diff options
Diffstat (limited to 'servers/rendering/rendering_server_viewport.cpp')
-rw-r--r-- | servers/rendering/rendering_server_viewport.cpp | 41 |
1 files changed, 35 insertions, 6 deletions
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp index 48be6ca13b..a8dbe1e254 100644 --- a/servers/rendering/rendering_server_viewport.cpp +++ b/servers/rendering/rendering_server_viewport.cpp @@ -115,7 +115,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) { //wants to draw 3D but there is no render buffer, create p_viewport->render_buffers = RSG::scene_render->render_buffers_create(); - RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa); + RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding); } RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor); @@ -136,6 +136,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: Rect2 shadow_rect; int light_count = 0; + int shadow_count = 0; RENDER_TIMESTAMP("Cull Canvas Lights"); for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { @@ -221,7 +222,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: while (light) { RENDER_TIMESTAMP("Render Shadow"); - RSG::canvas_render->light_update_shadow(light->light_internal, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders); + RSG::canvas_render->light_update_shadow(light->light_internal, shadow_count++, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders); light = light->shadows_next_ptr; } @@ -254,7 +255,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface:: ptr = ptr->filter_next_ptr; } - RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect); + RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat); i++; if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) { @@ -491,7 +492,7 @@ void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int RSG::scene_render->free(viewport->render_buffers); viewport->render_buffers = RID(); } else { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa); + RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding); } } } @@ -704,7 +705,7 @@ void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA } viewport->msaa = p_msaa; if (viewport->render_buffers.is_valid()) { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa); + RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding); } } @@ -717,7 +718,20 @@ void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::V } viewport->screen_space_aa = p_mode; if (viewport->render_buffers.is_valid()) { - RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode); + RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding); + } +} + +void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + if (viewport->use_debanding == p_use_debanding) { + return; + } + viewport->use_debanding = p_use_debanding; + if (viewport->render_buffers.is_valid()) { + RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding); } } @@ -760,6 +774,21 @@ float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewp return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0; } +void RenderingServerViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) { + ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)"); + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + viewport->texture_filter = p_filter; +} +void RenderingServerViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) { + ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)"); + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + viewport->texture_repeat = p_repeat; +} + bool RenderingServerViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { Viewport *viewport = viewport_owner.getornull(p_rid); |