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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp5
-rw-r--r--servers/rendering/renderer_viewport.cpp6
-rw-r--r--servers/rendering/shader_compiler.cpp3
-rw-r--r--servers/rendering/shader_language.cpp38
-rw-r--r--servers/rendering/shader_preprocessor.cpp62
-rw-r--r--servers/rendering/shader_preprocessor.h16
8 files changed, 121 insertions, 17 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 13f8d1ab75..6c219933b0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2459,8 +2459,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
p_internal_width = p_width;
}
- const float texture_mipmap_bias = -log2f(p_width / p_internal_width) + p_texture_mipmap_bias;
- material_storage->sampler_rd_configure_custom(texture_mipmap_bias);
+ material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias);
update_uniform_sets();
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index dc3f35f942..585c42b2d8 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -416,7 +416,10 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
}
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
- mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
+ const AABB &bone = p_surface.bone_aabbs[i];
+ if (!bone.has_no_volume()) {
+ mesh->bone_aabbs.write[i].merge_with(bone);
+ }
}
mesh->aabb.merge_with(p_surface.aabb);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index e20a04ff2a..84427e1c93 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -416,7 +416,10 @@ TextureStorage::TextureStorage() {
tformat.format = RD::DATA_FORMAT_R8_UINT;
tformat.width = 4;
tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ if (RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS)) {
+ tformat.usage_bits |= RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT;
+ }
tformat.texture_type = RD::TEXTURE_TYPE_2D;
Vector<uint8_t> pv;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 118bf532b3..73b03966c5 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -138,7 +138,11 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
p_viewport->internal_size = Size2(render_width, render_height);
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->texture_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count());
+ // At resolution scales lower than 1.0, use negative texture mipmap bias
+ // to compensate for the loss of sharpness.
+ const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias;
+
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
}
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 7637eae4a6..c2cf08812c 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1434,8 +1434,11 @@ void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) {
texture_functions.insert("textureLod");
texture_functions.insert("textureProjLod");
texture_functions.insert("textureGrad");
+ texture_functions.insert("textureProjGrad");
texture_functions.insert("textureGather");
texture_functions.insert("textureSize");
+ texture_functions.insert("textureQueryLod");
+ texture_functions.insert("textureQueryLevels");
texture_functions.insert("texelFetch");
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 839f5b8eea..81e4d5e217 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2732,6 +2732,18 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ // textureProjGrad
+
+ { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+ { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false },
+
// textureGather
{ "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
@@ -2749,6 +2761,32 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false },
+ // textureQueryLod
+
+ { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLERCUBE, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true },
+
+ // textureQueryLevels
+
+ { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2D }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2D }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2D }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER3D }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER3D }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER3D }, { "sampler" }, TAG_GLOBAL, true },
+ { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLERCUBE }, { "sampler" }, TAG_GLOBAL, true },
+
// dFdx
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index a7b274b3e2..d118c73c4a 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -416,16 +416,22 @@ void ShaderPreprocessor::process_define(Tokenizer *p_tokenizer) {
}
void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
+ const int line = p_tokenizer->get_line();
+
if (state->skip_stack_else.is_empty()) {
- set_error(RTR("Unmatched else."), p_tokenizer->get_line());
+ set_error(RTR("Unmatched else."), line);
return;
}
+ if (state->previous_region != nullptr) {
+ state->previous_region->to_line = line - 1;
+ }
+
p_tokenizer->advance('\n');
bool skip = state->skip_stack_else[state->skip_stack_else.size() - 1];
state->skip_stack_else.remove_at(state->skip_stack_else.size() - 1);
- Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_include];
+ Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_filename];
int index = vec.size() - 1;
if (index >= 0) {
SkippedCondition *cond = vec[index];
@@ -434,6 +440,10 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
}
}
+ if (state->save_regions) {
+ add_region(line + 1, !skip, state->previous_region->parent);
+ }
+
if (skip) {
Vector<String> ends;
ends.push_back("endif");
@@ -447,8 +457,12 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
set_error(RTR("Unmatched endif."), p_tokenizer->get_line());
return;
}
+ if (state->previous_region != nullptr) {
+ state->previous_region->to_line = p_tokenizer->get_line() - 1;
+ state->previous_region = state->previous_region->parent;
+ }
- Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_include];
+ Vector<SkippedCondition *> vec = state->skipped_conditions[state->current_filename];
int index = vec.size() - 1;
if (index >= 0) {
SkippedCondition *cond = vec[index];
@@ -461,7 +475,7 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
}
void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
- int line = p_tokenizer->get_line();
+ const int line = p_tokenizer->get_line();
String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
if (body.is_empty()) {
@@ -490,6 +504,10 @@ void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
bool success = v.booleanize();
start_branch_condition(p_tokenizer, success);
+
+ if (state->save_regions) {
+ add_region(line + 1, success, state->previous_region);
+ }
}
void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
@@ -510,6 +528,10 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
bool success = state->defines.has(label);
start_branch_condition(p_tokenizer, success);
+
+ if (state->save_regions) {
+ add_region(line + 1, success, state->previous_region);
+ }
}
void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
@@ -530,6 +552,10 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
bool success = !state->defines.has(label);
start_branch_condition(p_tokenizer, success);
+
+ if (state->save_regions) {
+ add_region(line + 1, success, state->previous_region);
+ }
}
void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
@@ -594,15 +620,15 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
return;
}
- String old_include = state->current_include;
- state->current_include = real_path;
+ String old_filename = state->current_filename;
+ state->current_filename = real_path;
ShaderPreprocessor processor;
int prev_condition_depth = state->condition_depth;
state->condition_depth = 0;
FilePosition fp;
- fp.file = state->current_include;
+ fp.file = state->current_filename;
fp.line = line;
state->include_positions.push_back(fp);
@@ -614,7 +640,7 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
// Reset to last include if there are no errors. We want to use this as context.
if (state->error.is_empty()) {
- state->current_include = old_include;
+ state->current_filename = old_filename;
state->include_positions.pop_back();
} else {
return;
@@ -668,6 +694,15 @@ void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
state->defines.erase(label);
}
+void ShaderPreprocessor::add_region(int p_line, bool p_enabled, Region *p_parent_region) {
+ Region region;
+ region.file = state->current_filename;
+ region.enabled = p_enabled;
+ region.from_line = p_line;
+ region.parent = p_parent_region;
+ state->previous_region = &state->regions[region.file].push_back(region)->get();
+}
+
void ShaderPreprocessor::start_branch_condition(Tokenizer *p_tokenizer, bool p_success) {
state->condition_depth++;
@@ -676,7 +711,7 @@ void ShaderPreprocessor::start_branch_condition(Tokenizer *p_tokenizer, bool p_s
} else {
SkippedCondition *cond = memnew(SkippedCondition());
cond->start_line = p_tokenizer->get_line();
- state->skipped_conditions[state->current_include].push_back(cond);
+ state->skipped_conditions[state->current_filename].push_back(cond);
Vector<String> ends;
ends.push_back("else");
@@ -969,8 +1004,12 @@ Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, Strin
return OK;
}
-Error ShaderPreprocessor::preprocess(const String &p_code, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
+Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
State pp_state;
+ if (!p_filename.is_empty()) {
+ pp_state.current_filename = p_filename;
+ pp_state.save_regions = r_regions != nullptr;
+ }
Error err = preprocess(&pp_state, p_code, r_result);
if (err != OK) {
if (r_error_text) {
@@ -980,6 +1019,9 @@ Error ShaderPreprocessor::preprocess(const String &p_code, String &r_result, Str
*r_error_position = pp_state.include_positions;
}
}
+ if (r_regions) {
+ *r_regions = pp_state.regions[p_filename];
+ }
if (r_includes) {
*r_includes = pp_state.shader_includes;
}
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index a93fb680dd..41b574298d 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -58,6 +58,14 @@ public:
int line = 0;
};
+ struct Region {
+ String file;
+ int from_line = -1;
+ int to_line = -1;
+ bool enabled = false;
+ Region *parent = nullptr;
+ };
+
private:
struct Token {
char32_t text;
@@ -134,10 +142,13 @@ private:
RBSet<String> includes;
List<uint64_t> cyclic_include_hashes; // Holds code hash of includes.
int include_depth = 0;
- String current_include;
+ String current_filename;
String current_shader_type;
String error;
List<FilePosition> include_positions;
+ bool save_regions = false;
+ RBMap<String, List<Region>> regions;
+ Region *previous_region = nullptr;
RBMap<String, Vector<SkippedCondition *>> skipped_conditions;
bool disabled = false;
CompletionType completion_type = COMPLETION_TYPE_NONE;
@@ -167,6 +178,7 @@ private:
void process_pragma(Tokenizer *p_tokenizer);
void process_undef(Tokenizer *p_tokenizer);
+ void add_region(int p_line, bool p_enabled, Region *p_parent_region);
void start_branch_condition(Tokenizer *p_tokenizer, bool p_success);
void expand_output_macros(int p_start, int p_line);
@@ -188,7 +200,7 @@ private:
public:
typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *);
- Error preprocess(const String &p_code, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
+ Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords);
static void get_pragma_list(List<String> *r_pragmas);