diff options
Diffstat (limited to 'servers/rendering')
34 files changed, 2670 insertions, 1491 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index a73eb3782c..6e1d61ff94 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -992,21 +992,21 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> ssao.gather_push_constant.pass_coord_offset[0] = i % 2; ssao.gather_push_constant.pass_coord_offset[1] = i / 2; - ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.screen_size.x; - ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.screen_size.y; + ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x; + ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y; ssao.gather_push_constant.pass = i; RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - int x_groups = ((p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(p_compute_list, x_groups, y_groups, 1); } RD::get_singleton()->compute_list_add_barrier(p_compute_list); } -void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { +void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); /* FIRST PASS */ @@ -1018,21 +1018,21 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(depth_mipmaps[1]); + u.ids.push_back(p_depth_mipmaps[1]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; - u.ids.push_back(depth_mipmaps[2]); + u.ids.push_back(p_depth_mipmaps[2]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; - u.ids.push_back(depth_mipmaps[3]); + u.ids.push_back(p_depth_mipmaps[3]); uniforms.push_back(u); } ssao.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2); @@ -1051,8 +1051,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep ssao.downsample_push_constant.z_near = p_projection.get_z_near(); ssao.downsample_push_constant.z_far = p_projection.get_z_far(); } - ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.screen_size.x; - ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.screen_size.y; + ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; + ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; ssao.downsample_push_constant.radius_sq = p_settings.radius * p_settings.radius; int downsample_pipeline = SSAO_DOWNSAMPLE; @@ -1068,14 +1068,14 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[downsample_pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[0]), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1); if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.downsample_uniform_set, 2); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant)); - int x_groups = (MAX(1, p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = (MAX(1, p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = (MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = (MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1084,8 +1084,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep /* SECOND PASS */ // Sample SSAO { - ssao.gather_push_constant.screen_size[0] = p_settings.screen_size.x; - ssao.gather_push_constant.screen_size[1] = p_settings.screen_size.y; + ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; + ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; @@ -1122,7 +1122,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius; - ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_size.x) * (p_settings.quarter_size.y) * 255); + ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255); ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; ssao.gather_push_constant.detail_intensity = p_settings.detail; @@ -1192,8 +1192,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]); gather_ssao(compute_list, p_ao_pong_slices, p_settings, true); //generate importance map - int x_groups = (p_settings.quarter_size.x - 1) / 8 + 1; - int y_groups = (p_settings.quarter_size.y - 1) / 8 + 1; + int x_groups = (p_settings.quarter_screen_size.x - 1) / 8 + 1; + int y_groups = (p_settings.quarter_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0); @@ -1268,8 +1268,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - int x_groups = ((p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } @@ -1285,8 +1285,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep // back to full size { ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; - ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.screen_size.x; - ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.screen_size.y; + ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; + ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); int interleave_pipeline = SSAO_INTERLEAVE_HALF; @@ -1307,8 +1307,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant)); - int x_groups = (p_settings.screen_size.x - 1) / 8 + 1; - int y_groups = (p_settings.screen_size.y - 1) / 8 + 1; + int x_groups = (p_settings.full_screen_size.x - 1) / 8 + 1; + int y_groups = (p_settings.full_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index ad4a660944..e2cdd0c3d8 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -745,9 +745,9 @@ public: float fadeout_from = 50.0; float fadeout_to = 300.0; - Size2i screen_size = Size2i(); + Size2i full_screen_size = Size2i(); Size2i half_screen_size = Size2i(); - Size2i quarter_size = Size2i(); + Size2i quarter_screen_size = Size2i(); }; void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 508d56cfab..792fcb0b59 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2239,6 +2239,11 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa return Variant(); } +RS::ShaderNativeSourceCode RendererCanvasRenderRD::ShaderData::get_native_source_code() const { + RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; + return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version); +} + RendererCanvasRenderRD::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; @@ -2489,7 +2494,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["COLOR"] = "color"; actions.renames["NORMAL"] = "normal"; actions.renames["NORMAL_MAP"] = "normal_map"; - actions.renames["NORMAL_MAP_DEPTH"] = "normal_depth"; + actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["TEXTURE"] = "color_texture"; actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size"; actions.renames["NORMAL_TEXTURE"] = "normal_texture"; @@ -2501,7 +2506,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["POINT_COORD"] = "gl_PointCoord"; - actions.renames["LIGHT_POSITION"] = "light_pos"; + actions.renames["LIGHT_POSITION"] = "light_position"; actions.renames["LIGHT_COLOR"] = "light_color"; actions.renames["LIGHT_ENERGY"] = "light_energy"; actions.renames["LIGHT"] = "light"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 545eeaa106..cb947d7180 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -188,6 +188,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ShaderData(); virtual ~ShaderData(); }; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index fb9c114ade..be2552bd32 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -154,12 +154,9 @@ void RendererCompositorRD::initialize() { } } -ThreadWorkPool RendererCompositorRD::thread_work_pool; uint64_t RendererCompositorRD::frame = 1; void RendererCompositorRD::finalize() { - thread_work_pool.finish(); - memdelete(scene); memdelete(canvas); memdelete(storage); @@ -174,7 +171,6 @@ RendererCompositorRD *RendererCompositorRD::singleton = nullptr; RendererCompositorRD::RendererCompositorRD() { singleton = this; - thread_work_pool.init(); time = 0; storage = memnew(RendererStorageRD); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index e1995872af..cb85fc79e0 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -90,8 +90,6 @@ public: virtual bool is_low_end() const { return false; } - static ThreadWorkPool thread_work_pool; - static RendererCompositorRD *singleton; RendererCompositorRD(); ~RendererCompositorRD() {} diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 248dc3c582..74556f8105 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -394,6 +394,12 @@ Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const Stri return Variant(); } +RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const { + RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; + + return scene_singleton->shader.scene_shader.version_get_native_source_code(version); +} + RendererSceneRenderForward::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; @@ -806,252 +812,89 @@ bool RendererSceneRenderForward::free(RID p_rid) { return false; } -void RendererSceneRenderForward::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi, bool p_has_opaque_gi) { - uint32_t lightmap_captures_used = 0; - - for (int i = 0; i < p_element_count; i++) { - const RenderList::Element *e = p_elements[i]; - InstanceData &id = scene_state.instances[i]; - bool store_transform = true; - id.flags = 0; - id.mask = e->instance->layer_mask; - id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0; - - if (e->instance->base_type == RS::INSTANCE_MULTIMESH) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (storage->multimesh_get_transform_format(e->instance->base) == RS::MULTIMESH_TRANSFORM_2D) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - if (storage->multimesh_uses_colors(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - } - if (storage->multimesh_uses_custom_data(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - } - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - } else if (e->instance->base_type == RS::INSTANCE_PARTICLES) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (false) { // 2D particles - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - - if (!storage->particles_is_using_local_coords(e->instance->base)) { - store_transform = false; - } - - } else if (e->instance->base_type == RS::INSTANCE_MESH) { - if (e->instance->skeleton.is_valid()) { - id.flags |= INSTANCE_DATA_FLAG_SKELETON; - } - } - - if (store_transform) { - RendererStorageRD::store_transform(e->instance->transform, id.transform); - RendererStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); - } else { - RendererStorageRD::store_transform(Transform(), id.transform); - RendererStorageRD::store_transform(Transform(), id.normal_transform); - } - - if (p_for_depth) { - id.gi_offset = 0xFFFFFFFF; - continue; - } - - if (e->instance->lightmap) { - int32_t lightmap_index = storage->lightmap_get_array_index(e->instance->lightmap->base); - if (lightmap_index >= 0) { - id.gi_offset = lightmap_index; - id.gi_offset |= e->instance->lightmap_slice_index << 12; - id.gi_offset |= e->instance->lightmap_cull_index << 20; - id.lightmap_uv_scale[0] = e->instance->lightmap_uv_scale.position.x; - id.lightmap_uv_scale[1] = e->instance->lightmap_uv_scale.position.y; - id.lightmap_uv_scale[2] = e->instance->lightmap_uv_scale.size.width; - id.lightmap_uv_scale[3] = e->instance->lightmap_uv_scale.size.height; - id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; - if (storage->lightmap_uses_spherical_harmonics(e->instance->lightmap->base)) { - id.flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; - } - } else { - id.gi_offset = 0xFFFFFFFF; - } - } else if (!e->instance->lightmap_sh.is_empty()) { - if (lightmap_captures_used < scene_state.max_lightmap_captures) { - const Color *src_capture = e->instance->lightmap_sh.ptr(); - LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; - for (int j = 0; j < 9; j++) { - lcd.sh[j * 4 + 0] = src_capture[j].r; - lcd.sh[j * 4 + 1] = src_capture[j].g; - lcd.sh[j * 4 + 2] = src_capture[j].b; - lcd.sh[j * 4 + 3] = src_capture[j].a; - } - id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; - id.gi_offset = lightmap_captures_used; - lightmap_captures_used++; - } - - } else { - if (p_has_opaque_gi) { - id.flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; - } - - if (!low_end && !e->instance->gi_probe_instances.is_empty()) { - uint32_t written = 0; - for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { - RID probe = e->instance->gi_probe_instances[j]; - - uint32_t index = gi_probe_instance_get_render_index(probe); - - if (written == 0) { - id.gi_offset = index; - id.flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; - written = 1; - } else { - id.gi_offset = index << 16; - written = 2; - break; - } - } - if (written == 0) { - id.gi_offset = 0xFFFFFFFF; - } else if (written == 1) { - id.gi_offset |= 0xFFFF0000; - } - } else { - if (p_has_sdfgi && (e->instance->baked_light || e->instance->dynamic_gi)) { - id.flags |= INSTANCE_DATA_FLAG_USE_SDFGI; - } - id.gi_offset = 0xFFFFFFFF; - } - } - } - - RD::get_singleton()->buffer_update(scene_state.instance_buffer, 0, sizeof(InstanceData) * p_element_count, scene_state.instances, true); - if (lightmap_captures_used) { - RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); - } -} - /// RENDERING /// -void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +template <RendererSceneRenderForward::PassMode p_pass_mode> +void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); - MaterialData *prev_material = nullptr; + RID prev_material_uniform_set; RID prev_vertex_array_rd; RID prev_index_array_rd; RID prev_pipeline_rd; RID prev_xforms_uniform_set; - PushConstant push_constant; - zeromem(&push_constant, sizeof(PushConstant)); - push_constant.bake_uv2_offset[0] = p_uv_offset.x; - push_constant.bake_uv2_offset[1] = p_uv_offset.y; + bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); + + float old_offset[2] = { 0, 0 }; + + for (uint32_t i = p_from_element; i < p_to_element; i++) { + const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; + + RID material_uniform_set; + ShaderData *shader; + void *mesh_surface; + + if (shadow_pass) { + material_uniform_set = surf->material_uniform_set_shadow; + shader = surf->shader_shadow; + mesh_surface = surf->surface_shadow; + + } else { + material_uniform_set = surf->material_uniform_set; + shader = surf->shader; + mesh_surface = surf->surface; + } - for (int i = 0; i < p_element_count; i++) { - const RenderList::Element *e = p_elements[i]; + if (!mesh_surface) { + continue; + } - MaterialData *material = e->material; - ShaderData *shader = material->shader_data; - RID xforms_uniform_set; + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + old_offset[0] = surf->owner->push_constant.lightmap_uv_scale[0]; + old_offset[1] = surf->owner->push_constant.lightmap_uv_scale[1]; + surf->owner->push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x; + surf->owner->push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y; + } //find cull variant ShaderData::CullVariant cull_variant; - if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)) { + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; } else { - bool mirror = e->instance->mirror; - if (p_reverse_cull) { + bool mirror = surf->owner->mirror; + if (p_params->reverse_cull) { mirror = !mirror; } cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL; } - //find primitive and vertex format - RS::PrimitiveType primitive; - void *mesh_surface = nullptr; - - switch (e->instance->base_type) { - case RS::INSTANCE_MESH: { - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - if (e->instance->skeleton.is_valid()) { - xforms_uniform_set = storage->skeleton_get_3d_uniform_set(e->instance->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - } break; - case RS::INSTANCE_MULTIMESH: { - RID mesh = storage->multimesh_get_mesh(e->instance->base); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - - xforms_uniform_set = storage->multimesh_get_3d_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - case RS::INSTANCE_IMMEDIATE: { - ERR_CONTINUE(true); //should be a bug - } break; - case RS::INSTANCE_PARTICLES: { - RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index & 0xFFFF); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - - xforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } - } + RS::PrimitiveType primitive = surf->primitive; + RID xforms_uniform_set = surf->owner->transforms_uniform_set; ShaderVersion shader_version = SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. - switch (p_pass_mode) { + switch (p_params->pass_mode) { case PASS_MODE_COLOR: case PASS_MODE_COLOR_TRANSPARENT: { - if (e->uses_lightmap) { + if (surf->sort.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; - } else if (e->uses_forward_gi) { + } else if (surf->sort.uses_forward_gi) { shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { shader_version = SHADER_VERSION_COLOR_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { - if (e->uses_lightmap) { + if (surf->sort.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; @@ -1086,40 +929,37 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw RID vertex_array_rd; RID index_array_rd; - if (mesh_surface) { - if (e->instance->mesh_instance.is_valid()) { //skeleton and blend shape - storage->mesh_instance_surface_get_vertex_arrays_and_format(e->instance->mesh_instance, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); - } else { - storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); - } - - if (p_screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { - Vector3 support_min = e->instance->transformed_aabb.get_support(-p_lod_plane.normal); - Vector3 support_max = e->instance->transformed_aabb.get_support(p_lod_plane.normal); - - float distance_min = p_lod_plane.distance_to(support_min); - float distance_max = p_lod_plane.distance_to(support_max); + //skeleton and blend shape + if (surf->owner->mesh_instance.is_valid()) { + storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + } else { + storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + } - float distance = 0.0; + if (p_params->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { + //lod + Vector3 support_min = surf->owner->transformed_aabb.get_support(-p_params->lod_plane.normal); + Vector3 support_max = surf->owner->transformed_aabb.get_support(p_params->lod_plane.normal); - if (distance_min * distance_max < 0.0) { - //crossing plane - distance = 0.0; - } else if (distance_min >= 0.0) { - distance = distance_min; - } else if (distance_max <= 0.0) { - distance = -distance_max; - } + float distance_min = p_params->lod_plane.distance_to(support_min); + float distance_max = p_params->lod_plane.distance_to(support_max); - Vector3 model_scale_vec = e->instance->transform.basis.get_scale_abs(); + float distance = 0.0; - float model_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); + if (distance_min * distance_max < 0.0) { + //crossing plane + distance = 0.0; + } else if (distance_min >= 0.0) { + distance = distance_min; + } else if (distance_max <= 0.0) { + distance = -distance_max; + } - index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, model_scale * e->instance->lod_bias, distance * p_lod_distance_multiplier, p_screen_lod_threshold); + index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, surf->owner->lod_model_scale * surf->owner->lod_bias, distance * p_params->lod_distance_multiplier, p_params->screen_lod_threshold); - } else { - index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); - } + } else { + //no lod + index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); } if (prev_vertex_array_rd != vertex_array_rd) { @@ -1134,7 +974,7 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw prev_index_array_rd = index_array_rd; } - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_force_wireframe); + RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe); if (pipeline_rd != prev_pipeline_rd) { // checking with prev shader does not make so much sense, as @@ -1148,39 +988,89 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw prev_xforms_uniform_set = xforms_uniform_set; } - if (material != prev_material) { + if (material_uniform_set != prev_material_uniform_set) { //update uniform set - if (material->uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material->uniform_set, MATERIAL_UNIFORM_SET); + if (material_uniform_set.is_valid()) { + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET); } - prev_material = material; + prev_material_uniform_set = material_uniform_set; } - push_constant.index = i; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(PushConstant)); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &surf->owner->push_constant, sizeof(GeometryInstanceForward::PushConstant)); - switch (e->instance->base_type) { - case RS::INSTANCE_MESH: { - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid()); - } break; - case RS::INSTANCE_MULTIMESH: { - uint32_t instances = storage->multimesh_get_instances_to_draw(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - case RS::INSTANCE_IMMEDIATE: { - } break; - case RS::INSTANCE_PARTICLES: { - uint32_t instances = storage->particles_get_amount(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), surf->owner->instance_count); + + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + surf->owner->push_constant.lightmap_uv_scale[0] = old_offset[0]; + surf->owner->push_constant.lightmap_uv_scale[1] = old_offset[1]; } } } +void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { + //use template for faster performance (pass mode comparisons are inlined) + + switch (p_params->pass_mode) { + case PASS_MODE_COLOR: { + _render_list_template<PASS_MODE_COLOR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_COLOR_SPECULAR: { + _render_list_template<PASS_MODE_COLOR_SPECULAR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_COLOR_TRANSPARENT: { + _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SHADOW: { + _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SHADOW_DP: { + _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH: { + _render_list_template<PASS_MODE_DEPTH>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_MATERIAL: { + _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SDF: { + _render_list_template<PASS_MODE_SDF>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + } +} + +void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { + uint32_t render_total = p_params->element_count; + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t render_from = p_thread * render_total / total_threads; + uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads); + _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); +} + +void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { + RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); + p_params->framebuffer_format = fb_format; + + if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time + //multi threaded + thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); + RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params); + RD::get_singleton()->draw_list_end(); + } else { + //single threaded + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); + _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); + RD::get_singleton()->draw_list_end(); + } +} + void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down @@ -1413,128 +1303,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } -void RendererSceneRenderForward::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { - RID m_src; - - m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; - - if (unlikely(get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_DISABLED)) { - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { - m_src = overdraw_material; - } else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING) { - m_src = default_material; - } - } - - MaterialData *material = nullptr; - - if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - material = nullptr; - } - } - - if (!material) { - material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - m_src = default_material; - } - - ERR_FAIL_COND(!material); - - _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index, p_using_sdfgi); - - while (material->next_pass.is_valid()) { - material = (MaterialData *)storage->material_get_data(material->next_pass, RendererStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - break; - } - _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi); - } -} - -void RendererSceneRenderForward::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { - bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); - bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; - bool has_alpha = has_base_alpha || has_blend_alpha; - - if (p_material->shader_data->uses_sss) { - scene_state.used_sss = true; - } - - if (p_material->shader_data->uses_screen_texture) { - scene_state.used_screen_texture = true; - } - - if (p_material->shader_data->uses_depth_texture) { - scene_state.used_depth_texture = true; - } - - if (p_material->shader_data->uses_normal_texture) { - scene_state.used_normal_texture = true; - } - - if (p_pass_mode != PASS_MODE_COLOR && p_pass_mode != PASS_MODE_COLOR_SPECULAR) { - if (has_blend_alpha || has_read_screen_alpha || (has_base_alpha && !p_material->shader_data->uses_depth_pre_pass) || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED || p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { - //conditions in which no depth pass should be processed - return; - } - - if ((p_pass_mode != PASS_MODE_DEPTH_MATERIAL && p_pass_mode != PASS_MODE_SDF) && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { - //shader does not use discard and does not write a vertex position, use generic material - if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_DEPTH) { - p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - } else if ((p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { - p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - } - } - - has_alpha = false; - } - - has_alpha = has_alpha || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED; - - RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); - - if (!e) { - return; - } - - e->instance = p_instance; - e->material = p_material; - e->surface_index = p_surface; - e->sort_key = 0; - - if (e->material->last_pass != render_pass) { - if (!RD::get_singleton()->uniform_set_is_valid(e->material->uniform_set)) { - //uniform set no longer valid, probably a texture changed - storage->material_force_update_textures(p_material_rid, RendererStorageRD::SHADER_TYPE_3D); - } - e->material->last_pass = render_pass; - e->material->index = scene_state.current_material_index++; - if (e->material->shader_data->last_pass != render_pass) { - e->material->shader_data->last_pass = scene_state.current_material_index++; - e->material->shader_data->index = scene_state.current_shader_index++; - } - } - e->geometry_index = p_geometry_index; - e->material_index = e->material->index; - e->uses_instancing = e->instance->base_type == RS::INSTANCE_MULTIMESH; - e->uses_lightmap = e->instance->lightmap != nullptr || !e->instance->lightmap_sh.is_empty(); - e->uses_forward_gi = has_alpha && (e->instance->gi_probe_instances.size() || p_using_sdfgi); - e->shader_index = e->shader_index; - e->depth_layer = e->instance->depth_layer; - e->priority = p_material->priority; - - if (p_material->shader_data->uses_time) { - RenderingServerDefault::redraw_request(); - } -} - -void RendererSceneRenderForward::_fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi) { - scene_state.current_shader_index = 0; - scene_state.current_material_index = 0; +void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi) { scene_state.used_sss = false; scene_state.used_screen_texture = false; scene_state.used_normal_texture = false; @@ -1543,125 +1312,184 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<InstanceBase Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); near_plane.d += p_cam_projection.get_z_near(); float z_max = p_cam_projection.get_z_far() - p_cam_projection.get_z_near(); + uint32_t lightmap_captures_used = 0; - uint32_t geometry_index = 0; + _update_dirty_geometry_instances(); + render_list.clear(); //fill list for (int i = 0; i < (int)p_instances.size(); i++) { - InstanceBase *inst = p_instances[i]; - - inst->depth = near_plane.distance_to(inst->transform.origin); - inst->depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); + GeometryInstanceForward *inst = static_cast<GeometryInstanceForward *>(p_instances[i]); - //add geometry for drawing - switch (inst->base_type) { - case RS::INSTANCE_MESH: { - const RID *materials = nullptr; - uint32_t surface_count; + Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal); + inst->depth = near_plane.distance_to(support_min); + uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); - materials = storage->mesh_get_surface_count_and_materials(inst->base, surface_count); - if (!materials) { - continue; //nothing to do - } + uint32_t flags = inst->base_flags; //fill flags if appropriate - const RID *inst_materials = inst->materials.ptr(); + bool uses_lightmap = false; + bool uses_gi = false; - for (uint32_t j = 0; j < surface_count; j++) { - RID material = inst_materials[j].is_valid() ? inst_materials[j] : materials[j]; + if (p_pass_mode == PASS_MODE_COLOR) { + //setup GI - uint32_t surface_index = storage->mesh_surface_get_render_pass_index(inst->base, j, render_pass, &geometry_index); - _add_geometry(inst, j, material, p_pass_mode, surface_index, p_using_sdfgi); + if (inst->lightmap_instance.is_valid()) { + int32_t lightmap_cull_index = -1; + for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) { + if (scene_state.lightmap_ids[j] == inst->lightmap_instance) { + lightmap_cull_index = j; + break; + } } - - //mesh->last_pass=frame; - - } break; - - case RS::INSTANCE_MULTIMESH: { - if (storage->multimesh_get_instances_to_draw(inst->base) == 0) { - //not visible, 0 instances - continue; + if (lightmap_cull_index >= 0) { + inst->push_constant.gi_offset &= 0xFFFF; + inst->push_constant.gi_offset |= lightmap_cull_index; + flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; + if (scene_state.lightmap_has_sh[lightmap_cull_index]) { + flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; + } + uses_lightmap = true; + } else { + inst->push_constant.gi_offset = 0xFFFFFFFF; } - RID mesh = storage->multimesh_get_mesh(inst->base); - if (!mesh.is_valid()) { - continue; + } else if (inst->lightmap_sh) { + if (lightmap_captures_used < scene_state.max_lightmap_captures) { + const Color *src_capture = inst->lightmap_sh->sh; + LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; + for (int j = 0; j < 9; j++) { + lcd.sh[j * 4 + 0] = src_capture[j].r; + lcd.sh[j * 4 + 1] = src_capture[j].g; + lcd.sh[j * 4 + 2] = src_capture[j].b; + lcd.sh[j * 4 + 3] = src_capture[j].a; + } + flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; + inst->push_constant.gi_offset = lightmap_captures_used; + lightmap_captures_used++; + uses_lightmap = true; } - const RID *materials = nullptr; - uint32_t surface_count; - - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do + } else if (!low_end) { + if (p_using_opaque_gi) { + flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - for (uint32_t j = 0; j < surface_count; j++) { - uint32_t surface_index = storage->mesh_surface_get_multimesh_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, j, materials[j], p_pass_mode, surface_index, p_using_sdfgi); - } + if (inst->gi_probes[0].is_valid()) { + uint32_t probe0_index = 0xFFFF; + uint32_t probe1_index = 0xFFFF; - } break; -#if 0 - case RS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); - ERR_CONTINUE(!immediate); + for (uint32_t j = 0; j < scene_state.giprobes_used; j++) { + if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) { + probe0_index = j; + } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) { + probe1_index = j; + } + } - _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); + if (probe0_index == 0xFFFF && probe1_index != 0xFFFF) { + //0 must always exist if a probe exists + SWAP(probe0_index, probe1_index); + } - } break; -#endif - case RS::INSTANCE_PARTICLES: { - int draw_passes = storage->particles_get_draw_passes(inst->base); + inst->push_constant.gi_offset = probe0_index | (probe1_index << 16); + uses_gi = true; + } else { + if (p_using_sdfgi && inst->can_sdfgi) { + flags |= INSTANCE_DATA_FLAG_USE_SDFGI; + uses_gi = true; + } + inst->push_constant.gi_offset = 0xFFFFFFFF; + } + } + } + inst->push_constant.flags = flags; - for (int j = 0; j < draw_passes; j++) { - RID mesh = storage->particles_get_draw_pass_mesh(inst->base, j); - if (!mesh.is_valid()) - continue; + GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; - const RID *materials = nullptr; - uint32_t surface_count; + while (surf) { + surf->sort.uses_forward_gi = 0; + surf->sort.uses_lightmap = 0; - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do + if (p_pass_mode == PASS_MODE_COLOR) { + if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { + render_list.add_element(surf); + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) { + render_list.add_alpha_element(surf); + if (uses_gi) { + surf->sort.uses_forward_gi = 1; } + } - for (uint32_t k = 0; k < surface_count; k++) { - uint32_t surface_index = storage->mesh_surface_get_particles_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, (j << 16) | k, materials[j], p_pass_mode, surface_index, p_using_sdfgi); - } + if (uses_lightmap) { + surf->sort.uses_lightmap = 1; } - } break; + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) { + scene_state.used_sss = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) { + scene_state.used_screen_texture = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) { + scene_state.used_normal_texture = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) { + scene_state.used_depth_texture = true; + } - default: { + } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { + render_list.add_element(surf); + } + } else { + if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { + render_list.add_element(surf); + } } + + surf->sort.depth_layer = depth_layer; + + surf = surf->next; } } + + if (lightmap_captures_used) { + RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); + } } -void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform) { - uint32_t lightmaps_used = 0; +void RendererSceneRenderForward::_setup_giprobes(const PagedArray<RID> &p_giprobes) { + scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); + for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { + scene_state.giprobe_ids[i] = p_giprobes[i]; + } +} + +void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { + scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { break; } - InstanceBase *lm = p_lightmaps[i]; - Basis to_lm = lm->transform.basis.inverse() * p_cam_transform.basis; + RID lightmap = lightmap_instance_get_lightmap(p_lightmaps[i]); + + Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; to_lm = to_lm.inverse().transposed(); //will transform normals RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); - lm->lightmap_cull_index = i; - lightmaps_used++; + scene_state.lightmap_ids[i] = p_lightmaps[i]; + scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap); + + scene_state.lightmaps_used++; } - if (lightmaps_used > 0) { - RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * lightmaps_used, scene_state.lightmaps, true); + if (scene_state.lightmaps_used > 0) { + RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, true); } } -void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); @@ -1784,12 +1612,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } _setup_lightmaps(p_lightmaps, p_cam_transform); + _setup_giprobes(p_gi_probes); _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - render_list.clear(); - _fill_render_list(p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi); + _fill_render_list(p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe); bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; @@ -1871,12 +1699,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf clear_color = p_default_bg_color; } - RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes); - render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, false, false, using_sdfgi || using_giprobe); - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; @@ -1887,10 +1711,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf if (depth_pre_pass) { //depth pre pass RENDER_TIMESTAMP("Render Depth Pre-Pass"); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + bool finish_depth = using_ssao || using_sdfgi || using_giprobe; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); @@ -1917,6 +1742,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RENDER_TIMESTAMP("Render Opaque Pass"); + RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes, p_lightmaps); + bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; @@ -1936,13 +1763,13 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + + _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used - draw_list = RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); + RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); RD::get_singleton()->draw_list_end(); } } @@ -2021,12 +1848,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf render_list.sort_by_reverse_depth_and_priority(true); - _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, using_sdfgi); - { - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -2034,7 +1858,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } } -void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { RENDER_TIMESTAMP("Setup Rendering Shadow"); _update_render_base_uniform_set(); @@ -2049,29 +1873,24 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr p_screen_lod_threshold = 0.0; } - render_list.clear(); - PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; _fill_render_list(p_instances, pass_mode, p_projection, p_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Shadow"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } } -void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); _update_render_base_uniform_set(); @@ -2082,29 +1901,24 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false); - render_list.clear(); - PassMode pass_mode = PASS_MODE_SHADOW; _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Collider Heightield"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); + _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } } -void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); _update_render_base_uniform_set(); @@ -2116,20 +1930,17 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - render_list.clear(); - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2138,12 +1949,12 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo clear.push_back(Color(0, 0, 0, 0)); clear.push_back(Color(0, 0, 0, 0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); RD::get_singleton()->draw_list_end(); } } -void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); _update_render_base_uniform_set(); @@ -2155,20 +1966,17 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - render_list.clear(); - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2196,15 +2004,17 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p Vector2 ofs = uv_offsets[i]; ofs.x /= p_region.size.width; ofs.y /= p_region.size.height; - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true, ofs); //first wireframe, for pseudo conservative + render_list_params.uv_offset = ofs; + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative } - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles + render_list_params.uv_offset = Vector2(); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles RD::get_singleton()->draw_list_end(); } } -void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); _update_render_base_uniform_set(); @@ -2213,12 +2023,10 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto ERR_FAIL_COND(!render_buffer); render_pass++; - render_list.clear(); PassMode pass_mode = PASS_MODE_SDF; _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); @@ -2279,9 +2087,8 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); } - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); + _render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); } } @@ -2338,13 +2145,6 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { u.ids.push_back(scene_state.uniform_buffer); uniforms.push_back(u); } - { - RD::Uniform u; - u.binding = 4; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(scene_state.instance_buffer); - uniforms.push_back(u); - } { RD::Uniform u; @@ -2378,20 +2178,13 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 11; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids = storage->lightmap_array_get_textures(); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_capture_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 13; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture(); u.ids.push_back(decal_atlas); @@ -2399,7 +2192,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 14; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture_srgb(); u.ids.push_back(decal_atlas); @@ -2407,7 +2200,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 15; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_decal_buffer()); uniforms.push_back(u); @@ -2415,14 +2208,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 16; + u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(get_cluster_builder_texture()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 17; + u.binding = 16; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_cluster_builder_indices_buffer()); uniforms.push_back(u); @@ -2430,7 +2223,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 18; + u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); @@ -2443,7 +2236,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 19; + u.binding = 18; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); } @@ -2451,7 +2244,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { if (!low_end) { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 20; + u.binding = 19; u.ids.push_back(sdfgi_get_ubo()); uniforms.push_back(u); } @@ -2460,7 +2253,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } } -RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes) { +RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps) { if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { RD::get_singleton()->free(render_pass_uniform_set); } @@ -2515,11 +2308,29 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff u.ids.push_back(texture); uniforms.push_back(u); } - { RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(scene_state.max_lightmaps); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { + if (i < p_lightmaps.size()) { + RID base = lightmap_instance_get_lightmap(p_lightmaps[i]); + RID texture = storage->lightmap_get_texture(base); + RID rd_texture = storage->texture_get_rd_texture(texture); + u.ids.write[i] = rd_texture; + } else { + u.ids.write[i] = default_tex; + } + } + + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { @@ -2539,7 +2350,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 4; + u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); @@ -2547,7 +2358,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 5; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2557,7 +2368,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff if (!low_end) { { RD::Uniform u; - u.binding = 6; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); @@ -2566,7 +2377,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 7; + u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2576,7 +2387,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 8; + u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2585,7 +2396,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 9; + u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2593,7 +2404,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 10; + u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { @@ -2606,7 +2417,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 11; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); @@ -2617,14 +2428,14 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 12; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 13; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { @@ -2682,10 +2493,24 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed } { - // No GIProbes + // No Lightmaps RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(scene_state.max_lightmaps); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { + u.ids.write[i] = default_tex; + } + + uniforms.push_back(u); + } + + { + // No GIProbes + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { @@ -2699,28 +2524,28 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 4; + u.binding = 5; u.ids.push_back(p_albedo_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; + u.binding = 6; u.ids.push_back(p_emission_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; + u.binding = 7; u.ids.push_back(p_emission_aniso_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; + u.binding = 8; u.ids.push_back(p_geom_facing_texture); uniforms.push_back(u); } @@ -2763,6 +2588,534 @@ void RendererSceneRenderForward::set_time(double p_time, double p_step) { RendererSceneRenderRD::set_time(p_time, p_step); } +void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + if (ginstance->dirty_list_element.in_list()) { + return; + } + + //clear surface caches + GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; + + while (surf) { + GeometryInstanceSurfaceDataCache *next = surf->next; + geometry_instance_surface_alloc.free(surf); + surf = next; + } + + ginstance->surface_caches = nullptr; + + geometry_instance_dirty_list.add(&ginstance->dirty_list_element); +} + +void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { + bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; + bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); + bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; + bool has_alpha = has_base_alpha || has_blend_alpha; + + uint32_t flags = 0; + + if (p_material->shader_data->uses_sss) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING; + } + + if (p_material->shader_data->uses_screen_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE; + } + + if (p_material->shader_data->uses_depth_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE; + } + + if (p_material->shader_data->uses_normal_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; + } + + if (ginstance->data->cast_double_sided_shaodows) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; + } + + if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) { + //material is only meant for alpha pass + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; + if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED)) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; + } + } else { + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; + } + + MaterialData *material_shadow = nullptr; + //void *surface_shadow = nullptr; + if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; + material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + } else { + material_shadow = p_material; + } + + GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc(); + + sdcache->flags = flags; + + sdcache->shader = p_material->shader_data; + sdcache->material_uniform_set = p_material->uniform_set; + sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface); + sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface); + sdcache->surface_index = p_surface; + + if (ginstance->data->dirty_dependencies) { + storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); + } + + //shadow + sdcache->shader_shadow = material_shadow->shader_data; + sdcache->material_uniform_set_shadow = material_shadow->uniform_set; + sdcache->surface_shadow = sdcache->surface; //when adding special shadow meshes, will use this + + sdcache->owner = ginstance; + + sdcache->next = ginstance->surface_caches; + ginstance->surface_caches = sdcache; + + //sortkey + + sdcache->sort.sort_key1 = 0; + sdcache->sort.sort_key2 = 0; + + sdcache->sort.surface_type = ginstance->data->base_type; + sdcache->sort.material_id = p_material_id; + sdcache->sort.shader_id = p_shader_id; + sdcache->sort.geometry_id = p_mesh.get_local_index(); + sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; + sdcache->sort.priority = p_material->priority; +} + +void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { + RID m_src; + + m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; + + MaterialData *material = nullptr; + + if (m_src.is_valid()) { + material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); + if (!material || !material->shader_data->valid) { + material = nullptr; + } + } + + if (material) { + if (ginstance->data->dirty_dependencies) { + storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); + } + } else { + material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + m_src = default_material; + } + + ERR_FAIL_COND(!material); + + _geometry_instance_add_surface_with_material(ginstance, p_surface, material, m_src.get_local_index(), storage->material_get_shader_id(m_src), p_mesh); + + while (material->next_pass.is_valid()) { + RID next_pass = material->next_pass; + material = (MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); + if (!material || !material->shader_data->valid) { + break; + } + if (ginstance->data->dirty_dependencies) { + storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); + } + _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), storage->material_get_shader_id(next_pass), p_mesh); + } +} + +void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + + if (ginstance->data->dirty_dependencies) { + ginstance->data->dependency_tracker.update_begin(); + } + + //add geometry for drawing + switch (ginstance->data->base_type) { + case RS::INSTANCE_MESH: { + const RID *materials = nullptr; + uint32_t surface_count; + RID mesh = ginstance->data->base; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + //if no materials, no surfaces. + const RID *inst_materials = ginstance->data->surface_materials.ptr(); + uint32_t surf_mat_count = ginstance->data->surface_materials.size(); + + for (uint32_t j = 0; j < surface_count; j++) { + RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; + _geometry_instance_add_surface(ginstance, j, material, mesh); + } + } + + ginstance->instance_count = 1; + + } break; + + case RS::INSTANCE_MULTIMESH: { + RID mesh = storage->multimesh_get_mesh(ginstance->data->base); + if (mesh.is_valid()) { + const RID *materials = nullptr; + uint32_t surface_count; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + for (uint32_t j = 0; j < surface_count; j++) { + _geometry_instance_add_surface(ginstance, j, materials[j], mesh); + } + } + + ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base); + } + + } break; +#if 0 + case RS::INSTANCE_IMMEDIATE: { + RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); + ERR_CONTINUE(!immediate); + + _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); + + } break; +#endif + case RS::INSTANCE_PARTICLES: { + int draw_passes = storage->particles_get_draw_passes(ginstance->data->base); + + for (int j = 0; j < draw_passes; j++) { + RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); + if (!mesh.is_valid()) + continue; + + const RID *materials = nullptr; + uint32_t surface_count; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + for (uint32_t k = 0; k < surface_count; k++) { + _geometry_instance_add_surface(ginstance, k, materials[k], mesh); + } + } + } + + ginstance->instance_count = storage->particles_get_amount(ginstance->data->base); + + } break; + + default: { + } + } + + //Fill push constant + + ginstance->push_constant.instance_uniforms_ofs = ginstance->data->shader_parameters_offset >= 0 ? ginstance->data->shader_parameters_offset : 0; + ginstance->push_constant.layer_mask = ginstance->data->layer_mask; + ginstance->push_constant.flags = 0; + ginstance->push_constant.gi_offset = 0xFFFFFFFF; //disabled + + bool store_transform = true; + + if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + if (storage->multimesh_uses_colors(ginstance->data->base)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + } + if (storage->multimesh_uses_custom_data(ginstance->data->base)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + } + + ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + + } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (false) { // 2D particles + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + + ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + + if (!storage->particles_is_using_local_coords(ginstance->data->base)) { + store_transform = false; + } + ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + + } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { + if (storage->skeleton_is_valid(ginstance->data->skeleton)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON; + ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); + if (ginstance->data->dirty_dependencies) { + storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); + } + } + } + + if (store_transform) { + RendererStorageRD::store_transform(ginstance->data->transform, ginstance->push_constant.transform); + } else { + RendererStorageRD::store_transform(Transform(), ginstance->push_constant.transform); + } + + ginstance->can_sdfgi = false; + + if (lightmap_instance_is_valid(ginstance->lightmap_instance)) { + ginstance->push_constant.gi_offset = ginstance->data->lightmap_slice_index << 16; + ginstance->push_constant.lightmap_uv_scale[0] = ginstance->data->lightmap_uv_scale.position.x; + ginstance->push_constant.lightmap_uv_scale[1] = ginstance->data->lightmap_uv_scale.position.y; + ginstance->push_constant.lightmap_uv_scale[2] = ginstance->data->lightmap_uv_scale.size.width; + ginstance->push_constant.lightmap_uv_scale[3] = ginstance->data->lightmap_uv_scale.size.height; + } else if (!low_end) { + if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { + ginstance->can_sdfgi = true; + } + } + + if (ginstance->data->dirty_dependencies) { + ginstance->data->dependency_tracker.update_end(); + ginstance->data->dirty_dependencies = false; + } + + ginstance->dirty_list_element.remove_from_list(); +} + +void RendererSceneRenderForward::_update_dirty_geometry_instances() { + while (geometry_instance_dirty_list.first()) { + _geometry_instance_update(geometry_instance_dirty_list.first()->self()); + } +} + +void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { + switch (p_notification) { + case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: + case RendererStorage::DEPENDENCY_CHANGED_MESH: + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: { + static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_tracker->userdata); + if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { + ginstance->instance_count = static_cast<RendererSceneRenderForward *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + } + } break; + default: { + //rest of notifications of no interest + } break; + } +} +void RendererSceneRenderForward::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { + static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); +} + +RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_instance_create(RID p_base) { + RS::InstanceType type = storage->get_base_type(p_base); + ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); + + GeometryInstanceForward *ginstance = geometry_instance_alloc.alloc(); + ginstance->data = memnew(GeometryInstanceForward::Data); + + ginstance->data->base = p_base; + ginstance->data->base_type = type; + ginstance->data->dependency_tracker.userdata = ginstance; + ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; + ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; + + _geometry_instance_mark_dirty(ginstance); + + return ginstance; +} +void RendererSceneRenderForward::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->skeleton = p_skeleton; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->material_override = p_override; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->surface_materials = p_materials; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->mesh_instance = p_mesh_instance; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + RendererStorageRD::store_transform(p_transform, ginstance->push_constant.transform); + ginstance->data->transform = p_transform; + ginstance->mirror = p_transform.basis.determinant() < 0; + ginstance->data->aabb = p_aabb; + ginstance->transformed_aabb = p_transformed_aabb; + + Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); + // handle non uniform scale here + + float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); + float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z)); + ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9; + + ginstance->lod_model_scale = max_scale; +} +void RendererSceneRenderForward::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->lod_bias = p_lod_bias; +} +void RendererSceneRenderForward::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->use_baked_light = p_enable; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->use_dynamic_gi = p_enable; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->lightmap_instance = p_lightmap_instance; + ginstance->data->lightmap_uv_scale = p_lightmap_uv_scale; + ginstance->data->lightmap_slice_index = p_lightmap_slice_index; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (p_sh9) { + if (ginstance->lightmap_sh == nullptr) { + ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc(); + } + + copymem(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9); + } else { + if (ginstance->lightmap_sh != nullptr) { + geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); + ginstance->lightmap_sh = nullptr; + } + } + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->shader_parameters_offset = p_offset; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + + ginstance->data->cast_double_sided_shaodows = p_enable; + _geometry_instance_mark_dirty(ginstance); +} + +void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->layer_mask = p_layer_mask; + ginstance->push_constant.layer_mask = p_layer_mask; +} + +void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (ginstance->lightmap_sh != nullptr) { + geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); + } + GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; + while (surf) { + GeometryInstanceSurfaceDataCache *next = surf->next; + geometry_instance_surface_alloc.free(surf); + surf = next; + } + memdelete(ginstance->data); + geometry_instance_alloc.free(ginstance); +} + +uint32_t RendererSceneRenderForward::geometry_instance_get_pair_mask() { + return (1 << RS::INSTANCE_GI_PROBE); +} +void RendererSceneRenderForward::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { +} +void RendererSceneRenderForward::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { +} +void RendererSceneRenderForward::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { +} + +Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); + ERR_FAIL_COND_V(!ginstance, Transform()); + return ginstance->data->transform; +} +AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); + ERR_FAIL_COND_V(!ginstance, AABB()); + return ginstance->data->aabb; +} + +void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (p_gi_probe_instance_count > 0) { + ginstance->gi_probes[0] = p_gi_probe_instances[0]; + } else { + ginstance->gi_probes[0] = RID(); + } + + if (p_gi_probe_instance_count > 1) { + ginstance->gi_probes[1] = p_gi_probe_instances[1]; + } else { + ginstance->gi_probes[1] = RID(); + } +} + RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; @@ -2786,11 +3139,10 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor { //lightmaps - scene_state.max_lightmaps = storage->lightmap_array_get_size(); + scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS; defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n"; defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n"; - scene_state.lightmaps = memnew_arr(LightmapData, scene_state.max_lightmaps); scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps); } { @@ -3003,7 +3355,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.global_buffer_array_variable = "global_variables.data"; - actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs"; + actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; shader.compiler.initialize(actions); } @@ -3013,12 +3365,6 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor render_list.init(); render_pass = 0; - { - scene_state.max_instances = render_list.max_elements; - scene_state.instances = memnew_arr(InstanceData, scene_state.max_instances); - scene_state.instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(InstanceData) * scene_state.max_instances); - } - scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); { @@ -3066,6 +3412,8 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor sampler.compare_op = RD::COMPARE_OP_LESS; shadow_sampler = RD::get_singleton()->sampler_create(sampler); } + + render_list_thread_threshold = GLOBAL_GET("rendering/forward_renderer/threaded_render_minimum_instances"); } RendererSceneRenderForward::~RendererSceneRenderForward() { @@ -3093,11 +3441,8 @@ RendererSceneRenderForward::~RendererSceneRenderForward() { { RD::get_singleton()->free(scene_state.uniform_buffer); - RD::get_singleton()->free(scene_state.instance_buffer); RD::get_singleton()->free(scene_state.lightmap_buffer); RD::get_singleton()->free(scene_state.lightmap_capture_buffer); - memdelete_arr(scene_state.instances); - memdelete_arr(scene_state.lightmaps); memdelete_arr(scene_state.lightmap_captures); } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h index 4b37f4a391..3b5a5ad96f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h @@ -31,6 +31,7 @@ #ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H #define RENDERING_SERVER_SCENE_RENDER_FORWARD_H +#include "core/templates/paged_allocator.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" @@ -46,7 +47,9 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { enum { SDFGI_MAX_CASCADES = 8, - MAX_GI_PROBES = 8 + MAX_GI_PROBES = 8, + MAX_LIGHTMAPS = 8, + MAX_GI_PROBES_PER_INSTANCE = 2, }; /* Scene Shader */ @@ -166,6 +169,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ShaderData(); virtual ~ShaderData(); }; @@ -197,14 +202,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); } - /* Push Constant */ - - struct PushConstant { - uint32_t index; - uint32_t pad; - float bake_uv2_offset[2]; - }; - /* Framebuffer */ struct RenderBufferDataForward : public RenderBufferData { @@ -266,7 +263,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); - RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes); + RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps); struct LightmapData { float normal_xform[12]; @@ -292,16 +289,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { INSTANCE_DATA_FLAG_SKELETON = 1 << 19, }; - struct InstanceData { - float transform[16]; - float normal_transform[16]; - uint32_t flags; - uint32_t instance_uniforms_ofs; //instance_offset in instancing/skeleton buffer - uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap) - uint32_t mask; - float lightmap_uv_scale[4]; - }; - struct SceneState { struct UBO { float projection_matrix[16]; @@ -385,7 +372,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID uniform_buffer; - LightmapData *lightmaps; + LightmapData lightmaps[MAX_LIGHTMAPS]; + RID lightmap_ids[MAX_LIGHTMAPS]; + bool lightmap_has_sh[MAX_LIGHTMAPS]; + uint32_t lightmaps_used = 0; uint32_t max_lightmaps; RID lightmap_buffer; @@ -393,47 +383,231 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { uint32_t max_lightmap_captures; RID lightmap_capture_buffer; - RID instance_buffer; - InstanceData *instances; - uint32_t max_instances; + RID giprobe_ids[MAX_GI_PROBES]; + uint32_t giprobes_used = 0; bool used_screen_texture = false; bool used_normal_texture = false; bool used_depth_texture = false; bool used_sss = false; - uint32_t current_shader_index = 0; - uint32_t current_material_index = 0; } scene_state; - /* Render List */ + static RendererSceneRenderForward *singleton; + uint64_t render_pass; + double time; + RID default_shader; + RID default_material; + RID overdraw_material_shader; + RID overdraw_material; + RID wireframe_material_shader; + RID wireframe_material; + RID default_shader_rd; + RID default_shader_sdfgi_rd; - struct RenderList { - int max_elements; + RID default_vec4_xform_buffer; + RID default_vec4_xform_uniform_set; - struct Element { - RendererSceneRender::InstanceBase *instance; - MaterialData *material; - union { - struct { - //from least significant to most significant in sort, TODO: should be endian swapped on big endian - uint64_t geometry_index : 20; - uint64_t material_index : 15; - uint64_t shader_index : 12; - uint64_t uses_instancing : 1; - uint64_t uses_forward_gi : 1; - uint64_t uses_lightmap : 1; - uint64_t depth_layer : 4; - uint64_t priority : 8; - }; - - uint64_t sort_key; + enum PassMode { + PASS_MODE_COLOR, + PASS_MODE_COLOR_SPECULAR, + PASS_MODE_COLOR_TRANSPARENT, + PASS_MODE_SHADOW, + PASS_MODE_SHADOW_DP, + PASS_MODE_DEPTH, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_MATERIAL, + PASS_MODE_SDF, + }; + + void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); + void _setup_giprobes(const PagedArray<RID> &p_giprobes); + void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform); + + struct GeometryInstanceSurfaceDataCache; + + struct RenderListParameters { + GeometryInstanceSurfaceDataCache **elements = nullptr; + int element_count = 0; + bool reverse_cull = false; + PassMode pass_mode = PASS_MODE_COLOR; + bool no_gi = false; + RID render_pass_uniform_set; + bool force_wireframe = false; + Vector2 uv_offset; + Plane lod_plane; + float lod_distance_multiplier = 0.0; + float screen_lod_threshold = 0.0; + RD::FramebufferFormatID framebuffer_format = 0; + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) { + elements = p_elements; + element_count = p_element_count; + reverse_cull = p_reverse_cull; + pass_mode = p_pass_mode; + no_gi = p_no_gi; + render_pass_uniform_set = p_render_pass_uniform_set; + force_wireframe = p_force_wireframe; + uv_offset = p_uv_offset; + lod_plane = p_lod_plane; + lod_distance_multiplier = p_lod_distance_multiplier; + screen_lod_threshold = p_screen_lod_threshold; + } + }; + + template <PassMode p_pass_mode> + _FORCE_INLINE_ void _render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); + + void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); + + LocalVector<RD::DrawListID> thread_draw_lists; + void _render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params); + void _render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); + + uint32_t render_list_thread_threshold = 500; + + void _fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false); + + Map<Size2i, RID> sdfgi_framebuffer_size_cache; + + struct GeometryInstanceData; + struct GeometryInstanceForward; + + struct GeometryInstanceLightmapSH { + Color sh[9]; + }; + + // Cached data for drawing surfaces + struct GeometryInstanceSurfaceDataCache { + enum { + FLAG_PASS_DEPTH = 1, + FLAG_PASS_OPAQUE = 2, + FLAG_PASS_ALPHA = 4, + FLAG_PASS_SHADOW = 8, + FLAG_USES_SHARED_SHADOW_MATERIAL = 128, + FLAG_USES_SUBSURFACE_SCATTERING = 2048, + FLAG_USES_SCREEN_TEXTURE = 4096, + FLAG_USES_DEPTH_TEXTURE = 8192, + FLAG_USES_NORMAL_TEXTURE = 16384, + FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768, + }; + + union { + struct { + uint32_t geometry_id; + uint32_t material_id; + uint32_t shader_id; + uint32_t surface_type : 4; + uint32_t uses_forward_gi : 1; //set during addition + uint32_t uses_lightmap : 1; //set during addition + uint32_t depth_layer : 4; //set during addition + uint32_t priority : 8; + }; + struct { + uint64_t sort_key1; + uint64_t sort_key2; }; - uint32_t surface_index; + } sort; + + RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; + uint32_t flags = 0; + uint32_t surface_index = 0; + + void *surface = nullptr; + RID material_uniform_set; + ShaderData *shader = nullptr; + + void *surface_shadow = nullptr; + RID material_uniform_set_shadow; + ShaderData *shader_shadow = nullptr; + + GeometryInstanceSurfaceDataCache *next = nullptr; + GeometryInstanceForward *owner = nullptr; + }; + + struct GeometryInstanceForward : public GeometryInstance { + //used during rendering + bool mirror = false; + bool non_uniform_scale = false; + float lod_bias = 0.0; + float lod_model_scale = 1.0; + AABB transformed_aabb; //needed for LOD + float depth = 0; + struct PushConstant { + float transform[16]; + uint32_t flags; + uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables + uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint32_t layer_mask; + float lightmap_uv_scale[4]; + } push_constant; + RID transforms_uniform_set; + uint32_t instance_count = 0; + RID mesh_instance; + bool can_sdfgi = false; + //used during setup + uint32_t base_flags = 0; + RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; + RID lightmap_instance; + GeometryInstanceLightmapSH *lightmap_sh = nullptr; + GeometryInstanceSurfaceDataCache *surface_caches = nullptr; + SelfList<GeometryInstanceForward> dirty_list_element; + + struct Data { + //data used less often goes into regular heap + RID base; + RS::InstanceType base_type; + + RID skeleton; + + uint32_t layer_mask = 1; + + Vector<RID> surface_materials; + RID material_override; + Transform transform; + AABB aabb; + int32_t shader_parameters_offset = -1; + + bool use_dynamic_gi = false; + bool use_baked_light = false; + bool cast_double_sided_shaodows = false; + bool mirror = false; + Rect2 lightmap_uv_scale; + uint32_t lightmap_slice_index = 0; + bool dirty_dependencies = false; + + RendererStorage::DependencyTracker dependency_tracker; }; - Element *base_elements; - Element **elements; + Data *data = nullptr; + + GeometryInstanceForward() : + dirty_list_element(this) {} + }; + + static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker); + static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker); + + SelfList<GeometryInstanceForward>::List geometry_instance_dirty_list; + + PagedAllocator<GeometryInstanceForward> geometry_instance_alloc; + PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; + PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; + + void _geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); + void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); + void _geometry_instance_update(GeometryInstance *p_geometry_instance); + void _update_dirty_geometry_instances(); + + bool low_end = false; + + /* Render List */ + + struct RenderList { + int max_elements; + + GeometryInstanceSurfaceDataCache **elements = nullptr; int element_count; int alpha_element_count; @@ -446,13 +620,13 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { //should eventually be replaced by radix struct SortByKey { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->sort_key < B->sort_key; + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); } }; void sort_by_key(bool p_alpha) { - SortArray<Element *, SortByKey> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -461,14 +635,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } struct SortByDepth { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->instance->depth < B->instance->depth; + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->owner->depth < B->owner->depth); } }; void sort_by_depth(bool p_alpha) { //used for shadows - SortArray<Element *, SortByDepth> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByDepth> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -477,20 +651,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } struct SortByReverseDepthAndPriority { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - uint32_t layer_A = uint32_t(A->priority); - uint32_t layer_B = uint32_t(B->priority); - if (layer_A == layer_B) { - return A->instance->depth > B->instance->depth; - } else { - return layer_A < layer_B; - } + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); } }; void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha - SortArray<Element *, SortByReverseDepthAndPriority> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -498,32 +666,27 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } } - _FORCE_INLINE_ Element *add_element() { + _FORCE_INLINE_ void add_element(GeometryInstanceSurfaceDataCache *p_element) { if (element_count + alpha_element_count >= max_elements) { - return nullptr; + return; } - elements[element_count] = &base_elements[element_count]; - return elements[element_count++]; + elements[element_count] = p_element; + element_count++; } - _FORCE_INLINE_ Element *add_alpha_element() { + _FORCE_INLINE_ void add_alpha_element(GeometryInstanceSurfaceDataCache *p_element) { if (element_count + alpha_element_count >= max_elements) { - return nullptr; + return; } int idx = max_elements - alpha_element_count - 1; - elements[idx] = &base_elements[idx]; + elements[idx] = p_element; alpha_element_count++; - return elements[idx]; } void init() { element_count = 0; alpha_element_count = 0; - elements = memnew_arr(Element *, max_elements); - base_elements = memnew_arr(Element, max_elements); - for (int i = 0; i < max_elements; i++) { - elements[i] = &base_elements[i]; // assign elements - } + elements = memnew_arr(GeometryInstanceSurfaceDataCache *, max_elements); } RenderList() { @@ -532,63 +695,46 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { ~RenderList() { memdelete_arr(elements); - memdelete_arr(base_elements); } }; RenderList render_list; - static RendererSceneRenderForward *singleton; - uint64_t render_pass; - double time; - RID default_shader; - RID default_material; - RID overdraw_material_shader; - RID overdraw_material; - RID wireframe_material_shader; - RID wireframe_material; - RID default_shader_rd; - RID default_shader_sdfgi_rd; - - RID default_vec4_xform_buffer; - RID default_vec4_xform_uniform_set; - - enum PassMode { - PASS_MODE_COLOR, - PASS_MODE_COLOR_SPECULAR, - PASS_MODE_COLOR_TRANSPARENT, - PASS_MODE_SHADOW, - PASS_MODE_SHADOW_DP, - PASS_MODE_DEPTH, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, - PASS_MODE_DEPTH_MATERIAL, - PASS_MODE_SDF, - }; - - void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); - void _setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform); - - void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false); - void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); - _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); - _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); - - void _fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false); - - Map<Size2i, RID> sdfgi_framebuffer_size_cache; - - bool low_end = false; - protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); - virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances); + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); + virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances); public: + virtual GeometryInstance *geometry_instance_create(RID p_base); + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton); + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials); + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable); + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index); + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9); + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); + + virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance); + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); + + virtual uint32_t geometry_instance_get_pair_mask(); + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); + virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void set_time(double p_time, double p_step); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 8e55dea2b1..a655edcfa7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2674,6 +2674,12 @@ Variant RendererSceneRenderRD::SkyShaderData::get_default_parameter(const String return Variant(); } +RS::ShaderNativeSourceCode RendererSceneRenderRD::SkyShaderData::get_native_source_code() const { + RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + + return scene_singleton->sky_shader.shader.version_get_native_source_code(version); +} + RendererSceneRenderRD::SkyShaderData::SkyShaderData() { valid = false; } @@ -4035,6 +4041,19 @@ void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Tran ///////////////////////////////// +RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { + LightmapInstance li; + li.lightmap = p_lightmap; + return lightmap_instance_owner.make_rid(li); +} +void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); + ERR_FAIL_COND(!li); + li->transform = p_transform; +} + +///////////////////////////////// + RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { GIProbeInstance gi_probe; gi_probe.probe = p_base; @@ -4061,7 +4080,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); } -void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<InstanceBase *> &p_dynamic_objects) { +void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); @@ -4397,7 +4416,10 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins } } - dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT], 0); + dmap.uniform_set = RD::get_singleton()->uniform_set_create( + uniforms, + giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)], + 0); } gi_probe->dynamic_maps.push_back(dmap); @@ -4578,13 +4600,10 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins //this could probably be better parallelized in compute.. for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { - InstanceBase *instance = p_dynamic_objects[i]; - //not used, so clear - instance->depth_layer = 0; - instance->depth = 0; + GeometryInstance *instance = p_dynamic_objects[i]; //transform aabb to giprobe - AABB aabb = (to_probe_xform * instance->transform).xform(instance->aabb); + AABB aabb = (to_probe_xform * geometry_instance_get_transform(instance)).xform(geometry_instance_get_aabb(instance)); //this needs to wrap to grid resolution to avoid jitter //also extend margin a bit just in case @@ -4834,7 +4853,16 @@ void RendererSceneRenderRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw } giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_debug_shader_version_shaders[0], 0); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, giprobe_debug_shader_version_pipelines[p_emission ? GI_PROBE_DEBUG_EMISSION : p_lighting ? (gi_probe->has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT) : GI_PROBE_DEBUG_COLOR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); + + int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR; + if (p_emission) { + giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION; + } else if (p_lighting) { + giprobe_debug_pipeline = gi_probe->has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT; + } + RD::get_singleton()->draw_list_bind_render_pipeline( + p_draw_list, + giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, giprobe_debug_uniform_set, 0); RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); @@ -5329,9 +5357,9 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen settings.blur_passes = ssao_blur_passes; settings.fadeout_from = ssao_fadeout_from; settings.fadeout_to = ssao_fadeout_to; - settings.screen_size = Size2i(rb->width, rb->height); + settings.full_screen_size = Size2i(rb->width, rb->height); settings.half_screen_size = Size2i(buffer_width, buffer_height); - settings.quarter_size = Size2i(half_width, half_height); + settings.quarter_screen_size = Size2i(half_width, half_height); storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid); } @@ -7101,7 +7129,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::get_singleton()->compute_list_end(); } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { Color clear_color; if (p_render_buffers.is_valid()) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); @@ -7177,7 +7205,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } } -void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); @@ -7353,11 +7381,11 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p } } -void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) { //print_line("rendering region " + itos(p_region)); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -7694,7 +7722,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con } } -void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) { ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; @@ -7844,6 +7872,8 @@ bool RendererSceneRenderRD::free(RID p_rid) { reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { decal_instance_owner.free(p_rid); + } else if (lightmap_instance_owner.owns(p_rid)) { + lightmap_instance_owner.free(p_rid); } else if (gi_probe_instance_owner.owns(p_rid)) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); if (gi_probe->texture.is_valid()) { @@ -7979,23 +8009,28 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto //RID sampled_light; - InstanceBase ins; + GeometryInstance *gi = geometry_instance_create(p_base); - ins.base_type = RSG::storage->get_base_type(p_base); - ins.base = p_base; - ins.materials.resize(RSG::storage->mesh_get_surface_count(p_base)); - for (int i = 0; i < ins.materials.size(); i++) { - if (i < p_material_overrides.size()) { - ins.materials.write[i] = p_material_overrides[i]; + uint32_t sc = RSG::storage->mesh_get_surface_count(p_base); + Vector<RID> materials; + materials.resize(sc); + + for (uint32_t i = 0; i < sc; i++) { + if (i < (uint32_t)p_material_overrides.size()) { + materials.write[i] = p_material_overrides[i]; } } + geometry_instance_set_surface_materials(gi, materials); + if (cull_argument.size() == 0) { cull_argument.push_back(nullptr); } - cull_argument[0] = &ins; + cull_argument[0] = gi; _render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height)); + geometry_instance_free(gi); + TypedArray<Image> ret; { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index af35e1b3b4..3f9c117602 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -109,12 +109,12 @@ protected: void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used); - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; - virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; + virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); @@ -137,8 +137,8 @@ protected: void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes); // needed for a single argument calls (material and uv2) - PagedArrayPool<InstanceBase *> cull_argument_pool; - PagedArray<InstanceBase *> cull_argument; //need this to exist + PagedArrayPool<GeometryInstance *> cull_argument_pool; + PagedArray<GeometryInstance *> cull_argument; //need this to exist private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; double time_step = 0; @@ -233,6 +233,7 @@ private: virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; SkyShaderData(); virtual ~SkyShaderData(); }; @@ -374,6 +375,15 @@ private: mutable RID_Owner<DecalInstance> decal_instance_owner; + /* LIGHTMAP INSTANCE */ + + struct LightmapInstance { + RID lightmap; + Transform transform; + }; + + mutable RID_Owner<LightmapInstance> lightmap_instance_owner; + /* GIPROBE INSTANCE */ struct GIProbeLight { @@ -1473,6 +1483,9 @@ private: bool low_end = false; public: + virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0; + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0; + /* SHADOW ATLAS API */ RID shadow_atlas_create(); @@ -1822,10 +1835,25 @@ public: return decal->transform; } + virtual RID lightmap_instance_create(RID p_lightmap); + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform); + _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { + return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; + } + + _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + return li->lightmap; + } + _FORCE_INLINE_ Transform lightmap_instance_get_transform(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + return li->transform; + } + RID gi_probe_instance_create(RID p_base); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects); + void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; } @@ -1900,16 +1928,16 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); + void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances); + void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances); void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result); - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances); + void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances); virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 68983da408..b74a1083e7 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1438,7 +1438,7 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } } @@ -1499,6 +1499,15 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ shader_data_request_func[p_shader_type] = p_function; } +RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode()); + if (shader->data) { + return shader->data->get_native_source_code(); + } + return RS::ShaderNativeSourceCode(); +} + /* COMMON MATERIAL API */ RID RendererStorageRD::material_create() { @@ -1547,7 +1556,8 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { } if (p_shader.is_null()) { - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); + material->shader_id = 0; return; } @@ -1555,6 +1565,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { ERR_FAIL_COND(!shader); material->shader = shader; material->shader_type = shader->type; + material->shader_id = p_shader.get_local_index(); shader->owners.insert(material); if (shader->type == SHADER_TYPE_MAX) { @@ -1568,7 +1579,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); //updating happens later - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } @@ -1613,7 +1624,7 @@ void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_materi material->data->set_next_pass(p_next_material); } - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); } void RendererStorageRD::material_set_render_priority(RID p_material, int priority) { @@ -1663,10 +1674,10 @@ void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, } } -void RendererStorageRD::material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) { +void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); - p_instance->update_dependency(&material->instance_dependency); + p_instance->update_dependency(&material->dependency); if (material->next_pass.is_valid()) { material_update_dependency(material->next_pass, p_instance); } @@ -2596,7 +2607,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); } - mesh->instance_dependency.instance_notify_changed(true, true); + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); mesh->material_cache.clear(); } @@ -2638,7 +2649,7 @@ void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; - mesh->instance_dependency.instance_notify_changed(false, true); + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); mesh->material_cache.clear(); } @@ -2858,8 +2869,8 @@ void RendererStorageRD::mesh_clear(RID p_mesh) { MeshInstance *mi = E->get(); _mesh_instance_clear(mi); } - mesh->instance_dependency.instance_notify_changed(true, true); mesh->has_bone_weights = false; + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); } bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { @@ -3298,6 +3309,8 @@ void RendererStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS: if (multimesh->instances) { multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4); } + + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH); } int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const { @@ -3331,7 +3344,7 @@ void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { } } - multimesh->instance_dependency.instance_notify_changed(true, true); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); } #define MULTIMESH_DIRTY_REGION_SIZE 512 @@ -3690,7 +3703,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float const float *data = p_buffer.ptr(); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - multimesh->instance_dependency.instance_notify_changed(true, false); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -3731,6 +3744,8 @@ void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_v } multimesh->visible_instances = p_visible; + + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); } int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { @@ -3788,7 +3803,7 @@ void RendererStorageRD::_update_dirty_multimeshes() { //aabb is dirty.. _multimesh_re_create_aabb(multimesh, data, visible_instances); multimesh->aabb_dirty = false; - multimesh->instance_dependency.instance_notify_changed(true, false); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -3926,7 +3941,7 @@ void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; - particles->instance_dependency.instance_notify_changed(true, false); + particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { @@ -4155,24 +4170,18 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) return particles->draw_passes[p_pass]; } -void RendererStorageRD::particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) { - RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); - +void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_COND(instance->base_type != RS::INSTANCE_PARTICLES_COLLISION); - - particles->collisions.insert(instance); + particles->collisions.insert(p_particles_collision_instance); } -void RendererStorageRD::particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) { - RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); - +void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->collisions.erase(instance); + particles->collisions.erase(p_particles_collision_instance); } void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) { @@ -4272,9 +4281,15 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta to_particles = p_particles->emission_transform.affine_inverse(); } uint32_t collision_3d_textures_used = 0; - for (const Set<RendererSceneRender::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) { - ParticlesCollision *pc = particles_collision_owner.getornull(E->get()->base); - Transform to_collider = E->get()->transform; + for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get()); + if (!pci || !pci->active) { + continue; + } + ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision); + ERR_CONTINUE(!pc); + + Transform to_collider = pci->transform; if (p_particles->use_local_coords) { to_collider = to_particles * to_collider; } @@ -4687,7 +4702,7 @@ void RendererStorageRD::update_particles() { RD::get_singleton()->compute_list_end(); } - particles->instance_dependency.instance_notify_changed(true, false); //make sure shadows are updated + particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -4817,6 +4832,10 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri return Variant(); } +RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const { + return base_singleton->particles_shader.shader.version_get_native_source_code(version); +} + RendererStorageRD::ParticlesShaderData::ParticlesShaderData() { valid = false; } @@ -4986,7 +5005,7 @@ void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_c particles_collision->heightfield_texture = RID(); } particles_collision->type = p_type; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { @@ -5000,7 +5019,7 @@ void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_co ERR_FAIL_COND(!particles_collision); particles_collision->radius = p_radius; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { @@ -5008,7 +5027,7 @@ void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_coll ERR_FAIL_COND(!particles_collision); particles_collision->extents = p_extents; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) { @@ -5042,7 +5061,7 @@ void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_co void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { @@ -5096,6 +5115,22 @@ bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_colli return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } +RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { + ParticlesCollisionInstance pci; + pci.collision = p_collision; + return particles_collision_instance_owner.make_rid(pci); +} +void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->transform = p_transform; +} +void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->active = p_active; +} + /* SKELETON API */ RID RendererStorageRD::skeleton_create() { @@ -5149,6 +5184,8 @@ void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); } } + + skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA); } int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const { @@ -5269,7 +5306,8 @@ void RendererStorageRD::_update_dirty_skeletons() { skeleton_dirty_list = skeleton->dirty_list; - skeleton->instance_dependency.instance_notify_changed(true, false); + skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES); + skeleton->version++; skeleton->dirty = false; @@ -5290,17 +5328,20 @@ RID RendererStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; light.param[RS::LIGHT_PARAM_RANGE] = 1.0; light.param[RS::LIGHT_PARAM_SIZE] = 0.0; + light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; + light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; - light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; + light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; - light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; + light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; return light_owner.make_rid(light); } @@ -5328,7 +5369,7 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: case RS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } break; default: { } @@ -5343,7 +5384,7 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { light->shadow = p_enabled; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { @@ -5385,7 +5426,7 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->cull_mask = p_mask; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { @@ -5395,7 +5436,7 @@ void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_ena light->reverse_cull = p_enabled; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { @@ -5405,7 +5446,7 @@ void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bak light->bake_mode = p_bake_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { @@ -5415,7 +5456,7 @@ void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_casc light->max_sdfgi_cascade = p_cascade; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { @@ -5425,7 +5466,7 @@ void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniSha light->omni_shadow_mode = p_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { @@ -5441,7 +5482,7 @@ void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Light light->directional_shadow_mode = p_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { @@ -5450,7 +5491,7 @@ void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_e light->directional_blend_splits = p_enable; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { @@ -5549,7 +5590,7 @@ void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Reflec ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { @@ -5586,7 +5627,7 @@ void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_d reflection_probe->max_distance = p_distance; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { @@ -5597,7 +5638,7 @@ void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 return; } reflection_probe->extents = p_extents; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { @@ -5605,7 +5646,7 @@ void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Ve ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { @@ -5613,7 +5654,7 @@ void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_ena ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { @@ -5628,7 +5669,7 @@ void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_ ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { @@ -5636,7 +5677,7 @@ void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_l ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { @@ -5653,7 +5694,7 @@ void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ reflection_probe->lod_threshold = p_ratio; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { @@ -5771,7 +5812,7 @@ void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->extents = p_extents; - decal->instance_dependency.instance_notify_changed(true, false); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { @@ -5795,7 +5836,7 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, texture_add_to_decal_atlas(decal->textures[p_type]); } - decal->instance_dependency.instance_notify_changed(false, true); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL); } void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { @@ -5820,7 +5861,7 @@ void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->cull_mask = p_layers; - decal->instance_dependency.instance_notify_changed(true, false); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { @@ -5977,7 +6018,7 @@ void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_ gi_probe->version++; gi_probe->data_version++; - gi_probe->instance_dependency.instance_notify_changed(true, false); + gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { @@ -7055,45 +7096,45 @@ void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_ta rt->backbuffer_uniform_set = p_uniform_set; } -void RendererStorageRD::base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) { +void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (mesh_owner.owns(p_base)) { Mesh *mesh = mesh_owner.getornull(p_base); - p_instance->update_dependency(&mesh->instance_dependency); + p_instance->update_dependency(&mesh->dependency); } else if (multimesh_owner.owns(p_base)) { MultiMesh *multimesh = multimesh_owner.getornull(p_base); - p_instance->update_dependency(&multimesh->instance_dependency); + p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); - p_instance->update_dependency(&rp->instance_dependency); + p_instance->update_dependency(&rp->dependency); } else if (decal_owner.owns(p_base)) { Decal *decal = decal_owner.getornull(p_base); - p_instance->update_dependency(&decal->instance_dependency); + p_instance->update_dependency(&decal->dependency); } else if (gi_probe_owner.owns(p_base)) { GIProbe *gip = gi_probe_owner.getornull(p_base); - p_instance->update_dependency(&gip->instance_dependency); + p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { Lightmap *lm = lightmap_owner.getornull(p_base); - p_instance->update_dependency(&lm->instance_dependency); + p_instance->update_dependency(&lm->dependency); } else if (light_owner.owns(p_base)) { Light *l = light_owner.getornull(p_base); - p_instance->update_dependency(&l->instance_dependency); + p_instance->update_dependency(&l->dependency); } else if (particles_owner.owns(p_base)) { Particles *p = particles_owner.getornull(p_base); - p_instance->update_dependency(&p->instance_dependency); + p_instance->update_dependency(&p->dependency); } else if (particles_collision_owner.owns(p_base)) { ParticlesCollision *pc = particles_collision_owner.getornull(p_base); - p_instance->update_dependency(&pc->instance_dependency); + p_instance->update_dependency(&pc->dependency); } } -void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance) { +void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); - p_instance->update_dependency(&skeleton->instance_dependency); + p_instance->update_dependency(&skeleton->dependency); } RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { @@ -8114,12 +8155,13 @@ bool RendererStorageRD::free(RID p_rid) { _update_queued_materials(); } material_set_shader(p_rid, RID()); //clean up shader - material->instance_dependency.instance_notify_deleted(p_rid); + material->dependency.deleted_notify(p_rid); + material_owner.free(p_rid); } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); Mesh *mesh = mesh_owner.getornull(p_rid); - mesh->instance_dependency.instance_notify_deleted(p_rid); + mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); } @@ -8136,17 +8178,17 @@ bool RendererStorageRD::free(RID p_rid) { _update_dirty_multimeshes(); multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_dependency.instance_notify_deleted(p_rid); + multimesh->dependency.deleted_notify(p_rid); multimesh_owner.free(p_rid); } else if (skeleton_owner.owns(p_rid)) { _update_dirty_skeletons(); skeleton_allocate(p_rid, 0); Skeleton *skeleton = skeleton_owner.getornull(p_rid); - skeleton->instance_dependency.instance_notify_deleted(p_rid); + skeleton->dependency.deleted_notify(p_rid); skeleton_owner.free(p_rid); } else if (reflection_probe_owner.owns(p_rid)) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_dependency.instance_notify_deleted(p_rid); + reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); } else if (decal_owner.owns(p_rid)) { Decal *decal = decal_owner.getornull(p_rid); @@ -8155,30 +8197,30 @@ bool RendererStorageRD::free(RID p_rid) { texture_remove_from_decal_atlas(decal->textures[i]); } } - decal->instance_dependency.instance_notify_deleted(p_rid); + decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->instance_dependency.instance_notify_deleted(p_rid); + gi_probe->dependency.deleted_notify(p_rid); gi_probe_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.getornull(p_rid); - lightmap->instance_dependency.instance_notify_deleted(p_rid); + lightmap->dependency.deleted_notify(p_rid); lightmap_owner.free(p_rid); } else if (light_owner.owns(p_rid)) { light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.getornull(p_rid); - light->instance_dependency.instance_notify_deleted(p_rid); + light->dependency.deleted_notify(p_rid); light_owner.free(p_rid); } else if (particles_owner.owns(p_rid)) { Particles *particles = particles_owner.getornull(p_rid); _particles_free_data(particles); - particles->instance_dependency.instance_notify_deleted(p_rid); + particles->dependency.deleted_notify(p_rid); particles_owner.free(p_rid); } else if (particles_collision_owner.owns(p_rid)) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid); @@ -8186,8 +8228,10 @@ bool RendererStorageRD::free(RID p_rid) { if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); } - particles_collision->instance_dependency.instance_notify_deleted(p_rid); + particles_collision->dependency.deleted_notify(p_rid); particles_collision_owner.free(p_rid); + } else if (particles_collision_instance_owner.owns(p_rid)) { + particles_collision_instance_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); @@ -8736,7 +8780,7 @@ RendererStorageRD::RendererStorageRD() { actions.renames["RESTART_VELOCITY"] = "restart_velocity"; actions.renames["RESTART_COLOR"] = "restart_color"; actions.renames["RESTART_CUSTOM"] = "restart_custom"; - actions.renames["emit_particle"] = "emit_particle"; + actions.renames["emit_subparticle"] = "emit_subparticle"; actions.renames["COLLIDED"] = "collided"; actions.renames["COLLISION_NORMAL"] = "collision_normal"; actions.renames["COLLISION_DEPTH"] = "collision_depth"; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 6d1587185e..5ef73f0db8 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -127,6 +127,8 @@ public: virtual bool is_animated() const = 0; virtual bool casts_shadows() const = 0; virtual Variant get_default_parameter(const StringName &p_parameter) const = 0; + virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); } + virtual ~ShaderData() {} }; @@ -360,6 +362,7 @@ private: Shader *shader; //shortcut to shader data and type ShaderType shader_type; + uint32_t shader_id = 0; bool update_requested; bool uniform_dirty; bool texture_dirty; @@ -367,7 +370,7 @@ private: Map<StringName, Variant> params; int32_t priority; RID next_pass; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; @@ -460,7 +463,7 @@ private: List<MeshInstance *> instances; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Mesh> mesh_owner; @@ -563,7 +566,7 @@ private: bool dirty = false; MultiMesh *dirty_list = nullptr; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<MultiMesh> multimesh_owner; @@ -734,7 +737,7 @@ private: ParticleEmissionBuffer *emission_buffer = nullptr; RID emission_storage_buffer; - Set<RendererSceneRender::InstanceBase *> collisions; + Set<RID> collisions; Particles() : inactive(true), @@ -761,7 +764,7 @@ private: clear(true) { } - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; ParticlesFrameParams frame_params; }; @@ -839,6 +842,8 @@ private: virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ParticlesShaderData(); virtual ~ParticlesShaderData(); }; @@ -889,11 +894,19 @@ private: RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<ParticlesCollision> particles_collision_owner; + struct ParticlesCollisionInstance { + RID collision; + Transform transform; + bool active = false; + }; + + mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner; + /* Skeleton */ struct Skeleton { @@ -911,7 +924,7 @@ private: uint64_t version = 1; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Skeleton> skeleton_owner; @@ -943,7 +956,7 @@ private: bool directional_sky_only = false; uint64_t version = 0; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Light> light_owner; @@ -966,7 +979,7 @@ private: uint32_t cull_mask = (1 << 20) - 1; float lod_threshold = 0.01; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<ReflectionProbe> reflection_probe_owner; @@ -987,7 +1000,7 @@ private: float distance_fade_length = 1; float normal_fade = 0.0; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Decal> decal_owner; @@ -1025,7 +1038,7 @@ private: uint32_t version = 1; uint32_t data_version = 1; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; GiprobeSdfShaderRD giprobe_sdf_shader; @@ -1054,7 +1067,7 @@ private: int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; }; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; bool using_lightmap_array; //high end uses this @@ -1330,6 +1343,8 @@ public: Variant shader_get_param_default(RID p_shader, const StringName &p_param) const; void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function); + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const; + /* COMMON MATERIAL API */ RID material_create(); @@ -1347,11 +1362,16 @@ public: void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters); - void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance); + void material_update_dependency(RID p_material, DependencyTracker *p_instance); void material_force_update_textures(RID p_material, ShaderType p_shader_type); void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); + _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { + Material *material = material_owner.getornull(p_material); + return material->shader_id; + } + _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) { Material *material = material_owner.getornull(p_material); if (!material || material->shader_type != p_shader_type) { @@ -1664,6 +1684,10 @@ public: void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; + _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) { + return skeleton_owner.getornull(p_skeleton) != nullptr; + } + _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, RID()); @@ -1827,8 +1851,8 @@ public: Color reflection_probe_get_ambient_color(RID p_probe) const; float reflection_probe_get_ambient_color_energy(RID p_probe) const; - void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance); - void skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance); + void base_update_dependency(RID p_base, DependencyTracker *p_instance); + void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance); /* DECAL API */ @@ -1977,7 +2001,11 @@ public: _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const { return lightmap_probe_capture_update_speed; } - + _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { + const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + ERR_FAIL_COND_V(!lm, RID()); + return lm->light_texture; + } _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays const Lightmap *lm = lightmap_owner.getornull(p_lightmap); @@ -2078,8 +2106,8 @@ public: return particles->particles_transforms_buffer_uniform_set; } - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance); - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance); + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance); + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance); /* PARTICLES COLLISION */ @@ -2099,6 +2127,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const; RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision); + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform); + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active); + /* GLOBAL VARIABLES API */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value); diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index d1f07a354f..2ae22a8a38 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -351,6 +351,127 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { } } +RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) { + Version *version = version_owner.getornull(p_version); + RS::ShaderNativeSourceCode source_code; + ERR_FAIL_COND_V(!version, source_code); + + source_code.versions.resize(variant_defines.size()); + + for (int i = 0; i < source_code.versions.size(); i++) { + if (!is_compute) { + //vertex stage + + StringBuilder builder; + + builder.append(vertex_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(vertex_code0.get_data()); //first part of vertex + + builder.append(version->uniforms.get_data()); //uniforms (same for vertex and fragment) + + builder.append(vertex_code1.get_data()); //second part of vertex + + builder.append(version->vertex_globals.get_data()); // vertex globals + + builder.append(vertex_code2.get_data()); //third part of vertex + + builder.append(version->vertex_code.get_data()); // code + + builder.append(vertex_code3.get_data()); //fourth of vertex + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "vertex"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + + if (!is_compute) { + //fragment stage + + StringBuilder builder; + + builder.append(fragment_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(fragment_code0.get_data()); //first part of fragment + + builder.append(version->uniforms.get_data()); //uniforms (same for fragment and fragment) + + builder.append(fragment_code1.get_data()); //first part of fragment + + builder.append(version->fragment_globals.get_data()); // fragment globals + + builder.append(fragment_code2.get_data()); //third part of fragment + + builder.append(version->fragment_light.get_data()); // fragment light + + builder.append(fragment_code3.get_data()); //fourth part of fragment + + builder.append(version->fragment_code.get_data()); // fragment code + + builder.append(fragment_code4.get_data()); //fourth part of fragment + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "fragment"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + + if (is_compute) { + //compute stage + + StringBuilder builder; + + builder.append(compute_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(compute_code0.get_data()); //first part of compute + + builder.append(version->uniforms.get_data()); //uniforms (same for compute and fragment) + + builder.append(compute_code1.get_data()); //second part of compute + + builder.append(version->compute_globals.get_data()); // compute globals + + builder.append(compute_code2.get_data()); //third part of compute + + builder.append(version->compute_code.get_data()); // code + + builder.append(compute_code3.get_data()); //fourth of compute + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "compute"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + } + + return source_code; +} + void ShaderRD::_compile_version(Version *p_version) { _clear_version(p_version); @@ -360,7 +481,7 @@ void ShaderRD::_compile_version(Version *p_version) { p_version->variants = memnew_arr(RID, variant_defines.size()); #if 1 - RendererCompositorRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); + RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); #else for (int i = 0; i < variant_defines.size(); i++) { _compile_variant(i, p_version); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index a80d08050a..a3474c6f93 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -36,6 +36,7 @@ #include "core/templates/map.h" #include "core/templates/rid_owner.h" #include "core/variant/variant.h" +#include "servers/rendering_server.h" #include <stdio.h> /** @@ -133,6 +134,8 @@ public: void set_variant_enabled(int p_variant, bool p_enabled); bool is_variant_enabled(int p_variant) const; + RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version); + void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); virtual ~ShaderRD(); }; diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 2a7cae3b4c..3b39edc70e 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -396,7 +396,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv vec4 shadow_color = unpackUnorm4x8(light_array.data[light_base].shadow_color); #ifdef LIGHT_SHADER_CODE_USED - shadow_color *= shadow_modulate; + shadow_color.rgb *= shadow_modulate; #endif shadow_color.a *= light_color.a; //respect light alpha @@ -497,7 +497,7 @@ void main() { vec2 shadow_vertex = vertex; { - float normal_depth = 1.0; + float normal_map_depth = 1.0; #if defined(NORMAL_MAP_USED) vec3 normal_map = vec3(0.0, 0.0, 1.0); @@ -511,7 +511,7 @@ FRAGMENT_SHADER_CODE /* clang-format on */ #if defined(NORMAL_MAP_USED) - normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth); + normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth); #endif } @@ -546,7 +546,7 @@ FRAGMENT_SHADER_CODE #ifdef LIGHT_SHADER_CODE_USED vec4 shadow_modulate = vec4(1.0); - light_color = light_compute(light_vertex, direction, normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv, true); + light_color = light_compute(light_vertex, vec3(direction, light_array.data[light_base].height), normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, true); #else if (normal_used) { @@ -563,7 +563,7 @@ FRAGMENT_SHADER_CODE light_color = light_shadow_compute(light_base, light_color, shadow_uv #ifdef LIGHT_SHADER_CODE_USED , - shadow_modulate + shadow_modulate.rgb #endif ); } @@ -605,7 +605,7 @@ FRAGMENT_SHADER_CODE vec3 light_position = vec3(light_array.data[light_base].position, light_array.data[light_base].height); light_color.rgb *= light_base_color.rgb; - light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv, false); + light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, false); #else light_color.rgb *= light_base_color.rgb * light_base_color.a; @@ -659,7 +659,7 @@ FRAGMENT_SHADER_CODE light_color = light_shadow_compute(light_base, light_color, shadow_uv #ifdef LIGHT_SHADER_CODE_USED , - shadow_modulate + shadow_modulate.rgb #endif ); } diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl index ea4237a45e..4f4753d147 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl @@ -208,6 +208,15 @@ float raymarch(float distance, float distance_adv, vec3 from, vec3 direction) { return occlusion; //max(0.0,distance); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 light_pos) { if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) { light_pos = pos - lights.data[light].direction * length(vec3(params.limits)); @@ -220,7 +229,7 @@ bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 return false; } - attenuation = pow(clamp(1.0 - distance / lights.data[light].radius, 0.0001, 1.0), lights.data[light].attenuation); + attenuation = get_omni_attenuation(distance, 1.0 / lights.data[light].radius, lights.data[light].attenuation); if (lights.data[light].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(pos - light_pos); diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 926c7ef9fc..cb6d8dc7f6 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -173,7 +173,7 @@ uint hash(uint x) { return x; } -bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { +bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { if (!params.can_emit) { return false; } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index 05f7637478..0518976322 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -97,8 +97,6 @@ VERTEX_SHADER_GLOBALS invariant gl_Position; -layout(location = 7) flat out uint instance_index; - #ifdef MODE_DUAL_PARABOLOID layout(location = 8) out float dp_clip; @@ -106,22 +104,27 @@ layout(location = 8) out float dp_clip; #endif void main() { - instance_index = draw_call.instance_index; vec4 instance_custom = vec4(0.0); #if defined(COLOR_USED) color_interp = color_attrib; #endif - mat4 world_matrix = instances.data[instance_index].transform; - mat3 world_normal_matrix = mat3(instances.data[instance_index].normal_transform); + mat4 world_matrix = draw_call.transform; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH)) { + mat3 world_normal_matrix; + if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { + world_normal_matrix = inverse(mat3(world_matrix)); + } else { + world_normal_matrix = mat3(world_matrix); + } + + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH)) { //multimesh, instances are for it - uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; + uint offset = (draw_call.flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; offset *= gl_InstanceIndex; mat4 matrix; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); offset += 2; } else { @@ -129,14 +132,14 @@ void main() { offset += 3; } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { #ifdef COLOR_USED color_interp *= transforms.data[offset]; #endif offset += 1; } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { instance_custom = transforms.data[offset]; } @@ -144,10 +147,6 @@ void main() { matrix = transpose(matrix); world_matrix = world_matrix * matrix; world_normal_matrix = world_normal_matrix * mat3(matrix); - - } else { - //not a multimesh, instances are for multiple draw calls - instance_index += gl_InstanceIndex; } vec3 vertex = vertex_attrib; @@ -162,7 +161,7 @@ void main() { #endif #if 0 - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_SKELETON)) { //multimesh, instances are for it uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3; @@ -305,7 +304,7 @@ VERTEX_SHADER_CODE #endif #ifdef MODE_RENDER_MATERIAL if (scene_data.material_uv2_mode) { - gl_Position.xy = (uv2_attrib.xy + draw_call.bake_uv2_offset) * 2.0 - 1.0; + gl_Position.xy = (uv2_attrib.xy + draw_call.lightmap_uv_scale.xy) * 2.0 - 1.0; gl_Position.z = 0.00001; gl_Position.w = 1.0; } @@ -345,8 +344,6 @@ layout(location = 5) in vec3 tangent_interp; layout(location = 6) in vec3 binormal_interp; #endif -layout(location = 7) flat in uint instance_index; - #ifdef MODE_DUAL_PARABOLOID layout(location = 8) in float dp_clip; @@ -355,8 +352,7 @@ layout(location = 8) in float dp_clip; //defines to keep compatibility with vertex -#define world_matrix instances.data[instance_index].transform -#define world_normal_matrix instances.data[instance_index].normal_transform +#define world_matrix draw_call.transform #define projection_matrix scene_data.projection_matrix #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) @@ -895,6 +891,15 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex #endif //USE_NO_SHADOWS +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, @@ -920,9 +925,8 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout vec3 diffuse_light, inout vec3 specular_light) { vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float omni_attenuation = pow(max(1.0 - normalized_distance, 0.0), attenuation_energy.x); + float omni_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); float light_attenuation = omni_attenuation; vec3 shadow_attenuation = vec3(1.0); vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); @@ -1209,9 +1213,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout vec3 specular_light) { vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float spot_attenuation = pow(max(1.0 - normalized_distance, 0.001), attenuation_energy.x); + float spot_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); vec3 spot_dir = lights.data[idx].direction; vec2 spot_att_angle = unpackHalf2x16(lights.data[idx].cone_attenuation_angle); float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); @@ -1855,7 +1858,7 @@ void main() { vec3 normal_map = vec3(0.5); #endif - float normal_depth = 1.0; + float normal_map_depth = 1.0; vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center @@ -1931,7 +1934,7 @@ FRAGMENT_SHADER_CODE normal_map.xy = normal_map.xy * 2.0 - 1.0; normal_map.z = sqrt(max(0.0, 1.0 - dot(normal_map.xy, normal_map.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. - normal = normalize(mix(normal, tangent * normal_map.x + binormal * normal_map.y + normal * normal_map.z, normal_depth)); + normal = normalize(mix(normal, tangent * normal_map.x + binormal * normal_map.y + normal * normal_map.z, normal_map_depth)); #endif @@ -1971,7 +1974,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < decal_count; i++) { uint decal_index = cluster_data.indices[decal_pointer + i]; - if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2102,8 +2105,8 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTMAP //lightmap - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture - uint index = instances.data[instance_index].gi_offset; + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture + uint index = draw_call.gi_offset; vec3 wnormal = mat3(scene_data.camera_matrix) * normal; const float c1 = 0.429043; @@ -2122,12 +2125,12 @@ FRAGMENT_SHADER_CODE 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y + 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z); - } else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap - bool uses_sh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); - uint ofs = instances.data[instance_index].gi_offset & 0xFFF; + } else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap + bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); + uint ofs = draw_call.gi_offset & 0xFFFF; vec3 uvw; - uvw.xy = uv2 * instances.data[instance_index].lightmap_uv_scale.zw + instances.data[instance_index].lightmap_uv_scale.xy; - uvw.z = float((instances.data[instance_index].gi_offset >> 12) & 0xFF); + uvw.xy = uv2 * draw_call.lightmap_uv_scale.zw + draw_call.lightmap_uv_scale.xy; + uvw.z = float((draw_call.gi_offset >> 16) & 0xFFFF); if (uses_sh) { uvw.z *= 4.0; //SH textures use 4 times more data @@ -2136,7 +2139,7 @@ FRAGMENT_SHADER_CODE vec3 lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb; vec3 lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb; - uint idx = instances.data[instance_index].gi_offset >> 20; + uint idx = draw_call.gi_offset >> 20; vec3 n = normalize(lightmaps.data[idx].normal_xform * normal); ambient_light += lm_light_l0 * 0.282095f; @@ -2156,7 +2159,7 @@ FRAGMENT_SHADER_CODE } #elif defined(USE_FORWARD_GI) - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture //make vertex orientation the world one, but still align to camera vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex; @@ -2228,9 +2231,9 @@ FRAGMENT_SHADER_CODE } } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; + uint index1 = draw_call.gi_offset & 0xFFFF; vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); //find arbitrary tangent and bitangent, then build a matrix vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); @@ -2242,7 +2245,7 @@ FRAGMENT_SHADER_CODE vec4 spec_accum = vec4(0.0); gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); - uint index2 = instances.data[instance_index].gi_offset >> 16; + uint index2 = draw_call.gi_offset >> 16; if (index2 != 0xFFFF) { gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); @@ -2261,7 +2264,7 @@ FRAGMENT_SHADER_CODE } #elif !defined(LOW_END_MODE) - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers ivec2 coord; @@ -2343,7 +2346,7 @@ FRAGMENT_SHADER_CODE { //directional light for (uint i = 0; i < scene_data.directional_light_count; i++) { - if (!bool(directional_lights.data[i].mask & instances.data[instance_index].layer_mask)) { + if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2613,7 +2616,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < omni_light_count; i++) { uint light_index = cluster_data.indices[omni_light_pointer + i]; - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2651,7 +2654,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < spot_light_count; i++) { uint light_index = cluster_data.indices[spot_light_pointer + i]; - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2822,9 +2825,9 @@ FRAGMENT_SHADER_CODE normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); #ifdef MODE_RENDER_GIPROBE - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; - uint index2 = instances.data[instance_index].gi_offset >> 16; + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + uint index1 = draw_call.gi_offset & 0xFFFF; + uint index2 = draw_call.gi_offset >> 16; giprobe_buffer.x = index1 & 0xFF; giprobe_buffer.y = index2 & 0xFF; } else { diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl index 17ed22f58a..87ce74ba88 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl @@ -12,9 +12,12 @@ #endif layout(push_constant, binding = 0, std430) uniform DrawCall { - uint instance_index; - uint pad; //16 bits minimum size - vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise + mat4 transform; + uint flags; + uint instance_uniforms_ofs; //base offset in global buffer for instance variables + uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint layer_mask; + vec4 lightmap_uv_scale; } draw_call; @@ -134,21 +137,7 @@ scene_data; #define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7 #define INSTANCE_FLAGS_SKELETON (1 << 19) - -struct InstanceData { - mat4 transform; - mat4 normal_transform; - uint flags; - uint instance_uniforms_ofs; //base offset in global buffer for instance variables - uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) - uint layer_mask; - vec4 lightmap_uv_scale; -}; - -layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { - InstanceData data[]; -} -instances; +#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20) layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { LightData data[]; @@ -177,35 +166,33 @@ layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps { } lightmaps; -layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; - struct LightmapCapture { vec4 sh[9]; }; -layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures { +layout(set = 0, binding = 11, std140) restrict readonly buffer LightmapCaptures { LightmapCapture data[]; } lightmap_captures; -layout(set = 0, binding = 13) uniform texture2D decal_atlas; -layout(set = 0, binding = 14) uniform texture2D decal_atlas_srgb; +layout(set = 0, binding = 12) uniform texture2D decal_atlas; +layout(set = 0, binding = 13) uniform texture2D decal_atlas_srgb; -layout(set = 0, binding = 15, std430) restrict readonly buffer Decals { +layout(set = 0, binding = 14, std430) restrict readonly buffer Decals { DecalData data[]; } decals; -layout(set = 0, binding = 16) uniform utexture3D cluster_texture; +layout(set = 0, binding = 15) uniform utexture3D cluster_texture; -layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData { +layout(set = 0, binding = 16, std430) restrict readonly buffer ClusterData { uint indices[]; } cluster_data; -layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas; +layout(set = 0, binding = 17) uniform texture2D directional_shadow_atlas; -layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData { +layout(set = 0, binding = 18, std430) restrict readonly buffer GlobalVariableData { vec4 data[]; } global_variables; @@ -219,7 +206,7 @@ struct SDFGIProbeCascadeData { float to_cell; // 1/bounds * grid_size }; -layout(set = 0, binding = 20, std140) uniform SDFGI { +layout(set = 0, binding = 19, std140) uniform SDFGI { vec3 grid_size; uint max_cascades; @@ -269,18 +256,20 @@ layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas; layout(set = 1, binding = 2) uniform texture2D shadow_atlas; +layout(set = 1, binding = 3) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; + #ifndef LOW_END_MODE -layout(set = 1, binding = 3) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 1, binding = 4) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; #endif /* Set 3, Render Buffers */ #ifdef MODE_RENDER_SDF -layout(r16ui, set = 1, binding = 4) uniform restrict writeonly uimage3D albedo_volume_grid; -layout(r32ui, set = 1, binding = 5) uniform restrict writeonly uimage3D emission_grid; -layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_aniso_grid; -layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; +layout(r16ui, set = 1, binding = 5) uniform restrict writeonly uimage3D albedo_volume_grid; +layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_grid; +layout(r32ui, set = 1, binding = 7) uniform restrict writeonly uimage3D emission_aniso_grid; +layout(r32ui, set = 1, binding = 8) uniform restrict uimage3D geom_facing_grid; //still need to be present for shaders that use it, so remap them to something #define depth_buffer shadow_atlas @@ -289,17 +278,17 @@ layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; #else -layout(set = 1, binding = 4) uniform texture2D depth_buffer; -layout(set = 1, binding = 5) uniform texture2D color_buffer; +layout(set = 1, binding = 5) uniform texture2D depth_buffer; +layout(set = 1, binding = 6) uniform texture2D color_buffer; #ifndef LOW_END_MODE -layout(set = 1, binding = 6) uniform texture2D normal_roughness_buffer; -layout(set = 1, binding = 7) uniform texture2D ao_buffer; -layout(set = 1, binding = 8) uniform texture2D ambient_buffer; -layout(set = 1, binding = 9) uniform texture2D reflection_buffer; -layout(set = 1, binding = 10) uniform texture2DArray sdfgi_lightprobe_texture; -layout(set = 1, binding = 11) uniform texture3D sdfgi_occlusion_cascades; +layout(set = 1, binding = 7) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 8) uniform texture2D ao_buffer; +layout(set = 1, binding = 9) uniform texture2D ambient_buffer; +layout(set = 1, binding = 10) uniform texture2D reflection_buffer; +layout(set = 1, binding = 11) uniform texture2DArray sdfgi_lightprobe_texture; +layout(set = 1, binding = 12) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { mat4 xform; @@ -317,12 +306,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 1, binding = 12, std140) uniform GIProbes { +layout(set = 1, binding = 13, std140) uniform GIProbes { GIProbeData data[MAX_GI_PROBES]; } gi_probes; -layout(set = 1, binding = 13) uniform texture3D volumetric_fog_texture; +layout(set = 1, binding = 14) uniform texture3D volumetric_fog_texture; #endif // LOW_END_MODE diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl index 61e4bf5e18..30dbf5871f 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl @@ -112,6 +112,15 @@ vec2 octahedron_encode(vec3 n) { return n.xy; } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { uint voxel_index = uint(gl_GlobalInvocationID.x); @@ -184,14 +193,15 @@ void main() { direction = normalize(rel_vec); light_distance = length(rel_vec); rel_vec.y /= params.y_mult; - attenuation = pow(clamp(1.0 - length(rel_vec) / lights.data[i].radius, 0.0, 1.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); + } break; case LIGHT_TYPE_SPOT: { vec3 rel_vec = lights.data[i].position - position; direction = normalize(rel_vec); light_distance = length(rel_vec); rel_vec.y /= params.y_mult; - attenuation = pow(clamp(1.0 - length(rel_vec) / lights.data[i].radius, 0.0, 1.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); float angle = acos(dot(normalize(rel_vec), -lights.data[i].direction)); if (angle > lights.data[i].spot_angle) { diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index 315ef8fa13..231f8f91ec 100644 --- a/servers/rendering/renderer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl @@ -88,7 +88,7 @@ counter; layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image; // This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead -layout(push_constant, binding = 1, std430) uniform Params { +layout(push_constant, binding = 3, std430) uniform Params { ivec2 screen_size; int pass; int quality; diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index 13b162f0c9..498a6ddb5b 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -169,6 +169,15 @@ vec3 hash3f(uvec3 x) { return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF)); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size); @@ -270,14 +279,14 @@ void main() { uint light_index = cluster_data.indices[omni_light_pointer + i]; vec3 light_pos = lights.data[i].position; - float d = distance(lights.data[i].position, view_pos) * lights.data[i].inv_radius; + float d = distance(lights.data[i].position, view_pos); vec3 shadow_attenuation = vec3(1.0); - if (d < 1.0) { + if (d * lights.data[i].inv_radius < 1.0) { vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); - float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; @@ -326,14 +335,14 @@ void main() { vec3 light_pos = lights.data[i].position; vec3 light_rel_vec = lights.data[i].position - view_pos; - float d = length(light_rel_vec) * lights.data[i].inv_radius; + float d = length(light_rel_vec); vec3 shadow_attenuation = vec3(1.0); - if (d < 1.0) { + if (d * lights.data[i].inv_radius < 1.0) { vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); - float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); vec3 spot_dir = lights.data[i].direction; vec2 spot_att_angle = unpackHalf2x16(lights.data[i].cone_attenuation_angle); diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 2e32c69cba..d3979521b1 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -135,7 +135,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -147,7 +147,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -174,7 +174,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -195,7 +195,8 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_add_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_add_collision(A->base, collision->instance); } } @@ -225,7 +226,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -237,7 +238,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -264,7 +265,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -284,7 +285,8 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_remove_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_remove_collision(A->base, collision->instance); } } @@ -386,6 +388,9 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { p_instance->mesh_instance = RID(); } + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance); + if (p_instance->scenario && p_instance->array_index >= 0) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; if (p_instance->mesh_instance.is_valid()) { @@ -421,6 +426,13 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } switch (instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_free(geom->geometry_instance); + } break; case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); @@ -439,6 +451,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } scene_render->free(light->instance); } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->free(collision->instance); + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); scene_render->free(reflection_probe->instance); @@ -457,6 +473,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { while (lightmap_data->users.front()) { instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); } + scene_render->free(lightmap_data->instance); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); @@ -514,8 +531,29 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; + geom->geometry_instance = scene_render->geometry_instance_create(p_base); + + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); + scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + if (instance->lightmap_sh.size() == 9) { + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); + } } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); + collision->instance = RSG::storage->particles_collision_instance_create(p_base); + RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + instance->base_data = collision; + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; @@ -533,7 +571,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base); + lightmap_data->instance = scene_render->lightmap_instance_create(p_base); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); @@ -558,7 +596,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it - RSG::storage->base_update_dependency(p_base, instance); + RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -659,6 +697,11 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) if (instance->scenario && instance->array_index >= 0) { instance->scenario->instance_data[instance->array_index].layer_mask = p_mask; } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask); + } } void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { @@ -739,6 +782,11 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { } else if (instance->indexer_id.is_valid()) { _unpair_instance(instance); } + + if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + } } inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { @@ -782,12 +830,17 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, instance); + RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } - _instance_update_mesh_instance(instance); - _instance_queue_update(instance, true, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + _instance_update_mesh_instance(instance); + + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton); + } } void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) { @@ -892,6 +945,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF } } + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { if (p_enabled == instance->dynamic_gi) { @@ -907,6 +965,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF //once out of octree, can be changed instance->dynamic_gi = p_enabled; + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { instance->redraw_if_visible = p_enabled; @@ -948,6 +1011,11 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc } } + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + } + _instance_queue_update(instance, false, true); } @@ -957,6 +1025,11 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, instance->material_override = p_material; _instance_queue_update(instance, false, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material); + } } void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { @@ -981,9 +1054,17 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig instance->lightmap_uv_scale = p_lightmap_uv_scale; instance->lightmap_slice_index = p_slice_index; + RID lightmap_instance_rid; + if (lightmap_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data); lightmap_data->users.insert(instance); + lightmap_instance_rid = lightmap_data->instance; + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); } } @@ -992,16 +1073,21 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l ERR_FAIL_COND(!instance); instance->lod_bias = p_lod_bias; + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias); + } } void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); if (!E) { - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; @@ -1042,7 +1128,7 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { names.push_back(E->key()); } names.sort_custom<StringName::AlphCompare>(); @@ -1079,9 +1165,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } - } - - if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { + } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); @@ -1090,35 +1174,49 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; } - } - - if (p_instance->base_type == RS::INSTANCE_DECAL) { + } else if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); + } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); - } - - if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { //remove materials no longer used and un-own them if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } + RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } if (p_instance->aabb.has_no_surface()) { return; } + if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + //if this moved, update the captured objects + InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); + //erase dependencies, since no longer a lightmap + + for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { + Instance *geom = E->get(); + _instance_queue_update(geom, true, false); + } + } + + AABB new_aabb; + new_aabb = p_instance->transform.xform(p_instance->aabb); + p_instance->transformed_aabb = new_aabb; + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); //make sure lights are updated if it casts shadow @@ -1137,29 +1235,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (!p_instance->lightmap_sh.is_empty()) { p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr); } } - } - if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - //if this moved, update the captured objects - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); - //erase dependencies, since no longer a lightmap - - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); - _instance_queue_update(geom, true, false); - } + scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); } - p_instance->mirror = p_instance->transform.basis.determinant() < 0.0; - - AABB new_aabb; - - new_aabb = p_instance->transform.xform(p_instance->aabb); - - p_instance->transformed_aabb = new_aabb; - if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; @@ -1195,17 +1277,26 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later idata.base_rid = p_instance->base; switch (p_instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance; + } break; case RS::INSTANCE_LIGHT: { - idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_REFLECTION_PROBE: { - idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_DECAL: { - idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_LIGHTMAP: { + idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_GI_PROBE: { - idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance; + idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id(); } break; default: { } @@ -1258,10 +1349,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; - if (pair_volumes_to_mesh) { - pair.pair_mask |= 1 << RS::INSTANCE_DECAL; - pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE; - } + pair.pair_mask |= geometry_instance_pair_mask; + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } else if (p_instance->base_type == RS::INSTANCE_LIGHT) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; @@ -1271,7 +1360,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } - } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) { + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) { pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { @@ -1325,10 +1417,12 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { p_instance->array_index = -1; if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { // Clear these now because the InstanceData containing the dirty flags is gone - p_instance->light_instances.clear(); - p_instance->reflection_probe_instances.clear(); - //p_instance->decal_instances.clear(); will implement later - p_instance->gi_probe_instances.clear(); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0); } } @@ -1486,6 +1580,8 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) } } } + + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); } void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { @@ -1849,7 +1945,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1922,7 +2018,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1980,7 +2076,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -2128,6 +2224,222 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_ _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); }; +void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) { + uint32_t cull_total = cull_data->scenario->instance_data.size(); + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t cull_from = p_thread * cull_total / total_threads; + uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); + + _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to); +} + +void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) { + uint64_t frame_number = RSG::rasterizer->get_frame_number(); + float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + + uint32_t sdfgi_last_light_index = 0xFFFFFFFF; + uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; + + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; + + for (uint64_t i = p_from; i < p_to; i++) { + bool mesh_visible = false; + + if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if ((cull_data.visible_layers & idata.layer_mask) == 0) { + //failure + } else if (base_type == RS::INSTANCE_LIGHT) { + cull_result.lights.push_back(idata.instance); + cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { + scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later + } + + } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { + if (cull_data.render_reflection_probe != idata.instance) { + //avoid entering The Matrix + + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!reflection_probe->update_list.in_list()) { + reflection_probe->render_step = 0; + reflection_probe_render_list.add_last(&reflection_probe->update_list); + } + cull_data.cull->lock.unlock(); + + idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); + } + + if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); + } + } + } else if (base_type == RS::INSTANCE_DECAL) { + cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_GI_PROBE) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!gi_probe->update_element.in_list()) { + gi_probe_update_list.add(&gi_probe->update_element); + } + cull_data.cull->lock.unlock(); + cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_LIGHTMAP) { + cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { + bool keep = true; + + if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { + RenderingServerDefault::redraw_request(); + } + + if (base_type == RS::INSTANCE_MESH) { + mesh_visible = true; + } else if (base_type == RS::INSTANCE_PARTICLES) { + //particles visible? process them + if (RSG::storage->particles_is_inactive(idata.base_rid)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + cull_data.cull->lock.lock(); + RSG::storage->particles_request_process(idata.base_rid); + cull_data.cull->lock.unlock(); + RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized()); + //particles visible? request redraw + RenderingServerDefault::redraw_request(); + } + } + + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + instance_pair_buffer[idx++] = light->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); + } + + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + + for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); + } + + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + //todo for GLES3 + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); + /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx==MAX_INSTANCE_PAIRS) { + break; + } + }*/ + //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx); + } + + if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = gi_probe->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + } + + if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + Color *sh = idata.instance->lightmap_sh.ptrw(); + const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); + for (uint32_t j = 0; j < 9; j++) { + sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + } + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); + idata.instance->last_frame_pass = frame_number; + } + + if (keep) { + cull_result.geometry_instances.push_back(idata.instance_geometry); + } + } + } + + for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { + for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { + if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { + cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); + mesh_visible = true; + } + } + } + } + + for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) { + if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if (base_type == RS::INSTANCE_LIGHT) { + InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; + if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { + if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) { + sdfgi_last_light_index = i; + sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j]; + cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); + } + } + } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { + if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { + cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry); + mesh_visible = true; + } + } + } + } + + if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { + cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance); + } + } +} + void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) { // Note, in stereo rendering: // - p_cam_transform will be a transform in the middle of our two eyes @@ -2153,9 +2465,6 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); - uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); - /* STEP 2 - CULL */ cull.frustum = Frustum(planes); @@ -2163,13 +2472,6 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca Vector<RID> directional_lights; // directional lights { - //reset shadows - for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { - for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.clear(); - } - } - cull.shadow_count = 0; Vector<Instance *> lights_with_shadow; @@ -2206,18 +2508,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca { //sdfgi cull.sdfgi.region_count = 0; - for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].clear(); - } - - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].clear(); - } - if (p_render_buffers.is_valid()) { - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].clear(); - } cull.sdfgi.cascade_light_count = 0; uint32_t prev_cascade = 0xFFFFFFFF; @@ -2239,209 +2530,53 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca } } - { - //pre-clear results - geometry_instances_to_render.clear(); - light_cull_result.clear(); - lightmap_cull_result.clear(); - reflection_probe_instance_cull_result.clear(); - light_instance_cull_result.clear(); - gi_probe_instance_cull_result.clear(); - lightmap_cull_result.clear(); - decal_instance_cull_result.clear(); - mesh_instance_cull_result.clear(); - } + frustum_cull_result.clear(); { - uint64_t cull_count = scenario->instance_data.size(); - uint32_t sdfgi_last_light_index = 0xFFFFFFFF; - uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; - - for (uint64_t i = 0; i < cull_count; i++) { - bool mesh_visible = false; - - if (scenario->instance_aabbs[i].in_frustum(cull.frustum)) { - InstanceData &idata = scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - - if ((p_visible_layers & idata.layer_mask) == 0) { - //failure - } else if (base_type == RS::INSTANCE_LIGHT) { - light_cull_result.push_back(idata.instance); - light_instance_cull_result.push_back(idata.instance_data_rid); - if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(idata.instance_data_rid); //mark it visible for shadow allocation later - } - - } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { - if (render_reflection_probe != idata.instance) { - //avoid entering The Matrix - - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(idata.instance_data_rid)) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); - cull.lock.lock(); - if (!reflection_probe->update_list.in_list()) { - reflection_probe->render_step = 0; - reflection_probe_render_list.add_last(&reflection_probe->update_list); - } - cull.lock.unlock(); - - idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); - } - - if (scene_render->reflection_probe_instance_has_reflection(idata.instance_data_rid)) { - reflection_probe_instance_cull_result.push_back(idata.instance_data_rid); - } - } - } else if (base_type == RS::INSTANCE_DECAL) { - decal_instance_cull_result.push_back(idata.instance_data_rid); - - } else if (base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); - cull.lock.lock(); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); - } - cull.lock.unlock(); - gi_probe_instance_cull_result.push_back(idata.instance_data_rid); - - } else if (base_type == RS::INSTANCE_LIGHTMAP) { - lightmap_cull_result.push_back(idata.instance); - } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { - bool keep = true; - - if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { - RenderingServerDefault::redraw_request(); - } - - if (base_type == RS::INSTANCE_MESH) { - mesh_visible = true; - } else if (base_type == RS::INSTANCE_PARTICLES) { - //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { - //but if nothing is going on, don't do it. - keep = false; - } else { - cull.lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); - cull.lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -p_cam_transform.basis.get_axis(2).normalized()); - //particles visible? request redraw - RenderingServerDefault::redraw_request(); - } - } - - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when lights AABB enter/exit this geometry - idata.instance->light_instances.resize(geom->lights.size()); - - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - - idata.instance->light_instances.write[l++] = light->instance; - } - - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); - } - - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - idata.instance->reflection_probe_instances.resize(geom->reflection_probes.size()); - - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - - idata.instance->reflection_probe_instances.write[l++] = reflection_probe->instance; - } - - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); - } - - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { - //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - //todo for GLES3 - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); - } - - if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - idata.instance->gi_probe_instances.resize(geom->gi_probes.size()); - - for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); - - idata.instance->gi_probe_instances.write[l++] = gi_probe->probe_instance; - } - - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); - } - - if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { - Color *sh = idata.instance->lightmap_sh.ptrw(); - const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); - for (uint32_t j = 0; j < 9; j++) { - sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); - } - idata.instance->last_frame_pass = frame_number; - } - - if (keep) { - geometry_instances_to_render.push_back(idata.instance); - } - } - } - - for (uint32_t j = 0; j < cull.shadow_count; j++) { - for (uint32_t k = 0; k < cull.shadows[j].cascade_count; k++) { - if (scenario->instance_aabbs[i].in_frustum(cull.shadows[j].cascades[k].frustum)) { - InstanceData &idata = scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - - if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { - cull.shadows[j].cascades[k].cull_result.push_back(idata.instance); - mesh_visible = true; - } - } - } + uint64_t cull_from = 0; + uint64_t cull_to = scenario->instance_data.size(); + + FrustumCullData cull_data; + + //prepare for eventual thread usage + cull_data.cull = &cull; + cull_data.scenario = scenario; + cull_data.shadow_atlas = p_shadow_atlas; + cull_data.cam_transform = p_cam_transform; + cull_data.visible_layers = p_visible_layers; + cull_data.render_reflection_probe = render_reflection_probe; +//#define DEBUG_CULL_TIME +#ifdef DEBUG_CULL_TIME + uint64_t time_from = OS::get_singleton()->get_ticks_usec(); +#endif + if (cull_to > thread_cull_threshold) { + //multiple threads + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].clear(); } - for (uint32_t j = 0; j < cull.sdfgi.region_count; j++) { - if (scenario->instance_aabbs[i].in_aabb(cull.sdfgi.region_aabb[j])) { - InstanceData &idata = scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data); - if (base_type == RS::INSTANCE_LIGHT) { - InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; - if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull.sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { - if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull.sdfgi.region_cascade[j]) { - sdfgi_last_light_index = i; - sdfgi_last_light_cascade = cull.sdfgi.region_cascade[j]; - cull.sdfgi.cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); - } - } - } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { - if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { - cull.sdfgi.region_cull_result[j].push_back(idata.instance); - mesh_visible = true; - } - } - } + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result.append_from(frustum_cull_result_threads[i]); } - if (mesh_visible && scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { - mesh_instance_cull_result.push_back(scenario->instance_data[i].instance->mesh_instance); - } + } else { + //single threaded + _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to); } - if (mesh_instance_cull_result.size()) { - for (uint64_t i = 0; i < mesh_instance_cull_result.size(); i++) { - RSG::storage->mesh_instance_check_for_update(mesh_instance_cull_result[i]); +#ifdef DEBUG_CULL_TIME + static float time_avg = 0; + static uint32_t time_count = 0; + time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0; + time_count++; + print_line("time taken: " + rtos(time_avg / time_count)); +#endif + + if (frustum_cull_result.mesh_instances.size()) { + for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) { + RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]); } RSG::storage->update_mesh_instances(); } @@ -2454,7 +2589,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); - scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, c.cull_result, near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); + scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j], near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); } } @@ -2464,19 +2599,19 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca if (cull.sdfgi.region_count > 0) { //update regions for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { - scene_render->render_sdfgi(p_render_buffers, i, cull.sdfgi.region_cull_result[i]); + scene_render->render_sdfgi(p_render_buffers, i, frustum_cull_result.sdfgi_region_geometry_instances[i]); } //check if static lights were culled bool static_lights_culled = false; for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { - if (cull.sdfgi.cascade_lights[i].size()) { + if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { static_lights_culled = true; break; } } if (static_lights_culled) { - scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, cull.sdfgi.cascade_lights); + scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, frustum_cull_result.sdfgi_cascade_lights); } } @@ -2505,8 +2640,8 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca //SortArray<Instance*,_InstanceLightsort> sorter; //sorter.sort(light_cull_result,light_cull_count); - for (uint32_t i = 0; i < (uint32_t)light_cull_result.size(); i++) { - Instance *ins = light_cull_result[i]; + for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) { + Instance *ins = frustum_cull_result.lights[i]; if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { continue; @@ -2602,7 +2737,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca //append the directional lights to the lights culled for (int i = 0; i < directional_lights.size(); i++) { - light_instance_cull_result.push_back(directional_lights[i]); + frustum_cull_result.light_instances.push_back(directional_lights[i]); } } @@ -2639,7 +2774,7 @@ void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_ca /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, geometry_instances_to_render, light_instance_cull_result, reflection_probe_instance_cull_result, gi_probe_instance_cull_result, decal_instance_cull_result, lightmap_cull_result, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); } void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2654,7 +2789,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); #endif } @@ -2929,7 +3064,9 @@ void RendererSceneCull::render_probes() { update_lights = true; } - geometry_instances_to_render.clear(); + frustum_cull_result.geometry_instances.clear(); + + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { Instance *ins = E->get(); @@ -2939,24 +3076,25 @@ void RendererSceneCull::render_probes() { InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { - //giprobes may be dirty, so update - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); - + uint32_t idx = 0; for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); - ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; + instance_pair_buffer[idx++] = gi_probe2->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); } - geometry_instances_to_render.push_back(E->get()); + frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render); + scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); gi_probe_update_list.remove(gi_probe); @@ -2971,7 +3109,7 @@ void RendererSceneCull::render_particle_colliders() { if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); - geometry_instances_to_render.clear(); + frustum_cull_result.geometry_instances.clear(); struct CullAABB { PagedArray<Instance *> *result; @@ -2992,16 +3130,17 @@ void RendererSceneCull::render_particle_colliders() { if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision continue; } - geometry_instances_to_render.push_back(instance); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances); } heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { @@ -3016,7 +3155,7 @@ void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<Str continue; //first one found always has priority } - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = E->get().index; isp.info = E->get().info; isp.default_value = E->get().default_value; @@ -3035,14 +3174,14 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->update_dependencies) { - p_instance->instance_increase_version(); + p_instance->dependency_tracker.update_begin(); if (p_instance->base.is_valid()) { - RSG::storage->base_update_dependency(p_instance->base, p_instance); + RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, p_instance); + RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -3059,7 +3198,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams; + Map<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -3094,7 +3233,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3125,7 +3264,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3133,7 +3272,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { can_cast_shadows = false; } - RSG::storage->base_update_dependency(mesh, p_instance); + RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) { RID mat = RSG::storage->immediate_get_material(p_instance->base); @@ -3151,7 +3290,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (mat.is_valid()) { - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { @@ -3182,7 +3321,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3210,7 +3349,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); + + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { if (E->get().value.get_type() != Variant::NIL) { RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); } @@ -3218,15 +3359,21 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } else { RSG::storage->global_variables_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); } } } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance); + RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } - p_instance->clean_up_dependencies(); + p_instance->dependency_tracker.update_end(); + + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials); + } } _instance_update_list.remove(&p_instance->update_item); @@ -3322,70 +3469,40 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI RendererSceneCull *RendererSceneCull::singleton = nullptr; +void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { + scene_render = p_scene_render; + geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); +} + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; - pair_volumes_to_mesh = false; instance_cull_result.set_page_pool(&instance_cull_page_pool); - mesh_instance_cull_result.set_page_pool(&rid_cull_page_pool); instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); - instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool); - light_cull_result.set_page_pool(&instance_cull_page_pool); - geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool); - geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool); - lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool); - - reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); - light_instance_cull_result.set_page_pool(&rid_cull_page_pool); - gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); - decal_instance_cull_result.set_page_pool(&rid_cull_page_pool); - - for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { - for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.set_page_pool(&base_instance_cull_page_pool); - } - } + geometry_instances_to_shadow_render.set_page_pool(&geometry_instance_cull_page_pool); - for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].set_page_pool(&base_instance_cull_page_pool); - } - - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].set_page_pool(&rid_cull_page_pool); + frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); } indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame"); + thread_cull_threshold = GLOBAL_GET("rendering/spatial_indexer/threaded_cull_minimum_instances"); + thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU } RendererSceneCull::~RendererSceneCull() { instance_cull_result.reset(); - mesh_instance_cull_result.reset(); instance_shadow_cull_result.reset(); - instance_sdfgi_cull_result.reset(); - light_cull_result.reset(); - geometry_instances_to_render.reset(); geometry_instances_to_shadow_render.reset(); - lightmap_cull_result.reset(); - - reflection_probe_instance_cull_result.reset(); - light_instance_cull_result.reset(); - gi_probe_instance_cull_result.reset(); - decal_instance_cull_result.reset(); - - for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { - for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.reset(); - } - } - - for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].reset(); - } - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].reset(); + frustum_cull_result.reset(); + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].reset(); } + frustum_cull_result_threads.clear(); } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 85b4c53c59..796fb14743 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -53,7 +53,8 @@ public: enum { SDFGI_MAX_CASCADES = 8, - SDFGI_MAX_REGIONS_PER_CASCADE = 3 + SDFGI_MAX_REGIONS_PER_CASCADE = 3, + MAX_INSTANCE_PAIRS = 32 }; uint64_t render_pass; @@ -249,7 +250,10 @@ public: uint32_t flags = 0; uint32_t layer_mask = 0; //for fast layer-mask discard RID base_rid; - RID instance_data_rid; + union { + uint64_t instance_data_rid; + RendererSceneRender::GeometryInstance *instance_geometry; + }; Instance *instance = nullptr; }; @@ -296,7 +300,7 @@ public: static void _instance_pair(Instance *p_A, Instance *p_B); static void _instance_unpair(Instance *p_A, Instance *p_B); - static void _instance_update_mesh_instance(Instance *p_instance); + void _instance_update_mesh_instance(Instance *p_instance); virtual RID scenario_create(); @@ -325,7 +329,55 @@ public: virtual ~InstanceBaseData() {} }; - struct Instance : RendererSceneRender::InstanceBase { + struct Instance { + RS::InstanceType base_type; + RID base; + + RID skeleton; + RID material_override; + + RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist + + Transform transform; + + float lod_bias; + + Vector<RID> materials; + + RS::ShadowCastingSetting cast_shadows; + + uint32_t layer_mask; + //fit in 32 bits + bool mirror : 8; + bool receive_shadows : 8; + bool visible : 8; + bool baked_light : 2; //this flag is only to know if it actually did use baked light + bool dynamic_gi : 2; //same above for dynamic objects + bool redraw_if_visible : 4; + + Instance *lightmap; + Rect2 lightmap_uv_scale; + int lightmap_slice_index; + uint32_t lightmap_cull_index; + Vector<Color> lightmap_sh; //spherical harmonic + + AABB aabb; + AABB transformed_aabb; + AABB prev_transformed_aabb; + + struct InstanceShaderParameter { + int32_t index = -1; + Variant value; + Variant default_value; + PropertyInfo info; + }; + + Map<StringName, InstanceShaderParameter> instance_shader_parameters; + bool instance_allocated_shader_parameters = false; + int32_t instance_allocated_shader_parameters_offset = -1; + + // + RID self; //scenario stuff DynamicBVH::ID indexer_id; @@ -360,23 +412,61 @@ public: SelfList<InstancePair>::List pairs; uint64_t pair_check; - virtual void dependency_deleted(RID p_dependency) { - if (p_dependency == base) { - singleton->instance_set_base(self, RID()); - } else if (p_dependency == skeleton) { - singleton->instance_attach_skeleton(self, RID()); - } else { - singleton->_instance_queue_update(this, false, true); + RendererStorage::DependencyTracker dependency_tracker; + + static void dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *tracker) { + Instance *instance = (Instance *)tracker->userdata; + switch (p_notification) { + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: + case RendererStorage::DEPENDENCY_CHANGED_AABB: { + singleton->_instance_queue_update(instance, true, false); + + } break; + case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: { + singleton->_instance_queue_update(instance, false, true); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MESH: + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: + case RendererStorage::DEPENDENCY_CHANGED_DECAL: + case RendererStorage::DEPENDENCY_CHANGED_LIGHT: + case RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE: { + singleton->_instance_queue_update(instance, true, true); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES: { + //ignored + } break; } } - virtual void dependency_changed(bool p_aabb, bool p_dependencies) { - singleton->_instance_queue_update(this, p_aabb, p_dependencies); + static void dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *tracker) { + Instance *instance = (Instance *)tracker->userdata; + + if (p_dependency == instance->base) { + singleton->instance_set_base(instance->self, RID()); + } else if (p_dependency == instance->skeleton) { + singleton->instance_attach_skeleton(instance->self, RID()); + } else { + singleton->_instance_queue_update(instance, false, true); + } } Instance() : scenario_item(this), update_item(this) { + base_type = RS::INSTANCE_NONE; + cast_shadows = RS::SHADOW_CASTING_SETTING_ON; + receive_shadows = true; + visible = true; + layer_mask = 1; + baked_light = false; + dynamic_gi = false; + redraw_if_visible = false; + lightmap_slice_index = 0; + lightmap = nullptr; + lightmap_cull_index = 0; + lod_bias = 1.0; + scenario = nullptr; update_aabb = false; @@ -399,6 +489,10 @@ public: pair_check = 0; array_index = -1; + + dependency_tracker.userdata = this; + dependency_tracker.changed_callback = dependency_changed; + dependency_tracker.deleted_callback = dependency_deleted; } ~Instance() { @@ -415,6 +509,7 @@ public: void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false); struct InstanceGeometryData : public InstanceBaseData { + RendererSceneRender::GeometryInstance *geometry_instance = nullptr; Set<Instance *> lights; bool can_cast_shadows; bool material_is_animated; @@ -458,6 +553,10 @@ public: SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; + struct InstanceParticlesCollisionData : public InstanceBaseData { + RID instance; + }; + struct InstanceLightData : public InstanceBaseData { RID instance; uint64_t last_version; @@ -523,6 +622,7 @@ public: SelfList<InstanceGIProbeData>::List gi_probe_update_list; struct InstanceLightmapData : public InstanceBaseData { + RID instance; Set<Instance *> geometries; Set<Instance *> users; @@ -588,38 +688,138 @@ public: } }; - struct CullResult { - PagedArray<Instance *> *result; - _FORCE_INLINE_ bool operator()(void *p_data) { - Instance *p_instance = (Instance *)p_data; - result->push_back(p_instance); - return false; - } - }; - Set<Instance *> heightfield_particle_colliders_update_list; PagedArrayPool<Instance *> instance_cull_page_pool; - PagedArrayPool<RendererSceneRender::InstanceBase *> base_instance_cull_page_pool; + PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool; PagedArrayPool<RID> rid_cull_page_pool; PagedArray<Instance *> instance_cull_result; - PagedArray<RID> mesh_instance_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_render; PagedArray<Instance *> instance_shadow_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_shadow_render; - PagedArray<Instance *> instance_sdfgi_cull_result; - PagedArray<Instance *> light_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> lightmap_cull_result; - PagedArray<RID> reflection_probe_instance_cull_result; - PagedArray<RID> light_instance_cull_result; + PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances_to_shadow_render; + + struct FrustumCullResult { + PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances; + PagedArray<Instance *> lights; + PagedArray<RID> light_instances; + PagedArray<RID> lightmaps; + PagedArray<RID> reflections; + PagedArray<RID> decals; + PagedArray<RID> gi_probes; + PagedArray<RID> mesh_instances; + + struct DirectionalShadow { + PagedArray<RendererSceneRender::GeometryInstance *> cascade_geometry_instances[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; + } directional_shadows[RendererSceneRender::MAX_DIRECTIONAL_LIGHTS]; + + PagedArray<RendererSceneRender::GeometryInstance *> sdfgi_region_geometry_instances[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; + PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES]; + + void clear() { + geometry_instances.clear(); + lights.clear(); + light_instances.clear(); + lightmaps.clear(); + reflections.clear(); + decals.clear(); + gi_probes.clear(); + mesh_instances.clear(); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].clear(); + } + } - PagedArray<RID> gi_probe_instance_cull_result; - PagedArray<RID> decal_instance_cull_result; + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].clear(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].clear(); + } + } + + void reset() { + geometry_instances.reset(); + lights.reset(); + light_instances.reset(); + lightmaps.reset(); + reflections.reset(); + decals.reset(); + gi_probes.reset(); + mesh_instances.reset(); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].reset(); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].reset(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].reset(); + } + } + + void append_from(FrustumCullResult &p_cull_result) { + geometry_instances.merge_unordered(p_cull_result.geometry_instances); + lights.merge_unordered(p_cull_result.lights); + light_instances.merge_unordered(p_cull_result.light_instances); + lightmaps.merge_unordered(p_cull_result.lightmaps); + reflections.merge_unordered(p_cull_result.reflections); + decals.merge_unordered(p_cull_result.decals); + gi_probes.merge_unordered(p_cull_result.gi_probes); + mesh_instances.merge_unordered(p_cull_result.mesh_instances); + + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].merge_unordered(p_cull_result.directional_shadows[i].cascade_geometry_instances[j]); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].merge_unordered(p_cull_result.sdfgi_region_geometry_instances[i]); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].merge_unordered(p_cull_result.sdfgi_cascade_lights[i]); + } + } + + void init(PagedArrayPool<RID> *p_rid_pool, PagedArrayPool<RendererSceneRender::GeometryInstance *> *p_geometry_instance_pool, PagedArrayPool<Instance *> *p_instance_pool) { + geometry_instances.set_page_pool(p_geometry_instance_pool); + light_instances.set_page_pool(p_rid_pool); + lights.set_page_pool(p_instance_pool); + lightmaps.set_page_pool(p_rid_pool); + reflections.set_page_pool(p_rid_pool); + decals.set_page_pool(p_rid_pool); + mesh_instances.set_page_pool(p_rid_pool); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].set_page_pool(p_geometry_instance_pool); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].set_page_pool(p_geometry_instance_pool); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].set_page_pool(p_rid_pool); + } + } + }; + + FrustumCullResult frustum_cull_result; + LocalVector<FrustumCullResult> frustum_cull_result_threads; + + uint32_t thread_cull_threshold = 200; RID_PtrOwner<Instance> instance_owner; - bool pair_volumes_to_mesh; // used in traditional forward, unnecesary on clustered + uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered virtual RID instance_create(); @@ -653,7 +853,7 @@ public: virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias); - void _update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material); + void _update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value); virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const; @@ -687,8 +887,6 @@ public: real_t range_begin; Vector2 uv_scale; - PagedArray<RendererSceneRender::InstanceBase *> cull_result; - } cascades[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; //max 4 cascades uint32_t cascade_count; @@ -698,12 +896,10 @@ public: struct SDFGI { //have arrays here because SDFGI functions expects this, plus regions can have areas - PagedArray<RendererSceneRender::InstanceBase *> region_cull_result[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; AABB region_aabb[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; //max 3 regions per cascade uint32_t region_cascade[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; //max 3 regions per cascade uint32_t region_count = 0; - PagedArray<RID> cascade_lights[SDFGI_MAX_CASCADES]; uint32_t cascade_light_index[SDFGI_MAX_CASCADES]; uint32_t cascade_light_count = 0; @@ -714,6 +910,18 @@ public: Frustum frustum; } cull; + struct FrustumCullData { + Cull *cull; + Scenario *scenario; + RID shadow_atlas; + Transform cam_transform; + uint32_t visible_layers; + Instance *render_reflection_probe; + }; + + void _frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data); + void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to); + bool _render_reflection_probe_step(Instance *p_instance, int p_step); void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows = true); void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); @@ -828,6 +1036,8 @@ public: bool free(RID p_rid); + void set_scene_render(RendererSceneRender *p_scene_render); + RendererSceneCull(); virtual ~RendererSceneCull(); }; diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 805d3dcfce..85353c400d 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -41,6 +41,34 @@ public: MAX_DIRECTIONAL_LIGHTS = 8, MAX_DIRECTIONAL_LIGHT_CASCADES = 4 }; + + struct GeometryInstance { + virtual ~GeometryInstance() {} + }; + + virtual GeometryInstance *geometry_instance_create(RID p_base) = 0; + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) = 0; + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0; + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) = 0; + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0; + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0; + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0; + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0; + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) = 0; + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) = 0; + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + + virtual uint32_t geometry_instance_get_pair_mask() = 0; + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0; + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; + virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) = 0; + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0; + /* SHADOW ATLAS API */ virtual RID @@ -55,8 +83,6 @@ public: /* SDFGI UPDATE */ - struct InstanceBase; - virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; @@ -134,83 +160,6 @@ public: virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0; virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; - struct InstanceBase : public RendererStorage::InstanceBaseDependency { - RS::InstanceType base_type; - RID base; - - RID skeleton; - RID material_override; - - RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist - - Transform transform; - - float lod_bias; - - int depth_layer; - uint32_t layer_mask; - - //RID sampled_light; - - Vector<RID> materials; - Vector<RID> light_instances; - Vector<RID> reflection_probe_instances; - Vector<RID> gi_probe_instances; - - RS::ShadowCastingSetting cast_shadows; - - //fit in 32 bits - bool mirror : 8; - bool receive_shadows : 8; - bool visible : 8; - bool baked_light : 2; //this flag is only to know if it actually did use baked light - bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light - bool redraw_if_visible : 4; - - float depth; //used for sorting - - InstanceBase *lightmap; - Rect2 lightmap_uv_scale; - int lightmap_slice_index; - uint32_t lightmap_cull_index; - Vector<Color> lightmap_sh; //spherical harmonic - - AABB aabb; - AABB transformed_aabb; - AABB prev_transformed_aabb; - - struct InstanceShaderParameter { - int32_t index = -1; - Variant value; - Variant default_value; - PropertyInfo info; - }; - - Map<StringName, InstanceShaderParameter> instance_shader_parameters; - bool instance_allocated_shader_parameters = false; - int32_t instance_allocated_shader_parameters_offset = -1; - - InstanceBase() { - base_type = RS::INSTANCE_NONE; - cast_shadows = RS::SHADOW_CASTING_SETTING_ON; - receive_shadows = true; - visible = true; - depth_layer = 0; - layer_mask = 1; - instance_version = 0; - baked_light = false; - dynamic_gi = false; - redraw_if_visible = false; - lightmap_slice_index = 0; - lightmap = nullptr; - lightmap_cull_index = 0; - lod_bias = 1.0; - } - - virtual ~InstanceBase() { - } - }; - virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; @@ -235,20 +184,23 @@ public: virtual RID decal_instance_create(RID p_decal) = 0; virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + virtual RID lightmap_instance_create(RID p_lightmap) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) = 0; + virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0; - virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects) = 0; + virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; - virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; - virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; + virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) = 0; - virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; virtual void set_time(double p_time, double p_step) = 0; diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp index 2edf62df56..a402ecc668 100644 --- a/servers/rendering/renderer_storage.cpp +++ b/servers/rendering/renderer_storage.cpp @@ -32,28 +32,31 @@ RendererStorage *RendererStorage::base_singleton = nullptr; -void RendererStorage::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) { - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependency_changed(p_aabb, p_dependencies); +void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + if (E->key()->changed_callback) { + E->key()->changed_callback(p_notification, E->key()); + } } } -void RendererStorage::InstanceDependency::instance_notify_deleted(RID p_deleted) { - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependency_deleted(p_deleted); +void RendererStorage::Dependency::deleted_notify(const RID &p_rid) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + if (E->key()->deleted_callback) { + E->key()->deleted_callback(p_rid, E->key()); + } } - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } - instances.clear(); } -RendererStorage::InstanceDependency::~InstanceDependency() { +RendererStorage::Dependency::~Dependency() { #ifdef DEBUG_ENABLED if (instances.size()) { WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } } diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 835bf32863..64c23c7803 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -37,43 +37,59 @@ class RendererStorage { Color default_clear_color; public: - struct InstanceBaseDependency; + enum DependencyChangedNotification { + DEPENDENCY_CHANGED_AABB, + DEPENDENCY_CHANGED_MATERIAL, + DEPENDENCY_CHANGED_MESH, + DEPENDENCY_CHANGED_MULTIMESH, + DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES, + DEPENDENCY_CHANGED_DECAL, + DEPENDENCY_CHANGED_SKELETON_DATA, + DEPENDENCY_CHANGED_SKELETON_BONES, + DEPENDENCY_CHANGED_LIGHT, + DEPENDENCY_CHANGED_REFLECTION_PROBE, + }; + + struct DependencyTracker; - struct InstanceDependency { - void instance_notify_changed(bool p_aabb, bool p_dependencies); - void instance_notify_deleted(RID p_deleted); +protected: + struct Dependency { + void changed_notify(DependencyChangedNotification p_notification); + void deleted_notify(const RID &p_rid); - ~InstanceDependency(); + ~Dependency(); private: - friend struct InstanceBaseDependency; - Map<InstanceBaseDependency *, uint32_t> instances; + friend struct DependencyTracker; + Map<DependencyTracker *, uint32_t> instances; }; - struct InstanceBaseDependency { - uint32_t instance_version; - Set<InstanceDependency *> dependencies; +public: + struct DependencyTracker { + void *userdata = nullptr; + typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *); + typedef void (*DeletedCallback)(const RID &, DependencyTracker *); - virtual void dependency_deleted(RID p_dependency) {} - virtual void dependency_changed(bool p_aabb, bool p_dependencies) {} + ChangedCallback changed_callback = nullptr; + DeletedCallback deleted_callback = nullptr; - void instance_increase_version() { + void update_begin() { // call before updating dependencies instance_version++; } - void update_dependency(InstanceDependency *p_dependency) { + void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage dependencies.insert(p_dependency); p_dependency->instances[this] = instance_version; } - void clean_up_dependencies() { - List<Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *>> to_clean_up; - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); - Map<InstanceBaseDependency *, uint32_t>::Element *F = dep->instances.find(this); + void update_end() { //call after updating dependencies + List<Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *>> to_clean_up; + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); + Map<DependencyTracker *, uint32_t>::Element *F = dep->instances.find(this); ERR_CONTINUE(!F); if (F->get() != instance_version) { - Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *> p; + Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *> p; p.first = dep; p.second = F; to_clean_up.push_back(p); @@ -86,15 +102,20 @@ public: } } - void clear_dependencies() { - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); + void clear() { // clear all dependencies + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); dep->instances.erase(this); } dependencies.clear(); } - virtual ~InstanceBaseDependency() { clear_dependencies(); } + ~DependencyTracker() { clear(); } + + private: + friend struct Dependency; + uint32_t instance_version = 0; + Set<Dependency *> dependencies; }; /* TEXTURE API */ @@ -158,6 +179,8 @@ public: virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ virtual RID material_create() = 0; @@ -181,7 +204,7 @@ public: virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; - virtual void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) = 0; + virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; /* MESH API */ @@ -349,8 +372,8 @@ public: virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; virtual float reflection_probe_get_lod_threshold(RID p_probe) const = 0; - virtual void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; - virtual void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; + virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; /* DECAL API */ @@ -474,8 +497,8 @@ public: virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; virtual void update_particles() = 0; @@ -496,6 +519,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; diff --git a/servers/rendering/renderer_thread_pool.cpp b/servers/rendering/renderer_thread_pool.cpp new file mode 100644 index 0000000000..98050dd508 --- /dev/null +++ b/servers/rendering/renderer_thread_pool.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* renderer_thread_pool.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_thread_pool.h" + +RendererThreadPool *RendererThreadPool::singleton = nullptr; + +RendererThreadPool::RendererThreadPool() { + singleton = this; + thread_work_pool.init(); +} + +RendererThreadPool::~RendererThreadPool() { + thread_work_pool.finish(); +} diff --git a/servers/rendering/renderer_thread_pool.h b/servers/rendering/renderer_thread_pool.h new file mode 100644 index 0000000000..ae25415a0d --- /dev/null +++ b/servers/rendering/renderer_thread_pool.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* renderer_thread_pool.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERERTHREADPOOL_H +#define RENDERERTHREADPOOL_H + +#include "core/templates/thread_work_pool.h" + +class RendererThreadPool { +public: + ThreadWorkPool thread_work_pool; + + static RendererThreadPool *singleton; + RendererThreadPool(); + ~RendererThreadPool(); +}; + +#endif // RENDERERTHREADPOOL_H diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index fb5db8de60..8c6e97a0af 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -267,7 +267,7 @@ RenderingServerDefault::RenderingServerDefault() { RSG::rasterizer = RendererCompositor::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); - sr->scene_render = RSG::rasterizer->get_scene(); + sr->set_scene_render(RSG::rasterizer->get_scene()); frame_profile_frame = 0; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 3ccb5c4bbc..71f459f34a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -219,6 +219,8 @@ public: BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &) BIND2RC(Variant, shader_get_param_default, RID, const StringName &) + BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ BIND0R(RID, material_create) diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 29ee846f31..3db90c32df 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -129,6 +129,8 @@ public: FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) FUNC2RC(Variant, shader_get_param_default, RID, const StringName &) + FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ FUNCRID(material) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 0cb9220bb3..2fa3355d2f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -6305,7 +6305,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } uniform2.texture_order = -1; - uniform2.order = uniforms++; + if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { + uniform2.order = uniforms++; + } } uniform2.type = type; uniform2.scope = uniform_scope; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index c1fa4a8ca7..e99b8504bb 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -347,7 +347,7 @@ ShaderTypes::ShaderTypes() { emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit - shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_particle"] = emit_vertex_func; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_subparticle"] = emit_vertex_func; } shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale"); |