diff options
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 7 |
2 files changed, 10 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 8421938507..e338e526a0 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3855,6 +3855,10 @@ void RendererSceneCull::update() { } bool RendererSceneCull::free(RID p_rid) { + if (p_rid.is_null()) { + return true; + } + if (scene_render->free(p_rid)) { return true; } diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 347238cdaa..c3d57a13ad 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -129,6 +129,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { timestamp_vp_map[rt_id] = p_viewport->self; } + if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { + // This is currently needed for GLES to keep the current window being rendered to up to date + DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen); + } + /* Camera should always be BEFORE any other 3D */ bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front @@ -747,7 +752,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ ERR_FAIL_COND(!viewport); if (p_screen != DisplayServer::INVALID_WINDOW_ID) { - // If using GLES2 we can optimize this operation by rendering directly to system_fbo + // If using OpenGL we can optimize this operation by rendering directly to system_fbo // instead of rendering to fbo and copying to system_fbo after if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count()); |