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-rw-r--r--servers/rendering/rasterizer_dummy.h13
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp202
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_compositor.h3
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp30
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp44
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp14
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp38
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp67
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp28
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp35
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h7
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp349
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h78
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp66
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1503
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h103
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp145
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.h1
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp26
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/blit.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/gi.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl66
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/tonemap.glsl48
-rw-r--r--servers/rendering/renderer_scene.h2
-rw-r--r--servers/rendering/renderer_scene_cull.cpp126
-rw-r--r--servers/rendering/renderer_scene_cull.h4
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h24
-rw-r--r--servers/rendering/renderer_scene_render.cpp8
-rw-r--r--servers/rendering/renderer_scene_render.h2
-rw-r--r--servers/rendering/renderer_storage.cpp20
-rw-r--r--servers/rendering/renderer_viewport.cpp185
-rw-r--r--servers/rendering/renderer_viewport.h10
-rw-r--r--servers/rendering/rendering_device.cpp18
-rw-r--r--servers/rendering/rendering_device.h20
-rw-r--r--servers/rendering/rendering_device_binds.cpp6
-rw-r--r--servers/rendering/rendering_device_binds.h10
-rw-r--r--servers/rendering/rendering_server_default.cpp5
-rw-r--r--servers/rendering/rendering_server_default.h4
-rw-r--r--servers/rendering/shader_language.cpp1622
-rw-r--r--servers/rendering/shader_language.h20
-rw-r--r--servers/rendering/shader_warnings.cpp8
56 files changed, 3167 insertions, 1860 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f58d124140..7821210284 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -103,7 +103,7 @@ public:
void environment_set_bg_color(RID p_env, const Color &p_color) override {}
void environment_set_bg_energy(RID p_env, float p_energy) override {}
void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
@@ -197,7 +197,7 @@ public:
TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
- bool free(RID p_rid) override { return true; }
+ bool free(RID p_rid) override { return false; }
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
@@ -224,7 +224,7 @@ public:
return texture_owner.make_rid(texture);
}
void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
- DummyTexture *t = texture_owner.getornull(p_texture);
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!t);
t->image = p_image->duplicate();
}
@@ -241,7 +241,7 @@ public:
void texture_3d_placeholder_initialize(RID p_texture) override {}
Ref<Image> texture_2d_get(RID p_texture) const override {
- DummyTexture *t = texture_owner.getornull(p_texture);
+ DummyTexture *t = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
return t->image;
}
@@ -661,11 +661,12 @@ public:
bool free(RID p_rid) override {
if (texture_owner.owns(p_rid)) {
// delete the texture
- DummyTexture *texture = texture_owner.getornull(p_rid);
+ DummyTexture *texture = texture_owner.get_or_null(p_rid);
texture_owner.free(p_rid);
memdelete(texture);
+ return true;
}
- return true;
+ return false;
}
virtual void update_memory_info() override {}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index efa3a457d3..46683e8e68 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -100,7 +100,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
} while (ysort_owner && ysort_owner->sort_y);
}
@@ -182,7 +182,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
if (ci->commands != nullptr) {
ci->final_transform = xform;
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->final_modulate = modulate * ci->self_modulate;
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
@@ -396,9 +396,9 @@ void RendererCanvasCull::canvas_initialize(RID p_rid) {
}
void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
@@ -407,7 +407,7 @@ void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
}
void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate = p_color;
}
@@ -417,7 +417,7 @@ void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
}
void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->parent = p_parent;
@@ -432,15 +432,15 @@ void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
}
void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
+ Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
@@ -453,13 +453,13 @@ void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
- Canvas *canvas = canvas_owner.getornull(p_parent);
+ Canvas *canvas = canvas_owner.get_or_null(p_parent);
Canvas::ChildItem ci;
ci.item = canvas_item;
canvas->child_items.push_back(ci);
canvas->children_order_dirty = true;
} else if (canvas_item_owner.owns(p_parent)) {
- Item *item_owner = canvas_item_owner.getornull(p_parent);
+ Item *item_owner = canvas_item_owner.get_or_null(p_parent);
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
@@ -476,7 +476,7 @@ void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
}
void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->visible = p_visible;
@@ -485,35 +485,35 @@ void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
}
void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->light_mask = p_mask;
}
void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform = p_transform;
}
void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clip = p_clip;
}
void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field = p_enable;
}
void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect = p_custom_rect;
@@ -521,35 +521,35 @@ void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_r
}
void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->modulate = p_color;
}
void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->self_modulate = p_color;
}
void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->behind = p_enable;
}
void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->update_when_visible = p_update;
}
void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
@@ -573,7 +573,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Color color = Color(1, 1, 1, 1);
@@ -714,7 +714,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
@@ -730,7 +730,7 @@ void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Poin
}
void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -740,7 +740,7 @@ void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c
}
void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
@@ -776,7 +776,7 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
}
void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -807,7 +807,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
}
void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -841,7 +841,7 @@ void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, co
}
void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
@@ -882,7 +882,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const R
}
void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
@@ -906,7 +906,7 @@ void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Poin
uint32_t pc = p_points.size();
ERR_FAIL_COND(pc == 0 || pc > 4);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
@@ -932,7 +932,7 @@ void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Poin
}
void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
@@ -953,7 +953,7 @@ void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2
}
void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
int vertex_count = p_points.size();
@@ -976,7 +976,7 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector
}
void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
@@ -985,7 +985,7 @@ void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transfo
}
void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
ERR_FAIL_COND(!p_mesh.is_valid());
@@ -1004,7 +1004,7 @@ void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
}
void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
@@ -1018,7 +1018,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles,
}
void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
@@ -1029,7 +1029,7 @@ void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
}
void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
@@ -1038,7 +1038,7 @@ void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore)
}
void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
@@ -1050,7 +1050,7 @@ void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_an
}
void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
@@ -1061,21 +1061,21 @@ void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_index = p_z;
}
void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative = p_enable;
}
void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->skeleton == p_skeleton) {
return;
@@ -1104,7 +1104,7 @@ void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
}
void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
@@ -1121,25 +1121,25 @@ void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_e
}
void RendererCanvasCull::canvas_item_clear(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->index = p_index;
if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
+ Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
canvas_item_parent->children_order_dirty = true;
return;
}
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
if (canvas) {
canvas->children_order_dirty = true;
return;
@@ -1147,21 +1147,21 @@ void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
}
void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->material = p_material;
}
void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material = p_enable;
}
void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (p_enable) {
@@ -1181,7 +1181,7 @@ void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_
}
void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!canvas_item);
if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
@@ -1206,12 +1206,12 @@ RID RendererCanvasCull::canvas_light_allocate() {
}
void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
canvas_light_owner.initialize_rid(p_rid);
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_rid);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
clight->light_internal = RSG::canvas_render->light_create();
}
void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->mode == p_mode) {
@@ -1232,11 +1232,11 @@ void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode
}
void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(clight->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
canvas->lights.erase(clight);
} else {
@@ -1251,7 +1251,7 @@ void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas
clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(clight->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
canvas->lights.insert(clight);
} else {
@@ -1261,28 +1261,28 @@ void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas
}
void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->enabled = p_enabled;
}
void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->scale = p_scale;
}
void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->xform = p_transform;
}
void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->texture == p_texture) {
@@ -1294,35 +1294,35 @@ void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
}
void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset = p_offset;
}
void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->color = p_color;
}
void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->height = p_height;
}
void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->energy = p_energy;
}
void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->z_min = p_min_z;
@@ -1330,7 +1330,7 @@ void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int
}
void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->layer_max = p_max_layer;
@@ -1338,35 +1338,35 @@ void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_lay
}
void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask = p_mask;
}
void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask = p_mask;
}
void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->directional_distance = p_distance;
}
void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->blend_mode = p_mode;
}
void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
if (clight->use_shadow == p_enabled) {
@@ -1378,21 +1378,21 @@ void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_ena
}
void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_filter = p_filter;
}
void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color = p_color;
}
void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
- RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_smooth = p_smooth;
}
@@ -1405,11 +1405,11 @@ void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
}
void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
canvas->occluders.erase(occluder);
}
@@ -1420,24 +1420,24 @@ void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder,
occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled = p_enabled;
}
void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
@@ -1447,7 +1447,7 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
occluder->occluder = RID();
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
if (!occluder_poly) {
occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
@@ -1461,19 +1461,19 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
}
void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
}
void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform = p_xform;
}
void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask = p_mask;
@@ -1484,12 +1484,12 @@ RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
}
void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
}
void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
uint32_t pc = p_shape.size();
@@ -1513,7 +1513,7 @@ void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygo
}
void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
@@ -1550,12 +1550,12 @@ void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture,
}
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
- Item *ci = canvas_item_owner.getornull(p_item);
+ Item *ci = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!ci);
ci->texture_filter = p_filter;
}
void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
- Item *ci = canvas_item_owner.getornull(p_item);
+ Item *ci = canvas_item_owner.get_or_null(p_item);
ERR_FAIL_COND(!ci);
ci->texture_repeat = p_repeat;
}
@@ -1600,11 +1600,11 @@ void RendererCanvasCull::update_visibility_notifiers() {
bool RendererCanvasCull::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
- Canvas *canvas = canvas_owner.getornull(p_rid);
+ Canvas *canvas = canvas_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!canvas, false);
while (canvas->viewports.size()) {
- RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
+ RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
@@ -1629,15 +1629,15 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_owner.free(p_rid);
} else if (canvas_item_owner.owns(p_rid)) {
- Item *canvas_item = canvas_item_owner.getornull(p_rid);
+ Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
+ Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
@@ -1663,11 +1663,11 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_item_owner.free(p_rid);
} else if (canvas_light_owner.owns(p_rid)) {
- RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
+ RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
if (canvas_light->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
if (canvas) {
canvas->lights.erase(canvas_light);
}
@@ -1678,25 +1678,25 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_light_owner.free(p_rid);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
- RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!occluder, true);
if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
- Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free(p_rid);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!occluder_poly, true);
RSG::canvas_render->free(occluder_poly->occluder);
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 5e343dcf02..a2fdf95c76 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -315,4 +315,4 @@ public:
~RendererCanvasCull();
};
-#endif // VISUALSERVERCANVAS_H
+#endif // RENDERING_SERVER_CANVAS_CULL_H
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 6206849b66..1971c3e781 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -41,7 +41,8 @@
class RendererSceneRender;
struct BlitToScreen {
RID render_target;
- Rect2i rect;
+ Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0);
+ Rect2i dst_rect;
struct {
bool use_layer = false;
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index c0c03eb26a..feafd4c2db 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -289,7 +289,7 @@ public:
e.touches_near = min_d < z_near;
} else {
//contains camera inside light
- Plane base_plane(xform.origin, -xform.basis.get_axis(Vector3::AXIS_Z));
+ Plane base_plane(-xform.basis.get_axis(Vector3::AXIS_Z), xform.origin);
float dist = base_plane.distance_to(Vector3());
if (dist >= 0 && dist < radius) {
//inside, check angle
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 236eb5e596..c69408a30b 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -1400,6 +1400,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;
+ ssao.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) {
radius_near_limit *= 1.50f;
@@ -1407,12 +1408,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
ssao.gather_push_constant.radius *= 0.8f;
}
- if (p_settings.half_size) {
- ssao.gather_push_constant.radius *= 0.5f;
- }
}
radius_near_limit /= tan_half_fov_y;
- ssao.gather_push_constant.radius = p_settings.radius;
ssao.gather_push_constant.intensity = p_settings.intensity;
ssao.gather_push_constant.shadow_power = p_settings.power;
ssao.gather_push_constant.shadow_clamp = 0.98;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 1b730567d9..0deb822e86 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -223,7 +223,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
RD::TEXTURE_SAMPLES_8,
- RD::TEXTURE_SAMPLES_16
};
texture_samples = ts[p_msaa];
@@ -329,6 +328,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
push_constant.uv_offset = 0;
}
+ bool should_request_redraw = false;
+
for (uint32_t i = p_from_element; i < p_to_element; i++) {
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
@@ -366,6 +367,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
continue;
}
+ //request a redraw if one of the shaders uses TIME
+ if (shader->uses_time) {
+ should_request_redraw = true;
+ }
+
//find cull variant
SceneShaderForwardClustered::ShaderData::CullVariant cull_variant;
@@ -501,6 +507,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
+
+ // Make the actual redraw request
+ if (should_request_redraw) {
+ RenderingServerDefault::redraw_request();
+ }
}
void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
@@ -754,19 +765,10 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
- scene_state.ubo.ao_color[0] = ao_color.r;
- scene_state.ubo.ao_color[1] = ao_color.g;
- scene_state.ubo.ao_color[2] = ao_color.b;
- scene_state.ubo.ao_color[3] = ao_color.a;
-
scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
@@ -914,7 +916,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ Plane near_plane = Plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
near_plane.d += p_render_data->cam_projection.get_z_near();
float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
@@ -1163,7 +1165,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
- static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
+ static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
//first of all, make a new render pass
//fill up ubo
@@ -2552,7 +2554,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
@@ -2696,7 +2698,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
- RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 676f633d33..ff3d2fc6cb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -257,8 +257,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float roughness_limiter_limit;
uint32_t roughness_limiter_pad[2];
- float ao_color[4];
-
float sdf_to_bounds[16];
int32_t sdf_offset[3];
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index a24860996c..d05cfdc386 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -66,6 +66,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
unshaded = false;
uses_vertex = false;
+ uses_position = false;
uses_sss = false;
uses_transmittance = false;
uses_screen_texture = false;
@@ -126,6 +127,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
actions.write_flag_pointers["VERTEX"] = &uses_vertex;
+ actions.write_flag_pointers["POSITION"] = &uses_position;
actions.uniforms = &uniforms;
@@ -342,36 +344,36 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St
void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -396,7 +398,7 @@ Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const Str
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -601,10 +603,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.usage_defines["UV2"] = "#define UV2_USED\n";
actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
@@ -655,6 +657,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
}
+ actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; // linear filter with mipmaps
+ actions.custom_samplers["DEPTH_TEXTURE"] = "material_samplers[3]";
+ actions.custom_samplers["NORMAL_ROUGHNESS_TEXTURE"] = "material_samplers[1]"; // linear filter
+
actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 8d75f30a20..09ef425e2e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -137,6 +137,7 @@ public:
bool unshaded;
bool uses_vertex;
+ bool uses_position;
bool uses_sss;
bool uses_transmittance;
bool uses_screen_texture;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 276a44bc27..1e5854a174 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -159,7 +159,6 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
RD::TEXTURE_SAMPLES_8,
- RD::TEXTURE_SAMPLES_16
};
texture_samples = ts[p_msaa];
@@ -1323,7 +1322,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ Plane near_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
near_plane.d += p_render_data->cam_projection.get_z_near();
float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
@@ -1634,19 +1633,10 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
- scene_state.ubo.ao_color[0] = ao_color.r;
- scene_state.ubo.ao_color[1] = ao_color.g;
- scene_state.ubo.ao_color[2] = ao_color.b;
- scene_state.ubo.ao_color[3] = ao_color.a;
-
scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
@@ -2441,7 +2431,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
- RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 38f80c5347..36a92e1464 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -294,8 +294,6 @@ protected:
float roughness_limiter_limit;
uint32_t roughness_limiter_pad[2];
- float ao_color[4];
-
// Fog
uint32_t fog_enabled;
float fog_density;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 14b3b6d9aa..16d650a540 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -336,36 +336,36 @@ void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const Strin
void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -390,7 +390,7 @@ Variant SceneShaderForwardMobile::ShaderData::get_default_parameter(const String
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -593,10 +593,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.usage_defines["UV2"] = "#define UV2_USED\n";
actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index aefe926cb0..0d60052666 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -35,8 +35,10 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
RD::PipelineMultisampleState multisample_state_version = multisample_state;
multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
+ bool wireframe = p_wireframe || rasterization_state.wireframe;
+
RD::PipelineRasterizationState raster_state_version = rasterization_state;
- raster_state_version.wireframe = p_wireframe;
+ raster_state_version.wireframe = wireframe;
Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
@@ -59,7 +61,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
versions[version_count].vertex_id = p_vertex_format_id;
- versions[version_count].wireframe = p_wireframe;
+ versions[version_count].wireframe = wireframe;
versions[version_count].pipeline = pipeline;
versions[version_count].render_pass = p_render_pass;
versions[version_count].bool_specializations = p_bool_specializations;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 647c348d9f..c69c9eeadf 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1086,7 +1086,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
}
- RID material = ci->material;
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_null() && ci->canvas_group != nullptr) {
material = default_canvas_group_material;
@@ -1144,7 +1144,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
continue;
}
- CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal);
if (!clight) { //unused or invalid texture
l->render_index_cache = -1;
l = l->next_ptr;
@@ -1207,7 +1207,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
continue;
}
- CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal);
if (!clight) { //unused or invalid texture
l->render_index_cache = -1;
l = l->next_ptr;
@@ -1354,8 +1354,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
}
- if (ci->material.is_valid()) {
- MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
+
+ if (material.is_valid()) {
+ MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D);
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -1375,7 +1377,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
// uniform set may be gone because a dependency was erased. In this case, it will happen
// if a texture is deleted, so just re-create it.
- storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D);
}
}
}
@@ -1392,6 +1394,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = true;
}
}
+ c = c->next;
}
}
@@ -1478,7 +1481,7 @@ RID RendererCanvasRenderRD::light_create() {
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
if (cl->texture == p_texture) {
return;
@@ -1494,7 +1497,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
}
void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
cl->shadow.enabled = p_enable;
@@ -1534,7 +1537,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() {
}
}
void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl->shadow.enabled);
_update_shadow_atlas();
@@ -1588,7 +1591,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
@@ -1612,14 +1615,14 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
}
void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl->shadow.enabled);
_update_shadow_atlas();
Vector2 light_dir = p_light_xform.elements[1].normalized();
- Vector2 center = p_clip_rect.position + p_clip_rect.size * 0.5;
+ Vector2 center = p_clip_rect.get_center();
float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center));
@@ -1663,7 +1666,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
@@ -1729,7 +1732,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->sdf_index_array.is_null()) {
instance = instance->next;
@@ -1763,7 +1766,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() {
}
void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
- OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
+ OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
Vector<Vector2> lines;
@@ -1932,7 +1935,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
}
void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {
- OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
+ OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
oc->cull_mode = p_mode;
}
@@ -2130,35 +2133,35 @@ void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringN
void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -2183,7 +2186,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -2608,7 +2611,7 @@ void fragment() {
bool RendererCanvasRenderRD::free(RID p_rid) {
if (canvas_light_owner.owns(p_rid)) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!cl, false);
light_set_use_shadow(p_rid, false);
canvas_light_owner.free(p_rid);
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 62e9386f95..559e6d5ad7 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,6 +46,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RID rd_texture = storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
+ // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
+
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -65,10 +67,14 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
- blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width;
- blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height;
- blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width;
- blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height;
+ blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x;
+ blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y;
+ blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width;
+ blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height;
+ blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width;
+ blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height;
+ blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width;
+ blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height;
blit.push_constant.layer = p_render_targets[i].multi_view.layer;
blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
@@ -191,7 +197,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
}
} else {
screenrect = imgrect;
- screenrect.position += ((Size2(window_size.width, window_size.height) - screenrect.size) / 2.0).floor();
+ screenrect.position += ((window_size - screenrect.size) / 2.0).floor();
}
screenrect.position /= window_size;
@@ -203,10 +209,14 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
- blit.push_constant.rect[0] = screenrect.position.x;
- blit.push_constant.rect[1] = screenrect.position.y;
- blit.push_constant.rect[2] = screenrect.size.width;
- blit.push_constant.rect[3] = screenrect.size.height;
+ blit.push_constant.src_rect[0] = 0.0;
+ blit.push_constant.src_rect[1] = 0.0;
+ blit.push_constant.src_rect[2] = 1.0;
+ blit.push_constant.src_rect[3] = 1.0;
+ blit.push_constant.dst_rect[0] = screenrect.position.x;
+ blit.push_constant.dst_rect[1] = screenrect.position.y;
+ blit.push_constant.dst_rect[2] = screenrect.size.width;
+ blit.push_constant.dst_rect[3] = screenrect.size.height;
blit.push_constant.layer = 0;
blit.push_constant.eye_center[0] = 0;
blit.push_constant.eye_center[1] = 0;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 8639362da9..0230c46800 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -55,7 +55,8 @@ protected:
};
struct BlitPushConstant {
- float rect[4];
+ float src_rect[4];
+ float dst_rect[4];
float eye_center[2];
float k1;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
index d631cb4bac..bb7fbbcdc2 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -32,13 +32,12 @@
uint64_t RendererSceneEnvironmentRD::auto_exposure_counter = 2;
-void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
+void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
ambient_light = p_color;
ambient_source = p_ambient;
ambient_light_energy = p_energy;
ambient_sky_contribution = p_sky_contribution;
reflection_source = p_reflection_source;
- ao_color = p_ao_color;
}
void RendererSceneEnvironmentRD::set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
index 992c4bf471..bc47abbff5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -52,7 +52,6 @@ public:
float ambient_light_energy = 1.0;
float ambient_sky_contribution = 1.0;
RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
/// Tonemap
@@ -142,7 +141,7 @@ public:
bool use_1d_color_correction = false;
RID color_correction = RID();
- void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color);
+ void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source);
void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
void set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 098e2a5c87..ea73dbf26e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1450,7 +1450,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
break;
}
- RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
ERR_CONTINUE(!li);
if (storage->light_directional_is_sky_only(li->light)) {
@@ -1469,7 +1469,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = RS::LIGHT_DIRECTIONAL;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
idx++;
@@ -1484,7 +1484,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
break;
}
- RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
ERR_CONTINUE(!li);
uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
@@ -1514,7 +1514,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = storage->light_get_type(li->light);
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
@@ -1534,7 +1534,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) {
//print_line("rendering region " + itos(p_region));
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
AABB bounds;
Vector3i from;
@@ -1892,7 +1892,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
}
void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) {
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
@@ -1921,7 +1921,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
break;
}
- RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_positional_light_cull_result[i][j]);
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]);
ERR_CONTINUE(!li);
uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
@@ -1953,7 +1953,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
@@ -2575,7 +2575,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
Vector3 render_dir = render_z[j];
Vector3 up_dir = render_up[j];
- Vector3 center = aabb.position + aabb.size * 0.5;
+ Vector3 center = aabb.get_center();
Transform3D xform;
xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
@@ -3024,7 +3024,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers);
@@ -3119,9 +3119,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RD::get_singleton()->draw_command_begin_label("GI Render");
- RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
- RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment);
if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) {
if (rb->ambient_buffer.is_valid()) {
@@ -3160,16 +3159,6 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
bool use_sdfgi = rb->sdfgi != nullptr;
bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
- if (env) {
- push_constant.ao_color[0] = env->ao_color.r;
- push_constant.ao_color[1] = env->ao_color.g;
- push_constant.ao_color[2] = env->ao_color.b;
- } else {
- push_constant.ao_color[0] = 0;
- push_constant.ao_color[1] = 0;
- push_constant.ao_color[2] = 0;
- }
-
push_constant.cam_rotation[0] = p_transform.basis[0][0];
push_constant.cam_rotation[1] = p_transform.basis[1][0];
push_constant.cam_rotation[2] = p_transform.basis[2][0];
@@ -3393,7 +3382,7 @@ void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instanc
}
void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
- VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi);
+ VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 0b4622646f..9f6fc8a9b7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -383,7 +383,7 @@ public:
mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner;
_FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const {
- return voxel_gi_instance_owner.getornull(p_probe);
+ return voxel_gi_instance_owner.get_or_null(p_probe);
};
_FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) {
@@ -623,12 +623,11 @@ public:
float z_far;
float proj_info[4];
- float ao_color[3];
- uint32_t max_voxel_gi_instances;
+ uint32_t max_voxel_gi_instances;
uint32_t high_quality_vct;
uint32_t orthogonal;
- uint32_t pad[2];
+ uint32_t pad;
float cam_rotation[12];
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index fa66ed85a9..d128578d0b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -48,8 +48,8 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
}
void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
bool needs_sdfgi = env && env->sdfgi_enabled;
if (!needs_sdfgi) {
@@ -83,7 +83,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
}
int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(rb == nullptr, 0);
@@ -113,7 +113,7 @@ AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers
AABB bounds;
Vector3i from;
Vector3i size;
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(rb == nullptr, AABB());
ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB());
@@ -126,7 +126,7 @@ uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_bu
AABB bounds;
Vector3i from;
Vector3i size;
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(rb == nullptr, -1);
ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1);
@@ -164,139 +164,133 @@ void RendererSceneRenderRD::environment_initialize(RID p_rid) {
}
void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->background = p_bg;
}
void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->sky = p_sky;
}
void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->sky_custom_fov = p_scale;
}
void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->sky_orientation = p_orientation;
}
void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->bg_color = p_color;
}
void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->bg_energy = p_energy;
}
void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->canvas_max_layer = p_max_layer;
}
-void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
- env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color);
+ env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source);
}
RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
return env->background;
}
RID RendererSceneRenderRD::environment_get_sky(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RID());
return env->sky;
}
float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->sky_custom_fov;
}
Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Basis());
return env->sky_orientation;
}
Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->bg_color;
}
float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->bg_energy;
}
int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->canvas_max_layer;
}
Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->ambient_light;
}
RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG);
return env->ambient_source;
}
float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_light_energy;
}
float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_sky_contribution;
}
RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED);
return env->reflection_source;
}
-Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
- ERR_FAIL_COND_V(!env, Color());
- return env->ao_color;
-}
-
void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale);
}
void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap);
}
@@ -310,7 +304,7 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable)
}
void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
if (!is_dynamic_gi_supported()) {
@@ -321,58 +315,58 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::
}
void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective);
}
bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->fog_enabled;
}
Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->fog_light_color;
}
float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_light_energy;
}
float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_sun_scatter;
}
float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_density;
}
float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_height;
}
float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_height_density;
}
float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const {
- const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_aerial_perspective;
}
void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
if (!is_volumetric_supported()) {
@@ -403,7 +397,7 @@ void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::Env
}
void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance);
@@ -418,7 +412,7 @@ RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_ro
}
void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect);
@@ -434,30 +428,30 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual
}
bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->ssao_enabled;
}
float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0.0);
return env->ssao_ao_channel_affect;
}
float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, 0.0);
return env->ssao_direct_light_affect;
}
bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->ssr_enabled;
}
bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
return env->sdfgi_enabled;
}
@@ -467,7 +461,7 @@ bool RendererSceneRenderRD::is_environment(RID p_env) const {
}
Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, Ref<Image>());
if (env->background == RS::ENV_BG_CAMERA_FEED || env->background == RS::ENV_BG_CANVAS || env->background == RS::ENV_BG_KEEP) {
@@ -522,7 +516,7 @@ RID RendererSceneRenderRD::reflection_atlas_create() {
}
void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
ERR_FAIL_COND(!ra);
if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
@@ -557,7 +551,7 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref
}
int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const {
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
ERR_FAIL_COND_V(!ra, 0);
return ra->size;
@@ -573,7 +567,7 @@ RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) {
}
void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!rpi);
rpi->transform = p_transform;
@@ -581,13 +575,13 @@ void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instan
}
void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!rpi);
if (rpi->atlas.is_null()) {
return; //nothing to release
}
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND(!atlas);
ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
atlas->reflections.write[rpi->atlas_index].owner = RID();
@@ -596,7 +590,7 @@ void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance)
}
bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
if (rpi->rendering) {
@@ -615,18 +609,18 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc
}
bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
return rpi->atlas.is_valid();
}
bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
ERR_FAIL_COND_V(!atlas, false);
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
@@ -701,7 +695,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
uint64_t pass_min = 0;
for (int i = 0; i < atlas->reflections.size(); i++) {
- ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.getornull(atlas->reflections[i].owner);
+ ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
if (rpi2->last_pass < pass_min) {
pass_min = rpi2->last_pass;
rpi->atlas_index = i;
@@ -733,12 +727,12 @@ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID
}
bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, false);
ERR_FAIL_COND_V(!rpi->rendering, false);
ERR_FAIL_COND_V(rpi->atlas.is_null(), false);
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
if (!atlas || rpi->atlas_index == -1) {
//does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering)
rpi->rendering = false;
@@ -779,30 +773,30 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
}
uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND_V(!atlas, 0);
return atlas->size;
}
RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->reflections[rpi->atlas_index].fbs[p_index];
}
RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->depth_fb;
}
@@ -829,7 +823,7 @@ void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
}
void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = next_power_of_2(p_size);
@@ -850,8 +844,8 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
}
//erase shadow atlas reference from lights
- for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) {
- LightInstance *li = light_instance_owner.getornull(E->key());
+ for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
+ LightInstance *li = light_instance_owner.get_or_null(E.key);
ERR_CONTINUE(!li);
li->shadow_atlases.erase(p_atlas);
}
@@ -864,7 +858,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
}
void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdivision, 16384);
@@ -886,7 +880,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i
for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
- LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
+ LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
ERR_CONTINUE(!li);
li->shadow_atlases.erase(p_atlas);
}
@@ -947,7 +941,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas,
break;
}
- LightInstance *sli = light_instance_owner.getornull(sarr[j].owner);
+ LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass != scene_pass) {
@@ -999,7 +993,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_
uint64_t pass = 0;
if (sarr[j].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.getornull(sarr[j].owner);
+ LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass == scene_pass) {
@@ -1014,7 +1008,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_
}
if (sarr[j + 1].owner.is_valid()) {
- LightInstance *sli = light_instance_owner.getornull(sarr[j + 1].owner);
+ LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass == scene_pass) {
@@ -1053,10 +1047,10 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_
}
bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!shadow_atlas, false);
- LightInstance *li = light_instance_owner.getornull(p_light_intance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_intance);
ERR_FAIL_COND_V(!li, false);
if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
@@ -1179,7 +1173,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i
void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
if (p_shadow->owner.is_valid()) {
- LightInstance *sli = light_instance_owner.getornull(p_shadow->owner);
+ LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) {
@@ -1260,7 +1254,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance
Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
- LightInstance *light_instance = light_instance_owner.getornull(p_light_intance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
ERR_FAIL_COND_V(!light_instance, 0);
switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
@@ -1296,7 +1290,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokeh
}
void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
ERR_FAIL_COND(!camfx);
camfx->dof_blur_far_enabled = p_far_enable;
@@ -1311,7 +1305,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bo
}
void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
ERR_FAIL_COND(!camfx);
camfx->override_exposure_enabled = p_enable;
@@ -1321,7 +1315,7 @@ void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effe
RID RendererSceneRenderRD::light_instance_create(RID p_light) {
RID li = light_instance_owner.make_rid(LightInstance());
- LightInstance *light_instance = light_instance_owner.getornull(li);
+ LightInstance *light_instance = light_instance_owner.get_or_null(li);
light_instance->self = li;
light_instance->light = p_light;
@@ -1334,21 +1328,21 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) {
}
void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->transform = p_transform;
}
void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->aabb = p_aabb;
}
void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
ERR_FAIL_INDEX(p_pass, 6);
@@ -1364,7 +1358,7 @@ void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_inst
}
void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->last_scene_pass = scene_pass;
@@ -1407,7 +1401,7 @@ RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
}
void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
- DecalInstance *di = decal_instance_owner.getornull(p_decal);
+ DecalInstance *di = decal_instance_owner.get_or_null(p_decal);
ERR_FAIL_COND(!di);
di->transform = p_transform;
}
@@ -1420,7 +1414,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) {
return lightmap_instance_owner.make_rid(li);
}
void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
- LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap);
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!li);
li->transform = p_transform;
}
@@ -1452,7 +1446,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins
}
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
if (!rb->sdfgi) {
@@ -1790,7 +1784,7 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
}
void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -1808,7 +1802,7 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
}
void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -1819,7 +1813,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
return;
}
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
ERR_FAIL_COND(!env);
ERR_FAIL_COND(!env->ssr_enabled);
@@ -1860,10 +1854,10 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
}
void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
ERR_FAIL_COND(!env);
RENDER_TIMESTAMP("Process SSAO");
@@ -2005,7 +1999,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
}
void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
@@ -2034,7 +2028,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
}
void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
@@ -2057,12 +2051,12 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
}
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
//glow (if enabled)
- CameraEffects *camfx = camera_effects_owner.getornull(p_render_data->camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
bool can_use_storage = _render_buffers_can_be_storage();
@@ -2251,10 +2245,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) {
RD::get_singleton()->draw_command_begin_label("Post Process Subpass");
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2311,7 +2305,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
}
void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
storage->render_target_disable_clear_request(rb->render_target);
@@ -2320,7 +2314,7 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
EffectsRD *effects = storage->get_effects();
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) {
@@ -2386,7 +2380,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
}
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
env->adjustments_enabled = p_enable;
@@ -2398,7 +2392,7 @@ void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable,
}
RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (!rb->blur[0].texture.is_valid()) {
return RID(); //not valid at the moment
@@ -2407,7 +2401,7 @@ RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_b
}
RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (!rb->depth_back_texture.is_valid()) {
return RID(); //not valid at the moment
@@ -2415,15 +2409,22 @@ RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_bu
return rb->depth_back_texture;
}
+RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, RID());
+
+ return rb->depth_texture;
+}
+
RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
return rb->ssao.ao_final;
}
RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (rb->gi.voxel_gi_buffer.is_null()) {
rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES);
@@ -2436,31 +2437,31 @@ RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
}
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
return rb->ambient_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
return rb->reflection_buffer;
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
return rb->sdfgi->cascades.size();
}
bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, false);
return rb->sdfgi != nullptr;
}
RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
ERR_FAIL_COND_V(!rb->sdfgi, RID());
@@ -2468,7 +2469,7 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_rend
}
Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, Vector3());
ERR_FAIL_COND_V(!rb->sdfgi, Vector3());
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3());
@@ -2477,7 +2478,7 @@ Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_ren
}
Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, Vector3i());
ERR_FAIL_COND_V(!rb->sdfgi, Vector3i());
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i());
@@ -2487,14 +2488,14 @@ Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RI
}
float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
return rb->sdfgi->normal_bias;
}
float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), 0);
@@ -2502,7 +2503,7 @@ float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_r
return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1);
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
@@ -2510,7 +2511,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID
}
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
ERR_FAIL_COND_V(!rb->sdfgi, 0);
@@ -2518,7 +2519,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_rend
}
bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, false);
ERR_FAIL_COND_V(!rb->sdfgi, false);
@@ -2526,14 +2527,14 @@ bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render
}
float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0.0);
ERR_FAIL_COND_V(!rb->sdfgi, 0.0);
return rb->sdfgi->energy;
}
RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
ERR_FAIL_COND_V(!rb->sdfgi, RID());
@@ -2541,20 +2542,20 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_rend
}
bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, false);
return rb->volumetric_fog != nullptr;
}
RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID());
return rb->volumetric_fog->fog_map;
}
RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
if (!rb->volumetric_fog) {
@@ -2565,12 +2566,12 @@ RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID
}
float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
return rb->volumetric_fog->length;
}
float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) {
- const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
return rb->volumetric_fog->spread;
}
@@ -2590,7 +2591,7 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
// Should we add an overrule per viewport?
rb->width = p_width;
@@ -2794,7 +2795,7 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
}
RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, nullptr);
return rb->data;
}
@@ -2807,7 +2808,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
break;
}
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflections[i]);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
if (!rpi) {
continue;
}
@@ -2885,7 +2886,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
r_positional_light_count = 0;
sky.sky_scene_state.ubo.directional_light_count = 0;
- Plane camera_plane(p_camera_transform.origin, -p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
+ Plane camera_plane(-p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
cluster.omni_light_count = 0;
cluster.spot_light_count = 0;
@@ -2893,7 +2894,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
r_directional_light_soft_shadows = false;
for (int i = 0; i < (int)p_lights.size(); i++) {
- LightInstance *li = light_instance_owner.getornull(p_lights[i]);
+ LightInstance *li = light_instance_owner.get_or_null(p_lights[i]);
if (!li) {
continue;
}
@@ -3025,7 +3026,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base);
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = storage->light_directional_get_blend_splits(base);
+ light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base);
for (int j = 0; j < 4; j++) {
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
CameraMatrix matrix = li->shadow_transform[j].camera;
@@ -3122,7 +3123,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
ShadowAtlas *shadow_atlas = nullptr;
if (p_shadow_atlas.is_valid() && p_using_shadows) {
- shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
}
bool using_forward_ids = _uses_forward_ids();
@@ -3305,7 +3306,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
break;
}
- DecalInstance *di = decal_instance_owner.getornull(p_decals[i]);
+ DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]);
if (!di) {
continue;
}
@@ -3365,7 +3366,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
Vector3 decal_extents = storage->decal_get_extents(decal);
Transform3D scale_xform;
- scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
+ scale_xform.basis.scale(decal_extents);
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
@@ -3488,9 +3489,9 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) {
ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
float ratio = float(rb->width) / float((rb->width + rb->height) / 2);
uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio);
@@ -3559,7 +3560,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
@@ -3881,7 +3882,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
if (p_render_data->render_buffers.is_valid()) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
if (rb->sdfgi != nullptr) {
return true;
}
@@ -3892,14 +3893,14 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_da
void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
if (p_render_data->render_buffers.is_valid()) {
if (p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi == nullptr) {
return;
}
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
- rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky));
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ rb->sdfgi->update_probes(env, sky.sky_owner.get_or_null(env->sky));
}
}
}
@@ -3916,7 +3917,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi != nullptr) {
rb->sdfgi->store_probes();
@@ -3927,11 +3928,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
render_state.shadows.clear();
render_state.directional_shadows.clear();
- Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ Plane camera_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
{
for (int i = 0; i < render_state.render_shadow_count; i++) {
- LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light);
+ LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
render_state.directional_shadows.push_back(i);
@@ -4051,7 +4052,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
- rb = render_buffers_owner.getornull(p_render_buffers);
+ rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
}
@@ -4089,7 +4090,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// this should be the same for all cameras..
render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(p_camera_data->main_transform.get_origin(), -p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z));
+ render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
render_data.screen_lod_threshold = 0.0;
@@ -4133,7 +4134,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
//assign render indices to voxel_gi_instances
if (is_dynamic_gi_supported()) {
for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]);
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]);
if (voxel_gi_inst) {
voxel_gi_inst->render_index = i;
}
@@ -4144,8 +4145,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// render_data.render_buffers == p_render_buffers so we can use our already retrieved rb
current_cluster_builder = rb->cluster_builder;
} else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_data.reflection_probe);
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
if (!ra) {
ERR_PRINT("reflection probe has no reflection atlas! Bug?");
current_cluster_builder = nullptr;
@@ -4223,7 +4224,7 @@ void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) {
}
void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
- LightInstance *light_instance = light_instance_owner.getornull(p_light);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
ERR_FAIL_COND(!light_instance);
Rect2i atlas_rect;
@@ -4258,10 +4259,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
- atlas_rect.position.x = light_instance->directional_rect.position.x;
- atlas_rect.position.y = light_instance->directional_rect.position.y;
- atlas_rect.size.width = light_instance->directional_rect.size.x;
- atlas_rect.size.height = light_instance->directional_rect.size.y;
+ atlas_rect = light_instance->directional_rect;
if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
@@ -4272,8 +4270,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else if (p_pass == 2) {
atlas_rect.position.y += atlas_rect.size.height;
} else if (p_pass == 3) {
- atlas_rect.position.x += atlas_rect.size.width;
- atlas_rect.position.y += atlas_rect.size.height;
+ atlas_rect.position += atlas_rect.size;
}
} else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
@@ -4298,7 +4295,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else {
//set from shadow atlas
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
@@ -4382,10 +4379,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
_render_shadow_end();
//reblit
Rect2 atlas_rect_norm = atlas_rect;
- atlas_rect_norm.position.x /= float(atlas_size);
- atlas_rect_norm.position.y /= float(atlas_size);
- atlas_rect_norm.size.x /= float(atlas_size);
- atlas_rect_norm.size.y /= float(atlas_size);
+ atlas_rect_norm.position /= float(atlas_size);
+ atlas_rect_norm.size /= float(atlas_size);
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
@@ -4423,7 +4418,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
bool RendererSceneRenderRD::free(RID p_rid) {
if (render_buffers_owner.owns(p_rid)) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_rid);
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid);
_free_render_buffer_data(rb);
memdelete(rb->data);
if (rb->sdfgi) {
@@ -4446,24 +4441,24 @@ bool RendererSceneRenderRD::free(RID p_rid) {
camera_effects_owner.free(p_rid);
} else if (reflection_atlas_owner.owns(p_rid)) {
reflection_atlas_set_size(p_rid, 0, 0);
- ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_rid);
+ ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid);
if (ra->cluster_builder) {
memdelete(ra->cluster_builder);
}
reflection_atlas_owner.free(p_rid);
} else if (reflection_probe_instance_owner.owns(p_rid)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid);
_free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid);
} else if (decal_instance_owner.owns(p_rid)) {
- DecalInstance *di = decal_instance_owner.getornull(p_rid);
+ DecalInstance *di = decal_instance_owner.get_or_null(p_rid);
_free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
decal_instance_owner.free(p_rid);
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
} else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
- RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid);
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid);
if (voxel_gi->texture.is_valid()) {
RD::get_singleton()->free(voxel_gi->texture);
RD::get_singleton()->free(voxel_gi->write_buffer);
@@ -4479,11 +4474,11 @@ bool RendererSceneRenderRD::free(RID p_rid) {
sky.update_dirty_skys();
sky.free_sky(p_rid);
} else if (light_instance_owner.owns(p_rid)) {
- LightInstance *light_instance = light_instance_owner.getornull(p_rid);
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
//remove from shadow atlases..
for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get());
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E->get());
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
uint32_t key = shadow_atlas->shadow_owners[p_rid];
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
@@ -4800,8 +4795,8 @@ void RendererSceneRenderRD::init() {
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
- for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) {
- RD::get_singleton()->free(E->get().cubemap);
+ for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
+ RD::get_singleton()->free(E.value.cubemap);
}
if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index eb61af517a..d74848f0af 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -149,7 +149,7 @@ protected:
RendererSceneEnvironmentRD *get_environment(RID p_environment) {
if (p_environment.is_valid()) {
- return environment_owner.getornull(p_environment);
+ return environment_owner.get_or_null(p_environment);
} else {
return nullptr;
}
@@ -814,19 +814,19 @@ public:
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!atlas, false);
return atlas->shadow_owners.has(p_light_intance);
}
_FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->depth;
}
_FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
+ ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
ERR_FAIL_COND_V(!atlas, Size2i());
return Size2(atlas->size, atlas->size);
}
@@ -873,7 +873,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) override;
virtual void environment_set_bg_energy(RID p_env, float p_energy) override;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
virtual RS::EnvironmentBG environment_get_background(RID p_env) const override;
RID environment_get_sky(RID p_env) const;
@@ -887,7 +887,6 @@ public:
float environment_get_ambient_light_energy(RID p_env) const;
float environment_get_ambient_sky_contribution(RID p_env) const;
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
- Color environment_get_ao_color(RID p_env) const;
virtual bool is_environment(RID p_env) const override;
@@ -942,7 +941,7 @@ public:
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
bool camera_effects_uses_dof(RID p_camera_effects) {
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
return camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0;
}
@@ -954,18 +953,18 @@ public:
virtual void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->light;
}
_FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->transform;
}
_FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
uint32_t key = shadow_atlas->shadow_owners[li->self];
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
@@ -1000,16 +999,16 @@ public:
}
_FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].camera;
}
_FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
#ifdef DEBUG_ENABLED
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
#endif
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
ERR_FAIL_COND_V(!shadow_atlas, 0);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
@@ -1027,59 +1026,59 @@ public:
_FORCE_INLINE_ Transform3D
light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].transform;
}
_FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].bias_scale;
}
_FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].farplane;
}
_FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].range_begin;
}
_FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].uv_scale;
}
_FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].atlas_rect;
}
_FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].split;
}
_FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->shadow_transform[p_index].shadow_texel_size;
}
_FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
li->last_pass = p_pass;
}
_FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->last_pass;
}
_FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->forward_id;
}
_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
return li->light_type;
}
@@ -1088,7 +1087,7 @@ public:
virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
_FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas);
+ ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
ERR_FAIL_COND_V(!atlas, RID());
return atlas->reflection;
}
@@ -1107,41 +1106,41 @@ public:
RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
_FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
return rpi->probe;
}
_FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
return rpi->forward_id;
}
_FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!rpi);
rpi->last_pass = p_render_pass;
}
_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
return rpi->last_pass;
}
_FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, Transform3D());
return rpi->transform;
}
_FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!rpi, -1);
return rpi->atlas_index;
@@ -1151,32 +1150,32 @@ public:
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
return decal->decal;
}
_FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
return decal->forward_id;
}
_FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ DecalInstance *decal = decal_instance_owner.get_or_null(p_decal);
return decal->transform;
}
virtual RID lightmap_instance_create(RID p_lightmap) override;
virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
_FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
- return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr;
+ return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
}
_FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance);
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
return li->lightmap;
}
_FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance);
+ LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
return li->transform;
}
@@ -1197,6 +1196,7 @@ public:
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;
+ RID render_buffers_get_depth_texture(RID p_render_buffers);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
RID render_buffers_get_back_depth_texture(RID p_render_buffers);
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index c388da755c..5814c164cc 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -148,36 +148,36 @@ void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringNa
void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -202,7 +202,7 @@ Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringNam
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -1036,11 +1036,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
SkyShaderData *shader_data = nullptr;
- RS::EnvironmentBG background = p_env->background;
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- // !BAS! Possibly silently fail here, we now get error spam when you select sky as the background but haven't setup the sky yet.
- ERR_FAIL_COND(!sky);
+ if (sky) {
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
@@ -1060,9 +1056,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
shader_data = material->shader_data;
ERR_FAIL_COND(!shader_data);
- }
- if (sky) {
// Invalidate supbass buffers if screen size changes
if (sky->screen_size != p_screen_size) {
sky->screen_size = p_screen_size;
@@ -1371,7 +1365,6 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
Sky *sky = get_sky(p_env->sky);
- ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
@@ -1483,27 +1476,17 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
SkyMaterialData *material = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(p_env->sky);
-
- if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
+ sky_material = sky_get_material(p_env->sky);
- if (!material) {
- sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (sky_material.is_valid()) {
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
}
}
- if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
- sky_material = sky_scene_state.fog_material;
+ if (!material) {
+ sky_material = sky_shader.default_material;
material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
}
@@ -1572,7 +1555,6 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
Sky *sky = get_sky(p_env->sky);
- ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
@@ -1772,7 +1754,7 @@ void RendererSceneSkyRD::initialize_sky_rid(RID p_rid) {
}
RendererSceneSkyRD::Sky *RendererSceneSkyRD::get_sky(RID p_sky) const {
- return sky_owner.getornull(p_sky);
+ return sky_owner.get_or_null(p_sky);
}
void RendererSceneSkyRD::free_sky(RID p_sky) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ec0d25376f..3e68a2b622 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -842,7 +842,7 @@ void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_for
}
void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *tex = texture_owner.getornull(p_base);
+ Texture *tex = texture_owner.get_or_null(p_base);
ERR_FAIL_COND(!tex);
Texture proxy_tex = *tex;
@@ -865,7 +865,7 @@ void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->is_render_target);
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
@@ -889,7 +889,7 @@ void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_ima
}
void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
@@ -926,10 +926,10 @@ void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>
}
void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(!tex->is_proxy);
- Texture *proxy_to = texture_owner.getornull(p_proxy_to);
+ Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
ERR_FAIL_COND(!proxy_to);
ERR_FAIL_COND(proxy_to->is_proxy);
@@ -943,7 +943,7 @@ void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
RD::get_singleton()->free(tex->rd_texture_srgb);
tex->rd_texture_srgb = RID();
}
- Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
+ Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
ERR_FAIL_COND(!prev_tex);
prev_tex->proxies.erase(p_texture);
}
@@ -1030,7 +1030,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
}
Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
#ifdef TOOLS_ENABLED
@@ -1058,7 +1058,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
}
Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
@@ -1075,7 +1075,7 @@ Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) c
}
Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
@@ -1106,10 +1106,10 @@ Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
}
void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
- Texture *by_tex = texture_owner.getornull(p_by_texture);
+ Texture *by_tex = texture_owner.get_or_null(p_by_texture);
ERR_FAIL_COND(!by_tex);
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
@@ -1155,7 +1155,7 @@ void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
}
void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
tex->width_2d = p_width;
@@ -1163,7 +1163,7 @@ void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, in
}
void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->path = p_path;
}
@@ -1173,21 +1173,21 @@ String RendererStorageRD::texture_get_path(RID p_texture) const {
}
void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_3d_callback_ud = p_userdata;
tex->detect_3d_callback = p_callback;
}
void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_normal_callback_ud = p_userdata;
tex->detect_normal_callback = p_callback;
}
void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_roughness_callback_ud = p_userdata;
tex->detect_roughness_callback = p_callback;
@@ -1235,7 +1235,7 @@ void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
}
void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
switch (p_channel) {
case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
ct->diffuse = p_texture;
@@ -1252,7 +1252,7 @@ void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::Can
}
void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
ct->specular_color.r = p_specular_color.r;
ct->specular_color.g = p_specular_color.g;
ct->specular_color.b = p_specular_color.b;
@@ -1261,13 +1261,13 @@ void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_textu
}
void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
ct->texture_filter = p_filter;
ct->clear_sets();
}
void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
ct->texture_repeat = p_repeat;
ct->clear_sets();
}
@@ -1275,7 +1275,7 @@ void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture,
bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
CanvasTexture *ct = nullptr;
- Texture *t = texture_owner.getornull(p_texture);
+ Texture *t = texture_owner.get_or_null(p_texture);
if (t) {
//regular texture
@@ -1286,7 +1286,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
ct = t->canvas_texture;
} else {
- ct = canvas_texture_owner.getornull(p_texture);
+ ct = canvas_texture_owner.get_or_null(p_texture);
}
if (!ct) {
@@ -1308,7 +1308,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- t = texture_owner.getornull(ct->diffuse);
+ t = texture_owner.get_or_null(ct->diffuse);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->size_cache = Size2i(1, 1);
@@ -1323,7 +1323,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- t = texture_owner.getornull(ct->normal_map);
+ t = texture_owner.get_or_null(ct->normal_map);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
ct->use_normal_cache = false;
@@ -1338,7 +1338,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- t = texture_owner.getornull(ct->specular);
+ t = texture_owner.get_or_null(ct->specular);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->use_specular_cache = false;
@@ -1384,7 +1384,7 @@ void RendererStorageRD::shader_initialize(RID p_rid) {
}
void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
shader->code = p_code;
@@ -1438,8 +1438,8 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
- shader->data->set_default_texture_param(E->key(), E->get());
+ for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) {
+ shader->data->set_default_texture_param(E.key, E.value);
}
}
}
@@ -1456,13 +1456,13 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
String RendererStorageRD::shader_get_code(RID p_shader) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
return shader->code;
}
void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
return shader->data->get_param_list(p_param_list);
@@ -1470,7 +1470,7 @@ void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *
}
void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
@@ -1488,7 +1488,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
}
RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name)) {
return shader->default_texture_parameter[p_name];
@@ -1498,7 +1498,7 @@ RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const Stri
}
Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
return shader->data->get_default_parameter(p_param);
@@ -1512,7 +1512,7 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ
}
RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
if (shader->data) {
return shader->data->get_native_source_code();
@@ -1527,7 +1527,7 @@ RID RendererStorageRD::material_allocate() {
}
void RendererStorageRD::material_initialize(RID p_rid) {
material_owner.initialize_rid(p_rid);
- Material *material = material_owner.getornull(p_rid);
+ Material *material = material_owner.get_or_null(p_rid);
material->self = p_rid;
}
@@ -1543,7 +1543,7 @@ void RendererStorageRD::_material_queue_update(Material *material, bool p_unifor
}
void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->data) {
@@ -1563,7 +1563,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
return;
}
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
material->shader = shader;
material->shader_type = shader->type;
@@ -1586,7 +1586,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
}
void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (p_value.get_type() == Variant::NIL) {
@@ -1605,7 +1605,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
}
Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param)) {
return material->params[p_param];
@@ -1615,7 +1615,7 @@ Variant RendererStorageRD::material_get_param(RID p_material, const StringName &
}
void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->next_pass == p_next_material) {
@@ -1631,7 +1631,7 @@ void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_materi
}
void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
material->priority = priority;
if (material->data) {
@@ -1640,7 +1640,7 @@ void RendererStorageRD::material_set_render_priority(RID p_material, int priorit
}
bool RendererStorageRD::material_is_animated(RID p_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND_V(!material, false);
if (material->shader && material->shader->data) {
if (material->shader->data->is_animated()) {
@@ -1653,7 +1653,7 @@ bool RendererStorageRD::material_is_animated(RID p_material) {
}
bool RendererStorageRD::material_casts_shadows(RID p_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND_V(!material, true);
if (material->shader && material->shader->data) {
if (material->shader->data->casts_shadows()) {
@@ -1666,7 +1666,7 @@ bool RendererStorageRD::material_casts_shadows(RID p_material) {
}
void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
@@ -1678,7 +1678,7 @@ void RendererStorageRD::material_get_instance_shader_parameters(RID p_material,
}
void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
p_instance->update_dependency(&material->dependency);
if (material->next_pass.is_valid()) {
@@ -1691,73 +1691,183 @@ void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_t
material_data_request_func[p_shader_type] = p_function;
}
-_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
+_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
- bool v = value;
-
uint32_t *gui = (uint32_t *)data;
- *gui = v ? 1 : 0;
+
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = (r[i] != 0) ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ bool v = value;
+ gui[0] = v ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_BVEC2: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = v & 1 ? 1 : 0;
- gui[1] = v & 2 ? 1 : 0;
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 2 * p_array_size;
+
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i] ? 1 : 0;
+ gui[j + 1] = r[i + 1] ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v & 1 ? 1 : 0;
+ gui[1] = v & 2 ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_BVEC3: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = (v & 1) ? 1 : 0;
- gui[1] = (v & 2) ? 1 : 0;
- gui[2] = (v & 4) ? 1 : 0;
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 3 * p_array_size;
+
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i] ? 1 : 0;
+ gui[j + 1] = r[i + 1] ? 1 : 0;
+ gui[j + 2] = r[i + 2] ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_BVEC4: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = (v & 1) ? 1 : 0;
- gui[1] = (v & 2) ? 1 : 0;
- gui[2] = (v & 4) ? 1 : 0;
- gui[3] = (v & 8) ? 1 : 0;
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 4 * p_array_size;
+
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i] ? 1 : 0;
+ gui[i + 1] = r[i + 1] ? 1 : 0;
+ gui[i + 2] = r[i + 2] ? 1 : 0;
+ gui[i + 3] = r[i + 3] ? 1 : 0;
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ int v = value;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ gui[3] = (v & 8) ? 1 : 0;
+ }
} break;
case ShaderLanguage::TYPE_INT: {
- int v = value;
int32_t *gui = (int32_t *)data;
- gui[0] = v;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ const int *r = iv.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v;
+ }
} break;
case ShaderLanguage::TYPE_IVEC2: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- for (int i = 0; i < 2; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
}
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
-
} break;
case ShaderLanguage::TYPE_IVEC3: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
- for (int i = 0; i < 3; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
}
+ gui[j + 3] = 0; // ignored
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
@@ -1765,35 +1875,70 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int s = iv.size();
int32_t *gui = (int32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 4 * p_array_size;
- for (int i = 0; i < 4; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i += 4) {
if (i < s) {
gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
} else {
gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
}
}
} break;
case ShaderLanguage::TYPE_UINT: {
- int v = value;
uint32_t *gui = (uint32_t *)data;
- gui[0] = v;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ const int *r = iv.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v;
+ }
} break;
case ShaderLanguage::TYPE_UVEC2: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
- for (int i = 0; i < 2; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
}
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
@@ -1801,141 +1946,370 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
- for (int i = 0; i < 3; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
if (i < s) {
- gui[i] = r[i];
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
} else {
- gui[i] = 0;
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
}
+ gui[j + 3] = 0; // ignored
}
-
} break;
case ShaderLanguage::TYPE_UVEC4: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- const int *r = iv.ptr();
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 4 * p_array_size;
- for (int i = 0; i < 4; i++) {
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i++) {
if (i < s) {
gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
} else {
gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
}
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
- float v = value;
float *gui = (float *)data;
- gui[0] = v;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ float v = value;
+ gui[0] = v;
+ }
} break;
case ShaderLanguage::TYPE_VEC2: {
- Vector2 v = value;
float *gui = (float *)data;
- gui[0] = v.x;
- gui[1] = v.y;
+ if (p_array_size > 0) {
+ const PackedVector2Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector2 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ }
} break;
case ShaderLanguage::TYPE_VEC3: {
- Vector3 v = value;
float *gui = (float *)data;
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
+ if (p_array_size > 0) {
+ const PackedVector3Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ gui[j + 2] = a[i].z;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector3 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ }
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
- if (value.get_type() == Variant::COLOR) {
- Color v = value;
+ if (p_array_size > 0) {
+ if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
+ const PackedColorArray &a = value;
+ int s = a.size();
- if (p_linear_color) {
- v = v.to_linear();
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ Color color = a[i];
+ if (p_linear_color) {
+ color = color.to_linear();
+ }
+ gui[j] = color.r;
+ gui[j + 1] = color.g;
+ gui[j + 2] = color.b;
+ gui[j + 3] = color.a;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ gui[j + 3] = 0;
+ }
+ }
+ } else {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+ int count = 4 * p_array_size;
+
+ for (int i = 0; i < count; i += 4) {
+ if (i + 3 < s) {
+ gui[i] = a[i];
+ gui[i + 1] = a[i + 1];
+ gui[i + 2] = a[i + 2];
+ gui[i + 3] = a[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
}
+ } else {
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
- gui[0] = v.r;
- gui[1] = v.g;
- gui[2] = v.b;
- gui[3] = v.a;
- } else if (value.get_type() == Variant::RECT2) {
- Rect2 v = value;
-
- gui[0] = v.position.x;
- gui[1] = v.position.y;
- gui[2] = v.size.x;
- gui[3] = v.size.y;
- } else if (value.get_type() == Variant::QUATERNION) {
- Quaternion v = value;
+ if (p_linear_color) {
+ v = v.to_linear();
+ }
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
- gui[3] = v.w;
- } else {
- Plane v = value;
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ gui[3] = v.a;
+ } else if (value.get_type() == Variant::RECT2) {
+ Rect2 v = value;
+
+ gui[0] = v.position.x;
+ gui[1] = v.position.y;
+ gui[2] = v.size.x;
+ gui[3] = v.size.y;
+ } else if (value.get_type() == Variant::QUATERNION) {
+ Quaternion v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
+ } else {
+ Plane v = value;
- gui[0] = v.normal.x;
- gui[1] = v.normal.y;
- gui[2] = v.normal.z;
- gui[3] = v.d;
+ gui[0] = v.normal.x;
+ gui[1] = v.normal.y;
+ gui[2] = v.normal.z;
+ gui[3] = v.d;
+ }
}
} break;
case ShaderLanguage::TYPE_MAT2: {
- Transform2D v = value;
float *gui = (float *)data;
- //in std140 members of mat2 are treated as vec4s
- gui[0] = v.elements[0][0];
- gui[1] = v.elements[0][1];
- gui[2] = 0;
- gui[3] = 0;
- gui[4] = v.elements[1][0];
- gui[5] = v.elements[1][1];
- gui[6] = 0;
- gui[7] = 0;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
+ if (i + 3 < s) {
+ gui[j] = a[i];
+ gui[j + 1] = a[i + 1];
+
+ gui[j + 4] = a[i + 2];
+ gui[j + 5] = a[i + 3];
+ } else {
+ gui[j] = 1;
+ gui[j + 1] = 0;
+
+ gui[j + 4] = 0;
+ gui[j + 5] = 1;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ gui[j + 6] = 0; // ignored
+ gui[j + 7] = 0; // ignored
+ }
+ } else {
+ Transform2D v = value;
+
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[0][1];
+ gui[2] = 0; // ignored
+ gui[3] = 0; // ignored
+
+ gui[4] = v.elements[1][0];
+ gui[5] = v.elements[1][1];
+ gui[6] = 0; // ignored
+ gui[7] = 0; // ignored
+ }
} break;
case ShaderLanguage::TYPE_MAT3: {
- Basis v = value;
float *gui = (float *)data;
- gui[0] = v.elements[0][0];
- gui[1] = v.elements[1][0];
- gui[2] = v.elements[2][0];
- gui[3] = 0;
- gui[4] = v.elements[0][1];
- gui[5] = v.elements[1][1];
- gui[6] = v.elements[2][1];
- gui[7] = 0;
- gui[8] = v.elements[0][2];
- gui[9] = v.elements[1][2];
- gui[10] = v.elements[2][2];
- gui[11] = 0;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
+ if (i + 8 < s) {
+ gui[j] = a[i];
+ gui[j + 1] = a[i + 1];
+ gui[j + 2] = a[i + 2];
+
+ gui[j + 4] = a[i + 3];
+ gui[j + 5] = a[i + 4];
+ gui[j + 6] = a[i + 5];
+
+ gui[j + 8] = a[i + 6];
+ gui[j + 9] = a[i + 7];
+ gui[j + 10] = a[i + 8];
+ } else {
+ gui[j] = 1;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+
+ gui[j + 4] = 0;
+ gui[j + 5] = 1;
+ gui[j + 6] = 0;
+
+ gui[j + 8] = 0;
+ gui[j + 9] = 0;
+ gui[j + 10] = 1;
+ }
+ gui[j + 3] = 0; // ignored
+ gui[j + 7] = 0; // ignored
+ gui[j + 11] = 0; // ignored
+ }
+ } else {
+ Basis v = value;
+ gui[0] = v.elements[0][0];
+ gui[1] = v.elements[1][0];
+ gui[2] = v.elements[2][0];
+ gui[3] = 0; // ignored
+
+ gui[4] = v.elements[0][1];
+ gui[5] = v.elements[1][1];
+ gui[6] = v.elements[2][1];
+ gui[7] = 0; // ignored
+
+ gui[8] = v.elements[0][2];
+ gui[9] = v.elements[1][2];
+ gui[10] = v.elements[2][2];
+ gui[11] = 0; // ignored
+ }
} break;
case ShaderLanguage::TYPE_MAT4: {
- Transform3D v = value;
float *gui = (float *)data;
- gui[0] = v.basis.elements[0][0];
- gui[1] = v.basis.elements[1][0];
- gui[2] = v.basis.elements[2][0];
- gui[3] = 0;
- gui[4] = v.basis.elements[0][1];
- gui[5] = v.basis.elements[1][1];
- gui[6] = v.basis.elements[2][1];
- gui[7] = 0;
- gui[8] = v.basis.elements[0][2];
- gui[9] = v.basis.elements[1][2];
- gui[10] = v.basis.elements[2][2];
- gui[11] = 0;
- gui[12] = v.origin.x;
- gui[13] = v.origin.y;
- gui[14] = v.origin.z;
- gui[15] = 1;
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0; i < p_array_size * 16; i += 16) {
+ if (i + 15 < s) {
+ gui[i] = a[i];
+ gui[i + 1] = a[i + 1];
+ gui[i + 2] = a[i + 2];
+ gui[i + 3] = a[i + 3];
+
+ gui[i + 4] = a[i + 4];
+ gui[i + 5] = a[i + 5];
+ gui[i + 6] = a[i + 6];
+ gui[i + 7] = a[i + 7];
+
+ gui[i + 8] = a[i + 8];
+ gui[i + 9] = a[i + 9];
+ gui[i + 10] = a[i + 10];
+ gui[i + 11] = a[i + 11];
+
+ gui[i + 12] = a[i + 12];
+ gui[i + 13] = a[i + 13];
+ gui[i + 14] = a[i + 14];
+ gui[i + 15] = a[i + 15];
+ } else {
+ gui[i] = 1;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+
+ gui[i + 4] = 0;
+ gui[i + 5] = 1;
+ gui[i + 6] = 0;
+ gui[i + 7] = 0;
+
+ gui[i + 8] = 0;
+ gui[i + 9] = 0;
+ gui[i + 10] = 1;
+ gui[i + 11] = 0;
+
+ gui[i + 12] = 0;
+ gui[i + 13] = 0;
+ gui[i + 14] = 0;
+ gui[i + 15] = 1;
+ }
+ }
+ } else {
+ Transform3D v = value;
+ gui[0] = v.basis.elements[0][0];
+ gui[1] = v.basis.elements[1][0];
+ gui[2] = v.basis.elements[2][0];
+ gui[3] = 0;
+
+ gui[4] = v.basis.elements[0][1];
+ gui[5] = v.basis.elements[1][1];
+ gui[6] = v.basis.elements[2][1];
+ gui[7] = 0;
+
+ gui[8] = v.basis.elements[0][2];
+ gui[9] = v.basis.elements[1][2];
+ gui[10] = v.basis.elements[2][2];
+ gui[11] = 0;
+
+ gui[12] = v.origin.x;
+ gui[13] = v.origin.y;
+ gui[14] = v.origin.z;
+ gui[15] = 1;
+ }
} break;
default: {
}
@@ -2094,19 +2468,23 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
}
}
-_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
+_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+
switch (type) {
case ShaderLanguage::TYPE_BOOL:
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
- memset(data, 0, 4);
+ memset(data, 0, 4 * p_array_size);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
- memset(data, 0, 8);
+ memset(data, 0, 8 * p_array_size);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
@@ -2116,16 +2494,16 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4: {
- memset(data, 0, 16);
+ memset(data, 0, 16 * p_array_size);
} break;
case ShaderLanguage::TYPE_MAT2: {
- memset(data, 0, 32);
+ memset(data, 0, 32 * p_array_size);
} break;
case ShaderLanguage::TYPE_MAT3: {
- memset(data, 0, 48);
+ memset(data, 0, 48 * p_array_size);
} break;
case ShaderLanguage::TYPE_MAT4: {
- memset(data, 0, 64);
+ memset(data, 0, 64 * p_array_size);
} break;
default: {
@@ -2136,28 +2514,28 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
bool uses_global_buffer = false;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
- if (E->get().order < 0) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
+ if (E.value.order < 0) {
continue; // texture, does not go here
}
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; //instance uniforms don't appear in the bufferr
}
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
//this is a global variable, get the index to it
RendererStorageRD *rs = base_singleton;
- GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
+ GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
uint32_t index = 0;
if (gv) {
index = gv->buffer_index;
} else {
- WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
}
- uint32_t offset = p_uniform_offsets[E->get().order];
+ uint32_t offset = p_uniform_offsets[E.value.order];
uint32_t *intptr = (uint32_t *)&p_buffer[offset];
*intptr = index;
uses_global_buffer = true;
@@ -2165,30 +2543,30 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
}
//regular uniform
- uint32_t offset = p_uniform_offsets[E->get().order];
+ uint32_t offset = p_uniform_offsets[E.value.order];
#ifdef DEBUG_ENABLED
- uint32_t size = ShaderLanguage::get_type_size(E->get().type);
+ uint32_t size = ShaderLanguage::get_type_size(E.value.type);
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
- const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
+ const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
if (V) {
//user provided
- _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
- } else if (E->get().default_value.size()) {
+ } else if (E.value.default_value.size()) {
//default value
- _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
- //value=E->get().default_value;
+ _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
+ //value=E.value.default_value;
} else {
//zero because it was not provided
- if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
//colors must be set as black, with alpha as 1.0
- _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
} else {
//else just zero it out
- _fill_std140_ubo_empty(E->get().type, data);
+ _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
}
}
}
@@ -2215,8 +2593,8 @@ RendererStorageRD::MaterialData::~MaterialData() {
//unregister global textures
RendererStorageRD *rs = base_singleton;
- for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
- GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
+ for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
+ GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
@@ -2241,10 +2619,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
bool uses_global_textures = false;
global_textures_pass++;
- for (int i = 0; i < p_texture_uniforms.size(); i++) {
+ for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
+ int uniform_array_size = p_texture_uniforms[i].array_size;
- RID texture;
+ Vector<RID> textures;
if (p_texture_uniforms[i].global) {
RendererStorageRD *rs = base_singleton;
@@ -2265,31 +2644,53 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
E->get() = global_textures_pass;
}
- texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
+ textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
}
} else {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
- if (!texture.is_valid()) {
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
- if (V) {
- texture = V->get();
+ const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ if (V) {
+ if (V->get().is_array()) {
+ Array array = (Array)V->get();
+ if (uniform_array_size > 0) {
+ for (int j = 0; j < array.size(); j++) {
+ textures.push_back(array[j]);
+ }
+ } else {
+ if (array.size() > 0) {
+ textures.push_back(array[0]);
+ }
+ }
+ } else {
+ textures.push_back(V->get());
}
}
- if (!texture.is_valid()) {
+ if (uniform_array_size > 0) {
+ if (textures.size() < uniform_array_size) {
+ const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
+ for (int j = textures.size(); j < uniform_array_size; j++) {
+ if (W) {
+ textures.push_back(W->get());
+ } else {
+ textures.push_back(RID());
+ }
+ }
+ }
+ } else if (textures.is_empty()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
- texture = W->get();
+ textures.push_back(W->get());
}
}
}
RID rd_texture;
- if (texture.is_null()) {
+ if (textures.is_empty()) {
//check default usage
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
@@ -2306,45 +2707,55 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
} break;
}
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
+ }
+#endif
+ if (uniform_array_size > 0) {
+ for (int j = 0; j < uniform_array_size; j++) {
+ p_textures[k++] = rd_texture;
+ }
+ } else {
+ p_textures[k++] = rd_texture;
+ }
} else {
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
- Texture *tex = singleton->texture_owner.getornull(texture);
+ for (int j = 0; j < textures.size(); j++) {
+ Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
- if (tex) {
- rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+ if (tex) {
+ rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED
- if (tex->detect_3d_callback && p_use_linear_color) {
- tex->detect_3d_callback(tex->detect_3d_callback_ud);
- }
- if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
- if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
- normal_detect_texture = tex;
+ if (tex->detect_3d_callback && p_use_linear_color) {
+ tex->detect_3d_callback(tex->detect_3d_callback_ud);
+ }
+ if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
+ if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
+ normal_detect_texture = tex;
+ }
+ tex->detect_normal_callback(tex->detect_normal_callback_ud);
}
- tex->detect_normal_callback(tex->detect_normal_callback_ud);
+ if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
+ //find the normal texture
+ roughness_detect_texture = tex;
+ roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
+ }
+#endif
+ }
+ if (rd_texture.is_null()) {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
}
- if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
- //find the normal texture
- roughness_detect_texture = tex;
- roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
-
#endif
- }
-
- if (rd_texture.is_null()) {
- //wtf
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ p_textures[k++] = rd_texture;
}
}
-
- p_textures[i] = rd_texture;
}
-#ifdef TOOLS_ENABLED
- if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
- roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
- }
-#endif
{
//for textures no longer used, unregister them
List<Map<StringName, uint64_t>::Element *> to_delete;
@@ -2412,7 +2823,10 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
}
- uint32_t tex_uniform_count = p_texture_uniforms.size();
+ uint32_t tex_uniform_count = 0U;
+ for (int i = 0; i < p_texture_uniforms.size(); i++) {
+ tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
+ }
if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
texture_cache.resize(tex_uniform_count);
@@ -2452,11 +2866,19 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
}
const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
+ for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
+ const int array_size = p_texture_uniforms[i].array_size;
+
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
+ u.binding = 1 + k;
+ if (array_size > 0) {
+ for (int j = 0; j < array_size; j++) {
+ u.ids.push_back(textures[k++]);
+ }
+ } else {
+ u.ids.push_back(textures[k++]);
+ }
uniforms.push_back(u);
}
}
@@ -2470,14 +2892,14 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
RID rid = *(RID *)p_material;
- Material *material = base_singleton->material_owner.getornull(rid);
+ Material *material = base_singleton->material_owner.get_or_null(rid);
if (material) {
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
}
}
void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
if (material->shader_type != p_shader_type) {
return;
}
@@ -2518,7 +2940,7 @@ void RendererStorageRD::mesh_initialize(RID p_rid) {
void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
ERR_FAIL_COND(p_blend_shape_count < 0);
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
@@ -2528,7 +2950,7 @@ void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape
/// Returns stride
void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
@@ -2732,13 +3154,13 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
}
int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
- const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, -1);
return mesh->blend_shape_count;
}
void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX((int)p_mode, 2);
@@ -2746,13 +3168,13 @@ void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode
}
RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
@@ -2763,7 +3185,7 @@ void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surf
}
void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
@@ -2775,7 +3197,7 @@ void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_s
}
void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
@@ -2787,7 +3209,7 @@ void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surfac
}
void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
@@ -2797,7 +3219,7 @@ void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID
}
RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
@@ -2805,7 +3227,7 @@ RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) cons
}
RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
@@ -2845,32 +3267,32 @@ RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) c
}
int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, 0);
return mesh->surface_count;
}
void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
}
AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
}
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
if (!skeleton || skeleton->size == 0) {
return mesh->aabb;
@@ -2968,16 +3390,16 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
}
void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
- Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
+ Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.erase(mesh);
}
mesh->shadow_mesh = p_shadow_mesh;
- shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
+ shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.insert(mesh);
@@ -2987,7 +3409,7 @@ void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
}
void RendererStorageRD::mesh_clear(RID p_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
@@ -3041,7 +3463,7 @@ void RendererStorageRD::mesh_clear(RID p_mesh) {
}
bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, false);
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
@@ -3050,11 +3472,11 @@ bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
/* MESH INSTANCE */
RID RendererStorageRD::mesh_instance_create(RID p_base) {
- Mesh *mesh = mesh_owner.getornull(p_base);
+ Mesh *mesh = mesh_owner.get_or_null(p_base);
ERR_FAIL_COND_V(!mesh, RID());
RID rid = mesh_instance_owner.make_rid();
- MeshInstance *mi = mesh_instance_owner.getornull(rid);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
mi->mesh = mesh;
@@ -3069,7 +3491,7 @@ RID RendererStorageRD::mesh_instance_create(RID p_base) {
return rid;
}
void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
if (mi->skeleton == p_skeleton) {
return;
}
@@ -3079,7 +3501,7 @@ void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_sk
}
void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
@@ -3151,7 +3573,7 @@ void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh,
}
void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
bool needs_update = mi->dirty;
@@ -3165,7 +3587,7 @@ void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
}
if (!needs_update && mi->skeleton.is_valid()) {
- Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
if (sk && sk->version != mi->skeleton_version) {
needs_update = true;
}
@@ -3196,7 +3618,7 @@ void RendererStorageRD::update_mesh_instances() {
while (dirty_mesh_instance_arrays.first()) {
MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
- Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
@@ -3443,7 +3865,7 @@ void RendererStorageRD::multimesh_initialize(RID p_rid) {
}
void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
@@ -3486,13 +3908,13 @@ void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances
}
int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->instances;
}
void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->mesh == p_mesh) {
return;
@@ -3539,7 +3961,7 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
- memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
@@ -3638,7 +4060,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl
}
void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
@@ -3668,7 +4090,7 @@ void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_
}
void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
@@ -3694,7 +4116,7 @@ void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int
}
void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_colors);
@@ -3716,7 +4138,7 @@ void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_inde
}
void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_custom_data);
@@ -3738,14 +4160,14 @@ void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int
}
RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, RID());
return multimesh->mesh;
}
Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform3D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
@@ -3776,7 +4198,7 @@ Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh,
}
Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform2D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
@@ -3801,7 +4223,7 @@ Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multime
}
Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
@@ -3824,7 +4246,7 @@ Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_ind
}
Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
@@ -3847,7 +4269,7 @@ Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int
}
void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
@@ -3880,7 +4302,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float
}
Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
@@ -3903,7 +4325,7 @@ Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
}
void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
if (multimesh->visible_instances == p_visible) {
@@ -3921,13 +4343,13 @@ void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_v
}
int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->visible_instances;
}
AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, AABB());
if (multimesh->aabb_dirty) {
const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
@@ -3952,13 +4374,13 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
- uint64_t offset = i * region_size;
- uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
+ uint32_t offset = i * region_size;
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
}
}
@@ -3998,7 +4420,7 @@ void RendererStorageRD::particles_initialize(RID p_rid) {
}
void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->mode == p_mode) {
return;
@@ -4010,7 +4432,7 @@ void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_
}
void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->emitting = p_emitting;
@@ -4018,7 +4440,7 @@ void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting)
bool RendererStorageRD::particles_get_emitting(RID p_particles) {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, false);
return particles->emitting;
@@ -4073,7 +4495,7 @@ void RendererStorageRD::_particles_free_data(Particles *particles) {
}
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->amount == p_amount) {
@@ -4093,55 +4515,56 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->lifetime = p_lifetime;
}
void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->one_shot = p_one_shot;
}
void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->pre_process_time = p_time;
}
void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->explosiveness = p_ratio;
}
void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->randomness = p_ratio;
}
void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->custom_aabb = p_aabb;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->speed_scale = p_scale;
}
void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->use_local_coords = p_enable;
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->fixed_fps = p_fps;
@@ -4157,21 +4580,21 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
}
void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->interpolate = p_enable;
}
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->fractional_delta = p_enable;
}
void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_length < 0.1);
p_length = MIN(10.0, p_length);
@@ -4190,7 +4613,7 @@ void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, dou
}
void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
_particles_free_data(particles);
@@ -4207,49 +4630,49 @@ void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Ve
}
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->collision_base_size = p_size;
}
void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->transform_align = p_transform_align;
}
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->process_material = p_material;
}
void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_order = p_order;
}
void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_passes.resize(p_passes);
}
void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
particles->draw_passes.write[p_pass] = p_mesh;
}
void RendererStorageRD::particles_restart(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->restart_request = true;
@@ -4273,7 +4696,7 @@ void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles
}
void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_particles == p_subemitter_particles);
@@ -4286,7 +4709,7 @@ void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitt
}
void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(particles->amount == 0);
@@ -4329,7 +4752,7 @@ void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_tra
}
void RendererStorageRD::particles_request_process(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (!particles->dirty) {
@@ -4344,7 +4767,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
}
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
int total_amount = particles->amount;
@@ -4352,10 +4775,8 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
total_amount *= particles->trail_bind_poses.size();
}
- Vector<ParticleData> data;
- data.resize(total_amount);
-
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+ ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
Transform3D inv = particles->emission_transform.affine_inverse();
@@ -4363,7 +4784,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
if (buffer.size()) {
bool first = true;
- const ParticleData *particle_data = (const ParticleData *)data.ptr();
+ const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
@@ -4394,28 +4815,28 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
}
AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->emission_transform = p_transform;
}
int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
return particles->draw_passes.size();
}
RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RID());
ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
@@ -4423,19 +4844,19 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
}
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.insert(p_particles_collision_instance);
}
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.erase(p_particles_collision_instance);
}
void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
particles->has_sdf_collision = p_enable;
particles->sdf_collision_transform = p_xform;
@@ -4477,7 +4898,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
if (sub_emitter) {
if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
_particles_allocate_emission_buffer(sub_emitter);
@@ -4594,11 +5015,11 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
uint32_t collision_3d_textures_used = 0;
for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
if (!pci || !pci->active) {
continue;
}
- ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
+ ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
ERR_CONTINUE(!pc);
Transform3D to_collider = pci->transform;
@@ -4746,7 +5167,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
if (i < collision_3d_textures_used) {
- Texture *t = texture_owner.getornull(collision_3d_textures[i]);
+ Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
if (t && t->type == Texture::TYPE_3D) {
rd_tex = t->rd_texture;
}
@@ -4791,7 +5212,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
p_particles->force_sub_emit = false; //reset
- Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
// print_line("updating subemitter buffer");
@@ -4871,7 +5292,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
}
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND(!particles);
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
@@ -5229,7 +5650,7 @@ void RendererStorageRD::update_particles() {
bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- const Particles *particles = particles_owner.getornull(p_particles);
+ const Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, false);
return !particles->emitting && particles->inactive;
}
@@ -5299,36 +5720,36 @@ void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const Str
void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -5353,7 +5774,7 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -5407,7 +5828,7 @@ void RendererStorageRD::particles_collision_initialize(RID p_rid) {
}
RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, RID());
ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
@@ -5442,7 +5863,7 @@ RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_par
}
void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
if (p_type == particles_collision->type) {
@@ -5458,13 +5879,13 @@ void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_c
}
void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->cull_mask = p_cull_mask;
}
void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->radius = p_radius;
@@ -5472,7 +5893,7 @@ void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_co
}
void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->extents = p_extents;
@@ -5480,41 +5901,41 @@ void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_coll
}
void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_strength = p_strength;
}
void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_directionality = p_directionality;
}
void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_attenuation = p_curve;
}
void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->field_texture = p_texture;
}
void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
@@ -5531,7 +5952,7 @@ void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_pa
}
AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, AABB());
switch (particles_collision->type) {
@@ -5554,13 +5975,13 @@ AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision)
}
Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, Vector3());
return particles_collision->extents;
}
bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, false);
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
}
@@ -5571,12 +5992,12 @@ RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
return particles_collision_instance_owner.make_rid(pci);
}
void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->transform = p_transform;
}
void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->active = p_active;
}
@@ -5590,25 +6011,25 @@ void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
}
void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
vn->aabb = p_aabb;
vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
vn->enter_callback = p_enter_callbable;
vn->exit_callback = p_exit_callable;
}
AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
- const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND_V(!vn, AABB());
return vn->aabb;
}
void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
if (p_enter) {
@@ -5652,7 +6073,7 @@ void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
}
void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_COND(p_bones < 0);
@@ -5695,14 +6116,14 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool
}
int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, 0);
return skeleton->size;
}
void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
@@ -5727,7 +6148,7 @@ void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone,
}
Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform3D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
@@ -5754,7 +6175,7 @@ Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p
}
void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
@@ -5775,7 +6196,7 @@ void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bon
}
Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform2D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
@@ -5795,7 +6216,7 @@ Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, in
}
void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton->use_2d);
@@ -5874,14 +6295,14 @@ void RendererStorageRD::spot_light_initialize(RID p_light) {
}
void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->color = p_color;
}
void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
@@ -5916,7 +6337,7 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo
}
void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->shadow = p_enabled;
@@ -5925,13 +6346,13 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
}
void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->shadow_color = p_color;
}
void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
if (light->projector == p_texture) {
@@ -5953,14 +6374,14 @@ void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
}
void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->negative = p_enable;
}
void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->cull_mask = p_mask;
@@ -5970,7 +6391,7 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
}
void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->reverse_cull = p_enabled;
@@ -5980,7 +6401,7 @@ void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_ena
}
void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->bake_mode = p_bake_mode;
@@ -5990,7 +6411,7 @@ void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bak
}
void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->max_sdfgi_cascade = p_cascade;
@@ -6000,7 +6421,7 @@ void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_casc
}
void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->omni_shadow_mode = p_mode;
@@ -6010,14 +6431,14 @@ void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniSha
}
RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
return light->omni_shadow_mode;
}
void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->directional_shadow_mode = p_mode;
@@ -6026,7 +6447,7 @@ void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Light
}
void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->directional_blend_splits = p_enable;
@@ -6035,56 +6456,56 @@ void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_e
}
bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_blend_splits;
}
void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
- Light *light = light_owner.getornull(p_light);
+ Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
light->directional_sky_only = p_sky_only;
}
bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_sky_only;
}
RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
return light->directional_shadow_mode;
}
uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->max_sdfgi_cascade;
}
RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
return light->bake_mode;
}
uint64_t RendererStorageRD::light_get_version(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->version;
}
AABB RendererStorageRD::light_get_aabb(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
@@ -6115,7 +6536,7 @@ void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
}
void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
@@ -6123,35 +6544,35 @@ void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Reflec
}
void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->intensity = p_intensity;
}
void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_mode = p_mode;
}
void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_color = p_color;
}
void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_color_energy = p_energy;
}
void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
@@ -6160,7 +6581,7 @@ void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_d
}
void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
if (reflection_probe->extents == p_extents) {
@@ -6171,7 +6592,7 @@ void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3
}
void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
@@ -6179,7 +6600,7 @@ void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Ve
}
void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
@@ -6187,14 +6608,14 @@ void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_ena
}
void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->box_projection = p_enable;
}
void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
@@ -6202,7 +6623,7 @@ void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_
}
void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
@@ -6210,7 +6631,7 @@ void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_l
}
void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
ERR_FAIL_COND(p_resolution < 32);
@@ -6218,7 +6639,7 @@ void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resol
}
void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->lod_threshold = p_ratio;
@@ -6227,7 +6648,7 @@ void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_
}
AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, AABB());
AABB aabb;
@@ -6238,96 +6659,96 @@ AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
}
RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
return reflection_probe->update_mode;
}
uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->cull_mask;
}
Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->extents;
}
Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->origin_offset;
}
bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->enable_shadows;
}
float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->max_distance;
}
float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->lod_threshold;
}
int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->resolution;
}
float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->intensity;
}
bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->interior;
}
bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->box_projection;
}
RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
return reflection_probe->ambient_mode;
}
Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Color());
return reflection_probe->ambient_color;
}
float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->ambient_color_energy;
@@ -6341,14 +6762,14 @@ void RendererStorageRD::decal_initialize(RID p_decal) {
}
void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->extents = p_extents;
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
@@ -6372,32 +6793,32 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type,
}
void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->emission_energy = p_energy;
}
void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->albedo_mix = p_mix;
}
void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->modulate = p_modulate;
}
void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->cull_mask = p_layers;
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->distance_fade = p_enabled;
decal->distance_fade_begin = p_begin;
@@ -6405,20 +6826,20 @@ void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, flo
}
void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->upper_fade = p_above;
decal->lower_fade = p_below;
}
void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
decal->normal_fade = p_fade;
}
AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
- Decal *decal = decal_owner.getornull(p_decal);
+ Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND_V(!decal, AABB());
return AABB(-decal->extents, decal->extents * 2.0);
@@ -6432,7 +6853,7 @@ void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
}
void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
if (voxel_gi->octree_buffer.is_valid()) {
@@ -6557,20 +6978,20 @@ void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D
}
AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, AABB());
return voxel_gi->bounds;
}
Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector3i());
return voxel_gi->octree_size;
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->octree_buffer.is_valid()) {
@@ -6580,7 +7001,7 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) con
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
@@ -6590,7 +7011,7 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
@@ -6600,21 +7021,21 @@ Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) c
}
Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
return voxel_gi->level_counts;
}
Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Transform3D());
return voxel_gi->to_cell_xform;
}
void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->dynamic_range = p_range;
@@ -6622,14 +7043,14 @@ void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range
}
float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->dynamic_range;
}
void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->propagation = p_range;
@@ -6637,72 +7058,72 @@ void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range)
}
float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->propagation;
}
void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->energy = p_energy;
}
float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->energy;
}
void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->bias = p_bias;
}
float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->bias;
}
void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->normal_bias = p_normal_bias;
}
float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->normal_bias;
}
void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->anisotropy_strength = p_strength;
}
float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->anisotropy_strength;
}
void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->interior = p_enable;
}
void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->use_two_bounces = p_enable;
@@ -6710,43 +7131,43 @@ void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enab
}
bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, false);
return voxel_gi->use_two_bounces;
}
bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->interior;
}
uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->version;
}
uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->data_version;
}
RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->octree_buffer;
}
RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->data_buffer;
}
RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->sdf_texture;
@@ -6763,20 +7184,20 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
lightmap_array_version++;
//erase lightmap users
if (lm->light_texture.is_valid()) {
- Texture *t = texture_owner.getornull(lm->light_texture);
+ Texture *t = texture_owner.get_or_null(lm->light_texture);
if (t) {
t->lightmap_users.erase(p_lightmap);
}
}
- Texture *t = texture_owner.getornull(p_light);
+ Texture *t = texture_owner.get_or_null(p_light);
lm->light_texture = p_light;
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
@@ -6811,19 +7232,19 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool
}
void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
lm->bounds = p_bounds;
}
void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
lm->interior = p_interior;
}
void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
if (p_points.size()) {
@@ -6839,26 +7260,26 @@ void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const Pa
}
PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedVector3Array());
return lm->points;
}
PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedColorArray());
return lm->point_sh;
}
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedInt32Array());
return lm->tetrahedra;
}
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedInt32Array());
return lm->bsp_tree;
}
@@ -6868,7 +7289,7 @@ void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
}
void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
- Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
for (int i = 0; i < 9; i++) {
@@ -6918,13 +7339,13 @@ void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_p
}
bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, false);
return lm->interior;
}
AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, AABB());
return lm->bounds;
}
@@ -6964,7 +7385,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
//create a placeholder until updated
rt->texture = texture_allocate();
texture_2d_placeholder_initialize(rt->texture);
- Texture *tex = texture_owner.getornull(rt->texture);
+ Texture *tex = texture_owner.get_or_null(rt->texture);
tex->is_render_target = true;
}
@@ -7011,7 +7432,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
{ //update texture
- Texture *tex = texture_owner.getornull(rt->texture);
+ Texture *tex = texture_owner.get_or_null(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
@@ -7118,7 +7539,7 @@ void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x,
}
void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
rt->size.x = p_width;
@@ -7129,7 +7550,7 @@ void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width,
}
RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->texture;
@@ -7139,53 +7560,53 @@ void RendererStorageRD::render_target_set_external_texture(RID p_render_target,
}
void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->flags[p_flag] = p_value;
_update_render_target(rt);
}
bool RendererStorageRD::render_target_was_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->was_used;
}
void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->was_used = false;
}
Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return rt->size;
}
RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer;
}
RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->color;
}
RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->backbuffer;
}
RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (!rt->backbuffer.is_valid()) {
@@ -7196,32 +7617,32 @@ RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_
}
void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
}
bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->clear_requested) {
return;
@@ -7234,7 +7655,7 @@ void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
}
void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
return;
@@ -7276,28 +7697,28 @@ Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) co
}
Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Rect2i());
return _render_target_get_sdf_rect(rt);
}
void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->sdf_enabled = p_enabled;
}
bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->sdf_enabled;
}
RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->sdf_buffer_read.is_null()) {
// no texture, create a dummy one for the 2D uniform set
@@ -7432,7 +7853,7 @@ void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
}
RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->sdf_buffer_write_fb.is_null()) {
@@ -7442,7 +7863,7 @@ RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
return rt->sdf_buffer_write_fb;
}
void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
@@ -7517,7 +7938,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
}
void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -7557,7 +7978,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c
}
void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -7578,7 +7999,7 @@ void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, con
}
void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
@@ -7610,66 +8031,66 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe
}
RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer_uniform_set;
}
RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->backbuffer_uniform_set;
}
void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->framebuffer_uniform_set = p_uniform_set;
}
void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->backbuffer_uniform_set = p_uniform_set;
}
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
if (mesh_owner.owns(p_base)) {
- Mesh *mesh = mesh_owner.getornull(p_base);
+ Mesh *mesh = mesh_owner.get_or_null(p_base);
p_instance->update_dependency(&mesh->dependency);
} else if (multimesh_owner.owns(p_base)) {
- MultiMesh *multimesh = multimesh_owner.getornull(p_base);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
p_instance->update_dependency(&multimesh->dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
} else if (reflection_probe_owner.owns(p_base)) {
- ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
+ ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
p_instance->update_dependency(&rp->dependency);
} else if (decal_owner.owns(p_base)) {
- Decal *decal = decal_owner.getornull(p_base);
+ Decal *decal = decal_owner.get_or_null(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
- VoxelGI *gip = voxel_gi_owner.getornull(p_base);
+ VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (lightmap_owner.owns(p_base)) {
- Lightmap *lm = lightmap_owner.getornull(p_base);
+ Lightmap *lm = lightmap_owner.get_or_null(p_base);
p_instance->update_dependency(&lm->dependency);
} else if (light_owner.owns(p_base)) {
- Light *l = light_owner.getornull(p_base);
+ Light *l = light_owner.get_or_null(p_base);
p_instance->update_dependency(&l->dependency);
} else if (particles_owner.owns(p_base)) {
- Particles *p = particles_owner.getornull(p_base);
+ Particles *p = particles_owner.get_or_null(p_base);
p_instance->update_dependency(&p->dependency);
} else if (particles_collision_owner.owns(p_base)) {
- ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
+ ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
p_instance->update_dependency(&pc->dependency);
} else if (visibility_notifier_owner.owns(p_base)) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
p_instance->update_dependency(&vn->dependency);
}
}
void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND(!skeleton);
p_instance->update_dependency(&skeleton->dependency);
@@ -7775,7 +8196,7 @@ void RendererStorageRD::_update_decal_atlas() {
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::SortItem &si = itemsv.write[idx];
- Texture *src_tex = texture_owner.getornull(*K);
+ Texture *src_tex = texture_owner.get_or_null(*K);
si.size.width = (src_tex->width / border) + 1;
si.size.height = (src_tex->height / border) + 1;
@@ -7924,7 +8345,7 @@ void RendererStorageRD::_update_decal_atlas() {
const RID *K = nullptr;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = texture_owner.getornull(*K);
+ Texture *src_tex = texture_owner.get_or_null(*K);
effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
}
@@ -8340,7 +8761,7 @@ void RendererStorageRD::global_variable_set(const StringName &p_name, const Vari
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_owner.getornull(E->get());
+ Material *material = material_owner.get_or_null(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
@@ -8371,7 +8792,7 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_owner.getornull(E->get());
+ Material *material = material_owner.get_or_null(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
@@ -8552,7 +8973,7 @@ void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_i
pos += p_index;
- _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
+ _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
_global_variable_mark_buffer_dirty(pos, 1);
}
@@ -8582,7 +9003,7 @@ void RendererStorageRD::_update_global_variables() {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (const RID &E : global_variables.materials_using_buffer) {
- Material *material = material_owner.getornull(E);
+ Material *material = material_owner.get_or_null(E);
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, true, false);
@@ -8595,7 +9016,7 @@ void RendererStorageRD::_update_global_variables() {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (const RID &E : global_variables.materials_using_texture) {
- Material *material = material_owner.getornull(E);
+ Material *material = material_owner.get_or_null(E);
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, false, true);
@@ -8640,7 +9061,7 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
bool RendererStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.getornull(p_rid);
+ Texture *t = texture_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!t, false);
ERR_FAIL_COND_V(t->is_render_target, false);
@@ -8654,7 +9075,7 @@ bool RendererStorageRD::free(RID p_rid) {
}
if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.getornull(t->proxy_to);
+ Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
if (proxy_to) {
proxy_to->proxies.erase(p_rid);
}
@@ -8666,7 +9087,7 @@ bool RendererStorageRD::free(RID p_rid) {
}
for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.getornull(t->proxies[i]);
+ Texture *p = texture_owner.get_or_null(t->proxies[i]);
ERR_CONTINUE(!p);
p->proxy_to = RID();
p->rd_texture = RID();
@@ -8681,7 +9102,7 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (canvas_texture_owner.owns(p_rid)) {
canvas_texture_owner.free(p_rid);
} else if (shader_owner.owns(p_rid)) {
- Shader *shader = shader_owner.getornull(p_rid);
+ Shader *shader = shader_owner.get_or_null(p_rid);
//make material unreference this
while (shader->owners.size()) {
material_set_shader(shader->owners.front()->get()->self, RID());
@@ -8693,7 +9114,7 @@ bool RendererStorageRD::free(RID p_rid) {
shader_owner.free(p_rid);
} else if (material_owner.owns(p_rid)) {
- Material *material = material_owner.getornull(p_rid);
+ Material *material = material_owner.get_or_null(p_rid);
material_set_shader(p_rid, RID()); //clean up shader
material->dependency.deleted_notify(p_rid);
@@ -8701,7 +9122,7 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (mesh_owner.owns(p_rid)) {
mesh_clear(p_rid);
mesh_set_shadow_mesh(p_rid, RID());
- Mesh *mesh = mesh_owner.getornull(p_rid);
+ Mesh *mesh = mesh_owner.get_or_null(p_rid);
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
@@ -8715,7 +9136,7 @@ bool RendererStorageRD::free(RID p_rid) {
}
mesh_owner.free(p_rid);
} else if (mesh_instance_owner.owns(p_rid)) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
_mesh_instance_clear(mi);
mi->mesh->instances.erase(mi->I);
mi->I = nullptr;
@@ -8725,21 +9146,21 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
- MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
multimesh->dependency.deleted_notify(p_rid);
multimesh_owner.free(p_rid);
} else if (skeleton_owner.owns(p_rid)) {
_update_dirty_skeletons();
skeleton_allocate_data(p_rid, 0);
- Skeleton *skeleton = skeleton_owner.getornull(p_rid);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
skeleton->dependency.deleted_notify(p_rid);
skeleton_owner.free(p_rid);
} else if (reflection_probe_owner.owns(p_rid)) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
reflection_probe->dependency.deleted_notify(p_rid);
reflection_probe_owner.free(p_rid);
} else if (decal_owner.owns(p_rid)) {
- Decal *decal = decal_owner.getornull(p_rid);
+ Decal *decal = decal_owner.get_or_null(p_rid);
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
texture_remove_from_decal_atlas(decal->textures[i]);
@@ -8749,30 +9170,30 @@ bool RendererStorageRD::free(RID p_rid) {
decal_owner.free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
+ VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
voxel_gi->dependency.deleted_notify(p_rid);
voxel_gi_owner.free(p_rid);
} else if (lightmap_owner.owns(p_rid)) {
lightmap_set_textures(p_rid, RID(), false);
- Lightmap *lightmap = lightmap_owner.getornull(p_rid);
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
lightmap->dependency.deleted_notify(p_rid);
lightmap_owner.free(p_rid);
} else if (light_owner.owns(p_rid)) {
light_set_projector(p_rid, RID()); //clear projector
// delete the texture
- Light *light = light_owner.getornull(p_rid);
+ Light *light = light_owner.get_or_null(p_rid);
light->dependency.deleted_notify(p_rid);
light_owner.free(p_rid);
} else if (particles_owner.owns(p_rid)) {
update_particles();
- Particles *particles = particles_owner.getornull(p_rid);
+ Particles *particles = particles_owner.get_or_null(p_rid);
particles->dependency.deleted_notify(p_rid);
_particles_free_data(particles);
particles_owner.free(p_rid);
} else if (particles_collision_owner.owns(p_rid)) {
- ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
if (particles_collision->heightfield_texture.is_valid()) {
RD::get_singleton()->free(particles_collision->heightfield_texture);
@@ -8780,18 +9201,18 @@ bool RendererStorageRD::free(RID p_rid) {
particles_collision->dependency.deleted_notify(p_rid);
particles_collision_owner.free(p_rid);
} else if (visibility_notifier_owner.owns(p_rid)) {
- VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid);
+ VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
vn->dependency.deleted_notify(p_rid);
visibility_notifier_owner.free(p_rid);
} else if (particles_collision_instance_owner.owns(p_rid)) {
particles_collision_instance_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
- RenderTarget *rt = render_target_owner.getornull(p_rid);
+ RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_clear_render_target(rt);
if (rt->texture.is_valid()) {
- Texture *tex = texture_owner.getornull(rt->texture);
+ Texture *tex = texture_owner.get_or_null(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
@@ -9551,6 +9972,6 @@ RendererStorageRD::~RendererStorageRD() {
if (effects) {
memdelete(effects);
- effects = NULL;
+ effects = nullptr;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 02395a884f..d6129bb57b 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -621,7 +621,6 @@ private:
float color[4];
float custom[3];
float lifetime;
- uint32_t pad[3];
};
struct ParticlesFrameParams {
@@ -1285,7 +1284,7 @@ private:
void _update_global_variables();
/* EFFECTS */
- EffectsRD *effects = NULL;
+ EffectsRD *effects = nullptr;
public:
virtual bool can_create_resources_async() const;
@@ -1351,7 +1350,7 @@ public:
if (p_texture.is_null()) {
return RID();
}
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
if (!tex) {
return RID();
@@ -1363,7 +1362,7 @@ public:
if (p_texture.is_null()) {
return Size2i();
}
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
if (!tex) {
return Size2i();
@@ -1431,12 +1430,12 @@ public:
void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
_FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
return material->shader_id;
}
_FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
- Material *material = material_owner.getornull(p_material);
+ Material *material = material_owner.get_or_null(p_material);
if (!material || material->shader_type != p_shader_type) {
return nullptr;
} else {
@@ -1489,7 +1488,7 @@ public:
virtual void update_mesh_instances();
_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, nullptr);
r_surface_count = mesh->surface_count;
if (r_surface_count == 0) {
@@ -1506,7 +1505,7 @@ public:
}
_FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, nullptr);
ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
@@ -1514,7 +1513,7 @@ public:
}
_FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
return mesh->shadow_mesh;
@@ -1600,7 +1599,7 @@ public:
}
_FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
ERR_FAIL_COND(!mi);
Mesh *mesh = mi->mesh;
ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
@@ -1641,7 +1640,7 @@ public:
}
_FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
Mesh::Surface *s = mesh->surfaces[p_surface_index];
if (s->render_pass != p_render_pass) {
@@ -1654,7 +1653,7 @@ public:
}
_FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
Mesh::Surface *s = mesh->surfaces[p_surface_index];
if (s->multimesh_render_pass != p_render_pass) {
@@ -1667,7 +1666,7 @@ public:
}
_FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.getornull(p_mesh);
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
Mesh::Surface *s = mesh->surfaces[p_surface_index];
if (s->particles_render_pass != p_render_pass) {
@@ -1709,22 +1708,22 @@ public:
AABB multimesh_get_aabb(RID p_multimesh) const;
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
return multimesh->xform_format;
}
_FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
return multimesh->uses_colors;
}
_FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
return multimesh->uses_custom_data;
}
_FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (multimesh->visible_instances >= 0) {
return multimesh->visible_instances;
}
@@ -1732,7 +1731,7 @@ public:
}
_FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (!multimesh->uniform_set_3d.is_valid()) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -1747,7 +1746,7 @@ public:
}
_FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
if (!multimesh->uniform_set_2d.is_valid()) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -1776,11 +1775,11 @@ public:
Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
_FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
- return skeleton_owner.getornull(p_skeleton) != nullptr;
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
}
_FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, RID());
ERR_FAIL_COND_V(skeleton->size == 0, RID());
if (skeleton->use_2d) {
@@ -1834,7 +1833,7 @@ public:
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
_FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return light->type;
@@ -1842,70 +1841,70 @@ public:
AABB light_get_aabb(RID p_light) const;
_FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->param[p_param];
}
_FORCE_INLINE_ RID light_get_projector(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RID());
return light->projector;
}
_FORCE_INLINE_ Color light_get_color(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, Color());
return light->color;
}
_FORCE_INLINE_ Color light_get_shadow_color(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, Color());
return light->shadow_color;
}
_FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->cull_mask;
}
_FORCE_INLINE_ bool light_has_shadow(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return light->shadow;
}
_FORCE_INLINE_ bool light_has_projector(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return texture_owner.owns(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
return light->negative;
}
_FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0.0);
return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
}
_FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
+ const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0.0);
return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
@@ -1972,62 +1971,62 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade);
_FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->extents;
}
_FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->textures[p_texture];
}
_FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->modulate;
}
_FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->emission_energy;
}
_FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->albedo_mix;
}
_FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->cull_mask;
}
_FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->upper_fade;
}
_FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->lower_fade;
}
_FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->normal_fade;
}
_FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade;
}
_FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade_begin;
}
_FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
- const Decal *decal = decal_owner.getornull(p_decal);
+ const Decal *decal = decal_owner.get_or_null(p_decal);
return decal->distance_fade_length;
}
@@ -2102,18 +2101,18 @@ public:
return lightmap_probe_capture_update_speed;
}
_FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND_V(!lm, RID());
return lm->light_texture;
}
_FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
return lm->array_index;
}
_FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
- const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
return lm->uses_spherical_harmonics;
}
_FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
@@ -2182,13 +2181,13 @@ public:
virtual bool particles_is_inactive(RID p_particles) const;
_FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
return particles->mode;
}
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
@@ -2201,21 +2200,21 @@ public:
}
_FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, 0);
return particles->has_collision_cache;
}
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, false);
return particles->use_local_coords;
}
_FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
- Particles *particles = particles_owner.getornull(p_particles);
+ Particles *particles = particles_owner.get_or_null(p_particles);
ERR_FAIL_COND_V(!particles, RID());
if (particles->particles_transforms_buffer_uniform_set.is_null()) {
_particles_update_buffers(particles);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index b95d4b642c..215959bb6a 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -91,7 +91,7 @@ static int _get_datatype_size(SL::DataType p_type) {
case SL::TYPE_VEC4:
return 16;
case SL::TYPE_MAT2:
- return 32; //4 * 4 + 4 * 4
+ return 32; // 4 * 4 + 4 * 4
case SL::TYPE_MAT3:
return 48; // 4 * 4 + 4 * 4 + 4 * 4
case SL::TYPE_MAT4:
@@ -566,11 +566,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
int max_texture_uniforms = 0;
int max_uniforms = 0;
- for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
- if (SL::is_sampler_type(E->get().type)) {
+ for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
+ if (SL::is_sampler_type(E.value.type)) {
max_texture_uniforms++;
} else {
- if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; // Instances are indexed directly, don't need index uniforms.
}
@@ -590,8 +590,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
Vector<StringName> uniform_names;
- for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
- uniform_names.push_back(E->key());
+ for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
+ uniform_names.push_back(E.key);
}
uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
@@ -608,7 +608,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
continue; // Instances are indexed directly, don't need index uniforms.
}
if (SL::is_sampler_type(uniform.type)) {
- ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_order) + ") uniform ";
+ ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") uniform ";
}
bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
@@ -622,6 +622,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
ucode += " " + _mkid(uniform_name);
+ if (uniform.array_size > 0) {
+ ucode += "[";
+ ucode += itos(uniform.array_size);
+ ucode += "]";
+ }
ucode += ";\n";
if (SL::is_sampler_type(uniform.type)) {
for (int j = 0; j < STAGE_MAX; j++) {
@@ -635,6 +640,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
texture.filter = uniform.filter;
texture.repeat = uniform.repeat;
texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
+ texture.array_size = uniform.array_size;
if (texture.global) {
r_gen_code.uses_global_textures = true;
}
@@ -650,7 +656,16 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
- uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ if (uniform.array_size > 0) {
+ int size = _get_datatype_size(uniform.type) * uniform.array_size;
+ int m = (16 * uniform.array_size);
+ if ((size % m) != 0) {
+ size += m - (size % m);
+ }
+ uniform_sizes.write[uniform.order] = size;
+ } else {
+ uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ }
uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
}
@@ -724,8 +739,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
Vector<StringName> varying_names;
- for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
- varying_names.push_back(E->key());
+ for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) {
+ varying_names.push_back(E.key);
}
varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
@@ -1074,10 +1089,32 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (p_default_actions.renames.has(anode->name)) {
code = p_default_actions.renames[anode->name];
} else {
- if (use_fragment_varying) {
- code = "frag_to_light.";
+ if (shader->uniforms.has(anode->name)) {
+ //its a uniform!
+ const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name];
+ if (u.texture_order >= 0) {
+ code = _mkid(anode->name); //texture, use as is
+ } else {
+ //a scalar or vector
+ if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is
+ //global variable, this means the code points to an index to the global table
+ code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
+ } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ //instance variable, index it as such
+ code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
+ code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
+ } else {
+ //regular uniform, index from UBO
+ code = actions.base_uniform_string + _mkid(anode->name);
+ }
+ }
+ } else {
+ if (use_fragment_varying) {
+ code = "frag_to_light.";
+ }
+ code += _mkid(anode->name);
}
- code += _mkid(anode->name);
}
if (anode->call_expression != nullptr) {
@@ -1193,46 +1230,65 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
code += ", ";
}
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (is_texture_func && i == 1 && onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) {
+ if (is_texture_func && i == 1) {
//need to map from texture to sampler in order to sample
- const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
+ StringName texture_uniform;
+ bool correct_texture_uniform = false;
+
+ switch (onode->arguments[i]->type) {
+ case SL::Node::TYPE_VARIABLE: {
+ const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
+ texture_uniform = varnode->name;
+ correct_texture_uniform = true;
+ } break;
+ case SL::Node::TYPE_ARRAY: {
+ const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]);
+ texture_uniform = anode->name;
+ correct_texture_uniform = true;
+ } break;
+ default:
+ break;
+ }
- StringName texture_uniform = varnode->name;
- is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
+ if (correct_texture_uniform) {
+ is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
- String sampler_name;
+ String sampler_name;
- if (actions.custom_samplers.has(texture_uniform)) {
- sampler_name = actions.custom_samplers[texture_uniform];
- } else {
- if (shader->uniforms.has(texture_uniform)) {
- sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
+ if (actions.custom_samplers.has(texture_uniform)) {
+ sampler_name = actions.custom_samplers[texture_uniform];
} else {
- bool found = false;
-
- for (int j = 0; j < function->arguments.size(); j++) {
- if (function->arguments[j].name == texture_uniform) {
- if (function->arguments[j].tex_builtin_check) {
- ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin));
- sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin];
- found = true;
- break;
- }
- if (function->arguments[j].tex_argument_check) {
- sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat);
- found = true;
- break;
+ if (shader->uniforms.has(texture_uniform)) {
+ sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
+ } else {
+ bool found = false;
+
+ for (int j = 0; j < function->arguments.size(); j++) {
+ if (function->arguments[j].name == texture_uniform) {
+ if (function->arguments[j].tex_builtin_check) {
+ ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin));
+ sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin];
+ found = true;
+ break;
+ }
+ if (function->arguments[j].tex_argument_check) {
+ sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat);
+ found = true;
+ break;
+ }
}
}
- }
- if (!found) {
- //function was most likely unused, so use anything (compiler will remove it anyway)
- sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT);
+ if (!found) {
+ //function was most likely unused, so use anything (compiler will remove it anyway)
+ sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT);
+ }
}
}
- }
- code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
+ code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
+ } else {
+ code += node_code;
+ }
} else {
code += node_code;
}
@@ -1365,7 +1421,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
}
}
- _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
+ _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER);
return err;
}
@@ -1407,6 +1463,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
texture_functions.insert("textureLod");
texture_functions.insert("textureProjLod");
texture_functions.insert("textureGrad");
+ texture_functions.insert("textureGather");
texture_functions.insert("textureSize");
texture_functions.insert("texelFetch");
}
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h
index 0fe9047967..2ab689c27c 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.h
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.h
@@ -65,6 +65,7 @@ public:
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
bool global;
+ int array_size;
};
Vector<Texture> texture_uniforms;
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 82efa1318c..b9a8947fa2 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -174,8 +174,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
if (p_version->uniforms.size()) {
builder.append("#define MATERIAL_UNIFORMS_USED\n");
}
- for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
- builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n");
+ for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
+ builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
}
} break;
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
@@ -292,7 +292,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
}
RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
RS::ShaderNativeSourceCode source_code;
ERR_FAIL_COND_V(!version, source_code);
@@ -355,8 +355,8 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
hash_build.append(p_version->compute_globals.get_data());
Vector<StringName> code_sections;
- for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
- code_sections.push_back(E->key());
+ for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
+ code_sections.push_back(E.key);
}
code_sections.sort_custom<StringName::AlphCompare>();
@@ -524,14 +524,14 @@ void ShaderRD::_compile_version(Version *p_version) {
void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(is_compute);
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND(!version);
version->vertex_globals = p_vertex_globals.utf8();
version->fragment_globals = p_fragment_globals.utf8();
version->uniforms = p_uniforms.utf8();
version->code_sections.clear();
- for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
- version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
+ for (const KeyValue<String, String> &E : p_code) {
+ version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
}
version->custom_defines.clear();
@@ -549,15 +549,15 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code
void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(!is_compute);
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND(!version);
version->compute_globals = p_compute_globals.utf8();
version->uniforms = p_uniforms.utf8();
version->code_sections.clear();
- for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
- version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
+ for (const KeyValue<String, String> &E : p_code) {
+ version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
}
version->custom_defines.clear();
@@ -573,7 +573,7 @@ void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String>
}
bool ShaderRD::version_is_valid(RID p_version) {
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND_V(!version, false);
if (version->dirty) {
@@ -585,7 +585,7 @@ bool ShaderRD::version_is_valid(RID p_version) {
bool ShaderRD::version_free(RID p_version) {
if (version_owner.owns(p_version)) {
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
_clear_version(version);
version_owner.free(p_version);
} else {
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 529328f0ed..984b168659 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -141,7 +141,7 @@ public:
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
- Version *version = version_owner.getornull(p_version);
+ Version *version = version_owner.get_or_null(p_version);
ERR_FAIL_COND_V(!version, RID());
if (version->dirty) {
diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl
index 967da1e6e4..8051f96738 100644
--- a/servers/rendering/renderer_rd/shaders/blit.glsl
+++ b/servers/rendering/renderer_rd/shaders/blit.glsl
@@ -5,6 +5,7 @@
#VERSION_DEFINES
layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
@@ -22,8 +23,8 @@ layout(location = 0) out vec2 uv;
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv = base_arr[gl_VertexIndex];
- vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw;
+ uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw;
+ vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw;
gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0);
}
@@ -34,6 +35,7 @@ void main() {
#VERSION_DEFINES
layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index 60c881881d..5528ea3659 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -97,12 +97,10 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec4 proj_info;
- vec3 ao_color;
uint max_voxel_gi_instances;
-
bool high_quality_vct;
bool orthogonal;
- uint pad[2];
+ uint pad;
mat3x4 cam_rotation;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index edbe1031b7..987960069b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -524,14 +524,14 @@ vec4 fog_process(vec3 vertex) {
}
}
- float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
@@ -903,6 +903,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -915,7 +916,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}
@@ -1270,21 +1270,21 @@ void main() {
float shadow = 1.0;
- //version with soft shadows, more expensive
if (directional_lights.data[i].shadow_enabled) {
- if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
- float depth_z = -vertex.z;
-
- vec3 shadow_color = vec3(0.0);
- vec3 light_dir = directional_lights.data[i].direction;
+ float depth_z = -vertex.z;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
-#define BIAS_FUNC(m_var, m_idx) \
- m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
- vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp)))) * directional_lights.data[i].shadow_normal_bias[m_idx]; \
- normal_bias -= light_dir * dot(light_dir, normal_bias); \
+#define BIAS_FUNC(m_var, m_idx) \
+ m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
+ vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
+ normal_bias -= light_dir * dot(light_dir, normal_bias); \
m_var.xyz += normal_bias;
- uint blend_index = 0;
+ //version with soft shadows, more expensive
+ if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
+ uint blend_count = 0;
+ const uint blend_max = directional_lights.data[i].blend_splits ? 2 : 1;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
@@ -1299,10 +1299,10 @@ void main() {
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius;
shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ if (blend_count < blend_max && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
@@ -1316,7 +1316,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1324,10 +1324,10 @@ void main() {
shadow = mix(shadow, s, blend);
}
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ if (blend_count < blend_max && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
@@ -1341,7 +1341,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1349,10 +1349,10 @@ void main() {
shadow = mix(shadow, s, blend);
}
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2) {
+ if (blend_count < blend_max) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
@@ -1366,7 +1366,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1375,21 +1375,9 @@ void main() {
}
}
-#undef BIAS_FUNC
} else { //no soft shadows
- float depth_z = -vertex.z;
-
vec4 pssm_coord;
- vec3 light_dir = directional_lights.data[i].direction;
- vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
-
-#define BIAS_FUNC(m_var, m_idx) \
- m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
- vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
- normal_bias -= light_dir * dot(light_dir, normal_bias); \
- m_var.xyz += normal_bias;
-
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
@@ -1448,11 +1436,11 @@ void main() {
float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
+ }
- shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
#undef BIAS_FUNC
- }
} // shadows
if (i < 4) {
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index b53bf6a6d4..b943d81784 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -209,8 +209,6 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
float roughness_limiter_limit;
uvec2 roughness_limiter_pad;
- vec4 ao_color;
-
mat4 sdf_to_bounds;
ivec3 sdf_offset;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index f3db4abe3b..4d466342f8 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -97,6 +97,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
+ vec4 orms_unpacked = unpackUnorm4x8(orms);
+
+ float roughness = orms_unpacked.y;
+ float metallic = orms_unpacked.z;
+
#if defined(LIGHT_CODE_USED)
// light is written by the light shader
@@ -125,9 +130,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
#endif
- float metallic = unpackUnorm4x8(orms).z;
if (metallic < 1.0) {
- float roughness = unpackUnorm4x8(orms).y;
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
@@ -199,7 +202,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif //LIGHT_TRANSMITTANCE_USED
}
- float roughness = unpackUnorm4x8(orms).y;
if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
// D
@@ -211,7 +213,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float blinn = pow(cNdotH, shininess);
blinn *= (shininess + 2.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * blinn * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * blinn * f0 * orms_unpacked.w;
#elif defined(SPECULAR_PHONG)
@@ -221,7 +223,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float phong = pow(cRdotV, shininess);
phong *= (shininess + 1.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * phong * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * phong * f0 * orms_unpacked.w;
#elif defined(SPECULAR_TOON)
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 518b0a6c7f..0ee68d5e10 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -550,14 +550,14 @@ vec4 fog_process(vec3 vertex) {
}
}
- float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
@@ -868,6 +868,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -880,7 +881,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index dd8879acb4..eb8fb49598 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -170,8 +170,6 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
mediump float roughness_limiter_limit;
uvec2 roughness_limiter_pad;
- mediump vec4 ao_color;
-
bool fog_enabled;
highp float fog_density;
highp float fog_height;
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 4411587116..1ce3e04421 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -169,16 +169,33 @@ vec3 tonemap_filmic(vec3 color, float white) {
return color_tonemapped / white_tonemapped;
}
+// Adapted from https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
+// (MIT License).
vec3 tonemap_aces(vec3 color, float white) {
- const float exposure_bias = 0.85f;
- const float A = 2.51f * exposure_bias * exposure_bias;
- const float B = 0.03f * exposure_bias;
- const float C = 2.43f * exposure_bias * exposure_bias;
- const float D = 0.59f * exposure_bias;
- const float E = 0.14f;
-
- vec3 color_tonemapped = (color * (A * color + B)) / (color * (C * color + D) + E);
- float white_tonemapped = (white * (A * white + B)) / (white * (C * white + D) + E);
+ const float exposure_bias = 1.8f;
+ const float A = 0.0245786f;
+ const float B = 0.000090537f;
+ const float C = 0.983729f;
+ const float D = 0.432951f;
+ const float E = 0.238081f;
+
+ // Exposure bias baked into transform to save shader instructions. Equivalent to `color *= exposure_bias`
+ const mat3 rgb_to_rrt = mat3(
+ vec3(0.59719f * exposure_bias, 0.35458f * exposure_bias, 0.04823f * exposure_bias),
+ vec3(0.07600f * exposure_bias, 0.90834f * exposure_bias, 0.01566f * exposure_bias),
+ vec3(0.02840f * exposure_bias, 0.13383f * exposure_bias, 0.83777f * exposure_bias));
+
+ const mat3 odt_to_rgb = mat3(
+ vec3(1.60475f, -0.53108f, -0.07367f),
+ vec3(-0.10208f, 1.10813f, -0.00605f),
+ vec3(-0.00327f, -0.07276f, 1.07602f));
+
+ color *= rgb_to_rrt;
+ vec3 color_tonemapped = (color * (color + A) - B) / (color * (C * color + D) + E);
+ color_tonemapped *= odt_to_rgb;
+
+ white *= exposure_bias;
+ float white_tonemapped = (white * (white + A) - B) / (white * (C * white + D) + E);
return color_tonemapped / white_tonemapped;
}
@@ -200,15 +217,16 @@ vec3 linear_to_srgb(vec3 color) {
#define TONEMAPPER_ACES 3
vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color
-
+ // Ensure color values passed to tonemappers are positive.
+ // They can be negative in the case of negative lights, which leads to undesired behavior.
if (params.tonemapper == TONEMAPPER_LINEAR) {
return color;
} else if (params.tonemapper == TONEMAPPER_REINHARD) {
- return tonemap_reinhard(color, white);
+ return tonemap_reinhard(max(vec3(0.0f), color), white);
} else if (params.tonemapper == TONEMAPPER_FILMIC) {
- return tonemap_filmic(color, white);
+ return tonemap_filmic(max(vec3(0.0f), color), white);
} else { // TONEMAPPER_ACES
- return tonemap_aces(color, white);
+ return tonemap_aces(max(vec3(0.0f), color), white);
}
}
@@ -401,9 +419,7 @@ void main() {
color += screen_space_dither(gl_FragCoord.xy);
}
- // Ensure color values passed to tonemappers are positive.
- // They can be negative in the case of negative lights, which leads to undesired behavior.
- color = apply_tonemapping(max(vec3(0.0), color), params.white);
+ color = apply_tonemapping(color, params.white);
color = linear_to_srgb(color); // regular linear -> SRGB conversion
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 972637d183..5961f59b6f 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -126,7 +126,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index cd8014632d..a7886bb6b1 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -47,7 +47,7 @@ void RendererSceneCull::camera_initialize(RID p_rid) {
}
void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::PERSPECTIVE;
camera->fov = p_fovy_degrees;
@@ -56,7 +56,7 @@ void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degree
}
void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::ORTHOGONAL;
camera->size = p_size;
@@ -65,7 +65,7 @@ void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float
}
void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::FRUSTUM;
camera->size = p_size;
@@ -75,32 +75,32 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p
}
void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->transform = p_transform.orthonormalized();
}
void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->visible_layers = p_layers;
}
void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->env = p_env;
}
void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->effects = p_fx;
}
void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
camera->vaspect = p_enable;
}
@@ -354,7 +354,7 @@ RID RendererSceneCull::scenario_allocate() {
void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario_owner.initialize_rid(p_rid);
- Scenario *scenario = scenario_owner.getornull(p_rid);
+ Scenario *scenario = scenario_owner.get_or_null(p_rid);
scenario->self = p_rid;
scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
@@ -373,25 +373,25 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
}
void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->environment = p_environment;
}
void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->camera_effects = p_camera_effects;
}
void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->fallback_environment = p_environment;
}
void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
}
@@ -401,13 +401,13 @@ bool RendererSceneCull::is_scenario(RID p_scenario) const {
}
RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, RID());
return scenario->environment;
}
void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
if (!scenario->viewport_visibility_masks.has(p_viewport)) {
return;
@@ -419,7 +419,7 @@ void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario,
}
void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport));
@@ -459,7 +459,7 @@ RID RendererSceneCull::instance_allocate() {
}
void RendererSceneCull::instance_initialize(RID p_rid) {
instance_owner.initialize_rid(p_rid);
- Instance *instance = instance_owner.getornull(p_rid);
+ Instance *instance = instance_owner.get_or_null(p_rid);
instance->self = p_rid;
}
@@ -493,7 +493,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
}
void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
Scenario *scenario = instance->scenario;
@@ -710,7 +710,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->scenario) {
@@ -772,7 +772,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
}
if (p_scenario.is_valid()) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND(!scenario);
instance->scenario = scenario;
@@ -805,7 +805,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
}
void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->layer_mask = p_mask;
@@ -820,7 +820,7 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
}
void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->transform == p_transform) {
@@ -845,14 +845,14 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
}
void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->object_id = p_id;
}
void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->update_item.in_list()) {
@@ -865,7 +865,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->base_type == RS::INSTANCE_MESH) {
@@ -881,7 +881,7 @@ void RendererSceneCull::instance_set_surface_override_material(RID p_instance, i
}
void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->visible == p_visible) {
@@ -926,7 +926,7 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
}
void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
@@ -951,7 +951,7 @@ void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
}
void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->skeleton == p_skeleton) {
@@ -976,7 +976,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
}
void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->extra_margin = p_margin;
@@ -985,7 +985,7 @@ void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, rea
Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
@@ -1009,7 +1009,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID
Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
@@ -1032,7 +1032,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, co
Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
@@ -1056,7 +1056,7 @@ Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p
}
void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
//ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK));
@@ -1131,7 +1131,7 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
}
void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->cast_shadows = p_shadow_casting_setting;
@@ -1161,7 +1161,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
}
void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->material_override = p_material;
@@ -1174,7 +1174,7 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
}
void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->visibility_range_begin = p_min;
@@ -1194,7 +1194,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
}
void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
Instance *old_parent = instance->visibility_parent;
@@ -1207,7 +1207,7 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
instance->visibility_parent = nullptr;
}
- Instance *parent = instance_owner.getornull(p_parent_instance);
+ Instance *parent = instance_owner.get_or_null(p_parent_instance);
ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
if (parent) {
@@ -1286,7 +1286,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
vd.range_end = p_instance->visibility_range_end;
vd.range_begin_margin = p_instance->visibility_range_begin_margin;
vd.range_end_margin = p_instance->visibility_range_end_margin;
- vd.position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ vd.position = p_instance->transformed_aabb.get_center();
vd.array_index = p_instance->array_index;
InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
@@ -1312,7 +1312,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
}
void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
if (instance->lightmap) {
@@ -1321,7 +1321,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
instance->lightmap = nullptr;
}
- Instance *lightmap_instance = instance_owner.getornull(p_lightmap);
+ Instance *lightmap_instance = instance_owner.get_or_null(p_lightmap);
instance->lightmap = lightmap_instance;
instance->lightmap_uv_scale = p_lightmap_uv_scale;
@@ -1342,7 +1342,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
}
void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
instance->lod_bias = p_lod_bias;
@@ -1354,7 +1354,7 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l
}
void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
- Instance *instance = instance_owner.getornull(p_instance);
+ Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
@@ -1377,7 +1377,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
}
Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
+ const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
if (instance->instance_shader_parameters.has(p_parameter)) {
@@ -1387,7 +1387,7 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance
}
Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
+ const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
if (instance->instance_shader_parameters.has(p_parameter)) {
@@ -1397,14 +1397,14 @@ Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(
}
void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
+ const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
const_cast<RendererSceneCull *>(this)->update_dirty_instances();
Vector<StringName> names;
- for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) {
+ names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
for (int i = 0; i < names.size(); i++) {
@@ -1636,7 +1636,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
if (p_instance->visibility_index != -1) {
- p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center();
}
//move instance and repair
@@ -1851,7 +1851,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
}
Transform3D to_bounds = lightmap->transform.affine_inverse();
- Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
+ Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center
Vector3 lm_pos = to_bounds.xform(center);
@@ -2076,7 +2076,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
// This trick here is what stabilizes the shadow (make potential jaggies to not move)
// at the cost of some wasted resolution. Still, the quality increase is very well worth it.
- const real_t unit = radius * 2.0 / texture_size;
+ const real_t unit = (radius + soft_shadow_expand) * 2.0 / texture_size;
x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);
@@ -2354,7 +2354,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
#ifndef _3D_DISABLED
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
ERR_FAIL_COND(!camera);
RendererSceneRender::CameraData camera_data;
@@ -2747,9 +2747,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) {
- Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
+ Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
render_pass++;
@@ -2952,7 +2952,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Transform3D cam_xf = p_camera_data->main_transform;
float zn = p_camera_data->main_projection.get_z_near();
- Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
+ Plane p(-cam_xf.basis.get_axis(2), cam_xf.origin + cam_xf.basis.get_axis(2) * -zn); //camera near plane
// near plane half width and height
Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
@@ -3103,12 +3103,12 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
- Camera *camera = camera_owner.getornull(p_camera);
+ Camera *camera = camera_owner.get_or_null(p_camera);
if (camera && scene_render->is_environment(camera->env)) {
return camera->env;
}
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
if (!scenario) {
return RID();
}
@@ -3125,7 +3125,7 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
#ifndef _3D_DISABLED
- Scenario *scenario = scenario_owner.getornull(p_scenario);
+ Scenario *scenario = scenario_owner.get_or_null(p_scenario);
RID environment;
if (scenario->environment.is_valid()) {
@@ -3688,9 +3688,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset);
- for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
- if (E->get().value.get_type() != Variant::NIL) {
- RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
+ for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) {
+ if (E.value.value.get_type() != Variant::NIL) {
+ RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value);
}
}
} else {
@@ -3750,7 +3750,7 @@ bool RendererSceneCull::free(RID p_rid) {
camera_owner.free(p_rid);
} else if (scenario_owner.owns(p_rid)) {
- Scenario *scenario = scenario_owner.getornull(p_rid);
+ Scenario *scenario = scenario_owner.get_or_null(p_rid);
while (scenario->instances.first()) {
instance_set_scenario(scenario->instances.first()->self()->self, RID());
@@ -3771,7 +3771,7 @@ bool RendererSceneCull::free(RID p_rid) {
update_dirty_instances();
- Instance *instance = instance_owner.getornull(p_rid);
+ Instance *instance = instance_owner.get_or_null(p_rid);
instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
instance_set_scenario(p_rid, RID());
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 96fe6ce25c..905d0eb558 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1078,7 +1078,7 @@ public:
PASS2(environment_set_bg_color, RID, const Color &)
PASS2(environment_set_bg_energy, RID, float)
PASS2(environment_set_canvas_max_layer, RID, int)
- PASS7(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource, const Color &)
+ PASS6(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource)
PASS6(environment_set_ssr, RID, bool, int, float, float, float)
PASS1(environment_set_ssr_roughness_quality, RS::EnvironmentSSRRoughnessQuality)
@@ -1158,4 +1158,4 @@ public:
virtual ~RendererSceneCull();
};
-#endif // VISUALSERVERSCENE_H
+#endif // RENDERING_SERVER_SCENE_CULL_H
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index e06b3ba153..4e4b1b94db 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -76,26 +76,28 @@ public:
return false;
}
- float min_depth;
- if (p_cam_projection.is_orthogonal()) {
- min_depth = (-closest_point_view.z) - p_near;
- } else {
- float r = -p_near / closest_point_view.z;
- Vector3 closest_point_proj = Vector3(closest_point_view.x * r, closest_point_view.y * r, -p_near);
- min_depth = closest_point_proj.distance_to(closest_point_view);
- }
+ float min_depth = -closest_point_view.z * 0.95f;
Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
for (int j = 0; j < 8; j++) {
- Vector3 c = RendererSceneOcclusionCull::HZBuffer::corners[j];
+ const Vector3 &c = RendererSceneOcclusionCull::HZBuffer::corners[j];
Vector3 nc = Vector3(1, 1, 1) - c;
Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
Vector3 view = p_cam_inv_transform.xform(corner);
- Vector3 projected = p_cam_projection.xform(view);
- Vector2 normalized = Vector2(projected.x * 0.5f + 0.5f, projected.y * 0.5f + 0.5f);
+ Plane vp = Plane(view, 1.0);
+ Plane projected = p_cam_projection.xform4(vp);
+
+ float w = projected.d;
+ if (w < 1.0) {
+ rect_min = Vector2(0.0f, 0.0f);
+ rect_max = Vector2(1.0f, 1.0f);
+ break;
+ }
+
+ Vector2 normalized = Vector2(projected.normal.x / w * 0.5f + 0.5f, projected.normal.y / w * 0.5f + 0.5f);
rect_min = rect_min.min(normalized);
rect_max = rect_max.max(normalized);
}
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index 3a230ac89d..38d1218dee 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -68,7 +68,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
main_transform.basis.set(x, y, z);
// 3. create a horizon plane with one of the eyes and the up vector as normal.
- Plane horizon(p_transforms[0].origin, y);
+ Plane horizon(y, p_transforms[0].origin);
// 4. Intersect horizon, left and right to obtain the combined camera origin.
ERR_FAIL_COND_MSG(
@@ -79,7 +79,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
- Plane far(far_center, -z);
+ Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////
// Figure out our top/bottom planes
@@ -137,9 +137,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Plane near;
Vector3 neg_z = -z;
if (neg_z.dot(p_transforms[1].origin) < neg_z.dot(p_transforms[0].origin)) {
- near = Plane(p_transforms[0].origin, neg_z);
+ near = Plane(neg_z, p_transforms[0].origin);
} else {
- near = Plane(p_transforms[1].origin, neg_z);
+ near = Plane(neg_z, p_transforms[1].origin);
}
// 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 2000afa0d3..60ba355c03 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -113,7 +113,7 @@ public:
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
- virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp
index a402ecc668..aa005fac0a 100644
--- a/servers/rendering/renderer_storage.cpp
+++ b/servers/rendering/renderer_storage.cpp
@@ -33,21 +33,21 @@
RendererStorage *RendererStorage::base_singleton = nullptr;
void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) {
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- if (E->key()->changed_callback) {
- E->key()->changed_callback(p_notification, E->key());
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ if (E.key->changed_callback) {
+ E.key->changed_callback(p_notification, E.key);
}
}
}
void RendererStorage::Dependency::deleted_notify(const RID &p_rid) {
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- if (E->key()->deleted_callback) {
- E->key()->deleted_callback(p_rid, E->key());
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ if (E.key->deleted_callback) {
+ E.key->deleted_callback(p_rid, E.key);
}
}
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- E->key()->dependencies.erase(this);
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ E.key->dependencies.erase(this);
}
instances.clear();
}
@@ -56,8 +56,8 @@ RendererStorage::Dependency::~Dependency() {
#ifdef DEBUG_ENABLED
if (instances.size()) {
WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing.");
- for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) {
- E->key()->dependencies.erase(this);
+ for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
+ E.key->dependencies.erase(this);
}
}
#endif
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3ede9fed2d..347238cdaa 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -77,33 +77,17 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
RSG::scene->free(p_viewport->render_buffers);
p_viewport->render_buffers = RID();
} else {
- RS::ViewportScale3D scale_3d = p_viewport->scale_3d;
- if (Engine::get_singleton()->is_editor_hint()) { // ignore this inside of the editor
- scale_3d = RS::VIEWPORT_SCALE_3D_DISABLED;
+ float scale_3d = p_viewport->scale_3d;
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Ignore the 3D viewport render scaling inside of the editor.
+ // The Half Resolution 3D editor viewport option should be used instead.
+ scale_3d = 1.0;
}
- int width = p_viewport->size.width;
- int height = p_viewport->size.height;
- switch (scale_3d) {
- case RS::VIEWPORT_SCALE_3D_75_PERCENT: {
- width = (width * 3) / 4;
- height = (height * 3) / 4;
- }; break;
- case RS::VIEWPORT_SCALE_3D_50_PERCENT: {
- width = width >> 1;
- height = height >> 1;
- }; break;
- case RS::VIEWPORT_SCALE_3D_33_PERCENT: {
- width = width / 3;
- height = height / 3;
- }; break;
- case RS::VIEWPORT_SCALE_3D_25_PERCENT: {
- width = width >> 2;
- height = height >> 2;
- }; break;
- default:
- break;
- }
+ // Clamp 3D rendering resolution to reasonable values supported on most hardware.
+ // This prevents freezing the engine or outright crashing on lower-end GPUs.
+ const int width = CLAMP(p_viewport->size.width * scale_3d, 1, 16384);
+ const int height = CLAMP(p_viewport->size.height * scale_3d, 1, 16384);
RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
@@ -210,9 +194,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
//make list of occluders
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
@@ -242,10 +226,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
int directional_light_count = 0;
RENDER_TIMESTAMP("Cull Canvas Lights");
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
//find lights in canvas
@@ -307,7 +291,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
+ canvas_map[Viewport::CanvasKey(E.key, E.value.layer, E.value.sublayer)] = &E.value;
}
if (lights_with_shadow) {
@@ -319,9 +303,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("Cull Occluders");
//make list of occluders
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
@@ -400,9 +384,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
//make list of occluders
int occ_cullded = 0;
- for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas);
- Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+ for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled) {
@@ -439,17 +423,17 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
scenario_draw_canvas_bg = false;
}
- for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
- RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get()->canvas);
+ for (const KeyValue<Viewport::CanvasKey, Viewport::CanvasData *> &E : canvas_map) {
+ RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value->canvas);
- Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
+ Transform2D xform = _canvas_get_transform(p_viewport, canvas, E.value, clip_rect.size);
RendererCanvasRender::Light *canvas_lights = nullptr;
RendererCanvasRender::Light *canvas_directional_lights = nullptr;
RendererCanvasRender::Light *ptr = lights;
while (ptr) {
- if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) {
ptr->next_ptr = canvas_lights;
canvas_lights = ptr;
}
@@ -458,7 +442,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
ptr = directional_lights;
while (ptr) {
- if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) {
ptr->next_ptr = canvas_directional_lights;
canvas_directional_lights = ptr;
}
@@ -471,7 +455,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
i++;
- if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
+ if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
@@ -511,9 +495,6 @@ void RendererViewport::draw_viewports() {
if (XRServer::get_singleton() != nullptr) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
-
- // process all our active interfaces
- XRServer::get_singleton()->_process();
}
if (Engine::get_singleton()->is_editor_hint()) {
@@ -554,7 +535,7 @@ void RendererViewport::draw_viewports() {
}
if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
- Viewport *parent = viewport_owner.getornull(vp->parent);
+ Viewport *parent = viewport_owner.get_or_null(vp->parent);
if (parent && parent->last_pass == draw_viewports_pass) {
visible = true;
}
@@ -626,10 +607,10 @@ void RendererViewport::draw_viewports() {
BlitToScreen blit;
blit.render_target = vp->render_target;
if (vp->viewport_to_screen_rect != Rect2()) {
- blit.rect = vp->viewport_to_screen_rect;
+ blit.dst_rect = vp->viewport_to_screen_rect;
} else {
- blit.rect.position = Vector2();
- blit.rect.size = vp->size;
+ blit.dst_rect.position = Vector2();
+ blit.dst_rect.size = vp->size;
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
@@ -660,8 +641,8 @@ void RendererViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
RSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
- RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
+ for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) {
+ RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size());
}
}
@@ -671,7 +652,7 @@ RID RendererViewport::viewport_allocate() {
void RendererViewport::viewport_initialize(RID p_rid) {
viewport_owner.initialize_rid(p_rid);
- Viewport *viewport = viewport_owner.getornull(p_rid);
+ Viewport *viewport = viewport_owner.get_or_null(p_rid);
viewport->self = p_rid;
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
@@ -679,7 +660,7 @@ void RendererViewport::viewport_initialize(RID p_rid) {
}
void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_xr == p_use_xr) {
@@ -690,15 +671,18 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
_configure_3d_render_buffers(viewport);
}
-void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+void RendererViewport::viewport_set_scale_3d(RID p_viewport, float p_scale_3d) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- if (viewport->scale_3d == p_scale_3d) {
+ // Clamp to reasonable values that are actually useful.
+ // Values above 2.0 don't serve a practical purpose since the viewport
+ // isn't displayed with mipmaps.
+ if (viewport->scale_3d == CLAMP(p_scale_3d, 0.1, 2.0)) {
return;
}
- viewport->scale_3d = p_scale_3d;
+ viewport->scale_3d = CLAMP(p_scale_3d, 0.1, 2.0);
_configure_3d_render_buffers(viewport);
}
@@ -720,7 +704,7 @@ uint32_t RendererViewport::Viewport::get_view_count() {
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
ERR_FAIL_COND(p_width < 0 && p_height < 0);
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
@@ -732,7 +716,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
}
void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_active) {
@@ -745,21 +729,21 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
}
void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->parent = p_parent_viewport;
}
void RendererViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->clear_mode = p_clear_mode;
}
void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
@@ -785,7 +769,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
}
void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_enable == viewport->viewport_render_direct_to_screen) {
@@ -809,21 +793,21 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
}
void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->update_mode = p_mode;
}
RID RendererViewport::viewport_get_texture(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.getornull(p_viewport);
+ const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
return RSG::storage->render_target_get_texture(viewport->render_target);
}
RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.getornull(p_viewport);
+ const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
if (viewport->use_occlusion_culling && viewport->debug_draw == RenderingServer::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
@@ -833,35 +817,35 @@ RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const
}
void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_2d = p_disable;
}
void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_environment = p_disable;
}
void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_3d = p_disable;
}
void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->camera = p_camera;
}
void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->scenario.is_valid()) {
@@ -875,11 +859,11 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
}
void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
- RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
+ RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->viewports.insert(p_viewport);
@@ -890,10 +874,10 @@ void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
}
void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
+ RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas);
ERR_FAIL_COND(!canvas);
viewport->canvas_map.erase(p_canvas);
@@ -901,7 +885,7 @@ void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
}
void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
@@ -909,7 +893,7 @@ void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canva
}
void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
@@ -917,14 +901,14 @@ void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool
}
void RendererViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->global_transform = p_transform;
}
void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
@@ -933,7 +917,7 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas
}
void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->shadow_atlas_size = p_size;
@@ -943,14 +927,14 @@ void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size
}
void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
}
void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->msaa == p_msaa) {
@@ -961,7 +945,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa
}
void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->screen_space_aa == p_mode) {
@@ -972,7 +956,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
}
void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_debanding == p_use_debanding) {
@@ -983,7 +967,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
}
void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_occlusion_culling == p_use_occlusion_culling) {
@@ -1018,16 +1002,17 @@ void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::Viewport
}
void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->lod_threshold = p_pixels;
}
int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) {
+ ERR_FAIL_INDEX_V(p_type, RS::VIEWPORT_RENDER_INFO_TYPE_MAX, -1);
ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
if (!viewport) {
return 0; //there should be a lock here..
}
@@ -1036,62 +1021,62 @@ int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRende
}
void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->debug_draw = p_draw;
}
void RendererViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->measure_render_time = p_enable;
}
float RendererViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, 0);
return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0;
}
float RendererViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, 0);
return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
}
void RendererViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->snap_2d_transforms_to_pixel = p_enabled;
}
void RendererViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->snap_2d_vertices_to_pixel = p_enabled;
}
void RendererViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) {
ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)");
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->texture_filter = p_filter;
}
void RendererViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) {
ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)");
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->texture_repeat = p_repeat;
}
void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
@@ -1099,7 +1084,7 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V
bool RendererViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
- Viewport *viewport = viewport_owner.getornull(p_rid);
+ Viewport *viewport = viewport_owner.get_or_null(p_rid);
RSG::storage->free(viewport->render_target);
RSG::scene->free(viewport->shadow_atlas);
@@ -1132,7 +1117,7 @@ void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time,
return;
}
- Viewport *viewport = viewport_owner.getornull(*vp);
+ Viewport *viewport = viewport_owner.get_or_null(*vp);
if (!viewport) {
return;
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index f6095e18d7..f6e6cc8e84 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALSERVERVIEWPORT_H
-#define VISUALSERVERVIEWPORT_H
+#ifndef RENDERER_VIEWPORT_H
+#define RENDERER_VIEWPORT_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
@@ -49,7 +49,7 @@ public:
bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */
- RS::ViewportScale3D scale_3d = RenderingServer::VIEWPORT_SCALE_3D_DISABLED;
+ float scale_3d = 1.0;
Size2i size;
RID camera;
@@ -207,7 +207,7 @@ public:
void viewport_initialize(RID p_rid);
void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
- void viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d);
+ void viewport_set_scale_3d(RID p_viewport, float p_scale_3d);
void viewport_set_size(RID p_viewport, int p_width, int p_height);
@@ -282,4 +282,4 @@ public:
virtual ~RendererViewport() {}
};
-#endif // VISUALSERVERVIEWPORT_H
+#endif // RENDERER_VIEWPORT_H
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index b302c6b793..dcbc5f5c8e 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -476,7 +476,9 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
- ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
+ ClassDB::bind_method(D_METHOD("get_memory_usage", "type"), &RenderingDevice::get_memory_usage);
+
+ ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource);
BIND_CONSTANT(BARRIER_MASK_RASTER);
BIND_CONSTANT(BARRIER_MASK_COMPUTE);
@@ -484,6 +486,20 @@ void RenderingDevice::_bind_methods() {
BIND_CONSTANT(BARRIER_MASK_ALL);
BIND_CONSTANT(BARRIER_MASK_NO_BARRIER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_VIEW);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_SAMPLER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_BUFFER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE);
+
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 2cf1f165dd..5eb8f1cead 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -60,6 +60,23 @@ public:
DEVICE_DIRECTX
};
+ enum DriverResource {
+ DRIVER_RESOURCE_VULKAN_DEVICE = 0,
+ DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
+ DRIVER_RESOURCE_VULKAN_INSTANCE,
+ DRIVER_RESOURCE_VULKAN_QUEUE,
+ DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX,
+ DRIVER_RESOURCE_VULKAN_IMAGE,
+ DRIVER_RESOURCE_VULKAN_IMAGE_VIEW,
+ DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT,
+ DRIVER_RESOURCE_VULKAN_SAMPLER,
+ DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET,
+ DRIVER_RESOURCE_VULKAN_BUFFER,
+ DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE,
+ DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE,
+ //next driver continue enum from 1000 to keep order
+ };
+
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
@@ -1183,6 +1200,8 @@ public:
virtual String get_device_name() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
+ virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
+
static RenderingDevice *get_singleton();
RenderingDevice();
@@ -1217,6 +1236,7 @@ protected:
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};
+VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index fa3f2f3895..a21f28989b 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -171,7 +171,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
/* STEP 2, Compile the versions, add to shader file */
- for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, String> &E : version_texts) {
Ref<RDShaderSPIRV> bytecode;
bytecode.instantiate();
@@ -180,7 +180,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
if (code == String()) {
continue;
}
- code = code.replace("VERSION_DEFINES", E->get());
+ code = code.replace("VERSION_DEFINES", E.value);
String error;
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
@@ -195,7 +195,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
}
- set_bytecode(bytecode, E->key());
+ set_bytecode(bytecode, E.key);
}
return errors_found ? ERR_PARSE_ERROR : OK;
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index ccc3e2fb39..da614877c4 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -351,8 +351,8 @@ public:
Vector<StringName> get_version_list() const {
Vector<StringName> vnames;
- for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) {
- vnames.push_back(E->key());
+ for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
+ vnames.push_back(E.key);
}
vnames.sort_custom<StringName::AlphCompare>();
return vnames;
@@ -371,9 +371,9 @@ public:
if (base_error != "") {
ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
} else {
- for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) {
+ for (KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- String error = E->get()->get_stage_compile_error(RD::ShaderStage(i));
+ String error = E.value->get_stage_compile_error(RD::ShaderStage(i));
if (error != String()) {
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
@@ -383,7 +383,7 @@ public:
"compute"
};
- ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error);
+ ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E.key) + "', stage '" + stage_str[i] + "':\n\n" + error);
}
}
}
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index bed6ade1f6..107c9f8040 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -38,13 +38,16 @@
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
-// careful, these may run in different threads than the visual server
+// careful, these may run in different threads than the rendering server
int RenderingServerDefault::changes = 0;
/* FREE */
void RenderingServerDefault::_free(RID p_rid) {
+ if (unlikely(p_rid.is_null())) {
+ return;
+ }
if (RSG::storage->free(p_rid)) {
return;
}
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 56e79b62f2..911d4c463b 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -526,7 +526,7 @@ public:
FUNCRIDSPLIT(viewport)
FUNC2(viewport_set_use_xr, RID, bool)
- FUNC2(viewport_set_scale_3d, RID, ViewportScale3D)
+ FUNC2(viewport_set_scale_3d, RID, float)
FUNC3(viewport_set_size, RID, int, int)
FUNC2(viewport_set_active, RID, bool)
@@ -608,7 +608,7 @@ public:
FUNC2(environment_set_bg_color, RID, const Color &)
FUNC2(environment_set_bg_energy, RID, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
- FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
+ FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 4218214fda..9c38bf7606 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -930,7 +930,6 @@ void ShaderLanguage::clear() {
error_set = false;
error_str = "";
last_const = false;
- pass_array = false;
while (nodes) {
Node *n = nodes;
nodes = nodes->next;
@@ -1078,6 +1077,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
if (r_data_type) {
*r_data_type = shader->uniforms[p_identifier].type;
}
+ if (r_array_size) {
+ *r_array_size = shader->uniforms[p_identifier].array_size;
+ }
if (r_type) {
*r_type = IDENTIFIER_UNIFORM;
}
@@ -1597,7 +1599,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
- //constructors
+ // Constructors.
+
{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1670,7 +1673,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion scalars
+ // Conversion scalars.
{ "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1692,7 +1695,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion vectors
+ // Conversion vectors.
{ "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1754,7 +1757,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion between matrixes
+ // Conversion between matrixes.
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1763,43 +1766,58 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //builtins - trigonometry
+ // Built-ins - trigonometric functions.
+ // radians
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
+ // degrees
+
{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
+ // sin
+
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // cos
+
{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // tan
+
{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // asin
+
{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acos
+
{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atan
+
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
@@ -1809,66 +1827,101 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
+ // sinh
+
{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // cosh
+
{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // tanh
+
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // asinh
+
{ "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acosh
+
{ "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atanh
+
{ "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - exponential
+ // Builtins - exponential functions.
+ // pow
+
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+
+ // exp
+
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log
+
{ "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // exp2
+
{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log2
+
{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // sqrt
+
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // inversesqrt
+
{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - common
+
+ // Built-ins - common functions.
+ // abs
+
{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1879,6 +1932,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // sign
+
{ "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1889,31 +1944,50 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floor
+
{ "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // trunc
+
{ "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // round
+
{ "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // roundEven
+
{ "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // ceil
+
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // fract
+
{ "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // mod
+
{ "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
@@ -1922,11 +1996,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+ // modf
+
{ "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
+ // min
+
{ "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1951,6 +2029,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // max
+
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1975,6 +2055,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // clamp
+
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
@@ -1999,6 +2081,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
{ "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
+ // mix
+
{ "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
@@ -2010,6 +2094,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
+ // step
+
{ "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
@@ -2017,6 +2103,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
+
+ // smoothstep
+
{ "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
@@ -2025,77 +2114,127 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
+ // isnan
+
{ "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // isinf
+
{ "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floatBitsToInt
+
{ "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // floatBitsToUint
+
{ "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // intBitsToFloat
+
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // uintBitsToFloat
+
{ "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- //builtins - geometric
+ // Built-ins - geometric functions.
+ // length
+
+ { "length", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // distance
+
+ { "distance", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // dot
+
+ { "dot", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // cross
+
{ "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // normalize
+
+ { "normalize", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+
+ // reflect
+
{ "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false },
+
+ // refract
+
{ "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
+ // faceforward
+
{ "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
+ // matrixCompMult
+
{ "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // outerProduct
+
{ "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
+ // transpose
+
{ "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // determinant
+
{ "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // inverse
+
{ "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // lessThan
+
{ "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2108,6 +2247,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThan
+
{ "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2120,6 +2261,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // lessThanEqual
+
{ "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2132,6 +2275,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThanEqual
+
{ "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2144,6 +2289,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // equal
+
{ "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2160,6 +2307,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // notEqual
+
{ "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2176,19 +2325,27 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // any
+
{ "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // all
+
{ "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // not
+
{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - texture
+ // Built-ins: texture functions.
+ // textureSize
+
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
@@ -2201,6 +2358,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
+ // texture
+
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
@@ -2224,6 +2383,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ // textureProj
+
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
@@ -2243,6 +2404,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ // textureLod
+
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2255,6 +2418,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ // texelFetch
+
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2265,6 +2430,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureProjLod
+
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2275,6 +2442,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureGrad
+
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
@@ -2287,40 +2456,202 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
+ // textureGather
+
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+
+ // dFdx
+
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // dFdy
+
{ "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // fwidth
+
{ "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- //sub-functions
+ // Sub-functions.
+ // array
- //array
{ "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true },
- // modern functions
+ // Modern functions.
+ // fma
{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
+ // Packing/Unpacking functions.
+
+ { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ // bitfieldExtract
+
+ { "bitfieldExtract", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldExtract", TYPE_UINT, { TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC2, { TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC3, { TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC4, { TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldInsert
+
+ { "bitfieldInsert", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldReverse
+
+ { "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // bitCount
+
+ { "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findLSB
+
+ { "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findMSB
+
+ { "findMSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findMSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // umulExtended
+
+ { "umulExtended", TYPE_VOID, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+
+ // imulExtended
+
+ { "imulExtended", TYPE_VOID, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+
+ // uaddCarry
+
+ { "uaddCarry", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+
+ // usubBorrow
+
+ { "usubBorrow", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+
+ // ldexp
+
+ { "ldexp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_INT, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC2, { TYPE_VEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC3, { TYPE_VEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC4, { TYPE_VEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+
+ // frexp
+
+ { "frexp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_INT, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC2, { TYPE_VEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC3, { TYPE_VEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC4, { TYPE_VEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+
{ nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false }
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
- //constructors
- { "modf", 1 },
- { nullptr, 0 }
+ { "modf", { 1, -1 } },
+ { "umulExtended", { 2, 3 } },
+ { "imulExtended", { 2, 3 } },
+ { "uaddCarry", { 2, -1 } },
+ { "usubBorrow", { 2, -1 } },
+ { "ldexp", { 1, -1 } },
+ { "frexp", { 1, -1 } },
+ { nullptr, { 0, -1 } }
+};
+
+const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_args[] = {
+ { "textureGather", 2, 0, 3 },
+ { nullptr, 0, 0, 0 }
};
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
@@ -2384,6 +2715,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
failed_builtin = true;
bool fail = false;
for (int i = 0; i < argcount; i++) {
+ if (p_func->arguments[i + 1]->type == Node::TYPE_ARRAY) {
+ const ArrayNode *anode = static_cast<const ArrayNode *>(p_func->arguments[i + 1]);
+ if (anode->call_expression == nullptr && !anode->is_indexed()) {
+ fail = true;
+ break;
+ }
+ }
if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
//all good, but needs implicit conversion later
} else if (args[i] != builtin_func_defs[idx].args[i]) {
@@ -2407,100 +2745,152 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
if (!fail) {
- //make sure its not an out argument used in the wrong way
- int outarg_idx = 0;
- while (builtin_func_out_args[outarg_idx].name) {
- if (String(name) == builtin_func_out_args[outarg_idx].name) {
- int arg_idx = builtin_func_out_args[outarg_idx].argument;
-
- if (arg_idx < argcount) {
- if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
- _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
- return false;
+ {
+ int constarg_idx = 0;
+ while (builtin_func_const_args[constarg_idx].name) {
+ if (String(name) == builtin_func_const_args[constarg_idx].name) {
+ int arg = builtin_func_const_args[constarg_idx].arg + 1;
+ if (p_func->arguments.size() <= arg) {
+ break;
}
- if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
- ArrayNode *mn = static_cast<ArrayNode *>(p_func->arguments[arg_idx + 1]);
- if (mn->is_const) {
- fail = true;
- }
- } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
- MemberNode *mn = static_cast<MemberNode *>(p_func->arguments[arg_idx + 1]);
- if (mn->basetype_const) {
- fail = true;
+ int min = builtin_func_const_args[constarg_idx].min;
+ int max = builtin_func_const_args[constarg_idx].max;
+
+ bool error = false;
+ if (p_func->arguments[arg]->type == Node::TYPE_VARIABLE) {
+ const VariableNode *vn = (VariableNode *)p_func->arguments[arg];
+
+ bool is_const = false;
+ ConstantNode::Value value;
+
+ _find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
+ if (!is_const || value.sint < min || value.sint > max) {
+ error = true;
}
- } else { // TYPE_VARIABLE
- VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg_idx + 1]);
- if (vn->is_const) {
- fail = true;
- } else {
- StringName varname = vn->name;
- if (shader->uniforms.has(varname)) {
- fail = true;
- } else {
- if (shader->varyings.has(varname)) {
- _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out"));
- return false;
- }
- if (p_function_info.built_ins.has(varname)) {
- BuiltInInfo info = p_function_info.built_ins[varname];
- if (info.constant) {
- fail = true;
- }
+ } else {
+ if (p_func->arguments[arg]->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cn = (ConstantNode *)p_func->arguments[arg];
+
+ if (cn->get_datatype() == TYPE_INT && cn->values.size() == 1) {
+ int value = cn->values[0].sint;
+
+ if (value < min || value > max) {
+ error = true;
}
+ } else {
+ error = true;
}
+ } else {
+ error = true;
}
}
- if (fail) {
- _set_error(vformat("Constant value cannot be passed for '%s' parameter!", "out"));
+ if (error) {
+ _set_error(vformat("Expected integer constant within %s..%s range.", min, max));
return false;
}
+ }
+ constarg_idx++;
+ }
+ }
- StringName var_name;
- if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
- var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
- } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
- Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
- while (n->type == Node::TYPE_MEMBER) {
- n = static_cast<const MemberNode *>(n)->owner;
- }
- if (n->type != Node::TYPE_VARIABLE && n->type != Node::TYPE_ARRAY) {
+ //make sure its not an out argument used in the wrong way
+ int outarg_idx = 0;
+ while (builtin_func_out_args[outarg_idx].name) {
+ if (String(name) == builtin_func_out_args[outarg_idx].name) {
+ for (int arg = 0; arg < BuiltinFuncOutArgs::MAX_ARGS; arg++) {
+ int arg_idx = builtin_func_out_args[outarg_idx].arguments[arg];
+ if (arg_idx == -1) {
+ break;
+ }
+ if (arg_idx < argcount) {
+ if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
_set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
return false;
}
- if (n->type == Node::TYPE_VARIABLE) {
- var_name = static_cast<const VariableNode *>(n)->name;
- } else { // TYPE_ARRAY
- var_name = static_cast<const ArrayNode *>(n)->name;
+
+ if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
+ ArrayNode *mn = static_cast<ArrayNode *>(p_func->arguments[arg_idx + 1]);
+ if (mn->is_const) {
+ fail = true;
+ }
+ } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
+ MemberNode *mn = static_cast<MemberNode *>(p_func->arguments[arg_idx + 1]);
+ if (mn->basetype_const) {
+ fail = true;
+ }
+ } else { // TYPE_VARIABLE
+ VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg_idx + 1]);
+ if (vn->is_const) {
+ fail = true;
+ } else {
+ StringName varname = vn->name;
+ if (shader->uniforms.has(varname)) {
+ fail = true;
+ } else {
+ if (shader->varyings.has(varname)) {
+ _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out"));
+ return false;
+ }
+ if (p_function_info.built_ins.has(varname)) {
+ BuiltInInfo info = p_function_info.built_ins[varname];
+ if (info.constant) {
+ fail = true;
+ }
+ }
+ }
+ }
}
- } else { // TYPE_VARIABLE
- var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
- }
- const BlockNode *b = p_block;
- bool valid = false;
- while (b) {
- if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
- valid = true;
- break;
+ if (fail) {
+ _set_error(vformat("Constant value cannot be passed for '%s' parameter!", "out"));
+ return false;
}
- if (b->parent_function) {
- for (int i = 0; i < b->parent_function->arguments.size(); i++) {
- if (b->parent_function->arguments[i].name == var_name) {
- valid = true;
- break;
+
+ StringName var_name;
+ if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
+ var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
+ } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
+ Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
+ while (n->type == Node::TYPE_MEMBER) {
+ n = static_cast<const MemberNode *>(n)->owner;
+ }
+ if (n->type != Node::TYPE_VARIABLE && n->type != Node::TYPE_ARRAY) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
+ return false;
+ }
+ if (n->type == Node::TYPE_VARIABLE) {
+ var_name = static_cast<const VariableNode *>(n)->name;
+ } else { // TYPE_ARRAY
+ var_name = static_cast<const ArrayNode *>(n)->name;
+ }
+ } else { // TYPE_VARIABLE
+ var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
+ }
+ const BlockNode *b = p_block;
+ bool valid = false;
+ while (b) {
+ if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
+ valid = true;
+ break;
+ }
+ if (b->parent_function) {
+ for (int i = 0; i < b->parent_function->arguments.size(); i++) {
+ if (b->parent_function->arguments[i].name == var_name) {
+ valid = true;
+ break;
+ }
}
}
+ b = b->parent_block;
}
- b = b->parent_block;
- }
- if (!valid) {
- _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable, array or member.");
- return false;
+ if (!valid) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable, array or member.");
+ return false;
+ }
}
}
}
-
outarg_idx++;
}
//implicitly convert values if possible
@@ -2560,6 +2950,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
} else {
arg_name = get_datatype_name(args[i]);
}
+ if (args3[i] > 0) {
+ arg_name += "[";
+ arg_name += itos(args3[i]);
+ arg_name += "]";
+ }
err += arg_name;
}
err += ")";
@@ -2912,86 +3307,294 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
p_type == TYPE_SAMPLERCUBEARRAY;
}
-Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
+Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
+ int array_size = p_array_size;
+
if (p_value.size() > 0) {
Variant value;
switch (p_type) {
case ShaderLanguage::TYPE_BOOL:
- value = Variant(p_value[0].boolean);
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
break;
case ShaderLanguage::TYPE_BVEC2:
+ array_size *= 2;
+
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
+ break;
case ShaderLanguage::TYPE_BVEC3:
+ array_size *= 3;
+
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
+ break;
case ShaderLanguage::TYPE_BVEC4:
+ array_size *= 4;
+
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].boolean);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].boolean);
+ }
+ break;
case ShaderLanguage::TYPE_INT:
- value = Variant(p_value[0].sint);
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].sint);
+ }
break;
case ShaderLanguage::TYPE_IVEC2:
- value = Variant(Vector2(p_value[0].sint, p_value[1].sint));
+ if (array_size > 0) {
+ array_size *= 2;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector2(p_value[0].sint, p_value[1].sint));
+ }
break;
case ShaderLanguage::TYPE_IVEC3:
- value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint));
+ if (array_size > 0) {
+ array_size *= 3;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint));
+ }
break;
case ShaderLanguage::TYPE_IVEC4:
- value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].sint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint));
+ }
break;
case ShaderLanguage::TYPE_UINT:
- value = Variant(p_value[0].uint);
+ if (array_size > 0) {
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].uint);
+ }
break;
case ShaderLanguage::TYPE_UVEC2:
- value = Variant(Vector2(p_value[0].uint, p_value[1].uint));
+ if (array_size > 0) {
+ array_size *= 2;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector2(p_value[0].uint, p_value[1].uint));
+ }
break;
case ShaderLanguage::TYPE_UVEC3:
- value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint));
+ if (array_size > 0) {
+ array_size *= 3;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint));
+ }
break;
case ShaderLanguage::TYPE_UVEC4:
- value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ PackedInt32Array array = PackedInt32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].uint);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint));
+ }
break;
case ShaderLanguage::TYPE_FLOAT:
- value = Variant(p_value[0].real);
+ if (array_size > 0) {
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i++) {
+ array.push_back(p_value[i].real);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(p_value[0].real);
+ }
break;
case ShaderLanguage::TYPE_VEC2:
- value = Variant(Vector2(p_value[0].real, p_value[1].real));
+ if (array_size > 0) {
+ array_size *= 2;
+
+ PackedVector2Array array = PackedVector2Array();
+ for (int i = 0; i < array_size; i += 2) {
+ array.push_back(Vector2(p_value[i].real, p_value[i + 1].real));
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector2(p_value[0].real, p_value[1].real));
+ }
break;
case ShaderLanguage::TYPE_VEC3:
- value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
+ if (array_size > 0) {
+ array_size *= 3;
+
+ PackedVector3Array array = PackedVector3Array();
+ for (int i = 0; i < array_size; i += 3) {
+ array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
+ }
break;
case ShaderLanguage::TYPE_VEC4:
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ PackedColorArray array = PackedColorArray();
+ for (int i = 0; i < array_size; i += 4) {
+ array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
+ }
+ value = Variant(array);
+ } else {
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 4) {
+ array.push_back(p_value[i].real);
+ array.push_back(p_value[i + 1].real);
+ array.push_back(p_value[i + 2].real);
+ array.push_back(p_value[i + 3].real);
+ }
+ value = Variant(array);
+ }
} else {
- value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ } else {
+ value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ }
}
break;
case ShaderLanguage::TYPE_MAT2:
- value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
+ if (array_size > 0) {
+ array_size *= 4;
+
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 4) {
+ array.push_back(p_value[i].real);
+ array.push_back(p_value[i + 1].real);
+ array.push_back(p_value[i + 2].real);
+ array.push_back(p_value[i + 3].real);
+ }
+ value = Variant(array);
+ } else {
+ value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
+ }
break;
case ShaderLanguage::TYPE_MAT3: {
- Basis p;
- p[0][0] = p_value[0].real;
- p[0][1] = p_value[1].real;
- p[0][2] = p_value[2].real;
- p[1][0] = p_value[3].real;
- p[1][1] = p_value[4].real;
- p[1][2] = p_value[5].real;
- p[2][0] = p_value[6].real;
- p[2][1] = p_value[7].real;
- p[2][2] = p_value[8].real;
- value = Variant(p);
+ if (array_size > 0) {
+ array_size *= 9;
+
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 9) {
+ for (int j = 0; j < 9; j++) {
+ array.push_back(p_value[i + j].real);
+ }
+ }
+ value = Variant(array);
+ } else {
+ Basis p;
+ p[0][0] = p_value[0].real;
+ p[0][1] = p_value[1].real;
+ p[0][2] = p_value[2].real;
+ p[1][0] = p_value[3].real;
+ p[1][1] = p_value[4].real;
+ p[1][2] = p_value[5].real;
+ p[2][0] = p_value[6].real;
+ p[2][1] = p_value[7].real;
+ p[2][2] = p_value[8].real;
+ value = Variant(p);
+ }
break;
}
case ShaderLanguage::TYPE_MAT4: {
- Basis p;
- p[0][0] = p_value[0].real;
- p[0][1] = p_value[1].real;
- p[0][2] = p_value[2].real;
- p[1][0] = p_value[4].real;
- p[1][1] = p_value[5].real;
- p[1][2] = p_value[6].real;
- p[2][0] = p_value[8].real;
- p[2][1] = p_value[9].real;
- p[2][2] = p_value[10].real;
- Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
- value = Variant(t);
+ if (array_size > 0) {
+ array_size *= 16;
+
+ PackedFloat32Array array = PackedFloat32Array();
+ for (int i = 0; i < array_size; i += 16) {
+ for (int j = 0; j < 16; j++) {
+ array.push_back(p_value[i + j].real);
+ }
+ }
+ value = Variant(array);
+ } else {
+ Basis p;
+ p[0][0] = p_value[0].real;
+ p[0][1] = p_value[1].real;
+ p[0][2] = p_value[2].real;
+ p[1][0] = p_value[4].real;
+ p[1][1] = p_value[5].real;
+ p[1][2] = p_value[6].real;
+ p[2][0] = p_value[8].real;
+ p[2][1] = p_value[9].real;
+ p[2][2] = p_value[10].real;
+ Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
+ value = Variant(t);
+ }
break;
}
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
@@ -3027,31 +3630,50 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::NIL;
break;
case ShaderLanguage::TYPE_BOOL:
- pi.type = Variant::BOOL;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::BOOL;
+ }
break;
case ShaderLanguage::TYPE_BVEC2:
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y";
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y";
+ }
break;
case ShaderLanguage::TYPE_BVEC3:
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y,z";
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z";
+ }
break;
case ShaderLanguage::TYPE_BVEC4:
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y,z,w";
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z,w";
+ }
break;
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_INT: {
- pi.type = Variant::INT;
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::INT;
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ }
}
-
} break;
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_IVEC3:
@@ -3062,59 +3684,106 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::PACKED_INT32_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
- pi.type = Variant::FLOAT;
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::FLOAT;
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
+ }
}
-
} break;
case ShaderLanguage::TYPE_VEC2:
- pi.type = Variant::VECTOR2;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_VECTOR2_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR2;
+ }
break;
case ShaderLanguage::TYPE_VEC3:
- pi.type = Variant::VECTOR3;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_VECTOR3_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR3;
+ }
break;
case ShaderLanguage::TYPE_VEC4: {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- pi.type = Variant::COLOR;
+ if (p_uniform.array_size > 0) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::PACKED_COLOR_ARRAY;
+ } else {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ }
} else {
- pi.type = Variant::PLANE;
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::COLOR;
+ } else {
+ pi.type = Variant::PLANE;
+ }
}
} break;
case ShaderLanguage::TYPE_MAT2:
- pi.type = Variant::TRANSFORM2D;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::TRANSFORM2D;
+ }
break;
case ShaderLanguage::TYPE_MAT3:
- pi.type = Variant::BASIS;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::BASIS;
+ }
break;
case ShaderLanguage::TYPE_MAT4:
- pi.type = Variant::TRANSFORM3D;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_FLOAT32_ARRAY;
+ } else {
+ pi.type = Variant::TRANSFORM3D;
+ }
break;
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER2D: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Texture2D";
} break;
case ShaderLanguage::TYPE_SAMPLER2DARRAY:
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "TextureLayered";
} break;
case ShaderLanguage::TYPE_SAMPLER3D:
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Texture3D";
} break;
case ShaderLanguage::TYPE_SAMPLERCUBE:
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- pi.type = Variant::OBJECT;
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::ARRAY;
+ } else {
+ pi.type = Variant::OBJECT;
+ }
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "TextureLayered";
} break;
@@ -3537,9 +4206,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
- for (Set<int>::Element *F = E->get().front(); F; F = F->next()) {
- if (!_propagate_function_call_sampler_uniform_settings(E->key(), F->get(), p_filter, p_repeat)) {
+ for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
+ for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) {
return false;
}
}
@@ -3571,9 +4240,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
- for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
- for (Set<int>::Element *F = E->get().front(); F; F = F->next()) {
- if (!_propagate_function_call_sampler_builtin_reference(E->key(), F->get(), p_builtin)) {
+ for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) {
+ for (Set<int>::Element *F = E.value.front(); F; F = F->next()) {
+ if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) {
return false;
}
}
@@ -3585,6 +4254,116 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
ERR_FAIL_V(false); //bug? function not found
}
+ShaderLanguage::Node *ShaderLanguage::_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size) {
+ int array_size = 0;
+
+ Node *n = _parse_and_reduce_expression(p_block, p_function_info);
+ if (n) {
+ if (n->type == Node::TYPE_VARIABLE) {
+ VariableNode *vn = static_cast<VariableNode *>(n);
+ if (vn) {
+ ConstantNode::Value v;
+ DataType data_type;
+ bool is_const = false;
+
+ _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
+
+ if (is_const) {
+ if (data_type == TYPE_INT) {
+ int32_t value = v.sint;
+ if (value > 0) {
+ array_size = value;
+ }
+ } else if (data_type == TYPE_UINT) {
+ uint32_t value = v.uint;
+ if (value > 0U) {
+ array_size = value;
+ }
+ }
+ }
+ }
+ } else if (n->type == Node::TYPE_OPERATOR) {
+ _set_error("Array size expressions are not yet implemented.");
+ return nullptr;
+ }
+ }
+
+ r_array_size = array_size;
+ return n;
+}
+
+Error ShaderLanguage::_parse_global_array_size(int &r_array_size) {
+ if (r_array_size > 0) {
+ _set_error("Array size is already defined!");
+ return ERR_PARSE_ERROR;
+ }
+ TkPos pos = _get_tkpos();
+ Token tk = _get_token();
+
+ int array_size = 0;
+
+ if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ _set_tkpos(pos);
+ Node *n = _parse_array_size(nullptr, FunctionInfo(), array_size);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
+ } else if (((int)tk.constant) > 0) {
+ array_size = (uint32_t)tk.constant;
+ }
+
+ if (array_size <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ r_array_size = array_size;
+ return OK;
+}
+
+Error ShaderLanguage::_parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size) {
+ TkPos pos = _get_tkpos();
+ Token tk = _get_token();
+
+ if (tk.type == TK_BRACKET_CLOSE) {
+ r_is_unknown_size = true;
+ } else {
+ if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ _set_tkpos(pos);
+ int array_size = 0;
+ Node *n = _parse_array_size(p_block, p_function_info, array_size);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
+ p_decl->size = array_size;
+ p_node->size_expression = n;
+ } else if (((int)tk.constant) > 0) {
+ p_decl->size = (uint32_t)tk.constant;
+ }
+
+ if (p_decl->size <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ r_array_size = p_decl->size;
+ }
+
+ return OK;
+}
+
ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info) {
DataType type = TYPE_VOID;
String struct_name = "";
@@ -3721,9 +4500,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
if (!is_token_variable_datatype(tk.type)) {
_set_tkpos(prev_pos);
- pass_array = true;
Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- pass_array = false;
if (!n) {
_set_error("Invalid data type for array");
@@ -3813,7 +4590,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_bloc
return nullptr;
}
- if (!_compare_datatypes(p_type, p_struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
+ if (!_compare_datatypes(p_type, p_struct_name, 0, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
return nullptr;
}
@@ -4061,9 +4838,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
int carg = -1;
- pass_array = true;
bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
- pass_array = false;
// Check if block has a variable with the same name as function to prevent shader crash.
ShaderLanguage::BlockNode *bnode = p_block;
@@ -4315,62 +5090,58 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *assign_expression = nullptr;
if (array_size > 0) {
- if (!pass_array) {
- tk = _get_token();
+ prepos = _get_tkpos();
+ tk = _get_token();
- if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD && tk.type != TK_OP_ASSIGN) {
- _set_error("Expected '[','.' or '='");
+ if (tk.type == TK_OP_ASSIGN) {
+ if (is_const) {
+ _set_error("Constants cannot be modified.");
+ return nullptr;
+ }
+ assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
+ if (!assign_expression) {
+ return nullptr;
+ }
+ } else if (tk.type == TK_PERIOD) {
+ completion_class = TAG_ARRAY;
+ p_block->block_tag = SubClassTag::TAG_ARRAY;
+ call_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ p_block->block_tag = SubClassTag::TAG_GLOBAL;
+ if (!call_expression) {
+ return nullptr;
+ }
+ data_type = call_expression->get_datatype();
+ } else if (tk.type == TK_BRACKET_OPEN) { // indexing
+ index_expression = _parse_and_reduce_expression(p_block, p_function_info);
+ if (!index_expression) {
return nullptr;
}
- if (tk.type == TK_OP_ASSIGN) {
- if (is_const) {
- _set_error("Constants cannot be modified.");
- return nullptr;
- }
- assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
- if (!assign_expression) {
- return nullptr;
- }
- } else if (tk.type == TK_PERIOD) {
- completion_class = TAG_ARRAY;
- p_block->block_tag = SubClassTag::TAG_ARRAY;
- call_expression = _parse_and_reduce_expression(p_block, p_function_info);
- p_block->block_tag = SubClassTag::TAG_GLOBAL;
- if (!call_expression) {
- return nullptr;
- }
- data_type = call_expression->get_datatype();
- } else { // indexing
- index_expression = _parse_and_reduce_expression(p_block, p_function_info);
- if (!index_expression) {
- return nullptr;
- }
-
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
- return nullptr;
- }
+ if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
+ return nullptr;
+ }
- if (index_expression->type == Node::TYPE_CONSTANT) {
- ConstantNode *cnode = (ConstantNode *)index_expression;
- if (cnode) {
- if (!cnode->values.is_empty()) {
- int value = cnode->values[0].sint;
- if (value < 0 || value >= array_size) {
- _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
- return nullptr;
- }
+ if (index_expression->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cnode = (ConstantNode *)index_expression;
+ if (cnode) {
+ if (!cnode->values.is_empty()) {
+ int value = cnode->values[0].sint;
+ if (value < 0 || value >= array_size) {
+ _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
+ return nullptr;
}
}
}
+ }
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return nullptr;
- }
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return nullptr;
}
+ } else {
+ _set_tkpos(prepos);
}
ArrayNode *arrname = alloc_node<ArrayNode>();
@@ -4770,8 +5541,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
- _set_error("Only integer expressions are allowed for indexing");
+ if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
@@ -4795,10 +5566,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
mn->index_expression = index_expression;
} else {
- if (!pass_array) {
- _set_error("Expected '[','.' or '='");
- return nullptr;
- }
_set_tkpos(prev_pos);
}
}
@@ -4820,8 +5587,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
- if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
- _set_error("Only integer datatypes are allowed for indexing");
+ if (index->get_array_size() != 0 || (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT)) {
+ _set_error("Only integer expressions are allowed for indexing.");
return nullptr;
}
@@ -5243,7 +6010,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
#if DEBUG_ENABLED
- if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) && expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT) {
+ if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) &&
+ (!expression[i - 1].is_op && !expression[i + 1].is_op) &&
+ (expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT)) {
_add_line_warning(ShaderWarning::FLOAT_COMPARISON);
}
#endif // DEBUG_ENABLED
@@ -5607,11 +6376,46 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
Node *vardecl = nullptr;
while (true) {
- if (tk.type != TK_IDENTIFIER) {
- _set_error("Expected identifier after type");
+ bool unknown_size = false;
+ int array_size = 0;
+
+ ArrayDeclarationNode *anode = nullptr;
+ ArrayDeclarationNode::Declaration adecl;
+
+ if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected identifier or '[' after type.");
return ERR_PARSE_ERROR;
}
+ if (tk.type == TK_BRACKET_OPEN) {
+ anode = alloc_node<ArrayDeclarationNode>();
+
+ if (is_struct) {
+ anode->struct_name = struct_name;
+ anode->datatype = TYPE_STRUCT;
+ } else {
+ anode->datatype = type;
+ }
+
+ anode->precision = precision;
+ anode->is_const = is_const;
+ vardecl = (Node *)anode;
+
+ adecl.size = 0U;
+ adecl.single_expression = false;
+
+ Error error = _parse_local_array_size(p_block, p_function_info, anode, &adecl, array_size, unknown_size);
+ if (error != OK) {
+ return error;
+ }
+ tk = _get_token();
+
+ if (tk.type != TK_IDENTIFIER) {
+ _set_error("Expected identifier!");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
StringName name = tk.text;
ShaderLanguage::IdentifierType itype;
if (_find_identifier(p_block, true, p_function_info, name, (ShaderLanguage::DataType *)nullptr, &itype)) {
@@ -5621,6 +6425,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
+ adecl.name = name;
+
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG)) {
if (p_block && p_block->parent_function) {
@@ -5639,95 +6445,47 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
var.type = type;
var.precision = precision;
var.line = tk_line;
- var.array_size = 0;
+ var.array_size = array_size;
var.is_const = is_const;
var.struct_name = struct_name;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- bool unknown_size = false;
+ if (var.array_size > 0 || unknown_size) {
+ _set_error("Array size is already defined!");
+ return ERR_PARSE_ERROR;
+ }
if (RenderingServer::get_singleton()->is_low_end() && is_const) {
_set_error("Local const arrays are supported only on high-end platform!");
return ERR_PARSE_ERROR;
}
- ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
+ anode = alloc_node<ArrayDeclarationNode>();
if (is_struct) {
- node->struct_name = struct_name;
- node->datatype = TYPE_STRUCT;
+ anode->struct_name = struct_name;
+ anode->datatype = TYPE_STRUCT;
} else {
- node->datatype = type;
+ anode->datatype = type;
}
- node->precision = precision;
- node->is_const = is_const;
- vardecl = (Node *)node;
-
- ArrayDeclarationNode::Declaration decl;
- decl.name = name;
- decl.size = 0U;
- decl.single_expression = false;
-
- pos = _get_tkpos();
- tk = _get_token();
-
- if (tk.type == TK_BRACKET_CLOSE) {
- unknown_size = true;
- } else {
- if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
- _set_tkpos(pos);
- Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- if (n) {
- if (n->type == Node::TYPE_VARIABLE) {
- VariableNode *vn = static_cast<VariableNode *>(n);
- if (vn) {
- ConstantNode::Value v;
- DataType data_type;
-
- _find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
-
- if (is_const) {
- if (data_type == TYPE_INT) {
- int32_t value = v.sint;
- if (value > 0) {
- node->size_expression = n;
- decl.size = (uint32_t)value;
- }
- } else if (data_type == TYPE_UINT) {
- uint32_t value = v.uint;
- if (value > 0U) {
- node->size_expression = n;
- decl.size = value;
- }
- }
- }
- }
- } else if (n->type == Node::TYPE_OPERATOR) {
- _set_error("Array size expressions are not yet implemented.");
- return ERR_PARSE_ERROR;
- }
- }
- } else if (((int)tk.constant) > 0) {
- decl.size = (uint32_t)tk.constant;
- }
+ anode->precision = precision;
+ anode->is_const = is_const;
+ vardecl = (Node *)anode;
- if (decl.size == 0U) {
- _set_error("Expected integer constant > 0 or ']'");
- return ERR_PARSE_ERROR;
- }
- tk = _get_token();
+ adecl.size = 0U;
+ adecl.single_expression = false;
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- var.array_size = decl.size;
+ Error error = _parse_local_array_size(p_block, p_function_info, anode, &adecl, var.array_size, unknown_size);
+ if (error != OK) {
+ return error;
}
+ tk = _get_token();
+ }
+ if (var.array_size > 0 || unknown_size) {
bool full_def = false;
- tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
if (RenderingServer::get_singleton()->is_low_end()) {
_set_error("Array initialization is supported only on high-end platform!");
@@ -5739,16 +6497,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (tk.type == TK_IDENTIFIER) { // a function call array initialization
_set_tkpos(prev_pos);
- pass_array = true;
Node *n = _parse_and_reduce_expression(p_block, p_function_info);
- pass_array = false;
if (!n) {
_set_error("Expected correct array initializer!");
return ERR_PARSE_ERROR;
} else {
if (unknown_size) {
- decl.size = n->get_array_size();
+ adecl.size = n->get_array_size();
var.array_size = n->get_array_size();
}
@@ -5756,8 +6512,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- decl.single_expression = true;
- decl.initializer.push_back(n);
+ adecl.single_expression = true;
+ adecl.initializer.push_back(n);
}
tk = _get_token();
@@ -5896,7 +6652,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
+ if (anode->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
_set_error("Expected constant expression");
return ERR_PARSE_ERROR;
}
@@ -5907,13 +6663,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
tk = _get_token();
if (tk.type == TK_COMMA) {
- decl.initializer.push_back(n);
+ adecl.initializer.push_back(n);
continue;
} else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
- decl.initializer.push_back(n);
+ adecl.initializer.push_back(n);
break;
} else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
- decl.initializer.push_back(n);
+ adecl.initializer.push_back(n);
break;
} else {
if (curly) {
@@ -5925,9 +6681,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
if (unknown_size) {
- decl.size = decl.initializer.size();
- var.array_size = decl.initializer.size();
- } else if (decl.initializer.size() != var.array_size) {
+ adecl.size = adecl.initializer.size();
+ var.array_size = adecl.initializer.size();
+ } else if (adecl.initializer.size() != var.array_size) {
_set_error("Array size mismatch");
return ERR_PARSE_ERROR;
}
@@ -5939,13 +6695,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_error("Expected array initialization");
return ERR_PARSE_ERROR;
}
- if (node->is_const) {
+ if (anode->is_const) {
_set_error("Expected initialization of constant");
return ERR_PARSE_ERROR;
}
}
- node->declarations.push_back(decl);
+ anode->declarations.push_back(adecl);
} else if (tk.type == TK_OP_ASSIGN) {
VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
if (is_struct) {
@@ -6466,12 +7222,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
} else {
_set_tkpos(pos); //rollback, wants expression
- pass_array = true;
Node *expr = _parse_and_reduce_expression(p_block, p_function_info);
if (!expr) {
return ERR_PARSE_ERROR;
}
- pass_array = false;
if (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) {
_set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
@@ -6683,6 +7437,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
int texture_uniforms = 0;
+ int texture_binding = 0;
int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -6793,8 +7548,23 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("void datatype not allowed here");
return ERR_PARSE_ERROR;
}
-
tk = _get_token();
+
+ if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected identifier or '['.");
+ return ERR_PARSE_ERROR;
+ }
+
+ int array_size = 0;
+
+ if (tk.type == TK_BRACKET_OPEN) {
+ Error error = _parse_global_array_size(array_size);
+ if (error != OK) {
+ return error;
+ }
+ tk = _get_token();
+ }
+
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier!");
return ERR_PARSE_ERROR;
@@ -6805,41 +7575,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
member->datatype = type;
member->struct_name = struct_name;
member->name = tk.text;
+ member->array_size = array_size;
if (member_names.has(member->name)) {
_set_error("Redefinition of '" + String(member->name) + "'");
return ERR_PARSE_ERROR;
}
member_names.insert(member->name);
-
tk = _get_token();
- if (tk.type == TK_BRACKET_OPEN) {
- tk = _get_token();
- if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
- member->array_size = (int)tk.constant;
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- tk = _get_token();
- if (tk.type != TK_SEMICOLON) {
- _set_error("Expected ';'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
+ if (tk.type == TK_BRACKET_OPEN) {
+ Error error = _parse_global_array_size(member->array_size);
+ if (error != OK) {
+ return error;
}
+ tk = _get_token();
}
- st_node->members.push_back(member);
if (tk.type != TK_SEMICOLON) {
- _set_error("Expected ']' or ';'");
+ _set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
+
+ st_node->members.push_back(member);
member_count++;
}
}
@@ -6892,6 +7650,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
}
+ bool precision_defined = false;
DataPrecision precision = PRECISION_DEFAULT;
DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
@@ -6900,15 +7659,34 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (is_token_interpolation(tk.type)) {
+ if (uniform) {
+ _set_error("Interpolation qualifiers are not supported for uniforms!");
+ return ERR_PARSE_ERROR;
+ }
interpolation = get_token_interpolation(tk.type);
tk = _get_token();
}
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
+ precision_defined = true;
tk = _get_token();
}
+ if (shader->structs.has(tk.text)) {
+ if (uniform) {
+ if (precision_defined) {
+ _set_error("Precision modifier cannot be used on structs.");
+ return ERR_PARSE_ERROR;
+ }
+ _set_error("struct datatype is not yet supported for uniforms!");
+ return ERR_PARSE_ERROR;
+ } else {
+ _set_error("struct datatype not allowed here");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
if (!is_token_datatype(tk.type)) {
_set_error("Expected datatype. ");
return ERR_PARSE_ERROR;
@@ -6928,27 +7706,17 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
+ if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected identifier or '['.");
+ return ERR_PARSE_ERROR;
+ }
+
if (tk.type == TK_BRACKET_OPEN) {
- if (uniform) {
- _set_error(vformat("Uniform arrays are not yet implemented!"));
- return ERR_PARSE_ERROR;
+ Error error = _parse_global_array_size(array_size);
+ if (error != OK) {
+ return error;
}
tk = _get_token();
-
- if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
- array_size = (int)tk.constant;
-
- tk = _get_token();
- if (tk.type == TK_BRACKET_CLOSE) {
- tk = _get_token();
- } else {
- _set_error("Expected ']'");
- return ERR_PARSE_ERROR;
- }
- } else {
- _set_error("Expected integer constant > 0");
- return ERR_PARSE_ERROR;
- }
}
if (tk.type != TK_IDENTIFIER) {
@@ -6985,12 +7753,32 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
ShaderNode::Uniform uniform2;
+ uniform2.type = type;
+ uniform2.scope = uniform_scope;
+ uniform2.precision = precision;
+ uniform2.array_size = array_size;
+
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ Error error = _parse_global_array_size(uniform2.array_size);
+ if (error != OK) {
+ return error;
+ }
+ tk = _get_token();
+ }
+
if (is_sampler_type(type)) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
_set_error("Uniforms with 'instance' qualifiers can't be of sampler type.");
return ERR_PARSE_ERROR;
}
uniform2.texture_order = texture_uniforms++;
+ uniform2.texture_binding = texture_binding;
+ if (uniform2.array_size > 0) {
+ texture_binding += uniform2.array_size;
+ } else {
+ ++texture_binding;
+ }
uniform2.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
@@ -7000,19 +7788,22 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Uniforms with 'instance' qualifiers can't be of matrix type.");
return ERR_PARSE_ERROR;
}
-
uniform2.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
}
}
- uniform2.type = type;
- uniform2.scope = uniform_scope;
- uniform2.precision = precision;
-
- //todo parse default value
- tk = _get_token();
+ if (uniform2.array_size > 0) {
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
+ _set_error("'SCOPE_GLOBAL' qualifier is not yet supported for uniform array!");
+ return ERR_PARSE_ERROR;
+ }
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
+ _set_error("'SCOPE_INSTANCE' qualifier is not yet supported for uniform array!");
+ return ERR_PARSE_ERROR;
+ }
+ }
int custom_instance_index = -1;
@@ -7020,6 +7811,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
//hint
do {
tk = _get_token();
+
+ if (uniform2.array_size > 0) {
+ if (tk.type != TK_HINT_COLOR) {
+ _set_error("This hint is not yet supported for uniform arrays!");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
if (tk.type == TK_HINT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
@@ -7210,6 +8009,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
+ if (uniform2.array_size > 0) {
+ _set_error("Setting default value to a uniform array is not yet supported!");
+ return ERR_PARSE_ERROR;
+ }
+
Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!expr) {
return ERR_PARSE_ERROR;
@@ -7254,7 +8058,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
- _set_error("Expected ';' or '['");
+ if (array_size == 0) {
+ _set_error("Expected ';' or '['");
+ } else {
+ _set_error("Expected ';'");
+ }
return ERR_PARSE_ERROR;
}
@@ -7279,7 +8087,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
} else {
- _set_error("Expected single integer constant > 0");
+ _set_error("Expected integer constant > 0");
return ERR_PARSE_ERROR;
}
}
@@ -7701,8 +8509,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (p_functions.has("global")) { // Adds global variables: 'TIME'
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) {
- builtins.built_ins.insert(E->key(), E->value());
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
+ builtins.built_ins.insert(E.key, E.value);
}
}
@@ -7974,8 +8782,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
- for (Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
- if (E->get().built_ins.has(p_name)) {
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
+ if (E.value.built_ins.has(p_name)) {
return true;
}
}
@@ -8115,19 +8923,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
- for (Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *>::Element *E = warnings_check_map2.front(); E; E = E->next()) {
- for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E->get()).front(); T; T = T->next()) {
- for (const Map<StringName, Usage>::Element *U = T->get().front(); U; U = U->next()) {
- if (!U->get().used) {
- _add_warning(E->key(), U->get().decl_line, U->key());
+ for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) {
+ for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) {
+ for (const KeyValue<StringName, Usage> &U : T->get()) {
+ if (!U.value.used) {
+ _add_warning(E.key, U.value.decl_line, U.key);
}
}
}
}
- for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) {
- for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) {
+ for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) {
+ for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) {
if (!U->get().used) {
- _add_warning(E->key(), U->get().decl_line, U->key());
+ _add_warning(E.key, U->get().decl_line, U->key());
}
}
}
@@ -8210,8 +9018,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_MAIN_FUNCTION: {
- for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
- ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION);
+ for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
+ ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option);
}
@@ -8227,9 +9035,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (completion_class == TAG_GLOBAL) {
while (block) {
if (comp_ident) {
- for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
- if (E->get().line < completion_line) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ for (const KeyValue<StringName, BlockNode::Variable> &E : block->variables) {
+ if (E.value.line < completion_line) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
}
}
}
@@ -8247,30 +9055,30 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (comp_ident) {
if (p_functions.has("global")) {
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
- if (E->get().constant) {
+ if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
}
- matches.insert(E->key(), kind);
+ matches.insert(E.key, kind);
}
}
if (skip_function != StringName() && p_functions.has(skip_function)) {
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
- if (E->get().constant) {
+ if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
}
- matches.insert(E->key(), kind);
+ matches.insert(E.key, kind);
}
}
- for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
}
- for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER);
+ for (const KeyValue<StringName, ShaderNode::Uniform> &E : shader->uniforms) {
+ matches.insert(E.key, ScriptCodeCompletionOption::KIND_MEMBER);
}
}
@@ -8285,8 +9093,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
bool low_end = RenderingServer::get_singleton()->is_low_end();
if (stages && stages->has(skip_function)) {
- for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[skip_function].stage_functions.front(); E; E = E->next()) {
- matches.insert(String(E->key()), ScriptCodeCompletionOption::KIND_FUNCTION);
+ for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) {
+ matches.insert(String(E.key), ScriptCodeCompletionOption::KIND_FUNCTION);
}
}
@@ -8315,9 +9123,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
- for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) {
- ScriptCodeCompletionOption option(E->key(), E->value());
- if (E->value() == ScriptCodeCompletionOption::KIND_FUNCTION) {
+ for (const KeyValue<String, ScriptCodeCompletionOption::Kind> &E : matches) {
+ ScriptCodeCompletionOption option(E.key, E.value);
+ if (E.value == ScriptCodeCompletionOption::KIND_FUNCTION) {
option.insert_text += "(";
}
r_options->push_back(option);
@@ -8409,14 +9217,14 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
bool low_end = RenderingServer::get_singleton()->is_low_end();
if (stages && stages->has(block_function)) {
- for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[block_function].stage_functions.front(); E; E = E->next()) {
- if (completion_function == E->key()) {
- calltip += get_datatype_name(E->get().return_type);
+ for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) {
+ if (completion_function == E.key) {
+ calltip += get_datatype_name(E.value.return_type);
calltip += " ";
- calltip += E->key();
+ calltip += E.key;
calltip += "(";
- for (int i = 0; i < E->get().arguments.size(); i++) {
+ for (int i = 0; i < E.value.arguments.size(); i++) {
if (i > 0) {
calltip += ", ";
} else {
@@ -8427,16 +9235,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += char32_t(0xFFFF);
}
- calltip += get_datatype_name(E->get().arguments[i].type);
+ calltip += get_datatype_name(E.value.arguments[i].type);
calltip += " ";
- calltip += E->get().arguments[i].name;
+ calltip += E.value.arguments[i].name;
if (i == completion_argument) {
calltip += char32_t(0xFFFF);
}
}
- if (E->get().arguments.size()) {
+ if (E.value.arguments.size()) {
calltip += " ";
}
calltip += ")";
@@ -8454,10 +9262,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
int idx2 = 0;
- int out_arg = -1;
+ Set<int> out_args;
while (builtin_func_out_args[idx2].name != nullptr) {
if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
- out_arg = builtin_func_out_args[idx2].argument;
+ for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
+ int arg = builtin_func_out_args[idx2].arguments[i];
+ if (arg == -1) {
+ break;
+ }
+ out_args.insert(arg);
+ }
break;
}
idx2++;
@@ -8494,7 +9308,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += char32_t(0xFFFF);
}
- if (out_arg >= 0 && i == out_arg) {
+ if (out_args.has(i)) {
calltip += "out ";
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 18525e054e..c82f71d10d 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -692,8 +692,10 @@ public:
int order = 0;
int texture_order = 0;
+ int texture_binding = 0;
DataType type = TYPE_VOID;
DataPrecision precision = PRECISION_DEFAULT;
+ int array_size = 0;
Vector<ConstantNode::Value> default_value;
Scope scope = SCOPE_LOCAL;
Hint hint = HINT_NONE;
@@ -776,7 +778,7 @@ public:
static bool is_scalar_type(DataType p_type);
static bool is_float_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
- static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
+ static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
static uint32_t get_type_size(DataType p_type);
@@ -874,7 +876,6 @@ private:
StringName current_function;
bool last_const = false;
- bool pass_array = false;
StringName last_name;
VaryingFunctionNames varying_function_names;
@@ -948,8 +949,16 @@ private:
};
struct BuiltinFuncOutArgs { //arguments used as out in built in functions
+ enum { MAX_ARGS = 2 };
const char *name;
- int argument;
+ const int arguments[MAX_ARGS];
+ };
+
+ struct BuiltinFuncConstArgs {
+ const char *name;
+ int arg;
+ int min;
+ int max;
};
CompletionType completion_type;
@@ -965,6 +974,7 @@ private:
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
+ static const BuiltinFuncConstArgs builtin_func_const_args[];
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
@@ -978,6 +988,10 @@ private:
bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
+ Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
+ Error _parse_global_array_size(int &r_array_size);
+ Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size);
+
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp
index 0c1d6408c9..0b8476478c 100644
--- a/servers/rendering/shader_warnings.cpp
+++ b/servers/rendering/shader_warnings.cpp
@@ -119,10 +119,10 @@ ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, b
init_code_to_flags_map();
}
- for (Map<Code, bool>::Element *E = p_map.front(); E; E = E->next()) {
- if (E->get()) {
- ERR_FAIL_COND_V(!code_to_flags_map->has((int)E->key()), ShaderWarning::NONE_FLAG);
- result |= (*code_to_flags_map)[(int)E->key()];
+ for (const KeyValue<Code, bool> &E : p_map) {
+ if (E.value) {
+ ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG);
+ result |= (*code_to_flags_map)[(int)E.key];
}
}
return (CodeFlags)result;