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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp21
-rw-r--r--servers/rendering/shader_language.cpp41
3 files changed, 30 insertions, 38 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 7af4f0e849..77843ceee5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -545,11 +545,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
Ref<Image> panorama;
panorama.instantiate();
panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
- for (int x = 0; x < p_size.width; x++) {
- for (int y = 0; y < p_size.height; y++) {
- panorama->set_pixel(x, y, panorama_color);
- }
- }
+ panorama->fill(panorama_color);
return panorama;
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5507f206b5..932cdcaea8 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -971,12 +971,7 @@ void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
texture_2d_initialize(p_texture, image);
}
@@ -987,12 +982,7 @@ void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture,
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
@@ -1013,12 +1003,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
//cube
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5d420ba48d..adbcdedacc 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7596,8 +7596,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
#ifdef DEBUG_ENABLED
int uniform_buffer_size = 0;
int max_uniform_buffer_size = 0;
- if (RenderingDevice::get_singleton()) {
- max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ int uniform_buffer_exceeded_line = -1;
+
+ bool check_device_limit_warnings = false;
+ {
+ RenderingDevice *device = RenderingDevice::get_singleton();
+ if (device != nullptr) {
+ check_device_limit_warnings = check_warnings && HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
+
+ max_uniform_buffer_size = device->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ }
}
#endif // DEBUG_ENABLED
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -8001,15 +8009,21 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
#ifdef DEBUG_ENABLED
- if (uniform2.array_size > 0) {
- int size = get_datatype_size(uniform2.type) * uniform2.array_size;
- int m = (16 * uniform2.array_size);
- if ((size % m) != 0U) {
- size += m - (size % m);
+ if (check_device_limit_warnings) {
+ if (uniform2.array_size > 0) {
+ int size = get_datatype_size(uniform2.type) * uniform2.array_size;
+ int m = (16 * uniform2.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ uniform_buffer_size += size;
+ } else {
+ uniform_buffer_size += get_datatype_size(uniform2.type);
+ }
+
+ if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
+ uniform_buffer_exceeded_line = tk_line;
}
- uniform_buffer_size += size;
- } else {
- uniform_buffer_size += get_datatype_size(uniform2.type);
}
#endif // DEBUG_ENABLED
}
@@ -9022,11 +9036,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
#ifdef DEBUG_ENABLED
- if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
- Vector<Variant> args;
- args.push_back(uniform_buffer_size);
- args.push_back(max_uniform_buffer_size);
- _add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
+ if (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) {
+ _add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, "uniform buffer", { uniform_buffer_size, max_uniform_buffer_size });
}
#endif // DEBUG_ENABLED
return OK;