diff options
Diffstat (limited to 'servers/rendering/renderer_rd')
4 files changed, 25 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 971e9243e3..582c5abbdd 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -443,6 +443,11 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ RD::get_singleton()->draw_command_begin_label("Downsample Depth"); if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) { + if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) { + RD::get_singleton()->free(ss_effects.downsample_uniform_set); + ss_effects.downsample_uniform_set = RID(); + } + Vector<RD::Uniform> uniforms; { RD::Uniform u; @@ -516,6 +521,7 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ ss_effects.used_full_mips_last_frame = use_full_mips; ss_effects.used_half_size_last_frame = use_half_size; + ss_effects.used_mips_last_frame = use_mips; } /* SSIL */ diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 65d1d9e705..ceba43ae8f 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -907,6 +907,7 @@ void SkyRD::init() { actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n"; actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n"; actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n"; + actions.render_mode_defines["use_debanding"] = "#define USE_DEBANDING\n"; actions.sampler_array_name = "material_samplers"; actions.base_texture_binding_index = 1; diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl index 0eb0f5f8fd..d523461600 100644 --- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl @@ -153,6 +153,15 @@ layout(set = 3, binding = 0) uniform texture3D volumetric_fog_texture; layout(location = 0) out vec4 frag_color; +#ifdef USE_DEBANDING +// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare +vec3 interleaved_gradient_noise(vec2 pos) { + const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f); + float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0; + return vec3(res, -res, res) / 255.0; +} +#endif + vec4 volumetric_fog_process(vec2 screen_uv) { vec3 fog_pos = vec3(screen_uv, 1.0); @@ -252,4 +261,8 @@ void main() { // For mobile renderer we're multiplying by 0.5 as we're using a UNORM buffer. // For both mobile and clustered, we also bake in the exposure value for the environment and camera. frag_color.rgb = frag_color.rgb * params.luminance_multiplier; + +#ifdef USE_DEBANDING + frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy); +#endif } diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 84b65371e0..16fdbc07f5 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -128,6 +128,11 @@ void RenderSceneBuffersRD::cleanup() { ss_effects.linear_depth_slices.clear(); } + if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) { + RD::get_singleton()->free(ss_effects.downsample_uniform_set); + ss_effects.downsample_uniform_set = RID(); + } + sse->ssao_free(ss_effects.ssao); sse->ssil_free(ss_effects.ssil); sse->ssr_free(ssr); |