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-rw-r--r--servers/rendering/renderer_canvas_cull.cpp10
-rw-r--r--servers/rendering/renderer_canvas_cull.h10
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h16
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp36
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h6
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp60
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h18
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp6
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp48
-rw-r--r--servers/rendering/renderer_scene_cull.h36
-rw-r--r--servers/rendering/renderer_storage.h19
-rw-r--r--servers/rendering/renderer_viewport.cpp20
-rw-r--r--servers/rendering/renderer_viewport.h2
-rw-r--r--servers/rendering/rendering_device_binds.cpp2
-rw-r--r--servers/rendering/rendering_device_binds.h2
-rw-r--r--servers/rendering/shader_compiler.cpp8
-rw-r--r--servers/rendering/shader_compiler.h36
-rw-r--r--servers/rendering/shader_language.cpp58
-rw-r--r--servers/rendering/shader_language.h48
-rw-r--r--servers/rendering/shader_types.cpp4
-rw-r--r--servers/rendering/shader_types.h12
-rw-r--r--servers/rendering/shader_warnings.cpp6
-rw-r--r--servers/rendering/shader_warnings.h5
40 files changed, 289 insertions, 287 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 84ab19880c..46bc22ad54 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -1831,7 +1831,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygo
RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->aabb_cache = occluder_poly->aabb;
}
}
@@ -1841,7 +1841,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_po
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->cull_cache = p_mode;
}
}
@@ -1931,7 +1931,7 @@ bool RendererCanvasCull::free(RID p_rid) {
RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
- Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
+ HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
ERR_FAIL_COND_V(!E, true);
vp->canvas_map.erase(p_rid);
@@ -1942,11 +1942,11 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas->child_items[i].item->parent = RID();
}
- for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 637245502d..6f3cd1d2c6 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -108,7 +108,7 @@ public:
Rect2 aabb;
RS::CanvasOccluderPolygonCullMode cull_mode;
RID occluder;
- Set<RendererCanvasRender::LightOccluderInstance *> owners;
+ RBSet<RendererCanvasRender::LightOccluderInstance *> owners;
LightOccluderPolygon() {
active = false;
@@ -121,7 +121,7 @@ public:
RID_Owner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
struct Canvas : public RendererViewport::CanvasBase {
- Set<RID> viewports;
+ RBSet<RID> viewports;
struct ChildItem {
Point2 mirror;
Item *item = nullptr;
@@ -130,10 +130,10 @@ public:
}
};
- Set<RendererCanvasRender::Light *> lights;
- Set<RendererCanvasRender::Light *> directional_lights;
+ RBSet<RendererCanvasRender::Light *> lights;
+ RBSet<RendererCanvasRender::Light *> directional_lights;
- Set<RendererCanvasRender::LightOccluderInstance *> occluders;
+ RBSet<RendererCanvasRender::LightOccluderInstance *> occluders;
bool children_order_dirty;
Vector<ChildItem> child_items;
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 4774864824..1963935236 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -608,10 +608,10 @@ private:
RID index_buffer;
RID index_array;
- Map<RID, RID> texture_to_uniform_set_cache;
- Map<RID, RID> input_to_uniform_set_cache;
+ HashMap<RID, RID> texture_to_uniform_set_cache;
+ HashMap<RID, RID> input_to_uniform_set_cache;
- Map<RID, RID> image_to_uniform_set_cache;
+ HashMap<RID, RID> image_to_uniform_set_cache;
struct TexturePair {
RID texture1;
@@ -637,11 +637,11 @@ private:
}
};
- Map<TexturePair, RID> texture_pair_to_uniform_set_cache;
- Map<RID, RID> texture_to_compute_uniform_set_cache;
- Map<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
- Map<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
- Map<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
+ RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache;
+ RBMap<RID, RID> texture_to_compute_uniform_set_cache;
+ RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
+ RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
+ RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
RID _get_uniform_set_from_image(RID p_texture);
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 4bfaad9fe6..0eb981d51b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2006,14 +2006,14 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture);
- Map<Size2i, RID>::Element *E = sdfgi_framebuffer_size_cache.find(fb_size);
+ HashMap<Size2i, RID>::Iterator E = sdfgi_framebuffer_size_cache.find(fb_size);
if (!E) {
RID fb = RD::get_singleton()->framebuffer_create_empty(fb_size);
E = sdfgi_framebuffer_size_cache.insert(fb_size, fb);
}
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, false);
- _render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
+ _render_list_with_threads(&render_list_params, E->value, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
}
RD::get_singleton()->draw_command_end_label();
@@ -3276,8 +3276,8 @@ RenderForwardClustered::~RenderForwardClustered() {
memdelete_arr(scene_state.lightmap_captures);
}
- while (sdfgi_framebuffer_size_cache.front()) {
- RD::get_singleton()->free(sdfgi_framebuffer_size_cache.front()->get());
- sdfgi_framebuffer_size_cache.erase(sdfgi_framebuffer_size_cache.front());
+ while (sdfgi_framebuffer_size_cache.begin()) {
+ RD::get_singleton()->free(sdfgi_framebuffer_size_cache.begin()->value);
+ sdfgi_framebuffer_size_cache.remove(sdfgi_framebuffer_size_cache.begin());
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 0e588aecb4..bec10f7f0e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -106,7 +106,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID color_only_fb;
RID specular_only_fb;
int width, height;
- Map<uint32_t, RID> color_framebuffers;
+ HashMap<uint32_t, RID> color_framebuffers;
uint32_t view_count;
RID render_sdfgi_uniform_set;
@@ -396,7 +396,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
- Map<Size2i, RID> sdfgi_framebuffer_size_cache;
+ HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
struct GeometryInstanceData;
struct GeometryInstanceForwardClustered;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 036ad0f18a..bd39dd9c70 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -154,7 +154,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element *el = gen_code.code.front();
+ RBMap<String, String>::Element *el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -376,14 +376,14 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -477,7 +477,7 @@ void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-bool SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool SceneShaderForwardClustered::MaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 0b2df983ff..c22b2f243d 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -138,14 +138,14 @@ public:
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -208,7 +208,7 @@ public:
uint8_t priority;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
@@ -239,7 +239,7 @@ public:
ShaderData *overdraw_material_shader_ptr = nullptr;
Vector<RD::PipelineSpecializationConstant> default_specialization_constants;
- Set<uint32_t> valid_color_pass_pipelines;
+ RBSet<uint32_t> valid_color_pass_pipelines;
SceneShaderForwardClustered();
~SceneShaderForwardClustered();
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index cdddc35579..a3cabb0693 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -154,7 +154,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element * el = gen_code.code.front();
+ RBMap<String, String>::Element * el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -339,14 +339,14 @@ void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const Strin
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -440,7 +440,7 @@ void SceneShaderForwardMobile::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-bool SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool SceneShaderForwardMobile::MaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 50b5fb26ec..f325d5c0a5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -104,14 +104,14 @@ public:
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -171,7 +171,7 @@ public:
uint8_t priority;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 386bc18fcd..3c2f3f8a42 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2160,14 +2160,14 @@ void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const S
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererCanvasRenderRD::CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
@@ -2246,7 +2246,7 @@ RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
return shader_data;
}
-bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 06970acca6..04881ce7e6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -166,14 +166,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
PipelineVariants pipeline_variants;
String path;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
@@ -205,7 +205,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~CanvasMaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 1fd6550fb8..aefc189f68 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -90,7 +90,7 @@ protected:
RID sampler;
} blit;
- Map<RID, RID> render_target_descriptors;
+ HashMap<RID, RID> render_target_descriptors;
double time = 0.0;
double delta = 0.0;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 21b1b45802..e3bf2e3dda 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3959,45 +3959,45 @@ void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const Strin
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ RBMap<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().array_size, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -4045,7 +4045,7 @@ RendererSceneRenderRD::FogShaderData::~FogShaderData() {
////////////////////////////////////////////////////////////////////////////////
// Fog material
-bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererSceneRenderRD::FogMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -5464,7 +5464,7 @@ bool RendererSceneRenderRD::free(RID p_rid) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
//remove from shadow atlases..
- for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E->get());
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
uint32_t key = shadow_atlas->shadow_owners[p_rid];
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index f60b7c7232..4daee17525 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -297,7 +297,7 @@ private:
RID depth;
RID fb; //for copying
- Map<RID, uint32_t> shadow_owners;
+ HashMap<RID, uint32_t> shadow_owners;
};
RID_Owner<ShadowAtlas> shadow_atlas_owner;
@@ -345,7 +345,7 @@ private:
RID side_fb[6];
};
- Map<int, ShadowCubemap> shadow_cubemaps;
+ HashMap<int, ShadowCubemap> shadow_cubemaps;
ShadowCubemap *_get_shadow_cubemap(int p_size);
void _create_shadow_cubemaps();
@@ -387,7 +387,7 @@ private:
Rect2 directional_rect;
- Set<RID> shadow_atlases; //shadow atlases where this light is registered
+ RBSet<RID> shadow_atlases; //shadow atlases where this light is registered
ForwardID forward_id = -1;
@@ -921,7 +921,7 @@ private:
RID version;
RID pipeline;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -929,7 +929,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
@@ -954,7 +954,7 @@ private:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~FogMaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 4e62dee6af..14a5f02eee 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -151,14 +151,14 @@ void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringNa
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
@@ -237,7 +237,7 @@ RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
////////////////////////////////////////////////////////////////////////////////
// Sky material
-bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index ec225019c8..83a8fe6e77 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -110,7 +110,7 @@ private:
RID version;
PipelineCacheRD pipelines[SKY_VERSION_MAX];
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -118,7 +118,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
bool uses_position = false;
@@ -235,7 +235,7 @@ public:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~SkyMaterialData();
};
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index fdfecf2d2c..04e05380f1 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -522,7 +522,7 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->valid = true;
}
-void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(is_compute);
Version *version = version_owner.get_or_null(p_version);
@@ -547,7 +547,7 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code
}
}
-void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(!is_compute);
Version *version = version_owner.get_or_null(p_version);
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 8e57f0d9af..40b10808c2 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -35,7 +35,7 @@
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
@@ -51,7 +51,7 @@ class ShaderRD {
CharString vertex_globals;
CharString compute_globals;
CharString fragment_globals;
- Map<StringName, CharString> code_sections;
+ HashMap<StringName, CharString> code_sections;
Vector<CharString> custom_defines;
Vector<uint8_t> *variant_data = nullptr;
@@ -129,8 +129,8 @@ protected:
public:
RID version_create();
- void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
- void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
+ void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
+ void version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 550fc7d788..27f0c5f273 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -896,7 +896,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
///////////////////////////////////////////////////////////////////////////
// MaterialData
-void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
+void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
bool uses_global_buffer = false;
@@ -943,11 +943,11 @@ void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::S
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
- const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
+ HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(E.key);
if (V) {
//user provided
- _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->value, data, p_use_linear_color);
} else if (E.value.default_value.size()) {
//default value
@@ -1001,7 +1001,7 @@ MaterialData::~MaterialData() {
}
}
-void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
TextureStorage *texture_storage = TextureStorage::get_singleton();
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1029,12 +1029,12 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
- Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
+ HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
if (!E) {
E = used_global_textures.insert(uniform_name, global_textures_pass);
v->texture_materials.insert(self);
} else {
- E->get() = global_textures_pass;
+ E->value = global_textures_pass;
}
textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
@@ -1044,10 +1044,10 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
if (V) {
- if (V->get().is_array()) {
- Array array = (Array)V->get();
+ if (V->value.is_array()) {
+ Array array = (Array)V->value;
if (uniform_array_size > 0) {
for (int j = 0; j < array.size(); j++) {
textures.push_back(array[j]);
@@ -1058,25 +1058,25 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
}
} else {
- textures.push_back(V->get());
+ textures.push_back(V->value);
}
}
if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name);
for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W && W->get().has(j)) {
- textures.push_back(W->get()[j]);
+ if (W && W->value.has(j)) {
+ textures.push_back(W->value[j]);
} else {
textures.push_back(RID());
}
}
}
} else if (textures.is_empty()) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
- if (W && W->get().has(0)) {
- textures.push_back(W->get()[0]);
+ HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name);
+ if (W && W->value.has(0)) {
+ textures.push_back(W->value[0]);
}
}
}
@@ -1190,12 +1190,12 @@ void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters,
}
{
//for textures no longer used, unregister them
- List<Map<StringName, uint64_t>::Element *> to_delete;
- for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
- if (E->get() != global_textures_pass) {
- to_delete.push_back(E);
+ List<StringName> to_delete;
+ for (KeyValue<StringName, uint64_t> &E : used_global_textures) {
+ if (E.value != global_textures_pass) {
+ to_delete.push_back(E.key);
- GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E->key());
+ GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
@@ -1225,7 +1225,7 @@ void MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
}
}
-bool MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -1979,7 +1979,7 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_storage->get_material(E->get());
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
@@ -2011,7 +2011,7 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_storage->get_material(E->get());
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
@@ -2305,7 +2305,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data = nullptr;
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->shader_type = new_type;
if (material->data) {
@@ -2322,7 +2322,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->type = SHADER_TYPE_MAX; //invalid
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
if (shader->data) {
material->data = material_get_data_request_function(new_type)(shader->data);
@@ -2334,7 +2334,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) {
for (const KeyValue<int, RID> &E2 : E.value) {
shader->data->set_default_texture_param(E.key, E2.value, E2.key);
}
@@ -2346,7 +2346,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data->set_code(p_code);
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
@@ -2373,7 +2373,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
- shader->default_texture_parameter[p_name] = Map<int, RID>();
+ shader->default_texture_parameter[p_name] = HashMap<int, RID>();
}
shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
@@ -2388,7 +2388,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (shader->data) {
shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index 0e899e37c8..7d4db49f78 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -76,23 +76,23 @@ struct Shader {
ShaderData *data = nullptr;
String code;
ShaderType type;
- Map<StringName, Map<int, RID>> default_texture_parameter;
- Set<Material *> owners;
+ HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
+ RBSet<Material *> owners;
};
/* Material structs */
struct MaterialData {
- void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
+ void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -101,7 +101,7 @@ private:
List<RID>::Element *global_buffer_E = nullptr;
List<RID>::Element *global_texture_E = nullptr;
uint64_t global_textures_pass = 0;
- Map<StringName, uint64_t> used_global_textures;
+ HashMap<StringName, uint64_t> used_global_textures;
//internally by update_parameters_uniform_set
Vector<uint8_t> ubo_data;
@@ -120,7 +120,7 @@ struct Material {
uint32_t shader_id = 0;
bool uniform_dirty = false;
bool texture_dirty = false;
- Map<StringName, Variant> params;
+ HashMap<StringName, Variant> params;
int32_t priority = 0;
RID next_pass;
SelfList<Material> update_element;
@@ -137,7 +137,7 @@ struct GlobalVariables {
BUFFER_DIRTY_REGION_SIZE = 1024
};
struct Variable {
- Set<RID> texture_materials; // materials using this
+ RBSet<RID> texture_materials; // materials using this
RS::GlobalVariableType type;
Variant value;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 9b7b0d2c25..fa051c92ed 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -215,7 +215,7 @@ void MeshStorage::mesh_free(RID p_rid) {
ERR_PRINT("deleting mesh with active instances");
}
if (mesh->shadow_owners.size()) {
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
@@ -431,7 +431,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
@@ -742,7 +742,7 @@ void MeshStorage::mesh_clear(RID p_mesh) {
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 7d3f603afd..d90bb2f128 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -141,7 +141,7 @@ struct Mesh {
List<MeshInstance *> instances;
RID shadow_mesh;
- Set<Mesh *> shadow_owners;
+ RBSet<Mesh *> shadow_owners;
RendererStorage::Dependency dependency;
};
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 094120f908..1701b56b0b 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -838,7 +838,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
}
uint32_t collision_3d_textures_used = 0;
- for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
+ for (const RBSet<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
if (!pci || !pci->active) {
continue;
@@ -1592,14 +1592,14 @@ void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const Stri
}
} else {
if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
+ default_texture_params[p_name] = HashMap<int, RID>();
}
default_texture_params[p_name][p_index] = p_texture;
}
}
void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
+ HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
@@ -1676,7 +1676,7 @@ ShaderData *ParticlesStorage::_create_particles_shader_func() {
return shader_data;
}
-bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool ParticlesStorage::ParticlesMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index c6480794c1..eb55db19fb 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -224,7 +224,7 @@ struct Particles {
ParticleEmissionBuffer *emission_buffer = nullptr;
RID emission_storage_buffer;
- Set<RID> collisions;
+ RBSet<RID> collisions;
RendererStorage::Dependency dependency;
@@ -345,7 +345,7 @@ private:
RID version;
bool uses_collision = false;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -353,7 +353,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
RID pipeline;
@@ -387,7 +387,7 @@ private:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~ParticlesMaterialData();
};
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index a6f50803e4..029816cbda 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -124,7 +124,7 @@ public:
RID proxy_to;
Vector<RID> proxies;
- Set<RID> lightmap_users;
+ RBSet<RID> lightmap_users;
RS::TextureDetectCallback detect_3d_callback = nullptr;
void *detect_3d_callback_ud = nullptr;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index d85f314c5c..37bbab86ff 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -653,7 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
}
- for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
ERR_CONTINUE(dep_instance->array_index == -1);
ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
@@ -1292,14 +1292,14 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
bool cycle_detected = false;
- Set<Instance *> traversed_nodes;
+ RBSet<Instance *> traversed_nodes;
{
Instance *instance = p_instance;
while (instance) {
if (!instance->visibility_dependencies.is_empty()) {
uint32_t depth = 0;
- for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
depth = MAX(depth, E->get()->visibility_dependencies_depth);
}
instance->visibility_dependencies_depth = depth + 1;
@@ -1429,7 +1429,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
- Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
+ HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_parameters.find(p_parameter);
if (!E) {
Instance::InstanceShaderParameter isp;
@@ -1438,10 +1438,10 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
isp.value = p_value;
instance->instance_shader_parameters[p_parameter] = isp;
} else {
- E->get().value = p_value;
- if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
+ E->value.value = p_value;
+ if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) {
//update directly
- RSG::material_storage->global_variables_instance_update(p_instance, E->get().index, p_value);
+ RSG::material_storage->global_variables_instance_update(p_instance, E->value.index, p_value);
}
}
}
@@ -1559,7 +1559,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
//erase dependencies, since no longer a lightmap
- for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
Instance *geom = E->get();
_instance_queue_update(geom, true, false);
}
@@ -1574,7 +1574,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
//make sure lights are updated if it casts shadow
if (geom->can_cast_shadows) {
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
light->shadow_dirty = true;
}
@@ -1632,7 +1632,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
idata.visibility_index = p_instance->visibility_index;
- for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
@@ -1800,7 +1800,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
}
- for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance != p_instance && dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
@@ -1824,7 +1824,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
}
- for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
@@ -1923,7 +1923,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
float accum_blend = 0.0;
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
Instance *lightmap = E->get();
bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base);
@@ -2744,7 +2744,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
instance_pair_buffer[idx++] = light->instance;
if (idx == MAX_INSTANCE_PAIRS) {
@@ -2767,7 +2767,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
instance_pair_buffer[idx++] = reflection_probe->instance;
@@ -2784,7 +2784,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
instance_pair_buffer[idx++] = decal->instance;
@@ -2799,7 +2799,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data);
instance_pair_buffer[idx++] = voxel_gi->probe_instance;
@@ -3420,7 +3420,7 @@ void RendererSceneCull::render_probes() {
const RID *instance_caches = probe->light_instances.ptr();
int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
Instance *instance = E->get();
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
@@ -3502,7 +3502,7 @@ void RendererSceneCull::render_probes() {
RID *instance_caches = probe->light_instances.ptrw();
int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
Instance *instance = E->get();
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
@@ -3557,7 +3557,7 @@ void RendererSceneCull::render_probes() {
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
- for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
Instance *ins = E->get();
if (!ins->visible) {
continue;
@@ -3566,7 +3566,7 @@ void RendererSceneCull::render_probes() {
if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
uint32_t idx = 0;
- for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
+ for (RBSet<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data);
instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
@@ -3629,7 +3629,7 @@ void RendererSceneCull::render_particle_colliders() {
}
}
-void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
+void RendererSceneCull::_update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RendererMaterialStorage::InstanceShaderParam> plist;
RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist);
for (const RendererMaterialStorage::InstanceShaderParam &E : plist) {
@@ -3700,7 +3700,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
bool can_cast_shadows = true;
bool is_animated = false;
- Map<StringName, Instance::InstanceShaderParameter> isparams;
+ HashMap<StringName, Instance::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
@@ -3823,7 +3823,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (can_cast_shadows != geom->can_cast_shadows) {
//ability to cast shadows change, let lights now
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ for (RBSet<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
light->shadow_dirty = true;
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index b5e8cf702f..c5325ef30a 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -324,7 +324,7 @@ public:
RID reflection_probe_shadow_atlas;
RID reflection_atlas;
uint64_t used_viewport_visibility_bits;
- Map<RID, uint64_t> viewport_visibility_masks;
+ HashMap<RID, uint64_t> viewport_visibility_masks;
SelfList<Instance>::List instances;
@@ -426,7 +426,7 @@ public:
PropertyInfo info;
};
- Map<StringName, InstanceShaderParameter> instance_shader_parameters;
+ HashMap<StringName, InstanceShaderParameter> instance_shader_parameters;
bool instance_allocated_shader_parameters = false;
int32_t instance_allocated_shader_parameters_offset = -1;
@@ -443,7 +443,7 @@ public:
float visibility_range_end_margin = 0.0f;
RS::VisibilityRangeFadeMode visibility_range_fade_mode = RS::VISIBILITY_RANGE_FADE_DISABLED;
Instance *visibility_parent = nullptr;
- Set<Instance *> visibility_dependencies;
+ RBSet<Instance *> visibility_dependencies;
uint32_t visibility_dependencies_depth = 0;
float transparency = 0.0f;
Scenario *scenario = nullptr;
@@ -579,16 +579,16 @@ public:
struct InstanceGeometryData : public InstanceBaseData {
RendererSceneRender::GeometryInstance *geometry_instance = nullptr;
- Set<Instance *> lights;
+ RBSet<Instance *> lights;
bool can_cast_shadows;
bool material_is_animated;
uint32_t projector_count = 0;
uint32_t softshadow_count = 0;
- Set<Instance *> decals;
- Set<Instance *> reflection_probes;
- Set<Instance *> voxel_gi_instances;
- Set<Instance *> lightmap_captures;
+ RBSet<Instance *> decals;
+ RBSet<Instance *> reflection_probes;
+ RBSet<Instance *> voxel_gi_instances;
+ RBSet<Instance *> lightmap_captures;
InstanceGeometryData() {
can_cast_shadows = true;
@@ -599,7 +599,7 @@ public:
struct InstanceReflectionProbeData : public InstanceBaseData {
Instance *owner = nullptr;
- Set<Instance *> geometries;
+ RBSet<Instance *> geometries;
RID instance;
SelfList<InstanceReflectionProbeData> update_list;
@@ -616,7 +616,7 @@ public:
Instance *owner = nullptr;
RID instance;
- Set<Instance *> geometries;
+ RBSet<Instance *> geometries;
InstanceDecalData() {
}
@@ -654,7 +654,7 @@ public:
bool uses_projector = false;
bool uses_softshadow = false;
- Set<Instance *> geometries;
+ RBSet<Instance *> geometries;
Instance *baked_light = nullptr;
@@ -673,10 +673,10 @@ public:
struct InstanceVoxelGIData : public InstanceBaseData {
Instance *owner = nullptr;
- Set<Instance *> geometries;
- Set<Instance *> dynamic_geometries;
+ RBSet<Instance *> geometries;
+ RBSet<Instance *> dynamic_geometries;
- Set<Instance *> lights;
+ RBSet<Instance *> lights;
struct LightCache {
RS::LightType type;
@@ -713,8 +713,8 @@ public:
struct InstanceLightmapData : public InstanceBaseData {
RID instance;
- Set<Instance *> geometries;
- Set<Instance *> users;
+ RBSet<Instance *> geometries;
+ RBSet<Instance *> users;
InstanceLightmapData() {
}
@@ -779,7 +779,7 @@ public:
}
};
- Set<Instance *> heightfield_particle_colliders_update_list;
+ RBSet<Instance *> heightfield_particle_colliders_update_list;
PagedArrayPool<Instance *> instance_cull_page_pool;
PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool;
@@ -964,7 +964,7 @@ public:
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index);
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias);
- void _update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material);
+ void _update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material);
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value);
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 7cf4fd0aff..7f35d2ca99 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -62,7 +62,7 @@ public:
private:
friend struct DependencyTracker;
- Map<DependencyTracker *, uint32_t> instances;
+ HashMap<DependencyTracker *, uint32_t> instances;
};
struct DependencyTracker {
@@ -83,15 +83,16 @@ public:
}
void update_end() { //call after updating dependencies
- List<Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *>> to_clean_up;
- for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
+ List<Pair<Dependency *, DependencyTracker *>> to_clean_up;
+
+ for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
Dependency *dep = E->get();
- Map<DependencyTracker *, uint32_t>::Element *F = dep->instances.find(this);
+ HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this);
ERR_CONTINUE(!F);
- if (F->get() != instance_version) {
- Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *> p;
+ if (F->value != instance_version) {
+ Pair<Dependency *, DependencyTracker *> p;
p.first = dep;
- p.second = F;
+ p.second = F->key;
to_clean_up.push_back(p);
}
}
@@ -104,7 +105,7 @@ public:
}
void clear() { // clear all dependencies
- for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
+ for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
Dependency *dep = E->get();
dep->instances.erase(this);
}
@@ -116,7 +117,7 @@ public:
private:
friend struct Dependency;
uint32_t instance_version = 0;
- Set<Dependency *> dependencies;
+ RBSet<Dependency *> dependencies;
};
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3ea67ae115..d612fb4aa7 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -226,7 +226,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!p_viewport->disable_2d) {
- Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
+ RBMap<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
RendererCanvasRender::Light *lights = nullptr;
@@ -247,7 +247,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
continue;
}
@@ -281,7 +281,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
// Find lights in canvas.
- for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
@@ -313,7 +313,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- for (Set<RendererCanvasRender::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
if (cl->enabled) {
cl->filter_next_ptr = directional_lights;
@@ -349,7 +349,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
continue;
}
@@ -429,7 +429,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ for (RBSet<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
continue;
}
@@ -454,7 +454,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("< Render DirectionalLight2D Shadows");
}
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
+ if (scenario_draw_canvas_bg && canvas_map.begin() && canvas_map.begin()->key.get_layer() > scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
@@ -547,7 +547,7 @@ void RendererViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
+ HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP("> Render Viewports");
@@ -1176,8 +1176,8 @@ bool RendererViewport::free(RID p_rid) {
RSG::scene->free(viewport->render_buffers);
}
- while (viewport->canvas_map.front()) {
- viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
+ while (viewport->canvas_map.begin()) {
+ viewport_remove_canvas(p_rid, viewport->canvas_map.begin()->key);
}
viewport_set_scenario(p_rid, RID());
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index b6e44e8436..da8cf5396c 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -137,7 +137,7 @@ public:
Transform2D global_transform;
- Map<RID, CanvasData> canvas_map;
+ HashMap<RID, CanvasData> canvas_map;
RendererScene::RenderInfo render_info;
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index e50ac42027..d03c4e0427 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -45,7 +45,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
};
String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0;
- Map<StringName, String> version_texts;
+ HashMap<StringName, String> version_texts;
versions.clear();
base_error = "";
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index ee5bf8b891..8bdd3deea1 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -329,7 +329,7 @@ protected:
class RDShaderFile : public Resource {
GDCLASS(RDShaderFile, Resource)
- Map<StringName, Ref<RDShaderSPIRV>> versions;
+ HashMap<StringName, Ref<RDShaderSPIRV>> versions;
String base_error;
public:
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 5669cb2054..c88d9e8222 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -289,7 +289,7 @@ String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter,
return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]";
}
-void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
+void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added) {
int fidx = -1;
for (int i = 0; i < p_node->functions.size(); i++) {
@@ -303,7 +303,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
Vector<StringName> uses_functions;
- for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
+ for (RBSet<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
uses_functions.push_back(E->get());
}
uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
@@ -735,7 +735,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
}
- Map<StringName, String> function_code;
+ HashMap<StringName, String> function_code;
//code for functions
for (int i = 0; i < pnode->functions.size(); i++) {
@@ -748,7 +748,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
//place functions in actual code
- Set<StringName> added_funcs_per_stage[STAGE_MAX];
+ RBSet<StringName> added_funcs_per_stage[STAGE_MAX];
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 347ecf2988..85b93c4063 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -45,14 +45,14 @@ public:
};
struct IdentifierActions {
- Map<StringName, Stage> entry_point_stages;
+ HashMap<StringName, Stage> entry_point_stages;
- Map<StringName, Pair<int *, int>> render_mode_values;
- Map<StringName, bool *> render_mode_flags;
- Map<StringName, bool *> usage_flag_pointers;
- Map<StringName, bool *> write_flag_pointers;
+ HashMap<StringName, Pair<int *, int>> render_mode_values;
+ HashMap<StringName, bool *> render_mode_flags;
+ HashMap<StringName, bool *> usage_flag_pointers;
+ HashMap<StringName, bool *> write_flag_pointers;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
};
struct GeneratedCode {
@@ -74,7 +74,7 @@ public:
String uniforms;
String stage_globals[STAGE_MAX];
- Map<String, String> code;
+ HashMap<String, String> code;
bool uses_global_textures;
bool uses_fragment_time;
@@ -82,10 +82,10 @@ public:
};
struct DefaultIdentifierActions {
- Map<StringName, String> renames;
- Map<StringName, String> render_mode_defines;
- Map<StringName, String> usage_defines;
- Map<StringName, String> custom_samplers;
+ HashMap<StringName, String> renames;
+ HashMap<StringName, String> render_mode_defines;
+ HashMap<StringName, String> usage_defines;
+ HashMap<StringName, String> custom_samplers;
ShaderLanguage::TextureFilter default_filter;
ShaderLanguage::TextureRepeat default_repeat;
String sampler_array_name;
@@ -103,20 +103,20 @@ private:
String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
- void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
+ void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
const ShaderLanguage::ShaderNode *shader = nullptr;
const ShaderLanguage::FunctionNode *function = nullptr;
StringName current_func_name;
StringName time_name;
- Set<StringName> texture_functions;
+ RBSet<StringName> texture_functions;
- Set<StringName> used_name_defines;
- Set<StringName> used_flag_pointers;
- Set<StringName> used_rmode_defines;
- Set<StringName> internal_functions;
- Set<StringName> fragment_varyings;
+ RBSet<StringName> used_name_defines;
+ RBSet<StringName> used_flag_pointers;
+ RBSet<StringName> used_rmode_defines;
+ RBSet<StringName> internal_functions;
+ RBSet<StringName> fragment_varyings;
DefaultIdentifierActions actions;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 6f70a55948..8a3ab92714 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4019,7 +4019,7 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
- Set<String> kws;
+ RBSet<String> kws;
int idx = 0;
@@ -4036,7 +4036,7 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
idx++;
}
- for (Set<String>::Element *E = kws.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = kws.front(); E; E = E->next()) {
r_keywords->push_back(E->get());
}
}
@@ -4056,7 +4056,7 @@ bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
}
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
- Set<String> kws;
+ RBSet<String> kws;
int idx = 0;
@@ -4066,7 +4066,7 @@ void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
idx++;
}
- for (Set<String>::Element *E = kws.front(); E; E = E->next()) {
+ for (RBSet<String>::Element *E = kws.front(); E; E = E->next()) {
r_keywords->push_back(E->get());
}
}
@@ -4340,8 +4340,8 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
- for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ for (KeyValue<StringName, RBSet<int>> &E : arg->tex_argument_connect) {
+ for (RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) {
return false;
}
@@ -4374,8 +4374,8 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
- for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
- for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ for (KeyValue<StringName, RBSet<int>> &E : arg->tex_argument_connect) {
+ for (RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) {
return false;
}
@@ -5096,7 +5096,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
for (int j = 0; j < base_function->arguments.size(); j++) {
if (base_function->arguments[j].name == varname) {
if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) {
- base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>();
+ base_function->arguments.write[j].tex_argument_connect[call_function->name] = RBSet<int>();
}
base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i);
found = true;
@@ -5419,9 +5419,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
StringName member_struct_name = "";
int array_size = 0;
- Set<char> position_symbols;
- Set<char> color_symbols;
- Set<char> texture_symbols;
+ RBSet<char> position_symbols;
+ RBSet<char> color_symbols;
+ RBSet<char> texture_symbols;
bool mix_error = false;
@@ -6648,7 +6648,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
StringName func_name = parent_function->name;
if (!used_local_vars.has(func_name)) {
- used_local_vars.insert(func_name, Map<StringName, Usage>());
+ used_local_vars.insert(func_name, HashMap<StringName, Usage>());
}
used_local_vars[func_name].insert(name, Usage(tk_line));
@@ -7062,7 +7062,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_tkpos(pos);
continue;
} else {
- Set<int> constants;
+ RBSet<int> constants;
for (int i = 0; i < switch_block->statements.size(); i++) { // Checks for duplicates.
ControlFlowNode *flow = static_cast<ControlFlowNode *>(switch_block->statements[i]);
if (flow) {
@@ -7565,10 +7565,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return OK;
}
-String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types) const {
+String ShaderLanguage::_get_shader_type_list(const RBSet<String> &p_shader_types) const {
// Return a list of shader types as an human-readable string
String valid_types;
- for (const Set<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
+ for (const RBSet<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
if (!valid_types.is_empty()) {
valid_types += ", ";
}
@@ -7639,7 +7639,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
return OK;
}
-Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types) {
+Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const RBSet<String> &p_shader_types) {
Token tk = _get_token();
TkPos prev_pos;
Token next;
@@ -7699,7 +7699,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
stages = &p_functions;
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
- Map<String, String> defined_modes;
+ HashMap<String, String> defined_modes;
while (tk.type != TK_EOF) {
switch (tk.type) {
@@ -7790,7 +7790,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
st.shader_struct = st_node;
int member_count = 0;
- Set<String> member_names;
+ RBSet<String> member_names;
while (true) { // variables list
#ifdef DEBUG_ENABLED
@@ -9234,7 +9234,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return OK;
}
-bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
+bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
if (E.value.built_ins.has(p_name)) {
return true;
@@ -9376,19 +9376,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
- for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) {
- for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) {
- for (const KeyValue<StringName, Usage> &U : T->get()) {
+ for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) {
+ for (const KeyValue<StringName, HashMap<StringName, Usage>> &T : *E.value) {
+ for (const KeyValue<StringName, Usage> &U : T.value) {
if (!U.value.used) {
_add_warning(E.key, U.value.decl_line, U.key);
}
}
}
}
- for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) {
- for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) {
- if (!U->get().used) {
- _add_warning(E.key, U->get().decl_line, U->key());
+ for (const KeyValue<ShaderWarning::Code, HashMap<StringName, Usage> *> &E : warnings_check_map) {
+ for (const KeyValue<StringName, Usage> &U : (*E.value)) {
+ if (!U.value.used) {
+ _add_warning(E.key, U.value.decl_line, U.key);
}
}
}
@@ -9546,7 +9546,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
case COMPLETION_IDENTIFIER:
case COMPLETION_FUNCTION_CALL: {
bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
- Map<String, ScriptLanguage::CodeCompletionKind> matches;
+ HashMap<String, ScriptLanguage::CodeCompletionKind> matches;
StringName skip_function;
BlockNode *block = completion_block;
@@ -9793,7 +9793,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
int idx2 = 0;
- Set<int> out_args;
+ RBSet<int> out_args;
while (builtin_func_out_args[idx2].name != nullptr) {
if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 80230ed54c..d4a2e0b549 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -35,7 +35,7 @@
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
@@ -525,7 +525,7 @@ public:
ConstantNode::Value value;
};
- Map<StringName, Variable> variables;
+ HashMap<StringName, Variable> variables;
List<Node *> statements;
bool single_statement = false;
bool use_comma_between_statements = false;
@@ -589,7 +589,7 @@ public:
bool is_const;
int array_size;
- Map<StringName, Set<int>> tex_argument_connect;
+ HashMap<StringName, RBSet<int>> tex_argument_connect;
};
StringName name;
@@ -622,7 +622,7 @@ public:
struct Function {
StringName name;
FunctionNode *function = nullptr;
- Set<StringName> uses_function;
+ RBSet<StringName> uses_function;
bool callable;
};
@@ -697,10 +697,10 @@ public:
}
};
- Map<StringName, Constant> constants;
- Map<StringName, Varying> varyings;
- Map<StringName, Uniform> uniforms;
- Map<StringName, Struct> structs;
+ HashMap<StringName, Constant> constants;
+ HashMap<StringName, Varying> varyings;
+ HashMap<StringName, Uniform> uniforms;
+ HashMap<StringName, Struct> structs;
Vector<StringName> render_modes;
Vector<Function> functions;
@@ -857,13 +857,13 @@ public:
};
struct FunctionInfo {
- Map<StringName, BuiltInInfo> built_ins;
- Map<StringName, StageFunctionInfo> stage_functions;
+ HashMap<StringName, BuiltInInfo> built_ins;
+ HashMap<StringName, StageFunctionInfo> stage_functions;
bool can_discard = false;
bool main_function = false;
};
- static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
+ static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
@@ -893,15 +893,15 @@ private:
}
};
- Map<StringName, Usage> used_constants;
- Map<StringName, Usage> used_varyings;
- Map<StringName, Usage> used_uniforms;
- Map<StringName, Usage> used_functions;
- Map<StringName, Usage> used_structs;
- Map<ShaderWarning::Code, Map<StringName, Usage> *> warnings_check_map;
+ HashMap<StringName, Usage> used_constants;
+ HashMap<StringName, Usage> used_varyings;
+ HashMap<StringName, Usage> used_uniforms;
+ HashMap<StringName, Usage> used_functions;
+ HashMap<StringName, Usage> used_structs;
+ HashMap<ShaderWarning::Code, HashMap<StringName, Usage> *> warnings_check_map;
- Map<StringName, Map<StringName, Usage>> used_local_vars;
- Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> warnings_check_map2;
+ HashMap<StringName, HashMap<StringName, Usage>> used_local_vars;
+ HashMap<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> warnings_check_map2;
List<ShaderWarning> warnings;
@@ -1039,7 +1039,7 @@ private:
uint32_t keyword_completion_context;
#endif // DEBUG_ENABLED
- const Map<StringName, FunctionInfo> *stages = nullptr;
+ const HashMap<StringName, FunctionInfo> *stages = nullptr;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
@@ -1068,10 +1068,10 @@ private:
Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
- String _get_shader_type_list(const Set<String> &p_shader_types) const;
+ String _get_shader_type_list(const RBSet<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
- Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types);
+ Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const RBSet<String> &p_shader_types);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
@@ -1094,10 +1094,10 @@ public:
static String get_shader_type(const String &p_code);
struct ShaderCompileInfo {
- Map<StringName, FunctionInfo> functions;
+ HashMap<StringName, FunctionInfo> functions;
Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
- Set<String> shader_types;
+ RBSet<String> shader_types;
GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
};
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 27a69fbc2e..98c7f0d7aa 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -31,7 +31,7 @@
#include "shader_types.h"
#include "core/math/math_defs.h"
-const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) const {
+const HashMap<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) const {
return shader_modes[p_mode].functions;
}
@@ -39,7 +39,7 @@ const Vector<ShaderLanguage::ModeInfo> &ShaderTypes::get_modes(RS::ShaderMode p_
return shader_modes[p_mode].modes;
}
-const Set<String> &ShaderTypes::get_types() const {
+const RBSet<String> &ShaderTypes::get_types() const {
return shader_types;
}
diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h
index 6ba05a3b43..e0fee0a822 100644
--- a/servers/rendering/shader_types.h
+++ b/servers/rendering/shader_types.h
@@ -31,29 +31,29 @@
#ifndef SHADERTYPES_H
#define SHADERTYPES_H
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "servers/rendering_server.h"
#include "shader_language.h"
class ShaderTypes {
struct Type {
- Map<StringName, ShaderLanguage::FunctionInfo> functions;
+ HashMap<StringName, ShaderLanguage::FunctionInfo> functions;
Vector<ShaderLanguage::ModeInfo> modes;
};
- Map<RS::ShaderMode, Type> shader_modes;
+ HashMap<RS::ShaderMode, Type> shader_modes;
static ShaderTypes *singleton;
- Set<String> shader_types;
+ RBSet<String> shader_types;
List<String> shader_types_list;
public:
static ShaderTypes *get_singleton() { return singleton; }
- const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const;
+ const HashMap<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const;
const Vector<ShaderLanguage::ModeInfo> &get_modes(RS::ShaderMode p_mode) const;
- const Set<String> &get_types() const;
+ const RBSet<String> &get_types() const;
const List<String> &get_types_list() const;
ShaderTypes();
diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp
index 639b9bd165..855dc23d94 100644
--- a/servers/rendering/shader_warnings.cpp
+++ b/servers/rendering/shader_warnings.cpp
@@ -109,10 +109,10 @@ ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) {
ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name);
}
-static Map<int, uint32_t> *code_to_flags_map = nullptr;
+static HashMap<int, uint32_t> *code_to_flags_map = nullptr;
static void init_code_to_flags_map() {
- code_to_flags_map = memnew((Map<int, uint32_t>));
+ code_to_flags_map = memnew((HashMap<int, uint32_t>));
code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG);
@@ -124,7 +124,7 @@ static void init_code_to_flags_map() {
code_to_flags_map->insert(ShaderWarning::DEVICE_LIMIT_EXCEEDED, ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
}
-ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) {
+ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const HashMap<Code, bool> &p_map) {
uint32_t result = 0U;
if (code_to_flags_map == nullptr) {
diff --git a/servers/rendering/shader_warnings.h b/servers/rendering/shader_warnings.h
index e309907181..8edf85842f 100644
--- a/servers/rendering/shader_warnings.h
+++ b/servers/rendering/shader_warnings.h
@@ -34,8 +34,9 @@
#ifdef DEBUG_ENABLED
#include "core/string/string_name.h"
+#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/variant.h"
class ShaderWarning {
@@ -82,7 +83,7 @@ public:
static String get_name_from_code(Code p_code);
static Code get_code_from_name(const String &p_name);
- static CodeFlags get_flags_from_codemap(const Map<Code, bool> &p_map);
+ static CodeFlags get_flags_from_codemap(const HashMap<Code, bool> &p_map);
ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>());
};