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-rw-r--r--servers/rendering/renderer_rd/SCsub1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp124
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h12
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp41
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h12
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp31
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp12
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp31
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp18
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h9
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp59
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp96
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp38
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp1974
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h371
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl82
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl38
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/sky.glsl9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/SCsub5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp235
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h90
-rw-r--r--servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp437
-rw-r--r--servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h211
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp1420
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h230
33 files changed, 3095 insertions, 2530 deletions
diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub
index 64e613ab91..d3ad381965 100644
--- a/servers/rendering/renderer_rd/SCsub
+++ b/servers/rendering/renderer_rd/SCsub
@@ -7,3 +7,4 @@ env.add_source_files(env.servers_sources, "*.cpp")
SConscript("forward_clustered/SCsub")
SConscript("forward_mobile/SCsub")
SConscript("shaders/SCsub")
+SConscript("storage_rd/SCsub")
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 6b500260ef..0ae51ed876 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -30,6 +30,7 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -187,12 +188,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
- ERR_FAIL_COND_MSG(p_view_count != 1, "Multiple views is currently not supported in this renderer, please use the mobile renderer for VR support");
-
msaa = p_msaa;
width = p_width;
height = p_height;
+ view_count = p_view_count;
color = p_color_buffer;
depth = p_depth_buffer;
@@ -203,20 +203,25 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
fb.push_back(p_color_buffer);
fb.push_back(depth);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
{
Vector<RID> fb;
fb.push_back(depth);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
} else {
RD::TextureFormat tf;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = p_width;
tf.height = p_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
@@ -241,13 +246,13 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
fb.push_back(color_msaa);
fb.push_back(depth_msaa);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
{
Vector<RID> fb;
fb.push_back(depth_msaa);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
}
}
@@ -417,22 +422,23 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
switch (p_pass_mode) {
case PASS_MODE_COLOR: {
if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS;
} else {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS;
}
} break;
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS;
} else {
if (element_info.uses_forward_gi) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI;
}
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS;
}
} break;
case PASS_MODE_COLOR_SPECULAR: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for specular pass");
if (element_info.uses_lightmap) {
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR;
} else {
@@ -441,21 +447,26 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
} break;
case PASS_MODE_SHADOW:
case PASS_MODE_DEPTH: {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for depth/roughness pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for voxel GI pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
case PASS_MODE_SDF: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF;
} break;
}
@@ -602,8 +613,14 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
//store camera into ubo
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
+
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ projection = correction * p_render_data->view_projection[v];
+ RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
+ RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+ }
scene_state.ubo.z_far = p_render_data->z_far;
scene_state.ubo.z_near = p_render_data->z_near;
@@ -1200,8 +1217,6 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
}
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
- ERR_FAIL_COND_MSG(p_render_data->view_count != 1, "Multiview is currently not supported in the clustered renderer. Please use the mobile renderer for VR.");
-
RenderBufferDataForwardClustered *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
@@ -1434,7 +1449,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
@@ -1492,7 +1507,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
@@ -1538,14 +1553,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
+
if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ CameraMatrix projection = correction * p_render_data->cam_projection;
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
+ } else {
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
}
- RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -1599,7 +1616,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1649,6 +1666,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
RenderDataRD render_data;
render_data.cam_projection = p_projection;
render_data.cam_transform = p_transform;
+ render_data.view_projection[0] = p_projection;
render_data.z_far = p_zfar;
render_data.z_near = 0.0;
render_data.cluster_size = 1;
@@ -1720,7 +1738,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -1738,6 +1756,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.z_near = 0.0;
render_data.z_far = p_cam_projection.get_z_far();
render_data.cluster_size = 1;
@@ -1776,6 +1795,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
@@ -2121,7 +2141,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -2129,7 +2149,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture_srgb();
+ RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -2194,7 +2214,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
@@ -2211,7 +2231,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -2225,7 +2245,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -2237,7 +2257,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -2246,12 +2266,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
u.append_id(default_tex);
@@ -2264,7 +2284,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]);
@@ -2294,7 +2314,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2303,7 +2323,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2313,7 +2333,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
+ RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2323,7 +2343,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID();
- RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2333,7 +2353,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID();
- RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ambient_buffer.is_valid() ? ambient_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2343,7 +2363,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID();
- RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = reflection_buffer.is_valid() ? reflection_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2355,7 +2375,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers);
} else {
- t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ t = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
u.append_id(t);
uniforms.push_back(u);
@@ -2367,7 +2387,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -2386,10 +2406,10 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers);
if (vfog.is_null()) {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
} else {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.append_id(vfog);
uniforms.push_back(u);
@@ -2399,7 +2419,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 19;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID();
- RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2427,7 +2447,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
}
{
// No radiance texture.
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2437,7 +2457,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No reflection atlas.
- RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2450,7 +2470,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2460,7 +2480,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -2471,7 +2491,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
u.append_id(default_tex);
}
@@ -2485,7 +2505,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
u.append_id(default_tex);
}
@@ -2566,7 +2586,7 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g
void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha;
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2611,7 +2631,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index dd5c719352..b770cc8f0e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -107,6 +107,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID color_specular_fb;
RID specular_only_fb;
int width, height;
+ uint32_t view_count;
RID render_sdfgi_uniform_set;
void ensure_specular();
@@ -155,6 +156,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
bool reverse_cull = false;
PassMode pass_mode = PASS_MODE_COLOR;
bool no_gi = false;
+ uint32_t view_count = 1;
RID render_pass_uniform_set;
bool force_wireframe = false;
Vector2 uv_offset;
@@ -166,13 +168,14 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t barrier = RD::BARRIER_MASK_ALL;
bool use_directional_soft_shadow = false;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
pass_mode = p_pass_mode;
no_gi = p_no_gi;
+ view_count = p_view_count;
render_pass_uniform_set = p_render_pass_uniform_set;
force_wireframe = p_force_wireframe;
uv_offset = p_uv_offset;
@@ -216,8 +219,11 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
- float camera_matrix[16];
- float inv_camera_matrix[16];
+ float inv_view_matrix[16];
+ float view_matrix[16];
+
+ float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float viewport_size[2];
float screen_pixel_size[2];
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index b4def4e11c..33ad2c2c31 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "render_forward_clustered.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
using namespace RendererSceneRenderImplementation;
@@ -57,6 +58,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
+ uses_alpha_clip = false;
uses_blend_alpha = false;
uses_depth_pre_pass = false;
uses_discard = false;
@@ -107,6 +109,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -149,7 +152,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element * el = gen_code.code.front();
+ Map<String, String>::Element *el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -282,6 +285,12 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
+
+ SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
};
shader_version = shader_version_table[k];
@@ -297,7 +306,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
RD::PipelineMultisampleState multisample_state;
- if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS) {
+ if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS || k == PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW) {
if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
multisample_state.enable_alpha_to_coverage = true;
} else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
@@ -310,9 +319,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
if (depth_draw == DEPTH_DRAW_OPAQUE) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
- } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS) {
+ } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS || k == PIPELINE_VERSION_OPAQUE_PASS_MULTIVIEW || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW) {
blend_state = blend_state_opaque;
- } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP) {
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW || k == PIPELINE_VERSION_DEPTH_PASS_DP) {
//none, leave empty
} else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
blend_state = blend_state_depth_normal_roughness;
@@ -501,7 +510,18 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR
+ // multiview versions of our shaders
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n"); // SHADER_VERSION_COLOR_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW
+
shader.initialize(shader_versions, p_defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
+ }
}
storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
@@ -511,12 +531,12 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
//shader compiler
ShaderCompiler::DefaultIdentifierActions actions;
- actions.renames["WORLD_MATRIX"] = "world_matrix";
- actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
- actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
- actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
+ actions.renames["MODEL_MATRIX"] = "model_matrix";
+ actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix";
+ actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix";
+ actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
@@ -587,8 +607,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
- // not implemented but need these just in case code is in the shaders
- actions.renames["VIEW_INDEX"] = "0";
+ actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
actions.renames["VIEW_RIGHT"] = "1";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 33049fad9c..4398517259 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -55,6 +55,11 @@ public:
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+
+ SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
+
SHADER_VERSION_MAX
};
@@ -71,6 +76,13 @@ public:
PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS,
PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR,
PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS,
+
+ PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW,
+ PIPELINE_VERSION_OPAQUE_PASS_MULTIVIEW,
+ PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW,
+ PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW,
+ PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW,
+
PIPELINE_VERSION_MAX
};
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 957b490664..a09a604e49 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -30,6 +30,7 @@
#include "render_forward_mobile.h"
#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -315,7 +316,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
@@ -332,7 +333,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -346,7 +347,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
u.append_id(texture);
uniforms.push_back(u);
@@ -358,7 +359,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
}
uniforms.push_back(u);
}
@@ -369,12 +370,12 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
u.append_id(default_tex);
@@ -390,7 +391,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (i < (int)p_voxel_gi_instances.size()) {
RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]);
@@ -421,7 +422,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -430,7 +431,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(texture);
uniforms.push_back(u);
}
@@ -1275,7 +1276,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -1283,7 +1284,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture_srgb();
+ RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -1520,8 +1521,8 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
//store camera into ubo
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
projection = correction * p_render_data->view_projection[v];
@@ -2278,7 +2279,7 @@ void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geom
void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2323,7 +2324,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 8274dc3b0c..6162ca55af 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -254,8 +254,8 @@ protected:
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
- float camera_matrix[16];
- float inv_camera_matrix[16];
+ float inv_view_matrix[16];
+ float view_matrix[16];
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 4dc56e8970..d7ed4a36f0 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -60,6 +60,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
+ uses_alpha_clip = false;
uses_blend_alpha = false;
uses_depth_pre_pass = false;
uses_discard = false;
@@ -109,6 +110,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -293,7 +295,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ if (depth_draw == DEPTH_DRAW_OPAQUE && !uses_alpha_clip) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
} else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
@@ -499,10 +501,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
//shader compiler
ShaderCompiler::DefaultIdentifierActions actions;
- actions.renames["WORLD_MATRIX"] = "world_matrix";
- actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
- actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
- actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
+ actions.renames["MODEL_MATRIX"] = "model_matrix";
+ actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix";
+ actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix";
+ actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 38234cf0e7..e56e263540 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -35,6 +35,7 @@
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/rendering_server_default.h"
void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
@@ -358,7 +359,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
bool use_normal;
bool use_specular;
- bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+ bool success = canvas_texture_storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
//something odd happened
if (!success) {
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
@@ -694,9 +695,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
_bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3, primitive->point_count) - 1]);
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]);
- for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) {
+ for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
push_constant.points[j * 2 + 0] = primitive->points[j].x;
push_constant.points[j * 2 + 1] = primitive->points[j].y;
push_constant.uvs[j * 2 + 0] = primitive->uvs[j].x;
@@ -947,7 +948,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.append_id(storage->decal_atlas_get_texture());
+ u.append_id(RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture());
uniforms.push_back(u);
}
@@ -977,7 +978,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
} else {
screen = storage->render_target_get_rd_backbuffer(p_to_render_target);
if (screen.is_null()) { //unallocated backbuffer
- screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ screen = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
}
u.append_id(screen);
@@ -1253,7 +1254,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
if (clight->texture.is_valid()) {
- Rect2 atlas_rect = storage->decal_atlas_get_texture_rect(clight->texture);
+ Rect2 atlas_rect = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture);
state.light_uniforms[index].atlas_rect[0] = atlas_rect.position.x;
state.light_uniforms[index].atlas_rect[1] = atlas_rect.position.y;
state.light_uniforms[index].atlas_rect[2] = atlas_rect.size.width;
@@ -1479,18 +1480,20 @@ RID RendererCanvasRenderRD::light_create() {
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
+ RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
+
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
if (cl->texture == p_texture) {
return;
}
if (cl->texture.is_valid()) {
- storage->texture_remove_from_decal_atlas(cl->texture);
+ decal_atlas_storage->texture_remove_from_decal_atlas(cl->texture);
}
cl->texture = p_texture;
if (cl->texture.is_valid()) {
- storage->texture_add_to_decal_atlas(cl->texture);
+ decal_atlas_storage->texture_add_to_decal_atlas(cl->texture);
}
}
@@ -2245,6 +2248,8 @@ void RendererCanvasRenderRD::update() {
}
RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
+ canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton();
+ texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
{ //create default samplers
@@ -2257,7 +2262,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
String global_defines;
- uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
if (uniform_max_size < 65536) {
//Yes, you guessed right, ARM again
state.max_lights_per_render = 64;
@@ -2359,7 +2364,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
actions.renames["UV"] = "uv";
actions.renames["POINT_SIZE"] = "gl_PointSize";
- actions.renames["WORLD_MATRIX"] = "world_matrix";
+ actions.renames["MODEL_MATRIX"] = "model_matrix";
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";
@@ -2575,8 +2580,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
}
- default_canvas_texture = storage->canvas_texture_allocate();
- storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
+ canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
@@ -2696,6 +2701,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
}
RD::get_singleton()->free(state.shadow_texture);
- storage->free(default_canvas_texture);
+ canvas_texture_storage->canvas_texture_free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 84f64b6fda..c0138c4fe0 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -37,10 +37,14 @@
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
+ RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
enum {
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index e8978e7dca..6d6cf0ce73 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,7 +46,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
for (int i = 0; i < p_amount; i++) {
RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
ERR_CONTINUE(texture.is_null());
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
// TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
@@ -155,6 +155,9 @@ void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(storage);
+ memdelete(decal_atlas_storage);
+ memdelete(texture_storage);
+ memdelete(canvas_texture_storage);
//only need to erase these, the rest are erased by cascade
blit.shader.version_free(blit.shader_version);
@@ -165,9 +168,9 @@ void RendererCompositorRD::finalize() {
void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
RD::get_singleton()->prepare_screen_for_drawing();
- RID texture = storage->texture_allocate();
- storage->texture_2d_initialize(texture, p_image);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID texture = texture_storage->texture_allocate();
+ texture_storage->texture_2d_initialize(texture, p_image);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
RID uset;
{
@@ -235,7 +238,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->swap_buffers();
- storage->free(texture);
+ texture_storage->texture_free(texture);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
@@ -283,11 +286,14 @@ RendererCompositorRD::RendererCompositorRD() {
singleton = this;
time = 0;
+ canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage);
+ texture_storage = memnew(RendererRD::TextureStorage);
+ decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage);
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (back_end || textures_per_stage < 48) {
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index e526b95677..a860093bb1 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -39,12 +39,18 @@
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
UniformSetCacheRD *uniform_set_cache;
RendererCanvasRenderRD *canvas;
+ RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::TextureStorage *texture_storage;
+ RendererRD::DecalAtlasStorage *decal_atlas_storage;
RendererStorageRD *storage;
RendererSceneRenderRD *scene;
@@ -88,6 +94,9 @@ protected:
static uint64_t frame;
public:
+ RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; }
+ RendererTextureStorage *get_texture_storage() { return texture_storage; }
+ RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; }
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 8f0e1d36db..75202d5abb 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -40,6 +40,7 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
// SDFGI
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_gi->storage;
gi = p_gi;
num_cascades = p_env->sdfgi_cascades;
@@ -377,7 +378,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -620,7 +621,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -633,7 +634,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -646,7 +647,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -659,7 +660,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
if (j < cascades.size()) {
u.append_id(cascades[j].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1108,6 +1109,8 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
}
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -1118,7 +1121,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1131,7 +1134,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1144,7 +1147,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1157,7 +1160,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
if (i < cascades.size()) {
u.append_id(cascades[i].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1455,7 +1458,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
ERR_CONTINUE(!li);
- if (storage->light_directional_is_sky_only(li->light)) {
+ if (storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -2385,7 +2388,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RID light = p_scene_render->light_instance_get_base_light(light_instance);
l.type = storage->light_get_type(light);
- if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) {
+ if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
light_count--;
continue;
}
@@ -2453,7 +2456,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
passes = 1; //only re-blitting is necessary
}
int wg_size = 64;
- int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
+ int64_t wg_limit_x = (int64_t)RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
for (int pass = 0; pass < passes; pass++) {
if (p_update_light_instances) {
@@ -2476,9 +2479,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
- int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
+ int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
@@ -2497,9 +2500,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
- int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
+ int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
@@ -2807,6 +2810,8 @@ RendererSceneGIRD::~RendererSceneGIRD() {
}
void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
storage = p_storage;
/* GI */
@@ -2924,7 +2929,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
@@ -3023,6 +3028,8 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
}
void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
@@ -3085,7 +3092,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
if (texture == RID()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
if (texture != rb->gi.voxel_gi_textures[i]) {
@@ -3121,6 +3128,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
@@ -3186,7 +3195,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].sdf_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3199,7 +3208,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3212,7 +3221,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3225,7 +3234,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3237,7 +3246,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi) {
u.append_id(rb->sdfgi->occlusion_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -3279,7 +3288,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
if (rb->sdfgi) {
u.append_id(rb->sdfgi->lightprobe_texture);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
}
uniforms.push_back(u);
}
@@ -3301,7 +3310,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
- RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
u.append_id(buffer);
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index f2d1a17099..d51b1bf691 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 6296e10962..4a6dbc137c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/rendering_server_default.h"
void get_vogel_disk(float *r_kernel, int p_sample_count) {
@@ -1666,8 +1667,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
if (i == 1) {
// next 2 are half size
- tf.width = MAX(1, tf.width >> 1);
- tf.height = MAX(1, tf.height >> 1);
+ tf.width = MAX(1u, tf.width >> 1);
+ tf.height = MAX(1u, tf.height >> 1);
}
}
@@ -2490,7 +2491,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure_texture = rb->luminance.current;
tonemap.auto_exposure_grey = env->auto_exp_scale;
} else {
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (can_use_effects && env && env->glow_enabled) {
@@ -2506,15 +2507,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.glow_texture = rb->blur[1].texture;
if (env->glow_map.is_valid()) {
tonemap.glow_map_strength = env->glow_map_strength;
- tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map);
+ tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
} else {
tonemap.glow_map_strength = 0.0f;
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
} else {
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
@@ -2536,7 +2537,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2546,7 +2547,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2606,14 +2607,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
}
tonemap.use_glow = false;
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_auto_exposure = false;
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2623,7 +2624,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2656,7 +2657,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
if (shadow_atlas_texture.is_null()) {
- shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
}
Size2 rtsize = storage->render_target_get_size(rb->render_target);
@@ -2674,7 +2675,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
- RID decal_atlas = storage->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
if (decal_atlas.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
@@ -2716,7 +2717,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
if (p_occlusion_buffer.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
+ effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
}
@@ -3262,6 +3263,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
+ RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
+
Transform3D inverse_transform = p_camera_transform.affine_inverse();
r_directional_light_count = 0;
@@ -3286,7 +3289,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightType type = storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
+ if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -3545,7 +3548,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RID projector = storage->light_get_projector(base);
if (projector.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(projector);
+ Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(projector);
if (type == RS::LIGHT_SPOT) {
light_data.projector_rect[0] = rect.position.x;
@@ -3661,6 +3664,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
+ RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
+
Transform3D uv_xform;
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
@@ -3684,9 +3689,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- if (storage->decal_is_distance_fade_enabled(decal)) {
- float fade_begin = storage->decal_get_distance_fade_begin(decal);
- float fade_length = storage->decal_get_distance_fade_length(decal);
+ if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) {
+ float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal);
+ float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
if (distance > fade_begin + fade_length) {
@@ -3714,15 +3719,15 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
_map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i);
}
- di->cull_mask = storage->decal_get_cull_mask(decal);
+ di->cull_mask = decal_atlas_storage->decal_get_cull_mask(decal);
Transform3D xform = di->transform;
float fade = 1.0;
- if (storage->decal_is_distance_fade_enabled(decal)) {
+ if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) {
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- float fade_begin = storage->decal_get_distance_fade_begin(decal);
- float fade_length = storage->decal_get_distance_fade_length(decal);
+ float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal);
+ float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
fade = 1.0 - (distance - fade_begin) / fade_length;
@@ -3731,7 +3736,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
Cluster::DecalData &dd = cluster.decals[i];
- Vector3 decal_extents = storage->decal_get_extents(decal);
+ Vector3 decal_extents = decal_atlas_storage->decal_get_extents(decal);
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
@@ -3744,12 +3749,12 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.normal[0] = normal.x;
dd.normal[1] = normal.y;
dd.normal[2] = normal.z;
- dd.normal_fade = storage->decal_get_normal_fade(decal);
+ dd.normal_fade = decal_atlas_storage->decal_get_normal_fade(decal);
- RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
- RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
+ RID albedo_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
+ RID emission_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
if (albedo_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex);
+ Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(albedo_tex);
dd.albedo_rect[0] = rect.position.x;
dd.albedo_rect[1] = rect.position.y;
dd.albedo_rect[2] = rect.size.x;
@@ -3764,10 +3769,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.albedo_rect[3] = 0;
}
- RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
+ RID normal_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
if (normal_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex);
+ Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(normal_tex);
dd.normal_rect[0] = rect.position.x;
dd.normal_rect[1] = rect.position.y;
dd.normal_rect[2] = rect.size.x;
@@ -3782,9 +3787,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.normal_rect[3] = 0;
}
- RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
+ RID orm_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
if (orm_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex);
+ Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(orm_tex);
dd.orm_rect[0] = rect.position.x;
dd.orm_rect[1] = rect.position.y;
dd.orm_rect[2] = rect.size.x;
@@ -3797,7 +3802,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
if (emission_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex);
+ Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(emission_tex);
dd.emission_rect[0] = rect.position.x;
dd.emission_rect[1] = rect.position.y;
dd.emission_rect[2] = rect.size.x;
@@ -3809,16 +3814,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.emission_rect[3] = 0;
}
- Color modulate = storage->decal_get_modulate(decal);
+ Color modulate = decal_atlas_storage->decal_get_modulate(decal);
dd.modulate[0] = modulate.r;
dd.modulate[1] = modulate.g;
dd.modulate[2] = modulate.b;
dd.modulate[3] = modulate.a * fade;
- dd.emission_energy = storage->decal_get_emission_energy(decal) * fade;
- dd.albedo_mix = storage->decal_get_albedo_mix(decal);
- dd.mask = storage->decal_get_cull_mask(decal);
- dd.upper_fade = storage->decal_get_upper_fade(decal);
- dd.lower_fade = storage->decal_get_lower_fade(decal);
+ dd.emission_energy = decal_atlas_storage->decal_get_emission_energy(decal) * fade;
+ dd.albedo_mix = decal_atlas_storage->decal_get_albedo_mix(decal);
+ dd.mask = decal_atlas_storage->decal_get_cull_mask(decal);
+ dd.upper_fade = decal_atlas_storage->decal_get_upper_fade(decal);
+ dd.lower_fade = decal_atlas_storage->decal_get_lower_fade(decal);
if (current_cluster_builder != nullptr) {
current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
@@ -4364,7 +4369,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 1;
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
u.append_id(shadow_atlas->depth);
}
@@ -4380,7 +4385,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (directional_shadow.depth.is_valid()) {
u.append_id(directional_shadow.depth);
} else {
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4545,7 +4550,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 19;
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u);
@@ -5600,6 +5605,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
}
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
+ texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
singleton = this;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 4a86ced322..e302db2631 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -41,6 +41,7 @@
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -92,6 +93,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneGIRD;
protected:
+ RendererRD::TextureStorage *texture_storage;
RendererStorageRD *storage;
double time;
double time_step = 0;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index d39fe306f4..44da9e40f8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -33,6 +33,7 @@
#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
////////////////////////////////////////////////////////////////////////////////
@@ -362,8 +363,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
layers.push_back(layer);
@@ -390,8 +391,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
layers.push_back(layer);
@@ -432,8 +433,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
}
}
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
}
}
@@ -621,6 +622,8 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
}
RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
return texture_uniform_sets[p_version];
}
@@ -632,7 +635,7 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
u.append_id(radiance);
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
uniforms.push_back(u);
}
@@ -648,9 +651,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -667,9 +670,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -793,6 +796,7 @@ RendererSceneSkyRD::RendererSceneSkyRD() {
}
void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
storage = p_storage;
{
@@ -972,7 +976,7 @@ void sky() {
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
u.append_id(vfog);
uniforms.push_back(u);
}
@@ -1006,21 +1010,21 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
@@ -1163,14 +1167,14 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
ERR_CONTINUE(base.is_null());
RS::LightType type = storage->light_get_type(base);
- if (type == RS::LIGHT_DIRECTIONAL) {
+ if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count];
Transform3D light_transform = li->transform;
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
sky_light_data.direction[0] = world_direction.x;
sky_light_data.direction[1] = world_direction.y;
- sky_light_data.direction[2] = -world_direction.z;
+ sky_light_data.direction[2] = world_direction.z;
float sign = storage->light_is_negative(base) ? -1 : 1;
sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index e4ddc1b41f..5b6dfbe19f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,1114 +35,14 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
-bool RendererStorageRD::can_create_resources_async() const {
- return true;
-}
-
-Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
- Ref<Image> image = p_image->duplicate();
-
- switch (p_image->get_format()) {
- case Image::FORMAT_L8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //luminance
- case Image::FORMAT_LA8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
- } break; //luminance-alpha
- case Image::FORMAT_R8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RG8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGB8: {
- //this format is not mandatory for specification, check if supported first
- if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBA8: {
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGBA4444: {
- r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGB565: {
- r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RF: {
- r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float
- case Image::FORMAT_RGF: {
- r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBF: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- image->convert(Image::FORMAT_RGBAF);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAF: {
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RH: {
- r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //half float
- case Image::FORMAT_RGH: {
- r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBH: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->convert(Image::FORMAT_RGBAH);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAH: {
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RGBE9995: {
- r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
-#ifndef _MSC_VER
-#warning TODO need to make a function in Image to swap bits for this
-#endif
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
- } break;
- case Image::FORMAT_DXT1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //s3tc bc1
- case Image::FORMAT_DXT3: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //bc2
- case Image::FORMAT_DXT5: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break; //bc3
- case Image::FORMAT_RGTC_R: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //btpc bc7
- case Image::FORMAT_BPTC_RGBF: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float bc6h
- case Image::FORMAT_BPTC_RGBFU: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //unsigned float bc6hu
- case Image::FORMAT_ETC2_R11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //etc2
- case Image::FORMAT_ETC2_R11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //signed: {} break; NOT srgb.
- case Image::FORMAT_ETC2_RG11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC:
- case Image::FORMAT_ETC2_RGB8: {
- //ETC2 is backwards compatible with ETC1, and all modern platforms support it
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_DXT5_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
-
- default: {
- }
- }
-
- return image;
-}
-
-RID RendererStorageRD::texture_allocate() {
- return texture_owner.allocate_rid();
-}
-
-void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(p_image->is_empty());
-
- TextureToRDFormat ret_format;
- Ref<Image> image = _validate_texture_format(p_image, ret_format);
-
- Texture texture;
-
- texture.type = Texture::TYPE_2D;
-
- texture.width = p_image->get_width();
- texture.height = p_image->get_height();
- texture.layers = 1;
- texture.mipmaps = p_image->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_image->get_format();
- texture.validated_format = image->get_format();
-
- texture.rd_type = RD::TEXTURE_TYPE_2D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<uint8_t> data = image->get_data(); //use image data
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(data);
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- ERR_FAIL_COND(p_layers.size() == 0);
-
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
-
- TextureToRDFormat ret_format;
- Vector<Ref<Image>> images;
- {
- int valid_width = 0;
- int valid_height = 0;
- bool valid_mipmaps = false;
- Image::Format valid_format = Image::FORMAT_MAX;
-
- for (int i = 0; i < p_layers.size(); i++) {
- ERR_FAIL_COND(p_layers[i]->is_empty());
-
- if (i == 0) {
- valid_width = p_layers[i]->get_width();
- valid_height = p_layers[i]->get_height();
- valid_format = p_layers[i]->get_format();
- valid_mipmaps = p_layers[i]->has_mipmaps();
- } else {
- ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
- ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
- ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
- ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
- }
-
- images.push_back(_validate_texture_format(p_layers[i], ret_format));
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_LAYERED;
- texture.layered_type = p_layered_type;
-
- texture.width = p_layers[0]->get_width();
- texture.height = p_layers[0]->get_height();
- texture.layers = p_layers.size();
- texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_layers[0]->get_format();
- texture.validated_format = images[0]->get_format();
-
- switch (p_layered_type) {
- case RS::TEXTURE_LAYERED_2D_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- } break;
- }
-
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = texture.layers;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- for (int i = 0; i < images.size(); i++) {
- Vector<uint8_t> data = images[i]->get_data(); //use image data
- data_slices.push_back(data);
- }
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- ERR_FAIL_COND(p_data.size() == 0);
- Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- TextureToRDFormat ret_format;
- Image::Format validated_format = Image::FORMAT_MAX;
- Vector<uint8_t> all_data;
- uint32_t mipmap_count = 0;
- Vector<Texture::BufferSlice3D> slices;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- TextureToRDFormat f;
- images.write[i] = _validate_texture_format(p_data[i], f);
- if (i == 0) {
- ret_format = f;
- validated_format = images[0]->get_format();
- }
-
- all_data_size += images[i]->get_data().size();
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
- Size2i prev_size;
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
-
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- {
- Texture::BufferSlice3D slice;
- slice.size.width = images[i]->get_width();
- slice.size.height = images[i]->get_height();
- slice.offset = offset;
- slice.buffer_size = s;
- slices.push_back(slice);
- }
- offset += s;
-
- Size2i img_size(images[i]->get_width(), images[i]->get_height());
- if (img_size != prev_size) {
- mipmap_count++;
- }
- prev_size = img_size;
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_3D;
- texture.width = p_width;
- texture.height = p_height;
- texture.depth = p_depth;
- texture.mipmaps = mipmap_count;
- texture.format = p_data[0]->get_format();
- texture.validated_format = validated_format;
-
- texture.buffer_size_3d = all_data.size();
- texture.buffer_slices_3d = slices;
-
- texture.rd_type = RD::TEXTURE_TYPE_3D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = texture.depth;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(all_data); //one slice
-
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *tex = texture_owner.get_or_null(p_base);
- ERR_FAIL_COND(!tex);
- Texture proxy_tex = *tex;
-
- proxy_tex.rd_view.format_override = tex->rd_format;
- proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- if (proxy_tex.rd_texture_srgb.is_valid()) {
- proxy_tex.rd_view.format_override = tex->rd_format_srgb;
- proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- }
- proxy_tex.proxy_to = p_base;
- proxy_tex.is_render_target = false;
- proxy_tex.is_proxy = true;
- proxy_tex.proxies.clear();
-
- texture_owner.initialize_rid(p_texture, proxy_tex);
-
- tex->proxies.push_back(p_texture);
-}
-
-void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
- ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->is_render_target);
- ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
- ERR_FAIL_COND(p_image->get_format() != tex->format);
-
- if (tex->type == Texture::TYPE_LAYERED) {
- ERR_FAIL_INDEX(p_layer, tex->layers);
- }
-
-#ifdef TOOLS_ENABLED
- tex->image_cache_2d.unref();
-#endif
- TextureToRDFormat f;
- Ref<Image> validated = _validate_texture_format(p_image, f);
-
- RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
-}
-
-void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- _texture_2d_update(p_texture, p_image, p_layer, false);
-}
-
-void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
- Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- Vector<uint8_t> all_data;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- Ref<Image> image = p_data[i];
- if (image->get_format() != tex->validated_format) {
- image = image->duplicate();
- image->convert(tex->validated_format);
- }
- all_data_size += images[i]->get_data().size();
- images.push_back(image);
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
-
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- offset += s;
- }
- }
-
- RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
-}
-
-void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(!tex->is_proxy);
- Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
- ERR_FAIL_COND(!proxy_to);
- ERR_FAIL_COND(proxy_to->is_proxy);
-
- if (tex->proxy_to.is_valid()) {
- //unlink proxy
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
- RD::get_singleton()->free(tex->rd_texture);
- tex->rd_texture = RID();
- }
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- tex->rd_texture_srgb = RID();
- }
- Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
- ERR_FAIL_COND(!prev_tex);
- prev_tex->proxies.erase(p_texture);
- }
-
- *tex = *proxy_to;
-
- tex->proxy_to = p_proxy_to;
- tex->is_render_target = false;
- tex->is_proxy = true;
- tex->proxies.clear();
- proxy_to->proxies.push_back(p_texture);
-
- tex->rd_view.format_override = tex->rd_format;
- tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- if (tex->rd_texture_srgb.is_valid()) {
- tex->rd_view.format_override = tex->rd_format_srgb;
- tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- }
-}
-
-//these two APIs can be used together or in combination with the others.
-void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- texture_2d_initialize(p_texture, image);
-}
-
-void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
- images.push_back(image);
- } else {
- //cube
- for (int i = 0; i < 6; i++) {
- images.push_back(image);
- }
- }
-
- texture_2d_layered_initialize(p_texture, images, p_layered_type);
-}
-
-void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- //cube
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
-
- texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
-}
-
-Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
-#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
- return tex->image_cache_2d;
- }
-#endif
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
- tex->image_cache_2d = image;
- }
-#endif
-
- return image;
-}
-
-Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
- return image;
-}
-
-Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
- ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
-
- Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
-
- ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
-
- Vector<Ref<Image>> ret;
-
- for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
- const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
- ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
- ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
- Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
-
- Ref<Image> img;
- img.instantiate();
- img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
- ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
- if (tex->format != tex->validated_format) {
- img->convert(tex->format);
- }
-
- ret.push_back(img);
- }
-
- return ret;
-}
-
-void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
- Texture *by_tex = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!by_tex);
- ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
-
- if (tex == by_tex) {
- return;
- }
-
- if (tex->rd_texture_srgb.is_valid()) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- }
- RD::get_singleton()->free(tex->rd_texture);
-
- if (tex->canvas_texture) {
- memdelete(tex->canvas_texture);
- tex->canvas_texture = nullptr;
- }
-
- Vector<RID> proxies_to_update = tex->proxies;
- Vector<RID> proxies_to_redirect = by_tex->proxies;
-
- *tex = *by_tex;
-
- tex->proxies = proxies_to_update; //restore proxies, so they can be updated
-
- if (tex->canvas_texture) {
- tex->canvas_texture->diffuse = p_texture; //update
- }
-
- for (int i = 0; i < proxies_to_update.size(); i++) {
- texture_proxy_update(proxies_to_update[i], p_texture);
- }
- for (int i = 0; i < proxies_to_redirect.size(); i++) {
- texture_proxy_update(proxies_to_redirect[i], p_texture);
- }
- //delete last, so proxies can be updated
- texture_owner.free(p_by_texture);
-
- if (decal_atlas.textures.has(p_texture)) {
- //belongs to decal atlas..
-
- decal_atlas.dirty = true; //mark it dirty since it was most likely modified
- }
-}
-
-void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
- tex->width_2d = p_width;
- tex->height_2d = p_height;
-}
-
-void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->path = p_path;
-}
-
-String RendererStorageRD::texture_get_path(RID p_texture) const {
- return String();
-}
-
-void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_3d_callback_ud = p_userdata;
- tex->detect_3d_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_normal_callback_ud = p_userdata;
- tex->detect_normal_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_roughness_callback_ud = p_userdata;
- tex->detect_roughness_callback = p_callback;
-}
-
-void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
-}
-
-void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
-}
-
-void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
-}
-
-Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
- return texture_2d_get_size(p_proxy);
-}
-
/* CANVAS TEXTURE */
-void RendererStorageRD::CanvasTexture::clear_sets() {
- if (cleared_cache) {
- return;
- }
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
- RD::get_singleton()->free(uniform_sets[i][j]);
- uniform_sets[i][j] = RID();
- }
- }
- }
- cleared_cache = true;
-}
-
-RendererStorageRD::CanvasTexture::~CanvasTexture() {
- clear_sets();
-}
-
void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
@@ -1237,149 +137,6 @@ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
}
}
-RID RendererStorageRD::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
- ct->clear_sets();
-}
-
-bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
- CanvasTexture *ct = nullptr;
-
- Texture *t = texture_owner.get_or_null(p_texture);
-
- if (t) {
- //regular texture
- if (!t->canvas_texture) {
- t->canvas_texture = memnew(CanvasTexture);
- t->canvas_texture->diffuse = p_texture;
- }
-
- ct = t->canvas_texture;
- } else {
- ct = canvas_texture_owner.get_or_null(p_texture);
- }
-
- if (!ct) {
- return false; //invalid texture RID
- }
-
- RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
- ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
-
- RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
- ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
-
- RID uniform_set = ct->uniform_sets[filter][repeat];
- if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //create and update
- Vector<RD::Uniform> uniforms;
- { //diffuse
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
-
- t = texture_owner.get_or_null(ct->diffuse);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->size_cache = Size2i(1, 1);
- } else {
- u.append_id(t->rd_texture);
- ct->size_cache = Size2i(t->width_2d, t->height_2d);
- }
- uniforms.push_back(u);
- }
- { //normal
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
-
- t = texture_owner.get_or_null(ct->normal_map);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
- ct->use_normal_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_normal_cache = true;
- }
- uniforms.push_back(u);
- }
- { //specular
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
-
- t = texture_owner.get_or_null(ct->specular);
- if (!t) {
- u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->use_specular_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_specular_cache = true;
- }
- uniforms.push_back(u);
- }
- { //sampler
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 3;
- u.append_id(sampler_rd_get_default(filter, repeat));
- uniforms.push_back(u);
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
- ct->uniform_sets[filter][repeat] = uniform_set;
- ct->cleared_cache = false;
- }
-
- r_uniform_set = uniform_set;
- r_size = ct->size_cache;
- r_specular_shininess = ct->specular_color;
- r_use_normal = ct->use_normal_cache;
- r_use_specular = ct->use_specular_cache;
-
- return true;
-}
-
/* SHADER API */
RID RendererStorageRD::shader_allocate() {
@@ -1487,7 +244,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
- if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
+ if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) {
if (!shader->default_texture_parameter.has(p_name)) {
shader->default_texture_parameter[p_name] = Map<int, RID>();
}
@@ -2642,11 +1399,12 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
- RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
#ifdef TOOLS_ENABLED
- Texture *roughness_detect_texture = nullptr;
+ RendererRD::Texture *roughness_detect_texture = nullptr;
RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
- Texture *normal_detect_texture = nullptr;
+ RendererRD::Texture *normal_detect_texture = nullptr;
#endif
bool uses_global_textures = false;
@@ -2732,19 +1490,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
} break;
default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
} break;
}
} break;
@@ -2753,27 +1511,27 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
} break;
default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
} break;
}
} break;
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
} break;
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLER3D: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
} break;
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY:
case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
} break;
default: {
@@ -2795,7 +1553,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
for (int j = 0; j < textures.size(); j++) {
- Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]);
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
@@ -2817,7 +1575,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
#endif
}
if (rd_texture.is_null()) {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
#ifdef TOOLS_ENABLED
if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
@@ -4946,6 +3704,8 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool
}
void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -5248,14 +4008,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
if (i < collision_3d_textures_used) {
- Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
- if (t && t->type == Texture::TYPE_3D) {
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
+ if (t && t->type == RendererRD::Texture::TYPE_3D) {
rd_tex = t->rd_texture;
}
}
if (rd_tex == RID()) {
- rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
+ rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.append_id(rd_tex);
}
@@ -5268,7 +4028,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt
if (collision_heightmap_texture.is_valid()) {
u.append_id(collision_heightmap_texture);
} else {
- u.append_id(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
}
@@ -6556,6 +5316,7 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
}
void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
+ RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
@@ -6564,14 +5325,14 @@ void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
}
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
- texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ decal_atlas_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
light->projector = p_texture;
if (light->type != RS::LIGHT_DIRECTIONAL) {
if (light->projector.is_valid()) {
- texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ decal_atlas_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
}
@@ -6676,18 +5437,18 @@ bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
return light->directional_blend_splits;
}
-void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
+void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);
- light->directional_sky_only = p_sky_only;
+ light->directional_sky_mode = p_mode;
}
-bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
+RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
- return light->directional_sky_only;
+ return light->directional_sky_mode;
}
RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
@@ -6968,97 +5729,6 @@ float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe)
return reflection_probe->ambient_color_energy;
}
-RID RendererStorageRD::decal_allocate() {
- return decal_owner.allocate_rid();
-}
-void RendererStorageRD::decal_initialize(RID p_decal) {
- decal_owner.initialize_rid(p_decal, Decal());
-}
-
-void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->extents = p_extents;
- decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
-
- if (decal->textures[p_type] == p_texture) {
- return;
- }
-
- ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
-
- if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
- texture_remove_from_decal_atlas(decal->textures[p_type]);
- }
-
- decal->textures[p_type] = p_texture;
-
- if (decal->textures[p_type].is_valid()) {
- texture_add_to_decal_atlas(decal->textures[p_type]);
- }
-
- decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
-}
-
-void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->emission_energy = p_energy;
-}
-
-void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->albedo_mix = p_mix;
-}
-
-void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->modulate = p_modulate;
-}
-
-void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->cull_mask = p_layers;
- decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->distance_fade = p_enabled;
- decal->distance_fade_begin = p_begin;
- decal->distance_fade_length = p_length;
-}
-
-void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->upper_fade = p_above;
- decal->lower_fade = p_below;
-}
-
-void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->normal_fade = p_fade;
-}
-
-AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND_V(!decal, AABB());
-
- return AABB(-decal->extents, decal->extents * 2.0);
-}
-
RID RendererStorageRD::voxel_gi_allocate() {
return voxel_gi_owner.allocate_rid();
}
@@ -7398,6 +6068,8 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
ERR_FAIL_COND(!lm);
@@ -7405,17 +6077,17 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool
//erase lightmap users
if (lm->light_texture.is_valid()) {
- Texture *t = texture_owner.get_or_null(lm->light_texture);
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
if (t) {
t->lightmap_users.erase(p_lightmap);
}
}
- Texture *t = texture_owner.get_or_null(p_light);
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
lm->light_texture = p_light;
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
- RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
if (!t) {
if (using_lightmap_array) {
if (lm->array_index >= 0) {
@@ -7593,9 +6265,9 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
void RendererStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
- rt->texture = texture_allocate();
- texture_2d_placeholder_initialize(rt->texture);
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate();
+ RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->is_render_target = true;
}
@@ -7642,7 +6314,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
{ //update texture
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
@@ -7678,7 +6350,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
- texture_proxy_update(proxies[i], rt->texture);
+ RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture);
}
}
}
@@ -8269,8 +6941,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
} else if (reflection_probe_owner.owns(p_base)) {
ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
p_instance->update_dependency(&rp->dependency);
- } else if (decal_owner.owns(p_base)) {
- Decal *decal = decal_owner.get_or_null(p_base);
+ } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_base)) {
+ RendererRD::Decal *decal = RendererRD::DecalAtlasStorage::get_singleton()->get_decal(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
@@ -8313,7 +6985,7 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (reflection_probe_owner.owns(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
}
- if (decal_owner.owns(p_rid)) {
+ if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) {
return RS::INSTANCE_DECAL;
}
if (voxel_gi_owner.owns(p_rid)) {
@@ -8341,237 +7013,6 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
return RS::INSTANCE_NONE;
}
-void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
- if (!decal_atlas.textures.has(p_texture)) {
- DecalAtlas::Texture t;
- t.users = 1;
- t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
- decal_atlas.textures[p_texture] = t;
- decal_atlas.dirty = true;
- } else {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- t->users++;
- if (p_panorama_to_dp) {
- t->panorama_to_dp_users++;
- }
- }
-}
-
-void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- ERR_FAIL_COND(!t);
- t->users--;
- if (p_panorama_to_dp) {
- ERR_FAIL_COND(t->panorama_to_dp_users == 0);
- t->panorama_to_dp_users--;
- }
- if (t->users == 0) {
- decal_atlas.textures.erase(p_texture);
- //do not mark it dirty, there is no need to since it remains working
- }
-}
-
-RID RendererStorageRD::decal_atlas_get_texture() const {
- return decal_atlas.texture;
-}
-
-RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
- return decal_atlas.texture_srgb;
-}
-
-void RendererStorageRD::_update_decal_atlas() {
- if (!decal_atlas.dirty) {
- return; //nothing to do
- }
-
- decal_atlas.dirty = false;
-
- if (decal_atlas.texture.is_valid()) {
- RD::get_singleton()->free(decal_atlas.texture);
- decal_atlas.texture = RID();
- decal_atlas.texture_srgb = RID();
- decal_atlas.texture_mipmaps.clear();
- }
-
- int border = 1 << decal_atlas.mipmaps;
-
- if (decal_atlas.textures.size()) {
- //generate atlas
- Vector<DecalAtlas::SortItem> itemsv;
- itemsv.resize(decal_atlas.textures.size());
- int base_size = 8;
- const RID *K = nullptr;
-
- int idx = 0;
- while ((K = decal_atlas.textures.next(K))) {
- DecalAtlas::SortItem &si = itemsv.write[idx];
-
- Texture *src_tex = texture_owner.get_or_null(*K);
-
- si.size.width = (src_tex->width / border) + 1;
- si.size.height = (src_tex->height / border) + 1;
- si.pixel_size = Size2i(src_tex->width, src_tex->height);
-
- if (base_size < si.size.width) {
- base_size = nearest_power_of_2_templated(si.size.width);
- }
-
- si.texture = *K;
- idx++;
- }
-
- //sort items by size
- itemsv.sort();
-
- //attempt to create atlas
- int item_count = itemsv.size();
- DecalAtlas::SortItem *items = itemsv.ptrw();
-
- int atlas_height = 0;
-
- while (true) {
- Vector<int> v_offsetsv;
- v_offsetsv.resize(base_size);
-
- int *v_offsets = v_offsetsv.ptrw();
- memset(v_offsets, 0, sizeof(int) * base_size);
-
- int max_height = 0;
-
- for (int i = 0; i < item_count; i++) {
- //best fit
- DecalAtlas::SortItem &si = items[i];
- int best_idx = -1;
- int best_height = 0x7FFFFFFF;
- for (int j = 0; j <= base_size - si.size.width; j++) {
- int height = 0;
- for (int k = 0; k < si.size.width; k++) {
- int h = v_offsets[k + j];
- if (h > height) {
- height = h;
- if (height > best_height) {
- break; //already bad
- }
- }
- }
-
- if (height < best_height) {
- best_height = height;
- best_idx = j;
- }
- }
-
- //update
- for (int k = 0; k < si.size.width; k++) {
- v_offsets[k + best_idx] = best_height + si.size.height;
- }
-
- si.pos.x = best_idx;
- si.pos.y = best_height;
-
- if (si.pos.y + si.size.height > max_height) {
- max_height = si.pos.y + si.size.height;
- }
- }
-
- if (max_height <= base_size * 2) {
- atlas_height = max_height;
- break; //good ratio, break;
- }
-
- base_size *= 2;
- }
-
- decal_atlas.size.width = base_size * border;
- decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
-
- for (int i = 0; i < item_count; i++) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
- t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
- t->uv_rect.size = items[i].pixel_size;
-
- t->uv_rect.position /= Size2(decal_atlas.size);
- t->uv_rect.size /= Size2(decal_atlas.size);
- }
- } else {
- //use border as size, so it at least has enough mipmaps
- decal_atlas.size.width = border;
- decal_atlas.size.height = border;
- }
-
- //blit textures
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = decal_atlas.size.width;
- tformat.height = decal_atlas.size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
- tformat.mipmaps = decal_atlas.mipmaps;
- tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
- tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
-
- decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
-
- {
- //create the framebuffer
-
- Size2i s = decal_atlas.size;
-
- for (int i = 0; i < decal_atlas.mipmaps; i++) {
- DecalAtlas::MipMap mm;
- mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
- Vector<RID> fb;
- fb.push_back(mm.texture);
- mm.fb = RD::get_singleton()->framebuffer_create(fb);
- mm.size = s;
- decal_atlas.texture_mipmaps.push_back(mm);
-
- s.width = MAX(1, s.width >> 1);
- s.height = MAX(1, s.height >> 1);
- }
- {
- //create the SRGB variant
- RD::TextureView rd_view;
- rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
- }
- }
-
- RID prev_texture;
- for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
- const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
-
- Color clear_color(0, 0, 0, 0);
-
- if (decal_atlas.textures.size()) {
- if (i == 0) {
- Vector<Color> cc;
- cc.push_back(clear_color);
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
-
- const RID *K = nullptr;
- while ((K = decal_atlas.textures.next(K))) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = texture_owner.get_or_null(*K);
- effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
- }
-
- RD::get_singleton()->draw_list_end();
-
- prev_texture = mm.texture;
- } else {
- effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
- prev_texture = mm.texture;
- }
- } else {
- RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
- }
- }
-}
-
int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
int32_t idx = 0;
while (idx + p_elements <= global_variables.buffer_size) {
@@ -9241,7 +7682,7 @@ void RendererStorageRD::update_dirty_resources() {
_update_queued_materials();
_update_dirty_multimeshes();
_update_dirty_skeletons();
- _update_decal_atlas();
+ RendererRD::DecalAtlasStorage::get_singleton()->update_decal_atlas();
}
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
@@ -9265,47 +7706,10 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
}
bool RendererStorageRD::free(RID p_rid) {
- if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.get_or_null(p_rid);
-
- ERR_FAIL_COND_V(!t, false);
- ERR_FAIL_COND_V(t->is_render_target, false);
-
- if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
- //erase this first, as it's a dependency of the one below
- RD::get_singleton()->free(t->rd_texture_srgb);
- }
- if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
- RD::get_singleton()->free(t->rd_texture);
- }
-
- if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
- if (proxy_to) {
- proxy_to->proxies.erase(p_rid);
- }
- }
-
- if (decal_atlas.textures.has(p_rid)) {
- decal_atlas.textures.erase(p_rid);
- //there is not much a point of making it dirty, just let it be.
- }
-
- for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.get_or_null(t->proxies[i]);
- ERR_CONTINUE(!p);
- p->proxy_to = RID();
- p->rd_texture = RID();
- p->rd_texture_srgb = RID();
- }
-
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
- texture_owner.free(p_rid);
-
- } else if (canvas_texture_owner.owns(p_rid)) {
- canvas_texture_owner.free(p_rid);
+ if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
+ } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.get_or_null(p_rid);
//make material unreference this
@@ -9364,15 +7768,8 @@ bool RendererStorageRD::free(RID p_rid) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
reflection_probe->dependency.deleted_notify(p_rid);
reflection_probe_owner.free(p_rid);
- } else if (decal_owner.owns(p_rid)) {
- Decal *decal = decal_owner.get_or_null(p_rid);
- for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
- if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
- texture_remove_from_decal_atlas(decal->textures[i]);
- }
- }
- decal->dependency.deleted_notify(p_rid);
- decal_owner.free(p_rid);
+ } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) {
+ RendererRD::DecalAtlasStorage::get_singleton()->decal_free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
@@ -9421,7 +7818,7 @@ bool RendererStorageRD::free(RID p_rid) {
_clear_render_target(rt);
if (rt->texture.is_valid()) {
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
@@ -9504,14 +7901,15 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
base_singleton = this;
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
static_assert(sizeof(GlobalVariables::Value) == 16);
- global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
- global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
+ global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
@@ -9519,245 +7917,6 @@ RendererStorageRD::RendererStorageRD() {
memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
- { //create default textures
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
-
- //take the chance and initialize decal atlas to something
- decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- decal_atlas.texture_srgb = decal_atlas.texture;
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 128);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap white array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default 3D
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.depth = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_3D;
-
- Vector<uint8_t> pv;
- pv.resize(64 * 4);
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 1;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
//default samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
@@ -9962,7 +8121,7 @@ RendererStorageRD::RendererStorageRD() {
using_lightmap_array = true; // high end
if (using_lightmap_array) {
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (textures_per_stage <= 256) {
lightmap_textures.resize(32);
@@ -9971,7 +8130,7 @@ RendererStorageRD::RendererStorageRD() {
}
for (int i = 0; i < lightmap_textures.size(); i++) {
- lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
}
@@ -10178,11 +8337,6 @@ RendererStorageRD::~RendererStorageRD() {
memdelete_arr(global_variables.buffer_dirty_regions);
RD::get_singleton()->free(global_variables.buffer);
- //def textures
- for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
- RD::get_singleton()->free(default_rd_textures[i]);
- }
-
//def samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
@@ -10214,14 +8368,6 @@ RendererStorageRD::~RendererStorageRD() {
RD::get_singleton()->free(default_rd_storage_buffer);
- if (decal_atlas.textures.size()) {
- ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
- }
-
- if (decal_atlas.texture.is_valid()) {
- RD::get_singleton()->free(decal_atlas.texture);
- }
-
if (effects) {
memdelete(effects);
effects = nullptr;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 9416d04cdd..3aa475b34d 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -41,9 +41,12 @@
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
+
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
@@ -179,22 +182,6 @@ public:
typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
static void _material_uniform_set_erased(void *p_material);
- enum DefaultRDTexture {
- DEFAULT_RD_TEXTURE_WHITE,
- DEFAULT_RD_TEXTURE_BLACK,
- DEFAULT_RD_TEXTURE_NORMAL,
- DEFAULT_RD_TEXTURE_ANISO,
- DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
- DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
- DEFAULT_RD_TEXTURE_3D_WHITE,
- DEFAULT_RD_TEXTURE_3D_BLACK,
- DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
- DEFAULT_RD_TEXTURE_2D_UINT,
- DEFAULT_RD_TEXTURE_MAX
- };
-
enum DefaultRDBuffer {
DEFAULT_RD_BUFFER_VERTEX,
DEFAULT_RD_BUFFER_NORMAL,
@@ -212,161 +199,12 @@ public:
};
private:
- /* CANVAS TEXTURE API (2D) */
-
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- void clear_sets();
- ~CanvasTexture();
- };
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
/* TEXTURE API */
- struct Texture {
- enum Type {
- TYPE_2D,
- TYPE_LAYERED,
- TYPE_3D
- };
-
- Type type;
- RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
-
- RenderingDevice::TextureType rd_type;
- RID rd_texture;
- RID rd_texture_srgb;
- RenderingDevice::DataFormat rd_format;
- RenderingDevice::DataFormat rd_format_srgb;
-
- RD::TextureView rd_view;
-
- Image::Format format;
- Image::Format validated_format;
-
- int width;
- int height;
- int depth;
- int layers;
- int mipmaps;
-
- int height_2d;
- int width_2d;
-
- struct BufferSlice3D {
- Size2i size;
- uint32_t offset = 0;
- uint32_t buffer_size = 0;
- };
- Vector<BufferSlice3D> buffer_slices_3d;
- uint32_t buffer_size_3d = 0;
- bool is_render_target;
- bool is_proxy;
-
- Ref<Image> image_cache_2d;
- String path;
-
- RID proxy_to;
- Vector<RID> proxies;
- Set<RID> lightmap_users;
-
- RS::TextureDetectCallback detect_3d_callback = nullptr;
- void *detect_3d_callback_ud = nullptr;
-
- RS::TextureDetectCallback detect_normal_callback = nullptr;
- void *detect_normal_callback_ud = nullptr;
-
- RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
- void *detect_roughness_callback_ud = nullptr;
-
- CanvasTexture *canvas_texture = nullptr;
- };
-
- struct TextureToRDFormat {
- RD::DataFormat format;
- RD::DataFormat format_srgb;
- RD::TextureSwizzle swizzle_r;
- RD::TextureSwizzle swizzle_g;
- RD::TextureSwizzle swizzle_b;
- RD::TextureSwizzle swizzle_a;
- TextureToRDFormat() {
- format = RD::DATA_FORMAT_MAX;
- format_srgb = RD::DATA_FORMAT_MAX;
- swizzle_r = RD::TEXTURE_SWIZZLE_R;
- swizzle_g = RD::TEXTURE_SWIZZLE_G;
- swizzle_b = RD::TEXTURE_SWIZZLE_B;
- swizzle_a = RD::TEXTURE_SWIZZLE_A;
- }
- };
-
- //textures can be created from threads, so this RID_Owner is thread safe
- mutable RID_Owner<Texture, true> texture_owner;
-
- Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
-
- RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
RID default_rd_storage_buffer;
- /* DECAL ATLAS */
-
- struct DecalAtlas {
- struct Texture {
- int panorama_to_dp_users;
- int users;
- Rect2 uv_rect;
- };
-
- struct SortItem {
- RID texture;
- Size2i pixel_size;
- Size2i size;
- Point2i pos;
-
- bool operator<(const SortItem &p_item) const {
- //sort larger to smaller
- if (size.height == p_item.size.height) {
- return size.width > p_item.size.width;
- } else {
- return size.height > p_item.size.height;
- }
- }
- };
-
- HashMap<RID, Texture> textures;
- bool dirty = true;
- int mipmaps = 5;
-
- RID texture;
- RID texture_srgb;
- struct MipMap {
- RID fb;
- RID texture;
- Size2i size;
- };
- Vector<MipMap> texture_mipmaps;
-
- Size2i size;
-
- } decal_atlas;
-
- void _update_decal_atlas();
-
/* SHADER */
struct Material;
@@ -1039,7 +877,7 @@ private:
RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
bool directional_blend_splits = false;
- bool directional_sky_only = false;
+ RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
uint64_t version = 0;
Dependency dependency;
@@ -1070,27 +908,6 @@ private:
mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
- /* DECAL */
-
- struct Decal {
- Vector3 extents = Vector3(1, 1, 1);
- RID textures[RS::DECAL_TEXTURE_MAX];
- float emission_energy = 1.0;
- float albedo_mix = 1.0;
- Color modulate = Color(1, 1, 1, 1);
- uint32_t cull_mask = (1 << 20) - 1;
- float upper_fade = 0.3;
- float lower_fade = 0.3;
- bool distance_fade = false;
- float distance_fade_begin = 10;
- float distance_fade_length = 1;
- float normal_fade = 0.0;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Decal, true> decal_owner;
-
/* VOXEL GI */
struct VoxelGI {
@@ -1308,92 +1125,8 @@ private:
EffectsRD *effects = nullptr;
public:
- virtual bool can_create_resources_async() const;
-
- /* TEXTURE API */
-
- virtual RID texture_allocate();
-
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image);
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
- virtual void texture_proxy_initialize(RID p_texture, RID p_base);
-
- virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
-
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data);
- virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
-
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture);
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type);
- virtual void texture_3d_placeholder_initialize(RID p_texture);
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture);
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
-
- virtual void texture_set_path(RID p_texture, const String &p_path);
- virtual String texture_get_path(RID p_texture) const;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata);
-
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info);
-
- virtual void texture_set_proxy(RID p_proxy, RID p_base);
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
-
- virtual Size2 texture_size_with_proxy(RID p_proxy);
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
-
- RID decal_atlas_get_texture() const;
- RID decal_atlas_get_texture_srgb() const;
- _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- if (!t) {
- return Rect2();
- }
-
- return t->uv_rect;
- }
-
//internal usage
- _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
- if (p_texture.is_null()) {
- return RID();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return RID();
- }
- return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
- }
-
- _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
- if (p_texture.is_null()) {
- return Size2i();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return Size2i();
- }
- return Size2i(tex->width_2d, tex->height_2d);
- }
-
- _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
- return default_rd_textures[p_texture];
- }
_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
return default_rd_samplers[p_filter][p_repeat];
}
@@ -1405,19 +1138,6 @@ public:
void sampler_rd_set_default(float p_mipmap_bias);
- /* CANVAS TEXTURE API */
-
- RID canvas_texture_allocate();
- void canvas_texture_initialize(RID p_canvas_texture);
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess);
-
- virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
- virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
-
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
-
/* SHADER API */
RID shader_allocate();
@@ -1853,8 +1573,8 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode);
void light_directional_set_blend_splits(RID p_light, bool p_enable);
bool light_directional_get_blend_splits(RID p_light) const;
- void light_directional_set_sky_only(RID p_light, bool p_sky_only);
- bool light_directional_is_sky_only(RID p_light) const;
+ void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode);
+ RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const;
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
@@ -1926,7 +1646,7 @@ public:
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return texture_owner.owns(light->projector);
+ return light_owner.owns(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
@@ -1995,83 +1715,6 @@ public:
void base_update_dependency(RID p_base, DependencyTracker *p_instance);
void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance);
- /* DECAL API */
-
- RID decal_allocate();
- void decal_initialize(RID p_decal);
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents);
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture);
- virtual void decal_set_emission_energy(RID p_decal, float p_energy);
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix);
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate);
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers);
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length);
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
- virtual void decal_set_normal_fade(RID p_decal, float p_fade);
-
- _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->extents;
- }
-
- _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->textures[p_texture];
- }
-
- _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->modulate;
- }
-
- _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->emission_energy;
- }
-
- _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->albedo_mix;
- }
-
- _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->cull_mask;
- }
-
- _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->upper_fade;
- }
-
- _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->lower_fade;
- }
-
- _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->normal_fade;
- }
-
- _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade;
- }
-
- _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade_begin;
- }
-
- _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade_length;
- }
-
- virtual AABB decal_get_aabb(RID p_decal) const;
-
/* VOXEL GI API */
RID voxel_gi_allocate();
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 65a621b203..fbc641ee9e 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -82,7 +82,7 @@ void main() {
#endif
- mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0));
+ mat4 model_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0));
#define FLAGS_INSTANCING_MASK 0x7F
#define FLAGS_INSTANCING_HAS_COLORS (1 << 7)
@@ -156,7 +156,7 @@ void main() {
}
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
+ model_matrix = model_matrix * matrix;
}
}
@@ -179,7 +179,7 @@ void main() {
#endif
#if !defined(SKIP_TRANSFORM_USED)
- vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy;
+ vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy;
#endif
color_interp = color;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index a8648fc96a..33b0ee5fae 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -99,6 +99,18 @@ layout(location = 8) out float dp_clip;
layout(location = 9) out flat uint instance_index_interp;
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
invariant gl_Position;
#GLOBALS
@@ -118,13 +130,13 @@ void main() {
instance_index_interp = instance_index;
- mat4 world_matrix = instances.data[instance_index].transform;
+ mat4 model_matrix = instances.data[instance_index].transform;
- mat3 world_normal_matrix;
+ mat3 model_normal_matrix;
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
- world_normal_matrix = transpose(inverse(mat3(world_matrix)));
+ model_normal_matrix = transpose(inverse(mat3(model_matrix)));
} else {
- world_normal_matrix = mat3(world_matrix);
+ model_normal_matrix = mat3(model_matrix);
}
if (is_multimesh) {
@@ -217,8 +229,8 @@ void main() {
#endif
//transpose
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
- world_normal_matrix = world_normal_matrix * mat3(matrix);
+ model_matrix = model_matrix * matrix;
+ model_normal_matrix = model_normal_matrix * mat3(matrix);
}
vec3 vertex = vertex_attrib;
@@ -244,29 +256,35 @@ void main() {
vec4 position;
#endif
+#ifdef USE_MULTIVIEW
+ mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+#else
mat4 projection_matrix = scene_data.projection_matrix;
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+#endif //USE_MULTIVIEW
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (world_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (model_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = world_normal_matrix * normal;
+ normal = model_normal_matrix * normal;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- tangent = world_normal_matrix * tangent;
- binormal = world_normal_matrix * binormal;
+ tangent = model_normal_matrix * tangent;
+ binormal = model_normal_matrix * binormal;
#endif
#endif
float roughness = 1.0;
- mat4 modelview = scene_data.inv_camera_matrix * world_matrix;
- mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix;
+ mat4 modelview = scene_data.view_matrix * model_matrix;
+ mat3 modelview_normal = mat3(scene_data.view_matrix) * model_normal_matrix;
{
#CODE : VERTEX
@@ -291,14 +309,14 @@ void main() {
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (scene_data.view_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = (scene_data.inv_camera_matrix * vec4(normal, 0.0)).xyz;
+ normal = (scene_data.view_matrix * vec4(normal, 0.0)).xyz;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- binormal = (scene_data.inv_camera_matrix * vec4(binormal, 0.0)).xyz;
- tangent = (scene_data.inv_camera_matrix * vec4(tangent, 0.0)).xyz;
+ binormal = (scene_data.view_matrix * vec4(binormal, 0.0)).xyz;
+ tangent = (scene_data.view_matrix * vec4(tangent, 0.0)).xyz;
#endif
#endif
@@ -421,10 +439,28 @@ layout(location = 8) in float dp_clip;
layout(location = 9) in flat uint instance_index_interp;
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
//defines to keep compatibility with vertex
-#define world_matrix instances.data[instance_index].transform
+#define model_matrix instances.data[instance_index].transform
+#ifdef USE_MULTIVIEW
+#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
+#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex]
+#else
#define projection_matrix scene_data.projection_matrix
+#define inv_projection_matrix scene_data.inv_projection_matrix
+#endif
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
//both required for transmittance to be enabled
@@ -536,7 +572,7 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) >= 0.0001) {
- float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
+ float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y;
float y_dist = y - scene_data.fog_height;
@@ -1007,7 +1043,7 @@ void main() {
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
uint index = instances.data[instance_index].gi_offset;
- vec3 wnormal = mat3(scene_data.camera_matrix) * normal;
+ vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal;
const float c1 = 0.429043;
const float c2 = 0.511664;
const float c3 = 0.743125;
@@ -1061,9 +1097,9 @@ void main() {
if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture
//make vertex orientation the world one, but still align to camera
- vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex;
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normal;
- vec3 cam_reflection = mat3(scene_data.camera_matrix) * reflect(-view, normal);
+ vec3 cam_pos = mat3(scene_data.inv_view_matrix) * vertex;
+ vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normal;
+ vec3 cam_reflection = mat3(scene_data.inv_view_matrix) * reflect(-view, normal);
//apply y-mult
cam_pos.y *= sdfgi.y_mult;
@@ -1803,7 +1839,7 @@ void main() {
vec3(0, -1, 0),
vec3(0, 0, -1));
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
+ vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normalize(normal_interp);
float closest_dist = -1e20;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index 3b110aded2..f2672f10e7 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -2,6 +2,7 @@
#define ROUGHNESS_MAX_LOD 5
#define MAX_VOXEL_GI_INSTANCES 8
+#define MAX_VIEWS 2
#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
@@ -12,6 +13,10 @@
#endif
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
#include "cluster_data_inc.glsl"
#include "decal_data_inc.glsl"
@@ -169,9 +174,12 @@ sdfgi;
layout(set = 1, binding = 0, std140) uniform SceneData {
mat4 projection_matrix;
mat4 inv_projection_matrix;
+ mat4 inv_view_matrix;
+ mat4 view_matrix;
- mat4 camera_matrix;
- mat4 inv_camera_matrix;
+ // only used for multiview
+ mat4 projection_matrix_view[MAX_VIEWS];
+ mat4 inv_projection_matrix_view[MAX_VIEWS];
vec2 viewport_size;
vec2 screen_pixel_size;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 1c9b08b6d3..bd1c2b5758 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -1,9 +1,9 @@
// Functions related to lighting
float D_GGX(float cos_theta_m, float alpha) {
- float alpha2 = alpha * alpha;
- float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m;
- return alpha2 / (M_PI * d * d);
+ float a = cos_theta_m * alpha;
+ float k = alpha / (1.0 - cos_theta_m * cos_theta_m + a * a);
+ return k * k * (1.0 / M_PI);
}
// From Earl Hammon, Jr. "PBR Diffuse Lighting for GGX+Smith Microsurfaces" https://www.gdcvault.com/play/1024478/PBR-Diffuse-Lighting-for-GGX
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 0fcf449659..6911cab27b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -122,13 +122,13 @@ void main() {
bool is_multimesh = bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH);
- mat4 world_matrix = draw_call.transform;
+ mat4 model_matrix = draw_call.transform;
- mat3 world_normal_matrix;
+ mat3 model_normal_matrix;
if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
- world_normal_matrix = transpose(inverse(mat3(world_matrix)));
+ model_normal_matrix = transpose(inverse(mat3(model_matrix)));
} else {
- world_normal_matrix = mat3(world_matrix);
+ model_normal_matrix = mat3(model_matrix);
}
if (is_multimesh) {
@@ -221,8 +221,8 @@ void main() {
#endif
//transpose
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
- world_normal_matrix = world_normal_matrix * mat3(matrix);
+ model_matrix = model_matrix * matrix;
+ model_normal_matrix = model_normal_matrix * mat3(matrix);
}
vec3 vertex = vertex_attrib;
@@ -259,24 +259,24 @@ void main() {
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (world_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (model_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = world_normal_matrix * normal;
+ normal = model_normal_matrix * normal;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- tangent = world_normal_matrix * tangent;
- binormal = world_normal_matrix * binormal;
+ tangent = model_normal_matrix * tangent;
+ binormal = model_normal_matrix * binormal;
#endif
#endif
float roughness = 1.0;
- mat4 modelview = scene_data.inv_camera_matrix * world_matrix;
- mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix;
+ mat4 modelview = scene_data.view_matrix * model_matrix;
+ mat3 modelview_normal = mat3(scene_data.view_matrix) * model_normal_matrix;
{
#CODE : VERTEX
@@ -303,14 +303,14 @@ void main() {
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (scene_data.view_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = (scene_data.inv_camera_matrix * vec4(normal, 0.0)).xyz;
+ normal = (scene_data.view_matrix * vec4(normal, 0.0)).xyz;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- binormal = (scene_data.inv_camera_matrix * vec4(binormal, 0.0)).xyz;
- tangent = (scene_data.inv_camera_matrix * vec4(tangent, 0.0)).xyz;
+ binormal = (scene_data.view_matrix * vec4(binormal, 0.0)).xyz;
+ tangent = (scene_data.view_matrix * vec4(tangent, 0.0)).xyz;
#endif
#endif
@@ -458,7 +458,7 @@ layout(location = 8) highp in float dp_clip;
//defines to keep compatibility with vertex
-#define world_matrix draw_call.transform
+#define model_matrix draw_call.transform
#ifdef USE_MULTIVIEW
#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
#else
@@ -560,7 +560,7 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) >= 0.0001) {
- float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
+ float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y;
float y_dist = y - scene_data.fog_height;
@@ -967,7 +967,7 @@ void main() {
if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
uint index = draw_call.gi_offset;
- vec3 wnormal = mat3(scene_data.camera_matrix) * normal;
+ vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal;
const float c1 = 0.429043;
const float c2 = 0.511664;
const float c3 = 0.743125;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index 7a624c3b95..91ef19ab67 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -128,8 +128,8 @@ global_variables;
layout(set = 1, binding = 0, std140) uniform SceneData {
highp mat4 projection_matrix;
highp mat4 inv_projection_matrix;
- highp mat4 camera_matrix;
- highp mat4 inv_camera_matrix;
+ highp mat4 inv_view_matrix;
+ highp mat4 view_matrix;
// only used for multiview
highp mat4 projection_matrix_view[MAX_VIEWS];
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl
index b258e89c66..5b4594da99 100644
--- a/servers/rendering/renderer_rd/shaders/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/sky.glsl
@@ -180,12 +180,11 @@ void main() {
cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
cube_normal = mat3(params.orientation) * cube_normal;
- cube_normal.z = -cube_normal.z;
cube_normal = normalize(cube_normal);
vec2 uv = uv_interp * 0.5 + 0.5;
- vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y));
+ vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y));
if (panorama_coords.x < 0.0) {
panorama_coords.x += M_PI * 2.0;
@@ -200,13 +199,11 @@ void main() {
vec4 custom_fog = vec4(0.0);
#ifdef USE_CUBEMAP_PASS
- vec3 inverted_cube_normal = cube_normal;
- inverted_cube_normal.z *= -1.0;
#ifdef USES_HALF_RES_COLOR
- half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
+ half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
#endif
#ifdef USES_QUARTER_RES_COLOR
- quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
+ quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
#endif
#else
#ifdef USES_HALF_RES_COLOR
diff --git a/servers/rendering/renderer_rd/storage_rd/SCsub b/servers/rendering/renderer_rd/storage_rd/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
new file mode 100644
index 0000000000..3299b93ee2
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
@@ -0,0 +1,235 @@
+/*************************************************************************/
+/* canvas_texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_texture_storage.h"
+#include "texture_storage.h"
+
+// Until we move things into their own storage classes, also include our old class
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTexture
+
+void CanvasTexture::clear_sets() {
+ if (cleared_cache) {
+ return;
+ }
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
+ RD::get_singleton()->free(uniform_sets[i][j]);
+ uniform_sets[i][j] = RID();
+ }
+ }
+ }
+ cleared_cache = true;
+}
+
+CanvasTexture::~CanvasTexture() {
+ clear_sets();
+}
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTextureStorage
+
+CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
+
+CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
+ return singleton;
+}
+
+CanvasTextureStorage::CanvasTextureStorage() {
+ singleton = this;
+}
+
+CanvasTextureStorage::~CanvasTextureStorage() {
+ singleton = nullptr;
+}
+
+RID CanvasTextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->texture_filter = p_filter;
+ ct->clear_sets();
+}
+
+void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+ ct->texture_repeat = p_repeat;
+ ct->clear_sets();
+}
+
+bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+ RendererStorageRD *storage = RendererStorageRD::base_singleton;
+
+ CanvasTexture *ct = nullptr;
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+ Texture *t = texture_storage->get_texture(p_texture);
+
+ // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture
+
+ if (t) {
+ //regular texture
+ if (!t->canvas_texture) {
+ t->canvas_texture = memnew(CanvasTexture);
+ t->canvas_texture->diffuse = p_texture;
+ }
+
+ ct = t->canvas_texture;
+ } else {
+ ct = get_canvas_texture(p_texture);
+ }
+
+ if (!ct) {
+ return false; //invalid texture RID
+ }
+
+ RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
+ ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
+
+ RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
+ ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
+
+ RID uniform_set = ct->uniform_sets[filter][repeat];
+ if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //create and update
+ Vector<RD::Uniform> uniforms;
+ { //diffuse
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+
+ t = texture_storage->get_texture(ct->diffuse);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->size_cache = Size2i(1, 1);
+ } else {
+ u.append_id(t->rd_texture);
+ ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ }
+ uniforms.push_back(u);
+ }
+ { //normal
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+
+ t = texture_storage->get_texture(ct->normal_map);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
+ ct->use_normal_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_normal_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //specular
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+
+ t = texture_storage->get_texture(ct->specular);
+ if (!t) {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->use_specular_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_specular_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //sampler
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 3;
+ u.append_id(storage->sampler_rd_get_default(filter, repeat));
+ uniforms.push_back(u);
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
+ ct->uniform_sets[filter][repeat] = uniform_set;
+ ct->cleared_cache = false;
+ }
+
+ r_uniform_set = uniform_set;
+ r_size = ct->size_cache;
+ r_specular_shininess = ct->specular_color;
+ r_use_normal = ct->use_normal_cache;
+ r_use_specular = ct->use_specular_cache;
+
+ return true;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
new file mode 100644
index 0000000000..6d3868edd5
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* canvas_texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_TEXTURE_STORAGE_RD_H
+#define CANVAS_TEXTURE_STORAGE_RD_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/canvas_texture_storage.h"
+
+namespace RendererRD {
+
+class CanvasTexture {
+public:
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+ RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+
+ void clear_sets();
+ ~CanvasTexture();
+};
+
+class CanvasTextureStorage : public RendererCanvasTextureStorage {
+private:
+ static CanvasTextureStorage *singleton;
+
+ RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner;
+
+public:
+ static CanvasTextureStorage *get_singleton();
+
+ CanvasTextureStorage();
+ virtual ~CanvasTextureStorage();
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+};
+
+} // namespace RendererRD
+
+#endif // !CANVAS_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp
new file mode 100644
index 0000000000..73acc0fdd6
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp
@@ -0,0 +1,437 @@
+/*************************************************************************/
+/* decal_atlas_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "decal_atlas_storage.h"
+#include "texture_storage.h"
+
+// Should be able to remove this once we move effects into their own file and include the correct effects
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+DecalAtlasStorage *DecalAtlasStorage::singleton = nullptr;
+
+DecalAtlasStorage *DecalAtlasStorage::get_singleton() {
+ return singleton;
+}
+
+DecalAtlasStorage::DecalAtlasStorage() {
+ singleton = this;
+
+ { // default atlas texture
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ //take the chance and initialize decal atlas to something
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ decal_atlas.texture_srgb = decal_atlas.texture;
+ }
+ }
+}
+
+DecalAtlasStorage::~DecalAtlasStorage() {
+ if (decal_atlas.textures.size()) {
+ ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
+ }
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ }
+
+ singleton = nullptr;
+}
+
+RID DecalAtlasStorage::decal_atlas_get_texture() const {
+ return decal_atlas.texture;
+}
+
+RID DecalAtlasStorage::decal_atlas_get_texture_srgb() const {
+ return decal_atlas.texture_srgb;
+}
+
+RID DecalAtlasStorage::decal_allocate() {
+ return decal_owner.allocate_rid();
+}
+
+void DecalAtlasStorage::decal_initialize(RID p_decal) {
+ decal_owner.initialize_rid(p_decal, Decal());
+}
+
+void DecalAtlasStorage::decal_free(RID p_rid) {
+ Decal *decal = decal_owner.get_or_null(p_rid);
+ for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
+ if (decal->textures[i].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[i])) {
+ texture_remove_from_decal_atlas(decal->textures[i]);
+ }
+ }
+ decal->dependency.deleted_notify(p_rid);
+ decal_owner.free(p_rid);
+}
+
+void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->extents = p_extents;
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
+
+ if (decal->textures[p_type] == p_texture) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture));
+
+ if (decal->textures[p_type].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) {
+ texture_remove_from_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->textures[p_type] = p_texture;
+
+ if (decal->textures[p_type].is_valid()) {
+ texture_add_to_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL);
+}
+
+void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->emission_energy = p_energy;
+}
+
+void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->albedo_mix = p_mix;
+}
+
+void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->modulate = p_modulate;
+}
+
+void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->cull_mask = p_layers;
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->distance_fade = p_enabled;
+ decal->distance_fade_begin = p_begin;
+ decal->distance_fade_length = p_length;
+}
+
+void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->upper_fade = p_above;
+ decal->lower_fade = p_below;
+}
+
+void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->normal_fade = p_fade;
+}
+
+void DecalAtlasStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ //belongs to decal atlas..
+
+ decal_atlas.dirty = true; //mark it dirty since it was most likely modified
+ }
+}
+
+void DecalAtlasStorage::decal_atlas_remove_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ decal_atlas.textures.erase(p_texture);
+ //there is not much a point of making it dirty, just let it be.
+ }
+}
+
+AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND_V(!decal, AABB());
+
+ return AABB(-decal->extents, decal->extents * 2.0);
+}
+
+void DecalAtlasStorage::update_decal_atlas() {
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+
+ if (!decal_atlas.dirty) {
+ return; //nothing to do
+ }
+
+ decal_atlas.dirty = false;
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ decal_atlas.texture = RID();
+ decal_atlas.texture_srgb = RID();
+ decal_atlas.texture_mipmaps.clear();
+ }
+
+ int border = 1 << decal_atlas.mipmaps;
+
+ if (decal_atlas.textures.size()) {
+ //generate atlas
+ Vector<DecalAtlas::SortItem> itemsv;
+ itemsv.resize(decal_atlas.textures.size());
+ int base_size = 8;
+ const RID *K = nullptr;
+
+ int idx = 0;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::SortItem &si = itemsv.write[idx];
+
+ Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K);
+
+ si.size.width = (src_tex->width / border) + 1;
+ si.size.height = (src_tex->height / border) + 1;
+ si.pixel_size = Size2i(src_tex->width, src_tex->height);
+
+ if (base_size < si.size.width) {
+ base_size = nearest_power_of_2_templated(si.size.width);
+ }
+
+ si.texture = *K;
+ idx++;
+ }
+
+ //sort items by size
+ itemsv.sort();
+
+ //attempt to create atlas
+ int item_count = itemsv.size();
+ DecalAtlas::SortItem *items = itemsv.ptrw();
+
+ int atlas_height = 0;
+
+ while (true) {
+ Vector<int> v_offsetsv;
+ v_offsetsv.resize(base_size);
+
+ int *v_offsets = v_offsetsv.ptrw();
+ memset(v_offsets, 0, sizeof(int) * base_size);
+
+ int max_height = 0;
+
+ for (int i = 0; i < item_count; i++) {
+ //best fit
+ DecalAtlas::SortItem &si = items[i];
+ int best_idx = -1;
+ int best_height = 0x7FFFFFFF;
+ for (int j = 0; j <= base_size - si.size.width; j++) {
+ int height = 0;
+ for (int k = 0; k < si.size.width; k++) {
+ int h = v_offsets[k + j];
+ if (h > height) {
+ height = h;
+ if (height > best_height) {
+ break; //already bad
+ }
+ }
+ }
+
+ if (height < best_height) {
+ best_height = height;
+ best_idx = j;
+ }
+ }
+
+ //update
+ for (int k = 0; k < si.size.width; k++) {
+ v_offsets[k + best_idx] = best_height + si.size.height;
+ }
+
+ si.pos.x = best_idx;
+ si.pos.y = best_height;
+
+ if (si.pos.y + si.size.height > max_height) {
+ max_height = si.pos.y + si.size.height;
+ }
+ }
+
+ if (max_height <= base_size * 2) {
+ atlas_height = max_height;
+ break; //good ratio, break;
+ }
+
+ base_size *= 2;
+ }
+
+ decal_atlas.size.width = base_size * border;
+ decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
+
+ for (int i = 0; i < item_count; i++) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
+ t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
+ t->uv_rect.size = items[i].pixel_size;
+
+ t->uv_rect.position /= Size2(decal_atlas.size);
+ t->uv_rect.size /= Size2(decal_atlas.size);
+ }
+ } else {
+ //use border as size, so it at least has enough mipmaps
+ decal_atlas.size.width = border;
+ decal_atlas.size.height = border;
+ }
+
+ //blit textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = decal_atlas.size.width;
+ tformat.height = decal_atlas.size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+ tformat.mipmaps = decal_atlas.mipmaps;
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
+
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
+
+ {
+ //create the framebuffer
+
+ Size2i s = decal_atlas.size;
+
+ for (int i = 0; i < decal_atlas.mipmaps; i++) {
+ DecalAtlas::MipMap mm;
+ mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
+ Vector<RID> fb;
+ fb.push_back(mm.texture);
+ mm.fb = RD::get_singleton()->framebuffer_create(fb);
+ mm.size = s;
+ decal_atlas.texture_mipmaps.push_back(mm);
+
+ s.width = MAX(1, s.width >> 1);
+ s.height = MAX(1, s.height >> 1);
+ }
+ {
+ //create the SRGB variant
+ RD::TextureView rd_view;
+ rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
+ }
+ }
+
+ RID prev_texture;
+ for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
+ const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
+
+ Color clear_color(0, 0, 0, 0);
+
+ if (decal_atlas.textures.size()) {
+ if (i == 0) {
+ Vector<Color> cc;
+ cc.push_back(clear_color);
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
+
+ const RID *K = nullptr;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
+ Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K);
+ effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ prev_texture = mm.texture;
+ } else {
+ effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
+ prev_texture = mm.texture;
+ }
+ } else {
+ RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
+ }
+ }
+}
+
+void DecalAtlasStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ if (!decal_atlas.textures.has(p_texture)) {
+ DecalAtlas::Texture t;
+ t.users = 1;
+ t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
+ decal_atlas.textures[p_texture] = t;
+ decal_atlas.dirty = true;
+ } else {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ t->users++;
+ if (p_panorama_to_dp) {
+ t->panorama_to_dp_users++;
+ }
+ }
+}
+
+void DecalAtlasStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ ERR_FAIL_COND(!t);
+ t->users--;
+ if (p_panorama_to_dp) {
+ ERR_FAIL_COND(t->panorama_to_dp_users == 0);
+ t->panorama_to_dp_users--;
+ }
+ if (t->users == 0) {
+ decal_atlas.textures.erase(p_texture);
+ //do not mark it dirty, there is no need to since it remains working
+ }
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h
new file mode 100644
index 0000000000..a217a0f8b6
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h
@@ -0,0 +1,211 @@
+/*************************************************************************/
+/* decal_atlas_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DECAL_ATLAS_STORAGE_RD_H
+#define DECAL_ATLAS_STORAGE_RD_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/decal_atlas_storage.h"
+
+namespace RendererRD {
+
+struct DecalAtlas {
+ struct Texture {
+ int panorama_to_dp_users;
+ int users;
+ Rect2 uv_rect;
+ };
+
+ struct SortItem {
+ RID texture;
+ Size2i pixel_size;
+ Size2i size;
+ Point2i pos;
+
+ bool operator<(const SortItem &p_item) const {
+ //sort larger to smaller
+ if (size.height == p_item.size.height) {
+ return size.width > p_item.size.width;
+ } else {
+ return size.height > p_item.size.height;
+ }
+ }
+ };
+
+ HashMap<RID, Texture> textures;
+ bool dirty = true;
+ int mipmaps = 5;
+
+ RID texture;
+ RID texture_srgb;
+ struct MipMap {
+ RID fb;
+ RID texture;
+ Size2i size;
+ };
+ Vector<MipMap> texture_mipmaps;
+
+ Size2i size;
+};
+
+struct Decal {
+ Vector3 extents = Vector3(1, 1, 1);
+ RID textures[RS::DECAL_TEXTURE_MAX];
+ float emission_energy = 1.0;
+ float albedo_mix = 1.0;
+ Color modulate = Color(1, 1, 1, 1);
+ uint32_t cull_mask = (1 << 20) - 1;
+ float upper_fade = 0.3;
+ float lower_fade = 0.3;
+ bool distance_fade = false;
+ float distance_fade_begin = 10;
+ float distance_fade_length = 1;
+ float normal_fade = 0.0;
+
+ RendererStorage::Dependency dependency;
+};
+
+class DecalAtlasStorage : public RendererDecalAtlasStorage {
+private:
+ static DecalAtlasStorage *singleton;
+
+ DecalAtlas decal_atlas;
+
+ mutable RID_Owner<Decal, true> decal_owner;
+
+public:
+ static DecalAtlasStorage *get_singleton();
+
+ void update_decal_atlas();
+
+ DecalAtlasStorage();
+ virtual ~DecalAtlasStorage();
+
+ Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); };
+ bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); };
+
+ RID decal_atlas_get_texture() const;
+ RID decal_atlas_get_texture_srgb() const;
+ _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ if (!t) {
+ return Rect2();
+ }
+
+ return t->uv_rect;
+ }
+
+ virtual RID decal_allocate() override;
+ virtual void decal_initialize(RID p_decal) override;
+ virtual void decal_free(RID p_rid) override;
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
+
+ void decal_atlas_mark_dirty_on_texture(RID p_texture);
+ void decal_atlas_remove_texture(RID p_texture);
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
+
+ _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->extents;
+ }
+
+ _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->textures[p_texture];
+ }
+
+ _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->modulate;
+ }
+
+ _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->emission_energy;
+ }
+
+ _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->albedo_mix;
+ }
+
+ _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->cull_mask;
+ }
+
+ _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->upper_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->lower_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->normal_fade;
+ }
+
+ _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade_length;
+ }
+
+ virtual AABB decal_get_aabb(RID p_decal) const override;
+};
+
+} // namespace RendererRD
+
+#endif // !DECAL_ATLAS_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
new file mode 100644
index 0000000000..f1a5383295
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -0,0 +1,1420 @@
+/*************************************************************************/
+/* texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_storage.h"
+#include "decal_atlas_storage.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// Texture
+
+void Texture::cleanup() {
+ if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
+ //erase this first, as it's a dependency of the one below
+ RD::get_singleton()->free(rd_texture_srgb);
+ }
+ if (RD::get_singleton()->texture_is_valid(rd_texture)) {
+ RD::get_singleton()->free(rd_texture);
+ }
+ if (canvas_texture) {
+ memdelete(canvas_texture);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+// TextureStorage
+
+TextureStorage *TextureStorage::singleton = nullptr;
+
+TextureStorage *TextureStorage::get_singleton() {
+ return singleton;
+}
+
+TextureStorage::TextureStorage() {
+ singleton = this;
+
+ { //create default textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 128);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap white array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default 3D
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.depth = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_3D;
+
+ Vector<uint8_t> pv;
+ pv.resize(64 * 4);
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+}
+
+TextureStorage::~TextureStorage() {
+ //def textures
+ for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
+ if (default_rd_textures[i].is_valid()) {
+ RD::get_singleton()->free(default_rd_textures[i]);
+ }
+ }
+
+ singleton = nullptr;
+}
+
+bool TextureStorage::can_create_resources_async() const {
+ return true;
+}
+
+RID TextureStorage::texture_allocate() {
+ return texture_owner.allocate_rid();
+}
+
+void TextureStorage::texture_free(RID p_texture) {
+ Texture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND(t->is_render_target);
+
+ t->cleanup();
+
+ if (t->is_proxy && t->proxy_to.is_valid()) {
+ Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
+ if (proxy_to) {
+ proxy_to->proxies.erase(p_texture);
+ }
+ }
+
+ DecalAtlasStorage::get_singleton()->decal_atlas_remove_texture(p_texture);
+
+ for (int i = 0; i < t->proxies.size(); i++) {
+ Texture *p = texture_owner.get_or_null(t->proxies[i]);
+ ERR_CONTINUE(!p);
+ p->proxy_to = RID();
+ p->rd_texture = RID();
+ p->rd_texture_srgb = RID();
+ }
+
+ texture_owner.free(p_texture);
+}
+
+void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ TextureToRDFormat ret_format;
+ Ref<Image> image = _validate_texture_format(p_image, ret_format);
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_2D;
+
+ texture.width = p_image->get_width();
+ texture.height = p_image->get_height();
+ texture.layers = 1;
+ texture.mipmaps = p_image->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_image->get_format();
+ texture.validated_format = image->get_format();
+
+ texture.rd_type = RD::TEXTURE_TYPE_2D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<uint8_t> data = image->get_data(); //use image data
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(data);
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+ ERR_FAIL_COND(p_layers.size() == 0);
+
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
+
+ TextureToRDFormat ret_format;
+ Vector<Ref<Image>> images;
+ {
+ int valid_width = 0;
+ int valid_height = 0;
+ bool valid_mipmaps = false;
+ Image::Format valid_format = Image::FORMAT_MAX;
+
+ for (int i = 0; i < p_layers.size(); i++) {
+ ERR_FAIL_COND(p_layers[i]->is_empty());
+
+ if (i == 0) {
+ valid_width = p_layers[i]->get_width();
+ valid_height = p_layers[i]->get_height();
+ valid_format = p_layers[i]->get_format();
+ valid_mipmaps = p_layers[i]->has_mipmaps();
+ } else {
+ ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
+ ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
+ ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
+ ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
+ }
+
+ images.push_back(_validate_texture_format(p_layers[i], ret_format));
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_LAYERED;
+ texture.layered_type = p_layered_type;
+
+ texture.width = p_layers[0]->get_width();
+ texture.height = p_layers[0]->get_height();
+ texture.layers = p_layers.size();
+ texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_layers[0]->get_format();
+ texture.validated_format = images[0]->get_format();
+
+ switch (p_layered_type) {
+ case RS::TEXTURE_LAYERED_2D_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ } break;
+ }
+
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = texture.layers;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ for (int i = 0; i < images.size(); i++) {
+ Vector<uint8_t> data = images[i]->get_data(); //use image data
+ data_slices.push_back(data);
+ }
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(p_data.size() == 0);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ TextureToRDFormat ret_format;
+ Image::Format validated_format = Image::FORMAT_MAX;
+ Vector<uint8_t> all_data;
+ uint32_t mipmap_count = 0;
+ Vector<Texture::BufferSlice3D> slices;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ TextureToRDFormat f;
+ images.write[i] = _validate_texture_format(p_data[i], f);
+ if (i == 0) {
+ ret_format = f;
+ validated_format = images[0]->get_format();
+ }
+
+ all_data_size += images[i]->get_data().size();
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+ Size2i prev_size;
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ {
+ Texture::BufferSlice3D slice;
+ slice.size.width = images[i]->get_width();
+ slice.size.height = images[i]->get_height();
+ slice.offset = offset;
+ slice.buffer_size = s;
+ slices.push_back(slice);
+ }
+ offset += s;
+
+ Size2i img_size(images[i]->get_width(), images[i]->get_height());
+ if (img_size != prev_size) {
+ mipmap_count++;
+ }
+ prev_size = img_size;
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_3D;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.mipmaps = mipmap_count;
+ texture.format = p_data[0]->get_format();
+ texture.validated_format = validated_format;
+
+ texture.buffer_size_3d = all_data.size();
+ texture.buffer_slices_3d = slices;
+
+ texture.rd_type = RD::TEXTURE_TYPE_3D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = texture.depth;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(all_data); //one slice
+
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
+ Texture *tex = texture_owner.get_or_null(p_base);
+ ERR_FAIL_COND(!tex);
+ Texture proxy_tex = *tex;
+
+ proxy_tex.rd_view.format_override = tex->rd_format;
+ proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ if (proxy_tex.rd_texture_srgb.is_valid()) {
+ proxy_tex.rd_view.format_override = tex->rd_format_srgb;
+ proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ }
+ proxy_tex.proxy_to = p_base;
+ proxy_tex.is_render_target = false;
+ proxy_tex.is_proxy = true;
+ proxy_tex.proxies.clear();
+
+ texture_owner.initialize_rid(p_texture, proxy_tex);
+
+ tex->proxies.push_back(p_texture);
+}
+
+void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
+ ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
+
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->is_render_target);
+ ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
+ ERR_FAIL_COND(p_image->get_format() != tex->format);
+
+ if (tex->type == Texture::TYPE_LAYERED) {
+ ERR_FAIL_INDEX(p_layer, tex->layers);
+ }
+
+#ifdef TOOLS_ENABLED
+ tex->image_cache_2d.unref();
+#endif
+ TextureToRDFormat f;
+ Ref<Image> validated = _validate_texture_format(p_image, f);
+
+ RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
+}
+
+void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ _texture_2d_update(p_texture, p_image, p_layer, false);
+}
+
+void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ Vector<uint8_t> all_data;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<Image> image = p_data[i];
+ if (image->get_format() != tex->validated_format) {
+ image = image->duplicate();
+ image->convert(tex->validated_format);
+ }
+ all_data_size += images[i]->get_data().size();
+ images.push_back(image);
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ offset += s;
+ }
+ }
+
+ RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
+}
+
+void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(!tex->is_proxy);
+ Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
+ ERR_FAIL_COND(!proxy_to);
+ ERR_FAIL_COND(proxy_to->is_proxy);
+
+ if (tex->proxy_to.is_valid()) {
+ //unlink proxy
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ tex->rd_texture = RID();
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ tex->rd_texture_srgb = RID();
+ }
+ Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
+ ERR_FAIL_COND(!prev_tex);
+ prev_tex->proxies.erase(p_texture);
+ }
+
+ *tex = *proxy_to;
+
+ tex->proxy_to = p_proxy_to;
+ tex->is_render_target = false;
+ tex->is_proxy = true;
+ tex->proxies.clear();
+ proxy_to->proxies.push_back(p_texture);
+
+ tex->rd_view.format_override = tex->rd_format;
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ if (tex->rd_texture_srgb.is_valid()) {
+ tex->rd_view.format_override = tex->rd_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ }
+}
+
+//these two APIs can be used together or in combination with the others.
+void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ texture_2d_initialize(p_texture, image);
+}
+
+void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
+ images.push_back(image);
+ } else {
+ //cube
+ for (int i = 0; i < 6; i++) {
+ images.push_back(image);
+ }
+ }
+
+ texture_2d_layered_initialize(p_texture, images, p_layered_type);
+}
+
+void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ //cube
+ for (int i = 0; i < 4; i++) {
+ images.push_back(image);
+ }
+
+ texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
+}
+
+Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+#ifdef TOOLS_ENABLED
+ if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
+ return tex->image_cache_2d;
+ }
+#endif
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
+ tex->image_cache_2d = image;
+ }
+#endif
+
+ return image;
+}
+
+Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+ return image;
+}
+
+Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
+
+ Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+
+ ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
+
+ Vector<Ref<Image>> ret;
+
+ for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
+ const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
+ ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
+
+ Ref<Image> img;
+ img.instantiate();
+ img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
+ ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
+ if (tex->format != tex->validated_format) {
+ img->convert(tex->format);
+ }
+
+ ret.push_back(img);
+ }
+
+ return ret;
+}
+
+void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
+ Texture *by_tex = texture_owner.get_or_null(p_by_texture);
+ ERR_FAIL_COND(!by_tex);
+ ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
+
+ if (tex == by_tex) {
+ return;
+ }
+
+ if (tex->rd_texture_srgb.is_valid()) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+ RD::get_singleton()->free(tex->rd_texture);
+
+ if (tex->canvas_texture) {
+ memdelete(tex->canvas_texture);
+ tex->canvas_texture = nullptr;
+ }
+
+ Vector<RID> proxies_to_update = tex->proxies;
+ Vector<RID> proxies_to_redirect = by_tex->proxies;
+
+ *tex = *by_tex;
+
+ tex->proxies = proxies_to_update; //restore proxies, so they can be updated
+
+ if (tex->canvas_texture) {
+ tex->canvas_texture->diffuse = p_texture; //update
+ }
+
+ for (int i = 0; i < proxies_to_update.size(); i++) {
+ texture_proxy_update(proxies_to_update[i], p_texture);
+ }
+ for (int i = 0; i < proxies_to_redirect.size(); i++) {
+ texture_proxy_update(proxies_to_redirect[i], p_texture);
+ }
+ //delete last, so proxies can be updated
+ texture_owner.free(p_by_texture);
+
+ DecalAtlasStorage::get_singleton()->decal_atlas_mark_dirty_on_texture(p_texture);
+}
+
+void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
+
+ tex->width_2d = p_width;
+ tex->height_2d = p_height;
+}
+
+void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->path = p_path;
+}
+
+String TextureStorage::texture_get_path(RID p_texture) const {
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, String());
+
+ return tex->path;
+}
+
+void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_3d_callback_ud = p_userdata;
+ tex->detect_3d_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_normal_callback_ud = p_userdata;
+ tex->detect_normal_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_roughness_callback_ud = p_userdata;
+ tex->detect_roughness_callback = p_callback;
+}
+
+void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
+}
+
+void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+}
+
+Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
+ return texture_2d_get_size(p_proxy);
+}
+
+Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
+ Ref<Image> image = p_image->duplicate();
+
+ switch (p_image->get_format()) {
+ case Image::FORMAT_L8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //luminance
+ case Image::FORMAT_LA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
+ } break; //luminance-alpha
+ case Image::FORMAT_R8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RG8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGB8: {
+ //this format is not mandatory for specification, check if supported first
+ if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGBA4444: {
+ r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGB565: {
+ r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RF: {
+ r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float
+ case Image::FORMAT_RGF: {
+ r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBF: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ image->convert(Image::FORMAT_RGBAF);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAF: {
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RH: {
+ r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //half float
+ case Image::FORMAT_RGH: {
+ r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->convert(Image::FORMAT_RGBAH);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAH: {
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+#ifndef _MSC_VER
+#warning TODO need to make a function in Image to swap bits for this
+#endif
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
+ } break;
+ case Image::FORMAT_DXT1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //s3tc bc1
+ case Image::FORMAT_DXT3: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //bc2
+ case Image::FORMAT_DXT5: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break; //bc3
+ case Image::FORMAT_RGTC_R: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //btpc bc7
+ case Image::FORMAT_BPTC_RGBF: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float bc6h
+ case Image::FORMAT_BPTC_RGBFU: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //unsigned float bc6hu
+ case Image::FORMAT_ETC2_R11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //etc2
+ case Image::FORMAT_ETC2_R11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //signed: {} break; NOT srgb.
+ case Image::FORMAT_ETC2_RG11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC:
+ case Image::FORMAT_ETC2_RGB8: {
+ //ETC2 is backwards compatible with ETC1, and all modern platforms support it
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+
+ default: {
+ }
+ }
+
+ return image;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
new file mode 100644
index 0000000000..5d8d165a08
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -0,0 +1,230 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_RD_H
+#define TEXTURE_STORAGE_RD_H
+
+#include "canvas_texture_storage.h"
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace RendererRD {
+
+enum DefaultRDTexture {
+ DEFAULT_RD_TEXTURE_WHITE,
+ DEFAULT_RD_TEXTURE_BLACK,
+ DEFAULT_RD_TEXTURE_NORMAL,
+ DEFAULT_RD_TEXTURE_ANISO,
+ DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
+ DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
+ DEFAULT_RD_TEXTURE_3D_WHITE,
+ DEFAULT_RD_TEXTURE_3D_BLACK,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
+ DEFAULT_RD_TEXTURE_2D_UINT,
+ DEFAULT_RD_TEXTURE_MAX
+};
+
+class Texture {
+public:
+ enum Type {
+ TYPE_2D,
+ TYPE_LAYERED,
+ TYPE_3D
+ };
+
+ Type type;
+ RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
+
+ RenderingDevice::TextureType rd_type;
+ RID rd_texture;
+ RID rd_texture_srgb;
+ RenderingDevice::DataFormat rd_format;
+ RenderingDevice::DataFormat rd_format_srgb;
+
+ RD::TextureView rd_view;
+
+ Image::Format format;
+ Image::Format validated_format;
+
+ int width;
+ int height;
+ int depth;
+ int layers;
+ int mipmaps;
+
+ int height_2d;
+ int width_2d;
+
+ struct BufferSlice3D {
+ Size2i size;
+ uint32_t offset = 0;
+ uint32_t buffer_size = 0;
+ };
+ Vector<BufferSlice3D> buffer_slices_3d;
+ uint32_t buffer_size_3d = 0;
+
+ bool is_render_target;
+ bool is_proxy;
+
+ Ref<Image> image_cache_2d;
+ String path;
+
+ RID proxy_to;
+ Vector<RID> proxies;
+
+ Set<RID> lightmap_users;
+
+ RS::TextureDetectCallback detect_3d_callback = nullptr;
+ void *detect_3d_callback_ud = nullptr;
+
+ RS::TextureDetectCallback detect_normal_callback = nullptr;
+ void *detect_normal_callback_ud = nullptr;
+
+ RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
+ void *detect_roughness_callback_ud = nullptr;
+
+ CanvasTexture *canvas_texture = nullptr;
+
+ void cleanup();
+};
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ static TextureStorage *singleton;
+
+ //textures can be created from threads, so this RID_Owner is thread safe
+ mutable RID_Owner<Texture, true> texture_owner;
+
+ struct TextureToRDFormat {
+ RD::DataFormat format;
+ RD::DataFormat format_srgb;
+ RD::TextureSwizzle swizzle_r;
+ RD::TextureSwizzle swizzle_g;
+ RD::TextureSwizzle swizzle_b;
+ RD::TextureSwizzle swizzle_a;
+ TextureToRDFormat() {
+ format = RD::DATA_FORMAT_MAX;
+ format_srgb = RD::DATA_FORMAT_MAX;
+ swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ }
+ };
+
+ Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
+ void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
+
+public:
+ static TextureStorage *get_singleton();
+
+ RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
+
+ _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
+ return default_rd_textures[p_texture];
+ }
+
+ TextureStorage();
+ virtual ~TextureStorage();
+
+ Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+
+ virtual bool can_create_resources_async() const override;
+
+ virtual RID texture_allocate() override;
+ virtual void texture_free(RID p_rid) override;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override;
+ virtual String texture_get_path(RID p_texture) const override;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override;
+
+ //internal usage
+
+ _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
+ if (p_texture.is_null()) {
+ return RID();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return RID();
+ }
+ return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+ }
+
+ _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
+ if (p_texture.is_null()) {
+ return Size2i();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return Size2i();
+ }
+ return Size2i(tex->width_2d, tex->height_2d);
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !_TEXTURE_STORAGE_RD_H