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path: root/servers/rendering/rendering_server_viewport.cpp
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Diffstat (limited to 'servers/rendering/rendering_server_viewport.cpp')
-rw-r--r--servers/rendering/rendering_server_viewport.cpp154
1 files changed, 145 insertions, 9 deletions
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp
index a8dbe1e254..c6682b1fcd 100644
--- a/servers/rendering/rendering_server_viewport.cpp
+++ b/servers/rendering/rendering_server_viewport.cpp
@@ -30,7 +30,7 @@
#include "rendering_server_viewport.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "rendering_server_canvas.h"
#include "rendering_server_globals.h"
#include "rendering_server_scene.h"
@@ -40,11 +40,21 @@ static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_vi
float scale = 1.0;
if (p_viewport->canvas_map.has(p_canvas->parent)) {
- xf = xf * p_viewport->canvas_map[p_canvas->parent].transform;
+ Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
+ if (p_viewport->snap_2d_transforms_to_pixel) {
+ c_xform.elements[2] = c_xform.elements[2].floor();
+ }
+ xf = xf * c_xform;
scale = p_canvas->parent_scale;
}
- xf = xf * p_canvas_data->transform;
+ Transform2D c_xform = p_canvas_data->transform;
+
+ if (p_viewport->snap_2d_transforms_to_pixel) {
+ c_xform.elements[2] = c_xform.elements[2].floor();
+ }
+
+ xf = xf * c_xform;
if (scale != 1.0 && !RSG::canvas->disable_scale) {
Vector2 pivot = p_vp_size * 0.5;
@@ -132,11 +142,15 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
RasterizerCanvas::Light *lights = nullptr;
RasterizerCanvas::Light *lights_with_shadow = nullptr;
- RasterizerCanvas::Light *lights_with_mask = nullptr;
+
+ RasterizerCanvas::Light *directional_lights = nullptr;
+ RasterizerCanvas::Light *directional_lights_with_shadow = nullptr;
+
Rect2 shadow_rect;
int light_count = 0;
int shadow_count = 0;
+ int directional_light_count = 0;
RENDER_TIMESTAMP("Cull Canvas Lights");
for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
@@ -176,10 +190,6 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
lights_with_shadow = cl;
cl->radius_cache = cl->rect_cache.size.length();
}
- if (cl->mode == RS::CANVAS_LIGHT_MODE_MASK) {
- cl->mask_next_ptr = lights_with_mask;
- lights_with_mask = cl;
- }
light_count++;
}
@@ -189,6 +199,26 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
}
}
+ for (Set<RasterizerCanvas::Light *>::Element *F = canvas->directional_lights.front(); F; F = F->next()) {
+ RasterizerCanvas::Light *cl = F->get();
+ if (cl->enabled) {
+ cl->filter_next_ptr = directional_lights;
+ directional_lights = cl;
+ cl->xform_cache = xf * cl->xform;
+ cl->xform_cache.elements[2] = Vector2(); //translation is pointless
+ if (cl->use_shadow) {
+ cl->shadows_next_ptr = directional_lights_with_shadow;
+ directional_lights_with_shadow = cl;
+ }
+
+ directional_light_count++;
+
+ if (directional_light_count == RS::MAX_2D_DIRECTIONAL_LIGHTS) {
+ break;
+ }
+ }
+ }
+
canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
}
@@ -230,6 +260,90 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
RENDER_TIMESTAMP("<End rendering 2D Shadows");
}
+ if (directional_lights_with_shadow) {
+ //update shadows if any
+ RasterizerCanvas::Light *light = directional_lights_with_shadow;
+ while (light) {
+ Vector2 light_dir = -light->xform_cache.elements[1].normalized(); // Y is light direction
+ float cull_distance = light->directional_distance;
+
+ Vector2 light_dir_sign;
+ light_dir_sign.x = (ABS(light_dir.x) < CMP_EPSILON) ? 0.0 : ((light_dir.x > 0.0) ? 1.0 : -1.0);
+ light_dir_sign.y = (ABS(light_dir.y) < CMP_EPSILON) ? 0.0 : ((light_dir.y > 0.0) ? 1.0 : -1.0);
+
+ Vector2 points[6];
+ int point_count = 0;
+
+ for (int j = 0; j < 4; j++) {
+ static const Vector2 signs[4] = { Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(0, 1) };
+ Vector2 sign_cmp = signs[j] * 2.0 - Vector2(1.0, 1.0);
+ Vector2 point = clip_rect.position + clip_rect.size * signs[j];
+
+ if (sign_cmp == light_dir_sign) {
+ //both point in same direction, plot offseted
+ points[point_count++] = point + light_dir * cull_distance;
+ } else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) {
+ int next_j = (j + 1) % 4;
+ Vector2 next_sign_cmp = signs[next_j] * 2.0 - Vector2(1.0, 1.0);
+
+ //one point in the same direction, plot segment
+
+ if (next_sign_cmp.x == light_dir_sign.x || next_sign_cmp.y == light_dir_sign.y) {
+ if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) {
+ points[point_count++] = point;
+ }
+ points[point_count++] = point + light_dir * cull_distance;
+ } else {
+ points[point_count++] = point + light_dir * cull_distance;
+ if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) {
+ points[point_count++] = point;
+ }
+ }
+ } else {
+ //plot normally
+ points[point_count++] = point;
+ }
+ }
+
+ Vector2 xf_points[6];
+
+ RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
+
+ RENDER_TIMESTAMP(">Render Directional 2D Shadows");
+
+ //make list of occluders
+ int occ_cullded = 0;
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
+ RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
+ if (!F->get()->enabled) {
+ continue;
+ }
+ F->get()->xform_cache = xf * F->get()->xform;
+ Transform2D localizer = F->get()->xform_cache.affine_inverse();
+
+ for (int j = 0; j < point_count; j++) {
+ xf_points[j] = localizer.xform(points[j]);
+ }
+ if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
+ F->get()->next = occluders;
+ occluders = F->get();
+ occ_cullded++;
+ }
+ }
+ }
+
+ RSG::canvas_render->light_update_directional_shadow(light->light_internal, shadow_count++, light->xform_cache, light->item_shadow_mask, cull_distance, clip_rect, occluders);
+
+ light = light->shadows_next_ptr;
+ }
+
+ //RSG::canvas_render->reset_canvas();
+ RENDER_TIMESTAMP("<Render Directional 2D Shadows");
+ }
+
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
@@ -245,6 +359,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
RasterizerCanvas::Light *canvas_lights = nullptr;
+ RasterizerCanvas::Light *canvas_directional_lights = nullptr;
RasterizerCanvas::Light *ptr = lights;
while (ptr) {
@@ -255,7 +370,16 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
ptr = ptr->filter_next_ptr;
}
- RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat);
+ ptr = directional_lights;
+ while (ptr) {
+ if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ ptr->next_ptr = canvas_directional_lights;
+ canvas_directional_lights = ptr;
+ }
+ ptr = ptr->filter_next_ptr;
+ }
+
+ RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
i++;
if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
@@ -774,6 +898,18 @@ float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewp
return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
}
+void RenderingServerViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+ viewport->snap_2d_transforms_to_pixel = p_enabled;
+}
+
+void RenderingServerViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+ viewport->snap_2d_vertices_to_pixel = p_enabled;
+}
+
void RenderingServerViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) {
ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)");
Viewport *viewport = viewport_owner.getornull(p_viewport);