8
#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9
-#define SAMPLER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC_REPEAT 10
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
layout(set = 0, binding = 1) uniform sampler material_samplers[12];