diff options
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/SCsub | 2 | ||||
-rw-r--r-- | servers/rendering/rasterizer.h | 1415 | ||||
-rw-r--r-- | servers/rendering/renderer_canvas_cull.cpp (renamed from servers/rendering/rendering_server_canvas.cpp) | 318 | ||||
-rw-r--r-- | servers/rendering/renderer_canvas_cull.h (renamed from servers/rendering/rendering_server_canvas.h) | 42 | ||||
-rw-r--r-- | servers/rendering/renderer_canvas_render.cpp | 31 | ||||
-rw-r--r-- | servers/rendering/renderer_canvas_render.h | 604 | ||||
-rw-r--r-- | servers/rendering/renderer_compositor.cpp | 42 | ||||
-rw-r--r-- | servers/rendering/renderer_compositor.h | 78 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/SCsub (renamed from servers/rendering/rasterizer_rd/SCsub) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp (renamed from servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp) | 90 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.h (renamed from servers/rendering/rasterizer_rd/rasterizer_effects_rd.h) | 64 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/light_cluster_builder.cpp (renamed from servers/rendering/rasterizer_rd/light_cluster_builder.cpp) | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/light_cluster_builder.h (renamed from servers/rendering/rasterizer_rd/light_cluster_builder.h) | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/pipeline_cache_rd.cpp (renamed from servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp) | 18 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/pipeline_cache_rd.h (renamed from servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h) | 12 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp (renamed from servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp) | 253 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h (renamed from servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h) | 47 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_compositor_rd.cpp (renamed from servers/rendering/rasterizer_rd/rasterizer_rd.cpp) | 32 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_compositor_rd.h (renamed from servers/rendering/rasterizer_rd/rasterizer_rd.h) | 38 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_forward.cpp (renamed from servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp) | 712 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_forward.h (renamed from servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h) | 79 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp (renamed from servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp) | 1168 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h (renamed from servers/rendering/rasterizer_rd/rasterizer_scene_rd.h) | 71 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp (renamed from servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp) | 1443 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.h (renamed from servers/rendering/rasterizer_rd/rasterizer_storage_rd.h) | 236 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.cpp (renamed from servers/rendering/rasterizer_rd/shader_compiler_rd.cpp) | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.h (renamed from servers/rendering/rasterizer_rd/shader_compiler_rd.h) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.cpp (renamed from servers/rendering/rasterizer_rd/shader_rd.cpp) | 28 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.h (renamed from servers/rendering/rasterizer_rd/shader_rd.h) | 5 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/SCsub (renamed from servers/rendering/rasterizer_rd/shaders/SCsub) | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/bokeh_dof.glsl (renamed from servers/rendering/rasterizer_rd/shaders/bokeh_dof.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas.glsl (renamed from servers/rendering/rasterizer_rd/shaders/canvas.glsl) | 7 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl (renamed from servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas_sdf.glsl (renamed from servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl (renamed from servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl (renamed from servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/copy.glsl (renamed from servers/rendering/rasterizer_rd/shaders/copy.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/copy_to_fb.glsl (renamed from servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cube_to_dp.glsl (renamed from servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl (renamed from servers/rendering/rasterizer_rd/shaders/cubemap_downsampler.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_filter.glsl (renamed from servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl (renamed from servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/gi.glsl (renamed from servers/rendering/rasterizer_rd/shaders/gi.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/giprobe.glsl (renamed from servers/rendering/rasterizer_rd/shaders/giprobe.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/giprobe_debug.glsl (renamed from servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl (renamed from servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/giprobe_write.glsl (renamed from servers/rendering/rasterizer_rd/shaders/giprobe_write.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/luminance_reduce.glsl (renamed from servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles.glsl (renamed from servers/rendering/rasterizer_rd/shaders/particles.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles_copy.glsl (renamed from servers/rendering/rasterizer_rd/shaders/particles_copy.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/resolve.glsl (renamed from servers/rendering/rasterizer_rd/shaders/resolve.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/roughness_limiter.glsl (renamed from servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward.glsl (renamed from servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl) | 74 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl (renamed from servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl) | 47 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl (renamed from servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl (renamed from servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl (renamed from servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sdfgi_debug.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sdfgi_debug_probes.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sdfgi_fields.glsl) | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/shadow_reduce.glsl (renamed from servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/skeleton.glsl | 199 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sky.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sky.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sort.glsl (renamed from servers/rendering/rasterizer_rd/shaders/sort.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/specular_merge.glsl (renamed from servers/rendering/rasterizer_rd/shaders/specular_merge.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssao.glsl (renamed from servers/rendering/rasterizer_rd/shaders/ssao.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssao_blur.glsl (renamed from servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssao_minify.glsl (renamed from servers/rendering/rasterizer_rd/shaders/ssao_minify.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl (renamed from servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/tonemap.glsl (renamed from servers/rendering/rasterizer_rd/shaders/tonemap.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/volumetric_fog.glsl (renamed from servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl) | 0 | ||||
-rw-r--r-- | servers/rendering/renderer_scene.cpp | 37 | ||||
-rw-r--r-- | servers/rendering/renderer_scene.h | 202 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp (renamed from servers/rendering/rendering_server_scene.cpp) | 409 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.h (renamed from servers/rendering/rendering_server_scene.h) | 130 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_render.cpp | 31 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_render.h | 267 | ||||
-rw-r--r-- | servers/rendering/renderer_storage.cpp (renamed from servers/rendering/rasterizer.cpp) | 33 | ||||
-rw-r--r-- | servers/rendering/renderer_storage.h | 593 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp (renamed from servers/rendering/rendering_server_viewport.cpp) | 202 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.h (renamed from servers/rendering/rendering_server_viewport.h) | 10 | ||||
-rw-r--r-- | servers/rendering/rendering_device.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device.h | 10 | ||||
-rw-r--r-- | servers/rendering/rendering_device_binds.h | 8 | ||||
-rw-r--r-- | servers/rendering/rendering_server_default.cpp (renamed from servers/rendering/rendering_server_raster.cpp) | 85 | ||||
-rw-r--r-- | servers/rendering/rendering_server_default.h (renamed from servers/rendering/rendering_server_raster.h) | 27 | ||||
-rw-r--r-- | servers/rendering/rendering_server_globals.cpp | 13 | ||||
-rw-r--r-- | servers/rendering/rendering_server_globals.h | 23 | ||||
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 6 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 16 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 4 | ||||
-rw-r--r-- | servers/rendering/shader_types.cpp | 6 |
95 files changed, 5414 insertions, 3868 deletions
diff --git a/servers/rendering/SCsub b/servers/rendering/SCsub index 5ea0d40486..0939b68482 100644 --- a/servers/rendering/SCsub +++ b/servers/rendering/SCsub @@ -4,4 +4,4 @@ Import("env") env.add_source_files(env.servers_sources, "*.cpp") -SConscript("rasterizer_rd/SCsub") +SConscript("renderer_rd/SCsub") diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h deleted file mode 100644 index 30577e6247..0000000000 --- a/servers/rendering/rasterizer.h +++ /dev/null @@ -1,1415 +0,0 @@ -/*************************************************************************/ -/* rasterizer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_H -#define RASTERIZER_H - -#include "core/math/camera_matrix.h" -#include "core/templates/pair.h" -#include "core/templates/self_list.h" -#include "servers/rendering_server.h" - -class RasterizerScene { -public: - /* SHADOW ATLAS API */ - - virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; - virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; - virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; - - virtual void directional_shadow_atlas_set_size(int p_size) = 0; - virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; - virtual void set_directional_shadow_count(int p_count) = 0; - - /* SDFGI UPDATE */ - - struct InstanceBase; - - virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; - virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; - virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; - virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0; - virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0; - - /* SKY API */ - - virtual RID sky_create() = 0; - virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; - virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; - virtual void sky_set_material(RID p_sky, RID p_material) = 0; - virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; - - /* ENVIRONMENT API */ - - virtual RID environment_create() = 0; - - virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0; - virtual void environment_set_sky(RID p_env, RID p_sky) = 0; - virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; - virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; - virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; - virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; - virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0; -// FIXME: Disabled during Vulkan refactoring, should be ported. -#if 0 - virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0; -#endif - - virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; - virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; - virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; - - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; - - virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; - virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; - virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; - virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; - - virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; - virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; - - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; - - virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0; - - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; - - virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; - virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; - - virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; - - virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0; - - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; - - virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; - - virtual bool is_environment(RID p_env) const = 0; - virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0; - virtual int environment_get_canvas_max_layer(RID p_env) const = 0; - - virtual RID camera_effects_create() = 0; - - virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0; - virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0; - - virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0; - virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0; - - virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0; - virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; - - struct InstanceDependency { - void instance_notify_changed(bool p_aabb, bool p_dependencies); - void instance_notify_deleted(RID p_deleted); - - ~InstanceDependency(); - - private: - friend struct InstanceBase; - Map<InstanceBase *, uint32_t> instances; - }; - - struct InstanceBase { - RS::InstanceType base_type; - RID base; - - RID skeleton; - RID material_override; - - RID instance_data; - - Transform transform; - - int depth_layer; - uint32_t layer_mask; - uint32_t instance_version; - - //RID sampled_light; - - Vector<RID> materials; - Vector<RID> light_instances; - Vector<RID> reflection_probe_instances; - Vector<RID> gi_probe_instances; - - Vector<float> blend_values; - - RS::ShadowCastingSetting cast_shadows; - - //fit in 32 bits - bool mirror : 8; - bool receive_shadows : 8; - bool visible : 8; - bool baked_light : 2; //this flag is only to know if it actually did use baked light - bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light - bool redraw_if_visible : 4; - - float depth; //used for sorting - - SelfList<InstanceBase> dependency_item; - - InstanceBase *lightmap; - Rect2 lightmap_uv_scale; - int lightmap_slice_index; - uint32_t lightmap_cull_index; - Vector<Color> lightmap_sh; //spherical harmonic - - AABB aabb; - AABB transformed_aabb; - - struct InstanceShaderParameter { - int32_t index = -1; - Variant value; - Variant default_value; - PropertyInfo info; - }; - - Map<StringName, InstanceShaderParameter> instance_shader_parameters; - bool instance_allocated_shader_parameters = false; - int32_t instance_allocated_shader_parameters_offset = -1; - - virtual void dependency_deleted(RID p_dependency) {} - virtual void dependency_changed(bool p_aabb, bool p_dependencies) {} - - Set<InstanceDependency *> dependencies; - - void instance_increase_version() { - instance_version++; - } - - void update_dependency(InstanceDependency *p_dependency) { - dependencies.insert(p_dependency); - p_dependency->instances[this] = instance_version; - } - - void clean_up_dependencies() { - List<Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *>> to_clean_up; - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); - Map<InstanceBase *, uint32_t>::Element *F = dep->instances.find(this); - ERR_CONTINUE(!F); - if (F->get() != instance_version) { - Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *> p; - p.first = dep; - p.second = F; - to_clean_up.push_back(p); - } - } - - while (to_clean_up.size()) { - to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second); - to_clean_up.pop_front(); - } - } - - void clear_dependencies() { - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); - dep->instances.erase(this); - } - dependencies.clear(); - } - - InstanceBase() : - dependency_item(this) { - base_type = RS::INSTANCE_NONE; - cast_shadows = RS::SHADOW_CASTING_SETTING_ON; - receive_shadows = true; - visible = true; - depth_layer = 0; - layer_mask = 1; - instance_version = 0; - baked_light = false; - dynamic_gi = false; - redraw_if_visible = false; - lightmap_slice_index = 0; - lightmap = nullptr; - lightmap_cull_index = 0; - } - - virtual ~InstanceBase() { - clear_dependencies(); - } - }; - - virtual RID light_instance_create(RID p_light) = 0; - virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; - virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; - virtual void light_instance_mark_visible(RID p_light_instance) = 0; - virtual bool light_instances_can_render_shadow_cube() const { - return true; - } - - virtual RID reflection_atlas_create() = 0; - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; - - virtual RID reflection_probe_instance_create(RID p_probe) = 0; - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0; - virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; - virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; - virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; - virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; - - virtual RID decal_instance_create(RID p_decal) = 0; - virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; - - virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; - virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; - virtual bool gi_probe_needs_update(RID p_probe) const = 0; - virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0; - - virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; - - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; - - virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; - virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) = 0; - virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) = 0; - virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) = 0; - - virtual void set_scene_pass(uint64_t p_pass) = 0; - virtual void set_time(double p_time, double p_step) = 0; - virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; - - virtual RID render_buffers_create() = 0; - virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0; - - virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; - virtual bool screen_space_roughness_limiter_is_active() const = 0; - - virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; - virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; - - virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0; - - virtual bool free(RID p_rid) = 0; - - virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; - - virtual void update() = 0; - virtual ~RasterizerScene() {} -}; - -class RasterizerStorage { - Color default_clear_color; - -public: - /* TEXTURE API */ - - virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; - virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; - virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent - - virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming - virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; - virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; - - //these two APIs can be used together or in combination with the others. - virtual RID texture_2d_placeholder_create() = 0; - virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_placeholder_create() = 0; - - virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; - virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; - - virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - - virtual void texture_set_path(RID p_texture, const String &p_path) = 0; - virtual String texture_get_path(RID p_texture) const = 0; - - virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; - - virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; - - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; - - virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - - /* CANVAS TEXTURE API */ - - virtual RID canvas_texture_create() = 0; - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; - - /* SHADER API */ - - virtual RID shader_create() = 0; - - virtual void shader_set_code(RID p_shader, const String &p_code) = 0; - virtual String shader_get_code(RID p_shader) const = 0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; - - virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; - virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; - - /* COMMON MATERIAL API */ - - virtual RID material_create() = 0; - - virtual void material_set_render_priority(RID p_material, int priority) = 0; - virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; - - virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; - virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; - - virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; - - virtual bool material_is_animated(RID p_material) = 0; - virtual bool material_casts_shadows(RID p_material) = 0; - - struct InstanceShaderParam { - PropertyInfo info; - int index; - Variant default_value; - }; - - virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; - - virtual void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0; - - /* MESH API */ - - virtual RID mesh_create() = 0; - - /// Returns stride - virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0; - - virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; - - virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0; - virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; - - virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - - virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0; - - virtual int mesh_get_surface_count(RID p_mesh) const = 0; - - virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; - virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; - - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; - - virtual void mesh_clear(RID p_mesh) = 0; - - /* MULTIMESH API */ - - virtual RID multimesh_create() = 0; - - virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; - - virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; - - virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; - virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; - virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; - - virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; - virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; - virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; - virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; - - virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; - virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0; - - virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; - - virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; - - /* IMMEDIATE API */ - - virtual RID immediate_create() = 0; - virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; - virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; - virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; - virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; - virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; - virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; - virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; - virtual void immediate_end(RID p_immediate) = 0; - virtual void immediate_clear(RID p_immediate) = 0; - virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; - virtual RID immediate_get_material(RID p_immediate) const = 0; - virtual AABB immediate_get_aabb(RID p_immediate) const = 0; - - /* SKELETON API */ - - virtual RID skeleton_create() = 0; - virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; - virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; - virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; - virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; - virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; - - /* Light API */ - - virtual RID light_create(RS::LightType p_type) = 0; - - RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); } - RID omni_light_create() { return light_create(RS::LIGHT_OMNI); } - RID spot_light_create() { return light_create(RS::LIGHT_SPOT); } - - virtual void light_set_color(RID p_light, const Color &p_color) = 0; - virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; - virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; - virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0; - virtual void light_set_projector(RID p_light, RID p_texture) = 0; - virtual void light_set_negative(RID p_light, bool p_enable) = 0; - virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; - virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; - virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; - virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; - - virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; - - virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; - virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; - virtual bool light_directional_get_blend_splits(RID p_light) const = 0; - virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; - virtual bool light_directional_is_sky_only(RID p_light) const = 0; - virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; - virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; - - virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; - virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; - - virtual bool light_has_shadow(RID p_light) const = 0; - - virtual RS::LightType light_get_type(RID p_light) const = 0; - virtual AABB light_get_aabb(RID p_light) const = 0; - virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; - virtual Color light_get_color(RID p_light) = 0; - virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; - virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; - virtual uint64_t light_get_version(RID p_light) const = 0; - - /* PROBE API */ - - virtual RID reflection_probe_create() = 0; - - virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; - virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; - virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; - virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; - virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; - virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; - virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; - virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; - virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; - virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; - virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; - virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; - - virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; - virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; - virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; - virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; - virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; - virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; - virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; - - virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; - virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; - - /* DECAL API */ - - virtual RID decal_create() = 0; - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; - - virtual AABB decal_get_aabb(RID p_decal) const = 0; - - /* GI PROBE API */ - - virtual RID gi_probe_create() = 0; - - virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; - - virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; - virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0; - - virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0; - virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; - virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; - virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0; - virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; - virtual float gi_probe_get_bias(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0; - virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0; - virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0; - - virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0; - virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0; - - virtual uint32_t gi_probe_get_version(RID p_probe) = 0; - - /* LIGHTMAP CAPTURE */ - - virtual RID lightmap_create() = 0; - - virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; - virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; - virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; - virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; - virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; - virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; - virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; - virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; - virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; - virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; - virtual bool lightmap_is_interior(RID p_lightmap) const = 0; - virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; - virtual float lightmap_get_probe_capture_update_speed() const = 0; - - /* PARTICLES */ - - virtual RID particles_create() = 0; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; - virtual bool particles_get_emitting(RID p_particles) = 0; - - virtual void particles_set_amount(RID p_particles, int p_amount) = 0; - virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; - virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; - virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; - virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; - virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; - virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; - virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; - virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; - virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; - virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; - virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0; - virtual void particles_restart(RID p_particles) = 0; - virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; - virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; - - virtual bool particles_is_inactive(RID p_particles) const = 0; - - virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; - - virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; - virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; - - virtual void particles_request_process(RID p_particles) = 0; - virtual AABB particles_get_current_aabb(RID p_particles) = 0; - virtual AABB particles_get_aabb(RID p_particles) const = 0; - - virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; - - virtual int particles_get_draw_passes(RID p_particles) const = 0; - virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; - - virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; - - virtual void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) = 0; - virtual void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) = 0; - - virtual void update_particles() = 0; - - /* PARTICLES COLLISION */ - - virtual RID particles_collision_create() = 0; - virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; - virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; - virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) = 0; //for spheres - virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres - virtual void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) = 0; - virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) = 0; - virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) = 0; - virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic - virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field - virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field - virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; - virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; - virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; - - /* GLOBAL VARIABLES */ - - virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; - virtual void global_variable_remove(const StringName &p_name) = 0; - virtual Vector<StringName> global_variable_get_list() const = 0; - - virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0; - virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0; - virtual Variant global_variable_get(const StringName &p_name) const = 0; - virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0; - - virtual void global_variables_load_settings(bool p_load_textures = true) = 0; - virtual void global_variables_clear() = 0; - - virtual int32_t global_variables_instance_allocate(RID p_instance) = 0; - virtual void global_variables_instance_free(RID p_instance) = 0; - virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0; - - /* RENDER TARGET */ - - enum RenderTargetFlags { - RENDER_TARGET_TRANSPARENT, - RENDER_TARGET_DIRECT_TO_SCREEN, - RENDER_TARGET_FLAG_MAX - }; - - virtual RID render_target_create() = 0; - virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; - virtual RID render_target_get_texture(RID p_render_target) = 0; - virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; - virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; - virtual bool render_target_was_used(RID p_render_target) = 0; - virtual void render_target_set_as_unused(RID p_render_target) = 0; - - virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; - virtual bool render_target_is_clear_requested(RID p_render_target) = 0; - virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; - virtual void render_target_disable_clear_request(RID p_render_target) = 0; - virtual void render_target_do_clear_request(RID p_render_target) = 0; - - virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; - virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; - - virtual RS::InstanceType get_base_type(RID p_rid) const = 0; - virtual bool free(RID p_rid) = 0; - - virtual bool has_os_feature(const String &p_feature) const = 0; - - virtual void update_dirty_resources() = 0; - - virtual void set_debug_generate_wireframes(bool p_generate) = 0; - - virtual void render_info_begin_capture() = 0; - virtual void render_info_end_capture() = 0; - virtual int get_captured_render_info(RS::RenderInfo p_info) = 0; - - virtual int get_render_info(RS::RenderInfo p_info) = 0; - virtual String get_video_adapter_name() const = 0; - virtual String get_video_adapter_vendor() const = 0; - - static RasterizerStorage *base_singleton; - - void set_default_clear_color(const Color &p_color) { - default_clear_color = p_color; - } - - Color get_default_clear_color() const { - return default_clear_color; - } -#define TIMESTAMP_BEGIN() \ - { \ - if (RSG::storage->capturing_timestamps) \ - RSG::storage->capture_timestamps_begin(); \ - } - -#define RENDER_TIMESTAMP(m_text) \ - { \ - if (RSG::storage->capturing_timestamps) \ - RSG::storage->capture_timestamp(m_text); \ - } - - bool capturing_timestamps = false; - - virtual void capture_timestamps_begin() = 0; - virtual void capture_timestamp(const String &p_name) = 0; - virtual uint32_t get_captured_timestamps_count() const = 0; - virtual uint64_t get_captured_timestamps_frame() const = 0; - virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; - virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; - virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; - - RasterizerStorage(); - virtual ~RasterizerStorage() {} -}; - -class RasterizerCanvas { -public: - static RasterizerCanvas *singleton; - - enum CanvasRectFlags { - CANVAS_RECT_REGION = 1, - CANVAS_RECT_TILE = 2, - CANVAS_RECT_FLIP_H = 4, - CANVAS_RECT_FLIP_V = 8, - CANVAS_RECT_TRANSPOSE = 16, - CANVAS_RECT_CLIP_UV = 32, - CANVAS_RECT_IS_GROUP = 64, - }; - - struct Light { - bool enabled; - Color color; - Transform2D xform; - float height; - float energy; - float scale; - int z_min; - int z_max; - int layer_min; - int layer_max; - int item_mask; - int item_shadow_mask; - float directional_distance; - RS::CanvasLightMode mode; - RS::CanvasLightBlendMode blend_mode; - RID texture; - Vector2 texture_offset; - RID canvas; - bool use_shadow; - int shadow_buffer_size; - RS::CanvasLightShadowFilter shadow_filter; - Color shadow_color; - float shadow_smooth; - - //void *texture_cache; // implementation dependent - Rect2 rect_cache; - Transform2D xform_cache; - float radius_cache; //used for shadow far plane - //CameraMatrix shadow_matrix_cache; - - Transform2D light_shader_xform; - //Vector2 light_shader_pos; - - Light *shadows_next_ptr; - Light *filter_next_ptr; - Light *next_ptr; - Light *directional_next_ptr; - - RID light_internal; - uint64_t version; - - int32_t render_index_cache; - - Light() { - version = 0; - enabled = true; - color = Color(1, 1, 1); - shadow_color = Color(0, 0, 0, 0); - height = 0; - z_min = -1024; - z_max = 1024; - layer_min = 0; - layer_max = 0; - item_mask = 1; - scale = 1.0; - energy = 1.0; - item_shadow_mask = 1; - mode = RS::CANVAS_LIGHT_MODE_POINT; - blend_mode = RS::CANVAS_LIGHT_BLEND_MODE_ADD; - // texture_cache = nullptr; - next_ptr = nullptr; - directional_next_ptr = nullptr; - filter_next_ptr = nullptr; - use_shadow = false; - shadow_buffer_size = 2048; - shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE; - shadow_smooth = 0.0; - render_index_cache = -1; - directional_distance = 10000.0; - } - }; - - //easier wrap to avoid mistakes - - struct Item; - - typedef uint64_t PolygonID; - virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0; - virtual void free_polygon(PolygonID p_polygon) = 0; - - //also easier to wrap to avoid mistakes - struct Polygon { - PolygonID polygon_id; - Rect2 rect_cache; - - _FORCE_INLINE_ void create(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) { - ERR_FAIL_COND(polygon_id != 0); - { - uint32_t pc = p_points.size(); - const Vector2 *v2 = p_points.ptr(); - rect_cache.position = *v2; - for (uint32_t i = 1; i < pc; i++) { - rect_cache.expand_to(v2[i]); - } - } - polygon_id = singleton->request_polygon(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights); - } - - _FORCE_INLINE_ Polygon() { polygon_id = 0; } - _FORCE_INLINE_ ~Polygon() { - if (polygon_id) { - singleton->free_polygon(polygon_id); - } - } - }; - - //item - - struct Item { - //commands are allocated in blocks of 4k to improve performance - //and cache coherence. - //blocks always grow but never shrink. - - struct CommandBlock { - enum { - MAX_SIZE = 4096 - }; - uint32_t usage; - uint8_t *memory; - }; - - struct Command { - enum Type { - TYPE_RECT, - TYPE_NINEPATCH, - TYPE_POLYGON, - TYPE_PRIMITIVE, - TYPE_MESH, - TYPE_MULTIMESH, - TYPE_PARTICLES, - TYPE_TRANSFORM, - TYPE_CLIP_IGNORE, - }; - - Command *next; - Type type; - virtual ~Command() {} - }; - - struct CommandRect : public Command { - Rect2 rect; - Color modulate; - Rect2 source; - uint8_t flags; - - RID texture; - - CommandRect() { - flags = 0; - type = TYPE_RECT; - } - }; - - struct CommandNinePatch : public Command { - Rect2 rect; - Rect2 source; - float margin[4]; - bool draw_center; - Color color; - RS::NinePatchAxisMode axis_x; - RS::NinePatchAxisMode axis_y; - - RID texture; - - CommandNinePatch() { - draw_center = true; - type = TYPE_NINEPATCH; - } - }; - - struct CommandPolygon : public Command { - RS::PrimitiveType primitive; - Polygon polygon; - - RID texture; - - CommandPolygon() { - type = TYPE_POLYGON; - } - }; - - struct CommandPrimitive : public Command { - uint32_t point_count; - Vector2 points[4]; - Vector2 uvs[4]; - Color colors[4]; - - RID texture; - - CommandPrimitive() { - type = TYPE_PRIMITIVE; - } - }; - - struct CommandMesh : public Command { - RID mesh; - Transform2D transform; - Color modulate; - - RID texture; - - CommandMesh() { type = TYPE_MESH; } - }; - - struct CommandMultiMesh : public Command { - RID multimesh; - - RID texture; - - CommandMultiMesh() { type = TYPE_MULTIMESH; } - }; - - struct CommandParticles : public Command { - RID particles; - - RID texture; - - CommandParticles() { type = TYPE_PARTICLES; } - }; - - struct CommandTransform : public Command { - Transform2D xform; - CommandTransform() { type = TYPE_TRANSFORM; } - }; - - struct CommandClipIgnore : public Command { - bool ignore; - CommandClipIgnore() { - type = TYPE_CLIP_IGNORE; - ignore = false; - } - }; - - struct ViewportRender { - RenderingServer *owner; - void *udata; - Rect2 rect; - }; - - Transform2D xform; - bool clip; - bool visible; - bool behind; - bool update_when_visible; - - struct CanvasGroup { - RS::CanvasGroupMode mode; - bool fit_empty; - float fit_margin; - bool blur_mipmaps; - float clear_margin; - }; - - CanvasGroup *canvas_group = nullptr; - int light_mask; - int z_final; - - mutable bool custom_rect; - mutable bool rect_dirty; - mutable Rect2 rect; - RID material; - RID skeleton; - - Item *next; - - struct CopyBackBuffer { - Rect2 rect; - Rect2 screen_rect; - bool full; - }; - CopyBackBuffer *copy_back_buffer; - - Color final_modulate; - Transform2D final_transform; - Rect2 final_clip_rect; - Item *final_clip_owner; - Item *material_owner; - Item *canvas_group_owner; - ViewportRender *vp_render; - bool distance_field; - bool light_masked; - - Rect2 global_rect_cache; - - const Rect2 &get_rect() const { - if (custom_rect || (!rect_dirty && !update_when_visible)) { - return rect; - } - - //must update rect - - if (commands == nullptr) { - rect = Rect2(); - rect_dirty = false; - return rect; - } - - Transform2D xf; - bool found_xform = false; - bool first = true; - - const Item::Command *c = commands; - - while (c) { - Rect2 r; - - switch (c->type) { - case Item::Command::TYPE_RECT: { - const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c); - r = crect->rect; - - } break; - case Item::Command::TYPE_NINEPATCH: { - const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c); - r = style->rect; - } break; - - case Item::Command::TYPE_POLYGON: { - const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); - r = polygon->polygon.rect_cache; - } break; - case Item::Command::TYPE_PRIMITIVE: { - const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); - for (uint32_t j = 0; j < primitive->point_count; j++) { - if (j == 0) { - r.position = primitive->points[0]; - } else { - r.expand_to(primitive->points[j]); - } - } - } break; - case Item::Command::TYPE_MESH: { - const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); - - r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); - - } break; - case Item::Command::TYPE_MULTIMESH: { - const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); - AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); - - r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); - - } break; - case Item::Command::TYPE_PARTICLES: { - const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); - if (particles_cmd->particles.is_valid()) { - AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles); - r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); - } - - } break; - case Item::Command::TYPE_TRANSFORM: { - const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); - xf = transform->xform; - found_xform = true; - [[fallthrough]]; - } - default: { - c = c->next; - continue; - } - } - - if (found_xform) { - r = xf.xform(r); - found_xform = false; - } - - if (first) { - rect = r; - first = false; - } else { - rect = rect.merge(r); - } - c = c->next; - } - - rect_dirty = false; - return rect; - } - - Command *commands; - Command *last_command; - Vector<CommandBlock> blocks; - uint32_t current_block; - - template <class T> - T *alloc_command() { - T *command; - if (commands == nullptr) { - // As the most common use case of canvas items is to - // use only one command, the first is done with it's - // own allocation. The rest of them use blocks. - command = memnew(T); - command->next = nullptr; - commands = command; - last_command = command; - } else { - //Subsequent commands go into a block. - - while (true) { - if (unlikely(current_block == (uint32_t)blocks.size())) { - // If we need more blocks, we allocate them - // (they won't be freed until this CanvasItem is - // deleted, though). - CommandBlock cb; - cb.memory = (uint8_t *)memalloc(CommandBlock::MAX_SIZE); - cb.usage = 0; - blocks.push_back(cb); - } - - CommandBlock *c = &blocks.write[current_block]; - size_t space_left = CommandBlock::MAX_SIZE - c->usage; - if (space_left < sizeof(T)) { - current_block++; - continue; - } - - //allocate block and add to the linked list - void *memory = c->memory + c->usage; - command = memnew_placement(memory, T); - command->next = nullptr; - last_command->next = command; - last_command = command; - c->usage += sizeof(T); - break; - } - } - - rect_dirty = true; - return command; - } - - void clear() { - // The first one is always allocated on heap - // the rest go in the blocks - Command *c = commands; - while (c) { - Command *n = c->next; - if (c == commands) { - memdelete(commands); - commands = nullptr; - } else { - c->~Command(); - } - c = n; - } - { - uint32_t cbc = MIN((current_block + 1), (uint32_t)blocks.size()); - CommandBlock *blockptr = blocks.ptrw(); - for (uint32_t i = 0; i < cbc; i++) { - blockptr[i].usage = 0; - } - } - - last_command = nullptr; - commands = nullptr; - current_block = 0; - clip = false; - rect_dirty = true; - final_clip_owner = nullptr; - material_owner = nullptr; - light_masked = false; - } - - RS::CanvasItemTextureFilter texture_filter; - RS::CanvasItemTextureRepeat texture_repeat; - - Item() { - commands = nullptr; - last_command = nullptr; - current_block = 0; - light_mask = 1; - vp_render = nullptr; - next = nullptr; - final_clip_owner = nullptr; - canvas_group_owner = nullptr; - clip = false; - final_modulate = Color(1, 1, 1, 1); - visible = true; - rect_dirty = true; - custom_rect = false; - behind = false; - material_owner = nullptr; - copy_back_buffer = nullptr; - distance_field = false; - light_masked = false; - update_when_visible = false; - z_final = 0; - texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - } - virtual ~Item() { - clear(); - for (int i = 0; i < blocks.size(); i++) { - memfree(blocks[i].memory); - } - if (copy_back_buffer) { - memdelete(copy_back_buffer); - } - } - }; - - virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) = 0; - virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0; - - struct LightOccluderInstance { - bool enabled; - RID canvas; - RID polygon; - RID occluder; - Rect2 aabb_cache; - Transform2D xform; - Transform2D xform_cache; - int light_mask; - bool sdf_collision; - RS::CanvasOccluderPolygonCullMode cull_cache; - - LightOccluderInstance *next; - - LightOccluderInstance() { - enabled = true; - sdf_collision = false; - next = nullptr; - light_mask = 1; - cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; - } - }; - - virtual RID light_create() = 0; - virtual void light_set_texture(RID p_rid, RID p_texture) = 0; - virtual void light_set_use_shadow(RID p_rid, bool p_enable) = 0; - virtual void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0; - virtual void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) = 0; - - virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) = 0; - - virtual RID occluder_polygon_create() = 0; - virtual void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) = 0; - virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0; - virtual void set_shadow_texture_size(int p_size) = 0; - - virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0; - - virtual bool free(RID p_rid) = 0; - virtual void update() = 0; - - RasterizerCanvas() { singleton = this; } - virtual ~RasterizerCanvas() {} -}; - -class Rasterizer { -protected: - static Rasterizer *(*_create_func)(); - -public: - static Rasterizer *create(); - - virtual RasterizerStorage *get_storage() = 0; - virtual RasterizerCanvas *get_canvas() = 0; - virtual RasterizerScene *get_scene() = 0; - - virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0; - - virtual void initialize() = 0; - virtual void begin_frame(double frame_step) = 0; - - struct BlitToScreen { - RID render_target; - Rect2i rect; - //lens distorted parameters for VR should go here - }; - - virtual void prepare_for_blitting_render_targets() = 0; - virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0; - - virtual void end_frame(bool p_swap_buffers) = 0; - virtual void finalize() = 0; - virtual uint64_t get_frame_number() const = 0; - virtual float get_frame_delta_time() const = 0; - - virtual bool is_low_end() const = 0; - - virtual ~Rasterizer() {} -}; - -#endif // RASTERIZER_H diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/renderer_canvas_cull.cpp index 0e61d53866..a397ba4389 100644 --- a/servers/rendering/rendering_server_canvas.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_canvas.cpp */ +/* renderer_canvas_cull.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,20 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rendering_server_canvas.h" +#include "renderer_canvas_cull.h" #include "core/math/geometry_2d.h" +#include "renderer_viewport.h" +#include "rendering_server_default.h" #include "rendering_server_globals.h" -#include "rendering_server_raster.h" -#include "rendering_server_viewport.h" static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; -void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) { +void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) { RENDER_TIMESTAMP("Cull CanvasItem Tree"); - memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); - memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); + memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); + memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); for (int i = 0; i < p_child_item_count; i++) { _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); @@ -50,8 +50,8 @@ void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Can _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); } - RasterizerCanvas::Item *list = nullptr; - RasterizerCanvas::Item *list_end = nullptr; + RendererCanvasRender::Item *list = nullptr; + RendererCanvasRender::Item *list_end = nullptr; for (int i = 0; i < z_range; i++) { if (!z_list[i]) { @@ -75,9 +75,9 @@ void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Can } } -void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transform2D p_transform, RenderingServerCanvas::Item *p_material_owner, RenderingServerCanvas::Item **r_items, int &r_index) { +void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) { int child_item_count = p_canvas_item->child_items.size(); - RenderingServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw(); + RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw(); for (int i = 0; i < child_item_count; i++) { if (child_items[i]->visible) { if (r_items) { @@ -97,14 +97,14 @@ void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transfo } } -void _mark_ysort_dirty(RenderingServerCanvas::Item *ysort_owner, RID_PtrOwner<RenderingServerCanvas::Item> &canvas_item_owner) { +void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item> &canvas_item_owner) { do { ysort_owner->ysort_children_count = -1; ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr; } while (ysort_owner && ysort_owner->sort_y); } -void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { +void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { Item *ci = p_canvas_item; if (!ci->visible) { @@ -176,7 +176,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo p_z = ci->z_index; } - RasterizerCanvas::Item *canvas_group_from = nullptr; + RendererCanvasRender::Item *canvas_group_from = nullptr; bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); if (use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; @@ -213,7 +213,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo //compute a global rect (in global coords) for children in the same z layer Rect2 rect_accum; - RasterizerCanvas::Item *c = canvas_group_from; + RendererCanvasRender::Item *c = canvas_group_from; while (c) { if (c == canvas_group_from) { rect_accum = c->global_rect_cache; @@ -227,7 +227,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this. // If nothing has been drawn, we just take it over and draw it ourselves. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || - (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RasterizerCanvas::CANVAS_RECT_IS_GROUP)))) { + (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) { // No commands, or sole command is the one used to draw, so we (re)create the draw command. ci->clear(); @@ -238,9 +238,9 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo rect_accum = rect_accum.grow(ci->canvas_group->fit_margin); //draw it? - RasterizerCanvas::Item::CommandRect *crect = ci->alloc_command<RasterizerCanvas::Item::CommandRect>(); + RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>(); - crect->flags = RasterizerCanvas::CANVAS_RECT_IS_GROUP; // so we can recognize it later + crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later crect->rect = xform.affine_inverse().xform(rect_accum); crect->modulate = Color(1, 1, 1, 1); @@ -256,14 +256,14 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo global_rect.position += p_clip_rect.position; } - // Very important that this is cleared after used in RasterizerCanvas to avoid + // Very important that this is cleared after used in RendererCanvasRender to avoid // potential crashes. canvas_group_from->canvas_group_owner = ci; } } if (ci->update_when_visible) { - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); } if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) { @@ -302,7 +302,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo } } -void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) { +void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) { RENDER_TIMESTAMP(">Render Canvas"); sdf_used = false; @@ -352,11 +352,11 @@ void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, RENDER_TIMESTAMP("<End Render Canvas"); } -bool RenderingServerCanvas::was_sdf_used() { +bool RendererCanvasCull::was_sdf_used() { return sdf_used; } -RID RenderingServerCanvas::canvas_create() { +RID RendererCanvasCull::canvas_create() { Canvas *canvas = memnew(Canvas); ERR_FAIL_COND_V(!canvas, RID()); RID rid = canvas_owner.make_rid(canvas); @@ -364,7 +364,7 @@ RID RenderingServerCanvas::canvas_create() { return rid; } -void RenderingServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { +void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { Canvas *canvas = canvas_owner.getornull(p_canvas); ERR_FAIL_COND(!canvas); Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -375,17 +375,17 @@ void RenderingServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, canvas->child_items.write[idx].mirror = p_mirroring; } -void RenderingServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) { +void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) { Canvas *canvas = canvas_owner.getornull(p_canvas); ERR_FAIL_COND(!canvas); canvas->modulate = p_color; } -void RenderingServerCanvas::canvas_set_disable_scale(bool p_disable) { +void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) { disable_scale = p_disable; } -void RenderingServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) { +void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) { Canvas *canvas = canvas_owner.getornull(p_canvas); ERR_FAIL_COND(!canvas); @@ -393,14 +393,14 @@ void RenderingServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float canvas->parent_scale = p_scale; } -RID RenderingServerCanvas::canvas_item_create() { +RID RendererCanvasCull::canvas_item_create() { Item *canvas_item = memnew(Item); ERR_FAIL_COND_V(!canvas_item, RID()); return canvas_item_owner.make_rid(canvas_item); } -void RenderingServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { +void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -444,7 +444,7 @@ void RenderingServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { canvas_item->parent = p_parent; } -void RenderingServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) { +void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -453,35 +453,35 @@ void RenderingServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) _mark_ysort_dirty(canvas_item, canvas_item_owner); } -void RenderingServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) { +void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->light_mask = p_mask; } -void RenderingServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) { +void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->xform = p_transform; } -void RenderingServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) { +void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->clip = p_clip; } -void RenderingServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) { +void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->distance_field = p_enable; } -void RenderingServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { +void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -489,35 +489,35 @@ void RenderingServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custo canvas_item->rect = p_rect; } -void RenderingServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) { +void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->modulate = p_color; } -void RenderingServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) { +void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->self_modulate = p_color; } -void RenderingServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) { +void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->behind = p_enable; } -void RenderingServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) { +void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->update_when_visible = p_update; } -void RenderingServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { +void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -540,7 +540,7 @@ void RenderingServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_fro } } -void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { +void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { ERR_FAIL_COND(p_points.size() < 2); Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -679,7 +679,7 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po pline->polygon.create(indices, points, colors); } -void RenderingServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { +void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { ERR_FAIL_COND(p_points.size() < 2); Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -696,7 +696,7 @@ void RenderingServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<P } } -void RenderingServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { +void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -706,7 +706,7 @@ void RenderingServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect rect->rect = p_rect; } -void RenderingServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { +void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -740,7 +740,7 @@ void RenderingServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_p circle->polygon.create(indices, points, color); } -void RenderingServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { +void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -750,28 +750,28 @@ void RenderingServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 rect->rect = p_rect; rect->flags = 0; if (p_tile) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE; - rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION; + rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE; + rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION; rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height)); } if (p_rect.size.x < 0) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H; + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } if (p_rect.size.y < 0) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V; + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_transpose) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE; + rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } rect->texture = p_texture; } -void RenderingServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { +void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -783,36 +783,36 @@ void RenderingServerCanvas::canvas_item_add_texture_rect_region(RID p_item, cons rect->texture = p_texture; rect->source = p_src_rect; - rect->flags = RasterizerCanvas::CANVAS_RECT_REGION; + rect->flags = RendererCanvasRender::CANVAS_RECT_REGION; if (p_rect.size.x < 0) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H; + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } if (p_src_rect.size.x < 0) { - rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H; + rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->source.size.x = -rect->source.size.x; } if (p_rect.size.y < 0) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V; + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_src_rect.size.y < 0) { - rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V; + rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->source.size.y = -rect->source.size.y; } if (p_transpose) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE; + rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } if (p_clip_uv) { - rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV; + rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV; } } -void RenderingServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) { +void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -833,7 +833,7 @@ void RenderingServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 & style->axis_y = p_y_axis_mode; } -void RenderingServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { +void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { uint32_t pc = p_points.size(); ERR_FAIL_COND(pc == 0 || pc > 4); @@ -862,7 +862,7 @@ void RenderingServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<P prim->texture = p_texture; } -void RenderingServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { +void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); #ifdef DEBUG_ENABLED @@ -883,7 +883,7 @@ void RenderingServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Poi polygon->polygon.create(indices, p_points, p_colors, p_uvs); } -void RenderingServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) { +void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -906,7 +906,7 @@ void RenderingServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vec polygon->primitive = RS::PRIMITIVE_TRIANGLES; } -void RenderingServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) { +void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -915,7 +915,7 @@ void RenderingServerCanvas::canvas_item_add_set_transform(RID p_item, const Tran tr->xform = p_transform; } -void RenderingServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) { +void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -929,7 +929,7 @@ void RenderingServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, m->modulate = p_modulate; } -void RenderingServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) { +void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -943,7 +943,7 @@ void RenderingServerCanvas::canvas_item_add_particles(RID p_item, RID p_particle RSG::storage->particles_request_process(p_particles); } -void RenderingServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { +void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -954,7 +954,7 @@ void RenderingServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RI mm->texture = p_texture; } -void RenderingServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { +void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -963,7 +963,7 @@ void RenderingServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignor ci->ignore = p_ignore; } -void RenderingServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { +void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -972,7 +972,7 @@ void RenderingServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool _mark_ysort_dirty(canvas_item, canvas_item_owner); } -void RenderingServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) { +void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) { ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX); Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -981,25 +981,25 @@ void RenderingServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) { canvas_item->z_index = p_z; } -void RenderingServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { +void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->z_relative = p_enable; } -void RenderingServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { +void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->skeleton = p_skeleton; } -void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { +void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { - canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); + canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer); } if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) { memdelete(canvas_item->copy_back_buffer); @@ -1012,14 +1012,14 @@ void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool } } -void RenderingServerCanvas::canvas_item_clear(RID p_item) { +void RendererCanvasCull::canvas_item_clear(RID p_item) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->clear(); } -void RenderingServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) { +void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -1038,21 +1038,21 @@ void RenderingServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) } } -void RenderingServerCanvas::canvas_item_set_material(RID p_item, RID p_material) { +void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->material = p_material; } -void RenderingServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { +void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->use_parent_material = p_enable; } -void RenderingServerCanvas::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) { +void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -1063,7 +1063,7 @@ void RenderingServerCanvas::canvas_item_set_canvas_group_mode(RID p_item, RS::Ca } } else { if (canvas_item->canvas_group == nullptr) { - canvas_item->canvas_group = memnew(RasterizerCanvas::Item::CanvasGroup); + canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup); } canvas_item->canvas_group->mode = p_mode; canvas_item->canvas_group->fit_empty = p_fit_empty; @@ -1073,14 +1073,14 @@ void RenderingServerCanvas::canvas_item_set_canvas_group_mode(RID p_item, RS::Ca } } -RID RenderingServerCanvas::canvas_light_create() { - RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light); +RID RendererCanvasCull::canvas_light_create() { + RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light); clight->light_internal = RSG::canvas_render->light_create(); return canvas_light_owner.make_rid(clight); } -void RenderingServerCanvas::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); if (clight->mode == p_mode) { @@ -1100,8 +1100,8 @@ void RenderingServerCanvas::canvas_light_set_mode(RID p_light, RS::CanvasLightMo } } -void RenderingServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); if (clight->canvas.is_valid()) { @@ -1129,29 +1129,29 @@ void RenderingServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_can } } -void RenderingServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->enabled = p_enabled; } -void RenderingServerCanvas::canvas_light_set_texture_scale(RID p_light, float p_scale) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->scale = p_scale; } -void RenderingServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->xform = p_transform; } -void RenderingServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); if (clight->texture == p_texture) { @@ -1162,80 +1162,80 @@ void RenderingServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) RSG::canvas_render->light_set_texture(clight->light_internal, p_texture); } -void RenderingServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->texture_offset = p_offset; } -void RenderingServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->color = p_color; } -void RenderingServerCanvas::canvas_light_set_height(RID p_light, float p_height) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->height = p_height; } -void RenderingServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->energy = p_energy; } -void RenderingServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->z_min = p_min_z; clight->z_max = p_max_z; } -void RenderingServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->layer_max = p_max_layer; clight->layer_min = p_min_layer; } -void RenderingServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->item_mask = p_mask; } -void RenderingServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->item_shadow_mask = p_mask; } -void RenderingServerCanvas::canvas_light_set_directional_distance(RID p_light, float p_distance) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->directional_distance = p_distance; } -void RenderingServerCanvas::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->blend_mode = p_mode; } -void RenderingServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); if (clight->use_shadow == p_enabled) { @@ -1246,34 +1246,34 @@ void RenderingServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_ RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow); } -void RenderingServerCanvas::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->shadow_filter = p_filter; } -void RenderingServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->shadow_color = p_color; } -void RenderingServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) { - RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); +void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); clight->shadow_smooth = p_smooth; } -RID RenderingServerCanvas::canvas_light_occluder_create() { - RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance); +RID RendererCanvasCull::canvas_light_occluder_create() { + RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance); return canvas_light_occluder_owner.make_rid(occluder); } -void RenderingServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); +void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!occluder); if (occluder->canvas.is_valid()) { @@ -1293,15 +1293,15 @@ void RenderingServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occlude } } -void RenderingServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); +void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!occluder); occluder->enabled = p_enabled; } -void RenderingServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); +void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!occluder); if (occluder->polygon.is_valid()) { @@ -1328,32 +1328,32 @@ void RenderingServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RI } } -void RenderingServerCanvas::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); +void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!occluder); } -void RenderingServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); +void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!occluder); occluder->xform = p_xform; } -void RenderingServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); +void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!occluder); occluder->light_mask = p_mask; } -RID RenderingServerCanvas::canvas_occluder_polygon_create() { +RID RendererCanvasCull::canvas_occluder_polygon_create() { LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon); occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create(); return canvas_light_occluder_polygon_owner.make_rid(occluder_poly); } -void RenderingServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) { +void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); @@ -1372,66 +1372,66 @@ void RenderingServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_pol RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed); - for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { E->get()->aabb_cache = occluder_poly->aabb; } } -void RenderingServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) { +void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); occluder_poly->cull_mode = p_mode; RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode); - for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { E->get()->cull_cache = p_mode; } } -void RenderingServerCanvas::canvas_set_shadow_texture_size(int p_size) { +void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) { RSG::canvas_render->set_shadow_texture_size(p_size); } -RID RenderingServerCanvas::canvas_texture_create() { +RID RendererCanvasCull::canvas_texture_create() { return RSG::storage->canvas_texture_create(); } -void RenderingServerCanvas::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { +void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); } -void RenderingServerCanvas::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { +void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); } -void RenderingServerCanvas::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { +void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); } -void RenderingServerCanvas::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { +void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); } -void RenderingServerCanvas::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { +void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { Item *ci = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!ci); ci->texture_filter = p_filter; } -void RenderingServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { +void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { Item *ci = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!ci); ci->texture_repeat = p_repeat; } -bool RenderingServerCanvas::free(RID p_rid) { +bool RendererCanvasCull::free(RID p_rid) { if (canvas_owner.owns(p_rid)) { Canvas *canvas = canvas_owner.getornull(p_rid); ERR_FAIL_COND_V(!canvas, false); while (canvas->viewports.size()) { - RenderingServerViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get()); + RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get()); ERR_FAIL_COND_V(!vp, true); - Map<RID, RenderingServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid); + Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid); ERR_FAIL_COND_V(!E, true); vp->canvas_map.erase(p_rid); @@ -1442,11 +1442,11 @@ bool RenderingServerCanvas::free(RID p_rid) { canvas->child_items[i].item->parent = RID(); } - for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) { + for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) { E->get()->canvas = RID(); } - for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) { + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) { E->get()->canvas = RID(); } @@ -1487,7 +1487,7 @@ bool RenderingServerCanvas::free(RID p_rid) { memdelete(canvas_item); } else if (canvas_light_owner.owns(p_rid)) { - RasterizerCanvas::Light *canvas_light = canvas_light_owner.getornull(p_rid); + RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid); ERR_FAIL_COND_V(!canvas_light, true); if (canvas_light->canvas.is_valid()) { @@ -1503,7 +1503,7 @@ bool RenderingServerCanvas::free(RID p_rid) { memdelete(canvas_light); } else if (canvas_light_occluder_owner.owns(p_rid)) { - RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid); + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid); ERR_FAIL_COND_V(!occluder, true); if (occluder->polygon.is_valid()) { @@ -1540,14 +1540,14 @@ bool RenderingServerCanvas::free(RID p_rid) { return true; } -RenderingServerCanvas::RenderingServerCanvas() { - z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *)); - z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *)); +RendererCanvasCull::RendererCanvasCull() { + z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *)); + z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *)); disable_scale = false; } -RenderingServerCanvas::~RenderingServerCanvas() { +RendererCanvasCull::~RendererCanvasCull() { memfree(z_list); memfree(z_last_list); } diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/renderer_canvas_cull.h index 89f511a8fb..ec2389bcb5 100644 --- a/servers/rendering/rendering_server_canvas.h +++ b/servers/rendering/renderer_canvas_cull.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_canvas.h */ +/* renderer_canvas_cull.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISUALSERVERCANVAS_H -#define VISUALSERVERCANVAS_H +#ifndef RENDERING_SERVER_CANVAS_CULL_H +#define RENDERING_SERVER_CANVAS_CULL_H -#include "rasterizer.h" -#include "rendering_server_viewport.h" +#include "renderer_compositor.h" +#include "renderer_viewport.h" -class RenderingServerCanvas { +class RendererCanvasCull { public: - struct Item : public RasterizerCanvas::Item { + struct Item : public RendererCanvasRender::Item { RID parent; // canvas it belongs to List<Item *>::Element *E; int z_index; @@ -93,7 +93,7 @@ public: Rect2 aabb; RS::CanvasOccluderPolygonCullMode cull_mode; RID occluder; - Set<RasterizerCanvas::LightOccluderInstance *> owners; + Set<RendererCanvasRender::LightOccluderInstance *> owners; LightOccluderPolygon() { active = false; @@ -103,9 +103,9 @@ public: RID_PtrOwner<LightOccluderPolygon> canvas_light_occluder_polygon_owner; - RID_PtrOwner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner; + RID_PtrOwner<RendererCanvasRender::LightOccluderInstance> canvas_light_occluder_owner; - struct Canvas : public RenderingServerViewport::CanvasBase { + struct Canvas : public RendererViewport::CanvasBase { Set<RID> viewports; struct ChildItem { Point2 mirror; @@ -115,10 +115,10 @@ public: } }; - Set<RasterizerCanvas::Light *> lights; - Set<RasterizerCanvas::Light *> directional_lights; + Set<RendererCanvasRender::Light *> lights; + Set<RendererCanvasRender::Light *> directional_lights; - Set<RasterizerCanvas::LightOccluderInstance *> occluders; + Set<RendererCanvasRender::LightOccluderInstance *> occluders; bool children_order_dirty; Vector<ChildItem> child_items; @@ -150,21 +150,21 @@ public: mutable RID_PtrOwner<Canvas> canvas_owner; RID_PtrOwner<Item> canvas_item_owner; - RID_PtrOwner<RasterizerCanvas::Light> canvas_light_owner; + RID_PtrOwner<RendererCanvasRender::Light> canvas_light_owner; bool disable_scale; bool sdf_used = false; bool snapping_2d_transforms_to_pixel = false; private: - void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel); - void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); + void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel); + void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); - RasterizerCanvas::Item **z_list; - RasterizerCanvas::Item **z_last_list; + RendererCanvasRender::Item **z_list; + RendererCanvasRender::Item **z_last_list; public: - void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel); + void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel); bool was_sdf_used(); @@ -272,8 +272,8 @@ public: void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat); bool free(RID p_rid); - RenderingServerCanvas(); - ~RenderingServerCanvas(); + RendererCanvasCull(); + ~RendererCanvasCull(); }; #endif // VISUALSERVERCANVAS_H diff --git a/servers/rendering/renderer_canvas_render.cpp b/servers/rendering/renderer_canvas_render.cpp new file mode 100644 index 0000000000..9c7251763d --- /dev/null +++ b/servers/rendering/renderer_canvas_render.cpp @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* renderer_canvas_render.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_canvas_render.h" diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h new file mode 100644 index 0000000000..ca95abcf65 --- /dev/null +++ b/servers/rendering/renderer_canvas_render.h @@ -0,0 +1,604 @@ +/*************************************************************************/ +/* renderer_canvas_render.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERINGSERVERCANVASRENDER_H +#define RENDERINGSERVERCANVASRENDER_H + +#include "servers/rendering/renderer_storage.h" + +class RendererCanvasRender { +public: + static RendererCanvasRender *singleton; + + enum CanvasRectFlags { + CANVAS_RECT_REGION = 1, + CANVAS_RECT_TILE = 2, + CANVAS_RECT_FLIP_H = 4, + CANVAS_RECT_FLIP_V = 8, + CANVAS_RECT_TRANSPOSE = 16, + CANVAS_RECT_CLIP_UV = 32, + CANVAS_RECT_IS_GROUP = 64, + }; + + struct Light { + bool enabled; + Color color; + Transform2D xform; + float height; + float energy; + float scale; + int z_min; + int z_max; + int layer_min; + int layer_max; + int item_mask; + int item_shadow_mask; + float directional_distance; + RS::CanvasLightMode mode; + RS::CanvasLightBlendMode blend_mode; + RID texture; + Vector2 texture_offset; + RID canvas; + bool use_shadow; + int shadow_buffer_size; + RS::CanvasLightShadowFilter shadow_filter; + Color shadow_color; + float shadow_smooth; + + //void *texture_cache; // implementation dependent + Rect2 rect_cache; + Transform2D xform_cache; + float radius_cache; //used for shadow far plane + //CameraMatrix shadow_matrix_cache; + + Transform2D light_shader_xform; + //Vector2 light_shader_pos; + + Light *shadows_next_ptr; + Light *filter_next_ptr; + Light *next_ptr; + Light *directional_next_ptr; + + RID light_internal; + uint64_t version; + + int32_t render_index_cache; + + Light() { + version = 0; + enabled = true; + color = Color(1, 1, 1); + shadow_color = Color(0, 0, 0, 0); + height = 0; + z_min = -1024; + z_max = 1024; + layer_min = 0; + layer_max = 0; + item_mask = 1; + scale = 1.0; + energy = 1.0; + item_shadow_mask = 1; + mode = RS::CANVAS_LIGHT_MODE_POINT; + blend_mode = RS::CANVAS_LIGHT_BLEND_MODE_ADD; + // texture_cache = nullptr; + next_ptr = nullptr; + directional_next_ptr = nullptr; + filter_next_ptr = nullptr; + use_shadow = false; + shadow_buffer_size = 2048; + shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE; + shadow_smooth = 0.0; + render_index_cache = -1; + directional_distance = 10000.0; + } + }; + + //easier wrap to avoid mistakes + + struct Item; + + typedef uint64_t PolygonID; + virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0; + virtual void free_polygon(PolygonID p_polygon) = 0; + + //also easier to wrap to avoid mistakes + struct Polygon { + PolygonID polygon_id; + Rect2 rect_cache; + + _FORCE_INLINE_ void create(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) { + ERR_FAIL_COND(polygon_id != 0); + { + uint32_t pc = p_points.size(); + const Vector2 *v2 = p_points.ptr(); + rect_cache.position = *v2; + for (uint32_t i = 1; i < pc; i++) { + rect_cache.expand_to(v2[i]); + } + } + polygon_id = singleton->request_polygon(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights); + } + + _FORCE_INLINE_ Polygon() { polygon_id = 0; } + _FORCE_INLINE_ ~Polygon() { + if (polygon_id) { + singleton->free_polygon(polygon_id); + } + } + }; + + //item + + struct Item { + //commands are allocated in blocks of 4k to improve performance + //and cache coherence. + //blocks always grow but never shrink. + + struct CommandBlock { + enum { + MAX_SIZE = 4096 + }; + uint32_t usage; + uint8_t *memory; + }; + + struct Command { + enum Type { + TYPE_RECT, + TYPE_NINEPATCH, + TYPE_POLYGON, + TYPE_PRIMITIVE, + TYPE_MESH, + TYPE_MULTIMESH, + TYPE_PARTICLES, + TYPE_TRANSFORM, + TYPE_CLIP_IGNORE, + }; + + Command *next; + Type type; + virtual ~Command() {} + }; + + struct CommandRect : public Command { + Rect2 rect; + Color modulate; + Rect2 source; + uint8_t flags; + + RID texture; + + CommandRect() { + flags = 0; + type = TYPE_RECT; + } + }; + + struct CommandNinePatch : public Command { + Rect2 rect; + Rect2 source; + float margin[4]; + bool draw_center; + Color color; + RS::NinePatchAxisMode axis_x; + RS::NinePatchAxisMode axis_y; + + RID texture; + + CommandNinePatch() { + draw_center = true; + type = TYPE_NINEPATCH; + } + }; + + struct CommandPolygon : public Command { + RS::PrimitiveType primitive; + Polygon polygon; + + RID texture; + + CommandPolygon() { + type = TYPE_POLYGON; + } + }; + + struct CommandPrimitive : public Command { + uint32_t point_count; + Vector2 points[4]; + Vector2 uvs[4]; + Color colors[4]; + + RID texture; + + CommandPrimitive() { + type = TYPE_PRIMITIVE; + } + }; + + struct CommandMesh : public Command { + RID mesh; + Transform2D transform; + Color modulate; + + RID texture; + + CommandMesh() { type = TYPE_MESH; } + }; + + struct CommandMultiMesh : public Command { + RID multimesh; + + RID texture; + + CommandMultiMesh() { type = TYPE_MULTIMESH; } + }; + + struct CommandParticles : public Command { + RID particles; + + RID texture; + + CommandParticles() { type = TYPE_PARTICLES; } + }; + + struct CommandTransform : public Command { + Transform2D xform; + CommandTransform() { type = TYPE_TRANSFORM; } + }; + + struct CommandClipIgnore : public Command { + bool ignore; + CommandClipIgnore() { + type = TYPE_CLIP_IGNORE; + ignore = false; + } + }; + + struct ViewportRender { + RenderingServer *owner; + void *udata; + Rect2 rect; + }; + + Transform2D xform; + bool clip; + bool visible; + bool behind; + bool update_when_visible; + + struct CanvasGroup { + RS::CanvasGroupMode mode; + bool fit_empty; + float fit_margin; + bool blur_mipmaps; + float clear_margin; + }; + + CanvasGroup *canvas_group = nullptr; + int light_mask; + int z_final; + + mutable bool custom_rect; + mutable bool rect_dirty; + mutable Rect2 rect; + RID material; + RID skeleton; + + Item *next; + + struct CopyBackBuffer { + Rect2 rect; + Rect2 screen_rect; + bool full; + }; + CopyBackBuffer *copy_back_buffer; + + Color final_modulate; + Transform2D final_transform; + Rect2 final_clip_rect; + Item *final_clip_owner; + Item *material_owner; + Item *canvas_group_owner; + ViewportRender *vp_render; + bool distance_field; + bool light_masked; + + Rect2 global_rect_cache; + + const Rect2 &get_rect() const { + if (custom_rect || (!rect_dirty && !update_when_visible)) { + return rect; + } + + //must update rect + + if (commands == nullptr) { + rect = Rect2(); + rect_dirty = false; + return rect; + } + + Transform2D xf; + bool found_xform = false; + bool first = true; + + const Item::Command *c = commands; + + while (c) { + Rect2 r; + + switch (c->type) { + case Item::Command::TYPE_RECT: { + const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c); + r = crect->rect; + + } break; + case Item::Command::TYPE_NINEPATCH: { + const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c); + r = style->rect; + } break; + + case Item::Command::TYPE_POLYGON: { + const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); + r = polygon->polygon.rect_cache; + } break; + case Item::Command::TYPE_PRIMITIVE: { + const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); + for (uint32_t j = 0; j < primitive->point_count; j++) { + if (j == 0) { + r.position = primitive->points[0]; + } else { + r.expand_to(primitive->points[j]); + } + } + } break; + case Item::Command::TYPE_MESH: { + const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); + AABB aabb = RendererStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); + + r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); + + } break; + case Item::Command::TYPE_MULTIMESH: { + const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); + AABB aabb = RendererStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); + + r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); + + } break; + case Item::Command::TYPE_PARTICLES: { + const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); + if (particles_cmd->particles.is_valid()) { + AABB aabb = RendererStorage::base_singleton->particles_get_aabb(particles_cmd->particles); + r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); + } + + } break; + case Item::Command::TYPE_TRANSFORM: { + const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); + xf = transform->xform; + found_xform = true; + [[fallthrough]]; + } + default: { + c = c->next; + continue; + } + } + + if (found_xform) { + r = xf.xform(r); + found_xform = false; + } + + if (first) { + rect = r; + first = false; + } else { + rect = rect.merge(r); + } + c = c->next; + } + + rect_dirty = false; + return rect; + } + + Command *commands; + Command *last_command; + Vector<CommandBlock> blocks; + uint32_t current_block; + + template <class T> + T *alloc_command() { + T *command; + if (commands == nullptr) { + // As the most common use case of canvas items is to + // use only one command, the first is done with it's + // own allocation. The rest of them use blocks. + command = memnew(T); + command->next = nullptr; + commands = command; + last_command = command; + } else { + //Subsequent commands go into a block. + + while (true) { + if (unlikely(current_block == (uint32_t)blocks.size())) { + // If we need more blocks, we allocate them + // (they won't be freed until this CanvasItem is + // deleted, though). + CommandBlock cb; + cb.memory = (uint8_t *)memalloc(CommandBlock::MAX_SIZE); + cb.usage = 0; + blocks.push_back(cb); + } + + CommandBlock *c = &blocks.write[current_block]; + size_t space_left = CommandBlock::MAX_SIZE - c->usage; + if (space_left < sizeof(T)) { + current_block++; + continue; + } + + //allocate block and add to the linked list + void *memory = c->memory + c->usage; + command = memnew_placement(memory, T); + command->next = nullptr; + last_command->next = command; + last_command = command; + c->usage += sizeof(T); + break; + } + } + + rect_dirty = true; + return command; + } + + void clear() { + // The first one is always allocated on heap + // the rest go in the blocks + Command *c = commands; + while (c) { + Command *n = c->next; + if (c == commands) { + memdelete(commands); + commands = nullptr; + } else { + c->~Command(); + } + c = n; + } + { + uint32_t cbc = MIN((current_block + 1), (uint32_t)blocks.size()); + CommandBlock *blockptr = blocks.ptrw(); + for (uint32_t i = 0; i < cbc; i++) { + blockptr[i].usage = 0; + } + } + + last_command = nullptr; + commands = nullptr; + current_block = 0; + clip = false; + rect_dirty = true; + final_clip_owner = nullptr; + material_owner = nullptr; + light_masked = false; + } + + RS::CanvasItemTextureFilter texture_filter; + RS::CanvasItemTextureRepeat texture_repeat; + + Item() { + commands = nullptr; + last_command = nullptr; + current_block = 0; + light_mask = 1; + vp_render = nullptr; + next = nullptr; + final_clip_owner = nullptr; + canvas_group_owner = nullptr; + clip = false; + final_modulate = Color(1, 1, 1, 1); + visible = true; + rect_dirty = true; + custom_rect = false; + behind = false; + material_owner = nullptr; + copy_back_buffer = nullptr; + distance_field = false; + light_masked = false; + update_when_visible = false; + z_final = 0; + texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + } + virtual ~Item() { + clear(); + for (int i = 0; i < blocks.size(); i++) { + memfree(blocks[i].memory); + } + if (copy_back_buffer) { + memdelete(copy_back_buffer); + } + } + }; + + virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) = 0; + virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0; + + struct LightOccluderInstance { + bool enabled; + RID canvas; + RID polygon; + RID occluder; + Rect2 aabb_cache; + Transform2D xform; + Transform2D xform_cache; + int light_mask; + bool sdf_collision; + RS::CanvasOccluderPolygonCullMode cull_cache; + + LightOccluderInstance *next; + + LightOccluderInstance() { + enabled = true; + sdf_collision = false; + next = nullptr; + light_mask = 1; + cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } + }; + + virtual RID light_create() = 0; + virtual void light_set_texture(RID p_rid, RID p_texture) = 0; + virtual void light_set_use_shadow(RID p_rid, bool p_enable) = 0; + virtual void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0; + virtual void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) = 0; + + virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) = 0; + + virtual RID occluder_polygon_create() = 0; + virtual void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) = 0; + virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0; + virtual void set_shadow_texture_size(int p_size) = 0; + + virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0; + + virtual bool free(RID p_rid) = 0; + virtual void update() = 0; + + RendererCanvasRender() { singleton = this; } + virtual ~RendererCanvasRender() {} +}; + +#endif // RENDERINGSERVERCANVASRENDER_H diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp new file mode 100644 index 0000000000..e8c4a236fa --- /dev/null +++ b/servers/rendering/renderer_compositor.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* renderer_compositor.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_compositor.h" + +#include "core/os/os.h" +#include "core/string/print_string.h" + +RendererCompositor *(*RendererCompositor::_create_func)() = nullptr; + +RendererCompositor *RendererCompositor::create() { + return _create_func(); +} + +RendererCanvasRender *RendererCanvasRender::singleton = nullptr; diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h new file mode 100644 index 0000000000..f328330efa --- /dev/null +++ b/servers/rendering/renderer_compositor.h @@ -0,0 +1,78 @@ +/*************************************************************************/ +/* renderer_compositor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERING_SERVER_COMPOSITOR_H +#define RENDERING_SERVER_COMPOSITOR_H + +#include "core/math/camera_matrix.h" +#include "core/templates/pair.h" +#include "core/templates/self_list.h" +#include "servers/rendering/renderer_canvas_render.h" +#include "servers/rendering/renderer_scene.h" +#include "servers/rendering/renderer_scene_render.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering_server.h" + +class RendererCompositor { +protected: + static RendererCompositor *(*_create_func)(); + +public: + static RendererCompositor *create(); + + virtual RendererStorage *get_storage() = 0; + virtual RendererCanvasRender *get_canvas() = 0; + virtual RendererSceneRender *get_scene() = 0; + + virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0; + + virtual void initialize() = 0; + virtual void begin_frame(double frame_step) = 0; + + struct BlitToScreen { + RID render_target; + Rect2i rect; + //lens distorted parameters for VR should go here + }; + + virtual void prepare_for_blitting_render_targets() = 0; + virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0; + + virtual void end_frame(bool p_swap_buffers) = 0; + virtual void finalize() = 0; + virtual uint64_t get_frame_number() const = 0; + virtual float get_frame_delta_time() const = 0; + + virtual bool is_low_end() const = 0; + + virtual ~RendererCompositor() {} +}; + +#endif // RASTERIZER_H diff --git a/servers/rendering/rasterizer_rd/SCsub b/servers/rendering/renderer_rd/SCsub index 6a2e682c67..6a2e682c67 100644 --- a/servers/rendering/rasterizer_rd/SCsub +++ b/servers/rendering/renderer_rd/SCsub diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index df94921652..cbb000cb8c 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_effects_rd.cpp */ +/* effects_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer_effects_rd.h" +#include "effects_rd.h" #include "core/config/project_settings.h" #include "core/os/os.h" @@ -58,7 +58,7 @@ static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_arra } } -RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) { +RID EffectsRD::_get_uniform_set_from_image(RID p_image) { if (image_to_uniform_set_cache.has(p_image)) { RID uniform_set = image_to_uniform_set_cache[p_image]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { @@ -67,7 +67,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) { } Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(p_image); uniforms.push_back(u); @@ -79,7 +79,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) { return uniform_set; } -RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { +RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_uniform_set_cache[p_texture]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { @@ -89,7 +89,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture); @@ -102,7 +102,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use return uniform_set; } -RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { +RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_compute_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { @@ -112,7 +112,7 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bo Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture); @@ -125,7 +125,7 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bo return uniform_set; } -RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) { +RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) { TexturePair tp; tp.texture1 = p_texture1; tp.texture2 = p_texture2; @@ -140,7 +140,7 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_textur Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture1); @@ -148,7 +148,7 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_textur } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 1; u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); u.ids.push_back(p_texture2); @@ -162,7 +162,7 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_textur return uniform_set; } -RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) { +RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) { TexturePair tp; tp.texture1 = p_texture1; tp.texture2 = p_texture2; @@ -177,14 +177,14 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1 Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(p_texture1); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(p_texture2); uniforms.push_back(u); @@ -197,7 +197,7 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1 return uniform_set; } -void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { +void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); copy_to_fb.push_constant.use_section = true; @@ -218,7 +218,7 @@ void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_f RD::get_singleton()->draw_list_draw(draw_list, true); } -void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary) { +void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary) { zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); if (p_flip_y) { @@ -246,7 +246,7 @@ void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_fr RD::get_singleton()->draw_list_end(); } -void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) { +void EffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) { zeromem(©.push_constant, sizeof(CopyPushConstant)); if (p_flip_y) { copy.push_constant.flags |= COPY_FLAG_FLIP_Y; @@ -283,7 +283,7 @@ void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_textu RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) { +void EffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) { zeromem(©.push_constant, sizeof(CopyPushConstant)); copy.push_constant.section[0] = 0; @@ -306,7 +306,7 @@ void RasterizerEffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) { +void EffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) { zeromem(©.push_constant, sizeof(CopyPushConstant)); if (p_flip_y) { copy.push_constant.flags |= COPY_FLAG_FLIP_Y; @@ -333,7 +333,7 @@ void RasterizerEffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_textu RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) { +void EffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) { zeromem(©.push_constant, sizeof(CopyPushConstant)); if (p_flip_y) { copy.push_constant.flags |= COPY_FLAG_FLIP_Y; @@ -358,7 +358,7 @@ void RasterizerEffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) { +void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) { zeromem(©.push_constant, sizeof(CopyPushConstant)); copy.push_constant.section[0] = 0; @@ -383,7 +383,7 @@ void RasterizerEffectsRD::set_color(RID p_dest_texture, const Color &p_color, co RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) { +void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) { zeromem(©.push_constant, sizeof(CopyPushConstant)); uint32_t base_flags = 0; @@ -418,7 +418,7 @@ void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { +void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { zeromem(©.push_constant, sizeof(CopyPushConstant)); CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; @@ -455,7 +455,7 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_text RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) { +void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int32_t x_groups = (p_screen_size.width - 1) / 8 + 1; @@ -578,7 +578,7 @@ void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_ro RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { +void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int32_t x_groups = (p_screen_size.width - 1) / 8 + 1; @@ -624,7 +624,7 @@ void RasterizerEffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, } } -void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) { +void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>()); if (p_reflection.is_valid()) { @@ -654,7 +654,7 @@ void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RD::get_singleton()->draw_list_end(); } -void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { +void EffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { zeromem(©.push_constant, sizeof(CopyPushConstant)); copy.push_constant.section[0] = 0; @@ -674,7 +674,7 @@ void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_textur RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) { +void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) { CopyToDPPushConstant push_constant; push_constant.screen_size[0] = p_rect.size.x; push_constant.screen_size[1] = p_rect.size.y; @@ -697,7 +697,7 @@ void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) { +void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) { zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant)); tonemap.push_constant.use_bcs = p_settings.use_bcs; @@ -749,7 +749,7 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, RD::get_singleton()->draw_list_end(); } -void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { +void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { luminance_reduce.push_constant.source_size[0] = p_source_size.x; luminance_reduce.push_constant.source_size[1] = p_source_size.y; luminance_reduce.push_constant.max_luminance = p_max_luminance; @@ -791,7 +791,7 @@ void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { +void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { bokeh.push_constant.blur_far_active = p_dof_far; bokeh.push_constant.blur_far_begin = p_dof_far_begin; bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size; @@ -951,7 +951,7 @@ void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, con RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, RS::EnvironmentSSAOQuality p_quality, RS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) { +void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, RS::EnvironmentSSAOQuality p_quality, RS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) { //minify first ssao.minify_push_constant.orthogonal = p_projection.is_orthogonal(); ssao.minify_push_constant.z_near = p_projection.get_z_near(); @@ -1104,7 +1104,7 @@ void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { +void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { roughness_limiter.push_constant.screen_size[0] = p_size.x; roughness_limiter.push_constant.screen_size[1] = p_size.y; roughness_limiter.push_constant.curve = p_curve; @@ -1124,7 +1124,7 @@ void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { +void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; @@ -1149,7 +1149,7 @@ void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_ RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { +void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { cubemap_downsampler.push_constant.face_size = p_size.x; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); @@ -1167,11 +1167,11 @@ void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cu RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { +void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { Vector<RD::Uniform> uniforms; for (int i = 0; i < p_dest_cubemap.size(); i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = i; u.ids.push_back(p_dest_cubemap[i]); uniforms.push_back(u); @@ -1196,7 +1196,7 @@ void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_des RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) { +void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) { SkyPushConstant sky_push_constant; zeromem(&sky_push_constant, sizeof(SkyPushConstant)); @@ -1232,7 +1232,7 @@ void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_ RD::get_singleton()->draw_list_draw(draw_list, true); } -void RasterizerEffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples) { +void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples) { ResolvePushConstant push_constant; push_constant.screen_size[0] = p_screen_size.x; push_constant.screen_size[1] = p_screen_size.y; @@ -1254,7 +1254,7 @@ void RasterizerEffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_rou RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) { +void EffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) { uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 }; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]); @@ -1263,7 +1263,7 @@ void RasterizerEffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); } -void RasterizerEffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) { +void EffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) { uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 }; switch (p_filter) { @@ -1299,7 +1299,7 @@ void RasterizerEffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, cons } } -void RasterizerEffectsRD::sort_buffer(RID p_uniform_set, int p_size) { +void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { Sort::PushConstant push_constant; push_constant.total_elements = p_size; @@ -1368,7 +1368,7 @@ void RasterizerEffectsRD::sort_buffer(RID p_uniform_set, int p_size) { RD::get_singleton()->compute_list_end(); } -RasterizerEffectsRD::RasterizerEffectsRD() { +EffectsRD::EffectsRD() { { // Initialize copy Vector<String> copy_modes; copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); @@ -1591,7 +1591,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() { Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(filter.coefficient_buffer); uniforms.push_back(u); @@ -1763,7 +1763,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } } -RasterizerEffectsRD::~RasterizerEffectsRD() { +EffectsRD::~EffectsRD() { if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { RD::get_singleton()->free(filter.image_uniform_set); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 0b8d3a8f27..3afc111b9d 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_effects_rd.h */ +/* effects_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,36 +28,36 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_EFFECTS_RD_H -#define RASTERIZER_EFFECTS_RD_H +#ifndef EFFECTS_RD_H +#define EFFECTS_RD_H #include "core/math/camera_matrix.h" -#include "servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h" -#include "servers/rendering/rasterizer_rd/shaders/bokeh_dof.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/copy.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/cubemap_downsampler.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/resolve.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sort.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/ssao_minify.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/tonemap.glsl.gen.h" +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/shaders/bokeh_dof.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/copy.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/copy_to_fb.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/cubemap_filter.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/resolve.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/shadow_reduce.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/specular_merge.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/ssao.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/ssao_blur.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/ssao_minify.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/tonemap.glsl.gen.h" #include "servers/rendering_server.h" -class RasterizerEffectsRD { +class EffectsRD { enum CopyMode { COPY_MODE_GAUSSIAN_COPY, COPY_MODE_GAUSSIAN_COPY_8BIT, @@ -144,7 +144,7 @@ class RasterizerEffectsRD { CopyToFbPushConstant push_constant; CopyToFbShaderRD shader; RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[COPY_TO_FB_MAX]; + PipelineCacheRD pipelines[COPY_TO_FB_MAX]; } copy_to_fb; @@ -206,7 +206,7 @@ class RasterizerEffectsRD { TonemapPushConstant push_constant; TonemapShaderRD shader; RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[TONEMAP_MODE_MAX]; + PipelineCacheRD pipelines[TONEMAP_MODE_MAX]; } tonemap; enum LuminanceReduceMode { @@ -426,7 +426,7 @@ class RasterizerEffectsRD { struct SpecularMerge { SpecularMergeShaderRD shader; RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[SPECULAR_MERGE_MAX]; + PipelineCacheRD pipelines[SPECULAR_MERGE_MAX]; } specular_merge; @@ -671,7 +671,7 @@ public: void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size); void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); - void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position); + void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position); void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera); void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); @@ -684,8 +684,8 @@ public: void sort_buffer(RID p_uniform_set, int p_size); - RasterizerEffectsRD(); - ~RasterizerEffectsRD(); + EffectsRD(); + ~EffectsRD(); }; #endif // !RASTERIZER_EFFECTS_RD_H diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp b/servers/rendering/renderer_rd/light_cluster_builder.cpp index efb48e6df7..b76b41ba26 100644 --- a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp +++ b/servers/rendering/renderer_rd/light_cluster_builder.cpp @@ -190,7 +190,7 @@ void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_ { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.width = width; tf.height = height; tf.depth = depth; diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.h b/servers/rendering/renderer_rd/light_cluster_builder.h index b1da083dad..0767a96817 100644 --- a/servers/rendering/rasterizer_rd/light_cluster_builder.h +++ b/servers/rendering/renderer_rd/light_cluster_builder.h @@ -31,7 +31,7 @@ #ifndef LIGHT_CLUSTER_BUILDER_H #define LIGHT_CLUSTER_BUILDER_H -#include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" class LightClusterBuilder { public: diff --git a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp index 5cc3da8d4e..8319e3eed1 100644 --- a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp +++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* render_pipeline_vertex_format_cache_rd.cpp */ +/* pipeline_cache_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "render_pipeline_vertex_format_cache_rd.h" +#include "pipeline_cache_rd.h" #include "core/os/memory.h" -RID RenderPipelineVertexFormatCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe) { +RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe) { RD::PipelineMultisampleState multisample_state_version = multisample_state; multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id); @@ -49,7 +49,7 @@ RID RenderPipelineVertexFormatCacheRD::_generate_version(RD::VertexFormatID p_ve return pipeline; } -void RenderPipelineVertexFormatCacheRD::_clear() { +void PipelineCacheRD::_clear() { if (versions) { for (uint32_t i = 0; i < version_count; i++) { //shader may be gone, so this may not be valid @@ -63,7 +63,7 @@ void RenderPipelineVertexFormatCacheRD::_clear() { } } -void RenderPipelineVertexFormatCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) { +void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) { ERR_FAIL_COND(p_shader.is_null()); _clear(); shader = p_shader; @@ -76,24 +76,24 @@ void RenderPipelineVertexFormatCacheRD::setup(RID p_shader, RD::RenderPrimitive dynamic_state_flags = p_dynamic_state_flags; } -void RenderPipelineVertexFormatCacheRD::update_shader(RID p_shader) { +void PipelineCacheRD::update_shader(RID p_shader) { ERR_FAIL_COND(p_shader.is_null()); _clear(); setup(p_shader, render_primitive, rasterization_state, multisample_state, depth_stencil_state, blend_state, dynamic_state_flags); } -void RenderPipelineVertexFormatCacheRD::clear() { +void PipelineCacheRD::clear() { _clear(); shader = RID(); //clear shader input_mask = 0; } -RenderPipelineVertexFormatCacheRD::RenderPipelineVertexFormatCacheRD() { +PipelineCacheRD::PipelineCacheRD() { version_count = 0; versions = nullptr; input_mask = 0; } -RenderPipelineVertexFormatCacheRD::~RenderPipelineVertexFormatCacheRD() { +PipelineCacheRD::~PipelineCacheRD() { _clear(); } diff --git a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h index 6a72dbc77c..2f91c3c3b5 100644 --- a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h +++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* render_pipeline_vertex_format_cache_rd.h */ +/* pipeline_cache_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RENDER_PIPELINE_CACHE_RD_H -#define RENDER_PIPELINE_CACHE_RD_H +#ifndef PIPELINE_CACHE_RD_H +#define PIPELINE_CACHE_RD_H #include "core/os/spin_lock.h" #include "servers/rendering/rendering_device.h" -class RenderPipelineVertexFormatCacheRD { +class PipelineCacheRD { SpinLock spin_lock; RID shader; @@ -89,8 +89,8 @@ public: return input_mask; } void clear(); - RenderPipelineVertexFormatCacheRD(); - ~RenderPipelineVertexFormatCacheRD(); + PipelineCacheRD(); + ~PipelineCacheRD(); }; #endif // RENDER_PIPELINE_CACHE_RD_H diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 921a7b966e..8fa56b182c 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_canvas_rd.cpp */ +/* renderer_canvas_render_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer_canvas_rd.h" +#include "renderer_canvas_render_rd.h" #include "core/config/project_settings.h" #include "core/math/geometry_2d.h" #include "core/math/math_funcs.h" -#include "rasterizer_rd.h" +#include "renderer_compositor_rd.h" -void RasterizerCanvasRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) { +void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) { p_mat4[0] = p_transform.elements[0][0]; p_mat4[1] = p_transform.elements[0][1]; p_mat4[2] = 0; @@ -53,7 +53,7 @@ void RasterizerCanvasRD::_update_transform_2d_to_mat4(const Transform2D &p_trans p_mat4[15] = 1; } -void RasterizerCanvasRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) { +void RendererCanvasRenderRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) { p_mat2x4[0] = p_transform.elements[0][0]; p_mat2x4[1] = p_transform.elements[1][0]; p_mat2x4[2] = 0; @@ -65,7 +65,7 @@ void RasterizerCanvasRD::_update_transform_2d_to_mat2x4(const Transform2D &p_tra p_mat2x4[7] = p_transform.elements[2][1]; } -void RasterizerCanvasRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) { +void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) { p_mat2x3[0] = p_transform.elements[0][0]; p_mat2x3[1] = p_transform.elements[0][1]; p_mat2x3[2] = p_transform.elements[1][0]; @@ -74,7 +74,7 @@ void RasterizerCanvasRD::_update_transform_2d_to_mat2x3(const Transform2D &p_tra p_mat2x3[5] = p_transform.elements[2][1]; } -void RasterizerCanvasRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) { +void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) { p_mat4[0] = p_transform.basis.elements[0][0]; p_mat4[1] = p_transform.basis.elements[1][0]; p_mat4[2] = p_transform.basis.elements[2][0]; @@ -93,7 +93,7 @@ void RasterizerCanvasRD::_update_transform_to_mat4(const Transform &p_transform, p_mat4[15] = 1; } -RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights) { +RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights) { // Care must be taken to generate array formats // in ways where they could be reused, so we will // put single-occuring elements first, and repeated @@ -119,9 +119,9 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int Vector<uint8_t> polygon_buffer; polygon_buffer.resize(buffer_size * sizeof(float)); Vector<RD::VertexAttribute> descriptions; - descriptions.resize(4); + descriptions.resize(5); Vector<RID> buffers; - buffers.resize(4); + buffers.resize(5); { const uint8_t *r = polygon_buffer.ptr(); @@ -184,7 +184,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int vd.stride = 0; descriptions.write[1] = vd; - buffers.write[1] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_COLOR); + buffers.write[1] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_COLOR); } //uvs @@ -212,13 +212,13 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int vd.stride = 0; descriptions.write[2] = vd; - buffers.write[2] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_TEX_UV); + buffers.write[2] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_TEX_UV); } //bones if ((uint32_t)p_indices.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) { RD::VertexAttribute vd; - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; + vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT; vd.offset = base_offset * sizeof(float); vd.location = RS::ARRAY_BONES; vd.stride = stride * sizeof(float); @@ -226,16 +226,42 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int descriptions.write[3] = vd; const int *bone_ptr = p_bones.ptr(); - const float *weight_ptr = p_weights.ptr(); for (uint32_t i = 0; i < vertex_count; i++) { uint16_t *bone16w = (uint16_t *)&uptr[base_offset + i * stride]; - uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride + 2]; bone16w[0] = bone_ptr[i * 4 + 0]; bone16w[1] = bone_ptr[i * 4 + 1]; bone16w[2] = bone_ptr[i * 4 + 2]; bone16w[3] = bone_ptr[i * 4 + 3]; + } + + base_offset += 2; + } else { + RD::VertexAttribute vd; + vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; + vd.offset = 0; + vd.location = RS::ARRAY_BONES; + vd.stride = 0; + + descriptions.write[3] = vd; + buffers.write[3] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_BONES); + } + + //weights + if ((uint32_t)p_weights.size() == vertex_count * 4) { + RD::VertexAttribute vd; + vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM; + vd.offset = base_offset * sizeof(float); + vd.location = RS::ARRAY_WEIGHTS; + vd.stride = stride * sizeof(float); + + descriptions.write[4] = vd; + + const float *weight_ptr = p_weights.ptr(); + + for (uint32_t i = 0; i < vertex_count; i++) { + uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride]; weight16w[0] = CLAMP(weight_ptr[i * 4 + 0] * 65535, 0, 65535); weight16w[1] = CLAMP(weight_ptr[i * 4 + 1] * 65535, 0, 65535); @@ -243,16 +269,16 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int weight16w[3] = CLAMP(weight_ptr[i * 4 + 3] * 65535, 0, 65535); } - base_offset += 4; + base_offset += 2; } else { RD::VertexAttribute vd; - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; vd.offset = 0; - vd.location = RS::ARRAY_BONES; + vd.location = RS::ARRAY_WEIGHTS; vd.stride = 0; - descriptions.write[3] = vd; - buffers.write[3] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES); + descriptions.write[4] = vd; + buffers.write[4] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_BONES); } //check that everything is as it should be @@ -293,7 +319,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int return id; } -void RasterizerCanvasRD::free_polygon(PolygonID p_polygon) { +void RendererCanvasRenderRD::free_polygon(PolygonID p_polygon) { PolygonBuffers *pb_ptr = polygon_buffers.polygons.getptr(p_polygon); ERR_FAIL_COND(!pb_ptr); @@ -314,7 +340,7 @@ void RasterizerCanvasRD::free_polygon(PolygonID p_polygon) { //////////////////// -void RasterizerCanvasRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size) { +void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size) { if (p_texture == RID()) { p_texture = default_canvas_texture; } @@ -364,7 +390,7 @@ void RasterizerCanvasRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_ r_last_texture = p_texture; } -void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) { +void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) { //create an empty push constant RS::CanvasItemTextureFilter current_filter = default_filter; @@ -848,7 +874,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_ glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); storage->particles_request_process(particles_cmd->particles); //enable instancing @@ -990,13 +1016,13 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_ } } -RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) { +RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) { //re create canvas state Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 1; u.ids.push_back(state.canvas_state_buffer); uniforms.push_back(u); @@ -1004,7 +1030,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 2; u.ids.push_back(state.lights_uniform_buffer); uniforms.push_back(u); @@ -1012,7 +1038,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; u.ids.push_back(storage->decal_atlas_get_texture()); uniforms.push_back(u); @@ -1020,7 +1046,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 4; u.ids.push_back(state.shadow_texture); uniforms.push_back(u); @@ -1028,7 +1054,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 5; u.ids.push_back(state.shadow_sampler); uniforms.push_back(u); @@ -1036,7 +1062,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 6; RID screen; if (p_backbuffer) { @@ -1044,7 +1070,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ } else { screen = storage->render_target_get_rd_backbuffer(p_to_render_target); if (screen.is_null()) { //unallocated backbuffer - screen = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); + screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); } } u.ids.push_back(screen); @@ -1053,7 +1079,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 7; RID sdf = storage->render_target_get_sdf_texture(p_to_render_target); u.ids.push_back(sdf); @@ -1063,7 +1089,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { //needs samplers for the material (uses custom textures) create them RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 8; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -1084,7 +1110,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 9; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); @@ -1100,7 +1126,7 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_ return uniform_set; } -void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) { +void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) { Item *current_clip = nullptr; Transform2D canvas_transform_inverse = p_canvas_transform_inverse; @@ -1167,7 +1193,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, if (material != prev_material) { MaterialData *material_data = nullptr; if (material.is_valid()) { - material_data = (MaterialData *)storage->material_get_data(material, RasterizerStorageRD::SHADER_TYPE_2D); + material_data = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D); } if (material_data) { @@ -1192,7 +1218,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, RD::get_singleton()->draw_list_end(); } -void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) { +void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) { r_sdf_used = false; int item_count = 0; @@ -1423,7 +1449,7 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite } if (ci->material.is_valid()) { - MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D); + MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D); if (md && md->shader_data->valid) { if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) { if (!material_screen_texture_found) { @@ -1435,12 +1461,12 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite if (md->shader_data->uses_sdf) { r_sdf_used = true; } - if (md->last_frame != RasterizerRD::singleton->get_frame_number()) { - md->last_frame = RasterizerRD::singleton->get_frame_number(); + if (md->last_frame != RendererCompositorRD::singleton->get_frame_number()) { + md->last_frame = RendererCompositorRD::singleton->get_frame_number(); if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) { // uniform set may be gone because a dependency was erased. In this case, it will happen // if a texture is deleted, so just re-create it. - storage->material_force_update_textures(ci->material, RasterizerStorageRD::SHADER_TYPE_2D); + storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D); } } } @@ -1501,12 +1527,12 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite } } -RID RasterizerCanvasRD::light_create() { +RID RendererCanvasRenderRD::light_create() { CanvasLight canvas_light; return canvas_light_owner.make_rid(canvas_light); } -void RasterizerCanvasRD::light_set_texture(RID p_rid, RID p_texture) { +void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { CanvasLight *cl = canvas_light_owner.getornull(p_rid); ERR_FAIL_COND(!cl); if (cl->texture == p_texture) { @@ -1522,14 +1548,14 @@ void RasterizerCanvasRD::light_set_texture(RID p_rid, RID p_texture) { } } -void RasterizerCanvasRD::light_set_use_shadow(RID p_rid, bool p_enable) { +void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) { CanvasLight *cl = canvas_light_owner.getornull(p_rid); ERR_FAIL_COND(!cl); cl->shadow.enabled = p_enable; } -void RasterizerCanvasRD::_update_shadow_atlas() { +void RendererCanvasRenderRD::_update_shadow_atlas() { if (state.shadow_fb == RID()) { //ah, we lack the shadow texture.. RD::get_singleton()->free(state.shadow_texture); //erase placeholder @@ -1538,7 +1564,7 @@ void RasterizerCanvasRD::_update_shadow_atlas() { { //texture RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = state.shadow_texture_size; tf.height = state.max_lights_per_render * 2; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; @@ -1549,7 +1575,7 @@ void RasterizerCanvasRD::_update_shadow_atlas() { } { RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = state.shadow_texture_size; tf.height = state.max_lights_per_render * 2; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; @@ -1562,7 +1588,7 @@ void RasterizerCanvasRD::_update_shadow_atlas() { state.shadow_fb = RD::get_singleton()->framebuffer_create(fb_textures); } } -void RasterizerCanvasRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) { +void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) { CanvasLight *cl = canvas_light_owner.getornull(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); @@ -1640,7 +1666,7 @@ void RasterizerCanvasRD::light_update_shadow(RID p_rid, int p_shadow_index, cons } } -void RasterizerCanvasRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) { +void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) { CanvasLight *cl = canvas_light_owner.getornull(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); @@ -1720,7 +1746,7 @@ void RasterizerCanvasRD::light_update_directional_shadow(RID p_rid, int p_shadow cl->shadow.directional_xform = to_shadow * to_light_xform; } -void RasterizerCanvasRD::render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) { +void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) { RID fb = storage->render_target_get_sdf_framebuffer(p_render_target); Rect2i rect = storage->render_target_get_sdf_rect(p_render_target); @@ -1782,7 +1808,7 @@ void RasterizerCanvasRD::render_sdf(RID p_render_target, LightOccluderInstance * storage->render_target_sdf_process(p_render_target); //done rendering, process it } -RID RasterizerCanvasRD::occluder_polygon_create() { +RID RendererCanvasRenderRD::occluder_polygon_create() { OccluderPolygon occluder; occluder.line_point_count = 0; occluder.sdf_point_count = 0; @@ -1791,27 +1817,30 @@ RID RasterizerCanvasRD::occluder_polygon_create() { return occluder_polygon_owner.make_rid(occluder); } -void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) { +void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) { OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); ERR_FAIL_COND(!oc); Vector<Vector2> lines; - int lc = p_points.size() * 2; - lines.resize(lc - (p_closed ? 0 : 2)); - { - Vector2 *w = lines.ptrw(); - const Vector2 *r = p_points.ptr(); + if (p_points.size()) { + int lc = p_points.size() * 2; - int max = lc / 2; - if (!p_closed) { - max--; - } - for (int i = 0; i < max; i++) { - Vector2 a = r[i]; - Vector2 b = r[(i + 1) % (lc / 2)]; - w[i * 2 + 0] = a; - w[i * 2 + 1] = b; + lines.resize(lc - (p_closed ? 0 : 2)); + { + Vector2 *w = lines.ptrw(); + const Vector2 *r = p_points.ptr(); + + int max = lc / 2; + if (!p_closed) { + max--; + } + for (int i = 0; i < max; i++) { + Vector2 a = r[i]; + Vector2 b = r[(i + 1) % (lc / 2)]; + w[i * 2 + 0] = a; + w[i * 2 + 1] = b; + } } } @@ -1832,7 +1861,7 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector if (lines.size()) { Vector<uint8_t> geometry; Vector<uint8_t> indices; - lc = lines.size(); + int lc = lines.size(); geometry.resize(lc * 6 * sizeof(float)); indices.resize(lc * 3 * sizeof(uint16_t)); @@ -1902,19 +1931,21 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector Vector<int> sdf_indices; - if (p_closed) { - sdf_indices = Geometry2D::triangulate_polygon(p_points); - oc->sdf_is_lines = false; - } else { - int max = p_points.size(); - sdf_indices.resize(max * 2); + if (p_points.size()) { + if (p_closed) { + sdf_indices = Geometry2D::triangulate_polygon(p_points); + oc->sdf_is_lines = false; + } else { + int max = p_points.size(); + sdf_indices.resize(max * 2); - int *iw = sdf_indices.ptrw(); - for (int i = 0; i < max; i++) { - iw[i * 2 + 0] = i; - iw[i * 2 + 1] = (i + 1) % max; + int *iw = sdf_indices.ptrw(); + for (int i = 0; i < max; i++) { + iw[i * 2 + 0] = i; + iw[i * 2 + 1] = (i + 1) % max; + } + oc->sdf_is_lines = true; } - oc->sdf_is_lines = true; } if (oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size() && oc->sdf_vertex_array.is_valid()) { @@ -1955,13 +1986,13 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector } } -void RasterizerCanvasRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) { +void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) { OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); ERR_FAIL_COND(!oc); oc->cull_mode = p_mode; } -void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) { +void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { //compile code = p_code; @@ -1994,7 +2025,7 @@ void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) { actions.uniforms = &uniforms; - RasterizerCanvasRD *canvas_singleton = (RasterizerCanvasRD *)RasterizerCanvas::singleton; + RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code); @@ -2139,7 +2170,7 @@ void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) { valid = true; } -void RasterizerCanvasRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { +void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { if (!p_texture.is_valid()) { default_texture_params.erase(p_name); } else { @@ -2147,7 +2178,7 @@ void RasterizerCanvasRD::ShaderData::set_default_texture_param(const StringName } } -void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { @@ -2168,13 +2199,13 @@ void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_ } } -void RasterizerCanvasRD::ShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { +void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - RasterizerStorage::InstanceShaderParam p; + RendererStorage::InstanceShaderParam p; p.info = ShaderLanguage::uniform_to_property_info(E->get()); p.info.name = E->key(); //supply name p.index = E->get().instance_index; @@ -2183,7 +2214,7 @@ void RasterizerCanvasRD::ShaderData::get_instance_param_list(List<RasterizerStor } } -bool RasterizerCanvasRD::ShaderData::is_param_texture(const StringName &p_param) const { +bool RendererCanvasRenderRD::ShaderData::is_param_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } @@ -2191,15 +2222,15 @@ bool RasterizerCanvasRD::ShaderData::is_param_texture(const StringName &p_param) return uniforms[p_param].texture_order >= 0; } -bool RasterizerCanvasRD::ShaderData::is_animated() const { +bool RendererCanvasRenderRD::ShaderData::is_animated() const { return false; } -bool RasterizerCanvasRD::ShaderData::casts_shadows() const { +bool RendererCanvasRenderRD::ShaderData::casts_shadows() const { return false; } -Variant RasterizerCanvasRD::ShaderData::get_default_parameter(const StringName &p_parameter) const { +Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringName &p_parameter) const { if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; @@ -2208,14 +2239,14 @@ Variant RasterizerCanvasRD::ShaderData::get_default_parameter(const StringName & return Variant(); } -RasterizerCanvasRD::ShaderData::ShaderData() { +RendererCanvasRenderRD::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; uses_sdf = false; } -RasterizerCanvasRD::ShaderData::~ShaderData() { - RasterizerCanvasRD *canvas_singleton = (RasterizerCanvasRD *)RasterizerCanvas::singleton; +RendererCanvasRenderRD::ShaderData::~ShaderData() { + RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; ERR_FAIL_COND(!canvas_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { @@ -2223,13 +2254,13 @@ RasterizerCanvasRD::ShaderData::~ShaderData() { } } -RasterizerStorageRD::ShaderData *RasterizerCanvasRD::_create_shader_func() { +RendererStorageRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() { ShaderData *shader_data = memnew(ShaderData); return shader_data; } -void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RasterizerCanvasRD *canvas_singleton = (RasterizerCanvasRD *)RasterizerCanvas::singleton; +void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { p_uniform_dirty = true; @@ -2289,7 +2320,7 @@ void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, V { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -2298,7 +2329,7 @@ void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, V const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -2308,7 +2339,7 @@ void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, V uniform_set = RD::get_singleton()->uniform_set_create(uniforms, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); } -RasterizerCanvasRD::MaterialData::~MaterialData() { +RendererCanvasRenderRD::MaterialData::~MaterialData() { if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { RD::get_singleton()->free(uniform_set); } @@ -2318,7 +2349,7 @@ RasterizerCanvasRD::MaterialData::~MaterialData() { } } -RasterizerStorageRD::MaterialData *RasterizerCanvasRD::_create_material_func(ShaderData *p_shader) { +RendererStorageRD::MaterialData *RendererCanvasRenderRD::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; material_data->last_frame = false; @@ -2326,14 +2357,14 @@ RasterizerStorageRD::MaterialData *RasterizerCanvasRD::_create_material_func(Sha return material_data; } -void RasterizerCanvasRD::set_time(double p_time) { +void RendererCanvasRenderRD::set_time(double p_time) { state.time = p_time; } -void RasterizerCanvasRD::update() { +void RendererCanvasRenderRD::update() { } -RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { +RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { storage = p_storage; { //create default samplers @@ -2636,7 +2667,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { { //default shadow texture to keep uniform set happy RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = 4; tf.height = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; @@ -2650,7 +2681,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(storage->get_default_rd_storage_buffer()); uniforms.push_back(u); @@ -2664,8 +2695,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { state.shadow_texture_size = GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"); //create functions for shader and material - storage->shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_2D, _create_shader_funcs); - storage->material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_2D, _create_material_funcs); + storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_2D, _create_shader_funcs); + storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_2D, _create_material_funcs); state.time = 0; @@ -2679,7 +2710,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { static_assert(sizeof(PushConstant) == 128); } -bool RasterizerCanvasRD::free(RID p_rid) { +bool RendererCanvasRenderRD::free(RID p_rid) { if (canvas_light_owner.owns(p_rid)) { CanvasLight *cl = canvas_light_owner.getornull(p_rid); ERR_FAIL_COND_V(!cl, false); @@ -2695,7 +2726,7 @@ bool RasterizerCanvasRD::free(RID p_rid) { return true; } -void RasterizerCanvasRD::set_shadow_texture_size(int p_size) { +void RendererCanvasRenderRD::set_shadow_texture_size(int p_size) { p_size = nearest_power_of_2_templated(p_size); if (p_size == state.shadow_texture_size) { return; @@ -2709,7 +2740,7 @@ void RasterizerCanvasRD::set_shadow_texture_size(int p_size) { { //create a default shadow texture to keep uniform set happy (and that it gets erased when a new one is created) RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = 4; tf.height = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; @@ -2720,7 +2751,7 @@ void RasterizerCanvasRD::set_shadow_texture_size(int p_size) { } } -RasterizerCanvasRD::~RasterizerCanvasRD() { +RendererCanvasRenderRD::~RendererCanvasRenderRD() { //canvas state storage->free(default_canvas_group_material); diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index b09d6578f3..203d7a4890 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_canvas_rd.h */ +/* renderer_canvas_render_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,19 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_CANVAS_RD_H -#define RASTERIZER_CANVAS_RD_H +#ifndef RENDERING_SERVER_CANVAS_RENDER_RD_H +#define RENDERING_SERVER_CANVAS_RENDER_RD_H -#include "servers/rendering/rasterizer.h" -#include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h" -#include "servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h" -#include "servers/rendering/rasterizer_rd/shader_compiler_rd.h" -#include "servers/rendering/rasterizer_rd/shaders/canvas.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl.gen.h" +#include "servers/rendering/renderer_canvas_render.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/shader_compiler_rd.h" +#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h" #include "servers/rendering/rendering_device.h" -class RasterizerCanvasRD : public RasterizerCanvas { - RasterizerStorageRD *storage; +class RendererCanvasRenderRD : public RendererCanvasRender { + RendererStorageRD *storage; enum { BASE_UNIFORM_SET = 0, @@ -133,7 +134,7 @@ class RasterizerCanvasRD : public RasterizerCanvas { }; struct PipelineVariants { - RenderPipelineVertexFormatCacheRD variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX]; + PipelineCacheRD variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX]; }; struct { @@ -151,7 +152,7 @@ class RasterizerCanvasRD : public RasterizerCanvas { ShaderCompilerRD compiler; } shader; - struct ShaderData : public RasterizerStorageRD::ShaderData { + struct ShaderData : public RendererStorageRD::ShaderData { enum BlendMode { //used internally BLEND_MODE_MIX, BLEND_MODE_ADD, @@ -181,7 +182,7 @@ class RasterizerCanvasRD : public RasterizerCanvas { virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture); virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; @@ -191,12 +192,12 @@ class RasterizerCanvasRD : public RasterizerCanvas { virtual ~ShaderData(); }; - RasterizerStorageRD::ShaderData *_create_shader_func(); - static RasterizerStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RasterizerCanvasRD *>(singleton)->_create_shader_func(); + RendererStorageRD::ShaderData *_create_shader_func(); + static RendererStorageRD::ShaderData *_create_shader_funcs() { + return static_cast<RendererCanvasRenderRD *>(singleton)->_create_shader_func(); } - struct MaterialData : public RasterizerStorageRD::MaterialData { + struct MaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; ShaderData *shader_data; RID uniform_buffer; @@ -210,9 +211,9 @@ class RasterizerCanvasRD : public RasterizerCanvas { virtual ~MaterialData(); }; - RasterizerStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); - static RasterizerStorageRD::MaterialData *_create_material_funcs(RasterizerStorageRD::ShaderData *p_shader) { - return static_cast<RasterizerCanvasRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); + RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); + static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { + return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); } /**************************/ @@ -462,8 +463,8 @@ public: void set_time(double p_time); void update(); bool free(RID p_rid); - RasterizerCanvasRD(RasterizerStorageRD *p_storage); - ~RasterizerCanvasRD(); + RendererCanvasRenderRD(RendererStorageRD *p_storage); + ~RendererCanvasRenderRD(); }; #endif // RASTERIZER_CANVAS_RD_H diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 5f8cf0ee8c..4ae7e68219 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_rd.cpp */ +/* renderer_compositor_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer_rd.h" +#include "renderer_compositor_rd.h" #include "core/config/project_settings.h" -void RasterizerRD::prepare_for_blitting_render_targets() { +void RendererCompositorRD::prepare_for_blitting_render_targets() { RD::get_singleton()->prepare_screen_for_drawing(); } -void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { +void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen); for (int i = 0; i < p_amount; i++) { @@ -47,7 +47,7 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) { Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u.binding = 0; u.ids.push_back(copy_viewports_sampler); u.ids.push_back(rd_texture); @@ -76,7 +76,7 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree RD::get_singleton()->draw_list_end(); } -void RasterizerRD::begin_frame(double frame_step) { +void RendererCompositorRD::begin_frame(double frame_step) { frame++; delta = frame_step; time += frame_step; @@ -88,14 +88,14 @@ void RasterizerRD::begin_frame(double frame_step) { scene->set_time(time, frame_step); } -void RasterizerRD::end_frame(bool p_swap_buffers) { +void RendererCompositorRD::end_frame(bool p_swap_buffers) { #ifndef _MSC_VER #warning TODO: likely pass a bool to swap buffers to avoid display? #endif RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display? } -void RasterizerRD::initialize() { +void RendererCompositorRD::initialize() { { //create framebuffer copy shader RenderingDevice::ShaderStageData vert; vert.shader_stage = RenderingDevice::SHADER_STAGE_VERTEX; @@ -154,10 +154,10 @@ void RasterizerRD::initialize() { } } -ThreadWorkPool RasterizerRD::thread_work_pool; -uint64_t RasterizerRD::frame = 1; +ThreadWorkPool RendererCompositorRD::thread_work_pool; +uint64_t RendererCompositorRD::frame = 1; -void RasterizerRD::finalize() { +void RendererCompositorRD::finalize() { thread_work_pool.finish(); memdelete(scene); @@ -170,14 +170,14 @@ void RasterizerRD::finalize() { RD::get_singleton()->free(copy_viewports_sampler); } -RasterizerRD *RasterizerRD::singleton = nullptr; +RendererCompositorRD *RendererCompositorRD::singleton = nullptr; -RasterizerRD::RasterizerRD() { +RendererCompositorRD::RendererCompositorRD() { singleton = this; thread_work_pool.init(); time = 0; - storage = memnew(RasterizerStorageRD); - canvas = memnew(RasterizerCanvasRD(storage)); - scene = memnew(RasterizerSceneHighEndRD(storage)); + storage = memnew(RendererStorageRD); + canvas = memnew(RendererCanvasRenderRD(storage)); + scene = memnew(RendererSceneRenderForward(storage)); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 59fb8d2049..877f47d702 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_rd.h */ +/* renderer_compositor_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,21 +28,21 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_RD_H -#define RASTERIZER_RD_H +#ifndef RENDERING_SERVER_COMPOSITOR_RD_H +#define RENDERING_SERVER_COMPOSITOR_RD_H #include "core/os/os.h" #include "core/templates/thread_work_pool.h" -#include "servers/rendering/rasterizer.h" -#include "servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h" -#include "servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h" -#include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" +#include "servers/rendering/renderer_rd/renderer_scene_render_forward.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" -class RasterizerRD : public Rasterizer { +class RendererCompositorRD : public RendererCompositor { protected: - RasterizerCanvasRD *canvas; - RasterizerStorageRD *storage; - RasterizerSceneHighEndRD *scene; + RendererCanvasRenderRD *canvas; + RendererStorageRD *storage; + RendererSceneRenderForward *scene; RID copy_viewports_rd_shader; RID copy_viewports_rd_pipeline; @@ -58,9 +58,9 @@ protected: static uint64_t frame; public: - RasterizerStorage *get_storage() { return storage; } - RasterizerCanvas *get_canvas() { return canvas; } - RasterizerScene *get_scene() { return scene; } + RendererStorage *get_storage() { return storage; } + RendererCanvasRender *get_canvas() { return canvas; } + RendererSceneRender *get_scene() { return scene; } void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {} @@ -80,8 +80,8 @@ public: return OK; } - static Rasterizer *_create_current() { - return memnew(RasterizerRD); + static RendererCompositor *_create_current() { + return memnew(RendererCompositorRD); } static void make_current() { @@ -92,8 +92,8 @@ public: static ThreadWorkPool thread_work_pool; - static RasterizerRD *singleton; - RasterizerRD(); - ~RasterizerRD() {} + static RendererCompositorRD *singleton; + RendererCompositorRD(); + ~RendererCompositorRD() {} }; #endif // RASTERIZER_RD_H diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 313188ba87..9de7af3c22 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_scene_high_end_rd.cpp */ +/* renderer_scene_render_forward.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer_scene_high_end_rd.h" +#include "renderer_scene_render_forward.h" #include "core/config/project_settings.h" #include "servers/rendering/rendering_device.h" -#include "servers/rendering/rendering_server_raster.h" +#include "servers/rendering/rendering_server_default.h" /* SCENE SHADER */ -void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { +void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { //compile code = p_code; @@ -123,7 +123,7 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { actions.uniforms = &uniforms; - RasterizerSceneHighEndRD *scene_singleton = (RasterizerSceneHighEndRD *)RasterizerSceneHighEndRD::singleton; + RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; Error err = scene_singleton->shader.compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); @@ -257,6 +257,9 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; for (int k = 0; k < SHADER_VERSION_MAX; k++) { + if (!static_cast<RendererSceneRenderForward *>(singleton)->shader.scene_shader.is_variant_enabled(k)) { + continue; + } RD::PipelineRasterizationState raster_state; raster_state.cull_mode = cull_mode_rd; raster_state.wireframe = wireframe; @@ -321,7 +324,7 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { valid = true; } -void RasterizerSceneHighEndRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { +void RendererSceneRenderForward::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { if (!p_texture.is_valid()) { default_texture_params.erase(p_name); } else { @@ -329,7 +332,7 @@ void RasterizerSceneHighEndRD::ShaderData::set_default_texture_param(const Strin } } -void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void RendererSceneRenderForward::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { @@ -351,13 +354,13 @@ void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_ } } -void RasterizerSceneHighEndRD::ShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { +void RendererSceneRenderForward::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - RasterizerStorage::InstanceShaderParam p; + RendererStorage::InstanceShaderParam p; p.info = ShaderLanguage::uniform_to_property_info(E->get()); p.info.name = E->key(); //supply name p.index = E->get().instance_index; @@ -366,7 +369,7 @@ void RasterizerSceneHighEndRD::ShaderData::get_instance_param_list(List<Rasteriz } } -bool RasterizerSceneHighEndRD::ShaderData::is_param_texture(const StringName &p_param) const { +bool RendererSceneRenderForward::ShaderData::is_param_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } @@ -374,15 +377,15 @@ bool RasterizerSceneHighEndRD::ShaderData::is_param_texture(const StringName &p_ return uniforms[p_param].texture_order >= 0; } -bool RasterizerSceneHighEndRD::ShaderData::is_animated() const { +bool RendererSceneRenderForward::ShaderData::is_animated() const { return false; } -bool RasterizerSceneHighEndRD::ShaderData::casts_shadows() const { +bool RendererSceneRenderForward::ShaderData::casts_shadows() const { return false; } -Variant RasterizerSceneHighEndRD::ShaderData::get_default_parameter(const StringName &p_parameter) const { +Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const StringName &p_parameter) const { if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; @@ -391,13 +394,13 @@ Variant RasterizerSceneHighEndRD::ShaderData::get_default_parameter(const String return Variant(); } -RasterizerSceneHighEndRD::ShaderData::ShaderData() { +RendererSceneRenderForward::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; } -RasterizerSceneHighEndRD::ShaderData::~ShaderData() { - RasterizerSceneHighEndRD *scene_singleton = (RasterizerSceneHighEndRD *)RasterizerSceneHighEndRD::singleton; +RendererSceneRenderForward::ShaderData::~ShaderData() { + RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; ERR_FAIL_COND(!scene_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { @@ -405,21 +408,21 @@ RasterizerSceneHighEndRD::ShaderData::~ShaderData() { } } -RasterizerStorageRD::ShaderData *RasterizerSceneHighEndRD::_create_shader_func() { +RendererStorageRD::ShaderData *RendererSceneRenderForward::_create_shader_func() { ShaderData *shader_data = memnew(ShaderData); return shader_data; } -void RasterizerSceneHighEndRD::MaterialData::set_render_priority(int p_priority) { +void RendererSceneRenderForward::MaterialData::set_render_priority(int p_priority) { priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits } -void RasterizerSceneHighEndRD::MaterialData::set_next_pass(RID p_pass) { +void RendererSceneRenderForward::MaterialData::set_next_pass(RID p_pass) { next_pass = p_pass; } -void RasterizerSceneHighEndRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RasterizerSceneHighEndRD *scene_singleton = (RasterizerSceneHighEndRD *)RasterizerSceneHighEndRD::singleton; +void RendererSceneRenderForward::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { p_uniform_dirty = true; @@ -479,7 +482,7 @@ void RasterizerSceneHighEndRD::MaterialData::update_parameters(const Map<StringN { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -488,7 +491,7 @@ void RasterizerSceneHighEndRD::MaterialData::update_parameters(const Map<StringN const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -498,7 +501,7 @@ void RasterizerSceneHighEndRD::MaterialData::update_parameters(const Map<StringN uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); } -RasterizerSceneHighEndRD::MaterialData::~MaterialData() { +RendererSceneRenderForward::MaterialData::~MaterialData() { if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { RD::get_singleton()->free(uniform_set); } @@ -508,7 +511,7 @@ RasterizerSceneHighEndRD::MaterialData::~MaterialData() { } } -RasterizerStorageRD::MaterialData *RasterizerSceneHighEndRD::_create_material_func(ShaderData *p_shader) { +RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; material_data->last_frame = false; @@ -516,11 +519,11 @@ RasterizerStorageRD::MaterialData *RasterizerSceneHighEndRD::_create_material_fu return material_data; } -RasterizerSceneHighEndRD::RenderBufferDataHighEnd::~RenderBufferDataHighEnd() { +RendererSceneRenderForward::RenderBufferDataForward::~RenderBufferDataForward() { clear(); } -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_specular() { +void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() { if (!specular.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -574,7 +577,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_specular() { } } -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_gi() { +void RendererSceneRenderForward::RenderBufferDataForward::ensure_gi() { if (!reflection_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -587,7 +590,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_gi() { } } -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_giprobe() { +void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() { if (!giprobe_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; @@ -623,7 +626,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_giprobe() { } } -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() { +void RendererSceneRenderForward::RenderBufferDataForward::clear() { if (ambient_buffer != RID() && ambient_buffer != color) { RD::get_singleton()->free(ambient_buffer); ambient_buffer = RID(); @@ -687,7 +690,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() { } } -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { +void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { clear(); msaa = p_msaa; @@ -717,7 +720,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_bu tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = p_width; tf.height = p_height; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { @@ -754,7 +757,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_bu } } -void RasterizerSceneHighEndRD::_allocate_normal_roughness_texture(RenderBufferDataHighEnd *rb) { +void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) { if (rb->normal_roughness_buffer.is_valid()) { return; } @@ -792,18 +795,18 @@ void RasterizerSceneHighEndRD::_allocate_normal_roughness_texture(RenderBufferDa _render_buffers_clear_uniform_set(rb); } -RasterizerSceneRD::RenderBufferData *RasterizerSceneHighEndRD::_create_render_buffer_data() { - return memnew(RenderBufferDataHighEnd); +RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForward::_create_render_buffer_data() { + return memnew(RenderBufferDataForward); } -bool RasterizerSceneHighEndRD::free(RID p_rid) { - if (RasterizerSceneRD::free(p_rid)) { +bool RendererSceneRenderForward::free(RID p_rid) { + if (RendererSceneRenderRD::free(p_rid)) { return true; } return false; } -void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi, bool p_has_opaque_gi) { +void RendererSceneRenderForward::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi, bool p_has_opaque_gi) { uint32_t lightmap_captures_used = 0; for (int i = 0; i < p_element_count; i++) { @@ -862,11 +865,11 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, } if (store_transform) { - RasterizerStorageRD::store_transform(e->instance->transform, id.transform); - RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + RendererStorageRD::store_transform(e->instance->transform, id.transform); + RendererStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); } else { - RasterizerStorageRD::store_transform(Transform(), id.transform); - RasterizerStorageRD::store_transform(Transform(), id.normal_transform); + RendererStorageRD::store_transform(Transform(), id.transform); + RendererStorageRD::store_transform(Transform(), id.normal_transform); } if (p_for_depth) { @@ -911,7 +914,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, id.flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - if (!e->instance->gi_probe_instances.empty()) { + if (!low_end && !e->instance->gi_probe_instances.empty()) { uint32_t written = 0; for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { RID probe = e->instance->gi_probe_instances[j]; @@ -950,23 +953,13 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, /// RENDERING /// -void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset) { +void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); - if (p_radiance_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_radiance_uniform_set, RADIANCE_UNIFORM_SET); - } else { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_radiance_uniform_set, RADIANCE_UNIFORM_SET); - } - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, view_dependant_uniform_set, VIEW_DEPENDANT_UNIFORM_SET); - if (p_render_buffers_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_buffers_uniform_set, RENDER_BUFFERS_UNIFORM_SET); - } else { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_render_buffers_uniform_set, RENDER_BUFFERS_UNIFORM_SET); - } + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); MaterialData *prev_material = nullptr; @@ -1076,7 +1069,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l } break; } - RenderPipelineVertexFormatCacheRD *pipeline = nullptr; + PipelineCacheRD *pipeline = nullptr; pipeline = &shader->pipelines[cull_variant][primitive][shader_version]; @@ -1086,7 +1079,11 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l switch (e->instance->base_type) { case RS::INSTANCE_MESH: { - storage->mesh_surface_get_arrays_and_format(e->instance->base, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); + if (e->instance->mesh_instance.is_valid()) { //skeleton and blend shape + storage->mesh_instance_surface_get_arrays_and_format(e->instance->mesh_instance, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); + } else { + storage->mesh_surface_get_arrays_and_format(e->instance->base, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); + } } break; case RS::INSTANCE_MULTIMESH: { RID mesh = storage->multimesh_get_mesh(e->instance->base); @@ -1165,7 +1162,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l } } -void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { +void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; @@ -1173,20 +1170,20 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende CameraMatrix projection = correction * p_cam_projection; //store camera into ubo - RasterizerStorageRD::store_camera(projection, scene_state.ubo.projection_matrix); - RasterizerStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); - RasterizerStorageRD::store_transform(p_cam_transform, scene_state.ubo.camera_matrix); - RasterizerStorageRD::store_transform(p_cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); + RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix); + RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); + RendererStorageRD::store_transform(p_cam_transform, scene_state.ubo.camera_matrix); + RendererStorageRD::store_transform(p_cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); scene_state.ubo.z_far = p_zfar; scene_state.ubo.z_near = p_znear; scene_state.ubo.pancake_shadows = p_pancake_shadows; - RasterizerStorageRD::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel); - RasterizerStorageRD::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel); - RasterizerStorageRD::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel); - RasterizerStorageRD::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel); + RendererStorageRD::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel); + RendererStorageRD::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel); + RendererStorageRD::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel); + RendererStorageRD::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel); scene_state.ubo.directional_penumbra_shadow_samples = directional_penumbra_shadow_samples_get(); scene_state.ubo.directional_soft_shadow_samples = directional_soft_shadow_samples_get(); @@ -1214,7 +1211,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende scene_state.ubo.fog_enabled = false; if (p_render_buffers.is_valid()) { - RenderBufferDataHighEnd *render_buffers = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForward *render_buffers = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { scene_state.ubo.gi_upscale_for_msaa = true; } @@ -1330,7 +1327,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende Basis sky_transform = environment_get_sky_orientation(p_environment); sky_transform = sky_transform.inverse() * p_cam_transform.basis; - RasterizerStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform); + RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform); scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY; scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR; @@ -1397,7 +1394,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } -void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { +void RendererSceneRenderForward::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { RID m_src; m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; @@ -1413,14 +1410,14 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t MaterialData *material = nullptr; if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RasterizerStorageRD::SHADER_TYPE_3D); + material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { material = nullptr; } } if (!material) { - material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); + material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); m_src = default_material; } @@ -1429,7 +1426,7 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index, p_using_sdfgi); while (material->next_pass.is_valid()) { - material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D); + material = (MaterialData *)storage->material_get_data(material->next_pass, RendererStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { break; } @@ -1437,7 +1434,7 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t } } -void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { +void RendererSceneRenderForward::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; @@ -1468,9 +1465,9 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta if ((p_pass_mode != PASS_MODE_DEPTH_MATERIAL && p_pass_mode != PASS_MODE_SDF) && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { //shader does not use discard and does not write a vertex position, use generic material if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_DEPTH) { - p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); + p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); } else if ((p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { - p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); + p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); } } @@ -1493,7 +1490,7 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta if (e->material->last_pass != render_pass) { if (!RD::get_singleton()->uniform_set_is_valid(e->material->uniform_set)) { //uniform set no longer valid, probably a texture changed - storage->material_force_update_textures(p_material_rid, RasterizerStorageRD::SHADER_TYPE_3D); + storage->material_force_update_textures(p_material_rid, RendererStorageRD::SHADER_TYPE_3D); } e->material->last_pass = render_pass; e->material->index = scene_state.current_material_index++; @@ -1512,11 +1509,11 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta e->priority = p_material->priority; if (p_material->shader_data->uses_time) { - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); } } -void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_using_sdfgi) { +void RendererSceneRenderForward::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_using_sdfgi) { scene_state.current_shader_index = 0; scene_state.current_material_index = 0; scene_state.used_sss = false; @@ -1619,7 +1616,7 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i } } -void RasterizerSceneHighEndRD::_setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform) { +void RendererSceneRenderForward::_setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform) { uint32_t lightmaps_used = 0; for (int i = 0; i < p_lightmap_cull_count; i++) { if (i >= (int)scene_state.max_lightmaps) { @@ -1629,7 +1626,7 @@ void RasterizerSceneHighEndRD::_setup_lightmaps(InstanceBase **p_lightmap_cull_r InstanceBase *lm = p_lightmap_cull_result[i]; Basis to_lm = lm->transform.basis.inverse() * p_cam_transform.basis; to_lm = to_lm.inverse().transposed(); //will transform normals - RasterizerStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); + RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); lm->lightmap_cull_index = i; lightmaps_used++; } @@ -1638,10 +1635,10 @@ void RasterizerSceneHighEndRD::_setup_lightmaps(InstanceBase **p_lightmap_cull_r } } -void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { - RenderBufferDataHighEnd *render_buffer = nullptr; +void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { + RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { - render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffer); + render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); } //first of all, make a new render pass @@ -1686,7 +1683,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor opaque_framebuffer = render_buffer->color_fb; - if (p_gi_probe_cull_count > 0) { + if (!low_end && p_gi_probe_cull_count > 0) { using_giprobe = true; render_buffer->ensure_gi(); } @@ -1761,7 +1758,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor render_list.clear(); _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, using_sdfgi); - bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; if (using_sss) { using_separate_specular = true; @@ -1769,7 +1766,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor using_separate_specular = true; opaque_specular_framebuffer = render_buffer->color_specular_fb; } - RID radiance_uniform_set; + RID radiance_texture; bool draw_sky = false; bool draw_sky_fog_only = false; @@ -1831,7 +1828,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { _update_sky(p_environment, projection, p_cam_transform); - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); + radiance_texture = sky_get_radiance_texture_rd(sky); } else { // do not try to draw sky if invalid draw_sky = false; @@ -1841,7 +1838,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor clear_color = p_default_bg_color; } - _setup_view_dependant_uniform_set(p_shadow_atlas, p_reflection_atlas, p_gi_probe_cull_result, p_gi_probe_cull_count); + RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probe_cull_result, p_gi_probe_cull_count); render_list.sort_by_key(false); @@ -1850,8 +1847,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; - bool depth_pre_pass = depth_framebuffer.is_valid(); - RID render_buffers_uniform_set; + bool depth_pre_pass = !low_end && depth_framebuffer.is_valid(); bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); bool continue_depth = false; @@ -1860,7 +1856,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor bool finish_depth = using_ssao || using_sdfgi || using_giprobe; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID(), get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -1884,12 +1880,6 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor _process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count); } - if (p_render_buffer.is_valid()) { - //update the render buffers uniform set in case it changed - _update_render_buffers_uniform_set(p_render_buffer); - render_buffers_uniform_set = render_buffer->uniform_set; - } - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); RENDER_TIMESTAMP("Render Opaque Pass"); @@ -1914,7 +1904,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); if (will_continue_color && using_separate_specular) { @@ -2002,7 +1992,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); } @@ -2011,7 +2001,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor } } -void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake) { +void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake) { RENDER_TIMESTAMP("Setup Rendering Shadow"); _update_render_base_uniform_set(); @@ -2028,7 +2018,7 @@ void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase ** _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Shadow"); @@ -2039,12 +2029,12 @@ void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase ** { //regular forward for now RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, RID(), RID()); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set); RD::get_singleton()->draw_list_end(); } } -void RasterizerSceneHighEndRD::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, InstanceBase **p_cull_result, int p_cull_count) { +void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, InstanceBase **p_cull_result, int p_cull_count) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); _update_render_base_uniform_set(); @@ -2061,7 +2051,7 @@ void RasterizerSceneHighEndRD::_render_particle_collider_heightfield(RID p_fb, c _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Collider Heightield"); @@ -2072,12 +2062,12 @@ void RasterizerSceneHighEndRD::_render_particle_collider_heightfield(RID p_fb, c { //regular forward for now RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, RID(), RID()); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); RD::get_singleton()->draw_list_end(); } } -void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); _update_render_base_uniform_set(); @@ -2094,7 +2084,7 @@ void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Material"); @@ -2111,12 +2101,12 @@ void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform clear.push_back(Color(0, 0, 0, 0)); clear.push_back(Color(0, 0, 0, 0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID()); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); RD::get_singleton()->draw_list_end(); } } -void RasterizerSceneHighEndRD::_render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); _update_render_base_uniform_set(); @@ -2133,7 +2123,7 @@ void RasterizerSceneHighEndRD::_render_uv2(InstanceBase **p_cull_result, int p_c PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Material"); @@ -2169,20 +2159,20 @@ void RasterizerSceneHighEndRD::_render_uv2(InstanceBase **p_cull_result, int p_c Vector2 ofs = uv_offsets[i]; ofs.x /= p_region.size.width; ofs.y /= p_region.size.height; - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID(), true, ofs); //first wireframe, for pseudo conservative + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true, ofs); //first wireframe, for pseudo conservative } - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID(), false); //second regular triangles + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles RD::get_singleton()->draw_list_end(); } } -void RasterizerSceneHighEndRD::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); _update_render_base_uniform_set(); - RenderBufferDataHighEnd *render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); ERR_FAIL_COND(!render_buffer); render_pass++; @@ -2193,45 +2183,11 @@ void RasterizerSceneHighEndRD::_render_sdfgi(RID p_render_buffers, const Vector3 render_list.sort_by_key(false); _fill_instances(render_list.elements, render_list.element_count, true); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); Vector3 half_extents = p_bounds.size * 0.5; Vector3 center = p_bounds.position + half_extents; - if (render_buffer->render_sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_buffer->render_sdfgi_uniform_set)) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.ids.push_back(p_albedo_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.ids.push_back(p_emission_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 2; - u.ids.push_back(p_emission_aniso_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.ids.push_back(p_geom_facing_texture); - uniforms.push_back(u); - } - - render_buffer->render_sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_BUFFERS_UNIFORM_SET); - } - Vector<RID> sbs; sbs.push_back(p_albedo_texture); sbs.push_back(p_emission_texture); @@ -2276,7 +2232,7 @@ void RasterizerSceneHighEndRD::_render_sdfgi(RID p_render_buffers, const Vector3 to_bounds.origin = p_bounds.position; to_bounds.basis.scale(p_bounds.size); - RasterizerStorageRD::store_transform(to_bounds.affine_inverse() * cam_xform, scene_state.ubo.sdf_to_bounds); + RendererStorageRD::store_transform(to_bounds.affine_inverse() * cam_xform, scene_state.ubo.sdf_to_bounds); _setup_environment(RID(), RID(), camera_proj, cam_xform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); @@ -2287,19 +2243,19 @@ void RasterizerSceneHighEndRD::_render_sdfgi(RID p_render_buffers, const Vector3 } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), render_buffer->render_sdfgi_uniform_set, false); //second regular triangles + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles RD::get_singleton()->draw_list_end(); } } -void RasterizerSceneHighEndRD::_base_uniforms_changed() { +void RendererSceneRenderForward::_base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } render_base_uniform_set = RID(); } -void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { +void RendererSceneRenderForward::_update_render_base_uniform_set() { if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); @@ -2311,7 +2267,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 1; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -2333,7 +2289,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.ids.push_back(shadow_sampler); uniforms.push_back(u); } @@ -2341,14 +2297,14 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(scene_state.uniform_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.instance_buffer); uniforms.push_back(u); } @@ -2356,7 +2312,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 5; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_positional_light_buffer()); uniforms.push_back(u); } @@ -2364,42 +2320,42 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 6; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_reflection_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 7; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(get_directional_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 10; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 11; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids = storage->lightmap_array_get_textures(); uniforms.push_back(u); } { RD::Uniform u; u.binding = 12; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_capture_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 13; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture(); u.ids.push_back(decal_atlas); uniforms.push_back(u); @@ -2407,7 +2363,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 14; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture_srgb(); u.ids.push_back(decal_atlas); uniforms.push_back(u); @@ -2415,7 +2371,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 15; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_decal_buffer()); uniforms.push_back(u); } @@ -2423,14 +2379,14 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 16; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(get_cluster_builder_texture()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 17; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_cluster_builder_indices_buffer()); uniforms.push_back(u); } @@ -2438,26 +2394,26 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 18; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 19; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); } - { + if (!low_end) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 20; u.ids.push_back(sdfgi_get_ubo()); uniforms.push_back(u); @@ -2467,9 +2423,14 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { } } -void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { - if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { - RD::get_singleton()->free(view_dependant_uniform_set); +RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { + if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { + RD::get_singleton()->free(render_pass_uniform_set); + } + + RenderBufferDataForward *rb = nullptr; + if (p_render_buffers.is_valid()) { + rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); } //default render buffer and scene state uniform set @@ -2477,28 +2438,42 @@ void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_at Vector<RD::Uniform> uniforms; { - RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); + RID radiance_texture; + if (p_radiance_texture.is_valid()) { + radiance_texture = p_radiance_texture; + } else { + radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + } RD::Uniform u; u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(radiance_texture); + uniforms.push_back(u); + } + + { + RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (ref_texture.is_valid()) { u.ids.push_back(ref_texture); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); } uniforms.push_back(u); } { RD::Uniform u; - u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; if (p_shadow_atlas.is_valid()) { texture = shadow_atlas_get_texture(p_shadow_atlas); } if (!texture.is_valid()) { - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); + texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); } u.ids.push_back(texture); uniforms.push_back(u); @@ -2506,182 +2481,265 @@ void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_at { RD::Uniform u; - u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + u.binding = 3; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(MAX_GI_PROBES); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { if (i < p_gi_probe_cull_count) { RID tex = gi_probe_instance_get_texture(p_gi_probe_cull_result[i]); if (!tex.is_valid()) { tex = default_tex; } - u.ids.push_back(tex); + u.ids.write[i] = tex; } else { - u.ids.push_back(default_tex); + u.ids.write[i] = default_tex; } } uniforms.push_back(u); } - view_dependant_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, VIEW_DEPENDANT_UNIFORM_SET); -} -void RasterizerSceneHighEndRD::_render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb) { - if (!rb->uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(rb->uniform_set)) { - RD::get_singleton()->free(rb->uniform_set); + { + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + u.ids.push_back(texture); + uniforms.push_back(u); } - rb->uniform_set = RID(); -} - -void RasterizerSceneHighEndRD::_render_buffers_uniform_set_changed(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - _render_buffers_clear_uniform_set(rb); -} - -RID RasterizerSceneHighEndRD::_render_buffers_get_normal_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->normal_roughness_buffer; -} - -RID RasterizerSceneHighEndRD::_render_buffers_get_ambient_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->ambient_buffer; -} - -RID RasterizerSceneHighEndRD::_render_buffers_get_reflection_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->reflection_buffer; -} - -void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - if (rb->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->uniform_set)) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = false && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID bbt = render_buffers_get_back_buffer_texture(p_render_buffers); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - } + { + RD::Uniform u; + u.binding = 5; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); + RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + u.ids.push_back(texture); + uniforms.push_back(u); + } + if (!low_end) { { RD::Uniform u; - u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL); + u.binding = 6; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = render_buffers_get_ao_texture(p_render_buffers); - RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + u.binding = 7; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); + RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 5; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + u.binding = 8; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 6; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + u.binding = 9; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 7; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 10; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; - if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { + if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers); } else { - t = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } u.ids.push_back(t); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 8; - u.type = RD::UNIFORM_TYPE_TEXTURE; - if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { + u.binding = 11; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } { RD::Uniform u; - u.binding = 9; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + u.binding = 12; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 10; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 13; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); - if (p_render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_buffers)) { + if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers); if (vfog.is_null()) { - vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); } } else { - vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); } u.ids.push_back(vfog); uniforms.push_back(u); } - rb->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); } + + render_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + return render_pass_uniform_set; } -RasterizerSceneHighEndRD *RasterizerSceneHighEndRD::singleton = nullptr; +RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { + if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { + RD::get_singleton()->free(sdfgi_pass_uniform_set); + } -void RasterizerSceneHighEndRD::set_time(double p_time, double p_step) { + Vector<RD::Uniform> uniforms; + + { + // No radiance texture. + RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(radiance_texture); + uniforms.push_back(u); + } + + { + // No reflection atlas. + RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(ref_texture); + uniforms.push_back(u); + } + + { + // No shadow atlas. + RD::Uniform u; + u.binding = 2; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + u.ids.push_back(texture); + uniforms.push_back(u); + } + + { + // No GIProbes + RD::Uniform u; + u.binding = 3; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(MAX_GI_PROBES); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + for (int i = 0; i < MAX_GI_PROBES; i++) { + u.ids.write[i] = default_tex; + } + + uniforms.push_back(u); + } + // actual sdfgi stuff + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 4; + u.ids.push_back(p_albedo_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 5; + u.ids.push_back(p_emission_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 6; + u.ids.push_back(p_emission_aniso_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 7; + u.ids.push_back(p_geom_facing_texture); + uniforms.push_back(u); + } + + sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + return sdfgi_pass_uniform_set; +} + +void RendererSceneRenderForward::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) { +} + +void RendererSceneRenderForward::_render_buffers_uniform_set_changed(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + _render_buffers_clear_uniform_set(rb); +} + +RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + return rb->normal_roughness_buffer; +} + +RID RendererSceneRenderForward::_render_buffers_get_ambient_texture(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + return rb->ambient_buffer; +} + +RID RendererSceneRenderForward::_render_buffers_get_reflection_texture(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + return rb->reflection_buffer; +} + +RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr; + +void RendererSceneRenderForward::set_time(double p_time, double p_step) { time = p_time; - RasterizerSceneRD::set_time(p_time, p_step); + RendererSceneRenderRD::set_time(p_time, p_step); } -RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storage) : - RasterizerSceneRD(p_storage) { +RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) : + RendererSceneRenderRD(p_storage) { singleton = this; + low_end = is_low_end(); storage = p_storage; /* SCENE SHADER */ { String defines; + if (low_end) { + defines += "\n#define LOW_END_MODE \n"; + } + defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; if (is_using_radiance_cubemap_array()) { defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; @@ -2721,10 +2779,20 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag shader_versions.push_back("\n#define USE_LIGHTMAP\n"); shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); shader.scene_shader.initialize(shader_versions, defines); + + if (is_low_end()) { + //disable the high end versions + shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + } } - storage->shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_3D, _create_shader_funcs); - storage->material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_3D, _create_material_funcs); + storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); + storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs); { //shader compiler @@ -2795,6 +2863,12 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.renames["FOG"] = "custom_fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; + actions.renames["BONE_INDICES"] = "bone_attrib"; + actions.renames["BONE_WEIGHTS"] = "weight_attrib"; + actions.renames["CUSTOM0"] = "custom0_attrib"; + actions.renames["CUSTOM1"] = "custom1_attrib"; + actions.renames["CUSTOM2"] = "custom2_attrib"; + actions.renames["CUSTOM3"] = "custom3_attrib"; //for light actions.renames["VIEW"] = "view"; @@ -2817,6 +2891,12 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n"; actions.usage_defines["UV"] = "#define UV_USED\n"; actions.usage_defines["UV2"] = "#define UV2_USED\n"; + actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; + actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions.usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; @@ -2910,9 +2990,11 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag default_material = storage->material_create(); storage->material_set_shader(default_material, default_shader); - MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); + MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); - default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); + if (!low_end) { + default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); + } } { @@ -2931,7 +3013,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(default_vec4_xform_buffer); u.binding = 0; uniforms.push_back(u); @@ -2946,74 +3028,20 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag sampler.compare_op = RD::COMPARE_OP_LESS; shadow_sampler = RD::get_singleton()->sampler_create(sampler); } - - { - Vector<RD::Uniform> uniforms; - - RD::Uniform u; - u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - - default_radiance_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RADIANCE_UNIFORM_SET); - } - - { //render buffers - Vector<RD::Uniform> uniforms; - for (int i = 0; i < 7; i++) { - RD::Uniform u; - u.binding = i; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(i == 0 ? RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE : (i == 2 ? RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL : RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 7; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 8; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 9; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(render_buffers_get_default_gi_probe_buffer()); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 10; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); - uniforms.push_back(u); - } - - default_render_buffers_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); - } } -RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { +RendererSceneRenderForward::~RendererSceneRenderForward() { directional_shadow_atlas_set_size(0); //clear base uniform set if still valid - if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { - RD::get_singleton()->free(view_dependant_uniform_set); + if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { + RD::get_singleton()->free(render_pass_uniform_set); + } + + if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { + RD::get_singleton()->free(sdfgi_pass_uniform_set); } - RD::get_singleton()->free(default_render_buffers_uniform_set); - RD::get_singleton()->free(default_radiance_uniform_set); RD::get_singleton()->free(default_vec4_xform_buffer); RD::get_singleton()->free(shadow_sampler); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h index db083a75cc..6d76d5f0eb 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_scene_high_end_rd.h */ +/* renderer_scene_render_forward.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,22 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_SCENE_HIGHEND_RD_H -#define RASTERIZER_SCENE_HIGHEND_RD_H +#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H +#define RENDERING_SERVER_SCENE_RENDER_FORWARD_H -#include "servers/rendering/rasterizer_rd/rasterizer_scene_rd.h" -#include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h" -#include "servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h" -#include "servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl.gen.h" +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/shaders/scene_forward.glsl.gen.h" -class RasterizerSceneHighEndRD : public RasterizerSceneRD { +class RendererSceneRenderForward : public RendererSceneRenderRD { enum { SCENE_UNIFORM_SET = 0, - RADIANCE_UNIFORM_SET = 1, - VIEW_DEPENDANT_UNIFORM_SET = 2, - RENDER_BUFFERS_UNIFORM_SET = 3, - TRANSFORMS_UNIFORM_SET = 4, - MATERIAL_UNIFORM_SET = 5 + RENDER_PASS_UNIFORM_SET = 1, + TRANSFORMS_UNIFORM_SET = 2, + MATERIAL_UNIFORM_SET = 3 }; enum { @@ -69,15 +67,15 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { }; struct { - SceneHighEndShaderRD scene_shader; + SceneForwardShaderRD scene_shader; ShaderCompilerRD compiler; } shader; - RasterizerStorageRD *storage; + RendererStorageRD *storage; /* Material */ - struct ShaderData : public RasterizerStorageRD::ShaderData { + struct ShaderData : public RendererStorageRD::ShaderData { enum BlendMode { //used internally BLEND_MODE_MIX, BLEND_MODE_ADD, @@ -120,7 +118,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { bool valid; RID version; uint32_t vertex_input_mask; - RenderPipelineVertexFormatCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; + PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; String path; @@ -162,7 +160,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture); virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; @@ -172,12 +170,12 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { virtual ~ShaderData(); }; - RasterizerStorageRD::ShaderData *_create_shader_func(); - static RasterizerStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RasterizerSceneHighEndRD *>(singleton)->_create_shader_func(); + RendererStorageRD::ShaderData *_create_shader_func(); + static RendererStorageRD::ShaderData *_create_shader_funcs() { + return static_cast<RendererSceneRenderForward *>(singleton)->_create_shader_func(); } - struct MaterialData : public RasterizerStorageRD::MaterialData { + struct MaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; ShaderData *shader_data; RID uniform_buffer; @@ -194,9 +192,9 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { virtual ~MaterialData(); }; - RasterizerStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); - static RasterizerStorageRD::MaterialData *_create_material_funcs(RasterizerStorageRD::ShaderData *p_shader) { - return static_cast<RasterizerSceneHighEndRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); + RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); + static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { + return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); } /* Push Constant */ @@ -209,7 +207,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { /* Framebuffer */ - struct RenderBufferDataHighEnd : public RenderBufferData { + struct RenderBufferDataForward : public RenderBufferData { //for rendering, may be MSAAd RID color; @@ -246,30 +244,29 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); - RID uniform_set; - - ~RenderBufferDataHighEnd(); + ~RenderBufferDataForward(); }; virtual RenderBufferData *_create_render_buffer_data(); - void _allocate_normal_roughness_texture(RenderBufferDataHighEnd *rb); + void _allocate_normal_roughness_texture(RenderBufferDataForward *rb); RID shadow_sampler; RID render_base_uniform_set; - RID view_dependant_uniform_set; + RID render_pass_uniform_set; + RID sdfgi_pass_uniform_set; uint64_t lightmap_texture_array_version = 0xFFFFFFFF; virtual void _base_uniforms_changed(); - void _render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb); + void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb); virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers); virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers); void _update_render_base_uniform_set(); - void _setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count); - void _update_render_buffers_uniform_set(RID p_render_buffers); + RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); + RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count); struct LightmapData { float normal_xform[12]; @@ -415,7 +412,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { int max_elements; struct Element { - RasterizerScene::InstanceBase *instance; + RendererSceneRender::InstanceBase *instance; MaterialData *material; union { struct { @@ -541,7 +538,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { RenderList render_list; - static RasterizerSceneHighEndRD *singleton; + static RendererSceneRenderForward *singleton; uint64_t render_pass; double time; RID default_shader; @@ -552,8 +549,6 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { RID wireframe_material; RID default_shader_rd; RID default_shader_sdfgi_rd; - RID default_radiance_uniform_set; - RID default_render_buffers_uniform_set; RID default_vec4_xform_buffer; RID default_vec4_xform_uniform_set; @@ -575,7 +570,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { void _setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform); void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false); - void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2()); + void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2()); _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); @@ -583,6 +578,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { Map<Size2i, RID> sdfgi_framebuffer_size_cache; + bool low_end = false; + protected: virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake); @@ -596,7 +593,7 @@ public: virtual bool free(RID p_rid); - RasterizerSceneHighEndRD(RasterizerStorageRD *p_storage); - ~RasterizerSceneHighEndRD(); + RendererSceneRenderForward(RendererStorageRD *p_storage); + ~RendererSceneRenderForward(); }; #endif // RASTERIZER_SCENE_HIGHEND_RD_H diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 3c4cac7ba9..f880eb7d8a 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_scene_rd.cpp */ +/* renderer_scene_render_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer_scene_rd.h" +#include "renderer_scene_render_rd.h" #include "core/config/project_settings.h" #include "core/os/os.h" -#include "rasterizer_rd.h" -#include "servers/rendering/rendering_server_raster.h" +#include "renderer_compositor_rd.h" +#include "servers/rendering/rendering_server_default.h" -uint64_t RasterizerSceneRD::auto_exposure_counter = 2; +uint64_t RendererSceneRenderRD::auto_exposure_counter = 2; void get_vogel_disk(float *r_kernel, int p_sample_count) { const float golden_angle = 2.4; @@ -49,7 +49,7 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) { } } -void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) { +void RendererSceneRenderRD::_clear_reflection_data(ReflectionData &rd) { rd.layers.clear(); rd.radiance_base_cubemap = RID(); if (rd.downsampled_radiance_cubemap.is_valid()) { @@ -60,7 +60,7 @@ void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) { rd.coefficient_buffer = RID(); } -void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality) { +void RendererSceneRenderRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality) { //recreate radiance and all data int mipmaps = p_mipmaps; @@ -129,7 +129,7 @@ void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = 64; // Always 64x64 tf.height = 64; - tf.type = RD::TEXTURE_TYPE_CUBE; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.mipmaps = 7; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; @@ -151,7 +151,7 @@ void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, } } -void RasterizerSceneRD::_create_reflection_fast_filter(ReflectionData &rd, bool p_use_arrays) { +void RendererSceneRenderRD::_create_reflection_fast_filter(ReflectionData &rd, bool p_use_arrays) { storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) { @@ -172,7 +172,7 @@ void RasterizerSceneRD::_create_reflection_fast_filter(ReflectionData &rd, bool storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, views, p_use_arrays); } -void RasterizerSceneRD::_create_reflection_importance_sample(ReflectionData &rd, bool p_use_arrays, int p_cube_side, int p_base_layer) { +void RendererSceneRenderRD::_create_reflection_importance_sample(ReflectionData &rd, bool p_use_arrays, int p_cube_side, int p_base_layer) { if (p_use_arrays) { //render directly to the layers storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, rd.layers[p_base_layer].views[0], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers.size() - 1.0), rd.layers[p_base_layer].mipmaps[0].size.x); @@ -181,7 +181,7 @@ void RasterizerSceneRD::_create_reflection_importance_sample(ReflectionData &rd, } } -void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end) { +void RendererSceneRenderRD::_update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end) { for (int i = p_start; i < p_end; i++) { for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) { for (int k = 0; k < 6; k++) { @@ -194,7 +194,7 @@ void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, int p_sta } } -void RasterizerSceneRD::_sdfgi_erase(RenderBuffers *rb) { +void RendererSceneRenderRD::_sdfgi_erase(RenderBuffers *rb) { for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { const SDFGI::Cascade &c = rb->sdfgi->cascades[i]; RD::get_singleton()->free(c.light_data); @@ -236,9 +236,9 @@ void RasterizerSceneRD::_sdfgi_erase(RenderBuffers *rb) { rb->sdfgi = nullptr; } -const Vector3i RasterizerSceneRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF); +const Vector3i RendererSceneRenderRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF); -void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) { +void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) { Environment *env = environment_owner.getornull(p_environment); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); bool needs_sdfgi = env && env->sdfgi_enabled; @@ -284,7 +284,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co tf_sdf.width = sdfgi->cascade_size; // Always 64x64 tf_sdf.height = sdfgi->cascade_size; tf_sdf.depth = sdfgi->cascade_size; - tf_sdf.type = RD::TEXTURE_TYPE_3D; + tf_sdf.texture_type = RD::TEXTURE_TYPE_3D; tf_sdf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; { @@ -341,7 +341,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co tf_probes.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count; tf_probes.height = sdfgi->probe_axis_count * SDFGI::SH_SIZE; tf_probes.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - tf_probes.type = RD::TEXTURE_TYPE_2D_ARRAY; + tf_probes.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; sdfgi->history_size = requested_history_size; @@ -351,7 +351,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co RD::TextureFormat tf_probe_average = tf_probes; tf_probe_average.format = RD::DATA_FORMAT_R32G32B32A32_SINT; //signed integer because SH are signed - tf_probe_average.type = RD::TEXTURE_TYPE_2D; + tf_probe_average.texture_type = RD::TEXTURE_TYPE_2D; sdfgi->lightprobe_history_scroll = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView()); sdfgi->lightprobe_average_scroll = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView()); @@ -378,7 +378,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count; tf_ambient.height = sdfgi->probe_axis_count; - tf_ambient.type = RD::TEXTURE_TYPE_2D_ARRAY; + tf_ambient.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; //lightprobe texture is an octahedral texture sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView()); } @@ -443,21 +443,21 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1 uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; for (int j = 0; j < 8; j++) { u.ids.push_back(sdfgi->render_occlusion[j]); @@ -466,21 +466,21 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; u.ids.push_back(sdfgi->render_emission); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(sdfgi->render_emission_aniso); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 6; u.ids.push_back(sdfgi->render_geom_facing); uniforms.push_back(u); @@ -488,28 +488,28 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 7; u.ids.push_back(cascade.sdf_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 8; u.ids.push_back(sdfgi->occlusion_data); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 10; u.ids.push_back(cascade.solid_cell_dispatch_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 11; u.ids.push_back(cascade.solid_cell_buffer); uniforms.push_back(u); @@ -522,42 +522,42 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_geom_facing); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.ids.push_back(sdfgi->render_emission); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; u.ids.push_back(sdfgi->render_emission_aniso); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 5; u.ids.push_back(cascade.solid_cell_dispatch_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 6; u.ids.push_back(cascade.solid_cell_buffer); uniforms.push_back(u); @@ -569,7 +569,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; for (int j = 0; j < 8; j++) { u.ids.push_back(sdfgi->render_occlusion[j]); @@ -578,7 +578,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->occlusion_data); uniforms.push_back(u); @@ -596,12 +596,12 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (j < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -609,63 +609,63 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(cascade.solid_cell_dispatch_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(cascade.solid_cell_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 5; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.ids.push_back(cascade.light_data); uniforms.push_back(u); } { RD::Uniform u; u.binding = 6; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.ids.push_back(cascade.light_aniso_0_tex); uniforms.push_back(u); } { RD::Uniform u; u.binding = 7; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.ids.push_back(cascade.light_aniso_1_tex); uniforms.push_back(u); } { RD::Uniform u; u.binding = 8; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb->sdfgi->cascades_ubo); uniforms.push_back(u); } { RD::Uniform u; u.binding = 9; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(cascade.lights_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 10; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(rb->sdfgi->lightprobe_texture); uniforms.push_back(u); } @@ -678,14 +678,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_sdf[0]); uniforms.push_back(u); @@ -698,14 +698,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_sdf_half[0]); uniforms.push_back(u); @@ -719,14 +719,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_sdf[0]); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_sdf[1]); uniforms.push_back(u); @@ -741,14 +741,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_sdf_half[0]); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_sdf_half[1]); uniforms.push_back(u); @@ -764,21 +764,21 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(sdfgi->render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.ids.push_back(sdfgi->render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass uniforms.push_back(u); @@ -793,14 +793,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(sdfgi->render_albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; for (int i = 0; i < 8; i++) { u.ids.push_back(sdfgi->render_occlusion[i]); @@ -809,7 +809,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.ids.push_back(sdfgi->render_geom_facing); uniforms.push_back(u); @@ -826,12 +826,12 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (j < sdfgi->cascades.size()) { u.ids.push_back(sdfgi->cascades[j].sdf_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -839,12 +839,12 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (j < sdfgi->cascades.size()) { u.ids.push_back(sdfgi->cascades[j].light_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -852,12 +852,12 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (j < sdfgi->cascades.size()) { u.ids.push_back(sdfgi->cascades[j].light_aniso_0_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -865,19 +865,19 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (j < sdfgi->cascades.size()) { u.ids.push_back(sdfgi->cascades[j].light_aniso_1_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 6; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -885,14 +885,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 7; u.ids.push_back(sdfgi->cascades_ubo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 8; u.ids.push_back(sdfgi->lightprobe_data); uniforms.push_back(u); @@ -900,14 +900,14 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 9; u.ids.push_back(sdfgi->cascades[i].lightprobe_history_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 10; u.ids.push_back(sdfgi->cascades[i].lightprobe_average_tex); uniforms.push_back(u); @@ -915,21 +915,21 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 11; u.ids.push_back(sdfgi->lightprobe_history_scroll); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 12; u.ids.push_back(sdfgi->lightprobe_average_scroll); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 13; RID parent_average; if (i < sdfgi->cascades.size() - 1) { @@ -942,7 +942,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 14; u.ids.push_back(sdfgi->ambient_texture); uniforms.push_back(u); @@ -1021,7 +1021,7 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co } } -int RasterizerSceneRD::sdfgi_get_pending_region_count(RID p_render_buffers) const { +int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, 0); @@ -1048,7 +1048,7 @@ int RasterizerSceneRD::sdfgi_get_pending_region_count(RID p_render_buffers) cons return dirty_count; } -int RasterizerSceneRD::_sdfgi_get_pending_region_data(RID p_render_buffers, int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const { +int RendererSceneRenderRD::_sdfgi_get_pending_region_data(RID p_render_buffers, int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, -1); ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1); @@ -1108,7 +1108,7 @@ int RasterizerSceneRD::_sdfgi_get_pending_region_data(RID p_render_buffers, int return -1; } -AABB RasterizerSceneRD::sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const { +AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const { AABB bounds; Vector3i from; Vector3i size; @@ -1118,7 +1118,7 @@ AABB RasterizerSceneRD::sdfgi_get_pending_region_bounds(RID p_render_buffers, in return bounds; } -uint32_t RasterizerSceneRD::sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const { +uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const { AABB bounds; Vector3i from; Vector3i size; @@ -1126,7 +1126,7 @@ uint32_t RasterizerSceneRD::sdfgi_get_pending_region_cascade(RID p_render_buffer return _sdfgi_get_pending_region_data(p_render_buffers, p_region, from, size, bounds); } -void RasterizerSceneRD::_sdfgi_update_cascades(RID p_render_buffers) { +void RendererSceneRenderRD::_sdfgi_update_cascades(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { @@ -1153,7 +1153,7 @@ void RasterizerSceneRD::_sdfgi_update_cascades(RID p_render_buffers) { RD::get_singleton()->buffer_update(rb->sdfgi->cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, true); } -void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) { +void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { @@ -1338,7 +1338,7 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; u.ids.push_back(sky->radiance); uniforms.push_back(u); @@ -1346,7 +1346,7 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 1; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -1402,7 +1402,7 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm RENDER_TIMESTAMP("<SDFGI Update Probes"); } -void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used) { +void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used) { r_gi_probes_used = 0; RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); @@ -1465,7 +1465,7 @@ void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p } if (texture == RID()) { - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); } if (texture != rb->giprobe_textures[i]) { @@ -1494,7 +1494,7 @@ void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p } } -void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { +void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { RENDER_TIMESTAMP("Render GI"); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); @@ -1614,12 +1614,12 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1627,12 +1627,12 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[j].light_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1640,12 +1640,12 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_0_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1653,37 +1653,37 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) { if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_1_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 5; if (rb->sdfgi) { u.ids.push_back(rb->sdfgi->occlusion_texture); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 6; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 7; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -1691,7 +1691,7 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 9; u.ids.push_back(p_ambient_buffer); uniforms.push_back(u); @@ -1699,7 +1699,7 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 10; u.ids.push_back(p_reflection_buffer); uniforms.push_back(u); @@ -1707,54 +1707,54 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 11; if (rb->sdfgi) { u.ids.push_back(rb->sdfgi->lightprobe_texture); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 12; u.ids.push_back(rb->depth_texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 13; u.ids.push_back(p_normal_roughness_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 14; - RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 15; u.ids.push_back(gi.sdfgi_ubo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 16; u.ids.push_back(rb->giprobe_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 17; for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { u.ids.push_back(rb->giprobe_textures[i]); @@ -1773,11 +1773,11 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness RD::get_singleton()->compute_list_end(); } -RID RasterizerSceneRD::sky_create() { +RID RendererSceneRenderRD::sky_create() { return sky_owner.make_rid(Sky()); } -void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) { +void RendererSceneRenderRD::_sky_invalidate(Sky *p_sky) { if (!p_sky->dirty) { p_sky->dirty = true; p_sky->dirty_list = dirty_sky_list; @@ -1785,7 +1785,7 @@ void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) { } } -void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { +void RendererSceneRenderRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND(!sky); ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048); @@ -1807,7 +1807,7 @@ void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { _clear_reflection_data(sky->reflection); } -void RasterizerSceneRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { +void RendererSceneRenderRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND(!sky); @@ -1830,14 +1830,14 @@ void RasterizerSceneRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { _clear_reflection_data(sky->reflection); } -void RasterizerSceneRD::sky_set_material(RID p_sky, RID p_material) { +void RendererSceneRenderRD::sky_set_material(RID p_sky, RID p_material) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND(!sky); sky->material = p_material; _sky_invalidate(sky); } -Ref<Image> RasterizerSceneRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { +Ref<Image> RendererSceneRenderRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND_V(!sky, Ref<Image>()); @@ -1873,7 +1873,7 @@ Ref<Image> RasterizerSceneRD::sky_bake_panorama(RID p_sky, float p_energy, bool return Ref<Image>(); } -void RasterizerSceneRD::_update_dirty_skys() { +void RendererSceneRenderRD::_update_dirty_skys() { Sky *sky = dirty_sky_list; while (sky) { @@ -1897,7 +1897,7 @@ void RasterizerSceneRD::_update_dirty_skys() { RD::TextureFormat tf; tf.array_layers = layers * 6; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; + tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = w; tf.height = h; @@ -1912,7 +1912,7 @@ void RasterizerSceneRD::_update_dirty_skys() { RD::TextureFormat tf; tf.array_layers = 6; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.mipmaps = MIN(mipmaps, layers); tf.width = w; tf.height = h; @@ -1932,7 +1932,7 @@ void RasterizerSceneRD::_update_dirty_skys() { tformat.width = sky->screen_size.x / 2; tformat.height = sky->screen_size.y / 2; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView()); Vector<RID> texs; @@ -1947,7 +1947,7 @@ void RasterizerSceneRD::_update_dirty_skys() { tformat.width = sky->screen_size.x / 4; tformat.height = sky->screen_size.y / 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView()); Vector<RID> texs; @@ -1977,14 +1977,14 @@ void RasterizerSceneRD::_update_dirty_skys() { dirty_sky_list = nullptr; } -RID RasterizerSceneRD::sky_get_radiance_texture_rd(RID p_sky) const { +RID RendererSceneRenderRD::sky_get_radiance_texture_rd(RID p_sky) const { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND_V(!sky, RID()); return sky->radiance; } -RID RasterizerSceneRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const { +RID RendererSceneRenderRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND_V(!sky, RID()); @@ -1994,7 +1994,7 @@ RID RasterizerSceneRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; u.ids.push_back(sky->radiance); uniforms.push_back(u); @@ -2007,25 +2007,25 @@ RID RasterizerSceneRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, return sky->uniform_set; } -RID RasterizerSceneRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_version) { +RID RendererSceneRenderRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_version) { if (p_sky->texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(p_sky->texture_uniform_sets[p_version])) { return p_sky->texture_uniform_sets[p_version]; } Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; if (p_sky->radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) { u.ids.push_back(p_sky->radiance); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; // half res if (p_sky->half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) { if (p_version >= SKY_TEXTURE_SET_CUBEMAP) { @@ -2035,16 +2035,16 @@ RID RasterizerSceneRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_vers } } else { if (p_version < SKY_TEXTURE_SET_CUBEMAP) { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } } uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; // quarter res if (p_sky->quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) { if (p_version >= SKY_TEXTURE_SET_CUBEMAP) { @@ -2054,9 +2054,9 @@ RID RasterizerSceneRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_vers } } else { if (p_version < SKY_TEXTURE_SET_CUBEMAP) { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } } uniforms.push_back(u); @@ -2066,14 +2066,14 @@ RID RasterizerSceneRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_vers return p_sky->texture_uniform_sets[p_version]; } -RID RasterizerSceneRD::sky_get_material(RID p_sky) const { +RID RendererSceneRenderRD::sky_get_material(RID p_sky) const { Sky *sky = sky_owner.getornull(p_sky); ERR_FAIL_COND_V(!sky, RID()); return sky->material; } -void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { +void RendererSceneRenderRD::_draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { ERR_FAIL_COND(!is_environment(p_environment)); SkyMaterialData *material = nullptr; @@ -2089,7 +2089,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue sky_material = sky_get_material(environment_get_sky(p_environment)); if (sky_material.is_valid()) { - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); if (!material || !material->shader_data->valid) { material = nullptr; } @@ -2097,13 +2097,13 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue if (!material) { sky_material = sky_shader.default_material; - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); } } if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) { sky_material = sky_scene_state.fog_material; - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); } ERR_FAIL_COND(!material); @@ -2134,7 +2134,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue sky_transform = p_transform.basis * sky_transform; if (shader_data->uses_quarter_res) { - RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES]; + PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES]; RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_QUARTER_RES); @@ -2147,7 +2147,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue } if (shader_data->uses_half_res) { - RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES]; + PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES]; RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_HALF_RES); @@ -2159,7 +2159,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue RD::get_singleton()->draw_list_end(); } - RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND]; + PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND]; RID texture_uniform_set; if (sky) { @@ -2173,7 +2173,7 @@ void RasterizerSceneRD::_draw_sky(bool p_can_continue_color, bool p_can_continue RD::get_singleton()->draw_list_end(); } -void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size) { +void RendererSceneRenderRD::_setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size) { ERR_FAIL_COND(!is_environment(p_environment)); SkyMaterialData *material = nullptr; @@ -2191,7 +2191,7 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, cons sky_material = sky_get_material(environment_get_sky(p_environment)); if (sky_material.is_valid()) { - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); if (!material || !material->shader_data->valid) { material = nullptr; } @@ -2199,7 +2199,7 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, cons if (!material) { sky_material = sky_shader.default_material; - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); } ERR_FAIL_COND(!material); @@ -2242,7 +2242,7 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, cons if (shader_data->uses_time && time - sky->prev_time > 0.00001) { sky->prev_time = time; sky->reflection.dirty = true; - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); } if (material != sky->prev_material) { @@ -2290,7 +2290,7 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, cons if (light_data_dirty) { RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights, true); - RasterizerSceneRD::SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights; + RendererSceneRenderRD::SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights; sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights; sky_scene_state.directional_lights = temp; sky_scene_state.last_frame_directional_light_count = sky_scene_state.ubo.directional_light_count; @@ -2343,7 +2343,7 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, RID p_render_buffers, cons RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo, true); } -void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { +void RendererSceneRenderRD::_update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) { ERR_FAIL_COND(!is_environment(p_environment)); Sky *sky = sky_owner.getornull(environment_get_sky(p_environment)); @@ -2354,7 +2354,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro SkyMaterialData *material = nullptr; if (sky_material.is_valid()) { - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); if (!material || !material->shader_data->valid) { material = nullptr; } @@ -2362,7 +2362,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro if (!material) { sky_material = sky_shader.default_material; - material = (SkyMaterialData *)storage->material_get_data(sky_material, RasterizerStorageRD::SHADER_TYPE_SKY); + material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY); } ERR_FAIL_COND(!material); @@ -2423,7 +2423,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro cm = correction * cm; if (shader_data->uses_quarter_res) { - RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES]; + PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES]; Vector<Color> clear_colors; clear_colors.push_back(Color(0.0, 0.0, 0.0)); @@ -2441,7 +2441,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro } if (shader_data->uses_half_res) { - RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES]; + PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES]; Vector<Color> clear_colors; clear_colors.push_back(Color(0.0, 0.0, 0.0)); @@ -2459,7 +2459,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro } RD::DrawListID cubemap_draw_list; - RenderPipelineVertexFormatCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP]; + PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP]; for (int i = 0; i < 6; i++) { Transform local_view; @@ -2510,7 +2510,7 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro /* SKY SHADER */ -void RasterizerSceneRD::SkyShaderData::set_code(const String &p_code) { +void RendererSceneRenderRD::SkyShaderData::set_code(const String &p_code) { //compile code = p_code; @@ -2559,7 +2559,7 @@ void RasterizerSceneRD::SkyShaderData::set_code(const String &p_code) { actions.uniforms = &uniforms; - RasterizerSceneRD *scene_singleton = (RasterizerSceneRD *)RasterizerSceneRD::singleton; + RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; Error err = scene_singleton->sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code); @@ -2604,7 +2604,7 @@ void RasterizerSceneRD::SkyShaderData::set_code(const String &p_code) { valid = true; } -void RasterizerSceneRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { +void RendererSceneRenderRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { if (!p_texture.is_valid()) { default_texture_params.erase(p_name); } else { @@ -2612,7 +2612,7 @@ void RasterizerSceneRD::SkyShaderData::set_default_texture_param(const StringNam } } -void RasterizerSceneRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void RendererSceneRenderRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { @@ -2634,13 +2634,13 @@ void RasterizerSceneRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_para } } -void RasterizerSceneRD::SkyShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { +void RendererSceneRenderRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - RasterizerStorage::InstanceShaderParam p; + RendererStorage::InstanceShaderParam p; p.info = ShaderLanguage::uniform_to_property_info(E->get()); p.info.name = E->key(); //supply name p.index = E->get().instance_index; @@ -2649,7 +2649,7 @@ void RasterizerSceneRD::SkyShaderData::get_instance_param_list(List<RasterizerSt } } -bool RasterizerSceneRD::SkyShaderData::is_param_texture(const StringName &p_param) const { +bool RendererSceneRenderRD::SkyShaderData::is_param_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } @@ -2657,15 +2657,15 @@ bool RasterizerSceneRD::SkyShaderData::is_param_texture(const StringName &p_para return uniforms[p_param].texture_order >= 0; } -bool RasterizerSceneRD::SkyShaderData::is_animated() const { +bool RendererSceneRenderRD::SkyShaderData::is_animated() const { return false; } -bool RasterizerSceneRD::SkyShaderData::casts_shadows() const { +bool RendererSceneRenderRD::SkyShaderData::casts_shadows() const { return false; } -Variant RasterizerSceneRD::SkyShaderData::get_default_parameter(const StringName &p_parameter) const { +Variant RendererSceneRenderRD::SkyShaderData::get_default_parameter(const StringName &p_parameter) const { if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; @@ -2674,12 +2674,12 @@ Variant RasterizerSceneRD::SkyShaderData::get_default_parameter(const StringName return Variant(); } -RasterizerSceneRD::SkyShaderData::SkyShaderData() { +RendererSceneRenderRD::SkyShaderData::SkyShaderData() { valid = false; } -RasterizerSceneRD::SkyShaderData::~SkyShaderData() { - RasterizerSceneRD *scene_singleton = (RasterizerSceneRD *)RasterizerSceneRD::singleton; +RendererSceneRenderRD::SkyShaderData::~SkyShaderData() { + RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; ERR_FAIL_COND(!scene_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { @@ -2687,13 +2687,13 @@ RasterizerSceneRD::SkyShaderData::~SkyShaderData() { } } -RasterizerStorageRD::ShaderData *RasterizerSceneRD::_create_sky_shader_func() { +RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_sky_shader_func() { SkyShaderData *shader_data = memnew(SkyShaderData); return shader_data; } -void RasterizerSceneRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RasterizerSceneRD *scene_singleton = (RasterizerSceneRD *)RasterizerSceneRD::singleton; +void RendererSceneRenderRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; uniform_set_updated = true; @@ -2755,7 +2755,7 @@ void RasterizerSceneRD::SkyMaterialData::update_parameters(const Map<StringName, { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -2764,7 +2764,7 @@ void RasterizerSceneRD::SkyMaterialData::update_parameters(const Map<StringName, const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -2774,7 +2774,7 @@ void RasterizerSceneRD::SkyMaterialData::update_parameters(const Map<StringName, uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL); } -RasterizerSceneRD::SkyMaterialData::~SkyMaterialData() { +RendererSceneRenderRD::SkyMaterialData::~SkyMaterialData() { if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { RD::get_singleton()->free(uniform_set); } @@ -2784,7 +2784,7 @@ RasterizerSceneRD::SkyMaterialData::~SkyMaterialData() { } } -RasterizerStorageRD::MaterialData *RasterizerSceneRD::_create_sky_material_func(SkyShaderData *p_shader) { +RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_sky_material_func(SkyShaderData *p_shader) { SkyMaterialData *material_data = memnew(SkyMaterialData); material_data->shader_data = p_shader; material_data->last_frame = false; @@ -2792,53 +2792,53 @@ RasterizerStorageRD::MaterialData *RasterizerSceneRD::_create_sky_material_func( return material_data; } -RID RasterizerSceneRD::environment_create() { +RID RendererSceneRenderRD::environment_create() { return environment_owner.make_rid(Environment()); } -void RasterizerSceneRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { +void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->background = p_bg; } -void RasterizerSceneRD::environment_set_sky(RID p_env, RID p_sky) { +void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->sky = p_sky; } -void RasterizerSceneRD::environment_set_sky_custom_fov(RID p_env, float p_scale) { +void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->sky_custom_fov = p_scale; } -void RasterizerSceneRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { +void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->sky_orientation = p_orientation; } -void RasterizerSceneRD::environment_set_bg_color(RID p_env, const Color &p_color) { +void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->bg_color = p_color; } -void RasterizerSceneRD::environment_set_bg_energy(RID p_env, float p_energy) { +void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->bg_energy = p_energy; } -void RasterizerSceneRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { +void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->canvas_max_layer = p_max_layer; } -void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) { +void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->ambient_light = p_color; @@ -2849,85 +2849,85 @@ void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_ env->ao_color = p_ao_color; } -RS::EnvironmentBG RasterizerSceneRD::environment_get_background(RID p_env) const { +RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX); return env->background; } -RID RasterizerSceneRD::environment_get_sky(RID p_env) const { +RID RendererSceneRenderRD::environment_get_sky(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, RID()); return env->sky; } -float RasterizerSceneRD::environment_get_sky_custom_fov(RID p_env) const { +float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->sky_custom_fov; } -Basis RasterizerSceneRD::environment_get_sky_orientation(RID p_env) const { +Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Basis()); return env->sky_orientation; } -Color RasterizerSceneRD::environment_get_bg_color(RID p_env) const { +Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Color()); return env->bg_color; } -float RasterizerSceneRD::environment_get_bg_energy(RID p_env) const { +float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->bg_energy; } -int RasterizerSceneRD::environment_get_canvas_max_layer(RID p_env) const { +int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->canvas_max_layer; } -Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const { +Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Color()); return env->ambient_light; } -RS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_source(RID p_env) const { +RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG); return env->ambient_source; } -float RasterizerSceneRD::environment_get_ambient_light_energy(RID p_env) const { +float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->ambient_light_energy; } -float RasterizerSceneRD::environment_get_ambient_sky_contribution(RID p_env) const { +float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->ambient_sky_contribution; } -RS::EnvironmentReflectionSource RasterizerSceneRD::environment_get_reflection_source(RID p_env) const { +RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED); return env->reflection_source; } -Color RasterizerSceneRD::environment_get_ao_color(RID p_env) const { +Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Color()); return env->ao_color; } -void RasterizerSceneRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { +void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->exposure = p_exposure; @@ -2943,7 +2943,7 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMa env->auto_exp_scale = p_auto_exp_scale; } -void RasterizerSceneRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { +void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7"); @@ -2959,18 +2959,22 @@ void RasterizerSceneRD::environment_set_glow(RID p_env, bool p_enable, Vector<fl env->glow_hdr_luminance_cap = p_hdr_luminance_cap; } -void RasterizerSceneRD::environment_glow_set_use_bicubic_upscale(bool p_enable) { +void RendererSceneRenderRD::environment_glow_set_use_bicubic_upscale(bool p_enable) { glow_bicubic_upscale = p_enable; } -void RasterizerSceneRD::environment_glow_set_use_high_quality(bool p_enable) { +void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable) { glow_high_quality = p_enable; } -void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { +void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->sdfgi_enabled = p_enable; env->sdfgi_cascades = p_cascades; env->sdfgi_min_cell_size = p_min_cell_size; @@ -2983,7 +2987,7 @@ void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::Envi env->sdfgi_y_scale = p_y_scale; } -void RasterizerSceneRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) { +void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -2997,54 +3001,58 @@ void RasterizerSceneRD::environment_set_fog(RID p_env, bool p_enable, const Colo env->fog_aerial_perspective = p_fog_aerial_perspective; } -bool RasterizerSceneRD::environment_is_fog_enabled(RID p_env) const { +bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, false); return env->fog_enabled; } -Color RasterizerSceneRD::environment_get_fog_light_color(RID p_env) const { +Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Color()); return env->fog_light_color; } -float RasterizerSceneRD::environment_get_fog_light_energy(RID p_env) const { +float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_light_energy; } -float RasterizerSceneRD::environment_get_fog_sun_scatter(RID p_env) const { +float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_sun_scatter; } -float RasterizerSceneRD::environment_get_fog_density(RID p_env) const { +float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_density; } -float RasterizerSceneRD::environment_get_fog_height(RID p_env) const { +float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_height; } -float RasterizerSceneRD::environment_get_fog_height_density(RID p_env) const { +float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_height_density; } -float RasterizerSceneRD::environment_get_fog_aerial_perspective(RID p_env) const { +float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const { const Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, 0); return env->fog_aerial_perspective; } -void RasterizerSceneRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter) { +void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->volumetric_fog_enabled = p_enable; env->volumetric_fog_density = p_density; env->volumetric_fog_light = p_light; @@ -3055,15 +3063,15 @@ void RasterizerSceneRD::environment_set_volumetric_fog(RID p_env, bool p_enable, env->volumetric_fog_gi_inject = p_gi_inject; } -void RasterizerSceneRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { +void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { volumetric_fog_size = p_size; volumetric_fog_depth = p_depth; } -void RasterizerSceneRD::environment_set_volumetric_fog_filter_active(bool p_enable) { +void RendererSceneRenderRD::environment_set_volumetric_fog_filter_active(bool p_enable) { volumetric_fog_filter_active = p_enable; } -void RasterizerSceneRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) { +void RendererSceneRenderRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) { p_shrink_size = nearest_power_of_2_templated(p_shrink_size); if (volumetric_fog_directional_shadow_shrink == (uint32_t)p_shrink_size) { return; @@ -3071,7 +3079,7 @@ void RasterizerSceneRD::environment_set_volumetric_fog_directional_shadow_shrink _clear_shadow_shrink_stages(directional_shadow.shrink_stages); } -void RasterizerSceneRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) { +void RendererSceneRenderRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) { p_shrink_size = nearest_power_of_2_templated(p_shrink_size); if (volumetric_fog_positional_shadow_shrink == (uint32_t)p_shrink_size) { return; @@ -3083,18 +3091,22 @@ void RasterizerSceneRD::environment_set_volumetric_fog_positional_shadow_shrink_ } } -void RasterizerSceneRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { +void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { sdfgi_ray_count = p_ray_count; } -void RasterizerSceneRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) { +void RendererSceneRenderRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) { sdfgi_frames_to_converge = p_frames; } -void RasterizerSceneRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { +void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->ssr_enabled = p_enable; env->ssr_max_steps = p_max_steps; env->ssr_fade_in = p_fade_int; @@ -3102,18 +3114,22 @@ void RasterizerSceneRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_ env->ssr_depth_tolerance = p_depth_tolerance; } -void RasterizerSceneRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { +void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { ssr_roughness_quality = p_quality; } -RS::EnvironmentSSRRoughnessQuality RasterizerSceneRD::environment_get_ssr_roughness_quality() const { +RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_roughness_quality() const { return ssr_roughness_quality; } -void RasterizerSceneRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { +void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->ssao_enabled = p_enable; env->ssao_radius = p_radius; env->ssao_intensity = p_intensity; @@ -3123,45 +3139,45 @@ void RasterizerSceneRD::environment_set_ssao(RID p_env, bool p_enable, float p_r env->ssao_blur = p_blur; } -void RasterizerSceneRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) { +void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) { ssao_quality = p_quality; ssao_half_size = p_half_size; } -bool RasterizerSceneRD::environment_is_ssao_enabled(RID p_env) const { +bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, false); return env->ssao_enabled; } -float RasterizerSceneRD::environment_get_ssao_ao_affect(RID p_env) const { +float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const { Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); + ERR_FAIL_COND_V(!env, 0.0); return env->ssao_ao_channel_affect; } -float RasterizerSceneRD::environment_get_ssao_light_affect(RID p_env) const { +float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const { Environment *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); + ERR_FAIL_COND_V(!env, 0.0); return env->ssao_direct_light_affect; } -bool RasterizerSceneRD::environment_is_ssr_enabled(RID p_env) const { +bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, false); return env->ssr_enabled; } -bool RasterizerSceneRD::environment_is_sdfgi_enabled(RID p_env) const { +bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, false); return env->sdfgi_enabled; } -bool RasterizerSceneRD::is_environment(RID p_env) const { +bool RendererSceneRenderRD::is_environment(RID p_env) const { return environment_owner.owns(p_env); } -Ref<Image> RasterizerSceneRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { +Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND_V(!env, Ref<Image>()); @@ -3200,7 +3216,7 @@ Ref<Image> RasterizerSceneRD::environment_bake_panorama(RID p_env, bool p_bake_i //////////////////////////////////////////////////////////// -RID RasterizerSceneRD::reflection_atlas_create() { +RID RendererSceneRenderRD::reflection_atlas_create() { ReflectionAtlas ra; ra.count = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_size"); @@ -3208,7 +3224,7 @@ RID RasterizerSceneRD::reflection_atlas_create() { return reflection_atlas_owner.make_rid(ra); } -void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { +void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); ERR_FAIL_COND(!ra); @@ -3240,13 +3256,13 @@ void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflect } //////////////////////// -RID RasterizerSceneRD::reflection_probe_instance_create(RID p_probe) { +RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { ReflectionProbeInstance rpi; rpi.probe = p_probe; return reflection_probe_instance_owner.make_rid(rpi); } -void RasterizerSceneRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { +void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!rpi); @@ -3254,7 +3270,7 @@ void RasterizerSceneRD::reflection_probe_instance_set_transform(RID p_instance, rpi->dirty = true; } -void RasterizerSceneRD::reflection_probe_release_atlas_index(RID p_instance) { +void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!rpi); @@ -3269,7 +3285,7 @@ void RasterizerSceneRD::reflection_probe_release_atlas_index(RID p_instance) { rpi->atlas = RID(); } -bool RasterizerSceneRD::reflection_probe_instance_needs_redraw(RID p_instance) { +bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); @@ -3288,14 +3304,14 @@ bool RasterizerSceneRD::reflection_probe_instance_needs_redraw(RID p_instance) { return rpi->atlas_index == -1; } -bool RasterizerSceneRD::reflection_probe_instance_has_reflection(RID p_instance) { +bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); return rpi->atlas.is_valid(); } -bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { +bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas); ERR_FAIL_COND_V(!atlas, false); @@ -3331,7 +3347,7 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R RD::TextureFormat tf; tf.array_layers = 6 * atlas->count; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; + tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = atlas->size; tf.height = atlas->size; @@ -3394,7 +3410,7 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R return true; } -bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instance) { +bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); ERR_FAIL_COND_V(!rpi->rendering, false); @@ -3440,7 +3456,7 @@ bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instanc return false; } -uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_instance) { +uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, 0); @@ -3449,7 +3465,7 @@ uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_insta return atlas->size; } -RID RasterizerSceneRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { +RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); @@ -3459,7 +3475,7 @@ RID RasterizerSceneRD::reflection_probe_instance_get_framebuffer(RID p_instance, return atlas->reflections[rpi->atlas_index].fbs[p_index]; } -RID RasterizerSceneRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { +RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); @@ -3471,11 +3487,11 @@ RID RasterizerSceneRD::reflection_probe_instance_get_depth_framebuffer(RID p_ins /////////////////////////////////////////////////////////// -RID RasterizerSceneRD::shadow_atlas_create() { +RID RendererSceneRenderRD::shadow_atlas_create() { return shadow_atlas_owner.make_rid(ShadowAtlas()); } -void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { +void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); @@ -3520,7 +3536,7 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { } } -void RasterizerSceneRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { +void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_INDEX(p_quadrant, 4); @@ -3582,7 +3598,7 @@ void RasterizerSceneRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p } while (swaps > 0); } -bool RasterizerSceneRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { +bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { for (int i = p_quadrant_count - 1; i >= 0; i--) { int qidx = p_in_quadrants[i]; @@ -3637,7 +3653,7 @@ bool RasterizerSceneRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int return false; } -bool RasterizerSceneRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { +bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); @@ -3772,7 +3788,7 @@ bool RasterizerSceneRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intan return false; } -void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) { +void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size) { p_size = nearest_power_of_2_templated(p_size); if (directional_shadow.size == p_size) { @@ -3800,7 +3816,7 @@ void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) { _base_uniforms_changed(); } -void RasterizerSceneRD::set_directional_shadow_count(int p_count) { +void RendererSceneRenderRD::set_directional_shadow_count(int p_count) { directional_shadow.light_count = p_count; directional_shadow.current_light = 0; } @@ -3827,7 +3843,7 @@ static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p return rect; } -int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) { +int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance) { ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); @@ -3851,20 +3867,20 @@ int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) { ////////////////////////////////////////////////// -RID RasterizerSceneRD::camera_effects_create() { +RID RendererSceneRenderRD::camera_effects_create() { return camera_effects_owner.make_rid(CameraEffects()); } -void RasterizerSceneRD::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) { +void RendererSceneRenderRD::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) { dof_blur_quality = p_quality; dof_blur_use_jitter = p_use_jitter; } -void RasterizerSceneRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) { +void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) { dof_blur_bokeh_shape = p_shape; } -void RasterizerSceneRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { +void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); ERR_FAIL_COND(!camfx); @@ -3879,7 +3895,7 @@ void RasterizerSceneRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p camfx->dof_blur_amount = p_amount; } -void RasterizerSceneRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) { +void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) { CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); ERR_FAIL_COND(!camfx); @@ -3887,7 +3903,7 @@ void RasterizerSceneRD::camera_effects_set_custom_exposure(RID p_camera_effects, camfx->override_exposure = p_exposure; } -RID RasterizerSceneRD::light_instance_create(RID p_light) { +RID RendererSceneRenderRD::light_instance_create(RID p_light) { RID li = light_instance_owner.make_rid(LightInstance()); LightInstance *light_instance = light_instance_owner.getornull(li); @@ -3899,21 +3915,21 @@ RID RasterizerSceneRD::light_instance_create(RID p_light) { return li; } -void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { +void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->transform = p_transform; } -void RasterizerSceneRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { +void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->aabb = p_aabb; } -void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { +void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); @@ -3933,14 +3949,14 @@ void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale; } -void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) { +void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->last_scene_pass = scene_pass; } -RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_size) { +RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap(int p_size) { if (!shadow_cubemaps.has(p_size)) { ShadowCubemap sc; { @@ -3948,7 +3964,7 @@ RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_s tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = p_size; tf.height = p_size; - tf.type = RD::TEXTURE_TYPE_CUBE; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -3967,7 +3983,7 @@ RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_s return &shadow_cubemaps[p_size]; } -RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p_size) { +RendererSceneRenderRD::ShadowMap *RendererSceneRenderRD::_get_shadow_map(const Size2i &p_size) { if (!shadow_maps.has(p_size)) { ShadowMap sm; { @@ -3992,13 +4008,13 @@ RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p ////////////////////////// -RID RasterizerSceneRD::decal_instance_create(RID p_decal) { +RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { DecalInstance di; di.decal = p_decal; return decal_instance_owner.make_rid(di); } -void RasterizerSceneRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) { +void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) { DecalInstance *di = decal_instance_owner.getornull(p_decal); ERR_FAIL_COND(!di); di->transform = p_transform; @@ -4006,32 +4022,40 @@ void RasterizerSceneRD::decal_instance_set_transform(RID p_decal, const Transfor ///////////////////////////////// -RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) { +RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { GIProbeInstance gi_probe; gi_probe.probe = p_base; RID rid = gi_probe_instance_owner.make_rid(gi_probe); return rid; } -void RasterizerSceneRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { +void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); gi_probe->transform = p_xform; } -bool RasterizerSceneRD::gi_probe_needs_update(RID p_probe) const { +bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND_V(!gi_probe, false); + if (low_end) { + return false; + } + //return true; return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); } -void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) { +void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); + if (low_end) { + return; + } + uint32_t data_version = storage->gi_probe_get_data_version(gi_probe->probe); // (RE)CREATE IF NEEDED @@ -4062,7 +4086,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc tf.width = octree_size.x; tf.height = octree_size.y; tf.depth = octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.mipmaps = levels.size(); tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; @@ -4093,14 +4117,14 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(storage->gi_probe_get_octree_buffer(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe)); uniforms.push_back(u); @@ -4108,21 +4132,21 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 4; u.ids.push_back(gi_probe->write_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -4133,7 +4157,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc if (i == 0) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; u.ids.push_back(gi_probe_lights_uniform); copy_uniforms.push_back(u); @@ -4145,7 +4169,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 5; u.ids.push_back(gi_probe->texture); copy_uniforms.push_back(u); @@ -4158,7 +4182,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(mipmap.texture); uniforms.push_back(u); @@ -4232,7 +4256,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; u.ids.push_back(gi_probe_lights_uniform); uniforms.push_back(u); @@ -4240,56 +4264,56 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(dmap.albedo); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 6; u.ids.push_back(dmap.normal); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 7; u.ids.push_back(dmap.orm); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 8; u.ids.push_back(dmap.fb_depth); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 11; u.ids.push_back(dmap.texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 12; u.ids.push_back(dmap.depth); uniforms.push_back(u); @@ -4305,14 +4329,14 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 6; u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].depth); uniforms.push_back(u); @@ -4321,14 +4345,14 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc if (write) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 7; u.ids.push_back(dmap.texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 8; u.ids.push_back(dmap.depth); uniforms.push_back(u); @@ -4337,14 +4361,14 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -4353,7 +4377,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc if (plot) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 11; u.ids.push_back(gi_probe->mipmaps[dmap.mipmap].texture); uniforms.push_back(u); @@ -4728,7 +4752,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc gi_probe->last_probe_version = storage->gi_probe_get_version(gi_probe->probe); } -void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { +void RendererSceneRenderRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -4764,21 +4788,21 @@ void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_lis Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; u.ids.push_back(gi_probe->texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 3; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -4798,7 +4822,7 @@ void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_lis RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); } -void RasterizerSceneRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { +void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -4837,28 +4861,28 @@ void RasterizerSceneRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb->sdfgi->cascades_ubo); uniforms.push_back(u); } { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(rb->sdfgi->lightprobe_texture); uniforms.push_back(u); } { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(rb->sdfgi->occlusion_texture); uniforms.push_back(u); } @@ -4935,13 +4959,13 @@ void RasterizerSceneRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID } //////////////////////////////// -RID RasterizerSceneRD::render_buffers_create() { +RID RendererSceneRenderRD::render_buffers_create() { RenderBuffers rb; rb.data = _create_render_buffer_data(); return render_buffers_owner.make_rid(rb); } -void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) { +void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { ERR_FAIL_COND(!rb->blur[0].texture.is_null()); uint32_t mipmaps_required = Image::get_image_required_mipmaps(rb->width, rb->height, Image::FORMAT_RGBAH); @@ -4950,7 +4974,7 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) { tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = rb->width; tf.height = rb->height; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.mipmaps = mipmaps_required; @@ -4984,7 +5008,7 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) { } } -void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) { +void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) { ERR_FAIL_COND(!rb->luminance.current.is_null()); int w = rb->width; @@ -5017,7 +5041,7 @@ void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) { } } -void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) { +void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { if (rb->texture.is_valid()) { RD::get_singleton()->free(rb->texture); rb->texture = RID(); @@ -5082,7 +5106,7 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) { } } -void RasterizerSceneRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) { +void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -5101,7 +5125,7 @@ void RasterizerSceneRD::_process_sss(RID p_render_buffers, const CameraMatrix &p storage->get_effects()->sub_surface_scattering(rb->texture, rb->blur[0].mipmaps[0].texture, rb->depth_texture, p_camera, Size2i(rb->width, rb->height), sss_scale, sss_depth_scale, sss_quality); } -void RasterizerSceneRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) { +void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -5123,7 +5147,7 @@ void RasterizerSceneRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffe tf.format = RD::DATA_FORMAT_R32_SFLOAT; tf.width = rb->width / 2; tf.height = rb->height / 2; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -5138,7 +5162,7 @@ void RasterizerSceneRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffe tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = rb->width / 2; tf.height = rb->height / 2; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -5154,7 +5178,7 @@ void RasterizerSceneRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffe storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, rb->blur[0].mipmaps[1].texture); } -void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) { +void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -5223,7 +5247,7 @@ void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, R storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, Size2i(rb->width, rb->height), rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao[0], rb->ssao.ao_full.is_valid(), rb->ssao.ao[1], rb->ssao.ao_full, env->ssao_intensity, env->ssao_radius, env->ssao_bias, p_projection, ssao_quality, env->ssao_blur, env->ssao_blur_edge_sharpness); } -void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection) { +void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -5257,7 +5281,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu //swap final reduce with prev luminance SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); - RenderingServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on + RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on } int max_glow_level = -1; @@ -5298,19 +5322,19 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu { //tonemap - RasterizerEffectsRD::TonemapSettings tonemap; + EffectsRD::TonemapSettings tonemap; if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) { tonemap.use_auto_exposure = true; tonemap.exposure_texture = rb->luminance.current; tonemap.auto_exposure_grey = env->auto_exp_scale; } else { - tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); } if (can_use_effects && env && env->glow_enabled) { tonemap.use_glow = true; - tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); + tonemap.glow_mode = EffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); tonemap.glow_intensity = env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) { tonemap.glow_levels[i] = env->glow_levels[i]; @@ -5320,7 +5344,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale; tonemap.glow_texture = rb->blur[1].texture; } else { - tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); } if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { @@ -5336,18 +5360,19 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu tonemap.exposure = env->exposure; } + tonemap.use_color_correction = false; + tonemap.use_1d_color_correction = false; + tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; tonemap.brightness = env->adjustments_brightness; tonemap.contrast = env->adjustments_contrast; tonemap.saturation = env->adjustments_saturation; - tonemap.use_1d_color_correction = env->use_1d_color_correction; if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; + tonemap.use_1d_color_correction = env->use_1d_color_correction; tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); - } else { - tonemap.use_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); } } @@ -5357,8 +5382,8 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu storage->render_target_disable_clear_request(rb->render_target); } -void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas) { - RasterizerEffectsRD *effects = storage->get_effects(); +void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas) { + EffectsRD *effects = storage->get_effects(); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -5418,7 +5443,7 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s } } -void RasterizerSceneRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { +void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -5430,7 +5455,7 @@ void RasterizerSceneRD::environment_set_adjustment(RID p_env, bool p_enable, flo env->color_correction = p_color_correction; } -void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform) { +void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -5443,12 +5468,12 @@ void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatr { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) { if (i < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[i].sdf_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -5456,12 +5481,12 @@ void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatr { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) { if (i < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[i].light_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -5469,12 +5494,12 @@ void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatr { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) { if (i < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[i].light_aniso_0_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -5482,12 +5507,12 @@ void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatr { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) { if (i < rb->sdfgi->cascades.size()) { u.ids.push_back(rb->sdfgi->cascades[i].light_aniso_1_tex); } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -5495,35 +5520,35 @@ void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatr { RD::Uniform u; u.binding = 5; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(rb->sdfgi->occlusion_texture); uniforms.push_back(u); } { RD::Uniform u; u.binding = 8; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } { RD::Uniform u; u.binding = 9; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb->sdfgi->cascades_ubo); uniforms.push_back(u); } { RD::Uniform u; u.binding = 10; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.ids.push_back(rb->texture); uniforms.push_back(u); } { RD::Uniform u; u.binding = 11; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(rb->sdfgi->lightprobe_texture); uniforms.push_back(u); } @@ -5576,7 +5601,7 @@ void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatr storage->get_effects()->copy_to_fb_rect(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), true); } -RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->blur[0].texture.is_valid()) { @@ -5585,14 +5610,14 @@ RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffe return rb->blur[0].texture; } -RID RasterizerSceneRD::render_buffers_get_ao_texture(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); return rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0]; } -RID RasterizerSceneRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (rb->giprobe_buffer.is_null()) { @@ -5601,24 +5626,24 @@ RID RasterizerSceneRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) return rb->giprobe_buffer; } -RID RasterizerSceneRD::render_buffers_get_default_gi_probe_buffer() { +RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() { return default_giprobe_buffer; } -uint32_t RasterizerSceneRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const { +uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); return rb->sdfgi->cascades.size(); } -bool RasterizerSceneRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const { +bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, false); return rb->sdfgi != nullptr; } -RID RasterizerSceneRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const { +RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); ERR_FAIL_COND_V(!rb->sdfgi, RID()); @@ -5626,7 +5651,7 @@ RID RasterizerSceneRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_b return rb->sdfgi->lightprobe_texture; } -Vector3 RasterizerSceneRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const { +Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, Vector3()); ERR_FAIL_COND_V(!rb->sdfgi, Vector3()); @@ -5635,7 +5660,7 @@ Vector3 RasterizerSceneRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_ return Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + rb->sdfgi->cascades[p_cascade].position)) * rb->sdfgi->cascades[p_cascade].cell_size; } -Vector3i RasterizerSceneRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const { +Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, Vector3i()); ERR_FAIL_COND_V(!rb->sdfgi, Vector3i()); @@ -5645,14 +5670,14 @@ Vector3i RasterizerSceneRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_ return rb->sdfgi->cascades[p_cascade].position / probe_divisor; } -float RasterizerSceneRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const { +float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); return rb->sdfgi->normal_bias; } -float RasterizerSceneRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const { +float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -5660,7 +5685,7 @@ float RasterizerSceneRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_rende return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1); } -uint32_t RasterizerSceneRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const { +uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -5668,7 +5693,7 @@ uint32_t RasterizerSceneRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_r return rb->sdfgi->probe_axis_count; } -uint32_t RasterizerSceneRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const { +uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -5676,7 +5701,7 @@ uint32_t RasterizerSceneRD::render_buffers_get_sdfgi_cascade_size(RID p_render_b return rb->sdfgi->cascade_size; } -bool RasterizerSceneRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const { +bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, false); ERR_FAIL_COND_V(!rb->sdfgi, false); @@ -5684,14 +5709,14 @@ bool RasterizerSceneRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buf return rb->sdfgi->uses_occlusion; } -float RasterizerSceneRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const { +float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND_V(!rb, 0); - ERR_FAIL_COND_V(!rb->sdfgi, false); + ERR_FAIL_COND_V(!rb, 0.0); + ERR_FAIL_COND_V(!rb->sdfgi, 0.0); return rb->sdfgi->energy; } -RID RasterizerSceneRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const { +RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); ERR_FAIL_COND_V(!rb->sdfgi, RID()); @@ -5699,20 +5724,20 @@ RID RasterizerSceneRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_b return rb->sdfgi->occlusion_texture; } -bool RasterizerSceneRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const { +bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, false); return rb->volumetric_fog != nullptr; } -RID RasterizerSceneRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID()); return rb->volumetric_fog->fog_map; } -RID RasterizerSceneRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); @@ -5723,18 +5748,18 @@ RID RasterizerSceneRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_r return rb->volumetric_fog->sky_uniform_set; } -float RasterizerSceneRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) { +float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); return rb->volumetric_fog->length; } -float RasterizerSceneRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) { +float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) { const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); return rb->volumetric_fog->spread; } -void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) { +void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); rb->width = p_width; rb->height = p_height; @@ -5784,20 +5809,20 @@ void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_ren _render_buffers_uniform_set_changed(p_render_buffers); } -void RasterizerSceneRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { +void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { sss_quality = p_quality; } -RS::SubSurfaceScatteringQuality RasterizerSceneRD::sub_surface_scattering_get_quality() const { +RS::SubSurfaceScatteringQuality RendererSceneRenderRD::sub_surface_scattering_get_quality() const { return sss_quality; } -void RasterizerSceneRD::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { +void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { sss_scale = p_scale; sss_depth_scale = p_depth_scale; } -void RasterizerSceneRD::shadows_quality_set(RS::ShadowQuality p_quality) { +void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) { ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum"); if (shadows_quality != p_quality) { @@ -5837,7 +5862,7 @@ void RasterizerSceneRD::shadows_quality_set(RS::ShadowQuality p_quality) { } } -void RasterizerSceneRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) { +void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) { ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum"); if (directional_shadow_quality != p_quality) { @@ -5877,21 +5902,21 @@ void RasterizerSceneRD::directional_shadow_quality_set(RS::ShadowQuality p_quali } } -int RasterizerSceneRD::get_roughness_layers() const { +int RendererSceneRenderRD::get_roughness_layers() const { return roughness_layers; } -bool RasterizerSceneRD::is_using_radiance_cubemap_array() const { +bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const { return sky_use_cubemap_array; } -RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data(RID p_render_buffers) { +RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, nullptr); return rb->data; } -void RasterizerSceneRD::_setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment) { +void RendererSceneRenderRD::_setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment) { for (int i = 0; i < p_reflection_probe_cull_count; i++) { RID rpi = p_reflection_probe_cull_result[i]; @@ -5939,7 +5964,7 @@ void RasterizerSceneRD::_setup_reflections(RID *p_reflection_probe_cull_result, Transform transform = reflection_probe_instance_get_transform(rpi); Transform proj = (p_camera_inverse_transform * transform).inverse(); - RasterizerStorageRD::store_transform(proj, reflection_ubo.local_matrix); + RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix); cluster.builder.add_reflection_probe(transform, extents); @@ -5951,7 +5976,7 @@ void RasterizerSceneRD::_setup_reflections(RID *p_reflection_probe_cull_result, } } -void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { +void RendererSceneRenderRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { uint32_t light_count = 0; r_directional_light_count = 0; r_positional_light_count = 0; @@ -6105,7 +6130,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; light_data.shadow_z_range[j] = light_instance_get_shadow_range(li, j); light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j); - RasterizerStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); + RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); Vector2 uv_scale = light_instance_get_shadow_uv_scale(li, j); uv_scale *= atlas_rect.size; //adapt to atlas size @@ -6258,7 +6283,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another Transform proj = (p_camera_inverse_transform * light_transform).inverse(); - RasterizerStorageRD::store_transform(proj, light_data.shadow_matrix); + RendererStorageRD::store_transform(proj, light_data.shadow_matrix); if (size > 0.0) { light_data.soft_shadow_size = size; @@ -6273,7 +6298,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull bias.set_light_bias(); CameraMatrix shadow_mtx = bias * light_instance_get_shadow_camera(li, 0) * modelview; - RasterizerStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); + RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); if (size > 0.0) { CameraMatrix cm = light_instance_get_shadow_camera(li, 0); @@ -6311,7 +6336,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull } } -void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) { +void RendererSceneRenderRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) { Transform uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); @@ -6347,7 +6372,7 @@ void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_ Transform scale_xform; scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse(); - RasterizerStorageRD::store_transform(to_decal_xform, dd.xform); + RendererStorageRD::store_transform(to_decal_xform, dd.xform); Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine @@ -6385,7 +6410,7 @@ void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_ dd.normal_rect[3] = rect.size.y; Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); - RasterizerStorageRD::store_basis_3x4(normal_xform, dd.normal_xform); + RendererStorageRD::store_basis_3x4(normal_xform, dd.normal_xform); } else { dd.normal_rect[0] = 0; dd.normal_rect[1] = 0; @@ -6441,7 +6466,7 @@ void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_ } } -void RasterizerSceneRD::_volumetric_fog_erase(RenderBuffers *rb) { +void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { ERR_FAIL_COND(!rb->volumetric_fog); RD::get_singleton()->free(rb->volumetric_fog->light_density_map); @@ -6465,7 +6490,7 @@ void RasterizerSceneRD::_volumetric_fog_erase(RenderBuffers *rb) { rb->volumetric_fog = nullptr; } -void RasterizerSceneRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) { +void RendererSceneRenderRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) { //create fog mipmaps uint32_t fog_texture_size = p_target_size; uint32_t base_texture_size = p_base_size; @@ -6498,7 +6523,7 @@ void RasterizerSceneRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_si } } -void RasterizerSceneRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) { +void RendererSceneRenderRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) { for (int i = 1; i < shrink_stages.size(); i++) { RD::get_singleton()->free(shrink_stages[i].texture); if (shrink_stages[i].filter_texture.is_valid()) { @@ -6508,7 +6533,7 @@ void RasterizerSceneRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &s shrink_stages.clear(); } -void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { +void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); Environment *env = environment_owner.getornull(p_environment); @@ -6542,7 +6567,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir tf.width = target_width; tf.height = target_height; tf.depth = volumetric_fog_depth; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -6556,7 +6581,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(rb->volumetric_fog->fog_map); uniforms.push_back(u); } @@ -6729,10 +6754,10 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); } else { u.ids.push_back(shadow_atlas->shrink_stages[shadow_atlas->shrink_stages.size() - 1].texture); } @@ -6742,10 +6767,10 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; if (directional_shadow.shrink_stages.size() == 0) { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); } else { u.ids.push_back(directional_shadow.shrink_stages[directional_shadow.shrink_stages.size() - 1].texture); } @@ -6754,7 +6779,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; u.ids.push_back(get_positional_light_buffer()); uniforms.push_back(u); @@ -6762,7 +6787,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 4; u.ids.push_back(get_directional_light_buffer()); uniforms.push_back(u); @@ -6770,7 +6795,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 5; u.ids.push_back(get_cluster_builder_texture()); uniforms.push_back(u); @@ -6778,7 +6803,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 6; u.ids.push_back(get_cluster_builder_indices_buffer()); uniforms.push_back(u); @@ -6786,7 +6811,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 7; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -6794,7 +6819,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 8; u.ids.push_back(rb->volumetric_fog->light_density_map); uniforms.push_back(u); @@ -6802,7 +6827,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 9; u.ids.push_back(rb->volumetric_fog->fog_map); uniforms.push_back(u); @@ -6810,7 +6835,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 10; u.ids.push_back(shadow_sampler); uniforms.push_back(u); @@ -6818,7 +6843,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 11; u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); uniforms.push_back(u); @@ -6826,7 +6851,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 12; for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { u.ids.push_back(rb->giprobe_textures[i]); @@ -6835,7 +6860,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 13; u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); @@ -6856,7 +6881,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(gi.sdfgi_ubo); uniforms.push_back(u); @@ -6864,7 +6889,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; u.ids.push_back(rb->sdfgi->ambient_texture); uniforms.push_back(u); @@ -6872,7 +6897,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; u.ids.push_back(rb->sdfgi->occlusion_texture); uniforms.push_back(u); @@ -6987,7 +7012,7 @@ void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_envir RD::get_singleton()->compute_list_end(); } -void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Color clear_color; if (p_render_buffers.is_valid()) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); @@ -7057,7 +7082,7 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca } } -void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) { +void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); @@ -7233,11 +7258,11 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas } } -void RasterizerSceneRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_framebuffer, p_region); } -void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) { +void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) { //print_line("rendering region " + itos(p_region)); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -7336,7 +7361,6 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc ipush_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; ipush_constant.image_size[1] = rb->sdfgi->probe_axis_count; - ipush_constant.image_size[1] = rb->sdfgi->probe_axis_count; int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR; ipush_constant.cascade = cascade; @@ -7575,7 +7599,7 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc } } -void RasterizerSceneRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) { +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) { ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; @@ -7592,7 +7616,7 @@ void RasterizerSceneRD::render_particle_collider_heightfield(RID p_collider, con _render_particle_collider_heightfield(fb, cam_xform, cm, p_cull_result, p_cull_count); } -void RasterizerSceneRD::render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) { +void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); ERR_FAIL_COND(!rb->sdfgi); @@ -7699,7 +7723,7 @@ void RasterizerSceneRD::render_sdfgi_static_lights(RID p_render_buffers, uint32_ RD::get_singleton()->compute_list_end(); } -bool RasterizerSceneRD::free(RID p_rid) { +bool RendererSceneRenderRD::free(RID p_rid) { if (render_buffers_owner.owns(p_rid)) { RenderBuffers *rb = render_buffers_owner.getornull(p_rid); _free_render_buffer_data(rb); @@ -7798,38 +7822,38 @@ bool RasterizerSceneRD::free(RID p_rid) { return true; } -void RasterizerSceneRD::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) { +void RendererSceneRenderRD::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) { debug_draw = p_debug_draw; } -void RasterizerSceneRD::update() { +void RendererSceneRenderRD::update() { _update_dirty_skys(); } -void RasterizerSceneRD::set_time(double p_time, double p_step) { +void RendererSceneRenderRD::set_time(double p_time, double p_step) { time = p_time; time_step = p_step; } -void RasterizerSceneRD::screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) { +void RendererSceneRenderRD::screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) { screen_space_roughness_limiter = p_enable; screen_space_roughness_limiter_amount = p_amount; screen_space_roughness_limiter_limit = p_limit; } -bool RasterizerSceneRD::screen_space_roughness_limiter_is_active() const { +bool RendererSceneRenderRD::screen_space_roughness_limiter_is_active() const { return screen_space_roughness_limiter; } -float RasterizerSceneRD::screen_space_roughness_limiter_get_amount() const { +float RendererSceneRenderRD::screen_space_roughness_limiter_get_amount() const { return screen_space_roughness_limiter_amount; } -float RasterizerSceneRD::screen_space_roughness_limiter_get_limit() const { +float RendererSceneRenderRD::screen_space_roughness_limiter_get_limit() const { return screen_space_roughness_limiter_limit; } -TypedArray<Image> RasterizerSceneRD::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { +TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tf.width = p_image_size.width; // Always 64x64 @@ -7920,38 +7944,42 @@ TypedArray<Image> RasterizerSceneRD::bake_render_uv2(RID p_base, const Vector<RI return ret; } -void RasterizerSceneRD::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { +void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { sdfgi_debug_probe_pos = p_position; sdfgi_debug_probe_dir = p_dir; } -RasterizerSceneRD *RasterizerSceneRD::singleton = nullptr; +RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr; -RID RasterizerSceneRD::get_cluster_builder_texture() { +RID RendererSceneRenderRD::get_cluster_builder_texture() { return cluster.builder.get_cluster_texture(); } -RID RasterizerSceneRD::get_cluster_builder_indices_buffer() { +RID RendererSceneRenderRD::get_cluster_builder_indices_buffer() { return cluster.builder.get_cluster_indices_buffer(); } -RID RasterizerSceneRD::get_reflection_probe_buffer() { +RID RendererSceneRenderRD::get_reflection_probe_buffer() { return cluster.reflection_buffer; } -RID RasterizerSceneRD::get_positional_light_buffer() { +RID RendererSceneRenderRD::get_positional_light_buffer() { return cluster.light_buffer; } -RID RasterizerSceneRD::get_directional_light_buffer() { +RID RendererSceneRenderRD::get_directional_light_buffer() { return cluster.directional_light_buffer; } -RID RasterizerSceneRD::get_decal_buffer() { +RID RendererSceneRenderRD::get_decal_buffer() { return cluster.decal_buffer; } -int RasterizerSceneRD::get_max_directional_lights() const { +int RendererSceneRenderRD::get_max_directional_lights() const { return cluster.max_directional_lights; } -RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { +bool RendererSceneRenderRD::is_low_end() const { + return low_end; +} + +RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { storage = p_storage; singleton = this; @@ -7960,9 +7988,15 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections"); // sky_use_cubemap_array = false; - //uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - { + low_end = GLOBAL_GET("rendering/quality/rd_renderer/use_low_end_renderer"); + + if (textures_per_stage < 48) { + low_end = true; + } + + if (!low_end) { //kinda complicated to compute the amount of slots, we try to use as many as we can gi_probe_max_lights = 32; @@ -7991,7 +8025,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { } } - { + if (!low_end) { String defines; Vector<String> versions; versions.push_back("\n#define MODE_DEBUG_COLOR\n"); @@ -8040,8 +8074,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { } // register our shader funds - storage->shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_SKY, _create_sky_shader_funcs); - storage->material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs); + storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_shader_funcs); + storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs); { ShaderCompilerRD::DefaultIdentifierActions actions; @@ -8105,7 +8139,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { sky_shader.default_material = storage->material_create(); storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader); - SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RasterizerStorageRD::SHADER_TYPE_SKY); + SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY); sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND); sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO)); @@ -8114,7 +8148,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 0; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -8135,7 +8169,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); @@ -8144,7 +8178,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(sky_scene_state.uniform_buffer); uniforms.push_back(u); } @@ -8152,7 +8186,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(sky_scene_state.directional_light_buffer); uniforms.push_back(u); } @@ -8165,8 +8199,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { { RD::Uniform u; u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); u.ids.push_back(vfog); uniforms.push_back(u); } @@ -8184,144 +8218,148 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); uniforms.push_back(u); } sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES); } - { - Vector<String> preprocess_modes; - preprocess_modes.push_back("\n#define MODE_SCROLL\n"); - preprocess_modes.push_back("\n#define MODE_SCROLL_OCCLUSION\n"); - preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD\n"); - preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD_HALF\n"); - preprocess_modes.push_back("\n#define MODE_JUMPFLOOD\n"); - preprocess_modes.push_back("\n#define MODE_JUMPFLOOD_OPTIMIZED\n"); - preprocess_modes.push_back("\n#define MODE_UPSCALE_JUMP_FLOOD\n"); - preprocess_modes.push_back("\n#define MODE_OCCLUSION\n"); - preprocess_modes.push_back("\n#define MODE_STORE\n"); - String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n"; - sdfgi_shader.preprocess.initialize(preprocess_modes, defines); - sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create(); - for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) { - sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i)); + if (!low_end) { + //SDFGI + { + Vector<String> preprocess_modes; + preprocess_modes.push_back("\n#define MODE_SCROLL\n"); + preprocess_modes.push_back("\n#define MODE_SCROLL_OCCLUSION\n"); + preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD\n"); + preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD_HALF\n"); + preprocess_modes.push_back("\n#define MODE_JUMPFLOOD\n"); + preprocess_modes.push_back("\n#define MODE_JUMPFLOOD_OPTIMIZED\n"); + preprocess_modes.push_back("\n#define MODE_UPSCALE_JUMP_FLOOD\n"); + preprocess_modes.push_back("\n#define MODE_OCCLUSION\n"); + preprocess_modes.push_back("\n#define MODE_STORE\n"); + String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n"; + sdfgi_shader.preprocess.initialize(preprocess_modes, defines); + sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create(); + for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) { + sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i)); + } } - } - { - //calculate tables - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + { + //calculate tables + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - Vector<String> direct_light_modes; - direct_light_modes.push_back("\n#define MODE_PROCESS_STATIC\n"); - direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n"); - sdfgi_shader.direct_light.initialize(direct_light_modes, defines); - sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create(); - for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) { - sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i)); + Vector<String> direct_light_modes; + direct_light_modes.push_back("\n#define MODE_PROCESS_STATIC\n"); + direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n"); + sdfgi_shader.direct_light.initialize(direct_light_modes, defines); + sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create(); + for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) { + sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i)); + } } - } - { - //calculate tables - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n"; + { + //calculate tables + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n"; - Vector<String> integrate_modes; - integrate_modes.push_back("\n#define MODE_PROCESS\n"); - integrate_modes.push_back("\n#define MODE_STORE\n"); - integrate_modes.push_back("\n#define MODE_SCROLL\n"); - integrate_modes.push_back("\n#define MODE_SCROLL_STORE\n"); - sdfgi_shader.integrate.initialize(integrate_modes, defines); - sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create(); + Vector<String> integrate_modes; + integrate_modes.push_back("\n#define MODE_PROCESS\n"); + integrate_modes.push_back("\n#define MODE_STORE\n"); + integrate_modes.push_back("\n#define MODE_SCROLL\n"); + integrate_modes.push_back("\n#define MODE_SCROLL_STORE\n"); + sdfgi_shader.integrate.initialize(integrate_modes, defines); + sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create(); - for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) { - sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i)); - } - - { - Vector<RD::Uniform> uniforms; + for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) { + sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i)); + } { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); - uniforms.push_back(u); + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 1; + u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + uniforms.push_back(u); + } + + sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1); } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 1; - u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); + } + { + //calculate tables + String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + Vector<String> gi_modes; + gi_modes.push_back(""); + gi.shader.initialize(gi_modes, defines); + gi.shader_version = gi.shader.version_create(); + for (int i = 0; i < GI::MODE_MAX; i++) { + gi.pipelines[i] = RD::get_singleton()->compute_pipeline_create(gi.shader.version_get_shader(gi.shader_version, i)); } - sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1); + gi.sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(GI::SDFGIData)); } - } - { - //calculate tables - String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - Vector<String> gi_modes; - gi_modes.push_back(""); - gi.shader.initialize(gi_modes, defines); - gi.shader_version = gi.shader.version_create(); - for (int i = 0; i < GI::MODE_MAX; i++) { - gi.pipelines[i] = RD::get_singleton()->compute_pipeline_create(gi.shader.version_get_shader(gi.shader_version, i)); + { + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + Vector<String> debug_modes; + debug_modes.push_back(""); + sdfgi_shader.debug.initialize(debug_modes, defines); + sdfgi_shader.debug_shader = sdfgi_shader.debug.version_create(); + sdfgi_shader.debug_shader_version = sdfgi_shader.debug.version_get_shader(sdfgi_shader.debug_shader, 0); + sdfgi_shader.debug_pipeline = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.debug_shader_version); } + { + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - gi.sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(GI::SDFGIData)); - } - { - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - Vector<String> debug_modes; - debug_modes.push_back(""); - sdfgi_shader.debug.initialize(debug_modes, defines); - sdfgi_shader.debug_shader = sdfgi_shader.debug.version_create(); - sdfgi_shader.debug_shader_version = sdfgi_shader.debug.version_get_shader(sdfgi_shader.debug_shader, 0); - sdfgi_shader.debug_pipeline = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.debug_shader_version); - } - { - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - - Vector<String> versions; - versions.push_back("\n#define MODE_PROBES\n"); - versions.push_back("\n#define MODE_VISIBILITY\n"); + Vector<String> versions; + versions.push_back("\n#define MODE_PROBES\n"); + versions.push_back("\n#define MODE_VISIBILITY\n"); - sdfgi_shader.debug_probes.initialize(versions, defines); - sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create(); + sdfgi_shader.debug_probes.initialize(versions, defines); + sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create(); - { - RD::PipelineRasterizationState rs; - rs.cull_mode = RD::POLYGON_CULL_DISABLED; - RD::PipelineDepthStencilState ds; - ds.enable_depth_test = true; - ds.enable_depth_write = true; - ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) { - RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i); - sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); + { + RD::PipelineRasterizationState rs; + rs.cull_mode = RD::POLYGON_CULL_DISABLED; + RD::PipelineDepthStencilState ds; + ds.enable_depth_test = true; + ds.enable_depth_write = true; + ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; + for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) { + RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i); + sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); + } } } + default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); } //cluster setup @@ -8365,7 +8403,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { cluster.builder.setup(16, 8, 24); - { + if (!low_end) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); @@ -8378,7 +8416,6 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); } } - default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); { RD::SamplerState sampler; @@ -8414,7 +8451,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); } -RasterizerSceneRD::~RasterizerSceneRD() { +RendererSceneRenderRD::~RendererSceneRenderRD() { for (Map<Vector2i, ShadowMap>::Element *E = shadow_maps.front(); E; E = E->next()) { RD::get_singleton()->free(E->get().depth); } @@ -8426,23 +8463,26 @@ RasterizerSceneRD::~RasterizerSceneRD() { RD::get_singleton()->free(sky_scene_state.uniform_set); } - RD::get_singleton()->free(default_giprobe_buffer); - RD::get_singleton()->free(gi_probe_lights_uniform); - RD::get_singleton()->free(gi.sdfgi_ubo); + if (!low_end) { + RD::get_singleton()->free(default_giprobe_buffer); + RD::get_singleton()->free(gi_probe_lights_uniform); + RD::get_singleton()->free(gi.sdfgi_ubo); - giprobe_debug_shader.version_free(giprobe_debug_shader_version); - giprobe_shader.version_free(giprobe_lighting_shader_version); - gi.shader.version_free(gi.shader_version); - sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader); - sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader); - sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader); - sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); - sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); + giprobe_debug_shader.version_free(giprobe_debug_shader_version); + giprobe_shader.version_free(giprobe_lighting_shader_version); + gi.shader.version_free(gi.shader_version); + sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader); + sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader); + sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader); + sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); + sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); - volumetric_fog.shader.version_free(volumetric_fog.shader_version); + volumetric_fog.shader.version_free(volumetric_fog.shader_version); + + memdelete_arr(gi_probe_lights); + } - memdelete_arr(gi_probe_lights); - SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RasterizerStorageRD::SHADER_TYPE_SKY); + SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY); sky_shader.shader.version_free(md->shader_data->version); RD::get_singleton()->free(sky_scene_state.directional_light_buffer); RD::get_singleton()->free(sky_scene_state.uniform_buffer); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 6aa79208ea..e3dfee2da7 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_scene_rd.h */ +/* renderer_scene_render_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,27 +28,28 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_SCENE_RD_H -#define RASTERIZER_SCENE_RD_H +#ifndef RENDERING_SERVER_SCENE_RENDER_RD_H +#define RENDERING_SERVER_SCENE_RENDER_RD_H #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" -#include "servers/rendering/rasterizer.h" -#include "servers/rendering/rasterizer_rd/light_cluster_builder.h" -#include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h" -#include "servers/rendering/rasterizer_rd/shaders/gi.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/giprobe.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sdfgi_debug.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sdfgi_debug_probes.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/sky.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl.gen.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/light_cluster_builder.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/sky.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h" +#include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" -class RasterizerSceneRD : public RasterizerScene { +class RendererSceneRenderRD : public RendererSceneRender { protected: double time; @@ -138,11 +139,11 @@ protected: private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; double time_step = 0; - static RasterizerSceneRD *singleton; + static RendererSceneRenderRD *singleton; int roughness_layers; - RasterizerStorageRD *storage; + RendererStorageRD *storage; struct ReflectionData { struct Layer { @@ -200,11 +201,11 @@ private: RID default_shader_rd; } sky_shader; - struct SkyShaderData : public RasterizerStorageRD::ShaderData { + struct SkyShaderData : public RendererStorageRD::ShaderData { bool valid; RID version; - RenderPipelineVertexFormatCacheRD pipelines[SKY_VERSION_MAX]; + PipelineCacheRD pipelines[SKY_VERSION_MAX]; Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; @@ -224,7 +225,7 @@ private: virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture); virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; @@ -233,12 +234,12 @@ private: virtual ~SkyShaderData(); }; - RasterizerStorageRD::ShaderData *_create_sky_shader_func(); - static RasterizerStorageRD::ShaderData *_create_sky_shader_funcs() { - return static_cast<RasterizerSceneRD *>(singleton)->_create_sky_shader_func(); + RendererStorageRD::ShaderData *_create_sky_shader_func(); + static RendererStorageRD::ShaderData *_create_sky_shader_funcs() { + return static_cast<RendererSceneRenderRD *>(singleton)->_create_sky_shader_func(); }; - struct SkyMaterialData : public RasterizerStorageRD::MaterialData { + struct SkyMaterialData : public RendererStorageRD::MaterialData { uint64_t last_frame; SkyShaderData *shader_data; RID uniform_buffer; @@ -253,9 +254,9 @@ private: virtual ~SkyMaterialData(); }; - RasterizerStorageRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader); - static RasterizerStorageRD::MaterialData *_create_sky_material_funcs(RasterizerStorageRD::ShaderData *p_shader) { - return static_cast<RasterizerSceneRD *>(singleton)->_create_sky_material_func(static_cast<SkyShaderData *>(p_shader)); + RendererStorageRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader); + static RendererStorageRD::MaterialData *_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader) { + return static_cast<RendererSceneRenderRD *>(singleton)->_create_sky_material_func(static_cast<SkyShaderData *>(p_shader)); }; enum SkyTextureSetVersion { @@ -512,7 +513,7 @@ private: GiprobeDebugShaderRD giprobe_debug_shader; RID giprobe_debug_shader_version; RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX]; - RenderPipelineVertexFormatCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX]; + PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX]; RID giprobe_debug_uniform_set; /* SHADOW ATLAS */ @@ -1077,7 +1078,7 @@ private: RID debug_probes_shader; RID debug_probes_shader_version; - RenderPipelineVertexFormatCacheRD debug_probes_pipeline[PROBE_DEBUG_MAX]; + PipelineCacheRD debug_probes_pipeline[PROBE_DEBUG_MAX]; struct Light { float color[3]; @@ -1455,6 +1456,8 @@ private: float weight; }; + bool low_end = false; + public: /* SHADOW ATLAS API */ @@ -1951,8 +1954,10 @@ public: void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); - RasterizerSceneRD(RasterizerStorageRD *p_storage); - ~RasterizerSceneRD(); + bool is_low_end() const; + + RendererSceneRenderRD(RendererStorageRD *p_storage); + ~RendererSceneRenderRD(); }; #endif // RASTERIZER_SCENE_RD_H diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index a4d79ffc87..286281c83d 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_storage_rd.cpp */ +/* renderer_storage_rd.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer_storage_rd.h" +#include "renderer_storage_rd.h" #include "core/config/engine.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" -#include "rasterizer_rd.h" +#include "renderer_compositor_rd.h" #include "servers/rendering/shader_language.h" -Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { +Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { Ref<Image> image = p_image->duplicate(); switch (p_image->get_format()) { @@ -318,7 +318,7 @@ Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_ima r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //unsigned float bc6hu - case Image::FORMAT_PVRTC2: { + case Image::FORMAT_PVRTC1_2: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; @@ -336,7 +336,7 @@ Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_ima r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //pvrtc - case Image::FORMAT_PVRTC2A: { + case Image::FORMAT_PVRTC1_2A: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; @@ -353,7 +353,7 @@ Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_ima r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; - case Image::FORMAT_PVRTC4: { + case Image::FORMAT_PVRTC1_4: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; @@ -370,7 +370,7 @@ Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_ima r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; - case Image::FORMAT_PVRTC4A: { + case Image::FORMAT_PVRTC1_4A: { //this is not properly supported by MoltekVK it seems, so best to use ETC2 if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; @@ -535,7 +535,7 @@ Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_ima return image; } -RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) { +RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) { ERR_FAIL_COND_V(p_image.is_null(), RID()); ERR_FAIL_COND_V(p_image->empty(), RID()); @@ -567,7 +567,7 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) { rd_format.depth = 1; rd_format.array_layers = 1; rd_format.mipmaps = texture.mipmaps; - rd_format.type = texture.rd_type; + rd_format.texture_type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { @@ -605,7 +605,7 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) { return texture_owner.make_rid(texture); } -RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { +RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { ERR_FAIL_COND_V(p_layers.size() == 0, RID()); ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6, RID()); @@ -675,7 +675,7 @@ RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_l rd_format.depth = 1; rd_format.array_layers = texture.layers; rd_format.mipmaps = texture.mipmaps; - rd_format.type = texture.rd_type; + rd_format.texture_type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { @@ -715,7 +715,7 @@ RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_l return texture_owner.make_rid(texture); } -RID RasterizerStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { +RID RendererStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { ERR_FAIL_COND_V(p_data.size() == 0, RID()); Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); if (verr != Image::VALIDATE_3D_OK) { @@ -793,7 +793,7 @@ RID RasterizerStorageRD::texture_3d_create(Image::Format p_format, int p_width, rd_format.depth = texture.depth; rd_format.array_layers = 1; rd_format.mipmaps = texture.mipmaps; - rd_format.type = texture.rd_type; + rd_format.texture_type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { @@ -831,7 +831,7 @@ RID RasterizerStorageRD::texture_3d_create(Image::Format p_format, int p_width, return texture_owner.make_rid(texture); } -RID RasterizerStorageRD::texture_proxy_create(RID p_base) { +RID RendererStorageRD::texture_proxy_create(RID p_base) { Texture *tex = texture_owner.getornull(p_base); ERR_FAIL_COND_V(!tex, RID()); Texture proxy_tex = *tex; @@ -854,7 +854,7 @@ RID RasterizerStorageRD::texture_proxy_create(RID p_base) { return rid; } -void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { +void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { ERR_FAIL_COND(p_image.is_null() || p_image->empty()); Texture *tex = texture_owner.getornull(p_texture); @@ -876,15 +876,15 @@ void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_ RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate); } -void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { +void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { _texture_2d_update(p_texture, p_image, p_layer, true); } -void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { +void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { _texture_2d_update(p_texture, p_image, p_layer, false); } -void RasterizerStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { +void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->type != Texture::TYPE_3D); @@ -921,7 +921,7 @@ void RasterizerStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Imag RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data, true); } -void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { +void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(!tex->is_proxy); @@ -961,7 +961,7 @@ void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { } //these two APIs can be used together or in combination with the others. -RID RasterizerStorageRD::texture_2d_placeholder_create() { +RID RendererStorageRD::texture_2d_placeholder_create() { //this could be better optimized to reuse an existing image , done this way //for now to get it working Ref<Image> image; @@ -977,7 +977,7 @@ RID RasterizerStorageRD::texture_2d_placeholder_create() { return texture_2d_create(image); } -RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredType p_layered_type) { +RID RendererStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredType p_layered_type) { //this could be better optimized to reuse an existing image , done this way //for now to get it working Ref<Image> image; @@ -1003,7 +1003,7 @@ RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayere return texture_2d_layered_create(images, p_layered_type); } -RID RasterizerStorageRD::texture_3d_placeholder_create() { +RID RendererStorageRD::texture_3d_placeholder_create() { //this could be better optimized to reuse an existing image , done this way //for now to get it working Ref<Image> image; @@ -1025,7 +1025,7 @@ RID RasterizerStorageRD::texture_3d_placeholder_create() { return texture_3d_create(Image::FORMAT_RGBA8, 4, 4, 4, false, images); } -Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { +Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!tex, Ref<Image>()); @@ -1053,7 +1053,7 @@ Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { return image; } -Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { +Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!tex, Ref<Image>()); @@ -1070,7 +1070,7 @@ Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) return image; } -Vector<Ref<Image>> RasterizerStorageRD::texture_3d_get(RID p_texture) const { +Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); @@ -1101,7 +1101,7 @@ Vector<Ref<Image>> RasterizerStorageRD::texture_3d_get(RID p_texture) const { return ret; } -void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { +void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy @@ -1150,7 +1150,7 @@ void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { } } -void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { +void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); ERR_FAIL_COND(tex->type != Texture::TYPE_2D); @@ -1158,53 +1158,53 @@ void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, tex->height_2d = p_height; } -void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) { +void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); tex->path = p_path; } -String RasterizerStorageRD::texture_get_path(RID p_texture) const { +String RendererStorageRD::texture_get_path(RID p_texture) const { return String(); } -void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { +void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); tex->detect_3d_callback_ud = p_userdata; tex->detect_3d_callback = p_callback; } -void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { +void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); tex->detect_normal_callback_ud = p_userdata; tex->detect_normal_callback = p_callback; } -void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { +void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.getornull(p_texture); ERR_FAIL_COND(!tex); tex->detect_roughness_callback_ud = p_userdata; tex->detect_roughness_callback = p_callback; } -void RasterizerStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) { +void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) { } -void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { +void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { } -void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { +void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { } -Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) { +Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) { return texture_2d_get_size(p_proxy); } /* CANVAS TEXTURE */ -void RasterizerStorageRD::CanvasTexture::clear_sets() { +void RendererStorageRD::CanvasTexture::clear_sets() { if (cleared_cache) { return; } @@ -1219,15 +1219,15 @@ void RasterizerStorageRD::CanvasTexture::clear_sets() { cleared_cache = true; } -RasterizerStorageRD::CanvasTexture::~CanvasTexture() { +RendererStorageRD::CanvasTexture::~CanvasTexture() { clear_sets(); } -RID RasterizerStorageRD::canvas_texture_create() { +RID RendererStorageRD::canvas_texture_create() { return canvas_texture_owner.make_rid(memnew(CanvasTexture)); } -void RasterizerStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { +void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); switch (p_channel) { case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { @@ -1244,7 +1244,7 @@ void RasterizerStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::C ct->clear_sets(); } -void RasterizerStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { +void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); ct->specular_color.r = p_specular_color.r; ct->specular_color.g = p_specular_color.g; @@ -1253,19 +1253,19 @@ void RasterizerStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_tex ct->clear_sets(); } -void RasterizerStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { +void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); ct->texture_filter = p_filter; ct->clear_sets(); } -void RasterizerStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { +void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture); ct->texture_repeat = p_repeat; ct->clear_sets(); } -bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { +bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { CanvasTexture *ct = nullptr; Texture *t = texture_owner.getornull(p_texture); @@ -1298,7 +1298,7 @@ bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canv Vector<RD::Uniform> uniforms; { //diffuse RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; t = texture_owner.getornull(ct->diffuse); @@ -1313,7 +1313,7 @@ bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canv } { //normal RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; t = texture_owner.getornull(ct->normalmap); @@ -1328,7 +1328,7 @@ bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canv } { //specular RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; t = texture_owner.getornull(ct->specular); @@ -1343,7 +1343,7 @@ bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canv } { //sampler RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 3; u.ids.push_back(sampler_rd_get_default(filter, repeat)); uniforms.push_back(u); @@ -1365,7 +1365,7 @@ bool RasterizerStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canv /* SHADER API */ -RID RasterizerStorageRD::shader_create() { +RID RendererStorageRD::shader_create() { Shader shader; shader.data = nullptr; shader.type = SHADER_TYPE_MAX; @@ -1373,7 +1373,7 @@ RID RasterizerStorageRD::shader_create() { return shader_owner.make_rid(shader); } -void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) { +void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); @@ -1443,13 +1443,13 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) { } } -String RasterizerStorageRD::shader_get_code(RID p_shader) const { +String RendererStorageRD::shader_get_code(RID p_shader) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, String()); return shader->code; } -void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { +void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); if (shader->data) { @@ -1457,7 +1457,7 @@ void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> } } -void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { +void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); @@ -1475,7 +1475,7 @@ void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const S } } -RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { +RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, RID()); if (shader->default_texture_parameter.has(p_name)) { @@ -1485,7 +1485,7 @@ RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const St return RID(); } -Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const { +Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const { Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, Variant()); if (shader->data) { @@ -1494,14 +1494,14 @@ Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const String return Variant(); } -void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) { +void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) { ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); shader_data_request_func[p_shader_type] = p_function; } /* COMMON MATERIAL API */ -RID RasterizerStorageRD::material_create() { +RID RendererStorageRD::material_create() { Material material; material.data = nullptr; material.shader = nullptr; @@ -1519,7 +1519,7 @@ RID RasterizerStorageRD::material_create() { return id; } -void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { +void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { if (material->update_requested) { return; } @@ -1531,7 +1531,7 @@ void RasterizerStorageRD::_material_queue_update(Material *material, bool p_unif material->texture_dirty = material->texture_dirty || p_texture; } -void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) { +void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); @@ -1572,7 +1572,7 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) { _material_queue_update(material, true, true); } -void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { +void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); @@ -1590,7 +1590,7 @@ void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p } } -Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const { +Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, Variant()); if (material->params.has(p_param)) { @@ -1600,7 +1600,7 @@ Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName } } -void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) { +void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); @@ -1616,7 +1616,7 @@ void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_mate material->instance_dependency.instance_notify_changed(false, true); } -void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) { +void RendererStorageRD::material_set_render_priority(RID p_material, int priority) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); material->priority = priority; @@ -1625,7 +1625,7 @@ void RasterizerStorageRD::material_set_render_priority(RID p_material, int prior } } -bool RasterizerStorageRD::material_is_animated(RID p_material) { +bool RendererStorageRD::material_is_animated(RID p_material) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, false); if (material->shader && material->shader->data) { @@ -1638,7 +1638,7 @@ bool RasterizerStorageRD::material_is_animated(RID p_material) { return false; //by default nothing is animated } -bool RasterizerStorageRD::material_casts_shadows(RID p_material) { +bool RendererStorageRD::material_casts_shadows(RID p_material) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, true); if (material->shader && material->shader->data) { @@ -1651,7 +1651,7 @@ bool RasterizerStorageRD::material_casts_shadows(RID p_material) { return true; //by default everything casts shadows } -void RasterizerStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { +void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); if (material->shader && material->shader->data) { @@ -1663,7 +1663,7 @@ void RasterizerStorageRD::material_get_instance_shader_parameters(RID p_material } } -void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) { +void RendererStorageRD::material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); p_instance->update_dependency(&material->instance_dependency); @@ -1672,7 +1672,7 @@ void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerS } } -void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) { +void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) { ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); material_data_request_func[p_shader_type] = p_function; } @@ -2119,7 +2119,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, } } -void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { +void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { bool uses_global_buffer = false; for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) { @@ -2133,7 +2133,7 @@ void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringNa if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { //this is a global variable, get the index to it - RasterizerStorageRD *rs = base_singleton; + RendererStorageRD *rs = base_singleton; GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key()); uint32_t index = 0; @@ -2180,7 +2180,7 @@ void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringNa } if (uses_global_buffer != (global_buffer_E != nullptr)) { - RasterizerStorageRD *rs = base_singleton; + RendererStorageRD *rs = base_singleton; if (uses_global_buffer) { global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self); } else { @@ -2190,16 +2190,16 @@ void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringNa } } -RasterizerStorageRD::MaterialData::~MaterialData() { +RendererStorageRD::MaterialData::~MaterialData() { if (global_buffer_E) { //unregister global buffers - RasterizerStorageRD *rs = base_singleton; + RendererStorageRD *rs = base_singleton; rs->global_variables.materials_using_buffer.erase(global_buffer_E); } if (global_texture_E) { //unregister global textures - RasterizerStorageRD *rs = base_singleton; + RendererStorageRD *rs = base_singleton; for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) { GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key()); @@ -2212,8 +2212,8 @@ RasterizerStorageRD::MaterialData::~MaterialData() { } } -void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { - RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton; +void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { + RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton; #ifdef TOOLS_ENABLED Texture *roughness_detect_texture = nullptr; RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R; @@ -2229,7 +2229,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va RID texture; if (p_texture_uniforms[i].global) { - RasterizerStorageRD *rs = base_singleton; + RendererStorageRD *rs = base_singleton; uses_global_textures = true; @@ -2330,7 +2330,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va { //for textures no longer used, unregister them List<Map<StringName, uint64_t>::Element *> to_delete; - RasterizerStorageRD *rs = base_singleton; + RendererStorageRD *rs = base_singleton; for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) { if (E->get() != global_textures_pass) { @@ -2359,7 +2359,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va } } -void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { +void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { Material *material = material_owner.getornull(p_material); if (material->shader_type != p_shader_type) { return; @@ -2369,7 +2369,7 @@ void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderT } } -void RasterizerStorageRD::_update_queued_materials() { +void RendererStorageRD::_update_queued_materials() { Material *material = material_update_list; while (material) { Material *next = material->update_next; @@ -2388,23 +2388,35 @@ void RasterizerStorageRD::_update_queued_materials() { /* MESH API */ -RID RasterizerStorageRD::mesh_create() { +RID RendererStorageRD::mesh_create() { return mesh_owner.make_rid(Mesh()); } +void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { + ERR_FAIL_COND(p_blend_shape_count < 0); + + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + + ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist + + mesh->blend_shape_count = p_blend_shape_count; +} + /// Returns stride -void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { +void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); //ensure blend shape consistency - ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count); ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size()); #ifdef DEBUG_ENABLED //do a validation, to catch errors first { uint32_t stride = 0; + uint32_t attrib_stride = 0; + uint32_t skin_stride = 0; for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) { if ((p_surface.format & (1 << i))) { @@ -2418,59 +2430,59 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_ } break; case RS::ARRAY_NORMAL: { - if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) { - stride += sizeof(int8_t) * 4; - } else { - stride += sizeof(float) * 4; - } + stride += sizeof(int32_t); } break; case RS::ARRAY_TANGENT: { - if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) { - stride += sizeof(int8_t) * 4; - } else { - stride += sizeof(float) * 4; - } + stride += sizeof(int32_t); } break; case RS::ARRAY_COLOR: { - if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) { - stride += sizeof(int8_t) * 4; - } else { - stride += sizeof(float) * 4; - } - + attrib_stride += sizeof(int16_t) * 4; } break; case RS::ARRAY_TEX_UV: { - if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) { - stride += sizeof(int16_t) * 2; - } else { - stride += sizeof(float) * 2; - } + attrib_stride += sizeof(float) * 2; } break; case RS::ARRAY_TEX_UV2: { - if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) { - stride += sizeof(int16_t) * 2; - } else { - stride += sizeof(float) * 2; - } + attrib_stride += sizeof(float) * 2; } break; - case RS::ARRAY_BONES: { - //assumed weights too - - //unique format, internally 16 bits, exposed as single array for 32 - - stride += sizeof(int32_t) * 4; + case RS::ARRAY_CUSTOM0: + case RS::ARRAY_CUSTOM1: + case RS::ARRAY_CUSTOM2: + case RS::ARRAY_CUSTOM3: { + int idx = i - RS::ARRAY_CUSTOM0; + uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT }; + uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK; + uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 }; + attrib_stride += fmtsize[fmt]; } break; + case RS::ARRAY_WEIGHTS: + case RS::ARRAY_BONES: { + //uses a separate array + bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8); + } break; } } } int expected_size = stride * p_surface.vertex_count; - ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); + ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); + + int bs_expected_size = expected_size * mesh->blend_shape_count; + + ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")"); + + int expected_attrib_size = attrib_stride * p_surface.vertex_count; + ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")"); + + if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) { + expected_size = skin_stride * p_surface.vertex_count; + ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); + } } #endif @@ -2480,9 +2492,25 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_ s->format = p_surface.format; s->primitive = p_surface.primitive; - s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data); + bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0); + + s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage); + s->vertex_buffer_size = p_surface.vertex_data.size(); + + if (p_surface.attribute_data.size()) { + s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data); + } + if (p_surface.skin_data.size()) { + s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage); + s->skin_buffer_size = p_surface.skin_data.size(); + } + s->vertex_count = p_surface.vertex_count; + if (p_surface.format & RS::ARRAY_FORMAT_BONES) { + mesh->has_bone_weights = true; + } + if (p_surface.index_count) { bool is_index_16 = p_surface.vertex_count <= 65536; @@ -2505,16 +2533,44 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_ s->aabb = p_surface.aabb; s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. - for (int i = 0; i < p_surface.blend_shapes.size(); i++) { - if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) { - memdelete(s); - ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()); - } - RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]); - s->blend_shapes.push_back(vertex_buffer); + if (mesh->blend_shape_count > 0) { + s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data); } - mesh->blend_shape_count = p_surface.blend_shapes.size(); + if (use_as_storage) { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(s->vertex_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + if (s->skin_buffer.is_valid()) { + u.ids.push_back(s->skin_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 2; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + if (s->blend_shape_buffer.is_valid()) { + u.ids.push_back(s->blend_shape_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + + s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE); + } if (mesh->surface_count == 0) { mesh->bone_aabbs = p_surface.bone_aabbs; @@ -2532,18 +2588,24 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_ mesh->surfaces[mesh->surface_count] = s; mesh->surface_count++; + for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) { + //update instances + MeshInstance *mi = E->get(); + _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); + } + mesh->instance_dependency.instance_notify_changed(true, true); mesh->material_cache.clear(); } -int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const { +int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, -1); return mesh->blend_shape_count; } -void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { +void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX((int)p_mode, 2); @@ -2551,13 +2613,13 @@ void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMo mesh->blend_shape_mode = p_mode; } -RS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const { +RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); return mesh->blend_shape_mode; } -void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); @@ -2568,7 +2630,7 @@ void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r); } -void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { +void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); @@ -2578,7 +2640,7 @@ void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, R mesh->material_cache.clear(); } -RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { +RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, RID()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); @@ -2586,7 +2648,7 @@ RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) co return mesh->surfaces[p_surface]->material; } -RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const { +RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, RS::SurfaceData()); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData()); @@ -2596,6 +2658,12 @@ RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) RS::SurfaceData sd; sd.format = s.format; sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer); + if (s.attribute_buffer.is_valid()) { + sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer); + } + if (s.skin_buffer.is_valid()) { + sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer); + } sd.vertex_count = s.vertex_count; sd.index_count = s.index_count; sd.primitive = s.primitive; @@ -2613,33 +2681,32 @@ RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) sd.bone_aabbs = s.bone_aabbs; - for (int i = 0; i < s.blend_shapes.size(); i++) { - Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]); - sd.blend_shapes.push_back(bs); + if (s.blend_shape_buffer.is_valid()) { + sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer); } return sd; } -int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const { +int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, 0); return mesh->surface_count; } -void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { +void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); mesh->custom_aabb = p_aabb; } -AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const { +AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } -AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { +AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); @@ -2744,12 +2811,18 @@ AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { return aabb; } -void RasterizerStorageRD::mesh_clear(RID p_mesh) { +void RendererStorageRD::mesh_clear(RID p_mesh) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); for (uint32_t i = 0; i < mesh->surface_count; i++) { Mesh::Surface &s = *mesh->surfaces[i]; RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions + if (s.attribute_buffer.is_valid()) { + RD::get_singleton()->free(s.attribute_buffer); + } + if (s.skin_buffer.is_valid()) { + RD::get_singleton()->free(s.skin_buffer); + } if (s.versions) { memfree(s.versions); //reallocs, so free with memfree. } @@ -2765,12 +2838,8 @@ void RasterizerStorageRD::mesh_clear(RID p_mesh) { memdelete_arr(s.lods); } - for (int32_t j = 0; j < s.blend_shapes.size(); j++) { - RD::get_singleton()->free(s.blend_shapes[j]); - } - - if (s.blend_shape_base_buffer.is_valid()) { - RD::get_singleton()->free(s.blend_shape_base_buffer); + if (s.blend_shape_buffer.is_valid()) { + RD::get_singleton()->free(s.blend_shape_buffer); } memdelete(mesh->surfaces[i]); @@ -2782,22 +2851,231 @@ void RasterizerStorageRD::mesh_clear(RID p_mesh) { mesh->surfaces = nullptr; mesh->surface_count = 0; mesh->material_cache.clear(); + //clear instance data + for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) { + MeshInstance *mi = E->get(); + _mesh_instance_clear(mi); + } mesh->instance_dependency.instance_notify_changed(true, true); + mesh->has_bone_weights = false; +} + +bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, false); + + return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton); +} + +/* MESH INSTANCE */ + +RID RendererStorageRD::mesh_instance_create(RID p_base) { + Mesh *mesh = mesh_owner.getornull(p_base); + ERR_FAIL_COND_V(!mesh, RID()); + + MeshInstance *mi = memnew(MeshInstance); + + mi->mesh = mesh; + + for (uint32_t i = 0; i < mesh->surface_count; i++) { + _mesh_instance_add_surface(mi, mesh, i); + } + + mi->I = mesh->instances.push_back(mi); + + mi->dirty = true; + + return mesh_instance_owner.make_rid(mi); +} +void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { + MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + if (mi->skeleton == p_skeleton) { + return; + } + mi->skeleton = p_skeleton; + mi->skeleton_version = 0; + mi->dirty = true; } -void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) { - uint32_t version = s->version_count; - s->version_count++; - s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); +void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { + MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + ERR_FAIL_COND(!mi); + ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size()); + mi->blend_weights[p_shape] = p_weight; + mi->weights_dirty = true; + //will be eventually updated +} + +void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) { + for (uint32_t i = 0; i < mi->surfaces.size(); i++) { + if (mi->surfaces[i].vertex_buffer.is_valid()) { + RD::get_singleton()->free(mi->surfaces[i].vertex_buffer); + } + if (mi->surfaces[i].versions) { + for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) { + RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array); + } + memfree(mi->surfaces[i].versions); + } + } + mi->surfaces.clear(); + + if (mi->blend_weights_buffer.is_valid()) { + RD::get_singleton()->free(mi->blend_weights_buffer); + } + mi->blend_weights.clear(); + mi->weights_dirty = false; + mi->skeleton_version = 0; +} + +void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) { + if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) { + mi->blend_weights.resize(mesh->blend_shape_count); + for (uint32_t i = 0; i < mi->blend_weights.size(); i++) { + mi->blend_weights[i] = 0; + } + mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array()); + mi->weights_dirty = true; + } + + MeshInstance::Surface s; + if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) { + //surface warrants transform + s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true); + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(s.vertex_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 2; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + if (mi->blend_weights_buffer.is_valid()) { + u.ids.push_back(mi->blend_weights_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE); + } - Mesh::Surface::Version &v = s->versions[version]; + mi->surfaces.push_back(s); + mi->dirty = true; +} +void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) { + MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + + bool needs_update = mi->dirty; + + if (mi->weights_dirty && !mi->weight_update_list.in_list()) { + dirty_mesh_instance_weights.add(&mi->weight_update_list); + needs_update = true; + } + + if (mi->array_update_list.in_list()) { + return; + } + + if (!needs_update && mi->skeleton.is_valid()) { + Skeleton *sk = skeleton_owner.getornull(mi->skeleton); + if (sk && sk->version != mi->skeleton_version) { + needs_update = true; + } + } + + if (needs_update) { + dirty_mesh_instance_arrays.add(&mi->array_update_list); + } +} + +void RendererStorageRD::update_mesh_instances() { + while (dirty_mesh_instance_weights.first()) { + MeshInstance *mi = dirty_mesh_instance_weights.first()->self(); + + if (mi->blend_weights_buffer.is_valid()) { + RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr(), true); + } + dirty_mesh_instance_weights.remove(&mi->weight_update_list); + mi->weights_dirty = false; + } + if (dirty_mesh_instance_arrays.first() == nullptr) { + return; //nothing to do + } + + //process skeletons and blend shapes + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + while (dirty_mesh_instance_arrays.first()) { + MeshInstance *mi = dirty_mesh_instance_arrays.first()->self(); + + Skeleton *sk = skeleton_owner.getornull(mi->skeleton); + + for (uint32_t i = 0; i < mi->surfaces.size(); i++) { + if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) { + continue; + } + + bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES; + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]); + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE); + if (sk && sk->uniform_set_mi.is_valid()) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON); + } else { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON); + } + + SkeletonShader::PushConstant push_constant; + + push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL; + push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT; + push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES); + push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0; + + push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count; + push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4; + push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4; + push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2; + + push_constant.blend_shape_count = mi->mesh->blend_shape_count; + push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED; + push_constant.pad0 = 0; + push_constant.pad1 = 0; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant)); + + //dispatch without barrier, so all is done at the same time + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1, 64, 1, 1); + } + + mi->dirty = false; + if (sk) { + mi->skeleton_version = sk->version; + } + dirty_mesh_instance_arrays.remove(&mi->array_update_list); + } + + RD::get_singleton()->compute_list_end(); +} + +void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) { Vector<RD::VertexAttribute> attributes; Vector<RID> buffers; uint32_t stride = 0; + uint32_t attribute_stride = 0; + uint32_t skin_stride = 0; - for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) { + for (int i = 0; i < RS::ARRAY_INDEX; i++) { RD::VertexAttribute vd; RID buffer; vd.location = i; @@ -2805,6 +3083,7 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su if (!(s->format & (1 << i))) { // Not supplied by surface, use default value buffer = mesh_default_rd_buffers[i]; + vd.stride = 0; switch (i) { case RS::ARRAY_VERTEX: { vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; @@ -2827,20 +3106,31 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su case RS::ARRAY_TEX_UV2: { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; } break; + case RS::ARRAY_CUSTOM0: + case RS::ARRAY_CUSTOM1: + case RS::ARRAY_CUSTOM2: + case RS::ARRAY_CUSTOM3: { + //assumed weights too + vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + } break; case RS::ARRAY_BONES: { //assumed weights too vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; } break; + case RS::ARRAY_WEIGHTS: { + //assumed weights too + vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; + } break; } } else { //Supplied, use it - vd.offset = stride; - vd.stride = 1; //mark that it needs a stride set - buffer = s->vertex_buffer; + vd.stride = 1; //mark that it needs a stride set (default uses 0) switch (i) { case RS::ARRAY_VERTEX: { + vd.offset = stride; + if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) { vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; stride += sizeof(float) * 2; @@ -2849,71 +3139,92 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su stride += sizeof(float) * 3; } + if (mis) { + buffer = mis->vertex_buffer; + } else { + buffer = s->vertex_buffer; + } + } break; case RS::ARRAY_NORMAL: { - if (s->format & RS::ARRAY_COMPRESS_NORMAL) { - vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; - stride += sizeof(int8_t) * 4; + vd.offset = stride; + + vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32; + + stride += sizeof(uint32_t); + if (mis) { + buffer = mis->vertex_buffer; } else { - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - stride += sizeof(float) * 4; + buffer = s->vertex_buffer; } - } break; case RS::ARRAY_TANGENT: { - if (s->format & RS::ARRAY_COMPRESS_TANGENT) { - vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; - stride += sizeof(int8_t) * 4; + vd.offset = stride; + + vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32; + stride += sizeof(uint32_t); + if (mis) { + buffer = mis->vertex_buffer; } else { - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - stride += sizeof(float) * 4; + buffer = s->vertex_buffer; } - } break; case RS::ARRAY_COLOR: { - if (s->format & RS::ARRAY_COMPRESS_COLOR) { - vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - stride += sizeof(int8_t) * 4; - } else { - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - stride += sizeof(float) * 4; - } + vd.offset = attribute_stride; + vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + attribute_stride += sizeof(int16_t) * 4; + buffer = s->attribute_buffer; } break; case RS::ARRAY_TEX_UV: { - if (s->format & RS::ARRAY_COMPRESS_TEX_UV) { - vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; - stride += sizeof(int16_t) * 2; - } else { - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - stride += sizeof(float) * 2; - } + vd.offset = attribute_stride; + + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + attribute_stride += sizeof(float) * 2; + buffer = s->attribute_buffer; } break; case RS::ARRAY_TEX_UV2: { - if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) { - vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; - stride += sizeof(int16_t) * 2; - } else { - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - stride += sizeof(float) * 2; - } + vd.offset = attribute_stride; + vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; + attribute_stride += sizeof(float) * 2; + buffer = s->attribute_buffer; + } break; + case RS::ARRAY_CUSTOM0: + case RS::ARRAY_CUSTOM1: + case RS::ARRAY_CUSTOM2: + case RS::ARRAY_CUSTOM3: { + vd.offset = attribute_stride; + + int idx = i - RS::ARRAY_CUSTOM0; + uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT }; + uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK; + uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 }; + RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT }; + vd.format = fmtrd[fmt]; + attribute_stride += fmtsize[fmt]; + buffer = s->attribute_buffer; } break; case RS::ARRAY_BONES: { - //assumed weights too - - //unique format, internally 16 bits, exposed as single array for 32 + vd.offset = skin_stride; - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - stride += sizeof(int32_t) * 4; + vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT; + skin_stride += sizeof(int16_t) * 4; + buffer = s->skin_buffer; + } break; + case RS::ARRAY_WEIGHTS: { + vd.offset = skin_stride; + vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM; + skin_stride += sizeof(int16_t) * 4; + buffer = s->skin_buffer; } break; } } if (!(p_input_mask & (1 << i))) { - continue; // Shader does not need this, skip it + continue; // Shader does not need this, skip it (but computing stride was important anyway) } attributes.push_back(vd); @@ -2922,8 +3233,17 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su //update final stride for (int i = 0; i < attributes.size(); i++) { - if (attributes[i].stride == 1) { + if (attributes[i].stride == 0) { + continue; //default location + } + int loc = attributes[i].location; + + if (loc < RS::ARRAY_COLOR) { attributes.write[i].stride = stride; + } else if (loc < RS::ARRAY_BONES) { + attributes.write[i].stride = attribute_stride; + } else { + attributes.write[i].stride = skin_stride; } } @@ -2934,11 +3254,11 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su ////////////////// MULTIMESH -RID RasterizerStorageRD::multimesh_create() { +RID RendererStorageRD::multimesh_create() { return multimesh_owner.make_rid(MultiMesh()); } -void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { +void RendererStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); @@ -2978,13 +3298,13 @@ void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, R } } -int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const { +int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, 0); return multimesh->instances; } -void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { +void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); if (multimesh->mesh == p_mesh) { @@ -3014,7 +3334,7 @@ void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { #define MULTIMESH_DIRTY_REGION_SIZE 512 -void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { +void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { if (multimesh->data_cache.size() > 0) { return; //already local } @@ -3043,7 +3363,7 @@ void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { multimesh->data_cache_used_dirty_regions = 0; } -void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) { +void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) { uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE; #ifdef DEBUG_ENABLED uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; @@ -3065,7 +3385,7 @@ void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_inde } } -void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) { +void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) { if (p_data) { uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; @@ -3088,7 +3408,7 @@ void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p } } -void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) { +void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) { ERR_FAIL_COND(multimesh->mesh.is_null()); AABB aabb; AABB mesh_aabb = mesh_get_aabb(multimesh->mesh); @@ -3130,7 +3450,7 @@ void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const multimesh->aabb = aabb; } -void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { +void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); @@ -3160,7 +3480,7 @@ void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int _multimesh_mark_dirty(multimesh, p_index, true); } -void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { +void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); @@ -3186,7 +3506,7 @@ void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, i _multimesh_mark_dirty(multimesh, p_index, true); } -void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { +void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); @@ -3208,7 +3528,7 @@ void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_in _multimesh_mark_dirty(multimesh, p_index, false); } -void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { +void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); @@ -3230,14 +3550,14 @@ void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, in _multimesh_mark_dirty(multimesh, p_index, false); } -RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const { +RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, RID()); return multimesh->mesh; } -Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { +Transform RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, Transform()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform()); @@ -3268,7 +3588,7 @@ Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, return t; } -Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { +Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, Transform2D()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); @@ -3293,7 +3613,7 @@ Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multi return t; } -Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const { +Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); @@ -3316,7 +3636,7 @@ Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_i return c; } -Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { +Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); @@ -3339,7 +3659,7 @@ Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, i return c; } -void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { +void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); @@ -3372,7 +3692,7 @@ void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<flo } } -Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { +Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, Vector<float>()); if (multimesh->buffer.is_null()) { @@ -3395,7 +3715,7 @@ Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { } } -void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { +void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); @@ -3411,22 +3731,22 @@ void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p multimesh->visible_instances = p_visible; } -int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { +int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, 0); return multimesh->visible_instances; } -AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const { +AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND_V(!multimesh, AABB()); if (multimesh->aabb_dirty) { - const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes(); + const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes(); } return multimesh->aabb; } -void RasterizerStorageRD::_update_dirty_multimeshes() { +void RendererStorageRD::_update_dirty_multimeshes() { while (multimesh_dirty_list) { MultiMesh *multimesh = multimesh_dirty_list; @@ -3481,25 +3801,25 @@ void RasterizerStorageRD::_update_dirty_multimeshes() { /* PARTICLES */ -RID RasterizerStorageRD::particles_create() { +RID RendererStorageRD::particles_create() { return particles_owner.make_rid(Particles()); } -void RasterizerStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { +void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->emitting = p_emitting; } -bool RasterizerStorageRD::particles_get_emitting(RID p_particles) { +bool RendererStorageRD::particles_get_emitting(RID p_particles) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, false); return particles->emitting; } -void RasterizerStorageRD::_particles_free_data(Particles *particles) { +void RendererStorageRD::_particles_free_data(Particles *particles) { if (!particles->particle_buffer.is_valid()) { return; } @@ -3526,7 +3846,7 @@ void RasterizerStorageRD::_particles_free_data(Particles *particles) { } } -void RasterizerStorageRD::particles_set_amount(RID p_particles, int p_amount) { +void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -3549,14 +3869,14 @@ void RasterizerStorageRD::particles_set_amount(RID p_particles, int p_amount) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(particles->particle_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.ids.push_back(particles->particle_instance_buffer); uniforms.push_back(u); @@ -3572,111 +3892,111 @@ void RasterizerStorageRD::particles_set_amount(RID p_particles, int p_amount) { particles->clear = true; } -void RasterizerStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { +void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->lifetime = p_lifetime; } -void RasterizerStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { +void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->one_shot = p_one_shot; } -void RasterizerStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) { +void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->pre_process_time = p_time; } -void RasterizerStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { +void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->explosiveness = p_ratio; } -void RasterizerStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) { +void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->randomness = p_ratio; } -void RasterizerStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { +void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; particles->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { +void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->speed_scale = p_scale; } -void RasterizerStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { +void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->use_local_coords = p_enable; } -void RasterizerStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { +void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->fixed_fps = p_fps; } -void RasterizerStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { +void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->fractional_delta = p_enable; } -void RasterizerStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) { +void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->collision_base_size = p_size; } -void RasterizerStorageRD::particles_set_process_material(RID p_particles, RID p_material) { +void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->process_material = p_material; } -void RasterizerStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { +void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->draw_order = p_order; } -void RasterizerStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { +void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->draw_passes.resize(p_passes); } -void RasterizerStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { +void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); particles->draw_passes.write[p_pass] = p_mesh; } -void RasterizerStorageRD::particles_restart(RID p_particles) { +void RendererStorageRD::particles_restart(RID p_particles) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->restart_request = true; } -void RasterizerStorageRD::_particles_allocate_emission_buffer(Particles *particles) { +void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) { ERR_FAIL_COND(particles->emission_buffer != nullptr); particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); @@ -3693,7 +4013,7 @@ void RasterizerStorageRD::_particles_allocate_emission_buffer(Particles *particl } } -void RasterizerStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { +void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(p_particles == p_subemitter_particles); @@ -3706,7 +4026,7 @@ void RasterizerStorageRD::particles_set_subemitter(RID p_particles, RID p_subemi } } -void RasterizerStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { +void RendererStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(particles->amount == 0); @@ -3749,7 +4069,7 @@ void RasterizerStorageRD::particles_emit(RID p_particles, const Transform &p_tra } } -void RasterizerStorageRD::particles_request_process(RID p_particles) { +void RendererStorageRD::particles_request_process(RID p_particles) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -3760,7 +4080,7 @@ void RasterizerStorageRD::particles_request_process(RID p_particles) { } } -AABB RasterizerStorageRD::particles_get_current_aabb(RID p_particles) { +AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, AABB()); @@ -3804,28 +4124,28 @@ AABB RasterizerStorageRD::particles_get_current_aabb(RID p_particles) { return aabb; } -AABB RasterizerStorageRD::particles_get_aabb(RID p_particles) const { +AABB RendererStorageRD::particles_get_aabb(RID p_particles) const { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, AABB()); return particles->custom_aabb; } -void RasterizerStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { +void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->emission_transform = p_transform; } -int RasterizerStorageRD::particles_get_draw_passes(RID p_particles) const { +int RendererStorageRD::particles_get_draw_passes(RID p_particles) const { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, 0); return particles->draw_passes.size(); } -RID RasterizerStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { +RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, RID()); ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); @@ -3833,36 +4153,40 @@ RID RasterizerStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pas return particles->draw_passes[p_pass]; } -void RasterizerStorageRD::particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) { +void RendererStorageRD::particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) { + RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); + Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_PARTICLES_COLLISION); + ERR_FAIL_COND(instance->base_type != RS::INSTANCE_PARTICLES_COLLISION); - particles->collisions.insert(p_instance); + particles->collisions.insert(instance); } -void RasterizerStorageRD::particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) { +void RendererStorageRD::particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) { + RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); + Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->collisions.erase(p_instance); + particles->collisions.erase(instance); } -void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_delta) { +void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) { if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(p_particles->frame_params_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(p_particles->particle_buffer); uniforms.push_back(u); @@ -3870,7 +4194,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; if (p_particles->emission_storage_buffer.is_valid()) { u.ids.push_back(p_particles->emission_storage_buffer); @@ -3881,7 +4205,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); if (sub_emitter) { @@ -3918,7 +4242,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del p_particles->phase = new_phase; - frame_params.time = RasterizerRD::singleton->get_total_time(); + frame_params.time = RendererCompositorRD::singleton->get_total_time(); frame_params.delta = p_delta * p_particles->speed_scale; frame_params.random_seed = p_particles->random_seed; frame_params.explosiveness = p_particles->explosiveness; @@ -3946,7 +4270,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del to_particles = p_particles->emission_transform.affine_inverse(); } uint32_t collision_3d_textures_used = 0; - for (const Set<RasterizerScene::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) { + for (const Set<RendererSceneRender::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) { ParticlesCollision *pc = particles_collision_owner.getornull(E->get()->base); Transform to_collider = E->get()->transform; if (p_particles->use_local_coords) { @@ -4088,7 +4412,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { RID rd_tex; @@ -4108,7 +4432,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; if (collision_heightmap_texture.is_valid()) { u.ids.push_back(collision_heightmap_texture); @@ -4188,7 +4512,7 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del RD::get_singleton()->compute_list_end(); } -void RasterizerStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) { +void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -4209,7 +4533,7 @@ void RasterizerStorageRD::particles_set_view_axis(RID p_particles, const Vector3 { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(particles->particles_sort_buffer); uniforms.push_back(u); @@ -4254,7 +4578,7 @@ void RasterizerStorageRD::particles_set_view_axis(RID p_particles, const Vector3 RD::get_singleton()->compute_list_end(); } -void RasterizerStorageRD::update_particles() { +void RendererStorageRD::update_particles() { while (particle_update_list) { //use transform feedback to process particles @@ -4289,7 +4613,7 @@ void RasterizerStorageRD::update_particles() { particles->inactive = false; particles->inactive_time = 0; } else { - particles->inactive_time += particles->speed_scale * RasterizerRD::singleton->get_frame_delta_time(); + particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time(); if (particles->inactive_time > particles->lifetime * 1.2) { particles->inactive = true; continue; @@ -4323,7 +4647,7 @@ void RasterizerStorageRD::update_particles() { frame_time = 1.0 / particles->fixed_fps; decr = frame_time; } - float delta = RasterizerRD::singleton->get_frame_delta_time(); + float delta = RendererCompositorRD::singleton->get_frame_delta_time(); if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 delta = 0.1; } else if (delta <= 0.0) { //unlikely but.. @@ -4342,7 +4666,7 @@ void RasterizerStorageRD::update_particles() { if (zero_time_scale) _particles_process(particles, 0.0); else - _particles_process(particles, RasterizerRD::singleton->get_frame_delta_time()); + _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time()); } //copy particles to instance buffer @@ -4365,7 +4689,7 @@ void RasterizerStorageRD::update_particles() { } } -bool RasterizerStorageRD::particles_is_inactive(RID p_particles) const { +bool RendererStorageRD::particles_is_inactive(RID p_particles) const { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, false); return !particles->emitting && particles->inactive; @@ -4373,7 +4697,7 @@ bool RasterizerStorageRD::particles_is_inactive(RID p_particles) const { /* SKY SHADER */ -void RasterizerStorageRD::ParticlesShaderData::set_code(const String &p_code) { +void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { //compile code = p_code; @@ -4421,7 +4745,7 @@ void RasterizerStorageRD::ParticlesShaderData::set_code(const String &p_code) { valid = true; } -void RasterizerStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { +void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { if (!p_texture.is_valid()) { default_texture_params.erase(p_name); } else { @@ -4429,7 +4753,7 @@ void RasterizerStorageRD::ParticlesShaderData::set_default_texture_param(const S } } -void RasterizerStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { +void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { @@ -4451,13 +4775,13 @@ void RasterizerStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> } } -void RasterizerStorageRD::ParticlesShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { +void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - RasterizerStorage::InstanceShaderParam p; + RendererStorage::InstanceShaderParam p; p.info = ShaderLanguage::uniform_to_property_info(E->get()); p.info.name = E->key(); //supply name p.index = E->get().instance_index; @@ -4466,7 +4790,7 @@ void RasterizerStorageRD::ParticlesShaderData::get_instance_param_list(List<Rast } } -bool RasterizerStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { +bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } @@ -4474,15 +4798,15 @@ bool RasterizerStorageRD::ParticlesShaderData::is_param_texture(const StringName return uniforms[p_param].texture_order >= 0; } -bool RasterizerStorageRD::ParticlesShaderData::is_animated() const { +bool RendererStorageRD::ParticlesShaderData::is_animated() const { return false; } -bool RasterizerStorageRD::ParticlesShaderData::casts_shadows() const { +bool RendererStorageRD::ParticlesShaderData::casts_shadows() const { return false; } -Variant RasterizerStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { +Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; @@ -4491,23 +4815,23 @@ Variant RasterizerStorageRD::ParticlesShaderData::get_default_parameter(const St return Variant(); } -RasterizerStorageRD::ParticlesShaderData::ParticlesShaderData() { +RendererStorageRD::ParticlesShaderData::ParticlesShaderData() { valid = false; } -RasterizerStorageRD::ParticlesShaderData::~ParticlesShaderData() { +RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() { //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { base_singleton->particles_shader.shader.version_free(version); } } -RasterizerStorageRD::ShaderData *RasterizerStorageRD::_create_particles_shader_func() { +RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() { ParticlesShaderData *shader_data = memnew(ParticlesShaderData); return shader_data; } -void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { +void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { uniform_set_updated = true; if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { @@ -4568,7 +4892,7 @@ void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<Str { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -4577,7 +4901,7 @@ void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<Str const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -4587,7 +4911,7 @@ void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<Str uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); } -RasterizerStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { +RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { RD::get_singleton()->free(uniform_set); } @@ -4597,7 +4921,7 @@ RasterizerStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { } } -RasterizerStorageRD::MaterialData *RasterizerStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { +RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); material_data->shader_data = p_shader; material_data->last_frame = false; @@ -4608,11 +4932,11 @@ RasterizerStorageRD::MaterialData *RasterizerStorageRD::_create_particles_materi /* PARTICLES COLLISION API */ -RID RasterizerStorageRD::particles_collision_create() { +RID RendererStorageRD::particles_collision_create() { return particles_collision_owner.make_rid(ParticlesCollision()); } -RID RasterizerStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { +RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, RID()); ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); @@ -4633,7 +4957,7 @@ RID RasterizerStorageRD::particles_collision_get_heightfield_framebuffer(RID p_p tf.format = RD::DATA_FORMAT_D32_SFLOAT; tf.width = size.x; tf.height = size.y; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -4647,7 +4971,7 @@ RID RasterizerStorageRD::particles_collision_get_heightfield_framebuffer(RID p_p return particles_collision->heightfield_fb; } -void RasterizerStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { +void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); @@ -4663,13 +4987,13 @@ void RasterizerStorageRD::particles_collision_set_collision_type(RID p_particles particles_collision->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { +void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->cull_mask = p_cull_mask; } -void RasterizerStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) { +void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); @@ -4677,7 +5001,7 @@ void RasterizerStorageRD::particles_collision_set_sphere_radius(RID p_particles_ particles_collision->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { +void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); @@ -4685,41 +5009,41 @@ void RasterizerStorageRD::particles_collision_set_box_extents(RID p_particles_co particles_collision->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) { +void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_strength = p_strength; } -void RasterizerStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) { +void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_directionality = p_directionality; } -void RasterizerStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) { +void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->attractor_attenuation = p_curve; } -void RasterizerStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { +void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->field_texture = p_texture; } -void RasterizerStorageRD::particles_collision_height_field_update(RID p_particles_collision) { +void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); particles_collision->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { +void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); @@ -4735,7 +5059,7 @@ void RasterizerStorageRD::particles_collision_set_height_field_resolution(RID p_ } } -AABB RasterizerStorageRD::particles_collision_get_aabb(RID p_particles_collision) const { +AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, AABB()); @@ -4758,13 +5082,13 @@ AABB RasterizerStorageRD::particles_collision_get_aabb(RID p_particles_collision return AABB(); } -Vector3 RasterizerStorageRD::particles_collision_get_extents(RID p_particles_collision) const { +Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const { const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, Vector3()); return particles_collision->extents; } -bool RasterizerStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const { +bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const { const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND_V(!particles_collision, false); return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; @@ -4772,11 +5096,11 @@ bool RasterizerStorageRD::particles_collision_is_heightfield(RID p_particles_col /* SKELETON API */ -RID RasterizerStorageRD::skeleton_create() { +RID RendererStorageRD::skeleton_create() { return skeleton_owner.make_rid(Skeleton()); } -void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) { +void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) { if (!skeleton->dirty) { skeleton->dirty = true; skeleton->dirty_list = skeleton_dirty_list; @@ -4784,7 +5108,7 @@ void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) { } } -void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { +void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); ERR_FAIL_COND(p_bones < 0); @@ -4801,6 +5125,7 @@ void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_ RD::get_singleton()->free(skeleton->buffer); skeleton->buffer = RID(); skeleton->data.resize(0); + skeleton->uniform_set_mi = RID(); } if (skeleton->size) { @@ -4809,17 +5134,29 @@ void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_ zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float)); _skeleton_make_dirty(skeleton); + + { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(skeleton->buffer); + uniforms.push_back(u); + } + skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); + } } } -int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const { +int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, 0); return skeleton->size; } -void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { +void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); @@ -4844,7 +5181,7 @@ void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone _skeleton_make_dirty(skeleton); } -Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { +Transform RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform()); @@ -4871,7 +5208,7 @@ Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p return t; } -void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { +void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); @@ -4892,7 +5229,7 @@ void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_b _skeleton_make_dirty(skeleton); } -Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { +Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform2D()); @@ -4912,7 +5249,7 @@ Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, return t; } -void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { +void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton->use_2d); @@ -4920,7 +5257,7 @@ void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const T skeleton->base_transform_2d = p_base_transform; } -void RasterizerStorageRD::_update_dirty_skeletons() { +void RendererStorageRD::_update_dirty_skeletons() { while (skeleton_dirty_list) { Skeleton *skeleton = skeleton_dirty_list; @@ -4931,6 +5268,7 @@ void RasterizerStorageRD::_update_dirty_skeletons() { skeleton_dirty_list = skeleton->dirty_list; skeleton->instance_dependency.instance_notify_changed(true, false); + skeleton->version++; skeleton->dirty = false; skeleton->dirty_list = nullptr; @@ -4941,7 +5279,7 @@ void RasterizerStorageRD::_update_dirty_skeletons() { /* LIGHT */ -RID RasterizerStorageRD::light_create(RS::LightType p_type) { +RID RendererStorageRD::light_create(RS::LightType p_type) { Light light; light.type = p_type; @@ -4965,14 +5303,14 @@ RID RasterizerStorageRD::light_create(RS::LightType p_type) { return light_owner.make_rid(light); } -void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) { +void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); light->color = p_color; } -void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { +void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); @@ -4997,7 +5335,7 @@ void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, f light->param[p_param] = p_value; } -void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) { +void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); light->shadow = p_enabled; @@ -5006,13 +5344,13 @@ void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) { light->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { +void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); light->shadow_color = p_color; } -void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) { +void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5031,14 +5369,14 @@ void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) { } } -void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) { +void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); light->negative = p_enable; } -void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { +void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5048,7 +5386,7 @@ void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { +void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5058,7 +5396,7 @@ void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_e light->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { +void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5068,7 +5406,7 @@ void RasterizerStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_b light->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { +void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5078,7 +5416,7 @@ void RasterizerStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_ca light->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { +void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5088,14 +5426,14 @@ void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniS light->instance_dependency.instance_notify_changed(true, false); } -RS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) { +RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); return light->omni_shadow_mode; } -void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { +void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5104,7 +5442,7 @@ void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Lig light->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { +void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); @@ -5113,70 +5451,70 @@ void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p light->instance_dependency.instance_notify_changed(true, false); } -bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const { +bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, false); return light->directional_blend_splits; } -void RasterizerStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) { +void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); light->directional_sky_only = p_sky_only; } -bool RasterizerStorageRD::light_directional_is_sky_only(RID p_light) const { +bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, false); return light->directional_sky_only; } -RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) { +RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); return light->directional_shadow_mode; } -void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) { +void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); light->directional_range_mode = p_range_mode; } -RS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const { +RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); return light->directional_range_mode; } -uint32_t RasterizerStorageRD::light_get_max_sdfgi_cascade(RID p_light) { +uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, 0); return light->max_sdfgi_cascade; } -RS::LightBakeMode RasterizerStorageRD::light_get_bake_mode(RID p_light) { +RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED); return light->bake_mode; } -uint64_t RasterizerStorageRD::light_get_version(RID p_light) const { +uint64_t RendererStorageRD::light_get_version(RID p_light) const { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, 0); return light->version; } -AABB RasterizerStorageRD::light_get_aabb(RID p_light) const { +AABB RendererStorageRD::light_get_aabb(RID p_light) const { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, AABB()); @@ -5200,11 +5538,11 @@ AABB RasterizerStorageRD::light_get_aabb(RID p_light) const { /* REFLECTION PROBE */ -RID RasterizerStorageRD::reflection_probe_create() { +RID RendererStorageRD::reflection_probe_create() { return reflection_probe_owner.make_rid(ReflectionProbe()); } -void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { +void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5212,35 +5550,35 @@ void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Refl reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { +void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->intensity = p_intensity; } -void RasterizerStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { +void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_mode = p_mode; } -void RasterizerStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { +void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color = p_color; } -void RasterizerStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { +void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->ambient_color_energy = p_energy; } -void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { +void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5249,7 +5587,7 @@ void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { +void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5260,7 +5598,7 @@ void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { +void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5268,7 +5606,7 @@ void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { +void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5276,14 +5614,14 @@ void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_e reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { +void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); reflection_probe->box_projection = p_enable; } -void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { +void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5291,7 +5629,7 @@ void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { +void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); @@ -5299,7 +5637,7 @@ void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p reflection_probe->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { +void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); ERR_FAIL_COND(p_resolution < 32); @@ -5307,7 +5645,7 @@ void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_res reflection_probe->resolution = p_resolution; } -AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const { +AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, AABB()); @@ -5318,107 +5656,107 @@ AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const { return aabb; } -RS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const { +RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); return reflection_probe->update_mode; } -uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { +uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->cull_mask; } -Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const { +Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->extents; } -Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { +Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); return reflection_probe->origin_offset; } -bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const { +bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->enable_shadows; } -float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { +float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->max_distance; } -int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const { +int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->resolution; } -float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const { +float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->intensity; } -bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const { +bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->interior; } -bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const { +bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, false); return reflection_probe->box_projection; } -RS::ReflectionProbeAmbientMode RasterizerStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const { +RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED); return reflection_probe->ambient_mode; } -Color RasterizerStorageRD::reflection_probe_get_ambient_color(RID p_probe) const { +Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, Color()); return reflection_probe->ambient_color; } -float RasterizerStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const { +float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND_V(!reflection_probe, 0); return reflection_probe->ambient_color_energy; } -RID RasterizerStorageRD::decal_create() { +RID RendererStorageRD::decal_create() { return decal_owner.make_rid(Decal()); } -void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) { +void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->extents = p_extents; decal->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { +void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); @@ -5442,32 +5780,32 @@ void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type decal->instance_dependency.instance_notify_changed(false, true); } -void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { +void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->emission_energy = p_energy; } -void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) { +void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->albedo_mix = p_mix; } -void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) { +void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->modulate = p_modulate; } -void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { +void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->cull_mask = p_layers; decal->instance_dependency.instance_notify_changed(true, false); } -void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { +void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->distance_fade = p_enabled; @@ -5475,31 +5813,31 @@ void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, f decal->distance_fade_length = p_length; } -void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) { +void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->upper_fade = p_above; decal->lower_fade = p_below; } -void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) { +void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->normal_fade = p_fade; } -AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const { +AABB RendererStorageRD::decal_get_aabb(RID p_decal) const { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND_V(!decal, AABB()); return AABB(-decal->extents, decal->extents * 2.0); } -RID RasterizerStorageRD::gi_probe_create() { +RID RendererStorageRD::gi_probe_create() { return gi_probe_owner.make_rid(GIProbe()); } -void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { +void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -5542,7 +5880,7 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t tf.width = gi_probe->octree_size.x; tf.height = gi_probe->octree_size.y; tf.depth = gi_probe->octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; Vector<Vector<uint8_t>> s; s.push_back(p_distance_field); @@ -5571,21 +5909,21 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(gi_probe->octree_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.ids.push_back(gi_probe->data_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.ids.push_back(shared_tex); uniforms.push_back(u); @@ -5624,20 +5962,20 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t gi_probe->instance_dependency.instance_notify_changed(true, false); } -AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { +AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, AABB()); return gi_probe->bounds; } -Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { +Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, Vector3i()); return gi_probe->octree_size; } -Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { +Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); @@ -5647,7 +5985,7 @@ Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) c return Vector<uint8_t>(); } -Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { +Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); @@ -5657,7 +5995,7 @@ Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) con return Vector<uint8_t>(); } -Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { +Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); @@ -5667,21 +6005,21 @@ Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) return Vector<uint8_t>(); } -Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { +Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, Vector<int>()); return gi_probe->level_counts; } -Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { +Transform RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, Transform()); return gi_probe->to_cell_xform; } -void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) { +void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -5689,14 +6027,14 @@ void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_ran gi_probe->version++; } -float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->dynamic_range; } -void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) { +void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -5704,98 +6042,98 @@ void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range gi_probe->version++; } -float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->propagation; } -void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) { +void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->energy = p_energy; } -float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->energy; } -void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { +void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->ao = p_ao; } -float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->ao; } -void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) { +void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->ao_size = p_strength; } -float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->ao_size; } -void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { +void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->bias = p_bias; } -float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->bias; } -void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) { +void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->normal_bias = p_normal_bias; } -float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->normal_bias; } -void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) { +void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->anisotropy_strength = p_strength; } -float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const { +float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->anisotropy_strength; } -void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) { +void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); gi_probe->interior = p_enable; } -void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) { +void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -5803,43 +6141,43 @@ void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_en gi_probe->version++; } -bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const { +bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, false); return gi_probe->use_two_bounces; } -bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const { +bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->interior; } -uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) { +uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->version; } -uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) { +uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, 0); return gi_probe->data_version; } -RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const { +RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, RID()); return gi_probe->octree_buffer; } -RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const { +RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, RID()); return gi_probe->data_buffer; } -RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { +RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND_V(!gi_probe, RID()); @@ -5848,11 +6186,11 @@ RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { /* LIGHTMAP API */ -RID RasterizerStorageRD::lightmap_create() { +RID RendererStorageRD::lightmap_create() { return lightmap_owner.make_rid(Lightmap()); } -void RasterizerStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { +void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND(!lm); @@ -5900,19 +6238,19 @@ void RasterizerStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, boo } } -void RasterizerStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { +void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND(!lm); lm->bounds = p_bounds; } -void RasterizerStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { +void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND(!lm); lm->interior = p_interior; } -void RasterizerStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { +void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND(!lm); @@ -5928,36 +6266,36 @@ void RasterizerStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const lm->tetrahedra = p_tetrahedra; } -PackedVector3Array RasterizerStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const { +PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND_V(!lm, PackedVector3Array()); return lm->points; } -PackedColorArray RasterizerStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const { +PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND_V(!lm, PackedColorArray()); return lm->point_sh; } -PackedInt32Array RasterizerStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { +PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->tetrahedra; } -PackedInt32Array RasterizerStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { +PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND_V(!lm, PackedInt32Array()); return lm->bsp_tree; } -void RasterizerStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) { +void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) { lightmap_probe_capture_update_speed = p_speed; } -void RasterizerStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { +void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND(!lm); @@ -6007,13 +6345,13 @@ void RasterizerStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p } } -bool RasterizerStorageRD::lightmap_is_interior(RID p_lightmap) const { +bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND_V(!lm, false); return lm->interior; } -AABB RasterizerStorageRD::lightmap_get_aabb(RID p_lightmap) const { +AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const { const Lightmap *lm = lightmap_owner.getornull(p_lightmap); ERR_FAIL_COND_V(!lm, AABB()); return lm->bounds; @@ -6021,7 +6359,7 @@ AABB RasterizerStorageRD::lightmap_get_aabb(RID p_lightmap) const { /* RENDER TARGET API */ -void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) { +void RendererStorageRD::_clear_render_target(RenderTarget *rt) { //free in reverse dependency order if (rt->framebuffer.is_valid()) { RD::get_singleton()->free(rt->framebuffer); @@ -6049,7 +6387,7 @@ void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) { rt->color = RID(); } -void RasterizerStorageRD::_update_render_target(RenderTarget *rt) { +void RendererStorageRD::_update_render_target(RenderTarget *rt) { if (rt->texture.is_null()) { //create a placeholder until updated rt->texture = texture_2d_placeholder_create(); @@ -6076,7 +6414,7 @@ void RasterizerStorageRD::_update_render_target(RenderTarget *rt) { rd_format.depth = 1; rd_format.array_layers = 1; rd_format.mipmaps = 1; - rd_format.type = RD::TEXTURE_TYPE_2D; + rd_format.texture_type = RD::TEXTURE_TYPE_2D; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; rd_format.shareable_formats.push_back(rt->color_format); @@ -6137,7 +6475,7 @@ void RasterizerStorageRD::_update_render_target(RenderTarget *rt) { } } -void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { +void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { ERR_FAIL_COND(rt->backbuffer.is_valid()); uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); @@ -6145,7 +6483,7 @@ void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { tf.format = rt->color_format; tf.width = rt->size.width; tf.height = rt->size.height; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.mipmaps = mipmaps_required; @@ -6185,7 +6523,7 @@ void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { } } -RID RasterizerStorageRD::render_target_create() { +RID RendererStorageRD::render_target_create() { RenderTarget render_target; render_target.was_used = false; @@ -6198,11 +6536,11 @@ RID RasterizerStorageRD::render_target_create() { return render_target_owner.make_rid(render_target); } -void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) { +void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) { //unused for this render target } -void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) { +void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->size.x = p_width; @@ -6210,63 +6548,63 @@ void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_widt _update_render_target(rt); } -RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) { +RID RendererStorageRD::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->texture; } -void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { +void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { } -void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { +void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->flags[p_flag] = p_value; _update_render_target(rt); } -bool RasterizerStorageRD::render_target_was_used(RID p_render_target) { +bool RendererStorageRD::render_target_was_used(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->was_used; } -void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) { +void RendererStorageRD::render_target_set_as_unused(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->was_used = false; } -Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) { +Size2 RendererStorageRD::render_target_get_size(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, Size2()); return rt->size; } -RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { +RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->framebuffer; } -RID RasterizerStorageRD::render_target_get_rd_texture(RID p_render_target) { +RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->color; } -RID RasterizerStorageRD::render_target_get_rd_backbuffer(RID p_render_target) { +RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->backbuffer; } -RID RasterizerStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { +RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); @@ -6277,32 +6615,32 @@ RID RasterizerStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_rende return rt->backbuffer_fb; } -void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { +void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = true; rt->clear_color = p_clear_color; } -bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) { +bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->clear_requested; } -Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) { +Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, Color()); return rt->clear_color; } -void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) { +void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = false; } -void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) { +void RendererStorageRD::render_target_do_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (!rt->clear_requested) { @@ -6315,7 +6653,7 @@ void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) { rt->clear_requested = false; } -void RasterizerStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { +void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { @@ -6328,7 +6666,7 @@ void RasterizerStorageRD::render_target_set_sdf_size_and_scale(RID p_render_targ _render_target_clear_sdf(rt); } -Rect2i RasterizerStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const { +Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const { Size2i margin; int scale; switch (rt->sdf_oversize) { @@ -6357,14 +6695,14 @@ Rect2i RasterizerStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) return r; } -Rect2i RasterizerStorageRD::render_target_get_sdf_rect(RID p_render_target) const { +Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const { const RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, Rect2i()); return _render_target_get_sdf_rect(rt); } -RID RasterizerStorageRD::render_target_get_sdf_texture(RID p_render_target) { +RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (rt->sdf_buffer_read.is_null()) { @@ -6374,7 +6712,7 @@ RID RasterizerStorageRD::render_target_get_sdf_texture(RID p_render_target) { tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; Vector<uint8_t> pv; pv.resize(16 * 4); @@ -6387,7 +6725,7 @@ RID RasterizerStorageRD::render_target_get_sdf_texture(RID p_render_target) { return rt->sdf_buffer_read; } -void RasterizerStorageRD::_render_target_allocate_sdf(RenderTarget *rt) { +void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) { ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid()); if (rt->sdf_buffer_read.is_valid()) { RD::get_singleton()->free(rt->sdf_buffer_read); @@ -6401,7 +6739,7 @@ void RasterizerStorageRD::_render_target_allocate_sdf(RenderTarget *rt) { tformat.width = size.width; tformat.height = size.height; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView()); @@ -6448,28 +6786,28 @@ void RasterizerStorageRD::_render_target_allocate_sdf(RenderTarget *rt) { Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(rt->sdf_buffer_write); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(rt->sdf_buffer_read); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.ids.push_back(rt->sdf_buffer_process[0]); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; u.ids.push_back(rt->sdf_buffer_process[1]); uniforms.push_back(u); @@ -6481,7 +6819,7 @@ void RasterizerStorageRD::_render_target_allocate_sdf(RenderTarget *rt) { } } -void RasterizerStorageRD::_render_target_clear_sdf(RenderTarget *rt) { +void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) { if (rt->sdf_buffer_read.is_valid()) { RD::get_singleton()->free(rt->sdf_buffer_read); rt->sdf_buffer_read = RID(); @@ -6499,7 +6837,7 @@ void RasterizerStorageRD::_render_target_clear_sdf(RenderTarget *rt) { } } -RID RasterizerStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) { +RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); @@ -6509,7 +6847,7 @@ RID RasterizerStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) return rt->sdf_buffer_write_fb; } -void RasterizerStorageRD::render_target_sdf_process(RID p_render_target) { +void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null()); @@ -6584,7 +6922,7 @@ void RasterizerStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_end(); } -void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { +void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { @@ -6624,7 +6962,7 @@ void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, } } -void RasterizerStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { +void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { @@ -6645,7 +6983,7 @@ void RasterizerStorageRD::render_target_clear_back_buffer(RID p_render_target, c effects.set_color(rt->backbuffer_mipmap0, p_color, region, true); } -void RasterizerStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { +void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); if (!rt->backbuffer.is_valid()) { @@ -6677,29 +7015,29 @@ void RasterizerStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_tar } } -RID RasterizerStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) { +RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->framebuffer_uniform_set; } -RID RasterizerStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) { +RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); return rt->backbuffer_uniform_set; } -void RasterizerStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { +void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->framebuffer_uniform_set = p_uniform_set; } -void RasterizerStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { +void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); rt->backbuffer_uniform_set = p_uniform_set; } -void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { +void RendererStorageRD::base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) { if (mesh_owner.owns(p_base)) { Mesh *mesh = mesh_owner.getornull(p_base); p_instance->update_dependency(&mesh->instance_dependency); @@ -6733,14 +7071,14 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } } -void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { +void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); p_instance->update_dependency(&skeleton->instance_dependency); } -RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { +RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { if (mesh_owner.owns(p_rid)) { return RS::INSTANCE_MESH; } @@ -6772,7 +7110,7 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { return RS::INSTANCE_NONE; } -void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { +void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { if (!decal_atlas.textures.has(p_texture)) { DecalAtlas::Texture t; t.users = 1; @@ -6788,7 +7126,7 @@ void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panor } } -void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { +void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); ERR_FAIL_COND(!t); t->users--; @@ -6802,15 +7140,15 @@ void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_ } } -RID RasterizerStorageRD::decal_atlas_get_texture() const { +RID RendererStorageRD::decal_atlas_get_texture() const { return decal_atlas.texture; } -RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const { +RID RendererStorageRD::decal_atlas_get_texture_srgb() const { return decal_atlas.texture_srgb; } -void RasterizerStorageRD::_update_decal_atlas() { +void RendererStorageRD::_update_decal_atlas() { if (!decal_atlas.dirty) { return; //nothing to do } @@ -6937,7 +7275,7 @@ void RasterizerStorageRD::_update_decal_atlas() { tformat.width = decal_atlas.size.width; tformat.height = decal_atlas.size.height; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; tformat.mipmaps = decal_atlas.mipmaps; tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); @@ -7002,7 +7340,7 @@ void RasterizerStorageRD::_update_decal_atlas() { } } -int32_t RasterizerStorageRD::_global_variable_allocate(uint32_t p_elements) { +int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) { int32_t idx = 0; while (idx + p_elements <= global_variables.buffer_size) { if (global_variables.buffer_usage[idx].elements == 0) { @@ -7028,7 +7366,7 @@ int32_t RasterizerStorageRD::_global_variable_allocate(uint32_t p_elements) { return -1; } -void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) { +void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: { GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; @@ -7305,7 +7643,7 @@ void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS:: } } -void RasterizerStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) { +void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) { int32_t prev_chunk = -1; for (int32_t i = 0; i < p_elements; i++) { @@ -7321,7 +7659,7 @@ void RasterizerStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, in } } -void RasterizerStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { +void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { ERR_FAIL_COND(global_variables.variables.has(p_name)); GlobalVariables::Variable gv; gv.type = p_type; @@ -7359,7 +7697,7 @@ void RasterizerStorageRD::global_variable_add(const StringName &p_name, RS::Glob global_variables.variables[p_name] = gv; } -void RasterizerStorageRD::global_variable_remove(const StringName &p_name) { +void RendererStorageRD::global_variable_remove(const StringName &p_name) { if (!global_variables.variables.has(p_name)) { return; } @@ -7375,7 +7713,7 @@ void RasterizerStorageRD::global_variable_remove(const StringName &p_name) { global_variables.variables.erase(p_name); } -Vector<StringName> RasterizerStorageRD::global_variable_get_list() const { +Vector<StringName> RendererStorageRD::global_variable_get_list() const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance."); } @@ -7389,7 +7727,7 @@ Vector<StringName> RasterizerStorageRD::global_variable_get_list() const { return names; } -void RasterizerStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) { +void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND(!global_variables.variables.has(p_name)); GlobalVariables::Variable &gv = global_variables.variables[p_name]; gv.value = p_value; @@ -7409,7 +7747,7 @@ void RasterizerStorageRD::global_variable_set(const StringName &p_name, const Va } } -void RasterizerStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) { +void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) { if (!global_variables.variables.has(p_name)) { return; //variable may not exist } @@ -7437,7 +7775,7 @@ void RasterizerStorageRD::global_variable_set_override(const StringName &p_name, } } -Variant RasterizerStorageRD::global_variable_get(const StringName &p_name) const { +Variant RendererStorageRD::global_variable_get(const StringName &p_name) const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance."); } @@ -7449,7 +7787,7 @@ Variant RasterizerStorageRD::global_variable_get(const StringName &p_name) const return global_variables.variables[p_name].value; } -RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type_internal(const StringName &p_name) const { +RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const { if (!global_variables.variables.has(p_name)) { return RS::GLOBAL_VAR_TYPE_MAX; } @@ -7457,7 +7795,7 @@ RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type_internal(co return global_variables.variables[p_name].type; } -RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type(const StringName &p_name) const { +RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance."); } @@ -7465,7 +7803,7 @@ RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type(const Strin return global_variable_get_type_internal(p_name); } -void RasterizerStorageRD::global_variables_load_settings(bool p_load_textures) { +void RendererStorageRD::global_variables_load_settings(bool p_load_textures) { List<PropertyInfo> settings; ProjectSettings::get_singleton()->get_property_list(&settings); @@ -7546,15 +7884,15 @@ void RasterizerStorageRD::global_variables_load_settings(bool p_load_textures) { } } -void RasterizerStorageRD::global_variables_clear() { +void RendererStorageRD::global_variables_clear() { global_variables.variables.clear(); //not right but for now enough } -RID RasterizerStorageRD::global_variables_get_storage_buffer() const { +RID RendererStorageRD::global_variables_get_storage_buffer() const { return global_variables.buffer; } -int32_t RasterizerStorageRD::global_variables_instance_allocate(RID p_instance) { +int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) { ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1); int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); global_variables.instance_buffer_pos[p_instance] = pos; //save anyway @@ -7563,7 +7901,7 @@ int32_t RasterizerStorageRD::global_variables_instance_allocate(RID p_instance) return pos; } -void RasterizerStorageRD::global_variables_instance_free(RID p_instance) { +void RendererStorageRD::global_variables_instance_free(RID p_instance) { ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance)); int32_t pos = global_variables.instance_buffer_pos[p_instance]; if (pos >= 0) { @@ -7572,7 +7910,7 @@ void RasterizerStorageRD::global_variables_instance_free(RID p_instance) { global_variables.instance_buffer_pos.erase(p_instance); } -void RasterizerStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { +void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { if (!global_variables.instance_buffer_pos.has(p_instance)) { return; //just not allocated, ignore } @@ -7615,7 +7953,7 @@ void RasterizerStorageRD::global_variables_instance_update(RID p_instance, int p _global_variable_mark_buffer_dirty(pos, 1); } -void RasterizerStorageRD::_update_global_variables() { +void RendererStorageRD::_update_global_variables() { if (global_variables.buffer_dirty_region_count > 0) { uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE; if (total_regions / global_variables.buffer_dirty_region_count <= 4) { @@ -7665,7 +8003,7 @@ void RasterizerStorageRD::_update_global_variables() { } } -void RasterizerStorageRD::update_dirty_resources() { +void RendererStorageRD::update_dirty_resources() { _update_global_variables(); //must do before materials, so it can queue them for update _update_queued_materials(); _update_dirty_multimeshes(); @@ -7673,7 +8011,7 @@ void RasterizerStorageRD::update_dirty_resources() { _update_decal_atlas(); } -bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { +bool RendererStorageRD::has_os_feature(const String &p_feature) const { if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } @@ -7697,7 +8035,7 @@ bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { return false; } -bool RasterizerStorageRD::free(RID p_rid) { +bool RendererStorageRD::free(RID p_rid) { if (texture_owner.owns(p_rid)) { Texture *t = texture_owner.getornull(p_rid); @@ -7764,7 +8102,18 @@ bool RasterizerStorageRD::free(RID p_rid) { mesh_clear(p_rid); Mesh *mesh = mesh_owner.getornull(p_rid); mesh->instance_dependency.instance_notify_deleted(p_rid); + if (mesh->instances.size()) { + ERR_PRINT("deleting mesh with active instances"); + } mesh_owner.free(p_rid); + } else if (mesh_instance_owner.owns(p_rid)) { + MeshInstance *mi = mesh_instance_owner.getornull(p_rid); + _mesh_instance_clear(mi); + mi->mesh->instances.erase(mi->I); + mi->I = nullptr; + mesh_instance_owner.free(p_rid); + memdelete(mi); + } else if (multimesh_owner.owns(p_rid)) { _update_dirty_multimeshes(); multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); @@ -7840,41 +8189,41 @@ bool RasterizerStorageRD::free(RID p_rid) { return true; } -RasterizerEffectsRD *RasterizerStorageRD::get_effects() { +EffectsRD *RendererStorageRD::get_effects() { return &effects; } -void RasterizerStorageRD::capture_timestamps_begin() { +void RendererStorageRD::capture_timestamps_begin() { RD::get_singleton()->capture_timestamp("Frame Begin", false); } -void RasterizerStorageRD::capture_timestamp(const String &p_name) { +void RendererStorageRD::capture_timestamp(const String &p_name) { RD::get_singleton()->capture_timestamp(p_name, true); } -uint32_t RasterizerStorageRD::get_captured_timestamps_count() const { +uint32_t RendererStorageRD::get_captured_timestamps_count() const { return RD::get_singleton()->get_captured_timestamps_count(); } -uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const { +uint64_t RendererStorageRD::get_captured_timestamps_frame() const { return RD::get_singleton()->get_captured_timestamps_frame(); } -uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const { +uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index); } -uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const { +uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index); } -String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const { +String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_name(p_index); } -RasterizerStorageRD *RasterizerStorageRD::base_singleton = nullptr; +RendererStorageRD *RendererStorageRD::base_singleton = nullptr; -RasterizerStorageRD::RasterizerStorageRD() { +RendererStorageRD::RendererStorageRD() { base_singleton = this; for (int i = 0; i < SHADER_TYPE_MAX; i++) { @@ -7900,7 +8249,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; Vector<uint8_t> pv; pv.resize(16 * 4); @@ -7992,7 +8341,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; Vector<uint8_t> pv; pv.resize(16 * 4); @@ -8020,7 +8369,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_CUBE; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE; Vector<uint8_t> pv; pv.resize(16 * 4); @@ -8048,7 +8397,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_CUBE; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE; Vector<uint8_t> pv; pv.resize(16 * 4); @@ -8076,7 +8425,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.height = 4; tformat.depth = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_3D; + tformat.texture_type = RD::TEXTURE_TYPE_3D; Vector<uint8_t> pv; pv.resize(64 * 4); @@ -8102,7 +8451,7 @@ RasterizerStorageRD::RasterizerStorageRD() { tformat.height = 4; tformat.array_layers = 1; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_2D_ARRAY; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; Vector<uint8_t> pv; pv.resize(16 * 4); @@ -8263,6 +8612,19 @@ RasterizerStorageRD::RasterizerStorageRD() { mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); } + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + buffer.resize(sizeof(float) * 4); + { + uint8_t *w = buffer.ptrw(); + float *fptr = (float *)w; + fptr[0] = 0.0; + fptr[1] = 0.0; + fptr[2] = 0.0; + fptr[3] = 0.0; + } + mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); + } + { //bones buffer.resize(sizeof(uint32_t) * 4); { @@ -8325,8 +8687,8 @@ RasterizerStorageRD::RasterizerStorageRD() { particles_modes.push_back(""); particles_shader.shader.initialize(particles_modes, String()); } - shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); - material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); + shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); + material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); { ShaderCompilerRD::DefaultIdentifierActions actions; @@ -8387,14 +8749,14 @@ RasterizerStorageRD::RasterizerStorageRD() { particles_shader.default_material = material_create(); material_set_shader(particles_shader.default_material, particles_shader.default_shader); - ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RasterizerStorageRD::SHADER_TYPE_PARTICLES); + ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES); particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 1; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -8415,7 +8777,7 @@ RasterizerStorageRD::RasterizerStorageRD() { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.ids.push_back(global_variables_get_storage_buffer()); uniforms.push_back(u); @@ -8458,9 +8820,33 @@ RasterizerStorageRD::RasterizerStorageRD() { rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i)); } } + { + Vector<String> skeleton_modes; + skeleton_modes.push_back("\n#define MODE_2D\n"); + skeleton_modes.push_back(""); + + skeleton_shader.shader.initialize(skeleton_modes); + skeleton_shader.version = skeleton_shader.shader.version_create(); + for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) { + skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i); + skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]); + } + + { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(default_rd_storage_buffer); + uniforms.push_back(u); + } + skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); + } + } } -RasterizerStorageRD::~RasterizerStorageRD() { +RendererStorageRD::~RendererStorageRD() { memdelete_arr(global_variables.buffer_values); memdelete_arr(global_variables.buffer_usage); memdelete_arr(global_variables.buffer_dirty_regions); @@ -8485,6 +8871,9 @@ RasterizerStorageRD::~RasterizerStorageRD() { giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); + rt_sdf.shader.version_free(rt_sdf.shader_version); + + skeleton_shader.shader.version_free(skeleton_shader.version); RenderingServer::get_singleton()->free(particles_shader.default_material); RenderingServer::get_singleton()->free(particles_shader.default_shader); diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 42dd0616b0..ee4cf6da1a 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_storage_rd.h */ +/* renderer_storage_rd.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,20 +28,23 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_STORAGE_RD_H -#define RASTERIZER_STORAGE_RD_H +#ifndef RENDERING_SERVER_STORAGE_RD_H +#define RENDERING_SERVER_STORAGE_RD_H +#include "core/templates/list.h" +#include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" -#include "servers/rendering/rasterizer.h" -#include "servers/rendering/rasterizer_rd/rasterizer_effects_rd.h" -#include "servers/rendering/rasterizer_rd/shader_compiler_rd.h" -#include "servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/particles.glsl.gen.h" -#include "servers/rendering/rasterizer_rd/shaders/particles_copy.glsl.gen.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/effects_rd.h" +#include "servers/rendering/renderer_rd/shader_compiler_rd.h" +#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" +#include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" - -class RasterizerStorageRD : public RasterizerStorage { +class RendererStorageRD : public RendererStorage { public: static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) { p_array[0] = p_mtx.basis.elements[0][0]; @@ -139,7 +142,7 @@ public: virtual ~MaterialData(); private: - friend class RasterizerStorageRD; + friend class RendererStorageRD; RID self; List<RID>::Element *global_buffer_E = nullptr; List<RID>::Element *global_texture_E = nullptr; @@ -170,6 +173,10 @@ public: DEFAULT_RD_BUFFER_COLOR, DEFAULT_RD_BUFFER_TEX_UV, DEFAULT_RD_BUFFER_TEX_UV2, + DEFAULT_RD_BUFFER_CUSTOM0, + DEFAULT_RD_BUFFER_CUSTOM1, + DEFAULT_RD_BUFFER_CUSTOM2, + DEFAULT_RD_BUFFER_CUSTOM3, DEFAULT_RD_BUFFER_BONES, DEFAULT_RD_BUFFER_WEIGHTS, DEFAULT_RD_BUFFER_MAX, @@ -360,7 +367,7 @@ private: Map<StringName, Variant> params; int32_t priority; RID next_pass; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; @@ -372,13 +379,19 @@ private: /* Mesh */ + struct MeshInstance; + struct Mesh { struct Surface { RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS; uint32_t format = 0; RID vertex_buffer; + RID attribute_buffer; + RID skin_buffer; uint32_t vertex_count = 0; + uint32_t vertex_buffer_size = 0; + uint32_t skin_buffer_size = 0; // A different pipeline needs to be allocated // depending on the inputs available in the @@ -414,8 +427,7 @@ private: Vector<AABB> bone_aabbs; - Vector<RID> blend_shapes; - RID blend_shape_base_buffer; //source buffer goes here when using blend shapes, and main one is uncompressed + RID blend_shape_buffer; RID material; @@ -427,6 +439,8 @@ private: uint32_t particles_render_index = 0; uint64_t particles_render_pass = 0; + + RID uniform_set; }; uint32_t blend_shape_count = 0; @@ -437,17 +451,90 @@ private: Vector<AABB> bone_aabbs; + bool has_bone_weights = false; + AABB aabb; AABB custom_aabb; Vector<RID> material_cache; - RasterizerScene::InstanceDependency instance_dependency; + List<MeshInstance *> instances; + + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<Mesh> mesh_owner; - void _mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask); + struct MeshInstance { + Mesh *mesh; + RID skeleton; + struct Surface { + RID vertex_buffer; + RID uniform_set; + + Mesh::Surface::Version *versions = nullptr; //allocated on demand + uint32_t version_count = 0; + }; + LocalVector<Surface> surfaces; + LocalVector<float> blend_weights; + + RID blend_weights_buffer; + List<MeshInstance *>::Element *I = nullptr; //used to erase itself + uint64_t skeleton_version = 0; + bool dirty = false; + bool weights_dirty = false; + SelfList<MeshInstance> weight_update_list; + SelfList<MeshInstance> array_update_list; + MeshInstance() : + weight_update_list(this), array_update_list(this) {} + }; + + void _mesh_instance_clear(MeshInstance *mi); + void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface); + + mutable RID_PtrOwner<MeshInstance> mesh_instance_owner; + + SelfList<MeshInstance>::List dirty_mesh_instance_weights; + SelfList<MeshInstance>::List dirty_mesh_instance_arrays; + + struct SkeletonShader { + struct PushConstant { + uint32_t has_normal; + uint32_t has_tangent; + uint32_t has_skeleton; + uint32_t has_blend_shape; + + uint32_t vertex_count; + uint32_t vertex_stride; + uint32_t skin_stride; + uint32_t skin_weight_offset; + + uint32_t blend_shape_count; + uint32_t normalized_blend_shapes; + uint32_t pad0; + uint32_t pad1; + }; + + enum { + UNIFORM_SET_INSTANCE = 0, + UNIFORM_SET_SURFACE = 1, + UNIFORM_SET_SKELETON = 2, + }; + enum { + SHADER_MODE_2D, + SHADER_MODE_3D, + SHADER_MODE_MAX + }; + + SkeletonShaderRD shader; + RID version; + RID version_shader[SHADER_MODE_MAX]; + RID pipeline[SHADER_MODE_MAX]; + + RID default_skeleton_uniform_set; + } skeleton_shader; + + void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr); RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX]; @@ -476,7 +563,7 @@ private: bool dirty = false; MultiMesh *dirty_list = nullptr; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<MultiMesh> multimesh_owner; @@ -647,7 +734,7 @@ private: ParticleEmissionBuffer *emission_buffer = nullptr; RID emission_storage_buffer; - Set<RasterizerScene::InstanceBase *> collisions; + Set<RendererSceneRender::InstanceBase *> collisions; Particles() : inactive(true), @@ -674,7 +761,7 @@ private: clear(true) { } - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; ParticlesFrameParams frame_params; }; @@ -729,7 +816,7 @@ private: bool valid; RID version; - //RenderPipelineVertexFormatCacheRD pipelines[SKY_VERSION_MAX]; + //PipelineCacheRD pipelines[SKY_VERSION_MAX]; Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; @@ -747,7 +834,7 @@ private: virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture); virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; @@ -757,7 +844,7 @@ private: }; ShaderData *_create_particles_shader_func(); - static RasterizerStorageRD::ShaderData *_create_particles_shader_funcs() { + static RendererStorageRD::ShaderData *_create_particles_shader_funcs() { return base_singleton->_create_particles_shader_func(); } @@ -777,7 +864,7 @@ private: }; MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader); - static RasterizerStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) { + static RendererStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) { return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader)); } @@ -802,7 +889,7 @@ private: RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<ParticlesCollision> particles_collision_owner; @@ -820,8 +907,11 @@ private: Transform2D base_transform_2d; RID uniform_set_3d; + RID uniform_set_mi; - RasterizerScene::InstanceDependency instance_dependency; + uint64_t version = 1; + + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<Skeleton> skeleton_owner; @@ -853,7 +943,7 @@ private: bool directional_sky_only = false; uint64_t version = 0; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<Light> light_owner; @@ -875,7 +965,7 @@ private: bool enable_shadows = false; uint32_t cull_mask = (1 << 20) - 1; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<ReflectionProbe> reflection_probe_owner; @@ -896,7 +986,7 @@ private: float distance_fade_length = 1; float normal_fade = 0.0; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; mutable RID_Owner<Decal> decal_owner; @@ -934,7 +1024,7 @@ private: uint32_t version = 1; uint32_t data_version = 1; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; GiprobeSdfShaderRD giprobe_sdf_shader; @@ -963,7 +1053,7 @@ private: int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; }; - RasterizerScene::InstanceDependency instance_dependency; + RendererStorage::InstanceDependency instance_dependency; }; bool using_lightmap_array; //high end uses this @@ -1124,7 +1214,7 @@ private: void _update_global_variables(); /* EFFECTS */ - RasterizerEffectsRD effects; + EffectsRD effects; public: /* TEXTURE API */ @@ -1256,7 +1346,7 @@ public: void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters); - void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance); + void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance); void material_force_update_textures(RID p_material, ShaderType p_shader_type); void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); @@ -1274,6 +1364,8 @@ public: virtual RID mesh_create(); + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count); + /// Return stride virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface); @@ -1298,6 +1390,16 @@ public: virtual void mesh_clear(RID p_mesh); + virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton); + + /* MESH INSTANCE */ + + virtual RID mesh_instance_create(RID p_base); + virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton); + virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight); + virtual void mesh_instance_check_for_update(RID p_mesh_instance); + virtual void update_mesh_instances(); + _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, nullptr); @@ -1347,9 +1449,11 @@ public: return; } - uint32_t version = s->version_count; //gets added at the end + uint32_t version = s->version_count; + s->version_count++; + s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); - _mesh_surface_generate_version_for_input_mask(s, p_input_mask); + _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask); r_vertex_format = s->versions[version].vertex_format; r_vertex_array_rd = s->versions[version].vertex_array; @@ -1357,6 +1461,44 @@ public: s->version_lock.unlock(); } + _FORCE_INLINE_ void mesh_instance_surface_get_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RID &r_index_array_rd, RD::VertexFormatID &r_vertex_format) { + MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance); + ERR_FAIL_COND(!mi); + Mesh *mesh = mi->mesh; + ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); + + MeshInstance::Surface *mis = &mi->surfaces[p_surface_index]; + Mesh::Surface *s = mesh->surfaces[p_surface_index]; + + r_index_array_rd = s->index_array; + + s->version_lock.lock(); + + //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way + + for (uint32_t i = 0; i < mis->version_count; i++) { + if (mis->versions[i].input_mask != p_input_mask) { + continue; + } + //we have this version, hooray + r_vertex_format = mis->versions[i].vertex_format; + r_vertex_array_rd = mis->versions[i].vertex_array; + s->version_lock.unlock(); + return; + } + + uint32_t version = mis->version_count; + mis->version_count++; + mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count); + + _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis); + + r_vertex_format = mis->versions[version].vertex_format; + r_vertex_array_rd = mis->versions[version].vertex_array; + + s->version_lock.unlock(); + } + _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) { ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID()); return mesh_default_rd_buffers[p_buffer]; @@ -1457,7 +1599,7 @@ public: if (!multimesh->uniform_set_3d.is_valid()) { Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(multimesh->buffer); uniforms.push_back(u); @@ -1505,7 +1647,7 @@ public: if (!skeleton->uniform_set_3d.is_valid()) { Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(skeleton->buffer); uniforms.push_back(u); @@ -1655,8 +1797,8 @@ public: Color reflection_probe_get_ambient_color(RID p_probe) const; float reflection_probe_get_ambient_color_energy(RID p_probe) const; - void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); - void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); + void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance); + void skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance); /* DECAL API */ @@ -1894,7 +2036,7 @@ public: { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(particles->particle_instance_buffer); uniforms.push_back(u); @@ -1906,8 +2048,8 @@ public: return particles->particles_transforms_buffer_uniform_set; } - virtual void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance); - virtual void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance); + virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance); + virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance); /* PARTICLES COLLISION */ @@ -2016,12 +2158,12 @@ public: RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; } - static RasterizerStorageRD *base_singleton; + static RendererStorageRD *base_singleton; - RasterizerEffectsRD *get_effects(); + EffectsRD *get_effects(); - RasterizerStorageRD(); - ~RasterizerStorageRD(); + RendererStorageRD(); + ~RendererStorageRD(); }; #endif // RASTERIZER_STORAGE_RD_H diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index df5513435a..2c1d2a84fd 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -32,7 +32,7 @@ #include "core/config/project_settings.h" #include "core/os/os.h" -#include "rasterizer_storage_rd.h" +#include "renderer_storage_rd.h" #include "servers/rendering_server.h" #define SL ShaderLanguage @@ -1238,7 +1238,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &p_type) { - RS::GlobalVariableType gvt = ((RasterizerStorageRD *)(RasterizerStorage::base_singleton))->global_variable_get_type_internal(p_type); + RS::GlobalVariableType gvt = ((RendererStorageRD *)(RendererStorage::base_singleton))->global_variable_get_type_internal(p_type); return RS::global_variable_type_get_shader_datatype(gvt); } diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 694f8fff91..694f8fff91 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h diff --git a/servers/rendering/rasterizer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 865a1e1bbe..41126218ae 100644 --- a/servers/rendering/rasterizer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -31,7 +31,7 @@ #include "shader_rd.h" #include "core/string/string_builder.h" -#include "rasterizer_rd.h" +#include "renderer_compositor_rd.h" #include "servers/rendering/rendering_device.h" void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) { @@ -199,6 +199,10 @@ void ShaderRD::_clear_version(Version *p_version) { } void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { + if (!variants_enabled[p_variant]) { + return; //variant is disabled, return + } + Vector<RD::ShaderStageData> stages; String error; @@ -356,7 +360,7 @@ void ShaderRD::_compile_version(Version *p_version) { p_version->variants = memnew_arr(RID, variant_defines.size()); #if 1 - RasterizerRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); + RendererCompositorRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); #else for (int i = 0; i < variant_defines.size(); i++) { _compile_variant(i, p_version); @@ -365,6 +369,9 @@ void ShaderRD::_compile_version(Version *p_version) { bool all_valid = true; for (int i = 0; i < variant_defines.size(); i++) { + if (!variants_enabled[i]) { + continue; //disabled + } if (p_version->variants[i].is_null()) { all_valid = false; break; @@ -374,6 +381,9 @@ void ShaderRD::_compile_version(Version *p_version) { if (!all_valid) { //clear versions if they exist for (int i = 0; i < variant_defines.size(); i++) { + if (!variants_enabled[i]) { + continue; //disabled + } if (!p_version->variants[i].is_null()) { RD::get_singleton()->free(p_version->variants[i]); } @@ -454,12 +464,26 @@ bool ShaderRD::version_free(RID p_version) { return true; } +void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) { + ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist + ERR_FAIL_INDEX(p_variant, variants_enabled.size()); + variants_enabled.write[p_variant] = p_enabled; +} + +bool ShaderRD::is_variant_enabled(int p_variant) const { + ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false); + return variants_enabled[p_variant]; +} + void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) { ERR_FAIL_COND(variant_defines.size()); ERR_FAIL_COND(p_variant_defines.size() == 0); + general_defines = p_general_defines.utf8(); + for (int i = 0; i < p_variant_defines.size(); i++) { variant_defines.push_back(p_variant_defines[i].utf8()); + variants_enabled.push_back(true); } } diff --git a/servers/rendering/rasterizer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 0c379db6f2..05e07d3cf3 100644 --- a/servers/rendering/rasterizer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -46,6 +46,7 @@ class ShaderRD { //versions CharString general_defines; Vector<CharString> variant_defines; + Vector<bool> variants_enabled; struct Version { CharString uniforms; @@ -109,6 +110,7 @@ public: _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); + ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); Version *version = version_owner.getornull(p_version); ERR_FAIL_COND_V(!version, RID()); @@ -128,6 +130,9 @@ public: bool version_free(RID p_version); + void set_variant_enabled(int p_variant, bool p_enabled); + bool is_variant_enabled(int p_variant) const; + void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); virtual ~ShaderRD(); }; diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 4cddf0f685..cb62882deb 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_high_end.glsl") + env.RD_GLSL("scene_forward.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") env.RD_GLSL("cube_to_dp.glsl") @@ -41,3 +41,4 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("particles.glsl") env.RD_GLSL("particles_copy.glsl") env.RD_GLSL("sort.glsl") + env.RD_GLSL("skeleton.glsl") diff --git a/servers/rendering/rasterizer_rd/shaders/bokeh_dof.glsl b/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl index 63f086a83d..63f086a83d 100644 --- a/servers/rendering/rasterizer_rd/shaders/bokeh_dof.glsl +++ b/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 51d7193a03..7808e7ed52 100644 --- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -9,7 +9,8 @@ layout(location = 0) in vec2 vertex_attrib; layout(location = 3) in vec4 color_attrib; layout(location = 4) in vec2 uv_attrib; -layout(location = 6) in uvec4 bones_attrib; +layout(location = 10) in uvec4 bone_attrib; +layout(location = 11) in vec4 weight_attrib; #endif @@ -61,6 +62,7 @@ void main() { color = vec4(unpackHalf2x16(draw_data.colors[4]), unpackHalf2x16(draw_data.colors[5])); } uvec4 bones = uvec4(0, 0, 0, 0); + vec4 bone_weights = vec4(0.0); #elif defined(USE_ATTRIBUTES) @@ -68,7 +70,8 @@ void main() { vec4 color = color_attrib; vec2 uv = uv_attrib; - uvec4 bones = bones_attrib; + uvec4 bones = bone_attrib; + vec4 bone_weights = weight_attrib; #else vec2 vertex_base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl index 5c25235c58..5c25235c58 100644 --- a/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl index 302ad03b41..302ad03b41 100644 --- a/servers/rendering/rasterizer_rd/shaders/canvas_sdf.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl index cf7678ea31..cf7678ea31 100644 --- a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl b/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl index e723468dd8..e723468dd8 100644 --- a/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl index cdd35dfb3f..cdd35dfb3f 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/copy.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl index 9751e13b4e..9751e13b4e 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl +++ b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl index 54d67db6c6..54d67db6c6 100644 --- a/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl +++ b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/cubemap_downsampler.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl index 7f269b7af3..7f269b7af3 100644 --- a/servers/rendering/rasterizer_rd/shaders/cubemap_downsampler.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl b/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl index 987545fb76..987545fb76 100644 --- a/servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl index 5cbb00baa4..5cbb00baa4 100644 --- a/servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl index 8011dadc72..8011dadc72 100644 --- a/servers/rendering/rasterizer_rd/shaders/gi.glsl +++ b/servers/rendering/renderer_rd/shaders/gi.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl index ea4237a45e..ea4237a45e 100644 --- a/servers/rendering/rasterizer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl index 515cc35507..515cc35507 100644 --- a/servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl index 5b3dec0ee7..5b3dec0ee7 100644 --- a/servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/giprobe_write.glsl b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl index 9c794f1bcc..9c794f1bcc 100644 --- a/servers/rendering/rasterizer_rd/shaders/giprobe_write.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl b/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl index 8a11c35b78..8a11c35b78 100644 --- a/servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl +++ b/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 926c7ef9fc..926c7ef9fc 100644 --- a/servers/rendering/rasterizer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl index 6c782b6045..6c782b6045 100644 --- a/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl +++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl index 9429a66dc9..9429a66dc9 100644 --- a/servers/rendering/rasterizer_rd/shaders/resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/resolve.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl index 464895928a..464895928a 100644 --- a/servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl +++ b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index 285698f060..5b01cb1f82 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -4,7 +4,7 @@ VERSION_DEFINES -#include "scene_high_end_inc.glsl" +#include "scene_forward_inc.glsl" /* INPUT ATTRIBS */ @@ -24,7 +24,29 @@ layout(location = 4) in vec2 uv_attrib; layout(location = 5) in vec2 uv2_attrib; #endif -layout(location = 6) in uvec4 bone_attrib; // always bound, even if unused +#if defined(CUSTOM0_USED) +layout(location = 6) in vec4 custom0_attrib; +#endif + +#if defined(CUSTOM1_USED) +layout(location = 7) in vec4 custom1_attrib; +#endif + +#if defined(CUSTOM2_USED) +layout(location = 8) in vec4 custom2_attrib; +#endif + +#if defined(CUSTOM3_USED) +layout(location = 9) in vec4 custom3_attrib; +#endif + +#if defined(BONES_USED) +layout(location = 10) in uvec4 bone_attrib; +#endif + +#if defined(WEIGHTS_USED) +layout(location = 11) in vec4 weight_attrib; +#endif /* Varyings */ @@ -116,14 +138,15 @@ void main() { } vec3 vertex = vertex_attrib; - vec3 normal = normal_attrib; + vec3 normal = normal_attrib * 2.0 - 1.0; #if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - vec3 tangent = tangent_attrib.xyz; - float binormalf = tangent_attrib.a; + vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0; + float binormalf = tangent_attrib.a * 2.0 - 1.0; vec3 binormal = normalize(cross(normal, tangent) * binormalf); #endif +#if 0 if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) { //multimesh, instances are for it @@ -147,7 +170,7 @@ void main() { binormal = (vec4(binormal, 0.0) * m).xyz; #endif } - +#endif uv_interp = uv_attrib; #if defined(UV2_USED) || defined(USE_LIGHTMAP) @@ -273,7 +296,7 @@ VERTEX_SHADER_CODE VERSION_DEFINES -#include "scene_high_end_inc.glsl" +#include "scene_forward_inc.glsl" /* Varyings */ @@ -1525,8 +1548,6 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 out_spec += vec4(irr_light.rgb * blend, blend); } -#endif //USE_FORWARD_GI - vec2 octahedron_wrap(vec2 v) { vec2 signVal; signVal.x = v.x >= 0.0 ? 1.0 : -1.0; @@ -1660,10 +1681,14 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal } } +#endif //USE_FORWARD_GI + #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) #ifndef MODE_RENDER_DEPTH +#ifndef LOW_END_MODE + vec4 volumetric_fog_process(vec2 screen_uv, float z) { vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length); if (fog_pos.z < 0.0) { @@ -1674,6 +1699,7 @@ vec4 volumetric_fog_process(vec2 screen_uv, float z) { return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); } +#endif vec4 fog_process(vec3 vertex) { vec3 fog_color = scene_data.fog_light_color; @@ -2198,30 +2224,13 @@ FRAGMENT_SHADER_CODE specular_light = spec_accum.rgb; ambient_light = amb_accum.rgb; } -#else +#elif !defined(LOW_END_MODE) + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers ivec2 coord; if (scene_data.gi_upscale_for_msaa) { - /* - //find the closest depth to upscale from, based on neighbours - ivec2 base_coord = ivec2(gl_FragCoord.xy); - float z_dist = gl_FragCoord.z; - ivec2 closest_coord = base_coord; - float closest_z_dist = abs(texelFetch(sampler2D(depth_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord,0).r-z_dist); - - for(int i=0;i<4;i++) { - const ivec2 neighbours[4]=ivec2[](ivec2(-1,0),ivec2(1,0),ivec2(0,-1),ivec2(0,1)); - ivec2 neighbour_coord = base_coord + neighbours[i]; - float neighbour_z_dist = abs(texelFetch(sampler2D(depth_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord,0).r-z_dist); - if (neighbour_z_dist < closest_z_dist) { - closest_z_dist = neighbour_z_dist; - closest_coord = neighbour_coord; - } - } - -*/ ivec2 base_coord = ivec2(gl_FragCoord.xy); ivec2 closest_coord = base_coord; float closest_ang = dot(normal, texelFetch(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0).xyz * 2.0 - 1.0); @@ -2800,11 +2809,13 @@ FRAGMENT_SHADER_CODE //ambient occlusion #if defined(AO_USED) +#ifndef LOW_END_MODE if (scene_data.ssao_enabled && scene_data.ssao_ao_affect > 0.0) { float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ao = mix(ao, min(ao, ssao), scene_data.ssao_ao_affect); ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); } +#endif //LOW_END_MODE ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); ao_light_affect = mix(1.0, ao, ao_light_affect); @@ -2812,6 +2823,7 @@ FRAGMENT_SHADER_CODE diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); #else +#ifndef LOW_END_MODE if (scene_data.ssao_enabled) { float ao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); @@ -2819,6 +2831,7 @@ FRAGMENT_SHADER_CODE specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect); diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); } +#endif //LOW_END_MODE #endif // AO_USED @@ -2848,11 +2861,13 @@ FRAGMENT_SHADER_CODE specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); } +#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); } +#endif // LOW_END_MODE #if defined(CUSTOM_FOG_USED) diffuse_buffer.rgb = mix(diffuse_buffer.rgb, custom_fog.rgb, custom_fog.a); @@ -2873,11 +2888,12 @@ FRAGMENT_SHADER_CODE vec4 fog = fog_process(vertex); frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } - +#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } +#endif #if defined(CUSTOM_FOG_USED) frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl index e29a490ca1..d18581c1b3 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl @@ -204,6 +204,8 @@ layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableDat } global_variables; +#ifndef LOW_END_MODE + struct SDFGIProbeCascadeData { vec3 position; float to_probe; @@ -239,6 +241,8 @@ layout(set = 0, binding = 20, std140) uniform SDFGI { } sdfgi; +#endif //LOW_END_MODE + // decal atlas /* Set 1, Radiance */ @@ -255,20 +259,22 @@ layout(set = 1, binding = 0) uniform textureCube radiance_cubemap; /* Set 2, Reflection and Shadow Atlases (view dependent) */ -layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas; +layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas; -layout(set = 2, binding = 1) uniform texture2D shadow_atlas; +layout(set = 1, binding = 2) uniform texture2D shadow_atlas; -layout(set = 2, binding = 2) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +#ifndef LOW_END_MODE +layout(set = 1, binding = 3) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +#endif /* Set 3, Render Buffers */ #ifdef MODE_RENDER_SDF -layout(r16ui, set = 3, binding = 0) uniform restrict writeonly uimage3D albedo_volume_grid; -layout(r32ui, set = 3, binding = 1) uniform restrict writeonly uimage3D emission_grid; -layout(r32ui, set = 3, binding = 2) uniform restrict writeonly uimage3D emission_aniso_grid; -layout(r32ui, set = 3, binding = 3) uniform restrict uimage3D geom_facing_grid; +layout(r16ui, set = 1, binding = 4) uniform restrict writeonly uimage3D albedo_volume_grid; +layout(r32ui, set = 1, binding = 5) uniform restrict writeonly uimage3D emission_grid; +layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_aniso_grid; +layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; //still need to be present for shaders that use it, so remap them to something #define depth_buffer shadow_atlas @@ -277,14 +283,17 @@ layout(r32ui, set = 3, binding = 3) uniform restrict uimage3D geom_facing_grid; #else -layout(set = 3, binding = 0) uniform texture2D depth_buffer; -layout(set = 3, binding = 1) uniform texture2D color_buffer; -layout(set = 3, binding = 2) uniform texture2D normal_roughness_buffer; -layout(set = 3, binding = 4) uniform texture2D ao_buffer; -layout(set = 3, binding = 5) uniform texture2D ambient_buffer; -layout(set = 3, binding = 6) uniform texture2D reflection_buffer; -layout(set = 3, binding = 7) uniform texture2DArray sdfgi_lightprobe_texture; -layout(set = 3, binding = 8) uniform texture3D sdfgi_occlusion_cascades; +layout(set = 1, binding = 4) uniform texture2D depth_buffer; +layout(set = 1, binding = 5) uniform texture2D color_buffer; + +#ifndef LOW_END_MODE + +layout(set = 1, binding = 6) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 7) uniform texture2D ao_buffer; +layout(set = 1, binding = 8) uniform texture2D ambient_buffer; +layout(set = 1, binding = 9) uniform texture2D reflection_buffer; +layout(set = 1, binding = 10) uniform texture2DArray sdfgi_lightprobe_texture; +layout(set = 1, binding = 11) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { mat4 xform; @@ -302,18 +311,20 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 3, binding = 9, std140) uniform GIProbes { +layout(set = 1, binding = 12, std140) uniform GIProbes { GIProbeData data[MAX_GI_PROBES]; } gi_probes; -layout(set = 3, binding = 10) uniform texture3D volumetric_fog_texture; +layout(set = 1, binding = 13) uniform texture3D volumetric_fog_texture; + +#endif // LOW_END_MODE #endif /* Set 4 Skeleton & Instancing (Multimesh) */ -layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms { +layout(set = 2, binding = 0, std430) restrict readonly buffer Transforms { vec4 data[]; } transforms; diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl index 06dc4b13de..06dc4b13de 100644 --- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl index a5afe74cb2..a5afe74cb2 100644 --- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl index 218605a962..218605a962 100644 --- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_debug.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl index 813ea29fa1..813ea29fa1 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_debug_probes.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl index 08da283dad..08da283dad 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_debug_probes.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl index 61e4bf5e18..61e4bf5e18 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_fields.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl index eec0a90c0d..69d8824d8a 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_fields.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl @@ -14,7 +14,7 @@ layout(local_size_x = OCT_RES, local_size_y = OCT_RES, local_size_z = 1) in; layout(rgba16f, set = 0, binding = 1) uniform restrict image2DArray irradiance_texture; layout(rg16f, set = 0, binding = 2) uniform restrict image2DArray depth_texture; -ayout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture; +layout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture; layout(rg32ui, set = 0, binding = 4) uniform restrict uimage2DArray depth_history_texture; struct CascadeData { diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl index d516ab22c3..d516ab22c3 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl index 916c60ac89..916c60ac89 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl b/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl index 29443ae7db..29443ae7db 100644 --- a/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl +++ b/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl new file mode 100644 index 0000000000..b19f5a9ad3 --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl @@ -0,0 +1,199 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +layout(set = 0, binding = 1, std430) buffer restrict writeonly DstVertexData { + uint data[]; +} +dst_vertices; + +layout(set = 0, binding = 2, std430) buffer restrict readonly BlendShapeWeights { + float data[]; +} +blend_shape_weights; + +layout(set = 1, binding = 0, std430) buffer restrict readonly SrcVertexData { + uint data[]; +} +src_vertices; + +layout(set = 1, binding = 1, std430) buffer restrict readonly BoneWeightData { + uint data[]; +} +src_bone_weights; + +layout(set = 1, binding = 2, std430) buffer restrict readonly BlendShapeData { + uint data[]; +} +src_blend_shapes; + +layout(set = 2, binding = 0, std430) buffer restrict readonly SkeletonData { + vec4 data[]; +} +bone_transforms; + +layout(push_constant, binding = 0, std430) uniform Params { + bool has_normal; + bool has_tangent; + bool has_skeleton; + bool has_blend_shape; + + uint vertex_count; + uint vertex_stride; + uint skin_stride; + uint skin_weight_offset; + + uint blend_shape_count; + bool normalized_blend_shapes; + uint pad0; + uint pad1; +} +params; + +vec4 decode_abgr_2_10_10_10(uint base) { + uvec4 abgr_2_10_10_10 = (uvec4(base) >> uvec4(0, 10, 20, 30)) & uvec4(0x3FF, 0x3FF, 0x3FF, 0x3); + return vec4(abgr_2_10_10_10) / vec4(1023.0, 1023.0, 1023.0, 3.0) * 2.0 - 1.0; +} + +uint encode_abgr_2_10_10_10(vec4 base) { + uvec4 abgr_2_10_10_10 = uvec4(clamp(ivec4((base * 0.5 + 0.5) * vec4(1023.0, 1023.0, 1023.0, 3.0)), ivec4(0), ivec4(0x3FF, 0x3FF, 0x3FF, 0x3))) << uvec4(0, 10, 20, 30); + return abgr_2_10_10_10.x | abgr_2_10_10_10.y | abgr_2_10_10_10.z | abgr_2_10_10_10.w; +} + +void main() { + uint index = gl_GlobalInvocationID.x; + if (index >= params.vertex_count) { + return; + } + + uint src_offset = index * params.vertex_stride; + +#ifdef MODE_2D + vec2 vertex = uintBitsToFloat(uvec2(src_vertices.data[src_offset + 0], src_vertices.data[src_offset + 1])); +#else + vec3 vertex; + vec3 normal; + vec4 tangent; + + vertex = uintBitsToFloat(uvec3(src_vertices.data[src_offset + 0], src_vertices.data[src_offset + 1], src_vertices.data[src_offset + 2])); + + src_offset += 3; + + if (params.has_normal) { + normal = decode_abgr_2_10_10_10(src_vertices.data[src_offset]).rgb; + src_offset++; + } + + if (params.has_tangent) { + tangent = decode_abgr_2_10_10_10(src_vertices.data[src_offset]); + } + + if (params.has_blend_shape) { + float blend_total = 0.0; + vec3 blend_vertex = vec3(0.0); + vec3 blend_normal = vec3(0.0); + vec3 blend_tangent = vec3(0.0); + + for (uint i = 0; i < params.blend_shape_count; i++) { + float w = blend_shape_weights.data[i]; + if (w > 0.0001) { + uint base_offset = (params.vertex_count * i + index) * params.vertex_stride; + + blend_vertex += uintBitsToFloat(uvec3(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1], src_blend_shapes.data[base_offset + 2])) * w; + + base_offset += 3; + + if (params.has_normal) { + blend_normal += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w; + base_offset++; + } + + if (params.has_tangent) { + blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb; + } + + blend_total += w; + } + } + + if (params.normalized_blend_shapes) { + vertex = (1.0 - blend_total) * vertex; + normal = (1.0 - blend_total) * normal; + tangent.rgb = (1.0 - blend_total) * tangent.rgb; + } + + vertex += blend_vertex; + normal += normalize(normal + blend_normal); + tangent.rgb += normalize(tangent.rgb + blend_tangent); + } + + if (params.has_skeleton) { + uint skin_offset = params.skin_stride * index; + + uvec2 bones = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]); + uvec2 bones_01 = uvec2(bones.x & 0xFFFF, bones.x >> 16) * 3; //pre-add xform offset + uvec2 bones_23 = uvec2(bones.y & 0xFFFF, bones.y >> 16) * 3; + + skin_offset += params.skin_weight_offset; + + uvec2 weights = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]); + + vec2 weights_01 = unpackUnorm2x16(weights.x); + vec2 weights_23 = unpackUnorm2x16(weights.y); + + mat4 m = mat4(bone_transforms.data[bones_01.x], bone_transforms.data[bones_01.x + 1], bone_transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x; + m += mat4(bone_transforms.data[bones_01.y], bone_transforms.data[bones_01.y + 1], bone_transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y; + m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], bone_transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x; + m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], bone_transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y; + + if (params.skin_weight_offset == 4) { + //using 8 bones/weights + skin_offset = params.skin_stride * index + 2; + + bones = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]); + bones_01 = uvec2(bones.x & 0xFFFF, bones.x >> 16) * 3; //pre-add xform offset + bones_23 = uvec2(bones.y & 0xFFFF, bones.y >> 16) * 3; + + skin_offset += params.skin_weight_offset; + + weights = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]); + + weights_01 = unpackUnorm2x16(weights.x); + weights_23 = unpackUnorm2x16(weights.y); + + m += mat4(bone_transforms.data[bones_01.x], bone_transforms.data[bones_01.x + 1], bone_transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x; + m += mat4(bone_transforms.data[bones_01.y], bone_transforms.data[bones_01.y + 1], bone_transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y; + m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], bone_transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x; + m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], bone_transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y; + } + + //reverse order because its transposed + vertex = (vec4(vertex, 1.0) * m).xyz; + normal = normalize((vec4(normal, 0.0) * m).xyz); + tangent.xyz = normalize((vec4(tangent.xyz, 0.0) * m).xyz); + } + + uint dst_offset = index * params.vertex_stride; + + uvec3 uvertex = floatBitsToUint(vertex); + dst_vertices.data[dst_offset + 0] = uvertex.x; + dst_vertices.data[dst_offset + 1] = uvertex.y; + dst_vertices.data[dst_offset + 2] = uvertex.z; + + dst_offset += 3; + + if (params.has_normal) { + dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(vec4(normal, 0.0)); + dst_offset++; + } + + if (params.has_tangent) { + dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(tangent); + } + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl index 6c985e1f5c..6c985e1f5c 100644 --- a/servers/rendering/rasterizer_rd/shaders/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/sky.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/sort.glsl b/servers/rendering/renderer_rd/shaders/sort.glsl index e5ebb9c64b..e5ebb9c64b 100644 --- a/servers/rendering/rasterizer_rd/shaders/sort.glsl +++ b/servers/rendering/renderer_rd/shaders/sort.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl b/servers/rendering/renderer_rd/shaders/specular_merge.glsl index 0b8f406213..0b8f406213 100644 --- a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl +++ b/servers/rendering/renderer_rd/shaders/specular_merge.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index 346338181a..346338181a 100644 --- a/servers/rendering/rasterizer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl b/servers/rendering/renderer_rd/shaders/ssao_blur.glsl index 3e63e3cb59..3e63e3cb59 100644 --- a/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao_blur.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/ssao_minify.glsl b/servers/rendering/renderer_rd/shaders/ssao_minify.glsl index 263fca386f..263fca386f 100644 --- a/servers/rendering/rasterizer_rd/shaders/ssao_minify.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao_minify.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl b/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl index 88a953562f..88a953562f 100644 --- a/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl +++ b/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 7de91fd541..7de91fd541 100644 --- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl diff --git a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index 13b162f0c9..13b162f0c9 100644 --- a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl diff --git a/servers/rendering/renderer_scene.cpp b/servers/rendering/renderer_scene.cpp new file mode 100644 index 0000000000..1da8fc59de --- /dev/null +++ b/servers/rendering/renderer_scene.cpp @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* renderer_scene.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_scene.h" + +RendererScene::RendererScene() { +} + +RendererScene::~RendererScene() { +} diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h new file mode 100644 index 0000000000..3da08f10af --- /dev/null +++ b/servers/rendering/renderer_scene.h @@ -0,0 +1,202 @@ +/*************************************************************************/ +/* renderer_scene.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERINGSERVERSCENE_H +#define RENDERINGSERVERSCENE_H + +#include "servers/rendering/renderer_compositor.h" +#include "servers/xr/xr_interface.h" + +class RendererScene { +public: + virtual RID camera_create() = 0; + + virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; + virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; + virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0; + virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; + virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; + virtual void camera_set_environment(RID p_camera, RID p_env) = 0; + virtual void camera_set_camera_effects(RID p_camera, RID p_fx) = 0; + virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0; + virtual bool is_camera(RID p_camera) const = 0; + + virtual RID scenario_create() = 0; + + virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) = 0; + virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0; + virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx) = 0; + virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0; + virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) = 0; + virtual bool is_scenario(RID p_scenario) const = 0; + virtual RID scenario_get_environment(RID p_scenario) = 0; + + virtual RID instance_create() = 0; + + virtual void instance_set_base(RID p_instance, RID p_base) = 0; + virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; + virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; + virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; + virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; + virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0; + virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; + + virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0; + + virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0; + virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0; + + virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0; + + // don't use these in a game! + virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0; + virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; + virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; + + virtual void instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) = 0; + virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) = 0; + virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0; + + virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0; + virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0; + virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0; + + virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0; + virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; + virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; + virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; + + virtual void directional_shadow_atlas_set_size(int p_size) = 0; + + /* SKY API */ + + virtual RID sky_create() = 0; + virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; + virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; + virtual void sky_set_material(RID p_sky, RID p_material) = 0; + virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; + + /* ENVIRONMENT API */ + + virtual RID environment_create() = 0; + + virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0; + virtual void environment_set_sky(RID p_env, RID p_sky) = 0; + virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; + virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; + virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; + virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; + virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0; + + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; + + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + + virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; + virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; + virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; + virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; + + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; + + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + + virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0; + + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; + + virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; + virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; + + virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; + + virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0; + + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; + + virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; + + virtual RS::EnvironmentBG environment_get_background(RID p_Env) const = 0; + virtual int environment_get_canvas_max_layer(RID p_env) const = 0; + + virtual bool is_environment(RID p_environment) const = 0; + + virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; + virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; + + /* Camera Effects */ + + virtual RID camera_effects_create() = 0; + + virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0; + virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0; + + virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0; + virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0; + + virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0; + virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; + + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + + /* Render Buffers */ + + virtual RID render_buffers_create() = 0; + virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0; + + virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; + + virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0; + virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; + + virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; + + virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0; + virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) = 0; + virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) = 0; + + virtual void update() = 0; + virtual void render_probes() = 0; + + virtual bool free(RID p_rid) = 0; + + RendererScene(); + virtual ~RendererScene(); +}; + +#endif // RENDERINGSERVERSCENE_H diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/renderer_scene_cull.cpp index b933a550e2..c63152c11e 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_scene.cpp */ +/* renderer_scene_cull.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,22 +28,22 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rendering_server_scene.h" +#include "renderer_scene_cull.h" #include "core/os/os.h" +#include "rendering_server_default.h" #include "rendering_server_globals.h" -#include "rendering_server_raster.h" #include <new> /* CAMERA API */ -RID RenderingServerScene::camera_create() { +RID RendererSceneCull::camera_create() { Camera *camera = memnew(Camera); return camera_owner.make_rid(camera); } -void RenderingServerScene::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { +void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::PERSPECTIVE; @@ -52,7 +52,7 @@ void RenderingServerScene::camera_set_perspective(RID p_camera, float p_fovy_deg camera->zfar = p_z_far; } -void RenderingServerScene::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { +void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::ORTHOGONAL; @@ -61,7 +61,7 @@ void RenderingServerScene::camera_set_orthogonal(RID p_camera, float p_size, flo camera->zfar = p_z_far; } -void RenderingServerScene::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { +void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::FRUSTUM; @@ -71,41 +71,45 @@ void RenderingServerScene::camera_set_frustum(RID p_camera, float p_size, Vector camera->zfar = p_z_far; } -void RenderingServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) { +void RendererSceneCull::camera_set_transform(RID p_camera, const Transform &p_transform) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->transform = p_transform.orthonormalized(); } -void RenderingServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) { +void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->visible_layers = p_layers; } -void RenderingServerScene::camera_set_environment(RID p_camera, RID p_env) { +void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->env = p_env; } -void RenderingServerScene::camera_set_camera_effects(RID p_camera, RID p_fx) { +void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->effects = p_fx; } -void RenderingServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { +void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->vaspect = p_enable; } +bool RendererSceneCull::is_camera(RID p_camera) const { + return camera_owner.owns(p_camera); +} + /* SCENARIO API */ -void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) { - //RenderingServerScene *self = (RenderingServerScene*)p_self; +void *RendererSceneCull::_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) { + //RendererSceneCull *self = (RendererSceneCull*)p_self; Instance *A = p_A; Instance *B = p_B; @@ -165,7 +169,7 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan pinfo.geometry = A; pinfo.L = geom->lightmap_captures.push_back(B); List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.push_back(pinfo); - ((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture + ((RendererSceneCull *)p_self)->_instance_queue_update(A, false, false); //need to update capture return E; //this element should make freeing faster } else { return nullptr; @@ -200,8 +204,8 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan return nullptr; } -void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) { - //RenderingServerScene *self = (RenderingServerScene*)p_self; +void RendererSceneCull::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) { + //RendererSceneCull *self = (RendererSceneCull*)p_self; Instance *A = p_A; Instance *B = p_B; @@ -253,7 +257,7 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta geom->lightmap_captures.erase(E->get().L); lightmap_data->geometries.erase(E); - ((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture + ((RendererSceneCull *)p_self)->_instance_queue_update(A, false, false); //need to update capture } } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { @@ -281,7 +285,7 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta } } -RID RenderingServerScene::scenario_create() { +RID RendererSceneCull::scenario_create() { Scenario *scenario = memnew(Scenario); ERR_FAIL_COND_V(!scenario, RID()); RID scenario_rid = scenario_owner.make_rid(scenario); @@ -289,49 +293,59 @@ RID RenderingServerScene::scenario_create() { scenario->octree.set_pair_callback(_instance_pair, this); scenario->octree.set_unpair_callback(_instance_unpair, this); - scenario->reflection_probe_shadow_atlas = RSG::scene_render->shadow_atlas_create(); - RSG::scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest - RSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); - RSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); - RSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); - RSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); - scenario->reflection_atlas = RSG::scene_render->reflection_atlas_create(); + scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); + scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest + scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); + scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); + scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); + scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); + scenario->reflection_atlas = scene_render->reflection_atlas_create(); return scenario_rid; } -void RenderingServerScene::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) { +void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) { Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->debug = p_debug_mode; } -void RenderingServerScene::scenario_set_environment(RID p_scenario, RID p_environment) { +void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) { Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->environment = p_environment; } -void RenderingServerScene::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) { +void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) { Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->camera_effects = p_camera_effects; } -void RenderingServerScene::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { +void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->fallback_environment = p_environment; } -void RenderingServerScene::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { +void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); - RSG::scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); + scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); +} + +bool RendererSceneCull::is_scenario(RID p_scenario) const { + return scenario_owner.owns(p_scenario); +} + +RID RendererSceneCull::scenario_get_environment(RID p_scenario) { + Scenario *scenario = scenario_owner.getornull(p_scenario); + ERR_FAIL_COND_V(!scenario, RID()); + return scenario->environment; } /* INSTANCING API */ -void RenderingServerScene::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) { +void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) { if (p_update_aabb) { p_instance->update_aabb = true; } @@ -346,7 +360,7 @@ void RenderingServerScene::_instance_queue_update(Instance *p_instance, bool p_u _instance_update_list.add(&p_instance->update_item); } -RID RenderingServerScene::instance_create() { +RID RendererSceneCull::instance_create() { Instance *instance = memnew(Instance); ERR_FAIL_COND_V(!instance, RID()); @@ -356,7 +370,23 @@ RID RenderingServerScene::instance_create() { return instance_rid; } -void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { +void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { + bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); + if (needs_instance != p_instance->mesh_instance.is_valid()) { + if (needs_instance) { + p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base); + } else { + RSG::storage->free(p_instance->mesh_instance); + p_instance->mesh_instance = RID(); + } + } + + if (p_instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); + } +} + +void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -370,6 +400,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { instance->octree_id = 0; } + if (instance->mesh_instance.is_valid()) { + RSG::storage->free(instance->mesh_instance); + instance->mesh_instance = RID(); + } + switch (instance->base_type) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); @@ -387,18 +422,18 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { scenario->directional_lights.erase(light->D); light->D = nullptr; } - RSG::scene_render->free(light->instance); + scene_render->free(light->instance); } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); - RSG::scene_render->free(reflection_probe->instance); + scene_render->free(reflection_probe->instance); if (reflection_probe->update_list.in_list()) { reflection_probe_render_list.remove(&reflection_probe->update_list); } } break; case RS::INSTANCE_DECAL: { InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); - RSG::scene_render->free(decal->instance); + scene_render->free(decal->instance); } break; case RS::INSTANCE_LIGHTMAP: { @@ -424,7 +459,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { gi_probe_update_list.remove(&gi_probe->update_element); } - RSG::scene_render->free(gi_probe->probe_instance); + scene_render->free(gi_probe->probe_instance); } break; default: { @@ -436,7 +471,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { instance->base_data = nullptr; } - instance->blend_values.clear(); instance->materials.clear(); } @@ -455,7 +489,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { light->D = scenario->directional_lights.push_back(instance); } - light->instance = RSG::scene_render->light_instance_create(p_base); + light->instance = scene_render->light_instance_create(p_base); instance->base_data = light; } break; @@ -465,28 +499,26 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; - if (instance->base_type == RS::INSTANCE_MESH) { - instance->blend_values.resize(RSG::storage->mesh_get_blend_shape_count(p_base)); - } + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; instance->base_data = reflection_probe; - reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base); + reflection_probe->instance = scene_render->reflection_probe_instance_create(p_base); } break; case RS::INSTANCE_DECAL: { InstanceDecalData *decal = memnew(InstanceDecalData); decal->owner = instance; instance->base_data = decal; - decal->instance = RSG::scene_render->decal_instance_create(p_base); + decal->instance = scene_render->decal_instance_create(p_base); } break; case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - //lightmap_data->instance = RSG::scene_render->lightmap_data_instance_create(p_base); + //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); @@ -497,7 +529,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { gi_probe_update_list.add(&gi_probe->update_element); } - gi_probe->probe_instance = RSG::scene_render->gi_probe_instance_create(p_base); + gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base); } break; default: { @@ -506,6 +538,10 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { instance->base = p_base; + if (instance->base_type == RS::INSTANCE_MESH) { + _instance_update_mesh_instance(instance); + } + //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it RSG::storage->base_update_dependency(p_base, instance); } @@ -513,7 +549,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { _instance_queue_update(instance, true, true); } -void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { +void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -540,7 +576,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); - RSG::scene_render->reflection_probe_release_atlas_index(reflection_probe->instance); + scene_render->reflection_probe_release_atlas_index(reflection_probe->instance); } break; case RS::INSTANCE_PARTICLES_COLLISION: { @@ -601,14 +637,14 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } } -void RenderingServerScene::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { +void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); instance->layer_mask = p_mask; } -void RenderingServerScene::instance_set_transform(RID p_instance, const Transform &p_transform) { +void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -633,14 +669,14 @@ void RenderingServerScene::instance_set_transform(RID p_instance, const Transfor _instance_queue_update(instance, true); } -void RenderingServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { +void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); instance->object_id = p_id; } -void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { +void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -648,11 +684,12 @@ void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p _update_dirty_instance(instance); } - ERR_FAIL_INDEX(p_shape, instance->blend_values.size()); - instance->blend_values.write[p_shape] = p_weight; + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); + } } -void RenderingServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { +void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -668,7 +705,7 @@ void RenderingServerScene::instance_set_surface_material(RID p_instance, int p_s _instance_queue_update(instance, false, true); } -void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible) { +void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -724,7 +761,7 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE; } -void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { +void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); ERR_FAIL_COND(!is_geometry_instance(instance->base_type)); @@ -749,7 +786,7 @@ void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) } } -void RenderingServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) { +void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -763,13 +800,16 @@ void RenderingServerScene::instance_attach_skeleton(RID p_instance, RID p_skelet //update the dependency now, so if cleared, we remove it RSG::storage->skeleton_update_dependency(p_skeleton, instance); } + + _instance_update_mesh_instance(instance); + _instance_queue_update(instance, true, true); } -void RenderingServerScene::instance_set_exterior(RID p_instance, bool p_enabled) { +void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) { } -void RenderingServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { +void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -777,12 +817,12 @@ void RenderingServerScene::instance_set_extra_visibility_margin(RID p_instance, _instance_queue_update(instance, true, false); } -Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { +Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<ObjectID> instances; Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND_V(!scenario, instances); - const_cast<RenderingServerScene *>(this)->update_dirty_instances(); // check dirty instances before culling + const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling int culled = 0; Instance *cull[1024]; @@ -801,11 +841,11 @@ Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, R return instances; } -Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { +Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { Vector<ObjectID> instances; Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND_V(!scenario, instances); - const_cast<RenderingServerScene *>(this)->update_dirty_instances(); // check dirty instances before culling + const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling int culled = 0; Instance *cull[1024]; @@ -824,11 +864,11 @@ Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from, return instances; } -Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { +Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { Vector<ObjectID> instances; Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND_V(!scenario, instances); - const_cast<RenderingServerScene *>(this)->update_dirty_instances(); // check dirty instances before culling + const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling int culled = 0; Instance *cull[1024]; @@ -848,7 +888,7 @@ Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> return instances; } -void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { +void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -885,7 +925,7 @@ void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::Instan } } -void RenderingServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) { +void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -893,7 +933,7 @@ void RenderingServerScene::instance_geometry_set_cast_shadows_setting(RID p_inst _instance_queue_update(instance, false, true); } -void RenderingServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) { +void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -901,13 +941,13 @@ void RenderingServerScene::instance_geometry_set_material_override(RID p_instanc _instance_queue_update(instance, false, true); } -void RenderingServerScene::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { +void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { } -void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) { +void RendererSceneCull::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) { } -void RenderingServerScene::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { +void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -929,14 +969,14 @@ void RenderingServerScene::instance_geometry_set_lightmap(RID p_instance, RID p_ } } -void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { +void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); - Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); if (!E) { - RasterizerScene::InstanceBase::InstanceShaderParameter isp; + RendererSceneRender::InstanceBase::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; @@ -950,8 +990,8 @@ void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance } } -Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); +Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!instance, Variant()); if (instance->instance_shader_parameters.has(p_parameter)) { @@ -960,8 +1000,8 @@ Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_insta return Variant(); } -Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); +Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!instance, Variant()); if (instance->instance_shader_parameters.has(p_parameter)) { @@ -970,14 +1010,14 @@ Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_val return Variant(); } -void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { - const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); +void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { + const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); - const_cast<RenderingServerScene *>(this)->update_dirty_instances(); + const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { + for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { names.push_back(E->key()); } names.sort_custom<StringName::AlphCompare>(); @@ -987,14 +1027,14 @@ void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_ins } } -void RenderingServerScene::_update_instance(Instance *p_instance) { +void RendererSceneCull::_update_instance(Instance *p_instance) { p_instance->version++; if (p_instance->base_type == RS::INSTANCE_LIGHT) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - RSG::scene_render->light_instance_set_transform(light->instance, p_instance->transform); - RSG::scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); + scene_render->light_instance_set_transform(light->instance, p_instance->transform); + scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); light->shadow_dirty = true; RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base); @@ -1019,20 +1059,20 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); - RSG::scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); + scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); reflection_probe->reflection_dirty = true; } if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); - RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); + scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); } if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); - RSG::scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); + scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); } if (p_instance->base_type == RS::INSTANCE_PARTICLES) { @@ -1129,7 +1169,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { } } -void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { +void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { AABB new_aabb; ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid()); @@ -1207,7 +1247,7 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { p_instance->aabb = new_aabb; } -void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) { +void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) { bool first_set = p_instance->lightmap_sh.size() == 0; p_instance->lightmap_sh.resize(9); //using SH p_instance->lightmap_target_sh.resize(9); //using SH @@ -1285,7 +1325,7 @@ void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instan } } -bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario) { +bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); Transform light_transform = p_instance->transform; @@ -1372,7 +1412,7 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c distances[splits] = max_distance; - real_t texture_size = RSG::scene_render->get_directional_light_shadow_size(light->instance); + real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base); @@ -1557,6 +1597,10 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c if (j == 0 || max > cull_max) { cull_max = max; } + + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } if (cull_max > z_max) { @@ -1654,17 +1698,19 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c cull_max = dir_in_view.dot(max_in_view); } - RSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale); + scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale); } - RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); + RSG::storage->update_mesh_instances(); + + scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); } } break; case RS::LIGHT_OMNI: { RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); - if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::scene_render->light_instances_can_render_shadow_cube()) { + if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) { for (int i = 0; i < 2; i++) { //using this one ensures that raster deferred will have it RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i)); @@ -1697,11 +1743,17 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c instance->depth = near_plane.distance_to(instance->transform.origin); instance->depth_layer = 0; + + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } } - RSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); - RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); + RSG::storage->update_mesh_instances(); + + scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0); + scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); } } else { //shadow cube @@ -1749,15 +1801,19 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } instance->depth = near_plane.distance_to(instance->transform.origin); instance->depth_layer = 0; + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } } - RSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); - RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); + RSG::storage->update_mesh_instances(); + scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); + scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); } //restore the regular DP matrix - RSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0); + scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0); } } break; @@ -1786,11 +1842,17 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } instance->depth = near_plane.distance_to(instance->transform.origin); instance->depth_layer = 0; + + if (instance->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); + } } } - RSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); - RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count); + RSG::storage->update_mesh_instances(); + + scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); + scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count); } break; } @@ -1798,7 +1860,7 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c return animated_material_found; } -void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { +void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { // render to mono camera #ifndef _3D_DISABLED @@ -1848,7 +1910,7 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID #endif } -void RenderingServerScene::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { +void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { // render for AR/VR interface Camera *camera = camera_owner.getornull(p_camera); @@ -1932,7 +1994,7 @@ void RenderingServerScene::render_camera(RID p_render_buffers, Ref<XRInterface> _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1); }; -void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows) { +void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows) { // Note, in stereo rendering: // - p_cam_transform will be a transform in the middle of our two eyes // - p_cam_projection is a wider frustrum that encompasses both eyes @@ -1942,10 +2004,10 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const render_pass++; uint32_t camera_layer_mask = p_visible_layers; - RSG::scene_render->set_scene_pass(render_pass); + scene_render->set_scene_pass(render_pass); if (p_render_buffers.is_valid()) { - RSG::scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not) + scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not) } RENDER_TIMESTAMP("Frustum Culling"); @@ -1998,7 +2060,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const light_cull_result[light_cull_count] = ins; light_instance_cull_result[light_cull_count] = light->instance; if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(ins->base)) { - RSG::scene_render->light_instance_mark_visible(light->instance); //mark it visible for shadow allocation later + scene_render->light_instance_mark_visible(light->instance); //mark it visible for shadow allocation later } light_cull_count++; @@ -2014,7 +2076,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const if (!reflection_probe->geometries.empty()) { //do not add this light if no geometry is affected by it.. - if (reflection_probe->reflection_dirty || RSG::scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) { + if (reflection_probe->reflection_dirty || scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) { if (!reflection_probe->update_list.in_list()) { reflection_probe->render_step = 0; reflection_probe_render_list.add_last(&reflection_probe->update_list); @@ -2023,7 +2085,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const reflection_probe->reflection_dirty = false; } - if (RSG::scene_render->reflection_probe_instance_has_reflection(reflection_probe->instance)) { + if (scene_render->reflection_probe_instance_has_reflection(reflection_probe->instance)) { reflection_probe_instance_cull_result[reflection_probe_cull_count] = reflection_probe->instance; reflection_probe_cull_count++; } @@ -2063,7 +2125,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data); if (ins->redraw_if_visible) { - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); } if (ins->base_type == RS::INSTANCE_PARTICLES) { @@ -2075,7 +2137,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const RSG::storage->particles_request_process(ins->base); RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); //particles visible? request redraw - RenderingServerRaster::redraw_request(); + RenderingServerDefault::redraw_request(); } } @@ -2129,6 +2191,10 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } + if (ins->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(ins->mesh_instance); + } + ins->depth = near_plane.distance_to(ins->transform.origin); ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15); } @@ -2145,6 +2211,8 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const ins->last_frame_pass = frame_number; } + RSG::storage->update_mesh_instances(); + /* STEP 5 - PROCESS LIGHTS */ RID *directional_light_ptr = &light_instance_cull_result[light_cull_count]; @@ -2177,7 +2245,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } - RSG::scene_render->set_directional_shadow_count(directional_shadow_count); + scene_render->set_directional_shadow_count(directional_shadow_count); for (int i = 0; i < directional_shadow_count; i++) { RENDER_TIMESTAMP(">Rendering Directional Light " + itos(i)); @@ -2276,7 +2344,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const light->shadow_dirty = false; } - bool redraw = RSG::scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); + bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); if (redraw) { //must redraw! @@ -2297,9 +2365,9 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const uint32_t sdfgi_light_cull_count = 0; uint32_t prev_cascade = 0xFFFFFFFF; - for (int i = 0; i < RSG::scene_render->sdfgi_get_pending_region_count(p_render_buffers); i++) { - AABB region = RSG::scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); - uint32_t region_cascade = RSG::scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); + for (int i = 0; i < scene_render->sdfgi_get_pending_region_count(p_render_buffers); i++) { + AABB region = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); + uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); if (region_cascade != prev_cascade) { cascade_sizes[cascade_count] = 0; @@ -2330,6 +2398,9 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } else if ((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) { if (ins->baked_light) { keep = true; + if (ins->mesh_instance.is_valid()) { + RSG::storage->mesh_instance_check_for_update(ins->mesh_instance); + } } } @@ -2341,21 +2412,23 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } - RSG::scene_render->render_sdfgi(p_render_buffers, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, sdfgi_cull_count); + RSG::storage->update_mesh_instances(); + + scene_render->render_sdfgi(p_render_buffers, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, sdfgi_cull_count); //have to save updated cascades, then update static lights. } if (sdfgi_light_cull_count) { - RSG::scene_render->render_sdfgi_static_lights(p_render_buffers, cascade_count, cascade_index, cascade_ptrs, cascade_sizes); + scene_render->render_sdfgi_static_lights(p_render_buffers, cascade_count, cascade_index, cascade_ptrs, cascade_sizes); } - RSG::scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_light_ptr, directional_light_count, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); + scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_light_ptr, directional_light_count, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size()); } } -RID RenderingServerScene::_render_get_environment(RID p_camera, RID p_scenario) { +RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { Camera *camera = camera_owner.getornull(p_camera); - if (camera && RSG::scene_render->is_environment(camera->env)) { + if (camera && scene_render->is_environment(camera->env)) { return camera->env; } @@ -2363,18 +2436,18 @@ RID RenderingServerScene::_render_get_environment(RID p_camera, RID p_scenario) if (!scenario) { return RID(); } - if (RSG::scene_render->is_environment(scenario->environment)) { + if (scene_render->is_environment(scenario->environment)) { return scenario->environment; } - if (RSG::scene_render->is_environment(scenario->fallback_environment)) { + if (scene_render->is_environment(scenario->fallback_environment)) { return scenario->fallback_environment; } return RID(); } -void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Scenario *scenario = scenario_owner.getornull(p_scenario); RID camera_effects; @@ -2386,10 +2459,10 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, (RasterizerScene::InstanceBase **)lightmap_cull_result, lightmap_cull_count, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RendererSceneRender::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, (RendererSceneRender::InstanceBase **)lightmap_cull_result, lightmap_cull_count, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } -void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { +void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { #ifndef _3D_DISABLED Scenario *scenario = scenario_owner.getornull(p_scenario); @@ -2401,19 +2474,19 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); #endif } -bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) { +bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int p_step) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); Scenario *scenario = p_instance->scenario; ERR_FAIL_COND_V(!scenario, true); - RenderingServerRaster::redraw_request(); //update, so it updates in editor + RenderingServerDefault::redraw_request(); //update, so it updates in editor if (p_step == 0) { - if (!RSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { + if (!scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { return true; //all full } } @@ -2468,13 +2541,13 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i } else { //do roughness postprocess step until it believes it's done RENDER_TIMESTAMP("Post-Process Reflection Probe, Step " + itos(p_step)); - return RSG::scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); + return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); } return false; } -void RenderingServerScene::render_probes() { +void RendererSceneCull::render_probes() { /* REFLECTION PROBES */ SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first(); @@ -2611,7 +2684,7 @@ void RenderingServerScene::render_probes() { cache_count = idx; } - bool update_lights = RSG::scene_render->gi_probe_needs_update(probe->probe_instance); + bool update_lights = scene_render->gi_probe_needs_update(probe->probe_instance); if (cache_dirty) { probe->light_cache.resize(cache_count); @@ -2702,7 +2775,7 @@ void RenderingServerScene::render_probes() { } } - RSG::scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, instance_cull_count, (RasterizerScene::InstanceBase **)instance_cull_result); + scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, instance_cull_count, (RendererSceneRender::InstanceBase **)instance_cull_result); gi_probe_update_list.remove(gi_probe); @@ -2710,7 +2783,7 @@ void RenderingServerScene::render_probes() { } } -void RenderingServerScene::render_particle_colliders() { +void RendererSceneCull::render_particle_colliders() { while (heightfield_particle_colliders_update_list.front()) { Instance *hfpc = heightfield_particle_colliders_update_list.front()->get(); @@ -2725,16 +2798,16 @@ void RenderingServerScene::render_particle_colliders() { } } - RSG::scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, (RendererSceneRender::InstanceBase **)instance_cull_result, cull_count); } heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); } } -void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { - List<RasterizerStorage::InstanceShaderParam> plist; +void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { + List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); - for (List<RasterizerStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { + for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { StringName name = E->get().info.name; if (isparams.has(name)) { if (isparams[name].info.type != E->get().info.type) { @@ -2746,7 +2819,7 @@ void RenderingServerScene::_update_instance_shader_parameters_from_material(Map< continue; //first one found always has priority } - RasterizerScene::InstanceBase::InstanceShaderParameter isp; + RendererSceneRender::InstanceBase::InstanceShaderParameter isp; isp.index = E->get().index; isp.info = E->get().info; isp.default_value = E->get().default_value; @@ -2759,7 +2832,7 @@ void RenderingServerScene::_update_instance_shader_parameters_from_material(Map< } } -void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { +void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->update_aabb) { _update_instance_aabb(p_instance); } @@ -2781,13 +2854,7 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base); p_instance->materials.resize(new_mat_count); - int new_blend_shape_count = RSG::storage->mesh_get_blend_shape_count(p_instance->base); - if (new_blend_shape_count != p_instance->blend_values.size()) { - p_instance->blend_values.resize(new_blend_shape_count); - for (int i = 0; i < new_blend_shape_count; i++) { - p_instance->blend_values.write[i] = 0; - } - } + _instance_update_mesh_instance(p_instance); } if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { @@ -2795,7 +2862,7 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> isparams; + Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -2946,7 +3013,7 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); - for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { + for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { if (E->get().value.get_type() != Variant::NIL) { RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); } @@ -2973,7 +3040,7 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { p_instance->update_dependencies = false; } -void RenderingServerScene::update_dirty_instances() { +void RendererSceneCull::update_dirty_instances() { RSG::storage->update_dirty_resources(); while (_instance_update_list.first()) { @@ -2981,7 +3048,17 @@ void RenderingServerScene::update_dirty_instances() { } } -bool RenderingServerScene::free(RID p_rid) { +void RendererSceneCull::update() { + scene_render->update(); + update_dirty_instances(); + render_particle_colliders(); +} + +bool RendererSceneCull::free(RID p_rid) { + if (scene_render->free(p_rid)) { + return true; + } + if (camera_owner.owns(p_rid)) { Camera *camera = camera_owner.getornull(p_rid); @@ -2994,8 +3071,8 @@ bool RenderingServerScene::free(RID p_rid) { while (scenario->instances.first()) { instance_set_scenario(scenario->instances.first()->self()->self, RID()); } - RSG::scene_render->free(scenario->reflection_probe_shadow_atlas); - RSG::scene_render->free(scenario->reflection_atlas); + scene_render->free(scenario->reflection_probe_shadow_atlas); + scene_render->free(scenario->reflection_atlas); scenario_owner.free(p_rid); memdelete(scenario); @@ -3027,16 +3104,22 @@ bool RenderingServerScene::free(RID p_rid) { return true; } -TypedArray<Image> RenderingServerScene::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { - return RSG::scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size); +TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { + return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size); } -RenderingServerScene *RenderingServerScene::singleton = nullptr; +/*******************************/ +/* Passthrough to Scene Render */ +/*******************************/ + +/* ENVIRONMENT API */ + +RendererSceneCull *RendererSceneCull::singleton = nullptr; -RenderingServerScene::RenderingServerScene() { +RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; } -RenderingServerScene::~RenderingServerScene() { +RendererSceneCull::~RendererSceneCull() { } diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/renderer_scene_cull.h index eb438be273..c4379e4560 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_scene.h */ +/* renderer_scene_cull.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,10 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISUALSERVERSCENE_H -#define VISUALSERVERSCENE_H +#ifndef RENDERING_SERVER_SCENE_CULL_H +#define RENDERING_SERVER_SCENE_CULL_H -#include "servers/rendering/rasterizer.h" +#include "core/templates/pass_func.h" +#include "servers/rendering/renderer_compositor.h" #include "core/math/geometry_3d.h" #include "core/math/octree.h" @@ -40,10 +41,14 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" +#include "servers/rendering/renderer_scene.h" +#include "servers/rendering/renderer_scene_render.h" #include "servers/xr/xr_interface.h" -class RenderingServerScene { +class RendererSceneCull : public RendererScene { public: + RendererSceneRender *scene_render; + enum { MAX_INSTANCE_CULL = 65536, MAX_LIGHTS_CULLED = 4096, @@ -57,7 +62,7 @@ public: uint64_t render_pass; - static RenderingServerScene *singleton; + static RendererSceneCull *singleton; /* CAMERA API */ @@ -102,6 +107,7 @@ public: virtual void camera_set_environment(RID p_camera, RID p_env); virtual void camera_set_camera_effects(RID p_camera, RID p_fx); virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable); + virtual bool is_camera(RID p_camera) const; /* SCENARIO API */ @@ -132,6 +138,8 @@ public: static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int); static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *); + static void _instance_update_mesh_instance(Instance *p_instance); + virtual RID scenario_create(); virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode); @@ -139,6 +147,8 @@ public: virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx); virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment); virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count); + virtual bool is_scenario(RID p_scenario) const; + virtual RID scenario_get_environment(RID p_scenario); /* INSTANCING API */ @@ -146,7 +156,7 @@ public: virtual ~InstanceBaseData() {} }; - struct Instance : RasterizerScene::InstanceBase { + struct Instance : RendererSceneRender::InstanceBase { RID self; //scenario stuff OctreeElementID octree_id; @@ -438,7 +448,7 @@ public: virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance); virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); - void _update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material); + void _update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material); virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value); virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const; @@ -464,14 +474,112 @@ public: void update_dirty_instances(); void render_particle_colliders(); - void render_probes(); + virtual void render_probes(); TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size); + //pass to scene render + + /* ENVIRONMENT API */ + +#ifdef PASSBASE +#undef PASSBASE +#endif + +#define PASSBASE scene_render + + PASS1(directional_shadow_atlas_set_size, int) + PASS1(gi_probe_set_quality, RS::GIProbeQuality) + + /* SKY API */ + + PASS0R(RID, sky_create) + PASS2(sky_set_radiance_size, RID, int) + PASS2(sky_set_mode, RID, RS::SkyMode) + PASS2(sky_set_material, RID, RID) + PASS4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &) + + PASS0R(RID, environment_create) + + PASS1RC(bool, is_environment, RID) + + PASS2(environment_set_background, RID, RS::EnvironmentBG) + PASS2(environment_set_sky, RID, RID) + PASS2(environment_set_sky_custom_fov, RID, float) + PASS2(environment_set_sky_orientation, RID, const Basis &) + PASS2(environment_set_bg_color, RID, const Color &) + PASS2(environment_set_bg_energy, RID, float) + PASS2(environment_set_canvas_max_layer, RID, int) + PASS7(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource, const Color &) + + PASS6(environment_set_ssr, RID, bool, int, float, float, float) + PASS1(environment_set_ssr_roughness_quality, RS::EnvironmentSSRRoughnessQuality) + + PASS9(environment_set_ssao, RID, bool, float, float, float, float, float, RS::EnvironmentSSAOBlur, float) + PASS2(environment_set_ssao_quality, RS::EnvironmentSSAOQuality, bool) + + PASS11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, RS::EnvironmentGlowBlendMode, float, float, float) + PASS1(environment_glow_set_use_bicubic_upscale, bool) + PASS1(environment_glow_set_use_high_quality, bool) + + PASS9(environment_set_tonemap, RID, RS::EnvironmentToneMapper, float, float, bool, float, float, float, float) + + PASS7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) + + PASS9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) + PASS9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, RS::EnvVolumetricFogShadowFilter) + + PASS2(environment_set_volumetric_fog_volume_size, int, int) + PASS1(environment_set_volumetric_fog_filter_active, bool) + PASS1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) + PASS1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) + + PASS11(environment_set_sdfgi, RID, bool, RS::EnvironmentSDFGICascades, float, RS::EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) + PASS1(environment_set_sdfgi_ray_count, RS::EnvironmentSDFGIRayCount) + PASS1(environment_set_sdfgi_frames_to_converge, RS::EnvironmentSDFGIFramesToConverge) + + PASS1RC(RS::EnvironmentBG, environment_get_background, RID) + PASS1RC(int, environment_get_canvas_max_layer, RID) + + PASS3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) + + PASS3(screen_space_roughness_limiter_set_active, bool, float, float) + PASS1(sub_surface_scattering_set_quality, RS::SubSurfaceScatteringQuality) + PASS2(sub_surface_scattering_set_scale, float, float) + + /* CAMERA EFFECTS */ + + PASS0R(RID, camera_effects_create) + + PASS2(camera_effects_set_dof_blur_quality, RS::DOFBlurQuality, bool) + PASS1(camera_effects_set_dof_blur_bokeh_shape, RS::DOFBokehShape) + + PASS8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) + PASS3(camera_effects_set_custom_exposure, RID, bool, float) + + PASS1(shadows_quality_set, RS::ShadowQuality) + PASS1(directional_shadow_quality_set, RS::ShadowQuality) + + PASS2(sdfgi_set_debug_probe_select, const Vector3 &, const Vector3 &) + + /* Render Buffers */ + + PASS0R(RID, render_buffers_create) + PASS7(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool) + + /* Shadow Atlas */ + PASS0R(RID, shadow_atlas_create) + PASS2(shadow_atlas_set_size, RID, int) + PASS3(shadow_atlas_set_quadrant_subdivision, RID, int, int) + + PASS1(set_debug_draw_mode, RS::ViewportDebugDraw) + + virtual void update(); + bool free(RID p_rid); - RenderingServerScene(); - virtual ~RenderingServerScene(); + RendererSceneCull(); + virtual ~RendererSceneCull(); }; #endif // VISUALSERVERSCENE_H diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp new file mode 100644 index 0000000000..2c36c5c59d --- /dev/null +++ b/servers/rendering/renderer_scene_render.cpp @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* renderer_scene_render.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_scene_render.h" diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h new file mode 100644 index 0000000000..5690988297 --- /dev/null +++ b/servers/rendering/renderer_scene_render.h @@ -0,0 +1,267 @@ +/*************************************************************************/ +/* renderer_scene_render.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERINGSERVERSCENERENDER_H +#define RENDERINGSERVERSCENERENDER_H + +#include "core/math/camera_matrix.h" +#include "servers/rendering/renderer_storage.h" + +class RendererSceneRender { +public: + /* SHADOW ATLAS API */ + + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; + + virtual void directional_shadow_atlas_set_size(int p_size) = 0; + virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; + virtual void set_directional_shadow_count(int p_count) = 0; + + /* SDFGI UPDATE */ + + struct InstanceBase; + + virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; + virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; + virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; + virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0; + virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0; + + /* SKY API */ + + virtual RID sky_create() = 0; + virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; + virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; + virtual void sky_set_material(RID p_sky, RID p_material) = 0; + virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; + + /* ENVIRONMENT API */ + + virtual RID environment_create() = 0; + + virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0; + virtual void environment_set_sky(RID p_env, RID p_sky) = 0; + virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; + virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; + virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; + virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; + virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0; +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 + virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0; +#endif + + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; + + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + + virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; + virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; + virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; + virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0; + + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; + + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + + virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0; + + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; + + virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; + virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; + + virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; + + virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0; + + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; + + virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; + + virtual bool is_environment(RID p_env) const = 0; + virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0; + virtual int environment_get_canvas_max_layer(RID p_env) const = 0; + + virtual RID camera_effects_create() = 0; + + virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0; + virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0; + + virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0; + virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0; + + virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0; + virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; + + struct InstanceBase : public RendererStorage::InstanceBaseDependency { + RS::InstanceType base_type; + RID base; + + RID skeleton; + RID material_override; + + RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist + + Transform transform; + + int depth_layer; + uint32_t layer_mask; + + //RID sampled_light; + + Vector<RID> materials; + Vector<RID> light_instances; + Vector<RID> reflection_probe_instances; + Vector<RID> gi_probe_instances; + + RS::ShadowCastingSetting cast_shadows; + + //fit in 32 bits + bool mirror : 8; + bool receive_shadows : 8; + bool visible : 8; + bool baked_light : 2; //this flag is only to know if it actually did use baked light + bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light + bool redraw_if_visible : 4; + + float depth; //used for sorting + + InstanceBase *lightmap; + Rect2 lightmap_uv_scale; + int lightmap_slice_index; + uint32_t lightmap_cull_index; + Vector<Color> lightmap_sh; //spherical harmonic + + AABB aabb; + AABB transformed_aabb; + + struct InstanceShaderParameter { + int32_t index = -1; + Variant value; + Variant default_value; + PropertyInfo info; + }; + + Map<StringName, InstanceShaderParameter> instance_shader_parameters; + bool instance_allocated_shader_parameters = false; + int32_t instance_allocated_shader_parameters_offset = -1; + + InstanceBase() { + base_type = RS::INSTANCE_NONE; + cast_shadows = RS::SHADOW_CASTING_SETTING_ON; + receive_shadows = true; + visible = true; + depth_layer = 0; + layer_mask = 1; + instance_version = 0; + baked_light = false; + dynamic_gi = false; + redraw_if_visible = false; + lightmap_slice_index = 0; + lightmap = nullptr; + lightmap_cull_index = 0; + } + + virtual ~InstanceBase() { + } + }; + + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; + virtual void light_instance_mark_visible(RID p_light_instance) = 0; + virtual bool light_instances_can_render_shadow_cube() const { + return true; + } + + virtual RID reflection_atlas_create() = 0; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; + + virtual RID reflection_probe_instance_create(RID p_probe) = 0; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; + + virtual RID decal_instance_create(RID p_decal) = 0; + virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + + virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; + virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; + virtual bool gi_probe_needs_update(RID p_probe) const = 0; + virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0; + + virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; + + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; + + virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; + virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) = 0; + virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) = 0; + virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) = 0; + + virtual void set_scene_pass(uint64_t p_pass) = 0; + virtual void set_time(double p_time, double p_step) = 0; + virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; + + virtual RID render_buffers_create() = 0; + virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0; + + virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; + virtual bool screen_space_roughness_limiter_is_active() const = 0; + + virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; + + virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0; + + virtual bool free(RID p_rid) = 0; + + virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; + + virtual bool is_low_end() const = 0; + + virtual void update() = 0; + virtual ~RendererSceneRender() {} +}; + +#endif // RENDERINGSERVERSCENERENDER_H diff --git a/servers/rendering/rasterizer.cpp b/servers/rendering/renderer_storage.cpp index 32084c8a3e..1b2773e404 100644 --- a/servers/rendering/rasterizer.cpp +++ b/servers/rendering/renderer_storage.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer.cpp */ +/* renderer_storage.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,49 +28,38 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rasterizer.h" +#include "renderer_storage.h" -#include "core/os/os.h" -#include "core/string/print_string.h" +RendererStorage *RendererStorage::base_singleton = nullptr; -Rasterizer *(*Rasterizer::_create_func)() = nullptr; - -void RasterizerScene::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) { - for (Map<InstanceBase *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { +void RendererStorage::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) { + for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependency_changed(p_aabb, p_dependencies); } } -void RasterizerScene::InstanceDependency::instance_notify_deleted(RID p_deleted) { - for (Map<InstanceBase *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { +void RendererStorage::InstanceDependency::instance_notify_deleted(RID p_deleted) { + for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependency_deleted(p_deleted); } - for (Map<InstanceBase *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } instances.clear(); } -RasterizerScene::InstanceDependency::~InstanceDependency() { +RendererStorage::InstanceDependency::~InstanceDependency() { #ifdef DEBUG_ENABLED if (instances.size()) { WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); - for (Map<InstanceBase *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } } #endif } -Rasterizer *Rasterizer::create() { - return _create_func(); -} - -RasterizerCanvas *RasterizerCanvas::singleton = nullptr; - -RasterizerStorage *RasterizerStorage::base_singleton = nullptr; - -RasterizerStorage::RasterizerStorage() { +RendererStorage::RendererStorage() { base_singleton = this; } diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h new file mode 100644 index 0000000000..2dbef2fcc6 --- /dev/null +++ b/servers/rendering/renderer_storage.h @@ -0,0 +1,593 @@ +/*************************************************************************/ +/* renderer_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERINGSERVERSTORAGE_H +#define RENDERINGSERVERSTORAGE_H + +#include "servers/rendering_server.h" + +class RendererStorage { + Color default_clear_color; + +public: + struct InstanceBaseDependency; + + struct InstanceDependency { + void instance_notify_changed(bool p_aabb, bool p_dependencies); + void instance_notify_deleted(RID p_deleted); + + ~InstanceDependency(); + + private: + friend struct InstanceBaseDependency; + Map<InstanceBaseDependency *, uint32_t> instances; + }; + + struct InstanceBaseDependency { + uint32_t instance_version; + Set<InstanceDependency *> dependencies; + + virtual void dependency_deleted(RID p_dependency) {} + virtual void dependency_changed(bool p_aabb, bool p_dependencies) {} + + void instance_increase_version() { + instance_version++; + } + + void update_dependency(InstanceDependency *p_dependency) { + dependencies.insert(p_dependency); + p_dependency->instances[this] = instance_version; + } + + void clean_up_dependencies() { + List<Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *>> to_clean_up; + for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { + InstanceDependency *dep = E->get(); + Map<InstanceBaseDependency *, uint32_t>::Element *F = dep->instances.find(this); + ERR_CONTINUE(!F); + if (F->get() != instance_version) { + Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *> p; + p.first = dep; + p.second = F; + to_clean_up.push_back(p); + } + } + + while (to_clean_up.size()) { + to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second); + to_clean_up.pop_front(); + } + } + + void clear_dependencies() { + for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { + InstanceDependency *dep = E->get(); + dep->instances.erase(this); + } + dependencies.clear(); + } + + virtual ~InstanceBaseDependency() { clear_dependencies(); } + }; + + /* TEXTURE API */ + + virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; + virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; + virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; + virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; + virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; + + //these two APIs can be used together or in combination with the others. + virtual RID texture_2d_placeholder_create() = 0; + virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) = 0; + virtual RID texture_3d_placeholder_create() = 0; + + virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; + + virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; + + virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + + /* CANVAS TEXTURE API */ + + virtual RID canvas_texture_create() = 0; + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; + + /* SHADER API */ + + virtual RID shader_create() = 0; + + virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual String shader_get_code(RID p_shader) const = 0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; + virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + + /* COMMON MATERIAL API */ + + virtual RID material_create() = 0; + + virtual void material_set_render_priority(RID p_material, int priority) = 0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; + + virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; + + virtual bool material_is_animated(RID p_material) = 0; + virtual bool material_casts_shadows(RID p_material) = 0; + + struct InstanceShaderParam { + PropertyInfo info; + int index; + Variant default_value; + }; + + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; + + virtual void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) = 0; + + /* MESH API */ + + virtual RID mesh_create() = 0; + + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0; + + /// Returns stride + virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0; + + virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; + + virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0; + virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; + + virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; + + virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0; + + virtual int mesh_get_surface_count(RID p_mesh) const = 0; + + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; + + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; + + virtual void mesh_clear(RID p_mesh) = 0; + + virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0; + + /* MESH INSTANCE */ + + virtual RID mesh_instance_create(RID p_base) = 0; + virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0; + virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0; + virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0; + virtual void update_mesh_instances() = 0; + + /* MULTIMESH API */ + + virtual RID multimesh_create() = 0; + + virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; + + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; + + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; + + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + + virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; + virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0; + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; + + virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; + + /* IMMEDIATE API */ + + virtual RID immediate_create() = 0; + virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; + virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_end(RID p_immediate) = 0; + virtual void immediate_clear(RID p_immediate) = 0; + virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; + virtual RID immediate_get_material(RID p_immediate) const = 0; + virtual AABB immediate_get_aabb(RID p_immediate) const = 0; + + /* SKELETON API */ + + virtual RID skeleton_create() = 0; + virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; + + /* Light API */ + + virtual RID light_create(RS::LightType p_type) = 0; + + RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); } + RID omni_light_create() { return light_create(RS::LIGHT_OMNI); } + RID spot_light_create() { return light_create(RS::LIGHT_SPOT); } + + virtual void light_set_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual void light_set_negative(RID p_light, bool p_enable) = 0; + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + virtual bool light_directional_get_blend_splits(RID p_light) const = 0; + virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; + virtual bool light_directional_is_sky_only(RID p_light) const = 0; + virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; + virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; + + virtual bool light_has_shadow(RID p_light) const = 0; + + virtual RS::LightType light_get_type(RID p_light) const = 0; + virtual AABB light_get_aabb(RID p_light) const = 0; + virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; + virtual Color light_get_color(RID p_light) = 0; + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; + virtual uint64_t light_get_version(RID p_light) const = 0; + + /* PROBE API */ + + virtual RID reflection_probe_create() = 0; + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; + + virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; + virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; + + virtual void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; + virtual void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; + + /* DECAL API */ + + virtual RID decal_create() = 0; + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + + /* GI PROBE API */ + + virtual RID gi_probe_create() = 0; + + virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; + + virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; + virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; + virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0; + virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0; + virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0; + + virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0; + virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; + virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0; + virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; + virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; + virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0; + virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; + virtual float gi_probe_get_bias(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0; + virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0; + virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0; + virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0; + + virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0; + virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0; + + virtual uint32_t gi_probe_get_version(RID p_probe) = 0; + + /* LIGHTMAP CAPTURE */ + + virtual RID lightmap_create() = 0; + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; + virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; + virtual bool lightmap_is_interior(RID p_lightmap) const = 0; + virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; + virtual float lightmap_get_probe_capture_update_speed() const = 0; + + /* PARTICLES */ + + virtual RID particles_create() = 0; + + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_get_emitting(RID p_particles) = 0; + + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; + virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; + virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; + virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; + virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; + virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0; + virtual void particles_restart(RID p_particles) = 0; + virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; + + virtual bool particles_is_inactive(RID p_particles) const = 0; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; + + virtual void particles_request_process(RID p_particles) = 0; + virtual AABB particles_get_current_aabb(RID p_particles) = 0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; + + virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; + + virtual int particles_get_draw_passes(RID p_particles) const = 0; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; + + virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; + virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; + + virtual void update_particles() = 0; + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_create() = 0; + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) = 0; //for spheres + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) = 0; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) = 0; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) = 0; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic + virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + + /* GLOBAL VARIABLES */ + + virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; + virtual void global_variable_remove(const StringName &p_name) = 0; + virtual Vector<StringName> global_variable_get_list() const = 0; + + virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0; + virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0; + virtual Variant global_variable_get(const StringName &p_name) const = 0; + virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0; + + virtual void global_variables_load_settings(bool p_load_textures = true) = 0; + virtual void global_variables_clear() = 0; + + virtual int32_t global_variables_instance_allocate(RID p_instance) = 0; + virtual void global_variables_instance_free(RID p_instance) = 0; + virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0; + + /* RENDER TARGET */ + + enum RenderTargetFlags { + RENDER_TARGET_TRANSPARENT, + RENDER_TARGET_DIRECT_TO_SCREEN, + RENDER_TARGET_FLAG_MAX + }; + + virtual RID render_target_create() = 0; + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; + virtual RID render_target_get_texture(RID p_render_target) = 0; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; + virtual bool render_target_was_used(RID p_render_target) = 0; + virtual void render_target_set_as_unused(RID p_render_target) = 0; + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0; + virtual bool render_target_is_clear_requested(RID p_render_target) = 0; + virtual Color render_target_get_clear_request_color(RID p_render_target) = 0; + virtual void render_target_disable_clear_request(RID p_render_target) = 0; + virtual void render_target_do_clear_request(RID p_render_target) = 0; + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0; + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0; + + virtual RS::InstanceType get_base_type(RID p_rid) const = 0; + virtual bool free(RID p_rid) = 0; + + virtual bool has_os_feature(const String &p_feature) const = 0; + + virtual void update_dirty_resources() = 0; + + virtual void set_debug_generate_wireframes(bool p_generate) = 0; + + virtual void render_info_begin_capture() = 0; + virtual void render_info_end_capture() = 0; + virtual int get_captured_render_info(RS::RenderInfo p_info) = 0; + + virtual int get_render_info(RS::RenderInfo p_info) = 0; + virtual String get_video_adapter_name() const = 0; + virtual String get_video_adapter_vendor() const = 0; + + static RendererStorage *base_singleton; + + void set_default_clear_color(const Color &p_color) { + default_clear_color = p_color; + } + + Color get_default_clear_color() const { + return default_clear_color; + } +#define TIMESTAMP_BEGIN() \ + { \ + if (RSG::storage->capturing_timestamps) \ + RSG::storage->capture_timestamps_begin(); \ + } + +#define RENDER_TIMESTAMP(m_text) \ + { \ + if (RSG::storage->capturing_timestamps) \ + RSG::storage->capture_timestamp(m_text); \ + } + + bool capturing_timestamps = false; + + virtual void capture_timestamps_begin() = 0; + virtual void capture_timestamp(const String &p_name) = 0; + virtual uint32_t get_captured_timestamps_count() const = 0; + virtual uint64_t get_captured_timestamps_frame() const = 0; + virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; + virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; + virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; + + RendererStorage(); + virtual ~RendererStorage() {} +}; + +#endif // RENDERINGSERVERSTORAGE_H diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/renderer_viewport.cpp index c048aa381f..86bfda056b 100644 --- a/servers/rendering/rendering_server_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_viewport.cpp */ +/* renderer_viewport.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rendering_server_viewport.h" +#include "renderer_viewport.h" #include "core/config/project_settings.h" -#include "rendering_server_canvas.h" +#include "renderer_canvas_cull.h" +#include "renderer_scene_cull.h" #include "rendering_server_globals.h" -#include "rendering_server_scene.h" -static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_viewport, RenderingServerCanvas::Canvas *p_canvas, RenderingServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) { +static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, RendererCanvasCull::Canvas *p_canvas, RendererViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) { Transform2D xf = p_viewport->global_transform; float scale = 1.0; @@ -71,7 +71,7 @@ static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_vi return xf; } -void RenderingServerViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) { +void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) { RENDER_TIMESTAMP(">Begin Rendering 3D Scene"); Ref<XRInterface> xr_interface; @@ -87,7 +87,7 @@ void RenderingServerViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p RENDER_TIMESTAMP("<End Rendering 3D Scene"); } -void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) { +void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) { if (p_viewport->measure_render_time) { String rt_id = "vp_begin_" + itos(p_viewport->self.get_id()); RSG::storage->capture_timestamp(rt_id); @@ -101,17 +101,15 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: Color bgcolor = RSG::storage->get_default_clear_color(); - if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->scenario_owner.owns(p_viewport->scenario)) { - RenderingServerScene::Scenario *scenario = RSG::scene->scenario_owner.getornull(p_viewport->scenario); - ERR_FAIL_COND(!scenario); - if (RSG::scene_render->is_environment(scenario->environment)) { - scenario_draw_canvas_bg = RSG::scene_render->environment_get_background(scenario->environment) == RS::ENV_BG_CANVAS; - - scenario_canvas_max_layer = RSG::scene_render->environment_get_canvas_max_layer(scenario->environment); + if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) { + RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario); + if (RSG::scene->is_environment(environment)) { + scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS; + scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment); } } - bool can_draw_3d = RSG::scene->camera_owner.owns(p_viewport->camera); + bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera); if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { if (p_viewport->transparent_bg) { @@ -124,8 +122,8 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) { //wants to draw 3D but there is no render buffer, create - p_viewport->render_buffers = RSG::scene_render->render_buffers_create(); - RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding); + p_viewport->render_buffers = RSG::scene->render_buffers_create(); + RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding); } RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor); @@ -140,25 +138,25 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map; Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y); - RasterizerCanvas::Light *lights = nullptr; - RasterizerCanvas::Light *lights_with_shadow = nullptr; + RendererCanvasRender::Light *lights = nullptr; + RendererCanvasRender::Light *lights_with_shadow = nullptr; - RasterizerCanvas::Light *directional_lights = nullptr; - RasterizerCanvas::Light *directional_lights_with_shadow = nullptr; + RendererCanvasRender::Light *directional_lights = nullptr; + RendererCanvasRender::Light *directional_lights_with_shadow = nullptr; if (p_viewport->sdf_active) { //process SDF Rect2 sdf_rect = RSG::storage->render_target_get_sdf_rect(p_viewport->render_target); - RasterizerCanvas::LightOccluderInstance *occluders = nullptr; + RendererCanvasRender::LightOccluderInstance *occluders = nullptr; //make list of occluders for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas); + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); - for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { continue; } @@ -184,14 +182,14 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: RENDER_TIMESTAMP("Cull Canvas Lights"); for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas); + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); //find lights in canvas - for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) { - RasterizerCanvas::Light *cl = F->get(); + for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) { + RendererCanvasRender::Light *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture); @@ -228,8 +226,8 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: } } - for (Set<RasterizerCanvas::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) { - RasterizerCanvas::Light *cl = F->get(); + for (Set<RendererCanvasRender::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) { + RendererCanvasRender::Light *cl = F->get(); if (cl->enabled) { cl->filter_next_ptr = directional_lights; directional_lights = cl; @@ -254,17 +252,17 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: if (lights_with_shadow) { //update shadows if any - RasterizerCanvas::LightOccluderInstance *occluders = nullptr; + RendererCanvasRender::LightOccluderInstance *occluders = nullptr; RENDER_TIMESTAMP(">Render 2D Shadows"); RENDER_TIMESTAMP("Cull Occluders"); //make list of occluders for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas); + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); - for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { continue; } @@ -277,7 +275,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: } //update the light shadowmaps with them - RasterizerCanvas::Light *light = lights_with_shadow; + RendererCanvasRender::Light *light = lights_with_shadow; while (light) { RENDER_TIMESTAMP("Render Shadow"); @@ -290,7 +288,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: if (directional_lights_with_shadow) { //update shadows if any - RasterizerCanvas::Light *light = directional_lights_with_shadow; + RendererCanvasRender::Light *light = directional_lights_with_shadow; while (light) { Vector2 light_dir = -light->xform_cache.elements[1].normalized(); // Y is light direction float cull_distance = light->directional_distance; @@ -335,17 +333,17 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: Vector2 xf_points[6]; - RasterizerCanvas::LightOccluderInstance *occluders = nullptr; + RendererCanvasRender::LightOccluderInstance *occluders = nullptr; RENDER_TIMESTAMP(">Render Directional 2D Shadows"); //make list of occluders int occ_cullded = 0; for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas); + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); - for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { continue; } @@ -381,14 +379,14 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: } for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) { - RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get()->canvas); + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get()->canvas); Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size); - RasterizerCanvas::Light *canvas_lights = nullptr; - RasterizerCanvas::Light *canvas_directional_lights = nullptr; + RendererCanvasRender::Light *canvas_lights = nullptr; + RendererCanvasRender::Light *canvas_directional_lights = nullptr; - RasterizerCanvas::Light *ptr = lights; + RendererCanvasRender::Light *ptr = lights; while (ptr) { if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { ptr->next_ptr = canvas_lights; @@ -444,7 +442,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: } } -void RenderingServerViewport::draw_viewports() { +void RendererViewport::draw_viewports() { timestamp_vp_map.clear(); // get our xr interface in case we need it @@ -464,7 +462,7 @@ void RenderingServerViewport::draw_viewports() { //sort viewports active_viewports.sort_custom<ViewportSort>(); - Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list; + Map<DisplayServer::WindowID, Vector<RendererCompositor::BlitToScreen>> blit_to_screen_list; //draw viewports RENDER_TIMESTAMP(">Render Viewports"); @@ -559,7 +557,7 @@ void RenderingServerViewport::draw_viewports() { { RSG::storage->render_target_set_external_texture(vp->render_target, 0); - RSG::scene_render->set_debug_draw_mode(vp->debug_draw); + RSG::scene->set_debug_draw_mode(vp->debug_draw); RSG::storage->render_info_begin_capture(); // render standard mono camera @@ -575,7 +573,7 @@ void RenderingServerViewport::draw_viewports() { if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) { //copy to screen if set as such - Rasterizer::BlitToScreen blit; + RendererCompositor::BlitToScreen blit; blit.render_target = vp->render_target; if (vp->viewport_to_screen_rect != Rect2()) { blit.rect = vp->viewport_to_screen_rect; @@ -585,7 +583,7 @@ void RenderingServerViewport::draw_viewports() { } if (!blit_to_screen_list.has(vp->viewport_to_screen)) { - blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>(); + blit_to_screen_list[vp->viewport_to_screen] = Vector<RendererCompositor::BlitToScreen>(); } blit_to_screen_list[vp->viewport_to_screen].push_back(blit); @@ -598,18 +596,18 @@ void RenderingServerViewport::draw_viewports() { RENDER_TIMESTAMP("<Rendering Viewport " + itos(i)); } - RSG::scene_render->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED); + RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED); RENDER_TIMESTAMP("<Render Viewports"); //this needs to be called to make screen swapping more efficient RSG::rasterizer->prepare_for_blitting_render_targets(); - for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) { + for (Map<int, Vector<RendererCompositor::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) { RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size()); } } -RID RenderingServerViewport::viewport_create() { +RID RendererViewport::viewport_create() { Viewport *viewport = memnew(Viewport); RID rid = viewport_owner.make_rid(viewport); @@ -618,20 +616,20 @@ RID RenderingServerViewport::viewport_create() { viewport->hide_scenario = false; viewport->hide_canvas = false; viewport->render_target = RSG::storage->render_target_create(); - viewport->shadow_atlas = RSG::scene_render->shadow_atlas_create(); + viewport->shadow_atlas = RSG::scene->shadow_atlas_create(); viewport->viewport_render_direct_to_screen = false; return rid; } -void RenderingServerViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { +void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->use_xr = p_use_xr; } -void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { +void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { ERR_FAIL_COND(p_width < 0 && p_height < 0); Viewport *viewport = viewport_owner.getornull(p_viewport); @@ -641,15 +639,15 @@ void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height); if (viewport->render_buffers.is_valid()) { if (p_width == 0 || p_height == 0) { - RSG::scene_render->free(viewport->render_buffers); + RSG::scene->free(viewport->render_buffers); viewport->render_buffers = RID(); } else { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding); + RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding); } } } -void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) { +void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -661,21 +659,21 @@ void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) } } -void RenderingServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { +void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->parent = p_parent_viewport; } -void RenderingServerViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) { +void RendererViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->clear_mode = p_clear_mode; } -void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) { +void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -701,7 +699,7 @@ void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Re } } -void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) { +void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -715,7 +713,7 @@ void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewpor RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y); } - RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable); + RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable); viewport->viewport_render_direct_to_screen = p_enable; // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation @@ -725,61 +723,61 @@ void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewpor } } -void RenderingServerViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) { +void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->update_mode = p_mode; } -RID RenderingServerViewport::viewport_get_texture(RID p_viewport) const { +RID RendererViewport::viewport_get_texture(RID p_viewport) const { const Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); return RSG::storage->render_target_get_texture(viewport->render_target); } -void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) { +void RendererViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->hide_scenario = p_hide; } -void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) { +void RendererViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->hide_canvas = p_hide; } -void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) { +void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->disable_environment = p_disable; } -void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) { +void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->camera = p_camera; } -void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) { +void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->scenario = p_scenario; } -void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) { +void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); - RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas); + RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas); ERR_FAIL_COND(!canvas); canvas->viewports.insert(p_viewport); @@ -789,18 +787,18 @@ void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canva viewport->canvas_map[p_canvas].canvas = canvas; } -void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) { +void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas); + RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas); ERR_FAIL_COND(!canvas); viewport->canvas_map.erase(p_canvas); canvas->viewports.erase(p_viewport); } -void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) { +void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -808,22 +806,22 @@ void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID viewport->canvas_map[p_canvas].transform = p_offset; } -void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { +void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled); + RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled); viewport->transparent_bg = p_enabled; } -void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { +void RendererViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->global_transform = p_transform; } -void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) { +void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -832,23 +830,23 @@ void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p viewport->canvas_map[p_canvas].sublayer = p_sublayer; } -void RenderingServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) { +void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->shadow_atlas_size = p_size; - RSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size); + RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size); } -void RenderingServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { +void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - RSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); + RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); } -void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) { +void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -857,11 +855,11 @@ void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA } viewport->msaa = p_msaa; if (viewport->render_buffers.is_valid()) { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding); + RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding); } } -void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) { +void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -870,11 +868,11 @@ void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::V } viewport->screen_space_aa = p_mode; if (viewport->render_buffers.is_valid()) { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding); + RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding); } } -void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { +void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -883,11 +881,11 @@ void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_ } viewport->use_debanding = p_use_debanding; if (viewport->render_buffers.is_valid()) { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding); + RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding); } } -int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) { +int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) { ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1); Viewport *viewport = viewport_owner.getornull(p_viewport); @@ -898,54 +896,54 @@ int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::Viewpo return viewport->render_info[p_info]; } -void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) { +void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->debug_draw = p_draw; } -void RenderingServerViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) { +void RendererViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->measure_render_time = p_enable; } -float RenderingServerViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const { +float RendererViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND_V(!viewport, 0); return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0; } -float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const { +float RendererViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND_V(!viewport, 0); return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0; } -void RenderingServerViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) { +void RendererViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->snap_2d_transforms_to_pixel = p_enabled; } -void RenderingServerViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) { +void RendererViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->snap_2d_vertices_to_pixel = p_enabled; } -void RenderingServerViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) { +void RendererViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) { ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)"); Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); viewport->texture_filter = p_filter; } -void RenderingServerViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) { +void RendererViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) { ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)"); Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); @@ -953,21 +951,21 @@ void RenderingServerViewport::viewport_set_default_canvas_item_texture_repeat(RI viewport->texture_repeat = p_repeat; } -void RenderingServerViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { +void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); } -bool RenderingServerViewport::free(RID p_rid) { +bool RendererViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { Viewport *viewport = viewport_owner.getornull(p_rid); RSG::storage->free(viewport->render_target); - RSG::scene_render->free(viewport->shadow_atlas); + RSG::scene->free(viewport->shadow_atlas); if (viewport->render_buffers.is_valid()) { - RSG::scene_render->free(viewport->render_buffers); + RSG::scene->free(viewport->render_buffers); } while (viewport->canvas_map.front()) { @@ -986,7 +984,7 @@ bool RenderingServerViewport::free(RID p_rid) { return false; } -void RenderingServerViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) { +void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) { RID *vp = timestamp_vp_map.getptr(p_timestamp); if (!vp) { return; @@ -1008,9 +1006,9 @@ void RenderingServerViewport::handle_timestamp(String p_timestamp, uint64_t p_cp } } -void RenderingServerViewport::set_default_clear_color(const Color &p_color) { +void RendererViewport::set_default_clear_color(const Color &p_color) { RSG::storage->set_default_clear_color(p_color); } -RenderingServerViewport::RenderingServerViewport() { +RendererViewport::RendererViewport() { } diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/renderer_viewport.h index ba55b2e66e..6634ef66e2 100644 --- a/servers/rendering/rendering_server_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_viewport.h */ +/* renderer_viewport.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,11 +33,11 @@ #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" -#include "rasterizer.h" +#include "renderer_compositor.h" #include "servers/rendering_server.h" #include "servers/xr/xr_interface.h" -class RenderingServerViewport { +class RendererViewport { public: struct CanvasBase { }; @@ -244,8 +244,8 @@ public: bool free(RID p_rid); - RenderingServerViewport(); - virtual ~RenderingServerViewport() {} + RendererViewport(); + virtual ~RendererViewport() {} }; #endif // VISUALSERVERVIEWPORT_H diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 1259b161bd..ba30670082 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -270,7 +270,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create); - ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>())); + ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create); ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index f1f8b3cda0..524d7749c9 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -392,7 +392,7 @@ public: uint32_t depth; uint32_t array_layers; uint32_t mipmaps; - TextureType type; + TextureType texture_type; TextureSamples samples; uint32_t usage_bits; Vector<DataFormat> shareable_formats; @@ -404,7 +404,7 @@ public: depth = 1; array_layers = 1; mipmaps = 1; - type = TEXTURE_TYPE_2D; + texture_type = TEXTURE_TYPE_2D; samples = TEXTURE_SAMPLES_1; usage_bits = 0; } @@ -564,7 +564,7 @@ public: frequency = VERTEX_FREQUENCY_VERTEX; } }; - virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; + virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0; typedef int64_t VertexFormatID; @@ -629,7 +629,7 @@ public: virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; struct Uniform { - UniformType type; + UniformType uniform_type; int binding; //binding index as specified in shader //for single items, provide one ID, for @@ -640,7 +640,7 @@ public: Vector<RID> ids; Uniform() { - type = UNIFORM_TYPE_IMAGE; + uniform_type = UNIFORM_TYPE_IMAGE; binding = 0; } }; diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index 66c6a1c3a9..5deeec3ffe 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -64,7 +64,7 @@ public: RD_SETGET(uint32_t, depth) RD_SETGET(uint32_t, array_layers) RD_SETGET(uint32_t, mipmaps) - RD_SETGET(RD::TextureType, type) + RD_SETGET(RD::TextureType, texture_type) RD_SETGET(RD::TextureSamples, samples) RD_SETGET(uint32_t, usage_bits) @@ -79,7 +79,7 @@ protected: RD_BIND(Variant::INT, RDTextureFormat, depth); RD_BIND(Variant::INT, RDTextureFormat, array_layers); RD_BIND(Variant::INT, RDTextureFormat, mipmaps); - RD_BIND(Variant::INT, RDTextureFormat, type); + RD_BIND(Variant::INT, RDTextureFormat, texture_type); RD_BIND(Variant::INT, RDTextureFormat, samples); RD_BIND(Variant::INT, RDTextureFormat, usage_bits); ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format); @@ -392,7 +392,7 @@ class RDUniform : public Reference { RD::Uniform base; public: - RD_SETGET(RD::UniformType, type) + RD_SETGET(RD::UniformType, uniform_type) RD_SETGET(int32_t, binding) void add_id(const RID &p_id) { base.ids.push_back(p_id); } @@ -415,7 +415,7 @@ protected: } } static void _bind_methods() { - RD_BIND(Variant::INT, RDUniform, type); + RD_BIND(Variant::INT, RDUniform, uniform_type); RD_BIND(Variant::INT, RDUniform, binding); ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id); ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids); diff --git a/servers/rendering/rendering_server_raster.cpp b/servers/rendering/rendering_server_default.cpp index 94cfb6b752..47f7fa07d5 100644 --- a/servers/rendering/rendering_server_raster.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_raster.cpp */ +/* rendering_server_default.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,43 +28,43 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "rendering_server_raster.h" +#include "rendering_server_default.h" #include "core/config/project_settings.h" #include "core/io/marshalls.h" #include "core/os/os.h" #include "core/templates/sort_array.h" -#include "rendering_server_canvas.h" +#include "renderer_canvas_cull.h" +#include "renderer_scene_cull.h" #include "rendering_server_globals.h" -#include "rendering_server_scene.h" // careful, these may run in different threads than the visual server -int RenderingServerRaster::changes = 0; +int RenderingServerDefault::changes = 0; /* BLACK BARS */ -void RenderingServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { +void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { black_margin[MARGIN_LEFT] = p_left; black_margin[MARGIN_TOP] = p_top; black_margin[MARGIN_RIGHT] = p_right; black_margin[MARGIN_BOTTOM] = p_bottom; } -void RenderingServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { +void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { black_image[MARGIN_LEFT] = p_left; black_image[MARGIN_TOP] = p_top; black_image[MARGIN_RIGHT] = p_right; black_image[MARGIN_BOTTOM] = p_bottom; } -void RenderingServerRaster::_draw_margins() { +void RenderingServerDefault::_draw_margins() { RSG::canvas_render->draw_window_margins(black_margin, black_image); }; /* FREE */ -void RenderingServerRaster::free(RID p_rid) { +void RenderingServerDefault::free(RID p_rid) { if (RSG::storage->free(p_rid)) { return; } @@ -77,14 +77,11 @@ void RenderingServerRaster::free(RID p_rid) { if (RSG::scene->free(p_rid)) { return; } - if (RSG::scene_render->free(p_rid)) { - return; - } } /* EVENT QUEUING */ -void RenderingServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) { +void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) { ERR_FAIL_NULL(p_where); FrameDrawnCallbacks fdc; fdc.object = p_where->get_instance_id(); @@ -94,7 +91,7 @@ void RenderingServerRaster::request_frame_drawn_callback(Object *p_where, const frame_drawn_callbacks.push_back(fdc); } -void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) { +void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { //needs to be done before changes is reset to 0, to not force the editor to redraw RS::get_singleton()->emit_signal("frame_pre_draw"); @@ -104,11 +101,8 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) { TIMESTAMP_BEGIN() - RSG::scene_render->update(); //update scenes stuff before updating instances - - RSG::scene->update_dirty_instances(); //update scene stuff + RSG::scene->update(); //update scenes stuff before updating instances - RSG::scene->render_particle_colliders(); RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered RSG::scene->render_probes(); @@ -165,18 +159,18 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) { frame_profile_frame = RSG::storage->get_captured_timestamps_frame(); } -void RenderingServerRaster::sync() { +void RenderingServerDefault::sync() { } -bool RenderingServerRaster::has_changed() const { +bool RenderingServerDefault::has_changed() const { return changes > 0; } -void RenderingServerRaster::init() { +void RenderingServerDefault::init() { RSG::rasterizer->initialize(); } -void RenderingServerRaster::finish() { +void RenderingServerDefault::finish() { if (test_cube.is_valid()) { free(test_cube); } @@ -186,69 +180,69 @@ void RenderingServerRaster::finish() { /* STATUS INFORMATION */ -int RenderingServerRaster::get_render_info(RenderInfo p_info) { +int RenderingServerDefault::get_render_info(RenderInfo p_info) { return RSG::storage->get_render_info(p_info); } -String RenderingServerRaster::get_video_adapter_name() const { +String RenderingServerDefault::get_video_adapter_name() const { return RSG::storage->get_video_adapter_name(); } -String RenderingServerRaster::get_video_adapter_vendor() const { +String RenderingServerDefault::get_video_adapter_vendor() const { return RSG::storage->get_video_adapter_vendor(); } -void RenderingServerRaster::set_frame_profiling_enabled(bool p_enable) { +void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) { RSG::storage->capturing_timestamps = p_enable; } -uint64_t RenderingServerRaster::get_frame_profile_frame() { +uint64_t RenderingServerDefault::get_frame_profile_frame() { return frame_profile_frame; } -Vector<RenderingServer::FrameProfileArea> RenderingServerRaster::get_frame_profile() { +Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() { return frame_profile; } /* TESTING */ -void RenderingServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { +void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { redraw_request(); RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter); } -void RenderingServerRaster::set_default_clear_color(const Color &p_color) { +void RenderingServerDefault::set_default_clear_color(const Color &p_color) { RSG::viewport->set_default_clear_color(p_color); } -bool RenderingServerRaster::has_feature(Features p_feature) const { +bool RenderingServerDefault::has_feature(Features p_feature) const { return false; } -void RenderingServerRaster::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { - RSG::scene_render->sdfgi_set_debug_probe_select(p_position, p_dir); +void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { + RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir); } -RID RenderingServerRaster::get_test_cube() { +RID RenderingServerDefault::get_test_cube() { if (!test_cube.is_valid()) { test_cube = _make_test_cube(); } return test_cube; } -bool RenderingServerRaster::has_os_feature(const String &p_feature) const { +bool RenderingServerDefault::has_os_feature(const String &p_feature) const { return RSG::storage->has_os_feature(p_feature); } -void RenderingServerRaster::set_debug_generate_wireframes(bool p_generate) { +void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) { RSG::storage->set_debug_generate_wireframes(p_generate); } -void RenderingServerRaster::call_set_use_vsync(bool p_enable) { +void RenderingServerDefault::call_set_use_vsync(bool p_enable) { DisplayServer::get_singleton()->_set_use_vsync(p_enable); } -bool RenderingServerRaster::is_low_end() const { +bool RenderingServerDefault::is_low_end() const { // FIXME: Commented out when rebasing vulkan branch on master, // causes a crash, it seems rasterizer is not initialized yet the // first time it's called. @@ -256,14 +250,15 @@ bool RenderingServerRaster::is_low_end() const { return false; } -RenderingServerRaster::RenderingServerRaster() { - RSG::canvas = memnew(RenderingServerCanvas); - RSG::viewport = memnew(RenderingServerViewport); - RSG::scene = memnew(RenderingServerScene); - RSG::rasterizer = Rasterizer::create(); +RenderingServerDefault::RenderingServerDefault() { + RSG::canvas = memnew(RendererCanvasCull); + RSG::viewport = memnew(RendererViewport); + RendererSceneCull *sr = memnew(RendererSceneCull); + RSG::scene = sr; + RSG::rasterizer = RendererCompositor::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); - RSG::scene_render = RSG::rasterizer->get_scene(); + sr->scene_render = RSG::rasterizer->get_scene(); frame_profile_frame = 0; @@ -273,7 +268,7 @@ RenderingServerRaster::RenderingServerRaster() { } } -RenderingServerRaster::~RenderingServerRaster() { +RenderingServerDefault::~RenderingServerDefault() { memdelete(RSG::canvas); memdelete(RSG::viewport); memdelete(RSG::rasterizer); diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_default.h index 76ceccb3c5..97c3aeaf45 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_default.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rendering_server_raster.h */ +/* rendering_server_default.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,18 +28,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RENDERING_SERVER_RASTER_H -#define RENDERING_SERVER_RASTER_H +#ifndef RENDERING_SERVER_DEFAULT_H +#define RENDERING_SERVER_DEFAULT_H #include "core/math/octree.h" -#include "rendering_server_canvas.h" +#include "renderer_canvas_cull.h" +#include "renderer_scene_cull.h" +#include "renderer_viewport.h" #include "rendering_server_globals.h" -#include "rendering_server_scene.h" -#include "rendering_server_viewport.h" -#include "servers/rendering/rasterizer.h" +#include "servers/rendering/renderer_compositor.h" #include "servers/rendering_server.h" -class RenderingServerRaster : public RenderingServer { +class RenderingServerDefault : public RenderingServer { enum { MAX_INSTANCE_CULL = 8192, MAX_INSTANCE_LIGHTS = 4, @@ -231,14 +231,17 @@ public: /* MESH API */ - virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) { + virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) { RID mesh = mesh_create(); + mesh_set_blend_shape_count(mesh, p_blend_shape_count); for (int i = 0; i < p_surfaces.size(); i++) { mesh_add_surface(mesh, p_surfaces[i]); } return mesh; } + BIND2(mesh_set_blend_shape_count, RID, int) + BIND0R(RID, mesh_create) BIND2(mesh_add_surface, RID, const SurfaceData &) @@ -554,7 +557,7 @@ public: #undef BINDBASE //from now on, calls forwarded to this singleton -#define BINDBASE RSG::scene_render +#define BINDBASE RSG::scene BIND1(directional_shadow_atlas_set_size, int) BIND1(gi_probe_set_quality, GIProbeQuality) @@ -853,8 +856,8 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); - RenderingServerRaster(); - ~RenderingServerRaster(); + RenderingServerDefault(); + ~RenderingServerDefault(); #undef DISPLAY_CHANGED diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index 5a270520a9..b9df36e93a 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -30,11 +30,10 @@ #include "rendering_server_globals.h" -RasterizerStorage *RenderingServerGlobals::storage = nullptr; -RasterizerCanvas *RenderingServerGlobals::canvas_render = nullptr; -RasterizerScene *RenderingServerGlobals::scene_render = nullptr; -Rasterizer *RenderingServerGlobals::rasterizer = nullptr; +RendererStorage *RenderingServerGlobals::storage = nullptr; +RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr; +RendererCompositor *RenderingServerGlobals::rasterizer = nullptr; -RenderingServerCanvas *RenderingServerGlobals::canvas = nullptr; -RenderingServerViewport *RenderingServerGlobals::viewport = nullptr; -RenderingServerScene *RenderingServerGlobals::scene = nullptr; +RendererCanvasCull *RenderingServerGlobals::canvas = nullptr; +RendererViewport *RenderingServerGlobals::viewport = nullptr; +RendererScene *RenderingServerGlobals::scene = nullptr; diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index b33f328b69..580526f7e0 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -31,22 +31,23 @@ #ifndef RENDERING_SERVER_GLOBALS_H #define RENDERING_SERVER_GLOBALS_H -#include "rasterizer.h" +#include "servers/rendering/renderer_canvas_cull.h" +#include "servers/rendering/renderer_canvas_render.h" +#include "servers/rendering/renderer_scene.h" -class RenderingServerCanvas; -class RenderingServerViewport; -class RenderingServerScene; +class RendererCanvasCull; +class RendererViewport; +class RendererScene; class RenderingServerGlobals { public: - static RasterizerStorage *storage; - static RasterizerCanvas *canvas_render; - static RasterizerScene *scene_render; - static Rasterizer *rasterizer; + static RendererStorage *storage; + static RendererCanvasRender *canvas_render; + static RendererCompositor *rasterizer; - static RenderingServerCanvas *canvas; - static RenderingServerViewport *viewport; - static RenderingServerScene *scene; + static RendererCanvasCull *canvas; + static RendererViewport *viewport; + static RendererScene *scene; }; #define RSG RenderingServerGlobals diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 2c230aaee4..62a866955d 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -143,10 +143,12 @@ public: /* MESH API */ - virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) { - return rendering_server->mesh_create_from_surfaces(p_surfaces); + virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) { + return rendering_server->mesh_create_from_surfaces(p_surfaces, p_blend_shape_count); } + FUNC2(mesh_set_blend_shape_count, RID, int) + FUNCRID(mesh) FUNC2(mesh_add_surface, RID, const SurfaceData &) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 1ab353c9d0..742ad8a7bf 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -223,7 +223,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = { String ShaderLanguage::get_token_text(Token p_token) { String name = token_names[p_token.type]; - if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) { + if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_FLOAT_CONSTANT) { name += "(" + rtos(p_token.constant) + ")"; } else if (p_token.type == TK_IDENTIFIER) { name += "(" + String(p_token.text) + ")"; @@ -637,7 +637,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { char_idx += str.length(); Token tk; if (period_found || exponent_found || float_suffix_found) { - tk.type = TK_REAL_CONSTANT; + tk.type = TK_FLOAT_CONSTANT; } else { tk.type = TK_INT_CONSTANT; } @@ -3174,7 +3174,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi } bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) { - for (int i = 0; shader->functions.size(); i++) { + for (int i = 0; i < shader->functions.size(); i++) { if (shader->functions[i].name == p_name) { ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false); FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument]; @@ -3208,7 +3208,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam } bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) { - for (int i = 0; shader->functions.size(); i++) { + for (int i = 0; i < shader->functions.size(); i++) { if (shader->functions[i].name == p_name) { ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false); FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument]; @@ -3269,7 +3269,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - } else if (tk.type == TK_REAL_CONSTANT) { + } else if (tk.type == TK_FLOAT_CONSTANT) { ConstantNode *constant = alloc_node<ConstantNode>(); ConstantNode::Value v; v.real = tk.constant; @@ -6260,7 +6260,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } - if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { + if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) { _set_error("Expected integer constant"); return ERR_PARSE_ERROR; } @@ -6284,7 +6284,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } - if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { + if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) { _set_error("Expected integer constant after ','"); return ERR_PARSE_ERROR; } @@ -6297,7 +6297,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_COMMA) { tk = _get_token(); - if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { + if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) { _set_error("Expected integer constant after ','"); return ERR_PARSE_ERROR; } diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 3a9f408dc0..9d2d591542 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -46,7 +46,7 @@ public: TK_IDENTIFIER, TK_TRUE, TK_FALSE, - TK_REAL_CONSTANT, + TK_FLOAT_CONSTANT, TK_INT_CONSTANT, TK_TYPE_VOID, TK_TYPE_BOOL, @@ -519,7 +519,7 @@ public: DataType basetype = TYPE_VOID; bool basetype_const = false; StringName base_struct_name; - DataPrecision precision; + DataPrecision precision = PRECISION_DEFAULT; DataType datatype = TYPE_VOID; int array_size = 0; StringName struct_name; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index bd61f2a549..0c9b2ddf2f 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -67,6 +67,12 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_ID"] = constt(ShaderLanguage::TYPE_INT); shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["BONE_INDICES"] = ShaderLanguage::TYPE_UVEC4; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["BONE_WEIGHTS"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM0"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM1"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM2"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM3"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].can_discard = false; //builtins |