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-rw-r--r--servers/rendering/rasterizer_dummy.h45
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp205
-rw-r--r--servers/rendering/renderer_canvas_cull.h4
-rw-r--r--servers/rendering/renderer_compositor.h6
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp72
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h28
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp171
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h25
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp138
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h24
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp37
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp55
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp90
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp34
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h5
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp63
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h7
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1309
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h272
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp96
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1822
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h157
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp166
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.h1
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp29
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/blit.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl45
-rw-r--r--servers/rendering/renderer_rd/shaders/fsr_upscale.glsl173
-rw-r--r--servers/rendering/renderer_rd/shaders/gi.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl137
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl75
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl63
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/tonemap.glsl54
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog.glsl755
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl776
-rw-r--r--servers/rendering/renderer_scene.h12
-rw-r--r--servers/rendering/renderer_scene_cull.cpp398
-rw-r--r--servers/rendering/renderer_scene_cull.h54
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h24
-rw-r--r--servers/rendering/renderer_scene_render.cpp8
-rw-r--r--servers/rendering/renderer_scene_render.h17
-rw-r--r--servers/rendering/renderer_storage.cpp20
-rw-r--r--servers/rendering/renderer_storage.h17
-rw-r--r--servers/rendering/renderer_viewport.cpp276
-rw-r--r--servers/rendering/renderer_viewport.h21
-rw-r--r--servers/rendering/rendering_device.cpp18
-rw-r--r--servers/rendering/rendering_device.h21
-rw-r--r--servers/rendering/rendering_device_binds.cpp6
-rw-r--r--servers/rendering/rendering_device_binds.h12
-rw-r--r--servers/rendering/rendering_server_default.cpp31
-rw-r--r--servers/rendering/rendering_server_default.h38
-rw-r--r--servers/rendering/shader_language.cpp1696
-rw-r--r--servers/rendering/shader_language.h20
-rw-r--r--servers/rendering/shader_types.cpp19
-rw-r--r--servers/rendering/shader_warnings.cpp8
68 files changed, 6648 insertions, 3097 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f58d124140..3451ea2d39 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -55,6 +55,9 @@ public:
void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
+ void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
+ void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
uint32_t geometry_instance_get_pair_mask() override { return 0; }
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
@@ -103,7 +106,7 @@ public:
void environment_set_bg_color(RID p_env, const Color &p_color) override {}
void environment_set_bg_energy(RID p_env, float p_energy) override {}
void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
@@ -125,7 +128,7 @@ public:
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
@@ -152,6 +155,12 @@ public:
void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
void light_instance_mark_visible(RID p_light_instance) override {}
+ RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
+ void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
+ void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
+ RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
+ Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
+
RID reflection_atlas_create() override { return RID(); }
int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
@@ -177,7 +186,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -186,7 +195,7 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -197,7 +206,7 @@ public:
TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
- bool free(RID p_rid) override { return true; }
+ bool free(RID p_rid) override { return false; }
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
@@ -224,7 +233,7 @@ public:
return texture_owner.make_rid(texture);
}
void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!t);
t->image = p_image->duplicate();
}
@@ -241,7 +250,7 @@ public:
void texture_3d_placeholder_initialize(RID p_texture) override {}
Ref<Image> texture_2d_get(RID p_texture) const override {
- DummyTexture *t = texture_owner.getornull(p_texture);
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
return t->image;
}
@@ -249,7 +258,7 @@ public:
Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
- void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); }
void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
void texture_set_path(RID p_texture, const String &p_path) override {}
@@ -284,8 +293,8 @@ public:
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
@@ -607,6 +616,17 @@ public:
void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+ /* FOG VOLUMES */
+
+ RID fog_volume_allocate() override { return RID(); }
+ void fog_volume_initialize(RID p_rid) override {}
+
+ void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
+ void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
+ void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
+ AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
+ RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
+
/* VISIBILITY NOTIFIER */
virtual RID visibility_notifier_allocate() override { return RID(); }
virtual void visibility_notifier_initialize(RID p_notifier) override {}
@@ -661,11 +681,12 @@ public:
bool free(RID p_rid) override {
if (texture_owner.owns(p_rid)) {
// delete the texture
- DummyTexture *texture = texture_owner.getornull(p_rid);
+ DummyTexture *texture = texture_owner.get_or_null(p_rid);
texture_owner.free(p_rid);
memdelete(texture);
+ return true;
}
- return true;
+ return false;
}
virtual void update_memory_info() override {}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index efa3a457d3..7b70483571 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -100,7 +100,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
} while (ysort_owner && ysort_owner->sort_y);
}
@@ -137,8 +137,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
// We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
// If nothing has been drawn, we just take it over and draw it ourselves.
- if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
- (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
+ if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
// No commands, or sole command is the one used to draw, so we (re)create the draw command.
ci->clear();
@@ -182,7 +181,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
if (ci->commands != nullptr) {
ci->final_transform = xform;
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->final_modulate = modulate * ci->self_modulate;
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
@@ -396,9 +395,9 @@ void RendererCanvasCull::canvas_initialize(RID p_rid) {
}
void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
@@ -407,7 +406,7 @@ void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
}
void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate = p_color;
}
@@ -417,7 +416,7 @@ void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
}
void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->parent = p_parent;
@@ -432,15 +431,15 @@ void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
}
void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
+ Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
@@ -453,13 +452,13 @@ void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
- Canvas *canvas = canvas_owner.getornull(p_parent);
+ Canvas *canvas = canvas_owner.get_or_null(p_parent);
Canvas::ChildItem ci;
ci.item = canvas_item;
canvas->child_items.push_back(ci);
canvas->children_order_dirty = true;
} else if (canvas_item_owner.owns(p_parent)) {
- Item *item_owner = canvas_item_owner.getornull(p_parent);
+ Item *item_owner = canvas_item_owner.get_or_null(p_parent);
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
@@ -476,7 +475,7 @@ void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
}
void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->visible = p_visible;
@@ -485,35 +484,35 @@ void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
}
void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->light_mask = p_mask;
}
void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform = p_transform;
}
void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clip = p_clip;
}
void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field = p_enable;
}
void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect = p_custom_rect;
@@ -521,35 +520,35 @@ void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_r
}
void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->modulate = p_color;
}
void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->self_modulate = p_color;
}
void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->behind = p_enable;
}
void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->update_when_visible = p_update;
}
void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
@@ -573,7 +572,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Color color = Color(1, 1, 1, 1);
@@ -714,7 +713,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
@@ -730,7 +729,7 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin
}
void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -740,7 +739,7 @@ void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c
}
void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
@@ -776,7 +775,7 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
}
void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -807,7 +806,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
}
void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -841,7 +840,7 @@ void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, co
}
void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -882,7 +881,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const R
}
void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
@@ -906,7 +905,7 @@ void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Poin
uint32_t pc = p_points.size();
ERR_FAIL_COND(pc == 0 || pc > 4);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
@@ -932,7 +931,7 @@ void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Poin
}
void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
@@ -953,7 +952,7 @@ void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2
}
void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
int vertex_count = p_points.size();
@@ -976,7 +975,7 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector
}
void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
@@ -985,7 +984,7 @@ void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transfo
}
void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
ERR_FAIL_COND(!p_mesh.is_valid());
@@ -1004,7 +1003,7 @@ void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
}
void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
@@ -1018,7 +1017,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles,
}
void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
@@ -1029,7 +1028,7 @@ void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
}
void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
@@ -1038,7 +1037,7 @@ void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore)
}
void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
@@ -1050,7 +1049,7 @@ void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_an
}
void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
@@ -1061,21 +1060,21 @@ void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_index = p_z;
}
void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative = p_enable;
}
void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->skeleton == p_skeleton) {
return;
@@ -1104,7 +1103,7 @@ void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
}
void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
@@ -1121,25 +1120,25 @@ void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_e
}
void RendererCanvasCull::canvas_item_clear(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->index = p_index;
if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
+ Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
canvas_item_parent->children_order_dirty = true;
return;
}
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
if (canvas) {
canvas->children_order_dirty = true;
return;
@@ -1147,21 +1146,21 @@ void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
}
void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->material = p_material;
}
void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material = p_enable;
}
void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (p_enable) {
@@ -1181,7 +1180,7 @@ void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_
}
void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
@@ -1206,12 +1205,12 @@ RID RendererCanvasCull::canvas_light_allocate() {
}
void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
canvas_light_owner.initialize_rid(p_rid);
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_rid);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
clight->light_internal = RSG::canvas_render->light_create();
}
void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->mode == p_mode) {
@@ -1232,11 +1231,11 @@ void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode
}
void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(clight->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
canvas->lights.erase(clight);
} else {
@@ -1251,7 +1250,7 @@ void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas
clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(clight->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
canvas->lights.insert(clight);
} else {
@@ -1261,28 +1260,28 @@ void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas
}
void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->enabled = p_enabled;
}
void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->scale = p_scale;
}
void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->xform = p_transform;
}
void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->texture == p_texture) {
@@ -1294,35 +1293,35 @@ void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
}
void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset = p_offset;
}
void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->color = p_color;
}
void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->height = p_height;
}
void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->energy = p_energy;
}
void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->z_min = p_min_z;
@@ -1330,7 +1329,7 @@ void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int
}
void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->layer_max = p_max_layer;
@@ -1338,35 +1337,35 @@ void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_lay
}
void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask = p_mask;
}
void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask = p_mask;
}
void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->directional_distance = p_distance;
}
void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->blend_mode = p_mode;
}
void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->use_shadow == p_enabled) {
@@ -1378,21 +1377,21 @@ void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_ena
}
void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_filter = p_filter;
}
void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color = p_color;
}
void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_smooth = p_smooth;
}
@@ -1405,11 +1404,11 @@ void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
}
void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
canvas->occluders.erase(occluder);
}
@@ -1420,24 +1419,24 @@ void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder,
occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled = p_enabled;
}
void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
@@ -1447,7 +1446,7 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
occluder->occluder = RID();
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
if (!occluder_poly) {
occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
@@ -1461,19 +1460,19 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
}
void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
}
void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform = p_xform;
}
void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask = p_mask;
@@ -1484,12 +1483,12 @@ RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
}
void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
}
void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
uint32_t pc = p_shape.size();
@@ -1513,7 +1512,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygo
}
void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
@@ -1550,12 +1549,12 @@ void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture,
}
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
- Item *ci = canvas_item_owner.getornull(p_item);
+ Item *ci = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!ci);
ci->texture_filter = p_filter;
}
void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
- Item *ci = canvas_item_owner.getornull(p_item);
+ Item *ci = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!ci);
ci->texture_repeat = p_repeat;
}
@@ -1600,11 +1599,11 @@ void RendererCanvasCull::update_visibility_notifiers() {
bool RendererCanvasCull::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
- Canvas *canvas = canvas_owner.getornull(p_rid);
+ Canvas *canvas = canvas_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!canvas, false);
while (canvas->viewports.size()) {
- RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
+ RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
@@ -1629,15 +1628,15 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_owner.free(p_rid);
} else if (canvas_item_owner.owns(p_rid)) {
- Item *canvas_item = canvas_item_owner.getornull(p_rid);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
+ Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
@@ -1663,11 +1662,11 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_item_owner.free(p_rid);
} else if (canvas_light_owner.owns(p_rid)) {
- RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
+ RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
if (canvas_light->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
if (canvas) {
canvas->lights.erase(canvas_light);
}
@@ -1678,25 +1677,25 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_light_owner.free(p_rid);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!occluder, true);
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
- Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free(p_rid);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!occluder_poly, true);
RSG::canvas_render->free(occluder_poly->occluder);
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 5e343dcf02..bdd61123df 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -152,7 +152,7 @@ public:
void erase_item(Item *p_item) {
int idx = find_item(p_item);
if (idx >= 0) {
- child_items.remove(idx);
+ child_items.remove_at(idx);
}
}
@@ -315,4 +315,4 @@ public:
~RendererCanvasCull();
};
-#endif // VISUALSERVERCANVAS_H
+#endif // RENDERING_SERVER_CANVAS_CULL_H
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 6206849b66..4526354d17 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -41,7 +41,8 @@
class RendererSceneRender;
struct BlitToScreen {
RID render_target;
- Rect2i rect;
+ Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0);
+ Rect2i dst_rect;
struct {
bool use_layer = false;
@@ -66,6 +67,7 @@ private:
protected:
static RendererCompositor *(*_create_func)();
+ bool back_end = false;
public:
static RendererCompositor *create();
@@ -87,7 +89,7 @@ public:
virtual uint64_t get_frame_number() const = 0;
virtual double get_frame_delta_time() const = 0;
- virtual bool is_low_end() const = 0;
+ _FORCE_INLINE_ virtual bool is_low_end() const { return back_end; };
virtual bool is_xr_enabled() const;
RendererCompositor();
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index c0c03eb26a..feafd4c2db 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -289,7 +289,7 @@ public:
e.touches_near = min_d < z_near;
} else {
//contains camera inside light
- Plane base_plane(xform.origin, -xform.basis.get_axis(Vector3::AXIS_Z));
+ Plane base_plane(-xform.basis.get_axis(Vector3::AXIS_Z), xform.origin);
float dist = base_plane.distance_to(Vector3());
if (dist >= 0 && dist < radius) {
//inside, check angle
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 236eb5e596..cf943901d4 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -237,6 +237,43 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
return uniform_set;
}
+void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness) {
+ memset(&FSR_upscale.push_constant, 0, sizeof(FSRUpscalePushConstant));
+
+ int dispatch_x = (p_size.x + 15) / 16;
+ int dispatch_y = (p_size.y + 15) / 16;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, FSR_upscale.pipeline);
+
+ FSR_upscale.push_constant.resolution_width = p_internal_size.width;
+ FSR_upscale.push_constant.resolution_height = p_internal_size.height;
+ FSR_upscale.push_constant.upscaled_width = p_size.width;
+ FSR_upscale.push_constant.upscaled_height = p_size.height;
+ FSR_upscale.push_constant.sharpness = p_fsr_upscale_sharpness;
+
+ //FSR Easc
+ FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_EASU;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ //FSR Rcas
+ FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_RCAS;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination_texture), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1);
+
+ RD::get_singleton()->compute_list_end(compute_list);
+}
+
void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
@@ -443,7 +480,7 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
+void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer.");
memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
@@ -456,7 +493,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const
copy.push_constant.glow_strength = p_strength;
copy.push_constant.glow_bloom = p_bloom;
- copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
+ copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
copy.push_constant.glow_exposure = p_exposure;
copy.push_constant.glow_white = 0; //actually unused
@@ -479,7 +516,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
+void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer.");
memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
@@ -492,7 +529,7 @@ void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_
blur_raster.push_constant.glow_strength = p_strength;
blur_raster.push_constant.glow_bloom = p_bloom;
- blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
+ blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
blur_raster.push_constant.glow_exposure = p_exposure;
blur_raster.push_constant.glow_white = 0; //actually unused
@@ -1400,6 +1437,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;
+ ssao.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) {
radius_near_limit *= 1.50f;
@@ -1407,12 +1445,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
ssao.gather_push_constant.radius *= 0.8f;
}
- if (p_settings.half_size) {
- ssao.gather_push_constant.radius *= 0.5f;
- }
}
radius_near_limit /= tan_half_fov_y;
- ssao.gather_push_constant.radius = p_settings.radius;
ssao.gather_push_constant.intensity = p_settings.intensity;
ssao.gather_push_constant.shadow_power = p_settings.power;
ssao.gather_push_constant.shadow_clamp = 0.98;
@@ -1891,6 +1925,27 @@ void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
}
EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
+ {
+ Vector<String> FSR_upscale_modes;
+
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ // MoltenVK does not support some of the operations used by the normal mode of FSR. Fallback works just fine though.
+ FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
+#else
+ // Everyone else can use normal mode when available.
+ if (RD::get_singleton()->get_device_capabilities()->supports_fsr_half_float) {
+ FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_NORMAL\n");
+ } else {
+ FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
+ }
+#endif
+
+ FSR_upscale.shader.initialize(FSR_upscale_modes);
+
+ FSR_upscale.shader_version = FSR_upscale.shader.version_create();
+ FSR_upscale.pipeline = RD::get_singleton()->compute_pipeline_create(FSR_upscale.shader.version_get_shader(FSR_upscale.shader_version, 0));
+ }
+
prefer_raster_effects = p_prefer_raster_effects;
if (prefer_raster_effects) {
@@ -2526,6 +2581,7 @@ EffectsRD::~EffectsRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
RD::get_singleton()->free(filter.coefficient_buffer);
+ FSR_upscale.shader.version_free(FSR_upscale.shader_version);
if (prefer_raster_effects) {
blur_raster.shader.version_free(blur_raster.shader_version);
bokeh.raster_shader.version_free(blur_raster.shader_version);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 0db0919dbc..6037127e82 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/resolve.glsl.gen.h"
@@ -69,6 +70,28 @@ class EffectsRD {
private:
bool prefer_raster_effects;
+ enum FSRUpscalePass {
+ FSR_UPSCALE_PASS_EASU = 0,
+ FSR_UPSCALE_PASS_RCAS = 1
+ };
+
+ struct FSRUpscalePushConstant {
+ float resolution_width;
+ float resolution_height;
+ float upscaled_width;
+ float upscaled_height;
+ float sharpness;
+ int pass;
+ int _unused0, _unused1;
+ };
+
+ struct FSRUpscale {
+ FSRUpscalePushConstant push_constant;
+ FsrUpscaleShaderRD shader;
+ RID shader_version;
+ RID pipeline;
+ } FSR_upscale;
+
enum BlurRasterMode {
BLUR_MIPMAP,
@@ -754,6 +777,7 @@ private:
public:
bool get_prefer_raster_effects();
+ void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID());
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
@@ -762,8 +786,8 @@ public:
void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false);
void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false);
- void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
- void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
+ void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
+ void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 1b730567d9..03ce2690bf 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -223,7 +223,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
RD::TEXTURE_SAMPLES_8,
- RD::TEXTURE_SAMPLES_16
};
texture_samples = ts[p_msaa];
@@ -329,10 +328,20 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
push_constant.uv_offset = 0;
}
+ bool should_request_redraw = false;
+
for (uint32_t i = p_from_element; i < p_to_element; i++) {
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
+ if ((p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_SPECULAR) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+ continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass
+ }
+
+ if (surf->owner->instance_count == 0) {
+ continue;
+ }
+
push_constant.base_index = i + p_params->element_offset;
RID material_uniform_set;
@@ -366,6 +375,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
continue;
}
+ //request a redraw if one of the shaders uses TIME
+ if (shader->uses_time) {
+ should_request_redraw = true;
+ }
+
//find cull variant
SceneShaderForwardClustered::ShaderData::CullVariant cull_variant;
@@ -382,7 +396,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RS::PrimitiveType primitive = surf->primitive;
RID xforms_uniform_set = surf->owner->transforms_uniform_set;
- SceneShaderForwardClustered::ShaderVersion shader_version = SceneShaderForwardClustered::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
+ SceneShaderForwardClustered::PipelineVersion pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
uint32_t pipeline_specialization = 0;
@@ -400,48 +414,54 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
}
switch (p_pass_mode) {
- case PASS_MODE_COLOR:
+ case PASS_MODE_COLOR: {
+ if (element_info.uses_lightmap) {
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS;
+ } else {
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS;
+ }
+ } break;
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS;
} else {
if (element_info.uses_forward_gi) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI;
}
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS;
}
} break;
case PASS_MODE_COLOR_SPECULAR: {
if (element_info.uses_lightmap) {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR;
} else {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS_WITH_SEPARATE_SPECULAR;
}
} break;
case PASS_MODE_SHADOW:
case PASS_MODE_DEPTH: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_DP;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
case PASS_MODE_SDF: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_SDF;
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF;
} break;
}
PipelineCacheRD *pipeline = nullptr;
- pipeline = &shader->pipelines[cull_variant][primitive][shader_version];
+ pipeline = &shader->pipelines[cull_variant][primitive][pipeline_version];
RD::VertexFormatID vertex_format = -1;
RID vertex_array_rd;
@@ -501,6 +521,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
+
+ // Make the actual redraw request
+ if (should_request_redraw) {
+ RenderingServerDefault::redraw_request();
+ }
}
void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
@@ -754,19 +779,10 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
- scene_state.ubo.ao_color[0] = ao_color.r;
- scene_state.ubo.ao_color[1] = ao_color.g;
- scene_state.ubo.ao_color[2] = ao_color.b;
- scene_state.ubo.ao_color[3] = ao_color.a;
-
scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
@@ -914,7 +930,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ Plane near_plane = Plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
near_plane.d += p_render_data->cam_projection.get_z_near();
float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
@@ -944,10 +960,23 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
bool uses_lightmap = false;
bool uses_gi = false;
+ float fade_alpha = 1.0;
+
+ if (inst->fade_near || inst->fade_far) {
+ float fade_dist = inst->transform.origin.distance_to(p_render_data->cam_transform.origin);
+ if (inst->fade_far && fade_dist > inst->fade_far_begin) {
+ fade_alpha = MAX(0.0, 1.0 - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin));
+ } else if (inst->fade_near && fade_dist < inst->fade_near_end) {
+ fade_alpha = MAX(0.0, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin));
+ }
+ }
- if (p_render_list == RENDER_LIST_OPAQUE) {
- //setup GI
+ fade_alpha *= inst->force_alpha * inst->parent_fade_alpha;
+ flags = (flags & ~INSTANCE_DATA_FLAGS_FADE_MASK) | (uint32_t(fade_alpha * 255.0) << INSTANCE_DATA_FLAGS_FADE_SHIFT);
+
+ if (p_render_list == RENDER_LIST_OPAQUE) {
+ // Setup GI
if (inst->lightmap_instance.is_valid()) {
int32_t lightmap_cull_index = -1;
for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) {
@@ -1078,6 +1107,11 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
#else
bool force_alpha = false;
#endif
+
+ if (fade_alpha < 0.999) {
+ force_alpha = true;
+ }
+
if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) {
rl->add_element(surf);
}
@@ -1163,7 +1197,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
- static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
+ static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
//first of all, make a new render pass
//fill up ubo
@@ -1176,6 +1210,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
scene_state.ubo.viewport_size[0] = vp_he.x;
scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.99f;
Size2i screen_size;
RID opaque_framebuffer;
@@ -1419,6 +1454,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
+ scene_state.ubo.opaque_prepass_threshold = 0.0f;
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
@@ -1552,7 +1588,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1602,6 +1638,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
render_data.render_info = p_render_info;
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+ scene_state.ubo.opaque_prepass_threshold = 0.1f;
_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
@@ -1688,6 +1725,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
@@ -1725,6 +1763,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = false;
+ scene_state.ubo.opaque_prepass_threshold = 0.0f;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -1768,6 +1807,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = true;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -1914,7 +1954,9 @@ void RenderForwardClustered::_base_uniforms_changed() {
}
void RenderForwardClustered::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version()) || base_uniform_set_updated) {
+ base_uniform_set_updated = false;
+
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
@@ -1929,18 +1971,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
u.binding = 1;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
uniforms.push_back(u);
}
@@ -1959,19 +2001,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (decals_get_filter()) {
case RS::DECAL_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -1986,19 +2028,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (light_projectors_get_filter()) {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -2552,7 +2594,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
@@ -2696,7 +2738,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
- RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
@@ -2888,6 +2930,29 @@ void RenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_
ERR_FAIL_COND(!ginstance);
ginstance->lod_bias = p_lod_bias;
}
+void RenderForwardClustered::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->fade_near = p_enable_near;
+ ginstance->fade_near_begin = p_near_begin;
+ ginstance->fade_near_end = p_near_end;
+ ginstance->fade_far = p_enable_far;
+ ginstance->fade_far_begin = p_far_begin;
+ ginstance->fade_far_end = p_far_end;
+}
+
+void RenderForwardClustered::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->parent_fade_alpha = p_alpha;
+}
+
+void RenderForwardClustered::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->force_alpha = CLAMP(1.0 - p_transparency, 0, 1);
+}
+
void RenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 676f633d33..d6ab4d1db2 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -129,6 +129,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
virtual void _base_uniforms_changed() override;
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override;
+ bool base_uniform_set_updated = false;
void _update_render_base_uniform_set();
RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
@@ -208,6 +209,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
+ INSTANCE_DATA_FLAGS_FADE_SHIFT = 24,
+ INSTANCE_DATA_FLAGS_FADE_MASK = 0xFF << INSTANCE_DATA_FLAGS_FADE_SHIFT
};
struct SceneState {
@@ -255,9 +258,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float roughness_limiter_amount;
float roughness_limiter_limit;
- uint32_t roughness_limiter_pad[2];
-
- float ao_color[4];
+ float opaque_prepass_threshold;
+ uint32_t roughness_limiter_pad;
float sdf_to_bounds[16];
@@ -468,6 +470,15 @@ class RenderForwardClustered : public RendererSceneRenderRD {
bool can_sdfgi = false;
bool using_projectors = false;
bool using_softshadows = false;
+ bool fade_near = false;
+ float fade_near_begin = 0;
+ float fade_near_end = 0;
+ bool fade_far = false;
+ float fade_far_begin = 0;
+ float fade_far_end = 0;
+ float force_alpha = 1.0;
+ float parent_fade_alpha = 1.0;
+
//used during setup
uint32_t base_flags = 0;
Transform3D transform;
@@ -593,6 +604,11 @@ protected:
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
public:
+ _FORCE_INLINE_ virtual void update_uniform_sets() override {
+ base_uniform_set_updated = true;
+ _update_render_base_uniform_set();
+ }
+
virtual GeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
@@ -601,6 +617,9 @@ public:
virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
+ virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
+ virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
+ virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index a24860996c..768bd1de9d 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -66,6 +66,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
unshaded = false;
uses_vertex = false;
+ uses_position = false;
uses_sss = false;
uses_transmittance = false;
uses_screen_texture = false;
@@ -126,6 +127,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
actions.write_flag_pointers["VERTEX"] = &uses_vertex;
+ actions.write_flag_pointers["POSITION"] = &uses_position;
actions.uniforms = &uniforms;
@@ -265,8 +267,26 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j];
- for (int k = 0; k < SHADER_VERSION_MAX; k++) {
- if (!static_cast<SceneShaderForwardClustered *>(singleton)->shader.is_variant_enabled(k)) {
+ for (int k = 0; k < PIPELINE_VERSION_MAX; k++) {
+ ShaderVersion shader_version;
+ static const ShaderVersion shader_version_table[PIPELINE_VERSION_MAX] = {
+ SHADER_VERSION_DEPTH_PASS,
+ SHADER_VERSION_DEPTH_PASS_DP,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
+ SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
+ SHADER_VERSION_DEPTH_PASS_WITH_SDF,
+ SHADER_VERSION_COLOR_PASS,
+ SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+ SHADER_VERSION_COLOR_PASS,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS,
+ };
+
+ shader_version = shader_version_table[k];
+
+ if (!static_cast<SceneShaderForwardClustered *>(singleton)->shader.is_variant_enabled(shader_version)) {
continue;
}
RD::PipelineRasterizationState raster_state;
@@ -277,8 +297,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
RD::PipelineMultisampleState multisample_state;
- if (uses_alpha || uses_blend_alpha) {
- // only allow these flags to go through if we have some form of msaa
+ if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS) {
if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
multisample_state.enable_alpha_to_coverage = true;
} else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
@@ -286,43 +305,29 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
multisample_state.enable_alpha_to_one = true;
}
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
- depth_stencil.enable_depth_write = false; //alpha does not draw depth
- }
- } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) {
- if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, blend state contains nothing
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else {
- blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
- }
- } else {
- pipelines[i][j][k].clear();
- continue; // do not use this version (will error if using it is attempted)
+ blend_state = blend_state_blend;
+
+ if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
+ } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS) {
+ blend_state = blend_state_opaque;
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP) {
+ //none, leave empty
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
+ blend_state = blend_state_depth_normal_roughness;
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
+ blend_state = blend_state_depth_normal_roughness_giprobe;
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_SDF) {
+ blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
} else {
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_opaque;
- } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, leave empty
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
- blend_state = blend_state_depth_normal_roughness;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
- blend_state = blend_state_depth_normal_roughness_giprobe;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) {
- blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
- } else {
- //specular write
- blend_state = blend_state_opaque_specular;
- }
+ //specular write
+ blend_state = blend_state_opaque_specular;
}
- RID shader_variant = shader_singleton->shader.version_get_shader(version, k);
+ RID shader_variant = shader_singleton->shader.version_get_shader(version, shader_version);
pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
}
}
@@ -331,47 +336,56 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -396,7 +410,7 @@ Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const Str
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -571,6 +585,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM1"] = "custom1_attrib";
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
// not implemented but need these just in case code is in the shaders
actions.renames["VIEW_INDEX"] = "0";
@@ -601,10 +616,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.usage_defines["UV2"] = "#define UV2_USED\n";
actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
@@ -635,6 +650,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
+ actions.render_mode_defines["depth_draw_opaque"] = "#define USE_OPAQUE_PREPASS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
@@ -655,6 +671,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
}
+ actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; // linear filter with mipmaps
+ actions.custom_samplers["DEPTH_TEXTURE"] = "material_samplers[3]";
+ actions.custom_samplers["NORMAL_ROUGHNESS_TEXTURE"] = "material_samplers[1]"; // linear filter
+
actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 8d75f30a20..f2a55939f4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -55,10 +55,25 @@ public:
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
-
SHADER_VERSION_MAX
};
+ enum PipelineVersion {
+ PIPELINE_VERSION_DEPTH_PASS,
+ PIPELINE_VERSION_DEPTH_PASS_DP,
+ PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
+ PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
+ PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL,
+ PIPELINE_VERSION_DEPTH_PASS_WITH_SDF,
+ PIPELINE_VERSION_OPAQUE_PASS,
+ PIPELINE_VERSION_OPAQUE_PASS_WITH_SEPARATE_SPECULAR,
+ PIPELINE_VERSION_TRANSPARENT_PASS,
+ PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS,
+ PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR,
+ PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS,
+ PIPELINE_VERSION_MAX
+ };
+
enum ShaderSpecializations {
SHADER_SPECIALIZATION_FORWARD_GI = 1 << 0,
SHADER_SPECIALIZATION_PROJECTOR = 1 << 1,
@@ -109,7 +124,7 @@ public:
bool valid;
RID version;
uint32_t vertex_input_mask;
- PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
+ PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_VERSION_MAX];
String path;
@@ -120,7 +135,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -137,6 +152,7 @@ public:
bool unshaded;
bool uses_vertex;
+ bool uses_position;
bool uses_sss;
bool uses_transmittance;
bool uses_screen_texture;
@@ -150,7 +166,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 276a44bc27..445623fb86 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -159,7 +159,6 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
RD::TEXTURE_SAMPLES_8,
- RD::TEXTURE_SAMPLES_16
};
texture_samples = ts[p_msaa];
@@ -484,6 +483,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
scene_state.ubo.viewport_size[0] = vp_he.x;
scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
// We can only use our full subpass approach if we're:
// - not reading from SCREEN_TEXTURE/DEPTH_TEXTURE
@@ -794,7 +794,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (using_subpass_transparent) {
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR_TRANSPARENT, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -898,6 +898,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
render_data.lod_distance_multiplier = p_lod_distance_multiplier;
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+ scene_state.ubo.opaque_prepass_threshold = 0.1;
_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
@@ -979,6 +980,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = false;
+ scene_state.ubo.opaque_prepass_threshold = 0.0f;
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
@@ -1090,6 +1092,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
@@ -1323,7 +1326,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ Plane near_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
near_plane.d += p_render_data->cam_projection.get_z_near();
float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
@@ -1448,13 +1451,13 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
// ADD Element
- if (p_pass_mode == PASS_MODE_COLOR) {
+ if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
#ifdef DEBUG_ENABLED
bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW);
#else
bool force_alpha = false;
#endif
- if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) {
+ if (!force_alpha && (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
rl->add_element(surf);
}
if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) {
@@ -1634,19 +1637,10 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
- scene_state.ubo.ao_color[0] = ao_color.r;
- scene_state.ubo.ao_color[1] = ao_color.g;
- scene_state.ubo.ao_color[2] = ao_color.b;
- scene_state.ubo.ao_color[3] = ao_color.a;
-
scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
@@ -1831,6 +1825,10 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
const RenderElementInfo &element_info = p_params->element_info[i];
const GeometryInstanceForwardMobile *inst = surf->owner;
+ if (inst->instance_count == 0) {
+ continue;
+ }
+
uint32_t base_spec_constants = p_params->spec_constant_base_flags;
// GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
@@ -2082,6 +2080,15 @@ void RenderForwardMobile::geometry_instance_set_lod_bias(GeometryInstance *p_geo
ginstance->lod_bias = p_lod_bias;
}
+void RenderForwardMobile::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
+}
+
+void RenderForwardMobile::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) {
+}
+
+void RenderForwardMobile::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) {
+}
+
void RenderForwardMobile::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
@@ -2441,7 +2448,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
- RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 38f80c5347..485d08b589 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -292,9 +292,8 @@ protected:
float roughness_limiter_amount;
float roughness_limiter_limit;
- uint32_t roughness_limiter_pad[2];
-
- float ao_color[4];
+ float opaque_prepass_threshold;
+ uint32_t roughness_limiter_pad;
// Fog
uint32_t fog_enabled;
@@ -634,6 +633,9 @@ public:
virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
+ virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
+ virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
+ virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 14b3b6d9aa..e6d9a60f94 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -325,47 +325,56 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -390,7 +399,7 @@ Variant SceneShaderForwardMobile::ShaderData::get_default_parameter(const String
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -564,6 +573,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["CUSTOM1"] = "custom1_attrib";
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
@@ -593,10 +603,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.usage_defines["UV2"] = "#define UV2_USED\n";
actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
@@ -627,6 +637,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
+ actions.render_mode_defines["depth_draw_opaque"] = "#define USE_OPAQUE_PREPASS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
if (!force_lambert) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index e1c10f0206..392fac1e3e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -111,7 +111,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -141,7 +141,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index aefe926cb0..0d60052666 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -35,8 +35,10 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
RD::PipelineMultisampleState multisample_state_version = multisample_state;
multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
+ bool wireframe = p_wireframe || rasterization_state.wireframe;
+
RD::PipelineRasterizationState raster_state_version = rasterization_state;
- raster_state_version.wireframe = p_wireframe;
+ raster_state_version.wireframe = wireframe;
Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
@@ -59,7 +61,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
versions[version_count].vertex_id = p_vertex_format_id;
- versions[version_count].wireframe = p_wireframe;
+ versions[version_count].wireframe = wireframe;
versions[version_count].pipeline = pipeline;
versions[version_count].render_pass = p_render_pass;
versions[version_count].bool_specializations = p_bool_specializations;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 647c348d9f..d013099cce 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "renderer_canvas_render_rd.h"
+
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_defs.h"
@@ -757,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ if (instance_count == 0) {
+ break;
+ }
+
RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
@@ -1086,7 +1091,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
}
- RID material = ci->material;
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_null() && ci->canvas_group != nullptr) {
material = default_canvas_group_material;
@@ -1144,7 +1149,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
continue;
}
- CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal);
if (!clight) { //unused or invalid texture
l->render_index_cache = -1;
l = l->next_ptr;
@@ -1207,7 +1212,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
continue;
}
- CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal);
if (!clight) { //unused or invalid texture
l->render_index_cache = -1;
l = l->next_ptr;
@@ -1354,8 +1359,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
}
- if (ci->material.is_valid()) {
- MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
+
+ if (material.is_valid()) {
+ MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D);
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -1375,7 +1382,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
// uniform set may be gone because a dependency was erased. In this case, it will happen
// if a texture is deleted, so just re-create it.
- storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D);
}
}
}
@@ -1392,6 +1399,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = true;
}
}
+ c = c->next;
}
}
@@ -1478,7 +1486,7 @@ RID RendererCanvasRenderRD::light_create() {
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
if (cl->texture == p_texture) {
return;
@@ -1494,7 +1502,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
}
void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
cl->shadow.enabled = p_enable;
@@ -1534,7 +1542,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() {
}
}
void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl->shadow.enabled);
_update_shadow_atlas();
@@ -1582,13 +1590,10 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
push_constant.z_far = p_far;
push_constant.pad = 0;
- /*if (i == 0)
- *p_xform_cache = projection;*/
-
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
@@ -1612,14 +1617,14 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
}
void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl->shadow.enabled);
_update_shadow_atlas();
Vector2 light_dir = p_light_xform.elements[1].normalized();
- Vector2 center = p_clip_rect.position + p_clip_rect.size * 0.5;
+ Vector2 center = p_clip_rect.get_center();
float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center));
@@ -1663,7 +1668,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
@@ -1729,7 +1734,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->sdf_index_array.is_null()) {
instance = instance->next;
@@ -1763,7 +1768,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() {
}
void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
- OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
+ OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
Vector<Vector2> lines;
@@ -1932,7 +1937,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
}
void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {
- OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
+ OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
oc->cull_mode = p_mode;
}
@@ -2119,46 +2124,55 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -2183,7 +2197,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -2608,7 +2622,7 @@ void fragment() {
bool RendererCanvasRenderRD::free(RID p_rid) {
if (canvas_light_owner.owns(p_rid)) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!cl, false);
light_set_use_shadow(p_rid, false);
canvas_light_owner.free(p_rid);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index ec7d7e2854..26ccbd3bf5 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -173,14 +173,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 62e9386f95..522a8e8112 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,6 +46,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RID rd_texture = storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
+ // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
+
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -65,10 +67,14 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
- blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width;
- blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height;
- blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width;
- blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height;
+ blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x;
+ blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y;
+ blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width;
+ blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height;
+ blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width;
+ blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height;
+ blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width;
+ blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height;
blit.push_constant.layer = p_render_targets[i].multi_view.layer;
blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
@@ -191,7 +197,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
}
} else {
screenrect = imgrect;
- screenrect.position += ((Size2(window_size.width, window_size.height) - screenrect.size) / 2.0).floor();
+ screenrect.position += ((window_size - screenrect.size) / 2.0).floor();
}
screenrect.position /= window_size;
@@ -203,10 +209,14 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
- blit.push_constant.rect[0] = screenrect.position.x;
- blit.push_constant.rect[1] = screenrect.position.y;
- blit.push_constant.rect[2] = screenrect.size.width;
- blit.push_constant.rect[3] = screenrect.size.height;
+ blit.push_constant.src_rect[0] = 0.0;
+ blit.push_constant.src_rect[1] = 0.0;
+ blit.push_constant.src_rect[2] = 1.0;
+ blit.push_constant.src_rect[3] = 1.0;
+ blit.push_constant.dst_rect[0] = screenrect.position.x;
+ blit.push_constant.dst_rect[1] = screenrect.position.y;
+ blit.push_constant.dst_rect[2] = screenrect.size.width;
+ blit.push_constant.dst_rect[3] = screenrect.size.height;
blit.push_constant.layer = 0;
blit.push_constant.eye_center[0] = 0;
blit.push_constant.eye_center[1] = 0;
@@ -271,12 +281,12 @@ RendererCompositorRD::RendererCompositorRD() {
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
- uint32_t back_end = GLOBAL_GET("rendering/vulkan/rendering/back_end");
+ back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
- if (back_end == 1 || textures_per_stage < 48) {
+ if (back_end || textures_per_stage < 48) {
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
- } else { // back_end == 0
+ } else { // back_end == false
// default to our high end renderer
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 8639362da9..f69e40e0ff 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -55,7 +55,8 @@ protected:
};
struct BlitPushConstant {
- float rect[4];
+ float src_rect[4];
+ float dst_rect[4];
float eye_center[2];
float k1;
@@ -115,8 +116,6 @@ public:
_create_func = _create_current;
}
- virtual bool is_low_end() const { return false; }
-
static RendererCompositorRD *singleton;
RendererCompositorRD();
~RendererCompositorRD();
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
index d631cb4bac..550e59ba98 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -32,13 +32,12 @@
uint64_t RendererSceneEnvironmentRD::auto_exposure_counter = 2;
-void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
+void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
ambient_light = p_color;
ambient_source = p_ambient;
ambient_light_energy = p_energy;
ambient_sky_contribution = p_sky_contribution;
reflection_source = p_reflection_source;
- ao_color = p_ao_color;
}
void RendererSceneEnvironmentRD::set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
@@ -93,16 +92,19 @@ void RendererSceneEnvironmentRD::set_fog(bool p_enable, const Color &p_light_col
fog_aerial_perspective = p_fog_aerial_perspective;
}
-void RendererSceneEnvironmentRD::set_volumetric_fog(bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) {
+void RendererSceneEnvironmentRD::set_volumetric_fog(bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
volumetric_fog_enabled = p_enable;
volumetric_fog_density = p_density;
- volumetric_fog_light = p_light;
- volumetric_fog_light_energy = p_light_energy;
+ volumetric_fog_scattering = p_albedo;
+ volumetric_fog_emission = p_emission;
+ volumetric_fog_emission_energy = p_emission_energy;
+ volumetric_fog_anisotropy = p_anisotropy,
volumetric_fog_length = p_length;
volumetric_fog_detail_spread = p_detail_spread;
volumetric_fog_gi_inject = p_gi_inject;
volumetric_fog_temporal_reprojection = p_temporal_reprojection;
volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount;
+ volumetric_fog_ambient_inject = p_ambient_inject;
}
void RendererSceneEnvironmentRD::set_ssr(bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
index 992c4bf471..ec9cb4a798 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -52,7 +52,6 @@ public:
float ambient_light_energy = 1.0;
float ambient_sky_contribution = 1.0;
RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
/// Tonemap
@@ -80,13 +79,16 @@ public:
///
bool volumetric_fog_enabled = false;
float volumetric_fog_density = 0.01;
- Color volumetric_fog_light = Color(0, 0, 0);
- float volumetric_fog_light_energy = 0.0;
+ Color volumetric_fog_scattering = Color(1, 1, 1);
+ Color volumetric_fog_emission = Color(0, 0, 0);
+ float volumetric_fog_emission_energy = 0.0;
+ float volumetric_fog_anisotropy = 0.2;
float volumetric_fog_length = 64.0;
float volumetric_fog_detail_spread = 2.0;
float volumetric_fog_gi_inject = 0.0;
bool volumetric_fog_temporal_reprojection = true;
float volumetric_fog_temporal_reprojection_amount = 0.9;
+ float volumetric_fog_ambient_inject = 0.0;
/// Glow
@@ -142,12 +144,12 @@ public:
bool use_1d_color_correction = false;
RID color_correction = RID();
- void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color);
+ void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source);
void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
void set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
void set_fog(bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective);
- void set_volumetric_fog(bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount);
+ void set_volumetric_fog(bool p_enable, float p_density, const Color &p_scatterin, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject);
void set_ssr(bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
void set_ssao(bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect);
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 098e2a5c87..b6b5c90b39 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1450,7 +1450,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
break;
}
- RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
ERR_CONTINUE(!li);
if (storage->light_directional_is_sky_only(li->light)) {
@@ -1469,7 +1469,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = RS::LIGHT_DIRECTIONAL;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
idx++;
@@ -1484,7 +1484,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
break;
}
- RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
ERR_CONTINUE(!li);
uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
@@ -1514,7 +1514,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = storage->light_get_type(li->light);
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
@@ -1534,7 +1534,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) {
//print_line("rendering region " + itos(p_region));
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
AABB bounds;
Vector3i from;
@@ -1892,7 +1892,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
}
void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) {
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
@@ -1921,7 +1921,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
break;
}
- RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_positional_light_cull_result[i][j]);
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]);
ERR_CONTINUE(!li);
uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
@@ -1953,7 +1953,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
@@ -2575,7 +2575,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
Vector3 render_dir = render_z[j];
Vector3 up_dir = render_up[j];
- Vector3 center = aabb.position + aabb.size * 0.5;
+ Vector3 center = aabb.get_center();
Transform3D xform;
xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
@@ -3024,7 +3024,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers);
@@ -3098,12 +3098,14 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
rb->gi.uniform_set = RID();
if (rb->volumetric_fog) {
- if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
- RD::get_singleton()->free(rb->volumetric_fog->uniform_set2);
+ if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
+ RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
+ RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set);
+ RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set2);
}
- rb->volumetric_fog->uniform_set = RID();
- rb->volumetric_fog->uniform_set2 = RID();
+ rb->volumetric_fog->fog_uniform_set = RID();
+ rb->volumetric_fog->process_uniform_set = RID();
+ rb->volumetric_fog->process_uniform_set2 = RID();
}
}
@@ -3119,9 +3121,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RD::get_singleton()->draw_command_begin_label("GI Render");
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
- RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment);
if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) {
if (rb->ambient_buffer.is_valid()) {
@@ -3131,8 +3132,8 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
if (half_resolution) {
tf.width >>= 1;
tf.height >>= 1;
@@ -3145,13 +3146,13 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
PushConstant push_constant;
- push_constant.screen_size[0] = rb->width;
- push_constant.screen_size[1] = rb->height;
+ push_constant.screen_size[0] = rb->internal_width;
+ push_constant.screen_size[1] = rb->internal_height;
push_constant.z_near = p_projection.get_z_near();
push_constant.z_far = p_projection.get_z_far();
push_constant.orthogonal = p_projection.is_orthogonal();
- push_constant.proj_info[0] = -2.0f / (rb->width * p_projection.matrix[0][0]);
- push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
+ push_constant.proj_info[0] = -2.0f / (rb->internal_width * p_projection.matrix[0][0]);
+ push_constant.proj_info[1] = -2.0f / (rb->internal_height * p_projection.matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size());
@@ -3160,16 +3161,6 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
bool use_sdfgi = rb->sdfgi != nullptr;
bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
- if (env) {
- push_constant.ao_color[0] = env->ao_color.r;
- push_constant.ao_color[1] = env->ao_color.g;
- push_constant.ao_color[2] = env->ao_color.b;
- } else {
- push_constant.ao_color[0] = 0;
- push_constant.ao_color[1] = 0;
- push_constant.ao_color[2] = 0;
- }
-
push_constant.cam_rotation[0] = p_transform.basis[0][0];
push_constant.cam_rotation[1] = p_transform.basis[1][0];
push_constant.cam_rotation[2] = p_transform.basis[2][0];
@@ -3353,9 +3344,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
if (rb->gi.using_half_size_gi) {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width >> 1, rb->internal_height >> 1, 1);
} else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width, rb->internal_height, 1);
}
//do barrier later to allow oeverlap
//RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //no barriers, let other compute, raster and transfer happen at the same time
@@ -3393,7 +3384,7 @@ void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instanc
}
void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
- VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi);
+ VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 0b4622646f..9f6fc8a9b7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -383,7 +383,7 @@ public:
mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner;
_FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const {
- return voxel_gi_instance_owner.getornull(p_probe);
+ return voxel_gi_instance_owner.get_or_null(p_probe);
};
_FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) {
@@ -623,12 +623,11 @@ public:
float z_far;
float proj_info[4];
- float ao_color[3];
- uint32_t max_voxel_gi_instances;
+ uint32_t max_voxel_gi_instances;
uint32_t high_quality_vct;
uint32_t orthogonal;
- uint32_t pad[2];
+ uint32_t pad;
float cam_rotation[12];
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index fa66ed85a9..ae8d91a73b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -48,8 +48,8 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
}
void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
bool needs_sdfgi = env && env->sdfgi_enabled;
if (!needs_sdfgi) {
@@ -83,7 +83,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(rb == nullptr, 0);
@@ -113,7 +113,7 @@ AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers
AABB bounds;
Vector3i from;
Vector3i size;
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(rb == nullptr, AABB());
ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB());
@@ -126,7 +126,7 @@ uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_bu
AABB bounds;
Vector3i from;
Vector3i size;
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(rb == nullptr, -1);
ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1);
@@ -164,139 +164,133 @@ void RendererSceneRenderRD::environment_initialize(RID p_rid) {
}
void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->background = p_bg;
}
void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->sky = p_sky;
}
void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->sky_custom_fov = p_scale;
}
void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->sky_orientation = p_orientation;
}
void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->bg_color = p_color;
}
void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->bg_energy = p_energy;
}
void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->canvas_max_layer = p_max_layer;
}
-void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
- env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color);
+ env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source);
}
RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
return env->background;
}
RID RendererSceneRenderRD::environment_get_sky(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RID());
return env->sky;
}
float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->sky_custom_fov;
}
Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Basis());
return env->sky_orientation;
}
Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->bg_color;
}
float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->bg_energy;
}
int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->canvas_max_layer;
}
Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->ambient_light;
}
RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG);
return env->ambient_source;
}
float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_light_energy;
}
float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_sky_contribution;
}
RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED);
return env->reflection_source;
}
-Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
- ERR_FAIL_COND_V(!env, Color());
- return env->ao_color;
-}
-
void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale);
}
void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap);
}
@@ -310,7 +304,7 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable)
}
void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
if (!is_dynamic_gi_supported()) {
@@ -321,65 +315,65 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::
}
void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective);
}
bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->fog_enabled;
}
Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->fog_light_color;
}
float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_light_energy;
}
float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_sun_scatter;
}
float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_density;
}
float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_height;
}
float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_height_density;
}
float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_aerial_perspective;
}
-void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
if (!is_volumetric_supported()) {
return;
}
- env->set_volumetric_fog(p_enable, p_density, p_light, p_light_energy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount);
+ env->set_volumetric_fog(p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject);
}
void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
@@ -403,7 +397,7 @@ void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::Env
}
void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance);
@@ -418,7 +412,7 @@ RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_ro
}
void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect);
@@ -434,30 +428,30 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual
}
bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->ssao_enabled;
}
float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0.0);
return env->ssao_ao_channel_affect;
}
float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0.0);
return env->ssao_direct_light_affect;
}
bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->ssr_enabled;
}
bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->sdfgi_enabled;
}
@@ -467,7 +461,7 @@ bool RendererSceneRenderRD::is_environment(RID p_env) const {
}
Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Ref<Image>());
if (env->background == RS::ENV_BG_CAMERA_FEED || env->background == RS::ENV_BG_CANVAS || env->background == RS::ENV_BG_KEEP) {
@@ -505,6 +499,37 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
////////////////////////////////////////////////////////////
+RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) {
+ FogVolumeInstance fvi;
+ fvi.volume = p_fog_volume;
+ return fog_volume_instance_owner.make_rid(fvi);
+}
+void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
+ FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND(!fvi);
+ fvi->transform = p_transform;
+}
+void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
+ FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND(!fvi);
+ fvi->active = p_active;
+}
+
+RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
+ FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND_V(!fvi, RID());
+ return fvi->volume;
+}
+
+Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const {
+ FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND_V(!fvi, Vector3());
+
+ return fvi->transform.get_origin();
+}
+
+////////////////////////////////////////////////////////////
+
RID RendererSceneRenderRD::reflection_atlas_create() {
ReflectionAtlas ra;
ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
@@ -522,7 +547,7 @@ RID RendererSceneRenderRD::reflection_atlas_create() {
}
void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
ERR_FAIL_COND(!ra);
if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
@@ -557,7 +582,7 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref
}
int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const {
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
ERR_FAIL_COND_V(!ra, 0);
return ra->size;
@@ -573,7 +598,7 @@ RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) {
}
void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!rpi);
rpi->transform = p_transform;
@@ -581,13 +606,13 @@ void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instan
}
void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!rpi);
if (rpi->atlas.is_null()) {
return; //nothing to release
}
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND(!atlas);
ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
atlas->reflections.write[rpi->atlas_index].owner = RID();
@@ -596,7 +621,7 @@ void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance)
}
bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
if (rpi->rendering) {
@@ -615,18 +640,18 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc
}
bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
return rpi->atlas.is_valid();
}
bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
ERR_FAIL_COND_V(!atlas, false);
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
@@ -701,7 +726,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
uint64_t pass_min = 0;
for (int i = 0; i < atlas->reflections.size(); i++) {
- ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.getornull(atlas->reflections[i].owner);
+ ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
if (rpi2->last_pass < pass_min) {
pass_min = rpi2->last_pass;
rpi->atlas_index = i;
@@ -733,12 +758,12 @@ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID
}
bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
ERR_FAIL_COND_V(!rpi->rendering, false);
ERR_FAIL_COND_V(rpi->atlas.is_null(), false);
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
if (!atlas || rpi->atlas_index == -1) {
//does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering)
rpi->rendering = false;
@@ -779,30 +804,30 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
}
uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND_V(!atlas, 0);
return atlas->size;
}
RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->reflections[rpi->atlas_index].fbs[p_index];
}
RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->depth_fb;
}
@@ -829,7 +854,7 @@ void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
}
void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = next_power_of_2(p_size);
@@ -850,8 +875,8 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
}
//erase shadow atlas reference from lights
- for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) {
- LightInstance *li = light_instance_owner.getornull(E->key());
+ for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
+ LightInstance *li = light_instance_owner.get_or_null(E.key);
ERR_CONTINUE(!li);
li->shadow_atlases.erase(p_atlas);
}
@@ -864,7 +889,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
}
void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdivision, 16384);
@@ -886,7 +911,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i
for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
- LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
+ LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
ERR_CONTINUE(!li);
li->shadow_atlases.erase(p_atlas);
}
@@ -947,7 +972,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas,
break;
}
- LightInstance *sli = light_instance_owner.getornull(sarr[j].owner);
+ LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass != scene_pass) {
@@ -999,7 +1024,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_
uint64_t pass = 0;
if (sarr[j].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.getornull(sarr[j].owner);
+ LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass == scene_pass) {
@@ -1014,7 +1039,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_
}
if (sarr[j + 1].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.getornull(sarr[j + 1].owner);
+ LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass == scene_pass) {
@@ -1053,10 +1078,10 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_
}
bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!shadow_atlas, false);
- LightInstance *li = light_instance_owner.getornull(p_light_intance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_intance);
ERR_FAIL_COND_V(!li, false);
if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
@@ -1179,7 +1204,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i
void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
if (p_shadow->owner.is_valid()) {
- LightInstance *sli = light_instance_owner.getornull(p_shadow->owner);
+ LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) {
@@ -1260,7 +1285,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance
Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
- LightInstance *light_instance = light_instance_owner.getornull(p_light_intance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
ERR_FAIL_COND_V(!light_instance, 0);
switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
@@ -1296,7 +1321,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokeh
}
void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
ERR_FAIL_COND(!camfx);
camfx->dof_blur_far_enabled = p_far_enable;
@@ -1311,7 +1336,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bo
}
void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
ERR_FAIL_COND(!camfx);
camfx->override_exposure_enabled = p_enable;
@@ -1321,7 +1346,7 @@ void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effe
RID RendererSceneRenderRD::light_instance_create(RID p_light) {
RID li = light_instance_owner.make_rid(LightInstance());
- LightInstance *light_instance = light_instance_owner.getornull(li);
+ LightInstance *light_instance = light_instance_owner.get_or_null(li);
light_instance->self = li;
light_instance->light = p_light;
@@ -1334,21 +1359,21 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) {
}
void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->transform = p_transform;
}
void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->aabb = p_aabb;
}
void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
ERR_FAIL_INDEX(p_pass, 6);
@@ -1364,7 +1389,7 @@ void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_inst
}
void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->last_scene_pass = scene_pass;
@@ -1407,7 +1432,7 @@ RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
}
void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
- DecalInstance *di = decal_instance_owner.getornull(p_decal);
+ DecalInstance *di = decal_instance_owner.get_or_null(p_decal);
ERR_FAIL_COND(!di);
di->transform = p_transform;
}
@@ -1420,7 +1445,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) {
return lightmap_instance_owner.make_rid(li);
}
void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
- LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap);
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!li);
li->transform = p_transform;
}
@@ -1452,7 +1477,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins
}
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
if (!rb->sdfgi) {
@@ -1478,8 +1503,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
RD::TextureFormat tf;
tf.format = _render_buffers_get_color_format(); // RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D;
tf.array_layers = rb->view_count;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
@@ -1490,6 +1515,10 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
}
tf.mipmaps = mipmaps_required;
+ rb->sss_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
//the second one is smaller (only used for separatable part of blur)
tf.width >>= 1;
@@ -1497,8 +1526,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
tf.mipmaps--;
rb->blur[1].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- int base_width = rb->width;
- int base_height = rb->height;
+ int base_width = rb->internal_width;
+ int base_height = rb->internal_height;
for (uint32_t i = 0; i < mipmaps_required; i++) {
RenderBuffers::Blur::Mipmap mm;
@@ -1552,8 +1581,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
// create 4 weight textures, 2 full size, 2 half size
tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D;
tf.array_layers = rb->view_count;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
@@ -1631,8 +1660,8 @@ void RendererSceneRenderRD::_allocate_depth_backbuffer_textures(RenderBuffers *r
void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) {
ERR_FAIL_COND(!rb->luminance.current.is_null());
- int w = rb->width;
- int h = rb->height;
+ int w = rb->internal_width;
+ int h = rb->internal_height;
while (true) {
w = MAX(w / 8, 1);
@@ -1684,9 +1713,26 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->texture_fb = RID();
}
- if (rb->texture.is_valid()) {
- RD::get_singleton()->free(rb->texture);
+ if (rb->internal_texture == rb->texture && rb->internal_texture.is_valid()) {
+ RD::get_singleton()->free(rb->internal_texture);
rb->texture = RID();
+ rb->internal_texture = RID();
+ rb->upscale_texture = RID();
+ } else {
+ if (rb->texture.is_valid()) {
+ RD::get_singleton()->free(rb->texture);
+ rb->texture = RID();
+ }
+
+ if (rb->internal_texture.is_valid()) {
+ RD::get_singleton()->free(rb->internal_texture);
+ rb->internal_texture = RID();
+ }
+
+ if (rb->upscale_texture.is_valid()) {
+ RD::get_singleton()->free(rb->upscale_texture);
+ rb->upscale_texture = RID();
+ }
}
if (rb->depth_texture.is_valid()) {
@@ -1704,6 +1750,11 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->depth_back_texture = RID();
}
+ if (rb->sss_texture.is_valid()) {
+ RD::get_singleton()->free(rb->sss_texture);
+ rb->sss_texture = RID();
+ }
+
for (int i = 0; i < 2; i++) {
for (int m = 0; m < rb->blur[i].mipmaps.size(); m++) {
// do we free the texture slice here? or is it enough to free the main texture?
@@ -1790,10 +1841,10 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
}
void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+ bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
if (!can_use_effects) {
//just copy
@@ -1804,22 +1855,22 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
_allocate_blur_textures(rb);
}
- storage->get_effects()->sub_surface_scattering(rb->texture, rb->blur[0].mipmaps[0].texture, rb->depth_texture, p_camera, Size2i(rb->width, rb->height), sss_scale, sss_depth_scale, sss_quality);
+ storage->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
}
void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+ bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
if (!can_use_effects) {
//just copy
- storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, RID());
+ storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID());
return;
}
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
ERR_FAIL_COND(!env);
ERR_FAIL_COND(!env->ssr_enabled);
@@ -1827,8 +1878,8 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
if (rb->ssr.depth_scaled.is_null()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = rb->width / 2;
- tf.height = rb->height / 2;
+ tf.width = rb->internal_width / 2;
+ tf.height = rb->internal_height / 2;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -1842,8 +1893,8 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = rb->width / 2;
- tf.height = rb->height / 2;
+ tf.width = rb->internal_width / 2;
+ tf.height = rb->internal_height / 2;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
@@ -1855,15 +1906,15 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
_allocate_blur_textures(rb);
}
- storage->get_effects()->screen_space_reflection(rb->texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->width / 2, rb->height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
- storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, rb->blur[0].mipmaps[1].texture);
+ storage->get_effects()->screen_space_reflection(rb->internal_texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->internal_width / 2, rb->internal_height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
+ storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->blur[0].mipmaps[1].texture);
}
void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
ERR_FAIL_COND(!env);
RENDER_TIMESTAMP("Process SSAO");
@@ -1893,15 +1944,15 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
int half_width;
int half_height;
if (ssao_half_size) {
- buffer_width = (rb->width + 3) / 4;
- buffer_height = (rb->height + 3) / 4;
- half_width = (rb->width + 7) / 8;
- half_height = (rb->height + 7) / 8;
+ buffer_width = (rb->internal_width + 3) / 4;
+ buffer_height = (rb->internal_height + 3) / 4;
+ half_width = (rb->internal_width + 7) / 8;
+ half_height = (rb->internal_height + 7) / 8;
} else {
- buffer_width = (rb->width + 1) / 2;
- buffer_height = (rb->height + 1) / 2;
- half_width = (rb->width + 3) / 4;
- half_height = (rb->height + 3) / 4;
+ buffer_width = (rb->internal_width + 1) / 2;
+ buffer_height = (rb->internal_height + 1) / 2;
+ half_width = (rb->internal_width + 3) / 4;
+ half_height = (rb->internal_height + 3) / 4;
}
bool uniform_sets_are_invalid = false;
if (rb->ssao.depth.is_null()) {
@@ -1973,8 +2024,8 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final");
@@ -1997,7 +2048,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
settings.blur_passes = ssao_blur_passes;
settings.fadeout_from = ssao_fadeout_from;
settings.fadeout_to = ssao_fadeout_to;
- settings.full_screen_size = Size2i(rb->width, rb->height);
+ settings.full_screen_size = Size2i(rb->internal_width, rb->internal_height);
settings.half_screen_size = Size2i(buffer_width, buffer_height);
settings.quarter_screen_size = Size2i(half_width, half_height);
@@ -2005,7 +2056,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
}
void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
@@ -2034,7 +2085,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
}
void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
@@ -2057,12 +2108,12 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
}
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
- //glow (if enabled)
- CameraEffects *camfx = camera_effects_owner.getornull(p_render_data->camera_effects);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Glow and override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
bool can_use_storage = _render_buffers_can_be_storage();
@@ -2077,9 +2128,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
EffectsRD::BokehBuffers buffers;
- // textures we use
- buffers.base_texture_size = Size2i(rb->width, rb->height);
- buffers.base_texture = rb->texture;
+ // Textures we use
+ buffers.base_texture_size = Size2i(rb->internal_width, rb->internal_height);
+ buffers.base_texture = rb->internal_texture;
buffers.depth_texture = rb->depth_texture;
buffers.secondary_texture = rb->blur[0].mipmaps[0].texture;
buffers.half_texture[0] = rb->blur[1].mipmaps[0].texture;
@@ -2089,7 +2140,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_storage) {
storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
} else {
- // set framebuffers
+ // Set framebuffers.
buffers.base_fb = rb->texture_fb;
buffers.secondary_fb = rb->weight_buffers[1].fb;
buffers.half_fb[0] = rb->weight_buffers[2].fb;
@@ -2099,7 +2150,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // set weight buffers
+ // Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
@@ -2118,17 +2169,17 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
double step = env->auto_exp_speed * time_step;
if (can_use_storage) {
- storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
+ storage->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
} else {
- storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
+ storage->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
}
- //swap final reduce with prev luminance
+ // Swap final reduce with prev luminance.
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
if (!can_use_storage) {
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
}
- RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on
+ RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
RD::get_singleton()->draw_command_end_label();
}
@@ -2163,9 +2214,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
luminance_texture = rb->luminance.current;
}
if (can_use_storage) {
- storage->get_effects()->gaussian_glow(rb->texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
+ storage->get_effects()->gaussian_glow(rb->internal_texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
} else {
- storage->get_effects()->gaussian_glow_raster(rb->texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
+ storage->get_effects()->gaussian_glow_raster(rb->internal_texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
}
} else {
if (can_use_storage) {
@@ -2182,7 +2233,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- //tonemap
EffectsRD::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
@@ -2213,7 +2263,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
tonemap.use_debanding = rb->use_debanding;
- tonemap.texture_size = Vector2i(rb->width, rb->height);
+ tonemap.texture_size = Vector2i(rb->internal_width, rb->internal_height);
if (env) {
tonemap.tonemap_mode = env->tone_mapper;
@@ -2221,6 +2271,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure = env->exposure;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2240,7 +2294,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = p_render_data->view_count;
- storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
+ storage->get_effects()->tonemapper(rb->internal_texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
+
+ RD::get_singleton()->draw_command_end_label();
+ }
+
+ if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
+ RD::get_singleton()->draw_command_begin_label("FSR Upscale");
+
+ storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
RD::get_singleton()->draw_command_end_label();
}
@@ -2251,10 +2313,12 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) {
RD::get_singleton()->draw_command_begin_label("Post Process Subpass");
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2268,6 +2332,10 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.white = env->white;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
// The problem is that we need to use the result so far and process them before we can
// apply this to our results.
@@ -2311,7 +2379,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
}
void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
storage->render_target_disable_clear_request(rb->render_target);
@@ -2320,7 +2388,7 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
EffectsRD *effects = storage->get_effects();
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) {
@@ -2386,7 +2454,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
}
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->adjustments_enabled = p_enable;
@@ -2398,7 +2466,7 @@ void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable,
}
RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (!rb->blur[0].texture.is_valid()) {
return RID(); //not valid at the moment
@@ -2407,7 +2475,7 @@ RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_b
}
RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (!rb->depth_back_texture.is_valid()) {
return RID(); //not valid at the moment
@@ -2415,15 +2483,22 @@ RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_bu
return rb->depth_back_texture;
}
+RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, RID());
+
+ return rb->depth_texture;
+}
+
RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
return rb->ssao.ao_final;
}
RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (rb->gi.voxel_gi_buffer.is_null()) {
rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES);
@@ -2436,31 +2511,31 @@ RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
}
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
return rb->ambient_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
return rb->reflection_buffer;
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
return rb->sdfgi->cascades.size();
}
bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, false);
return rb->sdfgi != nullptr;
}
RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
ERR_FAIL_COND_V(!rb->sdfgi, RID());
@@ -2468,7 +2543,7 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_rend
}
Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, Vector3());
ERR_FAIL_COND_V(!rb->sdfgi, Vector3());
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3());
@@ -2477,7 +2552,7 @@ Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_ren
}
Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, Vector3i());
ERR_FAIL_COND_V(!rb->sdfgi, Vector3i());
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i());
@@ -2487,14 +2562,14 @@ Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RI
}
float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
return rb->sdfgi->normal_bias;
}
float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), 0);
@@ -2502,7 +2577,7 @@ float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_r
return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1);
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
@@ -2510,7 +2585,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
@@ -2518,7 +2593,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_rend
}
bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, false);
ERR_FAIL_COND_V(!rb->sdfgi, false);
@@ -2526,14 +2601,14 @@ bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render
}
float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0.0);
ERR_FAIL_COND_V(!rb->sdfgi, 0.0);
return rb->sdfgi->energy;
}
RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
ERR_FAIL_COND_V(!rb->sdfgi, RID());
@@ -2541,20 +2616,20 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_rend
}
bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, false);
return rb->volumetric_fog != nullptr;
}
RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID());
return rb->volumetric_fog->fog_map;
}
RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (!rb->volumetric_fog) {
@@ -2565,12 +2640,12 @@ RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID
}
float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
return rb->volumetric_fog->length;
}
float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
return rb->volumetric_fog->spread;
}
@@ -2587,14 +2662,28 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
return true;
}
-void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ if (!_render_buffers_can_be_storage()) {
+ p_internal_height = p_height;
+ p_internal_width = p_width;
+ }
+
+ if (p_width != p_internal_width) {
+ float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
+ storage->sampler_rd_configure_custom(fsr_mipmap_bias);
+ update_uniform_sets();
+ }
+
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
// Should we add an overrule per viewport?
+ rb->internal_width = p_internal_width;
+ rb->internal_height = p_internal_height;
rb->width = p_width;
rb->height = p_height;
+ rb->fsr_sharpness = p_fsr_sharpness;
rb->render_target = p_render_target;
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
@@ -2616,8 +2705,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
}
tf.format = _render_buffers_get_color_format();
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width; // If set to rb->width, msaa won't crash
+ tf.height = rb->internal_height; // If set to rb->width, msaa won't crash
tf.array_layers = rb->view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -2625,7 +2714,17 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
}
tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer
- rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->internal_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ if ((p_internal_width != p_width || p_internal_height != p_height)) {
+ tf.width = rb->width;
+ tf.height = rb->height;
+ rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->upscale_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ } else {
+ rb->texture = rb->internal_texture;
+ rb->upscale_texture = rb->internal_texture;
+ }
}
{
@@ -2639,8 +2738,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
}
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.array_layers = rb->view_count; // create a layer for every view
@@ -2656,16 +2755,16 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (!_render_buffers_can_be_storage()) {
// ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS!
Vector<RID> fb;
- fb.push_back(rb->texture);
+ fb.push_back(rb->internal_texture);
rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count);
}
RID target_texture = storage->render_target_get_rd_texture(rb->render_target);
- rb->data->configure(rb->texture, rb->depth_texture, target_texture, rb->width, rb->height, p_msaa, p_view_count);
+ rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
- rb->cluster_builder->setup(Size2i(rb->width, rb->height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
+ rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
}
}
@@ -2695,9 +2794,14 @@ void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) {
switch (shadows_quality) {
case RS::SHADOW_QUALITY_HARD: {
penumbra_shadow_samples = 4;
- soft_shadow_samples = 1;
+ soft_shadow_samples = 0;
shadows_quality_radius = 1.0;
} break;
+ case RS::SHADOW_QUALITY_SOFT_VERY_LOW: {
+ penumbra_shadow_samples = 4;
+ soft_shadow_samples = 1;
+ shadows_quality_radius = 1.5;
+ } break;
case RS::SHADOW_QUALITY_SOFT_LOW: {
penumbra_shadow_samples = 8;
soft_shadow_samples = 4;
@@ -2737,9 +2841,14 @@ void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_q
switch (directional_shadow_quality) {
case RS::SHADOW_QUALITY_HARD: {
directional_penumbra_shadow_samples = 4;
- directional_soft_shadow_samples = 1;
+ directional_soft_shadow_samples = 0;
directional_shadow_quality_radius = 1.0;
} break;
+ case RS::SHADOW_QUALITY_SOFT_VERY_LOW: {
+ directional_penumbra_shadow_samples = 4;
+ directional_soft_shadow_samples = 1;
+ directional_shadow_quality_radius = 1.5;
+ } break;
case RS::SHADOW_QUALITY_SOFT_LOW: {
directional_penumbra_shadow_samples = 8;
directional_soft_shadow_samples = 4;
@@ -2794,7 +2903,7 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
}
RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, nullptr);
return rb->data;
}
@@ -2807,7 +2916,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
break;
}
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflections[i]);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
if (!rpi) {
continue;
}
@@ -2885,7 +2994,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
r_positional_light_count = 0;
sky.sky_scene_state.ubo.directional_light_count = 0;
- Plane camera_plane(p_camera_transform.origin, -p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
+ Plane camera_plane(-p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
cluster.omni_light_count = 0;
cluster.spot_light_count = 0;
@@ -2893,7 +3002,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
r_directional_light_soft_shadows = false;
for (int i = 0; i < (int)p_lights.size(); i++) {
- LightInstance *li = light_instance_owner.getornull(p_lights[i]);
+ LightInstance *li = light_instance_owner.get_or_null(p_lights[i]);
if (!li) {
continue;
}
@@ -3025,7 +3134,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base);
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = storage->light_directional_get_blend_splits(base);
+ light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base);
for (int j = 0; j < 4; j++) {
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
CameraMatrix matrix = li->shadow_transform[j].camera;
@@ -3122,7 +3231,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
ShadowAtlas *shadow_atlas = nullptr;
if (p_shadow_atlas.is_valid() && p_using_shadows) {
- shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
}
bool using_forward_ids = _uses_forward_ids();
@@ -3305,7 +3414,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
break;
}
- DecalInstance *di = decal_instance_owner.getornull(p_decals[i]);
+ DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]);
if (!di) {
continue;
}
@@ -3365,7 +3474,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
Vector3 decal_extents = storage->decal_get_extents(decal);
Transform3D scale_xform;
- scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
+ scale_xform.basis.scale(decal_extents);
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
@@ -3461,6 +3570,189 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
}
+////////////////////////////////////////////////////////////////////////////////
+// FOG SHADER
+
+void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
+ //compile
+
+ code = p_code;
+ valid = false;
+ ubo_size = 0;
+ uniforms.clear();
+
+ if (code == String()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["fog"] = ShaderCompilerRD::STAGE_COMPUTE;
+
+ uses_time = false;
+
+ actions.usage_flag_pointers["TIME"] = &uses_time;
+
+ actions.uniforms = &uniforms;
+
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code);
+ ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed.");
+
+ if (version.is_null()) {
+ version = scene_singleton->volumetric_fog.shader.version_create();
+ }
+
+ scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
+ ERR_FAIL_COND(!scene_singleton->volumetric_fog.shader.version_is_valid(version));
+
+ ubo_size = gen_code.uniform_total_size;
+ ubo_offsets = gen_code.uniform_offsets;
+ texture_uniforms = gen_code.texture_uniforms;
+
+ pipeline = RD::get_singleton()->compute_pipeline_create(scene_singleton->volumetric_fog.shader.version_get_shader(version, 0));
+
+ valid = true;
+}
+
+void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+ if (!p_texture.is_valid()) {
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
+ } else {
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
+ }
+}
+
+void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+ Map<int, StringName> order;
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ if (E->get().texture_order >= 0) {
+ order[E->get().texture_order + 100000] = E->key();
+ } else {
+ order[E->get().order] = E->key();
+ }
+ }
+
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
+ pi.name = E->get();
+ p_param_list->push_back(pi);
+ }
+}
+
+void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().array_size, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool RendererSceneRenderRD::FogShaderData::is_param_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+bool RendererSceneRenderRD::FogShaderData::is_animated() const {
+ return false;
+}
+
+bool RendererSceneRenderRD::FogShaderData::casts_shadows() const {
+ return false;
+}
+
+Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+ }
+ return Variant();
+}
+
+RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
+}
+
+RendererSceneRenderRD::FogShaderData::FogShaderData() {
+ valid = false;
+}
+
+RendererSceneRenderRD::FogShaderData::~FogShaderData() {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ ERR_FAIL_COND(!scene_singleton);
+ //pipeline variants will clear themselves if shader is gone
+ if (version.is_valid()) {
+ scene_singleton->volumetric_fog.shader.version_free(version);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Fog material
+
+bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ uniform_set_updated = true;
+
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->volumetric_fog.shader.version_get_shader(shader_data->version, 0), VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
+}
+
+RendererSceneRenderRD::FogMaterialData::~FogMaterialData() {
+ free_parameters_uniform_set(uniform_set);
+}
+
+RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_func() {
+ FogShaderData *shader_data = memnew(FogShaderData);
+ return shader_data;
+}
+
+RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() {
+ return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_shader_func();
+};
+
+RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
+ FogMaterialData *material_data = memnew(FogMaterialData);
+ material_data->shader_data = p_shader;
+ material_data->last_frame = false;
+ //update will happen later anyway so do nothing.
+ return material_data;
+}
+
+RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+ return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_material_func(static_cast<FogShaderData *>(p_shader));
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// Volumetric Fog
+
void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
ERR_FAIL_COND(!rb->volumetric_fog);
@@ -3468,11 +3760,14 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
RD::get_singleton()->free(rb->volumetric_fog->fog_map);
- if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
+ if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
+ RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
}
- if (rb->volumetric_fog->uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set2)) {
- RD::get_singleton()->free(rb->volumetric_fog->uniform_set2);
+ if (rb->volumetric_fog->process_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
+ RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set);
+ }
+ if (rb->volumetric_fog->process_uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set2)) {
+ RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set2);
}
if (rb->volumetric_fog->sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->sdfgi_uniform_set);
@@ -3486,11 +3781,30 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
rb->volumetric_fog = nullptr;
}
-void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) {
+Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform) {
+ Vector3 view_position = p_cam_transform.affine_inverse().xform(p_point);
+ view_position.z = MIN(view_position.z, -0.01); // Clamp to the front of camera
+ Vector3 fog_position = Vector3(0, 0, 0);
+
+ view_position.y = -view_position.y;
+ fog_position.z = -view_position.z / fog_end;
+ fog_position.x = (view_position.x / (2 * (fog_near_size.x * (1.0 - fog_position.z) + fog_far_size.x * fog_position.z))) + 0.5;
+ fog_position.y = (view_position.y / (2 * (fog_near_size.y * (1.0 - fog_position.z) + fog_far_size.y * fog_position.z))) + 0.5;
+ fog_position.z = Math::pow(float(fog_position.z), float(1.0 / volumetric_fog_detail_spread));
+ fog_position = fog_position * fog_size - Vector3(0.5, 0.5, 0.5);
+
+ fog_position.x = CLAMP(fog_position.x, 0.0, fog_size.x);
+ fog_position.y = CLAMP(fog_position.y, 0.0, fog_size.y);
+ fog_position.z = CLAMP(fog_position.z, 0.0, fog_size.z);
+
+ return Vector3i(fog_position);
+}
+
+void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
float ratio = float(rb->width) / float((rb->width + rb->height) / 2);
uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio);
@@ -3509,6 +3823,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
RENDER_TIMESTAMP(">Volumetric Fog");
+ RD::get_singleton()->draw_command_begin_label("Volumetric Fog");
if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) {
//required volumetric fog but not existing, create
@@ -3526,15 +3841,43 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_density_map, "Fog light-density map");
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
rb->volumetric_fog->prev_light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->prev_light_density_map, "Fog previous light-density map");
RD::get_singleton()->texture_clear(rb->volumetric_fog->prev_light_density_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map");
+
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ Vector<uint8_t> dm;
+ dm.resize(target_width * target_height * volumetric_fog_depth * 4);
+ dm.fill(0);
+
+ rb->volumetric_fog->density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
+ rb->volumetric_fog->light_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
+ rb->volumetric_fog->emissive_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
+#else
+ tf.format = RD::DATA_FORMAT_R32_UINT;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ rb->volumetric_fog->density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
+ RD::get_singleton()->texture_clear(rb->volumetric_fog->density_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ rb->volumetric_fog->light_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
+ RD::get_singleton()->texture_clear(rb->volumetric_fog->light_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ rb->volumetric_fog->emissive_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
+ RD::get_singleton()->texture_clear(rb->volumetric_fog->emissive_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
+#endif
Vector<RD::Uniform> uniforms;
{
@@ -3548,18 +3891,216 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky.sky_shader.default_shader_rd, RendererSceneSkyRD::SKY_SET_FOG);
}
- //update volumetric fog
+ if (p_fog_volumes.size() > 0) {
+ RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes");
- if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
- //re create uniform set if needed
+ RENDER_TIMESTAMP("Render Fog Volumes");
+
+ VolumetricFogShader::VolumeUBO params;
+
+ Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents();
+ Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents();
+ float z_near = p_cam_projection.get_z_near();
+ float z_far = p_cam_projection.get_z_far();
+ float fog_end = env->volumetric_fog_length;
+
+ Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near));
+ Vector2 fog_near_size;
+ if (p_cam_projection.is_orthogonal()) {
+ fog_near_size = fog_far_size;
+ } else {
+ fog_near_size = Vector2();
+ }
+
+ params.fog_frustum_size_begin[0] = fog_near_size.x;
+ params.fog_frustum_size_begin[1] = fog_near_size.y;
+
+ params.fog_frustum_size_end[0] = fog_far_size.x;
+ params.fog_frustum_size_end[1] = fog_far_size.y;
+
+ params.fog_frustum_end = fog_end;
+ params.z_near = z_near;
+ params.z_far = z_far;
+ params.time = time;
+
+ params.fog_volume_size[0] = rb->volumetric_fog->width;
+ params.fog_volume_size[1] = rb->volumetric_fog->height;
+ params.fog_volume_size[2] = rb->volumetric_fog->depth;
+
+ params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
+ params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
+ params.detail_spread = env->volumetric_fog_detail_spread;
+ params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
+
+ Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
+ storage->store_transform(to_prev_cam_view, params.to_prev_view);
+ storage->store_transform(p_cam_transform, params.transform);
+
+ RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), &params, RD::BARRIER_MASK_COMPUTE);
+
+ if (rb->volumetric_fog->fog_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
+ u.binding = 1;
+ u.ids.push_back(rb->volumetric_fog->emissive_map);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(volumetric_fog.volume_ubo);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
+ u.binding = 3;
+ u.ids.push_back(rb->volumetric_fog->density_map);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
+ u.binding = 4;
+ u.ids.push_back(rb->volumetric_fog->light_map);
+ uniforms.push_back(u);
+ }
+
+ rb->volumetric_fog->fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS);
+ }
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ bool any_uses_time = false;
+
+ for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
+ FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
+ ERR_FAIL_COND(!fog_volume_instance);
+ RID fog_volume = fog_volume_instance->volume;
+
+ RID fog_material = storage->fog_volume_get_material(fog_volume);
+
+ FogMaterialData *material = nullptr;
+ if (fog_material.is_valid()) {
+ material = (FogMaterialData *)storage->material_get_data(fog_material, RendererStorageRD::SHADER_TYPE_FOG);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
+ }
+ }
+
+ if (!material) {
+ fog_material = volumetric_fog.default_material;
+ material = (FogMaterialData *)storage->material_get_data(fog_material, RendererStorageRD::SHADER_TYPE_FOG);
+ }
+
+ ERR_FAIL_COND(!material);
+
+ FogShaderData *shader_data = material->shader_data;
+
+ ERR_FAIL_COND(!shader_data);
+
+ any_uses_time |= shader_data->uses_time;
+
+ Vector3i min = Vector3i();
+ Vector3i max = Vector3i();
+ Vector3i kernel_size = Vector3i();
+
+ Vector3 position = fog_volume_instance->transform.get_origin();
+ RS::FogVolumeShape volume_type = storage->fog_volume_get_shape(fog_volume);
+ Vector3 extents = storage->fog_volume_get_extents(fog_volume);
+
+ if (volume_type == RS::FOG_VOLUME_SHAPE_BOX || volume_type == RS::FOG_VOLUME_SHAPE_ELLIPSOID) {
+ Vector3i points[8];
+ points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+ points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
+
+ min = Vector3i(int32_t(rb->volumetric_fog->width) - 1, int32_t(rb->volumetric_fog->height) - 1, int32_t(rb->volumetric_fog->depth) - 1);
+ max = Vector3i(1, 1, 1);
+
+ for (int j = 0; j < 8; j++) {
+ min = Vector3i(MIN(min.x, points[j].x), MIN(min.y, points[j].y), MIN(min.z, points[j].z));
+ max = Vector3i(MAX(max.x, points[j].x), MAX(max.y, points[j].y), MAX(max.z, points[j].z));
+ }
+
+ kernel_size = max - min;
+ } else {
+ // Volume type global runs on all cells
+ extents = Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
+ min = Vector3i(0, 0, 0);
+ kernel_size = Vector3i(int32_t(rb->volumetric_fog->width), int32_t(rb->volumetric_fog->height), int32_t(rb->volumetric_fog->depth));
+ }
+
+ if (kernel_size.x == 0 || kernel_size.y == 0 || kernel_size.z == 0) {
+ continue;
+ }
+
+ volumetric_fog.push_constant.position[0] = position.x;
+ volumetric_fog.push_constant.position[1] = position.y;
+ volumetric_fog.push_constant.position[2] = position.z;
+ volumetric_fog.push_constant.extents[0] = extents.x;
+ volumetric_fog.push_constant.extents[1] = extents.y;
+ volumetric_fog.push_constant.extents[2] = extents.z;
+ volumetric_fog.push_constant.corner[0] = min.x;
+ volumetric_fog.push_constant.corner[1] = min.y;
+ volumetric_fog.push_constant.corner[2] = min.z;
+ volumetric_fog.push_constant.shape = uint32_t(storage->fog_volume_get_shape(fog_volume));
+ storage->store_transform(fog_volume_instance->transform.affine_inverse(), volumetric_fog.push_constant.transform);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shader_data->pipeline);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->fog_uniform_set, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &volumetric_fog.push_constant, sizeof(VolumetricFogShader::FogPushConstant));
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, volumetric_fog.base_uniform_set, VolumetricFogShader::FogSet::FOG_SET_BASE);
+ if (material->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material->uniform_set)) { // Material may not have a uniform set.
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, material->uniform_set, VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
+ }
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, kernel_size.x, kernel_size.y, kernel_size.z);
+ }
+ if (any_uses_time || env->volumetric_fog_temporal_reprojection) {
+ RenderingServerDefault::redraw_request();
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+
+ RD::get_singleton()->compute_list_end();
+ }
+
+ if (rb->volumetric_fog->process_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
+ //re create uniform set if needed
Vector<RD::Uniform> uniforms;
+ Vector<RD::Uniform> copy_uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
@@ -3567,6 +4108,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3579,6 +4121,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3587,6 +4130,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 3;
u.ids.push_back(get_omni_light_buffer());
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
RD::Uniform u;
@@ -3594,6 +4138,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 4;
u.ids.push_back(get_spot_light_buffer());
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3602,6 +4147,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 5;
u.ids.push_back(get_directional_light_buffer());
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3610,6 +4156,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 6;
u.ids.push_back(rb->cluster_builder->get_cluster_buffer());
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3618,6 +4165,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 7;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3626,6 +4174,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 8;
u.ids.push_back(rb->volumetric_fog->light_density_map);
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3638,10 +4187,19 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 9;
+ u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ copy_uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
u.ids.push_back(shadow_sampler);
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3650,6 +4208,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 11;
u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers));
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
@@ -3660,6 +4219,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.ids.push_back(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
RD::Uniform u;
@@ -3667,6 +4227,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 13;
u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
RD::Uniform u;
@@ -3674,6 +4235,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 14;
u.ids.push_back(volumetric_fog.params_ubo);
uniforms.push_back(u);
+ copy_uniforms.push_back(u);
}
{
RD::Uniform u;
@@ -3682,12 +4244,58 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
uniforms.push_back(u);
}
+ {
+ RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
+ u.binding = 16;
+ u.ids.push_back(rb->volumetric_fog->density_map);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
+ u.binding = 17;
+ u.ids.push_back(rb->volumetric_fog->light_map);
+ uniforms.push_back(u);
+ }
- rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0);
+ {
+ RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
+ u.binding = 18;
+ u.ids.push_back(rb->volumetric_fog->emissive_map);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 19;
+ RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
+ u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
+ uniforms.push_back(u);
+ }
+
+ rb->volumetric_fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
+
+ rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]);
- rb->volumetric_fog->uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0);
+ rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, 0), 0);
}
bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr);
@@ -3720,7 +4328,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
uniforms.push_back(u);
}
- rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI), 1);
+ rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI), 1);
}
}
@@ -3749,23 +4357,35 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.fog_frustum_size_end[0] = fog_far_size.x;
params.fog_frustum_size_end[1] = fog_far_size.y;
- params.z_near = z_near;
+ params.ambient_inject = env->volumetric_fog_ambient_inject * env->ambient_light_energy;
params.z_far = z_far;
params.fog_frustum_end = fog_end;
+ Color ambient_color = env->ambient_light.to_linear();
+ params.ambient_color[0] = ambient_color.r;
+ params.ambient_color[1] = ambient_color.g;
+ params.ambient_color[2] = ambient_color.b;
+ params.sky_contribution = env->ambient_sky_contribution;
+
params.fog_volume_size[0] = rb->volumetric_fog->width;
params.fog_volume_size[1] = rb->volumetric_fog->height;
params.fog_volume_size[2] = rb->volumetric_fog->depth;
params.directional_light_count = p_directional_light_count;
- Color light = env->volumetric_fog_light.to_linear();
- params.light_energy[0] = light.r * env->volumetric_fog_light_energy;
- params.light_energy[1] = light.g * env->volumetric_fog_light_energy;
- params.light_energy[2] = light.b * env->volumetric_fog_light_energy;
+ Color emission = env->volumetric_fog_emission.to_linear();
+ params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy;
+ params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy;
+ params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy;
params.base_density = env->volumetric_fog_density;
+ Color base_scattering = env->volumetric_fog_scattering.to_linear();
+ params.base_scattering[0] = base_scattering.r;
+ params.base_scattering[1] = base_scattering.g;
+ params.base_scattering[2] = base_scattering.b;
+ params.phase_g = env->volumetric_fog_anisotropy;
+
params.detail_spread = env->volumetric_fog_detail_spread;
params.gi_inject = env->volumetric_fog_gi_inject;
@@ -3805,10 +4425,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.screen_size[1] = rb->height;
}
- /* Vector2 dssize = directional_shadow_get_size();
- push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x;
- push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y;
-*/
+ Basis sky_transform = env->sky_orientation;
+ sky_transform = sky_transform.inverse() * p_cam_transform.basis;
+ RendererStorageRD::store_transform_3x3(sky_transform, params.radiance_inverse_xform);
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog");
@@ -3817,33 +4436,32 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- bool use_filter = volumetric_fog_filter_active;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[using_sdfgi ? VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
if (using_sdfgi) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1);
}
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ // Copy fog to history buffer
+ if (env->volumetric_fog_temporal_reprojection) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
RD::get_singleton()->draw_command_end_label();
- RD::get_singleton()->compute_list_end();
-
- RD::get_singleton()->texture_copy(rb->volumetric_fog->light_density_map, rb->volumetric_fog->prev_light_density_map, Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), 0, 0, 0, 0);
-
- compute_list = RD::get_singleton()->compute_list_begin();
-
- if (use_filter) {
+ if (volumetric_fog_filter_active) {
RD::get_singleton()->draw_command_begin_label("Filter Fog");
RENDER_TIMESTAMP("Filter Fog");
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0);
-
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
RD::get_singleton()->compute_list_end();
@@ -3853,11 +4471,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), &params);
compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0);
- if (using_sdfgi) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1);
- }
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set2, 0);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -3867,21 +4482,22 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RENDER_TIMESTAMP("Integrate Fog");
RD::get_singleton()->draw_command_begin_label("Integrate Fog");
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1);
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
RENDER_TIMESTAMP("<Volumetric Fog");
RD::get_singleton()->draw_command_end_label();
+ RD::get_singleton()->draw_command_end_label();
rb->volumetric_fog->prev_cam_transform = p_cam_transform;
}
bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
if (p_render_data->render_buffers.is_valid()) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
if (rb->sdfgi != nullptr) {
return true;
}
@@ -3892,14 +4508,14 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_da
void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
if (p_render_data->render_buffers.is_valid()) {
if (p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi == nullptr) {
return;
}
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
- rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky));
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ rb->sdfgi->update_probes(env, sky.sky_owner.get_or_null(env->sky));
}
}
}
@@ -3916,7 +4532,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi != nullptr) {
rb->sdfgi->store_probes();
@@ -3927,11 +4543,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
render_state.shadows.clear();
render_state.directional_shadows.clear();
- Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ Plane camera_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
{
for (int i = 0; i < render_state.render_shadow_count; i++) {
- LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light);
+ LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
render_state.directional_shadows.push_back(i);
@@ -4042,16 +4658,16 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
if (is_volumetric_supported()) {
- _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count);
+ _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
}
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
- rb = render_buffers_owner.getornull(p_render_buffers);
+ rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
}
@@ -4080,6 +4696,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_data.voxel_gi_instances = &p_voxel_gi_instances;
render_data.decals = &p_decals;
render_data.lightmaps = &p_lightmaps;
+ render_data.fog_volumes = &p_fog_volumes;
render_data.environment = p_environment;
render_data.camera_effects = p_camera_effects;
render_data.shadow_atlas = p_shadow_atlas;
@@ -4089,7 +4706,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// this should be the same for all cameras..
render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(p_camera_data->main_transform.get_origin(), -p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z));
+ render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
render_data.screen_lod_threshold = 0.0;
@@ -4133,7 +4750,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
//assign render indices to voxel_gi_instances
if (is_dynamic_gi_supported()) {
for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]);
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]);
if (voxel_gi_inst) {
voxel_gi_inst->render_index = i;
}
@@ -4144,8 +4761,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// render_data.render_buffers == p_render_buffers so we can use our already retrieved rb
current_cluster_builder = rb->cluster_builder;
} else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_data.reflection_probe);
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
if (!ra) {
ERR_PRINT("reflection probe has no reflection atlas! Bug?");
current_cluster_builder = nullptr;
@@ -4182,9 +4799,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
if (p_render_buffers.is_valid()) {
/*
_debug_draw_cluster(p_render_buffers);
-
RENDER_TIMESTAMP("Tonemap");
-
_render_buffers_post_process_and_tonemap(&render_data);
*/
@@ -4223,7 +4838,7 @@ void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) {
}
void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
ERR_FAIL_COND(!light_instance);
Rect2i atlas_rect;
@@ -4258,10 +4873,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
- atlas_rect.position.x = light_instance->directional_rect.position.x;
- atlas_rect.position.y = light_instance->directional_rect.position.y;
- atlas_rect.size.width = light_instance->directional_rect.size.x;
- atlas_rect.size.height = light_instance->directional_rect.size.y;
+ atlas_rect = light_instance->directional_rect;
if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
@@ -4272,8 +4884,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else if (p_pass == 2) {
atlas_rect.position.y += atlas_rect.size.height;
} else if (p_pass == 3) {
- atlas_rect.position.x += atlas_rect.size.width;
- atlas_rect.position.y += atlas_rect.size.height;
+ atlas_rect.position += atlas_rect.size;
}
} else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
@@ -4298,7 +4909,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else {
//set from shadow atlas
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
@@ -4382,10 +4993,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
_render_shadow_end();
//reblit
Rect2 atlas_rect_norm = atlas_rect;
- atlas_rect_norm.position.x /= float(atlas_size);
- atlas_rect_norm.position.y /= float(atlas_size);
- atlas_rect_norm.size.x /= float(atlas_size);
- atlas_rect_norm.size.y /= float(atlas_size);
+ atlas_rect_norm.position /= float(atlas_size);
+ atlas_rect_norm.size /= float(atlas_size);
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
@@ -4423,7 +5032,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
bool RendererSceneRenderRD::free(RID p_rid) {
if (render_buffers_owner.owns(p_rid)) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_rid);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid);
_free_render_buffer_data(rb);
memdelete(rb->data);
if (rb->sdfgi) {
@@ -4446,24 +5055,24 @@ bool RendererSceneRenderRD::free(RID p_rid) {
camera_effects_owner.free(p_rid);
} else if (reflection_atlas_owner.owns(p_rid)) {
reflection_atlas_set_size(p_rid, 0, 0);
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_rid);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid);
if (ra->cluster_builder) {
memdelete(ra->cluster_builder);
}
reflection_atlas_owner.free(p_rid);
} else if (reflection_probe_instance_owner.owns(p_rid)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid);
_free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid);
} else if (decal_instance_owner.owns(p_rid)) {
- DecalInstance *di = decal_instance_owner.getornull(p_rid);
+ DecalInstance *di = decal_instance_owner.get_or_null(p_rid);
_free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
decal_instance_owner.free(p_rid);
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
} else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid);
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid);
if (voxel_gi->texture.is_valid()) {
RD::get_singleton()->free(voxel_gi->texture);
RD::get_singleton()->free(voxel_gi->write_buffer);
@@ -4479,11 +5088,11 @@ bool RendererSceneRenderRD::free(RID p_rid) {
sky.update_dirty_skys();
sky.free_sky(p_rid);
} else if (light_instance_owner.owns(p_rid)) {
- LightInstance *light_instance = light_instance_owner.getornull(p_rid);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
//remove from shadow atlases..
for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get());
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E->get());
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
uint32_t key = shadow_atlas->shadow_owners[p_rid];
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
@@ -4507,7 +5116,8 @@ bool RendererSceneRenderRD::free(RID p_rid) {
} else if (shadow_atlas_owner.owns(p_rid)) {
shadow_atlas_set_size(p_rid, 0);
shadow_atlas_owner.free(p_rid);
-
+ } else if (fog_volume_instance_owner.owns(p_rid)) {
+ fog_volume_instance_owner.free(p_rid);
} else {
return false;
}
@@ -4748,18 +5358,124 @@ void RendererSceneRenderRD::init() {
}
if (is_volumetric_supported()) {
- String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n";
- Vector<String> volumetric_fog_modes;
- volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
- volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
- volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
- volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
- volumetric_fog.shader.initialize(volumetric_fog_modes, defines);
- volumetric_fog.shader_version = volumetric_fog.shader.version_create();
- for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) {
- volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i));
+ {
+ // Initialize local fog shader
+ Vector<String> volumetric_fog_modes;
+ volumetric_fog_modes.push_back("");
+ volumetric_fog.shader.initialize(volumetric_fog_modes);
+
+ storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_FOG, _create_fog_shader_funcs);
+ storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_FOG, _create_fog_material_funcs);
+ volumetric_fog.volume_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::VolumeUBO));
+ }
+
+ {
+ ShaderCompilerRD::DefaultIdentifierActions actions;
+
+ actions.renames["TIME"] = "scene_params.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
+ actions.renames["WORLD_POSITION"] = "world.xyz";
+ actions.renames["OBJECT_POSITION"] = "params.position";
+ actions.renames["UVW"] = "uvw";
+ actions.renames["EXTENTS"] = "params.extents";
+ actions.renames["ALBEDO"] = "albedo";
+ actions.renames["DENSITY"] = "density";
+ actions.renames["EMISSION"] = "emission";
+ actions.renames["SDF"] = "sdf";
+
+ actions.usage_defines["SDF"] = "#define SDF_USED\n";
+ actions.usage_defines["DENSITY"] = "#define DENSITY_USED\n";
+ actions.usage_defines["ALBEDO"] = "#define ALBEDO_USED\n";
+ actions.usage_defines["EMISSION"] = "#define EMISSION_USED\n";
+
+ actions.sampler_array_name = "material_samplers";
+ actions.base_texture_binding_index = 1;
+ actions.texture_layout_set = VolumetricFogShader::FogSet::FOG_SET_MATERIAL;
+ actions.base_uniform_string = "material.";
+
+ actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+ actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+
+ volumetric_fog.compiler.initialize(actions);
+ }
+
+ {
+ // default material and shader for fog shader
+ volumetric_fog.default_shader = storage->shader_allocate();
+ storage->shader_initialize(volumetric_fog.default_shader);
+ storage->shader_set_code(volumetric_fog.default_shader, R"(
+// Default fog shader.
+
+shader_type fog;
+
+void fog() {
+ DENSITY = 1.0;
+ ALBEDO = vec3(1.0);
+}
+)");
+ volumetric_fog.default_material = storage->material_allocate();
+ storage->material_initialize(volumetric_fog.default_material);
+ storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
+
+ FogMaterialData *md = (FogMaterialData *)storage->material_get_data(volumetric_fog.default_material, RendererStorageRD::SHADER_TYPE_FOG);
+ volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0);
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 1;
+ u.ids.resize(12);
+ RID *ids_ptr = u.ids.ptrw();
+ ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
+ volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE);
+ }
+ {
+ String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n";
+ defines += "\n#define MAX_SKY_LOD " + itos(get_roughness_layers() - 1) + ".0\n";
+ if (is_using_radiance_cubemap_array()) {
+ defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
+ }
+ Vector<String> volumetric_fog_modes;
+ volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
+ volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
+ volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
+ volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
+ volumetric_fog_modes.push_back("\n#define MODE_COPY\n");
+
+ volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
+ volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create();
+ for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
+ volumetric_fog.process_pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, i));
+ }
+ volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO));
}
- volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO));
}
{
@@ -4800,8 +5516,8 @@ void RendererSceneRenderRD::init() {
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
- for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) {
- RD::get_singleton()->free(E->get().cubemap);
+ for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
+ RD::get_singleton()->free(E.value.cubemap);
}
if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) {
@@ -4810,9 +5526,14 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {
if (is_dynamic_gi_supported()) {
gi.free();
+ }
- volumetric_fog.shader.version_free(volumetric_fog.shader_version);
+ if (is_volumetric_supported()) {
+ volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
+ RD::get_singleton()->free(volumetric_fog.volume_ubo);
RD::get_singleton()->free(volumetric_fog.params_ubo);
+ storage->free(volumetric_fog.default_shader);
+ storage->free(volumetric_fog.default_material);
}
RendererSceneSkyRD::SkyMaterialData *md = (RendererSceneSkyRD::SkyMaterialData *)storage->material_get_data(sky.sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index eb61af517a..98ab1a2c3c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -40,6 +40,7 @@
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -64,6 +65,7 @@ struct RenderDataRD {
const PagedArray<RID> *voxel_gi_instances = nullptr;
const PagedArray<RID> *decals = nullptr;
const PagedArray<RID> *lightmaps = nullptr;
+ const PagedArray<RID> *fog_volumes = nullptr;
RID environment = RID();
RID camera_effects = RID();
RID shadow_atlas = RID();
@@ -149,7 +151,7 @@ protected:
RendererSceneEnvironmentRD *get_environment(RID p_environment) {
if (p_environment.is_valid()) {
- return environment_owner.getornull(p_environment);
+ return environment_owner.get_or_null(p_environment);
} else {
return nullptr;
}
@@ -393,6 +395,16 @@ private:
mutable RID_Owner<LightInstance> light_instance_owner;
+ /* FOG VOLUMES */
+
+ struct FogVolumeInstance {
+ RID volume;
+ Transform3D transform;
+ bool active = false;
+ };
+
+ mutable RID_Owner<FogVolumeInstance> fog_volume_instance_owner;
+
/* ENVIRONMENT */
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
@@ -444,7 +456,11 @@ private:
struct RenderBuffers {
RenderBufferData *data = nullptr;
- int width = 0, height = 0;
+ int internal_width = 0;
+ int internal_height = 0;
+ int width = 0;
+ int height = 0;
+ float fsr_sharpness = 0.2f;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
@@ -454,9 +470,12 @@ private:
uint64_t auto_exposure_version = 1;
- RID texture; //main texture for rendering to, must be filled after done rendering
+ RID sss_texture; //texture for sss. This needs to be a different resolution than blur[0]
+ RID internal_texture; //main texture for rendering to, must be filled after done rendering
+ RID texture; //upscaled version of main texture (This uses the same resource as internal_texture if there is no upscaling)
RID depth_texture; //main depth texture
RID texture_fb; // framebuffer for the main texture, ONLY USED FOR MOBILE RENDERER POST EFFECTS, DO NOT USE FOR RENDERING 3D!!!
+ RID upscale_texture; //used when upscaling internal_texture (This uses the same resource as internal_texture if there is no upscaling)
RendererSceneGIRD::SDFGI *sdfgi = nullptr;
VolumetricFog *volumetric_fog = nullptr;
@@ -718,10 +737,15 @@ private:
RID light_density_map;
RID prev_light_density_map;
-
RID fog_map;
- RID uniform_set;
- RID uniform_set2;
+ RID density_map;
+ RID light_map;
+ RID emissive_map;
+
+ RID fog_uniform_set;
+ RID copy_uniform_set;
+ RID process_uniform_set;
+ RID process_uniform_set2;
RID sdfgi_uniform_set;
RID sky_uniform_set;
@@ -730,30 +754,91 @@ private:
Transform3D prev_cam_transform;
};
- enum {
- VOLUMETRIC_FOG_SHADER_DENSITY,
- VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI,
- VOLUMETRIC_FOG_SHADER_FILTER,
- VOLUMETRIC_FOG_SHADER_FOG,
- VOLUMETRIC_FOG_SHADER_MAX,
- };
-
struct VolumetricFogShader {
- struct ParamsUBO {
+ enum FogSet {
+ FOG_SET_BASE,
+ FOG_SET_UNIFORMS,
+ FOG_SET_MATERIAL,
+ FOG_SET_MAX,
+ };
+
+ struct FogPushConstant {
+ float position[3];
+ float pad;
+
+ float extents[3];
+ float pad2;
+
+ int32_t corner[3];
+ uint32_t shape;
+
+ float transform[16];
+ };
+
+ struct VolumeUBO {
float fog_frustum_size_begin[2];
float fog_frustum_size_end[2];
float fog_frustum_end;
float z_near;
float z_far;
+ float time;
+
+ int32_t fog_volume_size[3];
+ uint32_t directional_light_count;
+
+ uint32_t use_temporal_reprojection;
+ uint32_t temporal_frame;
+ float detail_spread;
+ float temporal_blend;
+
+ float to_prev_view[16];
+ float transform[16];
+ };
+
+ ShaderCompilerRD compiler;
+ VolumetricFogShaderRD shader;
+ FogPushConstant push_constant;
+ RID volume_ubo;
+
+ RID default_shader;
+ RID default_material;
+ RID default_shader_rd;
+
+ RID base_uniform_set;
+
+ RID params_ubo;
+
+ enum {
+ VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY,
+ VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI,
+ VOLUMETRIC_FOG_PROCESS_SHADER_FILTER,
+ VOLUMETRIC_FOG_PROCESS_SHADER_FOG,
+ VOLUMETRIC_FOG_PROCESS_SHADER_COPY,
+ VOLUMETRIC_FOG_PROCESS_SHADER_MAX,
+ };
+
+ struct ParamsUBO {
+ float fog_frustum_size_begin[2];
+ float fog_frustum_size_end[2];
+
+ float fog_frustum_end;
+ float ambient_inject;
+ float z_far;
uint32_t filter_axis;
+ float ambient_color[3];
+ float sky_contribution;
+
int32_t fog_volume_size[3];
uint32_t directional_light_count;
- float light_energy[3];
+ float base_emission[3];
float base_density;
+ float base_scattering[3];
+ float phase_g;
+
float detail_spread;
float gi_inject;
uint32_t max_voxel_gi_instances;
@@ -770,13 +855,13 @@ private:
float cam_rotation[12];
float to_prev_view[16];
+ float radiance_inverse_xform[12];
};
- VolumetricFogShaderRD shader;
+ VolumetricFogProcessShaderRD process_shader;
- RID params_ubo;
- RID shader_version;
- RID pipelines[VOLUMETRIC_FOG_SHADER_MAX];
+ RID process_shader_version;
+ RID process_pipelines[VOLUMETRIC_FOG_PROCESS_SHADER_MAX];
} volumetric_fog;
@@ -784,8 +869,57 @@ private:
uint32_t volumetric_fog_size = 128;
bool volumetric_fog_filter_active = true;
+ Vector3i _point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform);
void _volumetric_fog_erase(RenderBuffers *rb);
- void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count);
+ void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
+
+ struct FogShaderData : public RendererStorageRD::ShaderData {
+ bool valid;
+ RID version;
+
+ RID pipeline;
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+
+ Vector<uint32_t> ubo_offsets;
+ uint32_t ubo_size;
+
+ String path;
+ String code;
+ Map<StringName, Map<int, RID>> default_texture_params;
+
+ bool uses_time;
+
+ virtual void set_code(const String &p_Code);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_animated() const;
+ virtual bool casts_shadows() const;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+ FogShaderData();
+ virtual ~FogShaderData();
+ };
+
+ struct FogMaterialData : public RendererStorageRD::MaterialData {
+ uint64_t last_frame;
+ FogShaderData *shader_data;
+ RID uniform_set;
+ bool uniform_set_updated;
+
+ virtual void set_render_priority(int p_priority) {}
+ virtual void set_next_pass(RID p_pass) {}
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual ~FogMaterialData();
+ };
+
+ RendererStorageRD::ShaderData *_create_fog_shader_func();
+ static RendererStorageRD::ShaderData *_create_fog_shader_funcs();
+
+ RendererStorageRD::MaterialData *_create_fog_material_func(FogShaderData *p_shader);
+ static RendererStorageRD::MaterialData *_create_fog_material_funcs(RendererStorageRD::ShaderData *p_shader);
RID shadow_sampler;
@@ -814,19 +948,19 @@ public:
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!atlas, false);
return atlas->shadow_owners.has(p_light_intance);
}
_FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->depth;
}
_FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!atlas, Size2i());
return Size2(atlas->size, atlas->size);
}
@@ -873,7 +1007,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) override;
virtual void environment_set_bg_energy(RID p_env, float p_energy) override;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
virtual RS::EnvironmentBG environment_get_background(RID p_env) const override;
RID environment_get_sky(RID p_env) const;
@@ -887,7 +1021,6 @@ public:
float environment_get_ambient_light_energy(RID p_env) const;
float environment_get_ambient_sky_contribution(RID p_env) const;
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
- Color environment_get_ao_color(RID p_env) const;
virtual bool is_environment(RID p_env) const override;
@@ -905,7 +1038,7 @@ public:
float environment_get_fog_height_density(RID p_env) const;
float environment_get_fog_aerial_perspective(RID p_env) const;
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override;
@@ -932,6 +1065,8 @@ public:
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
+ /* CAMERA EFFECTS */
+
virtual RID camera_effects_allocate() override;
virtual void camera_effects_initialize(RID p_rid) override;
@@ -942,11 +1077,13 @@ public:
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
bool camera_effects_uses_dof(RID p_camera_effects) {
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
return camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0;
}
+ /* LIGHT INSTANCE API */
+
virtual RID light_instance_create(RID p_light) override;
virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
@@ -954,18 +1091,18 @@ public:
virtual void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->light;
}
_FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->transform;
}
_FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
uint32_t key = shadow_atlas->shadow_owners[li->self];
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
@@ -1000,16 +1137,16 @@ public:
}
_FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].camera;
}
_FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
#ifdef DEBUG_ENABLED
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
#endif
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
ERR_FAIL_COND_V(!shadow_atlas, 0);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
@@ -1027,68 +1164,76 @@ public:
_FORCE_INLINE_ Transform3D
light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].transform;
}
_FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].bias_scale;
}
_FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].farplane;
}
_FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].range_begin;
}
_FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].uv_scale;
}
_FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].atlas_rect;
}
_FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].split;
}
_FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].shadow_texel_size;
}
_FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
li->last_pass = p_pass;
}
_FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->last_pass;
}
_FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->forward_id;
}
_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->light_type;
}
+ /* FOG VOLUMES */
+
+ virtual RID fog_volume_instance_create(RID p_fog_volume) override;
+ virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
+ virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
+ virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
+ virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
+
virtual RID reflection_atlas_create() override;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
_FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->reflection;
}
@@ -1107,41 +1252,41 @@ public:
RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
_FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
return rpi->probe;
}
_FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
return rpi->forward_id;
}
_FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!rpi);
rpi->last_pass = p_render_pass;
}
_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
return rpi->last_pass;
}
_FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, Transform3D());
return rpi->transform;
}
_FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, -1);
return rpi->atlas_index;
@@ -1151,32 +1296,32 @@ public:
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
return decal->decal;
}
_FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
return decal->forward_id;
}
_FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
return decal->transform;
}
virtual RID lightmap_instance_create(RID p_lightmap) override;
virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
_FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
- return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr;
+ return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
}
_FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance);
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
return li->lightmap;
}
_FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance);
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
return li->transform;
}
@@ -1194,9 +1339,10 @@ public:
virtual RD::DataFormat _render_buffers_get_color_format();
virtual bool _render_buffers_can_be_storage();
virtual RID render_buffers_create() override;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;
+ RID render_buffers_get_depth_texture(RID p_render_buffers);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
RID render_buffers_get_back_depth_texture(RID p_render_buffers);
@@ -1224,7 +1370,9 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
- virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
+ virtual void update_uniform_sets(){};
+
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index c388da755c..a9c39fb937 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -137,47 +137,56 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -202,7 +211,7 @@ Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringNam
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -292,7 +301,12 @@ void RendererSceneSkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
}
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.fog_uniform_set, 3);
+ // Fog uniform set can be invalidated before drawing, so validate at draw time
+ if (sky_scene_state.fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_uniform_set)) {
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.fog_uniform_set, 3);
+ } else {
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.default_fog_uniform_set, 3);
+ }
}
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
@@ -1036,11 +1050,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
SkyShaderData *shader_data = nullptr;
- RS::EnvironmentBG background = p_env->background;
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- // !BAS! Possibly silently fail here, we now get error spam when you select sky as the background but haven't setup the sky yet.
- ERR_FAIL_COND(!sky);
+ if (sky) {
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
@@ -1060,9 +1070,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
shader_data = material->shader_data;
ERR_FAIL_COND(!shader_data);
- }
- if (sky) {
// Invalidate supbass buffers if screen size changes
if (sky->screen_size != p_screen_size) {
sky->screen_size = p_screen_size;
@@ -1171,14 +1179,8 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
} else {
sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0;
}
- }
- RID fog_uniform_set = p_scene_render->render_buffers_get_volumetric_fog_sky_uniform_set(p_render_buffers);
-
- if (fog_uniform_set != RID()) {
- sky_scene_state.fog_uniform_set = fog_uniform_set;
- } else {
- sky_scene_state.fog_uniform_set = sky_scene_state.default_fog_uniform_set;
+ sky_scene_state.fog_uniform_set = p_scene_render->render_buffers_get_volumetric_fog_sky_uniform_set(p_render_buffers);
}
}
@@ -1371,7 +1373,6 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
Sky *sky = get_sky(p_env->sky);
- ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
@@ -1483,27 +1484,17 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
SkyMaterialData *material = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ sky_material = sky_get_material(p_env->sky);
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(p_env->sky);
-
- if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
-
- if (!material) {
- sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (sky_material.is_valid()) {
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
}
}
- if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
- sky_material = sky_scene_state.fog_material;
+ if (!material) {
+ sky_material = sky_shader.default_material;
material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
}
@@ -1572,7 +1563,6 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
Sky *sky = get_sky(p_env->sky);
- ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
@@ -1772,7 +1762,7 @@ void RendererSceneSkyRD::initialize_sky_rid(RID p_rid) {
}
RendererSceneSkyRD::Sky *RendererSceneSkyRD::get_sky(RID p_sky) const {
- return sky_owner.getornull(p_sky);
+ return sky_owner.get_or_null(p_sky);
}
void RendererSceneSkyRD::free_sky(RID p_sky) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7f563c9bc4..8689395bea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -118,7 +118,7 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -127,7 +127,7 @@ private:
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ec0d25376f..04acc871b4 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -842,7 +842,7 @@ void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_for
}
void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *tex = texture_owner.getornull(p_base);
+ Texture *tex = texture_owner.get_or_null(p_base);
ERR_FAIL_COND(!tex);
Texture proxy_tex = *tex;
@@ -865,7 +865,7 @@ void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->is_render_target);
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
@@ -889,7 +889,7 @@ void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_ima
}
void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
@@ -926,10 +926,10 @@ void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>
}
void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(!tex->is_proxy);
- Texture *proxy_to = texture_owner.getornull(p_proxy_to);
+ Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
ERR_FAIL_COND(!proxy_to);
ERR_FAIL_COND(proxy_to->is_proxy);
@@ -943,7 +943,7 @@ void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
RD::get_singleton()->free(tex->rd_texture_srgb);
tex->rd_texture_srgb = RID();
}
- Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
+ Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
ERR_FAIL_COND(!prev_tex);
prev_tex->proxies.erase(p_texture);
}
@@ -1030,11 +1030,11 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
}
Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid()) {
+ if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
return tex->image_cache_2d;
}
#endif
@@ -1049,7 +1049,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
tex->image_cache_2d = image;
}
#endif
@@ -1058,7 +1058,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
}
Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
@@ -1075,7 +1075,7 @@ Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) c
}
Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
@@ -1106,10 +1106,10 @@ Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
}
void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
- Texture *by_tex = texture_owner.getornull(p_by_texture);
+ Texture *by_tex = texture_owner.get_or_null(p_by_texture);
ERR_FAIL_COND(!by_tex);
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
@@ -1155,7 +1155,7 @@ void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
}
void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
tex->width_2d = p_width;
@@ -1163,7 +1163,7 @@ void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, in
}
void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->path = p_path;
}
@@ -1173,21 +1173,21 @@ String RendererStorageRD::texture_get_path(RID p_texture) const {
}
void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_3d_callback_ud = p_userdata;
tex->detect_3d_callback = p_callback;
}
void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_normal_callback_ud = p_userdata;
tex->detect_normal_callback = p_callback;
}
void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_roughness_callback_ud = p_userdata;
tex->detect_roughness_callback = p_callback;
@@ -1227,6 +1227,100 @@ RendererStorageRD::CanvasTexture::~CanvasTexture() {
clear_sets();
}
+void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+
+ custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+}
+
RID RendererStorageRD::canvas_texture_allocate() {
return canvas_texture_owner.allocate_rid();
}
@@ -1235,7 +1329,7 @@ void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
}
void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
switch (p_channel) {
case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
ct->diffuse = p_texture;
@@ -1252,7 +1346,7 @@ void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::Can
}
void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
ct->specular_color.r = p_specular_color.r;
ct->specular_color.g = p_specular_color.g;
ct->specular_color.b = p_specular_color.b;
@@ -1261,13 +1355,13 @@ void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_textu
}
void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
ct->texture_filter = p_filter;
ct->clear_sets();
}
void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
ct->texture_repeat = p_repeat;
ct->clear_sets();
}
@@ -1275,7 +1369,7 @@ void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture,
bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
CanvasTexture *ct = nullptr;
- Texture *t = texture_owner.getornull(p_texture);
+ Texture *t = texture_owner.get_or_null(p_texture);
if (t) {
//regular texture
@@ -1286,7 +1380,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
ct = t->canvas_texture;
} else {
- ct = canvas_texture_owner.getornull(p_texture);
+ ct = canvas_texture_owner.get_or_null(p_texture);
}
if (!ct) {
@@ -1308,7 +1402,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- t = texture_owner.getornull(ct->diffuse);
+ t = texture_owner.get_or_null(ct->diffuse);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->size_cache = Size2i(1, 1);
@@ -1323,7 +1417,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- t = texture_owner.getornull(ct->normal_map);
+ t = texture_owner.get_or_null(ct->normal_map);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
ct->use_normal_cache = false;
@@ -1338,7 +1432,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- t = texture_owner.getornull(ct->specular);
+ t = texture_owner.get_or_null(ct->specular);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->use_specular_cache = false;
@@ -1384,7 +1478,7 @@ void RendererStorageRD::shader_initialize(RID p_rid) {
}
void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
shader->code = p_code;
@@ -1399,6 +1493,8 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
new_type = SHADER_TYPE_3D;
} else if (mode_string == "sky") {
new_type = SHADER_TYPE_SKY;
+ } else if (mode_string == "fog") {
+ new_type = SHADER_TYPE_FOG;
} else {
new_type = SHADER_TYPE_MAX;
}
@@ -1438,8 +1534,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
- shader->data->set_default_texture_param(E->key(), E->get());
+ for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<int, RID> &E2 : E.value) {
+ shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ }
}
}
}
@@ -1456,30 +1554,39 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
String RendererStorageRD::shader_get_code(RID p_shader) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
return shader->code;
}
void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
return shader->data->get_param_list(p_param_list);
}
}
-void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
- Shader *shader = shader_owner.getornull(p_shader);
+void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
- shader->default_texture_parameter[p_name] = p_texture;
+ if (!shader->default_texture_parameter.has(p_name)) {
+ shader->default_texture_parameter[p_name] = Map<int, RID>();
+ }
+ shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
- shader->default_texture_parameter.erase(p_name);
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ shader->default_texture_parameter[p_name].erase(p_index);
+
+ if (shader->default_texture_parameter[p_name].is_empty()) {
+ shader->default_texture_parameter.erase(p_name);
+ }
+ }
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture);
+ shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
@@ -1487,18 +1594,18 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
}
}
-RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
- Shader *shader = shader_owner.getornull(p_shader);
+RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
- if (shader->default_texture_parameter.has(p_name)) {
- return shader->default_texture_parameter[p_name];
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ return shader->default_texture_parameter[p_name][p_index];
}
return RID();
}
Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
return shader->data->get_default_parameter(p_param);
@@ -1512,7 +1619,7 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ
}
RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
if (shader->data) {
return shader->data->get_native_source_code();
@@ -1527,7 +1634,7 @@ RID RendererStorageRD::material_allocate() {
}
void RendererStorageRD::material_initialize(RID p_rid) {
material_owner.initialize_rid(p_rid);
- Material *material = material_owner.getornull(p_rid);
+ Material *material = material_owner.get_or_null(p_rid);
material->self = p_rid;
}
@@ -1543,7 +1650,7 @@ void RendererStorageRD::_material_queue_update(Material *material, bool p_unifor
}
void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->data) {
@@ -1563,7 +1670,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
return;
}
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
material->shader = shader;
material->shader_type = shader->type;
@@ -1586,7 +1693,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
}
void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (p_value.get_type() == Variant::NIL) {
@@ -1605,7 +1712,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
}
Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param)) {
return material->params[p_param];
@@ -1615,7 +1722,7 @@ Variant RendererStorageRD::material_get_param(RID p_material, const StringName &
}
void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->next_pass == p_next_material) {
@@ -1631,7 +1738,7 @@ void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_materi
}
void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
material->priority = priority;
if (material->data) {
@@ -1640,7 +1747,7 @@ void RendererStorageRD::material_set_render_priority(RID p_material, int priorit
}
bool RendererStorageRD::material_is_animated(RID p_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND_V(!material, false);
if (material->shader && material->shader->data) {
if (material->shader->data->is_animated()) {
@@ -1653,7 +1760,7 @@ bool RendererStorageRD::material_is_animated(RID p_material) {
}
bool RendererStorageRD::material_casts_shadows(RID p_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND_V(!material, true);
if (material->shader && material->shader->data) {
if (material->shader->data->casts_shadows()) {
@@ -1666,7 +1773,7 @@ bool RendererStorageRD::material_casts_shadows(RID p_material) {
}
void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
@@ -1678,7 +1785,7 @@ void RendererStorageRD::material_get_instance_shader_parameters(RID p_material,
}
void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
p_instance->update_dependency(&material->dependency);
if (material->next_pass.is_valid()) {
@@ -1691,73 +1798,183 @@ void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_t
material_data_request_func[p_shader_type] = p_function;
}
-_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
+_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
- bool v = value;
-
uint32_t *gui = (uint32_t *)data;
- *gui = v ? 1 : 0;
+
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = (r[i] != 0) ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ bool v = value;
+ gui[0] = v ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_BVEC2: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = v & 1 ? 1 : 0;
- gui[1] = v & 2 ? 1 : 0;
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 2 * p_array_size;
+
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i] ? 1 : 0;
+ gui[j + 1] = r[i + 1] ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v & 1 ? 1 : 0;
+ gui[1] = v & 2 ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_BVEC3: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = (v & 1) ? 1 : 0;
- gui[1] = (v & 2) ? 1 : 0;
- gui[2] = (v & 4) ? 1 : 0;
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 3 * p_array_size;
+
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i] ? 1 : 0;
+ gui[j + 1] = r[i + 1] ? 1 : 0;
+ gui[j + 2] = r[i + 2] ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_BVEC4: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = (v & 1) ? 1 : 0;
- gui[1] = (v & 2) ? 1 : 0;
- gui[2] = (v & 4) ? 1 : 0;
- gui[3] = (v & 8) ? 1 : 0;
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 4 * p_array_size;
+
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i] ? 1 : 0;
+ gui[i + 1] = r[i + 1] ? 1 : 0;
+ gui[i + 2] = r[i + 2] ? 1 : 0;
+ gui[i + 3] = r[i + 3] ? 1 : 0;
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ int v = value;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ gui[3] = (v & 8) ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_INT: {
- int v = value;
int32_t *gui = (int32_t *)data;
- gui[0] = v;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ const int *r = iv.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v;
+ }
} break;
case ShaderLanguage::TYPE_IVEC2: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- for (int i = 0; i < 2; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
}
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
-
} break;
case ShaderLanguage::TYPE_IVEC3: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
- for (int i = 0; i < 3; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
}
+ gui[j + 3] = 0; // ignored
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
@@ -1765,35 +1982,70 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int s = iv.size();
int32_t *gui = (int32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 4 * p_array_size;
- for (int i = 0; i < 4; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i += 4) {
if (i < s) {
gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
} else {
gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
}
}
} break;
case ShaderLanguage::TYPE_UINT: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = v;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ const int *r = iv.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v;
+ }
} break;
case ShaderLanguage::TYPE_UVEC2: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- for (int i = 0; i < 2; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
}
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
@@ -1801,141 +2053,370 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
- for (int i = 0; i < 3; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
}
+ gui[j + 3] = 0; // ignored
}
-
} break;
case ShaderLanguage::TYPE_UVEC4: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 4 * p_array_size;
- for (int i = 0; i < 4; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i++) {
if (i < s) {
gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
} else {
gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
}
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
- float v = value;
float *gui = (float *)data;
- gui[0] = v;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ float v = value;
+ gui[0] = v;
+ }
} break;
case ShaderLanguage::TYPE_VEC2: {
- Vector2 v = value;
float *gui = (float *)data;
- gui[0] = v.x;
- gui[1] = v.y;
+ if (p_array_size > 0) {
+ const PackedVector2Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector2 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ }
} break;
case ShaderLanguage::TYPE_VEC3: {
- Vector3 v = value;
float *gui = (float *)data;
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
+ if (p_array_size > 0) {
+ const PackedVector3Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ gui[j + 2] = a[i].z;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector3 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ }
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
- if (value.get_type() == Variant::COLOR) {
- Color v = value;
+ if (p_array_size > 0) {
+ if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
+ const PackedColorArray &a = value;
+ int s = a.size();
- if (p_linear_color) {
- v = v.to_linear();
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ Color color = a[i];
+ if (p_linear_color) {
+ color = color.to_linear();
+ }
+ gui[j] = color.r;
+ gui[j + 1] = color.g;
+ gui[j + 2] = color.b;
+ gui[j + 3] = color.a;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ gui[j + 3] = 0;
+ }
+ }
+ } else {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+ int count = 4 * p_array_size;
+
+ for (int i = 0; i < count; i += 4) {
+ if (i + 3 < s) {
+ gui[i] = a[i];
+ gui[i + 1] = a[i + 1];
+ gui[i + 2] = a[i + 2];
+ gui[i + 3] = a[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
}
+ } else {
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
- gui[0] = v.r;
- gui[1] = v.g;
- gui[2] = v.b;
- gui[3] = v.a;
- } else if (value.get_type() == Variant::RECT2) {
- Rect2 v = value;
-
- gui[0] = v.position.x;
- gui[1] = v.position.y;
- gui[2] = v.size.x;
- gui[3] = v.size.y;
- } else if (value.get_type() == Variant::QUATERNION) {
- Quaternion v = value;
+ if (p_linear_color) {
+ v = v.to_linear();
+ }
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
- gui[3] = v.w;
- } else {
- Plane v = value;
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ gui[3] = v.a;
+ } else if (value.get_type() == Variant::RECT2) {
+ Rect2 v = value;
+
+ gui[0] = v.position.x;
+ gui[1] = v.position.y;
+ gui[2] = v.size.x;
+ gui[3] = v.size.y;
+ } else if (value.get_type() == Variant::QUATERNION) {
+ Quaternion v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
+ } else {
+ Plane v = value;
- gui[0] = v.normal.x;
- gui[1] = v.normal.y;
- gui[2] = v.normal.z;
- gui[3] = v.d;
+ gui[0] = v.normal.x;
+ gui[1] = v.normal.y;
+ gui[2] = v.normal.z;
+ gui[3] = v.d;
+ }
}
} break;
case ShaderLanguage::TYPE_MAT2: {
- Transform2D v = value;
float *gui = (float *)data;
- //in std140 members of mat2 are treated as vec4s
- gui[0] = v.elements[0][0];
- gui[1] = v.elements[0][1];
- gui[2] = 0;
- gui[3] = 0;
- gui[4] = v.elements[1][0];
- gui[5] = v.elements[1][1];
- gui[6] = 0;
- gui[7] = 0;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
+ if (i + 3 < s) {
+ gui[j] = a[i];
+ gui[j + 1] = a[i + 1];
+
+ gui[j + 4] = a[i + 2];
+ gui[j + 5] = a[i + 3];
+ } else {
+ gui[j] = 1;
+ gui[j + 1] = 0;
+
+ gui[j + 4] = 0;
+ gui[j + 5] = 1;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ gui[j + 6] = 0; // ignored
+ gui[j + 7] = 0; // ignored
+ }
+ } else {
+ Transform2D v = value;
+
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[0][1];
+ gui[2] = 0; // ignored
+ gui[3] = 0; // ignored
+
+ gui[4] = v.elements[1][0];
+ gui[5] = v.elements[1][1];
+ gui[6] = 0; // ignored
+ gui[7] = 0; // ignored
+ }
} break;
case ShaderLanguage::TYPE_MAT3: {
- Basis v = value;
float *gui = (float *)data;
- gui[0] = v.elements[0][0];
- gui[1] = v.elements[1][0];
- gui[2] = v.elements[2][0];
- gui[3] = 0;
- gui[4] = v.elements[0][1];
- gui[5] = v.elements[1][1];
- gui[6] = v.elements[2][1];
- gui[7] = 0;
- gui[8] = v.elements[0][2];
- gui[9] = v.elements[1][2];
- gui[10] = v.elements[2][2];
- gui[11] = 0;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
+ if (i + 8 < s) {
+ gui[j] = a[i];
+ gui[j + 1] = a[i + 1];
+ gui[j + 2] = a[i + 2];
+
+ gui[j + 4] = a[i + 3];
+ gui[j + 5] = a[i + 4];
+ gui[j + 6] = a[i + 5];
+
+ gui[j + 8] = a[i + 6];
+ gui[j + 9] = a[i + 7];
+ gui[j + 10] = a[i + 8];
+ } else {
+ gui[j] = 1;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+
+ gui[j + 4] = 0;
+ gui[j + 5] = 1;
+ gui[j + 6] = 0;
+
+ gui[j + 8] = 0;
+ gui[j + 9] = 0;
+ gui[j + 10] = 1;
+ }
+ gui[j + 3] = 0; // ignored
+ gui[j + 7] = 0; // ignored
+ gui[j + 11] = 0; // ignored
+ }
+ } else {
+ Basis v = value;
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[1][0];
+ gui[2] = v.elements[2][0];
+ gui[3] = 0; // ignored
+
+ gui[4] = v.elements[0][1];
+ gui[5] = v.elements[1][1];
+ gui[6] = v.elements[2][1];
+ gui[7] = 0; // ignored
+
+ gui[8] = v.elements[0][2];
+ gui[9] = v.elements[1][2];
+ gui[10] = v.elements[2][2];
+ gui[11] = 0; // ignored
+ }
} break;
case ShaderLanguage::TYPE_MAT4: {
- Transform3D v = value;
float *gui = (float *)data;
- gui[0] = v.basis.elements[0][0];
- gui[1] = v.basis.elements[1][0];
- gui[2] = v.basis.elements[2][0];
- gui[3] = 0;
- gui[4] = v.basis.elements[0][1];
- gui[5] = v.basis.elements[1][1];
- gui[6] = v.basis.elements[2][1];
- gui[7] = 0;
- gui[8] = v.basis.elements[0][2];
- gui[9] = v.basis.elements[1][2];
- gui[10] = v.basis.elements[2][2];
- gui[11] = 0;
- gui[12] = v.origin.x;
- gui[13] = v.origin.y;
- gui[14] = v.origin.z;
- gui[15] = 1;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0; i < p_array_size * 16; i += 16) {
+ if (i + 15 < s) {
+ gui[i] = a[i];
+ gui[i + 1] = a[i + 1];
+ gui[i + 2] = a[i + 2];
+ gui[i + 3] = a[i + 3];
+
+ gui[i + 4] = a[i + 4];
+ gui[i + 5] = a[i + 5];
+ gui[i + 6] = a[i + 6];
+ gui[i + 7] = a[i + 7];
+
+ gui[i + 8] = a[i + 8];
+ gui[i + 9] = a[i + 9];
+ gui[i + 10] = a[i + 10];
+ gui[i + 11] = a[i + 11];
+
+ gui[i + 12] = a[i + 12];
+ gui[i + 13] = a[i + 13];
+ gui[i + 14] = a[i + 14];
+ gui[i + 15] = a[i + 15];
+ } else {
+ gui[i] = 1;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+
+ gui[i + 4] = 0;
+ gui[i + 5] = 1;
+ gui[i + 6] = 0;
+ gui[i + 7] = 0;
+
+ gui[i + 8] = 0;
+ gui[i + 9] = 0;
+ gui[i + 10] = 1;
+ gui[i + 11] = 0;
+
+ gui[i + 12] = 0;
+ gui[i + 13] = 0;
+ gui[i + 14] = 0;
+ gui[i + 15] = 1;
+ }
+ }
+ } else {
+ Transform3D v = value;
+ gui[0] = v.basis.elements[0][0];
+ gui[1] = v.basis.elements[1][0];
+ gui[2] = v.basis.elements[2][0];
+ gui[3] = 0;
+
+ gui[4] = v.basis.elements[0][1];
+ gui[5] = v.basis.elements[1][1];
+ gui[6] = v.basis.elements[2][1];
+ gui[7] = 0;
+
+ gui[8] = v.basis.elements[0][2];
+ gui[9] = v.basis.elements[1][2];
+ gui[10] = v.basis.elements[2][2];
+ gui[11] = 0;
+
+ gui[12] = v.origin.x;
+ gui[13] = v.origin.y;
+ gui[14] = v.origin.z;
+ gui[15] = 1;
+ }
} break;
default: {
}
@@ -2094,19 +2575,23 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
}
}
-_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
+_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+
switch (type) {
case ShaderLanguage::TYPE_BOOL:
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
- memset(data, 0, 4);
+ memset(data, 0, 4 * p_array_size);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
- memset(data, 0, 8);
+ memset(data, 0, 8 * p_array_size);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
@@ -2116,16 +2601,16 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4: {
- memset(data, 0, 16);
+ memset(data, 0, 16 * p_array_size);
} break;
case ShaderLanguage::TYPE_MAT2: {
- memset(data, 0, 32);
+ memset(data, 0, 32 * p_array_size);
} break;
case ShaderLanguage::TYPE_MAT3: {
- memset(data, 0, 48);
+ memset(data, 0, 48 * p_array_size);
} break;
case ShaderLanguage::TYPE_MAT4: {
- memset(data, 0, 64);
+ memset(data, 0, 64 * p_array_size);
} break;
default: {
@@ -2136,28 +2621,28 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
bool uses_global_buffer = false;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
- if (E->get().order < 0) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
+ if (E.value.order < 0) {
continue; // texture, does not go here
}
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; //instance uniforms don't appear in the bufferr
}
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
//this is a global variable, get the index to it
RendererStorageRD *rs = base_singleton;
- GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
+ GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
uint32_t index = 0;
if (gv) {
index = gv->buffer_index;
} else {
- WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
}
- uint32_t offset = p_uniform_offsets[E->get().order];
+ uint32_t offset = p_uniform_offsets[E.value.order];
uint32_t *intptr = (uint32_t *)&p_buffer[offset];
*intptr = index;
uses_global_buffer = true;
@@ -2165,30 +2650,30 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
}
//regular uniform
- uint32_t offset = p_uniform_offsets[E->get().order];
+ uint32_t offset = p_uniform_offsets[E.value.order];
#ifdef DEBUG_ENABLED
- uint32_t size = ShaderLanguage::get_type_size(E->get().type);
+ uint32_t size = ShaderLanguage::get_type_size(E.value.type);
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
- const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
+ const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
if (V) {
//user provided
- _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
- } else if (E->get().default_value.size()) {
+ } else if (E.value.default_value.size()) {
//default value
- _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
- //value=E->get().default_value;
+ _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
+ //value=E.value.default_value;
} else {
//zero because it was not provided
- if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
//colors must be set as black, with alpha as 1.0
- _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
} else {
//else just zero it out
- _fill_std140_ubo_empty(E->get().type, data);
+ _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
}
}
}
@@ -2215,8 +2700,8 @@ RendererStorageRD::MaterialData::~MaterialData() {
//unregister global textures
RendererStorageRD *rs = base_singleton;
- for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
- GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
+ for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
+ GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
@@ -2230,7 +2715,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
}
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
@@ -2241,10 +2726,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
bool uses_global_textures = false;
global_textures_pass++;
- for (int i = 0; i < p_texture_uniforms.size(); i++) {
+ for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
+ int uniform_array_size = p_texture_uniforms[i].array_size;
- RID texture;
+ Vector<RID> textures;
if (p_texture_uniforms[i].global) {
RendererStorageRD *rs = base_singleton;
@@ -2265,86 +2751,154 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
E->get() = global_textures_pass;
}
- texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
+ textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
}
} else {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
- if (!texture.is_valid()) {
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
- if (V) {
- texture = V->get();
+ const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ if (V) {
+ if (V->get().is_array()) {
+ Array array = (Array)V->get();
+ if (uniform_array_size > 0) {
+ for (int j = 0; j < array.size(); j++) {
+ textures.push_back(array[j]);
+ }
+ } else {
+ if (array.size() > 0) {
+ textures.push_back(array[0]);
+ }
+ }
+ } else {
+ textures.push_back(V->get());
}
}
- if (!texture.is_valid()) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
- if (W) {
- texture = W->get();
+ if (uniform_array_size > 0) {
+ if (textures.size() < uniform_array_size) {
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ for (int j = textures.size(); j < uniform_array_size; j++) {
+ if (W && W->get().has(j)) {
+ textures.push_back(W->get()[j]);
+ } else {
+ textures.push_back(RID());
+ }
+ }
+ }
+ } else if (textures.is_empty()) {
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ if (W && W->get().has(0)) {
+ textures.push_back(W->get()[0]);
}
}
}
RID rd_texture;
- if (texture.is_null()) {
+ if (textures.is_empty()) {
//check default usage
- switch (p_texture_uniforms[i].hint) {
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ switch (p_texture_uniforms[i].type) {
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER2D:
+ case ShaderLanguage::TYPE_SAMPLER2D: {
+ switch (p_texture_uniforms[i].hint) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ } break;
+ default: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ } break;
+ }
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ switch (p_texture_uniforms[i].hint) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ } break;
+ default: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
+ } break;
+ }
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
} break;
- default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLER3D: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ } break;
+
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
} break;
+
+ default: {
+ }
+ }
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
+ }
+#endif
+ if (uniform_array_size > 0) {
+ for (int j = 0; j < uniform_array_size; j++) {
+ p_textures[k++] = rd_texture;
+ }
+ } else {
+ p_textures[k++] = rd_texture;
}
} else {
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
- Texture *tex = singleton->texture_owner.getornull(texture);
+ for (int j = 0; j < textures.size(); j++) {
+ Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
- if (tex) {
- rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+ if (tex) {
+ rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED
- if (tex->detect_3d_callback && p_use_linear_color) {
- tex->detect_3d_callback(tex->detect_3d_callback_ud);
- }
- if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
- if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
- normal_detect_texture = tex;
+ if (tex->detect_3d_callback && p_use_linear_color) {
+ tex->detect_3d_callback(tex->detect_3d_callback_ud);
+ }
+ if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
+ if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
+ normal_detect_texture = tex;
+ }
+ tex->detect_normal_callback(tex->detect_normal_callback_ud);
+ }
+ if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
+ //find the normal texture
+ roughness_detect_texture = tex;
+ roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
- tex->detect_normal_callback(tex->detect_normal_callback_ud);
+#endif
}
- if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
- //find the normal texture
- roughness_detect_texture = tex;
- roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
+ if (rd_texture.is_null()) {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ }
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
-
#endif
- }
-
- if (rd_texture.is_null()) {
- //wtf
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ p_textures[k++] = rd_texture;
}
}
-
- p_textures[i] = rd_texture;
}
-#ifdef TOOLS_ENABLED
- if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
- roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
- }
-#endif
{
//for textures no longer used, unregister them
List<Map<StringName, uint64_t>::Element *> to_delete;
@@ -2384,7 +2938,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
}
}
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -2408,11 +2962,14 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
//check whether buffer changed
if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
+ update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
}
- uint32_t tex_uniform_count = p_texture_uniforms.size();
+ uint32_t tex_uniform_count = 0U;
+ for (int i = 0; i < p_texture_uniforms.size(); i++) {
+ tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
+ }
if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
texture_cache.resize(tex_uniform_count);
@@ -2452,11 +3009,19 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
}
const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
+ for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
+ const int array_size = p_texture_uniforms[i].array_size;
+
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
+ u.binding = 1 + k;
+ if (array_size > 0) {
+ for (int j = 0; j < array_size; j++) {
+ u.ids.push_back(textures[k++]);
+ }
+ } else {
+ u.ids.push_back(textures[k++]);
+ }
uniforms.push_back(u);
}
}
@@ -2470,14 +3035,14 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
RID rid = *(RID *)p_material;
- Material *material = base_singleton->material_owner.getornull(rid);
+ Material *material = base_singleton->material_owner.get_or_null(rid);
if (material) {
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
}
}
void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
if (material->shader_type != p_shader_type) {
return;
}
@@ -2518,7 +3083,7 @@ void RendererStorageRD::mesh_initialize(RID p_rid) {
void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
ERR_FAIL_COND(p_blend_shape_count < 0);
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
@@ -2528,7 +3093,7 @@ void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape
/// Returns stride
void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
@@ -2732,13 +3297,13 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
}
int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
- const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, -1);
return mesh->blend_shape_count;
}
void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX((int)p_mode, 2);
@@ -2746,13 +3311,13 @@ void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode
}
RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
@@ -2763,7 +3328,7 @@ void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surf
}
void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
@@ -2775,7 +3340,7 @@ void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_s
}
void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
@@ -2787,7 +3352,7 @@ void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surfac
}
void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
@@ -2797,7 +3362,7 @@ void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID
}
RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
@@ -2805,7 +3370,7 @@ RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) cons
}
RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
@@ -2845,32 +3410,32 @@ RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) c
}
int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, 0);
return mesh->surface_count;
}
void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
}
AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
}
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
if (!skeleton || skeleton->size == 0) {
return mesh->aabb;
@@ -2968,16 +3533,16 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
}
void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
- Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
+ Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.erase(mesh);
}
mesh->shadow_mesh = p_shadow_mesh;
- shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
+ shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.insert(mesh);
@@ -2987,7 +3552,7 @@ void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
}
void RendererStorageRD::mesh_clear(RID p_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
@@ -3041,7 +3606,7 @@ void RendererStorageRD::mesh_clear(RID p_mesh) {
}
bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, false);
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
@@ -3050,11 +3615,11 @@ bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
/* MESH INSTANCE */
RID RendererStorageRD::mesh_instance_create(RID p_base) {
- Mesh *mesh = mesh_owner.getornull(p_base);
+ Mesh *mesh = mesh_owner.get_or_null(p_base);
ERR_FAIL_COND_V(!mesh, RID());
RID rid = mesh_instance_owner.make_rid();
- MeshInstance *mi = mesh_instance_owner.getornull(rid);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
mi->mesh = mesh;
@@ -3069,7 +3634,7 @@ RID RendererStorageRD::mesh_instance_create(RID p_base) {
return rid;
}
void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
if (mi->skeleton == p_skeleton) {
return;
}
@@ -3079,7 +3644,7 @@ void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_sk
}
void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
@@ -3151,7 +3716,7 @@ void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh,
}
void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
bool needs_update = mi->dirty;
@@ -3165,7 +3730,7 @@ void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
}
if (!needs_update && mi->skeleton.is_valid()) {
- Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
if (sk && sk->version != mi->skeleton_version) {
needs_update = true;
}
@@ -3196,7 +3761,7 @@ void RendererStorageRD::update_mesh_instances() {
while (dirty_mesh_instance_arrays.first()) {
MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
- Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
@@ -3443,7 +4008,7 @@ void RendererStorageRD::multimesh_initialize(RID p_rid) {
}
void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
@@ -3486,13 +4051,13 @@ void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances
}
int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->instances;
}
void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->mesh == p_mesh) {
return;
@@ -3539,7 +4104,7 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
- memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
@@ -3638,7 +4203,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl
}
void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
@@ -3668,7 +4233,7 @@ void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_
}
void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
@@ -3694,7 +4259,7 @@ void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int
}
void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_colors);
@@ -3716,7 +4281,7 @@ void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_inde
}
void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_custom_data);
@@ -3738,14 +4303,14 @@ void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int
}
RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, RID());
return multimesh->mesh;
}
Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform3D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
@@ -3776,7 +4341,7 @@ Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh,
}
Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform2D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
@@ -3801,7 +4366,7 @@ Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multime
}
Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
@@ -3824,7 +4389,7 @@ Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_ind
}
Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
@@ -3847,7 +4412,7 @@ Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int
}
void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
@@ -3880,7 +4445,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float
}
Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
@@ -3903,7 +4468,7 @@ Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
}
void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
if (multimesh->visible_instances == p_visible) {
@@ -3921,13 +4486,13 @@ void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_v
}
int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->visible_instances;
}
AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, AABB());
if (multimesh->aabb_dirty) {
const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
@@ -3952,14 +4517,15 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
- uint64_t offset = i * region_size;
- uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
+ uint32_t offset = i * region_size;
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
+ uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
+ RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
}
}
}
@@ -3998,7 +4564,7 @@ void RendererStorageRD::particles_initialize(RID p_rid) {
}
void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->mode == p_mode) {
return;
@@ -4010,7 +4576,7 @@ void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_
}
void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->emitting = p_emitting;
@@ -4018,7 +4584,7 @@ void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting)
bool RendererStorageRD::particles_get_emitting(RID p_particles) {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, false);
return particles->emitting;
@@ -4073,7 +4639,7 @@ void RendererStorageRD::_particles_free_data(Particles *particles) {
}
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->amount == p_amount) {
@@ -4093,55 +4659,56 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->lifetime = p_lifetime;
}
void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->one_shot = p_one_shot;
}
void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->pre_process_time = p_time;
}
void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->explosiveness = p_ratio;
}
void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->randomness = p_ratio;
}
void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->custom_aabb = p_aabb;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->speed_scale = p_scale;
}
void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->use_local_coords = p_enable;
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->fixed_fps = p_fps;
@@ -4157,21 +4724,21 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
}
void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->interpolate = p_enable;
}
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->fractional_delta = p_enable;
}
void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_length < 0.1);
p_length = MIN(10.0, p_length);
@@ -4190,7 +4757,7 @@ void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, dou
}
void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
_particles_free_data(particles);
@@ -4207,49 +4774,49 @@ void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Ve
}
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->collision_base_size = p_size;
}
void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->transform_align = p_transform_align;
}
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->process_material = p_material;
}
void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_order = p_order;
}
void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_passes.resize(p_passes);
}
void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
particles->draw_passes.write[p_pass] = p_mesh;
}
void RendererStorageRD::particles_restart(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->restart_request = true;
@@ -4273,7 +4840,7 @@ void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles
}
void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_particles == p_subemitter_particles);
@@ -4286,7 +4853,7 @@ void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitt
}
void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(particles->amount == 0);
@@ -4329,7 +4896,7 @@ void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_tra
}
void RendererStorageRD::particles_request_process(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (!particles->dirty) {
@@ -4344,7 +4911,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
}
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
int total_amount = particles->amount;
@@ -4352,10 +4919,8 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
total_amount *= particles->trail_bind_poses.size();
}
- Vector<ParticleData> data;
- data.resize(total_amount);
-
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+ ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
Transform3D inv = particles->emission_transform.affine_inverse();
@@ -4363,7 +4928,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
if (buffer.size()) {
bool first = true;
- const ParticleData *particle_data = (const ParticleData *)data.ptr();
+ const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
@@ -4394,28 +4959,28 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
}
AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->emission_transform = p_transform;
}
int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
return particles->draw_passes.size();
}
RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RID());
ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
@@ -4423,19 +4988,19 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
}
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.insert(p_particles_collision_instance);
}
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.erase(p_particles_collision_instance);
}
void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->has_sdf_collision = p_enable;
particles->sdf_collision_transform = p_xform;
@@ -4477,7 +5042,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
if (sub_emitter) {
if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
_particles_allocate_emission_buffer(sub_emitter);
@@ -4594,11 +5159,11 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
uint32_t collision_3d_textures_used = 0;
for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
if (!pci || !pci->active) {
continue;
}
- ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
+ ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
ERR_CONTINUE(!pc);
Transform3D to_collider = pci->transform;
@@ -4746,7 +5311,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
if (i < collision_3d_textures_used) {
- Texture *t = texture_owner.getornull(collision_3d_textures[i]);
+ Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
if (t && t->type == Texture::TYPE_3D) {
rd_tex = t->rd_texture;
}
@@ -4791,7 +5356,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
p_particles->force_sub_emit = false; //reset
- Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
// print_line("updating subemitter buffer");
@@ -4871,7 +5436,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
}
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
@@ -5229,7 +5794,7 @@ void RendererStorageRD::update_particles() {
bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, false);
return !particles->emitting && particles->inactive;
}
@@ -5288,47 +5853,56 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -5353,7 +5927,7 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -5407,7 +5981,7 @@ void RendererStorageRD::particles_collision_initialize(RID p_rid) {
}
RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, RID());
ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
@@ -5442,7 +6016,7 @@ RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_par
}
void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
if (p_type == particles_collision->type) {
@@ -5458,13 +6032,13 @@ void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_c
}
void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->cull_mask = p_cull_mask;
}
void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->radius = p_radius;
@@ -5472,7 +6046,7 @@ void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_co
}
void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->extents = p_extents;
@@ -5480,41 +6054,41 @@ void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_coll
}
void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_strength = p_strength;
}
void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_directionality = p_directionality;
}
void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_attenuation = p_curve;
}
void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->field_texture = p_texture;
}
void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
@@ -5531,7 +6105,7 @@ void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_pa
}
AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, AABB());
switch (particles_collision->type) {
@@ -5554,13 +6128,13 @@ AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision)
}
Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, Vector3());
return particles_collision->extents;
}
bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, false);
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
}
@@ -5571,16 +6145,92 @@ RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
return particles_collision_instance_owner.make_rid(pci);
}
void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->transform = p_transform;
}
void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->active = p_active;
}
+/* FOG VOLUMES */
+
+RID RendererStorageRD::fog_volume_allocate() {
+ return fog_volume_owner.allocate_rid();
+}
+void RendererStorageRD::fog_volume_initialize(RID p_rid) {
+ fog_volume_owner.initialize_rid(p_rid, FogVolume());
+}
+
+void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND(!fog_volume);
+
+ if (p_shape == fog_volume->shape) {
+ return;
+ }
+
+ fog_volume->shape = p_shape;
+ fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
+}
+
+void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND(!fog_volume);
+
+ fog_volume->extents = p_extents;
+ fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
+}
+
+void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND(!fog_volume);
+ fog_volume->material = p_material;
+}
+
+RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND_V(!fog_volume, RID());
+
+ return fog_volume->material;
+}
+
+RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
+
+ return fog_volume->shape;
+}
+
+AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND_V(!fog_volume, AABB());
+
+ switch (fog_volume->shape) {
+ case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
+ case RS::FOG_VOLUME_SHAPE_BOX: {
+ AABB aabb;
+ aabb.position = -fog_volume->extents;
+ aabb.size = fog_volume->extents * 2;
+ return aabb;
+ }
+ default: {
+ // Need some size otherwise will get culled
+ return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ }
+ }
+
+ return AABB();
+}
+
+Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
+ const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
+ ERR_FAIL_COND_V(!fog_volume, Vector3());
+ return fog_volume->extents;
+}
+
/* VISIBILITY NOTIFIER */
RID RendererStorageRD::visibility_notifier_allocate() {
@@ -5590,25 +6240,25 @@ void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
}
void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
vn->aabb = p_aabb;
vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
vn->enter_callback = p_enter_callbable;
vn->exit_callback = p_exit_callable;
}
AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
- const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND_V(!vn, AABB());
return vn->aabb;
}
void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
if (p_enter) {
@@ -5652,7 +6302,7 @@ void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
}
void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_COND(p_bones < 0);
@@ -5695,14 +6345,14 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool
}
int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, 0);
return skeleton->size;
}
void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
@@ -5727,7 +6377,7 @@ void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone,
}
Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform3D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
@@ -5754,7 +6404,7 @@ Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p
}
void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
@@ -5775,7 +6425,7 @@ void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bon
}
Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform2D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
@@ -5795,7 +6445,7 @@ Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, in
}
void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton->use_2d);
@@ -5874,14 +6524,14 @@ void RendererStorageRD::spot_light_initialize(RID p_light) {
}
void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->color = p_color;
}
void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
@@ -5916,7 +6566,7 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo
}
void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->shadow = p_enabled;
@@ -5925,13 +6575,13 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
}
void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->shadow_color = p_color;
}
void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
if (light->projector == p_texture) {
@@ -5953,14 +6603,14 @@ void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
}
void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->negative = p_enable;
}
void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->cull_mask = p_mask;
@@ -5970,7 +6620,7 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
}
void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->reverse_cull = p_enabled;
@@ -5980,7 +6630,7 @@ void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_ena
}
void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->bake_mode = p_bake_mode;
@@ -5990,7 +6640,7 @@ void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bak
}
void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->max_sdfgi_cascade = p_cascade;
@@ -6000,7 +6650,7 @@ void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_casc
}
void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->omni_shadow_mode = p_mode;
@@ -6010,14 +6660,14 @@ void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniSha
}
RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
return light->omni_shadow_mode;
}
void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->directional_shadow_mode = p_mode;
@@ -6026,7 +6676,7 @@ void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Light
}
void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->directional_blend_splits = p_enable;
@@ -6035,56 +6685,56 @@ void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_e
}
bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_blend_splits;
}
void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->directional_sky_only = p_sky_only;
}
bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_sky_only;
}
RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
return light->directional_shadow_mode;
}
uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->max_sdfgi_cascade;
}
RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
return light->bake_mode;
}
uint64_t RendererStorageRD::light_get_version(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->version;
}
AABB RendererStorageRD::light_get_aabb(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
@@ -6115,7 +6765,7 @@ void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
}
void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
@@ -6123,35 +6773,35 @@ void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Reflec
}
void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->intensity = p_intensity;
}
void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_mode = p_mode;
}
void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_color = p_color;
}
void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_color_energy = p_energy;
}
void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
@@ -6160,7 +6810,7 @@ void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_d
}
void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
if (reflection_probe->extents == p_extents) {
@@ -6171,7 +6821,7 @@ void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3
}
void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
@@ -6179,7 +6829,7 @@ void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Ve
}
void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
@@ -6187,14 +6837,14 @@ void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_ena
}
void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->box_projection = p_enable;
}
void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
@@ -6202,7 +6852,7 @@ void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_
}
void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
@@ -6210,7 +6860,7 @@ void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_l
}
void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
ERR_FAIL_COND(p_resolution < 32);
@@ -6218,7 +6868,7 @@ void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resol
}
void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->lod_threshold = p_ratio;
@@ -6227,7 +6877,7 @@ void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_
}
AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, AABB());
AABB aabb;
@@ -6238,96 +6888,96 @@ AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
}
RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
return reflection_probe->update_mode;
}
uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->cull_mask;
}
Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->extents;
}
Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->origin_offset;
}
bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->enable_shadows;
}
float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->max_distance;
}
float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->lod_threshold;
}
int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->resolution;
}
float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->intensity;
}
bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->interior;
}
bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->box_projection;
}
RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
return reflection_probe->ambient_mode;
}
Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Color());
return reflection_probe->ambient_color;
}
float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->ambient_color_energy;
@@ -6341,14 +6991,14 @@ void RendererStorageRD::decal_initialize(RID p_decal) {
}
void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->extents = p_extents;
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
@@ -6372,32 +7022,32 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type,
}
void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->emission_energy = p_energy;
}
void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->albedo_mix = p_mix;
}
void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->modulate = p_modulate;
}
void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->cull_mask = p_layers;
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->distance_fade = p_enabled;
decal->distance_fade_begin = p_begin;
@@ -6405,20 +7055,20 @@ void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, flo
}
void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->upper_fade = p_above;
decal->lower_fade = p_below;
}
void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->normal_fade = p_fade;
}
AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND_V(!decal, AABB());
return AABB(-decal->extents, decal->extents * 2.0);
@@ -6432,7 +7082,7 @@ void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
}
void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
if (voxel_gi->octree_buffer.is_valid()) {
@@ -6557,20 +7207,20 @@ void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D
}
AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, AABB());
return voxel_gi->bounds;
}
Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector3i());
return voxel_gi->octree_size;
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->octree_buffer.is_valid()) {
@@ -6580,7 +7230,7 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) con
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
@@ -6590,7 +7240,7 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
@@ -6600,21 +7250,21 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) c
}
Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
return voxel_gi->level_counts;
}
Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Transform3D());
return voxel_gi->to_cell_xform;
}
void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->dynamic_range = p_range;
@@ -6622,14 +7272,14 @@ void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range
}
float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->dynamic_range;
}
void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->propagation = p_range;
@@ -6637,72 +7287,72 @@ void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range)
}
float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->propagation;
}
void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->energy = p_energy;
}
float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->energy;
}
void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->bias = p_bias;
}
float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->bias;
}
void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->normal_bias = p_normal_bias;
}
float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->normal_bias;
}
void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->anisotropy_strength = p_strength;
}
float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->anisotropy_strength;
}
void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->interior = p_enable;
}
void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->use_two_bounces = p_enable;
@@ -6710,43 +7360,43 @@ void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enab
}
bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, false);
return voxel_gi->use_two_bounces;
}
bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->interior;
}
uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->version;
}
uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->data_version;
}
RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->octree_buffer;
}
RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->data_buffer;
}
RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->sdf_texture;
@@ -6763,20 +7413,20 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
lightmap_array_version++;
//erase lightmap users
if (lm->light_texture.is_valid()) {
- Texture *t = texture_owner.getornull(lm->light_texture);
+ Texture *t = texture_owner.get_or_null(lm->light_texture);
if (t) {
t->lightmap_users.erase(p_lightmap);
}
}
- Texture *t = texture_owner.getornull(p_light);
+ Texture *t = texture_owner.get_or_null(p_light);
lm->light_texture = p_light;
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
@@ -6811,19 +7461,19 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool
}
void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
lm->bounds = p_bounds;
}
void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
lm->interior = p_interior;
}
void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
if (p_points.size()) {
@@ -6839,26 +7489,26 @@ void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const Pa
}
PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedVector3Array());
return lm->points;
}
PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedColorArray());
return lm->point_sh;
}
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedInt32Array());
return lm->tetrahedra;
}
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedInt32Array());
return lm->bsp_tree;
}
@@ -6868,7 +7518,7 @@ void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
}
void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
for (int i = 0; i < 9; i++) {
@@ -6918,13 +7568,13 @@ void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_p
}
bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, false);
return lm->interior;
}
AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, AABB());
return lm->bounds;
}
@@ -6964,7 +7614,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
//create a placeholder until updated
rt->texture = texture_allocate();
texture_2d_placeholder_initialize(rt->texture);
- Texture *tex = texture_owner.getornull(rt->texture);
+ Texture *tex = texture_owner.get_or_null(rt->texture);
tex->is_render_target = true;
}
@@ -7011,7 +7661,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
{ //update texture
- Texture *tex = texture_owner.getornull(rt->texture);
+ Texture *tex = texture_owner.get_or_null(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
@@ -7118,7 +7768,7 @@ void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x,
}
void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
rt->size.x = p_width;
@@ -7129,7 +7779,7 @@ void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width,
}
RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->texture;
@@ -7139,53 +7789,53 @@ void RendererStorageRD::render_target_set_external_texture(RID p_render_target,
}
void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->flags[p_flag] = p_value;
_update_render_target(rt);
}
bool RendererStorageRD::render_target_was_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->was_used;
}
void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->was_used = false;
}
Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return rt->size;
}
RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer;
}
RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->color;
}
RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->backbuffer;
}
RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (!rt->backbuffer.is_valid()) {
@@ -7196,32 +7846,32 @@ RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_
}
void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
}
bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->clear_requested) {
return;
@@ -7234,7 +7884,7 @@ void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
}
void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
return;
@@ -7276,28 +7926,28 @@ Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) co
}
Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Rect2i());
return _render_target_get_sdf_rect(rt);
}
void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->sdf_enabled = p_enabled;
}
bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->sdf_enabled;
}
RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->sdf_buffer_read.is_null()) {
// no texture, create a dummy one for the 2D uniform set
@@ -7432,7 +8082,7 @@ void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
}
RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->sdf_buffer_write_fb.is_null()) {
@@ -7442,7 +8092,7 @@ RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
return rt->sdf_buffer_write_fb;
}
void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
@@ -7517,7 +8167,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
}
void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -7557,7 +8207,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c
}
void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -7578,7 +8228,7 @@ void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, con
}
void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -7610,66 +8260,69 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe
}
RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer_uniform_set;
}
RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->backbuffer_uniform_set;
}
void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->framebuffer_uniform_set = p_uniform_set;
}
void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->backbuffer_uniform_set = p_uniform_set;
}
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
if (mesh_owner.owns(p_base)) {
- Mesh *mesh = mesh_owner.getornull(p_base);
+ Mesh *mesh = mesh_owner.get_or_null(p_base);
p_instance->update_dependency(&mesh->dependency);
} else if (multimesh_owner.owns(p_base)) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_base);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
p_instance->update_dependency(&multimesh->dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
} else if (reflection_probe_owner.owns(p_base)) {
- ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
+ ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
p_instance->update_dependency(&rp->dependency);
} else if (decal_owner.owns(p_base)) {
- Decal *decal = decal_owner.getornull(p_base);
+ Decal *decal = decal_owner.get_or_null(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
- VoxelGI *gip = voxel_gi_owner.getornull(p_base);
+ VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (lightmap_owner.owns(p_base)) {
- Lightmap *lm = lightmap_owner.getornull(p_base);
+ Lightmap *lm = lightmap_owner.get_or_null(p_base);
p_instance->update_dependency(&lm->dependency);
} else if (light_owner.owns(p_base)) {
- Light *l = light_owner.getornull(p_base);
+ Light *l = light_owner.get_or_null(p_base);
p_instance->update_dependency(&l->dependency);
} else if (particles_owner.owns(p_base)) {
- Particles *p = particles_owner.getornull(p_base);
+ Particles *p = particles_owner.get_or_null(p_base);
p_instance->update_dependency(&p->dependency);
} else if (particles_collision_owner.owns(p_base)) {
- ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
+ ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
p_instance->update_dependency(&pc->dependency);
+ } else if (fog_volume_owner.owns(p_base)) {
+ FogVolume *fv = fog_volume_owner.get_or_null(p_base);
+ p_instance->update_dependency(&fv->dependency);
} else if (visibility_notifier_owner.owns(p_base)) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
p_instance->update_dependency(&vn->dependency);
}
}
void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
p_instance->update_dependency(&skeleton->dependency);
@@ -7703,6 +8356,9 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (particles_collision_owner.owns(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
+ if (fog_volume_owner.owns(p_rid)) {
+ return RS::INSTANCE_FOG_VOLUME;
+ }
if (visibility_notifier_owner.owns(p_rid)) {
return RS::INSTANCE_VISIBLITY_NOTIFIER;
}
@@ -7775,7 +8431,7 @@ void RendererStorageRD::_update_decal_atlas() {
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::SortItem &si = itemsv.write[idx];
- Texture *src_tex = texture_owner.getornull(*K);
+ Texture *src_tex = texture_owner.get_or_null(*K);
si.size.width = (src_tex->width / border) + 1;
si.size.height = (src_tex->height / border) + 1;
@@ -7924,7 +8580,7 @@ void RendererStorageRD::_update_decal_atlas() {
const RID *K = nullptr;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = texture_owner.getornull(*K);
+ Texture *src_tex = texture_owner.get_or_null(*K);
effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
}
@@ -8340,7 +8996,7 @@ void RendererStorageRD::global_variable_set(const StringName &p_name, const Vari
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_owner.getornull(E->get());
+ Material *material = material_owner.get_or_null(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
@@ -8371,7 +9027,7 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_owner.getornull(E->get());
+ Material *material = material_owner.get_or_null(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
@@ -8552,7 +9208,7 @@ void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_i
pos += p_index;
- _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
+ _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
_global_variable_mark_buffer_dirty(pos, 1);
}
@@ -8582,7 +9238,7 @@ void RendererStorageRD::_update_global_variables() {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (const RID &E : global_variables.materials_using_buffer) {
- Material *material = material_owner.getornull(E);
+ Material *material = material_owner.get_or_null(E);
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, true, false);
@@ -8595,7 +9251,7 @@ void RendererStorageRD::_update_global_variables() {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (const RID &E : global_variables.materials_using_texture) {
- Material *material = material_owner.getornull(E);
+ Material *material = material_owner.get_or_null(E);
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, false, true);
@@ -8640,7 +9296,7 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
bool RendererStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.getornull(p_rid);
+ Texture *t = texture_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!t, false);
ERR_FAIL_COND_V(t->is_render_target, false);
@@ -8654,7 +9310,7 @@ bool RendererStorageRD::free(RID p_rid) {
}
if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.getornull(t->proxy_to);
+ Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
if (proxy_to) {
proxy_to->proxies.erase(p_rid);
}
@@ -8666,7 +9322,7 @@ bool RendererStorageRD::free(RID p_rid) {
}
for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.getornull(t->proxies[i]);
+ Texture *p = texture_owner.get_or_null(t->proxies[i]);
ERR_CONTINUE(!p);
p->proxy_to = RID();
p->rd_texture = RID();
@@ -8681,7 +9337,7 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (canvas_texture_owner.owns(p_rid)) {
canvas_texture_owner.free(p_rid);
} else if (shader_owner.owns(p_rid)) {
- Shader *shader = shader_owner.getornull(p_rid);
+ Shader *shader = shader_owner.get_or_null(p_rid);
//make material unreference this
while (shader->owners.size()) {
material_set_shader(shader->owners.front()->get()->self, RID());
@@ -8693,7 +9349,7 @@ bool RendererStorageRD::free(RID p_rid) {
shader_owner.free(p_rid);
} else if (material_owner.owns(p_rid)) {
- Material *material = material_owner.getornull(p_rid);
+ Material *material = material_owner.get_or_null(p_rid);
material_set_shader(p_rid, RID()); //clean up shader
material->dependency.deleted_notify(p_rid);
@@ -8701,7 +9357,7 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (mesh_owner.owns(p_rid)) {
mesh_clear(p_rid);
mesh_set_shadow_mesh(p_rid, RID());
- Mesh *mesh = mesh_owner.getornull(p_rid);
+ Mesh *mesh = mesh_owner.get_or_null(p_rid);
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
@@ -8715,7 +9371,7 @@ bool RendererStorageRD::free(RID p_rid) {
}
mesh_owner.free(p_rid);
} else if (mesh_instance_owner.owns(p_rid)) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
_mesh_instance_clear(mi);
mi->mesh->instances.erase(mi->I);
mi->I = nullptr;
@@ -8725,21 +9381,21 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
- MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
multimesh->dependency.deleted_notify(p_rid);
multimesh_owner.free(p_rid);
} else if (skeleton_owner.owns(p_rid)) {
_update_dirty_skeletons();
skeleton_allocate_data(p_rid, 0);
- Skeleton *skeleton = skeleton_owner.getornull(p_rid);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
skeleton->dependency.deleted_notify(p_rid);
skeleton_owner.free(p_rid);
} else if (reflection_probe_owner.owns(p_rid)) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
reflection_probe->dependency.deleted_notify(p_rid);
reflection_probe_owner.free(p_rid);
} else if (decal_owner.owns(p_rid)) {
- Decal *decal = decal_owner.getornull(p_rid);
+ Decal *decal = decal_owner.get_or_null(p_rid);
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
texture_remove_from_decal_atlas(decal->textures[i]);
@@ -8749,30 +9405,30 @@ bool RendererStorageRD::free(RID p_rid) {
decal_owner.free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
voxel_gi->dependency.deleted_notify(p_rid);
voxel_gi_owner.free(p_rid);
} else if (lightmap_owner.owns(p_rid)) {
lightmap_set_textures(p_rid, RID(), false);
- Lightmap *lightmap = lightmap_owner.getornull(p_rid);
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
lightmap->dependency.deleted_notify(p_rid);
lightmap_owner.free(p_rid);
} else if (light_owner.owns(p_rid)) {
light_set_projector(p_rid, RID()); //clear projector
// delete the texture
- Light *light = light_owner.getornull(p_rid);
+ Light *light = light_owner.get_or_null(p_rid);
light->dependency.deleted_notify(p_rid);
light_owner.free(p_rid);
} else if (particles_owner.owns(p_rid)) {
update_particles();
- Particles *particles = particles_owner.getornull(p_rid);
+ Particles *particles = particles_owner.get_or_null(p_rid);
particles->dependency.deleted_notify(p_rid);
_particles_free_data(particles);
particles_owner.free(p_rid);
} else if (particles_collision_owner.owns(p_rid)) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
if (particles_collision->heightfield_texture.is_valid()) {
RD::get_singleton()->free(particles_collision->heightfield_texture);
@@ -8780,18 +9436,22 @@ bool RendererStorageRD::free(RID p_rid) {
particles_collision->dependency.deleted_notify(p_rid);
particles_collision_owner.free(p_rid);
} else if (visibility_notifier_owner.owns(p_rid)) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
vn->dependency.deleted_notify(p_rid);
visibility_notifier_owner.free(p_rid);
} else if (particles_collision_instance_owner.owns(p_rid)) {
particles_collision_instance_owner.free(p_rid);
+ } else if (fog_volume_owner.owns(p_rid)) {
+ FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
+ fog_volume->dependency.deleted_notify(p_rid);
+ fog_volume_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
- RenderTarget *rt = render_target_owner.getornull(p_rid);
+ RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_clear_render_target(rt);
if (rt->texture.is_valid()) {
- Texture *tex = texture_owner.getornull(rt->texture);
+ Texture *tex = texture_owner.get_or_null(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
@@ -9081,6 +9741,18 @@ RendererStorageRD::RendererStorageRD() {
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
@@ -9196,6 +9868,9 @@ RendererStorageRD::RendererStorageRD() {
}
}
+ //custom sampler
+ sampler_rd_configure_custom(0.0f);
+
//default rd buffers
{
Vector<uint8_t> buffer;
@@ -9526,6 +10201,15 @@ RendererStorageRD::~RendererStorageRD() {
}
}
+ //custom samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+ }
+ }
+
//def buffers
for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
@@ -9551,6 +10235,6 @@ RendererStorageRD::~RendererStorageRD() {
if (effects) {
memdelete(effects);
- effects = NULL;
+ effects = nullptr;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 02395a884f..9a64480c3e 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -129,12 +129,13 @@ public:
SHADER_TYPE_3D,
SHADER_TYPE_PARTICLES,
SHADER_TYPE_SKY,
+ SHADER_TYPE_FOG,
SHADER_TYPE_MAX
};
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
@@ -151,7 +152,7 @@ public:
struct MaterialData {
void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
@@ -159,7 +160,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -188,6 +189,7 @@ public:
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
DEFAULT_RD_TEXTURE_3D_WHITE,
+ DEFAULT_RD_TEXTURE_3D_BLACK,
DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_RD_TEXTURE_2D_UINT,
DEFAULT_RD_TEXTURE_MAX
@@ -318,6 +320,7 @@ private:
RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+ RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID default_rd_storage_buffer;
/* DECAL ATLAS */
@@ -372,7 +375,7 @@ private:
ShaderData *data;
String code;
ShaderType type;
- Map<StringName, RID> default_texture_parameter;
+ Map<StringName, Map<int, RID>> default_texture_parameter;
Set<Material *> owners;
};
@@ -621,7 +624,6 @@ private:
float color[4];
float custom[3];
float lifetime;
- uint32_t pad[3];
};
struct ParticlesFrameParams {
@@ -882,14 +884,14 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
RID pipeline;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -958,6 +960,19 @@ private:
mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
+ /* FOG VOLUMES */
+
+ struct FogVolume {
+ RID material;
+ Vector3 extents = Vector3(1, 1, 1);
+
+ RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
+
+ Dependency dependency;
+ };
+
+ mutable RID_Owner<FogVolume, true> fog_volume_owner;
+
/* visibility_notifier */
struct VisibilityNotifier {
@@ -1285,7 +1300,7 @@ private:
void _update_global_variables();
/* EFFECTS */
- EffectsRD *effects = NULL;
+ EffectsRD *effects = nullptr;
public:
virtual bool can_create_resources_async() const;
@@ -1351,7 +1366,7 @@ public:
if (p_texture.is_null()) {
return RID();
}
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
if (!tex) {
return RID();
@@ -1363,7 +1378,7 @@ public:
if (p_texture.is_null()) {
return Size2i();
}
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
if (!tex) {
return Size2i();
@@ -1377,6 +1392,13 @@ public:
_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
return default_rd_samplers[p_filter][p_repeat];
}
+ _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+ return custom_rd_samplers[p_filter][p_repeat];
+ }
+
+ void sampler_rd_configure_custom(float mipmap_bias);
+
+ void sampler_rd_set_default(float p_mipmap_bias);
/* CANVAS TEXTURE API */
@@ -1400,8 +1422,8 @@ public:
String shader_get_code(RID p_shader) const;
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index);
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const;
Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
@@ -1431,12 +1453,12 @@ public:
void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
_FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
return material->shader_id;
}
_FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
if (!material || material->shader_type != p_shader_type) {
return nullptr;
} else {
@@ -1489,7 +1511,7 @@ public:
virtual void update_mesh_instances();
_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, nullptr);
r_surface_count = mesh->surface_count;
if (r_surface_count == 0) {
@@ -1506,7 +1528,7 @@ public:
}
_FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, nullptr);
ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
@@ -1514,7 +1536,7 @@ public:
}
_FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
return mesh->shadow_mesh;
@@ -1600,7 +1622,7 @@ public:
}
_FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
ERR_FAIL_COND(!mi);
Mesh *mesh = mi->mesh;
ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
@@ -1641,7 +1663,7 @@ public:
}
_FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
Mesh::Surface *s = mesh->surfaces[p_surface_index];
if (s->render_pass != p_render_pass) {
@@ -1654,7 +1676,7 @@ public:
}
_FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
Mesh::Surface *s = mesh->surfaces[p_surface_index];
if (s->multimesh_render_pass != p_render_pass) {
@@ -1667,7 +1689,7 @@ public:
}
_FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
Mesh::Surface *s = mesh->surfaces[p_surface_index];
if (s->particles_render_pass != p_render_pass) {
@@ -1709,22 +1731,22 @@ public:
AABB multimesh_get_aabb(RID p_multimesh) const;
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
return multimesh->xform_format;
}
_FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
return multimesh->uses_colors;
}
_FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
return multimesh->uses_custom_data;
}
_FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (multimesh->visible_instances >= 0) {
return multimesh->visible_instances;
}
@@ -1732,7 +1754,7 @@ public:
}
_FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (!multimesh->uniform_set_3d.is_valid()) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -1747,7 +1769,7 @@ public:
}
_FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (!multimesh->uniform_set_2d.is_valid()) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -1776,11 +1798,11 @@ public:
Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
_FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
- return skeleton_owner.getornull(p_skeleton) != nullptr;
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
}
_FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, RID());
ERR_FAIL_COND_V(skeleton->size == 0, RID());
if (skeleton->use_2d) {
@@ -1834,7 +1856,7 @@ public:
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
_FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return light->type;
@@ -1842,70 +1864,70 @@ public:
AABB light_get_aabb(RID p_light) const;
_FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->param[p_param];
}
_FORCE_INLINE_ RID light_get_projector(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RID());
return light->projector;
}
_FORCE_INLINE_ Color light_get_color(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, Color());
return light->color;
}
_FORCE_INLINE_ Color light_get_shadow_color(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, Color());
return light->shadow_color;
}
_FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->cull_mask;
}
_FORCE_INLINE_ bool light_has_shadow(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return light->shadow;
}
_FORCE_INLINE_ bool light_has_projector(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return texture_owner.owns(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return light->negative;
}
_FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0.0);
return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
}
_FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0.0);
return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
@@ -1972,62 +1994,62 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade);
_FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->extents;
}
_FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->textures[p_texture];
}
_FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->modulate;
}
_FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->emission_energy;
}
_FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->albedo_mix;
}
_FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->cull_mask;
}
_FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->upper_fade;
}
_FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->lower_fade;
}
_FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->normal_fade;
}
_FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade;
}
_FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade_begin;
}
_FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade_length;
}
@@ -2102,18 +2124,18 @@ public:
return lightmap_probe_capture_update_speed;
}
_FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, RID());
return lm->light_texture;
}
_FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
return lm->array_index;
}
_FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
return lm->uses_spherical_harmonics;
}
_FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
@@ -2182,13 +2204,13 @@ public:
virtual bool particles_is_inactive(RID p_particles) const;
_FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
return particles->mode;
}
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
@@ -2201,21 +2223,21 @@ public:
}
_FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
return particles->has_collision_cache;
}
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, false);
return particles->use_local_coords;
}
_FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RID());
if (particles->particles_transforms_buffer_uniform_set.is_null()) {
_particles_update_buffers(particles);
@@ -2260,6 +2282,21 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
+ /* FOG VOLUMES */
+
+ virtual RID fog_volume_allocate();
+ virtual void fog_volume_initialize(RID p_rid);
+
+ virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape);
+ virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents);
+ virtual void fog_volume_set_material(RID p_fog_volume, RID p_material);
+ virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const;
+ virtual RID fog_volume_get_material(RID p_fog_volume) const;
+ virtual AABB fog_volume_get_aabb(RID p_fog_volume) const;
+ virtual Vector3 fog_volume_get_extents(RID p_fog_volume) const;
+
+ /* VISIBILITY NOTIFIER */
+
virtual RID visibility_notifier_allocate();
virtual void visibility_notifier_initialize(RID p_notifier);
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index b95d4b642c..f7c8ca1487 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -91,7 +91,7 @@ static int _get_datatype_size(SL::DataType p_type) {
case SL::TYPE_VEC4:
return 16;
case SL::TYPE_MAT2:
- return 32; //4 * 4 + 4 * 4
+ return 32; // 4 * 4 + 4 * 4
case SL::TYPE_MAT3:
return 48; // 4 * 4 + 4 * 4 + 4 * 4
case SL::TYPE_MAT4:
@@ -227,6 +227,13 @@ static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) {
return "";
}
+static String _constr(bool p_is_const) {
+ if (p_is_const) {
+ return "const ";
+ }
+ return "";
+}
+
static String _qualstr(SL::ArgumentQualifier p_qual) {
switch (p_qual) {
case SL::ARGUMENT_QUALIFIER_IN:
@@ -417,9 +424,7 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
if (i > 0) {
header += ", ";
}
- if (fnode->arguments[i].is_const) {
- header += "const ";
- }
+ header += _constr(fnode->arguments[i].is_const);
if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
} else {
@@ -566,11 +571,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
int max_texture_uniforms = 0;
int max_uniforms = 0;
- for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
- if (SL::is_sampler_type(E->get().type)) {
+ for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
+ if (SL::is_sampler_type(E.value.type)) {
max_texture_uniforms++;
} else {
- if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; // Instances are indexed directly, don't need index uniforms.
}
@@ -590,8 +595,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
Vector<StringName> uniform_names;
- for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
- uniform_names.push_back(E->key());
+ for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
+ uniform_names.push_back(E.key);
}
uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
@@ -608,7 +613,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
continue; // Instances are indexed directly, don't need index uniforms.
}
if (SL::is_sampler_type(uniform.type)) {
- ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_order) + ") uniform ";
+ ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") uniform ";
}
bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
@@ -622,6 +627,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
ucode += " " + _mkid(uniform_name);
+ if (uniform.array_size > 0) {
+ ucode += "[";
+ ucode += itos(uniform.array_size);
+ ucode += "]";
+ }
ucode += ";\n";
if (SL::is_sampler_type(uniform.type)) {
for (int j = 0; j < STAGE_MAX; j++) {
@@ -635,6 +645,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
texture.filter = uniform.filter;
texture.repeat = uniform.repeat;
texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
+ texture.array_size = uniform.array_size;
if (texture.global) {
r_gen_code.uses_global_textures = true;
}
@@ -650,7 +661,16 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
- uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ if (uniform.array_size > 0) {
+ int size = _get_datatype_size(uniform.type) * uniform.array_size;
+ int m = (16 * uniform.array_size);
+ if ((size % m) != 0) {
+ size += m - (size % m);
+ }
+ uniform_sizes.write[uniform.order] = size;
+ } else {
+ uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ }
uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
}
@@ -724,8 +744,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
Vector<StringName> varying_names;
- for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
- varying_names.push_back(E->key());
+ for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) {
+ varying_names.push_back(E.key);
}
varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
@@ -776,7 +796,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
for (int i = 0; i < pnode->vconstants.size(); i++) {
const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
String gcode;
- gcode += "const ";
+ gcode += _constr(true);
gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type));
if (cnode.type == SL::TYPE_STRUCT) {
gcode += _mkid(cnode.type_str);
@@ -860,9 +880,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
String declaration;
- if (vdnode->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(vdnode->is_const);
if (vdnode->datatype == SL::TYPE_STRUCT) {
declaration += _mkid(vdnode->struct_name);
} else {
@@ -982,9 +1000,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
case SL::Node::TYPE_ARRAY_DECLARATION: {
SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
String declaration;
- if (adnode->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(adnode->is_const);
if (adnode->datatype == SL::TYPE_STRUCT) {
declaration += _mkid(adnode->struct_name);
} else {
@@ -1074,10 +1090,32 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (p_default_actions.renames.has(anode->name)) {
code = p_default_actions.renames[anode->name];
} else {
- if (use_fragment_varying) {
- code = "frag_to_light.";
+ if (shader->uniforms.has(anode->name)) {
+ //its a uniform!
+ const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name];
+ if (u.texture_order >= 0) {
+ code = _mkid(anode->name); //texture, use as is
+ } else {
+ //a scalar or vector
+ if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is
+ //global variable, this means the code points to an index to the global table
+ code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
+ } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ //instance variable, index it as such
+ code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
+ code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
+ } else {
+ //regular uniform, index from UBO
+ code = actions.base_uniform_string + _mkid(anode->name);
+ }
+ }
+ } else {
+ if (use_fragment_varying) {
+ code = "frag_to_light.";
+ }
+ code += _mkid(anode->name);
}
- code += _mkid(anode->name);
}
if (anode->call_expression != nullptr) {
@@ -1193,46 +1231,65 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
code += ", ";
}
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (is_texture_func && i == 1 && onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) {
+ if (is_texture_func && i == 1) {
//need to map from texture to sampler in order to sample
- const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
+ StringName texture_uniform;
+ bool correct_texture_uniform = false;
+
+ switch (onode->arguments[i]->type) {
+ case SL::Node::TYPE_VARIABLE: {
+ const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
+ texture_uniform = varnode->name;
+ correct_texture_uniform = true;
+ } break;
+ case SL::Node::TYPE_ARRAY: {
+ const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]);
+ texture_uniform = anode->name;
+ correct_texture_uniform = true;
+ } break;
+ default:
+ break;
+ }
- StringName texture_uniform = varnode->name;
- is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
+ if (correct_texture_uniform) {
+ is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
- String sampler_name;
+ String sampler_name;
- if (actions.custom_samplers.has(texture_uniform)) {
- sampler_name = actions.custom_samplers[texture_uniform];
- } else {
- if (shader->uniforms.has(texture_uniform)) {
- sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
+ if (actions.custom_samplers.has(texture_uniform)) {
+ sampler_name = actions.custom_samplers[texture_uniform];
} else {
- bool found = false;
-
- for (int j = 0; j < function->arguments.size(); j++) {
- if (function->arguments[j].name == texture_uniform) {
- if (function->arguments[j].tex_builtin_check) {
- ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin));
- sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin];
- found = true;
- break;
- }
- if (function->arguments[j].tex_argument_check) {
- sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat);
- found = true;
- break;
+ if (shader->uniforms.has(texture_uniform)) {
+ sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
+ } else {
+ bool found = false;
+
+ for (int j = 0; j < function->arguments.size(); j++) {
+ if (function->arguments[j].name == texture_uniform) {
+ if (function->arguments[j].tex_builtin_check) {
+ ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin));
+ sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin];
+ found = true;
+ break;
+ }
+ if (function->arguments[j].tex_argument_check) {
+ sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat);
+ found = true;
+ break;
+ }
}
}
- }
- if (!found) {
- //function was most likely unused, so use anything (compiler will remove it anyway)
- sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT);
+ if (!found) {
+ //function was most likely unused, so use anything (compiler will remove it anyway)
+ sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT);
+ }
}
}
- }
- code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
+ code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
+ } else {
+ code += node_code;
+ }
} else {
code += node_code;
}
@@ -1365,7 +1422,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
}
}
- _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
+ _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER);
return err;
}
@@ -1407,6 +1464,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
texture_functions.insert("textureLod");
texture_functions.insert("textureProjLod");
texture_functions.insert("textureGrad");
+ texture_functions.insert("textureGather");
texture_functions.insert("textureSize");
texture_functions.insert("texelFetch");
}
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h
index 0fe9047967..2ab689c27c 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.h
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.h
@@ -65,6 +65,7 @@ public:
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
bool global;
+ int array_size;
};
Vector<Texture> texture_uniforms;
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 82efa1318c..2568090918 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -174,9 +174,12 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
if (p_version->uniforms.size()) {
builder.append("#define MATERIAL_UNIFORMS_USED\n");
}
- for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
- builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n");
+ for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
+ builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
}
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ builder.append("#define MOLTENVK_USED\n");
+#endif
} break;
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
@@ -292,7 +295,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
}
RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
RS::ShaderNativeSourceCode source_code;
ERR_FAIL_COND_V(!version, source_code);
@@ -355,8 +358,8 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
hash_build.append(p_version->compute_globals.get_data());
Vector<StringName> code_sections;
- for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
- code_sections.push_back(E->key());
+ for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
+ code_sections.push_back(E.key);
}
code_sections.sort_custom<StringName::AlphCompare>();
@@ -524,14 +527,14 @@ void ShaderRD::_compile_version(Version *p_version) {
void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(is_compute);
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND(!version);
version->vertex_globals = p_vertex_globals.utf8();
version->fragment_globals = p_fragment_globals.utf8();
version->uniforms = p_uniforms.utf8();
version->code_sections.clear();
- for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
- version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
+ for (const KeyValue<String, String> &E : p_code) {
+ version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
}
version->custom_defines.clear();
@@ -549,15 +552,15 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code
void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(!is_compute);
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND(!version);
version->compute_globals = p_compute_globals.utf8();
version->uniforms = p_uniforms.utf8();
version->code_sections.clear();
- for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
- version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
+ for (const KeyValue<String, String> &E : p_code) {
+ version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
}
version->custom_defines.clear();
@@ -573,7 +576,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String>
}
bool ShaderRD::version_is_valid(RID p_version) {
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND_V(!version, false);
if (version->dirty) {
@@ -585,7 +588,7 @@ bool ShaderRD::version_is_valid(RID p_version) {
bool ShaderRD::version_free(RID p_version) {
if (version_owner.owns(p_version)) {
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
_clear_version(version);
version_owner.free(p_version);
} else {
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 529328f0ed..984b168659 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -141,7 +141,7 @@ public:
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND_V(!version, RID());
if (version->dirty) {
diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl
index 967da1e6e4..8051f96738 100644
--- a/servers/rendering/renderer_rd/shaders/blit.glsl
+++ b/servers/rendering/renderer_rd/shaders/blit.glsl
@@ -5,6 +5,7 @@
#VERSION_DEFINES
layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
@@ -22,8 +23,8 @@ layout(location = 0) out vec2 uv;
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv = base_arr[gl_VertexIndex];
- vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw;
+ uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw;
+ vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw;
gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0);
}
@@ -34,6 +35,7 @@ void main() {
#VERSION_DEFINES
layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 2911e8b731..65a621b203 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -91,7 +91,6 @@ void main() {
uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK;
#ifdef USE_ATTRIBUTES
-
if (instancing > 1) {
// trails
@@ -128,37 +127,37 @@ void main() {
vertex = new_vertex;
color *= pcolor;
-
} else
#endif // USE_ATTRIBUTES
+ {
+ if (instancing == 1) {
+ uint stride = 2;
+ {
+ if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
+ stride += 1;
+ }
+ if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
+ stride += 1;
+ }
+ }
+
+ uint offset = stride * gl_InstanceIndex;
+
+ mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+ offset += 2;
- if (instancing == 1) {
- uint stride = 2;
- {
if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
- stride += 1;
+ color *= transforms.data[offset];
+ offset += 1;
}
+
if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
- stride += 1;
+ instance_custom = transforms.data[offset];
}
- }
-
- uint offset = stride * gl_InstanceIndex;
- mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
- offset += 2;
-
- if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
- color *= transforms.data[offset];
- offset += 1;
- }
-
- if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
- instance_custom = transforms.data[offset];
+ matrix = transpose(matrix);
+ world_matrix = world_matrix * matrix;
}
-
- matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
}
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
diff --git a/servers/rendering/renderer_rd/shaders/fsr_upscale.glsl b/servers/rendering/renderer_rd/shaders/fsr_upscale.glsl
new file mode 100644
index 0000000000..4e2ba84033
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/fsr_upscale.glsl
@@ -0,0 +1,173 @@
+/*************************************************************************/
+/* fsr_upscale.glsl */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#define A_GPU
+#define A_GLSL
+
+#ifdef MODE_FSR_UPSCALE_NORMAL
+
+#define A_HALF
+
+#endif
+
+#include "thirdparty/amd-fsr/ffx_a.h"
+
+layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
+
+layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2D fsr_image;
+layout(set = 0, binding = 0) uniform sampler2D source_image;
+
+#define FSR_UPSCALE_PASS_TYPE_EASU 0
+#define FSR_UPSCALE_PASS_TYPE_RCAS 1
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ float resolution_width;
+ float resolution_height;
+ float upscaled_width;
+ float upscaled_height;
+ float sharpness;
+ int pass;
+}
+params;
+
+AU4 Const0, Const1, Const2, Const3;
+
+#ifdef MODE_FSR_UPSCALE_FALLBACK
+
+#define FSR_EASU_F
+AF4 FsrEasuRF(AF2 p) {
+ AF4 res = textureGather(source_image, p, 0);
+ return res;
+}
+AF4 FsrEasuGF(AF2 p) {
+ AF4 res = textureGather(source_image, p, 1);
+ return res;
+}
+AF4 FsrEasuBF(AF2 p) {
+ AF4 res = textureGather(source_image, p, 2);
+ return res;
+}
+
+#define FSR_RCAS_F
+AF4 FsrRcasLoadF(ASU2 p) {
+ return AF4(texelFetch(source_image, ASU2(p), 0));
+}
+void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
+
+#else
+
+#define FSR_EASU_H
+AH4 FsrEasuRH(AF2 p) {
+ AH4 res = AH4(textureGather(source_image, p, 0));
+ return res;
+}
+AH4 FsrEasuGH(AF2 p) {
+ AH4 res = AH4(textureGather(source_image, p, 1));
+ return res;
+}
+AH4 FsrEasuBH(AF2 p) {
+ AH4 res = AH4(textureGather(source_image, p, 2));
+ return res;
+}
+
+#define FSR_RCAS_H
+AH4 FsrRcasLoadH(ASW2 p) {
+ return AH4(texelFetch(source_image, ASU2(p), 0));
+}
+void FsrRcasInputH(inout AH1 r, inout AH1 g, inout AH1 b) {}
+
+#endif
+
+#include "thirdparty/amd-fsr/ffx_fsr1.h"
+
+void fsr_easu_pass(AU2 pos) {
+#ifdef MODE_FSR_UPSCALE_NORMAL
+
+ AH3 Gamma2Color = AH3(0, 0, 0);
+ FsrEasuH(Gamma2Color, pos, Const0, Const1, Const2, Const3);
+ imageStore(fsr_image, ASU2(pos), AH4(Gamma2Color, 1));
+
+#else
+
+ AF3 Gamma2Color = AF3(0, 0, 0);
+ FsrEasuF(Gamma2Color, pos, Const0, Const1, Const2, Const3);
+ imageStore(fsr_image, ASU2(pos), AF4(Gamma2Color, 1));
+
+#endif
+}
+
+void fsr_rcas_pass(AU2 pos) {
+#ifdef MODE_FSR_UPSCALE_NORMAL
+
+ AH3 Gamma2Color = AH3(0, 0, 0);
+ FsrRcasH(Gamma2Color.r, Gamma2Color.g, Gamma2Color.b, pos, Const0);
+ imageStore(fsr_image, ASU2(pos), AH4(Gamma2Color, 1));
+
+#else
+
+ AF3 Gamma2Color = AF3(0, 0, 0);
+ FsrRcasF(Gamma2Color.r, Gamma2Color.g, Gamma2Color.b, pos, Const0);
+ imageStore(fsr_image, ASU2(pos), AF4(Gamma2Color, 1));
+
+#endif
+}
+
+void fsr_pass(AU2 pos) {
+ if (params.pass == FSR_UPSCALE_PASS_TYPE_EASU) {
+ fsr_easu_pass(pos);
+ } else if (params.pass == FSR_UPSCALE_PASS_TYPE_RCAS) {
+ fsr_rcas_pass(pos);
+ }
+}
+
+void main() {
+ // Clang does not like unused functions. If ffx_a.h is included in the binary, clang will throw a fit and not compile so we must configure FSR in this shader
+ if (params.pass == FSR_UPSCALE_PASS_TYPE_EASU) {
+ FsrEasuCon(Const0, Const1, Const2, Const3, params.resolution_width, params.resolution_height, params.resolution_width, params.resolution_height, params.upscaled_width, params.upscaled_height);
+ } else if (params.pass == FSR_UPSCALE_PASS_TYPE_RCAS) {
+ FsrRcasCon(Const0, params.sharpness);
+ }
+
+ AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
+
+ fsr_pass(gxy);
+ gxy.x += 8u;
+ fsr_pass(gxy);
+ gxy.y += 8u;
+ fsr_pass(gxy);
+ gxy.x -= 8u;
+ fsr_pass(gxy);
+}
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index 60c881881d..5528ea3659 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -97,12 +97,10 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec4 proj_info;
- vec3 ao_color;
uint max_voxel_gi_instances;
-
bool high_quality_vct;
bool orthogonal;
- uint pad[2];
+ uint pad;
mat3x4 cam_rotation;
}
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index 9f8410fd8a..328becbc20 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -567,11 +567,11 @@ void main() {
depth = particle_size - s;
const float EPSILON = 0.001;
normal = mat3(FRAME.colliders[i].transform) *
- normalize(
- vec3(
- texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(EPSILON, 0.0, 0.0)).r,
- texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, EPSILON, 0.0)).r,
- texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, 0.0, EPSILON)).r));
+ normalize(
+ vec3(
+ texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(EPSILON, 0.0, 0.0)).r,
+ texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, EPSILON, 0.0)).r,
+ texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_vec_textures[FRAME.colliders[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos - vec3(0.0, 0.0, EPSILON)).r));
}
} break;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl
index 99714b4504..97c913d489 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl
@@ -2,7 +2,7 @@
float hash_2d(vec2 p) {
return fract(1.0e4 * sin(17.0 * p.x + 0.1 * p.y) *
- (0.1 + abs(sin(13.0 * p.y + p.x))));
+ (0.1 + abs(sin(13.0 * p.y + p.x))));
}
float hash_3d(vec3 p) {
@@ -29,8 +29,7 @@ float compute_alpha_hash_threshold(vec3 pos, float hash_scale) {
vec3 cases = vec3(a_interp * a_interp / (2.0 * min_lerp * (1.0 - min_lerp)),
(a_interp - 0.5 * min_lerp) / (1.0 - min_lerp),
- 1.0 - ((1.0 - a_interp) * (1.0 - a_interp) /
- (2.0 * min_lerp * (1.0 - min_lerp))));
+ 1.0 - ((1.0 - a_interp) * (1.0 - a_interp) / (2.0 * min_lerp * (1.0 - min_lerp))));
float alpha_hash_threshold =
(lerp_factor < (1.0 - min_lerp)) ? ((lerp_factor < min_lerp) ? cases.x : cases.y) : cases.z;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index edbe1031b7..e4628b2d5a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -6,6 +6,8 @@
#include "scene_forward_clustered_inc.glsl"
+#define SHADER_IS_SRGB false
+
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -95,7 +97,7 @@ layout(location = 8) out float dp_clip;
#endif
-layout(location = 9) out flat uint instance_index;
+layout(location = 9) out flat uint instance_index_interp;
invariant gl_Position;
@@ -107,13 +109,15 @@ void main() {
color_interp = color_attrib;
#endif
- instance_index = draw_call.instance_index;
+ uint instance_index = draw_call.instance_index;
bool is_multimesh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH);
if (!is_multimesh) {
instance_index += gl_InstanceIndex;
}
+ instance_index_interp = instance_index;
+
mat4 world_matrix = instances.data[instance_index].transform;
mat3 world_normal_matrix;
@@ -356,6 +360,8 @@ void main() {
#VERSION_DEFINES
+#define SHADER_IS_SRGB false
+
/* Specialization Constants (Toggles) */
layout(constant_id = 0) const bool sc_use_forward_gi = false;
@@ -410,7 +416,7 @@ layout(location = 8) in float dp_clip;
#endif
-layout(location = 9) in flat uint instance_index;
+layout(location = 9) in flat uint instance_index_interp;
//defines to keep compatibility with vertex
@@ -524,14 +530,14 @@ vec4 fog_process(vec3 vertex) {
}
}
- float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
@@ -564,6 +570,8 @@ void main() {
discard;
#endif
+ uint instance_index = instance_index_interp;
+
//lay out everything, whathever is unused is optimized away anyway
vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
@@ -593,7 +601,7 @@ void main() {
float ao = 1.0;
float ao_light_affect = 0.0;
- float alpha = 1.0;
+ float alpha = float(instances.data[instance_index].flags >> INSTANCE_FLAGS_FADE_SHIFT) / float(255.0);
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
vec3 binormal = normalize(binormal_interp);
@@ -687,7 +695,7 @@ void main() {
#endif // ALPHA_ANTIALIASING_EDGE_USED
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
#endif // USE_OPAQUE_PREPASS
@@ -903,6 +911,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -915,7 +924,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}
@@ -964,15 +972,15 @@ void main() {
const float c4 = 0.886227;
const float c5 = 0.247708;
ambient_light += (c1 * lightmap_captures.data[index].sh[8].rgb * (wnormal.x * wnormal.x - wnormal.y * wnormal.y) +
- c3 * lightmap_captures.data[index].sh[6].rgb * wnormal.z * wnormal.z +
- c4 * lightmap_captures.data[index].sh[0].rgb -
- c5 * lightmap_captures.data[index].sh[6].rgb +
- 2.0 * c1 * lightmap_captures.data[index].sh[4].rgb * wnormal.x * wnormal.y +
- 2.0 * c1 * lightmap_captures.data[index].sh[7].rgb * wnormal.x * wnormal.z +
- 2.0 * c1 * lightmap_captures.data[index].sh[5].rgb * wnormal.y * wnormal.z +
- 2.0 * c2 * lightmap_captures.data[index].sh[3].rgb * wnormal.x +
- 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y +
- 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z);
+ c3 * lightmap_captures.data[index].sh[6].rgb * wnormal.z * wnormal.z +
+ c4 * lightmap_captures.data[index].sh[0].rgb -
+ c5 * lightmap_captures.data[index].sh[6].rgb +
+ 2.0 * c1 * lightmap_captures.data[index].sh[4].rgb * wnormal.x * wnormal.y +
+ 2.0 * c1 * lightmap_captures.data[index].sh[7].rgb * wnormal.x * wnormal.z +
+ 2.0 * c1 * lightmap_captures.data[index].sh[5].rgb * wnormal.y * wnormal.z +
+ 2.0 * c2 * lightmap_captures.data[index].sh[3].rgb * wnormal.x +
+ 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y +
+ 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z);
} else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap
bool uses_sh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP);
@@ -1249,9 +1257,10 @@ void main() {
// LIGHTING
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
- { //directional light
+ { // Directional light.
- // Do shadow and lighting in two passes to reduce register pressure
+ // Do shadow and lighting in two passes to reduce register pressure.
+#ifndef SHADOWS_DISABLED
uint shadow0 = 0;
uint shadow1 = 0;
@@ -1270,21 +1279,21 @@ void main() {
float shadow = 1.0;
- //version with soft shadows, more expensive
if (directional_lights.data[i].shadow_enabled) {
- if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
- float depth_z = -vertex.z;
-
- vec3 shadow_color = vec3(0.0);
- vec3 light_dir = directional_lights.data[i].direction;
+ float depth_z = -vertex.z;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
-#define BIAS_FUNC(m_var, m_idx) \
- m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
- vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp)))) * directional_lights.data[i].shadow_normal_bias[m_idx]; \
- normal_bias -= light_dir * dot(light_dir, normal_bias); \
+#define BIAS_FUNC(m_var, m_idx) \
+ m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
+ vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
+ normal_bias -= light_dir * dot(light_dir, normal_bias); \
m_var.xyz += normal_bias;
- uint blend_index = 0;
+ //version with soft shadows, more expensive
+ if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
+ uint blend_count = 0;
+ const uint blend_max = directional_lights.data[i].blend_splits ? 2 : 1;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
@@ -1299,10 +1308,10 @@ void main() {
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius;
shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ if (blend_count < blend_max && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
@@ -1316,7 +1325,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1324,10 +1333,10 @@ void main() {
shadow = mix(shadow, s, blend);
}
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ if (blend_count < blend_max && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
@@ -1341,7 +1350,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1349,10 +1358,10 @@ void main() {
shadow = mix(shadow, s, blend);
}
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2) {
+ if (blend_count < blend_max) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
@@ -1366,7 +1375,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1375,21 +1384,9 @@ void main() {
}
}
-#undef BIAS_FUNC
} else { //no soft shadows
- float depth_z = -vertex.z;
-
vec4 pssm_coord;
- vec3 light_dir = directional_lights.data[i].direction;
- vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
-
-#define BIAS_FUNC(m_var, m_idx) \
- m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
- vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
- normal_bias -= light_dir * dot(light_dir, normal_bias); \
- m_var.xyz += normal_bias;
-
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
@@ -1448,11 +1445,11 @@ void main() {
float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
+ }
- shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
#undef BIAS_FUNC
- }
} // shadows
if (i < 4) {
@@ -1461,6 +1458,7 @@ void main() {
shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8);
}
}
+#endif // SHADOWS_DISABLED
for (uint i = 0; i < 8; i++) {
if (i >= scene_data.directional_light_count) {
@@ -1523,18 +1521,19 @@ void main() {
#endif
float shadow = 1.0;
-
+#ifndef SHADOWS_DISABLED
if (i < 4) {
shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
} else {
shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
}
+#endif
blur_shadow(shadow);
float size_A = sc_use_light_soft_shadows ? directional_lights.data[i].size : 0.0;
- light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1545,7 +1544,7 @@ void main() {
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1553,9 +1552,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1608,7 +1604,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1620,7 +1616,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1628,9 +1623,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
@@ -1684,7 +1676,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1696,7 +1688,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1704,9 +1695,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
@@ -1723,7 +1711,7 @@ void main() {
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
@@ -1769,7 +1757,11 @@ void main() {
}
}
+#ifdef MOLTENVK_USED
+ imageStore(geom_facing_grid, grid_pos, uvec4(imageLoad(geom_facing_grid, grid_pos).r | facing_bits)); //store facing bits
+#else
imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
+#endif
if (length(emission) > 0.001) {
float lumas[6];
@@ -1909,7 +1901,6 @@ void main() {
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
- ;
#endif //MODE_MULTIPLE_RENDER_TARGETS
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index b53bf6a6d4..be29cf4f58 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -68,6 +68,7 @@ layout(set = 0, binding = 4) uniform sampler light_projector_sampler;
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
+#define INSTANCE_FLAGS_FADE_SHIFT 24
//3 bits of stride
#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
@@ -207,9 +208,8 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
float roughness_limiter_amount;
float roughness_limiter_limit;
- uvec2 roughness_limiter_pad;
-
- vec4 ao_color;
+ float opaque_prepass_threshold;
+ uint roughness_limiter_pad;
mat4 sdf_to_bounds;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index f3db4abe3b..d22f936a35 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -73,7 +73,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
return mix(vec3(dielectric), albedo, vec3(metallic));
}
-void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
+void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -84,7 +84,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -92,11 +92,13 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#ifdef LIGHT_ANISOTROPY_USED
vec3 B, vec3 T, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
+ vec4 orms_unpacked = unpackUnorm4x8(orms);
+
+ float roughness = orms_unpacked.y;
+ float metallic = orms_unpacked.z;
+
#if defined(LIGHT_CODE_USED)
// light is written by the light shader
@@ -125,9 +127,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
#endif
- float metallic = unpackUnorm4x8(orms).z;
if (metallic < 1.0) {
- float roughness = unpackUnorm4x8(orms).y;
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
@@ -168,7 +168,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#if defined(LIGHT_RIM_USED)
float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
- diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color;
+ diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
@@ -179,11 +179,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float d = scale * abs(transmittance_z);
float dd = -d * d;
vec3 profile = vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) +
- vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
- vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
- vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
- vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
- vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
+ vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
+ vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
+ vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
+ vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
+ vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
diffuse_light += profile * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
#else
@@ -199,7 +199,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif //LIGHT_TRANSMITTANCE_USED
}
- float roughness = unpackUnorm4x8(orms).y;
if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
// D
@@ -211,7 +210,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float blinn = pow(cNdotH, shininess);
blinn *= (shininess + 2.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * blinn * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * blinn * f0 * orms_unpacked.w;
#elif defined(SPECULAR_PHONG)
@@ -221,7 +220,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float phong = pow(cRdotV, shininess);
phong *= (shininess + 1.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * phong * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * phong * f0 * orms_unpacked.w;
#elif defined(SPECULAR_TOON)
@@ -285,7 +284,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif //defined(LIGHT_CODE_USED)
}
-#ifndef USE_NO_SHADOWS
+#ifndef SHADOWS_DISABLED
// Interleaved Gradient Noise
// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
@@ -299,7 +298,7 @@ float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, ve
float depth = coord.z;
//if only one sample is taken, take it from the center
- if (sc_directional_soft_shadow_samples == 1) {
+ if (sc_directional_soft_shadow_samples == 0) {
return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
}
@@ -325,7 +324,7 @@ float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec3 coord) {
float depth = coord.z;
//if only one sample is taken, take it from the center
- if (sc_soft_shadow_samples == 1) {
+ if (sc_soft_shadow_samples == 0) {
return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
}
@@ -348,7 +347,7 @@ float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec3 coord) {
float sample_omni_pcf_shadow(texture2D shadow, float blur_scale, vec2 coord, vec4 uv_rect, vec2 flip_offset, float depth) {
//if only one sample is taken, take it from the center
- if (sc_soft_shadow_samples == 1) {
+ if (sc_soft_shadow_samples == 0) {
vec2 pos = coord * 0.5 + 0.5;
pos = uv_rect.xy + pos * uv_rect.zw;
return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
@@ -431,7 +430,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
}
}
-#endif //USE_NO_SHADOWS
+#endif // SHADOWS_DISABLED
float get_omni_attenuation(float distance, float inv_range, float decay) {
float nd = distance * inv_range;
@@ -443,7 +442,7 @@ float get_omni_attenuation(float distance, float inv_range, float decay) {
}
float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
-#ifndef USE_NO_SHADOWS
+#ifndef SHADOWS_DISABLED
if (omni_lights.data[idx].shadow_enabled) {
// there is a shadowmap
vec2 texel_size = scene_data.shadow_atlas_pixel_size;
@@ -575,7 +574,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
return 1.0;
}
-void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -585,7 +584,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -593,9 +592,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
@@ -701,7 +697,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -712,7 +708,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * omni_attenuation, rim_tint, rim_color,
+ rim * omni_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -720,15 +716,12 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
-#ifndef USE_NO_SHADOWS
+#ifndef SHADOWS_DISABLED
if (spot_lights.data[idx].shadow_enabled) {
vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
@@ -804,7 +797,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
return shadow;
}
-#endif //USE_NO_SHADOWS
+#endif // SHADOWS_DISABLED
return 1.0;
}
@@ -821,7 +814,7 @@ vec2 normal_to_panorama(vec3 n) {
return panorama_coords;
}
-void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -831,7 +824,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -839,9 +832,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
@@ -908,7 +898,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -919,7 +909,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * spot_attenuation, rim_tint, rim_color,
+ rim * spot_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -927,9 +917,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 518b0a6c7f..e92fbecfd0 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -7,6 +7,8 @@
/* Include our forward mobile UBOs definitions etc. */
#include "scene_forward_mobile_inc.glsl"
+#define SHADER_IS_SRGB false
+
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -370,6 +372,8 @@ void main() {
#VERSION_DEFINES
+#define SHADER_IS_SRGB false
+
/* Specialization Constants */
#if !defined(MODE_RENDER_DEPTH)
@@ -550,14 +554,14 @@ vec4 fog_process(vec3 vertex) {
}
}
- float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
@@ -701,7 +705,7 @@ void main() {
#endif // ALPHA_ANTIALIASING_EDGE_USED
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
#endif // USE_OPAQUE_PREPASS
@@ -868,6 +872,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -880,7 +885,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}
@@ -930,15 +934,15 @@ void main() {
const float c4 = 0.886227;
const float c5 = 0.247708;
ambient_light += (c1 * lightmap_captures.data[index].sh[8].rgb * (wnormal.x * wnormal.x - wnormal.y * wnormal.y) +
- c3 * lightmap_captures.data[index].sh[6].rgb * wnormal.z * wnormal.z +
- c4 * lightmap_captures.data[index].sh[0].rgb -
- c5 * lightmap_captures.data[index].sh[6].rgb +
- 2.0 * c1 * lightmap_captures.data[index].sh[4].rgb * wnormal.x * wnormal.y +
- 2.0 * c1 * lightmap_captures.data[index].sh[7].rgb * wnormal.x * wnormal.z +
- 2.0 * c1 * lightmap_captures.data[index].sh[5].rgb * wnormal.y * wnormal.z +
- 2.0 * c2 * lightmap_captures.data[index].sh[3].rgb * wnormal.x +
- 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y +
- 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z);
+ c3 * lightmap_captures.data[index].sh[6].rgb * wnormal.z * wnormal.z +
+ c4 * lightmap_captures.data[index].sh[0].rgb -
+ c5 * lightmap_captures.data[index].sh[6].rgb +
+ 2.0 * c1 * lightmap_captures.data[index].sh[4].rgb * wnormal.x * wnormal.y +
+ 2.0 * c1 * lightmap_captures.data[index].sh[7].rgb * wnormal.x * wnormal.z +
+ 2.0 * c1 * lightmap_captures.data[index].sh[5].rgb * wnormal.y * wnormal.z +
+ 2.0 * c2 * lightmap_captures.data[index].sh[3].rgb * wnormal.x +
+ 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y +
+ 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z);
} else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap
bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP);
@@ -1046,7 +1050,7 @@ void main() {
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
if (!sc_disable_directional_lights) { //directional light
-
+#ifndef SHADOWS_DISABLED
// Do shadow and lighting in two passes to reduce register pressure
uint shadow0 = 0;
uint shadow1 = 0;
@@ -1322,6 +1326,8 @@ void main() {
}
}
+#endif // SHADOWS_DISABLED
+
for (uint i = 0; i < 8; i++) {
if (i >= scene_data.directional_light_count) {
break;
@@ -1334,16 +1340,16 @@ void main() {
// We're not doing light transmittence
float shadow = 1.0;
-
+#ifndef SHADOWS_DISABLED
if (i < 4) {
shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
} else {
shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
}
-
+#endif
blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1356,7 +1362,7 @@ void main() {
#endif
*/
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1367,9 +1373,6 @@ void main() {
#ifdef USE_SOFT_SHADOW
directional_lights.data[i].size,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1393,7 +1396,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1407,7 +1410,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1415,9 +1417,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //omni lights
@@ -1441,7 +1440,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1455,7 +1454,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1463,9 +1461,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //spot lights
@@ -1481,7 +1476,7 @@ void main() {
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index dd8879acb4..a9a4fce82a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -168,9 +168,8 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
mediump float roughness_limiter_amount;
mediump float roughness_limiter_limit;
- uvec2 roughness_limiter_pad;
-
- mediump vec4 ao_color;
+ mediump float opaque_prepass_threshold;
+ uint roughness_limiter_pad;
bool fog_enabled;
highp float fog_density;
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 4411587116..948c6e1e39 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -140,7 +140,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5f)) * pixel_size;
return (g0(fuv.y) * (g0x * textureLod(tex, p0, lod) + g1x * textureLod(tex, p1, lod))) +
- (g1(fuv.y) * (g0x * textureLod(tex, p2, lod) + g1x * textureLod(tex, p3, lod)));
+ (g1(fuv.y) * (g0x * textureLod(tex, p2, lod) + g1x * textureLod(tex, p3, lod)));
}
#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod)
@@ -169,16 +169,33 @@ vec3 tonemap_filmic(vec3 color, float white) {
return color_tonemapped / white_tonemapped;
}
+// Adapted from https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
+// (MIT License).
vec3 tonemap_aces(vec3 color, float white) {
- const float exposure_bias = 0.85f;
- const float A = 2.51f * exposure_bias * exposure_bias;
- const float B = 0.03f * exposure_bias;
- const float C = 2.43f * exposure_bias * exposure_bias;
- const float D = 0.59f * exposure_bias;
- const float E = 0.14f;
-
- vec3 color_tonemapped = (color * (A * color + B)) / (color * (C * color + D) + E);
- float white_tonemapped = (white * (A * white + B)) / (white * (C * white + D) + E);
+ const float exposure_bias = 1.8f;
+ const float A = 0.0245786f;
+ const float B = 0.000090537f;
+ const float C = 0.983729f;
+ const float D = 0.432951f;
+ const float E = 0.238081f;
+
+ // Exposure bias baked into transform to save shader instructions. Equivalent to `color *= exposure_bias`
+ const mat3 rgb_to_rrt = mat3(
+ vec3(0.59719f * exposure_bias, 0.35458f * exposure_bias, 0.04823f * exposure_bias),
+ vec3(0.07600f * exposure_bias, 0.90834f * exposure_bias, 0.01566f * exposure_bias),
+ vec3(0.02840f * exposure_bias, 0.13383f * exposure_bias, 0.83777f * exposure_bias));
+
+ const mat3 odt_to_rgb = mat3(
+ vec3(1.60475f, -0.53108f, -0.07367f),
+ vec3(-0.10208f, 1.10813f, -0.00605f),
+ vec3(-0.00327f, -0.07276f, 1.07602f));
+
+ color *= rgb_to_rrt;
+ vec3 color_tonemapped = (color * (color + A) - B) / (color * (C * color + D) + E);
+ color_tonemapped *= odt_to_rgb;
+
+ white *= exposure_bias;
+ float white_tonemapped = (white * (white + A) - B) / (white * (C * white + D) + E);
return color_tonemapped / white_tonemapped;
}
@@ -200,15 +217,16 @@ vec3 linear_to_srgb(vec3 color) {
#define TONEMAPPER_ACES 3
vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color
-
+ // Ensure color values passed to tonemappers are positive.
+ // They can be negative in the case of negative lights, which leads to undesired behavior.
if (params.tonemapper == TONEMAPPER_LINEAR) {
return color;
} else if (params.tonemapper == TONEMAPPER_REINHARD) {
- return tonemap_reinhard(color, white);
+ return tonemap_reinhard(max(vec3(0.0f), color), white);
} else if (params.tonemapper == TONEMAPPER_FILMIC) {
- return tonemap_filmic(color, white);
+ return tonemap_filmic(max(vec3(0.0f), color), white);
} else { // TONEMAPPER_ACES
- return tonemap_aces(color, white);
+ return tonemap_aces(max(vec3(0.0f), color), white);
}
}
@@ -323,14 +341,14 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *
- (0.25 * FXAA_REDUCE_MUL),
+ (0.25 * FXAA_REDUCE_MUL),
FXAA_REDUCE_MIN);
float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
dir * rcpDirMin)) *
- params.pixel_size;
+ params.pixel_size;
#ifdef MULTIVIEW
vec3 rgbA = 0.5 * exposure * (textureLod(source_color, vec3(uv_interp + dir * (1.0 / 3.0 - 0.5), ViewIndex), 0.0).xyz + textureLod(source_color, vec3(uv_interp + dir * (2.0 / 3.0 - 0.5), ViewIndex), 0.0).xyz) * params.luminance_multiplier;
@@ -401,9 +419,7 @@ void main() {
color += screen_space_dither(gl_FragCoord.xy);
}
- // Ensure color values passed to tonemappers are positive.
- // They can be negative in the case of negative lights, which leads to undesired behavior.
- color = apply_tonemapping(max(vec3(0.0), color), params.white);
+ color = apply_tonemapping(color, params.white);
color = linear_to_srgb(color); // regular linear -> SRGB conversion
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
index f2010222e5..181d3b272f 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
@@ -4,219 +4,103 @@
#VERSION_DEFINES
-/* Do not use subgroups here, seems there is not much advantage and causes glitches
-#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
-#extension GL_KHR_shader_subgroup_ballot: enable
-#extension GL_KHR_shader_subgroup_arithmetic: enable
-
-#define USE_SUBGROUPS
-#endif
-*/
-
-#if defined(MODE_FOG) || defined(MODE_FILTER)
-
-layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
-
-#endif
-
-#if defined(MODE_DENSITY)
-
layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
-#endif
+#define SAMPLER_NEAREST_CLAMP 0
+#define SAMPLER_LINEAR_CLAMP 1
+#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
+#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5
+#define SAMPLER_NEAREST_REPEAT 6
+#define SAMPLER_LINEAR_REPEAT 7
+#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8
+#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
+
+#define DENSITY_SCALE 1024.0
#include "cluster_data_inc.glsl"
#include "light_data_inc.glsl"
#define M_PI 3.14159265359
-layout(set = 0, binding = 1) uniform texture2D shadow_atlas;
-layout(set = 0, binding = 2) uniform texture2D directional_shadow_atlas;
-
-layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
- LightData data[];
-}
-omni_lights;
-
-layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights {
- LightData data[];
-}
-spot_lights;
+layout(set = 0, binding = 1) uniform sampler material_samplers[12];
-layout(set = 0, binding = 5, std140) uniform DirectionalLights {
- DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
+layout(set = 0, binding = 2, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
}
-directional_lights;
-
-layout(set = 0, binding = 6, std430) buffer restrict readonly ClusterBuffer {
- uint data[];
-}
-cluster_buffer;
-
-layout(set = 0, binding = 7) uniform sampler linear_sampler;
-
-#ifdef MODE_DENSITY
-layout(rgba16f, set = 0, binding = 8) uniform restrict writeonly image3D density_map;
-layout(rgba16f, set = 0, binding = 9) uniform restrict readonly image3D fog_map; //unused
-#endif
-
-#ifdef MODE_FOG
-layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D density_map;
-layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D fog_map;
-#endif
-
-#ifdef MODE_FILTER
-layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D source_map;
-layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_map;
-#endif
-
-layout(set = 0, binding = 10) uniform sampler shadow_sampler;
-
-#define MAX_VOXEL_GI_INSTANCES 8
-
-struct VoxelGIData {
- mat4 xform;
- vec3 bounds;
- float dynamic_range;
+global_variables;
- float bias;
- float normal_bias;
- bool blend_ambient;
- uint texture_slot;
-
- float anisotropy_strength;
- float ambient_occlusion;
- float ambient_occlusion_size;
- uint mipmaps;
-};
-
-layout(set = 0, binding = 11, std140) uniform VoxelGIs {
- VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
-}
-voxel_gi_instances;
-
-layout(set = 0, binding = 12) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
-
-layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
-
-#ifdef ENABLE_SDFGI
-
-// SDFGI Integration on set 1
-#define SDFGI_MAX_CASCADES 8
-
-struct SDFVoxelGICascadeData {
+layout(push_constant, binding = 0, std430) uniform Params {
vec3 position;
- float to_probe;
- ivec3 probe_world_offset;
- float to_cell; // 1/bounds * grid_size
-};
-
-layout(set = 1, binding = 0, std140) uniform SDFGI {
- vec3 grid_size;
- uint max_cascades;
-
- bool use_occlusion;
- int probe_axis_size;
- float probe_to_uvw;
- float normal_bias;
+ float pad;
- vec3 lightprobe_tex_pixel_size;
- float energy;
+ vec3 extents;
+ float pad2;
- vec3 lightprobe_uv_offset;
- float y_mult;
+ ivec3 corner;
+ uint shape;
- vec3 occlusion_clamp;
- uint pad3;
-
- vec3 occlusion_renormalize;
- uint pad4;
-
- vec3 cascade_probe_size;
- uint pad5;
-
- SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES];
+ mat4 transform;
}
-sdfgi;
-
-layout(set = 1, binding = 1) uniform texture2DArray sdfgi_ambient_texture;
-
-layout(set = 1, binding = 2) uniform texture3D sdfgi_occlusion_texture;
+params;
-#endif //SDFGI
+#ifdef MOLTENVK_USED
+layout(set = 1, binding = 1) volatile buffer emissive_only_map_buffer {
+ uint emissive_only_map[];
+};
+#else
+layout(r32ui, set = 1, binding = 1) uniform volatile uimage3D emissive_only_map;
+#endif
-layout(set = 0, binding = 14, std140) uniform Params {
+layout(set = 1, binding = 2, std140) uniform SceneParams {
vec2 fog_frustum_size_begin;
vec2 fog_frustum_size_end;
float fog_frustum_end;
- float z_near;
- float z_far;
- int filter_axis;
+ float z_near; //
+ float z_far; //
+ float time;
ivec3 fog_volume_size;
- uint directional_light_count;
-
- vec3 light_color;
- float base_density;
-
- float detail_spread;
- float gi_inject;
- uint max_voxel_gi_instances;
- uint cluster_type_size;
+ uint directional_light_count; //
- vec2 screen_size;
- uint cluster_shift;
- uint cluster_width;
-
- uint max_cluster_element_count_div_32;
bool use_temporal_reprojection;
uint temporal_frame;
+ float detail_spread;
float temporal_blend;
- mat3x4 cam_rotation;
mat4 to_prev_view;
+ mat4 transform;
}
-params;
-
-layout(set = 0, binding = 15) uniform texture3D prev_density_texture;
+scene_params;
-float get_depth_at_pos(float cell_depth_size, int z) {
- float d = float(z) * cell_depth_size + cell_depth_size * 0.5; //center of voxels
- d = pow(d, params.detail_spread);
- return params.fog_frustum_end * d;
-}
-
-vec3 hash3f(uvec3 x) {
- x = ((x >> 16) ^ x) * 0x45d9f3b;
- x = ((x >> 16) ^ x) * 0x45d9f3b;
- x = (x >> 16) ^ x;
- return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF));
-}
-
-float get_omni_attenuation(float distance, float inv_range, float decay) {
- float nd = distance * inv_range;
- nd *= nd;
- nd *= nd; // nd^4
- nd = max(1.0 - nd, 0.0);
- nd *= nd; // nd^2
- return nd * pow(max(distance, 0.0001), -decay);
-}
+#ifdef MOLTENVK_USED
+layout(set = 1, binding = 3) volatile buffer density_only_map_buffer {
+ uint density_only_map[];
+};
+layout(set = 1, binding = 4) volatile buffer light_only_map_buffer {
+ uint light_only_map[];
+};
+#else
+layout(r32ui, set = 1, binding = 3) uniform volatile uimage3D density_only_map;
+layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
+#endif
-void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max, out uint item_from, out uint item_to) {
- uint item_min_max = cluster_buffer.data[p_offset];
- item_min = item_min_max & 0xFFFF;
- item_max = item_min_max >> 16;
- ;
+#ifdef MATERIAL_UNIFORMS_USED
+layout(set = 2, binding = 0, std140) uniform MaterialUniforms{
+#MATERIAL_UNIFORMS
+} material;
+#endif
- item_from = item_min >> 5;
- item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
-}
+#GLOBALS
-uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) {
- int local_min = clamp(int(z_min) - int(i) * 32, 0, 31);
- int mask_width = min(int(z_max) - int(z_min), 32 - local_min);
- return bitfieldInsert(uint(0), uint(0xFFFFFFFF), local_min, mask_width);
+float get_depth_at_pos(float cell_depth_size, int z) {
+ float d = float(z) * cell_depth_size + cell_depth_size * 0.5; //center of voxels
+ d = pow(d, scene_params.detail_spread);
+ return scene_params.fog_frustum_end * d;
}
#define TEMPORAL_FRAMES 16
@@ -240,464 +124,167 @@ const vec3 halton_map[TEMPORAL_FRAMES] = vec3[](
vec3(0.03125, 0.59259259, 0.32));
void main() {
- vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size);
+ vec3 fog_cell_size = 1.0 / vec3(scene_params.fog_volume_size);
-#ifdef MODE_DENSITY
-
- ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
- if (any(greaterThanEqual(pos, params.fog_volume_size))) {
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xyz) + params.corner;
+ if (any(greaterThanEqual(pos, scene_params.fog_volume_size))) {
return; //do not compute
}
+#ifdef MOLTENVK_USED
+ uint lpos = pos.z * scene_params.fog_volume_size.x * scene_params.fog_volume_size.y + pos.y * scene_params.fog_volume_size.x + pos.x;
+#endif
vec3 posf = vec3(pos);
- //posf += mix(vec3(0.0),vec3(1.0),0.3) * hash3f(uvec3(pos)) * 2.0 - 1.0;
-
vec3 fog_unit_pos = posf * fog_cell_size + fog_cell_size * 0.5; //center of voxels
-
- uvec2 screen_pos = uvec2(fog_unit_pos.xy * params.screen_size);
- uvec2 cluster_pos = screen_pos >> params.cluster_shift;
- uint cluster_offset = (params.cluster_width * cluster_pos.y + cluster_pos.x) * (params.max_cluster_element_count_div_32 + 32);
- //positions in screen are too spread apart, no hopes for optimizing with subgroups
-
- fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread);
+ fog_unit_pos.z = pow(fog_unit_pos.z, scene_params.detail_spread);
vec3 view_pos;
- view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z));
- view_pos.z = -params.fog_frustum_end * fog_unit_pos.z;
+ view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(scene_params.fog_frustum_size_begin, scene_params.fog_frustum_size_end, vec2(fog_unit_pos.z));
+ view_pos.z = -scene_params.fog_frustum_end * fog_unit_pos.z;
view_pos.y = -view_pos.y;
- vec4 reprojected_density = vec4(0.0);
- float reproject_amount = 0.0;
-
- if (params.use_temporal_reprojection) {
- vec3 prev_view = (params.to_prev_view * vec4(view_pos, 1.0)).xyz;
+ if (scene_params.use_temporal_reprojection) {
+ vec3 prev_view = (scene_params.to_prev_view * vec4(view_pos, 1.0)).xyz;
//undo transform into prev view
prev_view.y = -prev_view.y;
//z back to unit size
- prev_view.z /= -params.fog_frustum_end;
+ prev_view.z /= -scene_params.fog_frustum_end;
//xy back to unit size
- prev_view.xy /= mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(prev_view.z));
+ prev_view.xy /= mix(scene_params.fog_frustum_size_begin, scene_params.fog_frustum_size_end, vec2(prev_view.z));
prev_view.xy = prev_view.xy * 0.5 + 0.5;
//z back to unspread value
- prev_view.z = pow(prev_view.z, 1.0 / params.detail_spread);
+ prev_view.z = pow(prev_view.z, 1.0 / scene_params.detail_spread);
if (all(greaterThan(prev_view, vec3(0.0))) && all(lessThan(prev_view, vec3(1.0)))) {
//reprojectinon fits
-
- reprojected_density = textureLod(sampler3D(prev_density_texture, linear_sampler), prev_view, 0.0);
- reproject_amount = params.temporal_blend;
-
// Since we can reproject, now we must jitter the current view pos.
// This is done here because cells that can't reproject should not jitter.
- fog_unit_pos = posf * fog_cell_size + fog_cell_size * halton_map[params.temporal_frame]; //center of voxels, offset by halton table
-
- screen_pos = uvec2(fog_unit_pos.xy * params.screen_size);
- cluster_pos = screen_pos >> params.cluster_shift;
- cluster_offset = (params.cluster_width * cluster_pos.y + cluster_pos.x) * (params.max_cluster_element_count_div_32 + 32);
- //positions in screen are too spread apart, no hopes for optimizing with subgroups
+ fog_unit_pos = posf * fog_cell_size + fog_cell_size * halton_map[scene_params.temporal_frame]; //center of voxels, offset by halton table
+ fog_unit_pos.z = pow(fog_unit_pos.z, scene_params.detail_spread);
- fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread);
-
- view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z));
- view_pos.z = -params.fog_frustum_end * fog_unit_pos.z;
+ view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(scene_params.fog_frustum_size_begin, scene_params.fog_frustum_size_end, vec2(fog_unit_pos.z));
+ view_pos.z = -scene_params.fog_frustum_end * fog_unit_pos.z;
view_pos.y = -view_pos.y;
}
}
- uint cluster_z = uint(clamp((abs(view_pos.z) / params.z_far) * 32.0, 0.0, 31.0));
-
- vec3 total_light = params.light_color;
+ float density = 0.0;
+ vec3 emission = vec3(0.0);
+ vec3 albedo = vec3(0.0);
- float total_density = params.base_density;
float cell_depth_size = abs(view_pos.z - get_depth_at_pos(fog_cell_size.z, pos.z + 1));
- //compute directional lights
-
- for (uint i = 0; i < params.directional_light_count; i++) {
- vec3 shadow_attenuation = vec3(1.0);
-
- if (directional_lights.data[i].shadow_enabled) {
- float depth_z = -view_pos.z;
-
- vec4 pssm_coord;
- vec3 shadow_color = directional_lights.data[i].shadow_color1.rgb;
- vec3 light_dir = directional_lights.data[i].direction;
- vec4 v = vec4(view_pos, 1.0);
- float z_range;
-
- if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
- pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
- pssm_coord /= pssm_coord.w;
- z_range = directional_lights.data[i].shadow_z_range.x;
-
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
- pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
- pssm_coord /= pssm_coord.w;
- z_range = directional_lights.data[i].shadow_z_range.y;
-
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
- pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
- pssm_coord /= pssm_coord.w;
- z_range = directional_lights.data[i].shadow_z_range.z;
-
- } else {
- pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
- pssm_coord /= pssm_coord.w;
- z_range = directional_lights.data[i].shadow_z_range.w;
- }
-
- float depth = texture(sampler2D(directional_shadow_atlas, linear_sampler), pssm_coord.xy).r;
- float shadow = exp(min(0.0, (depth - pssm_coord.z)) * z_range * directional_lights.data[i].shadow_volumetric_fog_fade);
-
- /*
- //float shadow = textureProj(sampler2DShadow(directional_shadow_atlas,shadow_sampler),pssm_coord);
- float shadow = 0.0;
- for(float xi=-1;xi<=1;xi++) {
- for(float yi=-1;yi<=1;yi++) {
- vec2 ofs = vec2(xi,yi) * 1.5 * params.directional_shadow_pixel_size;
- shadow += textureProj(sampler2DShadow(directional_shadow_atlas,shadow_sampler),pssm_coord + vec4(ofs,0.0,0.0));
- }
-
- }
-
- shadow /= 3.0 * 3.0;
-*/
- shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, view_pos.z)); //done with negative values for performance
-
- shadow_attenuation = mix(shadow_color, vec3(1.0), shadow);
- }
-
- total_light += shadow_attenuation * directional_lights.data[i].color * directional_lights.data[i].energy / M_PI;
+ vec4 world = scene_params.transform * vec4(view_pos, 1.0);
+ world.xyz /= world.w;
+
+ vec3 uvw = fog_unit_pos;
+
+ vec4 local_pos = params.transform * world;
+ local_pos.xyz /= local_pos.w;
+
+ float sdf = -1.0;
+ if (params.shape == 0) {
+ //Ellipsoid
+ // https://www.shadertoy.com/view/tdS3DG
+ float k0 = length(local_pos.xyz / params.extents);
+ float k1 = length(local_pos.xyz / (params.extents * params.extents));
+ sdf = k0 * (k0 - 1.0) / k1;
+ } else if (params.shape == 1) {
+ // Box
+ // https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
+ vec3 q = abs(local_pos.xyz) - params.extents;
+ sdf = length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0);
}
- //compute lights from cluster
-
- { //omni lights
-
- uint cluster_omni_offset = cluster_offset;
-
- uint item_min;
- uint item_max;
- uint item_from;
- uint item_to;
-
- cluster_get_item_range(cluster_omni_offset + params.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
-
-#ifdef USE_SUBGROUPS
- item_from = subgroupBroadcastFirst(subgroupMin(item_from));
- item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+ float cull_mask = 1.0; //used to cull cells that do not contribute
+ if (params.shape <= 1) {
+#ifndef SDF_USED
+ cull_mask = 1.0 - smoothstep(-0.1, 0.0, sdf);
#endif
+ uvw = clamp((local_pos.xyz + params.extents) / (2.0 * params.extents), 0.0, 1.0);
+ }
- for (uint i = item_from; i < item_to; i++) {
- uint mask = cluster_buffer.data[cluster_omni_offset + i];
- mask &= cluster_get_range_clip_mask(i, item_min, item_max);
-#ifdef USE_SUBGROUPS
- uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+ if (cull_mask > 0.0) {
+ {
+#CODE : FOG
+ }
+
+#ifdef DENSITY_USED
+ density *= cull_mask;
+ if (abs(density) > 0.001) {
+ int final_density = int(density * DENSITY_SCALE);
+#ifdef MOLTENVK_USED
+ atomicAdd(density_only_map[lpos], uint(final_density));
#else
- uint merged_mask = mask;
+ imageAtomicAdd(density_only_map, pos, uint(final_density));
#endif
- while (merged_mask != 0) {
- uint bit = findMSB(merged_mask);
- merged_mask &= ~(1 << bit);
-#ifdef USE_SUBGROUPS
- if (((1 << bit) & mask) == 0) { //do not process if not originally here
- continue;
- }
+#ifdef EMISSION_USED
+ {
+ emission *= clamp(density, 0.0, 1.0);
+ emission = clamp(emission, vec3(0.0), vec3(4.0));
+ // Scale to fit into R11G11B10 with a range of 0-4
+ uvec3 emission_u = uvec3(emission.r * 511.0, emission.g * 511.0, emission.b * 255.0);
+ // R and G have 11 bits each and B has 10. Then pack them into a 32 bit uint
+ uint final_emission = emission_u.r << 21 | emission_u.g << 10 | emission_u.b;
+#ifdef MOLTENVK_USED
+ uint prev_emission = atomicAdd(emissive_only_map[lpos], final_emission);
+#else
+ uint prev_emission = imageAtomicAdd(emissive_only_map, pos, final_emission);
#endif
- uint light_index = 32 * i + bit;
-
- //if (!bool(omni_omni_lights.data[light_index].mask & draw_call.layer_mask)) {
- // continue; //not masked
- //}
-
- vec3 light_pos = omni_lights.data[light_index].position;
- float d = distance(omni_lights.data[light_index].position, view_pos);
- float shadow_attenuation = 1.0;
-
- if (d * omni_lights.data[light_index].inv_radius < 1.0) {
- float attenuation = get_omni_attenuation(d, omni_lights.data[light_index].inv_radius, omni_lights.data[light_index].attenuation);
-
- vec3 light = omni_lights.data[light_index].color / M_PI;
-
- if (omni_lights.data[light_index].shadow_enabled) {
- //has shadow
- vec4 v = vec4(view_pos, 1.0);
-
- vec4 splane = (omni_lights.data[light_index].shadow_matrix * v);
- float shadow_len = length(splane.xyz); //need to remember shadow len from here
- splane.xyz = normalize(splane.xyz);
- vec4 clamp_rect = omni_lights.data[light_index].atlas_rect;
+ // Adding can lead to colors overflowing, so validate
+ uvec3 prev_emission_u = uvec3(prev_emission >> 21, (prev_emission << 11) >> 21, prev_emission % 1024);
+ uint add_emission = final_emission + prev_emission;
+ uvec3 add_emission_u = uvec3(add_emission >> 21, (add_emission << 11) >> 21, add_emission % 1024);
- if (splane.z >= 0.0) {
- splane.z += 1.0;
+ bvec3 overflowing = lessThan(add_emission_u, prev_emission_u + emission_u);
- clamp_rect.y += clamp_rect.w;
-
- } else {
- splane.z = 1.0 - splane.z;
- }
-
- splane.xy /= splane.z;
-
- splane.xy = splane.xy * 0.5 + 0.5;
- splane.z = shadow_len * omni_lights.data[light_index].inv_radius;
- splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
- splane.w = 1.0; //needed? i think it should be 1 already
-
- float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r;
-
- shadow_attenuation = exp(min(0.0, (depth - splane.z)) / omni_lights.data[light_index].inv_radius * omni_lights.data[light_index].shadow_volumetric_fog_fade);
- }
- total_light += light * attenuation * shadow_attenuation;
+ if (any(overflowing)) {
+ uvec3 overflow_factor = mix(uvec3(0), uvec3(2047 << 21, 2047 << 10, 1023), overflowing);
+ uint force_max = overflow_factor.r | overflow_factor.g | overflow_factor.b;
+#ifdef MOLTENVK_USED
+ atomicOr(emissive_only_map[lpos], force_max);
+#else
+ imageAtomicOr(emissive_only_map, pos, force_max);
+#endif
}
}
- }
- }
-
- { //spot lights
-
- uint cluster_spot_offset = cluster_offset + params.cluster_type_size;
-
- uint item_min;
- uint item_max;
- uint item_from;
- uint item_to;
-
- cluster_get_item_range(cluster_spot_offset + params.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
-
-#ifdef USE_SUBGROUPS
- item_from = subgroupBroadcastFirst(subgroupMin(item_from));
- item_to = subgroupBroadcastFirst(subgroupMax(item_to));
#endif
-
- for (uint i = item_from; i < item_to; i++) {
- uint mask = cluster_buffer.data[cluster_spot_offset + i];
- mask &= cluster_get_range_clip_mask(i, item_min, item_max);
-#ifdef USE_SUBGROUPS
- uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+#ifdef ALBEDO_USED
+ {
+ vec3 scattering = albedo * clamp(density, 0.0, 1.0);
+ scattering = clamp(scattering, vec3(0.0), vec3(1.0));
+ uvec3 scattering_u = uvec3(scattering.r * 2047.0, scattering.g * 2047.0, scattering.b * 1023.0);
+ // R and G have 11 bits each and B has 10. Then pack them into a 32 bit uint
+ uint final_scattering = scattering_u.r << 21 | scattering_u.g << 10 | scattering_u.b;
+#ifdef MOLTENVK_USED
+ uint prev_scattering = atomicAdd(light_only_map[lpos], final_scattering);
#else
- uint merged_mask = mask;
-#endif
-
- while (merged_mask != 0) {
- uint bit = findMSB(merged_mask);
- merged_mask &= ~(1 << bit);
-#ifdef USE_SUBGROUPS
- if (((1 << bit) & mask) == 0) { //do not process if not originally here
- continue;
- }
+ uint prev_scattering = imageAtomicAdd(light_only_map, pos, final_scattering);
#endif
- //if (!bool(omni_lights.data[light_index].mask & draw_call.layer_mask)) {
- // continue; //not masked
- //}
-
- uint light_index = 32 * i + bit;
-
- vec3 light_pos = spot_lights.data[light_index].position;
- vec3 light_rel_vec = spot_lights.data[light_index].position - view_pos;
- float d = length(light_rel_vec);
- float shadow_attenuation = 1.0;
-
- if (d * spot_lights.data[light_index].inv_radius < 1.0) {
- float attenuation = get_omni_attenuation(d, spot_lights.data[light_index].inv_radius, spot_lights.data[light_index].attenuation);
-
- vec3 spot_dir = spot_lights.data[light_index].direction;
- float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[light_index].cone_angle);
- float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[light_index].cone_angle));
- attenuation *= 1.0 - pow(spot_rim, spot_lights.data[light_index].cone_attenuation);
-
- vec3 light = spot_lights.data[light_index].color / M_PI;
-
- if (spot_lights.data[light_index].shadow_enabled) {
- //has shadow
- vec4 v = vec4(view_pos, 1.0);
-
- vec4 splane = (spot_lights.data[light_index].shadow_matrix * v);
- splane /= splane.w;
-
- float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r;
-
- shadow_attenuation = exp(min(0.0, (depth - splane.z)) / spot_lights.data[light_index].inv_radius * spot_lights.data[light_index].shadow_volumetric_fog_fade);
- }
-
- total_light += light * attenuation * shadow_attenuation;
- }
- }
- }
- }
-
- vec3 world_pos = mat3(params.cam_rotation) * view_pos;
-
- for (uint i = 0; i < params.max_voxel_gi_instances; i++) {
- vec3 position = (voxel_gi_instances.data[i].xform * vec4(world_pos, 1.0)).xyz;
-
- //this causes corrupted pixels, i have no idea why..
- if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, voxel_gi_instances.data[i].bounds))))) {
- position /= voxel_gi_instances.data[i].bounds;
-
- vec4 light = vec4(0.0);
- for (uint j = 0; j < voxel_gi_instances.data[i].mipmaps; j++) {
- vec4 slight = textureLod(sampler3D(voxel_gi_textures[i], linear_sampler_with_mipmaps), position, float(j));
- float a = (1.0 - light.a);
- light += a * slight;
- }
-
- light.rgb *= voxel_gi_instances.data[i].dynamic_range * params.gi_inject;
-
- total_light += light.rgb;
- }
- }
-
- //sdfgi
-#ifdef ENABLE_SDFGI
+ // Adding can lead to colors overflowing, so validate
+ uvec3 prev_scattering_u = uvec3(prev_scattering >> 21, (prev_scattering << 11) >> 21, prev_scattering % 1024);
+ uint add_scattering = final_scattering + prev_scattering;
+ uvec3 add_scattering_u = uvec3(add_scattering >> 21, (add_scattering << 11) >> 21, add_scattering % 1024);
- {
- float blend = -1.0;
- vec3 ambient_total = vec3(0.0);
+ bvec3 overflowing = lessThan(add_scattering_u, prev_scattering_u + scattering_u);
- for (uint i = 0; i < sdfgi.max_cascades; i++) {
- vec3 cascade_pos = (world_pos - sdfgi.cascades[i].position) * sdfgi.cascades[i].to_probe;
-
- if (any(lessThan(cascade_pos, vec3(0.0))) || any(greaterThanEqual(cascade_pos, sdfgi.cascade_probe_size))) {
- continue; //skip cascade
- }
-
- vec3 base_pos = floor(cascade_pos);
- ivec3 probe_base_pos = ivec3(base_pos);
-
- vec4 ambient_accum = vec4(0.0);
-
- ivec3 tex_pos = ivec3(probe_base_pos.xy, int(i));
- tex_pos.x += probe_base_pos.z * sdfgi.probe_axis_size;
-
- for (uint j = 0; j < 8; j++) {
- ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1);
- ivec3 probe_posi = probe_base_pos;
- probe_posi += offset;
-
- // Compute weight
-
- vec3 probe_pos = vec3(probe_posi);
- vec3 probe_to_pos = cascade_pos - probe_pos;
-
- vec3 trilinear = vec3(1.0) - abs(probe_to_pos);
- float weight = trilinear.x * trilinear.y * trilinear.z;
-
- // Compute lightprobe occlusion
-
- if (sdfgi.use_occlusion) {
- ivec3 occ_indexv = abs((sdfgi.cascades[i].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4);
- vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3)));
-
- vec3 occ_pos = clamp(cascade_pos, probe_pos - sdfgi.occlusion_clamp, probe_pos + sdfgi.occlusion_clamp) * sdfgi.probe_to_uvw;
- occ_pos.z += float(i);
- if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures
- occ_pos.x += 1.0;
- }
-
- occ_pos *= sdfgi.occlusion_renormalize;
- float occlusion = dot(textureLod(sampler3D(sdfgi_occlusion_texture, linear_sampler), occ_pos, 0.0), occ_mask);
-
- weight *= max(occlusion, 0.01);
+ if (any(overflowing)) {
+ uvec3 overflow_factor = mix(uvec3(0), uvec3(2047 << 21, 2047 << 10, 1023), overflowing);
+ uint force_max = overflow_factor.r | overflow_factor.g | overflow_factor.b;
+#ifdef MOLTENVK_USED
+ atomicOr(light_only_map[lpos], force_max);
+#else
+ imageAtomicOr(light_only_map, pos, force_max);
+#endif
}
-
- // Compute ambient texture position
-
- ivec3 uvw = tex_pos;
- uvw.xy += offset.xy;
- uvw.x += offset.z * sdfgi.probe_axis_size;
-
- vec3 ambient = texelFetch(sampler2DArray(sdfgi_ambient_texture, linear_sampler), uvw, 0).rgb;
-
- ambient_accum.rgb += ambient * weight;
- ambient_accum.a += weight;
- }
-
- if (ambient_accum.a > 0) {
- ambient_accum.rgb /= ambient_accum.a;
}
- ambient_total = ambient_accum.rgb;
- break;
+#endif // ALBEDO_USED
}
-
- total_light += ambient_total * params.gi_inject;
+#endif // DENSITY_USED
}
-
-#endif
-
- vec4 final_density = vec4(total_light, total_density);
-
- final_density = mix(final_density, reprojected_density, reproject_amount);
-
- imageStore(density_map, pos, final_density);
-#endif
-
-#ifdef MODE_FOG
-
- ivec3 pos = ivec3(gl_GlobalInvocationID.xy, 0);
-
- if (any(greaterThanEqual(pos, params.fog_volume_size))) {
- return; //do not compute
- }
-
- vec4 fog_accum = vec4(0.0);
- float prev_z = 0.0;
-
- float t = 1.0;
-
- for (int i = 0; i < params.fog_volume_size.z; i++) {
- //compute fog position
- ivec3 fog_pos = pos + ivec3(0, 0, i);
- //get fog value
- vec4 fog = imageLoad(density_map, fog_pos);
-
- //get depth at cell pos
- float z = get_depth_at_pos(fog_cell_size.z, i);
- //get distance from previous pos
- float d = abs(prev_z - z);
- //compute exinction based on beer's
- float extinction = t * exp(-d * fog.a);
- //compute alpha based on different of extinctions
- float alpha = t - extinction;
- //update extinction
- t = extinction;
-
- fog_accum += vec4(fog.rgb * alpha, alpha);
- prev_z = z;
-
- vec4 fog_value;
-
- if (fog_accum.a > 0.0) {
- fog_value = vec4(fog_accum.rgb / fog_accum.a, 1.0 - t);
- } else {
- fog_value = vec4(0.0);
- }
-
- imageStore(fog_map, fog_pos, fog_value);
- }
-
-#endif
-
-#ifdef MODE_FILTER
-
- ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
-
- const float gauss[7] = float[](0.071303, 0.131514, 0.189879, 0.214607, 0.189879, 0.131514, 0.071303);
-
- const ivec3 filter_dir[3] = ivec3[](ivec3(1, 0, 0), ivec3(0, 1, 0), ivec3(0, 0, 1));
- ivec3 offset = filter_dir[params.filter_axis];
-
- vec4 accum = vec4(0.0);
- for (int i = -3; i <= 3; i++) {
- accum += imageLoad(source_map, clamp(pos + offset * i, ivec3(0), params.fog_volume_size - ivec3(1))) * gauss[i + 3];
- }
-
- imageStore(dest_map, pos, accum);
-
-#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
new file mode 100644
index 0000000000..747f88960c
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -0,0 +1,776 @@
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+/* Do not use subgroups here, seems there is not much advantage and causes glitches
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
+#extension GL_KHR_shader_subgroup_ballot: enable
+#extension GL_KHR_shader_subgroup_arithmetic: enable
+
+#define USE_SUBGROUPS
+#endif
+*/
+
+#ifdef MODE_DENSITY
+layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
+#else
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+#endif
+
+#include "cluster_data_inc.glsl"
+#include "light_data_inc.glsl"
+
+#define M_PI 3.14159265359
+
+#define DENSITY_SCALE 1024.0
+
+layout(set = 0, binding = 1) uniform texture2D shadow_atlas;
+layout(set = 0, binding = 2) uniform texture2D directional_shadow_atlas;
+
+layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
+ LightData data[];
+}
+omni_lights;
+
+layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights {
+ LightData data[];
+}
+spot_lights;
+
+layout(set = 0, binding = 5, std140) uniform DirectionalLights {
+ DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
+}
+directional_lights;
+
+layout(set = 0, binding = 6, std430) buffer restrict readonly ClusterBuffer {
+ uint data[];
+}
+cluster_buffer;
+
+layout(set = 0, binding = 7) uniform sampler linear_sampler;
+
+#ifdef MODE_DENSITY
+layout(rgba16f, set = 0, binding = 8) uniform restrict writeonly image3D density_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict readonly image3D fog_map; //unused
+#endif
+
+#ifdef MODE_FOG
+layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D density_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D fog_map;
+#endif
+
+#ifdef MODE_COPY
+layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D source_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_map;
+#endif
+
+#ifdef MODE_FILTER
+layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D source_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_map;
+#endif
+
+layout(set = 0, binding = 10) uniform sampler shadow_sampler;
+
+#define MAX_VOXEL_GI_INSTANCES 8
+
+struct VoxelGIData {
+ mat4 xform;
+ vec3 bounds;
+ float dynamic_range;
+
+ float bias;
+ float normal_bias;
+ bool blend_ambient;
+ uint texture_slot;
+
+ float anisotropy_strength;
+ float ambient_occlusion;
+ float ambient_occlusion_size;
+ uint mipmaps;
+};
+
+layout(set = 0, binding = 11, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
+}
+voxel_gi_instances;
+
+layout(set = 0, binding = 12) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
+
+layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
+
+#ifdef ENABLE_SDFGI
+
+// SDFGI Integration on set 1
+#define SDFGI_MAX_CASCADES 8
+
+struct SDFVoxelGICascadeData {
+ vec3 position;
+ float to_probe;
+ ivec3 probe_world_offset;
+ float to_cell; // 1/bounds * grid_size
+};
+
+layout(set = 1, binding = 0, std140) uniform SDFGI {
+ vec3 grid_size;
+ uint max_cascades;
+
+ bool use_occlusion;
+ int probe_axis_size;
+ float probe_to_uvw;
+ float normal_bias;
+
+ vec3 lightprobe_tex_pixel_size;
+ float energy;
+
+ vec3 lightprobe_uv_offset;
+ float y_mult;
+
+ vec3 occlusion_clamp;
+ uint pad3;
+
+ vec3 occlusion_renormalize;
+ uint pad4;
+
+ vec3 cascade_probe_size;
+ uint pad5;
+
+ SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES];
+}
+sdfgi;
+
+layout(set = 1, binding = 1) uniform texture2DArray sdfgi_ambient_texture;
+
+layout(set = 1, binding = 2) uniform texture3D sdfgi_occlusion_texture;
+
+#endif //SDFGI
+
+layout(set = 0, binding = 14, std140) uniform Params {
+ vec2 fog_frustum_size_begin;
+ vec2 fog_frustum_size_end;
+
+ float fog_frustum_end;
+ float ambient_inject;
+ float z_far;
+ int filter_axis;
+
+ vec3 ambient_color;
+ float sky_contribution;
+
+ ivec3 fog_volume_size;
+ uint directional_light_count;
+
+ vec3 base_emission;
+ float base_density;
+
+ vec3 base_scattering;
+ float phase_g;
+
+ float detail_spread;
+ float gi_inject;
+ uint max_voxel_gi_instances;
+ uint cluster_type_size;
+
+ vec2 screen_size;
+ uint cluster_shift;
+ uint cluster_width;
+
+ uint max_cluster_element_count_div_32;
+ bool use_temporal_reprojection;
+ uint temporal_frame;
+ float temporal_blend;
+
+ mat3x4 cam_rotation;
+ mat4 to_prev_view;
+
+ mat3 radiance_inverse_xform;
+}
+params;
+#ifndef MODE_COPY
+layout(set = 0, binding = 15) uniform texture3D prev_density_texture;
+
+#ifdef MOLTENVK_USED
+layout(set = 0, binding = 16) buffer density_only_map_buffer {
+ uint density_only_map[];
+};
+layout(set = 0, binding = 17) buffer light_only_map_buffer {
+ uint light_only_map[];
+};
+layout(set = 0, binding = 18) buffer emissive_only_map_buffer {
+ uint emissive_only_map[];
+};
+#else
+layout(r32ui, set = 0, binding = 16) uniform uimage3D density_only_map;
+layout(r32ui, set = 0, binding = 17) uniform uimage3D light_only_map;
+layout(r32ui, set = 0, binding = 18) uniform uimage3D emissive_only_map;
+#endif
+
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+layout(set = 0, binding = 19) uniform textureCubeArray sky_texture;
+#else
+layout(set = 0, binding = 19) uniform textureCube sky_texture;
+#endif
+#endif // MODE_COPY
+
+float get_depth_at_pos(float cell_depth_size, int z) {
+ float d = float(z) * cell_depth_size + cell_depth_size * 0.5; //center of voxels
+ d = pow(d, params.detail_spread);
+ return params.fog_frustum_end * d;
+}
+
+vec3 hash3f(uvec3 x) {
+ x = ((x >> 16) ^ x) * 0x45d9f3b;
+ x = ((x >> 16) ^ x) * 0x45d9f3b;
+ x = (x >> 16) ^ x;
+ return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF));
+}
+
+float get_omni_attenuation(float dist, float inv_range, float decay) {
+ float nd = dist * inv_range;
+ nd *= nd;
+ nd *= nd; // nd^4
+ nd = max(1.0 - nd, 0.0);
+ nd *= nd; // nd^2
+ return nd * pow(max(dist, 0.0001), -decay);
+}
+
+void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max, out uint item_from, out uint item_to) {
+ uint item_min_max = cluster_buffer.data[p_offset];
+ item_min = item_min_max & 0xFFFF;
+ item_max = item_min_max >> 16;
+ ;
+
+ item_from = item_min >> 5;
+ item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
+}
+
+uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) {
+ int local_min = clamp(int(z_min) - int(i) * 32, 0, 31);
+ int mask_width = min(int(z_max) - int(z_min), 32 - local_min);
+ return bitfieldInsert(uint(0), uint(0xFFFFFFFF), local_min, mask_width);
+}
+
+float henyey_greenstein(float cos_theta, float g) {
+ const float k = 0.0795774715459; // 1 / (4 * PI)
+ return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5));
+}
+
+#define TEMPORAL_FRAMES 16
+
+const vec3 halton_map[TEMPORAL_FRAMES] = vec3[](
+ vec3(0.5, 0.33333333, 0.2),
+ vec3(0.25, 0.66666667, 0.4),
+ vec3(0.75, 0.11111111, 0.6),
+ vec3(0.125, 0.44444444, 0.8),
+ vec3(0.625, 0.77777778, 0.04),
+ vec3(0.375, 0.22222222, 0.24),
+ vec3(0.875, 0.55555556, 0.44),
+ vec3(0.0625, 0.88888889, 0.64),
+ vec3(0.5625, 0.03703704, 0.84),
+ vec3(0.3125, 0.37037037, 0.08),
+ vec3(0.8125, 0.7037037, 0.28),
+ vec3(0.1875, 0.14814815, 0.48),
+ vec3(0.6875, 0.48148148, 0.68),
+ vec3(0.4375, 0.81481481, 0.88),
+ vec3(0.9375, 0.25925926, 0.12),
+ vec3(0.03125, 0.59259259, 0.32));
+
+void main() {
+ vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size);
+
+#ifdef MODE_DENSITY
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
+ if (any(greaterThanEqual(pos, params.fog_volume_size))) {
+ return; //do not compute
+ }
+#ifdef MOLTENVK_USED
+ uint lpos = pos.z * params.fog_volume_size.x * params.fog_volume_size.y + pos.y * params.fog_volume_size.x + pos.x;
+#endif
+
+ vec3 posf = vec3(pos);
+
+ //posf += mix(vec3(0.0),vec3(1.0),0.3) * hash3f(uvec3(pos)) * 2.0 - 1.0;
+
+ vec3 fog_unit_pos = posf * fog_cell_size + fog_cell_size * 0.5; //center of voxels
+
+ uvec2 screen_pos = uvec2(fog_unit_pos.xy * params.screen_size);
+ uvec2 cluster_pos = screen_pos >> params.cluster_shift;
+ uint cluster_offset = (params.cluster_width * cluster_pos.y + cluster_pos.x) * (params.max_cluster_element_count_div_32 + 32);
+ //positions in screen are too spread apart, no hopes for optimizing with subgroups
+
+ fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread);
+
+ vec3 view_pos;
+ view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z));
+ view_pos.z = -params.fog_frustum_end * fog_unit_pos.z;
+ view_pos.y = -view_pos.y;
+
+ vec4 reprojected_density = vec4(0.0);
+ float reproject_amount = 0.0;
+
+ if (params.use_temporal_reprojection) {
+ vec3 prev_view = (params.to_prev_view * vec4(view_pos, 1.0)).xyz;
+ //undo transform into prev view
+ prev_view.y = -prev_view.y;
+ //z back to unit size
+ prev_view.z /= -params.fog_frustum_end;
+ //xy back to unit size
+ prev_view.xy /= mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(prev_view.z));
+ prev_view.xy = prev_view.xy * 0.5 + 0.5;
+ //z back to unspread value
+ prev_view.z = pow(prev_view.z, 1.0 / params.detail_spread);
+
+ if (all(greaterThan(prev_view, vec3(0.0))) && all(lessThan(prev_view, vec3(1.0)))) {
+ //reprojectinon fits
+
+ reprojected_density = textureLod(sampler3D(prev_density_texture, linear_sampler), prev_view, 0.0);
+ reproject_amount = params.temporal_blend;
+
+ // Since we can reproject, now we must jitter the current view pos.
+ // This is done here because cells that can't reproject should not jitter.
+
+ fog_unit_pos = posf * fog_cell_size + fog_cell_size * halton_map[params.temporal_frame]; //center of voxels, offset by halton table
+
+ screen_pos = uvec2(fog_unit_pos.xy * params.screen_size);
+ cluster_pos = screen_pos >> params.cluster_shift;
+ cluster_offset = (params.cluster_width * cluster_pos.y + cluster_pos.x) * (params.max_cluster_element_count_div_32 + 32);
+ //positions in screen are too spread apart, no hopes for optimizing with subgroups
+
+ fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread);
+
+ view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z));
+ view_pos.z = -params.fog_frustum_end * fog_unit_pos.z;
+ view_pos.y = -view_pos.y;
+ }
+ }
+
+ uint cluster_z = uint(clamp((abs(view_pos.z) / params.z_far) * 32.0, 0.0, 31.0));
+
+ vec3 total_light = vec3(0.0);
+
+ float total_density = params.base_density;
+#ifdef MOLTENVK_USED
+ uint local_density = density_only_map[lpos];
+#else
+ uint local_density = imageLoad(density_only_map, pos).x;
+#endif
+
+ total_density += float(int(local_density)) / DENSITY_SCALE;
+ total_density = max(0.0, total_density);
+
+#ifdef MOLTENVK_USED
+ uint scattering_u = light_only_map[lpos];
+#else
+ uint scattering_u = imageLoad(light_only_map, pos).x;
+#endif
+ vec3 scattering = vec3(scattering_u >> 21, (scattering_u << 11) >> 21, scattering_u % 1024) / vec3(2047.0, 2047.0, 1023.0);
+ scattering += params.base_scattering * params.base_density;
+
+#ifdef MOLTENVK_USED
+ uint emission_u = emissive_only_map[lpos];
+#else
+ uint emission_u = imageLoad(emissive_only_map, pos).x;
+#endif
+ vec3 emission = vec3(emission_u >> 21, (emission_u << 11) >> 21, emission_u % 1024) / vec3(511.0, 511.0, 255.0);
+ emission += params.base_emission * params.base_density;
+
+ float cell_depth_size = abs(view_pos.z - get_depth_at_pos(fog_cell_size.z, pos.z + 1));
+ //compute directional lights
+
+ if (total_density > 0.001) {
+ for (uint i = 0; i < params.directional_light_count; i++) {
+ vec3 shadow_attenuation = vec3(1.0);
+
+ if (directional_lights.data[i].shadow_enabled) {
+ float depth_z = -view_pos.z;
+
+ vec4 pssm_coord;
+ vec3 shadow_color = directional_lights.data[i].shadow_color1.rgb;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec4 v = vec4(view_pos, 1.0);
+ float z_range;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.x;
+
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.y;
+
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.z;
+
+ } else {
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.w;
+ }
+
+ float depth = texture(sampler2D(directional_shadow_atlas, linear_sampler), pssm_coord.xy).r;
+ float shadow = exp(min(0.0, (depth - pssm_coord.z)) * z_range * directional_lights.data[i].shadow_volumetric_fog_fade);
+
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, view_pos.z)); //done with negative values for performance
+
+ shadow_attenuation = mix(shadow_color, vec3(1.0), shadow);
+ }
+
+ total_light += shadow_attenuation * directional_lights.data[i].color * directional_lights.data[i].energy * henyey_greenstein(dot(normalize(view_pos), normalize(directional_lights.data[i].direction)), params.phase_g);
+ }
+
+ // Compute light from sky
+ if (params.ambient_inject > 0.0) {
+ vec3 isotropic = vec3(0.0);
+ vec3 anisotropic = vec3(0.0);
+ if (params.sky_contribution > 0.0) {
+ float mip_bias = 2.0 + total_density * (MAX_SKY_LOD - 2.0); // Not physically based, but looks nice
+ vec3 scatter_direction = (params.radiance_inverse_xform * normalize(view_pos)) * sign(params.phase_g);
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+ isotropic = texture(samplerCubeArray(sky_texture, linear_sampler_with_mipmaps), vec4(0.0, 1.0, 0.0, mip_bias)).rgb;
+ anisotropic = texture(samplerCubeArray(sky_texture, linear_sampler_with_mipmaps), vec4(scatter_direction, mip_bias)).rgb;
+#else
+ isotropic = textureLod(samplerCube(sky_texture, linear_sampler_with_mipmaps), vec3(0.0, 1.0, 0.0), mip_bias).rgb;
+ anisotropic = textureLod(samplerCube(sky_texture, linear_sampler_with_mipmaps), vec3(scatter_direction), mip_bias).rgb;
+#endif //USE_RADIANCE_CUBEMAP_ARRAY
+ }
+
+ total_light += mix(params.ambient_color, mix(isotropic, anisotropic, abs(params.phase_g)), params.sky_contribution) * params.ambient_inject;
+ }
+
+ //compute lights from cluster
+
+ { //omni lights
+
+ uint cluster_omni_offset = cluster_offset;
+
+ uint item_min;
+ uint item_max;
+ uint item_from;
+ uint item_to;
+
+ cluster_get_item_range(cluster_omni_offset + params.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+
+#ifdef USE_SUBGROUPS
+ item_from = subgroupBroadcastFirst(subgroupMin(item_from));
+ item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+#endif
+
+ for (uint i = item_from; i < item_to; i++) {
+ uint mask = cluster_buffer.data[cluster_omni_offset + i];
+ mask &= cluster_get_range_clip_mask(i, item_min, item_max);
+#ifdef USE_SUBGROUPS
+ uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+#else
+ uint merged_mask = mask;
+#endif
+
+ while (merged_mask != 0) {
+ uint bit = findMSB(merged_mask);
+ merged_mask &= ~(1 << bit);
+#ifdef USE_SUBGROUPS
+ if (((1 << bit) & mask) == 0) { //do not process if not originally here
+ continue;
+ }
+#endif
+ uint light_index = 32 * i + bit;
+
+ //if (!bool(omni_omni_lights.data[light_index].mask & draw_call.layer_mask)) {
+ // continue; //not masked
+ //}
+
+ vec3 light_pos = omni_lights.data[light_index].position;
+ float d = distance(omni_lights.data[light_index].position, view_pos);
+ float shadow_attenuation = 1.0;
+
+ if (d * omni_lights.data[light_index].inv_radius < 1.0) {
+ float attenuation = get_omni_attenuation(d, omni_lights.data[light_index].inv_radius, omni_lights.data[light_index].attenuation);
+
+ vec3 light = omni_lights.data[light_index].color;
+
+ if (omni_lights.data[light_index].shadow_enabled) {
+ //has shadow
+ vec4 uv_rect = omni_lights.data[light_index].atlas_rect;
+ vec2 flip_offset = omni_lights.data[light_index].direction.xy;
+
+ vec3 local_vert = (omni_lights.data[light_index].shadow_matrix * vec4(view_pos, 1.0)).xyz;
+
+ float shadow_len = length(local_vert); //need to remember shadow len from here
+ vec3 shadow_sample = normalize(local_vert);
+
+ if (shadow_sample.z >= 0.0) {
+ uv_rect.xy += flip_offset;
+ }
+
+ shadow_sample.z = 1.0 + abs(shadow_sample.z);
+ vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - omni_lights.data[light_index].shadow_bias);
+ pos.z *= omni_lights.data[light_index].inv_radius;
+
+ pos.xy = pos.xy * 0.5 + 0.5;
+ pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
+
+ float depth = texture(sampler2D(shadow_atlas, linear_sampler), pos.xy).r;
+
+ shadow_attenuation = exp(min(0.0, (depth - pos.z)) / omni_lights.data[light_index].inv_radius * omni_lights.data[light_index].shadow_volumetric_fog_fade);
+ }
+ total_light += light * attenuation * shadow_attenuation * henyey_greenstein(dot(normalize(light_pos - view_pos), normalize(view_pos)), params.phase_g);
+ }
+ }
+ }
+ }
+
+ { //spot lights
+
+ uint cluster_spot_offset = cluster_offset + params.cluster_type_size;
+
+ uint item_min;
+ uint item_max;
+ uint item_from;
+ uint item_to;
+
+ cluster_get_item_range(cluster_spot_offset + params.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+
+#ifdef USE_SUBGROUPS
+ item_from = subgroupBroadcastFirst(subgroupMin(item_from));
+ item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+#endif
+
+ for (uint i = item_from; i < item_to; i++) {
+ uint mask = cluster_buffer.data[cluster_spot_offset + i];
+ mask &= cluster_get_range_clip_mask(i, item_min, item_max);
+#ifdef USE_SUBGROUPS
+ uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+#else
+ uint merged_mask = mask;
+#endif
+
+ while (merged_mask != 0) {
+ uint bit = findMSB(merged_mask);
+ merged_mask &= ~(1 << bit);
+#ifdef USE_SUBGROUPS
+ if (((1 << bit) & mask) == 0) { //do not process if not originally here
+ continue;
+ }
+#endif
+
+ //if (!bool(omni_lights.data[light_index].mask & draw_call.layer_mask)) {
+ // continue; //not masked
+ //}
+
+ uint light_index = 32 * i + bit;
+
+ vec3 light_pos = spot_lights.data[light_index].position;
+ vec3 light_rel_vec = spot_lights.data[light_index].position - view_pos;
+ float d = length(light_rel_vec);
+ float shadow_attenuation = 1.0;
+
+ if (d * spot_lights.data[light_index].inv_radius < 1.0) {
+ float attenuation = get_omni_attenuation(d, spot_lights.data[light_index].inv_radius, spot_lights.data[light_index].attenuation);
+
+ vec3 spot_dir = spot_lights.data[light_index].direction;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[light_index].cone_angle);
+ float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[light_index].cone_angle));
+ attenuation *= 1.0 - pow(spot_rim, spot_lights.data[light_index].cone_attenuation);
+
+ vec3 light = spot_lights.data[light_index].color;
+
+ if (spot_lights.data[light_index].shadow_enabled) {
+ //has shadow
+ vec4 v = vec4(view_pos, 1.0);
+
+ vec4 splane = (spot_lights.data[light_index].shadow_matrix * v);
+ splane /= splane.w;
+
+ float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r;
+
+ shadow_attenuation = exp(min(0.0, (depth - splane.z)) / spot_lights.data[light_index].inv_radius * spot_lights.data[light_index].shadow_volumetric_fog_fade);
+ }
+
+ total_light += light * attenuation * shadow_attenuation * henyey_greenstein(dot(normalize(light_rel_vec), normalize(view_pos)), params.phase_g);
+ }
+ }
+ }
+ }
+
+ vec3 world_pos = mat3(params.cam_rotation) * view_pos;
+
+ for (uint i = 0; i < params.max_voxel_gi_instances; i++) {
+ vec3 position = (voxel_gi_instances.data[i].xform * vec4(world_pos, 1.0)).xyz;
+
+ //this causes corrupted pixels, i have no idea why..
+ if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, voxel_gi_instances.data[i].bounds))))) {
+ position /= voxel_gi_instances.data[i].bounds;
+
+ vec4 light = vec4(0.0);
+ for (uint j = 0; j < voxel_gi_instances.data[i].mipmaps; j++) {
+ vec4 slight = textureLod(sampler3D(voxel_gi_textures[i], linear_sampler_with_mipmaps), position, float(j));
+ float a = (1.0 - light.a);
+ light += a * slight;
+ }
+
+ light.rgb *= voxel_gi_instances.data[i].dynamic_range * params.gi_inject;
+
+ total_light += light.rgb;
+ }
+ }
+
+ //sdfgi
+#ifdef ENABLE_SDFGI
+
+ {
+ float blend = -1.0;
+ vec3 ambient_total = vec3(0.0);
+
+ for (uint i = 0; i < sdfgi.max_cascades; i++) {
+ vec3 cascade_pos = (world_pos - sdfgi.cascades[i].position) * sdfgi.cascades[i].to_probe;
+
+ if (any(lessThan(cascade_pos, vec3(0.0))) || any(greaterThanEqual(cascade_pos, sdfgi.cascade_probe_size))) {
+ continue; //skip cascade
+ }
+
+ vec3 base_pos = floor(cascade_pos);
+ ivec3 probe_base_pos = ivec3(base_pos);
+
+ vec4 ambient_accum = vec4(0.0);
+
+ ivec3 tex_pos = ivec3(probe_base_pos.xy, int(i));
+ tex_pos.x += probe_base_pos.z * sdfgi.probe_axis_size;
+
+ for (uint j = 0; j < 8; j++) {
+ ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1);
+ ivec3 probe_posi = probe_base_pos;
+ probe_posi += offset;
+
+ // Compute weight
+
+ vec3 probe_pos = vec3(probe_posi);
+ vec3 probe_to_pos = cascade_pos - probe_pos;
+
+ vec3 trilinear = vec3(1.0) - abs(probe_to_pos);
+ float weight = trilinear.x * trilinear.y * trilinear.z;
+
+ // Compute lightprobe occlusion
+
+ if (sdfgi.use_occlusion) {
+ ivec3 occ_indexv = abs((sdfgi.cascades[i].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4);
+ vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3)));
+
+ vec3 occ_pos = clamp(cascade_pos, probe_pos - sdfgi.occlusion_clamp, probe_pos + sdfgi.occlusion_clamp) * sdfgi.probe_to_uvw;
+ occ_pos.z += float(i);
+ if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures
+ occ_pos.x += 1.0;
+ }
+
+ occ_pos *= sdfgi.occlusion_renormalize;
+ float occlusion = dot(textureLod(sampler3D(sdfgi_occlusion_texture, linear_sampler), occ_pos, 0.0), occ_mask);
+
+ weight *= max(occlusion, 0.01);
+ }
+
+ // Compute ambient texture position
+
+ ivec3 uvw = tex_pos;
+ uvw.xy += offset.xy;
+ uvw.x += offset.z * sdfgi.probe_axis_size;
+
+ vec3 ambient = texelFetch(sampler2DArray(sdfgi_ambient_texture, linear_sampler), uvw, 0).rgb;
+
+ ambient_accum.rgb += ambient * weight;
+ ambient_accum.a += weight;
+ }
+
+ if (ambient_accum.a > 0) {
+ ambient_accum.rgb /= ambient_accum.a;
+ }
+ ambient_total = ambient_accum.rgb;
+ break;
+ }
+
+ total_light += ambient_total * params.gi_inject;
+ }
+
+#endif
+ }
+
+ vec4 final_density = vec4(total_light * scattering + emission, total_density);
+
+ final_density = mix(final_density, reprojected_density, reproject_amount);
+
+ imageStore(density_map, pos, final_density);
+#ifdef MOLTENVK_USED
+ density_only_map[lpos] = 0;
+ light_only_map[lpos] = 0;
+ emissive_only_map[lpos] = 0;
+#else
+ imageStore(density_only_map, pos, uvec4(0));
+ imageStore(light_only_map, pos, uvec4(0));
+ imageStore(emissive_only_map, pos, uvec4(0));
+#endif
+#endif
+
+#ifdef MODE_FOG
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xy, 0);
+
+ if (any(greaterThanEqual(pos, params.fog_volume_size))) {
+ return; //do not compute
+ }
+
+ vec4 fog_accum = vec4(0.0, 0.0, 0.0, 1.0);
+ float prev_z = 0.0;
+
+ for (int i = 0; i < params.fog_volume_size.z; i++) {
+ //compute fog position
+ ivec3 fog_pos = pos + ivec3(0, 0, i);
+ //get fog value
+ vec4 fog = imageLoad(density_map, fog_pos);
+
+ //get depth at cell pos
+ float z = get_depth_at_pos(fog_cell_size.z, i);
+ //get distance from previous pos
+ float d = abs(prev_z - z);
+ //compute transmittance using beer's law
+ float transmittance = exp(-d * fog.a);
+
+ fog_accum.rgb += ((fog.rgb - fog.rgb * transmittance) / max(fog.a, 0.00001)) * fog_accum.a;
+ fog_accum.a *= transmittance;
+
+ prev_z = z;
+
+ imageStore(fog_map, fog_pos, vec4(fog_accum.rgb, 1.0 - fog_accum.a));
+ }
+
+#endif
+
+#ifdef MODE_FILTER
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
+
+ const float gauss[7] = float[](0.071303, 0.131514, 0.189879, 0.214607, 0.189879, 0.131514, 0.071303);
+
+ const ivec3 filter_dir[3] = ivec3[](ivec3(1, 0, 0), ivec3(0, 1, 0), ivec3(0, 0, 1));
+ ivec3 offset = filter_dir[params.filter_axis];
+
+ vec4 accum = vec4(0.0);
+ for (int i = -3; i <= 3; i++) {
+ accum += imageLoad(source_map, clamp(pos + offset * i, ivec3(0), params.fog_volume_size - ivec3(1))) * gauss[i + 3];
+ }
+
+ imageStore(dest_map, pos, accum);
+
+#endif
+#ifdef MODE_COPY
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
+ if (any(greaterThanEqual(pos, params.fog_volume_size))) {
+ return; //do not compute
+ }
+
+ imageStore(dest_map, pos, imageLoad(source_map, pos));
+
+#endif
+}
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 972637d183..02c845581c 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -76,6 +76,7 @@ public:
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
+ virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
@@ -84,6 +85,8 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
+ virtual void instance_set_ignore_culling(RID p_instance, bool p_enabled) = 0;
+
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
@@ -93,10 +96,9 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
- virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
-
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0;
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0;
@@ -126,13 +128,13 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
virtual void environment_glow_set_use_high_quality(bool p_enable) = 0;
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
@@ -189,7 +191,7 @@ public:
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index cd8014632d..5b834db178 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -47,7 +47,7 @@ void RendererSceneCull::camera_initialize(RID p_rid) {
}
void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::PERSPECTIVE;
camera->fov = p_fovy_degrees;
@@ -56,7 +56,7 @@ void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degree
}
void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::ORTHOGONAL;
camera->size = p_size;
@@ -65,7 +65,7 @@ void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float
}
void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::FRUSTUM;
camera->size = p_size;
@@ -75,32 +75,32 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p
}
void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->transform = p_transform.orthonormalized();
}
void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->visible_layers = p_layers;
}
void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->env = p_env;
}
void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->effects = p_fx;
}
void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->vaspect = p_enable;
}
@@ -354,7 +354,7 @@ RID RendererSceneCull::scenario_allocate() {
void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario_owner.initialize_rid(p_rid);
- Scenario *scenario = scenario_owner.getornull(p_rid);
+ Scenario *scenario = scenario_owner.get_or_null(p_rid);
scenario->self = p_rid;
scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
@@ -373,25 +373,25 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
}
void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->environment = p_environment;
}
void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->camera_effects = p_camera_effects;
}
void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->fallback_environment = p_environment;
}
void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
}
@@ -401,13 +401,13 @@ bool RendererSceneCull::is_scenario(RID p_scenario) const {
}
RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, RID());
return scenario->environment;
}
void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
if (!scenario->viewport_visibility_masks.has(p_viewport)) {
return;
@@ -419,7 +419,7 @@ void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario,
}
void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport));
@@ -459,7 +459,7 @@ RID RendererSceneCull::instance_allocate() {
}
void RendererSceneCull::instance_initialize(RID p_rid) {
instance_owner.initialize_rid(p_rid);
- Instance *instance = instance_owner.getornull(p_rid);
+ Instance *instance = instance_owner.get_or_null(p_rid);
instance->self = p_rid;
}
@@ -493,7 +493,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
}
void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
Scenario *scenario = instance->scenario;
@@ -540,6 +540,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
RSG::storage->free(collision->instance);
} break;
+ case RS::INSTANCE_FOG_VOLUME: {
+ InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data);
+ scene_render->free(volume->instance);
+ } break;
case RS::INSTANCE_VISIBLITY_NOTIFIER: {
//none
} break;
@@ -640,10 +644,17 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi);
scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
+ scene_render->geometry_instance_set_transparency(geom->geometry_instance, instance->transparency);
if (instance->lightmap_sh.size() == 9) {
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
}
+ for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ ERR_CONTINUE(dep_instance->array_index == -1);
+ ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index;
+ }
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
@@ -651,6 +662,12 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
instance->base_data = collision;
} break;
+ case RS::INSTANCE_FOG_VOLUME: {
+ InstanceFogVolumeData *volume = memnew(InstanceFogVolumeData);
+ volume->instance = scene_render->fog_volume_instance_create(p_base);
+ scene_render->fog_volume_instance_set_active(volume->instance, instance->visible);
+ instance->base_data = volume;
+ } break;
case RS::INSTANCE_VISIBLITY_NOTIFIER: {
InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData);
vnd->base = p_base;
@@ -710,7 +727,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->scenario) {
@@ -772,7 +789,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
}
if (p_scenario.is_valid()) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
instance->scenario = scenario;
@@ -805,7 +822,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
}
void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->layer_mask = p_mask;
@@ -819,8 +836,20 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
}
}
+void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ instance->transparency = p_transparency;
+
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency);
+ }
+}
+
void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->transform == p_transform) {
@@ -845,14 +874,14 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
}
void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->object_id = p_id;
}
void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->update_item.in_list()) {
@@ -865,7 +894,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->base_type == RS::INSTANCE_MESH) {
@@ -881,7 +910,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i
}
void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->visible == p_visible) {
@@ -914,6 +943,11 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
}
+ if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
+ InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data);
+ scene_render->fog_volume_instance_set_active(volume->instance, p_visible);
+ }
+
if (instance->base_type == RS::INSTANCE_OCCLUDER) {
if (instance->scenario) {
RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible);
@@ -926,7 +960,7 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
}
void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
@@ -951,7 +985,7 @@ void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
}
void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->skeleton == p_skeleton) {
@@ -976,16 +1010,31 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
}
void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->extra_margin = p_margin;
_instance_queue_update(instance, true, false);
}
+void RendererSceneCull::instance_set_ignore_culling(RID p_instance, bool p_enabled) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
+ ERR_FAIL_COND(!instance);
+ instance->ignore_all_culling = p_enabled;
+
+ if (instance->scenario && instance->array_index >= 0) {
+ InstanceData &idata = instance->scenario->instance_data[instance->array_index];
+ if (instance->ignore_all_culling) {
+ idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING;
+ } else {
+ idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_ALL_CULLING);
+ }
+ }
+}
+
Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
@@ -1009,7 +1058,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID
Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
@@ -1032,7 +1081,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, co
Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
@@ -1056,7 +1105,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p
}
void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
//ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK));
@@ -1131,7 +1180,7 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
}
void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->cast_shadows = p_shadow_casting_setting;
@@ -1139,7 +1188,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
if (instance->scenario && instance->array_index >= 0) {
InstanceData &idata = instance->scenario->instance_data[instance->array_index];
- if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) {
idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
} else {
idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS);
@@ -1161,7 +1210,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
}
void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->material_override = p_material;
@@ -1173,14 +1222,15 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
}
}
-void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
- Instance *instance = instance_owner.getornull(p_instance);
+void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) {
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->visibility_range_begin = p_min;
instance->visibility_range_end = p_max;
instance->visibility_range_begin_margin = p_min_margin;
instance->visibility_range_end_margin = p_max_margin;
+ instance->visibility_range_fade_mode = p_fade_mode;
_update_instance_visibility_dependencies(instance);
@@ -1190,62 +1240,58 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
vd.range_end = instance->visibility_range_end;
vd.range_begin_margin = instance->visibility_range_begin_margin;
vd.range_end_margin = instance->visibility_range_end_margin;
+ vd.fade_mode = p_fade_mode;
}
}
void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
Instance *old_parent = instance->visibility_parent;
if (old_parent) {
- if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
- InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
- old_parent_geom->visibility_dependencies.erase(instance);
- _update_instance_visibility_depth(old_parent);
- }
+ old_parent->visibility_dependencies.erase(instance);
instance->visibility_parent = nullptr;
+ _update_instance_visibility_depth(old_parent);
}
- Instance *parent = instance_owner.getornull(p_parent_instance);
+ Instance *parent = instance_owner.get_or_null(p_parent_instance);
ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
if (parent) {
- if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
- InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
- parent_geom->visibility_dependencies.insert(instance);
- _update_instance_visibility_depth(parent);
- }
+ parent->visibility_dependencies.insert(instance);
instance->visibility_parent = parent;
+
+ bool cycle_detected = _update_instance_visibility_depth(parent);
+ if (cycle_detected) {
+ ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect.");
+ parent->visibility_dependencies.erase(instance);
+ instance->visibility_parent = nullptr;
+ }
}
_update_instance_visibility_dependencies(instance);
}
-void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
+bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
bool cycle_detected = false;
Set<Instance *> traversed_nodes;
{
Instance *instance = p_instance;
- while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- if (!geom->visibility_dependencies.is_empty()) {
+ while (instance) {
+ if (!instance->visibility_dependencies.is_empty()) {
uint32_t depth = 0;
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
- if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
- continue;
- }
- InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
- depth = MAX(depth, child_geom->visibility_dependencies_depth);
+ for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
+ depth = MAX(depth, E->get()->visibility_dependencies_depth);
}
- geom->visibility_dependencies_depth = depth + 1;
+ instance->visibility_dependencies_depth = depth + 1;
} else {
- geom->visibility_dependencies_depth = 0;
+ instance->visibility_dependencies_depth = 0;
}
if (instance->scenario && instance->visibility_index != -1) {
- instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
+ instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth);
}
traversed_nodes.insert(instance);
@@ -1258,17 +1304,7 @@ void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance)
}
}
- if (cycle_detected) {
- ERR_PRINT("Cycle detected in the visibility dependencies tree.");
- for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
- Instance *instance = E->get();
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- geom->visibility_dependencies_depth = 0;
- if (instance->scenario && instance->visibility_index != -1) {
- instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
- }
- }
- }
+ return cycle_detected;
}
void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
@@ -1277,7 +1313,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1;
if (!needs_visibility_cull && p_instance->visibility_index != -1) {
- p_instance->scenario->instance_visibility.remove(p_instance->visibility_index);
+ p_instance->scenario->instance_visibility.remove_at(p_instance->visibility_index);
p_instance->visibility_index = -1;
} else if (needs_visibility_cull && p_instance->visibility_index == -1) {
InstanceVisibilityData vd;
@@ -1286,33 +1322,50 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
vd.range_end = p_instance->visibility_range_end;
vd.range_begin_margin = p_instance->visibility_range_begin_margin;
vd.range_end_margin = p_instance->visibility_range_end_margin;
- vd.position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ vd.position = p_instance->transformed_aabb.get_center();
vd.array_index = p_instance->array_index;
+ vd.fade_mode = p_instance->visibility_range_fade_mode;
- InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
- p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
+ p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
}
if (p_instance->scenario && p_instance->array_index != -1) {
- p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
+ InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
+ idata.visibility_index = p_instance->visibility_index;
+
+ if (is_geometry_instance) {
+ if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) {
+ bool begin_enabled = p_instance->visibility_range_begin > 0.0f;
+ float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin;
+ float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin;
+ bool end_enabled = p_instance->visibility_range_end > 0.0f;
+ float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
+ float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
+ } else {
+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f);
+ }
+ }
- InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
- if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
- p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
} else {
- p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
}
if (p_instance->visibility_parent) {
- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
+ idata.parent_array_index = p_instance->visibility_parent->array_index;
} else {
- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
+ idata.parent_array_index = -1;
+ if (is_geometry_instance) {
+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f);
+ }
}
}
}
void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->lightmap) {
@@ -1321,7 +1374,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
instance->lightmap = nullptr;
}
- Instance *lightmap_instance = instance_owner.getornull(p_lightmap);
+ Instance *lightmap_instance = instance_owner.get_or_null(p_lightmap);
instance->lightmap = lightmap_instance;
instance->lightmap_uv_scale = p_lightmap_uv_scale;
@@ -1342,7 +1395,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
}
void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->lod_bias = p_lod_bias;
@@ -1354,7 +1407,7 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l
}
void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
@@ -1377,7 +1430,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
}
Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
+ const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
if (instance->instance_shader_parameters.has(p_parameter)) {
@@ -1387,7 +1440,7 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance
}
Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
+ const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
if (instance->instance_shader_parameters.has(p_parameter)) {
@@ -1397,14 +1450,14 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(
}
void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
+ const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
const_cast<RendererSceneCull *>(this)->update_dirty_instances();
Vector<StringName> names;
- for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) {
+ names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
for (int i = 0; i < names.size(); i++) {
@@ -1471,6 +1524,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+ } else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
+ InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
+ scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) {
if (p_instance->scenario) {
RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible);
@@ -1559,19 +1615,19 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
idata.visibility_index = p_instance->visibility_index;
+ for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
+ }
+ }
+
switch (p_instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
idata.instance_geometry = geom->geometry_instance;
-
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
- if (dep_instance->array_index != -1) {
- dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
- }
- }
} break;
case RS::INSTANCE_LIGHT: {
InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
@@ -1592,6 +1648,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_VOXEL_GI: {
idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id();
} break;
+ case RS::INSTANCE_FOG_VOLUME: {
+ idata.instance_data_rid = static_cast<InstanceFogVolumeData *>(p_instance->base_data)->instance.get_id();
+ } break;
case RS::INSTANCE_VISIBLITY_NOTIFIER: {
idata.visibility_notifier = static_cast<InstanceVisibilityNotifierData *>(p_instance->base_data);
} break;
@@ -1603,7 +1662,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
//always dirty when added
idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
}
- if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) {
idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
}
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
@@ -1622,6 +1681,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (p_instance->ignore_occlusion_culling) {
idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
}
+ if (p_instance->ignore_all_culling) {
+ idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING;
+ }
p_instance->scenario->instance_data.push_back(idata);
p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
@@ -1636,7 +1698,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
if (p_instance->visibility_index != -1) {
- p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center();
}
//move instance and repair
@@ -1721,13 +1783,10 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
}
- if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
- if (dep_instance != p_instance && dep_instance->array_index != -1) {
- dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
- }
+ for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance != p_instance && dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
}
}
}
@@ -1746,11 +1805,14 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
+ }
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
- Instance *dep_instance = E->get();
- if (dep_instance->array_index != -1) {
- dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
+ for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
+ if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
+ scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f);
}
}
}
@@ -1796,6 +1858,9 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
} break;
+ case RenderingServer::INSTANCE_FOG_VOLUME: {
+ new_aabb = RSG::storage->fog_volume_get_aabb(p_instance->base);
+ } break;
case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
} break;
@@ -1851,7 +1916,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
}
Transform3D to_bounds = lightmap->transform.affine_inverse();
- Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
+ Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center
Vector3 lm_pos = to_bounds.xform(center);
@@ -2076,7 +2141,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
// This trick here is what stabilizes the shadow (make potential jaggies to not move)
// at the cost of some wasted resolution. Still, the quality increase is very well worth it.
- const real_t unit = radius * 2.0 / texture_size;
+ const real_t unit = (radius + soft_shadow_expand) * 2.0 / texture_size;
x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);
@@ -2354,7 +2419,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
#ifndef _3D_DISABLED
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
RendererSceneRender::CameraData camera_data;
@@ -2453,34 +2518,49 @@ void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, ui
if (idata.parent_array_index >= 0) {
uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
- if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
+
+ if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) {
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
continue;
}
}
- int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
+ int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask);
if (range_check == -1) {
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
} else if (range_check == 1) {
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
} else {
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ if (range_check == 2) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
+ } else {
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
+ }
}
}
}
+template <bool p_fade_check>
int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
float dist = p_camera_pos.distance_to(r_vis_data.position);
+ const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode;
- bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
- float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
- float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
+ float begin_offset = -r_vis_data.range_begin_margin;
+ float end_offset = r_vis_data.range_end_margin;
+
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) {
+ begin_offset = -begin_offset;
+ end_offset = -end_offset;
+ }
if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
r_vis_data.viewport_state &= ~p_viewport_mask;
@@ -2490,10 +2570,34 @@ int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_dat
return 1;
} else {
r_vis_data.viewport_state |= p_viewport_mask;
+ if (p_fade_check) {
+ if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) {
+ r_vis_data.children_fade_alpha = 1.0f;
+ if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) {
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
+ r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin));
+ }
+ return 2;
+ } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) {
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
+ r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin));
+ }
+ return 2;
+ }
+ }
+ }
return 0;
}
}
+bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) {
+ if (p_instance_data.parent_array_index == -1) {
+ return true;
+ }
+ const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags;
+ return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
+}
+
void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
@@ -2519,19 +2623,19 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
bool mesh_visible = false;
InstanceData &idata = cull_data.scenario->instance_data[i];
- uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
+ uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
int32_t visibility_check = -1;
#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
-#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
-#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
+#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
+#define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata))
#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
if (!HIDDEN_BY_VISIBILITY_CHECKS) {
- if (LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) {
+ if ((LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) || (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_ALL_CULLING)) {
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
if (base_type == RS::INSTANCE_LIGHT) {
cull_result.lights.push_back(idata.instance);
@@ -2574,6 +2678,8 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
} else if (base_type == RS::INSTANCE_LIGHTMAP) {
cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (base_type == RS::INSTANCE_FOG_VOLUME) {
+ cull_result.fog_volumes.push_back(RID::from_uint64(idata.instance_data_rid));
} else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) {
InstanceVisibilityNotifierData *vnd = idata.visibility_notifier;
if (!vnd->list_element.in_list()) {
@@ -2607,6 +2713,16 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
}
+ if (idata.parent_array_index != -1) {
+ float fade = 1.0f;
+ const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags;
+ if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) {
+ const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
+ fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
+ }
+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade);
+ }
+
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
@@ -2747,9 +2863,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) {
- Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
+ Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
render_pass++;
@@ -2952,7 +3068,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Transform3D cam_xf = p_camera_data->main_transform;
float zn = p_camera_data->main_projection.get_z_near();
- Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
+ Plane p(-cam_xf.basis.get_axis(2), cam_xf.origin + cam_xf.basis.get_axis(2) * -zn); //camera near plane
// near plane half width and height
Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
@@ -3088,7 +3204,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
+ scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -3103,12 +3219,12 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
if (camera && scene_render->is_environment(camera->env)) {
return camera->env;
}
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
if (!scenario) {
return RID();
}
@@ -3125,7 +3241,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
#ifndef _3D_DISABLED
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
RID environment;
if (scenario->environment.is_valid()) {
@@ -3138,7 +3254,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
RendererSceneRender::CameraData camera_data;
camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
- scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
+ scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@@ -3688,9 +3804,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset);
- for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
- if (E->get().value.get_type() != Variant::NIL) {
- RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
+ for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) {
+ if (E.value.value.get_type() != Variant::NIL) {
+ RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value);
}
}
} else {
@@ -3742,6 +3858,10 @@ void RendererSceneCull::update() {
}
bool RendererSceneCull::free(RID p_rid) {
+ if (p_rid.is_null()) {
+ return true;
+ }
+
if (scene_render->free(p_rid)) {
return true;
}
@@ -3750,7 +3870,7 @@ bool RendererSceneCull::free(RID p_rid) {
camera_owner.free(p_rid);
} else if (scenario_owner.owns(p_rid)) {
- Scenario *scenario = scenario_owner.getornull(p_rid);
+ Scenario *scenario = scenario_owner.get_or_null(p_rid);
while (scenario->instances.first()) {
instance_set_scenario(scenario->instances.first()->self()->self, RID());
@@ -3771,7 +3891,7 @@ bool RendererSceneCull::free(RID p_rid) {
update_dirty_instances();
- Instance *instance = instance_owner.getornull(p_rid);
+ Instance *instance = instance_owner.get_or_null(p_rid);
instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
instance_set_scenario(p_rid, RID());
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 96fe6ce25c..e51a1fc02e 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -267,7 +267,9 @@ public:
FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK = (3 << 20), // 2 bits, overlaps with the other vis. dependency flags
FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE = (1 << 20),
FLAG_VISIBILITY_DEPENDENCY_HIDDEN = (1 << 21),
- FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY = (1 << 22),
+ FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN = (1 << 22),
+ FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY = (1 << 23),
+ FLAG_IGNORE_ALL_CULLING = (1 << 24),
};
uint32_t flags = 0;
@@ -286,12 +288,14 @@ public:
struct InstanceVisibilityData {
uint64_t viewport_state = 0;
int32_t array_index = -1;
+ RS::VisibilityRangeFadeMode fade_mode = RS::VISIBILITY_RANGE_FADE_DISABLED;
Vector3 position;
Instance *instance = nullptr;
float range_begin = 0.0f;
float range_end = 0.0f;
float range_begin_margin = 0.0f;
float range_end_margin = 0.0f;
+ float children_fade_alpha = 1.0f;
};
class VisibilityArray : public BinSortedArray<InstanceVisibilityData> {
@@ -394,6 +398,7 @@ public:
float lod_bias;
bool ignore_occlusion_culling;
+ bool ignore_all_culling;
Vector<RID> materials;
@@ -434,14 +439,18 @@ public:
RID self;
//scenario stuff
DynamicBVH::ID indexer_id;
- int32_t array_index;
+ int32_t array_index = -1;
int32_t visibility_index = -1;
- float visibility_range_begin;
- float visibility_range_end;
- float visibility_range_begin_margin;
- float visibility_range_end_margin;
+ float visibility_range_begin = 0.0f;
+ float visibility_range_end = 0.0f;
+ float visibility_range_begin_margin = 0.0f;
+ float visibility_range_end_margin = 0.0f;
+ RS::VisibilityRangeFadeMode visibility_range_fade_mode = RS::VISIBILITY_RANGE_FADE_DISABLED;
Instance *visibility_parent = nullptr;
- Scenario *scenario;
+ Set<Instance *> visibility_dependencies;
+ uint32_t visibility_dependencies_depth = 0;
+ float transparency = 0.0f;
+ Scenario *scenario = nullptr;
SelfList<Instance> scenario_item;
//aabb stuff
@@ -529,6 +538,7 @@ public:
lightmap_cull_index = 0;
lod_bias = 1.0;
ignore_occlusion_culling = false;
+ ignore_all_culling = false;
scenario = nullptr;
@@ -583,8 +593,6 @@ public:
Set<Instance *> reflection_probes;
Set<Instance *> voxel_gi_instances;
Set<Instance *> lightmap_captures;
- Set<Instance *> visibility_dependencies;
- uint32_t visibility_dependencies_depth = 0;
InstanceGeometryData() {
can_cast_shadows = true;
@@ -624,6 +632,11 @@ public:
RID instance;
};
+ struct InstanceFogVolumeData : public InstanceBaseData {
+ RID instance;
+ bool is_global;
+ };
+
struct InstanceVisibilityNotifierData : public InstanceBaseData {
bool just_visible = false;
uint64_t visible_in_frame = 0;
@@ -788,6 +801,7 @@ public:
PagedArray<RID> decals;
PagedArray<RID> voxel_gi_instances;
PagedArray<RID> mesh_instances;
+ PagedArray<RID> fog_volumes;
struct DirectionalShadow {
PagedArray<RendererSceneRender::GeometryInstance *> cascade_geometry_instances[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES];
@@ -805,6 +819,7 @@ public:
decals.clear();
voxel_gi_instances.clear();
mesh_instances.clear();
+ fog_volumes.clear();
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
directional_shadows[i].cascade_geometry_instances[j].clear();
@@ -829,6 +844,7 @@ public:
decals.reset();
voxel_gi_instances.reset();
mesh_instances.reset();
+ fog_volumes.reset();
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
directional_shadows[i].cascade_geometry_instances[j].reset();
@@ -853,6 +869,7 @@ public:
decals.merge_unordered(p_cull_result.decals);
voxel_gi_instances.merge_unordered(p_cull_result.voxel_gi_instances);
mesh_instances.merge_unordered(p_cull_result.mesh_instances);
+ fog_volumes.merge_unordered(p_cull_result.fog_volumes);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -878,6 +895,7 @@ public:
decals.set_page_pool(p_rid_pool);
voxel_gi_instances.set_page_pool(p_rid_pool);
mesh_instances.set_page_pool(p_rid_pool);
+ fog_volumes.set_page_pool(p_rid_pool);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
directional_shadows[i].cascade_geometry_instances[j].set_page_pool(p_geometry_instance_pool);
@@ -920,6 +938,7 @@ public:
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
+ virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency);
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
@@ -929,7 +948,9 @@ public:
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance);
- void _update_instance_visibility_depth(Instance *p_instance);
+ virtual void instance_set_ignore_culling(RID p_instance, bool p_enabled);
+
+ bool _update_instance_visibility_depth(Instance *p_instance);
void _update_instance_visibility_dependencies(Instance *p_instance);
// don't use these in a game!
@@ -941,7 +962,7 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting);
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
- virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode);
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index);
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias);
@@ -1013,7 +1034,7 @@ public:
void _visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data);
void _visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to);
- _FORCE_INLINE_ void _visibility_cull(const VisibilityCullData &cull_data, uint64_t p_idx);
+ template <bool p_fade_check>
_FORCE_INLINE_ int _visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask);
struct CullData {
@@ -1030,6 +1051,7 @@ public:
void _scene_cull_threaded(uint32_t p_thread, CullData *cull_data);
void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to);
+ _FORCE_INLINE_ bool _visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
@@ -1078,7 +1100,7 @@ public:
PASS2(environment_set_bg_color, RID, const Color &)
PASS2(environment_set_bg_energy, RID, float)
PASS2(environment_set_canvas_max_layer, RID, int)
- PASS7(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource, const Color &)
+ PASS6(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource)
PASS6(environment_set_ssr, RID, bool, int, float, float, float)
PASS1(environment_set_ssr_roughness_quality, RS::EnvironmentSSRRoughnessQuality)
@@ -1095,7 +1117,7 @@ public:
PASS7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
PASS9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
- PASS10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
+ PASS13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float)
PASS2(environment_set_volumetric_fog_volume_size, int, int)
PASS1(environment_set_volumetric_fog_filter_active, bool)
@@ -1133,7 +1155,7 @@ public:
/* Render Buffers */
PASS0R(RID, render_buffers_create)
- PASS8(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
+ PASS12(render_buffers_configure, RID, RID, int, int, int, int, float, float, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
PASS1(gi_set_use_half_resolution, bool)
/* Shadow Atlas */
@@ -1158,4 +1180,4 @@ public:
virtual ~RendererSceneCull();
};
-#endif // VISUALSERVERSCENE_H
+#endif // RENDERING_SERVER_SCENE_CULL_H
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index e06b3ba153..4e4b1b94db 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -76,26 +76,28 @@ public:
return false;
}
- float min_depth;
- if (p_cam_projection.is_orthogonal()) {
- min_depth = (-closest_point_view.z) - p_near;
- } else {
- float r = -p_near / closest_point_view.z;
- Vector3 closest_point_proj = Vector3(closest_point_view.x * r, closest_point_view.y * r, -p_near);
- min_depth = closest_point_proj.distance_to(closest_point_view);
- }
+ float min_depth = -closest_point_view.z * 0.95f;
Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
for (int j = 0; j < 8; j++) {
- Vector3 c = RendererSceneOcclusionCull::HZBuffer::corners[j];
+ const Vector3 &c = RendererSceneOcclusionCull::HZBuffer::corners[j];
Vector3 nc = Vector3(1, 1, 1) - c;
Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
Vector3 view = p_cam_inv_transform.xform(corner);
- Vector3 projected = p_cam_projection.xform(view);
- Vector2 normalized = Vector2(projected.x * 0.5f + 0.5f, projected.y * 0.5f + 0.5f);
+ Plane vp = Plane(view, 1.0);
+ Plane projected = p_cam_projection.xform4(vp);
+
+ float w = projected.d;
+ if (w < 1.0) {
+ rect_min = Vector2(0.0f, 0.0f);
+ rect_max = Vector2(1.0f, 1.0f);
+ break;
+ }
+
+ Vector2 normalized = Vector2(projected.normal.x / w * 0.5f + 0.5f, projected.normal.y / w * 0.5f + 0.5f);
rect_min = rect_min.min(normalized);
rect_max = rect_max.max(normalized);
}
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index 3a230ac89d..38d1218dee 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -68,7 +68,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
main_transform.basis.set(x, y, z);
// 3. create a horizon plane with one of the eyes and the up vector as normal.
- Plane horizon(p_transforms[0].origin, y);
+ Plane horizon(y, p_transforms[0].origin);
// 4. Intersect horizon, left and right to obtain the combined camera origin.
ERR_FAIL_COND_MSG(
@@ -79,7 +79,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
- Plane far(far_center, -z);
+ Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////
// Figure out our top/bottom planes
@@ -137,9 +137,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Plane near;
Vector3 neg_z = -z;
if (neg_z.dot(p_transforms[1].origin) < neg_z.dot(p_transforms[0].origin)) {
- near = Plane(p_transforms[0].origin, neg_z);
+ near = Plane(neg_z, p_transforms[0].origin);
} else {
- near = Plane(p_transforms[1].origin, neg_z);
+ near = Plane(neg_z, p_transforms[1].origin);
}
// 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 2000afa0d3..0d71ea22da 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -56,6 +56,9 @@ public:
virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0;
+ virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) = 0;
+ virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0;
+ virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) = 0;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0;
virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) = 0;
virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0;
@@ -113,7 +116,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
@@ -123,7 +126,7 @@ public:
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
virtual void environment_glow_set_use_high_quality(bool p_enable) = 0;
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
@@ -173,6 +176,12 @@ public:
return true;
}
+ virtual RID fog_volume_instance_create(RID p_fog_volume) = 0;
+ virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) = 0;
+ virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) = 0;
+ virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const = 0;
+ virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const = 0;
+
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0;
virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0;
@@ -237,7 +246,7 @@ public:
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
};
- virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -247,7 +256,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp
index a402ecc668..aa005fac0a 100644
--- a/servers/rendering/renderer_storage.cpp
+++ b/servers/rendering/renderer_storage.cpp
@@ -33,21 +33,21 @@
RendererStorage *RendererStorage::base_singleton = nullptr;
void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) {
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- if (E->key()->changed_callback) {
- E->key()->changed_callback(p_notification, E->key());
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ if (E.key->changed_callback) {
+ E.key->changed_callback(p_notification, E.key);
}
}
}
void RendererStorage::Dependency::deleted_notify(const RID &p_rid) {
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- if (E->key()->deleted_callback) {
- E->key()->deleted_callback(p_rid, E->key());
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ if (E.key->deleted_callback) {
+ E.key->deleted_callback(p_rid, E.key);
}
}
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- E->key()->dependencies.erase(this);
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ E.key->dependencies.erase(this);
}
instances.clear();
}
@@ -56,8 +56,8 @@ RendererStorage::Dependency::~Dependency() {
#ifdef DEBUG_ENABLED
if (instances.size()) {
WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing.");
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- E->key()->dependencies.erase(this);
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ E.key->dependencies.erase(this);
}
}
#endif
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 2304394501..8926bf24aa 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -183,8 +183,8 @@ public:
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
@@ -535,6 +535,19 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
+ /* FOG VOLUMES */
+
+ virtual RID fog_volume_allocate() = 0;
+ virtual void fog_volume_initialize(RID p_rid) = 0;
+
+ virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
+ virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
+ virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
+ virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
+ virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
+
+ /* VISIBILITY NOTIFIER */
+
virtual RID visibility_notifier_allocate() = 0;
virtual void visibility_notifier_initialize(RID p_notifier) = 0;
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3ede9fed2d..8a14834569 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -77,34 +77,69 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
RSG::scene->free(p_viewport->render_buffers);
p_viewport->render_buffers = RID();
} else {
- RS::ViewportScale3D scale_3d = p_viewport->scale_3d;
- if (Engine::get_singleton()->is_editor_hint()) { // ignore this inside of the editor
- scale_3d = RS::VIEWPORT_SCALE_3D_DISABLED;
+ float scaling_3d_scale = p_viewport->scaling_3d_scale;
+
+ RS::ViewportScaling3DMode scaling_3d_mode = p_viewport->scaling_3d_mode;
+ bool scaling_enabled = true;
+
+ if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && (scaling_3d_scale > 1.0)) {
+ // FSR is not design for downsampling.
+ // Throw a warning and fallback to VIEWPORT_SCALING_3D_MODE_BILINEAR
+ print_error("FSR does not support supersampling. Falling back to bilinear mode.");
+ scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR;
}
- int width = p_viewport->size.width;
- int height = p_viewport->size.height;
- switch (scale_3d) {
- case RS::VIEWPORT_SCALE_3D_75_PERCENT: {
- width = (width * 3) / 4;
- height = (height * 3) / 4;
- }; break;
- case RS::VIEWPORT_SCALE_3D_50_PERCENT: {
- width = width >> 1;
- height = height >> 1;
- }; break;
- case RS::VIEWPORT_SCALE_3D_33_PERCENT: {
- width = width / 3;
- height = height / 3;
- }; break;
- case RS::VIEWPORT_SCALE_3D_25_PERCENT: {
- width = width >> 2;
- height = height >> 2;
- }; break;
- default:
- break;
+ if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && !p_viewport->fsr_enabled) {
+ // FSR is not actually available.
+ // Throw a warning and fallback to disable scaling
+ print_error("FSR is not available. Disabled FSR scaling 3D. Try bilinear mode.");
+ scaling_enabled = false;
}
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
+
+ if (scaling_3d_scale == 1.0) {
+ scaling_enabled = false;
+ }
+
+ int width;
+ int height;
+ int render_width;
+ int render_height;
+
+ if (scaling_enabled) {
+ switch (scaling_3d_mode) {
+ case RS::VIEWPORT_SCALING_3D_MODE_BILINEAR:
+ // Clamp 3D rendering resolution to reasonable values supported on most hardware.
+ // This prevents freezing the engine or outright crashing on lower-end GPUs.
+ width = CLAMP(p_viewport->size.width * scaling_3d_scale, 1, 16384);
+ height = CLAMP(p_viewport->size.height * scaling_3d_scale, 1, 16384);
+ render_width = width;
+ render_height = height;
+ break;
+ case RS::VIEWPORT_SCALING_3D_MODE_FSR:
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = MAX(width * scaling_3d_scale, 1.0); // width / (width * scaling)
+ render_height = MAX(height * scaling_3d_scale, 1.0);
+ break;
+ default:
+ // This is an unknown mode.
+ print_error(vformat("Unknown scaling mode: %d, disabling scaling 3D", scaling_3d_mode));
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = width;
+ render_height = height;
+ break;
+ }
+ } else {
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = width;
+ render_height = height;
+ }
+
+ p_viewport->internal_size = Size2(render_width, render_height);
+
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->fsr_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
}
@@ -133,7 +168,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
}
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
@@ -145,6 +180,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
timestamp_vp_map[rt_id] = p_viewport->self;
}
+ if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
+ // This is currently needed for GLES to keep the current window being rendered to up to date
+ DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
+ }
+
/* Camera should always be BEFORE any other 3D */
bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
@@ -210,9 +250,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
//make list of occluders
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
@@ -242,10 +282,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
int directional_light_count = 0;
RENDER_TIMESTAMP("Cull Canvas Lights");
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
//find lights in canvas
@@ -307,7 +347,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
+ canvas_map[Viewport::CanvasKey(E.key, E.value.layer, E.value.sublayer)] = &E.value;
}
if (lights_with_shadow) {
@@ -319,9 +359,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("Cull Occluders");
//make list of occluders
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
@@ -400,9 +440,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
//make list of occluders
int occ_cullded = 0;
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
@@ -439,17 +479,17 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
scenario_draw_canvas_bg = false;
}
- for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get()->canvas);
+ for (const KeyValue<Viewport::CanvasKey, Viewport::CanvasData *> &E : canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value->canvas);
- Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
+ Transform2D xform = _canvas_get_transform(p_viewport, canvas, E.value, clip_rect.size);
RendererCanvasRender::Light *canvas_lights = nullptr;
RendererCanvasRender::Light *canvas_directional_lights = nullptr;
RendererCanvasRender::Light *ptr = lights;
while (ptr) {
- if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) {
ptr->next_ptr = canvas_lights;
canvas_lights = ptr;
}
@@ -458,7 +498,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
ptr = directional_lights;
while (ptr) {
- if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) {
ptr->next_ptr = canvas_directional_lights;
canvas_directional_lights = ptr;
}
@@ -471,7 +511,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
i++;
- if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
+ if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
@@ -511,9 +551,6 @@ void RendererViewport::draw_viewports() {
if (XRServer::get_singleton() != nullptr) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
-
- // process all our active interfaces
- XRServer::get_singleton()->_process();
}
if (Engine::get_singleton()->is_editor_hint()) {
@@ -554,7 +591,7 @@ void RendererViewport::draw_viewports() {
}
if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
- Viewport *parent = viewport_owner.getornull(vp->parent);
+ Viewport *parent = viewport_owner.get_or_null(vp->parent);
if (parent && parent->last_pass == draw_viewports_pass) {
visible = true;
}
@@ -585,7 +622,7 @@ void RendererViewport::draw_viewports() {
// override our size, make sure it matches our required size and is created as a stereo target
vp->size = xr_interface->get_render_target_size();
uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count);
// check for an external texture destination (disabled for now, not yet supported)
// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
@@ -626,10 +663,10 @@ void RendererViewport::draw_viewports() {
BlitToScreen blit;
blit.render_target = vp->render_target;
if (vp->viewport_to_screen_rect != Rect2()) {
- blit.rect = vp->viewport_to_screen_rect;
+ blit.dst_rect = vp->viewport_to_screen_rect;
} else {
- blit.rect.position = Vector2();
- blit.rect.size = vp->size;
+ blit.dst_rect.position = Vector2();
+ blit.dst_rect.size = vp->size;
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
@@ -660,8 +697,8 @@ void RendererViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
RSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
- RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
+ for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
+ RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size());
}
}
@@ -671,15 +708,17 @@ RID RendererViewport::viewport_allocate() {
void RendererViewport::viewport_initialize(RID p_rid) {
viewport_owner.initialize_rid(p_rid);
- Viewport *viewport = viewport_owner.getornull(p_rid);
+ Viewport *viewport = viewport_owner.get_or_null(p_rid);
viewport->self = p_rid;
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
+
+ viewport->fsr_enabled = !RSG::rasterizer->is_low_end() && !viewport->disable_3d;
}
void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_xr == p_use_xr) {
@@ -690,15 +729,42 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
_configure_3d_render_buffers(viewport);
}
-void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- if (viewport->scale_3d == p_scale_3d) {
+ viewport->scaling_3d_mode = p_mode;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->fsr_sharpness = p_sharpness;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->fsr_mipmap_bias = p_mipmap_bias;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ // Clamp to reasonable values that are actually useful.
+ // Values above 2.0 don't serve a practical purpose since the viewport
+ // isn't displayed with mipmaps.
+ if (viewport->scaling_3d_scale == CLAMP(p_scaling_3d_scale, 0.1, 2.0)) {
return;
}
- viewport->scale_3d = p_scale_3d;
+ viewport->scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
_configure_3d_render_buffers(viewport);
}
@@ -720,10 +786,11 @@ uint32_t RendererViewport::Viewport::get_view_count() {
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
ERR_FAIL_COND(p_width < 0 && p_height < 0);
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
+
uint32_t view_count = viewport->get_view_count();
RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
_configure_3d_render_buffers(viewport);
@@ -732,7 +799,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
}
void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_active) {
@@ -745,25 +812,25 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
}
void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->parent = p_parent_viewport;
}
void RendererViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->clear_mode = p_clear_mode;
}
void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
- // If using GLES2 we can optimize this operation by rendering directly to system_fbo
+ // If using OpenGL we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
@@ -776,7 +843,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
@@ -785,7 +852,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
}
void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_enable == viewport->viewport_render_direct_to_screen) {
@@ -809,21 +876,21 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
}
void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->update_mode = p_mode;
}
RID RendererViewport::viewport_get_texture(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.getornull(p_viewport);
+ const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
return RSG::storage->render_target_get_texture(viewport->render_target);
}
RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.getornull(p_viewport);
+ const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
if (viewport->use_occlusion_culling && viewport->debug_draw == RenderingServer::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
@@ -833,35 +900,35 @@ RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const
}
void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_2d = p_disable;
}
void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_environment = p_disable;
}
void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_3d = p_disable;
}
void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->camera = p_camera;
}
void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->scenario.is_valid()) {
@@ -875,11 +942,11 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
}
void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
- RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
+ RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->viewports.insert(p_viewport);
@@ -890,10 +957,10 @@ void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
}
void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
+ RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
viewport->canvas_map.erase(p_canvas);
@@ -901,7 +968,7 @@ void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
}
void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
@@ -909,7 +976,7 @@ void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canva
}
void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
@@ -917,14 +984,14 @@ void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool
}
void RendererViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->global_transform = p_transform;
}
void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
@@ -933,7 +1000,7 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas
}
void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->shadow_atlas_size = p_size;
@@ -943,14 +1010,14 @@ void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size
}
void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
}
void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->msaa == p_msaa) {
@@ -961,7 +1028,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa
}
void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->screen_space_aa == p_mode) {
@@ -972,7 +1039,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
}
void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_debanding == p_use_debanding) {
@@ -983,7 +1050,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
}
void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_occlusion_culling == p_use_occlusion_culling) {
@@ -1018,16 +1085,17 @@ void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::Viewport
}
void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->lod_threshold = p_pixels;
}
int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) {
+ ERR_FAIL_INDEX_V(p_type, RS::VIEWPORT_RENDER_INFO_TYPE_MAX, -1);
ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
if (!viewport) {
return 0; //there should be a lock here..
}
@@ -1036,62 +1104,62 @@ int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRende
}
void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->debug_draw = p_draw;
}
void RendererViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->measure_render_time = p_enable;
}
float RendererViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, 0);
return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0;
}
float RendererViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, 0);
return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
}
void RendererViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->snap_2d_transforms_to_pixel = p_enabled;
}
void RendererViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->snap_2d_vertices_to_pixel = p_enabled;
}
void RendererViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) {
ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)");
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->texture_filter = p_filter;
}
void RendererViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) {
ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)");
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->texture_repeat = p_repeat;
}
void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
@@ -1099,7 +1167,7 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V
bool RendererViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
- Viewport *viewport = viewport_owner.getornull(p_rid);
+ Viewport *viewport = viewport_owner.get_or_null(p_rid);
RSG::storage->free(viewport->render_target);
RSG::scene->free(viewport->shadow_atlas);
@@ -1132,7 +1200,7 @@ void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time,
return;
}
- Viewport *viewport = viewport_owner.getornull(*vp);
+ Viewport *viewport = viewport_owner.get_or_null(*vp);
if (!viewport) {
return;
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index f6095e18d7..5bb4dbbc6f 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALSERVERVIEWPORT_H
-#define VISUALSERVERVIEWPORT_H
+#ifndef RENDERER_VIEWPORT_H
+#define RENDERER_VIEWPORT_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
@@ -49,12 +49,16 @@ public:
bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */
- RS::ViewportScale3D scale_3d = RenderingServer::VIEWPORT_SCALE_3D_DISABLED;
-
+ Size2i internal_size;
Size2i size;
RID camera;
RID scenario;
+ RS::ViewportScaling3DMode scaling_3d_mode;
+ float scaling_3d_scale = 1.0;
+ float fsr_sharpness = 0.2f;
+ float fsr_mipmap_bias = 0.0f;
+ bool fsr_enabled;
RS::ViewportUpdateMode update_mode;
RID render_target;
RID render_target_texture;
@@ -207,7 +211,6 @@ public:
void viewport_initialize(RID p_rid);
void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
- void viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d);
void viewport_set_size(RID p_viewport, int p_width, int p_height);
@@ -216,6 +219,12 @@ public:
void viewport_set_active(RID p_viewport, bool p_active);
void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);
+
+ void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode);
+ void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale);
+ void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness);
+ void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias);
+
void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode);
void viewport_set_vflip(RID p_viewport, bool p_enable);
@@ -282,4 +291,4 @@ public:
virtual ~RendererViewport() {}
};
-#endif // VISUALSERVERVIEWPORT_H
+#endif // RENDERER_VIEWPORT_H
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index b302c6b793..dcbc5f5c8e 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -476,7 +476,9 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
- ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
+ ClassDB::bind_method(D_METHOD("get_memory_usage", "type"), &RenderingDevice::get_memory_usage);
+
+ ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource);
BIND_CONSTANT(BARRIER_MASK_RASTER);
BIND_CONSTANT(BARRIER_MASK_COMPUTE);
@@ -484,6 +486,20 @@ void RenderingDevice::_bind_methods() {
BIND_CONSTANT(BARRIER_MASK_ALL);
BIND_CONSTANT(BARRIER_MASK_NO_BARRIER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_VIEW);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_SAMPLER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_BUFFER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE);
+
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 2cf1f165dd..563a80c12c 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -60,6 +60,23 @@ public:
DEVICE_DIRECTX
};
+ enum DriverResource {
+ DRIVER_RESOURCE_VULKAN_DEVICE = 0,
+ DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
+ DRIVER_RESOURCE_VULKAN_INSTANCE,
+ DRIVER_RESOURCE_VULKAN_QUEUE,
+ DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX,
+ DRIVER_RESOURCE_VULKAN_IMAGE,
+ DRIVER_RESOURCE_VULKAN_IMAGE_VIEW,
+ DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT,
+ DRIVER_RESOURCE_VULKAN_SAMPLER,
+ DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET,
+ DRIVER_RESOURCE_VULKAN_BUFFER,
+ DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE,
+ DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE,
+ //next driver continue enum from 1000 to keep order
+ };
+
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
@@ -103,6 +120,7 @@ public:
// features
bool supports_multiview = false; // If true this device supports multiview options
+ bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode
};
typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities);
@@ -1183,6 +1201,8 @@ public:
virtual String get_device_name() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
+ virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
+
static RenderingDevice *get_singleton();
RenderingDevice();
@@ -1217,6 +1237,7 @@ protected:
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};
+VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index fa3f2f3895..a21f28989b 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -171,7 +171,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
/* STEP 2, Compile the versions, add to shader file */
- for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, String> &E : version_texts) {
Ref<RDShaderSPIRV> bytecode;
bytecode.instantiate();
@@ -180,7 +180,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
if (code == String()) {
continue;
}
- code = code.replace("VERSION_DEFINES", E->get());
+ code = code.replace("VERSION_DEFINES", E.value);
String error;
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
@@ -195,7 +195,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
}
- set_bytecode(bytecode, E->key());
+ set_bytecode(bytecode, E.key);
}
return errors_found ? ERR_PARSE_ERROR : OK;
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index ccc3e2fb39..2cf7821668 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -351,8 +351,8 @@ public:
Vector<StringName> get_version_list() const {
Vector<StringName> vnames;
- for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) {
- vnames.push_back(E->key());
+ for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
+ vnames.push_back(E.key);
}
vnames.sort_custom<StringName::AlphCompare>();
return vnames;
@@ -371,9 +371,9 @@ public:
if (base_error != "") {
ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
} else {
- for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) {
+ for (KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- String error = E->get()->get_stage_compile_error(RD::ShaderStage(i));
+ String error = E.value->get_stage_compile_error(RD::ShaderStage(i));
if (error != String()) {
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
@@ -383,7 +383,7 @@ public:
"compute"
};
- ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error);
+ ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E.key) + "', stage '" + stage_str[i] + "':\n\n" + error);
}
}
}
@@ -427,7 +427,7 @@ protected:
ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
}
};
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index bed6ade1f6..2ce9a20b6b 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -38,13 +38,16 @@
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
-// careful, these may run in different threads than the visual server
+// careful, these may run in different threads than the rendering server
int RenderingServerDefault::changes = 0;
/* FREE */
void RenderingServerDefault::_free(RID p_rid) {
+ if (unlikely(p_rid.is_null())) {
+ return;
+ }
if (RSG::storage->free(p_rid)) {
return;
}
@@ -61,14 +64,8 @@ void RenderingServerDefault::_free(RID p_rid) {
/* EVENT QUEUING */
-void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
- ERR_FAIL_NULL(p_where);
- FrameDrawnCallbacks fdc;
- fdc.object = p_where->get_instance_id();
- fdc.method = p_method;
- fdc.param = p_userdata;
-
- frame_drawn_callbacks.push_back(fdc);
+void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
+ frame_drawn_callbacks.push_back(p_callable);
}
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
@@ -100,15 +97,13 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::scene->update_visibility_notifiers();
while (frame_drawn_callbacks.front()) {
- Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
- if (obj) {
- Callable::CallError ce;
- const Variant *v = &frame_drawn_callbacks.front()->get().param;
- obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- ERR_PRINT("Error calling frame drawn function: " + err);
- }
+ Callable c = frame_drawn_callbacks.front()->get();
+ Variant result;
+ Callable::CallError ce;
+ c.call(nullptr, 0, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
+ ERR_PRINT("Error calling frame drawn function: " + err);
}
frame_drawn_callbacks.pop_front();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 56e79b62f2..b50631bb21 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -58,13 +58,7 @@ class RenderingServerDefault : public RenderingServer {
static int changes;
RID test_cube;
- struct FrameDrawnCallbacks {
- ObjectID object;
- StringName method;
- Variant param;
- };
-
- List<FrameDrawnCallbacks> frame_drawn_callbacks;
+ List<Callable> frame_drawn_callbacks;
static void _changes_changed() {}
@@ -229,8 +223,8 @@ public:
FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
- FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
- FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
@@ -487,6 +481,14 @@ public:
FUNC1(particles_collision_height_field_update, RID)
FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+ /* FOG VOLUME */
+
+ FUNCRIDSPLIT(fog_volume)
+
+ FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
+ FUNC2(fog_volume_set_extents, RID, const Vector3 &)
+ FUNC2(fog_volume_set_material, RID, RID)
+
/* VISIBILITY_NOTIFIER */
FUNCRIDSPLIT(visibility_notifier)
@@ -526,7 +528,6 @@ public:
FUNCRIDSPLIT(viewport)
FUNC2(viewport_set_use_xr, RID, bool)
- FUNC2(viewport_set_scale_3d, RID, ViewportScale3D)
FUNC3(viewport_set_size, RID, int, int)
FUNC2(viewport_set_active, RID, bool)
@@ -537,6 +538,11 @@ public:
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
FUNC2(viewport_set_render_direct_to_screen, RID, bool)
+ FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
+ FUNC2(viewport_set_scaling_3d_scale, RID, float)
+ FUNC2(viewport_set_fsr_sharpness, RID, float)
+ FUNC2(viewport_set_fsr_mipmap_bias, RID, float)
+
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
FUNC1RC(RID, viewport_get_texture, RID)
@@ -608,7 +614,7 @@ public:
FUNC2(environment_set_bg_color, RID, const Color &)
FUNC2(environment_set_bg_energy, RID, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
- FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
+ FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
@@ -629,7 +635,7 @@ public:
FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
- FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
+ FUNC13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float)
FUNC2(environment_set_volumetric_fog_volume_size, int, int)
FUNC1(environment_set_volumetric_fog_filter_active, bool)
@@ -693,6 +699,8 @@ public:
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
FUNC2(instance_set_visibility_parent, RID, RID)
+ FUNC2(instance_set_ignore_culling, RID, bool)
+
// don't use these in a game!
FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
@@ -702,10 +710,10 @@ public:
FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
FUNC2(instance_geometry_set_material_override, RID, RID)
- FUNC5(instance_geometry_set_visibility_range, RID, float, float, float, float)
+ FUNC6(instance_geometry_set_visibility_range, RID, float, float, float, float, VisibilityRangeFadeMode)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC2(instance_geometry_set_lod_bias, RID, float)
-
+ FUNC2(instance_geometry_set_transparency, RID, float)
FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
@@ -870,7 +878,7 @@ public:
/* EVENT QUEUING */
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) override;
+ virtual void request_frame_drawn_callback(const Callable &p_callable) override;
virtual void draw(bool p_swap_buffers, double frame_step) override;
virtual void sync() override;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 4218214fda..50719ecfc3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -930,7 +930,6 @@ void ShaderLanguage::clear() {
error_set = false;
error_str = "";
last_const = false;
- pass_array = false;
while (nodes) {
Node *n = nodes;
nodes = nodes->next;
@@ -1078,6 +1077,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_data_type) {
*r_data_type = shader->uniforms[p_identifier].type;
}
+ if (r_array_size) {
+ *r_array_size = shader->uniforms[p_identifier].array_size;
+ }
if (r_type) {
*r_type = IDENTIFIER_UNIFORM;
}
@@ -1597,7 +1599,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
- //constructors
+ // Constructors.
+
{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1670,7 +1673,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion scalars
+ // Conversion scalars.
{ "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1692,7 +1695,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion vectors
+ // Conversion vectors.
{ "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1754,7 +1757,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion between matrixes
+ // Conversion between matrixes.
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1763,43 +1766,58 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //builtins - trigonometry
+ // Built-ins - trigonometric functions.
+ // radians
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
+ // degrees
+
{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
+ // sin
+
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // cos
+
{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // tan
+
{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // asin
+
{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acos
+
{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atan
+
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
@@ -1809,66 +1827,101 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
+ // sinh
+
{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // cosh
+
{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // tanh
+
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // asinh
+
{ "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acosh
+
{ "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atanh
+
{ "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - exponential
+ // Builtins - exponential functions.
+ // pow
+
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+
+ // exp
+
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log
+
{ "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // exp2
+
{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log2
+
{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // sqrt
+
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // inversesqrt
+
{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - common
+
+ // Built-ins - common functions.
+ // abs
+
{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1879,6 +1932,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // sign
+
{ "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1889,31 +1944,50 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floor
+
{ "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // trunc
+
{ "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // round
+
{ "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // roundEven
+
{ "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // ceil
+
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // fract
+
{ "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // mod
+
{ "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
@@ -1922,11 +1996,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+ // modf
+
{ "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
+ // min
+
{ "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1951,6 +2029,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // max
+
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1975,6 +2055,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // clamp
+
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
@@ -1999,6 +2081,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
{ "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
+ // mix
+
{ "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
@@ -2010,6 +2094,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
+ // step
+
{ "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
@@ -2017,6 +2103,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
+
+ // smoothstep
+
{ "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
@@ -2025,77 +2114,127 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
+ // isnan
+
{ "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // isinf
+
{ "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floatBitsToInt
+
{ "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // floatBitsToUint
+
{ "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // intBitsToFloat
+
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // uintBitsToFloat
+
{ "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- //builtins - geometric
+ // Built-ins - geometric functions.
+ // length
+
+ { "length", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // distance
+
+ { "distance", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // dot
+
+ { "dot", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // cross
+
{ "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // normalize
+
+ { "normalize", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+
+ // reflect
+
{ "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false },
+
+ // refract
+
{ "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
+ // faceforward
+
{ "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
+ // matrixCompMult
+
{ "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // outerProduct
+
{ "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
+ // transpose
+
{ "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // determinant
+
{ "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // inverse
+
{ "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // lessThan
+
{ "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2108,6 +2247,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThan
+
{ "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2120,6 +2261,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // lessThanEqual
+
{ "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2132,6 +2275,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThanEqual
+
{ "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2144,6 +2289,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // equal
+
{ "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2160,6 +2307,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // notEqual
+
{ "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2176,19 +2325,27 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // any
+
{ "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // all
+
{ "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // not
+
{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - texture
+ // Built-ins: texture functions.
+ // textureSize
+
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
@@ -2201,6 +2358,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
+ // texture
+
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
@@ -2224,6 +2383,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ // textureProj
+
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
@@ -2243,6 +2404,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ // textureLod
+
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2255,6 +2418,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ // texelFetch
+
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2265,6 +2430,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureProjLod
+
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2275,6 +2442,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureGrad
+
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
@@ -2287,40 +2456,202 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
+ // textureGather
+
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+
+ // dFdx
+
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // dFdy
+
{ "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // fwidth
+
{ "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- //sub-functions
+ // Sub-functions.
+ // array
- //array
{ "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true },
- // modern functions
+ // Modern functions.
+ // fma
{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
+ // Packing/Unpacking functions.
+
+ { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ // bitfieldExtract
+
+ { "bitfieldExtract", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldExtract", TYPE_UINT, { TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC2, { TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC3, { TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC4, { TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldInsert
+
+ { "bitfieldInsert", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldReverse
+
+ { "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // bitCount
+
+ { "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findLSB
+
+ { "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findMSB
+
+ { "findMSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findMSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // umulExtended
+
+ { "umulExtended", TYPE_VOID, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+
+ // imulExtended
+
+ { "imulExtended", TYPE_VOID, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+
+ // uaddCarry
+
+ { "uaddCarry", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+
+ // usubBorrow
+
+ { "usubBorrow", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+
+ // ldexp
+
+ { "ldexp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_INT, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC2, { TYPE_VEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC3, { TYPE_VEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC4, { TYPE_VEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+
+ // frexp
+
+ { "frexp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_INT, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC2, { TYPE_VEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC3, { TYPE_VEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC4, { TYPE_VEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+
{ nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false }
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
- //constructors
- { "modf", 1 },
- { nullptr, 0 }
+ { "modf", { 1, -1 } },
+ { "umulExtended", { 2, 3 } },
+ { "imulExtended", { 2, 3 } },
+ { "uaddCarry", { 2, -1 } },
+ { "usubBorrow", { 2, -1 } },
+ { "ldexp", { 1, -1 } },
+ { "frexp", { 1, -1 } },
+ { nullptr, { 0, -1 } }
+};
+
+const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_args[] = {
+ { "textureGather", 2, 0, 3 },
+ { nullptr, 0, 0, 0 }
};
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
@@ -2384,6 +2715,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
failed_builtin = true;
bool fail = false;
for (int i = 0; i < argcount; i++) {
+ if (p_func->arguments[i + 1]->type == Node::TYPE_ARRAY) {
+ const ArrayNode *anode = static_cast<const ArrayNode *>(p_func->arguments[i + 1]);
+ if (anode->call_expression == nullptr && !anode->is_indexed()) {
+ fail = true;
+ break;
+ }
+ }
if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
//all good, but needs implicit conversion later
} else if (args[i] != builtin_func_defs[idx].args[i]) {
@@ -2407,100 +2745,153 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
if (!fail) {
- //make sure its not an out argument used in the wrong way
- int outarg_idx = 0;
- while (builtin_func_out_args[outarg_idx].name) {
- if (String(name) == builtin_func_out_args[outarg_idx].name) {
- int arg_idx = builtin_func_out_args[outarg_idx].argument;
-
- if (arg_idx < argcount) {
- if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
- _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
- return false;
+ {
+ int constarg_idx = 0;
+ while (builtin_func_const_args[constarg_idx].name) {
+ if (String(name) == builtin_func_const_args[constarg_idx].name) {
+ int arg = builtin_func_const_args[constarg_idx].arg + 1;
+ if (p_func->arguments.size() <= arg) {
+ break;
}
- if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
- ArrayNode *mn = static_cast<ArrayNode *>(p_func->arguments[arg_idx + 1]);
- if (mn->is_const) {
- fail = true;
- }
- } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
- MemberNode *mn = static_cast<MemberNode *>(p_func->arguments[arg_idx + 1]);
- if (mn->basetype_const) {
- fail = true;
+ int min = builtin_func_const_args[constarg_idx].min;
+ int max = builtin_func_const_args[constarg_idx].max;
+
+ bool error = false;
+ if (p_func->arguments[arg]->type == Node::TYPE_VARIABLE) {
+ const VariableNode *vn = (VariableNode *)p_func->arguments[arg];
+
+ bool is_const = false;
+ ConstantNode::Value value;
+ value.sint = -1;
+
+ _find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
+ if (!is_const || value.sint < min || value.sint > max) {
+ error = true;
}
- } else { // TYPE_VARIABLE
- VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg_idx + 1]);
- if (vn->is_const) {
- fail = true;
- } else {
- StringName varname = vn->name;
- if (shader->uniforms.has(varname)) {
- fail = true;
- } else {
- if (shader->varyings.has(varname)) {
- _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out"));
- return false;
- }
- if (p_function_info.built_ins.has(varname)) {
- BuiltInInfo info = p_function_info.built_ins[varname];
- if (info.constant) {
- fail = true;
- }
+ } else {
+ if (p_func->arguments[arg]->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cn = (ConstantNode *)p_func->arguments[arg];
+
+ if (cn->get_datatype() == TYPE_INT && cn->values.size() == 1) {
+ int value = cn->values[0].sint;
+
+ if (value < min || value > max) {
+ error = true;
}
+ } else {
+ error = true;
}
+ } else {
+ error = true;
}
}
- if (fail) {
- _set_error(vformat("Constant value cannot be passed for '%s' parameter!", "out"));
+ if (error) {
+ _set_error(vformat("Expected integer constant within %s..%s range.", min, max));
return false;
}
+ }
+ constarg_idx++;
+ }
+ }
- StringName var_name;
- if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
- var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
- } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
- Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
- while (n->type == Node::TYPE_MEMBER) {
- n = static_cast<const MemberNode *>(n)->owner;
- }
- if (n->type != Node::TYPE_VARIABLE && n->type != Node::TYPE_ARRAY) {
+ //make sure its not an out argument used in the wrong way
+ int outarg_idx = 0;
+ while (builtin_func_out_args[outarg_idx].name) {
+ if (String(name) == builtin_func_out_args[outarg_idx].name) {
+ for (int arg = 0; arg < BuiltinFuncOutArgs::MAX_ARGS; arg++) {
+ int arg_idx = builtin_func_out_args[outarg_idx].arguments[arg];
+ if (arg_idx == -1) {
+ break;
+ }
+ if (arg_idx < argcount) {
+ if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
_set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
return false;
}
- if (n->type == Node::TYPE_VARIABLE) {
- var_name = static_cast<const VariableNode *>(n)->name;
- } else { // TYPE_ARRAY
- var_name = static_cast<const ArrayNode *>(n)->name;
+
+ if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
+ ArrayNode *mn = static_cast<ArrayNode *>(p_func->arguments[arg_idx + 1]);
+ if (mn->is_const) {
+ fail = true;
+ }
+ } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
+ MemberNode *mn = static_cast<MemberNode *>(p_func->arguments[arg_idx + 1]);
+ if (mn->basetype_const) {
+ fail = true;
+ }
+ } else { // TYPE_VARIABLE
+ VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg_idx + 1]);
+ if (vn->is_const) {
+ fail = true;
+ } else {
+ StringName varname = vn->name;
+ if (shader->uniforms.has(varname)) {
+ fail = true;
+ } else {
+ if (shader->varyings.has(varname)) {
+ _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out"));
+ return false;
+ }
+ if (p_function_info.built_ins.has(varname)) {
+ BuiltInInfo info = p_function_info.built_ins[varname];
+ if (info.constant) {
+ fail = true;
+ }
+ }
+ }
+ }
+ }
+ if (fail) {
+ _set_error(vformat("Constant value cannot be passed for '%s' parameter!", "out"));
+ return false;
}
- } else { // TYPE_VARIABLE
- var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
- }
- const BlockNode *b = p_block;
- bool valid = false;
- while (b) {
- if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
- valid = true;
- break;
+
+ StringName var_name;
+ if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
+ var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
+ } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
+ Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
+ while (n->type == Node::TYPE_MEMBER) {
+ n = static_cast<const MemberNode *>(n)->owner;
+ }
+ if (n->type != Node::TYPE_VARIABLE && n->type != Node::TYPE_ARRAY) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
+ return false;
+ }
+ if (n->type == Node::TYPE_VARIABLE) {
+ var_name = static_cast<const VariableNode *>(n)->name;
+ } else { // TYPE_ARRAY
+ var_name = static_cast<const ArrayNode *>(n)->name;
+ }
+ } else { // TYPE_VARIABLE
+ var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
}
- if (b->parent_function) {
- for (int i = 0; i < b->parent_function->arguments.size(); i++) {
- if (b->parent_function->arguments[i].name == var_name) {
- valid = true;
- break;
+ const BlockNode *b = p_block;
+ bool valid = false;
+ while (b) {
+ if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
+ valid = true;
+ break;
+ }
+ if (b->parent_function) {
+ for (int i = 0; i < b->parent_function->arguments.size(); i++) {
+ if (b->parent_function->arguments[i].name == var_name) {
+ valid = true;
+ break;
+ }
}
}
+ b = b->parent_block;
}
- b = b->parent_block;
- }
- if (!valid) {
- _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable, array or member.");
- return false;
+ if (!valid) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable, array or member.");
+ return false;
+ }
}
}
}
-
outarg_idx++;
}
//implicitly convert values if possible
@@ -2560,6 +2951,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
} else {
arg_name = get_datatype_name(args[i]);
}
+ if (args3[i] > 0) {
+ arg_name += "[";
+ arg_name += itos(args3[i]);
+ arg_name += "]";
+ }
err += arg_name;
}
err += ")";
@@ -2900,98 +3296,306 @@ bool ShaderLanguage::is_float_type(DataType p_type) {
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
return p_type == TYPE_SAMPLER2D ||
- p_type == TYPE_ISAMPLER2D ||
- p_type == TYPE_USAMPLER2D ||
- p_type == TYPE_SAMPLER2DARRAY ||
- p_type == TYPE_ISAMPLER2DARRAY ||
- p_type == TYPE_USAMPLER2DARRAY ||
- p_type == TYPE_SAMPLER3D ||
- p_type == TYPE_ISAMPLER3D ||
- p_type == TYPE_USAMPLER3D ||
- p_type == TYPE_SAMPLERCUBE ||
- p_type == TYPE_SAMPLERCUBEARRAY;
+ p_type == TYPE_ISAMPLER2D ||
+ p_type == TYPE_USAMPLER2D ||
+ p_type == TYPE_SAMPLER2DARRAY ||
+ p_type == TYPE_ISAMPLER2DARRAY ||
+ p_type == TYPE_USAMPLER2DARRAY ||
+ p_type == TYPE_SAMPLER3D ||
+ p_type == TYPE_ISAMPLER3D ||
+ p_type == TYPE_USAMPLER3D ||
+ p_type == TYPE_SAMPLERCUBE ||
+ p_type == TYPE_SAMPLERCUBEARRAY;
}
-Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
+Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
+ int array_size = p_array_size;
+
if (p_value.size() > 0) {
Variant value;
switch (p_type) {
case ShaderLanguage::TYPE_BOOL:
- value = Variant(p_value[0].boolean);
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
break;
case ShaderLanguage::TYPE_BVEC2:
+ array_size *= 2;
+
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
+ break;
case ShaderLanguage::TYPE_BVEC3:
+ array_size *= 3;
+
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
+ break;
case ShaderLanguage::TYPE_BVEC4:
+ array_size *= 4;
+
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
+ break;
case ShaderLanguage::TYPE_INT:
- value = Variant(p_value[0].sint);
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].sint);
+ }
break;
case ShaderLanguage::TYPE_IVEC2:
- value = Variant(Vector2(p_value[0].sint, p_value[1].sint));
+ if (array_size > 0) {
+ array_size *= 2;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector2(p_value[0].sint, p_value[1].sint));
+ }
break;
case ShaderLanguage::TYPE_IVEC3:
- value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint));
+ if (array_size > 0) {
+ array_size *= 3;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint));
+ }
break;
case ShaderLanguage::TYPE_IVEC4:
- value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
+ }
break;
case ShaderLanguage::TYPE_UINT:
- value = Variant(p_value[0].uint);
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].uint);
+ }
break;
case ShaderLanguage::TYPE_UVEC2:
- value = Variant(Vector2(p_value[0].uint, p_value[1].uint));
+ if (array_size > 0) {
+ array_size *= 2;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector2(p_value[0].uint, p_value[1].uint));
+ }
break;
case ShaderLanguage::TYPE_UVEC3:
- value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint));
+ if (array_size > 0) {
+ array_size *= 3;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint));
+ }
break;
case ShaderLanguage::TYPE_UVEC4:
- value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
+ }
break;
case ShaderLanguage::TYPE_FLOAT:
- value = Variant(p_value[0].real);
+ if (array_size > 0) {
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].real);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].real);
+ }
break;
case ShaderLanguage::TYPE_VEC2:
- value = Variant(Vector2(p_value[0].real, p_value[1].real));
+ if (array_size > 0) {
+ array_size *= 2;
+
+ PackedVector2Array array = PackedVector2Array();
+ for (int i = 0; i < array_size; i += 2) {
+ array.push_back(Vector2(p_value[i].real, p_value[i + 1].real));
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector2(p_value[0].real, p_value[1].real));
+ }
break;
case ShaderLanguage::TYPE_VEC3:
- value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
+ if (array_size > 0) {
+ array_size *= 3;
+
+ PackedVector3Array array = PackedVector3Array();
+ for (int i = 0; i < array_size; i += 3) {
+ array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
+ }
break;
case ShaderLanguage::TYPE_VEC4:
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ PackedColorArray array = PackedColorArray();
+ for (int i = 0; i < array_size; i += 4) {
+ array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
+ }
+ value = Variant(array);
+ } else {
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 4) {
+ array.push_back(p_value[i].real);
+ array.push_back(p_value[i + 1].real);
+ array.push_back(p_value[i + 2].real);
+ array.push_back(p_value[i + 3].real);
+ }
+ value = Variant(array);
+ }
} else {
- value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ } else {
+ value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ }
}
break;
case ShaderLanguage::TYPE_MAT2:
- value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 4) {
+ array.push_back(p_value[i].real);
+ array.push_back(p_value[i + 1].real);
+ array.push_back(p_value[i + 2].real);
+ array.push_back(p_value[i + 3].real);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
+ }
break;
case ShaderLanguage::TYPE_MAT3: {
- Basis p;
- p[0][0] = p_value[0].real;
- p[0][1] = p_value[1].real;
- p[0][2] = p_value[2].real;
- p[1][0] = p_value[3].real;
- p[1][1] = p_value[4].real;
- p[1][2] = p_value[5].real;
- p[2][0] = p_value[6].real;
- p[2][1] = p_value[7].real;
- p[2][2] = p_value[8].real;
- value = Variant(p);
+ if (array_size > 0) {
+ array_size *= 9;
+
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 9) {
+ for (int j = 0; j < 9; j++) {
+ array.push_back(p_value[i + j].real);
+ }
+ }
+ value = Variant(array);
+ } else {
+ Basis p;
+ p[0][0] = p_value[0].real;
+ p[0][1] = p_value[1].real;
+ p[0][2] = p_value[2].real;
+ p[1][0] = p_value[3].real;
+ p[1][1] = p_value[4].real;
+ p[1][2] = p_value[5].real;
+ p[2][0] = p_value[6].real;
+ p[2][1] = p_value[7].real;
+ p[2][2] = p_value[8].real;
+ value = Variant(p);
+ }
break;
}
case ShaderLanguage::TYPE_MAT4: {
- Basis p;
- p[0][0] = p_value[0].real;
- p[0][1] = p_value[1].real;
- p[0][2] = p_value[2].real;
- p[1][0] = p_value[4].real;
- p[1][1] = p_value[5].real;
- p[1][2] = p_value[6].real;
- p[2][0] = p_value[8].real;
- p[2][1] = p_value[9].real;
- p[2][2] = p_value[10].real;
- Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
- value = Variant(t);
+ if (array_size > 0) {
+ array_size *= 16;
+
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 16) {
+ for (int j = 0; j < 16; j++) {
+ array.push_back(p_value[i + j].real);
+ }
+ }
+ value = Variant(array);
+ } else {
+ Basis p;
+ p[0][0] = p_value[0].real;
+ p[0][1] = p_value[1].real;
+ p[0][2] = p_value[2].real;
+ p[1][0] = p_value[4].real;
+ p[1][1] = p_value[5].real;
+ p[1][2] = p_value[6].real;
+ p[2][0] = p_value[8].real;
+ p[2][1] = p_value[9].real;
+ p[2][2] = p_value[10].real;
+ Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
+ value = Variant(t);
+ }
break;
}
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
@@ -3027,31 +3631,50 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::NIL;
break;
case ShaderLanguage::TYPE_BOOL:
- pi.type = Variant::BOOL;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::BOOL;
+ }
break;
case ShaderLanguage::TYPE_BVEC2:
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y";
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y";
+ }
break;
case ShaderLanguage::TYPE_BVEC3:
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y,z";
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z";
+ }
break;
case ShaderLanguage::TYPE_BVEC4:
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y,z,w";
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z,w";
+ }
break;
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_INT: {
- pi.type = Variant::INT;
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ }
}
-
} break;
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_IVEC3:
@@ -3062,59 +3685,106 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::PACKED_INT32_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
- pi.type = Variant::FLOAT;
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::FLOAT;
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ }
}
-
} break;
case ShaderLanguage::TYPE_VEC2:
- pi.type = Variant::VECTOR2;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_VECTOR2_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR2;
+ }
break;
case ShaderLanguage::TYPE_VEC3:
- pi.type = Variant::VECTOR3;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_VECTOR3_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR3;
+ }
break;
case ShaderLanguage::TYPE_VEC4: {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- pi.type = Variant::COLOR;
+ if (p_uniform.array_size > 0) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::PACKED_COLOR_ARRAY;
+ } else {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ }
} else {
- pi.type = Variant::PLANE;
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::COLOR;
+ } else {
+ pi.type = Variant::PLANE;
+ }
}
} break;
case ShaderLanguage::TYPE_MAT2:
- pi.type = Variant::TRANSFORM2D;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::TRANSFORM2D;
+ }
break;
case ShaderLanguage::TYPE_MAT3:
- pi.type = Variant::BASIS;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::BASIS;
+ }
break;
case ShaderLanguage::TYPE_MAT4:
- pi.type = Variant::TRANSFORM3D;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::TRANSFORM3D;
+ }
break;
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER2D: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Texture2D";
} break;
case ShaderLanguage::TYPE_SAMPLER2DARRAY:
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "TextureLayered";
} break;
case ShaderLanguage::TYPE_SAMPLER3D:
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Texture3D";
} break;
case ShaderLanguage::TYPE_SAMPLERCUBE:
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "TextureLayered";
} break;
@@ -3203,16 +3873,16 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
return p_keyword == "break" ||
- p_keyword == "case" ||
- p_keyword == "continue" ||
- p_keyword == "default" ||
- p_keyword == "do" ||
- p_keyword == "else" ||
- p_keyword == "for" ||
- p_keyword == "if" ||
- p_keyword == "return" ||
- p_keyword == "switch" ||
- p_keyword == "while";
+ p_keyword == "case" ||
+ p_keyword == "continue" ||
+ p_keyword == "default" ||
+ p_keyword == "do" ||
+ p_keyword == "else" ||
+ p_keyword == "for" ||
+ p_keyword == "if" ||
+ p_keyword == "return" ||
+ p_keyword == "switch" ||
+ p_keyword == "while";
}
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
@@ -3537,9 +4207,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
- for (Set<int>::Element *F = E->get().front(); F; F = F->next()) {
- if (!_propagate_function_call_sampler_uniform_settings(E->key(), F->get(), p_filter, p_repeat)) {
+ for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
+ for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) {
return false;
}
}
@@ -3571,9 +4241,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
- for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
- for (Set<int>::Element *F = E->get().front(); F; F = F->next()) {
- if (!_propagate_function_call_sampler_builtin_reference(E->key(), F->get(), p_builtin)) {
+ for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
+ for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) {
return false;
}
}
@@ -3585,6 +4255,116 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
ERR_FAIL_V(false); //bug? function not found
}
+ShaderLanguage::Node *ShaderLanguage::_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size) {
+ int array_size = 0;
+
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (n) {
+ if (n->type == Node::TYPE_VARIABLE) {
+ VariableNode *vn = static_cast<VariableNode *>(n);
+ if (vn) {
+ ConstantNode::Value v;
+ DataType data_type;
+ bool is_const = false;
+
+ _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
+
+ if (is_const) {
+ if (data_type == TYPE_INT) {
+ int32_t value = v.sint;
+ if (value > 0) {
+ array_size = value;
+ }
+ } else if (data_type == TYPE_UINT) {
+ uint32_t value = v.uint;
+ if (value > 0U) {
+ array_size = value;
+ }
+ }
+ }
+ }
+ } else if (n->type == Node::TYPE_OPERATOR) {
+ _set_error("Array size expressions are not yet implemented.");
+ return nullptr;
+ }
+ }
+
+ r_array_size = array_size;
+ return n;
+}
+
+Error ShaderLanguage::_parse_global_array_size(int &r_array_size) {
+ if (r_array_size > 0) {
+ _set_error("Array size is already defined!");
+ return ERR_PARSE_ERROR;
+ }
+ TkPos pos = _get_tkpos();
+ Token tk = _get_token();
+
+ int array_size = 0;
+
+ if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ _set_tkpos(pos);
+ Node *n = _parse_array_size(nullptr, FunctionInfo(), array_size);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
+ } else if (((int)tk.constant) > 0) {
+ array_size = (uint32_t)tk.constant;
+ }
+
+ if (array_size <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ r_array_size = array_size;
+ return OK;
+}
+
+Error ShaderLanguage::_parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size) {
+ TkPos pos = _get_tkpos();
+ Token tk = _get_token();
+
+ if (tk.type == TK_BRACKET_CLOSE) {
+ r_is_unknown_size = true;
+ } else {
+ if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ _set_tkpos(pos);
+ int array_size = 0;
+ Node *n = _parse_array_size(p_block, p_function_info, array_size);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
+ p_decl->size = array_size;
+ p_node->size_expression = n;
+ } else if (((int)tk.constant) > 0) {
+ p_decl->size = (uint32_t)tk.constant;
+ }
+
+ if (p_decl->size <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ r_array_size = p_decl->size;
+ }
+
+ return OK;
+}
+
ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info) {
DataType type = TYPE_VOID;
String struct_name = "";
@@ -3721,9 +4501,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
if (!is_token_variable_datatype(tk.type)) {
_set_tkpos(prev_pos);
- pass_array = true;
Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- pass_array = false;
if (!n) {
_set_error("Invalid data type for array");
@@ -3813,7 +4591,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
return nullptr;
}
- if (!_compare_datatypes(p_type, p_struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
+ if (!_compare_datatypes(p_type, p_struct_name, 0, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
return nullptr;
}
@@ -4061,9 +4839,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
int carg = -1;
- pass_array = true;
bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
- pass_array = false;
// Check if block has a variable with the same name as function to prevent shader crash.
ShaderLanguage::BlockNode *bnode = p_block;
@@ -4144,7 +4920,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
bool error = false;
Node *n = func->arguments[argidx];
if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
- error = true;
+ if (!call_function->arguments[i].is_const) {
+ error = true;
+ }
} else if (n->type == Node::TYPE_ARRAY) {
ArrayNode *an = static_cast<ArrayNode *>(n);
if (an->call_expression != nullptr || an->is_const) {
@@ -4315,62 +5093,58 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *assign_expression = nullptr;
if (array_size > 0) {
- if (!pass_array) {
- tk = _get_token();
+ prepos = _get_tkpos();
+ tk = _get_token();
- if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD && tk.type != TK_OP_ASSIGN) {
- _set_error("Expected '[','.' or '='");
+ if (tk.type == TK_OP_ASSIGN) {
+ if (is_const) {
+ _set_error("Constants cannot be modified.");
+ return nullptr;
+ }
+ assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
+ if (!assign_expression) {
+ return nullptr;
+ }
+ } else if (tk.type == TK_PERIOD) {
+ completion_class = TAG_ARRAY;
+ p_block->block_tag = SubClassTag::TAG_ARRAY;
+ call_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ p_block->block_tag = SubClassTag::TAG_GLOBAL;
+ if (!call_expression) {
+ return nullptr;
+ }
+ data_type = call_expression->get_datatype();
+ } else if (tk.type == TK_BRACKET_OPEN) { // indexing
+ index_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!index_expression) {
return nullptr;
}
- if (tk.type == TK_OP_ASSIGN) {
- if (is_const) {
- _set_error("Constants cannot be modified.");
- return nullptr;
- }
- assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
- if (!assign_expression) {
- return nullptr;
- }
- } else if (tk.type == TK_PERIOD) {
- completion_class = TAG_ARRAY;
- p_block->block_tag = SubClassTag::TAG_ARRAY;
- call_expression = _parse_and_reduce_expression(p_block, p_function_info);
- p_block->block_tag = SubClassTag::TAG_GLOBAL;
- if (!call_expression) {
- return nullptr;
- }
- data_type = call_expression->get_datatype();
- } else { // indexing
- index_expression = _parse_and_reduce_expression(p_block, p_function_info);
- if (!index_expression) {
- return nullptr;
- }
-
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
- return nullptr;
- }
+ if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
+ return nullptr;
+ }
- if (index_expression->type == Node::TYPE_CONSTANT) {
- ConstantNode *cnode = (ConstantNode *)index_expression;
- if (cnode) {
- if (!cnode->values.is_empty()) {
- int value = cnode->values[0].sint;
- if (value < 0 || value >= array_size) {
- _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
- return nullptr;
- }
+ if (index_expression->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cnode = (ConstantNode *)index_expression;
+ if (cnode) {
+ if (!cnode->values.is_empty()) {
+ int value = cnode->values[0].sint;
+ if (value < 0 || value >= array_size) {
+ _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
+ return nullptr;
}
}
}
+ }
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return nullptr;
- }
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return nullptr;
}
+ } else {
+ _set_tkpos(prepos);
}
ArrayNode *arrname = alloc_node<ArrayNode>();
@@ -4770,8 +5544,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
+ if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
@@ -4795,10 +5569,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
mn->index_expression = index_expression;
} else {
- if (!pass_array) {
- _set_error("Expected '[','.' or '='");
- return nullptr;
- }
_set_tkpos(prev_pos);
}
}
@@ -4820,8 +5590,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
- _set_error("Only integer datatypes are allowed for indexing");
+ if (index->get_array_size() != 0 || (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
@@ -5243,7 +6013,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
#if DEBUG_ENABLED
- if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) && expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT) {
+ if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) &&
+ (!expression[i - 1].is_op && !expression[i + 1].is_op) &&
+ (expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT)) {
_add_line_warning(ShaderWarning::FLOAT_COMPARISON);
}
#endif // DEBUG_ENABLED
@@ -5301,7 +6073,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
return nullptr;
}
- expression.remove(i + 1);
+ expression.remove_at(i + 1);
}
} else if (is_ternary) {
@@ -5341,7 +6113,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
for (int i = 0; i < 4; i++) {
- expression.remove(next_op);
+ expression.remove_at(next_op);
}
} else {
@@ -5402,8 +6174,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- expression.remove(next_op);
- expression.remove(next_op);
+ expression.remove_at(next_op);
+ expression.remove_at(next_op);
}
}
@@ -5607,11 +6379,46 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
Node *vardecl = nullptr;
while (true) {
- if (tk.type != TK_IDENTIFIER) {
- _set_error("Expected identifier after type");
+ bool unknown_size = false;
+ int array_size = 0;
+
+ ArrayDeclarationNode *anode = nullptr;
+ ArrayDeclarationNode::Declaration adecl;
+
+ if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected identifier or '[' after type.");
return ERR_PARSE_ERROR;
}
+ if (tk.type == TK_BRACKET_OPEN) {
+ anode = alloc_node<ArrayDeclarationNode>();
+
+ if (is_struct) {
+ anode->struct_name = struct_name;
+ anode->datatype = TYPE_STRUCT;
+ } else {
+ anode->datatype = type;
+ }
+
+ anode->precision = precision;
+ anode->is_const = is_const;
+ vardecl = (Node *)anode;
+
+ adecl.size = 0U;
+ adecl.single_expression = false;
+
+ Error error = _parse_local_array_size(p_block, p_function_info, anode, &adecl, array_size, unknown_size);
+ if (error != OK) {
+ return error;
+ }
+ tk = _get_token();
+
+ if (tk.type != TK_IDENTIFIER) {
+ _set_error("Expected identifier!");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
StringName name = tk.text;
ShaderLanguage::IdentifierType itype;
if (_find_identifier(p_block, true, p_function_info, name, (ShaderLanguage::DataType *)nullptr, &itype)) {
@@ -5621,6 +6428,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
+ adecl.name = name;
+
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG)) {
if (p_block && p_block->parent_function) {
@@ -5639,95 +6448,47 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
var.type = type;
var.precision = precision;
var.line = tk_line;
- var.array_size = 0;
+ var.array_size = array_size;
var.is_const = is_const;
var.struct_name = struct_name;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- bool unknown_size = false;
+ if (var.array_size > 0 || unknown_size) {
+ _set_error("Array size is already defined!");
+ return ERR_PARSE_ERROR;
+ }
if (RenderingServer::get_singleton()->is_low_end() && is_const) {
_set_error("Local const arrays are supported only on high-end platform!");
return ERR_PARSE_ERROR;
}
- ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
+ anode = alloc_node<ArrayDeclarationNode>();
if (is_struct) {
- node->struct_name = struct_name;
- node->datatype = TYPE_STRUCT;
+ anode->struct_name = struct_name;
+ anode->datatype = TYPE_STRUCT;
} else {
- node->datatype = type;
+ anode->datatype = type;
}
- node->precision = precision;
- node->is_const = is_const;
- vardecl = (Node *)node;
-
- ArrayDeclarationNode::Declaration decl;
- decl.name = name;
- decl.size = 0U;
- decl.single_expression = false;
-
- pos = _get_tkpos();
- tk = _get_token();
-
- if (tk.type == TK_BRACKET_CLOSE) {
- unknown_size = true;
- } else {
- if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
- _set_tkpos(pos);
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (n) {
- if (n->type == Node::TYPE_VARIABLE) {
- VariableNode *vn = static_cast<VariableNode *>(n);
- if (vn) {
- ConstantNode::Value v;
- DataType data_type;
-
- _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
-
- if (is_const) {
- if (data_type == TYPE_INT) {
- int32_t value = v.sint;
- if (value > 0) {
- node->size_expression = n;
- decl.size = (uint32_t)value;
- }
- } else if (data_type == TYPE_UINT) {
- uint32_t value = v.uint;
- if (value > 0U) {
- node->size_expression = n;
- decl.size = value;
- }
- }
- }
- }
- } else if (n->type == Node::TYPE_OPERATOR) {
- _set_error("Array size expressions are not yet implemented.");
- return ERR_PARSE_ERROR;
- }
- }
- } else if (((int)tk.constant) > 0) {
- decl.size = (uint32_t)tk.constant;
- }
+ anode->precision = precision;
+ anode->is_const = is_const;
+ vardecl = (Node *)anode;
- if (decl.size == 0U) {
- _set_error("Expected integer constant > 0 or ']'");
- return ERR_PARSE_ERROR;
- }
- tk = _get_token();
+ adecl.size = 0U;
+ adecl.single_expression = false;
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- var.array_size = decl.size;
+ Error error = _parse_local_array_size(p_block, p_function_info, anode, &adecl, var.array_size, unknown_size);
+ if (error != OK) {
+ return error;
}
+ tk = _get_token();
+ }
+ if (var.array_size > 0 || unknown_size) {
bool full_def = false;
- tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
if (RenderingServer::get_singleton()->is_low_end()) {
_set_error("Array initialization is supported only on high-end platform!");
@@ -5739,16 +6500,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (tk.type == TK_IDENTIFIER) { // a function call array initialization
_set_tkpos(prev_pos);
- pass_array = true;
Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- pass_array = false;
if (!n) {
_set_error("Expected correct array initializer!");
return ERR_PARSE_ERROR;
} else {
if (unknown_size) {
- decl.size = n->get_array_size();
+ adecl.size = n->get_array_size();
var.array_size = n->get_array_size();
}
@@ -5756,8 +6515,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- decl.single_expression = true;
- decl.initializer.push_back(n);
+ adecl.single_expression = true;
+ adecl.initializer.push_back(n);
}
tk = _get_token();
@@ -5896,7 +6655,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ if (anode->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
_set_error("Expected constant expression");
return ERR_PARSE_ERROR;
}
@@ -5907,13 +6666,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
tk = _get_token();
if (tk.type == TK_COMMA) {
- decl.initializer.push_back(n);
+ adecl.initializer.push_back(n);
continue;
} else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
- decl.initializer.push_back(n);
+ adecl.initializer.push_back(n);
break;
} else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
- decl.initializer.push_back(n);
+ adecl.initializer.push_back(n);
break;
} else {
if (curly) {
@@ -5925,9 +6684,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
if (unknown_size) {
- decl.size = decl.initializer.size();
- var.array_size = decl.initializer.size();
- } else if (decl.initializer.size() != var.array_size) {
+ adecl.size = adecl.initializer.size();
+ var.array_size = adecl.initializer.size();
+ } else if (adecl.initializer.size() != var.array_size) {
_set_error("Array size mismatch");
return ERR_PARSE_ERROR;
}
@@ -5939,13 +6698,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_error("Expected array initialization");
return ERR_PARSE_ERROR;
}
- if (node->is_const) {
+ if (anode->is_const) {
_set_error("Expected initialization of constant");
return ERR_PARSE_ERROR;
}
}
- node->declarations.push_back(decl);
+ anode->declarations.push_back(adecl);
} else if (tk.type == TK_OP_ASSIGN) {
VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
if (is_struct) {
@@ -6431,11 +7190,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
//check return type
BlockNode *b = p_block;
- if (b && b->parent_function && p_function_info.main_function) {
- _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
- return ERR_PARSE_ERROR;
- }
-
while (b && !b->parent_function) {
b = b->parent_block;
}
@@ -6445,6 +7199,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_BUG;
}
+ if (b && b->parent_function && p_function_info.main_function) {
+ _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
+ return ERR_PARSE_ERROR;
+ }
+
String return_struct_name = String(b->parent_function->return_struct_name);
String array_size_string;
@@ -6466,12 +7225,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
} else {
_set_tkpos(pos); //rollback, wants expression
- pass_array = true;
Node *expr = _parse_and_reduce_expression(p_block, p_function_info);
if (!expr) {
return ERR_PARSE_ERROR;
}
- pass_array = false;
if (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) {
_set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
@@ -6683,6 +7440,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
int texture_uniforms = 0;
+ int texture_binding = 0;
int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -6793,8 +7551,23 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("void datatype not allowed here");
return ERR_PARSE_ERROR;
}
-
tk = _get_token();
+
+ if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected identifier or '['.");
+ return ERR_PARSE_ERROR;
+ }
+
+ int array_size = 0;
+
+ if (tk.type == TK_BRACKET_OPEN) {
+ Error error = _parse_global_array_size(array_size);
+ if (error != OK) {
+ return error;
+ }
+ tk = _get_token();
+ }
+
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier!");
return ERR_PARSE_ERROR;
@@ -6805,41 +7578,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
member->datatype = type;
member->struct_name = struct_name;
member->name = tk.text;
+ member->array_size = array_size;
if (member_names.has(member->name)) {
_set_error("Redefinition of '" + String(member->name) + "'");
return ERR_PARSE_ERROR;
}
member_names.insert(member->name);
-
tk = _get_token();
- if (tk.type == TK_BRACKET_OPEN) {
- tk = _get_token();
- if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
- member->array_size = (int)tk.constant;
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- tk = _get_token();
- if (tk.type != TK_SEMICOLON) {
- _set_error("Expected ';'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
+ if (tk.type == TK_BRACKET_OPEN) {
+ Error error = _parse_global_array_size(member->array_size);
+ if (error != OK) {
+ return error;
}
+ tk = _get_token();
}
- st_node->members.push_back(member);
if (tk.type != TK_SEMICOLON) {
- _set_error("Expected ']' or ';'");
+ _set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
+
+ st_node->members.push_back(member);
member_count++;
}
}
@@ -6886,12 +7647,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool uniform = tk.type == TK_UNIFORM;
if (!uniform) {
- if (shader_type_identifier == "particles" || shader_type_identifier == "sky") {
+ if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") {
_set_error(vformat("Varyings cannot be used in '%s' shaders!", shader_type_identifier));
return ERR_PARSE_ERROR;
}
}
+ bool precision_defined = false;
DataPrecision precision = PRECISION_DEFAULT;
DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
@@ -6900,15 +7662,34 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (is_token_interpolation(tk.type)) {
+ if (uniform) {
+ _set_error("Interpolation qualifiers are not supported for uniforms!");
+ return ERR_PARSE_ERROR;
+ }
interpolation = get_token_interpolation(tk.type);
tk = _get_token();
}
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
+ precision_defined = true;
tk = _get_token();
}
+ if (shader->structs.has(tk.text)) {
+ if (uniform) {
+ if (precision_defined) {
+ _set_error("Precision modifier cannot be used on structs.");
+ return ERR_PARSE_ERROR;
+ }
+ _set_error("struct datatype is not yet supported for uniforms!");
+ return ERR_PARSE_ERROR;
+ } else {
+ _set_error("struct datatype not allowed here");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
if (!is_token_datatype(tk.type)) {
_set_error("Expected datatype. ");
return ERR_PARSE_ERROR;
@@ -6928,27 +7709,17 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
+ if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected identifier or '['.");
+ return ERR_PARSE_ERROR;
+ }
+
if (tk.type == TK_BRACKET_OPEN) {
- if (uniform) {
- _set_error(vformat("Uniform arrays are not yet implemented!"));
- return ERR_PARSE_ERROR;
+ Error error = _parse_global_array_size(array_size);
+ if (error != OK) {
+ return error;
}
tk = _get_token();
-
- if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
- array_size = (int)tk.constant;
-
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- tk = _get_token();
- } else {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected integer constant > 0");
- return ERR_PARSE_ERROR;
- }
}
if (tk.type != TK_IDENTIFIER) {
@@ -6985,12 +7756,32 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
ShaderNode::Uniform uniform2;
+ uniform2.type = type;
+ uniform2.scope = uniform_scope;
+ uniform2.precision = precision;
+ uniform2.array_size = array_size;
+
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ Error error = _parse_global_array_size(uniform2.array_size);
+ if (error != OK) {
+ return error;
+ }
+ tk = _get_token();
+ }
+
if (is_sampler_type(type)) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
_set_error("Uniforms with 'instance' qualifiers can't be of sampler type.");
return ERR_PARSE_ERROR;
}
uniform2.texture_order = texture_uniforms++;
+ uniform2.texture_binding = texture_binding;
+ if (uniform2.array_size > 0) {
+ texture_binding += uniform2.array_size;
+ } else {
+ ++texture_binding;
+ }
uniform2.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
@@ -7000,19 +7791,22 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Uniforms with 'instance' qualifiers can't be of matrix type.");
return ERR_PARSE_ERROR;
}
-
uniform2.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
}
}
- uniform2.type = type;
- uniform2.scope = uniform_scope;
- uniform2.precision = precision;
-
- //todo parse default value
- tk = _get_token();
+ if (uniform2.array_size > 0) {
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
+ _set_error("'SCOPE_GLOBAL' qualifier is not yet supported for uniform array!");
+ return ERR_PARSE_ERROR;
+ }
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
+ _set_error("'SCOPE_INSTANCE' qualifier is not yet supported for uniform array!");
+ return ERR_PARSE_ERROR;
+ }
+ }
int custom_instance_index = -1;
@@ -7020,6 +7814,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
//hint
do {
tk = _get_token();
+
+ if (uniform2.array_size > 0) {
+ if (tk.type != TK_HINT_COLOR) {
+ _set_error("This hint is not yet supported for uniform arrays!");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
if (tk.type == TK_HINT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
@@ -7210,6 +8012,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
+ if (uniform2.array_size > 0) {
+ _set_error("Setting default value to a uniform array is not yet supported!");
+ return ERR_PARSE_ERROR;
+ }
+
Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!expr) {
return ERR_PARSE_ERROR;
@@ -7254,7 +8061,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
- _set_error("Expected ';' or '['");
+ if (array_size == 0) {
+ _set_error("Expected ';' or '['");
+ } else {
+ _set_error("Expected ';'");
+ }
return ERR_PARSE_ERROR;
}
@@ -7279,7 +8090,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
} else {
- _set_error("Expected single integer constant > 0");
+ _set_error("Expected integer constant > 0");
return ERR_PARSE_ERROR;
}
}
@@ -7701,8 +8512,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (p_functions.has("global")) { // Adds global variables: 'TIME'
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) {
- builtins.built_ins.insert(E->key(), E->value());
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
+ builtins.built_ins.insert(E.key, E.value);
}
}
@@ -7974,8 +8785,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
- for (Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
- if (E->get().built_ins.has(p_name)) {
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
+ if (E.value.built_ins.has(p_name)) {
return true;
}
}
@@ -8115,19 +8926,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
- for (Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *>::Element *E = warnings_check_map2.front(); E; E = E->next()) {
- for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E->get()).front(); T; T = T->next()) {
- for (const Map<StringName, Usage>::Element *U = T->get().front(); U; U = U->next()) {
- if (!U->get().used) {
- _add_warning(E->key(), U->get().decl_line, U->key());
+ for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) {
+ for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) {
+ for (const KeyValue<StringName, Usage> &U : T->get()) {
+ if (!U.value.used) {
+ _add_warning(E.key, U.value.decl_line, U.key);
}
}
}
}
- for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) {
- for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) {
+ for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) {
+ for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) {
if (!U->get().used) {
- _add_warning(E->key(), U->get().decl_line, U->key());
+ _add_warning(E.key, U->get().decl_line, U->key());
}
}
}
@@ -8210,8 +9021,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_MAIN_FUNCTION: {
- for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
- ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION);
+ for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
+ ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option);
}
@@ -8227,9 +9038,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (completion_class == TAG_GLOBAL) {
while (block) {
if (comp_ident) {
- for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
- if (E->get().line < completion_line) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ for (const KeyValue<StringName, BlockNode::Variable> &E : block->variables) {
+ if (E.value.line < completion_line) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
}
}
}
@@ -8247,30 +9058,30 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (comp_ident) {
if (p_functions.has("global")) {
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
- if (E->get().constant) {
+ if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
}
- matches.insert(E->key(), kind);
+ matches.insert(E.key, kind);
}
}
if (skip_function != StringName() && p_functions.has(skip_function)) {
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
- if (E->get().constant) {
+ if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
}
- matches.insert(E->key(), kind);
+ matches.insert(E.key, kind);
}
}
- for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
}
- for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER);
+ for (const KeyValue<StringName, ShaderNode::Uniform> &E : shader->uniforms) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_MEMBER);
}
}
@@ -8285,8 +9096,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
bool low_end = RenderingServer::get_singleton()->is_low_end();
if (stages && stages->has(skip_function)) {
- for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[skip_function].stage_functions.front(); E; E = E->next()) {
- matches.insert(String(E->key()), ScriptCodeCompletionOption::KIND_FUNCTION);
+ for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) {
+ matches.insert(String(E.key), ScriptCodeCompletionOption::KIND_FUNCTION);
}
}
@@ -8315,9 +9126,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
- for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) {
- ScriptCodeCompletionOption option(E->key(), E->value());
- if (E->value() == ScriptCodeCompletionOption::KIND_FUNCTION) {
+ for (const KeyValue<String, ScriptCodeCompletionOption::Kind> &E : matches) {
+ ScriptCodeCompletionOption option(E.key, E.value);
+ if (E.value == ScriptCodeCompletionOption::KIND_FUNCTION) {
option.insert_text += "(";
}
r_options->push_back(option);
@@ -8409,14 +9220,14 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
bool low_end = RenderingServer::get_singleton()->is_low_end();
if (stages && stages->has(block_function)) {
- for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[block_function].stage_functions.front(); E; E = E->next()) {
- if (completion_function == E->key()) {
- calltip += get_datatype_name(E->get().return_type);
+ for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) {
+ if (completion_function == E.key) {
+ calltip += get_datatype_name(E.value.return_type);
calltip += " ";
- calltip += E->key();
+ calltip += E.key;
calltip += "(";
- for (int i = 0; i < E->get().arguments.size(); i++) {
+ for (int i = 0; i < E.value.arguments.size(); i++) {
if (i > 0) {
calltip += ", ";
} else {
@@ -8427,16 +9238,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += char32_t(0xFFFF);
}
- calltip += get_datatype_name(E->get().arguments[i].type);
+ calltip += get_datatype_name(E.value.arguments[i].type);
calltip += " ";
- calltip += E->get().arguments[i].name;
+ calltip += E.value.arguments[i].name;
if (i == completion_argument) {
calltip += char32_t(0xFFFF);
}
}
- if (E->get().arguments.size()) {
+ if (E.value.arguments.size()) {
calltip += " ";
}
calltip += ")";
@@ -8454,10 +9265,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
int idx2 = 0;
- int out_arg = -1;
+ Set<int> out_args;
while (builtin_func_out_args[idx2].name != nullptr) {
if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
- out_arg = builtin_func_out_args[idx2].argument;
+ for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
+ int arg = builtin_func_out_args[idx2].arguments[i];
+ if (arg == -1) {
+ break;
+ }
+ out_args.insert(arg);
+ }
break;
}
idx2++;
@@ -8494,7 +9311,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += char32_t(0xFFFF);
}
- if (out_arg >= 0 && i == out_arg) {
+ if (out_args.has(i)) {
calltip += "out ";
}
@@ -8555,15 +9372,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
limit = 4;
} break;
- case TYPE_MAT2:
- limit = 2;
- break;
- case TYPE_MAT3:
- limit = 3;
- break;
- case TYPE_MAT4:
- limit = 4;
- break;
default: {
}
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 18525e054e..c82f71d10d 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -692,8 +692,10 @@ public:
int order = 0;
int texture_order = 0;
+ int texture_binding = 0;
DataType type = TYPE_VOID;
DataPrecision precision = PRECISION_DEFAULT;
+ int array_size = 0;
Vector<ConstantNode::Value> default_value;
Scope scope = SCOPE_LOCAL;
Hint hint = HINT_NONE;
@@ -776,7 +778,7 @@ public:
static bool is_scalar_type(DataType p_type);
static bool is_float_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
- static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
+ static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
static uint32_t get_type_size(DataType p_type);
@@ -874,7 +876,6 @@ private:
StringName current_function;
bool last_const = false;
- bool pass_array = false;
StringName last_name;
VaryingFunctionNames varying_function_names;
@@ -948,8 +949,16 @@ private:
};
struct BuiltinFuncOutArgs { //arguments used as out in built in functions
+ enum { MAX_ARGS = 2 };
const char *name;
- int argument;
+ const int arguments[MAX_ARGS];
+ };
+
+ struct BuiltinFuncConstArgs {
+ const char *name;
+ int arg;
+ int min;
+ int max;
};
CompletionType completion_type;
@@ -965,6 +974,7 @@ private:
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
+ static const BuiltinFuncConstArgs builtin_func_const_args[];
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
@@ -978,6 +988,10 @@ private:
bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
+ Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
+ Error _parse_global_array_size(int &r_array_size);
+ Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size);
+
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 0bfcccef28..eb5c9e66e8 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -443,10 +443,29 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass");
shader_modes[RS::SHADER_SKY].modes.push_back("disable_fog");
+ /************ FOG **************************/
+
+ shader_modes[RS::SHADER_FOG].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["WORLD_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_FOG].functions["fog"].main_function = true;
+
shader_types_list.push_back("spatial");
shader_types_list.push_back("canvas_item");
shader_types_list.push_back("particles");
shader_types_list.push_back("sky");
+ shader_types_list.push_back("fog");
for (int i = 0; i < shader_types_list.size(); i++) {
shader_types.insert(shader_types_list[i]);
diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp
index 0c1d6408c9..0b8476478c 100644
--- a/servers/rendering/shader_warnings.cpp
+++ b/servers/rendering/shader_warnings.cpp
@@ -119,10 +119,10 @@ ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, b
init_code_to_flags_map();
}
- for (Map<Code, bool>::Element *E = p_map.front(); E; E = E->next()) {
- if (E->get()) {
- ERR_FAIL_COND_V(!code_to_flags_map->has((int)E->key()), ShaderWarning::NONE_FLAG);
- result |= (*code_to_flags_map)[(int)E->key()];
+ for (const KeyValue<Code, bool> &E : p_map) {
+ if (E.value) {
+ ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG);
+ result |= (*code_to_flags_map)[(int)E.key];
}
}
return (CodeFlags)result;