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-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp38
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp18
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp27
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp18
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp23
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp112
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h10
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp1553
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.h133
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h7
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl4
26 files changed, 122 insertions, 1894 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 4a19519995..4ab50782df 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -446,7 +446,7 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i
}
void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer.");
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer.");
memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 747f2c8941..a3fb4db3df 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -728,7 +728,6 @@ private:
uint8_t metallic_mask[4];
float projection[16];
- float prev_projection[16];
};
struct ScreenSpaceReflection {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index cd7b2622ab..36604073cc 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1795,12 +1795,14 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count);
RD::get_singleton()->draw_list_end();
@@ -1839,12 +1841,13 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, true);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
const int uv_offset_count = 9;
@@ -1901,11 +1904,12 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
Vector3 half_extents = p_bounds.size * 0.5;
Vector3 center = p_bounds.position + half_extents;
- Vector<RID> sbs;
- sbs.push_back(p_albedo_texture);
- sbs.push_back(p_emission_texture);
- sbs.push_back(p_emission_aniso_texture);
- sbs.push_back(p_geom_facing_texture);
+ Vector<RID> sbs = {
+ p_albedo_texture,
+ p_emission_texture,
+ p_emission_aniso_texture,
+ p_geom_facing_texture
+ };
//print_line("re-render " + p_from + " - " + p_size + " bounds " + p_bounds);
for (int i = 0; i < 3; i++) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 942e78e1ff..a27ea75017 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -48,7 +48,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
int depth_testi = DEPTH_TEST_ENABLED;
@@ -79,10 +79,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
int depth_drawi = DEPTH_DRAW_OPAQUE;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
- actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
- actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompiler::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompiler::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -157,10 +157,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX]);
- print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT]);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
- shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -510,7 +510,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
{
//shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["WORLD_MATRIX"] = "world_matrix";
actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 98448ce846..8e7bbad63e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -129,7 +129,7 @@ public:
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -208,7 +208,7 @@ public:
}
SceneForwardClusteredShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 8b2a60c487..b9c51f5461 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1002,12 +1002,13 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count);
RD::get_singleton()->draw_list_end();
@@ -1043,12 +1044,14 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0);
//regular forward for now
- Vector<Color> clear;
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
- clear.push_back(Color(0, 0, 0, 0));
+ Vector<Color> clear = {
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0),
+ Color(0, 0, 0, 0)
+ };
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
const int uv_offset_count = 9;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index b0cc26340d..1613a307ec 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -51,7 +51,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
int depth_testi = DEPTH_TEST_ENABLED;
@@ -81,10 +81,10 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
int depth_drawi = DEPTH_DRAW_OPAQUE;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
- actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
- actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompiler::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompiler::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -159,11 +159,11 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
}
print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX]);
- print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT]);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]);
#endif
- shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -498,7 +498,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
{
//shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["WORLD_MATRIX"] = "world_matrix";
actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 770f9bde3b..c136afd9f3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -105,7 +105,7 @@ public:
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -184,7 +184,7 @@ public:
}
SceneForwardMobileShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index da75c70cbb..7e188926e0 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1957,15 +1957,15 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompiler::GeneratedCode gen_code;
int blend_mode = BLEND_MODE_MIX;
uses_screen_texture = false;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
- actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
- actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompiler::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompiler::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -2002,7 +2002,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
print_line("\n**fragment_code:\n" + gen_code.fragment);
print_line("\n**light_code:\n" + gen_code.light);
#endif
- canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -2359,7 +2359,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
{
//shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["VERTEX"] = "vertex";
actions.renames["LIGHT_VERTEX"] = "light_vertex";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index c9544a5239..b409264c9a 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -35,10 +35,10 @@
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
RendererStorageRD *storage;
@@ -148,7 +148,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID default_skeleton_uniform_buffer;
RID default_skeleton_texture_buffer;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
} shader;
struct ShaderData : public RendererStorageRD::ShaderData {
@@ -167,7 +167,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
index 7ea117ef33..0d0d7513d0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -68,7 +68,7 @@ void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels,
glow_hdr_luminance_cap = p_hdr_luminance_cap;
}
-void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
+void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
sdfgi_enabled = p_enable;
sdfgi_cascades = p_cascades;
sdfgi_min_cell_size = p_min_cell_size;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
index 9e36a61870..629d224b49 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -133,7 +133,7 @@ public:
/// SDFGI
bool sdfgi_enabled = false;
- RS::EnvironmentSDFGICascades sdfgi_cascades;
+ int sdfgi_cascades = 6;
float sdfgi_min_cell_size = 0.2;
bool sdfgi_use_occlusion = false;
float sdfgi_bounce_feedback = 0.0;
@@ -155,7 +155,7 @@ public:
void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source);
void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
- void set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
+ void set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
void set_fog(bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective);
void set_volumetric_fog(bool p_enable, float p_density, const Color &p_scatterin, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject);
void set_ssr(bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 73cb088f6a..3069b1c379 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -42,14 +42,13 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
storage = p_gi->storage;
gi = p_gi;
- cascade_mode = p_env->sdfgi_cascades;
+ num_cascades = p_env->sdfgi_cascades;
min_cell_size = p_env->sdfgi_min_cell_size;
uses_occlusion = p_env->sdfgi_use_occlusion;
y_scale_mode = p_env->sdfgi_y_scale;
static const float y_scale[3] = { 1.0, 1.5, 2.0 };
y_mult = y_scale[y_scale_mode];
- static const int cascasde_size[3] = { 4, 6, 8 };
- cascades.resize(cascasde_size[cascade_mode]);
+ cascades.resize(num_cascades);
probe_axis_count = SDFGI::PROBE_DIVISOR + 1;
solid_cell_ratio = gi->sdfgi_solid_cell_ratio;
solid_cell_count = uint32_t(float(cascade_size * cascade_size * cascade_size) * solid_cell_ratio);
@@ -716,7 +715,10 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 13;
RID parent_average;
- if (i < cascades.size() - 1) {
+ if (cascades.size() == 1) {
+ // If there is only one SDFGI cascade, we can't use the previous cascade for blending.
+ parent_average = cascades[i].lightprobe_average_tex;
+ } else if (i < cascades.size() - 1) {
parent_average = cascades[i + 1].lightprobe_average_tex;
} else {
parent_average = cascades[i - 1].lightprobe_average_tex; //to use something, but it won't be used
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index a407199d0a..5e55262798 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -495,7 +495,7 @@ public:
float solid_cell_ratio = 0;
uint32_t solid_cell_count = 0;
- RS::EnvironmentSDFGICascades cascade_mode;
+ int num_cascades = 6;
float min_cell_size = 0;
uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 7af4f0e849..3a01c3377a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -65,7 +65,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
- if (rb->sdfgi && (rb->sdfgi->cascade_mode != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
+ if (rb->sdfgi && (rb->sdfgi->num_cascades != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
//configuration changed, erase
rb->sdfgi->erase();
memdelete(rb->sdfgi);
@@ -303,7 +303,7 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable)
glow_high_quality = p_enable;
}
-void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
+void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND(!env);
@@ -545,11 +545,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
Ref<Image> panorama;
panorama.instantiate();
panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
- for (int x = 0; x < p_size.width; x++) {
- for (int y = 0; y < p_size.height; y++) {
- panorama->set_pixel(x, y, panorama_color);
- }
- }
+ panorama->fill(panorama_color);
return panorama;
}
@@ -3841,9 +3837,9 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["fog"] = ShaderCompilerRD::STAGE_COMPUTE;
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["fog"] = ShaderCompiler::STAGE_COMPUTE;
uses_time = false;
@@ -3860,7 +3856,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
version = scene_singleton->volumetric_fog.shader.version_create();
}
- scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
+ scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
ERR_FAIL_COND(!scene_singleton->volumetric_fog.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -4015,6 +4011,9 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map);
RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
RD::get_singleton()->free(rb->volumetric_fog->fog_map);
+ RD::get_singleton()->free(rb->volumetric_fog->density_map);
+ RD::get_singleton()->free(rb->volumetric_fog->light_map);
+ RD::get_singleton()->free(rb->volumetric_fog->emissive_map);
if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
@@ -5657,7 +5656,7 @@ void RendererSceneRenderRD::init() {
}
{
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["TIME"] = "scene_params.time";
actions.renames["PI"] = _MKSTR(Math_PI);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index b8a088d041..08e084f5cc 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -834,7 +834,7 @@ private:
float transform[16];
};
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
VolumetricFogShaderRD shader;
FogPushConstant push_constant;
RID volume_ubo;
@@ -917,7 +917,7 @@ private:
RID pipeline;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -1093,7 +1093,7 @@ public:
bool environment_is_ssr_enabled(RID p_env) const;
bool environment_is_sdfgi_enabled(RID p_env) const;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 8fb3c607fa..f0419b7907 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -50,9 +50,9 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["sky"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["sky"] = ShaderCompiler::STAGE_FRAGMENT;
uses_time = false;
uses_half_res = false;
@@ -112,7 +112,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
print_line("\n**light_code:\n" + gen_code.light);
#endif
- scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -807,7 +807,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
{
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["COLOR"] = "color";
actions.renames["ALPHA"] = "alpha";
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 1359cdec67..46d376e667 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -111,7 +111,7 @@ private:
PipelineCacheRD pipelines[SKY_VERSION_MAX];
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
@@ -220,7 +220,7 @@ public:
struct SkyShader {
SkyShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5507f206b5..19075fab86 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -324,75 +324,6 @@ Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //unsigned float bc6hu
- case Image::FORMAT_PVRTC1_2: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //pvrtc
- case Image::FORMAT_PVRTC1_2A: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_PVRTC1_4: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_PVRTC1_4A: {
- //this is not properly supported by MoltekVK it seems, so best to use ETC2
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
- r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
case Image::FORMAT_ETC2_R11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
@@ -971,12 +902,7 @@ void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
texture_2d_initialize(p_texture, image);
}
@@ -987,12 +913,7 @@ void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture,
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
@@ -1013,12 +934,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
//cube
@@ -2627,7 +2543,7 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
}
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue; //instance uniforms don't appear in the bufferr
+ continue; //instance uniforms don't appear in the buffer
}
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
@@ -2725,7 +2641,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
}
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
@@ -2951,7 +2867,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
}
}
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -5827,10 +5743,10 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
return; //just invalid, but no error
}
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
- actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
- actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
+ actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
/*
uses_time = false;
@@ -5852,7 +5768,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
version = base_singleton->particles_shader.shader.version_create();
}
- base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
+ base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -9299,10 +9215,6 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
return true;
}
- if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
-
return false;
}
@@ -10031,7 +9943,7 @@ RendererStorageRD::RendererStorageRD() {
material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
{
- ShaderCompilerRD::DefaultIdentifierActions actions;
+ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["COLOR"] = "PARTICLE.color";
actions.renames["VELOCITY"] = "PARTICLE.velocity";
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index cca61008c7..8c04274c3f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -36,7 +36,6 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
-#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
@@ -44,6 +43,7 @@
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/shader_compiler.h"
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
@@ -152,7 +152,7 @@ public:
struct MaterialData {
void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
@@ -160,7 +160,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -826,7 +826,7 @@ private:
};
ParticlesShaderRD shader;
- ShaderCompilerRD compiler;
+ ShaderCompiler compiler;
RID default_shader;
RID default_material;
@@ -877,7 +877,7 @@ private:
//PipelineCacheRD pipelines[SKY_VERSION_MAX];
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
deleted file mode 100644
index 38ac00176f..0000000000
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ /dev/null
@@ -1,1553 +0,0 @@
-/*************************************************************************/
-/* shader_compiler_rd.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shader_compiler_rd.h"
-
-#include "core/config/project_settings.h"
-#include "core/os/os.h"
-#include "renderer_storage_rd.h"
-#include "servers/rendering_server.h"
-
-#define SL ShaderLanguage
-
-static String _mktab(int p_level) {
- String tb;
- for (int i = 0; i < p_level; i++) {
- tb += "\t";
- }
-
- return tb;
-}
-
-static String _typestr(SL::DataType p_type) {
- String type = ShaderLanguage::get_datatype_name(p_type);
- if (ShaderLanguage::is_sampler_type(p_type)) {
- type = type.replace("sampler", "texture"); //we use textures instead of samplers
- }
- return type;
-}
-
-static int _get_datatype_alignment(SL::DataType p_type) {
- switch (p_type) {
- case SL::TYPE_VOID:
- return 0;
- case SL::TYPE_BOOL:
- return 4;
- case SL::TYPE_BVEC2:
- return 8;
- case SL::TYPE_BVEC3:
- return 16;
- case SL::TYPE_BVEC4:
- return 16;
- case SL::TYPE_INT:
- return 4;
- case SL::TYPE_IVEC2:
- return 8;
- case SL::TYPE_IVEC3:
- return 16;
- case SL::TYPE_IVEC4:
- return 16;
- case SL::TYPE_UINT:
- return 4;
- case SL::TYPE_UVEC2:
- return 8;
- case SL::TYPE_UVEC3:
- return 16;
- case SL::TYPE_UVEC4:
- return 16;
- case SL::TYPE_FLOAT:
- return 4;
- case SL::TYPE_VEC2:
- return 8;
- case SL::TYPE_VEC3:
- return 16;
- case SL::TYPE_VEC4:
- return 16;
- case SL::TYPE_MAT2:
- return 16;
- case SL::TYPE_MAT3:
- return 16;
- case SL::TYPE_MAT4:
- return 16;
- case SL::TYPE_SAMPLER2D:
- return 16;
- case SL::TYPE_ISAMPLER2D:
- return 16;
- case SL::TYPE_USAMPLER2D:
- return 16;
- case SL::TYPE_SAMPLER2DARRAY:
- return 16;
- case SL::TYPE_ISAMPLER2DARRAY:
- return 16;
- case SL::TYPE_USAMPLER2DARRAY:
- return 16;
- case SL::TYPE_SAMPLER3D:
- return 16;
- case SL::TYPE_ISAMPLER3D:
- return 16;
- case SL::TYPE_USAMPLER3D:
- return 16;
- case SL::TYPE_SAMPLERCUBE:
- return 16;
- case SL::TYPE_SAMPLERCUBEARRAY:
- return 16;
- case SL::TYPE_STRUCT:
- return 0;
- case SL::TYPE_MAX: {
- ERR_FAIL_V(0);
- }
- }
-
- ERR_FAIL_V(0);
-}
-
-static String _interpstr(SL::DataInterpolation p_interp) {
- switch (p_interp) {
- case SL::INTERPOLATION_FLAT:
- return "flat ";
- case SL::INTERPOLATION_SMOOTH:
- return "";
- }
- return "";
-}
-
-static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) {
- switch (p_pres) {
- case SL::PRECISION_LOWP:
- return "lowp ";
- case SL::PRECISION_MEDIUMP:
- return "mediump ";
- case SL::PRECISION_HIGHP:
- return "highp ";
- case SL::PRECISION_DEFAULT:
- return p_force_highp ? "highp " : "";
- }
- return "";
-}
-
-static String _constr(bool p_is_const) {
- if (p_is_const) {
- return "const ";
- }
- return "";
-}
-
-static String _qualstr(SL::ArgumentQualifier p_qual) {
- switch (p_qual) {
- case SL::ARGUMENT_QUALIFIER_IN:
- return "";
- case SL::ARGUMENT_QUALIFIER_OUT:
- return "out ";
- case SL::ARGUMENT_QUALIFIER_INOUT:
- return "inout ";
- }
- return "";
-}
-
-static String _opstr(SL::Operator p_op) {
- return SL::get_operator_text(p_op);
-}
-
-static String _mkid(const String &p_id) {
- String id = "m_" + p_id.replace("__", "_dus_");
- return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
-}
-
-static String f2sp0(float p_float) {
- String num = rtoss(p_float);
- if (num.find(".") == -1 && num.find("e") == -1) {
- num += ".0";
- }
- return num;
-}
-
-static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
- switch (p_type) {
- case SL::TYPE_BOOL:
- return p_values[0].boolean ? "true" : "false";
- case SL::TYPE_BVEC2:
- case SL::TYPE_BVEC3:
- case SL::TYPE_BVEC4: {
- String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "(";
- for (int i = 0; i < p_values.size(); i++) {
- if (i > 0) {
- text += ",";
- }
-
- text += p_values[i].boolean ? "true" : "false";
- }
- text += ")";
- return text;
- }
-
- case SL::TYPE_INT:
- return itos(p_values[0].sint);
- case SL::TYPE_IVEC2:
- case SL::TYPE_IVEC3:
- case SL::TYPE_IVEC4: {
- String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "(";
- for (int i = 0; i < p_values.size(); i++) {
- if (i > 0) {
- text += ",";
- }
-
- text += itos(p_values[i].sint);
- }
- text += ")";
- return text;
-
- } break;
- case SL::TYPE_UINT:
- return itos(p_values[0].uint) + "u";
- case SL::TYPE_UVEC2:
- case SL::TYPE_UVEC3:
- case SL::TYPE_UVEC4: {
- String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "(";
- for (int i = 0; i < p_values.size(); i++) {
- if (i > 0) {
- text += ",";
- }
-
- text += itos(p_values[i].uint) + "u";
- }
- text += ")";
- return text;
- } break;
- case SL::TYPE_FLOAT:
- return f2sp0(p_values[0].real);
- case SL::TYPE_VEC2:
- case SL::TYPE_VEC3:
- case SL::TYPE_VEC4: {
- String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "(";
- for (int i = 0; i < p_values.size(); i++) {
- if (i > 0) {
- text += ",";
- }
-
- text += f2sp0(p_values[i].real);
- }
- text += ")";
- return text;
-
- } break;
- case SL::TYPE_MAT2:
- case SL::TYPE_MAT3:
- case SL::TYPE_MAT4: {
- String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "(";
- for (int i = 0; i < p_values.size(); i++) {
- if (i > 0) {
- text += ",";
- }
-
- text += f2sp0(p_values[i].real);
- }
- text += ")";
- return text;
-
- } break;
- default:
- ERR_FAIL_V(String());
- }
-}
-
-String ShaderCompilerRD::_get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat) {
- if (p_filter == ShaderLanguage::FILTER_DEFAULT) {
- ERR_FAIL_COND_V(actions.default_filter == ShaderLanguage::FILTER_DEFAULT, String());
- p_filter = actions.default_filter;
- }
- if (p_repeat == ShaderLanguage::REPEAT_DEFAULT) {
- ERR_FAIL_COND_V(actions.default_repeat == ShaderLanguage::REPEAT_DEFAULT, String());
- p_repeat = actions.default_repeat;
- }
- return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]";
-}
-
-void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
- int fidx = -1;
-
- for (int i = 0; i < p_node->functions.size(); i++) {
- if (p_node->functions[i].name == p_for_func) {
- fidx = i;
- break;
- }
- }
-
- ERR_FAIL_COND(fidx == -1);
-
- Vector<StringName> uses_functions;
-
- for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
- uses_functions.push_back(E->get());
- }
- uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
-
- for (int k = 0; k < uses_functions.size(); k++) {
- if (added.has(uses_functions[k])) {
- continue; //was added already
- }
-
- _dump_function_deps(p_node, uses_functions[k], p_func_code, r_to_add, added);
-
- SL::FunctionNode *fnode = nullptr;
-
- for (int i = 0; i < p_node->functions.size(); i++) {
- if (p_node->functions[i].name == uses_functions[k]) {
- fnode = p_node->functions[i].function;
- break;
- }
- }
-
- ERR_FAIL_COND(!fnode);
-
- r_to_add += "\n";
-
- String header;
- if (fnode->return_type == SL::TYPE_STRUCT) {
- header = _mkid(fnode->return_struct_name);
- } else {
- header = _typestr(fnode->return_type);
- }
-
- if (fnode->return_array_size > 0) {
- header += "[";
- header += itos(fnode->return_array_size);
- header += "]";
- }
-
- header += " ";
- header += _mkid(fnode->name);
- header += "(";
-
- for (int i = 0; i < fnode->arguments.size(); i++) {
- if (i > 0) {
- header += ", ";
- }
- header += _constr(fnode->arguments[i].is_const);
- if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
- header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
- } else {
- header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
- }
- if (fnode->arguments[i].array_size > 0) {
- header += "[";
- header += itos(fnode->arguments[i].array_size);
- header += "]";
- }
- }
-
- header += ")\n";
- r_to_add += header;
- r_to_add += p_func_code[uses_functions[k]];
-
- added.insert(uses_functions[k]);
- }
-}
-
-static String _get_global_variable_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) {
- switch (p_type) {
- case ShaderLanguage::TYPE_BOOL: {
- return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
- }
- case ShaderLanguage::TYPE_BVEC2: {
- return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))";
- }
- case ShaderLanguage::TYPE_BVEC3: {
- return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))";
- }
- case ShaderLanguage::TYPE_BVEC4: {
- return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))";
- }
- case ShaderLanguage::TYPE_INT: {
- return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
- }
- case ShaderLanguage::TYPE_IVEC2: {
- return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xy)";
- }
- case ShaderLanguage::TYPE_IVEC3: {
- return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyz)";
- }
- case ShaderLanguage::TYPE_IVEC4: {
- return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
- }
- case ShaderLanguage::TYPE_UINT: {
- return "floatBitsToUint(" + p_buffer + "[" + p_index + "].x)";
- }
- case ShaderLanguage::TYPE_UVEC2: {
- return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xy)";
- }
- case ShaderLanguage::TYPE_UVEC3: {
- return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz)";
- }
- case ShaderLanguage::TYPE_UVEC4: {
- return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw)";
- }
- case ShaderLanguage::TYPE_FLOAT: {
- return "(" + p_buffer + "[" + p_index + "].x)";
- }
- case ShaderLanguage::TYPE_VEC2: {
- return "(" + p_buffer + "[" + p_index + "].xy)";
- }
- case ShaderLanguage::TYPE_VEC3: {
- return "(" + p_buffer + "[" + p_index + "].xyz)";
- }
- case ShaderLanguage::TYPE_VEC4: {
- return "(" + p_buffer + "[" + p_index + "].xyzw)";
- }
- case ShaderLanguage::TYPE_MAT2: {
- return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)";
- }
- case ShaderLanguage::TYPE_MAT3: {
- return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)";
- }
- case ShaderLanguage::TYPE_MAT4: {
- return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)";
- }
- default: {
- ERR_FAIL_V("void");
- }
- }
-}
-
-String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
- String code;
-
- switch (p_node->type) {
- case SL::Node::TYPE_SHADER: {
- SL::ShaderNode *pnode = (SL::ShaderNode *)p_node;
-
- for (int i = 0; i < pnode->render_modes.size(); i++) {
- if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) {
- r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]]);
- used_rmode_defines.insert(pnode->render_modes[i]);
- }
-
- if (p_actions.render_mode_flags.has(pnode->render_modes[i])) {
- *p_actions.render_mode_flags[pnode->render_modes[i]] = true;
- }
-
- if (p_actions.render_mode_values.has(pnode->render_modes[i])) {
- Pair<int *, int> &p = p_actions.render_mode_values[pnode->render_modes[i]];
- *p.first = p.second;
- }
- }
-
- // structs
-
- for (int i = 0; i < pnode->vstructs.size(); i++) {
- SL::StructNode *st = pnode->vstructs[i].shader_struct;
- String struct_code;
-
- struct_code += "struct ";
- struct_code += _mkid(pnode->vstructs[i].name);
- struct_code += " ";
- struct_code += "{\n";
- for (int j = 0; j < st->members.size(); j++) {
- SL::MemberNode *m = st->members[j];
- if (m->datatype == SL::TYPE_STRUCT) {
- struct_code += _mkid(m->struct_name);
- } else {
- struct_code += _prestr(m->precision);
- struct_code += _typestr(m->datatype);
- }
- struct_code += " ";
- struct_code += m->name;
- if (m->array_size > 0) {
- struct_code += "[";
- struct_code += itos(m->array_size);
- struct_code += "]";
- }
- struct_code += ";\n";
- }
- struct_code += "}";
- struct_code += ";\n";
-
- for (int j = 0; j < STAGE_MAX; j++) {
- r_gen_code.stage_globals[j] += struct_code;
- }
- }
-
- int max_texture_uniforms = 0;
- int max_uniforms = 0;
-
- for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
- if (SL::is_sampler_type(E.value.type)) {
- max_texture_uniforms++;
- } else {
- if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue; // Instances are indexed directly, don't need index uniforms.
- }
-
- max_uniforms++;
- }
- }
-
- r_gen_code.texture_uniforms.resize(max_texture_uniforms);
-
- Vector<int> uniform_sizes;
- Vector<int> uniform_alignments;
- Vector<StringName> uniform_defines;
- uniform_sizes.resize(max_uniforms);
- uniform_alignments.resize(max_uniforms);
- uniform_defines.resize(max_uniforms);
- bool uses_uniforms = false;
-
- Vector<StringName> uniform_names;
-
- for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) {
- uniform_names.push_back(E.key);
- }
-
- uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
-
- for (int k = 0; k < uniform_names.size(); k++) {
- StringName uniform_name = uniform_names[k];
- const SL::ShaderNode::Uniform &uniform = pnode->uniforms[uniform_name];
-
- String ucode;
-
- if (uniform.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
- //insert, but don't generate any code.
- p_actions.uniforms->insert(uniform_name, uniform);
- continue; // Instances are indexed directly, don't need index uniforms.
- }
- if (SL::is_sampler_type(uniform.type)) {
- ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") uniform ";
- }
-
- bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
-
- if (is_buffer_global) {
- //this is an integer to index the global table
- ucode += _typestr(ShaderLanguage::TYPE_UINT);
- } else {
- ucode += _prestr(uniform.precision, ShaderLanguage::is_float_type(uniform.type));
- ucode += _typestr(uniform.type);
- }
-
- ucode += " " + _mkid(uniform_name);
- if (uniform.array_size > 0) {
- ucode += "[";
- ucode += itos(uniform.array_size);
- ucode += "]";
- }
- ucode += ";\n";
- if (SL::is_sampler_type(uniform.type)) {
- for (int j = 0; j < STAGE_MAX; j++) {
- r_gen_code.stage_globals[j] += ucode;
- }
-
- GeneratedCode::Texture texture;
- texture.name = uniform_name;
- texture.hint = uniform.hint;
- texture.type = uniform.type;
- texture.filter = uniform.filter;
- texture.repeat = uniform.repeat;
- texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
- texture.array_size = uniform.array_size;
- if (texture.global) {
- r_gen_code.uses_global_textures = true;
- }
-
- r_gen_code.texture_uniforms.write[uniform.texture_order] = texture;
- } else {
- if (!uses_uniforms) {
- uses_uniforms = true;
- }
- uniform_defines.write[uniform.order] = ucode;
- if (is_buffer_global) {
- //globals are indices into the global table
- uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(ShaderLanguage::TYPE_UINT);
- uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
- } else {
- // The following code enforces a 16-byte alignment of uniform arrays.
- if (uniform.array_size > 0) {
- int size = ShaderLanguage::get_datatype_size(uniform.type) * uniform.array_size;
- int m = (16 * uniform.array_size);
- if ((size % m) != 0) {
- size += m - (size % m);
- }
- uniform_sizes.write[uniform.order] = size;
- uniform_alignments.write[uniform.order] = 16;
- } else {
- uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(uniform.type);
- uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
- }
- }
- }
-
- p_actions.uniforms->insert(uniform_name, uniform);
- }
-
- for (int i = 0; i < max_uniforms; i++) {
- r_gen_code.uniforms += uniform_defines[i];
- }
-
-#if 1
- // add up
- int offset = 0;
- for (int i = 0; i < uniform_sizes.size(); i++) {
- int align = offset % uniform_alignments[i];
-
- if (align != 0) {
- offset += uniform_alignments[i] - align;
- }
-
- r_gen_code.uniform_offsets.push_back(offset);
-
- offset += uniform_sizes[i];
- }
-
- r_gen_code.uniform_total_size = offset;
-
- if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
- r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16);
- }
-#else
- // add up
- for (int i = 0; i < uniform_sizes.size(); i++) {
- if (i > 0) {
- int align = uniform_sizes[i - 1] % uniform_alignments[i];
- if (align != 0) {
- uniform_sizes[i - 1] += uniform_alignments[i] - align;
- }
-
- uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1];
- }
- }
- //offset
- r_gen_code.uniform_offsets.resize(uniform_sizes.size());
- for (int i = 0; i < uniform_sizes.size(); i++) {
- if (i > 0)
- r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1];
- else
- r_gen_code.uniform_offsets[i] = 0;
- }
- /*
- for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
- if (SL::is_sampler_type(E->get().type)) {
- continue;
- }
-
- }
-
-*/
- if (uniform_sizes.size()) {
- r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1];
- } else {
- r_gen_code.uniform_total_size = 0;
- }
-#endif
-
- uint32_t index = p_default_actions.base_varying_index;
-
- List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
-
- Vector<StringName> varying_names;
-
- for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) {
- varying_names.push_back(E.key);
- }
-
- varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
-
- for (int k = 0; k < varying_names.size(); k++) {
- StringName varying_name = varying_names[k];
- const SL::ShaderNode::Varying &varying = pnode->varyings[varying_name];
-
- if (varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
- var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(varying_name, varying));
- fragment_varyings.insert(varying_name);
- continue;
- }
-
- String vcode;
- String interp_mode = _interpstr(varying.interpolation);
- vcode += _prestr(varying.precision, ShaderLanguage::is_float_type(varying.type));
- vcode += _typestr(varying.type);
- vcode += " " + _mkid(varying_name);
- if (varying.array_size > 0) {
- vcode += "[";
- vcode += itos(varying.array_size);
- vcode += "]";
- }
- vcode += ";\n";
-
- r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
- r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
-
- index++;
- }
-
- if (var_frag_to_light.size() > 0) {
- String gcode = "\n\nstruct {\n";
- for (const Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) {
- gcode += "\t" + _prestr(E.second.precision) + _typestr(E.second.type) + " " + _mkid(E.first);
- if (E.second.array_size > 0) {
- gcode += "[";
- gcode += itos(E.second.array_size);
- gcode += "]";
- }
- gcode += ";\n";
- }
- gcode += "} frag_to_light;\n";
- r_gen_code.stage_globals[STAGE_FRAGMENT] += gcode;
- }
-
- for (int i = 0; i < pnode->vconstants.size(); i++) {
- const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
- String gcode;
- gcode += _constr(true);
- gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type));
- if (cnode.type == SL::TYPE_STRUCT) {
- gcode += _mkid(cnode.type_str);
- } else {
- gcode += _typestr(cnode.type);
- }
- gcode += " " + _mkid(String(cnode.name));
- if (cnode.array_size > 0) {
- gcode += "[";
- gcode += itos(cnode.array_size);
- gcode += "]";
- }
- gcode += "=";
- gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- gcode += ";\n";
- for (int j = 0; j < STAGE_MAX; j++) {
- r_gen_code.stage_globals[j] += gcode;
- }
- }
-
- Map<StringName, String> function_code;
-
- //code for functions
- for (int i = 0; i < pnode->functions.size(); i++) {
- SL::FunctionNode *fnode = pnode->functions[i].function;
- function = fnode;
- current_func_name = fnode->name;
- function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- function = nullptr;
- }
-
- //place functions in actual code
-
- Set<StringName> added_funcs_per_stage[STAGE_MAX];
-
- for (int i = 0; i < pnode->functions.size(); i++) {
- SL::FunctionNode *fnode = pnode->functions[i].function;
-
- function = fnode;
-
- current_func_name = fnode->name;
-
- if (p_actions.entry_point_stages.has(fnode->name)) {
- Stage stage = p_actions.entry_point_stages[fnode->name];
- _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.stage_globals[stage], added_funcs_per_stage[stage]);
- r_gen_code.code[fnode->name] = function_code[fnode->name];
- }
-
- function = nullptr;
- }
-
- //code+=dump_node_code(pnode->body,p_level);
- } break;
- case SL::Node::TYPE_STRUCT: {
- } break;
- case SL::Node::TYPE_FUNCTION: {
- } break;
- case SL::Node::TYPE_BLOCK: {
- SL::BlockNode *bnode = (SL::BlockNode *)p_node;
-
- //variables
- if (!bnode->single_statement) {
- code += _mktab(p_level - 1) + "{\n";
- }
-
- for (int i = 0; i < bnode->statements.size(); i++) {
- String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
-
- if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
- code += scode; //use directly
- } else {
- code += _mktab(p_level) + scode + ";\n";
- }
- }
- if (!bnode->single_statement) {
- code += _mktab(p_level - 1) + "}\n";
- }
-
- } break;
- case SL::Node::TYPE_VARIABLE_DECLARATION: {
- SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
-
- String declaration;
- declaration += _constr(vdnode->is_const);
- if (vdnode->datatype == SL::TYPE_STRUCT) {
- declaration += _mkid(vdnode->struct_name);
- } else {
- declaration += _prestr(vdnode->precision) + _typestr(vdnode->datatype);
- }
- for (int i = 0; i < vdnode->declarations.size(); i++) {
- if (i > 0) {
- declaration += ",";
- } else {
- declaration += " ";
- }
- declaration += _mkid(vdnode->declarations[i].name);
- if (vdnode->declarations[i].initializer) {
- declaration += "=";
- declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- }
- }
-
- code += declaration;
- } break;
- case SL::Node::TYPE_VARIABLE: {
- SL::VariableNode *vnode = (SL::VariableNode *)p_node;
- bool use_fragment_varying = false;
-
- if (!vnode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
- if (p_assigning) {
- if (shader->varyings.has(vnode->name)) {
- use_fragment_varying = true;
- }
- } else {
- if (fragment_varyings.has(vnode->name)) {
- use_fragment_varying = true;
- }
- }
- }
-
- if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
- *p_actions.write_flag_pointers[vnode->name] = true;
- }
-
- if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
- String define = p_default_actions.usage_defines[vnode->name];
- if (define.begins_with("@")) {
- define = p_default_actions.usage_defines[define.substr(1, define.length())];
- }
- r_gen_code.defines.push_back(define);
- used_name_defines.insert(vnode->name);
- }
-
- if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) {
- *p_actions.usage_flag_pointers[vnode->name] = true;
- used_flag_pointers.insert(vnode->name);
- }
-
- if (p_default_actions.renames.has(vnode->name)) {
- code = p_default_actions.renames[vnode->name];
- } else {
- if (shader->uniforms.has(vnode->name)) {
- //its a uniform!
- const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name];
- if (u.texture_order >= 0) {
- code = _mkid(vnode->name); //texture, use as is
- } else {
- //a scalar or vector
- if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
- code = actions.base_uniform_string + _mkid(vnode->name); //texture, use as is
- //global variable, this means the code points to an index to the global table
- code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
- } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- //instance variable, index it as such
- code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
- code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
- } else {
- //regular uniform, index from UBO
- code = actions.base_uniform_string + _mkid(vnode->name);
- }
- }
-
- } else {
- if (use_fragment_varying) {
- code = "frag_to_light.";
- }
- code += _mkid(vnode->name); //its something else (local var most likely) use as is
- }
- }
-
- if (vnode->name == time_name) {
- if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) {
- r_gen_code.uses_vertex_time = true;
- }
- if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) {
- r_gen_code.uses_fragment_time = true;
- }
- }
-
- } break;
- case SL::Node::TYPE_ARRAY_CONSTRUCT: {
- SL::ArrayConstructNode *acnode = (SL::ArrayConstructNode *)p_node;
- int sz = acnode->initializer.size();
- if (acnode->datatype == SL::TYPE_STRUCT) {
- code += _mkid(acnode->struct_name);
- } else {
- code += _typestr(acnode->datatype);
- }
- code += "[";
- code += itos(acnode->initializer.size());
- code += "]";
- code += "(";
- for (int i = 0; i < sz; i++) {
- code += _dump_node_code(acnode->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (i != sz - 1) {
- code += ", ";
- }
- }
- code += ")";
- } break;
- case SL::Node::TYPE_ARRAY_DECLARATION: {
- SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
- String declaration;
- declaration += _constr(adnode->is_const);
- if (adnode->datatype == SL::TYPE_STRUCT) {
- declaration += _mkid(adnode->struct_name);
- } else {
- declaration += _prestr(adnode->precision) + _typestr(adnode->datatype);
- }
- for (int i = 0; i < adnode->declarations.size(); i++) {
- if (i > 0) {
- declaration += ",";
- } else {
- declaration += " ";
- }
- declaration += _mkid(adnode->declarations[i].name);
- declaration += "[";
- if (adnode->size_expression != nullptr) {
- declaration += _dump_node_code(adnode->size_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else {
- declaration += itos(adnode->declarations[i].size);
- }
- declaration += "]";
- if (adnode->declarations[i].single_expression) {
- declaration += "=";
- declaration += _dump_node_code(adnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else {
- int sz = adnode->declarations[i].initializer.size();
- if (sz > 0) {
- declaration += "=";
- if (adnode->datatype == SL::TYPE_STRUCT) {
- declaration += _mkid(adnode->struct_name);
- } else {
- declaration += _typestr(adnode->datatype);
- }
- declaration += "[";
- declaration += itos(sz);
- declaration += "]";
- declaration += "(";
- for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (j != sz - 1) {
- declaration += ", ";
- }
- }
- declaration += ")";
- }
- }
- }
-
- code += declaration;
- } break;
- case SL::Node::TYPE_ARRAY: {
- SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
- bool use_fragment_varying = false;
-
- if (!anode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
- if (anode->assign_expression != nullptr && shader->varyings.has(anode->name)) {
- use_fragment_varying = true;
- } else {
- if (p_assigning) {
- if (shader->varyings.has(anode->name)) {
- use_fragment_varying = true;
- }
- } else {
- if (fragment_varyings.has(anode->name)) {
- use_fragment_varying = true;
- }
- }
- }
- }
-
- if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
- *p_actions.write_flag_pointers[anode->name] = true;
- }
-
- if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) {
- String define = p_default_actions.usage_defines[anode->name];
- if (define.begins_with("@")) {
- define = p_default_actions.usage_defines[define.substr(1, define.length())];
- }
- r_gen_code.defines.push_back(define);
- used_name_defines.insert(anode->name);
- }
-
- if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) {
- *p_actions.usage_flag_pointers[anode->name] = true;
- used_flag_pointers.insert(anode->name);
- }
-
- if (p_default_actions.renames.has(anode->name)) {
- code = p_default_actions.renames[anode->name];
- } else {
- if (shader->uniforms.has(anode->name)) {
- //its a uniform!
- const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name];
- if (u.texture_order >= 0) {
- code = _mkid(anode->name); //texture, use as is
- } else {
- //a scalar or vector
- if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
- code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is
- //global variable, this means the code points to an index to the global table
- code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
- } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- //instance variable, index it as such
- code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
- code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
- } else {
- //regular uniform, index from UBO
- code = actions.base_uniform_string + _mkid(anode->name);
- }
- }
- } else {
- if (use_fragment_varying) {
- code = "frag_to_light.";
- }
- code += _mkid(anode->name);
- }
- }
-
- if (anode->call_expression != nullptr) {
- code += ".";
- code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
- } else if (anode->index_expression != nullptr) {
- code += "[";
- code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += "]";
- } else if (anode->assign_expression != nullptr) {
- code += "=";
- code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false);
- }
-
- if (anode->name == time_name) {
- if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) {
- r_gen_code.uses_vertex_time = true;
- }
- if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) {
- r_gen_code.uses_fragment_time = true;
- }
- }
-
- } break;
- case SL::Node::TYPE_CONSTANT: {
- SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
-
- if (cnode->array_size == 0) {
- return get_constant_text(cnode->datatype, cnode->values);
- } else {
- if (cnode->get_datatype() == SL::TYPE_STRUCT) {
- code += _mkid(cnode->struct_name);
- } else {
- code += _typestr(cnode->datatype);
- }
- code += "[";
- code += itos(cnode->array_size);
- code += "]";
- code += "(";
- for (int i = 0; i < cnode->array_size; i++) {
- if (i > 0) {
- code += ",";
- } else {
- code += "";
- }
- code += _dump_node_code(cnode->array_declarations[0].initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- }
- code += ")";
- }
-
- } break;
- case SL::Node::TYPE_OPERATOR: {
- SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
-
- switch (onode->op) {
- case SL::OP_ASSIGN:
- case SL::OP_ASSIGN_ADD:
- case SL::OP_ASSIGN_SUB:
- case SL::OP_ASSIGN_MUL:
- case SL::OP_ASSIGN_DIV:
- case SL::OP_ASSIGN_SHIFT_LEFT:
- case SL::OP_ASSIGN_SHIFT_RIGHT:
- case SL::OP_ASSIGN_MOD:
- case SL::OP_ASSIGN_BIT_AND:
- case SL::OP_ASSIGN_BIT_OR:
- case SL::OP_ASSIGN_BIT_XOR:
- code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- break;
- case SL::OP_BIT_INVERT:
- case SL::OP_NEGATE:
- case SL::OP_NOT:
- case SL::OP_DECREMENT:
- case SL::OP_INCREMENT:
- code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- break;
- case SL::OP_POST_DECREMENT:
- case SL::OP_POST_INCREMENT:
- code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op);
- break;
- case SL::OP_CALL:
- case SL::OP_STRUCT:
- case SL::OP_CONSTRUCT: {
- ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
-
- SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
-
- bool is_texture_func = false;
- bool is_screen_texture = false;
- if (onode->op == SL::OP_STRUCT) {
- code += _mkid(vnode->name);
- } else if (onode->op == SL::OP_CONSTRUCT) {
- code += String(vnode->name);
- } else {
- if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) {
- *p_actions.usage_flag_pointers[vnode->name] = true;
- used_flag_pointers.insert(vnode->name);
- }
-
- if (internal_functions.has(vnode->name)) {
- code += vnode->name;
- is_texture_func = texture_functions.has(vnode->name);
- } else if (p_default_actions.renames.has(vnode->name)) {
- code += p_default_actions.renames[vnode->name];
- } else {
- code += _mkid(vnode->name);
- }
- }
-
- code += "(";
-
- for (int i = 1; i < onode->arguments.size(); i++) {
- if (i > 1) {
- code += ", ";
- }
- String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (is_texture_func && i == 1) {
- //need to map from texture to sampler in order to sample
- StringName texture_uniform;
- bool correct_texture_uniform = false;
-
- switch (onode->arguments[i]->type) {
- case SL::Node::TYPE_VARIABLE: {
- const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]);
- texture_uniform = varnode->name;
- correct_texture_uniform = true;
- } break;
- case SL::Node::TYPE_ARRAY: {
- const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]);
- texture_uniform = anode->name;
- correct_texture_uniform = true;
- } break;
- default:
- break;
- }
-
- if (correct_texture_uniform) {
- is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
-
- String sampler_name;
-
- if (actions.custom_samplers.has(texture_uniform)) {
- sampler_name = actions.custom_samplers[texture_uniform];
- } else {
- if (shader->uniforms.has(texture_uniform)) {
- sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
- } else {
- bool found = false;
-
- for (int j = 0; j < function->arguments.size(); j++) {
- if (function->arguments[j].name == texture_uniform) {
- if (function->arguments[j].tex_builtin_check) {
- ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin));
- sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin];
- found = true;
- break;
- }
- if (function->arguments[j].tex_argument_check) {
- sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat);
- found = true;
- break;
- }
- }
- }
- if (!found) {
- //function was most likely unused, so use anything (compiler will remove it anyway)
- sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT);
- }
- }
- }
-
- code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
- } else {
- code += node_code;
- }
- } else {
- code += node_code;
- }
- }
- code += ")";
- if (is_screen_texture && actions.apply_luminance_multiplier) {
- code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))";
- }
- } break;
- case SL::OP_INDEX: {
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += "[";
- code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += "]";
-
- } break;
- case SL::OP_SELECT_IF: {
- code += "(";
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += "?";
- code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += ":";
- code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += ")";
-
- } break;
- case SL::OP_EMPTY: {
- // Semicolon (or empty statement) - ignored.
- } break;
-
- default: {
- if (p_use_scope) {
- code += "(";
- }
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (p_use_scope) {
- code += ")";
- }
- break;
- }
- }
-
- } break;
- case SL::Node::TYPE_CONTROL_FLOW: {
- SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
- if (cfnode->flow_op == SL::FLOW_OP_IF) {
- code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (cfnode->blocks.size() == 2) {
- code += _mktab(p_level) + "else\n";
- code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- }
- } else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) {
- code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else if (cfnode->flow_op == SL::FLOW_OP_CASE) {
- code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) {
- code += _mktab(p_level) + "default:\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else if (cfnode->flow_op == SL::FLOW_OP_DO) {
- code += _mktab(p_level) + "do";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");";
- } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
- code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
- } else if (cfnode->flow_op == SL::FLOW_OP_FOR) {
- String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n";
- code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
-
- } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
- if (cfnode->expressions.size()) {
- code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";";
- } else {
- code = "return;";
- }
- } else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) {
- if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) {
- *p_actions.usage_flag_pointers["DISCARD"] = true;
- used_flag_pointers.insert("DISCARD");
- }
-
- code = "discard;";
- } else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) {
- code = "continue;";
- } else if (cfnode->flow_op == SL::FLOW_OP_BREAK) {
- code = "break;";
- }
-
- } break;
- case SL::Node::TYPE_MEMBER: {
- SL::MemberNode *mnode = (SL::MemberNode *)p_node;
- code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
- if (mnode->index_expression != nullptr) {
- code += "[";
- code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += "]";
- } else if (mnode->assign_expression != nullptr) {
- code += "=";
- code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false);
- } else if (mnode->call_expression != nullptr) {
- code += ".";
- code += _dump_node_code(mnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
- }
- } break;
- }
-
- return code;
-}
-
-ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &p_type) {
- RS::GlobalVariableType gvt = ((RendererStorageRD *)(RendererStorage::base_singleton))->global_variable_get_type_internal(p_type);
- return RS::global_variable_type_get_shader_datatype(gvt);
-}
-
-Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
- SL::ShaderCompileInfo info;
- info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
- info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
- info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_variable_type_func = _get_variable_type;
-
- Error err = parser.compile(p_code, info);
-
- if (err != OK) {
- Vector<String> shader = p_code.split("\n");
- for (int i = 0; i < shader.size(); i++) {
- if (i + 1 == parser.get_error_line()) {
- // Mark the error line to be visible without having to look at
- // the trace at the end.
- print_line(vformat("E%4d-> %s", i + 1, shader[i]));
- } else {
- print_line(vformat("%5d | %s", i + 1, shader[i]));
- }
- }
-
- _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER);
- return err;
- }
-
- r_gen_code.defines.clear();
- r_gen_code.code.clear();
- for (int i = 0; i < STAGE_MAX; i++) {
- r_gen_code.stage_globals[i] = String();
- }
- r_gen_code.uses_fragment_time = false;
- r_gen_code.uses_vertex_time = false;
- r_gen_code.uses_global_textures = false;
-
- used_name_defines.clear();
- used_rmode_defines.clear();
- used_flag_pointers.clear();
- fragment_varyings.clear();
-
- shader = parser.get_shader();
- function = nullptr;
- _dump_node_code(shader, 1, r_gen_code, *p_actions, actions, false);
-
- return OK;
-}
-
-void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
- actions = p_actions;
-
- time_name = "TIME";
-
- List<String> func_list;
-
- ShaderLanguage::get_builtin_funcs(&func_list);
-
- for (const String &E : func_list) {
- internal_functions.insert(E);
- }
- texture_functions.insert("texture");
- texture_functions.insert("textureProj");
- texture_functions.insert("textureLod");
- texture_functions.insert("textureProjLod");
- texture_functions.insert("textureGrad");
- texture_functions.insert("textureGather");
- texture_functions.insert("textureSize");
- texture_functions.insert("texelFetch");
-}
-
-ShaderCompilerRD::ShaderCompilerRD() {
-#if 0
-
- /** SPATIAL SHADER **/
-
- actions[RS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
- actions[RS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
- actions[RS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
- actions[RS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions[RS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
- actions[RS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";
-
- actions[RS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz";
- actions[RS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
- actions[RS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
- actions[RS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
- actions[RS::SHADER_SPATIAL].renames["POSITION"] = "position";
- actions[RS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
- actions[RS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
- actions[RS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
- actions[RS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
- actions[RS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID";
-
- //builtins
-
- actions[RS::SHADER_SPATIAL].renames["TIME"] = "time";
- actions[RS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size";
-
- actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
- actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
- actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP"] = "normal_map";
- actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
- actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
- actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
- actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
- actions[RS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
- actions[RS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
- actions[RS::SHADER_SPATIAL].renames["RIM"] = "rim";
- actions[RS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint";
- actions[RS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat";
- actions[RS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
- actions[RS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
- actions[RS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
- actions[RS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
- actions[RS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
- actions[RS::SHADER_SPATIAL].renames["AO"] = "ao";
- actions[RS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
- actions[RS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
- actions[RS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
- actions[RS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
- actions[RS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
- actions[RS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
- actions[RS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions[RS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth";
- actions[RS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
- actions[RS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
-
- //for light
- actions[RS::SHADER_SPATIAL].renames["VIEW"] = "view";
- actions[RS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
- actions[RS::SHADER_SPATIAL].renames["LIGHT"] = "light";
- actions[RS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
- actions[RS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
- actions[RS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
-
- actions[RS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n";
- actions[RS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT";
- actions[RS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n";
- actions[RS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM";
- actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n";
- actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
- actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n";
- actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
- actions[RS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n";
- actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n";
- actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n";
- actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n";
- actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP"] = "#define ENABLE_NORMAL_MAP\n";
- actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
- actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
- actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
- actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
- actions[RS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
-
- actions[RS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
- actions[RS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
- actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
- actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
-
- actions[RS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
- actions[RS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
- actions[RS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
-
- bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
-
- if (!force_lambert) {
- actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
- }
-
- actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
-
- bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
-
- if (!force_blinn) {
- actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
- } else {
- actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
- }
-
- actions[RS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
- actions[RS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
-
- /* PARTICLES SHADER */
-
- actions[RS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
- actions[RS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
- actions[RS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[RS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
- actions[RS::SHADER_PARTICLES].renames["RESTART"] = "restart";
- actions[RS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
- actions[RS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
- actions[RS::SHADER_PARTICLES].renames["TIME"] = "time";
- actions[RS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime";
- actions[RS::SHADER_PARTICLES].renames["DELTA"] = "local_delta";
- actions[RS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number";
- actions[RS::SHADER_PARTICLES].renames["INDEX"] = "index";
- actions[RS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
- actions[RS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
- actions[RS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
-
- actions[RS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[RS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[RS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
-#endif
-}
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h
deleted file mode 100644
index 5670d881f6..0000000000
--- a/servers/rendering/renderer_rd/shader_compiler_rd.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*************************************************************************/
-/* shader_compiler_rd.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHADER_COMPILER_RD_H
-#define SHADER_COMPILER_RD_H
-
-#include "core/templates/pair.h"
-#include "servers/rendering/shader_language.h"
-#include "servers/rendering/shader_types.h"
-#include "servers/rendering_server.h"
-
-class ShaderCompilerRD {
-public:
- enum Stage {
- STAGE_VERTEX,
- STAGE_FRAGMENT,
- STAGE_COMPUTE,
- STAGE_MAX
- };
-
- struct IdentifierActions {
- Map<StringName, Stage> entry_point_stages;
-
- Map<StringName, Pair<int *, int>> render_mode_values;
- Map<StringName, bool *> render_mode_flags;
- Map<StringName, bool *> usage_flag_pointers;
- Map<StringName, bool *> write_flag_pointers;
-
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
- };
-
- struct GeneratedCode {
- Vector<String> defines;
- struct Texture {
- StringName name;
- ShaderLanguage::DataType type;
- ShaderLanguage::ShaderNode::Uniform::Hint hint;
- ShaderLanguage::TextureFilter filter;
- ShaderLanguage::TextureRepeat repeat;
- bool global;
- int array_size;
- };
-
- Vector<Texture> texture_uniforms;
-
- Vector<uint32_t> uniform_offsets;
- uint32_t uniform_total_size;
- String uniforms;
- String stage_globals[STAGE_MAX];
-
- Map<String, String> code;
-
- bool uses_global_textures;
- bool uses_fragment_time;
- bool uses_vertex_time;
- };
-
- struct DefaultIdentifierActions {
- Map<StringName, String> renames;
- Map<StringName, String> render_mode_defines;
- Map<StringName, String> usage_defines;
- Map<StringName, String> custom_samplers;
- ShaderLanguage::TextureFilter default_filter;
- ShaderLanguage::TextureRepeat default_repeat;
- String sampler_array_name;
- int base_texture_binding_index = 0;
- int texture_layout_set = 0;
- String base_uniform_string;
- String global_buffer_array_variable;
- String instance_uniform_index_variable;
- uint32_t base_varying_index = 0;
- bool apply_luminance_multiplier = false;
- };
-
-private:
- ShaderLanguage parser;
-
- String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
-
- void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
- String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
-
- const ShaderLanguage::ShaderNode *shader;
- const ShaderLanguage::FunctionNode *function;
- StringName current_func_name;
- StringName time_name;
- Set<StringName> texture_functions;
-
- Set<StringName> used_name_defines;
- Set<StringName> used_flag_pointers;
- Set<StringName> used_rmode_defines;
- Set<StringName> internal_functions;
- Set<StringName> fragment_varyings;
-
- DefaultIdentifierActions actions;
-
- static ShaderLanguage::DataType _get_variable_type(const StringName &p_type);
-
-public:
- Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
-
- void initialize(DefaultIdentifierActions p_actions);
- ShaderCompilerRD();
-};
-
-#endif // SHADERCOMPILERRD_H
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 06f78ab193..8e57f0d9af 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -40,11 +40,6 @@
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
-#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ShaderRD {
//versions
CharString general_defines;
@@ -173,4 +168,4 @@ public:
virtual ~ShaderRD();
};
-#endif
+#endif // SHADER_RD_H
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 608b76b108..97f7e0a6e6 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -575,7 +575,7 @@ void main() {
uint instance_index = instance_index_interp;
- //lay out everything, whathever is unused is optimized away anyway
+ //lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 9e3732fd2b..4d6a3b5864 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -581,7 +581,7 @@ void main() {
discard;
#endif
- //lay out everything, whathever is unused is optimized away anyway
+ //lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
index 4d9fa85a74..f6ec249b5e 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
@@ -102,7 +102,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
- uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
+ uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26
@@ -135,7 +135,7 @@ dispatch_data;
struct ProcessVoxel {
uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
- uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
+ uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
//total neighbours: 26