diff options
Diffstat (limited to 'servers/rendering')
| -rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 10 | ||||
| -rw-r--r-- | servers/rendering/rendering_server_default.cpp | 9 | ||||
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 4 | ||||
| -rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 4 |
4 files changed, 25 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 1db678a441..8bb9e6b8b0 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1070,9 +1070,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (!p_instance->indexer_id.is_valid()) { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->aabb, p_instance); + p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->transformed_aabb, p_instance); } else { - p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->aabb, p_instance); + p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->transformed_aabb, p_instance); + } + } else { + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, p_instance->transformed_aabb); + } else { + p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, p_instance->transformed_aabb); } } diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 8c7c25c19b..da6c3ef6f4 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -101,11 +101,16 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { TIMESTAMP_BEGIN() + uint64_t time_usec = OS::get_singleton()->get_ticks_usec(); + RSG::scene->update(); //update scenes stuff before updating instances + frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0; + RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered RSG::scene->render_probes(); + RSG::viewport->draw_viewports(); RSG::canvas_render->update(); @@ -159,6 +164,10 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { frame_profile_frame = RSG::storage->get_captured_timestamps_frame(); } +float RenderingServerDefault::get_frame_setup_time_cpu() const { + return frame_setup_time; +} + void RenderingServerDefault::sync() { } diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 11220dcf79..922cf08f3b 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -72,6 +72,8 @@ class RenderingServerDefault : public RenderingServer { uint64_t frame_profile_frame; Vector<FrameProfileArea> frame_profile; + float frame_setup_time = 0; + public: //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() //#define DEBUG_CHANGES @@ -845,6 +847,8 @@ public: /* TESTING */ + virtual float get_frame_setup_time_cpu() const; + virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); virtual void set_default_clear_color(const Color &p_color); diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index ec71178dae..1e6c3b8f71 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -776,6 +776,10 @@ public: return rendering_server->get_frame_profile(); } + virtual float get_frame_setup_time_cpu() const { + return rendering_server->get_frame_setup_time_cpu(); + } + virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir); } |