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-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp24
2 files changed, 2 insertions, 26 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 5947fc5351..360ece7f32 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -947,9 +947,9 @@ void fragment_shader(in SceneData scene_data) {
if (decals.data[decal_index].emission_rect != vec4(0.0)) {
//emission is additive, so its independent from albedo
if (sc_decal_use_mipmaps) {
- emission += textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade;
+ emission += textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].modulate.rgb * decals.data[decal_index].emission_energy * fade;
} else {
- emission += textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, 0.0).xyz * decals.data[decal_index].emission_energy * fade;
+ emission += textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, 0.0).xyz * decals.data[decal_index].modulate.rgb * decals.data[decal_index].emission_energy * fade;
}
}
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 0bac26213b..815b7a1fda 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -176,10 +176,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 2 * p_array_size;
const int *r = iv.ptr();
@@ -205,10 +201,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 3 * p_array_size;
const int *r = iv.ptr();
@@ -236,10 +228,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 4 * p_array_size;
const int *r = iv.ptr();
@@ -292,10 +280,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 2 * p_array_size;
const int *r = iv.ptr();
@@ -321,10 +305,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 3 * p_array_size;
const int *r = iv.ptr();
@@ -352,10 +332,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 4 * p_array_size;
const int *r = iv.ptr();