diff options
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/SCsub | 2 | ||||
-rw-r--r-- | servers/rendering/rasterizer_rd/SCsub | 2 | ||||
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/SCsub | 42 |
3 files changed, 23 insertions, 23 deletions
diff --git a/servers/rendering/SCsub b/servers/rendering/SCsub index fca18bfea0..5ea0d40486 100644 --- a/servers/rendering/SCsub +++ b/servers/rendering/SCsub @@ -1,6 +1,6 @@ #!/usr/bin/env python -Import('env') +Import("env") env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/rasterizer_rd/SCsub b/servers/rendering/rasterizer_rd/SCsub index cc17feeb05..6a2e682c67 100644 --- a/servers/rendering/rasterizer_rd/SCsub +++ b/servers/rendering/rasterizer_rd/SCsub @@ -1,6 +1,6 @@ #!/usr/bin/env python -Import('env') +Import("env") env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub index 2dcb2a703f..6e852e2dc5 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/rasterizer_rd/shaders/SCsub @@ -1,24 +1,24 @@ #!/usr/bin/env python -Import('env') +Import("env") -if 'RD_GLSL' in env['BUILDERS']: - env.RD_GLSL('canvas.glsl'); - env.RD_GLSL('canvas_occlusion.glsl'); - env.RD_GLSL('blur.glsl'); - env.RD_GLSL('cubemap_roughness.glsl'); - env.RD_GLSL('cubemap_downsampler.glsl'); - env.RD_GLSL('cubemap_filter.glsl'); - env.RD_GLSL('scene_high_end.glsl'); - env.RD_GLSL('sky.glsl'); - env.RD_GLSL('tonemap.glsl'); - env.RD_GLSL('copy.glsl'); - env.RD_GLSL('giprobe.glsl'); - env.RD_GLSL('giprobe_debug.glsl'); - env.RD_GLSL('giprobe_sdf.glsl'); - env.RD_GLSL('luminance_reduce.glsl'); - env.RD_GLSL('bokeh_dof.glsl'); - env.RD_GLSL('ssao.glsl'); - env.RD_GLSL('ssao_minify.glsl'); - env.RD_GLSL('ssao_blur.glsl'); - env.RD_GLSL('roughness_limiter.glsl'); +if "RD_GLSL" in env["BUILDERS"]: + env.RD_GLSL("canvas.glsl") + env.RD_GLSL("canvas_occlusion.glsl") + env.RD_GLSL("blur.glsl") + env.RD_GLSL("cubemap_roughness.glsl") + env.RD_GLSL("cubemap_downsampler.glsl") + env.RD_GLSL("cubemap_filter.glsl") + env.RD_GLSL("scene_high_end.glsl") + env.RD_GLSL("sky.glsl") + env.RD_GLSL("tonemap.glsl") + env.RD_GLSL("copy.glsl") + env.RD_GLSL("giprobe.glsl") + env.RD_GLSL("giprobe_debug.glsl") + env.RD_GLSL("giprobe_sdf.glsl") + env.RD_GLSL("luminance_reduce.glsl") + env.RD_GLSL("bokeh_dof.glsl") + env.RD_GLSL("ssao.glsl") + env.RD_GLSL("ssao_minify.glsl") + env.RD_GLSL("ssao_blur.glsl") + env.RD_GLSL("roughness_limiter.glsl") |