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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl16
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h22
-rw-r--r--servers/rendering/shader_language.cpp9
-rw-r--r--servers/rendering/shader_language.h4
5 files changed, 38 insertions, 18 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 3f3b087edb..9e798e8b6d 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2388,6 +2388,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
bool can_use_storage = _render_buffers_can_be_storage();
if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) {
+ RENDER_TIMESTAMP("Depth of Field");
RD::get_singleton()->draw_command_begin_label("DOF");
if (rb->blur[0].texture.is_null()) {
_allocate_blur_textures(rb);
@@ -2440,6 +2441,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
if (can_use_effects && env && env->auto_exposure) {
+ RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
if (rb->luminance.current.is_null()) {
_allocate_luminance_textures(rb);
@@ -2467,6 +2469,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
int max_glow_level = -1;
if (can_use_effects && env && env->glow_enabled) {
+ RENDER_TIMESTAMP("Glow");
RD::get_singleton()->draw_command_begin_label("Gaussian Glow");
/* see that blur textures are allocated */
@@ -2515,6 +2518,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
{
+ RENDER_TIMESTAMP("Tonemap");
RD::get_singleton()->draw_command_begin_label("Tonemap");
RendererRD::ToneMapper::TonemapSettings tonemap;
@@ -5170,7 +5174,6 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
if (p_render_buffers.is_valid()) {
/*
_debug_draw_cluster(p_render_buffers);
- RENDER_TIMESTAMP("Tonemap");
_render_buffers_post_process_and_tonemap(&render_data);
*/
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index 1b1051ecfa..acb62b812e 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -228,6 +228,14 @@ bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom
return true;
}
+vec3 safe_normalize(vec3 direction) {
+ const float EPSILON = 0.001;
+ if (length(direction) < EPSILON) {
+ return vec3(0.0);
+ }
+ return normalize(direction);
+}
+
#GLOBALS
void main() {
@@ -431,7 +439,7 @@ void main() {
switch (FRAME.attractors[i].type) {
case ATTRACTOR_TYPE_SPHERE: {
- dir = normalize(rel_vec);
+ dir = safe_normalize(rel_vec);
float d = length(local_pos) / FRAME.attractors[i].extents.x;
if (d > 1.0) {
continue;
@@ -439,7 +447,7 @@ void main() {
amount = max(0.0, 1.0 - d);
} break;
case ATTRACTOR_TYPE_BOX: {
- dir = normalize(rel_vec);
+ dir = safe_normalize(rel_vec);
vec3 abs_pos = abs(local_pos / FRAME.attractors[i].extents);
float d = max(abs_pos.x, max(abs_pos.y, abs_pos.z));
@@ -455,13 +463,13 @@ void main() {
continue;
}
vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz;
- dir = mat3(FRAME.attractors[i].transform) * normalize(s); //revert direction
+ dir = mat3(FRAME.attractors[i].transform) * safe_normalize(s); //revert direction
amount = length(s);
} break;
}
amount = pow(amount, FRAME.attractors[i].attenuation);
- dir = normalize(mix(dir, FRAME.attractors[i].transform[2].xyz, FRAME.attractors[i].directionality));
+ dir = safe_normalize(mix(dir, FRAME.attractors[i].transform[2].xyz, FRAME.attractors[i].directionality));
attractor_force -= amount * dir * FRAME.attractors[i].strength;
}
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index 48412dab68..7198379ade 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -161,31 +161,31 @@ public:
static RendererSceneOcclusionCull *get_singleton() { return singleton; }
- void _print_warining() {
- WARN_PRINT_ONCE("Occlusion culling is disabled at build time.");
+ void _print_warning() {
+ WARN_PRINT_ONCE("Occlusion culling is disabled at build-time.");
}
virtual bool is_occluder(RID p_rid) { return false; }
virtual RID occluder_allocate() { return RID(); }
virtual void occluder_initialize(RID p_occluder) {}
- virtual void free_occluder(RID p_occluder) { _print_warining(); }
- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warining(); }
+ virtual void free_occluder(RID p_occluder) { _print_warning(); }
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warning(); }
virtual void add_scenario(RID p_scenario) {}
virtual void remove_scenario(RID p_scenario) {}
- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warining(); }
- virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warning(); }
+ virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warning(); }
- virtual void add_buffer(RID p_buffer) { _print_warining(); }
- virtual void remove_buffer(RID p_buffer) { _print_warining(); }
+ virtual void add_buffer(RID p_buffer) { _print_warning(); }
+ virtual void remove_buffer(RID p_buffer) { _print_warning(); }
virtual HZBuffer *buffer_get_ptr(RID p_buffer) {
return nullptr;
}
- virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
- virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
+ virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warning(); }
+ virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warning(); }
virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
virtual RID buffer_get_debug_texture(RID p_buffer) {
- _print_warining();
+ _print_warning();
return RID();
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index a3bd067963..89f2f5b4a7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -5379,6 +5379,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_CURSOR) {
//do nothing
} else if (tk.type == TK_PERIOD) {
+#ifdef DEBUG_ENABLED
+ uint32_t prev_keyword_completion_context = keyword_completion_context;
+ keyword_completion_context = CF_UNSPECIFIED;
+#endif
+
DataType dt = expr->get_datatype();
String st = expr->get_datatype_name();
@@ -5734,6 +5739,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
expr = mn;
+#ifdef DEBUG_ENABLED
+ keyword_completion_context = prev_keyword_completion_context;
+#endif
+
//todo
//member (period) has priority over any operator
//creates a subindexing expression in place
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index cd3f07e27e..447ead8802 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -503,7 +503,7 @@ public:
BlockNode *parent_block = nullptr;
enum BlockType {
- BLOCK_TYPE_STANDART,
+ BLOCK_TYPE_STANDARD,
BLOCK_TYPE_FOR_INIT,
BLOCK_TYPE_FOR_CONDITION,
BLOCK_TYPE_FOR_EXPRESSION,
@@ -512,7 +512,7 @@ public:
BLOCK_TYPE_DEFAULT,
};
- int block_type = BLOCK_TYPE_STANDART;
+ int block_type = BLOCK_TYPE_STANDARD;
SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
struct Variable {