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-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward.glsl10
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering/rendering_server_default.cpp19
-rw-r--r--servers/rendering/rendering_server_default.h6
4 files changed, 16 insertions, 21 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
index adccf1e712..1cea9bf8db 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
@@ -799,13 +799,11 @@ LIGHT_SHADER_CODE
#ifndef USE_NO_SHADOWS
-// Produces cheap white noise, optimized for window-space
-// Comes from: https://www.shadertoy.com/view/4djSRW
-// Copyright: Dave Hoskins, MIT License
+// Interleaved Gradient Noise
+// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
float quick_hash(vec2 pos) {
- vec3 p3 = fract(vec3(pos.xyx) * .1031);
- p3 += dot(p3, p3.yzx + 33.33);
- return fract((p3.x + p3.y) * p3.z);
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ return fract(magic.z * fract(dot(pos, magic.xy)));
}
float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 4b0eafe369..27a9353e4e 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -269,7 +269,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
- ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 2e8f60d879..61d1efaf22 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -237,7 +237,7 @@ void RenderingServerDefault::init() {
thread.start(_thread_callback, this);
print_verbose("RenderingServerWrapMT: Starting render thread");
}
- while (!draw_thread_up) {
+ while (!draw_thread_up.is_set()) {
OS::get_singleton()->delay_usec(1000);
}
print_verbose("RenderingServerWrapMT: Finished render thread");
@@ -329,17 +329,17 @@ bool RenderingServerDefault::is_low_end() const {
}
void RenderingServerDefault::_thread_exit() {
- exit = true;
+ exit.set();
}
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
- if (!atomic_decrement(&draw_pending)) {
+ if (!draw_pending.decrement()) {
_draw(p_swap_buffers, frame_step);
}
}
void RenderingServerDefault::_thread_flush() {
- atomic_decrement(&draw_pending);
+ draw_pending.decrement();
}
void RenderingServerDefault::_thread_callback(void *_instance) {
@@ -355,9 +355,8 @@ void RenderingServerDefault::_thread_loop() {
_init();
- exit = false;
- draw_thread_up = true;
- while (!exit) {
+ draw_thread_up.set();
+ while (!exit.is_set()) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
@@ -371,7 +370,7 @@ void RenderingServerDefault::_thread_loop() {
void RenderingServerDefault::sync() {
if (create_thread) {
- atomic_increment(&draw_pending);
+ draw_pending.increment();
command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -380,7 +379,7 @@ void RenderingServerDefault::sync() {
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
- atomic_increment(&draw_pending);
+ draw_pending.increment();
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
} else {
_draw(p_swap_buffers, frame_step);
@@ -390,8 +389,6 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
command_queue(p_create_thread) {
create_thread = p_create_thread;
- draw_pending = 0;
- draw_thread_up = false;
if (!p_create_thread) {
server_thread = Thread::get_caller_id();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index effa555ec4..73b463f6e7 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -89,12 +89,12 @@ class RenderingServerDefault : public RenderingServer {
void _thread_loop();
Thread::ID server_thread;
- volatile bool exit;
+ SafeFlag exit;
Thread thread;
- volatile bool draw_thread_up;
+ SafeFlag draw_thread_up;
bool create_thread;
- uint64_t draw_pending;
+ SafeNumeric<uint64_t> draw_pending;
void _thread_draw(bool p_swap_buffers, double frame_step);
void _thread_flush();