summaryrefslogtreecommitdiff
path: root/servers/rendering
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/rasterizer_dummy.h6
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_compositor.h3
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp59
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h24
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp82
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h9
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp17
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp14
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp17
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp19
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp231
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h19
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp15
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp182
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h24
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp28
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/shaders/fsr_upscale.glsl173
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl31
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl3
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl37
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl27
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl3
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog.glsl38
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl35
-rw-r--r--servers/rendering/renderer_scene.h2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp5
-rw-r--r--servers/rendering/renderer_scene_cull.h17
-rw-r--r--servers/rendering/renderer_scene_render.h2
-rw-r--r--servers/rendering/renderer_storage.h4
-rw-r--r--servers/rendering/renderer_viewport.cpp110
-rw-r--r--servers/rendering/renderer_viewport.h15
-rw-r--r--servers/rendering/rendering_device.cpp10
-rw-r--r--servers/rendering/rendering_device.h1
-rw-r--r--servers/rendering/rendering_server_default.h10
-rw-r--r--servers/rendering/shader_language.cpp171
-rw-r--r--servers/rendering/shader_language.h3
-rw-r--r--servers/rendering/shader_types.cpp32
-rw-r--r--servers/rendering/shader_warnings.cpp4
-rw-r--r--servers/rendering/shader_warnings.h2
50 files changed, 1164 insertions, 376 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index 44e07a1853..3451ea2d39 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -195,7 +195,7 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -293,8 +293,8 @@ public:
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index a2fdf95c76..bdd61123df 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -152,7 +152,7 @@ public:
void erase_item(Item *p_item) {
int idx = find_item(p_item);
if (idx >= 0) {
- child_items.remove(idx);
+ child_items.remove_at(idx);
}
}
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 1971c3e781..4526354d17 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -67,6 +67,7 @@ private:
protected:
static RendererCompositor *(*_create_func)();
+ bool back_end = false;
public:
static RendererCompositor *create();
@@ -88,7 +89,7 @@ public:
virtual uint64_t get_frame_number() const = 0;
virtual double get_frame_delta_time() const = 0;
- virtual bool is_low_end() const = 0;
+ _FORCE_INLINE_ virtual bool is_low_end() const { return back_end; };
virtual bool is_xr_enabled() const;
RendererCompositor();
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index b952ecbff0..4a98cf0831 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -460,14 +460,6 @@ void ClusterBuilderRD::bake_cluster() {
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterRender::PushConstant));
uint32_t instances = 1;
-#if 0
- for (uint32_t j = i+1; j < element_count; j++) {
- if (elements[i].type!=elements[j].type) {
- break;
- }
- instances++;
- }
-#endif
RD::get_singleton()->draw_list_draw(draw_list, true, instances);
i += instances;
}
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index fdd6939a8b..cf943901d4 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -237,6 +237,43 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
return uniform_set;
}
+void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness) {
+ memset(&FSR_upscale.push_constant, 0, sizeof(FSRUpscalePushConstant));
+
+ int dispatch_x = (p_size.x + 15) / 16;
+ int dispatch_y = (p_size.y + 15) / 16;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, FSR_upscale.pipeline);
+
+ FSR_upscale.push_constant.resolution_width = p_internal_size.width;
+ FSR_upscale.push_constant.resolution_height = p_internal_size.height;
+ FSR_upscale.push_constant.upscaled_width = p_size.width;
+ FSR_upscale.push_constant.upscaled_height = p_size.height;
+ FSR_upscale.push_constant.sharpness = p_fsr_upscale_sharpness;
+
+ //FSR Easc
+ FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_EASU;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ //FSR Rcas
+ FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_RCAS;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination_texture), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1);
+
+ RD::get_singleton()->compute_list_end(compute_list);
+}
+
void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
@@ -1888,6 +1925,27 @@ void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
}
EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
+ {
+ Vector<String> FSR_upscale_modes;
+
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ // MoltenVK does not support some of the operations used by the normal mode of FSR. Fallback works just fine though.
+ FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
+#else
+ // Everyone else can use normal mode when available.
+ if (RD::get_singleton()->get_device_capabilities()->supports_fsr_half_float) {
+ FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_NORMAL\n");
+ } else {
+ FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
+ }
+#endif
+
+ FSR_upscale.shader.initialize(FSR_upscale_modes);
+
+ FSR_upscale.shader_version = FSR_upscale.shader.version_create();
+ FSR_upscale.pipeline = RD::get_singleton()->compute_pipeline_create(FSR_upscale.shader.version_get_shader(FSR_upscale.shader_version, 0));
+ }
+
prefer_raster_effects = p_prefer_raster_effects;
if (prefer_raster_effects) {
@@ -2523,6 +2581,7 @@ EffectsRD::~EffectsRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
RD::get_singleton()->free(filter.coefficient_buffer);
+ FSR_upscale.shader.version_free(FSR_upscale.shader_version);
if (prefer_raster_effects) {
blur_raster.shader.version_free(blur_raster.shader_version);
bokeh.raster_shader.version_free(blur_raster.shader_version);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 551e50ed25..6037127e82 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/resolve.glsl.gen.h"
@@ -69,6 +70,28 @@ class EffectsRD {
private:
bool prefer_raster_effects;
+ enum FSRUpscalePass {
+ FSR_UPSCALE_PASS_EASU = 0,
+ FSR_UPSCALE_PASS_RCAS = 1
+ };
+
+ struct FSRUpscalePushConstant {
+ float resolution_width;
+ float resolution_height;
+ float upscaled_width;
+ float upscaled_height;
+ float sharpness;
+ int pass;
+ int _unused0, _unused1;
+ };
+
+ struct FSRUpscale {
+ FSRUpscalePushConstant push_constant;
+ FsrUpscaleShaderRD shader;
+ RID shader_version;
+ RID pipeline;
+ } FSR_upscale;
+
enum BlurRasterMode {
BLUR_MIPMAP,
@@ -754,6 +777,7 @@ private:
public:
bool get_prefer_raster_effects();
+ void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID());
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0f5af96417..03ce2690bf 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -334,6 +334,14 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
+ if ((p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_SPECULAR) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+ continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass
+ }
+
+ if (surf->owner->instance_count == 0) {
+ continue;
+ }
+
push_constant.base_index = i + p_params->element_offset;
RID material_uniform_set;
@@ -954,20 +962,20 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
bool uses_gi = false;
float fade_alpha = 1.0;
- if (p_render_list == RENDER_LIST_OPAQUE) {
- if (inst->fade_near || inst->fade_far) {
- float fade_dist = inst->transform.origin.distance_to(p_render_data->cam_transform.origin);
- if (inst->fade_far && fade_dist > inst->fade_far_begin) {
- fade_alpha = MAX(0.0, 1.0 - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin));
- } else if (inst->fade_near && fade_dist < inst->fade_near_end) {
- fade_alpha = MAX(0.0, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin));
- }
+ if (inst->fade_near || inst->fade_far) {
+ float fade_dist = inst->transform.origin.distance_to(p_render_data->cam_transform.origin);
+ if (inst->fade_far && fade_dist > inst->fade_far_begin) {
+ fade_alpha = MAX(0.0, 1.0 - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin));
+ } else if (inst->fade_near && fade_dist < inst->fade_near_end) {
+ fade_alpha = MAX(0.0, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin));
}
+ }
- fade_alpha *= inst->force_alpha * inst->parent_fade_alpha;
+ fade_alpha *= inst->force_alpha * inst->parent_fade_alpha;
- flags = (flags & ~INSTANCE_DATA_FLAGS_FADE_MASK) | (uint32_t(fade_alpha * 255.0) << INSTANCE_DATA_FLAGS_FADE_SHIFT);
+ flags = (flags & ~INSTANCE_DATA_FLAGS_FADE_MASK) | (uint32_t(fade_alpha * 255.0) << INSTANCE_DATA_FLAGS_FADE_SHIFT);
+ if (p_render_list == RENDER_LIST_OPAQUE) {
// Setup GI
if (inst->lightmap_instance.is_valid()) {
int32_t lightmap_cull_index = -1;
@@ -1202,6 +1210,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
scene_state.ubo.viewport_size[0] = vp_he.x;
scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.99f;
Size2i screen_size;
RID opaque_framebuffer;
@@ -1445,6 +1454,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
+ scene_state.ubo.opaque_prepass_threshold = 0.0f;
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
@@ -1628,6 +1638,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
render_data.render_info = p_render_info;
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+ scene_state.ubo.opaque_prepass_threshold = 0.1f;
_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
@@ -1714,6 +1725,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
@@ -1751,6 +1763,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = false;
+ scene_state.ubo.opaque_prepass_threshold = 0.0f;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -1794,6 +1807,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = true;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -1940,7 +1954,9 @@ void RenderForwardClustered::_base_uniforms_changed() {
}
void RenderForwardClustered::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version()) || base_uniform_set_updated) {
+ base_uniform_set_updated = false;
+
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
@@ -1955,18 +1971,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
u.binding = 1;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
uniforms.push_back(u);
}
@@ -1985,19 +2001,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (decals_get_filter()) {
case RS::DECAL_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -2012,19 +2028,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (light_projectors_get_filter()) {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 2ba9558128..d6ab4d1db2 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -129,6 +129,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
virtual void _base_uniforms_changed() override;
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override;
+ bool base_uniform_set_updated = false;
void _update_render_base_uniform_set();
RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
@@ -257,7 +258,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float roughness_limiter_amount;
float roughness_limiter_limit;
- uint32_t roughness_limiter_pad[2];
+ float opaque_prepass_threshold;
+ uint32_t roughness_limiter_pad;
float sdf_to_bounds[16];
@@ -602,6 +604,11 @@ protected:
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
public:
+ _FORCE_INLINE_ virtual void update_uniform_sets() override {
+ base_uniform_set_updated = true;
+ _update_render_base_uniform_set();
+ }
+
virtual GeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index b74d7f9c31..768bd1de9d 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -336,11 +336,20 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
@@ -576,6 +585,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM1"] = "custom1_attrib";
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
// not implemented but need these just in case code is in the shaders
actions.renames["VIEW_INDEX"] = "0";
@@ -640,6 +650,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
+ actions.render_mode_defines["depth_draw_opaque"] = "#define USE_OPAQUE_PREPASS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index b09bd7e065..f2a55939f4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -135,7 +135,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -166,7 +166,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 95f5b46831..445623fb86 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -483,6 +483,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
scene_state.ubo.viewport_size[0] = vp_he.x;
scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
// We can only use our full subpass approach if we're:
// - not reading from SCREEN_TEXTURE/DEPTH_TEXTURE
@@ -793,7 +794,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (using_subpass_transparent) {
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR_TRANSPARENT, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -897,6 +898,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
render_data.lod_distance_multiplier = p_lod_distance_multiplier;
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+ scene_state.ubo.opaque_prepass_threshold = 0.1;
_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
@@ -978,6 +980,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = false;
+ scene_state.ubo.opaque_prepass_threshold = 0.0f;
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
@@ -1089,6 +1092,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.opaque_prepass_threshold = 0.0;
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
@@ -1447,13 +1451,13 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
// ADD Element
- if (p_pass_mode == PASS_MODE_COLOR) {
+ if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
#ifdef DEBUG_ENABLED
bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW);
#else
bool force_alpha = false;
#endif
- if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) {
+ if (!force_alpha && (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
rl->add_element(surf);
}
if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) {
@@ -1821,6 +1825,10 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
const RenderElementInfo &element_info = p_params->element_info[i];
const GeometryInstanceForwardMobile *inst = surf->owner;
+ if (inst->instance_count == 0) {
+ continue;
+ }
+
uint32_t base_spec_constants = p_params->spec_constant_base_flags;
// GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 74bfe16557..485d08b589 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -292,7 +292,8 @@ protected:
float roughness_limiter_amount;
float roughness_limiter_limit;
- uint32_t roughness_limiter_pad[2];
+ float opaque_prepass_threshold;
+ uint32_t roughness_limiter_pad;
// Fog
uint32_t fog_enabled;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 16d650a540..e6d9a60f94 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -325,11 +325,20 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
@@ -564,6 +573,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["CUSTOM1"] = "custom1_attrib";
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
@@ -627,6 +637,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
+ actions.render_mode_defines["depth_draw_opaque"] = "#define USE_OPAQUE_PREPASS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
if (!force_lambert) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index e1c10f0206..392fac1e3e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -111,7 +111,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -141,7 +141,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 13a3e814f6..d013099cce 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -758,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ if (instance_count == 0) {
+ break;
+ }
+
RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
@@ -2120,11 +2124,20 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index ec7d7e2854..26ccbd3bf5 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -173,14 +173,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 559e6d5ad7..522a8e8112 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -281,12 +281,12 @@ RendererCompositorRD::RendererCompositorRD() {
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
- uint32_t back_end = GLOBAL_GET("rendering/vulkan/rendering/back_end");
+ back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
- if (back_end == 1 || textures_per_stage < 48) {
+ if (back_end || textures_per_stage < 48) {
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
- } else { // back_end == 0
+ } else { // back_end == false
// default to our high end renderer
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 0230c46800..f69e40e0ff 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -116,8 +116,6 @@ public:
_create_func = _create_current;
}
- virtual bool is_low_end() const { return false; }
-
static RendererCompositorRD *singleton;
RendererCompositorRD();
~RendererCompositorRD();
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 807af00c8e..b6b5c90b39 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -3132,8 +3132,8 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
if (half_resolution) {
tf.width >>= 1;
tf.height >>= 1;
@@ -3146,13 +3146,13 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
PushConstant push_constant;
- push_constant.screen_size[0] = rb->width;
- push_constant.screen_size[1] = rb->height;
+ push_constant.screen_size[0] = rb->internal_width;
+ push_constant.screen_size[1] = rb->internal_height;
push_constant.z_near = p_projection.get_z_near();
push_constant.z_far = p_projection.get_z_far();
push_constant.orthogonal = p_projection.is_orthogonal();
- push_constant.proj_info[0] = -2.0f / (rb->width * p_projection.matrix[0][0]);
- push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
+ push_constant.proj_info[0] = -2.0f / (rb->internal_width * p_projection.matrix[0][0]);
+ push_constant.proj_info[1] = -2.0f / (rb->internal_height * p_projection.matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size());
@@ -3344,9 +3344,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
if (rb->gi.using_half_size_gi) {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width >> 1, rb->internal_height >> 1, 1);
} else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->internal_width, rb->internal_height, 1);
}
//do barrier later to allow oeverlap
//RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //no barriers, let other compute, raster and transfer happen at the same time
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0ca2f051fa..ae8d91a73b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1503,8 +1503,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
RD::TextureFormat tf;
tf.format = _render_buffers_get_color_format(); // RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D;
tf.array_layers = rb->view_count;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
@@ -1515,6 +1515,10 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
}
tf.mipmaps = mipmaps_required;
+ rb->sss_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
//the second one is smaller (only used for separatable part of blur)
tf.width >>= 1;
@@ -1522,8 +1526,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
tf.mipmaps--;
rb->blur[1].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- int base_width = rb->width;
- int base_height = rb->height;
+ int base_width = rb->internal_width;
+ int base_height = rb->internal_height;
for (uint32_t i = 0; i < mipmaps_required; i++) {
RenderBuffers::Blur::Mipmap mm;
@@ -1577,8 +1581,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
// create 4 weight textures, 2 full size, 2 half size
tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D;
tf.array_layers = rb->view_count;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
@@ -1656,8 +1660,8 @@ void RendererSceneRenderRD::_allocate_depth_backbuffer_textures(RenderBuffers *r
void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) {
ERR_FAIL_COND(!rb->luminance.current.is_null());
- int w = rb->width;
- int h = rb->height;
+ int w = rb->internal_width;
+ int h = rb->internal_height;
while (true) {
w = MAX(w / 8, 1);
@@ -1709,9 +1713,26 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->texture_fb = RID();
}
- if (rb->texture.is_valid()) {
- RD::get_singleton()->free(rb->texture);
+ if (rb->internal_texture == rb->texture && rb->internal_texture.is_valid()) {
+ RD::get_singleton()->free(rb->internal_texture);
rb->texture = RID();
+ rb->internal_texture = RID();
+ rb->upscale_texture = RID();
+ } else {
+ if (rb->texture.is_valid()) {
+ RD::get_singleton()->free(rb->texture);
+ rb->texture = RID();
+ }
+
+ if (rb->internal_texture.is_valid()) {
+ RD::get_singleton()->free(rb->internal_texture);
+ rb->internal_texture = RID();
+ }
+
+ if (rb->upscale_texture.is_valid()) {
+ RD::get_singleton()->free(rb->upscale_texture);
+ rb->upscale_texture = RID();
+ }
}
if (rb->depth_texture.is_valid()) {
@@ -1729,6 +1750,11 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->depth_back_texture = RID();
}
+ if (rb->sss_texture.is_valid()) {
+ RD::get_singleton()->free(rb->sss_texture);
+ rb->sss_texture = RID();
+ }
+
for (int i = 0; i < 2; i++) {
for (int m = 0; m < rb->blur[i].mipmaps.size(); m++) {
// do we free the texture slice here? or is it enough to free the main texture?
@@ -1818,7 +1844,7 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+ bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
if (!can_use_effects) {
//just copy
@@ -1829,18 +1855,18 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
_allocate_blur_textures(rb);
}
- storage->get_effects()->sub_surface_scattering(rb->texture, rb->blur[0].mipmaps[0].texture, rb->depth_texture, p_camera, Size2i(rb->width, rb->height), sss_scale, sss_depth_scale, sss_quality);
+ storage->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
}
void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- bool can_use_effects = rb->width >= 8 && rb->height >= 8;
+ bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
if (!can_use_effects) {
//just copy
- storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, RID());
+ storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID());
return;
}
@@ -1852,8 +1878,8 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
if (rb->ssr.depth_scaled.is_null()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = rb->width / 2;
- tf.height = rb->height / 2;
+ tf.width = rb->internal_width / 2;
+ tf.height = rb->internal_height / 2;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -1867,8 +1893,8 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = rb->width / 2;
- tf.height = rb->height / 2;
+ tf.width = rb->internal_width / 2;
+ tf.height = rb->internal_height / 2;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
@@ -1880,8 +1906,8 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
_allocate_blur_textures(rb);
}
- storage->get_effects()->screen_space_reflection(rb->texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->width / 2, rb->height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
- storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, rb->blur[0].mipmaps[1].texture);
+ storage->get_effects()->screen_space_reflection(rb->internal_texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->internal_width / 2, rb->internal_height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
+ storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->blur[0].mipmaps[1].texture);
}
void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
@@ -1918,15 +1944,15 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
int half_width;
int half_height;
if (ssao_half_size) {
- buffer_width = (rb->width + 3) / 4;
- buffer_height = (rb->height + 3) / 4;
- half_width = (rb->width + 7) / 8;
- half_height = (rb->height + 7) / 8;
+ buffer_width = (rb->internal_width + 3) / 4;
+ buffer_height = (rb->internal_height + 3) / 4;
+ half_width = (rb->internal_width + 7) / 8;
+ half_height = (rb->internal_height + 7) / 8;
} else {
- buffer_width = (rb->width + 1) / 2;
- buffer_height = (rb->height + 1) / 2;
- half_width = (rb->width + 3) / 4;
- half_height = (rb->height + 3) / 4;
+ buffer_width = (rb->internal_width + 1) / 2;
+ buffer_height = (rb->internal_height + 1) / 2;
+ half_width = (rb->internal_width + 3) / 4;
+ half_height = (rb->internal_height + 3) / 4;
}
bool uniform_sets_are_invalid = false;
if (rb->ssao.depth.is_null()) {
@@ -1998,8 +2024,8 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final");
@@ -2022,7 +2048,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
settings.blur_passes = ssao_blur_passes;
settings.fadeout_from = ssao_fadeout_from;
settings.fadeout_to = ssao_fadeout_to;
- settings.full_screen_size = Size2i(rb->width, rb->height);
+ settings.full_screen_size = Size2i(rb->internal_width, rb->internal_height);
settings.half_screen_size = Size2i(buffer_width, buffer_height);
settings.quarter_screen_size = Size2i(half_width, half_height);
@@ -2086,7 +2112,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- //glow (if enabled)
+ // Glow and override exposure (if enabled).
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2102,9 +2128,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
EffectsRD::BokehBuffers buffers;
- // textures we use
- buffers.base_texture_size = Size2i(rb->width, rb->height);
- buffers.base_texture = rb->texture;
+ // Textures we use
+ buffers.base_texture_size = Size2i(rb->internal_width, rb->internal_height);
+ buffers.base_texture = rb->internal_texture;
buffers.depth_texture = rb->depth_texture;
buffers.secondary_texture = rb->blur[0].mipmaps[0].texture;
buffers.half_texture[0] = rb->blur[1].mipmaps[0].texture;
@@ -2114,7 +2140,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_storage) {
storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
} else {
- // set framebuffers
+ // Set framebuffers.
buffers.base_fb = rb->texture_fb;
buffers.secondary_fb = rb->weight_buffers[1].fb;
buffers.half_fb[0] = rb->weight_buffers[2].fb;
@@ -2124,7 +2150,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // set weight buffers
+ // Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
@@ -2143,17 +2169,17 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
double step = env->auto_exp_speed * time_step;
if (can_use_storage) {
- storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
+ storage->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
} else {
- storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
+ storage->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
}
- //swap final reduce with prev luminance
+ // Swap final reduce with prev luminance.
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
if (!can_use_storage) {
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
}
- RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on
+ RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
RD::get_singleton()->draw_command_end_label();
}
@@ -2188,9 +2214,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
luminance_texture = rb->luminance.current;
}
if (can_use_storage) {
- storage->get_effects()->gaussian_glow(rb->texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
+ storage->get_effects()->gaussian_glow(rb->internal_texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
} else {
- storage->get_effects()->gaussian_glow_raster(rb->texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
+ storage->get_effects()->gaussian_glow_raster(rb->internal_texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
}
} else {
if (can_use_storage) {
@@ -2207,7 +2233,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- //tonemap
EffectsRD::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
@@ -2238,7 +2263,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
tonemap.use_debanding = rb->use_debanding;
- tonemap.texture_size = Vector2i(rb->width, rb->height);
+ tonemap.texture_size = Vector2i(rb->internal_width, rb->internal_height);
if (env) {
tonemap.tonemap_mode = env->tone_mapper;
@@ -2246,6 +2271,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure = env->exposure;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2265,7 +2294,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = p_render_data->view_count;
- storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
+ storage->get_effects()->tonemapper(rb->internal_texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
+
+ RD::get_singleton()->draw_command_end_label();
+ }
+
+ if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
+ RD::get_singleton()->draw_command_begin_label("FSR Upscale");
+
+ storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
RD::get_singleton()->draw_command_end_label();
}
@@ -2280,6 +2317,8 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2293,6 +2332,10 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.white = env->white;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
// The problem is that we need to use the result so far and process them before we can
// apply this to our results.
@@ -2619,14 +2662,28 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
return true;
}
-void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
+ if (!_render_buffers_can_be_storage()) {
+ p_internal_height = p_height;
+ p_internal_width = p_width;
+ }
+
+ if (p_width != p_internal_width) {
+ float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
+ storage->sampler_rd_configure_custom(fsr_mipmap_bias);
+ update_uniform_sets();
+ }
+
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
// Should we add an overrule per viewport?
+ rb->internal_width = p_internal_width;
+ rb->internal_height = p_internal_height;
rb->width = p_width;
rb->height = p_height;
+ rb->fsr_sharpness = p_fsr_sharpness;
rb->render_target = p_render_target;
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
@@ -2648,8 +2705,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
}
tf.format = _render_buffers_get_color_format();
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width; // If set to rb->width, msaa won't crash
+ tf.height = rb->internal_height; // If set to rb->width, msaa won't crash
tf.array_layers = rb->view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -2657,7 +2714,17 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
}
tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer
- rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->internal_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ if ((p_internal_width != p_width || p_internal_height != p_height)) {
+ tf.width = rb->width;
+ tf.height = rb->height;
+ rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->upscale_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ } else {
+ rb->texture = rb->internal_texture;
+ rb->upscale_texture = rb->internal_texture;
+ }
}
{
@@ -2671,8 +2738,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
}
- tf.width = rb->width;
- tf.height = rb->height;
+ tf.width = rb->internal_width;
+ tf.height = rb->internal_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.array_layers = rb->view_count; // create a layer for every view
@@ -2688,16 +2755,16 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (!_render_buffers_can_be_storage()) {
// ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS!
Vector<RID> fb;
- fb.push_back(rb->texture);
+ fb.push_back(rb->internal_texture);
rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count);
}
RID target_texture = storage->render_target_get_rd_texture(rb->render_target);
- rb->data->configure(rb->texture, rb->depth_texture, target_texture, rb->width, rb->height, p_msaa, p_view_count);
+ rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
- rb->cluster_builder->setup(Size2i(rb->width, rb->height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
+ rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
}
}
@@ -3549,11 +3616,20 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
@@ -3778,6 +3854,18 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map");
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ Vector<uint8_t> dm;
+ dm.resize(target_width * target_height * volumetric_fog_depth * 4);
+ dm.fill(0);
+
+ rb->volumetric_fog->density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
+ rb->volumetric_fog->light_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
+ rb->volumetric_fog->emissive_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
+ RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
+#else
tf.format = RD::DATA_FORMAT_R32_UINT;
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
rb->volumetric_fog->density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -3789,6 +3877,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->emissive_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
RD::get_singleton()->texture_clear(rb->volumetric_fog->emissive_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
+#endif
Vector<RD::Uniform> uniforms;
{
@@ -3854,7 +3943,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
u.binding = 1;
u.ids.push_back(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
@@ -3870,7 +3963,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
u.binding = 3;
u.ids.push_back(rb->volumetric_fog->density_map);
uniforms.push_back(u);
@@ -3878,7 +3975,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
u.binding = 4;
u.ids.push_back(rb->volumetric_fog->light_map);
uniforms.push_back(u);
@@ -4145,14 +4246,22 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
{
RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
u.binding = 16;
u.ids.push_back(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
{
RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
u.binding = 17;
u.ids.push_back(rb->volumetric_fog->light_map);
uniforms.push_back(u);
@@ -4160,7 +4269,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+#endif
u.binding = 18;
u.ids.push_back(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
@@ -4686,9 +4799,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
if (p_render_buffers.is_valid()) {
/*
_debug_draw_cluster(p_render_buffers);
-
RENDER_TIMESTAMP("Tonemap");
-
_render_buffers_post_process_and_tonemap(&render_data);
*/
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index baa0144d43..98ab1a2c3c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -456,7 +456,11 @@ private:
struct RenderBuffers {
RenderBufferData *data = nullptr;
- int width = 0, height = 0;
+ int internal_width = 0;
+ int internal_height = 0;
+ int width = 0;
+ int height = 0;
+ float fsr_sharpness = 0.2f;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
@@ -466,9 +470,12 @@ private:
uint64_t auto_exposure_version = 1;
- RID texture; //main texture for rendering to, must be filled after done rendering
+ RID sss_texture; //texture for sss. This needs to be a different resolution than blur[0]
+ RID internal_texture; //main texture for rendering to, must be filled after done rendering
+ RID texture; //upscaled version of main texture (This uses the same resource as internal_texture if there is no upscaling)
RID depth_texture; //main depth texture
RID texture_fb; // framebuffer for the main texture, ONLY USED FOR MOBILE RENDERER POST EFFECTS, DO NOT USE FOR RENDERING 3D!!!
+ RID upscale_texture; //used when upscaling internal_texture (This uses the same resource as internal_texture if there is no upscaling)
RendererSceneGIRD::SDFGI *sdfgi = nullptr;
VolumetricFog *volumetric_fog = nullptr;
@@ -879,12 +886,12 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -1332,7 +1339,7 @@ public:
virtual RD::DataFormat _render_buffers_get_color_format();
virtual bool _render_buffers_can_be_storage();
virtual RID render_buffers_create() override;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;
RID render_buffers_get_depth_texture(RID p_render_buffers);
@@ -1363,6 +1370,8 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
+ virtual void update_uniform_sets(){};
+
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index ce41e191e2..a9c39fb937 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -137,11 +137,20 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7f563c9bc4..8689395bea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -118,7 +118,7 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -127,7 +127,7 @@ private:
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5c7fee7ec9..29e4a63cbb 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1227,6 +1227,100 @@ RendererStorageRD::CanvasTexture::~CanvasTexture() {
clear_sets();
}
+void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+
+ custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+}
+
RID RendererStorageRD::canvas_texture_allocate() {
return canvas_texture_owner.allocate_rid();
}
@@ -1440,8 +1534,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) {
- shader->data->set_default_texture_param(E.key, E.value);
+ for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<int, RID> &E2 : E.value) {
+ shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ }
}
}
}
@@ -1471,17 +1567,26 @@ void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *
}
}
-void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
- shader->default_texture_parameter[p_name] = p_texture;
+ if (!shader->default_texture_parameter.has(p_name)) {
+ shader->default_texture_parameter[p_name] = Map<int, RID>();
+ }
+ shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
- shader->default_texture_parameter.erase(p_name);
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ shader->default_texture_parameter[p_name].erase(p_index);
+
+ if (shader->default_texture_parameter[p_name].is_empty()) {
+ shader->default_texture_parameter.erase(p_name);
+ }
+ }
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture);
+ shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
@@ -1489,11 +1594,11 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
}
}
-RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
- if (shader->default_texture_parameter.has(p_name)) {
- return shader->default_texture_parameter[p_name];
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ return shader->default_texture_parameter[p_name][p_index];
}
return RID();
@@ -2547,7 +2652,17 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
//regular uniform
uint32_t offset = p_uniform_offsets[E.value.order];
#ifdef DEBUG_ENABLED
- uint32_t size = ShaderLanguage::get_type_size(E.value.type);
+ uint32_t size = 0U;
+ // The following code enforces a 16-byte alignment of uniform arrays.
+ if (E.value.array_size > 0) {
+ size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
+ int m = (16 * E.value.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ } else {
+ size = ShaderLanguage::get_type_size(E.value.type);
+ }
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
@@ -2610,7 +2725,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
}
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
@@ -2673,19 +2788,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W) {
- textures.push_back(W->get());
+ if (W && W->get().has(j)) {
+ textures.push_back(W->get()[j]);
} else {
textures.push_back(RID());
}
}
}
} else if (textures.is_empty()) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
- if (W) {
- textures.push_back(W->get());
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ if (W && W->get().has(0)) {
+ textures.push_back(W->get()[0]);
}
}
}
@@ -2833,7 +2948,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
}
}
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -2857,7 +2972,7 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
//check whether buffer changed
if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
+ update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
}
@@ -5748,11 +5863,20 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
@@ -9754,6 +9878,9 @@ RendererStorageRD::RendererStorageRD() {
}
}
+ //custom sampler
+ sampler_rd_configure_custom(0.0f);
+
//default rd buffers
{
Vector<uint8_t> buffer;
@@ -9906,7 +10033,7 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["RESTART"] = "restart";
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
- actions.renames["TIME"] = "FRAME.time";
+ actions.renames["TIME"] = "frame_history.data[0].time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
@@ -10084,6 +10211,15 @@ RendererStorageRD::~RendererStorageRD() {
}
}
+ //custom samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+ }
+ }
+
//def buffers
for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index f13bd4a7f4..9a64480c3e 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -135,7 +135,7 @@ public:
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
@@ -152,7 +152,7 @@ public:
struct MaterialData {
void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
@@ -160,7 +160,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -320,6 +320,7 @@ private:
RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+ RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID default_rd_storage_buffer;
/* DECAL ATLAS */
@@ -374,7 +375,7 @@ private:
ShaderData *data;
String code;
ShaderType type;
- Map<StringName, RID> default_texture_parameter;
+ Map<StringName, Map<int, RID>> default_texture_parameter;
Set<Material *> owners;
};
@@ -883,14 +884,14 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
RID pipeline;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -1391,6 +1392,13 @@ public:
_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
return default_rd_samplers[p_filter][p_repeat];
}
+ _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+ return custom_rd_samplers[p_filter][p_repeat];
+ }
+
+ void sampler_rd_configure_custom(float mipmap_bias);
+
+ void sampler_rd_set_default(float p_mipmap_bias);
/* CANVAS TEXTURE API */
@@ -1414,8 +1422,8 @@ public:
String shader_get_code(RID p_shader) const;
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index);
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const;
Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 215959bb6a..b02b3d2723 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -227,6 +227,13 @@ static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) {
return "";
}
+static String _constr(bool p_is_const) {
+ if (p_is_const) {
+ return "const ";
+ }
+ return "";
+}
+
static String _qualstr(SL::ArgumentQualifier p_qual) {
switch (p_qual) {
case SL::ARGUMENT_QUALIFIER_IN:
@@ -417,9 +424,7 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
if (i > 0) {
header += ", ";
}
- if (fnode->arguments[i].is_const) {
- header += "const ";
- }
+ header += _constr(fnode->arguments[i].is_const);
if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
} else {
@@ -656,6 +661,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
+ // The following code enforces a 16-byte alignment of uniform arrays.
if (uniform.array_size > 0) {
int size = _get_datatype_size(uniform.type) * uniform.array_size;
int m = (16 * uniform.array_size);
@@ -663,10 +669,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
size += m - (size % m);
}
uniform_sizes.write[uniform.order] = size;
+ uniform_alignments.write[uniform.order] = 16;
} else {
uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
- uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
}
@@ -791,7 +798,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
for (int i = 0; i < pnode->vconstants.size(); i++) {
const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
String gcode;
- gcode += "const ";
+ gcode += _constr(true);
gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type));
if (cnode.type == SL::TYPE_STRUCT) {
gcode += _mkid(cnode.type_str);
@@ -875,9 +882,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
String declaration;
- if (vdnode->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(vdnode->is_const);
if (vdnode->datatype == SL::TYPE_STRUCT) {
declaration += _mkid(vdnode->struct_name);
} else {
@@ -997,9 +1002,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
case SL::Node::TYPE_ARRAY_DECLARATION: {
SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
String declaration;
- if (adnode->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(adnode->is_const);
if (adnode->datatype == SL::TYPE_STRUCT) {
declaration += _mkid(adnode->struct_name);
} else {
@@ -1315,6 +1318,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
code += ")";
} break;
+ case SL::OP_EMPTY: {
+ // Semicolon (or empty statement) - ignored.
+ } break;
default: {
if (p_use_scope) {
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index b9a8947fa2..2568090918 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -177,6 +177,9 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
}
+#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+ builder.append("#define MOLTENVK_USED\n");
+#endif
} break;
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
diff --git a/servers/rendering/renderer_rd/shaders/fsr_upscale.glsl b/servers/rendering/renderer_rd/shaders/fsr_upscale.glsl
new file mode 100644
index 0000000000..4e2ba84033
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/fsr_upscale.glsl
@@ -0,0 +1,173 @@
+/*************************************************************************/
+/* fsr_upscale.glsl */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#[compute]
+
+#version 450
+
+#VERSION_DEFINES
+
+#define A_GPU
+#define A_GLSL
+
+#ifdef MODE_FSR_UPSCALE_NORMAL
+
+#define A_HALF
+
+#endif
+
+#include "thirdparty/amd-fsr/ffx_a.h"
+
+layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
+
+layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2D fsr_image;
+layout(set = 0, binding = 0) uniform sampler2D source_image;
+
+#define FSR_UPSCALE_PASS_TYPE_EASU 0
+#define FSR_UPSCALE_PASS_TYPE_RCAS 1
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ float resolution_width;
+ float resolution_height;
+ float upscaled_width;
+ float upscaled_height;
+ float sharpness;
+ int pass;
+}
+params;
+
+AU4 Const0, Const1, Const2, Const3;
+
+#ifdef MODE_FSR_UPSCALE_FALLBACK
+
+#define FSR_EASU_F
+AF4 FsrEasuRF(AF2 p) {
+ AF4 res = textureGather(source_image, p, 0);
+ return res;
+}
+AF4 FsrEasuGF(AF2 p) {
+ AF4 res = textureGather(source_image, p, 1);
+ return res;
+}
+AF4 FsrEasuBF(AF2 p) {
+ AF4 res = textureGather(source_image, p, 2);
+ return res;
+}
+
+#define FSR_RCAS_F
+AF4 FsrRcasLoadF(ASU2 p) {
+ return AF4(texelFetch(source_image, ASU2(p), 0));
+}
+void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
+
+#else
+
+#define FSR_EASU_H
+AH4 FsrEasuRH(AF2 p) {
+ AH4 res = AH4(textureGather(source_image, p, 0));
+ return res;
+}
+AH4 FsrEasuGH(AF2 p) {
+ AH4 res = AH4(textureGather(source_image, p, 1));
+ return res;
+}
+AH4 FsrEasuBH(AF2 p) {
+ AH4 res = AH4(textureGather(source_image, p, 2));
+ return res;
+}
+
+#define FSR_RCAS_H
+AH4 FsrRcasLoadH(ASW2 p) {
+ return AH4(texelFetch(source_image, ASU2(p), 0));
+}
+void FsrRcasInputH(inout AH1 r, inout AH1 g, inout AH1 b) {}
+
+#endif
+
+#include "thirdparty/amd-fsr/ffx_fsr1.h"
+
+void fsr_easu_pass(AU2 pos) {
+#ifdef MODE_FSR_UPSCALE_NORMAL
+
+ AH3 Gamma2Color = AH3(0, 0, 0);
+ FsrEasuH(Gamma2Color, pos, Const0, Const1, Const2, Const3);
+ imageStore(fsr_image, ASU2(pos), AH4(Gamma2Color, 1));
+
+#else
+
+ AF3 Gamma2Color = AF3(0, 0, 0);
+ FsrEasuF(Gamma2Color, pos, Const0, Const1, Const2, Const3);
+ imageStore(fsr_image, ASU2(pos), AF4(Gamma2Color, 1));
+
+#endif
+}
+
+void fsr_rcas_pass(AU2 pos) {
+#ifdef MODE_FSR_UPSCALE_NORMAL
+
+ AH3 Gamma2Color = AH3(0, 0, 0);
+ FsrRcasH(Gamma2Color.r, Gamma2Color.g, Gamma2Color.b, pos, Const0);
+ imageStore(fsr_image, ASU2(pos), AH4(Gamma2Color, 1));
+
+#else
+
+ AF3 Gamma2Color = AF3(0, 0, 0);
+ FsrRcasF(Gamma2Color.r, Gamma2Color.g, Gamma2Color.b, pos, Const0);
+ imageStore(fsr_image, ASU2(pos), AF4(Gamma2Color, 1));
+
+#endif
+}
+
+void fsr_pass(AU2 pos) {
+ if (params.pass == FSR_UPSCALE_PASS_TYPE_EASU) {
+ fsr_easu_pass(pos);
+ } else if (params.pass == FSR_UPSCALE_PASS_TYPE_RCAS) {
+ fsr_rcas_pass(pos);
+ }
+}
+
+void main() {
+ // Clang does not like unused functions. If ffx_a.h is included in the binary, clang will throw a fit and not compile so we must configure FSR in this shader
+ if (params.pass == FSR_UPSCALE_PASS_TYPE_EASU) {
+ FsrEasuCon(Const0, Const1, Const2, Const3, params.resolution_width, params.resolution_height, params.resolution_width, params.resolution_height, params.upscaled_width, params.upscaled_height);
+ } else if (params.pass == FSR_UPSCALE_PASS_TYPE_RCAS) {
+ FsrRcasCon(Const0, params.sharpness);
+ }
+
+ AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
+
+ fsr_pass(gxy);
+ gxy.x += 8u;
+ fsr_pass(gxy);
+ gxy.y += 8u;
+ fsr_pass(gxy);
+ gxy.x -= 8u;
+ fsr_pass(gxy);
+}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 4119e98d15..e4628b2d5a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -6,6 +6,8 @@
#include "scene_forward_clustered_inc.glsl"
+#define SHADER_IS_SRGB false
+
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -358,6 +360,8 @@ void main() {
#VERSION_DEFINES
+#define SHADER_IS_SRGB false
+
/* Specialization Constants (Toggles) */
layout(constant_id = 0) const bool sc_use_forward_gi = false;
@@ -691,7 +695,7 @@ void main() {
#endif // ALPHA_ANTIALIASING_EDGE_USED
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
#endif // USE_OPAQUE_PREPASS
@@ -1529,7 +1533,7 @@ void main() {
float size_A = sc_use_light_soft_shadows ? directional_lights.data[i].size : 0.0;
- light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1540,7 +1544,7 @@ void main() {
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1548,9 +1552,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1603,7 +1604,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1615,7 +1616,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1623,9 +1623,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
@@ -1679,7 +1676,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1691,7 +1688,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1699,9 +1695,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
@@ -1718,7 +1711,7 @@ void main() {
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
@@ -1764,7 +1757,11 @@ void main() {
}
}
+#ifdef MOLTENVK_USED
+ imageStore(geom_facing_grid, grid_pos, uvec4(imageLoad(geom_facing_grid, grid_pos).r | facing_bits)); //store facing bits
+#else
imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
+#endif
if (length(emission) > 0.001) {
float lumas[6];
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index c8489f2137..be29cf4f58 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -208,7 +208,8 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
float roughness_limiter_amount;
float roughness_limiter_limit;
- uvec2 roughness_limiter_pad;
+ float opaque_prepass_threshold;
+ uint roughness_limiter_pad;
mat4 sdf_to_bounds;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index b26489ddf1..d22f936a35 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -73,7 +73,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
return mix(vec3(dielectric), albedo, vec3(metallic));
}
-void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
+void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -84,7 +84,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -92,9 +92,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#ifdef LIGHT_ANISOTROPY_USED
vec3 B, vec3 T, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec4 orms_unpacked = unpackUnorm4x8(orms);
@@ -171,7 +168,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#if defined(LIGHT_RIM_USED)
float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
- diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color;
+ diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
@@ -577,7 +574,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
return 1.0;
}
-void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -587,7 +584,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -595,9 +592,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
@@ -703,7 +697,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -714,7 +708,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * omni_attenuation, rim_tint, rim_color,
+ rim * omni_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -722,9 +716,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -823,7 +814,7 @@ vec2 normal_to_panorama(vec3 n) {
return panorama_coords;
}
-void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -833,7 +824,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -841,9 +832,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
@@ -910,7 +898,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -921,7 +909,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * spot_attenuation, rim_tint, rim_color,
+ rim * spot_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -929,9 +917,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 2f5cc58619..e92fbecfd0 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -7,6 +7,8 @@
/* Include our forward mobile UBOs definitions etc. */
#include "scene_forward_mobile_inc.glsl"
+#define SHADER_IS_SRGB false
+
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -370,6 +372,8 @@ void main() {
#VERSION_DEFINES
+#define SHADER_IS_SRGB false
+
/* Specialization Constants */
#if !defined(MODE_RENDER_DEPTH)
@@ -701,7 +705,7 @@ void main() {
#endif // ALPHA_ANTIALIASING_EDGE_USED
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
#endif // USE_OPAQUE_PREPASS
@@ -1345,7 +1349,7 @@ void main() {
#endif
blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1358,7 +1362,7 @@ void main() {
#endif
*/
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1369,9 +1373,6 @@ void main() {
#ifdef USE_SOFT_SHADOW
directional_lights.data[i].size,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1395,7 +1396,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1409,7 +1410,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1417,9 +1417,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //omni lights
@@ -1443,7 +1440,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1457,7 +1454,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1465,9 +1461,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //spot lights
@@ -1483,7 +1476,7 @@ void main() {
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
+ if (alpha < scene_data.opaque_prepass_threshold) {
discard;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index eb8fb49598..a9a4fce82a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -168,7 +168,8 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
mediump float roughness_limiter_amount;
mediump float roughness_limiter_limit;
- uvec2 roughness_limiter_pad;
+ mediump float opaque_prepass_threshold;
+ uint roughness_limiter_pad;
bool fog_enabled;
highp float fog_density;
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
index afc5d68776..181d3b272f 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
@@ -47,7 +47,13 @@ layout(push_constant, binding = 0, std430) uniform Params {
}
params;
+#ifdef MOLTENVK_USED
+layout(set = 1, binding = 1) volatile buffer emissive_only_map_buffer {
+ uint emissive_only_map[];
+};
+#else
layout(r32ui, set = 1, binding = 1) uniform volatile uimage3D emissive_only_map;
+#endif
layout(set = 1, binding = 2, std140) uniform SceneParams {
vec2 fog_frustum_size_begin;
@@ -71,8 +77,17 @@ layout(set = 1, binding = 2, std140) uniform SceneParams {
}
scene_params;
+#ifdef MOLTENVK_USED
+layout(set = 1, binding = 3) volatile buffer density_only_map_buffer {
+ uint density_only_map[];
+};
+layout(set = 1, binding = 4) volatile buffer light_only_map_buffer {
+ uint light_only_map[];
+};
+#else
layout(r32ui, set = 1, binding = 3) uniform volatile uimage3D density_only_map;
layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
+#endif
#ifdef MATERIAL_UNIFORMS_USED
layout(set = 2, binding = 0, std140) uniform MaterialUniforms{
@@ -115,6 +130,9 @@ void main() {
if (any(greaterThanEqual(pos, scene_params.fog_volume_size))) {
return; //do not compute
}
+#ifdef MOLTENVK_USED
+ uint lpos = pos.z * scene_params.fog_volume_size.x * scene_params.fog_volume_size.y + pos.y * scene_params.fog_volume_size.x + pos.x;
+#endif
vec3 posf = vec3(pos);
@@ -197,7 +215,11 @@ void main() {
density *= cull_mask;
if (abs(density) > 0.001) {
int final_density = int(density * DENSITY_SCALE);
+#ifdef MOLTENVK_USED
+ atomicAdd(density_only_map[lpos], uint(final_density));
+#else
imageAtomicAdd(density_only_map, pos, uint(final_density));
+#endif
#ifdef EMISSION_USED
{
@@ -207,7 +229,11 @@ void main() {
uvec3 emission_u = uvec3(emission.r * 511.0, emission.g * 511.0, emission.b * 255.0);
// R and G have 11 bits each and B has 10. Then pack them into a 32 bit uint
uint final_emission = emission_u.r << 21 | emission_u.g << 10 | emission_u.b;
+#ifdef MOLTENVK_USED
+ uint prev_emission = atomicAdd(emissive_only_map[lpos], final_emission);
+#else
uint prev_emission = imageAtomicAdd(emissive_only_map, pos, final_emission);
+#endif
// Adding can lead to colors overflowing, so validate
uvec3 prev_emission_u = uvec3(prev_emission >> 21, (prev_emission << 11) >> 21, prev_emission % 1024);
@@ -219,7 +245,11 @@ void main() {
if (any(overflowing)) {
uvec3 overflow_factor = mix(uvec3(0), uvec3(2047 << 21, 2047 << 10, 1023), overflowing);
uint force_max = overflow_factor.r | overflow_factor.g | overflow_factor.b;
+#ifdef MOLTENVK_USED
+ atomicOr(emissive_only_map[lpos], force_max);
+#else
imageAtomicOr(emissive_only_map, pos, force_max);
+#endif
}
}
#endif
@@ -230,7 +260,11 @@ void main() {
uvec3 scattering_u = uvec3(scattering.r * 2047.0, scattering.g * 2047.0, scattering.b * 1023.0);
// R and G have 11 bits each and B has 10. Then pack them into a 32 bit uint
uint final_scattering = scattering_u.r << 21 | scattering_u.g << 10 | scattering_u.b;
+#ifdef MOLTENVK_USED
+ uint prev_scattering = atomicAdd(light_only_map[lpos], final_scattering);
+#else
uint prev_scattering = imageAtomicAdd(light_only_map, pos, final_scattering);
+#endif
// Adding can lead to colors overflowing, so validate
uvec3 prev_scattering_u = uvec3(prev_scattering >> 21, (prev_scattering << 11) >> 21, prev_scattering % 1024);
@@ -242,7 +276,11 @@ void main() {
if (any(overflowing)) {
uvec3 overflow_factor = mix(uvec3(0), uvec3(2047 << 21, 2047 << 10, 1023), overflowing);
uint force_max = overflow_factor.r | overflow_factor.g | overflow_factor.b;
+#ifdef MOLTENVK_USED
+ atomicOr(light_only_map[lpos], force_max);
+#else
imageAtomicOr(light_only_map, pos, force_max);
+#endif
}
}
#endif // ALBEDO_USED
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 3d6fbb5653..747f88960c 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -190,9 +190,22 @@ params;
#ifndef MODE_COPY
layout(set = 0, binding = 15) uniform texture3D prev_density_texture;
+#ifdef MOLTENVK_USED
+layout(set = 0, binding = 16) buffer density_only_map_buffer {
+ uint density_only_map[];
+};
+layout(set = 0, binding = 17) buffer light_only_map_buffer {
+ uint light_only_map[];
+};
+layout(set = 0, binding = 18) buffer emissive_only_map_buffer {
+ uint emissive_only_map[];
+};
+#else
layout(r32ui, set = 0, binding = 16) uniform uimage3D density_only_map;
layout(r32ui, set = 0, binding = 17) uniform uimage3D light_only_map;
layout(r32ui, set = 0, binding = 18) uniform uimage3D emissive_only_map;
+#endif
+
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
layout(set = 0, binding = 19) uniform textureCubeArray sky_texture;
#else
@@ -272,6 +285,9 @@ void main() {
if (any(greaterThanEqual(pos, params.fog_volume_size))) {
return; //do not compute
}
+#ifdef MOLTENVK_USED
+ uint lpos = pos.z * params.fog_volume_size.x * params.fog_volume_size.y + pos.y * params.fog_volume_size.x + pos.x;
+#endif
vec3 posf = vec3(pos);
@@ -335,15 +351,28 @@ void main() {
vec3 total_light = vec3(0.0);
float total_density = params.base_density;
+#ifdef MOLTENVK_USED
+ uint local_density = density_only_map[lpos];
+#else
uint local_density = imageLoad(density_only_map, pos).x;
+#endif
+
total_density += float(int(local_density)) / DENSITY_SCALE;
total_density = max(0.0, total_density);
+#ifdef MOLTENVK_USED
+ uint scattering_u = light_only_map[lpos];
+#else
uint scattering_u = imageLoad(light_only_map, pos).x;
+#endif
vec3 scattering = vec3(scattering_u >> 21, (scattering_u << 11) >> 21, scattering_u % 1024) / vec3(2047.0, 2047.0, 1023.0);
scattering += params.base_scattering * params.base_density;
+#ifdef MOLTENVK_USED
+ uint emission_u = emissive_only_map[lpos];
+#else
uint emission_u = imageLoad(emissive_only_map, pos).x;
+#endif
vec3 emission = vec3(emission_u >> 21, (emission_u << 11) >> 21, emission_u % 1024) / vec3(511.0, 511.0, 255.0);
emission += params.base_emission * params.base_density;
@@ -673,10 +702,16 @@ void main() {
final_density = mix(final_density, reprojected_density, reproject_amount);
imageStore(density_map, pos, final_density);
+#ifdef MOLTENVK_USED
+ density_only_map[lpos] = 0;
+ light_only_map[lpos] = 0;
+ emissive_only_map[lpos] = 0;
+#else
imageStore(density_only_map, pos, uvec4(0));
imageStore(light_only_map, pos, uvec4(0));
imageStore(emissive_only_map, pos, uvec4(0));
#endif
+#endif
#ifdef MODE_FOG
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index b6e99e4be5..02c845581c 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -191,7 +191,7 @@ public:
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index e338e526a0..5b834db178 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -644,6 +644,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi);
scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
+ scene_render->geometry_instance_set_transparency(geom->geometry_instance, instance->transparency);
if (instance->lightmap_sh.size() == 9) {
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
}
@@ -839,6 +840,8 @@ void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
+ instance->transparency = p_transparency;
+
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency);
@@ -1310,7 +1313,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1;
if (!needs_visibility_cull && p_instance->visibility_index != -1) {
- p_instance->scenario->instance_visibility.remove(p_instance->visibility_index);
+ p_instance->scenario->instance_visibility.remove_at(p_instance->visibility_index);
p_instance->visibility_index = -1;
} else if (needs_visibility_cull && p_instance->visibility_index == -1) {
InstanceVisibilityData vd;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index de22bc1328..e51a1fc02e 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -439,17 +439,18 @@ public:
RID self;
//scenario stuff
DynamicBVH::ID indexer_id;
- int32_t array_index;
+ int32_t array_index = -1;
int32_t visibility_index = -1;
- float visibility_range_begin;
- float visibility_range_end;
- float visibility_range_begin_margin;
- float visibility_range_end_margin;
+ float visibility_range_begin = 0.0f;
+ float visibility_range_end = 0.0f;
+ float visibility_range_begin_margin = 0.0f;
+ float visibility_range_end_margin = 0.0f;
RS::VisibilityRangeFadeMode visibility_range_fade_mode = RS::VISIBILITY_RANGE_FADE_DISABLED;
Instance *visibility_parent = nullptr;
Set<Instance *> visibility_dependencies;
- uint32_t visibility_dependencies_depth;
- Scenario *scenario;
+ uint32_t visibility_dependencies_depth = 0;
+ float transparency = 0.0f;
+ Scenario *scenario = nullptr;
SelfList<Instance> scenario_item;
//aabb stuff
@@ -1154,7 +1155,7 @@ public:
/* Render Buffers */
PASS0R(RID, render_buffers_create)
- PASS8(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
+ PASS12(render_buffers_configure, RID, RID, int, int, int, int, float, float, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
PASS1(gi_set_use_half_resolution, bool)
/* Shadow Atlas */
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 200ddc55d4..0d71ea22da 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -256,7 +256,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 2985e05e8f..8926bf24aa 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -183,8 +183,8 @@ public:
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index c3d57a13ad..eddf5bf53d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -77,18 +77,69 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
RSG::scene->free(p_viewport->render_buffers);
p_viewport->render_buffers = RID();
} else {
- float scale_3d = p_viewport->scale_3d;
- if (Engine::get_singleton()->is_editor_hint()) {
- // Ignore the 3D viewport render scaling inside of the editor.
- // The Half Resolution 3D editor viewport option should be used instead.
- scale_3d = 1.0;
+ float scaling_3d_scale = p_viewport->scaling_3d_scale;
+
+ RS::ViewportScaling3DMode scaling_3d_mode = p_viewport->scaling_3d_mode;
+ bool scaling_enabled = true;
+
+ if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && (scaling_3d_scale > 1.0)) {
+ // FSR is not design for downsampling.
+ // Throw a warning and fallback to VIEWPORT_SCALING_3D_MODE_BILINEAR
+ WARN_PRINT_ONCE("FSR 3D resolution scaling does not support supersampling. Falling back to bilinear scaling.");
+ scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR;
}
- // Clamp 3D rendering resolution to reasonable values supported on most hardware.
- // This prevents freezing the engine or outright crashing on lower-end GPUs.
- const int width = CLAMP(p_viewport->size.width * scale_3d, 1, 16384);
- const int height = CLAMP(p_viewport->size.height * scale_3d, 1, 16384);
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
+ if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && !p_viewport->fsr_enabled) {
+ // FSR is not actually available.
+ // Throw a warning and fallback to disable scaling
+ WARN_PRINT_ONCE("FSR 3D resolution scaling is not available. Disabling 3D resolution scaling.");
+ scaling_enabled = false;
+ }
+
+ if (scaling_3d_scale == 1.0) {
+ scaling_enabled = false;
+ }
+
+ int width;
+ int height;
+ int render_width;
+ int render_height;
+
+ if (scaling_enabled) {
+ switch (scaling_3d_mode) {
+ case RS::VIEWPORT_SCALING_3D_MODE_BILINEAR:
+ // Clamp 3D rendering resolution to reasonable values supported on most hardware.
+ // This prevents freezing the engine or outright crashing on lower-end GPUs.
+ width = CLAMP(p_viewport->size.width * scaling_3d_scale, 1, 16384);
+ height = CLAMP(p_viewport->size.height * scaling_3d_scale, 1, 16384);
+ render_width = width;
+ render_height = height;
+ break;
+ case RS::VIEWPORT_SCALING_3D_MODE_FSR:
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = MAX(width * scaling_3d_scale, 1.0); // width / (width * scaling)
+ render_height = MAX(height * scaling_3d_scale, 1.0);
+ break;
+ default:
+ // This is an unknown mode.
+ WARN_PRINT_ONCE(vformat("Unknown scaling mode: %d. Disabling 3D resolution scaling.", scaling_3d_mode));
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = width;
+ render_height = height;
+ break;
+ }
+ } else {
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = width;
+ render_height = height;
+ }
+
+ p_viewport->internal_size = Size2(render_width, render_height);
+
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->fsr_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
}
@@ -117,7 +168,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
}
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
@@ -571,7 +622,7 @@ void RendererViewport::draw_viewports() {
// override our size, make sure it matches our required size and is created as a stereo target
vp->size = xr_interface->get_render_target_size();
uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count);
// check for an external texture destination (disabled for now, not yet supported)
// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
@@ -662,6 +713,8 @@ void RendererViewport::viewport_initialize(RID p_rid) {
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
+
+ viewport->fsr_enabled = !RSG::rasterizer->is_low_end() && !viewport->disable_3d;
}
void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
@@ -676,18 +729,42 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
_configure_3d_render_buffers(viewport);
}
-void RendererViewport::viewport_set_scale_3d(RID p_viewport, float p_scale_3d) {
+void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->scaling_3d_mode = p_mode;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->fsr_sharpness = p_sharpness;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->fsr_mipmap_bias = p_mipmap_bias;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
// Clamp to reasonable values that are actually useful.
// Values above 2.0 don't serve a practical purpose since the viewport
// isn't displayed with mipmaps.
- if (viewport->scale_3d == CLAMP(p_scale_3d, 0.1, 2.0)) {
+ if (viewport->scaling_3d_scale == CLAMP(p_scaling_3d_scale, 0.1, 2.0)) {
return;
}
- viewport->scale_3d = CLAMP(p_scale_3d, 0.1, 2.0);
+ viewport->scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
_configure_3d_render_buffers(viewport);
}
@@ -713,6 +790,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
+
uint32_t view_count = viewport->get_view_count();
RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
_configure_3d_render_buffers(viewport);
@@ -765,7 +843,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index f6e6cc8e84..5bb4dbbc6f 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -49,12 +49,16 @@ public:
bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */
- float scale_3d = 1.0;
-
+ Size2i internal_size;
Size2i size;
RID camera;
RID scenario;
+ RS::ViewportScaling3DMode scaling_3d_mode;
+ float scaling_3d_scale = 1.0;
+ float fsr_sharpness = 0.2f;
+ float fsr_mipmap_bias = 0.0f;
+ bool fsr_enabled;
RS::ViewportUpdateMode update_mode;
RID render_target;
RID render_target_texture;
@@ -207,7 +211,6 @@ public:
void viewport_initialize(RID p_rid);
void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
- void viewport_set_scale_3d(RID p_viewport, float p_scale_3d);
void viewport_set_size(RID p_viewport, int p_width, int p_height);
@@ -216,6 +219,12 @@ public:
void viewport_set_active(RID p_viewport, bool p_active);
void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);
+
+ void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode);
+ void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale);
+ void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness);
+ void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias);
+
void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode);
void viewport_set_vflip(RID p_viewport, bool p_enable);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index dcbc5f5c8e..5602bb197b 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -185,9 +185,13 @@ Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<
String error;
ShaderStage stage = ShaderStage(i);
- Vector<uint8_t> spirv = shader_compile_spirv_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
- bytecode->set_stage_bytecode(stage, spirv);
- bytecode->set_stage_compile_error(stage, error);
+ String source = p_source->get_stage_source(stage);
+
+ if (!source.is_empty()) {
+ Vector<uint8_t> spirv = shader_compile_spirv_from_source(stage, source, p_source->get_language(), &error, p_allow_cache);
+ bytecode->set_stage_bytecode(stage, spirv);
+ bytecode->set_stage_compile_error(stage, error);
+ }
}
return bytecode;
}
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 5eb8f1cead..563a80c12c 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -120,6 +120,7 @@ public:
// features
bool supports_multiview = false; // If true this device supports multiview options
+ bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode
};
typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9a592a9265..b50631bb21 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -223,8 +223,8 @@ public:
FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
- FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
- FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
@@ -528,7 +528,6 @@ public:
FUNCRIDSPLIT(viewport)
FUNC2(viewport_set_use_xr, RID, bool)
- FUNC2(viewport_set_scale_3d, RID, float)
FUNC3(viewport_set_size, RID, int, int)
FUNC2(viewport_set_active, RID, bool)
@@ -539,6 +538,11 @@ public:
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
FUNC2(viewport_set_render_direct_to_screen, RID, bool)
+ FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
+ FUNC2(viewport_set_scaling_3d_scale, RID, float)
+ FUNC2(viewport_set_fsr_sharpness, RID, float)
+ FUNC2(viewport_set_fsr_mipmap_bias, RID, float)
+
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
FUNC1RC(RID, viewport_get_texture, RID)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index d803d5fcf8..f5e91d0423 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -88,7 +88,8 @@ String ShaderLanguage::get_operator_text(Operator p_op) {
"--",
"()",
"construct",
- "index" };
+ "index",
+ "empty" };
return op_names[p_op];
}
@@ -474,6 +475,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
case ':':
return _make_token(TK_COLON);
case '^':
+ if (GETCHAR(0) == '=') {
+ char_idx++;
+ return _make_token(TK_OP_ASSIGN_BIT_XOR);
+ }
return _make_token(TK_OP_BIT_XOR);
case '~':
return _make_token(TK_OP_BIT_INVERT);
@@ -4293,7 +4298,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_size(BlockNode *p_block, cons
return n;
}
-Error ShaderLanguage::_parse_global_array_size(int &r_array_size) {
+Error ShaderLanguage::_parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info) {
if (r_array_size > 0) {
_set_error("Array size is already defined!");
return ERR_PARSE_ERROR;
@@ -4305,7 +4310,7 @@ Error ShaderLanguage::_parse_global_array_size(int &r_array_size) {
if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
_set_tkpos(pos);
- Node *n = _parse_array_size(nullptr, FunctionInfo(), array_size);
+ Node *n = _parse_array_size(nullptr, p_function_info, array_size);
if (!n) {
return ERR_PARSE_ERROR;
}
@@ -4920,7 +4925,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
bool error = false;
Node *n = func->arguments[argidx];
if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
- error = true;
+ if (!call_function->arguments[i].is_const) {
+ error = true;
+ }
} else if (n->type == Node::TYPE_ARRAY) {
ArrayNode *an = static_cast<ArrayNode *>(n);
if (an->call_expression != nullptr || an->is_const) {
@@ -5206,9 +5213,21 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expression.push_back(e);
continue;
} else {
- _set_error("Expected expression, found: " + get_token_text(tk));
- return nullptr;
- //nothing
+ if (tk.type != TK_SEMICOLON) {
+ _set_error("Expected expression, found: " + get_token_text(tk));
+ return nullptr;
+ } else {
+#if DEBUG_ENABLED
+ if (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) {
+ _add_line_warning(ShaderWarning::FORMATTING_ERROR, "Empty statement. Remove ';' to fix this warning.");
+ }
+#endif // DEBUG_ENABLED
+ _set_tkpos(prepos);
+
+ OperatorNode *func = alloc_node<OperatorNode>();
+ func->op = OP_EMPTY;
+ expr = func;
+ }
}
ERR_FAIL_COND_V(!expr, nullptr);
@@ -6071,7 +6090,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
return nullptr;
}
- expression.remove(i + 1);
+ expression.remove_at(i + 1);
}
} else if (is_ternary) {
@@ -6111,7 +6130,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
for (int i = 0; i < 4; i++) {
- expression.remove(next_op);
+ expression.remove_at(next_op);
}
} else {
@@ -6172,8 +6191,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- expression.remove(next_op);
- expression.remove(next_op);
+ expression.remove_at(next_op);
+ expression.remove_at(next_op);
}
}
@@ -6384,7 +6403,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
ArrayDeclarationNode::Declaration adecl;
if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
- _set_error("Expected identifier or '[' after type.");
+ _set_error("Expected identifier or '[' after datatype.");
return ERR_PARSE_ERROR;
}
@@ -7188,11 +7207,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
//check return type
BlockNode *b = p_block;
- if (b && b->parent_function && p_function_info.main_function) {
- _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
- return ERR_PARSE_ERROR;
- }
-
while (b && !b->parent_function) {
b = b->parent_block;
}
@@ -7202,6 +7216,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_BUG;
}
+ if (b && b->parent_function && p_function_info.main_function) {
+ _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
+ return ERR_PARSE_ERROR;
+ }
+
String return_struct_name = String(b->parent_function->return_struct_name);
String array_size_string;
@@ -7439,10 +7458,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int texture_binding = 0;
+ int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
stages = &p_functions;
+ const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
while (tk.type != TK_EOF) {
switch (tk.type) {
@@ -7486,7 +7507,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_IDENTIFIER) {
st.name = tk.text;
- if (shader->structs.has(st.name)) {
+ if (shader->constants.has(st.name) || shader->structs.has(st.name)) {
_set_error("Redefinition of '" + String(st.name) + "'");
return ERR_PARSE_ERROR;
}
@@ -7558,7 +7579,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int array_size = 0;
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(array_size);
+ Error error = _parse_global_array_size(array_size, constants);
if (error != OK) {
return error;
}
@@ -7585,7 +7606,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(member->array_size);
+ Error error = _parse_global_array_size(member->array_size, constants);
if (error != OK) {
return error;
}
@@ -7712,7 +7733,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(array_size);
+ Error error = _parse_global_array_size(array_size, constants);
if (error != OK) {
return error;
}
@@ -7727,7 +7748,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
prev_pos = _get_tkpos();
name = tk.text;
- if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
+ if (_find_identifier(nullptr, false, constants, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -7760,7 +7781,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(uniform2.array_size);
+ Error error = _parse_global_array_size(uniform2.array_size, constants);
if (error != OK) {
return error;
}
@@ -7789,6 +7810,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
+ if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
+ uniform2.order = uniforms++;
+ }
}
if (uniform2.array_size > 0) {
@@ -8011,7 +8035,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *expr = _parse_and_reduce_expression(nullptr, constants);
if (!expr) {
return ERR_PARSE_ERROR;
}
@@ -8107,7 +8131,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
DataPrecision precision = PRECISION_DEFAULT;
DataType type;
StringName name;
- int return_array_size = 0;
+ int array_size = 0;
if (tk.type == TK_CONST) {
is_constant = true;
@@ -8146,13 +8170,19 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
prev_pos = _get_tkpos();
tk = _get_token();
+ bool unknown_size = false;
+
if (tk.type == TK_BRACKET_OPEN) {
+ if (is_constant && RenderingServer::get_singleton()->is_low_end()) {
+ _set_error("Global const arrays are only supported on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
bool error = false;
tk = _get_token();
if (tk.type == TK_INT_CONSTANT) {
- return_array_size = (int)tk.constant;
- if (return_array_size > 0) {
+ array_size = (int)tk.constant;
+ if (array_size > 0) {
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
@@ -8161,11 +8191,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
error = true;
}
+ } else if (tk.type == TK_BRACKET_CLOSE) {
+ unknown_size = true;
} else {
error = true;
}
if (error) {
- _set_error("Expected integer constant > 0");
+ _set_error("Expected integer constant > 0 or ']'");
return ERR_PARSE_ERROR;
}
@@ -8177,16 +8209,15 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_get_completable_identifier(nullptr, COMPLETION_MAIN_FUNCTION, name);
if (name == StringName()) {
- _set_error("Expected function name after datatype");
- return ERR_PARSE_ERROR;
- }
-
- if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
- _set_error("Redefinition of '" + String(name) + "'");
+ if (is_constant) {
+ _set_error("Expected identifier or '[' after datatype.");
+ } else {
+ _set_error("Expected function name after datatype.");
+ }
return ERR_PARSE_ERROR;
}
- if (has_builtin(p_functions, name)) {
+ if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -8199,7 +8230,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
//variable
-
+ bool first = true;
while (true) {
ShaderNode::Constant constant;
constant.name = name;
@@ -8207,16 +8238,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.type_str = struct_name;
constant.precision = precision;
constant.initializer = nullptr;
- constant.array_size = 0;
-
- bool unknown_size = false;
+ constant.array_size = (first ? array_size : 0);
+ first = false;
if (tk.type == TK_BRACKET_OPEN) {
if (RenderingServer::get_singleton()->is_low_end()) {
- _set_error("Global const arrays are supported only on high-end platform!");
+ _set_error("Global const arrays are only supported on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
+ if (constant.array_size > 0 || unknown_size) {
+ _set_error("Array size is already defined!");
return ERR_PARSE_ERROR;
}
-
tk = _get_token();
if (tk.type == TK_BRACKET_CLOSE) {
unknown_size = true;
@@ -8294,7 +8327,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
_set_tkpos(prev_pos);
- Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, constants);
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
@@ -8375,7 +8408,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
while (true) {
- Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, constants);
if (!n) {
return ERR_PARSE_ERROR;
}
@@ -8430,7 +8463,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
} else {
//variable created with assignment! must parse an expression
- Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *expr = _parse_and_reduce_expression(nullptr, constants);
if (!expr) {
return ERR_PARSE_ERROR;
}
@@ -8446,7 +8479,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
- if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), 0)) {
+ if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), expr->get_array_size())) {
return ERR_PARSE_ERROR;
}
}
@@ -8477,7 +8510,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
name = tk.text;
- if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
+ if (_find_identifier(nullptr, false, constants, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -8511,6 +8544,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
}
+ if (p_functions.has("constants")) { // Adds global constants: 'PI', 'TAU', 'E'
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
+ builtins.built_ins.insert(E.key, E.value);
+ }
+ }
+
ShaderNode::Function function;
function.callable = !p_functions.has(name);
@@ -8526,7 +8565,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
func_node->return_type = type;
func_node->return_struct_name = struct_name;
func_node->return_precision = precision;
- func_node->return_array_size = return_array_size;
+ func_node->return_array_size = array_size;
if (p_functions.has(name)) {
func_node->can_discard = p_functions[name].can_discard;
@@ -8580,7 +8619,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
StringName param_struct_name;
DataPrecision pprecision = PRECISION_DEFAULT;
bool use_precision = false;
- int array_size = 0;
+ int arg_array_size = 0;
if (is_token_precision(tk.type)) {
pprecision = get_token_precision(tk.type);
@@ -8631,9 +8670,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_INT_CONSTANT) {
- array_size = (int)tk.constant;
+ arg_array_size = (int)tk.constant;
- if (array_size > 0) {
+ if (arg_array_size > 0) {
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
@@ -8685,7 +8724,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- if (array_size > 0) {
+ if (arg_array_size > 0) {
_set_error("Array size is already defined!");
return ERR_PARSE_ERROR;
}
@@ -8693,9 +8732,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_INT_CONSTANT) {
- array_size = (int)tk.constant;
+ arg_array_size = (int)tk.constant;
- if (array_size > 0) {
+ if (arg_array_size > 0) {
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
@@ -8715,7 +8754,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- arg.array_size = array_size;
+ arg.array_size = arg_array_size;
func_node->arguments.push_back(arg);
if (tk.type == TK_COMMA) {
@@ -8767,20 +8806,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- int uniforms = 0;
-
- // Need to push arrays to first place in a uniform buffer in order to correct work.
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
- E->get().order = uniforms++;
- }
- }
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
- E->get().order = uniforms++;
- }
- }
-
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {
@@ -9075,6 +9100,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
+ if (p_functions.has("constants")) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
+ ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ if (E.value.constant) {
+ kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ }
+ matches.insert(E.key, kind);
+ }
+ }
+
if (skip_function != StringName() && p_functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index c82f71d10d..3de89a89a5 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -287,6 +287,7 @@ public:
OP_CONSTRUCT,
OP_STRUCT,
OP_INDEX,
+ OP_EMPTY,
OP_MAX
};
@@ -989,7 +990,7 @@ private:
bool _check_node_constness(const Node *p_node) const;
Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
- Error _parse_global_array_size(int &r_array_size);
+ Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size);
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index eb5c9e66e8..359196e096 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -59,9 +59,9 @@ ShaderTypes::ShaderTypes() {
/*************** SPATIAL ***********************/
shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
@@ -241,9 +241,9 @@ ShaderTypes::ShaderTypes() {
/************ CANVAS ITEM **************************/
shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
@@ -334,9 +334,9 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
@@ -367,7 +367,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT);
@@ -400,9 +400,9 @@ ShaderTypes::ShaderTypes() {
/************ SKY **************************/
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["RADIANCE"] = constt(ShaderLanguage::TYPE_SAMPLERCUBE);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["AT_HALF_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -446,9 +446,9 @@ ShaderTypes::ShaderTypes() {
/************ FOG **************************/
shader_modes[RS::SHADER_FOG].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_FOG].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_FOG].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_FOG].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["WORLD_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp
index 0b8476478c..bffae484a8 100644
--- a/servers/rendering/shader_warnings.cpp
+++ b/servers/rendering/shader_warnings.cpp
@@ -61,6 +61,8 @@ String ShaderWarning::get_message() const {
return vformat("The varying '%s' is declared but never used.", subject);
case UNUSED_LOCAL_VARIABLE:
return vformat("The local variable '%s' is declared but never used.", subject);
+ case FORMATTING_ERROR:
+ return subject;
default:
break;
}
@@ -82,6 +84,7 @@ String ShaderWarning::get_name_from_code(Code p_code) {
"UNUSED_UNIFORM",
"UNUSED_VARYING",
"UNUSED_LOCAL_VARIABLE",
+ "FORMATTING_ERROR",
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
@@ -110,6 +113,7 @@ static void init_code_to_flags_map() {
code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG);
+ code_to_flags_map->insert(ShaderWarning::FORMATTING_ERROR, ShaderWarning::FORMATTING_ERROR_FLAG);
}
ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) {
diff --git a/servers/rendering/shader_warnings.h b/servers/rendering/shader_warnings.h
index db872d8fb1..18915fffd8 100644
--- a/servers/rendering/shader_warnings.h
+++ b/servers/rendering/shader_warnings.h
@@ -47,6 +47,7 @@ public:
UNUSED_UNIFORM,
UNUSED_VARYING,
UNUSED_LOCAL_VARIABLE,
+ FORMATTING_ERROR,
WARNING_MAX,
};
@@ -59,6 +60,7 @@ public:
UNUSED_UNIFORM_FLAG = 16U,
UNUSED_VARYING_FLAG = 32U,
UNUSED_LOCAL_VARIABLE_FLAG = 64U,
+ FORMATTING_ERROR_FLAG = 128U,
};
private: