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-rw-r--r--servers/rendering/shader_language.cpp18
1 files changed, 4 insertions, 14 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index c7a7ed154e..50719ecfc3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7441,6 +7441,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int texture_binding = 0;
+ int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -7791,6 +7792,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
+ if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
+ uniform2.order = uniforms++;
+ }
}
if (uniform2.array_size > 0) {
@@ -8769,20 +8773,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- int uniforms = 0;
-
- // Need to push arrays to first place in a uniform buffer in order to correct work.
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
- E->get().order = uniforms++;
- }
- }
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
- E->get().order = uniforms++;
- }
- }
-
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {