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-rw-r--r--servers/rendering/renderer_rd/shaders/copy.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl
index 4110a95ddb..6b2671a42b 100644
--- a/servers/rendering/renderer_rd/shaders/copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/copy.glsl
@@ -256,7 +256,9 @@ void main() {
const float PI = 3.14159265359;
vec2 uv = vec2(pos) / vec2(params.section.zw);
- uv.y = 1.0 - uv.y;
+ if (bool(params.flags & FLAG_FLIP_Y)) {
+ uv.y = 1.0 - uv.y;
+ }
float phi = uv.x * 2.0 * PI;
float theta = uv.y * PI;