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-rw-r--r--servers/rendering/renderer_rd/SCsub2
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp30
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h8
-rw-r--r--servers/rendering/renderer_rd/effects/SCsub5
-rw-r--r--servers/rendering/renderer_rd/effects/tone_mapper.cpp280
-rw-r--r--servers/rendering/renderer_rd/effects/tone_mapper.h155
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp324
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h109
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp673
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h37
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp256
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h96
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp288
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp82
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h64
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp390
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h32
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp43
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h27
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp459
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp641
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h111
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp265
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h41
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp9551
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h2181
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/copy_to_fb.glsl62
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl26
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl21
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl24
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/SCsub17
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/tonemap.glsl (renamed from servers/rendering/renderer_rd/shaders/tonemap.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/light_data_inc.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl18
-rw-r--r--servers/rendering/renderer_rd/shaders/particles_copy.glsl44
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl187
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl14
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl137
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl150
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/sky.glsl9
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/SCsub5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp788
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h370
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp2626
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h333
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp1921
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h706
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp1893
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h564
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp2752
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h566
-rw-r--r--servers/rendering/renderer_rd/uniform_set_cache_rd.cpp64
-rw-r--r--servers/rendering/renderer_rd/uniform_set_cache_rd.h221
63 files changed, 15862 insertions, 13874 deletions
diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub
index 64e613ab91..774a6b7951 100644
--- a/servers/rendering/renderer_rd/SCsub
+++ b/servers/rendering/renderer_rd/SCsub
@@ -4,6 +4,8 @@ Import("env")
env.add_source_files(env.servers_sources, "*.cpp")
+SConscript("effects/SCsub")
SConscript("forward_clustered/SCsub")
SConscript("forward_mobile/SCsub")
SConscript("shaders/SCsub")
+SConscript("storage_rd/SCsub")
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 6ad3556969..0b36fe3964 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -269,7 +269,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
cluster_render_buffer = RD::get_singleton()->storage_buffer_create(cluster_render_buffer_size);
cluster_buffer = RD::get_singleton()->storage_buffer_create(cluster_buffer_size);
- render_elements = (RenderElementData *)memalloc(sizeof(RenderElementData *) * render_element_max);
+ render_elements = static_cast<RenderElementData *>(memalloc(sizeof(RenderElementData *) * render_element_max));
render_element_count = 0;
element_buffer = RD::get_singleton()->storage_buffer_create(sizeof(RenderElementData) * render_element_max);
@@ -287,21 +287,21 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
- u.ids.push_back(state_uniform);
+ u.append_id(state_uniform);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(element_buffer);
+ u.append_id(element_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(cluster_render_buffer);
+ u.append_id(cluster_render_buffer);
uniforms.push_back(u);
}
@@ -314,14 +314,14 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(cluster_render_buffer);
+ u.append_id(cluster_render_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(cluster_buffer);
+ u.append_id(cluster_buffer);
uniforms.push_back(u);
}
@@ -329,7 +329,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(element_buffer);
+ u.append_id(element_buffer);
uniforms.push_back(u);
}
@@ -342,14 +342,14 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(cluster_buffer);
+ u.append_id(cluster_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(p_color_buffer);
+ u.append_id(p_color_buffer);
uniforms.push_back(u);
}
@@ -357,14 +357,14 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(p_depth_buffer);
+ u.append_id(p_depth_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 4;
- u.ids.push_back(p_depth_buffer_sampler);
+ u.append_id(p_depth_buffer_sampler);
uniforms.push_back(u);
}
@@ -398,7 +398,7 @@ void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMa
}
void ClusterBuilderRD::bake_cluster() {
- RENDER_TIMESTAMP(">Bake Cluster");
+ RENDER_TIMESTAMP("> Bake 3D Cluster");
RD::get_singleton()->draw_command_begin_label("Bake Light Cluster");
@@ -429,7 +429,7 @@ void ClusterBuilderRD::bake_cluster() {
RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
- RENDER_TIMESTAMP("Render Elements");
+ RENDER_TIMESTAMP("Render 3D Cluster Elements");
//render elements
{
@@ -466,7 +466,7 @@ void ClusterBuilderRD::bake_cluster() {
RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_COMPUTE);
}
//store elements
- RENDER_TIMESTAMP("Pack Elements");
+ RENDER_TIMESTAMP("Pack 3D Cluster Elements");
{
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@@ -492,7 +492,7 @@ void ClusterBuilderRD::bake_cluster() {
} else {
RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
}
- RENDER_TIMESTAMP("<Bake Cluster");
+ RENDER_TIMESTAMP("< Bake 3D Cluster");
RD::get_singleton()->draw_command_end_label();
}
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index 7f6750fa7e..e82193ea6a 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -289,11 +289,11 @@ public:
e.touches_near = min_d < z_near;
} else {
//contains camera inside light
- Plane base_plane(-xform.basis.get_axis(Vector3::AXIS_Z), xform.origin);
+ Plane base_plane(-xform.basis.get_column(Vector3::AXIS_Z), xform.origin);
float dist = base_plane.distance_to(Vector3());
if (dist >= 0 && dist < radius) {
//inside, check angle
- float angle = Math::rad2deg(Math::acos((-xform.origin.normalized()).dot(-xform.basis.get_axis(Vector3::AXIS_Z))));
+ float angle = Math::rad2deg(Math::acos((-xform.origin.normalized()).dot(-xform.basis.get_column(Vector3::AXIS_Z))));
e.touches_near = angle < p_spot_aperture * 1.05; //overfit aperture a little due to cone overfit
} else {
e.touches_near = false;
@@ -331,9 +331,9 @@ public:
//extract scale and scale the matrix by it, makes things simpler
Vector3 scale = p_half_extents;
for (uint32_t i = 0; i < 3; i++) {
- float s = xform.basis.elements[i].length();
+ float s = xform.basis.rows[i].length();
scale[i] *= s;
- xform.basis.elements[i] /= s;
+ xform.basis.rows[i] /= s;
};
float box_depth = Math::abs(xform.basis.xform_inv(Vector3(0, 0, -1)).dot(scale));
diff --git a/servers/rendering/renderer_rd/effects/SCsub b/servers/rendering/renderer_rd/effects/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/effects/tone_mapper.cpp b/servers/rendering/renderer_rd/effects/tone_mapper.cpp
new file mode 100644
index 0000000000..e5642116bb
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/tone_mapper.cpp
@@ -0,0 +1,280 @@
+/*************************************************************************/
+/* tone_mapper.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tone_mapper.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
+
+using namespace RendererRD;
+
+ToneMapper::ToneMapper() {
+ {
+ // Initialize tonemapper
+ Vector<String> tonemap_modes;
+ tonemap_modes.push_back("\n");
+ tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
+ tonemap_modes.push_back("\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define SUBPASS\n");
+ tonemap_modes.push_back("\n#define SUBPASS\n#define USE_1D_LUT\n");
+
+ // multiview versions of our shaders
+ tonemap_modes.push_back("\n#define MULTIVIEW\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define SUBPASS\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define SUBPASS\n#define USE_1D_LUT\n");
+
+ tonemap.shader.initialize(tonemap_modes);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_SUBPASS_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW, false);
+ }
+
+ tonemap.shader_version = tonemap.shader.version_create();
+
+ for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
+ if (tonemap.shader.is_variant_enabled(i)) {
+ tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ tonemap.pipelines[i].clear();
+ }
+ }
+ }
+
+ // TODO maybe centralise this in mesh_storage?
+ { //create index array for copy shaders
+ Vector<uint8_t> pv;
+ pv.resize(6 * 4);
+ {
+ uint8_t *w = pv.ptrw();
+ int *p32 = (int *)w;
+ p32[0] = 0;
+ p32[1] = 1;
+ p32[2] = 2;
+ p32[3] = 0;
+ p32[4] = 2;
+ p32[5] = 3;
+ }
+ index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
+ }
+}
+
+ToneMapper::~ToneMapper() {
+ RD::get_singleton()->free(index_buffer); //array gets freed as dependency
+ tonemap.shader.version_free(tonemap.shader_version);
+}
+
+void ToneMapper::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ memset(&tonemap.push_constant, 0, sizeof(TonemapPushConstant));
+
+ tonemap.push_constant.use_bcs = p_settings.use_bcs;
+ tonemap.push_constant.bcs[0] = p_settings.brightness;
+ tonemap.push_constant.bcs[1] = p_settings.contrast;
+ tonemap.push_constant.bcs[2] = p_settings.saturation;
+
+ tonemap.push_constant.use_glow = p_settings.use_glow;
+ tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
+ tonemap.push_constant.glow_map_strength = p_settings.glow_map_strength;
+ tonemap.push_constant.glow_levels[0] = p_settings.glow_levels[0]; // clean this up to just pass by pointer or something
+ tonemap.push_constant.glow_levels[1] = p_settings.glow_levels[1];
+ tonemap.push_constant.glow_levels[2] = p_settings.glow_levels[2];
+ tonemap.push_constant.glow_levels[3] = p_settings.glow_levels[3];
+ tonemap.push_constant.glow_levels[4] = p_settings.glow_levels[4];
+ tonemap.push_constant.glow_levels[5] = p_settings.glow_levels[5];
+ tonemap.push_constant.glow_levels[6] = p_settings.glow_levels[6];
+ tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
+ tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
+ tonemap.push_constant.glow_mode = p_settings.glow_mode;
+
+ int mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
+ if (p_settings.use_1d_color_correction) {
+ mode += 2;
+ }
+
+ tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
+ tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
+ tonemap.push_constant.exposure = p_settings.exposure;
+ tonemap.push_constant.white = p_settings.white;
+ tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
+ tonemap.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
+
+ tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
+
+ tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
+ tonemap.push_constant.use_debanding = p_settings.use_debanding;
+ tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
+ tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
+
+ if (p_settings.view_count > 1) {
+ // Use MULTIVIEW versions
+ mode += 6;
+ }
+
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_color;
+ u_source_color.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_source_color.binding = 0;
+ u_source_color.append_id(default_sampler);
+ u_source_color.append_id(p_source_color);
+
+ RD::Uniform u_exposure_texture;
+ u_exposure_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_exposure_texture.binding = 0;
+ u_exposure_texture.append_id(default_sampler);
+ u_exposure_texture.append_id(p_settings.exposure_texture);
+
+ RD::Uniform u_glow_texture;
+ u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_glow_texture.binding = 0;
+ u_glow_texture.append_id(default_mipmap_sampler);
+ u_glow_texture.append_id(p_settings.glow_texture);
+
+ RD::Uniform u_glow_map;
+ u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_glow_map.binding = 1;
+ u_glow_map.append_id(default_mipmap_sampler);
+ u_glow_map.append_id(p_settings.glow_map);
+
+ RD::Uniform u_color_correction_texture;
+ u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_color_correction_texture.binding = 0;
+ u_color_correction_texture.append_id(default_sampler);
+ u_color_correction_texture.append_id(p_settings.color_correction_texture);
+
+ RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass()));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color), 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_exposure_texture), 1);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 2, u_glow_texture, u_glow_map), 2);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 3, u_color_correction_texture), 3);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
+void ToneMapper::tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ memset(&tonemap.push_constant, 0, sizeof(TonemapPushConstant));
+
+ tonemap.push_constant.use_bcs = p_settings.use_bcs;
+ tonemap.push_constant.bcs[0] = p_settings.brightness;
+ tonemap.push_constant.bcs[1] = p_settings.contrast;
+ tonemap.push_constant.bcs[2] = p_settings.saturation;
+
+ ERR_FAIL_COND_MSG(p_settings.use_glow, "Glow is not supported when using subpasses.");
+ tonemap.push_constant.use_glow = p_settings.use_glow;
+
+ int mode = p_settings.use_1d_color_correction ? TONEMAP_MODE_SUBPASS_1D_LUT : TONEMAP_MODE_SUBPASS;
+ if (p_settings.view_count > 1) {
+ // Use MULTIVIEW versions
+ mode += 6;
+ }
+
+ tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
+ tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
+ tonemap.push_constant.exposure = p_settings.exposure;
+ tonemap.push_constant.white = p_settings.white;
+ tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
+
+ tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
+
+ tonemap.push_constant.use_debanding = p_settings.use_debanding;
+ tonemap.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
+
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_color;
+ u_source_color.uniform_type = RD::UNIFORM_TYPE_INPUT_ATTACHMENT;
+ u_source_color.binding = 0;
+ u_source_color.append_id(p_source_color);
+
+ RD::Uniform u_exposure_texture;
+ u_exposure_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_exposure_texture.binding = 0;
+ u_exposure_texture.append_id(default_sampler);
+ u_exposure_texture.append_id(p_settings.exposure_texture);
+
+ RD::Uniform u_glow_texture;
+ u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_glow_texture.binding = 0;
+ u_glow_texture.append_id(default_mipmap_sampler);
+ u_glow_texture.append_id(p_settings.glow_texture);
+
+ RD::Uniform u_glow_map;
+ u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_glow_map.binding = 1;
+ u_glow_map.append_id(default_mipmap_sampler);
+ u_glow_map.append_id(p_settings.glow_map);
+
+ RD::Uniform u_color_correction_texture;
+ u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u_color_correction_texture.binding = 0;
+ u_color_correction_texture.append_id(default_sampler);
+ u_color_correction_texture.append_id(p_settings.color_correction_texture);
+
+ RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_subpass_draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_dst_format_id, false, RD::get_singleton()->draw_list_get_current_pass()));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color), 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, uniform_set_cache->get_cache(shader, 1, u_exposure_texture), 1); // should be set to a default texture, it's ignored
+ RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, uniform_set_cache->get_cache(shader, 2, u_glow_texture, u_glow_map), 2); // should be set to a default texture, it's ignored
+ RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, uniform_set_cache->get_cache(shader, 3, u_color_correction_texture), 3);
+ RD::get_singleton()->draw_list_bind_index_array(p_subpass_draw_list, index_array);
+
+ RD::get_singleton()->draw_list_set_push_constant(p_subpass_draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
+ RD::get_singleton()->draw_list_draw(p_subpass_draw_list, true);
+}
diff --git a/servers/rendering/renderer_rd/effects/tone_mapper.h b/servers/rendering/renderer_rd/effects/tone_mapper.h
new file mode 100644
index 0000000000..357e814845
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/tone_mapper.h
@@ -0,0 +1,155 @@
+/*************************************************************************/
+/* tone_mapper.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TONE_MAPPER_RD_H
+#define TONE_MAPPER_RD_H
+
+#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/tonemap.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
+
+#include "servers/rendering_server.h"
+
+namespace RendererRD {
+
+class ToneMapper {
+private:
+ enum TonemapMode {
+ TONEMAP_MODE_NORMAL,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER,
+ TONEMAP_MODE_1D_LUT,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
+ TONEMAP_MODE_SUBPASS,
+ TONEMAP_MODE_SUBPASS_1D_LUT,
+
+ TONEMAP_MODE_NORMAL_MULTIVIEW,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW,
+ TONEMAP_MODE_1D_LUT_MULTIVIEW,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW,
+ TONEMAP_MODE_SUBPASS_MULTIVIEW,
+ TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW,
+
+ TONEMAP_MODE_MAX
+ };
+
+ struct TonemapPushConstant {
+ float bcs[3]; // 12 - 12
+ uint32_t use_bcs; // 4 - 16
+
+ uint32_t use_glow; // 4 - 20
+ uint32_t use_auto_exposure; // 4 - 24
+ uint32_t use_color_correction; // 4 - 28
+ uint32_t tonemapper; // 4 - 32
+
+ uint32_t glow_texture_size[2]; // 8 - 40
+ float glow_intensity; // 4 - 44
+ float glow_map_strength; // 4 - 48
+
+ uint32_t glow_mode; // 4 - 52
+ float glow_levels[7]; // 28 - 80
+
+ float exposure; // 4 - 84
+ float white; // 4 - 88
+ float auto_exposure_grey; // 4 - 92
+ float luminance_multiplier; // 4 - 96
+
+ float pixel_size[2]; // 8 - 104
+ uint32_t use_fxaa; // 4 - 108
+ uint32_t use_debanding; // 4 - 112
+ };
+
+ /* tonemap actually writes to a framebuffer, which is
+ * better to do using the raster pipeline rather than
+ * compute, as that framebuffer might be in different formats
+ */
+ struct Tonemap {
+ TonemapPushConstant push_constant;
+ TonemapShaderRD shader;
+ RID shader_version;
+ PipelineCacheRD pipelines[TONEMAP_MODE_MAX];
+ } tonemap;
+
+ RID index_buffer;
+ RID index_array;
+
+public:
+ ToneMapper();
+ ~ToneMapper();
+
+ struct TonemapSettings {
+ bool use_glow = false;
+ enum GlowMode {
+ GLOW_MODE_ADD,
+ GLOW_MODE_SCREEN,
+ GLOW_MODE_SOFTLIGHT,
+ GLOW_MODE_REPLACE,
+ GLOW_MODE_MIX
+ };
+
+ GlowMode glow_mode = GLOW_MODE_ADD;
+ float glow_intensity = 1.0;
+ float glow_map_strength = 0.0f;
+ float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 };
+ Vector2i glow_texture_size;
+ bool glow_use_bicubic_upscale = false;
+ RID glow_texture;
+ RID glow_map;
+
+ RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR;
+ float exposure = 1.0;
+ float white = 1.0;
+
+ bool use_auto_exposure = false;
+ float auto_exposure_grey = 0.5;
+ RID exposure_texture;
+ float luminance_multiplier = 1.0;
+
+ bool use_bcs = false;
+ float brightness = 1.0;
+ float contrast = 1.0;
+ float saturation = 1.0;
+
+ bool use_color_correction = false;
+ bool use_1d_color_correction = false;
+ RID color_correction_texture;
+
+ bool use_fxaa = false;
+ bool use_debanding = false;
+ Vector2i texture_size;
+ uint32_t view_count = 1;
+ };
+
+ void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
+ void tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings);
+};
+
+} // namespace RendererRD
+
+#endif // !TONE_MAPPER_RD_H
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 02a0b6f184..f05027d569 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -60,7 +60,7 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_image);
+ u.append_id(p_image);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
@@ -70,28 +70,6 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
return uniform_set;
}
-RID EffectsRD::_get_uniform_set_for_input(RID p_texture) {
- if (input_to_uniform_set_cache.has(p_texture)) {
- RID uniform_set = input_to_uniform_set_cache[p_texture];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
-
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_INPUT_ATTACHMENT;
- u.binding = 0;
- u.ids.push_back(p_texture);
- uniforms.push_back(u);
- // This is specific to our subpass shader
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, TONEMAP_MODE_SUBPASS), 0);
-
- input_to_uniform_set_cache[p_texture] = uniform_set;
-
- return uniform_set;
-}
-
RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
if (texture_to_uniform_set_cache.has(p_texture)) {
RID uniform_set = texture_to_uniform_set_cache[p_texture];
@@ -104,54 +82,17 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture);
uniforms.push_back(u);
// anything with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, 0), 0);
texture_to_uniform_set_cache[p_texture] = uniform_set;
return uniform_set;
}
-RID EffectsRD::_get_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) {
- TexturePair tp;
- tp.texture1 = p_texture1;
- tp.texture2 = p_texture2;
-
- if (texture_pair_to_uniform_set_cache.has(tp)) {
- RID uniform_set = texture_pair_to_uniform_set_cache[tp];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture1);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 1;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture2);
- uniforms.push_back(u);
- }
- // anything with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 2);
-
- texture_pair_to_uniform_set_cache[tp] = uniform_set;
-
- return uniform_set;
-}
-
RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
if (texture_to_compute_uniform_set_cache.has(p_texture)) {
RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
@@ -164,8 +105,8 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
@@ -191,8 +132,8 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_and_sampler(RID p_texture,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_sampler);
- u.ids.push_back(p_texture);
+ u.append_id(p_sampler);
+ u.append_id(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0), 0);
@@ -219,16 +160,16 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture1);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture1);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.ids.push_back(p_texture2);
+ u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
+ u.append_id(p_texture2);
uniforms.push_back(u);
}
//any thing with the same configuration (one texture in binding 0 for set 0), is good
@@ -256,14 +197,14 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_texture1);
+ u.append_id(p_texture1);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_texture2);
+ u.append_id(p_texture2);
uniforms.push_back(u);
}
//any thing with the same configuration (one texture in binding 0 for set 0), is good
@@ -332,7 +273,7 @@ void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer
RD::get_singleton()->draw_list_draw(draw_list, true);
}
-void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary) {
+void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview) {
memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
if (p_flip_y) {
@@ -348,10 +289,18 @@ void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer,
copy_to_fb.push_constant.srgb = true;
}
+ CopyToFBMode mode;
+ if (p_multiview) {
+ mode = p_secondary.is_valid() ? COPY_TO_FB_MULTIVIEW_WITH_DEPTH : COPY_TO_FB_MULTIVIEW;
+ } else {
+ mode = p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY;
+ }
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
if (p_secondary.is_valid()) {
+ // TODO may need to do this differently when reading from depth buffer for multiview
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_secondary), 1);
}
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
@@ -638,13 +587,13 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
store_camera(p_camera, ssr.push_constant.projection);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant));
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0);
- if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
+ if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
@@ -655,7 +604,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
}
- if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
+ if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
//blur
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -667,10 +616,10 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
ssr_filter.push_constant.vertical = 0;
- if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) {
+ if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) {
ssr_filter.push_constant.steps = p_max_steps / 3;
ssr_filter.push_constant.increment = 3;
- } else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) {
+ } else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) {
ssr_filter.push_constant.steps = p_max_steps / 2;
ssr_filter.push_constant.increment = 2;
} else {
@@ -843,105 +792,6 @@ void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffe
RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER);
}
-void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
- memset(&tonemap.push_constant, 0, sizeof(TonemapPushConstant));
-
- tonemap.push_constant.use_bcs = p_settings.use_bcs;
- tonemap.push_constant.bcs[0] = p_settings.brightness;
- tonemap.push_constant.bcs[1] = p_settings.contrast;
- tonemap.push_constant.bcs[2] = p_settings.saturation;
-
- tonemap.push_constant.use_glow = p_settings.use_glow;
- tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
- tonemap.push_constant.glow_map_strength = p_settings.glow_map_strength;
- tonemap.push_constant.glow_levels[0] = p_settings.glow_levels[0]; // clean this up to just pass by pointer or something
- tonemap.push_constant.glow_levels[1] = p_settings.glow_levels[1];
- tonemap.push_constant.glow_levels[2] = p_settings.glow_levels[2];
- tonemap.push_constant.glow_levels[3] = p_settings.glow_levels[3];
- tonemap.push_constant.glow_levels[4] = p_settings.glow_levels[4];
- tonemap.push_constant.glow_levels[5] = p_settings.glow_levels[5];
- tonemap.push_constant.glow_levels[6] = p_settings.glow_levels[6];
- tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
- tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
- tonemap.push_constant.glow_mode = p_settings.glow_mode;
-
- int mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
- if (p_settings.use_1d_color_correction) {
- mode += 2;
- }
-
- tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
- tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
- tonemap.push_constant.exposure = p_settings.exposure;
- tonemap.push_constant.white = p_settings.white;
- tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
- tonemap.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
-
- tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
-
- tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
- tonemap.push_constant.use_debanding = p_settings.use_debanding;
- tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
- tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
-
- if (p_settings.view_count > 1) {
- // Use MULTIVIEW versions
- mode += 6;
- }
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass()));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture_pair(p_settings.glow_texture, p_settings.glow_map, true), 2);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
-void EffectsRD::tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings) {
- memset(&tonemap.push_constant, 0, sizeof(TonemapPushConstant));
-
- tonemap.push_constant.use_bcs = p_settings.use_bcs;
- tonemap.push_constant.bcs[0] = p_settings.brightness;
- tonemap.push_constant.bcs[1] = p_settings.contrast;
- tonemap.push_constant.bcs[2] = p_settings.saturation;
-
- ERR_FAIL_COND_MSG(p_settings.use_glow, "Glow is not supported when using subpasses.");
- tonemap.push_constant.use_glow = p_settings.use_glow;
-
- int mode = p_settings.use_1d_color_correction ? TONEMAP_MODE_SUBPASS_1D_LUT : TONEMAP_MODE_SUBPASS;
- if (p_settings.view_count > 1) {
- // Use MULTIVIEW versions
- mode += 6;
- }
-
- tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
- tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
- tonemap.push_constant.exposure = p_settings.exposure;
- tonemap.push_constant.white = p_settings.white;
- tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
-
- tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
-
- tonemap.push_constant.use_debanding = p_settings.use_debanding;
- tonemap.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
-
- RD::get_singleton()->draw_list_bind_render_pipeline(p_subpass_draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_dst_format_id, false, RD::get_singleton()->draw_list_get_current_pass()));
- RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_for_input(p_source_color), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1); // should be set to a default texture, it's ignored
- RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture_pair(p_settings.glow_texture, p_settings.glow_map, true), 2); // should be set to a default texture, it's ignored
- RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
-
- RD::get_singleton()->draw_list_bind_index_array(p_subpass_draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(p_subpass_draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
- RD::get_singleton()->draw_list_draw(p_subpass_draw_list, true);
-}
-
void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer.");
@@ -1381,28 +1231,28 @@ void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_depth_mipmaps[depth_index + 1]);
+ u.append_id(p_depth_mipmaps[depth_index + 1]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_depth_mipmaps[depth_index + 2]);
+ u.append_id(p_depth_mipmaps[depth_index + 2]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(p_depth_mipmaps[depth_index + 3]);
+ u.append_id(p_depth_mipmaps[depth_index + 3]);
uniforms.push_back(u);
}
if (use_full_mips) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(p_depth_mipmaps[4]);
+ u.append_id(p_depth_mipmaps[4]);
uniforms.push_back(u);
}
ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2);
@@ -1529,22 +1379,22 @@ void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_depth_mipmaps_texture);
+ u.append_id(default_sampler);
+ u.append_id(p_depth_mipmaps_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_normal_buffer);
+ u.append_id(p_normal_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(ss_effects.gather_constants_buffer);
+ u.append_id(ss_effects.gather_constants_buffer);
uniforms.push_back(u);
}
r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
@@ -1556,22 +1406,22 @@ void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_ao_pong);
+ u.append_id(p_ao_pong);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_importance_map);
+ u.append_id(default_sampler);
+ u.append_id(p_importance_map);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(ssao.importance_map_load_counter);
+ u.append_id(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
@@ -1803,15 +1653,15 @@ void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(default_mipmap_sampler);
- u.ids.push_back(p_diffuse);
+ u.append_id(default_mipmap_sampler);
+ u.append_id(p_diffuse);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
- u.ids.push_back(ssil.projection_uniform_buffer);
+ u.append_id(ssil.projection_uniform_buffer);
uniforms.push_back(u);
}
r_projection_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 3);
@@ -1823,22 +1673,22 @@ void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_depth_mipmaps_texture);
+ u.append_id(default_sampler);
+ u.append_id(p_depth_mipmaps_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(p_normal_buffer);
+ u.append_id(p_normal_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(ss_effects.gather_constants_buffer);
+ u.append_id(ss_effects.gather_constants_buffer);
uniforms.push_back(u);
}
r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 0);
@@ -1850,22 +1700,22 @@ void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
- u.ids.push_back(p_ssil_pong);
+ u.append_id(p_ssil_pong);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
- u.ids.push_back(default_sampler);
- u.ids.push_back(p_importance_map);
+ u.append_id(default_sampler);
+ u.append_id(p_importance_map);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(ssil.importance_map_load_counter);
+ u.append_id(ssil.importance_map_load_counter);
uniforms.push_back(u);
}
r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1);
@@ -2032,7 +1882,7 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, u
memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
- roughness.push_constant.roughness = p_roughness;
+ roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
roughness.push_constant.sample_count = p_sample_count;
roughness.push_constant.use_direct_write = p_roughness == 0.0;
roughness.push_constant.face_size = p_size;
@@ -2040,7 +1890,7 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, u
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture, true), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
@@ -2060,7 +1910,7 @@ void EffectsRD::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_fra
memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
roughness.push_constant.face_id = p_face_id;
- roughness.push_constant.roughness = p_roughness;
+ roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
roughness.push_constant.sample_count = p_sample_count;
roughness.push_constant.use_direct_write = p_roughness == 0.0;
roughness.push_constant.face_size = p_size;
@@ -2123,7 +1973,7 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = i;
- u.ids.push_back(p_dest_cubemap[i]);
+ u.append_id(p_dest_cubemap[i]);
uniforms.push_back(u);
}
if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
@@ -2367,15 +2217,26 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
copy_modes.push_back("\n");
copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n");
copy_modes.push_back("\n#define MODE_TWO_SOURCES\n");
+ copy_modes.push_back("\n#define MULTIVIEW\n");
+ copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n");
copy_to_fb.shader.initialize(copy_modes);
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false);
+ copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false);
+ }
+
copy_to_fb.shader_version = copy_to_fb.shader.version_create();
//use additive
for (int i = 0; i < COPY_TO_FB_MAX; i++) {
- copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ if (copy_to_fb.shader.is_variant_enabled(i)) {
+ copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ copy_to_fb.pipelines[i].clear();
+ }
}
}
@@ -2401,46 +2262,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
}
}
- {
- // Initialize tonemapper
- Vector<String> tonemap_modes;
- tonemap_modes.push_back("\n");
- tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
- tonemap_modes.push_back("\n#define USE_1D_LUT\n");
- tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
- tonemap_modes.push_back("\n#define SUBPASS\n");
- tonemap_modes.push_back("\n#define SUBPASS\n#define USE_1D_LUT\n");
-
- // multiview versions of our shaders
- tonemap_modes.push_back("\n#define MULTIVIEW\n");
- tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n");
- tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_1D_LUT\n");
- tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
- tonemap_modes.push_back("\n#define MULTIVIEW\n#define SUBPASS\n");
- tonemap_modes.push_back("\n#define MULTIVIEW\n#define SUBPASS\n#define USE_1D_LUT\n");
-
- tonemap.shader.initialize(tonemap_modes);
-
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
- tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
- tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
- tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
- tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW, false);
- tonemap.shader.set_variant_enabled(TONEMAP_MODE_SUBPASS_MULTIVIEW, false);
- tonemap.shader.set_variant_enabled(TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW, false);
- }
-
- tonemap.shader_version = tonemap.shader.version_create();
-
- for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
- if (tonemap.shader.is_variant_enabled(i)) {
- tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- tonemap.pipelines[i].clear();
- }
- }
- }
-
if (prefer_raster_effects) {
Vector<String> luminance_reduce_modes;
luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
@@ -2632,7 +2453,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(ssao.importance_map_load_counter);
+ u.append_id(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
@@ -2747,7 +2568,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(filter.coefficient_buffer);
+ u.append_id(filter.coefficient_buffer);
uniforms.push_back(u);
}
filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
@@ -2765,7 +2586,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(filter.coefficient_buffer);
+ u.append_id(filter.coefficient_buffer);
uniforms.push_back(u);
}
filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
@@ -2902,7 +2723,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(ssil.importance_map_load_counter);
+ u.append_id(ssil.importance_map_load_counter);
uniforms.push_back(u);
}
ssil.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 2), 2);
@@ -3057,5 +2878,4 @@ EffectsRD::~EffectsRD() {
copy_to_fb.shader.version_free(copy_to_fb.shader_version);
cube_to_dp.shader.version_free(cube_to_dp.shader_version);
sort.shader.version_free(sort.shader_version);
- tonemap.shader.version_free(tonemap.shader_version);
}
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index f5e5b1ace7..8174e30238 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -65,7 +65,6 @@
#include "servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/ssil_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/tonemap.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
@@ -203,6 +202,9 @@ private:
COPY_TO_FB_COPY,
COPY_TO_FB_COPY_PANORAMA_TO_DP,
COPY_TO_FB_COPY2,
+
+ COPY_TO_FB_MULTIVIEW,
+ COPY_TO_FB_MULTIVIEW_WITH_DEPTH,
COPY_TO_FB_MAX,
};
@@ -245,61 +247,6 @@ private:
PipelineCacheRD raster_pipeline;
} roughness;
- enum TonemapMode {
- TONEMAP_MODE_NORMAL,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER,
- TONEMAP_MODE_1D_LUT,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
- TONEMAP_MODE_SUBPASS,
- TONEMAP_MODE_SUBPASS_1D_LUT,
-
- TONEMAP_MODE_NORMAL_MULTIVIEW,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW,
- TONEMAP_MODE_1D_LUT_MULTIVIEW,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW,
- TONEMAP_MODE_SUBPASS_MULTIVIEW,
- TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW,
-
- TONEMAP_MODE_MAX
- };
-
- struct TonemapPushConstant {
- float bcs[3]; // 12 - 12
- uint32_t use_bcs; // 4 - 16
-
- uint32_t use_glow; // 4 - 20
- uint32_t use_auto_exposure; // 4 - 24
- uint32_t use_color_correction; // 4 - 28
- uint32_t tonemapper; // 4 - 32
-
- uint32_t glow_texture_size[2]; // 8 - 40
- float glow_intensity; // 4 - 44
- float glow_map_strength; // 4 - 48
-
- uint32_t glow_mode; // 4 - 52
- float glow_levels[7]; // 28 - 80
-
- float exposure; // 4 - 84
- float white; // 4 - 88
- float auto_exposure_grey; // 4 - 92
- float luminance_multiplier; // 4 - 96
-
- float pixel_size[2]; // 8 - 104
- uint32_t use_fxaa; // 4 - 108
- uint32_t use_debanding; // 4 - 112
- };
-
- /* tonemap actually writes to a framebuffer, which is
- * better to do using the raster pipeline rather than
- * compute, as that framebuffer might be in different formats
- */
- struct Tonemap {
- TonemapPushConstant push_constant;
- TonemapShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[TONEMAP_MODE_MAX];
- } tonemap;
-
enum LuminanceReduceMode {
LUMINANCE_REDUCE_READ,
LUMINANCE_REDUCE,
@@ -881,9 +828,7 @@ private:
Map<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
RID _get_uniform_set_from_image(RID p_texture);
- RID _get_uniform_set_for_input(RID p_texture);
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
- RID _get_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps = false);
RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
RID _get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler);
RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false);
@@ -893,7 +838,7 @@ public:
bool get_prefer_raster_effects();
void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
- void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID());
+ void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false);
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
@@ -933,49 +878,6 @@ public:
void bokeh_dof(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal);
void bokeh_dof_raster(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_dof_blur_amount, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal);
- struct TonemapSettings {
- bool use_glow = false;
- enum GlowMode {
- GLOW_MODE_ADD,
- GLOW_MODE_SCREEN,
- GLOW_MODE_SOFTLIGHT,
- GLOW_MODE_REPLACE,
- GLOW_MODE_MIX
- };
-
- GlowMode glow_mode = GLOW_MODE_ADD;
- float glow_intensity = 1.0;
- float glow_map_strength = 0.0f;
- float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 };
- Vector2i glow_texture_size;
- bool glow_use_bicubic_upscale = false;
- RID glow_texture;
- RID glow_map;
-
- RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR;
- float exposure = 1.0;
- float white = 1.0;
-
- bool use_auto_exposure = false;
- float auto_exposure_grey = 0.5;
- RID exposure_texture;
- float luminance_multiplier = 1.0;
-
- bool use_bcs = false;
- float brightness = 1.0;
- float contrast = 1.0;
- float saturation = 1.0;
-
- bool use_color_correction = false;
- bool use_1d_color_correction = false;
- RID color_correction_texture;
-
- bool use_fxaa = false;
- bool use_debanding = false;
- Vector2i texture_size;
- uint32_t view_count = 1;
- };
-
struct SSAOSettings {
float radius = 1.0;
float intensity = 2.0;
@@ -1014,9 +916,6 @@ public:
Size2i quarter_screen_size = Size2i();
};
- void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
- void tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings);
-
void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection);
void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index d113fcd4f0..4bfaad9fe6 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -30,6 +30,11 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -57,14 +62,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
if (msaa == RS::VIEWPORT_MSAA_DISABLED) {
{
Vector<RID> fb;
- fb.push_back(color);
- fb.push_back(specular);
- fb.push_back(depth);
-
- color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- {
- Vector<RID> fb;
fb.push_back(specular);
specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
@@ -77,14 +74,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
{
Vector<RID> fb;
- fb.push_back(color_msaa);
- fb.push_back(specular_msaa);
- fb.push_back(depth_msaa);
-
- color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- {
- Vector<RID> fb;
fb.push_back(specular_msaa);
specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
@@ -163,11 +152,10 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
color = RID();
depth = RID();
- color_specular_fb = RID();
- specular_only_fb = RID();
- color_fb = RID();
depth_fb = RID();
+ color_framebuffers.clear(); // Color pass framebuffers are freed automatically by their dependency relations
+
if (normal_roughness_buffer.is_valid()) {
RD::get_singleton()->free(normal_roughness_buffer);
if (normal_roughness_buffer_msaa.is_valid()) {
@@ -186,12 +174,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
- ERR_FAIL_COND_MSG(p_view_count != 1, "Multiple views is currently not supported in this renderer, please use the mobile renderer for VR support");
-
msaa = p_msaa;
width = p_width;
height = p_height;
+ view_count = p_view_count;
color = p_color_buffer;
depth = p_depth_buffer;
@@ -202,23 +189,28 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
fb.push_back(p_color_buffer);
fb.push_back(depth);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_only_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
{
Vector<RID> fb;
fb.push_back(depth);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
} else {
RD::TextureFormat tf;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = p_width;
tf.height = p_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
+ const RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
RD::TEXTURE_SAMPLES_1,
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
@@ -240,17 +232,42 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
fb.push_back(color_msaa);
fb.push_back(depth_msaa);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_only_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
{
Vector<RID> fb;
fb.push_back(depth_msaa);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
}
}
+RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(uint32_t p_color_pass_flags) {
+ if (color_framebuffers.has(p_color_pass_flags)) {
+ return color_framebuffers[p_color_pass_flags];
+ }
+
+ bool use_msaa = msaa != RS::VIEWPORT_MSAA_DISABLED;
+
+ Vector<RID> fb;
+ fb.push_back(use_msaa ? color_msaa : color);
+
+ if (p_color_pass_flags & COLOR_PASS_FLAG_SEPARATE_SPECULAR) {
+ ensure_specular();
+ fb.push_back(use_msaa ? specular_msaa : specular);
+ } else {
+ fb.push_back(RID());
+ }
+
+ fb.push_back(use_msaa ? depth_msaa : depth);
+
+ int v_count = (p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) ? view_count : 1;
+ RID framebuffer = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, v_count);
+ color_framebuffers[p_color_pass_flags] = framebuffer;
+ return framebuffer;
+}
+
void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb) {
if (rb->normal_roughness_buffer.is_valid()) {
return;
@@ -300,8 +317,9 @@ bool RenderForwardClustered::free(RID p_rid) {
/// RENDERING ///
-template <RenderForwardClustered::PassMode p_pass_mode>
+template <RenderForwardClustered::PassMode p_pass_mode, uint32_t p_color_pass_flags>
void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -334,7 +352,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
- if ((p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_SPECULAR) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+ if ((p_pass_mode == PASS_MODE_COLOR && !(p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT)) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass
}
@@ -397,10 +415,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RID xforms_uniform_set = surf->owner->transforms_uniform_set;
SceneShaderForwardClustered::PipelineVersion pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
-
+ uint32_t pipeline_color_pass_flags = 0;
uint32_t pipeline_specialization = 0;
- if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_SPECULAR) {
+ if (p_pass_mode == PASS_MODE_COLOR) {
if (element_info.uses_softshadow) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS;
}
@@ -416,52 +434,60 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
switch (p_pass_mode) {
case PASS_MODE_COLOR: {
if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS;
- } else {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS;
- }
- } break;
- case PASS_MODE_COLOR_TRANSPARENT: {
- if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS;
+ pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_LIGHTMAP;
} else {
if (element_info.uses_forward_gi) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI;
}
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS;
}
- } break;
- case PASS_MODE_COLOR_SPECULAR: {
- if (element_info.uses_lightmap) {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR;
- } else {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS_WITH_SEPARATE_SPECULAR;
+
+ if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_SEPARATE_SPECULAR) != 0) {
+ pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
+
+ if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT) != 0) {
+ pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_TRANSPARENT;
+ }
+
+ if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) != 0) {
+ pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MULTIVIEW;
+ }
+
+ pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_COLOR_PASS;
} break;
case PASS_MODE_SHADOW:
case PASS_MODE_DEPTH: {
- pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
+ pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for depth/roughness pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for voxel GI pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
case PASS_MODE_SDF: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass");
pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF;
} break;
}
PipelineCacheRD *pipeline = nullptr;
- pipeline = &shader->pipelines[cull_variant][primitive][pipeline_version];
+ if constexpr (p_pass_mode == PASS_MODE_COLOR) {
+ pipeline = &shader->color_pipelines[cull_variant][primitive][pipeline_color_pass_flags];
+ } else {
+ pipeline = &shader->pipelines[cull_variant][primitive][pipeline_version];
+ }
RD::VertexFormatID vertex_format = -1;
RID vertex_array_rd;
@@ -469,12 +495,12 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
//skeleton and blend shape
if (surf->owner->mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
}
- index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
+ index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
if (prev_vertex_array_rd != vertex_array_rd) {
RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
@@ -532,14 +558,23 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis
//use template for faster performance (pass mode comparisons are inlined)
switch (p_params->pass_mode) {
+#define VALID_FLAG_COMBINATION(f) \
+ case f: { \
+ _render_list_template<PASS_MODE_COLOR, f>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); \
+ } break;
+
case PASS_MODE_COLOR: {
- _render_list_template<PASS_MODE_COLOR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
- } break;
- case PASS_MODE_COLOR_SPECULAR: {
- _render_list_template<PASS_MODE_COLOR_SPECULAR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
- } break;
- case PASS_MODE_COLOR_TRANSPARENT: {
- _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ switch (p_params->color_pass_flags) {
+ VALID_FLAG_COMBINATION(0);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW);
+ VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MULTIVIEW);
+ default: {
+ ERR_FAIL_MSG("Invalid color pass flag combination " + itos(p_params->color_pass_flags));
+ }
+ }
+
} break;
case PASS_MODE_SHADOW: {
_render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
@@ -601,8 +636,14 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
//store camera into ubo
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
+
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ projection = correction * p_render_data->view_projection[v];
+ RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
+ RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+ }
scene_state.ubo.z_far = p_render_data->z_far;
scene_state.ubo.z_near = p_render_data->z_near;
@@ -645,7 +686,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_enabled = false;
if (p_render_data->render_buffers.is_valid()) {
- RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
+ RenderBufferDataForwardClustered *render_buffers = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
scene_state.ubo.gi_upscale_for_msaa = true;
}
@@ -744,7 +785,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy;
@@ -754,7 +795,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
} else {
float energy = environment_get_ambient_light_energy(p_render_data->environment);
Color color = environment_get_ambient_light_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
@@ -790,7 +831,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
@@ -800,12 +841,12 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
- if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
scene_state.ubo.use_ambient_light = false;
} else {
scene_state.ubo.use_ambient_light = true;
Color clear_color = p_default_bg_color;
- clear_color = clear_color.to_linear();
+ clear_color = clear_color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
@@ -824,7 +865,6 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
if (p_index >= (int)scene_state.uniform_buffers.size()) {
uint32_t from = scene_state.uniform_buffers.size();
scene_state.uniform_buffers.resize(p_index + 1);
- render_pass_uniform_sets.resize(p_index + 1);
for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO));
}
@@ -927,6 +967,8 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
scene_state.used_screen_texture = false;
@@ -935,7 +977,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane = Plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
+ Plane near_plane = Plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
near_plane.d += p_render_data->cam_projection.get_z_near();
float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
@@ -1063,7 +1105,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
// LOD
- if (p_render_data->screen_mesh_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
//lod
Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
@@ -1082,12 +1124,12 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
- if (p_render_data->cam_ortogonal) {
+ if (p_render_data->cam_orthogonal) {
distance = 1.0;
}
uint32_t indices;
- surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
@@ -1099,13 +1141,13 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
} else {
surf->sort.lod_index = 0;
if (p_render_data->render_info) {
- uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
to_draw = _indices_to_primitives(surf->primitive, to_draw);
to_draw *= inst->instance_count;
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
}
}
}
@@ -1190,7 +1232,7 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
to_lm = to_lm.inverse().transposed(); //will transform normals
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
scene_state.lightmap_ids[i] = p_lightmaps[i];
- scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap);
+ scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
scene_state.lightmaps_used++;
}
@@ -1200,11 +1242,9 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
}
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
- ERR_FAIL_COND_MSG(p_render_data->view_count != 1, "Multiview is currently not supported in the clustered renderer. Please use the mobile renderer for VR.");
-
RenderBufferDataForwardClustered *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
- render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
+ render_buffer = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
@@ -1223,12 +1263,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
scene_state.ubo.opaque_prepass_threshold = 0.99f;
Size2i screen_size;
- RID opaque_framebuffer;
- RID opaque_specular_framebuffer;
+ RID color_framebuffer;
+ RID color_only_framebuffer;
RID depth_framebuffer;
- RID alpha_framebuffer;
PassMode depth_pass_mode = PASS_MODE_DEPTH;
+ uint32_t color_pass_flags = 0;
Vector<Color> depth_pass_clear;
bool using_separate_specular = false;
bool using_ssr = false;
@@ -1241,15 +1281,14 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
screen_size.x = render_buffer->width;
screen_size.y = render_buffer->height;
- opaque_framebuffer = render_buffer->color_fb;
-
if (p_render_data->voxel_gi_instances->size() > 0) {
using_voxelgi = true;
}
- if (!p_render_data->environment.is_valid() && using_voxelgi) {
+ if (p_render_data->view_count > 1) {
+ depth_pass_mode = PASS_MODE_DEPTH;
+ } else if (!p_render_data->environment.is_valid() && using_voxelgi) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
-
} else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) {
if (environment_is_sdfgi_enabled(p_render_data->environment)) {
depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi
@@ -1257,14 +1296,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
} else {
depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
-
if (environment_is_ssr_enabled(p_render_data->environment)) {
- render_buffer->ensure_specular();
using_separate_specular = true;
using_ssr = true;
- opaque_specular_framebuffer = render_buffer->color_specular_fb;
+ color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
-
} else if (p_render_data->environment.is_valid() && (environment_is_ssao_enabled(p_render_data->environment) || using_ssil || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
@@ -1289,17 +1325,22 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
};
}
- alpha_framebuffer = opaque_framebuffer;
+ if (p_render_data->view_count > 1) {
+ color_pass_flags |= COLOR_PASS_FLAG_MULTIVIEW;
+ }
+
+ color_framebuffer = render_buffer->get_color_pass_fb(color_pass_flags);
+ color_only_framebuffer = render_buffer->color_only_fb;
} else if (p_render_data->reflection_probe.is_valid()) {
uint32_t resolution = reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
- opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+ color_framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+ color_only_framebuffer = color_framebuffer;
depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
- alpha_framebuffer = opaque_framebuffer;
- if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
p_render_data->environment = RID(); //no environment on interiors
env = nullptr;
}
@@ -1327,11 +1368,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
- if (using_sss) {
- using_separate_specular = true;
- render_buffer->ensure_specular();
+ if (using_sss && !using_separate_specular) {
using_separate_specular = true;
- opaque_specular_framebuffer = render_buffer->color_specular_fb;
+ color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR;
+ color_framebuffer = render_buffer->get_color_pass_fb(color_pass_flags);
}
RID radiance_texture;
bool draw_sky = false;
@@ -1353,7 +1393,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
} break;
case RS::ENV_BG_COLOR: {
@@ -1363,7 +1403,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
} break;
case RS::ENV_BG_SKY: {
@@ -1417,7 +1457,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi);
if (needs_pre_resolve) {
- RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)");
+ RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (Parallel)");
} else {
RENDER_TIMESTAMP("Render Depth Pre-Pass");
}
@@ -1434,7 +1474,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, 0, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
@@ -1444,8 +1484,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- RENDER_TIMESTAMP("Resolve Depth Pre-Pass");
- RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass");
+ RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)");
+ RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)");
if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) {
if (needs_pre_resolve) {
RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE);
@@ -1480,20 +1520,21 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
- //regular forward for now
Vector<Color> c;
- if (using_separate_specular) {
- Color cc = clear_color.to_linear();
- cc.a = 0; //subsurf scatter must be 0
+ {
+ Color cc = clear_color.srgb_to_linear();
+ if (using_separate_specular) {
+ cc.a = 0; //subsurf scatter must be 0
+ }
c.push_back(cc);
- c.push_back(Color(0, 0, 0, 0));
- } else {
- c.push_back(clear_color.to_linear());
+
+ if (render_buffer) {
+ c.push_back(Color(0, 0, 0, 0));
+ }
}
- RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
- _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ _render_list_with_threads(&render_list_params, color_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE);
@@ -1511,10 +1552,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
CameraMatrix dc;
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs");
for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) {
- gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0);
+ gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, color_only_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0);
}
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
@@ -1528,9 +1569,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
CameraMatrix dc;
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug SDFGI");
- _debug_sdfgi_probes(p_render_data->render_buffers, draw_list, opaque_framebuffer, cm);
+ _debug_sdfgi_probes(p_render_data->render_buffers, draw_list, color_only_framebuffer, cm);
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
}
@@ -1538,14 +1579,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
+
if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ CameraMatrix projection = correction * p_render_data->cam_projection;
+ sky.draw(env, can_continue_color, can_continue_depth, color_only_framebuffer, 1, &projection, p_render_data->cam_transform, time);
+ } else {
+ sky.draw(env, can_continue_color, can_continue_depth, color_only_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
}
- RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -1562,21 +1605,21 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (using_separate_specular) {
if (using_sss) {
- RENDER_TIMESTAMP("Sub Surface Scattering");
- RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering");
+ RENDER_TIMESTAMP("Sub-Surface Scattering");
+ RD::get_singleton()->draw_command_begin_label("Process Sub-Surface Scattering");
_process_sss(p_render_data->render_buffers, p_render_data->cam_projection);
RD::get_singleton()->draw_command_end_label();
}
if (using_ssr) {
- RENDER_TIMESTAMP("Screen Space Reflection");
- RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections");
- _process_ssr(p_render_data->render_buffers, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
+ RENDER_TIMESTAMP("Screen-Space Reflections");
+ RD::get_singleton()->draw_command_begin_label("Process Screen-Space Reflections");
+ _process_ssr(p_render_data->render_buffers, color_only_framebuffer, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
RD::get_singleton()->draw_command_end_label();
} else {
//just mix specular back
RENDER_TIMESTAMP("Merge Specular");
- storage->get_effects()->merge_specular(render_buffer->color_fb, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
+ storage->get_effects()->merge_specular(color_only_framebuffer, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
}
}
@@ -1590,16 +1633,18 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_render_buffers_copy_depth_texture(p_render_data);
}
- RENDER_TIMESTAMP("Render Transparent Pass");
+ RENDER_TIMESTAMP("Render 3D Transparent Pass");
- RD::get_singleton()->draw_command_begin_label("Render Transparent Pass");
+ RD::get_singleton()->draw_command_begin_label("Render 3D Transparent Pass");
rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true);
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold);
+ uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~COLOR_PASS_FLAG_SEPARATE_SPECULAR;
+ RID alpha_framebuffer = render_buffer ? render_buffer->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer;
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1618,7 +1663,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Copy framebuffer for SSIL");
if (using_ssil) {
- RENDER_TIMESTAMP("Copy Final Framebuffer");
+ RENDER_TIMESTAMP("Copy Final Framebuffer (SSIL)");
_copy_framebuffer_to_ssil(p_render_data->render_buffers);
}
RD::get_singleton()->draw_command_end_label();
@@ -1649,6 +1694,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
RenderDataRD render_data;
render_data.cam_projection = p_projection;
render_data.cam_transform = p_transform;
+ render_data.view_projection[0] = p_projection;
render_data.z_far = p_zfar;
render_data.z_near = 0.0;
render_data.cluster_size = 1;
@@ -1720,7 +1766,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, 0, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -1731,13 +1777,14 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
}
void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
- RENDER_TIMESTAMP("Setup Render Collider Heightfield");
+ RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.z_near = 0.0;
render_data.z_far = p_cam_projection.get_z_far();
render_data.cluster_size = 1;
@@ -1762,20 +1809,21 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
{
//regular forward for now
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, true, false, rp_uniform_set);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set);
_render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
}
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
- RENDER_TIMESTAMP("Setup Rendering Material");
+void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ RENDER_TIMESTAMP("Setup Rendering 3D Material");
- RD::get_singleton()->draw_command_begin_label("Render Material");
+ RD::get_singleton()->draw_command_begin_label("Render 3D Material");
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
@@ -1795,10 +1843,10 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
- RENDER_TIMESTAMP("Render Material");
+ RENDER_TIMESTAMP("Render 3D Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set);
//regular forward for now
Vector<Color> clear = {
Color(0, 0, 0, 0),
@@ -1841,10 +1889,10 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
- RENDER_TIMESTAMP("Render Material");
+ RENDER_TIMESTAMP("Render 3D Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, true);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, true);
//regular forward for now
Vector<Color> clear = {
Color(0, 0, 0, 0),
@@ -1898,7 +1946,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
_update_render_base_uniform_set();
- RenderBufferDataForwardClustered *render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers);
+ RenderBufferDataForwardClustered *render_buffer = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_buffers));
ERR_FAIL_COND(!render_buffer);
PassMode pass_mode = PASS_MODE_SDF;
@@ -1936,9 +1984,9 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
fb_size.y = p_size[up_axis];
render_data.cam_transform.origin = center + axis * half_extents;
- render_data.cam_transform.basis.set_axis(0, right);
- render_data.cam_transform.basis.set_axis(1, up);
- render_data.cam_transform.basis.set_axis(2, axis);
+ render_data.cam_transform.basis.set_column(0, right);
+ render_data.cam_transform.basis.set_column(1, up);
+ render_data.cam_transform.basis.set_column(2, axis);
//print_line("pass: " + itos(i) + " xform " + render_data.cam_transform);
@@ -1964,7 +2012,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
E = sdfgi_framebuffer_size_cache.insert(fb_size, fb);
}
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, false);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, false);
_render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
}
@@ -1979,35 +2027,39 @@ void RenderForwardClustered::_base_uniforms_changed() {
}
void RenderForwardClustered::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version()) || base_uniform_set_updated) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) {
base_uniform_set_updated = false;
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
- lightmap_texture_array_version = storage->lightmap_array_get_version();
+ lightmap_texture_array_version = light_storage->lightmap_array_get_version();
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+
uniforms.push_back(u);
}
@@ -2015,7 +2067,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(scene_shader.shadow_sampler);
+ u.append_id(scene_shader.shadow_sampler);
uniforms.push_back(u);
}
@@ -2026,23 +2078,23 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (decals_get_filter()) {
case RS::DECAL_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -2053,23 +2105,23 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (light_projectors_get_filter()) {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -2077,14 +2129,14 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
}
@@ -2092,51 +2144,51 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_reflection_probe_buffer());
+ u.append_id(get_reflection_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_buffer);
+ u.append_id(scene_state.lightmap_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_capture_buffer);
+ u.append_id(scene_state.lightmap_capture_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture();
- u.ids.push_back(decal_atlas);
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture_srgb();
- u.ids.push_back(decal_atlas);
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb();
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_decal_buffer());
+ u.append_id(get_decal_buffer());
uniforms.push_back(u);
}
@@ -2144,7 +2196,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 14;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -2152,7 +2204,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 15;
- u.ids.push_back(sdfgi_get_ubo());
+ u.append_id(sdfgi_get_ubo());
uniforms.push_back(u);
}
@@ -2161,12 +2213,12 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
}
RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
- //there should always be enough uniform buffers for render passes, otherwise bugs
- ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RenderBufferDataForwardClustered *rb = nullptr;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
+ rb = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_data->render_buffers));
}
//default render buffer and scene state uniform set
@@ -2177,7 +2229,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(scene_state.uniform_buffers[p_index]);
+ u.append_id(scene_state.uniform_buffers[p_index]);
uniforms.push_back(u);
}
{
@@ -2188,7 +2240,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (instance_buffer == RID()) {
instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used
}
- u.ids.push_back(instance_buffer);
+ u.append_id(instance_buffer);
uniforms.push_back(u);
}
{
@@ -2196,12 +2248,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(radiance_texture);
+ u.append_id(radiance_texture);
uniforms.push_back(u);
}
@@ -2211,9 +2263,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (ref_texture.is_valid()) {
- u.ids.push_back(ref_texture);
+ u.append_id(ref_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -2227,9 +2279,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
}
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -2237,9 +2289,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
- u.ids.push_back(directional_shadow_get_texture());
+ u.append_id(directional_shadow_get_texture());
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH));
}
uniforms.push_back(u);
}
@@ -2247,16 +2299,16 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(scene_state.max_lightmaps);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
- RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
- u.ids.write[i] = rd_texture;
+ RID texture = light_storage->lightmap_get_texture(base);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
+ u.append_id(rd_texture);
} else {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
}
@@ -2266,17 +2318,16 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
- u.ids.write[i] = tex;
+ u.append_id(tex);
} else {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
}
@@ -2288,7 +2339,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer;
- u.ids.push_back(cb);
+ u.append_id(cb);
uniforms.push_back(u);
}
@@ -2297,8 +2348,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -2306,8 +2357,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2316,8 +2367,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
- u.ids.push_back(texture);
+ RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2326,8 +2377,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID();
- RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2336,8 +2387,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID();
- RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ RID texture = ambient_buffer.is_valid() ? ambient_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2346,8 +2397,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID();
- RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ RID texture = reflection_buffer.is_valid() ? reflection_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -2358,9 +2409,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers);
} else {
- t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ t = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
- u.ids.push_back(t);
+ u.append_id(t);
uniforms.push_back(u);
}
{
@@ -2368,9 +2419,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 16;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
- u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
+ u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -2378,7 +2429,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 17;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer());
+ u.append_id(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer());
uniforms.push_back(u);
}
{
@@ -2389,12 +2440,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers);
if (vfog.is_null()) {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
} else {
- vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- u.ids.push_back(vfog);
+ u.append_id(vfog);
uniforms.push_back(u);
}
{
@@ -2402,62 +2453,50 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
u.binding = 19;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID();
- RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
uniforms.push_back(u);
}
}
- if (p_index >= (int)render_pass_uniform_sets.size()) {
- render_pass_uniform_sets.resize(p_index + 1);
- }
-
- if (render_pass_uniform_sets[p_index].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[p_index])) {
- RD::get_singleton()->free(render_pass_uniform_sets[p_index]);
- }
-
- render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET);
- return render_pass_uniform_sets[p_index];
+ return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET, uniforms);
}
RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) {
- if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) {
- RD::get_singleton()->free(sdfgi_pass_uniform_set);
- }
-
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(scene_state.uniform_buffers[0]);
+ u.append_id(scene_state.uniform_buffers[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.instance_buffer[RENDER_LIST_SECONDARY]);
+ u.append_id(scene_state.instance_buffer[RENDER_LIST_SECONDARY]);
uniforms.push_back(u);
}
{
// No radiance texture.
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(radiance_texture);
+ u.append_id(radiance_texture);
uniforms.push_back(u);
}
{
// No reflection atlas.
- RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(ref_texture);
+ u.append_id(ref_texture);
uniforms.push_back(u);
}
@@ -2466,8 +2505,8 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2476,8 +2515,8 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -2486,10 +2525,10 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(scene_state.max_lightmaps);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
uniforms.push_back(u);
@@ -2500,10 +2539,10 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
uniforms.push_back(u);
@@ -2514,7 +2553,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = scene_shader.default_vec4_xform_buffer;
- u.ids.push_back(cb);
+ u.append_id(cb);
uniforms.push_back(u);
}
@@ -2524,37 +2563,36 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(p_albedo_texture);
+ u.append_id(p_albedo_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(p_emission_texture);
+ u.append_id(p_emission_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(p_emission_aniso_texture);
+ u.append_id(p_emission_aniso_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
- u.ids.push_back(p_geom_facing_texture);
+ u.append_id(p_geom_facing_texture);
uniforms.push_back(u);
}
- sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET);
- return sdfgi_pass_uniform_set;
+ return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET, uniforms);
}
RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) {
- RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers);
+ RenderBufferDataForwardClustered *rb = static_cast<RenderBufferDataForwardClustered *>(render_buffers_get_data(p_render_buffers));
return rb->normal_roughness_buffer;
}
@@ -2582,8 +2620,10 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g
}
void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha;
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2628,14 +2668,14 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
- material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+ material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
- RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
+ RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh);
if (shadow_mesh.is_valid()) {
- surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface);
+ surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface);
}
} else {
@@ -2648,8 +2688,8 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
sdcache->shader = p_material->shader_data;
sdcache->material_uniform_set = p_material->uniform_set;
- sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface);
- sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface);
+ sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
+ sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
sdcache->surface_index = p_surface;
if (ginstance->data->dirty_dependencies) {
@@ -2685,23 +2725,25 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
void RenderForwardClustered::_geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, RID p_mat_src, RID p_mesh) {
SceneShaderForwardClustered::MaterialData *material = p_material;
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), storage->material_get_shader_id(p_mat_src), p_mesh);
+ _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), material_storage->material_get_shader_id(p_mat_src), p_mesh);
while (material->next_pass.is_valid()) {
RID next_pass = material->next_pass;
- material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
break;
}
if (ginstance->data->dirty_dependencies) {
- storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker);
+ material_storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker);
}
- _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), storage->material_get_shader_id(next_pass), p_mesh);
+ _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), material_storage->material_get_shader_id(next_pass), p_mesh);
}
}
void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RID m_src;
m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material;
@@ -2709,7 +2751,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
SceneShaderForwardClustered::MaterialData *material = nullptr;
if (m_src.is_valid()) {
- material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -2717,10 +2759,10 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
if (material) {
if (ginstance->data->dirty_dependencies) {
- storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
+ material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
} else {
- material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
m_src = scene_shader.default_material;
}
@@ -2731,10 +2773,10 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
if (ginstance->data->material_overlay.is_valid()) {
m_src = ginstance->data->material_overlay;
- material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (material && material->shader_data->valid) {
if (ginstance->data->dirty_dependencies) {
- storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
+ material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
_geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh);
@@ -2743,6 +2785,8 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
}
void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
@@ -2756,7 +2800,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
uint32_t surface_count;
RID mesh = ginstance->data->base;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
//if no materials, no surfaces.
const RID *inst_materials = ginstance->data->surface_materials.ptr();
@@ -2773,19 +2817,19 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
case RS::INSTANCE_MULTIMESH: {
- RID mesh = storage->multimesh_get_mesh(ginstance->data->base);
+ RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base);
if (mesh.is_valid()) {
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t j = 0; j < surface_count; j++) {
_geometry_instance_add_surface(ginstance, j, materials[j], mesh);
}
}
- ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
@@ -2799,10 +2843,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
#endif
case RS::INSTANCE_PARTICLES: {
- int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+ int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base);
for (int j = 0; j < draw_passes; j++) {
- RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+ RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
if (!mesh.is_valid()) {
continue;
}
@@ -2810,7 +2854,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t k = 0; k < surface_count; k++) {
_geometry_instance_add_surface(ginstance, k, materials[k], mesh);
@@ -2818,7 +2862,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+ ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -2834,17 +2878,17 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
}
- if (storage->multimesh_uses_colors(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
}
- if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
}
- ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
@@ -2855,16 +2899,16 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
//for particles, stride is the trail size
ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
- if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+ if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
}
- ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
- if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
- storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
}
}
@@ -2904,7 +2948,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
- ginstance->instance_count = static_cast<RenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
default: {
@@ -3218,17 +3262,6 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
RenderForwardClustered::~RenderForwardClustered() {
directional_shadow_atlas_set_size(0);
- //clear base uniform set if still valid
- for (uint32_t i = 0; i < render_pass_uniform_sets.size(); i++) {
- if (render_pass_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[i])) {
- RD::get_singleton()->free(render_pass_uniform_sets[i]);
- }
- }
-
- if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) {
- RD::get_singleton()->free(sdfgi_pass_uniform_set);
- }
-
{
for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) {
RD::get_singleton()->free(scene_state.uniform_buffers[i]);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index f858887bd0..0e588aecb4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -103,16 +103,18 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID depth_fb;
RID depth_normal_roughness_fb;
RID depth_normal_roughness_voxelgi_fb;
- RID color_fb;
- RID color_specular_fb;
+ RID color_only_fb;
RID specular_only_fb;
int width, height;
+ Map<uint32_t, RID> color_framebuffers;
+ uint32_t view_count;
RID render_sdfgi_uniform_set;
void ensure_specular();
void ensure_voxelgi();
void clear();
virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
+ RID get_color_pass_fb(uint32_t p_color_pass_flags);
~RenderBufferDataForwardClustered();
};
@@ -121,8 +123,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb);
RID render_base_uniform_set;
- LocalVector<RID> render_pass_uniform_sets;
- RID sdfgi_pass_uniform_set;
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
@@ -136,8 +136,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
enum PassMode {
PASS_MODE_COLOR,
- PASS_MODE_COLOR_SPECULAR,
- PASS_MODE_COLOR_TRANSPARENT,
PASS_MODE_SHADOW,
PASS_MODE_SHADOW_DP,
PASS_MODE_DEPTH,
@@ -147,6 +145,12 @@ class RenderForwardClustered : public RendererSceneRenderRD {
PASS_MODE_SDF,
};
+ enum ColorPassFlags {
+ COLOR_PASS_FLAG_TRANSPARENT = 1 << 0,
+ COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1,
+ COLOR_PASS_FLAG_MULTIVIEW = 1 << 2
+ };
+
struct GeometryInstanceSurfaceDataCache;
struct RenderElementInfo;
@@ -156,7 +160,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
int element_count = 0;
bool reverse_cull = false;
PassMode pass_mode = PASS_MODE_COLOR;
+ uint32_t color_pass_flags = 0;
bool no_gi = false;
+ uint32_t view_count = 1;
RID render_pass_uniform_set;
bool force_wireframe = false;
Vector2 uv_offset;
@@ -168,13 +174,15 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t barrier = RD::BARRIER_MASK_ALL;
bool use_directional_soft_shadow = false;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
pass_mode = p_pass_mode;
+ color_pass_flags = p_color_pass_flags;
no_gi = p_no_gi;
+ view_count = p_view_count;
render_pass_uniform_set = p_render_pass_uniform_set;
force_wireframe = p_force_wireframe;
uv_offset = p_uv_offset;
@@ -210,7 +218,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
INSTANCE_DATA_FLAGS_FADE_SHIFT = 24,
- INSTANCE_DATA_FLAGS_FADE_MASK = 0xFF << INSTANCE_DATA_FLAGS_FADE_SHIFT
+ INSTANCE_DATA_FLAGS_FADE_MASK = 0xFFUL << INSTANCE_DATA_FLAGS_FADE_SHIFT
};
struct SceneState {
@@ -218,8 +226,11 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
- float camera_matrix[16];
- float inv_camera_matrix[16];
+ float inv_view_matrix[16];
+ float view_matrix[16];
+
+ float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float viewport_size[2];
float screen_pixel_size[2];
@@ -321,7 +332,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t instance_buffer_size[RENDER_LIST_MAX] = { 0, 0, 0 };
LocalVector<InstanceData> instance_data[RENDER_LIST_MAX];
- LightmapCaptureData *lightmap_captures;
+ LightmapCaptureData *lightmap_captures = nullptr;
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
@@ -370,7 +381,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t lod_index : 8;
};
- template <PassMode p_pass_mode>
+ template <PassMode p_pass_mode, uint32_t p_color_pass_flags = 0>
_FORCE_INLINE_ void _render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element);
void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element);
@@ -600,7 +611,7 @@ protected:
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 7987a98b0e..036ad0f18a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "render_forward_clustered.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
using namespace RendererSceneRenderImplementation;
@@ -53,10 +55,11 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
int blend_mode = BLEND_MODE_MIX;
int depth_testi = DEPTH_TEST_ENABLED;
int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
- int cull = CULL_BACK;
+ int cull_modei = CULL_BACK;
uses_point_size = false;
uses_alpha = false;
+ uses_alpha_clip = false;
uses_blend_alpha = false;
uses_depth_pre_pass = false;
uses_discard = false;
@@ -98,15 +101,16 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED);
- actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED);
- actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT);
- actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK);
+ actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull_modei, CULL_DISABLED);
+ actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull_modei, CULL_FRONT);
+ actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull_modei, CULL_BACK);
actions.render_mode_flags["unshaded"] = &unshaded;
actions.render_mode_flags["wireframe"] = &wireframe;
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -141,6 +145,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
depth_draw = DepthDraw(depth_drawi);
depth_test = DepthTest(depth_testi);
+ cull_mode = Cull(cull_modei);
#if 0
print_line("**compiling shader:");
@@ -149,7 +154,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
print_line(gen_code.defines[i]);
}
- Map<String, String>::Element * el = gen_code.code.front();
+ Map<String, String>::Element *el = gen_code.code.front();
while (el) {
print_line("\n**code " + el->key() + ":\n" + el->value());
@@ -230,10 +235,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
}
- RD::PipelineColorBlendState blend_state_blend;
- blend_state_blend.attachments.push_back(blend_attachment);
- RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1);
- RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2);
+ // Color pass -> attachment 0: Color/Diffuse, attachment 1: Separate Specular
+ RD::PipelineColorBlendState blend_state_color_blend;
+ blend_state_color_blend.attachments = { blend_attachment, RD::PipelineColorBlendState::Attachment() };
+ RD::PipelineColorBlendState blend_state_color_opaque = RD::PipelineColorBlendState::create_disabled(2);
RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1);
RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2);
@@ -254,7 +259,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED }
};
- RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull];
+ RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull_mode];
for (int j = 0; j < RS::PRIMITIVE_MAX; j++) {
RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = {
@@ -276,12 +281,8 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
+ SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
SHADER_VERSION_COLOR_PASS,
- SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
- SHADER_VERSION_COLOR_PASS,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS,
};
shader_version = shader_version_table[k];
@@ -293,42 +294,70 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
raster_state.cull_mode = cull_mode_rd;
raster_state.wireframe = wireframe;
- RD::PipelineColorBlendState blend_state;
- RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
- RD::PipelineMultisampleState multisample_state;
-
- if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS) {
- if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
- multisample_state.enable_alpha_to_coverage = true;
- } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
- multisample_state.enable_alpha_to_coverage = true;
- multisample_state.enable_alpha_to_one = true;
+ if (k == PIPELINE_VERSION_COLOR_PASS) {
+ for (int l = 0; l < PIPELINE_COLOR_PASS_FLAG_COUNT; l++) {
+ if (!shader_singleton->valid_color_pass_pipelines.has(l)) {
+ continue;
+ }
+
+ RD::PipelineColorBlendState blend_state;
+ RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
+
+ int shader_flags = 0;
+ if (l & PIPELINE_COLOR_PASS_FLAG_TRANSPARENT) {
+ if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ multisample_state.enable_alpha_to_one = true;
+ }
+
+ blend_state = blend_state_color_blend;
+
+ if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ depth_stencil.enable_depth_write = false; //alpha does not draw depth
+ }
+ } else {
+ blend_state = blend_state_color_opaque;
+
+ if (l & PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR) {
+ shader_flags |= SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR;
+ }
+ }
+
+ if (l & PIPELINE_COLOR_PASS_FLAG_LIGHTMAP) {
+ shader_flags |= SHADER_COLOR_PASS_FLAG_LIGHTMAP;
+ }
+
+ if (l & PIPELINE_COLOR_PASS_FLAG_MULTIVIEW) {
+ shader_flags |= SHADER_COLOR_PASS_FLAG_MULTIVIEW;
+ }
+
+ int variant = shader_version + shader_flags;
+ RID shader_variant = shader_singleton->shader.version_get_shader(version, variant);
+ color_pipelines[i][j][l].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
}
-
- blend_state = blend_state_blend;
-
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
- depth_stencil.enable_depth_write = false; //alpha does not draw depth
- }
- } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS) {
- blend_state = blend_state_opaque;
- } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP) {
- //none, leave empty
- } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
- blend_state = blend_state_depth_normal_roughness;
- } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
- blend_state = blend_state_depth_normal_roughness_giprobe;
- } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_SDF) {
- blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
} else {
- //specular write
- blend_state = blend_state_opaque_specular;
- }
+ RD::PipelineColorBlendState blend_state;
+ RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
+
+ if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW) {
+ //none, leave empty
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
+ blend_state = blend_state_depth_normal_roughness;
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
+ blend_state = blend_state_depth_normal_roughness_giprobe;
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_SDF) {
+ blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
+ }
- RID shader_variant = shader_singleton->shader.version_get_shader(version, shader_version);
- pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
+ RID shader_variant = shader_singleton->shader.version_get_shader(version, shader_version);
+ pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
+ }
}
}
}
@@ -375,13 +404,13 @@ void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo>
}
}
-void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- RendererStorage::InstanceShaderParam p;
+ RendererMaterialStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E.value);
p.info.name = E.key; //supply name
p.index = E.value.instance_index;
@@ -423,8 +452,6 @@ RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_s
SceneShaderForwardClustered::ShaderData::ShaderData() :
shader_list_element(this) {
- valid = false;
- uses_screen_texture = false;
}
SceneShaderForwardClustered::ShaderData::~ShaderData() {
@@ -436,7 +463,7 @@ SceneShaderForwardClustered::ShaderData::~ShaderData() {
}
}
-RendererStorageRD::ShaderData *SceneShaderForwardClustered::_create_shader_func() {
+RendererRD::ShaderData *SceneShaderForwardClustered::_create_shader_func() {
ShaderData *shader_data = memnew(ShaderData);
singleton->shader_list.add(&shader_data->shader_list_element);
return shader_data;
@@ -460,7 +487,7 @@ SceneShaderForwardClustered::MaterialData::~MaterialData() {
free_parameters_uniform_set(uniform_set);
}
-RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) {
+RendererRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) {
MaterialData *material_data = memnew(MaterialData);
material_data->shader_data = p_shader;
//update will happen later anyway so do nothing.
@@ -475,17 +502,20 @@ SceneShaderForwardClustered::SceneShaderForwardClustered() {
}
SceneShaderForwardClustered::~SceneShaderForwardClustered() {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
RD::get_singleton()->free(default_vec4_xform_buffer);
RD::get_singleton()->free(shadow_sampler);
- storage->free(overdraw_material_shader);
- storage->free(default_shader);
+ material_storage->shader_free(overdraw_material_shader);
+ material_storage->shader_free(default_shader);
- storage->free(overdraw_material);
- storage->free(default_material);
+ material_storage->material_free(overdraw_material);
+ material_storage->material_free(default_material);
}
void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
storage = p_storage;
{
@@ -496,27 +526,62 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
- shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); // SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR
- shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW
+
+ Vector<String> color_pass_flags = {
+ "\n#define MODE_SEPARATE_SPECULAR\n", // SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR
+ "\n#define USE_LIGHTMAP\n", // SHADER_COLOR_PASS_FLAG_LIGHTMAP
+ "\n#define USE_MULTIVIEW\n", // SHADER_COLOR_PASS_FLAG_MULTIVIEW
+ };
+
+ for (int i = 0; i < SHADER_COLOR_PASS_FLAG_COUNT; i++) {
+ String version = "";
+ for (int j = 0; (1 << j) < SHADER_COLOR_PASS_FLAG_COUNT; j += 1) {
+ if ((1 << j) & i) {
+ version += color_pass_flags[j];
+ }
+ }
+ shader_versions.push_back(version);
+ }
shader.initialize(shader_versions, p_defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
+ // TODO Add a way to enable/disable color pass flags
+ }
}
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs);
+ valid_color_pass_pipelines.insert(0);
+
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+
+ valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
+
+ material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_3D, _create_shader_funcs);
+ material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_3D, _create_material_funcs);
{
//shader compiler
ShaderCompiler::DefaultIdentifierActions actions;
- actions.renames["WORLD_MATRIX"] = "world_matrix";
- actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
- actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
- actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
+ actions.renames["MODEL_MATRIX"] = "model_matrix";
+ actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix";
+ actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix";
+ actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
@@ -557,7 +622,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["RIM"] = "rim";
actions.renames["RIM_TINT"] = "rim_tint";
actions.renames["CLEARCOAT"] = "clearcoat";
- actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
+ actions.renames["CLEARCOAT_ROUGHNESS"] = "clearcoat_roughness";
actions.renames["ANISOTROPY"] = "anisotropy";
actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
actions.renames["SSS_STRENGTH"] = "sss_strength";
@@ -587,8 +652,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
- // not implemented but need these just in case code is in the shaders
- actions.renames["VIEW_INDEX"] = "0";
+ actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
actions.renames["VIEW_RIGHT"] = "1";
@@ -597,7 +661,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT"] = "light";
actions.renames["ATTENUATION"] = "attenuation";
- actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions.renames["SPECULAR_LIGHT"] = "specular_light";
@@ -607,7 +670,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n";
actions.usage_defines["RIM_TINT"] = "@RIM";
actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n";
- actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
+ actions.usage_defines["CLEARCOAT_ROUGHNESS"] = "@CLEARCOAT";
actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n";
actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
actions.usage_defines["AO"] = "#define AO_USED\n";
@@ -663,20 +726,12 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
- bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
-
- if (!force_blinn) {
- actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
- } else {
- actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
- }
+ actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; // linear filter with mipmaps
actions.custom_samplers["DEPTH_TEXTURE"] = "material_samplers[3]";
actions.custom_samplers["NORMAL_ROUGHNESS_TEXTURE"] = "material_samplers[1]"; // linear filter
- actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
- actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
@@ -693,16 +748,16 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
- actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
+ actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";
compiler.initialize(actions);
}
{
//default material and shader
- default_shader = storage->shader_allocate();
- storage->shader_initialize(default_shader);
- storage->shader_set_code(default_shader, R"(
+ default_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(default_shader);
+ material_storage->shader_set_code(default_shader, R"(
// Default 3D material shader (clustered).
shader_type spatial;
@@ -717,11 +772,11 @@ void fragment() {
METALLIC = 0.2;
}
)");
- default_material = storage->material_allocate();
- storage->material_initialize(default_material);
- storage->material_set_shader(default_material, default_shader);
+ default_material = material_storage->material_allocate();
+ material_storage->material_initialize(default_material);
+ material_storage->material_set_shader(default_material, default_shader);
- MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(default_material, RendererRD::SHADER_TYPE_3D));
default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF);
@@ -730,10 +785,10 @@ void fragment() {
}
{
- overdraw_material_shader = storage->shader_allocate();
- storage->shader_initialize(overdraw_material_shader);
+ overdraw_material_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(overdraw_material_shader);
// Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
- storage->shader_set_code(overdraw_material_shader, R"(
+ material_storage->shader_set_code(overdraw_material_shader, R"(
// 3D editor Overdraw debug draw mode shader (clustered).
shader_type spatial;
@@ -745,11 +800,11 @@ void fragment() {
ALPHA = 0.1;
}
)");
- overdraw_material = storage->material_allocate();
- storage->material_initialize(overdraw_material);
- storage->material_set_shader(overdraw_material, overdraw_material_shader);
+ overdraw_material = material_storage->material_allocate();
+ material_storage->material_initialize(overdraw_material);
+ material_storage->material_set_shader(overdraw_material, overdraw_material_shader);
- MaterialData *md = (MaterialData *)storage->material_get_data(overdraw_material, RendererStorageRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(overdraw_material, RendererRD::SHADER_TYPE_3D));
overdraw_material_shader_ptr = md->shader_data;
overdraw_material_uniform_set = md->uniform_set;
}
@@ -759,7 +814,7 @@ void fragment() {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_vec4_xform_buffer);
+ u.append_id(default_vec4_xform_buffer);
u.binding = 0;
uniforms.push_back(u);
@@ -783,6 +838,9 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
for (int k = 0; k < SHADER_VERSION_MAX; k++) {
E->self()->pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
}
+ for (int k = 0; k < PIPELINE_COLOR_PASS_FLAG_COUNT; k++) {
+ E->self()->color_pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
+ }
}
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 33049fad9c..0b2df983ff 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -42,7 +42,7 @@ private:
static SceneShaderForwardClustered *singleton;
public:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
enum ShaderVersion {
SHADER_VERSION_DEPTH_PASS,
@@ -51,13 +51,18 @@ public:
SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
+ SHADER_VERSION_DEPTH_PASS_MULTIVIEW,
SHADER_VERSION_COLOR_PASS,
- SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_MAX
};
+ enum ShaderColorPassFlags {
+ SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 0,
+ SHADER_COLOR_PASS_FLAG_LIGHTMAP = 1 << 1,
+ SHADER_COLOR_PASS_FLAG_MULTIVIEW = 1 << 2,
+ SHADER_COLOR_PASS_FLAG_COUNT = 1 << 3
+ };
+
enum PipelineVersion {
PIPELINE_VERSION_DEPTH_PASS,
PIPELINE_VERSION_DEPTH_PASS_DP,
@@ -65,15 +70,19 @@ public:
PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL,
PIPELINE_VERSION_DEPTH_PASS_WITH_SDF,
- PIPELINE_VERSION_OPAQUE_PASS,
- PIPELINE_VERSION_OPAQUE_PASS_WITH_SEPARATE_SPECULAR,
- PIPELINE_VERSION_TRANSPARENT_PASS,
- PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS,
- PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR,
- PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS,
+ PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW,
+ PIPELINE_VERSION_COLOR_PASS,
PIPELINE_VERSION_MAX
};
+ enum PipelineColorPassFlags {
+ PIPELINE_COLOR_PASS_FLAG_TRANSPARENT = 1 << 0,
+ PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1,
+ PIPELINE_COLOR_PASS_FLAG_LIGHTMAP = 1 << 2,
+ PIPELINE_COLOR_PASS_FLAG_MULTIVIEW = 1 << 3,
+ PIPELINE_COLOR_PASS_FLAG_COUNT = 1 << 4,
+ };
+
enum ShaderSpecializations {
SHADER_SPECIALIZATION_FORWARD_GI = 1 << 0,
SHADER_SPECIALIZATION_PROJECTOR = 1 << 1,
@@ -81,7 +90,7 @@ public:
SHADER_SPECIALIZATION_DIRECTIONAL_SOFT_SHADOWS = 1 << 3,
};
- struct ShaderData : public RendererStorageRD::ShaderData {
+ struct ShaderData : public RendererRD::ShaderData {
enum BlendMode { //used internally
BLEND_MODE_MIX,
BLEND_MODE_ADD,
@@ -121,10 +130,11 @@ public:
ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
};
- bool valid;
+ bool valid = false;
RID version;
- uint32_t vertex_input_mask;
+ uint32_t vertex_input_mask = 0;
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_VERSION_MAX];
+ PipelineCacheRD color_pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_COLOR_PASS_FLAG_COUNT];
String path;
@@ -132,7 +142,7 @@ public:
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
+ uint32_t ubo_size = 0;
String code;
Map<StringName, Map<int, RID>> default_texture_params;
@@ -140,27 +150,28 @@ public:
DepthDraw depth_draw;
DepthTest depth_test;
- bool uses_point_size;
- bool uses_alpha;
- bool uses_blend_alpha;
- bool uses_alpha_clip;
- bool uses_depth_pre_pass;
- bool uses_discard;
- bool uses_roughness;
- bool uses_normal;
- bool uses_particle_trails;
-
- bool unshaded;
- bool uses_vertex;
- bool uses_position;
- bool uses_sss;
- bool uses_transmittance;
- bool uses_screen_texture;
- bool uses_depth_texture;
- bool uses_normal_texture;
- bool uses_time;
- bool writes_modelview_or_projection;
- bool uses_world_coordinates;
+ bool uses_point_size = false;
+ bool uses_alpha = false;
+ bool uses_blend_alpha = false;
+ bool uses_alpha_clip = false;
+ bool uses_depth_pre_pass = false;
+ bool uses_discard = false;
+ bool uses_roughness = false;
+ bool uses_normal = false;
+ bool uses_particle_trails = false;
+
+ bool unshaded = false;
+ bool uses_vertex = false;
+ bool uses_position = false;
+ bool uses_sss = false;
+ bool uses_transmittance = false;
+ bool uses_screen_texture = false;
+ bool uses_depth_texture = false;
+ bool uses_normal_texture = false;
+ bool uses_time = false;
+ bool writes_modelview_or_projection = false;
+ bool uses_world_coordinates = false;
+ Cull cull_mode = CULL_DISABLED;
uint64_t last_pass = 0;
uint32_t index = 0;
@@ -168,7 +179,7 @@ public:
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
@@ -183,13 +194,13 @@ public:
SelfList<ShaderData>::List shader_list;
- RendererStorageRD::ShaderData *_create_shader_func();
- static RendererStorageRD::ShaderData *_create_shader_funcs() {
+ RendererRD::ShaderData *_create_shader_func();
+ static RendererRD::ShaderData *_create_shader_funcs() {
return static_cast<SceneShaderForwardClustered *>(singleton)->_create_shader_func();
}
- struct MaterialData : public RendererStorageRD::MaterialData {
- ShaderData *shader_data;
+ struct MaterialData : public RendererRD::MaterialData {
+ ShaderData *shader_data = nullptr;
RID uniform_set;
uint64_t last_pass = 0;
uint32_t index = 0;
@@ -201,8 +212,8 @@ public:
virtual ~MaterialData();
};
- RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+ RendererRD::MaterialData *_create_material_func(ShaderData *p_shader);
+ static RendererRD::MaterialData *_create_material_funcs(RendererRD::ShaderData *p_shader) {
return static_cast<SceneShaderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
}
@@ -228,6 +239,7 @@ public:
ShaderData *overdraw_material_shader_ptr = nullptr;
Vector<RD::PipelineSpecializationConstant> default_specialization_constants;
+ Set<uint32_t> valid_color_pass_pipelines;
SceneShaderForwardClustered();
~SceneShaderForwardClustered();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index a623af7533..1cbf804ece 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -30,6 +30,10 @@
#include "render_forward_mobile.h"
#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -154,7 +158,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
tf.array_layers = view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
+ const RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
RD::TEXTURE_SAMPLES_1,
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
@@ -289,12 +293,14 @@ bool RenderForwardMobile::_render_buffers_can_be_storage() {
}
RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
//there should always be enough uniform buffers for render passes, otherwise bugs
ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
RenderBufferDataForwardMobile *rb = nullptr;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ rb = static_cast<RenderBufferDataForwardMobile *>(render_buffers_get_data(p_render_data->render_buffers));
}
// default render buffer and scene state uniform set
@@ -306,7 +312,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(scene_state.uniform_buffers[p_index]);
+ u.append_id(scene_state.uniform_buffers[p_index]);
uniforms.push_back(u);
}
@@ -315,12 +321,12 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
if (p_radiance_texture.is_valid()) {
radiance_texture = p_radiance_texture;
} else {
- radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(radiance_texture);
+ u.append_id(radiance_texture);
uniforms.push_back(u);
}
@@ -330,9 +336,9 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (ref_texture.is_valid()) {
- u.ids.push_back(ref_texture);
+ u.append_id(ref_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
}
uniforms.push_back(u);
}
@@ -346,9 +352,9 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
}
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -356,9 +362,9 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
- u.ids.push_back(directional_shadow_get_texture());
+ u.append_id(directional_shadow_get_texture());
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH));
}
uniforms.push_back(u);
}
@@ -368,16 +374,16 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(scene_state.max_lightmaps);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
- RID texture = storage->lightmap_get_texture(base);
- RID rd_texture = storage->texture_get_rd_texture(texture);
- u.ids.write[i] = rd_texture;
+ RID texture = RendererRD::LightStorage::get_singleton()->lightmap_get_texture(base);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
+ u.append_id(rd_texture);
} else {
- u.ids.write[i] = default_tex;
+ u.append_id(default_tex);
}
}
@@ -390,7 +396,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
- RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
if (i < (int)p_voxel_gi_instances.size()) {
RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]);
@@ -411,7 +417,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer;
- u.ids.push_back(cb);
+ u.append_id(cb);
uniforms.push_back(u);
}
*/
@@ -421,8 +427,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
- RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
- u.ids.push_back(texture);
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
@@ -430,8 +436,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
- RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(texture);
+ RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
uniforms.push_back(u);
}
@@ -461,7 +467,7 @@ void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, c
to_lm = to_lm.inverse().transposed(); //will transform normals
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
scene_state.lightmap_ids[i] = p_lightmaps[i];
- scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap);
+ scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
scene_state.lightmaps_used++;
}
@@ -473,7 +479,7 @@ void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, c
void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RenderBufferDataForwardMobile *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
- render_buffer = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ render_buffer = static_cast<RenderBufferDataForwardMobile *>(render_buffers_get_data(p_render_data->render_buffers));
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
@@ -549,7 +555,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
- if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
p_render_data->environment = RID(); //no environment on interiors
env = nullptr;
}
@@ -592,7 +598,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
/*
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
*/
} break;
@@ -604,7 +610,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
/*
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
*/
} break;
@@ -653,9 +659,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only) {
// !BAS! @TODO See if we can limit doing some things double and maybe even move this into _pre_opaque_render
// and change Forward Clustered in the same way as we have here (but without using subpasses)
- RENDER_TIMESTAMP("Setup Sky resolution buffers");
+ RENDER_TIMESTAMP("Setup Sky Resolution Buffers");
- RD::get_singleton()->draw_command_begin_label("Setup Sky resolution buffers");
+ RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers");
if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
@@ -719,10 +725,10 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
{
// regular forward for now
Vector<Color> c;
- c.push_back(clear_color.to_linear()); // our render buffer
+ c.push_back(clear_color.srgb_to_linear()); // our render buffer
if (render_buffer) {
if (render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- c.push_back(clear_color.to_linear()); // our resolve buffer
+ c.push_back(clear_color.srgb_to_linear()); // our resolve buffer
}
if (using_subpass_post_process) {
c.push_back(Color()); // our 2D buffer we're copying into
@@ -971,10 +977,10 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
/* */
-void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
- RENDER_TIMESTAMP("Setup Rendering Material");
+void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ RENDER_TIMESTAMP("Setup Rendering 3D Material");
- RD::get_singleton()->draw_command_begin_label("Render Material");
+ RD::get_singleton()->draw_command_begin_label("Render 3D Material");
_update_render_base_uniform_set();
@@ -997,7 +1003,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
- RENDER_TIMESTAMP("Render Material");
+ RENDER_TIMESTAMP("Render 3D Material");
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0);
@@ -1039,7 +1045,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
- RENDER_TIMESTAMP("Render Material");
+ RENDER_TIMESTAMP("Render 3D Material");
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false);
@@ -1089,7 +1095,7 @@ void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_
}
void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
- RENDER_TIMESTAMP("Setup Render Collider Heightfield");
+ RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@@ -1133,35 +1139,39 @@ void RenderForwardMobile::_base_uniforms_changed() {
}
void RenderForwardMobile::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) {
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
// This is all loaded into set 0
- lightmap_texture_array_version = storage->lightmap_array_get_version();
+ lightmap_texture_array_version = light_storage->lightmap_array_get_version();
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+
uniforms.push_back(u);
}
@@ -1169,7 +1179,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(scene_shader.shadow_sampler);
+ u.append_id(scene_shader.shadow_sampler);
uniforms.push_back(u);
}
@@ -1180,23 +1190,23 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RID sampler;
switch (decals_get_filter()) {
case RS::DECAL_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -1207,23 +1217,23 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RID sampler;
switch (light_projectors_get_filter()) {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
- u.ids.push_back(sampler);
+ u.append_id(sampler);
uniforms.push_back(u);
}
@@ -1231,14 +1241,14 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
}
@@ -1246,51 +1256,51 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_reflection_probe_buffer());
+ u.append_id(get_reflection_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_buffer);
+ u.append_id(scene_state.lightmap_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(scene_state.lightmap_capture_buffer);
+ u.append_id(scene_state.lightmap_capture_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture();
- u.ids.push_back(decal_atlas);
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = storage->decal_atlas_get_texture_srgb();
- u.ids.push_back(decal_atlas);
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb();
+ u.append_id(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(get_decal_buffer());
+ u.append_id(get_decal_buffer());
uniforms.push_back(u);
}
@@ -1298,7 +1308,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 14;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -1321,6 +1331,8 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
}
void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
scene_state.used_screen_texture = false;
@@ -1329,7 +1341,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
+ Plane near_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
near_plane.d += p_render_data->cam_projection.get_z_near();
float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
@@ -1410,7 +1422,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
// LOD
- if (p_render_data->screen_mesh_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
//lod
Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
@@ -1429,12 +1441,12 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
- if (p_render_data->cam_ortogonal) {
+ if (p_render_data->cam_orthogonal) {
distance = 1.0;
}
uint32_t indices;
- surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
@@ -1446,13 +1458,13 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
} else {
surf->lod_index = 0;
if (p_render_data->render_info) {
- uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
to_draw = _indices_to_primitives(surf->primitive, to_draw);
to_draw *= inst->instance_count;
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
- p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface);
}
}
}
@@ -1519,8 +1531,8 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
//store camera into ubo
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
- RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
projection = correction * p_render_data->view_projection[v];
@@ -1562,7 +1574,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_enabled = false;
if (p_render_data->render_buffers.is_valid()) {
- RenderBufferDataForwardMobile *render_buffers = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ RenderBufferDataForwardMobile *render_buffers = static_cast<RenderBufferDataForwardMobile *>(render_buffers_get_data(p_render_data->render_buffers));
if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
scene_state.ubo.gi_upscale_for_msaa = true;
}
@@ -1609,7 +1621,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy;
@@ -1619,7 +1631,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
} else {
float energy = environment_get_ambient_light_energy(p_render_data->environment);
Color color = environment_get_ambient_light_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
@@ -1650,7 +1662,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
@@ -1660,12 +1672,12 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
- if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
scene_state.ubo.use_ambient_light = false;
} else {
scene_state.ubo.use_ambient_light = true;
Color clear_color = p_default_bg_color;
- clear_color = clear_color.to_linear();
+ clear_color = clear_color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
@@ -1810,6 +1822,8 @@ void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceF
template <RenderForwardMobile::PassMode p_pass_mode>
void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -1952,12 +1966,12 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
//skeleton and blend shape
if (surf->owner->mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
}
- index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
+ index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
if (prev_vertex_array_rd != vertex_array_rd) {
RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
@@ -2276,8 +2290,10 @@ void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geom
}
void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2322,14 +2338,14 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
- material_shadow = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+ material_shadow = static_cast<SceneShaderForwardMobile::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
- RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
+ RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh);
if (shadow_mesh.is_valid()) {
- surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface);
+ surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface);
}
} else {
@@ -2342,8 +2358,8 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
sdcache->shader = p_material->shader_data;
sdcache->material_uniform_set = p_material->uniform_set;
- sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface);
- sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface);
+ sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
+ sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
sdcache->surface_index = p_surface;
if (ginstance->data->dirty_dependencies) {
@@ -2377,23 +2393,25 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
void RenderForwardMobile::_geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, RID p_mat_src, RID p_mesh) {
SceneShaderForwardMobile::MaterialData *material = p_material;
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), storage->material_get_shader_id(p_mat_src), p_mesh);
+ _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), material_storage->material_get_shader_id(p_mat_src), p_mesh);
while (material->next_pass.is_valid()) {
RID next_pass = material->next_pass;
- material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
break;
}
if (ginstance->data->dirty_dependencies) {
- storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker);
+ material_storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker);
}
- _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), storage->material_get_shader_id(next_pass), p_mesh);
+ _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), material_storage->material_get_shader_id(next_pass), p_mesh);
}
}
void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RID m_src;
m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material;
@@ -2401,7 +2419,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
SceneShaderForwardMobile::MaterialData *material = nullptr;
if (m_src.is_valid()) {
- material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -2409,10 +2427,10 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
if (material) {
if (ginstance->data->dirty_dependencies) {
- storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
+ material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
} else {
- material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D));
m_src = scene_shader.default_material;
}
@@ -2423,10 +2441,10 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
if (ginstance->data->material_overlay.is_valid()) {
m_src = ginstance->data->material_overlay;
- material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
+ material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::SHADER_TYPE_3D));
if (material && material->shader_data->valid) {
if (ginstance->data->dirty_dependencies) {
- storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
+ material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
_geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh);
@@ -2435,6 +2453,8 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
}
void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
@@ -2448,7 +2468,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
uint32_t surface_count;
RID mesh = ginstance->data->base;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
//if no materials, no surfaces.
const RID *inst_materials = ginstance->data->surface_materials.ptr();
@@ -2465,19 +2485,19 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
case RS::INSTANCE_MULTIMESH: {
- RID mesh = storage->multimesh_get_mesh(ginstance->data->base);
+ RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base);
if (mesh.is_valid()) {
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t j = 0; j < surface_count; j++) {
_geometry_instance_add_surface(ginstance, j, materials[j], mesh);
}
}
- ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
@@ -2491,10 +2511,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
#endif
case RS::INSTANCE_PARTICLES: {
- int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+ int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base);
for (int j = 0; j < draw_passes; j++) {
- RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+ RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
if (!mesh.is_valid()) {
continue;
}
@@ -2502,7 +2522,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
const RID *materials = nullptr;
uint32_t surface_count;
- materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count);
if (materials) {
for (uint32_t k = 0; k < surface_count; k++) {
_geometry_instance_add_surface(ginstance, k, materials[k], mesh);
@@ -2510,7 +2530,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+ ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -2525,17 +2545,17 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
}
- if (storage->multimesh_uses_colors(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
}
- if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
+ if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
}
- ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
@@ -2549,16 +2569,16 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
//for particles, stride is the trail size
ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
- if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+ if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
}
- ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
- if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
- storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
}
}
@@ -2591,7 +2611,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(RendererStorage:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
- ginstance->instance_count = static_cast<RenderForwardMobile *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
default: {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 8274dc3b0c..0a7e973120 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -214,7 +214,7 @@ protected:
virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
@@ -254,8 +254,8 @@ protected:
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
- float camera_matrix[16];
- float inv_camera_matrix[16];
+ float inv_view_matrix[16];
+ float view_matrix[16];
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
@@ -328,7 +328,7 @@ protected:
uint32_t max_lightmaps;
RID lightmap_buffer;
- LightmapCaptureData *lightmap_captures;
+ LightmapCaptureData *lightmap_captures = nullptr;
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 0b99948063..cdddc35579 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -33,6 +33,7 @@
#include "core/math/math_defs.h"
#include "render_forward_mobile.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
using namespace RendererSceneRenderImplementation;
@@ -60,6 +61,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
+ uses_alpha_clip = false;
uses_blend_alpha = false;
uses_depth_pre_pass = false;
uses_discard = false;
@@ -109,6 +111,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -293,7 +296,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ if (depth_draw == DEPTH_DRAW_OPAQUE && !uses_alpha_clip) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
} else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
@@ -364,13 +367,13 @@ void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_
}
}
-void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- RendererStorage::InstanceShaderParam p;
+ RendererMaterialStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E.value);
p.info.name = E.key; //supply name
p.index = E.value.instance_index;
@@ -412,8 +415,6 @@ RS::ShaderNativeSourceCode SceneShaderForwardMobile::ShaderData::get_native_sour
SceneShaderForwardMobile::ShaderData::ShaderData() :
shader_list_element(this) {
- valid = false;
- uses_screen_texture = false;
}
SceneShaderForwardMobile::ShaderData::~ShaderData() {
@@ -425,7 +426,7 @@ SceneShaderForwardMobile::ShaderData::~ShaderData() {
}
}
-RendererStorageRD::ShaderData *SceneShaderForwardMobile::_create_shader_func() {
+RendererRD::ShaderData *SceneShaderForwardMobile::_create_shader_func() {
ShaderData *shader_data = memnew(ShaderData);
singleton->shader_list.add(&shader_data->shader_list_element);
return shader_data;
@@ -449,7 +450,7 @@ SceneShaderForwardMobile::MaterialData::~MaterialData() {
free_parameters_uniform_set(uniform_set);
}
-RendererStorageRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) {
+RendererRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) {
MaterialData *material_data = memnew(MaterialData);
material_data->shader_data = p_shader;
//update will happen later anyway so do nothing.
@@ -467,6 +468,7 @@ SceneShaderForwardMobile::SceneShaderForwardMobile() {
void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p_defines) {
storage = p_storage;
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
/* SCENE SHADER */
@@ -492,17 +494,17 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
}
}
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs);
+ material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_3D, _create_shader_funcs);
+ material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_3D, _create_material_funcs);
{
//shader compiler
ShaderCompiler::DefaultIdentifierActions actions;
- actions.renames["WORLD_MATRIX"] = "world_matrix";
- actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
- actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
- actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
+ actions.renames["MODEL_MATRIX"] = "model_matrix";
+ actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix";
+ actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix";
+ actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
@@ -545,7 +547,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["RIM"] = "rim";
actions.renames["RIM_TINT"] = "rim_tint";
actions.renames["CLEARCOAT"] = "clearcoat";
- actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
+ actions.renames["CLEARCOAT_ROUGHNESS"] = "clearcoat_roughness";
actions.renames["ANISOTROPY"] = "anisotropy";
actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
actions.renames["SSS_STRENGTH"] = "sss_strength";
@@ -584,7 +586,6 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT"] = "light";
actions.renames["ATTENUATION"] = "attenuation";
- actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions.renames["SPECULAR_LIGHT"] = "specular_light";
@@ -594,7 +595,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n";
actions.usage_defines["RIM_TINT"] = "@RIM";
actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n";
- actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
+ actions.usage_defines["CLEARCOAT_ROUGHNESS"] = "@CLEARCOAT";
actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n";
actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
actions.usage_defines["AO"] = "#define AO_USED\n";
@@ -649,15 +650,8 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
- bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
- if (!force_blinn) {
- actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
- } else {
- actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
- }
+ actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
- actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
- actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
@@ -683,9 +677,9 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
{
//default material and shader
- default_shader = storage->shader_allocate();
- storage->shader_initialize(default_shader);
- storage->shader_set_code(default_shader, R"(
+ default_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(default_shader);
+ material_storage->shader_set_code(default_shader, R"(
// Default 3D material shader (mobile).
shader_type spatial;
@@ -700,11 +694,11 @@ void fragment() {
METALLIC = 0.2;
}
)");
- default_material = storage->material_allocate();
- storage->material_initialize(default_material);
- storage->material_set_shader(default_material, default_shader);
+ default_material = material_storage->material_allocate();
+ material_storage->material_initialize(default_material);
+ material_storage->material_set_shader(default_material, default_shader);
- MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(default_material, RendererRD::SHADER_TYPE_3D));
default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
default_material_shader_ptr = md->shader_data;
@@ -712,10 +706,10 @@ void fragment() {
}
{
- overdraw_material_shader = storage->shader_allocate();
- storage->shader_initialize(overdraw_material_shader);
+ overdraw_material_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(overdraw_material_shader);
// Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
- storage->shader_set_code(overdraw_material_shader, R"(
+ material_storage->shader_set_code(overdraw_material_shader, R"(
// 3D editor Overdraw debug draw mode shader (mobile).
shader_type spatial;
@@ -727,11 +721,11 @@ void fragment() {
ALPHA = 0.1;
}
)");
- overdraw_material = storage->material_allocate();
- storage->material_initialize(overdraw_material);
- storage->material_set_shader(overdraw_material, overdraw_material_shader);
+ overdraw_material = material_storage->material_allocate();
+ material_storage->material_initialize(overdraw_material);
+ material_storage->material_set_shader(overdraw_material, overdraw_material_shader);
- MaterialData *md = (MaterialData *)storage->material_get_data(overdraw_material, RendererStorageRD::SHADER_TYPE_3D);
+ MaterialData *md = static_cast<MaterialData *>(material_storage->material_get_data(overdraw_material, RendererRD::SHADER_TYPE_3D));
overdraw_material_shader_ptr = md->shader_data;
overdraw_material_uniform_set = md->uniform_set;
}
@@ -741,7 +735,7 @@ void fragment() {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_vec4_xform_buffer);
+ u.append_id(default_vec4_xform_buffer);
u.binding = 0;
uniforms.push_back(u);
@@ -771,12 +765,14 @@ void SceneShaderForwardMobile::set_default_specialization_constants(const Vector
}
SceneShaderForwardMobile::~SceneShaderForwardMobile() {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
RD::get_singleton()->free(default_vec4_xform_buffer);
RD::get_singleton()->free(shadow_sampler);
- storage->free(overdraw_material_shader);
- storage->free(default_shader);
+ material_storage->shader_free(overdraw_material_shader);
+ material_storage->shader_free(default_shader);
- storage->free(overdraw_material);
- storage->free(default_material);
+ material_storage->material_free(overdraw_material);
+ material_storage->material_free(default_material);
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 92db15e3b0..50b5fb26ec 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -40,7 +40,7 @@ namespace RendererSceneRenderImplementation {
class SceneShaderForwardMobile {
private:
static SceneShaderForwardMobile *singleton;
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
public:
enum ShaderVersion {
@@ -57,7 +57,7 @@ public:
SHADER_VERSION_MAX
};
- struct ShaderData : public RendererStorageRD::ShaderData {
+ struct ShaderData : public RendererRD::ShaderData {
enum BlendMode { //used internally
BLEND_MODE_MIX,
BLEND_MODE_ADD,
@@ -97,9 +97,9 @@ public:
ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
};
- bool valid;
+ bool valid = false;
RID version;
- uint32_t vertex_input_mask;
+ uint32_t vertex_input_mask = 0;
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
String path;
@@ -108,7 +108,7 @@ public:
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
+ uint32_t ubo_size = 0;
String code;
Map<StringName, Map<int, RID>> default_texture_params;
@@ -116,26 +116,26 @@ public:
DepthDraw depth_draw;
DepthTest depth_test;
- bool uses_point_size;
- bool uses_alpha;
- bool uses_blend_alpha;
- bool uses_alpha_clip;
- bool uses_depth_pre_pass;
- bool uses_discard;
- bool uses_roughness;
- bool uses_normal;
- bool uses_particle_trails;
-
- bool unshaded;
- bool uses_vertex;
- bool uses_sss;
- bool uses_transmittance;
- bool uses_screen_texture;
- bool uses_depth_texture;
- bool uses_normal_texture;
- bool uses_time;
- bool writes_modelview_or_projection;
- bool uses_world_coordinates;
+ bool uses_point_size = false;
+ bool uses_alpha = false;
+ bool uses_blend_alpha = false;
+ bool uses_alpha_clip = false;
+ bool uses_depth_pre_pass = false;
+ bool uses_discard = false;
+ bool uses_roughness = false;
+ bool uses_normal = false;
+ bool uses_particle_trails = false;
+
+ bool unshaded = false;
+ bool uses_vertex = false;
+ bool uses_sss = false;
+ bool uses_transmittance = false;
+ bool uses_screen_texture = false;
+ bool uses_depth_texture = false;
+ bool uses_normal_texture = false;
+ bool uses_time = false;
+ bool writes_modelview_or_projection = false;
+ bool uses_world_coordinates = false;
uint64_t last_pass = 0;
uint32_t index = 0;
@@ -143,7 +143,7 @@ public:
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
@@ -157,13 +157,13 @@ public:
virtual ~ShaderData();
};
- RendererStorageRD::ShaderData *_create_shader_func();
- static RendererStorageRD::ShaderData *_create_shader_funcs() {
+ RendererRD::ShaderData *_create_shader_func();
+ static RendererRD::ShaderData *_create_shader_funcs() {
return static_cast<SceneShaderForwardMobile *>(singleton)->_create_shader_func();
}
- struct MaterialData : public RendererStorageRD::MaterialData {
- ShaderData *shader_data;
+ struct MaterialData : public RendererRD::MaterialData {
+ ShaderData *shader_data = nullptr;
RID uniform_set;
uint64_t last_pass = 0;
uint32_t index = 0;
@@ -177,8 +177,8 @@ public:
SelfList<ShaderData>::List shader_list;
- RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+ RendererRD::MaterialData *_create_material_func(ShaderData *p_shader);
+ static RendererRD::MaterialData *_create_material_funcs(RendererRD::ShaderData *p_shader) {
return static_cast<SceneShaderForwardMobile *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
}
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index e812a48d3d..9151c53823 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -58,7 +58,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass, specialization_constants);
ERR_FAIL_COND_V(pipeline.is_null(), RID());
- versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
+ versions = static_cast<Version *>(memrealloc(versions, sizeof(Version) * (version_count + 1)));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
versions[version_count].vertex_id = p_vertex_format_id;
versions[version_count].wireframe = wireframe;
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h
index 8d82480b38..ad83fc76b7 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.h
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h
@@ -45,7 +45,7 @@ class PipelineCacheRD {
RD::PipelineMultisampleState multisample_state;
RD::PipelineDepthStencilState depth_stencil_state;
RD::PipelineColorBlendState blend_state;
- int dynamic_state_flags;
+ int dynamic_state_flags = 0;
Vector<RD::PipelineSpecializationConstant> base_specialization_constants;
struct Version {
@@ -57,7 +57,7 @@ class PipelineCacheRD {
RID pipeline;
};
- Version *versions;
+ Version *versions = nullptr;
uint32_t version_count;
RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations = 0);
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0f3daef371..386bc18fcd 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -35,60 +35,63 @@
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
- p_mat4[0] = p_transform.elements[0][0];
- p_mat4[1] = p_transform.elements[0][1];
+ p_mat4[0] = p_transform.columns[0][0];
+ p_mat4[1] = p_transform.columns[0][1];
p_mat4[2] = 0;
p_mat4[3] = 0;
- p_mat4[4] = p_transform.elements[1][0];
- p_mat4[5] = p_transform.elements[1][1];
+ p_mat4[4] = p_transform.columns[1][0];
+ p_mat4[5] = p_transform.columns[1][1];
p_mat4[6] = 0;
p_mat4[7] = 0;
p_mat4[8] = 0;
p_mat4[9] = 0;
p_mat4[10] = 1;
p_mat4[11] = 0;
- p_mat4[12] = p_transform.elements[2][0];
- p_mat4[13] = p_transform.elements[2][1];
+ p_mat4[12] = p_transform.columns[2][0];
+ p_mat4[13] = p_transform.columns[2][1];
p_mat4[14] = 0;
p_mat4[15] = 1;
}
void RendererCanvasRenderRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
- p_mat2x4[0] = p_transform.elements[0][0];
- p_mat2x4[1] = p_transform.elements[1][0];
+ p_mat2x4[0] = p_transform.columns[0][0];
+ p_mat2x4[1] = p_transform.columns[1][0];
p_mat2x4[2] = 0;
- p_mat2x4[3] = p_transform.elements[2][0];
+ p_mat2x4[3] = p_transform.columns[2][0];
- p_mat2x4[4] = p_transform.elements[0][1];
- p_mat2x4[5] = p_transform.elements[1][1];
+ p_mat2x4[4] = p_transform.columns[0][1];
+ p_mat2x4[5] = p_transform.columns[1][1];
p_mat2x4[6] = 0;
- p_mat2x4[7] = p_transform.elements[2][1];
+ p_mat2x4[7] = p_transform.columns[2][1];
}
void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
- p_mat2x3[0] = p_transform.elements[0][0];
- p_mat2x3[1] = p_transform.elements[0][1];
- p_mat2x3[2] = p_transform.elements[1][0];
- p_mat2x3[3] = p_transform.elements[1][1];
- p_mat2x3[4] = p_transform.elements[2][0];
- p_mat2x3[5] = p_transform.elements[2][1];
+ p_mat2x3[0] = p_transform.columns[0][0];
+ p_mat2x3[1] = p_transform.columns[0][1];
+ p_mat2x3[2] = p_transform.columns[1][0];
+ p_mat2x3[3] = p_transform.columns[1][1];
+ p_mat2x3[4] = p_transform.columns[2][0];
+ p_mat2x3[5] = p_transform.columns[2][1];
}
void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
- p_mat4[0] = p_transform.basis.elements[0][0];
- p_mat4[1] = p_transform.basis.elements[1][0];
- p_mat4[2] = p_transform.basis.elements[2][0];
+ p_mat4[0] = p_transform.basis.rows[0][0];
+ p_mat4[1] = p_transform.basis.rows[1][0];
+ p_mat4[2] = p_transform.basis.rows[2][0];
p_mat4[3] = 0;
- p_mat4[4] = p_transform.basis.elements[0][1];
- p_mat4[5] = p_transform.basis.elements[1][1];
- p_mat4[6] = p_transform.basis.elements[2][1];
+ p_mat4[4] = p_transform.basis.rows[0][1];
+ p_mat4[5] = p_transform.basis.rows[1][1];
+ p_mat4[6] = p_transform.basis.rows[2][1];
p_mat4[7] = 0;
- p_mat4[8] = p_transform.basis.elements[0][2];
- p_mat4[9] = p_transform.basis.elements[1][2];
- p_mat4[10] = p_transform.basis.elements[2][2];
+ p_mat4[8] = p_transform.basis.rows[0][2];
+ p_mat4[9] = p_transform.basis.rows[1][2];
+ p_mat4[10] = p_transform.basis.rows[2][2];
p_mat4[11] = 0;
p_mat4[12] = p_transform.origin.x;
p_mat4[13] = p_transform.origin.y;
@@ -105,6 +108,8 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
// This dramatically reduces the amount of pipeline objects
// that need to be created for these formats.
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
uint32_t vertex_count = p_points.size();
uint32_t stride = 2; //vertices always repeat
if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) {
@@ -127,9 +132,9 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
buffers.resize(5);
{
- const uint8_t *r = polygon_buffer.ptr();
- float *fptr = (float *)r;
- uint32_t *uptr = (uint32_t *)r;
+ uint8_t *r = polygon_buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(r);
+ uint32_t *uptr = reinterpret_cast<uint32_t *>(r);
uint32_t base_offset = 0;
{ //vertices
RD::VertexAttribute vd;
@@ -187,7 +192,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[1] = vd;
- buffers.write[1] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_COLOR);
+ buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_COLOR);
}
//uvs
@@ -215,7 +220,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[2] = vd;
- buffers.write[2] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_TEX_UV);
+ buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_TEX_UV);
}
//bones
@@ -248,7 +253,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[3] = vd;
- buffers.write[3] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_BONES);
+ buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_BONES);
}
//weights
@@ -281,7 +286,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[4] = vd;
- buffers.write[4] = storage->mesh_get_default_rd_buffer(RendererStorageRD::DEFAULT_RD_BUFFER_WEIGHTS);
+ buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_WEIGHTS);
}
//check that everything is as it should be
@@ -358,7 +363,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
bool use_normal;
bool use_specular;
- bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+ bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
//something odd happened
if (!success) {
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
@@ -395,6 +400,9 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
//create an empty push constant
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
RS::CanvasItemTextureFilter current_filter = default_filter;
RS::CanvasItemTextureRepeat current_repeat = default_repeat;
@@ -694,9 +702,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
_bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3, primitive->point_count) - 1]);
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]);
- for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) {
+ for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
push_constant.points[j * 2 + 0] = primitive->points[j].x;
push_constant.points[j * 2 + 1] = primitive->points[j].y;
push_constant.uvs[j * 2 + 0] = primitive->uvs[j].x;
@@ -749,48 +757,48 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} else if (c->type == Item::Command::TYPE_MULTIMESH) {
const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
RID multimesh = mm->multimesh;
- mesh = storage->multimesh_get_mesh(multimesh);
+ mesh = mesh_storage->multimesh_get_mesh(multimesh);
texture = mm->texture;
- if (storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
+ if (mesh_storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
break;
}
- instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
if (instance_count == 0) {
break;
}
- RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RID uniform_set = mesh_storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
- if (storage->multimesh_uses_colors(multimesh)) {
+ if (mesh_storage->multimesh_uses_colors(multimesh)) {
push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
}
- if (storage->multimesh_uses_custom_data(multimesh)) {
+ if (mesh_storage->multimesh_uses_custom_data(multimesh)) {
push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
}
} else if (c->type == Item::Command::TYPE_PARTICLES) {
const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
- ERR_BREAK(storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
- storage->particles_request_process(pt->particles);
+ ERR_BREAK(particles_storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
+ particles_storage->particles_request_process(pt->particles);
- if (storage->particles_is_inactive(pt->particles)) {
+ if (particles_storage->particles_is_inactive(pt->particles)) {
break;
}
RenderingServerDefault::redraw_request(); // active particles means redraw request
bool local_coords = true;
- int dpc = storage->particles_get_draw_passes(pt->particles);
+ int dpc = particles_storage->particles_get_draw_passes(pt->particles);
if (dpc == 0) {
break; //nothing to draw
}
uint32_t divisor = 1;
- instance_count = storage->particles_get_amount(pt->particles, divisor);
+ instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
- RID uniform_set = storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RID uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= divisor;
@@ -799,10 +807,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
- mesh = storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
+ mesh = particles_storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
texture = pt->texture;
- if (storage->particles_has_collision(pt->particles) && storage->render_target_is_sdf_enabled(p_render_target)) {
+ if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
//pass collision information
Transform2D xform;
if (local_coords) {
@@ -811,19 +819,19 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
xform = p_canvas_transform_inverse;
}
- RID sdf_texture = storage->render_target_get_sdf_texture(p_render_target);
+ RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
Rect2 to_screen;
{
- Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_render_target);
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_render_target);
to_screen.size = Vector2(1.0 / sdf_rect.size.width, 1.0 / sdf_rect.size.height);
to_screen.position = -sdf_rect.position * to_screen.size;
}
- storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
+ particles_storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
} else {
- storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
+ particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
}
}
@@ -833,7 +841,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
_bind_canvas_texture(p_draw_list, texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- uint32_t surf_count = storage->mesh_get_surface_count(mesh);
+ uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
push_constant.modulation[0] = base_color.r * modulate.r;
@@ -848,9 +856,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
for (uint32_t j = 0; j < surf_count; j++) {
- void *surface = storage->mesh_get_surface(mesh, j);
+ void *surface = mesh_storage->mesh_get_surface(mesh, j);
- RS::PrimitiveType primitive = storage->mesh_surface_get_primitive(surface);
+ RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
uint32_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
@@ -859,15 +867,15 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
if (mesh_instance.is_valid()) {
- storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
} else {
- storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
}
RID pipeline = pipeline_variants->variants[light_mode][variant[primitive]].get_render_pipeline(vertex_format, p_framebuffer_format);
RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- RID index_array = storage->mesh_surface_get_index_array(surface, 0);
+ RID index_array = mesh_storage->mesh_surface_get_index_array(surface, 0);
if (index_array.is_valid()) {
RD::get_singleton()->draw_list_bind_index_array(p_draw_list, index_array);
@@ -924,6 +932,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
//re create canvas state
Vector<RD::Uniform> uniforms;
@@ -931,7 +942,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
- u.ids.push_back(state.canvas_state_buffer);
+ u.append_id(state.canvas_state_buffer);
uniforms.push_back(u);
}
@@ -939,7 +950,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(state.lights_uniform_buffer);
+ u.append_id(state.lights_uniform_buffer);
uniforms.push_back(u);
}
@@ -947,7 +958,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.ids.push_back(storage->decal_atlas_get_texture());
+ u.append_id(RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture());
uniforms.push_back(u);
}
@@ -955,7 +966,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 4;
- u.ids.push_back(state.shadow_texture);
+ u.append_id(state.shadow_texture);
uniforms.push_back(u);
}
@@ -963,7 +974,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 5;
- u.ids.push_back(state.shadow_sampler);
+ u.append_id(state.shadow_sampler);
uniforms.push_back(u);
}
@@ -973,14 +984,14 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
u.binding = 6;
RID screen;
if (p_backbuffer) {
- screen = storage->render_target_get_rd_texture(p_to_render_target);
+ screen = texture_storage->render_target_get_rd_texture(p_to_render_target);
} else {
- screen = storage->render_target_get_rd_backbuffer(p_to_render_target);
+ screen = texture_storage->render_target_get_rd_backbuffer(p_to_render_target);
if (screen.is_null()) { //unallocated backbuffer
- screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
}
- u.ids.push_back(screen);
+ u.append_id(screen);
uniforms.push_back(u);
}
@@ -988,30 +999,31 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 7;
- RID sdf = storage->render_target_get_sdf_texture(p_to_render_target);
- u.ids.push_back(sdf);
+ RID sdf = texture_storage->render_target_get_sdf_texture(p_to_render_target);
+ u.append_id(sdf);
uniforms.push_back(u);
}
{
//needs samplers for the material (uses custom textures) create them
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 8;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 8, ids);
+
uniforms.push_back(u);
}
@@ -1019,21 +1031,24 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 9;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, BASE_UNIFORM_SET);
if (p_backbuffer) {
- storage->render_target_set_backbuffer_uniform_set(p_to_render_target, uniform_set);
+ texture_storage->render_target_set_backbuffer_uniform_set(p_to_render_target, uniform_set);
} else {
- storage->render_target_set_framebuffer_uniform_set(p_to_render_target, uniform_set);
+ texture_storage->render_target_set_framebuffer_uniform_set(p_to_render_target, uniform_set);
}
return uniform_set;
}
void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
Item *current_clip = nullptr;
Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
@@ -1044,21 +1059,21 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
Vector<Color> clear_colors;
if (p_to_backbuffer) {
- framebuffer = storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target);
- fb_uniform_set = storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
+ framebuffer = texture_storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target);
+ fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
} else {
- framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target);
+ framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target);
- if (storage->render_target_is_clear_requested(p_to_render_target)) {
+ if (texture_storage->render_target_is_clear_requested(p_to_render_target)) {
clear = true;
- clear_colors.push_back(storage->render_target_get_clear_request_color(p_to_render_target));
- storage->render_target_disable_clear_request(p_to_render_target);
+ clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target));
+ texture_storage->render_target_disable_clear_request(p_to_render_target);
}
#ifndef _MSC_VER
#warning TODO obtain from framebuffer format eventually when this is implemented
#endif
- fb_uniform_set = storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
+ fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
}
if (fb_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fb_uniform_set)) {
@@ -1098,9 +1113,9 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
if (material != prev_material) {
- MaterialData *material_data = nullptr;
+ CanvasMaterialData *material_data = nullptr;
if (material.is_valid()) {
- material_data = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D);
+ material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
}
if (material_data) {
@@ -1127,6 +1142,10 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
r_sdf_used = false;
int item_count = 0;
@@ -1156,7 +1175,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
ERR_CONTINUE(!clight);
}
- Vector2 canvas_light_dir = l->xform_cache.elements[1].normalized();
+ Vector2 canvas_light_dir = l->xform_cache.columns[1].normalized();
state.light_uniforms[index].position[0] = -canvas_light_dir.x;
state.light_uniforms[index].position[1] = -canvas_light_dir.y;
@@ -1227,7 +1246,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix);
_update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix);
- state.light_uniforms[index].height = l->height * (p_canvas_transform.elements[0].length() + p_canvas_transform.elements[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
+ state.light_uniforms[index].height = l->height * (p_canvas_transform.columns[0].length() + p_canvas_transform.columns[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
for (int i = 0; i < 4; i++) {
state.light_uniforms[index].shadow_color[i] = uint8_t(CLAMP(int32_t(l->shadow_color[i] * 255.0), 0, 255));
state.light_uniforms[index].color[i] = l->color[i];
@@ -1252,7 +1271,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
if (clight->texture.is_valid()) {
- Rect2 atlas_rect = storage->decal_atlas_get_texture_rect(clight->texture);
+ Rect2 atlas_rect = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture);
state.light_uniforms[index].atlas_rect[0] = atlas_rect.position.x;
state.light_uniforms[index].atlas_rect[1] = atlas_rect.position.y;
state.light_uniforms[index].atlas_rect[2] = atlas_rect.size.width;
@@ -1282,7 +1301,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
//update canvas state uniform buffer
State::Buffer state_buffer;
- Size2i ssize = storage->render_target_get_size(p_to_render_target);
+ Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
@@ -1291,9 +1310,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
Transform2D normal_transform = p_canvas_transform;
- normal_transform.elements[0].normalize();
- normal_transform.elements[1].normalize();
- normal_transform.elements[2] = Vector2();
+ normal_transform.columns[0].normalize();
+ normal_transform.columns[1].normalize();
+ normal_transform.columns[2] = Vector2();
_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
state_buffer.canvas_modulate[0] = p_modulate.r;
@@ -1301,7 +1320,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
state_buffer.canvas_modulate[2] = p_modulate.b;
state_buffer.canvas_modulate[3] = p_modulate.a;
- Size2 render_target_size = storage->render_target_get_size(p_to_render_target);
+ Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
@@ -1318,7 +1337,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0];
state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1];
- Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target);
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_to_render_target);
Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale);
state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width;
@@ -1348,6 +1367,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
bool update_skeletons = false;
bool time_used = false;
+ bool backbuffer_cleared = false;
+
while (ci) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
backbuffer_copy = true;
@@ -1362,7 +1383,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_valid()) {
- MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D);
+ CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -1387,7 +1408,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (c->type == Item::Command::TYPE_MESH) {
const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
if (cm->mesh_instance.is_valid()) {
- storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
update_skeletons = true;
}
}
@@ -1397,20 +1418,22 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (ci->canvas_group_owner != nullptr) {
if (canvas_group_owner == nullptr) {
- //Canvas group begins here, render until before this item
+ // Canvas group begins here, render until before this item
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
+
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
- storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
- } else {
- storage->render_target_clear_back_buffer(p_to_render_target, group_rect, Color(0, 0, 0, 0));
+ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
+ } else if (!backbuffer_cleared) {
+ texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
+ backbuffer_cleared = true;
}
backbuffer_copy = false;
@@ -1420,9 +1443,14 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
ci->canvas_group_owner = nullptr; //must be cleared
}
+ if (!backbuffer_cleared && canvas_group_owner == nullptr && ci->canvas_group != nullptr && !backbuffer_copy) {
+ texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
+ backbuffer_cleared = true;
+ }
+
if (ci == canvas_group_owner) {
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
@@ -1430,7 +1458,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
- storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
+ texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
}
canvas_group_owner = nullptr;
@@ -1439,13 +1467,14 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (backbuffer_copy) {
//render anything pending, including clearing if no items
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
+
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
- storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
+ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
backbuffer_copy = false;
material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
@@ -1455,7 +1484,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
if (update_skeletons) {
- storage->update_mesh_instances();
+ mesh_storage->update_mesh_instances();
update_skeletons = false;
}
@@ -1478,18 +1507,20 @@ RID RendererCanvasRenderRD::light_create() {
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
if (cl->texture == p_texture) {
return;
}
if (cl->texture.is_valid()) {
- storage->texture_remove_from_decal_atlas(cl->texture);
+ texture_storage->texture_remove_from_decal_atlas(cl->texture);
}
cl->texture = p_texture;
if (cl->texture.is_valid()) {
- storage->texture_add_to_decal_atlas(cl->texture);
+ texture_storage->texture_add_to_decal_atlas(cl->texture);
}
}
@@ -1614,7 +1645,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
_update_shadow_atlas();
- Vector2 light_dir = p_light_xform.elements[1].normalized();
+ Vector2 light_dir = p_light_xform.columns[1].normalized();
Vector2 center = p_clip_rect.get_center();
@@ -1682,25 +1713,27 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
RD::get_singleton()->draw_list_end();
Transform2D to_shadow;
- to_shadow.elements[0].x = 1.0 / -(half_size * 2.0);
- to_shadow.elements[2].x = 0.5;
+ to_shadow.columns[0].x = 1.0 / -(half_size * 2.0);
+ to_shadow.columns[2].x = 0.5;
cl->shadow.directional_xform = to_shadow * to_light_xform;
}
void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) {
- RID fb = storage->render_target_get_sdf_framebuffer(p_render_target);
- Rect2i rect = storage->render_target_get_sdf_rect(p_render_target);
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
+ RID fb = texture_storage->render_target_get_sdf_framebuffer(p_render_target);
+ Rect2i rect = texture_storage->render_target_get_sdf_rect(p_render_target);
Transform2D to_sdf;
- to_sdf.elements[0] *= rect.size.width;
- to_sdf.elements[1] *= rect.size.height;
- to_sdf.elements[2] = rect.position;
+ to_sdf.columns[0] *= rect.size.width;
+ to_sdf.columns[1] *= rect.size.height;
+ to_sdf.columns[2] = rect.position;
Transform2D to_clip;
- to_clip.elements[0] *= 2.0;
- to_clip.elements[1] *= 2.0;
- to_clip.elements[2] = -Vector2(1.0, 1.0);
+ to_clip.columns[0] *= 2.0;
+ to_clip.columns[1] *= 2.0;
+ to_clip.columns[2] = -Vector2(1.0, 1.0);
to_clip = to_clip * to_sdf.affine_inverse();
@@ -1747,7 +1780,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
RD::get_singleton()->draw_list_end();
- storage->render_target_sdf_process(p_render_target); //done rendering, process it
+ texture_storage->render_target_sdf_process(p_render_target); //done rendering, process it
}
RID RendererCanvasRenderRD::occluder_polygon_create() {
@@ -1810,7 +1843,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
{
uint8_t *vw = geometry.ptrw();
- float *vwptr = (float *)vw;
+ float *vwptr = reinterpret_cast<float *>(vw);
uint8_t *iw = indices.ptrw();
uint16_t *iwptr = (uint16_t *)iw;
@@ -1934,7 +1967,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::
oc->cull_mode = p_mode;
}
-void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
+void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
//compile
code = p_code;
@@ -1972,7 +2005,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
@@ -2116,7 +2149,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -2133,7 +2166,7 @@ void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringN
}
}
-void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+void RendererCanvasRenderRD::CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
@@ -2154,13 +2187,13 @@ void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_pa
}
}
-void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+void RendererCanvasRenderRD::CanvasShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- RendererStorage::InstanceShaderParam p;
+ RendererMaterialStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E.value);
p.info.name = E.key; //supply name
p.index = E.value.instance_index;
@@ -2169,7 +2202,7 @@ void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererSt
}
}
-bool RendererCanvasRenderRD::ShaderData::is_param_texture(const StringName &p_param) const {
+bool RendererCanvasRenderRD::CanvasShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
@@ -2177,15 +2210,15 @@ bool RendererCanvasRenderRD::ShaderData::is_param_texture(const StringName &p_pa
return uniforms[p_param].texture_order >= 0;
}
-bool RendererCanvasRenderRD::ShaderData::is_animated() const {
+bool RendererCanvasRenderRD::CanvasShaderData::is_animated() const {
return false;
}
-bool RendererCanvasRenderRD::ShaderData::casts_shadows() const {
+bool RendererCanvasRenderRD::CanvasShaderData::casts_shadows() const {
return false;
}
-Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringName &p_parameter) const {
+Variant RendererCanvasRenderRD::CanvasShaderData::get_default_parameter(const StringName &p_parameter) const {
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
@@ -2194,19 +2227,13 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa
return Variant();
}
-RS::ShaderNativeSourceCode RendererCanvasRenderRD::ShaderData::get_native_source_code() const {
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_source_code() const {
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version);
}
-RendererCanvasRenderRD::ShaderData::ShaderData() {
- valid = false;
- uses_screen_texture = false;
- uses_sdf = false;
-}
-
-RendererCanvasRenderRD::ShaderData::~ShaderData() {
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
ERR_FAIL_COND(!canvas_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -2214,23 +2241,23 @@ RendererCanvasRenderRD::ShaderData::~ShaderData() {
}
}
-RendererStorageRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
- ShaderData *shader_data = memnew(ShaderData);
+RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
+ CanvasShaderData *shader_data = memnew(CanvasShaderData);
return shader_data;
}
-bool RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
}
-RendererCanvasRenderRD::MaterialData::~MaterialData() {
+RendererCanvasRenderRD::CanvasMaterialData::~CanvasMaterialData() {
free_parameters_uniform_set(uniform_set);
}
-RendererStorageRD::MaterialData *RendererCanvasRenderRD::_create_material_func(ShaderData *p_shader) {
- MaterialData *material_data = memnew(MaterialData);
+RendererRD::MaterialData *RendererCanvasRenderRD::_create_material_func(CanvasShaderData *p_shader) {
+ CanvasMaterialData *material_data = memnew(CanvasMaterialData);
material_data->shader_data = p_shader;
//update will happen later anyway so do nothing.
return material_data;
@@ -2244,6 +2271,8 @@ void RendererCanvasRenderRD::update() {
}
RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
storage = p_storage;
{ //create default samplers
@@ -2256,7 +2285,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
String global_defines;
- uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
if (uniform_max_size < 65536) {
//Yes, you guessed right, ARM again
state.max_lights_per_render = 64;
@@ -2358,7 +2387,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
actions.renames["UV"] = "uv";
actions.renames["POINT_SIZE"] = "gl_PointSize";
- actions.renames["WORLD_MATRIX"] = "world_matrix";
+ actions.renames["MODEL_MATRIX"] = "model_matrix";
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";
@@ -2567,29 +2596,29 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
- u.ids.push_back(storage->get_default_rd_storage_buffer());
+ u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
uniforms.push_back(u);
}
state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
}
- default_canvas_texture = storage->canvas_texture_allocate();
- storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = texture_storage->canvas_texture_allocate();
+ texture_storage->canvas_texture_initialize(default_canvas_texture);
state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
//create functions for shader and material
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_2D, _create_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_2D, _create_material_funcs);
+ material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_2D, _create_shader_funcs);
+ material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_2D, _create_material_funcs);
state.time = 0;
{
- default_canvas_group_shader = storage->shader_allocate();
- storage->shader_initialize(default_canvas_group_shader);
+ default_canvas_group_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(default_canvas_group_shader);
- storage->shader_set_code(default_canvas_group_shader, R"(
+ material_storage->shader_set_code(default_canvas_group_shader, R"(
// Default CanvasGroup shader.
shader_type canvas_item;
@@ -2604,10 +2633,10 @@ void fragment() {
COLOR *= c;
}
)");
- default_canvas_group_material = storage->material_allocate();
- storage->material_initialize(default_canvas_group_material);
+ default_canvas_group_material = material_storage->material_allocate();
+ material_storage->material_initialize(default_canvas_group_material);
- storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
+ material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
static_assert(sizeof(PushConstant) == 128);
@@ -2655,10 +2684,11 @@ void RendererCanvasRenderRD::set_shadow_texture_size(int p_size) {
}
RendererCanvasRenderRD::~RendererCanvasRenderRD() {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
//canvas state
- storage->free(default_canvas_group_material);
- storage->free(default_canvas_group_shader);
+ material_storage->material_free(default_canvas_group_material);
+ material_storage->shader_free(default_canvas_group_shader);
{
if (state.canvas_state_buffer.is_valid()) {
@@ -2695,6 +2725,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
}
RD::get_singleton()->free(state.shadow_texture);
- storage->free(default_canvas_texture);
+ RendererRD::TextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 84f64b6fda..06970acca6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -41,7 +41,7 @@
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
enum {
BASE_UNIFORM_SET = 0,
@@ -151,7 +151,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
ShaderCompiler compiler;
} shader;
- struct ShaderData : public RendererStorageRD::ShaderData {
+ struct CanvasShaderData : public RendererRD::ShaderData {
enum BlendMode { //used internally
BLEND_MODE_MIX,
BLEND_MODE_ADD,
@@ -161,7 +161,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
BLEND_MODE_DISABLED,
};
- bool valid;
+ bool valid = false;
RID version;
PipelineVariants pipeline_variants;
String path;
@@ -170,7 +170,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
+ uint32_t ubo_size = 0;
String code;
Map<StringName, Map<int, RID>> default_texture_params;
@@ -182,7 +182,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
@@ -190,28 +190,28 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
- ShaderData();
- virtual ~ShaderData();
+ CanvasShaderData() {}
+ virtual ~CanvasShaderData();
};
- RendererStorageRD::ShaderData *_create_shader_func();
- static RendererStorageRD::ShaderData *_create_shader_funcs() {
+ RendererRD::ShaderData *_create_shader_func();
+ static RendererRD::ShaderData *_create_shader_funcs() {
return static_cast<RendererCanvasRenderRD *>(singleton)->_create_shader_func();
}
- struct MaterialData : public RendererStorageRD::MaterialData {
- ShaderData *shader_data;
+ struct CanvasMaterialData : public RendererRD::MaterialData {
+ CanvasShaderData *shader_data = nullptr;
RID uniform_set;
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~MaterialData();
+ virtual ~CanvasMaterialData();
};
- RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
- return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
+ RendererRD::MaterialData *_create_material_func(CanvasShaderData *p_shader);
+ static RendererRD::MaterialData *_create_material_funcs(RendererRD::ShaderData *p_shader) {
+ return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<CanvasShaderData *>(p_shader));
}
/**************************/
@@ -361,7 +361,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t pad2;
};
- LightUniform *light_uniforms;
+ LightUniform *light_uniforms = nullptr;
RID lights_uniform_buffer;
RID canvas_state_buffer;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 2f8ef696cd..759b8690eb 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -39,11 +39,14 @@ void RendererCompositorRD::prepare_for_blitting_render_targets() {
void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
+ if (draw_list == RD::INVALID_ID) {
+ return; // Window is minimized and does not have valid swapchain, skip drawing without printing errors.
+ }
for (int i = 0; i < p_amount; i++) {
- RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
+ RID texture = texture_storage->render_target_get_texture(p_render_targets[i].render_target);
ERR_CONTINUE(texture.is_null());
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
// TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
@@ -53,8 +56,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(blit.sampler);
- u.ids.push_back(rd_texture);
+ u.append_id(blit.sampler);
+ u.append_id(rd_texture);
uniforms.push_back(u);
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
@@ -152,6 +155,11 @@ void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(storage);
+ memdelete(particles_storage);
+ memdelete(light_storage);
+ memdelete(mesh_storage);
+ memdelete(material_storage);
+ memdelete(texture_storage);
//only need to erase these, the rest are erased by cascade
blit.shader.version_free(blit.shader_version);
@@ -162,9 +170,9 @@ void RendererCompositorRD::finalize() {
void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
RD::get_singleton()->prepare_screen_for_drawing();
- RID texture = storage->texture_allocate();
- storage->texture_2d_initialize(texture, p_image);
- RID rd_texture = storage->texture_get_rd_texture(texture);
+ RID texture = texture_storage->texture_allocate();
+ texture_storage->texture_2d_initialize(texture, p_image);
+ RID rd_texture = texture_storage->texture_get_rd_texture(texture);
RID uset;
{
@@ -172,8 +180,8 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(blit.sampler);
- u.ids.push_back(rd_texture);
+ u.append_id(blit.sampler);
+ u.append_id(rd_texture);
uniforms.push_back(u);
uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
}
@@ -232,19 +240,21 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->swap_buffers();
- storage->free(texture);
+ texture_storage->texture_free(texture);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
RendererCompositorRD::RendererCompositorRD() {
+ uniform_set_cache = memnew(UniformSetCacheRD);
+
{
String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
if (shader_cache_dir.is_empty()) {
shader_cache_dir = "user://";
}
- DirAccessRef da = DirAccess::open(shader_cache_dir);
- if (!da) {
+ Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
+ if (da.is_null()) {
ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
} else {
Error err = da->change_dir("shader_cache");
@@ -276,13 +286,17 @@ RendererCompositorRD::RendererCompositorRD() {
}
singleton = this;
- time = 0;
+ texture_storage = memnew(RendererRD::TextureStorage);
+ material_storage = memnew(RendererRD::MaterialStorage);
+ mesh_storage = memnew(RendererRD::MeshStorage);
+ light_storage = memnew(RendererRD::LightStorage);
+ particles_storage = memnew(RendererRD::ParticlesStorage);
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (back_end || textures_per_stage < 48) {
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
@@ -298,5 +312,6 @@ RendererCompositorRD::RendererCompositorRD() {
}
RendererCompositorRD::~RendererCompositorRD() {
+ memdelete(uniform_set_cache);
ShaderRD::set_shader_cache_dir(String());
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 9a992d5819..26bd28286b 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -39,12 +39,24 @@
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
+#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
- RendererCanvasRenderRD *canvas;
- RendererStorageRD *storage;
- RendererSceneRenderRD *scene;
+ UniformSetCacheRD *uniform_set_cache = nullptr;
+ RendererCanvasRenderRD *canvas = nullptr;
+ RendererRD::LightStorage *light_storage = nullptr;
+ RendererRD::MaterialStorage *material_storage = nullptr;
+ RendererRD::MeshStorage *mesh_storage = nullptr;
+ RendererRD::ParticlesStorage *particles_storage = nullptr;
+ RendererRD::TextureStorage *texture_storage = nullptr;
+ RendererStorageRD *storage = nullptr;
+ RendererSceneRenderRD *scene = nullptr;
enum BlitMode {
BLIT_MODE_NORMAL,
@@ -80,12 +92,17 @@ protected:
Map<RID, RID> render_target_descriptors;
- double time;
- double delta;
+ double time = 0.0;
+ double delta = 0.0;
static uint64_t frame;
public:
+ RendererLightStorage *get_light_storage() { return light_storage; };
+ RendererMaterialStorage *get_material_storage() { return material_storage; };
+ RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
+ RendererParticlesStorage *get_particles_storage() { return particles_storage; };
+ RendererTextureStorage *get_texture_storage() { return texture_storage; };
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index cb07c75db4..5cbacb0ef3 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF);
@@ -40,6 +42,9 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
// SDFGI
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
storage = p_gi->storage;
gi = p_gi;
num_cascades = p_env->sdfgi_cascades;
@@ -221,14 +226,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
+ u.append_id(render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
@@ -236,7 +241,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
for (int j = 0; j < 8; j++) {
- u.ids.push_back(render_occlusion[j]);
+ u.append_id(render_occlusion[j]);
}
uniforms.push_back(u);
}
@@ -244,21 +249,21 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(render_emission);
+ u.append_id(render_emission);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(render_emission_aniso);
+ u.append_id(render_emission_aniso);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
- u.ids.push_back(render_geom_facing);
+ u.append_id(render_geom_facing);
uniforms.push_back(u);
}
@@ -266,28 +271,28 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
- u.ids.push_back(cascade.sdf_tex);
+ u.append_id(cascade.sdf_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(occlusion_data);
+ u.append_id(occlusion_data);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 10;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ u.append_id(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 11;
- u.ids.push_back(cascade.solid_cell_buffer);
+ u.append_id(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
@@ -300,42 +305,42 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_geom_facing);
+ u.append_id(render_geom_facing);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(render_emission);
+ u.append_id(render_emission);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
- u.ids.push_back(render_emission_aniso);
+ u.append_id(render_emission_aniso);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ u.append_id(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
- u.ids.push_back(cascade.solid_cell_buffer);
+ u.append_id(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
@@ -348,7 +353,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
for (int j = 0; j < 8; j++) {
- u.ids.push_back(render_occlusion[j]);
+ u.append_id(render_occlusion[j]);
}
uniforms.push_back(u);
}
@@ -356,7 +361,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(occlusion_data);
+ u.append_id(occlusion_data);
uniforms.push_back(u);
}
@@ -375,9 +380,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].sdf_tex);
+ u.append_id(cascades[j].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -386,70 +391,70 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ u.append_id(cascade.solid_cell_dispatch_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.solid_cell_buffer);
+ u.append_id(cascade.solid_cell_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_data);
+ u.append_id(cascade.light_data);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_aniso_0_tex);
+ u.append_id(cascade.light_aniso_0_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_aniso_1_tex);
+ u.append_id(cascade.light_aniso_1_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.lights_buffer);
+ u.append_id(cascade.lights_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(lightprobe_texture);
+ u.append_id(lightprobe_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(occlusion_texture);
+ u.append_id(occlusion_texture);
uniforms.push_back(u);
}
@@ -463,14 +468,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf[0]);
+ u.append_id(render_sdf[0]);
uniforms.push_back(u);
}
@@ -483,14 +488,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf_half[0]);
+ u.append_id(render_sdf_half[0]);
uniforms.push_back(u);
}
@@ -504,19 +509,22 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_sdf[0]);
+ u.append_id(render_sdf[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf[1]);
+ u.append_id(render_sdf[1]);
uniforms.push_back(u);
}
jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
+ RID aux0 = uniforms.write[0].get_id(0);
+ RID aux1 = uniforms.write[1].get_id(0);
+ uniforms.write[0].set_id(0, aux1);
+ uniforms.write[1].set_id(0, aux0);
jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
}
//jump flood half uniform set
@@ -526,19 +534,22 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_sdf_half[0]);
+ u.append_id(render_sdf_half[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf_half[1]);
+ u.append_id(render_sdf_half[1]);
uniforms.push_back(u);
}
jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
+ RID aux0 = uniforms.write[0].get_id(0);
+ RID aux1 = uniforms.write[1].get_id(0);
+ uniforms.write[0].set_id(0, aux1);
+ uniforms.write[1].set_id(0, aux0);
jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
}
@@ -549,21 +560,21 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
- u.ids.push_back(render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
+ u.append_id(render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
+ u.append_id(render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
uniforms.push_back(u);
}
@@ -578,7 +589,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
- u.ids.push_back(render_albedo);
+ u.append_id(render_albedo);
uniforms.push_back(u);
}
{
@@ -586,7 +597,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
for (int i = 0; i < 8; i++) {
- u.ids.push_back(render_occlusion[i]);
+ u.append_id(render_occlusion[i]);
}
uniforms.push_back(u);
}
@@ -594,7 +605,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(render_geom_facing);
+ u.append_id(render_geom_facing);
uniforms.push_back(u);
}
@@ -612,9 +623,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].sdf_tex);
+ u.append_id(cascades[j].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -625,9 +636,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].light_tex);
+ u.append_id(cascades[j].light_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -638,9 +649,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].light_aniso_0_tex);
+ u.append_id(cascades[j].light_aniso_0_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -651,9 +662,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (j < cascades.size()) {
- u.ids.push_back(cascades[j].light_aniso_1_tex);
+ u.append_id(cascades[j].light_aniso_1_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -662,7 +673,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -670,14 +681,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 7;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(lightprobe_data);
+ u.append_id(lightprobe_data);
uniforms.push_back(u);
}
@@ -685,14 +696,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(cascades[i].lightprobe_history_tex);
+ u.append_id(cascades[i].lightprobe_history_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(cascades[i].lightprobe_average_tex);
+ u.append_id(cascades[i].lightprobe_average_tex);
uniforms.push_back(u);
}
@@ -700,14 +711,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(lightprobe_history_scroll);
+ u.append_id(lightprobe_history_scroll);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
- u.ids.push_back(lightprobe_average_scroll);
+ u.append_id(lightprobe_average_scroll);
uniforms.push_back(u);
}
{
@@ -723,14 +734,14 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
} else {
parent_average = cascades[i - 1].lightprobe_average_tex; //to use something, but it won't be used
}
- u.ids.push_back(parent_average);
+ u.append_id(parent_average);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 14;
- u.ids.push_back(ambient_texture);
+ u.append_id(ambient_texture);
uniforms.push_back(u);
}
@@ -868,7 +879,7 @@ void RendererSceneGIRD::SDFGI::update_light() {
push_constant.process_offset = 0;
push_constant.process_increment = 1;
} else {
- static uint32_t frames_to_update_table[RS::ENV_SDFGI_UPDATE_LIGHT_MAX] = {
+ static const uint32_t frames_to_update_table[RS::ENV_SDFGI_UPDATE_LIGHT_MAX] = {
1, 2, 4, 8, 16
};
@@ -914,7 +925,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
if (p_env->background == RS::ENV_BG_CLEAR_COLOR) {
push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
- Color c = storage->get_default_clear_color().to_linear();
+ Color c = storage->get_default_clear_color().srgb_to_linear();
push_constant.sky_color[0] = c.r;
push_constant.sky_color[1] = c.g;
push_constant.sky_color[2] = c.b;
@@ -934,7 +945,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(p_sky->radiance);
+ u.append_id(p_sky->radiance);
uniforms.push_back(u);
}
@@ -942,7 +953,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -1002,7 +1013,7 @@ void RendererSceneGIRD::SDFGI::store_probes() {
push_constant.y_mult = y_mult;
// Then store values into the lightprobe texture. Separating these steps has a small performance hit, but it allows for multiple bounces
- RENDER_TIMESTAMP("Average Probes");
+ RENDER_TIMESTAMP("Average SDFGI Probes");
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]);
@@ -1102,6 +1113,9 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
}
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -1110,9 +1124,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].sdf_tex);
+ u.append_id(cascades[i].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1123,9 +1137,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].light_tex);
+ u.append_id(cascades[i].light_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1136,9 +1150,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].light_aniso_0_tex);
+ u.append_id(cascades[i].light_aniso_0_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1149,9 +1163,9 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
if (i < cascades.size()) {
- u.ids.push_back(cascades[i].light_aniso_1_tex);
+ u.append_id(cascades[i].light_aniso_1_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -1160,35 +1174,35 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::Uniform u;
u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(occlusion_texture);
+ u.append_id(occlusion_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(p_texture);
+ u.append_id(p_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(lightprobe_texture);
+ u.append_id(lightprobe_texture);
uniforms.push_back(u);
}
debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_shader_version, 0);
@@ -1214,17 +1228,17 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
push_constant.cam_extent[1] = vp_half.y;
push_constant.cam_extent[2] = -p_projection.get_z_near();
- push_constant.cam_transform[0] = p_transform.basis.elements[0][0];
- push_constant.cam_transform[1] = p_transform.basis.elements[1][0];
- push_constant.cam_transform[2] = p_transform.basis.elements[2][0];
+ push_constant.cam_transform[0] = p_transform.basis.rows[0][0];
+ push_constant.cam_transform[1] = p_transform.basis.rows[1][0];
+ push_constant.cam_transform[2] = p_transform.basis.rows[2][0];
push_constant.cam_transform[3] = 0;
- push_constant.cam_transform[4] = p_transform.basis.elements[0][1];
- push_constant.cam_transform[5] = p_transform.basis.elements[1][1];
- push_constant.cam_transform[6] = p_transform.basis.elements[2][1];
+ push_constant.cam_transform[4] = p_transform.basis.rows[0][1];
+ push_constant.cam_transform[5] = p_transform.basis.rows[1][1];
+ push_constant.cam_transform[6] = p_transform.basis.rows[2][1];
push_constant.cam_transform[7] = 0;
- push_constant.cam_transform[8] = p_transform.basis.elements[0][2];
- push_constant.cam_transform[9] = p_transform.basis.elements[1][2];
- push_constant.cam_transform[10] = p_transform.basis.elements[2][2];
+ push_constant.cam_transform[8] = p_transform.basis.rows[0][2];
+ push_constant.cam_transform[9] = p_transform.basis.rows[1][2];
+ push_constant.cam_transform[10] = p_transform.basis.rows[2][2];
push_constant.cam_transform[11] = 0;
push_constant.cam_transform[12] = p_transform.origin.x;
push_constant.cam_transform[13] = p_transform.origin.y;
@@ -1236,11 +1250,13 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1);
RD::get_singleton()->compute_list_end();
- Size2 rtsize = storage->render_target_get_size(p_render_target);
- storage->get_effects()->copy_to_fb_rect(p_texture, storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
+ Size2 rtsize = texture_storage->render_target_get_size(p_render_target);
+ storage->get_effects()->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
}
void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
SDFGIShader::DebugProbesPushConstant push_constant;
for (int i = 0; i < 4; i++) {
@@ -1273,28 +1289,28 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(cascades_ubo);
+ u.append_id(cascades_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(lightprobe_texture);
+ u.append_id(lightprobe_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(occlusion_texture);
+ u.append_id(occlusion_texture);
uniforms.push_back(u);
}
@@ -1449,24 +1465,24 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
ERR_CONTINUE(!li);
- if (storage->light_directional_is_sky_only(li->light)) {
+ if (RSG::light_storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
- Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
+ Vector3 dir = -li->transform.basis.get_column(Vector3::AXIS_Z);
dir.y *= y_mult;
dir.normalize();
lights[idx].direction[0] = dir.x;
lights[idx].direction[1] = dir.y;
lights[idx].direction[2] = dir.z;
- Color color = storage->light_get_color(li->light);
- color = color.to_linear();
+ Color color = RSG::light_storage->light_get_color(li->light);
+ color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = RS::LIGHT_DIRECTIONAL;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
+ lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light);
idx++;
}
@@ -1483,7 +1499,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
ERR_CONTINUE(!li);
- uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
+ uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light);
if (i > max_sdfgi_cascade) {
continue;
}
@@ -1492,7 +1508,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
continue;
}
- Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
+ Vector3 dir = -li->transform.basis.get_column(Vector3::AXIS_Z);
//faster to not do this here
//dir.y *= y_mult;
//dir.normalize();
@@ -1504,18 +1520,18 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].position[0] = pos.x;
lights[idx].position[1] = pos.y;
lights[idx].position[2] = pos.z;
- Color color = storage->light_get_color(li->light);
- color = color.to_linear();
+ Color color = RSG::light_storage->light_get_color(li->light);
+ color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].type = storage->light_get_type(li->light);
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
- lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
- lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
- lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ lights[idx].type = RSG::light_storage->light_get_type(li->light);
+ lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light);
+ lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
+ lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
+ lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
idx++;
}
@@ -1555,14 +1571,14 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
if (cascade_next != cascade) {
RD::get_singleton()->draw_command_begin_label("SDFGI Pre-Process Cascade");
- RENDER_TIMESTAMP(">SDFGI Update SDF");
+ RENDER_TIMESTAMP("> SDFGI Update SDF");
//done rendering! must update SDF
//clear dispatch indirect data
SDFGIShader::PreprocessPushConstant push_constant;
memset(&push_constant, 0, sizeof(SDFGIShader::PreprocessPushConstant));
- RENDER_TIMESTAMP("Scroll SDF");
+ RENDER_TIMESTAMP("SDFGI Scroll SDF");
//scroll
if (cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
@@ -1701,7 +1717,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
push_constant.half_size = true;
{
- RENDER_TIMESTAMP("SDFGI Jump Flood (Half Size)");
+ RENDER_TIMESTAMP("SDFGI Jump Flood (Half-Size)");
uint32_t s = cascade_half_size;
@@ -1723,7 +1739,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
}
}
- RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half Size)");
+ RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half-Size)");
//continue with optimized jump flood for smaller reads
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
@@ -1759,7 +1775,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
} else {
//full size jumpflood
- RENDER_TIMESTAMP("SDFGI Jump Flood");
+ RENDER_TIMESTAMP("SDFGI Jump Flood (Full-Size)");
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_uniform_set, 0);
@@ -1790,7 +1806,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
}
}
- RENDER_TIMESTAMP("SDFGI Jump Flood Optimized");
+ RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Full-Size)");
//continue with optimized jump flood for smaller reads
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
@@ -1882,7 +1898,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
//finalize render and update sdf
#endif
- RENDER_TIMESTAMP("<SDFGI Update SDF");
+ RENDER_TIMESTAMP("< SDFGI Update SDF");
RD::get_singleton()->draw_command_end_label();
}
}
@@ -1891,10 +1907,9 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
- RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
+ RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lights");
update_cascades();
- ; //need cascades updated for this
SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
@@ -1920,7 +1935,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]);
ERR_CONTINUE(!li);
- uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
+ uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light);
if (p_cascade_indices[i] > max_sdfgi_cascade) {
continue;
}
@@ -1929,9 +1944,9 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
continue;
}
- lights[idx].type = storage->light_get_type(li->light);
+ lights[idx].type = RSG::light_storage->light_get_type(li->light);
- Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
+ Vector3 dir = -li->transform.basis.get_column(Vector3::AXIS_Z);
if (lights[idx].type == RS::LIGHT_DIRECTIONAL) {
dir.y *= y_mult; //only makes sense for directional
dir.normalize();
@@ -1944,17 +1959,17 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
lights[idx].position[0] = pos.x;
lights[idx].position[1] = pos.y;
lights[idx].position[2] = pos.z;
- Color color = storage->light_get_color(li->light);
- color = color.to_linear();
+ Color color = RSG::light_storage->light_get_color(li->light);
+ color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
- lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
- lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
- lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light);
+ lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
+ lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
+ lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
idx++;
}
@@ -2011,6 +2026,8 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
// VoxelGIInstance
void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
uint32_t data_version = storage->voxel_gi_get_data_version(probe);
// (RE)CREATE IF NEEDED
@@ -2074,14 +2091,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->voxel_gi_get_octree_buffer(probe));
+ u.append_id(storage->voxel_gi_get_octree_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
+ u.append_id(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
@@ -2089,21 +2106,21 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
- u.ids.push_back(write_buffer);
+ u.append_id(write_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2114,7 +2131,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->voxel_gi_lights_uniform);
+ u.append_id(gi->voxel_gi_lights_uniform);
copy_uniforms.push_back(u);
}
@@ -2126,7 +2143,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
- u.ids.push_back(texture);
+ u.append_id(texture);
copy_uniforms.push_back(u);
}
mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
@@ -2139,7 +2156,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(mipmap.texture);
+ u.append_id(mipmap.texture);
uniforms.push_back(u);
}
@@ -2214,7 +2231,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->voxel_gi_lights_uniform);
+ u.append_id(gi->voxel_gi_lights_uniform);
uniforms.push_back(u);
}
@@ -2222,56 +2239,56 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(dmap.albedo);
+ u.append_id(dmap.albedo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
- u.ids.push_back(dmap.normal);
+ u.append_id(dmap.normal);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
- u.ids.push_back(dmap.orm);
+ u.append_id(dmap.orm);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
- u.ids.push_back(dmap.fb_depth);
+ u.append_id(dmap.fb_depth);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(dmap.texture);
+ u.append_id(dmap.texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 12;
- u.ids.push_back(dmap.depth);
+ u.append_id(dmap.depth);
uniforms.push_back(u);
}
@@ -2287,14 +2304,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
- u.ids.push_back(dynamic_maps[dynamic_maps.size() - 1].texture);
+ u.append_id(dynamic_maps[dynamic_maps.size() - 1].texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 6;
- u.ids.push_back(dynamic_maps[dynamic_maps.size() - 1].depth);
+ u.append_id(dynamic_maps[dynamic_maps.size() - 1].depth);
uniforms.push_back(u);
}
@@ -2303,14 +2320,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 7;
- u.ids.push_back(dmap.texture);
+ u.append_id(dmap.texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(dmap.depth);
+ u.append_id(dmap.depth);
uniforms.push_back(u);
}
}
@@ -2319,14 +2336,14 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
+ u.append_id(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2335,7 +2352,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 11;
- u.ids.push_back(mipmaps[dmap.mipmap].texture);
+ u.append_id(mipmaps[dmap.mipmap].texture);
uniforms.push_back(u);
}
}
@@ -2379,27 +2396,27 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RID light_instance = p_light_instances[i];
RID light = p_scene_render->light_instance_get_base_light(light_instance);
- l.type = storage->light_get_type(light);
- if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) {
+ l.type = RSG::light_storage->light_get_type(light);
+ if (l.type == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
light_count--;
continue;
}
- l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
- l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
- Color color = storage->light_get_color(light).to_linear();
+ l.attenuation = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
+ l.energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ l.radius = to_cell.basis.xform(Vector3(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
+ Color color = RSG::light_storage->light_get_color(light).srgb_to_linear();
l.color[0] = color.r;
l.color[1] = color.g;
l.color[2] = color.b;
- l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ l.cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ l.inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
Transform3D xform = p_scene_render->light_instance_get_base_transform(light_instance);
Vector3 pos = to_probe_xform.xform(xform.origin);
- Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized();
+ Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_column(2)).normalized();
l.position[0] = pos.x;
l.position[1] = pos.y;
@@ -2409,7 +2426,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
l.direction[1] = dir.y;
l.direction[2] = dir.z;
- l.has_shadow = storage->light_has_shadow(light);
+ l.has_shadow = RSG::light_storage->light_has_shadow(light);
}
RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights);
@@ -2448,7 +2465,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
passes = 1; //only re-blitting is necessary
}
int wg_size = 64;
- int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
+ int64_t wg_limit_x = (int64_t)RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
for (int pass = 0; pass < passes; pass++) {
if (p_update_light_instances) {
@@ -2471,9 +2488,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
- int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
+ int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
@@ -2492,9 +2509,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
- int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
+ int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
@@ -2576,17 +2593,17 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
Transform3D xform;
xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
- Vector3 x_dir = xform.basis.get_axis(0).abs();
+ Vector3 x_dir = xform.basis.get_column(0).abs();
int x_axis = int(Vector3(0, 1, 2).dot(x_dir));
- Vector3 y_dir = xform.basis.get_axis(1).abs();
+ Vector3 y_dir = xform.basis.get_column(1).abs();
int y_axis = int(Vector3(0, 1, 2).dot(y_dir));
- Vector3 z_dir = -xform.basis.get_axis(2);
+ Vector3 z_dir = -xform.basis.get_column(2);
int z_axis = int(Vector3(0, 1, 2).dot(z_dir.abs()));
Rect2i rect(aabb.position[x_axis], aabb.position[y_axis], aabb.size[x_axis], aabb.size[y_axis]);
- bool x_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(0)) < 0);
- bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(1)) < 0);
- bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(2)) > 0);
+ bool x_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(0)) < 0);
+ bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(1)) < 0);
+ bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(2)) > 0);
CameraMatrix cm;
cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]);
@@ -2714,6 +2731,8 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
}
void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
if (mipmaps.size() == 0) {
return;
}
@@ -2748,21 +2767,21 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
+ u.append_id(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(texture);
+ u.append_id(texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2802,6 +2821,9 @@ RendererSceneGIRD::~RendererSceneGIRD() {
}
void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
storage = p_storage;
/* GI */
@@ -2919,14 +2941,14 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -3018,6 +3040,8 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
}
void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
@@ -3046,17 +3070,17 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
- gipd.xform[0] = to_cell.basis.elements[0][0];
- gipd.xform[1] = to_cell.basis.elements[1][0];
- gipd.xform[2] = to_cell.basis.elements[2][0];
+ gipd.xform[0] = to_cell.basis.rows[0][0];
+ gipd.xform[1] = to_cell.basis.rows[1][0];
+ gipd.xform[2] = to_cell.basis.rows[2][0];
gipd.xform[3] = 0;
- gipd.xform[4] = to_cell.basis.elements[0][1];
- gipd.xform[5] = to_cell.basis.elements[1][1];
- gipd.xform[6] = to_cell.basis.elements[2][1];
+ gipd.xform[4] = to_cell.basis.rows[0][1];
+ gipd.xform[5] = to_cell.basis.rows[1][1];
+ gipd.xform[6] = to_cell.basis.rows[2][1];
gipd.xform[7] = 0;
- gipd.xform[8] = to_cell.basis.elements[0][2];
- gipd.xform[9] = to_cell.basis.elements[1][2];
- gipd.xform[10] = to_cell.basis.elements[2][2];
+ gipd.xform[8] = to_cell.basis.rows[0][2];
+ gipd.xform[9] = to_cell.basis.rows[1][2];
+ gipd.xform[10] = to_cell.basis.rows[2][2];
gipd.xform[11] = 0;
gipd.xform[12] = to_cell.origin.x;
gipd.xform[13] = to_cell.origin.y;
@@ -3080,7 +3104,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
if (texture == RID()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
if (texture != rb->gi.voxel_gi_textures[i]) {
@@ -3116,6 +3140,9 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
@@ -3179,9 +3206,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
+ u.append_id(rb->sdfgi->cascades[j].sdf_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3192,9 +3219,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_tex);
+ u.append_id(rb->sdfgi->cascades[j].light_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3205,9 +3232,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_0_tex);
+ u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3218,9 +3245,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_1_tex);
+ u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
}
uniforms.push_back(u);
@@ -3230,9 +3257,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 5;
if (rb->sdfgi) {
- u.ids.push_back(rb->sdfgi->occlusion_texture);
+ u.append_id(rb->sdfgi->occlusion_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
uniforms.push_back(u);
}
@@ -3240,14 +3267,14 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -3255,7 +3282,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->ambient_buffer);
+ u.append_id(rb->ambient_buffer);
uniforms.push_back(u);
}
@@ -3263,7 +3290,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(rb->reflection_buffer);
+ u.append_id(rb->reflection_buffer);
uniforms.push_back(u);
}
@@ -3272,9 +3299,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 11;
if (rb->sdfgi) {
- u.ids.push_back(rb->sdfgi->lightprobe_texture);
+ u.append_id(rb->sdfgi->lightprobe_texture);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
}
uniforms.push_back(u);
}
@@ -3282,36 +3309,36 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
- u.ids.push_back(rb->depth_texture);
+ u.append_id(rb->depth_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 13;
- u.ids.push_back(p_normal_roughness_buffer);
+ u.append_id(p_normal_roughness_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
- RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(buffer);
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 15;
- u.ids.push_back(sdfgi_ubo);
+ u.append_id(sdfgi_ubo);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 16;
- u.ids.push_back(rb->gi.voxel_gi_buffer);
+ u.append_id(rb->gi.voxel_gi_buffer);
uniforms.push_back(u);
}
{
@@ -3319,7 +3346,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 17;
for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
- u.ids.push_back(rb->gi.voxel_gi_textures[i]);
+ u.append_id(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 25f0dca3b7..122644498b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -54,7 +54,7 @@ class RendererSceneRenderRD;
class RendererSceneGIRD {
private:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
/* VOXEL_GI INSTANCE */
@@ -250,8 +250,6 @@ private:
float cos_spot_angle;
float inv_spot_attenuation;
float radius;
-
- float shadow_color[4];
};
struct DirectLightPushConstant {
@@ -332,8 +330,8 @@ public:
struct VoxelGIInstance {
// access to our containers
- RendererStorageRD *storage;
- RendererSceneGIRD *gi;
+ RendererStorageRD *storage = nullptr;
+ RendererSceneGIRD *gi = nullptr;
RID probe;
RID texture;
@@ -456,8 +454,8 @@ public:
};
// access to our containers
- RendererStorageRD *storage;
- RendererSceneGIRD *gi;
+ RendererStorageRD *storage = nullptr;
+ RendererSceneGIRD *gi = nullptr;
// used for rendering (voxelization)
RID render_albedo;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 2d34d2a2a0..bf65dca56a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -33,6 +33,8 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
void get_vogel_disk(float *r_kernel, int p_sample_count) {
@@ -514,7 +516,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
ambient_color_sky_mix = env->ambient_sky_contribution;
const float ambient_energy = env->ambient_light_energy;
ambient_color = env->ambient_light;
- ambient_color = ambient_color.to_linear();
+ ambient_color = ambient_color.srgb_to_linear();
ambient_color.r *= ambient_energy;
ambient_color.g *= ambient_energy;
ambient_color.b *= ambient_energy;
@@ -533,7 +535,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
} else {
const float bg_energy = env->bg_energy;
Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color);
- panorama_color = panorama_color.to_linear();
+ panorama_color = panorama_color.srgb_to_linear();
panorama_color.r *= bg_energy;
panorama_color.g *= bg_energy;
panorama_color.b *= bg_energy;
@@ -687,7 +689,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc
return true;
}
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
return true;
}
@@ -711,12 +713,12 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
}
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
// Invalidate reflection atlas, need to regenerate
RD::get_singleton()->free(atlas->reflection);
atlas->reflection = RID();
@@ -733,7 +735,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
if (atlas->reflection.is_null()) {
int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
- mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
+ mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
{
//reflection atlas was unused, create:
RD::TextureFormat tf;
@@ -757,7 +759,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
}
atlas->reflections.resize(atlas->count);
for (int i = 0; i < atlas->count; i++) {
- atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
+ atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
for (int j = 0; j < 6; j++) {
atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
}
@@ -825,7 +827,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
return false;
}
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
// Using real time reflections, all roughness is done in one step
atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false);
rpi->rendering = false;
@@ -1343,7 +1345,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
ERR_FAIL_COND_V(!light_instance, 0);
- switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
+ switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) {
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
break; //none
case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
@@ -1405,7 +1407,7 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) {
light_instance->self = li;
light_instance->light = p_light;
- light_instance->light_type = storage->light_get_type(p_light);
+ light_instance->light_type = RSG::light_storage->light_get_type(p_light);
if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
}
@@ -1666,8 +1668,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
if (i == 1) {
// next 2 are half size
- tf.width = MAX(1, tf.width >> 1);
- tf.height = MAX(1, tf.height >> 1);
+ tf.width = MAX(1u, tf.width >> 1);
+ tf.height = MAX(1u, tf.height >> 1);
}
}
@@ -1818,11 +1820,14 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
if (rb->blur[i].mipmaps[m].fb.is_valid()) {
RD::get_singleton()->free(rb->blur[i].mipmaps[m].fb);
}
- if (rb->blur[i].mipmaps[m].half_fb.is_valid()) {
- RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_fb);
- }
- if (rb->blur[i].mipmaps[m].half_texture.is_valid()) {
- RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_texture);
+ // texture and framebuffer in both blur mipmaps are shared, so only free from the first one
+ if (i == 0) {
+ if (rb->blur[i].mipmaps[m].half_fb.is_valid()) {
+ RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_fb);
+ }
+ if (rb->blur[i].mipmaps[m].half_texture.is_valid()) {
+ RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_texture);
+ }
}
}
rb->blur[i].mipmaps.clear();
@@ -1977,7 +1982,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
- if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
+ if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = rb->internal_width / 2;
@@ -2355,6 +2360,7 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
}
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
@@ -2385,7 +2391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
float bokeh_size = camfx->dof_blur_amount * 64.0;
if (can_use_storage) {
- storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+ storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
} else {
// Set framebuffers.
buffers.base_fb = rb->texture_fb;
@@ -2400,7 +2406,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
// Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
- storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+ storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
}
RD::get_singleton()->draw_command_end_label();
}
@@ -2480,19 +2486,19 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- EffectsRD::TonemapSettings tonemap;
+ RendererRD::ToneMapper::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
tonemap.use_auto_exposure = true;
tonemap.exposure_texture = rb->luminance.current;
tonemap.auto_exposure_grey = env->auto_exp_scale;
} else {
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (can_use_effects && env && env->glow_enabled) {
tonemap.use_glow = true;
- tonemap.glow_mode = EffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode);
+ tonemap.glow_mode = RendererRD::ToneMapper::TonemapSettings::GlowMode(env->glow_blend_mode);
tonemap.glow_intensity = env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) {
tonemap.glow_levels[i] = env->glow_levels[i];
@@ -2503,15 +2509,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.glow_texture = rb->blur[1].texture;
if (env->glow_map.is_valid()) {
tonemap.glow_map_strength = env->glow_map_strength;
- tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map);
+ tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
} else {
tonemap.glow_map_strength = 0.0f;
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
} else {
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
@@ -2533,7 +2539,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2543,14 +2549,14 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = p_render_data->view_count;
- storage->get_effects()->tonemapper(rb->internal_texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
+ tone_mapper->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
RD::get_singleton()->draw_command_end_label();
}
@@ -2563,10 +2569,11 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
RD::get_singleton()->draw_command_end_label();
}
- storage->render_target_disable_clear_request(rb->render_target);
+ texture_storage->render_target_disable_clear_request(rb->render_target);
}
void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RD::get_singleton()->draw_command_begin_label("Post Process Subpass");
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
@@ -2580,7 +2587,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
- EffectsRD::TonemapSettings tonemap;
+ RendererRD::ToneMapper::TonemapSettings tonemap;
if (env) {
tonemap.tonemap_mode = env->tone_mapper;
@@ -2603,14 +2610,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
}
tonemap.use_glow = false;
- tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
+ tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_auto_exposure = false;
- tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
@@ -2620,7 +2627,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = env->use_1d_color_correction;
- tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
}
}
@@ -2630,7 +2637,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = p_render_data->view_count;
- storage->get_effects()->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
+ tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
RD::get_singleton()->draw_command_end_label();
}
@@ -2639,10 +2646,12 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- storage->render_target_disable_clear_request(rb->render_target);
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ texture_storage->render_target_disable_clear_request(rb->render_target);
}
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
EffectsRD *effects = storage->get_effects();
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
@@ -2653,67 +2662,67 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
if (shadow_atlas_texture.is_null()) {
- shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
}
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) {
if (directional_shadow_get_texture().is_valid()) {
RID shadow_atlas_texture = directional_shadow_get_texture();
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
+ effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
- RID decal_atlas = storage->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
if (decal_atlas.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
+ effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
if (rb->luminance.current.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
+ effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
RID ambient_texture = rb->ambient_buffer;
RID reflection_texture = rb->reflection_buffer;
- effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
+ effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
if (p_occlusion_buffer.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
}
@@ -2934,6 +2943,9 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
}
void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
if (!_render_buffers_can_be_storage()) {
@@ -2943,7 +2955,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (p_width != p_internal_width) {
float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
- storage->sampler_rd_configure_custom(fsr_mipmap_bias);
+ material_storage->sampler_rd_configure_custom(fsr_mipmap_bias);
update_uniform_sets();
}
@@ -3031,11 +3043,11 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count);
}
- RID target_texture = storage->render_target_get_rd_texture(rb->render_target);
+ RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target);
rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
- rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
+ rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
}
}
@@ -3180,6 +3192,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g
}
void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
cluster.reflection_count = 0;
for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
@@ -3214,30 +3227,30 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
Cluster::ReflectionData &reflection_ubo = cluster.reflections[i];
- Vector3 extents = storage->reflection_probe_get_extents(base_probe);
+ Vector3 extents = light_storage->reflection_probe_get_extents(base_probe);
- rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe);
+ rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe);
reflection_ubo.box_extents[0] = extents.x;
reflection_ubo.box_extents[1] = extents.y;
reflection_ubo.box_extents[2] = extents.z;
reflection_ubo.index = rpi->atlas_index;
- Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe);
+ Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe);
reflection_ubo.box_offset[0] = origin_offset.x;
reflection_ubo.box_offset[1] = origin_offset.y;
reflection_ubo.box_offset[2] = origin_offset.z;
- reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe);
+ reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe);
- reflection_ubo.intensity = storage->reflection_probe_get_intensity(base_probe);
- reflection_ubo.ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe);
+ reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe);
+ reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe);
- reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe);
- reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe);
+ reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe);
+ reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe);
- Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).to_linear();
- float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe);
+ Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear();
+ float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe);
reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
@@ -3259,12 +3272,15 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+
Transform3D inverse_transform = p_camera_transform.affine_inverse();
r_directional_light_count = 0;
r_positional_light_count = 0;
- Plane camera_plane(-p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
+ Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
cluster.omni_light_count = 0;
cluster.spot_light_count = 0;
@@ -3280,10 +3296,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
ERR_CONTINUE(base.is_null());
- RS::LightType type = storage->light_get_type(base);
+ RS::LightType type = light_storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights) {
+ if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -3297,70 +3313,35 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.direction[1] = direction.y;
light_data.direction[2] = direction.z;
- float sign = storage->light_is_negative(base) ? -1 : 1;
+ float sign = light_storage->light_is_negative(base) ? -1 : 1;
- light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
+ light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
- Color linear_col = storage->light_get_color(base).to_linear();
+ Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
light_data.color[0] = linear_col.r;
light_data.color[1] = linear_col.g;
light_data.color[2] = linear_col.b;
- light_data.specular = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR);
- light_data.mask = storage->light_get_cull_mask(base);
+ light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR);
+ light_data.mask = light_storage->light_get_cull_mask(base);
- float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset
- Color shadow_col = storage->light_get_shadow_color(base).to_linear();
-
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) {
- light_data.shadow_color1[0] = 1.0;
- light_data.shadow_color1[1] = 0.0;
- light_data.shadow_color1[2] = 0.0;
- light_data.shadow_color1[3] = 1.0;
- light_data.shadow_color2[0] = 0.0;
- light_data.shadow_color2[1] = 1.0;
- light_data.shadow_color2[2] = 0.0;
- light_data.shadow_color2[3] = 1.0;
- light_data.shadow_color3[0] = 0.0;
- light_data.shadow_color3[1] = 0.0;
- light_data.shadow_color3[2] = 1.0;
- light_data.shadow_color3[3] = 1.0;
- light_data.shadow_color4[0] = 1.0;
- light_data.shadow_color4[1] = 1.0;
- light_data.shadow_color4[2] = 0.0;
- light_data.shadow_color4[3] = 1.0;
-
- } else {
- light_data.shadow_color1[0] = shadow_col.r;
- light_data.shadow_color1[1] = shadow_col.g;
- light_data.shadow_color1[2] = shadow_col.b;
- light_data.shadow_color1[3] = 1.0;
- light_data.shadow_color2[0] = shadow_col.r;
- light_data.shadow_color2[1] = shadow_col.g;
- light_data.shadow_color2[2] = shadow_col.b;
- light_data.shadow_color2[3] = 1.0;
- light_data.shadow_color3[0] = shadow_col.r;
- light_data.shadow_color3[1] = shadow_col.g;
- light_data.shadow_color3[2] = shadow_col.b;
- light_data.shadow_color3[3] = 1.0;
- light_data.shadow_color4[0] = shadow_col.r;
- light_data.shadow_color4[1] = shadow_col.g;
- light_data.shadow_color4[2] = shadow_col.b;
- light_data.shadow_color4[3] = 1.0;
+ WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
}
- light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base);
+ light_data.shadow_enabled = p_using_shadows && light_storage->light_has_shadow(base);
- float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
if (angular_diameter > 0.0) {
// I know tan(0) is 0, but let's not risk it with numerical precision.
// technically this will keep expanding until reaching the sun, but all we care
// is expand until we reach the radius of the near plane (there can't be more occluders than that)
angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
- if (storage->light_has_shadow(base)) {
+ if (light_storage->light_has_shadow(base)) {
r_directional_light_soft_shadows = true;
}
} else {
@@ -3368,10 +3349,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
if (light_data.shadow_enabled) {
- RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base);
+ RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base);
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base);
+ light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base);
for (int j = 0; j < 4; j++) {
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
CameraMatrix matrix = li->shadow_transform[j].camera;
@@ -3387,9 +3368,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
CameraMatrix shadow_mtx = rectm * bias * matrix * modelview;
light_data.shadow_split_offsets[j] = split;
float bias_scale = li->shadow_transform[j].bias_scale;
- light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
- light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size;
- light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale;
+ light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
+ light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size;
+ light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale;
light_data.shadow_z_range[j] = li->shadow_transform[j].farplane;
light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin;
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
@@ -3416,14 +3397,14 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
}
- float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
+ float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
light_data.fade_to = -light_data.shadow_split_offsets[3];
- light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base);
+ light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
- light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+ light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
light_data.softshadow_angle = angular_diameter;
- light_data.bake_mode = storage->light_get_bake_mode(base);
+ light_data.bake_mode = light_storage->light_get_bake_mode(base);
if (angular_diameter <= 0.0) {
light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
@@ -3437,8 +3418,22 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
continue;
}
+ const real_t distance = camera_plane.distance_to(li->transform.origin);
+
+ if (light_storage->light_is_distance_fade_enabled(li->light)) {
+ const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
+ const float fade_length = light_storage->light_get_distance_fade_length(li->light);
+
+ if (distance > fade_begin) {
+ if (distance > fade_begin + fade_length) {
+ // Out of range, don't draw this light to improve performance.
+ continue;
+ }
+ }
+ }
+
cluster.omni_light_sort[cluster.omni_light_count].instance = li;
- cluster.omni_light_sort[cluster.omni_light_count].depth = camera_plane.distance_to(li->transform.origin);
+ cluster.omni_light_sort[cluster.omni_light_count].depth = distance;
cluster.omni_light_count++;
} break;
case RS::LIGHT_SPOT: {
@@ -3446,8 +3441,22 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
continue;
}
+ const real_t distance = camera_plane.distance_to(li->transform.origin);
+
+ if (light_storage->light_is_distance_fade_enabled(li->light)) {
+ const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
+ const float fade_length = light_storage->light_get_distance_fade_length(li->light);
+
+ if (distance > fade_begin) {
+ if (distance > fade_begin + fade_length) {
+ // Out of range, don't draw this light to improve performance.
+ continue;
+ }
+ }
+ }
+
cluster.spot_light_sort[cluster.spot_light_count].instance = li;
- cluster.spot_light_sort[cluster.spot_light_count].depth = camera_plane.distance_to(li->transform.origin);
+ cluster.spot_light_sort[cluster.spot_light_count].depth = distance;
cluster.spot_light_count++;
} break;
}
@@ -3486,20 +3495,37 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
Transform3D light_transform = li->transform;
- float sign = storage->light_is_negative(base) ? -1 : 1;
- Color linear_col = storage->light_get_color(base).to_linear();
+ float sign = light_storage->light_is_negative(base) ? -1 : 1;
+ Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
+
+ light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
- light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
+ // Reuse fade begin, fade length and distance for shadow LOD determination later.
+ float fade_begin = 0.0;
+ float fade_length = 0.0;
+ real_t distance = 0.0;
- float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
+ float fade = 1.0;
+ if (light_storage->light_is_distance_fade_enabled(li->light)) {
+ fade_begin = light_storage->light_get_distance_fade_begin(li->light);
+ fade_length = light_storage->light_get_distance_fade_length(li->light);
+ distance = camera_plane.distance_to(li->transform.origin);
+
+ if (distance > fade_begin) {
+ // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
+ fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
+ }
+ }
+
+ float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade;
light_data.color[0] = linear_col.r * energy;
light_data.color[1] = linear_col.g * energy;
light_data.color[2] = linear_col.b * energy;
- light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
- light_data.bake_mode = storage->light_get_bake_mode(base);
+ light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
+ light_data.bake_mode = light_storage->light_get_bake_mode(base);
- float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
+ float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
light_data.inv_radius = 1.0 / radius;
Vector3 pos = inverse_transform.xform(light_transform.origin);
@@ -3514,25 +3540,25 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.direction[1] = direction.y;
light_data.direction[2] = direction.z;
- float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
light_data.size = size;
- light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE);
light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle));
- light_data.mask = storage->light_get_cull_mask(base);
+ light_data.mask = light_storage->light_get_cull_mask(base);
light_data.atlas_rect[0] = 0;
light_data.atlas_rect[1] = 0;
light_data.atlas_rect[2] = 0;
light_data.atlas_rect[3] = 0;
- RID projector = storage->light_get_projector(base);
+ RID projector = light_storage->light_get_projector(base);
if (projector.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(projector);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
if (type == RS::LIGHT_SPOT) {
light_data.projector_rect[0] = rect.position.x;
@@ -3552,21 +3578,31 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.projector_rect[3] = 0;
}
- if (shadow_atlas && shadow_atlas->shadow_owners.has(li->self)) {
+ const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self);
+
+ bool in_shadow_range = true;
+ if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) {
+ if (distance > light_storage->light_get_distance_fade_shadow(li->light)) {
+ // Out of range, don't draw shadows to improve performance.
+ in_shadow_range = false;
+ }
+ }
+
+ if (needs_shadow && in_shadow_range) {
// fill in the shadow information
light_data.shadow_enabled = true;
float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas);
- light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0;
+ light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0;
if (type == RS::LIGHT_SPOT) {
- light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0;
+ light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0;
} else { //omni
- light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS);
+ light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS);
}
- light_data.transmittance_bias = storage->light_get_transmittance_bias(base);
+ light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base);
Vector2i omni_offset;
Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset);
@@ -3576,8 +3612,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.atlas_rect[2] = rect.size.width;
light_data.atlas_rect[3] = rect.size.height;
- light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
- light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base);
+ light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+ light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
if (type == RS::LIGHT_OMNI) {
Transform3D proj = (inverse_transform * light_transform).inverse();
@@ -3614,7 +3650,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.shadow_enabled = false;
}
- li->cull_mask = storage->light_get_cull_mask(base);
+ li->cull_mask = light_storage->light_get_cull_mask(base);
if (current_cluster_builder != nullptr) {
current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
@@ -3638,6 +3674,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
Transform3D uv_xform;
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
@@ -3661,9 +3699,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- if (storage->decal_is_distance_fade_enabled(decal)) {
- float fade_begin = storage->decal_get_distance_fade_begin(decal);
- float fade_length = storage->decal_get_distance_fade_length(decal);
+ if (texture_storage->decal_is_distance_fade_enabled(decal)) {
+ float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
+ float fade_length = texture_storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
if (distance > fade_begin + fade_length) {
@@ -3691,42 +3729,43 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
_map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i);
}
- di->cull_mask = storage->decal_get_cull_mask(decal);
+ di->cull_mask = texture_storage->decal_get_cull_mask(decal);
Transform3D xform = di->transform;
float fade = 1.0;
- if (storage->decal_is_distance_fade_enabled(decal)) {
- real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- float fade_begin = storage->decal_get_distance_fade_begin(decal);
- float fade_length = storage->decal_get_distance_fade_length(decal);
+ if (texture_storage->decal_is_distance_fade_enabled(decal)) {
+ const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
+ const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
+ const float fade_length = texture_storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
- fade = 1.0 - (distance - fade_begin) / fade_length;
+ // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
+ fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
}
}
Cluster::DecalData &dd = cluster.decals[i];
- Vector3 decal_extents = storage->decal_get_extents(decal);
+ Vector3 decal_extents = texture_storage->decal_get_extents(decal);
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
- Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized();
+ Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
dd.normal[0] = normal.x;
dd.normal[1] = normal.y;
dd.normal[2] = normal.z;
- dd.normal_fade = storage->decal_get_normal_fade(decal);
+ dd.normal_fade = texture_storage->decal_get_normal_fade(decal);
- RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
- RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
+ RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
+ RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
if (albedo_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex);
dd.albedo_rect[0] = rect.position.x;
dd.albedo_rect[1] = rect.position.y;
dd.albedo_rect[2] = rect.size.x;
@@ -3741,10 +3780,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.albedo_rect[3] = 0;
}
- RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
+ RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
if (normal_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex);
dd.normal_rect[0] = rect.position.x;
dd.normal_rect[1] = rect.position.y;
dd.normal_rect[2] = rect.size.x;
@@ -3759,9 +3798,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.normal_rect[3] = 0;
}
- RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
+ RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
if (orm_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex);
dd.orm_rect[0] = rect.position.x;
dd.orm_rect[1] = rect.position.y;
dd.orm_rect[2] = rect.size.x;
@@ -3774,7 +3813,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
if (emission_tex.is_valid()) {
- Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex);
dd.emission_rect[0] = rect.position.x;
dd.emission_rect[1] = rect.position.y;
dd.emission_rect[2] = rect.size.x;
@@ -3786,16 +3825,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.emission_rect[3] = 0;
}
- Color modulate = storage->decal_get_modulate(decal);
+ Color modulate = texture_storage->decal_get_modulate(decal);
dd.modulate[0] = modulate.r;
dd.modulate[1] = modulate.g;
dd.modulate[2] = modulate.b;
dd.modulate[3] = modulate.a * fade;
- dd.emission_energy = storage->decal_get_emission_energy(decal) * fade;
- dd.albedo_mix = storage->decal_get_albedo_mix(decal);
- dd.mask = storage->decal_get_cull_mask(decal);
- dd.upper_fade = storage->decal_get_upper_fade(decal);
- dd.lower_fade = storage->decal_get_lower_fade(decal);
+ dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade;
+ dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal);
+ dd.mask = texture_storage->decal_get_cull_mask(decal);
+ dd.upper_fade = texture_storage->decal_get_upper_fade(decal);
+ dd.lower_fade = texture_storage->decal_get_lower_fade(decal);
if (current_cluster_builder != nullptr) {
current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
@@ -3832,7 +3871,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed.");
@@ -3892,13 +3931,13 @@ void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_
}
}
-void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- RendererStorage::InstanceShaderParam p;
+ RendererMaterialStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E->get());
p.info.name = E->key(); //supply name
p.index = E->get().instance_index;
@@ -3933,17 +3972,13 @@ Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const String
}
RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
}
-RendererSceneRenderRD::FogShaderData::FogShaderData() {
- valid = false;
-}
-
RendererSceneRenderRD::FogShaderData::~FogShaderData() {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
ERR_FAIL_COND(!scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -3955,7 +3990,7 @@ RendererSceneRenderRD::FogShaderData::~FogShaderData() {
// Fog material
bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -3966,23 +4001,23 @@ RendererSceneRenderRD::FogMaterialData::~FogMaterialData() {
free_parameters_uniform_set(uniform_set);
}
-RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_func() {
+RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_func() {
FogShaderData *shader_data = memnew(FogShaderData);
return shader_data;
}
-RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() {
+RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() {
return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_shader_func();
};
-RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
+RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
FogMaterialData *material_data = memnew(FogMaterialData);
material_data->shader_data = p_shader;
//update will happen later anyway so do nothing.
return material_data;
}
-RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_funcs(RendererRD::ShaderData *p_shader) {
return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_material_func(static_cast<FogShaderData *>(p_shader));
};
@@ -4040,6 +4075,9 @@ Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vecto
}
void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -4061,7 +4099,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
return;
}
- RENDER_TIMESTAMP(">Volumetric Fog");
+ RENDER_TIMESTAMP("> Volumetric Fog");
RD::get_singleton()->draw_command_begin_label("Volumetric Fog");
if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) {
@@ -4123,7 +4161,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->volumetric_fog->fog_map);
+ u.append_id(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -4133,7 +4171,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (p_fog_volumes.size() > 0) {
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes");
- RENDER_TIMESTAMP("Render Fog Volumes");
+ RENDER_TIMESTAMP("Render FogVolumes");
VolumetricFogShader::VolumeUBO params;
@@ -4188,7 +4226,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 1;
- u.ids.push_back(rb->volumetric_fog->emissive_map);
+ u.append_id(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
}
@@ -4196,7 +4234,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(volumetric_fog.volume_ubo);
+ u.append_id(volumetric_fog.volume_ubo);
uniforms.push_back(u);
}
@@ -4208,7 +4246,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 3;
- u.ids.push_back(rb->volumetric_fog->density_map);
+ u.append_id(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
@@ -4220,7 +4258,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 4;
- u.ids.push_back(rb->volumetric_fog->light_map);
+ u.append_id(rb->volumetric_fog->light_map);
uniforms.push_back(u);
}
@@ -4240,7 +4278,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
FogMaterialData *material = nullptr;
if (fog_material.is_valid()) {
- material = (FogMaterialData *)storage->material_get_data(fog_material, RendererStorageRD::SHADER_TYPE_FOG);
+ material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -4248,7 +4286,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (!material) {
fog_material = volumetric_fog.default_material;
- material = (FogMaterialData *)storage->material_get_data(fog_material, RendererStorageRD::SHADER_TYPE_FOG);
+ material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
}
ERR_FAIL_COND(!material);
@@ -4341,9 +4379,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 1;
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
- u.ids.push_back(shadow_atlas->depth);
+ u.append_id(shadow_atlas->depth);
}
uniforms.push_back(u);
@@ -4355,9 +4393,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
if (directional_shadow.depth.is_valid()) {
- u.ids.push_back(directional_shadow.depth);
+ u.append_id(directional_shadow.depth);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4367,7 +4405,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4375,7 +4413,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4384,7 +4422,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 5;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4393,7 +4431,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
- u.ids.push_back(rb->cluster_builder->get_cluster_buffer());
+ u.append_id(rb->cluster_builder->get_cluster_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4402,7 +4440,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4411,7 +4449,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(rb->volumetric_fog->light_density_map);
+ u.append_id(rb->volumetric_fog->light_density_map);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4420,7 +4458,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->volumetric_fog->fog_map);
+ u.append_id(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -4428,7 +4466,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ u.append_id(rb->volumetric_fog->prev_light_density_map);
copy_uniforms.push_back(u);
}
@@ -4436,7 +4474,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(shadow_sampler);
+ u.append_id(shadow_sampler);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4445,7 +4483,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 11;
- u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers));
+ u.append_id(render_buffers_get_voxel_gi_buffer(p_render_buffers));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4455,7 +4493,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
- u.ids.push_back(rb->gi.voxel_gi_textures[i]);
+ u.append_id(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4464,7 +4502,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 13;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4472,7 +4510,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 14;
- u.ids.push_back(volumetric_fog.params_ubo);
+ u.append_id(volumetric_fog.params_ubo);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4480,7 +4518,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 15;
- u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ u.append_id(rb->volumetric_fog->prev_light_density_map);
uniforms.push_back(u);
}
{
@@ -4491,7 +4529,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 16;
- u.ids.push_back(rb->volumetric_fog->density_map);
+ u.append_id(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
{
@@ -4502,7 +4540,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 17;
- u.ids.push_back(rb->volumetric_fog->light_map);
+ u.append_id(rb->volumetric_fog->light_map);
uniforms.push_back(u);
}
@@ -4514,7 +4552,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 18;
- u.ids.push_back(rb->volumetric_fog->emissive_map);
+ u.append_id(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
}
@@ -4522,9 +4560,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 19;
- RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
- u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
+ u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u);
}
@@ -4532,7 +4570,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
- SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]);
+ RID aux7 = uniforms.write[7].get_id(0);
+ RID aux8 = uniforms.write[8].get_id(0);
+
+ uniforms.write[7].set_id(0, aux8);
+ uniforms.write[8].set_id(0, aux7);
rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, 0), 0);
}
@@ -4547,7 +4589,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
- u.ids.push_back(gi.sdfgi_ubo);
+ u.append_id(gi.sdfgi_ubo);
uniforms.push_back(u);
}
@@ -4555,7 +4597,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(rb->sdfgi->ambient_texture);
+ u.append_id(rb->sdfgi->ambient_texture);
uniforms.push_back(u);
}
@@ -4563,7 +4605,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(rb->sdfgi->occlusion_texture);
+ u.append_id(rb->sdfgi->occlusion_texture);
uniforms.push_back(u);
}
@@ -4601,7 +4643,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.fog_frustum_end = fog_end;
- Color ambient_color = env->ambient_light.to_linear();
+ Color ambient_color = env->ambient_light.srgb_to_linear();
params.ambient_color[0] = ambient_color.r;
params.ambient_color[1] = ambient_color.g;
params.ambient_color[2] = ambient_color.b;
@@ -4613,13 +4655,13 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.directional_light_count = p_directional_light_count;
- Color emission = env->volumetric_fog_emission.to_linear();
+ Color emission = env->volumetric_fog_emission.srgb_to_linear();
params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy;
params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy;
params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy;
params.base_density = env->volumetric_fog_density;
- Color base_scattering = env->volumetric_fog_scattering.to_linear();
+ Color base_scattering = env->volumetric_fog_scattering.srgb_to_linear();
params.base_scattering[0] = base_scattering.r;
params.base_scattering[1] = base_scattering.g;
params.base_scattering[2] = base_scattering.b;
@@ -4727,7 +4769,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
- RENDER_TIMESTAMP("<Volumetric Fog");
+ RENDER_TIMESTAMP("< Volumetric Fog");
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_command_end_label();
@@ -4769,6 +4811,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo
void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
@@ -4782,15 +4825,15 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
render_state.shadows.clear();
render_state.directional_shadows.clear();
- Plane camera_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
+ Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
{
for (int i = 0; i < render_state.render_shadow_count; i++) {
LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
- if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
+ if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
render_state.directional_shadows.push_back(i);
- } else if (storage->light_get_type(li->light) == RS::LIGHT_OMNI && storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
+ } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
render_state.cube_shadows.push_back(i);
} else {
render_state.shadows.push_back(i);
@@ -4816,7 +4859,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi;
if (render_shadows && render_gi) {
- RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)");
+ RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)");
} else if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
} else if (render_gi) {
@@ -4900,7 +4943,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
bool using_shadows = true;
if (p_render_data->reflection_probe.is_valid()) {
- if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
using_shadows = false;
}
} else {
@@ -4934,6 +4977,8 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@@ -4950,7 +4995,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_data.cam_transform = p_camera_data->main_transform;
render_data.cam_projection = p_camera_data->main_projection;
render_data.view_projection[0] = p_camera_data->main_projection;
- render_data.cam_ortogonal = p_camera_data->is_ortogonal;
+ render_data.cam_orthogonal = p_camera_data->is_orthogonal;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
@@ -4976,7 +5021,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// this should be the same for all cameras..
render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
+ render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
render_data.screen_mesh_lod_threshold = 0.0;
@@ -5012,7 +5057,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
Color clear_color;
if (p_render_buffers.is_valid()) {
- clear_color = storage->render_target_get_clear_request_color(rb->render_target);
+ clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
} else {
clear_color = storage->get_default_clear_color();
}
@@ -5131,7 +5176,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
CameraMatrix light_projection;
Transform3D light_transform;
- if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
+ if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
//set pssm stuff
if (light_instance->last_scene_shadow_pass != scene_pass) {
light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
@@ -5139,13 +5184,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_instance->last_scene_shadow_pass = scene_pass;
}
- use_pancake = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
+ use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
atlas_rect = light_instance->directional_rect;
- if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
+ if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
atlas_rect.size.height /= 2;
@@ -5156,7 +5201,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else if (p_pass == 3) {
atlas_rect.position += atlas_rect.size;
}
- } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
+ } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
if (p_pass == 0) {
@@ -5170,7 +5215,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
- zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
+ zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
render_fb = directional_shadow.fb;
render_texture = RID();
@@ -5204,13 +5249,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
atlas_rect.size.width = shadow_size;
atlas_rect.size.height = shadow_size;
- zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
+ zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
- if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
+ if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0;
dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0);
- if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
+ if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2);
render_fb = cubemap->side_fb[p_pass];
@@ -5245,7 +5290,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
flip_y = true;
}
- } else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
+ } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
light_projection = light_instance->shadow_transform[0].camera;
light_transform = light_instance->shadow_transform[0].transform;
@@ -5279,13 +5324,15 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
}
}
-void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
- _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
+void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
}
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
- ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider));
- Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
+
+ ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
+ Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
CameraMatrix cm;
cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
@@ -5293,9 +5340,9 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
cam_pos.y += extents.y;
Transform3D cam_xform;
- cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
+ cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized());
- RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider);
+ RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider);
_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
}
@@ -5461,7 +5508,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
GeometryInstance *gi = geometry_instance_create(p_base);
- uint32_t sc = RSG::storage->mesh_get_surface_count(p_base);
+ uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
Vector<RID> materials;
materials.resize(sc);
@@ -5578,6 +5625,8 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
}
void RendererSceneRenderRD::init() {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
max_cluster_elements = get_max_elements();
directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
@@ -5634,8 +5683,8 @@ void RendererSceneRenderRD::init() {
volumetric_fog_modes.push_back("");
volumetric_fog.shader.initialize(volumetric_fog_modes);
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_FOG, _create_fog_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_FOG, _create_fog_material_funcs);
+ material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_shader_funcs);
+ material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_material_funcs);
volumetric_fog.volume_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::VolumeUBO));
}
@@ -5674,9 +5723,9 @@ void RendererSceneRenderRD::init() {
{
// default material and shader for fog shader
- volumetric_fog.default_shader = storage->shader_allocate();
- storage->shader_initialize(volumetric_fog.default_shader);
- storage->shader_set_code(volumetric_fog.default_shader, R"(
+ volumetric_fog.default_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(volumetric_fog.default_shader);
+ material_storage->shader_set_code(volumetric_fog.default_shader, R"(
// Default fog shader.
shader_type fog;
@@ -5686,33 +5735,33 @@ void fog() {
ALBEDO = vec3(1.0);
}
)");
- volumetric_fog.default_material = storage->material_allocate();
- storage->material_initialize(volumetric_fog.default_material);
- storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
+ volumetric_fog.default_material = material_storage->material_allocate();
+ material_storage->material_initialize(volumetric_fog.default_material);
+ material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
- FogMaterialData *md = (FogMaterialData *)storage->material_get_data(volumetric_fog.default_material, RendererStorageRD::SHADER_TYPE_FOG);
+ FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG));
volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0);
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
uniforms.push_back(u);
}
@@ -5720,7 +5769,7 @@ void fog() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -5786,9 +5835,17 @@ void fog() {
light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
cull_argument.set_page_pool(&cull_argument_pool);
+
+ tone_mapper = memnew(RendererRD::ToneMapper);
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
+ if (tone_mapper) {
+ memdelete(tone_mapper);
+ }
+
for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
RD::get_singleton()->free(E.value.cubemap);
}
@@ -5805,20 +5862,10 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {
volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
RD::get_singleton()->free(volumetric_fog.volume_ubo);
RD::get_singleton()->free(volumetric_fog.params_ubo);
- storage->free(volumetric_fog.default_shader);
- storage->free(volumetric_fog.default_material);
- }
-
- RendererSceneSkyRD::SkyMaterialData *md = (RendererSceneSkyRD::SkyMaterialData *)storage->material_get_data(sky.sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
- sky.sky_shader.shader.version_free(md->shader_data->version);
- RD::get_singleton()->free(sky.sky_scene_state.directional_light_buffer);
- RD::get_singleton()->free(sky.sky_scene_state.uniform_buffer);
- memdelete_arr(sky.sky_scene_state.directional_lights);
- memdelete_arr(sky.sky_scene_state.last_frame_directional_lights);
- storage->free(sky.sky_shader.default_shader);
- storage->free(sky.sky_shader.default_material);
- storage->free(sky.sky_scene_state.fog_shader);
- storage->free(sky.sky_scene_state.fog_material);
+ material_storage->shader_free(volumetric_fog.default_shader);
+ material_storage->material_free(volumetric_fog.default_material);
+ }
+
memdelete_arr(directional_penumbra_shadow_kernel);
memdelete_arr(directional_soft_shadow_kernel);
memdelete_arr(penumbra_shadow_kernel);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 09c828ba37..6bf3a95dd0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -35,6 +35,7 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
+#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_gi_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
@@ -46,11 +47,11 @@
#include "servers/rendering/rendering_device.h"
struct RenderDataRD {
- RID render_buffers = RID();
+ RID render_buffers;
- Transform3D cam_transform = Transform3D();
- CameraMatrix cam_projection = CameraMatrix();
- bool cam_ortogonal = false;
+ Transform3D cam_transform;
+ CameraMatrix cam_projection;
+ bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
@@ -66,18 +67,18 @@ struct RenderDataRD {
const PagedArray<RID> *decals = nullptr;
const PagedArray<RID> *lightmaps = nullptr;
const PagedArray<RID> *fog_volumes = nullptr;
- RID environment = RID();
- RID camera_effects = RID();
- RID shadow_atlas = RID();
- RID reflection_atlas = RID();
- RID reflection_probe = RID();
+ RID environment;
+ RID camera_effects;
+ RID shadow_atlas;
+ RID reflection_atlas;
+ RID reflection_probe;
int reflection_probe_pass = 0;
float lod_distance_multiplier = 0.0;
- Plane lod_camera_plane = Plane();
+ Plane lod_camera_plane;
float screen_mesh_lod_threshold = 0.0;
- RID cluster_buffer = RID();
+ RID cluster_buffer;
uint32_t cluster_size = 0;
uint32_t cluster_max_elements = 0;
@@ -92,9 +93,10 @@ class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneGIRD;
protected:
- RendererStorageRD *storage;
- double time;
- double time_step = 0;
+ RendererStorageRD *storage = nullptr;
+ RendererRD::ToneMapper *tone_mapper = nullptr;
+ double time = 0.0;
+ double time_step = 0.0;
struct RenderBufferData {
virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) = 0;
@@ -113,7 +115,7 @@ protected:
virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -234,7 +236,7 @@ private:
struct DecalInstance {
RID decal;
Transform3D transform;
- uint32_t cull_mask;
+ uint32_t cull_mask = 0;
ForwardID forward_id = -1;
};
@@ -254,7 +256,7 @@ private:
struct ShadowShrinkStage {
RID texture;
RID filter_texture;
- uint32_t size;
+ uint32_t size = 0;
};
struct ShadowAtlas {
@@ -266,27 +268,20 @@ private:
};
struct Quadrant {
- uint32_t subdivision;
+ uint32_t subdivision = 0;
struct Shadow {
RID owner;
- uint64_t version;
- uint64_t fog_version; // used for fog
- uint64_t alloc_tick;
-
- Shadow() {
- version = 0;
- fog_version = 0;
- alloc_tick = 0;
- }
+ uint64_t version = 0;
+ uint64_t fog_version = 0; // used for fog
+ uint64_t alloc_tick = 0;
+
+ Shadow() {}
};
Vector<Shadow> shadows;
- Quadrant() {
- subdivision = 0; //not in use
- }
-
+ Quadrant() {}
} quadrants[4];
int size_order[4] = { 0, 1, 2, 3 };
@@ -314,10 +309,10 @@ private:
float shadows_quality_radius = 1.0;
float directional_shadow_quality_radius = 1.0;
- float *directional_penumbra_shadow_kernel;
- float *directional_soft_shadow_kernel;
- float *penumbra_shadow_kernel;
- float *soft_shadow_kernel;
+ float *directional_penumbra_shadow_kernel = nullptr;
+ float *directional_soft_shadow_kernel = nullptr;
+ float *penumbra_shadow_kernel = nullptr;
+ float *soft_shadow_kernel = nullptr;
int directional_penumbra_shadow_samples = 0;
int directional_soft_shadow_samples = 0;
int penumbra_shadow_samples = 0;
@@ -335,7 +330,6 @@ private:
int size = 0;
bool use_16_bits = true;
int current_light = 0;
-
} directional_shadow;
void _update_directional_shadow_atlas();
@@ -428,7 +422,7 @@ private:
bool glow_bicubic_upscale = false;
bool glow_high_quality = false;
- RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW;
+ RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
mutable RID_Owner<RendererSceneEnvironmentRD, true> environment_owner;
@@ -678,10 +672,6 @@ private:
float shadow_range_begin[4];
float shadow_split_offsets[4];
float shadow_matrices[4][16];
- float shadow_color1[4];
- float shadow_color2[4];
- float shadow_color3[4];
- float shadow_color4[4];
float uv_scale1[2];
float uv_scale2[2];
float uv_scale3[2];
@@ -709,27 +699,27 @@ private:
template <class T>
struct InstanceSort {
float depth;
- T *instance;
+ T *instance = nullptr;
bool operator<(const InstanceSort &p_sort) const {
return depth < p_sort.depth;
}
};
- ReflectionData *reflections;
+ ReflectionData *reflections = nullptr;
InstanceSort<ReflectionProbeInstance> *reflection_sort;
uint32_t max_reflections;
RID reflection_buffer;
uint32_t max_reflection_probes_per_instance;
uint32_t reflection_count = 0;
- DecalData *decals;
+ DecalData *decals = nullptr;
InstanceSort<DecalInstance> *decal_sort;
uint32_t max_decals;
RID decal_buffer;
uint32_t decal_count;
- LightData *omni_lights;
- LightData *spot_lights;
+ LightData *omni_lights = nullptr;
+ LightData *spot_lights = nullptr;
InstanceSort<LightInstance> *omni_light_sort;
InstanceSort<LightInstance> *spot_light_sort;
@@ -739,7 +729,7 @@ private:
uint32_t omni_light_count = 0;
uint32_t spot_light_count = 0;
- DirectionalLightData *directional_lights;
+ DirectionalLightData *directional_lights = nullptr;
uint32_t max_directional_lights;
RID directional_light_buffer;
@@ -911,8 +901,8 @@ private:
void _volumetric_fog_erase(RenderBuffers *rb);
void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
- struct FogShaderData : public RendererStorageRD::ShaderData {
- bool valid;
+ struct FogShaderData : public RendererRD::ShaderData {
+ bool valid = false;
RID version;
RID pipeline;
@@ -920,29 +910,30 @@ private:
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
+ uint32_t ubo_size = 0;
String path;
String code;
Map<StringName, Map<int, RID>> default_texture_params;
- bool uses_time;
+ bool uses_time = false;
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
- FogShaderData();
+
+ FogShaderData() {}
virtual ~FogShaderData();
};
- struct FogMaterialData : public RendererStorageRD::MaterialData {
- FogShaderData *shader_data;
+ struct FogMaterialData : public RendererRD::MaterialData {
+ FogShaderData *shader_data = nullptr;
RID uniform_set;
bool uniform_set_updated;
@@ -952,11 +943,11 @@ private:
virtual ~FogMaterialData();
};
- RendererStorageRD::ShaderData *_create_fog_shader_func();
- static RendererStorageRD::ShaderData *_create_fog_shader_funcs();
+ RendererRD::ShaderData *_create_fog_shader_func();
+ static RendererRD::ShaderData *_create_fog_shader_funcs();
- RendererStorageRD::MaterialData *_create_fog_material_func(FogShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_fog_material_funcs(RendererStorageRD::ShaderData *p_shader);
+ RendererRD::MaterialData *_create_fog_material_func(FogShaderData *p_shader);
+ static RendererRD::MaterialData *_create_fog_material_funcs(RendererRD::ShaderData *p_shader);
RID shadow_sampler;
@@ -1415,7 +1406,7 @@ public:
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 354516ae87..51cf0e952b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -33,6 +33,8 @@
#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
////////////////////////////////////////////////////////////////////////////////
@@ -89,7 +91,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
// !BAS! Contemplate making `SkyShader sky` accessible from this struct or even part of this struct.
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
@@ -176,13 +178,13 @@ void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_par
}
}
-void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
- RendererStorage::InstanceShaderParam p;
+ RendererMaterialStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E.value);
p.info.name = E.key; //supply name
p.index = E.value.instance_index;
@@ -217,17 +219,13 @@ Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringNam
}
RS::ShaderNativeSourceCode RendererSceneSkyRD::SkyShaderData::get_native_source_code() const {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
return scene_singleton->sky.sky_shader.shader.version_get_native_source_code(version);
}
-RendererSceneSkyRD::SkyShaderData::SkyShaderData() {
- valid = false;
-}
-
RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
ERR_FAIL_COND(!scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -239,7 +237,7 @@ RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
// Sky material
bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -254,17 +252,17 @@ RendererSceneSkyRD::SkyMaterialData::~SkyMaterialData() {
// Render sky
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
- p_array[0] = p_basis.elements[0][0];
- p_array[1] = p_basis.elements[1][0];
- p_array[2] = p_basis.elements[2][0];
+ p_array[0] = p_basis.rows[0][0];
+ p_array[1] = p_basis.rows[1][0];
+ p_array[2] = p_basis.rows[2][0];
p_array[3] = 0;
- p_array[4] = p_basis.elements[0][1];
- p_array[5] = p_basis.elements[1][1];
- p_array[6] = p_basis.elements[2][1];
+ p_array[4] = p_basis.rows[0][1];
+ p_array[5] = p_basis.rows[1][1];
+ p_array[6] = p_basis.rows[2][1];
p_array[7] = 0;
- p_array[8] = p_basis.elements[0][2];
- p_array[9] = p_basis.elements[1][2];
- p_array[10] = p_basis.elements[2][2];
+ p_array[8] = p_basis.rows[0][2];
+ p_array[9] = p_basis.rows[1][2];
+ p_array[10] = p_basis.rows[2][2];
p_array[11] = 0;
}
@@ -362,8 +360,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
layers.push_back(layer);
@@ -390,8 +388,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
layers.push_back(layer);
@@ -432,8 +430,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
}
}
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
+ mmw = MAX(1u, mmw >> 1);
+ mmh = MAX(1u, mmh >> 1);
}
}
}
@@ -473,12 +471,13 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
}
RD::get_singleton()->draw_command_end_label(); // Filter radiance
} else {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
}
-
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
Vector<RID> views;
if (p_use_arrays) {
for (int i = 1; i < layers.size(); i++) {
@@ -489,8 +488,9 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
views.push_back(layers[0].views[i]);
}
}
-
+ RD::get_singleton()->draw_command_begin_label("Fast filter radiance");
effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
+ RD::get_singleton()->draw_command_end_label(); // Filter radiance
}
}
@@ -500,12 +500,25 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
bool prefer_raster_effects = effects->get_prefer_raster_effects();
if (prefer_raster_effects) {
- // Need to ask clayjohn but p_cube_side is set to 10, looks like in the compute shader we're doing all 6 sides in one call
- // here we need to do them one by one so ignoring p_cube_side
+ if (p_base_layer == 1) {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
+ }
+
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
+ }
+ }
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
+ }
+
+ RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
if (p_use_arrays) {
for (int k = 0; k < 6; k++) {
effects->cubemap_roughness_raster(
- radiance_base_cubemap,
+ downsampled_radiance_cubemap,
layers[p_base_layer].mipmaps[0].framebuffers[k],
k,
p_sky_ggx_samples_quality,
@@ -515,7 +528,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
} else {
for (int k = 0; k < 6; k++) {
effects->cubemap_roughness_raster(
- layers[0].views[p_base_layer - 1],
+ downsampled_radiance_cubemap,
layers[0].mipmaps[p_base_layer].framebuffers[k],
k,
p_sky_ggx_samples_quality,
@@ -524,12 +537,22 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
}
}
} else {
+ if (p_base_layer == 1) {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
+ effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
+ }
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
+ }
+
+ RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
if (p_use_arrays) {
- //render directly to the layers
- effects->cubemap_roughness(radiance_base_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
+ effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
} else {
effects->cubemap_roughness(
- layers[0].views[p_base_layer - 1],
+ downsampled_radiance_cubemap,
layers[0].views[p_base_layer],
p_cube_side,
p_sky_ggx_samples_quality,
@@ -537,6 +560,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
layers[0].mipmaps[p_base_layer].size.x);
}
}
+ RD::get_singleton()->draw_command_end_label(); // Filter radiance
}
void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) {
@@ -595,6 +619,8 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
}
RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
return texture_uniform_sets[p_version];
}
@@ -604,9 +630,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
- u.ids.push_back(radiance);
+ u.append_id(radiance);
} else {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
uniforms.push_back(u);
}
@@ -616,15 +642,15 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
u.binding = 1; // half res
if (half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(reflection.layers[0].views[1]);
+ u.append_id(reflection.layers[0].views[1]);
} else {
- u.ids.push_back(half_res_pass);
+ u.append_id(half_res_pass);
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -635,15 +661,15 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu
u.binding = 2; // quarter res
if (quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(reflection.layers[0].views[2]);
+ u.append_id(reflection.layers[0].views[2]);
} else {
- u.ids.push_back(quarter_res_pass);
+ u.append_id(quarter_res_pass);
}
} else {
if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
} else {
- u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
}
}
uniforms.push_back(u);
@@ -738,24 +764,24 @@ Ref<Image> RendererSceneSkyRD::Sky::bake_panorama(RendererStorageRD *p_storage,
////////////////////////////////////////////////////////////////////////////////
// RendererSceneSkyRD
-RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_func() {
+RendererRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_func() {
SkyShaderData *shader_data = memnew(SkyShaderData);
return shader_data;
}
-RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() {
+RendererRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() {
// !BAS! Why isn't _create_sky_shader_func not just static too?
return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->sky._create_sky_shader_func();
};
-RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) {
+RendererRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) {
SkyMaterialData *material_data = memnew(SkyMaterialData);
material_data->shader_data = p_shader;
//update will happen later anyway so do nothing.
return material_data;
}
-RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+RendererRD::MaterialData *RendererSceneSkyRD::_create_sky_material_funcs(RendererRD::ShaderData *p_shader) {
// !BAS! same here, we could just make _create_sky_material_func static?
return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->sky._create_sky_material_func(static_cast<SkyShaderData *>(p_shader));
};
@@ -767,6 +793,8 @@ RendererSceneSkyRD::RendererSceneSkyRD() {
}
void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
storage = p_storage;
{
@@ -803,8 +831,8 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
}
// register our shader funds
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
+ material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_SKY, _create_sky_shader_funcs);
+ material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
{
ShaderCompiler::DefaultIdentifierActions actions;
@@ -866,10 +894,10 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
{
// default material and shader for sky shader
- sky_shader.default_shader = storage->shader_allocate();
- storage->shader_initialize(sky_shader.default_shader);
+ sky_shader.default_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(sky_shader.default_shader);
- storage->shader_set_code(sky_shader.default_shader, R"(
+ material_storage->shader_set_code(sky_shader.default_shader, R"(
// Default sky shader.
shader_type sky;
@@ -879,12 +907,12 @@ void sky() {
}
)");
- sky_shader.default_material = storage->material_allocate();
- storage->material_initialize(sky_shader.default_material);
+ sky_shader.default_material = material_storage->material_allocate();
+ material_storage->material_initialize(sky_shader.default_material);
- storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
+ material_storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
- SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
+ SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_shader.default_material, RendererRD::SHADER_TYPE_SKY));
sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND);
sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO));
@@ -892,23 +920,24 @@ void sky() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 0;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 0, ids);
+
uniforms.push_back(u);
}
@@ -916,7 +945,7 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -924,7 +953,7 @@ void sky() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(sky_scene_state.uniform_buffer);
+ u.append_id(sky_scene_state.uniform_buffer);
uniforms.push_back(u);
}
@@ -932,7 +961,7 @@ void sky() {
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(sky_scene_state.directional_light_buffer);
+ u.append_id(sky_scene_state.directional_light_buffer);
uniforms.push_back(u);
}
@@ -945,8 +974,8 @@ void sky() {
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- u.ids.push_back(vfog);
+ RID vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ u.append_id(vfog);
uniforms.push_back(u);
}
@@ -955,10 +984,10 @@ void sky() {
{
// Need defaults for using fog with clear color
- sky_scene_state.fog_shader = storage->shader_allocate();
- storage->shader_initialize(sky_scene_state.fog_shader);
+ sky_scene_state.fog_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(sky_scene_state.fog_shader);
- storage->shader_set_code(sky_scene_state.fog_shader, R"(
+ material_storage->shader_set_code(sky_scene_state.fog_shader, R"(
// Default clear color sky shader.
shader_type sky;
@@ -969,31 +998,31 @@ void sky() {
COLOR = clear_color.rgb;
}
)");
- sky_scene_state.fog_material = storage->material_allocate();
- storage->material_initialize(sky_scene_state.fog_material);
+ sky_scene_state.fog_material = material_storage->material_allocate();
+ material_storage->material_initialize(sky_scene_state.fog_material);
- storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader);
+ material_storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader);
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
@@ -1023,7 +1052,19 @@ void RendererSceneSkyRD::set_texture_format(RD::DataFormat p_texture_format) {
}
RendererSceneSkyRD::~RendererSceneSkyRD() {
- // TODO cleanup anything created in init...
+ // cleanup anything created in init...
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
+ SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_shader.default_material, RendererRD::SHADER_TYPE_SKY));
+ sky_shader.shader.version_free(md->shader_data->version);
+ RD::get_singleton()->free(sky_scene_state.directional_light_buffer);
+ RD::get_singleton()->free(sky_scene_state.uniform_buffer);
+ memdelete_arr(sky_scene_state.directional_lights);
+ memdelete_arr(sky_scene_state.last_frame_directional_lights);
+ material_storage->shader_free(sky_shader.default_shader);
+ material_storage->material_free(sky_shader.default_material);
+ material_storage->shader_free(sky_scene_state.fog_shader);
+ material_storage->material_free(sky_scene_state.fog_material);
if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.uniform_set)) {
RD::get_singleton()->free(sky_scene_state.uniform_set);
@@ -1041,6 +1082,8 @@ RendererSceneSkyRD::~RendererSceneSkyRD() {
}
void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
SkyMaterialData *material = nullptr;
@@ -1054,7 +1097,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1062,7 +1105,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1135,27 +1178,27 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
ERR_CONTINUE(base.is_null());
- RS::LightType type = storage->light_get_type(base);
- if (type == RS::LIGHT_DIRECTIONAL) {
+ RS::LightType type = light_storage->light_get_type(base);
+ if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count];
Transform3D light_transform = li->transform;
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
sky_light_data.direction[0] = world_direction.x;
sky_light_data.direction[1] = world_direction.y;
- sky_light_data.direction[2] = -world_direction.z;
+ sky_light_data.direction[2] = world_direction.z;
- float sign = storage->light_is_negative(base) ? -1 : 1;
- sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
+ float sign = light_storage->light_is_negative(base) ? -1 : 1;
+ sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
- Color linear_col = storage->light_get_color(base).to_linear();
+ Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
sky_light_data.color[0] = linear_col.r;
sky_light_data.color[1] = linear_col.g;
sky_light_data.color[2] = linear_col.b;
sky_light_data.enabled = true;
- float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
if (angular_diameter > 0.0) {
// I know tan(0) is 0, but let's not risk it with numerical precision.
// technically this will keep expanding until reaching the sun, but all we care
@@ -1240,7 +1283,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
sky_scene_state.ubo.fog_enabled = p_env->fog_enabled;
sky_scene_state.ubo.fog_density = p_env->fog_density;
sky_scene_state.ubo.fog_aerial_perspective = p_env->fog_aerial_perspective;
- Color fog_color = p_env->fog_light_color.to_linear();
+ Color fog_color = p_env->fog_light_color.srgb_to_linear();
float fog_energy = p_env->fog_light_energy;
sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
@@ -1251,6 +1294,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
}
void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
Sky *sky = get_sky(p_env->sky);
@@ -1261,7 +1305,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
SkyMaterialData *material = nullptr;
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1269,7 +1313,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1419,6 +1463,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
}
void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
ERR_FAIL_COND(p_view_count == 0);
@@ -1436,7 +1481,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1444,13 +1489,13 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
}
if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
sky_material = sky_scene_state.fog_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1525,6 +1570,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
}
void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
ERR_FAIL_COND(p_view_count == 0);
@@ -1539,7 +1585,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1547,7 +1593,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
@@ -1609,6 +1655,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
}
void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
ERR_FAIL_COND(p_view_count == 0);
@@ -1626,7 +1673,7 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
sky_material = sky_get_material(p_env->sky);
if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -1634,13 +1681,13 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
if (!material) {
sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
}
if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
sky_material = sky_scene_state.fog_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
}
ERR_FAIL_COND(!material);
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 13d24e2508..497d27ec26 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -63,7 +63,7 @@ public:
};
private:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
RD::DataFormat texture_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
RID index_buffer;
@@ -105,8 +105,8 @@ private:
// 128 is the max size of a push constant. We can replace "pad" but we can't add any more.
};
- struct SkyShaderData : public RendererStorageRD::ShaderData {
- bool valid;
+ struct SkyShaderData : public RendererRD::ShaderData {
+ bool valid = false;
RID version;
PipelineCacheRD pipelines[SKY_VERSION_MAX];
@@ -114,28 +114,29 @@ private:
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
+ uint32_t ubo_size = 0;
String path;
String code;
Map<StringName, Map<int, RID>> default_texture_params;
- bool uses_time;
- bool uses_position;
- bool uses_half_res;
- bool uses_quarter_res;
- bool uses_light;
+ bool uses_time = false;
+ bool uses_position = false;
+ bool uses_half_res = false;
+ bool uses_quarter_res = false;
+ bool uses_light = false;
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
- SkyShaderData();
+
+ SkyShaderData() {}
virtual ~SkyShaderData();
};
@@ -162,8 +163,8 @@ public:
UBO ubo;
- SkyDirectionalLightData *directional_lights;
- SkyDirectionalLightData *last_frame_directional_lights;
+ SkyDirectionalLightData *directional_lights = nullptr;
+ SkyDirectionalLightData *last_frame_directional_lights = nullptr;
uint32_t max_directional_lights;
uint32_t last_frame_directional_light_count;
RID directional_light_buffer;
@@ -227,8 +228,8 @@ public:
RID default_shader_rd;
} sky_shader;
- struct SkyMaterialData : public RendererStorageRD::MaterialData {
- SkyShaderData *shader_data;
+ struct SkyMaterialData : public RendererRD::MaterialData {
+ SkyShaderData *shader_data = nullptr;
RID uniform_set;
bool uniform_set_updated;
@@ -262,7 +263,7 @@ public:
Sky *dirty_list = nullptr;
//State to track when radiance cubemap needs updating
- SkyMaterialData *prev_material;
+ SkyMaterialData *prev_material = nullptr;
Vector3 prev_position;
float prev_time;
@@ -281,11 +282,11 @@ public:
mutable RID_Owner<Sky, true> sky_owner;
int roughness_layers;
- RendererStorageRD::ShaderData *_create_sky_shader_func();
- static RendererStorageRD::ShaderData *_create_sky_shader_funcs();
+ RendererRD::ShaderData *_create_sky_shader_func();
+ static RendererRD::ShaderData *_create_sky_shader_funcs();
- RendererStorageRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader);
+ RendererRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
+ static RendererRD::MaterialData *_create_sky_material_funcs(RendererRD::ShaderData *p_shader);
RendererSceneSkyRD();
void init(RendererStorageRD *p_storage);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index f345001539..cf642c38c9 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,6047 +35,13 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
-bool RendererStorageRD::can_create_resources_async() const {
- return true;
-}
-
-Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
- Ref<Image> image = p_image->duplicate();
-
- switch (p_image->get_format()) {
- case Image::FORMAT_L8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //luminance
- case Image::FORMAT_LA8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
- } break; //luminance-alpha
- case Image::FORMAT_R8: {
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RG8: {
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGB8: {
- //this format is not mandatory for specification, check if supported first
- if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBA8: {
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGBA4444: {
- r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RGB565: {
- r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_RF: {
- r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float
- case Image::FORMAT_RGF: {
- r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBF: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- image->convert(Image::FORMAT_RGBAF);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAF: {
- r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RH: {
- r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //half float
- case Image::FORMAT_RGH: {
- r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGBH: {
- //this format is not mandatory for specification, check if supported first
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->convert(Image::FORMAT_RGBAH);
- }
-
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_RGBAH: {
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break;
- case Image::FORMAT_RGBE9995: {
- r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
-#ifndef _MSC_VER
-#warning TODO need to make a function in Image to swap bits for this
-#endif
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
- } break;
- case Image::FORMAT_DXT1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //s3tc bc1
- case Image::FORMAT_DXT3: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //bc2
- case Image::FORMAT_DXT5: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break; //bc3
- case Image::FORMAT_RGTC_R: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
-
- } break; //btpc bc7
- case Image::FORMAT_BPTC_RGBF: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //float bc6h
- case Image::FORMAT_BPTC_RGBFU: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- image->decompress();
- image->convert(Image::FORMAT_RGBAH);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //unsigned float bc6hu
- case Image::FORMAT_ETC2_R11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break; //etc2
- case Image::FORMAT_ETC2_R11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_R8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break; //signed: {} break; NOT srgb.
- case Image::FORMAT_ETC2_RG11: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
- image->decompress();
- image->convert(Image::FORMAT_RG8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_ETC:
- case Image::FORMAT_ETC2_RGB8: {
- //ETC2 is backwards compatible with ETC1, and all modern platforms support it
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
-
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
- } break;
- case Image::FORMAT_ETC2_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
- case Image::FORMAT_DXT5_RA_AS_RG: {
- if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
- r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
- } else {
- //not supported, reconvert
- r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- image->decompress();
- image->convert(Image::FORMAT_RGBA8);
- }
- r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
- r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
- r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
- r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- } break;
-
- default: {
- }
- }
-
- return image;
-}
-
-RID RendererStorageRD::texture_allocate() {
- return texture_owner.allocate_rid();
-}
-
-void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(p_image->is_empty());
-
- TextureToRDFormat ret_format;
- Ref<Image> image = _validate_texture_format(p_image, ret_format);
-
- Texture texture;
-
- texture.type = Texture::TYPE_2D;
-
- texture.width = p_image->get_width();
- texture.height = p_image->get_height();
- texture.layers = 1;
- texture.mipmaps = p_image->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_image->get_format();
- texture.validated_format = image->get_format();
-
- texture.rd_type = RD::TEXTURE_TYPE_2D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<uint8_t> data = image->get_data(); //use image data
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(data);
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- ERR_FAIL_COND(p_layers.size() == 0);
-
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
- ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
-
- TextureToRDFormat ret_format;
- Vector<Ref<Image>> images;
- {
- int valid_width = 0;
- int valid_height = 0;
- bool valid_mipmaps = false;
- Image::Format valid_format = Image::FORMAT_MAX;
-
- for (int i = 0; i < p_layers.size(); i++) {
- ERR_FAIL_COND(p_layers[i]->is_empty());
-
- if (i == 0) {
- valid_width = p_layers[i]->get_width();
- valid_height = p_layers[i]->get_height();
- valid_format = p_layers[i]->get_format();
- valid_mipmaps = p_layers[i]->has_mipmaps();
- } else {
- ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
- ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
- ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
- ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
- }
-
- images.push_back(_validate_texture_format(p_layers[i], ret_format));
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_LAYERED;
- texture.layered_type = p_layered_type;
-
- texture.width = p_layers[0]->get_width();
- texture.height = p_layers[0]->get_height();
- texture.layers = p_layers.size();
- texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
- texture.depth = 1;
- texture.format = p_layers[0]->get_format();
- texture.validated_format = images[0]->get_format();
-
- switch (p_layered_type) {
- case RS::TEXTURE_LAYERED_2D_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE;
- } break;
- case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
- texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- } break;
- }
-
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = 1;
- rd_format.array_layers = texture.layers;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- for (int i = 0; i < images.size(); i++) {
- Vector<uint8_t> data = images[i]->get_data(); //use image data
- data_slices.push_back(data);
- }
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
- ERR_FAIL_COND(p_data.size() == 0);
- Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- TextureToRDFormat ret_format;
- Image::Format validated_format = Image::FORMAT_MAX;
- Vector<uint8_t> all_data;
- uint32_t mipmap_count = 0;
- Vector<Texture::BufferSlice3D> slices;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- TextureToRDFormat f;
- images.write[i] = _validate_texture_format(p_data[i], f);
- if (i == 0) {
- ret_format = f;
- validated_format = images[0]->get_format();
- }
-
- all_data_size += images[i]->get_data().size();
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
- Size2i prev_size;
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
-
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- {
- Texture::BufferSlice3D slice;
- slice.size.width = images[i]->get_width();
- slice.size.height = images[i]->get_height();
- slice.offset = offset;
- slice.buffer_size = s;
- slices.push_back(slice);
- }
- offset += s;
-
- Size2i img_size(images[i]->get_width(), images[i]->get_height());
- if (img_size != prev_size) {
- mipmap_count++;
- }
- prev_size = img_size;
- }
- }
-
- Texture texture;
-
- texture.type = Texture::TYPE_3D;
- texture.width = p_width;
- texture.height = p_height;
- texture.depth = p_depth;
- texture.mipmaps = mipmap_count;
- texture.format = p_data[0]->get_format();
- texture.validated_format = validated_format;
-
- texture.buffer_size_3d = all_data.size();
- texture.buffer_slices_3d = slices;
-
- texture.rd_type = RD::TEXTURE_TYPE_3D;
- texture.rd_format = ret_format.format;
- texture.rd_format_srgb = ret_format.format_srgb;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = texture.rd_format;
- rd_format.width = texture.width;
- rd_format.height = texture.height;
- rd_format.depth = texture.depth;
- rd_format.array_layers = 1;
- rd_format.mipmaps = texture.mipmaps;
- rd_format.texture_type = texture.rd_type;
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_format.shareable_formats.push_back(texture.rd_format);
- rd_format.shareable_formats.push_back(texture.rd_format_srgb);
- }
- }
- {
- rd_view.swizzle_r = ret_format.swizzle_r;
- rd_view.swizzle_g = ret_format.swizzle_g;
- rd_view.swizzle_b = ret_format.swizzle_b;
- rd_view.swizzle_a = ret_format.swizzle_a;
- }
- Vector<Vector<uint8_t>> data_slices;
- data_slices.push_back(all_data); //one slice
-
- texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
- ERR_FAIL_COND(texture.rd_texture.is_null());
- if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
- rd_view.format_override = texture.rd_format_srgb;
- texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
- if (texture.rd_texture_srgb.is_null()) {
- RD::get_singleton()->free(texture.rd_texture);
- ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
- }
- }
-
- //used for 2D, overridable
- texture.width_2d = texture.width;
- texture.height_2d = texture.height;
- texture.is_render_target = false;
- texture.rd_view = rd_view;
- texture.is_proxy = false;
-
- texture_owner.initialize_rid(p_texture, texture);
-}
-
-void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
- Texture *tex = texture_owner.get_or_null(p_base);
- ERR_FAIL_COND(!tex);
- Texture proxy_tex = *tex;
-
- proxy_tex.rd_view.format_override = tex->rd_format;
- proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- if (proxy_tex.rd_texture_srgb.is_valid()) {
- proxy_tex.rd_view.format_override = tex->rd_format_srgb;
- proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
- }
- proxy_tex.proxy_to = p_base;
- proxy_tex.is_render_target = false;
- proxy_tex.is_proxy = true;
- proxy_tex.proxies.clear();
-
- texture_owner.initialize_rid(p_texture, proxy_tex);
-
- tex->proxies.push_back(p_texture);
-}
-
-void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
- ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
-
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->is_render_target);
- ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
- ERR_FAIL_COND(p_image->get_format() != tex->format);
-
- if (tex->type == Texture::TYPE_LAYERED) {
- ERR_FAIL_INDEX(p_layer, tex->layers);
- }
-
-#ifdef TOOLS_ENABLED
- tex->image_cache_2d.unref();
-#endif
- TextureToRDFormat f;
- Ref<Image> validated = _validate_texture_format(p_image, f);
-
- RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
-}
-
-void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- _texture_2d_update(p_texture, p_image, p_layer, false);
-}
-
-void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
- Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
- if (verr != Image::VALIDATE_3D_OK) {
- ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
- }
-
- Vector<uint8_t> all_data;
- {
- Vector<Ref<Image>> images;
- uint32_t all_data_size = 0;
- images.resize(p_data.size());
- for (int i = 0; i < p_data.size(); i++) {
- Ref<Image> image = p_data[i];
- if (image->get_format() != tex->validated_format) {
- image = image->duplicate();
- image->convert(tex->validated_format);
- }
- all_data_size += images[i]->get_data().size();
- images.push_back(image);
- }
-
- all_data.resize(all_data_size); //consolidate all data here
- uint32_t offset = 0;
-
- for (int i = 0; i < p_data.size(); i++) {
- uint32_t s = images[i]->get_data().size();
- memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
- offset += s;
- }
- }
-
- RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
-}
-
-void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(!tex->is_proxy);
- Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
- ERR_FAIL_COND(!proxy_to);
- ERR_FAIL_COND(proxy_to->is_proxy);
-
- if (tex->proxy_to.is_valid()) {
- //unlink proxy
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
- RD::get_singleton()->free(tex->rd_texture);
- tex->rd_texture = RID();
- }
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- tex->rd_texture_srgb = RID();
- }
- Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
- ERR_FAIL_COND(!prev_tex);
- prev_tex->proxies.erase(p_texture);
- }
-
- *tex = *proxy_to;
-
- tex->proxy_to = p_proxy_to;
- tex->is_render_target = false;
- tex->is_proxy = true;
- tex->proxies.clear();
- proxy_to->proxies.push_back(p_texture);
-
- tex->rd_view.format_override = tex->rd_format;
- tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- if (tex->rd_texture_srgb.is_valid()) {
- tex->rd_view.format_override = tex->rd_format_srgb;
- tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
- }
-}
-
-//these two APIs can be used together or in combination with the others.
-void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- texture_2d_initialize(p_texture, image);
-}
-
-void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
- images.push_back(image);
- } else {
- //cube
- for (int i = 0; i < 6; i++) {
- images.push_back(image);
- }
- }
-
- texture_2d_layered_initialize(p_texture, images, p_layered_type);
-}
-
-void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
- //this could be better optimized to reuse an existing image , done this way
- //for now to get it working
- Ref<Image> image;
- image.instantiate();
- image->create(4, 4, false, Image::FORMAT_RGBA8);
- image->fill(Color(1, 0, 1, 1));
-
- Vector<Ref<Image>> images;
- //cube
- for (int i = 0; i < 4; i++) {
- images.push_back(image);
- }
-
- texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
-}
-
-Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
-#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
- return tex->image_cache_2d;
- }
-#endif
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
- tex->image_cache_2d = image;
- }
-#endif
-
- return image;
-}
-
-Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instantiate();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
- return image;
-}
-
-Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
- ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
-
- Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
-
- ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
-
- Vector<Ref<Image>> ret;
-
- for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
- const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
- ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
- ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
- Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
-
- Ref<Image> img;
- img.instantiate();
- img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
- ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
- if (tex->format != tex->validated_format) {
- img->convert(tex->format);
- }
-
- ret.push_back(img);
- }
-
- return ret;
-}
-
-void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
- Texture *by_tex = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!by_tex);
- ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
-
- if (tex == by_tex) {
- return;
- }
-
- if (tex->rd_texture_srgb.is_valid()) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- }
- RD::get_singleton()->free(tex->rd_texture);
-
- if (tex->canvas_texture) {
- memdelete(tex->canvas_texture);
- tex->canvas_texture = nullptr;
- }
-
- Vector<RID> proxies_to_update = tex->proxies;
- Vector<RID> proxies_to_redirect = by_tex->proxies;
-
- *tex = *by_tex;
-
- tex->proxies = proxies_to_update; //restore proxies, so they can be updated
-
- if (tex->canvas_texture) {
- tex->canvas_texture->diffuse = p_texture; //update
- }
-
- for (int i = 0; i < proxies_to_update.size(); i++) {
- texture_proxy_update(proxies_to_update[i], p_texture);
- }
- for (int i = 0; i < proxies_to_redirect.size(); i++) {
- texture_proxy_update(proxies_to_redirect[i], p_texture);
- }
- //delete last, so proxies can be updated
- texture_owner.free(p_by_texture);
-
- if (decal_atlas.textures.has(p_texture)) {
- //belongs to decal atlas..
-
- decal_atlas.dirty = true; //mark it dirty since it was most likely modified
- }
-}
-
-void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
- tex->width_2d = p_width;
- tex->height_2d = p_height;
-}
-
-void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->path = p_path;
-}
-
-String RendererStorageRD::texture_get_path(RID p_texture) const {
- return String();
-}
-
-void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_3d_callback_ud = p_userdata;
- tex->detect_3d_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_normal_callback_ud = p_userdata;
- tex->detect_normal_callback = p_callback;
-}
-
-void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
- tex->detect_roughness_callback_ud = p_userdata;
- tex->detect_roughness_callback = p_callback;
-}
-
-void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
-}
-
-void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
-}
-
-void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
-}
-
-Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
- return texture_2d_get_size(p_proxy);
-}
-
-/* CANVAS TEXTURE */
-
-void RendererStorageRD::CanvasTexture::clear_sets() {
- if (cleared_cache) {
- return;
- }
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
- RD::get_singleton()->free(uniform_sets[i][j]);
- uniform_sets[i][j] = RID();
- }
- }
- }
- cleared_cache = true;
-}
-
-RendererStorageRD::CanvasTexture::~CanvasTexture() {
- clear_sets();
-}
-
-void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- RD::SamplerState sampler_state;
- switch (i) {
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-
- } break;
- default: {
- }
- }
- switch (j) {
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- } break;
- default: {
- }
- }
-
- if (custom_rd_samplers[i][j].is_valid()) {
- RD::get_singleton()->free(custom_rd_samplers[i][j]);
- }
-
- custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
- }
- }
-}
-
-RID RendererStorageRD::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
- ct->clear_sets();
-}
-
-void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
- ct->clear_sets();
-}
-
-bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
- CanvasTexture *ct = nullptr;
-
- Texture *t = texture_owner.get_or_null(p_texture);
-
- if (t) {
- //regular texture
- if (!t->canvas_texture) {
- t->canvas_texture = memnew(CanvasTexture);
- t->canvas_texture->diffuse = p_texture;
- }
-
- ct = t->canvas_texture;
- } else {
- ct = canvas_texture_owner.get_or_null(p_texture);
- }
-
- if (!ct) {
- return false; //invalid texture RID
- }
-
- RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
- ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
-
- RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
- ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
-
- RID uniform_set = ct->uniform_sets[filter][repeat];
- if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //create and update
- Vector<RD::Uniform> uniforms;
- { //diffuse
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
-
- t = texture_owner.get_or_null(ct->diffuse);
- if (!t) {
- u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->size_cache = Size2i(1, 1);
- } else {
- u.ids.push_back(t->rd_texture);
- ct->size_cache = Size2i(t->width_2d, t->height_2d);
- }
- uniforms.push_back(u);
- }
- { //normal
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
-
- t = texture_owner.get_or_null(ct->normal_map);
- if (!t) {
- u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
- ct->use_normal_cache = false;
- } else {
- u.ids.push_back(t->rd_texture);
- ct->use_normal_cache = true;
- }
- uniforms.push_back(u);
- }
- { //specular
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
-
- t = texture_owner.get_or_null(ct->specular);
- if (!t) {
- u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->use_specular_cache = false;
- } else {
- u.ids.push_back(t->rd_texture);
- ct->use_specular_cache = true;
- }
- uniforms.push_back(u);
- }
- { //sampler
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 3;
- u.ids.push_back(sampler_rd_get_default(filter, repeat));
- uniforms.push_back(u);
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
- ct->uniform_sets[filter][repeat] = uniform_set;
- ct->cleared_cache = false;
- }
-
- r_uniform_set = uniform_set;
- r_size = ct->size_cache;
- r_specular_shininess = ct->specular_color;
- r_use_normal = ct->use_normal_cache;
- r_use_specular = ct->use_specular_cache;
-
- return true;
-}
-
-/* SHADER API */
-
-RID RendererStorageRD::shader_allocate() {
- return shader_owner.allocate_rid();
-}
-void RendererStorageRD::shader_initialize(RID p_rid) {
- Shader shader;
- shader.data = nullptr;
- shader.type = SHADER_TYPE_MAX;
-
- shader_owner.initialize_rid(p_rid, shader);
-}
-
-void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
-
- shader->code = p_code;
- String mode_string = ShaderLanguage::get_shader_type(p_code);
-
- ShaderType new_type;
- if (mode_string == "canvas_item") {
- new_type = SHADER_TYPE_2D;
- } else if (mode_string == "particles") {
- new_type = SHADER_TYPE_PARTICLES;
- } else if (mode_string == "spatial") {
- new_type = SHADER_TYPE_3D;
- } else if (mode_string == "sky") {
- new_type = SHADER_TYPE_SKY;
- } else if (mode_string == "fog") {
- new_type = SHADER_TYPE_FOG;
- } else {
- new_type = SHADER_TYPE_MAX;
- }
-
- if (new_type != shader->type) {
- if (shader->data) {
- memdelete(shader->data);
- shader->data = nullptr;
- }
-
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
- material->shader_type = new_type;
- if (material->data) {
- memdelete(material->data);
- material->data = nullptr;
- }
- }
-
- shader->type = new_type;
-
- if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
- shader->data = shader_data_request_func[new_type]();
- } else {
- shader->type = SHADER_TYPE_MAX; //invalid
- }
-
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
- if (shader->data) {
- material->data = material_data_request_func[new_type](shader->data);
- material->data->self = material->self;
- material->data->set_next_pass(material->next_pass);
- material->data->set_render_priority(material->priority);
- }
- material->shader_type = new_type;
- }
-
- if (shader->data) {
- for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
- for (const KeyValue<int, RID> &E2 : E.value) {
- shader->data->set_default_texture_param(E.key, E2.value, E2.key);
- }
- }
- }
- }
-
- if (shader->data) {
- shader->data->set_code(p_code);
- }
-
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
- material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- _material_queue_update(material, true, true);
- }
-}
-
-String RendererStorageRD::shader_get_code(RID p_shader) const {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, String());
- return shader->code;
-}
-
-void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
- if (shader->data) {
- return shader->data->get_param_list(p_param_list);
- }
-}
-
-void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
-
- if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
- if (!shader->default_texture_parameter.has(p_name)) {
- shader->default_texture_parameter[p_name] = Map<int, RID>();
- }
- shader->default_texture_parameter[p_name][p_index] = p_texture;
- } else {
- if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
- shader->default_texture_parameter[p_name].erase(p_index);
-
- if (shader->default_texture_parameter[p_name].is_empty()) {
- shader->default_texture_parameter.erase(p_name);
- }
- }
- }
- if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture, p_index);
- }
- for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
- _material_queue_update(material, false, true);
- }
-}
-
-RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, RID());
- if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
- return shader->default_texture_parameter[p_name][p_index];
- }
-
- return RID();
-}
-
-Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, Variant());
- if (shader->data) {
- return shader->data->get_default_parameter(p_param);
- }
- return Variant();
-}
-
-void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
- ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
- shader_data_request_func[p_shader_type] = p_function;
-}
-
-RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
- if (shader->data) {
- return shader->data->get_native_source_code();
- }
- return RS::ShaderNativeSourceCode();
-}
-
-/* COMMON MATERIAL API */
-
-RID RendererStorageRD::material_allocate() {
- return material_owner.allocate_rid();
-}
-void RendererStorageRD::material_initialize(RID p_rid) {
- material_owner.initialize_rid(p_rid);
- Material *material = material_owner.get_or_null(p_rid);
- material->self = p_rid;
-}
-
-void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
- material->uniform_dirty = material->uniform_dirty || p_uniform;
- material->texture_dirty = material->texture_dirty || p_texture;
-
- if (material->update_element.in_list()) {
- return;
- }
-
- material_update_list.add(&material->update_element);
-}
-
-void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- if (material->data) {
- memdelete(material->data);
- material->data = nullptr;
- }
-
- if (material->shader) {
- material->shader->owners.erase(material);
- material->shader = nullptr;
- material->shader_type = SHADER_TYPE_MAX;
- }
-
- if (p_shader.is_null()) {
- material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- material->shader_id = 0;
- return;
- }
-
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
- material->shader = shader;
- material->shader_type = shader->type;
- material->shader_id = p_shader.get_local_index();
- shader->owners.insert(material);
-
- if (shader->type == SHADER_TYPE_MAX) {
- return;
- }
-
- ERR_FAIL_COND(shader->data == nullptr);
-
- material->data = material_data_request_func[shader->type](shader->data);
- material->data->self = p_material;
- material->data->set_next_pass(material->next_pass);
- material->data->set_render_priority(material->priority);
- //updating happens later
- material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- _material_queue_update(material, true, true);
-}
-
-void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- if (p_value.get_type() == Variant::NIL) {
- material->params.erase(p_param);
- } else {
- ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
- material->params[p_param] = p_value;
- }
-
- if (material->shader && material->shader->data) { //shader is valid
- bool is_texture = material->shader->data->is_param_texture(p_param);
- _material_queue_update(material, !is_texture, is_texture);
- } else {
- _material_queue_update(material, true, true);
- }
-}
-
-Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, Variant());
- if (material->params.has(p_param)) {
- return material->params[p_param];
- } else {
- return Variant();
- }
-}
-
-void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- if (material->next_pass == p_next_material) {
- return;
- }
-
- material->next_pass = p_next_material;
- if (material->data) {
- material->data->set_next_pass(p_next_material);
- }
-
- material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
-}
-
-void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
- material->priority = priority;
- if (material->data) {
- material->data->set_render_priority(priority);
- }
-}
-
-bool RendererStorageRD::material_is_animated(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, false);
- if (material->shader && material->shader->data) {
- if (material->shader->data->is_animated()) {
- return true;
- } else if (material->next_pass.is_valid()) {
- return material_is_animated(material->next_pass);
- }
- }
- return false; //by default nothing is animated
-}
-
-bool RendererStorageRD::material_casts_shadows(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, true);
- if (material->shader && material->shader->data) {
- if (material->shader->data->casts_shadows()) {
- return true;
- } else if (material->next_pass.is_valid()) {
- return material_casts_shadows(material->next_pass);
- }
- }
- return true; //by default everything casts shadows
-}
-
-void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
- if (material->shader && material->shader->data) {
- material->shader->data->get_instance_param_list(r_parameters);
-
- if (material->next_pass.is_valid()) {
- material_get_instance_shader_parameters(material->next_pass, r_parameters);
- }
- }
-}
-
-void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
- p_instance->update_dependency(&material->dependency);
- if (material->next_pass.is_valid()) {
- material_update_dependency(material->next_pass, p_instance);
- }
-}
-
-void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
- ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
- material_data_request_func[p_shader_type] = p_function;
-}
-
-_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
- switch (type) {
- case ShaderLanguage::TYPE_BOOL: {
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size > 0) {
- const PackedInt32Array &ba = value;
- int s = ba.size();
- const int *r = ba.ptr();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = (r[i] != 0) ? 1 : 0;
- } else {
- gui[j] = 0;
- }
- gui[j + 1] = 0; // ignored
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } else {
- bool v = value;
- gui[0] = v ? 1 : 0;
- }
- } break;
- case ShaderLanguage::TYPE_BVEC2: {
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size > 0) {
- const PackedInt32Array &ba = value;
- int s = ba.size();
- const int *r = ba.ptr();
- int count = 2 * p_array_size;
-
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i] ? 1 : 0;
- gui[j + 1] = r[i + 1] ? 1 : 0;
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- }
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } else {
- int v = value;
- gui[0] = v & 1 ? 1 : 0;
- gui[1] = v & 2 ? 1 : 0;
- }
- } break;
- case ShaderLanguage::TYPE_BVEC3: {
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size > 0) {
- const PackedInt32Array &ba = value;
- int s = ba.size();
- const int *r = ba.ptr();
- int count = 3 * p_array_size;
-
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i] ? 1 : 0;
- gui[j + 1] = r[i + 1] ? 1 : 0;
- gui[j + 2] = r[i + 2] ? 1 : 0;
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
- }
- gui[j + 3] = 0; // ignored
- }
- } else {
- int v = value;
- gui[0] = (v & 1) ? 1 : 0;
- gui[1] = (v & 2) ? 1 : 0;
- gui[2] = (v & 4) ? 1 : 0;
- }
- } break;
- case ShaderLanguage::TYPE_BVEC4: {
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size > 0) {
- const PackedInt32Array &ba = value;
- int s = ba.size();
- const int *r = ba.ptr();
- int count = 4 * p_array_size;
-
- for (int i = 0; i < count; i += 4) {
- if (i < s) {
- gui[i] = r[i] ? 1 : 0;
- gui[i + 1] = r[i + 1] ? 1 : 0;
- gui[i + 2] = r[i + 2] ? 1 : 0;
- gui[i + 3] = r[i + 3] ? 1 : 0;
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
- }
- }
- } else {
- int v = value;
- gui[0] = (v & 1) ? 1 : 0;
- gui[1] = (v & 2) ? 1 : 0;
- gui[2] = (v & 4) ? 1 : 0;
- gui[3] = (v & 8) ? 1 : 0;
- }
- } break;
- case ShaderLanguage::TYPE_INT: {
- int32_t *gui = (int32_t *)data;
-
- if (p_array_size > 0) {
- Vector<int> iv = value;
- int s = iv.size();
- const int *r = iv.ptr();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- } else {
- gui[j] = 0;
- }
- gui[j + 1] = 0; // ignored
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } else {
- int v = value;
- gui[0] = v;
- }
- } break;
- case ShaderLanguage::TYPE_IVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
- int32_t *gui = (int32_t *)data;
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- }
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } break;
- case ShaderLanguage::TYPE_IVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
- int32_t *gui = (int32_t *)data;
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
- }
- gui[j + 3] = 0; // ignored
- }
- } break;
- case ShaderLanguage::TYPE_IVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
- int32_t *gui = (int32_t *)data;
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i += 4) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
- }
- }
- } break;
- case ShaderLanguage::TYPE_UINT: {
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size > 0) {
- Vector<int> iv = value;
- int s = iv.size();
- const int *r = iv.ptr();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- } else {
- gui[j] = 0;
- }
- gui[j + 1] = 0; // ignored
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } else {
- int v = value;
- gui[0] = v;
- }
- } break;
- case ShaderLanguage::TYPE_UVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- }
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } break;
- case ShaderLanguage::TYPE_UVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
- }
- gui[j + 3] = 0; // ignored
- }
- } break;
- case ShaderLanguage::TYPE_UVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
- uint32_t *gui = (uint32_t *)data;
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i++) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
- }
- }
- } break;
- case ShaderLanguage::TYPE_FLOAT: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- const PackedFloat32Array &a = value;
- int s = a.size();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = a[i];
- } else {
- gui[j] = 0;
- }
- gui[j + 1] = 0; // ignored
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } else {
- float v = value;
- gui[0] = v;
- }
- } break;
- case ShaderLanguage::TYPE_VEC2: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- const PackedVector2Array &a = value;
- int s = a.size();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = a[i].x;
- gui[j + 1] = a[i].y;
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- }
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- }
- } else {
- Vector2 v = value;
- gui[0] = v.x;
- gui[1] = v.y;
- }
- } break;
- case ShaderLanguage::TYPE_VEC3: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- const PackedVector3Array &a = value;
- int s = a.size();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = a[i].x;
- gui[j + 1] = a[i].y;
- gui[j + 2] = a[i].z;
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
- }
- gui[j + 3] = 0; // ignored
- }
- } else {
- Vector3 v = value;
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
- }
- } break;
- case ShaderLanguage::TYPE_VEC4: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
- const PackedColorArray &a = value;
- int s = a.size();
-
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- Color color = a[i];
- if (p_linear_color) {
- color = color.to_linear();
- }
- gui[j] = color.r;
- gui[j + 1] = color.g;
- gui[j + 2] = color.b;
- gui[j + 3] = color.a;
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
- gui[j + 3] = 0;
- }
- }
- } else {
- const PackedFloat32Array &a = value;
- int s = a.size();
- int count = 4 * p_array_size;
-
- for (int i = 0; i < count; i += 4) {
- if (i + 3 < s) {
- gui[i] = a[i];
- gui[i + 1] = a[i + 1];
- gui[i + 2] = a[i + 2];
- gui[i + 3] = a[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
- }
- }
- }
- } else {
- if (value.get_type() == Variant::COLOR) {
- Color v = value;
-
- if (p_linear_color) {
- v = v.to_linear();
- }
-
- gui[0] = v.r;
- gui[1] = v.g;
- gui[2] = v.b;
- gui[3] = v.a;
- } else if (value.get_type() == Variant::RECT2) {
- Rect2 v = value;
-
- gui[0] = v.position.x;
- gui[1] = v.position.y;
- gui[2] = v.size.x;
- gui[3] = v.size.y;
- } else if (value.get_type() == Variant::QUATERNION) {
- Quaternion v = value;
-
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
- gui[3] = v.w;
- } else {
- Plane v = value;
-
- gui[0] = v.normal.x;
- gui[1] = v.normal.y;
- gui[2] = v.normal.z;
- gui[3] = v.d;
- }
- }
- } break;
- case ShaderLanguage::TYPE_MAT2: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- const PackedFloat32Array &a = value;
- int s = a.size();
-
- for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
- if (i + 3 < s) {
- gui[j] = a[i];
- gui[j + 1] = a[i + 1];
-
- gui[j + 4] = a[i + 2];
- gui[j + 5] = a[i + 3];
- } else {
- gui[j] = 1;
- gui[j + 1] = 0;
-
- gui[j + 4] = 0;
- gui[j + 5] = 1;
- }
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
- gui[j + 6] = 0; // ignored
- gui[j + 7] = 0; // ignored
- }
- } else {
- Transform2D v = value;
-
- //in std140 members of mat2 are treated as vec4s
- gui[0] = v.elements[0][0];
- gui[1] = v.elements[0][1];
- gui[2] = 0; // ignored
- gui[3] = 0; // ignored
-
- gui[4] = v.elements[1][0];
- gui[5] = v.elements[1][1];
- gui[6] = 0; // ignored
- gui[7] = 0; // ignored
- }
- } break;
- case ShaderLanguage::TYPE_MAT3: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- const PackedFloat32Array &a = value;
- int s = a.size();
-
- for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
- if (i + 8 < s) {
- gui[j] = a[i];
- gui[j + 1] = a[i + 1];
- gui[j + 2] = a[i + 2];
-
- gui[j + 4] = a[i + 3];
- gui[j + 5] = a[i + 4];
- gui[j + 6] = a[i + 5];
-
- gui[j + 8] = a[i + 6];
- gui[j + 9] = a[i + 7];
- gui[j + 10] = a[i + 8];
- } else {
- gui[j] = 1;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
-
- gui[j + 4] = 0;
- gui[j + 5] = 1;
- gui[j + 6] = 0;
-
- gui[j + 8] = 0;
- gui[j + 9] = 0;
- gui[j + 10] = 1;
- }
- gui[j + 3] = 0; // ignored
- gui[j + 7] = 0; // ignored
- gui[j + 11] = 0; // ignored
- }
- } else {
- Basis v = value;
- gui[0] = v.elements[0][0];
- gui[1] = v.elements[1][0];
- gui[2] = v.elements[2][0];
- gui[3] = 0; // ignored
-
- gui[4] = v.elements[0][1];
- gui[5] = v.elements[1][1];
- gui[6] = v.elements[2][1];
- gui[7] = 0; // ignored
-
- gui[8] = v.elements[0][2];
- gui[9] = v.elements[1][2];
- gui[10] = v.elements[2][2];
- gui[11] = 0; // ignored
- }
- } break;
- case ShaderLanguage::TYPE_MAT4: {
- float *gui = (float *)data;
-
- if (p_array_size > 0) {
- const PackedFloat32Array &a = value;
- int s = a.size();
-
- for (int i = 0; i < p_array_size * 16; i += 16) {
- if (i + 15 < s) {
- gui[i] = a[i];
- gui[i + 1] = a[i + 1];
- gui[i + 2] = a[i + 2];
- gui[i + 3] = a[i + 3];
-
- gui[i + 4] = a[i + 4];
- gui[i + 5] = a[i + 5];
- gui[i + 6] = a[i + 6];
- gui[i + 7] = a[i + 7];
-
- gui[i + 8] = a[i + 8];
- gui[i + 9] = a[i + 9];
- gui[i + 10] = a[i + 10];
- gui[i + 11] = a[i + 11];
-
- gui[i + 12] = a[i + 12];
- gui[i + 13] = a[i + 13];
- gui[i + 14] = a[i + 14];
- gui[i + 15] = a[i + 15];
- } else {
- gui[i] = 1;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
-
- gui[i + 4] = 0;
- gui[i + 5] = 1;
- gui[i + 6] = 0;
- gui[i + 7] = 0;
-
- gui[i + 8] = 0;
- gui[i + 9] = 0;
- gui[i + 10] = 1;
- gui[i + 11] = 0;
-
- gui[i + 12] = 0;
- gui[i + 13] = 0;
- gui[i + 14] = 0;
- gui[i + 15] = 1;
- }
- }
- } else {
- Transform3D v = value;
- gui[0] = v.basis.elements[0][0];
- gui[1] = v.basis.elements[1][0];
- gui[2] = v.basis.elements[2][0];
- gui[3] = 0;
-
- gui[4] = v.basis.elements[0][1];
- gui[5] = v.basis.elements[1][1];
- gui[6] = v.basis.elements[2][1];
- gui[7] = 0;
-
- gui[8] = v.basis.elements[0][2];
- gui[9] = v.basis.elements[1][2];
- gui[10] = v.basis.elements[2][2];
- gui[11] = 0;
-
- gui[12] = v.origin.x;
- gui[13] = v.origin.y;
- gui[14] = v.origin.z;
- gui[15] = 1;
- }
- } break;
- default: {
- }
- }
-}
-
-_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
- switch (type) {
- case ShaderLanguage::TYPE_BOOL: {
- uint32_t *gui = (uint32_t *)data;
- *gui = value[0].boolean ? 1 : 0;
- } break;
- case ShaderLanguage::TYPE_BVEC2: {
- uint32_t *gui = (uint32_t *)data;
- gui[0] = value[0].boolean ? 1 : 0;
- gui[1] = value[1].boolean ? 1 : 0;
-
- } break;
- case ShaderLanguage::TYPE_BVEC3: {
- uint32_t *gui = (uint32_t *)data;
- gui[0] = value[0].boolean ? 1 : 0;
- gui[1] = value[1].boolean ? 1 : 0;
- gui[2] = value[2].boolean ? 1 : 0;
-
- } break;
- case ShaderLanguage::TYPE_BVEC4: {
- uint32_t *gui = (uint32_t *)data;
- gui[0] = value[0].boolean ? 1 : 0;
- gui[1] = value[1].boolean ? 1 : 0;
- gui[2] = value[2].boolean ? 1 : 0;
- gui[3] = value[3].boolean ? 1 : 0;
-
- } break;
- case ShaderLanguage::TYPE_INT: {
- int32_t *gui = (int32_t *)data;
- gui[0] = value[0].sint;
-
- } break;
- case ShaderLanguage::TYPE_IVEC2: {
- int32_t *gui = (int32_t *)data;
-
- for (int i = 0; i < 2; i++) {
- gui[i] = value[i].sint;
- }
-
- } break;
- case ShaderLanguage::TYPE_IVEC3: {
- int32_t *gui = (int32_t *)data;
-
- for (int i = 0; i < 3; i++) {
- gui[i] = value[i].sint;
- }
-
- } break;
- case ShaderLanguage::TYPE_IVEC4: {
- int32_t *gui = (int32_t *)data;
-
- for (int i = 0; i < 4; i++) {
- gui[i] = value[i].sint;
- }
-
- } break;
- case ShaderLanguage::TYPE_UINT: {
- uint32_t *gui = (uint32_t *)data;
- gui[0] = value[0].uint;
-
- } break;
- case ShaderLanguage::TYPE_UVEC2: {
- int32_t *gui = (int32_t *)data;
-
- for (int i = 0; i < 2; i++) {
- gui[i] = value[i].uint;
- }
- } break;
- case ShaderLanguage::TYPE_UVEC3: {
- int32_t *gui = (int32_t *)data;
-
- for (int i = 0; i < 3; i++) {
- gui[i] = value[i].uint;
- }
-
- } break;
- case ShaderLanguage::TYPE_UVEC4: {
- int32_t *gui = (int32_t *)data;
-
- for (int i = 0; i < 4; i++) {
- gui[i] = value[i].uint;
- }
- } break;
- case ShaderLanguage::TYPE_FLOAT: {
- float *gui = (float *)data;
- gui[0] = value[0].real;
-
- } break;
- case ShaderLanguage::TYPE_VEC2: {
- float *gui = (float *)data;
-
- for (int i = 0; i < 2; i++) {
- gui[i] = value[i].real;
- }
-
- } break;
- case ShaderLanguage::TYPE_VEC3: {
- float *gui = (float *)data;
-
- for (int i = 0; i < 3; i++) {
- gui[i] = value[i].real;
- }
-
- } break;
- case ShaderLanguage::TYPE_VEC4: {
- float *gui = (float *)data;
-
- for (int i = 0; i < 4; i++) {
- gui[i] = value[i].real;
- }
- } break;
- case ShaderLanguage::TYPE_MAT2: {
- float *gui = (float *)data;
-
- //in std140 members of mat2 are treated as vec4s
- gui[0] = value[0].real;
- gui[1] = value[1].real;
- gui[2] = 0;
- gui[3] = 0;
- gui[4] = value[2].real;
- gui[5] = value[3].real;
- gui[6] = 0;
- gui[7] = 0;
- } break;
- case ShaderLanguage::TYPE_MAT3: {
- float *gui = (float *)data;
-
- gui[0] = value[0].real;
- gui[1] = value[1].real;
- gui[2] = value[2].real;
- gui[3] = 0;
- gui[4] = value[3].real;
- gui[5] = value[4].real;
- gui[6] = value[5].real;
- gui[7] = 0;
- gui[8] = value[6].real;
- gui[9] = value[7].real;
- gui[10] = value[8].real;
- gui[11] = 0;
- } break;
- case ShaderLanguage::TYPE_MAT4: {
- float *gui = (float *)data;
-
- for (int i = 0; i < 16; i++) {
- gui[i] = value[i].real;
- }
- } break;
- default: {
- }
- }
-}
-
-_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
-
- switch (type) {
- case ShaderLanguage::TYPE_BOOL:
- case ShaderLanguage::TYPE_INT:
- case ShaderLanguage::TYPE_UINT:
- case ShaderLanguage::TYPE_FLOAT: {
- memset(data, 0, 4 * p_array_size);
- } break;
- case ShaderLanguage::TYPE_BVEC2:
- case ShaderLanguage::TYPE_IVEC2:
- case ShaderLanguage::TYPE_UVEC2:
- case ShaderLanguage::TYPE_VEC2: {
- memset(data, 0, 8 * p_array_size);
- } break;
- case ShaderLanguage::TYPE_BVEC3:
- case ShaderLanguage::TYPE_IVEC3:
- case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_VEC3:
- case ShaderLanguage::TYPE_BVEC4:
- case ShaderLanguage::TYPE_IVEC4:
- case ShaderLanguage::TYPE_UVEC4:
- case ShaderLanguage::TYPE_VEC4: {
- memset(data, 0, 16 * p_array_size);
- } break;
- case ShaderLanguage::TYPE_MAT2: {
- memset(data, 0, 32 * p_array_size);
- } break;
- case ShaderLanguage::TYPE_MAT3: {
- memset(data, 0, 48 * p_array_size);
- } break;
- case ShaderLanguage::TYPE_MAT4: {
- memset(data, 0, 64 * p_array_size);
- } break;
-
- default: {
- }
- }
-}
-
-void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
- bool uses_global_buffer = false;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
- if (E.value.order < 0) {
- continue; // texture, does not go here
- }
-
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue; //instance uniforms don't appear in the buffer
- }
-
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
- //this is a global variable, get the index to it
- RendererStorageRD *rs = base_singleton;
-
- GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
- uint32_t index = 0;
- if (gv) {
- index = gv->buffer_index;
- } else {
- WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
- }
-
- uint32_t offset = p_uniform_offsets[E.value.order];
- uint32_t *intptr = (uint32_t *)&p_buffer[offset];
- *intptr = index;
- uses_global_buffer = true;
- continue;
- }
-
- //regular uniform
- uint32_t offset = p_uniform_offsets[E.value.order];
-#ifdef DEBUG_ENABLED
- uint32_t size = 0U;
- // The following code enforces a 16-byte alignment of uniform arrays.
- if (E.value.array_size > 0) {
- size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
- int m = (16 * E.value.array_size);
- if ((size % m) != 0U) {
- size += m - (size % m);
- }
- } else {
- size = ShaderLanguage::get_datatype_size(E.value.type);
- }
- ERR_CONTINUE(offset + size > p_buffer_size);
-#endif
- uint8_t *data = &p_buffer[offset];
- const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
-
- if (V) {
- //user provided
- _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
-
- } else if (E.value.default_value.size()) {
- //default value
- _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
- //value=E.value.default_value;
- } else {
- //zero because it was not provided
- if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- //colors must be set as black, with alpha as 1.0
- _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
- } else {
- //else just zero it out
- _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
- }
- }
- }
-
- if (uses_global_buffer != (global_buffer_E != nullptr)) {
- RendererStorageRD *rs = base_singleton;
- if (uses_global_buffer) {
- global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
- } else {
- rs->global_variables.materials_using_buffer.erase(global_buffer_E);
- global_buffer_E = nullptr;
- }
- }
-}
-
-RendererStorageRD::MaterialData::~MaterialData() {
- if (global_buffer_E) {
- //unregister global buffers
- RendererStorageRD *rs = base_singleton;
- rs->global_variables.materials_using_buffer.erase(global_buffer_E);
- }
-
- if (global_texture_E) {
- //unregister global textures
- RendererStorageRD *rs = base_singleton;
-
- for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
- GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
- if (v) {
- v->texture_materials.erase(self);
- }
- }
- //unregister material from those using global textures
- rs->global_variables.materials_using_texture.erase(global_texture_E);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
-}
-
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
- RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
-#ifdef TOOLS_ENABLED
- Texture *roughness_detect_texture = nullptr;
- RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
- Texture *normal_detect_texture = nullptr;
-#endif
-
- bool uses_global_textures = false;
- global_textures_pass++;
-
- for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
- const StringName &uniform_name = p_texture_uniforms[i].name;
- int uniform_array_size = p_texture_uniforms[i].array_size;
-
- Vector<RID> textures;
-
- if (p_texture_uniforms[i].global) {
- RendererStorageRD *rs = base_singleton;
-
- uses_global_textures = true;
-
- GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
- if (v) {
- if (v->buffer_index >= 0) {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
-
- } else {
- Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
- if (!E) {
- E = used_global_textures.insert(uniform_name, global_textures_pass);
- v->texture_materials.insert(self);
- } else {
- E->get() = global_textures_pass;
- }
-
- textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
- }
-
- } else {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
- }
- } else {
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
- if (V) {
- if (V->get().is_array()) {
- Array array = (Array)V->get();
- if (uniform_array_size > 0) {
- for (int j = 0; j < array.size(); j++) {
- textures.push_back(array[j]);
- }
- } else {
- if (array.size() > 0) {
- textures.push_back(array[0]);
- }
- }
- } else {
- textures.push_back(V->get());
- }
- }
-
- if (uniform_array_size > 0) {
- if (textures.size() < uniform_array_size) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
- for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W && W->get().has(j)) {
- textures.push_back(W->get()[j]);
- } else {
- textures.push_back(RID());
- }
- }
- }
- } else if (textures.is_empty()) {
- const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
- if (W && W->get().has(0)) {
- textures.push_back(W->get()[0]);
- }
- }
- }
-
- RID rd_texture;
-
- if (textures.is_empty()) {
- //check default usage
- switch (p_texture_uniforms[i].type) {
- case ShaderLanguage::TYPE_ISAMPLER2D:
- case ShaderLanguage::TYPE_USAMPLER2D:
- case ShaderLanguage::TYPE_SAMPLER2D: {
- switch (p_texture_uniforms[i].hint) {
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
- } break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
- } break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
- } break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
- } break;
- default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
- } break;
- }
- } break;
-
- case ShaderLanguage::TYPE_SAMPLERCUBE: {
- switch (p_texture_uniforms[i].hint) {
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
- } break;
- default: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
- } break;
- }
- } break;
- case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
- } break;
-
- case ShaderLanguage::TYPE_ISAMPLER3D:
- case ShaderLanguage::TYPE_USAMPLER3D:
- case ShaderLanguage::TYPE_SAMPLER3D: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
- } break;
-
- case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
- case ShaderLanguage::TYPE_USAMPLER2DARRAY:
- case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
- } break;
-
- default: {
- }
- }
-#ifdef TOOLS_ENABLED
- if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
- roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
- }
-#endif
- if (uniform_array_size > 0) {
- for (int j = 0; j < uniform_array_size; j++) {
- p_textures[k++] = rd_texture;
- }
- } else {
- p_textures[k++] = rd_texture;
- }
- } else {
- bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
-
- for (int j = 0; j < textures.size(); j++) {
- Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
-
- if (tex) {
- rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
-#ifdef TOOLS_ENABLED
- if (tex->detect_3d_callback && p_use_linear_color) {
- tex->detect_3d_callback(tex->detect_3d_callback_ud);
- }
- if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
- if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
- normal_detect_texture = tex;
- }
- tex->detect_normal_callback(tex->detect_normal_callback_ud);
- }
- if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
- //find the normal texture
- roughness_detect_texture = tex;
- roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
- }
-#endif
- }
- if (rd_texture.is_null()) {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
- }
-#ifdef TOOLS_ENABLED
- if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
- roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
- }
-#endif
- p_textures[k++] = rd_texture;
- }
- }
- }
- {
- //for textures no longer used, unregister them
- List<Map<StringName, uint64_t>::Element *> to_delete;
- RendererStorageRD *rs = base_singleton;
-
- for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
- if (E->get() != global_textures_pass) {
- to_delete.push_back(E);
-
- GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
- if (v) {
- v->texture_materials.erase(self);
- }
- }
- }
-
- while (to_delete.front()) {
- used_global_textures.erase(to_delete.front()->get());
- to_delete.pop_front();
- }
- //handle registering/unregistering global textures
- if (uses_global_textures != (global_texture_E != nullptr)) {
- if (uses_global_textures) {
- global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
- } else {
- rs->global_variables.materials_using_texture.erase(global_texture_E);
- global_texture_E = nullptr;
- }
- }
- }
-}
-
-void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
- if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
- RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
- RD::get_singleton()->free(p_uniform_set);
- }
-}
-
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
- if ((uint32_t)ubo_data.size() != p_ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(p_ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
- }
-
- uint32_t tex_uniform_count = 0U;
- for (int i = 0; i < p_texture_uniforms.size(); i++) {
- tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
- }
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return false;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return false;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (p_ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
- const int array_size = p_texture_uniforms[i].array_size;
-
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + k;
- if (array_size > 0) {
- for (int j = 0; j < array_size; j++) {
- u.ids.push_back(textures[k++]);
- }
- } else {
- u.ids.push_back(textures[k++]);
- }
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
-
- RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
-
- return true;
-}
-
-void RendererStorageRD::_material_uniform_set_erased(void *p_material) {
- RID rid = *(RID *)p_material;
- Material *material = base_singleton->material_owner.get_or_null(rid);
- if (material) {
- if (material->data) {
- // Uniform set may be gone because a dependency was erased. This happens
- // if a texture is deleted, so re-create it.
- base_singleton->_material_queue_update(material, false, true);
- }
- material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- }
-}
-
-void RendererStorageRD::_update_queued_materials() {
- while (material_update_list.first()) {
- Material *material = material_update_list.first()->self();
- bool uniforms_changed = false;
-
- if (material->data) {
- uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
- }
- material->texture_dirty = false;
- material->uniform_dirty = false;
-
- material_update_list.remove(&material->update_element);
-
- if (uniforms_changed) {
- //some implementations such as 3D renderer cache the matreial uniform set, so update is required
- material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- }
- }
-}
-
-/* MESH API */
-
-RID RendererStorageRD::mesh_allocate() {
- return mesh_owner.allocate_rid();
-}
-void RendererStorageRD::mesh_initialize(RID p_rid) {
- mesh_owner.initialize_rid(p_rid, Mesh());
-}
-
-void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
- ERR_FAIL_COND(p_blend_shape_count < 0);
-
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
-
- mesh->blend_shape_count = p_blend_shape_count;
-}
-
-/// Returns stride
-void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
-
-#ifdef DEBUG_ENABLED
- //do a validation, to catch errors first
- {
- uint32_t stride = 0;
- uint32_t attrib_stride = 0;
- uint32_t skin_stride = 0;
-
- for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
- if ((p_surface.format & (1 << i))) {
- switch (i) {
- case RS::ARRAY_VERTEX: {
- if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
- stride += sizeof(float) * 2;
- } else {
- stride += sizeof(float) * 3;
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- stride += sizeof(int32_t);
-
- } break;
- case RS::ARRAY_TANGENT: {
- stride += sizeof(int32_t);
-
- } break;
- case RS::ARRAY_COLOR: {
- attrib_stride += sizeof(uint32_t);
- } break;
- case RS::ARRAY_TEX_UV: {
- attrib_stride += sizeof(float) * 2;
-
- } break;
- case RS::ARRAY_TEX_UV2: {
- attrib_stride += sizeof(float) * 2;
-
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- int idx = i - RS::ARRAY_CUSTOM0;
- uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
- uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
- uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
- attrib_stride += fmtsize[fmt];
-
- } break;
- case RS::ARRAY_WEIGHTS:
- case RS::ARRAY_BONES: {
- //uses a separate array
- bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
- skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
- } break;
- }
- }
- }
-
- int expected_size = stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
-
- int bs_expected_size = expected_size * mesh->blend_shape_count;
-
- ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
-
- int expected_attrib_size = attrib_stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
-
- if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
- expected_size = skin_stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
- }
- }
-
-#endif
-
- Mesh::Surface *s = memnew(Mesh::Surface);
-
- s->format = p_surface.format;
- s->primitive = p_surface.primitive;
-
- bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
-
- s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
- s->vertex_buffer_size = p_surface.vertex_data.size();
-
- if (p_surface.attribute_data.size()) {
- s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
- }
- if (p_surface.skin_data.size()) {
- s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
- s->skin_buffer_size = p_surface.skin_data.size();
- }
-
- s->vertex_count = p_surface.vertex_count;
-
- if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
- mesh->has_bone_weights = true;
- }
-
- if (p_surface.index_count) {
- bool is_index_16 = p_surface.vertex_count <= 65536;
-
- s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
- s->index_count = p_surface.index_count;
- s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
- if (p_surface.lods.size()) {
- s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
- s->lod_count = p_surface.lods.size();
-
- for (int i = 0; i < p_surface.lods.size(); i++) {
- uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
- s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
- s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
- s->lods[i].edge_length = p_surface.lods[i].edge_length;
- s->lods[i].index_count = indices;
- }
- }
- }
-
- s->aabb = p_surface.aabb;
- s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
-
- if (mesh->blend_shape_count > 0) {
- s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
- }
-
- if (use_as_storage) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(s->vertex_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->skin_buffer.is_valid()) {
- u.ids.push_back(s->skin_buffer);
- } else {
- u.ids.push_back(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->blend_shape_buffer.is_valid()) {
- u.ids.push_back(s->blend_shape_buffer);
- } else {
- u.ids.push_back(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
-
- s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
- }
-
- if (mesh->surface_count == 0) {
- mesh->bone_aabbs = p_surface.bone_aabbs;
- mesh->aabb = p_surface.aabb;
- } else {
- if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
- // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
- // Each surface may affect different numbers of bones.
- mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
- }
- for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
- mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
- }
- mesh->aabb.merge_with(p_surface.aabb);
- }
-
- s->material = p_surface.material;
-
- mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
- mesh->surfaces[mesh->surface_count] = s;
- mesh->surface_count++;
-
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
- }
-
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
- }
-
- mesh->material_cache.clear();
-}
-
-int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
- const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, -1);
- return mesh->blend_shape_count;
-}
-
-void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX((int)p_mode, 2);
-
- mesh->blend_shape_mode = p_mode;
-}
-
-RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
- return mesh->blend_shape_mode;
-}
-
-void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.size() == 0);
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
-
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
-}
-
-void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.size() == 0);
- ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
-
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
-}
-
-void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.size() == 0);
- ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
-
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
-}
-
-void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- mesh->surfaces[p_surface]->material = p_material;
-
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
- mesh->material_cache.clear();
-}
-
-RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
-
- return mesh->surfaces[p_surface]->material;
-}
-
-RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
-
- Mesh::Surface &s = *mesh->surfaces[p_surface];
-
- RS::SurfaceData sd;
- sd.format = s.format;
- sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
- if (s.attribute_buffer.is_valid()) {
- sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
- }
- if (s.skin_buffer.is_valid()) {
- sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
- }
- sd.vertex_count = s.vertex_count;
- sd.index_count = s.index_count;
- sd.primitive = s.primitive;
-
- if (sd.index_count) {
- sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
- }
- sd.aabb = s.aabb;
- for (uint32_t i = 0; i < s.lod_count; i++) {
- RS::SurfaceData::LOD lod;
- lod.edge_length = s.lods[i].edge_length;
- lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
- sd.lods.push_back(lod);
- }
-
- sd.bone_aabbs = s.bone_aabbs;
-
- if (s.blend_shape_buffer.is_valid()) {
- sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
- }
-
- return sd;
-}
-
-int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, 0);
- return mesh->surface_count;
-}
-
-void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- mesh->custom_aabb = p_aabb;
-}
-
-AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
- return mesh->custom_aabb;
-}
-
-AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, AABB());
-
- if (mesh->custom_aabb != AABB()) {
- return mesh->custom_aabb;
- }
-
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- if (!skeleton || skeleton->size == 0) {
- return mesh->aabb;
- }
-
- AABB aabb;
-
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- AABB laabb;
- if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
- int bs = mesh->surfaces[i]->bone_aabbs.size();
- const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
-
- int sbs = skeleton->size;
- ERR_CONTINUE(bs > sbs);
- const float *baseptr = skeleton->data.ptr();
-
- bool first = true;
-
- if (skeleton->use_2d) {
- for (int j = 0; j < bs; j++) {
- if (skbones[0].size == Vector3()) {
- continue; //bone is unused
- }
-
- const float *dataptr = baseptr + j * 8;
-
- Transform3D mtx;
-
- mtx.basis.elements[0].x = dataptr[0];
- mtx.basis.elements[1].x = dataptr[1];
- mtx.origin.x = dataptr[3];
-
- mtx.basis.elements[0].y = dataptr[4];
- mtx.basis.elements[1].y = dataptr[5];
- mtx.origin.y = dataptr[7];
-
- AABB baabb = mtx.xform(skbones[j]);
-
- if (first) {
- laabb = baabb;
- first = false;
- } else {
- laabb.merge_with(baabb);
- }
- }
- } else {
- for (int j = 0; j < bs; j++) {
- if (skbones[0].size == Vector3()) {
- continue; //bone is unused
- }
-
- const float *dataptr = baseptr + j * 12;
-
- Transform3D mtx;
-
- mtx.basis.elements[0][0] = dataptr[0];
- mtx.basis.elements[0][1] = dataptr[1];
- mtx.basis.elements[0][2] = dataptr[2];
- mtx.origin.x = dataptr[3];
- mtx.basis.elements[1][0] = dataptr[4];
- mtx.basis.elements[1][1] = dataptr[5];
- mtx.basis.elements[1][2] = dataptr[6];
- mtx.origin.y = dataptr[7];
- mtx.basis.elements[2][0] = dataptr[8];
- mtx.basis.elements[2][1] = dataptr[9];
- mtx.basis.elements[2][2] = dataptr[10];
- mtx.origin.z = dataptr[11];
-
- AABB baabb = mtx.xform(skbones[j]);
- if (first) {
- laabb = baabb;
- first = false;
- } else {
- laabb.merge_with(baabb);
- }
- }
- }
-
- if (laabb.size == Vector3()) {
- laabb = mesh->surfaces[i]->aabb;
- }
- } else {
- laabb = mesh->surfaces[i]->aabb;
- }
-
- if (i == 0) {
- aabb = laabb;
- } else {
- aabb.merge_with(laabb);
- }
- }
-
- return aabb;
-}
-
-void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
- if (shadow_mesh) {
- shadow_mesh->shadow_owners.erase(mesh);
- }
- mesh->shadow_mesh = p_shadow_mesh;
-
- shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
-
- if (shadow_mesh) {
- shadow_mesh->shadow_owners.insert(mesh);
- }
-
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-}
-
-void RendererStorageRD::mesh_clear(RID p_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND(!mesh);
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- Mesh::Surface &s = *mesh->surfaces[i];
- RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
- if (s.attribute_buffer.is_valid()) {
- RD::get_singleton()->free(s.attribute_buffer);
- }
- if (s.skin_buffer.is_valid()) {
- RD::get_singleton()->free(s.skin_buffer);
- }
- if (s.versions) {
- memfree(s.versions); //reallocs, so free with memfree.
- }
-
- if (s.index_buffer.is_valid()) {
- RD::get_singleton()->free(s.index_buffer);
- }
-
- if (s.lod_count) {
- for (uint32_t j = 0; j < s.lod_count; j++) {
- RD::get_singleton()->free(s.lods[j].index_buffer);
- }
- memdelete_arr(s.lods);
- }
-
- if (s.blend_shape_buffer.is_valid()) {
- RD::get_singleton()->free(s.blend_shape_buffer);
- }
-
- memdelete(mesh->surfaces[i]);
- }
- if (mesh->surfaces) {
- memfree(mesh->surfaces);
- }
-
- mesh->surfaces = nullptr;
- mesh->surface_count = 0;
- mesh->material_cache.clear();
- //clear instance data
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_clear(mi);
- }
- mesh->has_bone_weights = false;
- mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
- }
-}
-
-bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, false);
-
- return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
-}
-
-/* MESH INSTANCE */
-
-RID RendererStorageRD::mesh_instance_create(RID p_base) {
- Mesh *mesh = mesh_owner.get_or_null(p_base);
- ERR_FAIL_COND_V(!mesh, RID());
-
- RID rid = mesh_instance_owner.make_rid();
- MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
-
- mi->mesh = mesh;
-
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- _mesh_instance_add_surface(mi, mesh, i);
- }
-
- mi->I = mesh->instances.push_back(mi);
-
- mi->dirty = true;
-
- return rid;
-}
-void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- if (mi->skeleton == p_skeleton) {
- return;
- }
- mi->skeleton = p_skeleton;
- mi->skeleton_version = 0;
- mi->dirty = true;
-}
-
-void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_COND(!mi);
- ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
- mi->blend_weights[p_shape] = p_weight;
- mi->weights_dirty = true;
- //will be eventually updated
-}
-
-void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
- for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
- if (mi->surfaces[i].vertex_buffer.is_valid()) {
- RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
- }
- if (mi->surfaces[i].versions) {
- for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
- RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
- }
- memfree(mi->surfaces[i].versions);
- }
- }
- mi->surfaces.clear();
-
- if (mi->blend_weights_buffer.is_valid()) {
- RD::get_singleton()->free(mi->blend_weights_buffer);
- }
- mi->blend_weights.clear();
- mi->weights_dirty = false;
- mi->skeleton_version = 0;
-}
-
-void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
- if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
- mi->blend_weights.resize(mesh->blend_shape_count);
- for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
- mi->blend_weights[i] = 0;
- }
- mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
- mi->weights_dirty = true;
- }
-
- MeshInstance::Surface s;
- if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
- //surface warrants transform
- s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(s.vertex_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (mi->blend_weights_buffer.is_valid()) {
- u.ids.push_back(mi->blend_weights_buffer);
- } else {
- u.ids.push_back(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
- }
-
- mi->surfaces.push_back(s);
- mi->dirty = true;
-}
-
-void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
-
- bool needs_update = mi->dirty;
-
- if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
- dirty_mesh_instance_weights.add(&mi->weight_update_list);
- needs_update = true;
- }
-
- if (mi->array_update_list.in_list()) {
- return;
- }
-
- if (!needs_update && mi->skeleton.is_valid()) {
- Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
- if (sk && sk->version != mi->skeleton_version) {
- needs_update = true;
- }
- }
-
- if (needs_update) {
- dirty_mesh_instance_arrays.add(&mi->array_update_list);
- }
-}
-
-void RendererStorageRD::update_mesh_instances() {
- while (dirty_mesh_instance_weights.first()) {
- MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
-
- if (mi->blend_weights_buffer.is_valid()) {
- RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
- }
- dirty_mesh_instance_weights.remove(&mi->weight_update_list);
- mi->weights_dirty = false;
- }
- if (dirty_mesh_instance_arrays.first() == nullptr) {
- return; //nothing to do
- }
-
- //process skeletons and blend shapes
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- while (dirty_mesh_instance_arrays.first()) {
- MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
-
- Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
-
- for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
- if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
- continue;
- }
-
- bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
- if (sk && sk->uniform_set_mi.is_valid()) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
- }
-
- SkeletonShader::PushConstant push_constant;
-
- push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
- push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
- push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
- push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
-
- push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
- push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
- push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
- push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
-
- push_constant.blend_shape_count = mi->mesh->blend_shape_count;
- push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
- push_constant.pad0 = 0;
- push_constant.pad1 = 0;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
-
- //dispatch without barrier, so all is done at the same time
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
- }
-
- mi->dirty = false;
- if (sk) {
- mi->skeleton_version = sk->version;
- }
- dirty_mesh_instance_arrays.remove(&mi->array_update_list);
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
- Vector<RD::VertexAttribute> attributes;
- Vector<RID> buffers;
-
- uint32_t stride = 0;
- uint32_t attribute_stride = 0;
- uint32_t skin_stride = 0;
-
- for (int i = 0; i < RS::ARRAY_INDEX; i++) {
- RD::VertexAttribute vd;
- RID buffer;
- vd.location = i;
-
- if (!(s->format & (1 << i))) {
- // Not supplied by surface, use default value
- buffer = mesh_default_rd_buffers[i];
- vd.stride = 0;
- switch (i) {
- case RS::ARRAY_VERTEX: {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
-
- } break;
- case RS::ARRAY_NORMAL: {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- } break;
- case RS::ARRAY_TANGENT: {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- case RS::ARRAY_COLOR: {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
-
- } break;
- case RS::ARRAY_TEX_UV: {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
-
- } break;
- case RS::ARRAY_TEX_UV2: {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- //assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- case RS::ARRAY_BONES: {
- //assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- } break;
- case RS::ARRAY_WEIGHTS: {
- //assumed weights too
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- }
- } else {
- //Supplied, use it
-
- vd.stride = 1; //mark that it needs a stride set (default uses 0)
-
- switch (i) {
- case RS::ARRAY_VERTEX: {
- vd.offset = stride;
-
- if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- stride += sizeof(float) * 3;
- }
-
- if (mis) {
- buffer = mis->vertex_buffer;
- } else {
- buffer = s->vertex_buffer;
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- vd.offset = stride;
-
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
-
- stride += sizeof(uint32_t);
- if (mis) {
- buffer = mis->vertex_buffer;
- } else {
- buffer = s->vertex_buffer;
- }
- } break;
- case RS::ARRAY_TANGENT: {
- vd.offset = stride;
-
- vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
- stride += sizeof(uint32_t);
- if (mis) {
- buffer = mis->vertex_buffer;
- } else {
- buffer = s->vertex_buffer;
- }
- } break;
- case RS::ARRAY_COLOR: {
- vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- attribute_stride += sizeof(int8_t) * 4;
- buffer = s->attribute_buffer;
- } break;
- case RS::ARRAY_TEX_UV: {
- vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
- buffer = s->attribute_buffer;
-
- } break;
- case RS::ARRAY_TEX_UV2: {
- vd.offset = attribute_stride;
-
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
- buffer = s->attribute_buffer;
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- vd.offset = attribute_stride;
-
- int idx = i - RS::ARRAY_CUSTOM0;
- uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
- uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
- uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
- RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
- vd.format = fmtrd[fmt];
- attribute_stride += fmtsize[fmt];
- buffer = s->attribute_buffer;
- } break;
- case RS::ARRAY_BONES: {
- vd.offset = skin_stride;
-
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
- skin_stride += sizeof(int16_t) * 4;
- buffer = s->skin_buffer;
- } break;
- case RS::ARRAY_WEIGHTS: {
- vd.offset = skin_stride;
-
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
- skin_stride += sizeof(int16_t) * 4;
- buffer = s->skin_buffer;
- } break;
- }
- }
-
- if (!(p_input_mask & (1 << i))) {
- continue; // Shader does not need this, skip it (but computing stride was important anyway)
- }
-
- attributes.push_back(vd);
- buffers.push_back(buffer);
- }
-
- //update final stride
- for (int i = 0; i < attributes.size(); i++) {
- if (attributes[i].stride == 0) {
- continue; //default location
- }
- int loc = attributes[i].location;
-
- if (loc < RS::ARRAY_COLOR) {
- attributes.write[i].stride = stride;
- } else if (loc < RS::ARRAY_BONES) {
- attributes.write[i].stride = attribute_stride;
- } else {
- attributes.write[i].stride = skin_stride;
- }
- }
-
- v.input_mask = p_input_mask;
- v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
- v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
-}
-
-////////////////// MULTIMESH
-
-RID RendererStorageRD::multimesh_allocate() {
- return multimesh_owner.allocate_rid();
-}
-void RendererStorageRD::multimesh_initialize(RID p_rid) {
- multimesh_owner.initialize_rid(p_rid, MultiMesh());
-}
-
-void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
- return;
- }
-
- if (multimesh->buffer.is_valid()) {
- RD::get_singleton()->free(multimesh->buffer);
- multimesh->buffer = RID();
- multimesh->uniform_set_2d = RID(); //cleared by dependency
- multimesh->uniform_set_3d = RID(); //cleared by dependency
- }
-
- if (multimesh->data_cache_dirty_regions) {
- memdelete_arr(multimesh->data_cache_dirty_regions);
- multimesh->data_cache_dirty_regions = nullptr;
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- multimesh->instances = p_instances;
- multimesh->xform_format = p_transform_format;
- multimesh->uses_colors = p_use_colors;
- multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
- multimesh->uses_custom_data = p_use_custom_data;
- multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
- multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
- multimesh->buffer_set = false;
-
- //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
- multimesh->data_cache = Vector<float>();
- multimesh->aabb = AABB();
- multimesh->aabb_dirty = false;
- multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
-
- if (multimesh->instances) {
- multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
- }
-
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
-}
-
-int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, 0);
- return multimesh->instances;
-}
-
-void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- if (multimesh->mesh == p_mesh) {
- return;
- }
- multimesh->mesh = p_mesh;
-
- if (multimesh->instances == 0) {
- return;
- }
-
- if (multimesh->data_cache.size()) {
- //we have a data cache, just mark it dirt
- _multimesh_mark_all_dirty(multimesh, false, true);
- } else if (multimesh->instances) {
- //need to re-create AABB unfortunately, calling this has a penalty
- if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr();
- const float *data = (const float *)r;
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- }
- }
-
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
-}
-
-#define MULTIMESH_DIRTY_REGION_SIZE 512
-
-void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
- if (multimesh->data_cache.size() > 0) {
- return; //already local
- }
- ERR_FAIL_COND(multimesh->data_cache.size() > 0);
- // this means that the user wants to load/save individual elements,
- // for this, the data must reside on CPU, so just copy it there.
- multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = multimesh->data_cache.ptrw();
-
- if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- {
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
- } else {
- memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
- }
- }
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
-}
-
-void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
- uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
-#ifdef DEBUG_ENABLED
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
-#endif
- if (!multimesh->data_cache_dirty_regions[region_index]) {
- multimesh->data_cache_dirty_regions[region_index] = true;
- multimesh->data_cache_used_dirty_regions++;
- }
-
- if (p_aabb) {
- multimesh->aabb_dirty = true;
- }
-
- if (!multimesh->dirty) {
- multimesh->dirty_list = multimesh_dirty_list;
- multimesh_dirty_list = multimesh;
- multimesh->dirty = true;
- }
-}
-
-void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
- if (p_data) {
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
-
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- if (!multimesh->data_cache_dirty_regions[i]) {
- multimesh->data_cache_dirty_regions[i] = true;
- multimesh->data_cache_used_dirty_regions++;
- }
- }
- }
-
- if (p_aabb) {
- multimesh->aabb_dirty = true;
- }
-
- if (!multimesh->dirty) {
- multimesh->dirty_list = multimesh_dirty_list;
- multimesh_dirty_list = multimesh;
- multimesh->dirty = true;
- }
-}
-
-void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
- ERR_FAIL_COND(multimesh->mesh.is_null());
- AABB aabb;
- AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
- for (int i = 0; i < p_instances; i++) {
- const float *data = p_data + multimesh->stride_cache * i;
- Transform3D t;
-
- if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
- t.basis.elements[0][0] = data[0];
- t.basis.elements[0][1] = data[1];
- t.basis.elements[0][2] = data[2];
- t.origin.x = data[3];
- t.basis.elements[1][0] = data[4];
- t.basis.elements[1][1] = data[5];
- t.basis.elements[1][2] = data[6];
- t.origin.y = data[7];
- t.basis.elements[2][0] = data[8];
- t.basis.elements[2][1] = data[9];
- t.basis.elements[2][2] = data[10];
- t.origin.z = data[11];
-
- } else {
- t.basis.elements[0].x = data[0];
- t.basis.elements[1].x = data[1];
- t.origin.x = data[3];
-
- t.basis.elements[0].y = data[4];
- t.basis.elements[1].y = data[5];
- t.origin.y = data[7];
- }
-
- if (i == 0) {
- aabb = t.xform(mesh_aabb);
- } else {
- aabb.merge_with(t.xform(mesh_aabb));
- }
- }
-
- multimesh->aabb = aabb;
-}
-
-void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache;
-
- dataptr[0] = p_transform.basis.elements[0][0];
- dataptr[1] = p_transform.basis.elements[0][1];
- dataptr[2] = p_transform.basis.elements[0][2];
- dataptr[3] = p_transform.origin.x;
- dataptr[4] = p_transform.basis.elements[1][0];
- dataptr[5] = p_transform.basis.elements[1][1];
- dataptr[6] = p_transform.basis.elements[1][2];
- dataptr[7] = p_transform.origin.y;
- dataptr[8] = p_transform.basis.elements[2][0];
- dataptr[9] = p_transform.basis.elements[2][1];
- dataptr[10] = p_transform.basis.elements[2][2];
- dataptr[11] = p_transform.origin.z;
- }
-
- _multimesh_mark_dirty(multimesh, p_index, true);
-}
-
-void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache;
-
- dataptr[0] = p_transform.elements[0][0];
- dataptr[1] = p_transform.elements[1][0];
- dataptr[2] = 0;
- dataptr[3] = p_transform.elements[2][0];
- dataptr[4] = p_transform.elements[0][1];
- dataptr[5] = p_transform.elements[1][1];
- dataptr[6] = 0;
- dataptr[7] = p_transform.elements[2][1];
- }
-
- _multimesh_mark_dirty(multimesh, p_index, true);
-}
-
-void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(!multimesh->uses_colors);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
-
- dataptr[0] = p_color.r;
- dataptr[1] = p_color.g;
- dataptr[2] = p_color.b;
- dataptr[3] = p_color.a;
- }
-
- _multimesh_mark_dirty(multimesh, p_index, false);
-}
-
-void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(!multimesh->uses_custom_data);
-
- _multimesh_make_local(multimesh);
-
- {
- float *w = multimesh->data_cache.ptrw();
-
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
-
- dataptr[0] = p_color.r;
- dataptr[1] = p_color.g;
- dataptr[2] = p_color.b;
- dataptr[3] = p_color.a;
- }
-
- _multimesh_mark_dirty(multimesh, p_index, false);
-}
-
-RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, RID());
-
- return multimesh->mesh;
-}
-
-Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform3D());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
-
- _multimesh_make_local(multimesh);
-
- Transform3D t;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache;
-
- t.basis.elements[0][0] = dataptr[0];
- t.basis.elements[0][1] = dataptr[1];
- t.basis.elements[0][2] = dataptr[2];
- t.origin.x = dataptr[3];
- t.basis.elements[1][0] = dataptr[4];
- t.basis.elements[1][1] = dataptr[5];
- t.basis.elements[1][2] = dataptr[6];
- t.origin.y = dataptr[7];
- t.basis.elements[2][0] = dataptr[8];
- t.basis.elements[2][1] = dataptr[9];
- t.basis.elements[2][2] = dataptr[10];
- t.origin.z = dataptr[11];
- }
-
- return t;
-}
-
-Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform2D());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
-
- _multimesh_make_local(multimesh);
-
- Transform2D t;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache;
-
- t.elements[0][0] = dataptr[0];
- t.elements[1][0] = dataptr[1];
- t.elements[2][0] = dataptr[3];
- t.elements[0][1] = dataptr[4];
- t.elements[1][1] = dataptr[5];
- t.elements[2][1] = dataptr[7];
- }
-
- return t;
-}
-
-Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Color());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
- ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
-
- _multimesh_make_local(multimesh);
-
- Color c;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
-
- c.r = dataptr[0];
- c.g = dataptr[1];
- c.b = dataptr[2];
- c.a = dataptr[3];
- }
-
- return c;
-}
-
-Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Color());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
- ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
-
- _multimesh_make_local(multimesh);
-
- Color c;
- {
- const float *r = multimesh->data_cache.ptr();
-
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
-
- c.r = dataptr[0];
- c.g = dataptr[1];
- c.b = dataptr[2];
- c.a = dataptr[3];
- }
-
- return c;
-}
-
-void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
-
- {
- const float *r = p_buffer.ptr();
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
- multimesh->buffer_set = true;
- }
-
- if (multimesh->data_cache.size()) {
- //if we have a data cache, just update it
- multimesh->data_cache = p_buffer;
- {
- //clear dirty since nothing will be dirty anymore
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
- } else if (multimesh->mesh.is_valid()) {
- //if we have a mesh set, we need to re-generate the AABB from the new data
- const float *data = p_buffer.ptr();
-
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
- }
-}
-
-Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Vector<float>());
- if (multimesh->buffer.is_null()) {
- return Vector<float>();
- } else if (multimesh->data_cache.size()) {
- return multimesh->data_cache;
- } else {
- //get from memory
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- Vector<float> ret;
- ret.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = ret.ptrw();
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
-
- return ret;
- }
-}
-
-void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
- if (multimesh->visible_instances == p_visible) {
- return;
- }
-
- if (multimesh->data_cache.size()) {
- //there is a data cache..
- _multimesh_mark_all_dirty(multimesh, false, true);
- }
-
- multimesh->visible_instances = p_visible;
-
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
-}
-
-int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, 0);
- return multimesh->visible_instances;
-}
-
-AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, AABB());
- if (multimesh->aabb_dirty) {
- const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
- }
- return multimesh->aabb;
-}
-
-void RendererStorageRD::_update_dirty_multimeshes() {
- while (multimesh_dirty_list) {
- MultiMesh *multimesh = multimesh_dirty_list;
-
- if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
- const float *data = multimesh->data_cache.ptr();
-
- uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
-
- if (multimesh->data_cache_used_dirty_regions) {
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
-
- uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
-
- if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
- //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
- } else {
- //not that many regions? update them all
- for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->data_cache_dirty_regions[i]) {
- uint32_t offset = i * region_size;
- uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
- uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
- }
- }
- }
-
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
-
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- if (multimesh->aabb_dirty) {
- //aabb is dirty..
- _multimesh_re_create_aabb(multimesh, data, visible_instances);
- multimesh->aabb_dirty = false;
- multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
- }
- }
-
- multimesh_dirty_list = multimesh->dirty_list;
-
- multimesh->dirty_list = nullptr;
- multimesh->dirty = false;
- }
-
- multimesh_dirty_list = nullptr;
-}
-
-/* PARTICLES */
-
-RID RendererStorageRD::particles_allocate() {
- return particles_owner.allocate_rid();
-}
-void RendererStorageRD::particles_initialize(RID p_rid) {
- particles_owner.initialize_rid(p_rid, Particles());
-}
-
-void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- if (particles->mode == p_mode) {
- return;
- }
-
- _particles_free_data(particles);
-
- particles->mode = p_mode;
-}
-
-void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->emitting = p_emitting;
-}
-
-bool RendererStorageRD::particles_get_emitting(RID p_particles) {
- ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
-
- return particles->emitting;
-}
-
-void RendererStorageRD::_particles_free_data(Particles *particles) {
- if (particles->particle_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particle_buffer);
- particles->particle_buffer = RID();
- RD::get_singleton()->free(particles->particle_instance_buffer);
- particles->particle_instance_buffer = RID();
- }
-
- if (particles->frame_params_buffer.is_valid()) {
- RD::get_singleton()->free(particles->frame_params_buffer);
- particles->frame_params_buffer = RID();
- }
- particles->particles_transforms_buffer_uniform_set = RID();
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
- RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
- }
- particles->trail_bind_pose_uniform_set = RID();
-
- if (particles->trail_bind_pose_buffer.is_valid()) {
- RD::get_singleton()->free(particles->trail_bind_pose_buffer);
- particles->trail_bind_pose_buffer = RID();
- }
- if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
- RD::get_singleton()->free(particles->collision_textures_uniform_set);
- }
- particles->collision_textures_uniform_set = RID();
-
- if (particles->particles_sort_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particles_sort_buffer);
- particles->particles_sort_buffer = RID();
- particles->particles_sort_uniform_set = RID();
- }
-
- if (particles->emission_buffer != nullptr) {
- particles->emission_buffer = nullptr;
- particles->emission_buffer_data.clear();
- RD::get_singleton()->free(particles->emission_storage_buffer);
- particles->emission_storage_buffer = RID();
- }
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- //will need to be re-created
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- }
- particles->particles_material_uniform_set = RID();
-}
-
-void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- if (particles->amount == p_amount) {
- return;
- }
-
- _particles_free_data(particles);
-
- particles->amount = p_amount;
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->lifetime = p_lifetime;
-}
-
-void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->one_shot = p_one_shot;
-}
-
-void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->pre_process_time = p_time;
-}
-void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->explosiveness = p_ratio;
-}
-void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->randomness = p_ratio;
-}
-
-void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->custom_aabb = p_aabb;
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->speed_scale = p_scale;
-}
-void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->use_local_coords = p_enable;
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->fixed_fps = p_fps;
-
- _particles_free_data(particles);
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->interpolate = p_enable;
-}
-
-void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->fractional_delta = p_enable;
-}
-
-void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(p_length < 0.1);
- p_length = MIN(10.0, p_length);
-
- particles->trails_enabled = p_enable;
- particles->trail_length = p_length;
-
- _particles_free_data(particles);
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
- _particles_free_data(particles);
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- }
- particles->trail_bind_poses = p_bind_poses;
- particles->trail_bind_poses_dirty = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->collision_base_size = p_size;
-}
-
-void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->transform_align = p_transform_align;
-}
-
-void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->process_material = p_material;
-}
-
-void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->draw_order = p_order;
-}
-
-void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->draw_passes.resize(p_passes);
-}
-
-void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
- particles->draw_passes.write[p_pass] = p_mesh;
-}
-
-void RendererStorageRD::particles_restart(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->restart_request = true;
-}
-
-void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
- ERR_FAIL_COND(particles->emission_buffer != nullptr);
-
- particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
- memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
- particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
- particles->emission_buffer->particle_max = particles->amount;
-
- particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- //will need to be re-created
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- particles->particles_material_uniform_set = RID();
- }
-}
-
-void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(p_particles == p_subemitter_particles);
-
- particles->sub_emitter = p_subemitter_particles;
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
- }
-}
-
-void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(particles->amount == 0);
-
- if (particles->emitting) {
- particles->clear = true;
- particles->emitting = false;
- }
-
- if (particles->emission_buffer == nullptr) {
- _particles_allocate_emission_buffer(particles);
- }
-
- if (particles->inactive) {
- //in case it was inactive, make active again
- particles->inactive = false;
- particles->inactive_time = 0;
- }
-
- int32_t idx = particles->emission_buffer->particle_count;
- if (idx < particles->emission_buffer->particle_max) {
- store_transform(p_transform, particles->emission_buffer->data[idx].xform);
-
- particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
- particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
- particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
-
- particles->emission_buffer->data[idx].custom[0] = p_custom.r;
- particles->emission_buffer->data[idx].custom[1] = p_custom.g;
- particles->emission_buffer->data[idx].custom[2] = p_custom.b;
- particles->emission_buffer->data[idx].custom[3] = p_custom.a;
-
- particles->emission_buffer->data[idx].color[0] = p_color.r;
- particles->emission_buffer->data[idx].color[1] = p_color.g;
- particles->emission_buffer->data[idx].color[2] = p_color.b;
- particles->emission_buffer->data[idx].color[3] = p_color.a;
-
- particles->emission_buffer->data[idx].flags = p_emit_flags;
- particles->emission_buffer->particle_count++;
- }
-}
-
-void RendererStorageRD::particles_request_process(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- if (!particles->dirty) {
- particles->dirty = true;
- particles->update_list = particle_update_list;
- particle_update_list = particles;
- }
-}
-
-AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
- if (RSG::threaded) {
- WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
- }
-
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, AABB());
-
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
- ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
-
- Transform3D inv = particles->emission_transform.affine_inverse();
-
- AABB aabb;
- if (buffer.size()) {
- bool first = true;
-
- const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
- for (int i = 0; i < total_amount; i++) {
- if (particle_data[i].active) {
- Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
- if (!particles->use_local_coords) {
- pos = inv.xform(pos);
- }
- if (first) {
- aabb.position = pos;
- first = false;
- } else {
- aabb.expand_to(pos);
- }
- }
- }
- }
-
- float longest_axis_size = 0;
- for (int i = 0; i < particles->draw_passes.size(); i++) {
- if (particles->draw_passes[i].is_valid()) {
- AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
- longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
- }
- }
-
- aabb.grow_by(longest_axis_size);
-
- return aabb;
-}
-
-AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, AABB());
-
- return particles->custom_aabb;
-}
-
-void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->emission_transform = p_transform;
-}
-
-int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
-
- return particles->draw_passes.size();
-}
-
-RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
- ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
-
- return particles->draw_passes[p_pass];
-}
-
-void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->collisions.insert(p_particles_collision_instance);
-}
-
-void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->collisions.erase(p_particles_collision_instance);
-}
-
-void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->has_sdf_collision = p_enable;
- particles->sdf_collision_transform = p_xform;
- particles->sdf_collision_to_screen = p_to_screen;
- particles->sdf_collision_texture = p_texture;
-}
-
-void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
- if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(p_particles->frame_params_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(p_particles->particle_buffer);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- if (p_particles->emission_storage_buffer.is_valid()) {
- u.ids.push_back(p_particles->emission_storage_buffer);
- } else {
- u.ids.push_back(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 3;
- Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
- if (sub_emitter) {
- if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
- _particles_allocate_emission_buffer(sub_emitter);
- }
- u.ids.push_back(sub_emitter->emission_storage_buffer);
- } else {
- u.ids.push_back(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
-
- p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
- }
-
- double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
-
- //move back history (if there is any)
- for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
- p_particles->frame_history[i] = p_particles->frame_history[i - 1];
- }
- //update current frame
- ParticlesFrameParams &frame_params = p_particles->frame_history[0];
-
- if (p_particles->clear) {
- p_particles->cycle_number = 0;
- p_particles->random_seed = Math::rand();
- } else if (new_phase < p_particles->phase) {
- if (p_particles->one_shot) {
- p_particles->emitting = false;
- }
- p_particles->cycle_number++;
- }
-
- frame_params.emitting = p_particles->emitting;
- frame_params.system_phase = new_phase;
- frame_params.prev_system_phase = p_particles->phase;
-
- p_particles->phase = new_phase;
-
- frame_params.time = RendererCompositorRD::singleton->get_total_time();
- frame_params.delta = p_delta * p_particles->speed_scale;
- frame_params.random_seed = p_particles->random_seed;
- frame_params.explosiveness = p_particles->explosiveness;
- frame_params.randomness = p_particles->randomness;
-
- if (p_particles->use_local_coords) {
- store_transform(Transform3D(), frame_params.emission_transform);
- } else {
- store_transform(p_particles->emission_transform, frame_params.emission_transform);
- }
-
- frame_params.cycle = p_particles->cycle_number;
- frame_params.frame = p_particles->frame_counter++;
- frame_params.pad0 = 0;
- frame_params.pad1 = 0;
- frame_params.pad2 = 0;
-
- { //collision and attractors
-
- frame_params.collider_count = 0;
- frame_params.attractor_count = 0;
- frame_params.particle_size = p_particles->collision_base_size;
-
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- RID collision_heightmap_texture;
-
- Transform3D to_particles;
- if (p_particles->use_local_coords) {
- to_particles = p_particles->emission_transform.affine_inverse();
- }
-
- if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
- //2D collision
-
- Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
- Transform2D revert = xform.affine_inverse();
- frame_params.collider_count = 1;
- frame_params.colliders[0].transform[0] = xform.elements[0][0];
- frame_params.colliders[0].transform[1] = xform.elements[0][1];
- frame_params.colliders[0].transform[2] = 0;
- frame_params.colliders[0].transform[3] = xform.elements[2][0];
-
- frame_params.colliders[0].transform[4] = xform.elements[1][0];
- frame_params.colliders[0].transform[5] = xform.elements[1][1];
- frame_params.colliders[0].transform[6] = 0;
- frame_params.colliders[0].transform[7] = xform.elements[2][1];
-
- frame_params.colliders[0].transform[8] = revert.elements[0][0];
- frame_params.colliders[0].transform[9] = revert.elements[0][1];
- frame_params.colliders[0].transform[10] = 0;
- frame_params.colliders[0].transform[11] = revert.elements[2][0];
-
- frame_params.colliders[0].transform[12] = revert.elements[1][0];
- frame_params.colliders[0].transform[13] = revert.elements[1][1];
- frame_params.colliders[0].transform[14] = 0;
- frame_params.colliders[0].transform[15] = revert.elements[2][1];
-
- frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
- frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
- frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
- frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
- frame_params.colliders[0].texture_index = 0;
- frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
-
- collision_heightmap_texture = p_particles->sdf_collision_texture;
-
- //replace in all other history frames where used because parameters are no longer valid if screen moves
- for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
- if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
- p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
- }
- }
- }
-
- uint32_t collision_3d_textures_used = 0;
- for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
- if (!pci || !pci->active) {
- continue;
- }
- ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
- ERR_CONTINUE(!pc);
-
- Transform3D to_collider = pci->transform;
- if (p_particles->use_local_coords) {
- to_collider = to_particles * to_collider;
- }
- Vector3 scale = to_collider.basis.get_scale();
- to_collider.basis.orthonormalize();
-
- if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
- //attractor
- if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
- continue;
- }
-
- ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
-
- store_transform(to_collider, attr.transform);
- attr.strength = pc->attractor_strength;
- attr.attenuation = pc->attractor_attenuation;
- attr.directionality = pc->attractor_directionality;
-
- switch (pc->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
- float radius = pc->radius;
- radius *= (scale.x + scale.y + scale.z) / 3.0;
- attr.extents[0] = radius;
- attr.extents[1] = radius;
- attr.extents[2] = radius;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
- Vector3 extents = pc->extents * scale;
- attr.extents[0] = extents.x;
- attr.extents[1] = extents.y;
- attr.extents[2] = extents.z;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
- if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
- continue;
- }
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
- Vector3 extents = pc->extents * scale;
- attr.extents[0] = extents.x;
- attr.extents[1] = extents.y;
- attr.extents[2] = extents.z;
- attr.texture_index = collision_3d_textures_used;
-
- collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
- collision_3d_textures_used++;
- } break;
- default: {
- }
- }
-
- frame_params.attractor_count++;
- } else {
- //collider
- if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
- continue;
- }
-
- ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
-
- store_transform(to_collider, col.transform);
- switch (pc->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
- col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
- float radius = pc->radius;
- radius *= (scale.x + scale.y + scale.z) / 3.0;
- col.extents[0] = radius;
- col.extents[1] = radius;
- col.extents[2] = radius;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
- col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
- if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
- continue;
- }
- col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- col.texture_index = collision_3d_textures_used;
- col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
-
- collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
- collision_3d_textures_used++;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
- if (collision_heightmap_texture != RID()) { //already taken
- continue;
- }
-
- col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- collision_heightmap_texture = pc->heightfield_texture;
- } break;
- default: {
- }
- }
-
- frame_params.collider_count++;
- }
- }
-
- bool different = false;
- if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
- for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
- if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
- different = true;
- break;
- }
- }
- }
-
- if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
- different = true;
- }
-
- bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
-
- if (different || !uniform_set_valid) {
- if (uniform_set_valid) {
- RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
- RID rd_tex;
- if (i < collision_3d_textures_used) {
- Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
- if (t && t->type == Texture::TYPE_3D) {
- rd_tex = t->rd_texture;
- }
- }
-
- if (rd_tex == RID()) {
- rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
- }
- u.ids.push_back(rd_tex);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- if (collision_heightmap_texture.is_valid()) {
- u.ids.push_back(collision_heightmap_texture);
- } else {
- u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
- }
- uniforms.push_back(u);
- }
- p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
- }
- }
-
- ParticlesShader::PushConstant push_constant;
-
- int process_amount = p_particles->amount;
-
- if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
- process_amount *= p_particles->trail_bind_poses.size();
- }
- push_constant.clear = p_particles->clear;
- push_constant.total_particles = p_particles->amount;
- push_constant.lifetime = p_particles->lifetime;
- push_constant.trail_size = p_particles->trail_params.size();
- push_constant.use_fractional_delta = p_particles->fractional_delta;
- push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
- push_constant.trail_pass = false;
-
- p_particles->force_sub_emit = false; //reset
-
- Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
-
- if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
- // print_line("updating subemitter buffer");
- int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
- RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
- push_constant.can_emit = true;
-
- if (sub_emitter->emitting) {
- sub_emitter->emitting = false;
- sub_emitter->clear = true; //will need to clear if it was emitting, sorry
- }
- //make sure the sub emitter processes particles too
- sub_emitter->inactive = false;
- sub_emitter->inactive_time = 0;
-
- sub_emitter->force_sub_emit = true;
-
- } else {
- push_constant.can_emit = false;
- }
-
- if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
- RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
- p_particles->emission_buffer->particle_count = 0;
- }
-
- p_particles->clear = false;
-
- if (p_particles->trail_params.size() > 1) {
- //fill the trail params
- for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
- uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
- p_particles->trail_params[i] = p_particles->frame_history[src_idx];
- }
- } else {
- p_particles->trail_params[0] = p_particles->frame_history[0];
- }
-
- RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
-
- ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
- if (!m) {
- m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
- }
-
- ERR_FAIL_COND(!m);
-
- p_particles->has_collision_cache = m->shader_data->uses_collision;
-
- //todo should maybe compute all particle systems together?
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
-
- if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
- }
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
-
- if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
- //trails requires two passes in order to catch particle starts
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- push_constant.trail_pass = true;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
- } else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- return;
- }
-
- if (particles->particle_buffer.is_null()) {
- return; //particles have not processed yet
- }
-
- bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
-
- //copy to sort buffer
- if (do_sort && particles->particles_sort_buffer == RID()) {
- uint32_t size = particles->amount;
- if (size & 1) {
- size++; //make multiple of 16
- }
- size *= sizeof(float) * 2;
- particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(particles->particles_sort_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
- }
- }
-
- ParticlesShader::CopyPushConstant copy_push_constant;
-
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- int fixed_fps = 60.0;
- if (particles->fixed_fps > 0) {
- fixed_fps = particles->fixed_fps;
- }
-
- copy_push_constant.trail_size = particles->trail_bind_poses.size();
- copy_push_constant.trail_total = particles->frame_history.size();
- copy_push_constant.frame_delta = 1.0 / fixed_fps;
- } else {
- copy_push_constant.trail_size = 1;
- copy_push_constant.trail_total = 1;
- copy_push_constant.frame_delta = 0.0;
- }
-
- copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
- copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
- copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
-
- copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
- copy_push_constant.total_particles = particles->amount;
-
- Vector3 axis = -p_axis; // cameras look to z negative
-
- if (particles->use_local_coords) {
- axis = particles->emission_transform.basis.xform_inv(axis).normalized();
- }
-
- copy_push_constant.sort_direction[0] = axis.x;
- copy_push_constant.sort_direction[1] = axis.y;
- copy_push_constant.sort_direction[2] = axis.z;
-
- copy_push_constant.align_up[0] = p_up_axis.x;
- copy_push_constant.align_up[1] = p_up_axis.y;
- copy_push_constant.align_up[2] = p_up_axis.z;
-
- copy_push_constant.align_mode = particles->transform_align;
-
- if (do_sort) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
-
- RD::get_singleton()->compute_list_end();
- effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
- }
-
- copy_push_constant.total_particles *= copy_push_constant.total_particles;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- if (do_sort) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::_particles_update_buffers(Particles *particles) {
- if (particles->amount > 0 && particles->particle_buffer.is_null()) {
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
- uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
-
- particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
-
- particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
- //needs to clear it
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(particles->particle_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.ids.push_back(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
- }
- }
-}
-void RendererStorageRD::update_particles() {
- while (particle_update_list) {
- //use transform feedback to process particles
-
- Particles *particles = particle_update_list;
-
- //take and remove
- particle_update_list = particles->update_list;
- particles->update_list = nullptr;
- particles->dirty = false;
-
- _particles_update_buffers(particles);
-
- if (particles->restart_request) {
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- particles->restart_request = false;
- }
-
- if (particles->inactive && !particles->emitting) {
- //go next
- continue;
- }
-
- if (particles->emitting) {
- if (particles->inactive) {
- //restart system from scratch
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- }
- particles->inactive = false;
- particles->inactive_time = 0;
- } else {
- particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
- if (particles->inactive_time > particles->lifetime * 1.2) {
- particles->inactive = true;
- continue;
- }
- }
-
-#ifndef _MSC_VER
-#warning Should use display refresh rate for all this
-#endif
-
- float screen_hz = 60;
-
- int fixed_fps = 0;
- if (particles->fixed_fps > 0) {
- fixed_fps = particles->fixed_fps;
- } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- fixed_fps = screen_hz;
- }
- {
- //update trails
- int history_size = 1;
- int trail_steps = 1;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- history_size = MAX(1, int(particles->trail_length * fixed_fps));
- trail_steps = particles->trail_bind_poses.size();
- }
-
- if (uint32_t(history_size) != particles->frame_history.size()) {
- particles->frame_history.resize(history_size);
- memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
- }
-
- if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
- particles->trail_params.resize(trail_steps);
- if (particles->frame_params_buffer.is_valid()) {
- RD::get_singleton()->free(particles->frame_params_buffer);
- }
- particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
- }
-
- if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
- particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
- particles->trail_bind_poses_dirty = true;
- }
-
- if (particles->trail_bind_pose_uniform_set.is_null()) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- if (particles->trail_bind_pose_buffer.is_valid()) {
- u.ids.push_back(particles->trail_bind_pose_buffer);
- } else {
- u.ids.push_back(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
-
- particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
- }
-
- if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
- if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
- particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
- }
-
- for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
- store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
- }
-
- RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
- }
- }
-
- bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
-
- if (particles->clear && particles->pre_process_time > 0.0) {
- double frame_time;
- if (fixed_fps > 0) {
- frame_time = 1.0 / fixed_fps;
- } else {
- frame_time = 1.0 / 30.0;
- }
-
- double todo = particles->pre_process_time;
-
- while (todo >= 0) {
- _particles_process(particles, frame_time);
- todo -= frame_time;
- }
- }
-
- if (fixed_fps > 0) {
- double frame_time;
- double decr;
- if (zero_time_scale) {
- frame_time = 0.0;
- decr = 1.0 / fixed_fps;
- } else {
- frame_time = 1.0 / fixed_fps;
- decr = frame_time;
- }
- double delta = RendererCompositorRD::singleton->get_frame_delta_time();
- if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
- delta = 0.1;
- } else if (delta <= 0.0) { //unlikely but..
- delta = 0.001;
- }
- double todo = particles->frame_remainder + delta;
-
- while (todo >= frame_time) {
- _particles_process(particles, frame_time);
- todo -= decr;
- }
-
- particles->frame_remainder = todo;
-
- } else {
- if (zero_time_scale) {
- _particles_process(particles, 0.0);
- } else {
- _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
- }
- }
-
- //copy particles to instance buffer
-
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- //does not need view dependent operation, do copy here
- ParticlesShader::CopyPushConstant copy_push_constant;
-
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
- copy_push_constant.total_particles = total_amount;
- copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
- copy_push_constant.align_mode = particles->transform_align;
- copy_push_constant.align_up[0] = 0;
- copy_push_constant.align_up[1] = 0;
- copy_push_constant.align_up[2] = 0;
-
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- copy_push_constant.trail_size = particles->trail_bind_poses.size();
- copy_push_constant.trail_total = particles->frame_history.size();
- copy_push_constant.frame_delta = 1.0 / fixed_fps;
- } else {
- copy_push_constant.trail_size = 1;
- copy_push_constant.trail_total = 1;
- copy_push_constant.frame_delta = 0.0;
- }
-
- copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
- copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
- copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
-
- RD::get_singleton()->compute_list_end();
- }
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
- }
-}
-
-bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
- ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
- return !particles->emitting && particles->inactive;
-}
-
-/* SKY SHADER */
-
-void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
- //compile
-
- code = p_code;
- valid = false;
- ubo_size = 0;
- uniforms.clear();
- uses_collision = false;
-
- if (code.is_empty()) {
- return; //just invalid, but no error
- }
-
- ShaderCompiler::GeneratedCode gen_code;
- ShaderCompiler::IdentifierActions actions;
- actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
- actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
-
- /*
- uses_time = false;
-
- actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
- actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
-
- actions.usage_flag_pointers["TIME"] = &uses_time;
-*/
-
- actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
-
- actions.uniforms = &uniforms;
-
- Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
- ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
-
- if (version.is_null()) {
- version = base_singleton->particles_shader.shader.version_create();
- }
-
- base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
- ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
-
- ubo_size = gen_code.uniform_total_size;
- ubo_offsets = gen_code.uniform_offsets;
- texture_uniforms = gen_code.texture_uniforms;
-
- //update pipelines
-
- pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
-
- valid = true;
-}
-
-void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- for (const KeyValue<int, StringName> &E : order) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
-bool RendererStorageRD::ParticlesShaderData::is_animated() const {
- return false;
-}
-
-bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
- return false;
-}
-
-Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
-RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
- return base_singleton->particles_shader.shader.version_get_native_source_code(version);
-}
-
-RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
- valid = false;
-}
-
-RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
- //pipeline variants will clear themselves if shader is gone
- if (version.is_valid()) {
- base_singleton->particles_shader.shader.version_free(version);
- }
-}
-
-RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
- ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
- return shader_data;
-}
-
-bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
-}
-
-RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
- free_parameters_uniform_set(uniform_set);
-}
-
-RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
- ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
- material_data->shader_data = p_shader;
- //update will happen later anyway so do nothing.
- return material_data;
-}
-////////
-
-/* PARTICLES COLLISION API */
-
-RID RendererStorageRD::particles_collision_allocate() {
- return particles_collision_owner.allocate_rid();
-}
-void RendererStorageRD::particles_collision_initialize(RID p_rid) {
- particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
-}
-
-RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, RID());
- ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
-
- if (particles_collision->heightfield_texture == RID()) {
- //create
- int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
- Size2i size;
- if (particles_collision->extents.x > particles_collision->extents.z) {
- size.x = resolutions[particles_collision->heightfield_resolution];
- size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
- } else {
- size.y = resolutions[particles_collision->heightfield_resolution];
- size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
- }
-
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = size.x;
- tf.height = size.y;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
-
- particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- Vector<RID> fb_tex;
- fb_tex.push_back(particles_collision->heightfield_texture);
- particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
- particles_collision->heightfield_fb_size = size;
- }
-
- return particles_collision->heightfield_fb;
-}
-
-void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- if (p_type == particles_collision->type) {
- return;
- }
-
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- particles_collision->heightfield_texture = RID();
- }
- particles_collision->type = p_type;
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
- particles_collision->cull_mask = p_cull_mask;
-}
-
-void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->radius = p_radius;
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->extents = p_extents;
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->attractor_strength = p_strength;
-}
-
-void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->attractor_directionality = p_directionality;
-}
-
-void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->attractor_attenuation = p_curve;
-}
-
-void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->field_texture = p_texture;
-}
-
-void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
- ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
-
- if (particles_collision->heightfield_resolution == p_resolution) {
- return;
- }
-
- particles_collision->heightfield_resolution = p_resolution;
-
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- particles_collision->heightfield_texture = RID();
- }
-}
-
-AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, AABB());
-
- switch (particles_collision->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
- AABB aabb;
- aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
- aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
- return aabb;
- }
- default: {
- AABB aabb;
- aabb.position = -particles_collision->extents;
- aabb.size = particles_collision->extents * 2;
- return aabb;
- }
- }
-
- return AABB();
-}
-
-Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, Vector3());
- return particles_collision->extents;
-}
-
-bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, false);
- return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
-}
-
-RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
- ParticlesCollisionInstance pci;
- pci.collision = p_collision;
- return particles_collision_instance_owner.make_rid(pci);
-}
-void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_COND(!pci);
- pci->transform = p_transform;
-}
-void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_COND(!pci);
- pci->active = p_active;
-}
-
/* FOG VOLUMES */
RID RendererStorageRD::fog_volume_allocate() {
@@ -6205,795 +171,7 @@ void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, b
}
}
-/* SKELETON API */
-
-RID RendererStorageRD::skeleton_allocate() {
- return skeleton_owner.allocate_rid();
-}
-void RendererStorageRD::skeleton_initialize(RID p_rid) {
- skeleton_owner.initialize_rid(p_rid, Skeleton());
-}
-
-void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
- if (!skeleton->dirty) {
- skeleton->dirty = true;
- skeleton->dirty_list = skeleton_dirty_list;
- skeleton_dirty_list = skeleton;
- }
-}
-
-void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_COND(p_bones < 0);
-
- if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
- return;
- }
-
- skeleton->size = p_bones;
- skeleton->use_2d = p_2d_skeleton;
- skeleton->uniform_set_3d = RID();
-
- if (skeleton->buffer.is_valid()) {
- RD::get_singleton()->free(skeleton->buffer);
- skeleton->buffer = RID();
- skeleton->data.clear();
- skeleton->uniform_set_mi = RID();
- }
-
- if (skeleton->size) {
- skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
- skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
- memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
-
- _skeleton_make_dirty(skeleton);
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(skeleton->buffer);
- uniforms.push_back(u);
- }
- skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
- }
- }
-
- skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
-}
-
-int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, 0);
-
- return skeleton->size;
-}
-
-void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->size);
- ERR_FAIL_COND(skeleton->use_2d);
-
- float *dataptr = skeleton->data.ptrw() + p_bone * 12;
-
- dataptr[0] = p_transform.basis.elements[0][0];
- dataptr[1] = p_transform.basis.elements[0][1];
- dataptr[2] = p_transform.basis.elements[0][2];
- dataptr[3] = p_transform.origin.x;
- dataptr[4] = p_transform.basis.elements[1][0];
- dataptr[5] = p_transform.basis.elements[1][1];
- dataptr[6] = p_transform.basis.elements[1][2];
- dataptr[7] = p_transform.origin.y;
- dataptr[8] = p_transform.basis.elements[2][0];
- dataptr[9] = p_transform.basis.elements[2][1];
- dataptr[10] = p_transform.basis.elements[2][2];
- dataptr[11] = p_transform.origin.z;
-
- _skeleton_make_dirty(skeleton);
-}
-
-Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND_V(!skeleton, Transform3D());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
- ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
-
- const float *dataptr = skeleton->data.ptr() + p_bone * 12;
-
- Transform3D t;
-
- t.basis.elements[0][0] = dataptr[0];
- t.basis.elements[0][1] = dataptr[1];
- t.basis.elements[0][2] = dataptr[2];
- t.origin.x = dataptr[3];
- t.basis.elements[1][0] = dataptr[4];
- t.basis.elements[1][1] = dataptr[5];
- t.basis.elements[1][2] = dataptr[6];
- t.origin.y = dataptr[7];
- t.basis.elements[2][0] = dataptr[8];
- t.basis.elements[2][1] = dataptr[9];
- t.basis.elements[2][2] = dataptr[10];
- t.origin.z = dataptr[11];
-
- return t;
-}
-
-void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->size);
- ERR_FAIL_COND(!skeleton->use_2d);
-
- float *dataptr = skeleton->data.ptrw() + p_bone * 8;
-
- dataptr[0] = p_transform.elements[0][0];
- dataptr[1] = p_transform.elements[1][0];
- dataptr[2] = 0;
- dataptr[3] = p_transform.elements[2][0];
- dataptr[4] = p_transform.elements[0][1];
- dataptr[5] = p_transform.elements[1][1];
- dataptr[6] = 0;
- dataptr[7] = p_transform.elements[2][1];
-
- _skeleton_make_dirty(skeleton);
-}
-
-Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND_V(!skeleton, Transform2D());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
- ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
-
- const float *dataptr = skeleton->data.ptr() + p_bone * 8;
-
- Transform2D t;
- t.elements[0][0] = dataptr[0];
- t.elements[1][0] = dataptr[1];
- t.elements[2][0] = dataptr[3];
- t.elements[0][1] = dataptr[4];
- t.elements[1][1] = dataptr[5];
- t.elements[2][1] = dataptr[7];
-
- return t;
-}
-
-void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
-
- ERR_FAIL_COND(!skeleton->use_2d);
-
- skeleton->base_transform_2d = p_base_transform;
-}
-
-void RendererStorageRD::_update_dirty_skeletons() {
- while (skeleton_dirty_list) {
- Skeleton *skeleton = skeleton_dirty_list;
-
- if (skeleton->size) {
- RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
- }
-
- skeleton_dirty_list = skeleton->dirty_list;
-
- skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
-
- skeleton->version++;
-
- skeleton->dirty = false;
- skeleton->dirty_list = nullptr;
- }
-
- skeleton_dirty_list = nullptr;
-}
-
-/* LIGHT */
-
-void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
- Light light;
- light.type = p_type;
-
- light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
- light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
- light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
- light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
- light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
- light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
- light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
- light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
- light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
- light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
- light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
- light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
-
- light_owner.initialize_rid(p_light, light);
-}
-
-RID RendererStorageRD::directional_light_allocate() {
- return light_owner.allocate_rid();
-}
-void RendererStorageRD::directional_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
-}
-
-RID RendererStorageRD::omni_light_allocate() {
- return light_owner.allocate_rid();
-}
-void RendererStorageRD::omni_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_OMNI);
-}
-
-RID RendererStorageRD::spot_light_allocate() {
- return light_owner.allocate_rid();
-}
-void RendererStorageRD::spot_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_SPOT);
-}
-
-void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->color = p_color;
-}
-
-void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
-
- if (light->param[p_param] == p_value) {
- return;
- }
-
- switch (p_param) {
- case RS::LIGHT_PARAM_RANGE:
- case RS::LIGHT_PARAM_SPOT_ANGLE:
- case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
- case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
- case RS::LIGHT_PARAM_SHADOW_BIAS: {
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
- } break;
- case RS::LIGHT_PARAM_SIZE: {
- if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
- //changing from no size to size and the opposite
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
- }
- } break;
- default: {
- }
- }
-
- light->param[p_param] = p_value;
-}
-
-void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
- light->shadow = p_enabled;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
- light->shadow_color = p_color;
-}
-
-void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- if (light->projector == p_texture) {
- return;
- }
-
- if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
- texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
- }
-
- light->projector = p_texture;
-
- if (light->type != RS::LIGHT_DIRECTIONAL) {
- if (light->projector.is_valid()) {
- texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
- }
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
- }
-}
-
-void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->negative = p_enable;
-}
-
-void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->cull_mask = p_mask;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->reverse_cull = p_enabled;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->bake_mode = p_bake_mode;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->max_sdfgi_cascade = p_cascade;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->omni_shadow_mode = p_mode;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
-
- return light->omni_shadow_mode;
-}
-
-void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_shadow_mode = p_mode;
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_blend_splits = p_enable;
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
-
- return light->directional_blend_splits;
-}
-
-void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_sky_only = p_sky_only;
-}
-
-bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
-
- return light->directional_sky_only;
-}
-
-RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
-
- return light->directional_shadow_mode;
-}
-
-uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->max_sdfgi_cascade;
-}
-
-RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
-
- return light->bake_mode;
-}
-
-uint64_t RendererStorageRD::light_get_version(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->version;
-}
-
-AABB RendererStorageRD::light_get_aabb(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, AABB());
-
- switch (light->type) {
- case RS::LIGHT_SPOT: {
- float len = light->param[RS::LIGHT_PARAM_RANGE];
- float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
- };
- case RS::LIGHT_OMNI: {
- float r = light->param[RS::LIGHT_PARAM_RANGE];
- return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
- };
- case RS::LIGHT_DIRECTIONAL: {
- return AABB();
- };
- }
-
- ERR_FAIL_V(AABB());
-}
-
-/* REFLECTION PROBE */
-
-RID RendererStorageRD::reflection_probe_allocate() {
- return reflection_probe_owner.allocate_rid();
-}
-void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
- reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
-}
-
-void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->update_mode = p_mode;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->intensity = p_intensity;
-}
-
-void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->ambient_mode = p_mode;
-}
-
-void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->ambient_color = p_color;
-}
-
-void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->ambient_color_energy = p_energy;
-}
-
-void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->max_distance = p_distance;
-
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- if (reflection_probe->extents == p_extents) {
- return;
- }
- reflection_probe->extents = p_extents;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->origin_offset = p_offset;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->interior = p_enable;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->box_projection = p_enable;
-}
-
-void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->enable_shadows = p_enable;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->cull_mask = p_layers;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
- ERR_FAIL_COND(p_resolution < 32);
-
- reflection_probe->resolution = p_resolution;
-}
-
-void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->mesh_lod_threshold = p_ratio;
-
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, AABB());
-
- AABB aabb;
- aabb.position = -reflection_probe->extents;
- aabb.size = reflection_probe->extents * 2.0;
-
- return aabb;
-}
-
-RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
-
- return reflection_probe->update_mode;
-}
-
-uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->cull_mask;
-}
-
-Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Vector3());
-
- return reflection_probe->extents;
-}
-
-Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Vector3());
-
- return reflection_probe->origin_offset;
-}
-
-bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
-
- return reflection_probe->enable_shadows;
-}
-
-float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->max_distance;
-}
-
-float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->mesh_lod_threshold;
-}
-
-int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->resolution;
-}
-
-float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->intensity;
-}
-
-bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
-
- return reflection_probe->interior;
-}
-
-bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
-
- return reflection_probe->box_projection;
-}
-
-RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
- return reflection_probe->ambient_mode;
-}
-
-Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Color());
-
- return reflection_probe->ambient_color;
-}
-float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->ambient_color_energy;
-}
-
-RID RendererStorageRD::decal_allocate() {
- return decal_owner.allocate_rid();
-}
-void RendererStorageRD::decal_initialize(RID p_decal) {
- decal_owner.initialize_rid(p_decal, Decal());
-}
-
-void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->extents = p_extents;
- decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
-
- if (decal->textures[p_type] == p_texture) {
- return;
- }
-
- ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
-
- if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
- texture_remove_from_decal_atlas(decal->textures[p_type]);
- }
-
- decal->textures[p_type] = p_texture;
-
- if (decal->textures[p_type].is_valid()) {
- texture_add_to_decal_atlas(decal->textures[p_type]);
- }
-
- decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
-}
-
-void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->emission_energy = p_energy;
-}
-
-void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->albedo_mix = p_mix;
-}
-
-void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->modulate = p_modulate;
-}
-
-void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->cull_mask = p_layers;
- decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->distance_fade = p_enabled;
- decal->distance_fade_begin = p_begin;
- decal->distance_fade_length = p_length;
-}
-
-void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->upper_fade = p_above;
- decal->lower_fade = p_below;
-}
-
-void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->normal_fade = p_fade;
-}
-
-AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND_V(!decal, AABB());
-
- return AABB(-decal->extents, decal->extents * 2.0);
-}
+/* VOXEL GI */
RID RendererStorageRD::voxel_gi_allocate() {
return voxel_gi_owner.allocate_rid();
@@ -7076,21 +254,21 @@ void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(voxel_gi->octree_buffer);
+ u.append_id(voxel_gi->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(voxel_gi->data_buffer);
+ u.append_id(voxel_gi->data_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
- u.ids.push_back(shared_tex);
+ u.append_id(shared_tex);
uniforms.push_back(u);
}
@@ -7323,902 +501,38 @@ RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
return voxel_gi->sdf_texture;
}
-/* LIGHTMAP API */
-
-RID RendererStorageRD::lightmap_allocate() {
- return lightmap_owner.allocate_rid();
-}
-
-void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
- lightmap_owner.initialize_rid(p_lightmap, Lightmap());
-}
-
-void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
-
- lightmap_array_version++;
-
- //erase lightmap users
- if (lm->light_texture.is_valid()) {
- Texture *t = texture_owner.get_or_null(lm->light_texture);
- if (t) {
- t->lightmap_users.erase(p_lightmap);
- }
- }
-
- Texture *t = texture_owner.get_or_null(p_light);
- lm->light_texture = p_light;
- lm->uses_spherical_harmonics = p_uses_spherical_haromics;
-
- RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
- if (!t) {
- if (using_lightmap_array) {
- if (lm->array_index >= 0) {
- lightmap_textures.write[lm->array_index] = default_2d_array;
- lm->array_index = -1;
- }
- }
-
- return;
- }
-
- t->lightmap_users.insert(p_lightmap);
-
- if (using_lightmap_array) {
- if (lm->array_index < 0) {
- //not in array, try to put in array
- for (int i = 0; i < lightmap_textures.size(); i++) {
- if (lightmap_textures[i] == default_2d_array) {
- lm->array_index = i;
- break;
- }
- }
- }
- ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
-
- lightmap_textures.write[lm->array_index] = t->rd_texture;
- }
-}
-
-void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
- lm->bounds = p_bounds;
-}
-
-void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
- lm->interior = p_interior;
-}
-
-void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
-
- if (p_points.size()) {
- ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
- ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
- ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
- }
-
- lm->points = p_points;
- lm->bsp_tree = p_bsp_tree;
- lm->point_sh = p_point_sh;
- lm->tetrahedra = p_tetrahedra;
-}
-
-PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedVector3Array());
-
- return lm->points;
-}
-
-PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedColorArray());
- return lm->point_sh;
-}
-
-PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedInt32Array());
- return lm->tetrahedra;
-}
-
-PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedInt32Array());
- return lm->bsp_tree;
-}
-
-void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
- lightmap_probe_capture_update_speed = p_speed;
-}
-
-void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
-
- for (int i = 0; i < 9; i++) {
- r_sh[i] = Color(0, 0, 0, 0);
- }
-
- if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
- return;
- }
-
- static_assert(sizeof(Lightmap::BSP) == 24);
-
- const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
- int32_t node = 0;
- while (node >= 0) {
- if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
-#endif
-
- node = bsp[node].over;
- } else {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
-#endif
- node = bsp[node].under;
- }
- }
-
- if (node == Lightmap::BSP::EMPTY_LEAF) {
- return; //nothing could be done
- }
-
- node = ABS(node) - 1;
-
- uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
- Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
- const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
- Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
-
- for (int i = 0; i < 4; i++) {
- float c = CLAMP(barycentric[i], 0.0, 1.0);
- for (int j = 0; j < 9; j++) {
- r_sh[j] += sh_colors[i][j] * c;
- }
- }
-}
-
-bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, false);
- return lm->interior;
-}
-
-AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, AABB());
- return lm->bounds;
-}
-
-/* RENDER TARGET API */
-
-void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
- //free in reverse dependency order
- if (rt->framebuffer.is_valid()) {
- RD::get_singleton()->free(rt->framebuffer);
- rt->framebuffer_uniform_set = RID(); //chain deleted
- }
-
- if (rt->color.is_valid()) {
- RD::get_singleton()->free(rt->color);
- }
-
- if (rt->backbuffer.is_valid()) {
- RD::get_singleton()->free(rt->backbuffer);
- rt->backbuffer = RID();
- rt->backbuffer_mipmaps.clear();
- rt->backbuffer_uniform_set = RID(); //chain deleted
- }
-
- _render_target_clear_sdf(rt);
-
- rt->framebuffer = RID();
- rt->color = RID();
-}
-
-void RendererStorageRD::_update_render_target(RenderTarget *rt) {
- if (rt->texture.is_null()) {
- //create a placeholder until updated
- rt->texture = texture_allocate();
- texture_2d_placeholder_initialize(rt->texture);
- Texture *tex = texture_owner.get_or_null(rt->texture);
- tex->is_render_target = true;
- }
-
- _clear_render_target(rt);
-
- if (rt->size.width == 0 || rt->size.height == 0) {
- return;
- }
- //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
- rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = rt->color_format;
- rd_format.width = rt->size.width;
- rd_format.height = rt->size.height;
- rd_format.depth = 1;
- rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
- rd_format.mipmaps = 1;
- if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
- rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- } else {
- rd_format.texture_type = RD::TEXTURE_TYPE_2D;
- }
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- rd_format.shareable_formats.push_back(rt->color_format);
- rd_format.shareable_formats.push_back(rt->color_format_srgb);
- }
-
- rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
- ERR_FAIL_COND(rt->color.is_null());
-
- Vector<RID> fb_textures;
- fb_textures.push_back(rt->color);
- rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
- if (rt->framebuffer.is_null()) {
- _clear_render_target(rt);
- ERR_FAIL_COND(rt->framebuffer.is_null());
- }
-
- { //update texture
-
- Texture *tex = texture_owner.get_or_null(rt->texture);
-
- //free existing textures
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
- RD::get_singleton()->free(tex->rd_texture);
- }
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- }
-
- tex->rd_texture = RID();
- tex->rd_texture_srgb = RID();
-
- //create shared textures to the color buffer,
- //so transparent can be supported
- RD::TextureView view;
- view.format_override = rt->color_format;
- if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
- view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- }
- tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
- if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
- view.format_override = rt->color_format_srgb;
- tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
- }
- tex->rd_view = view;
- tex->width = rt->size.width;
- tex->height = rt->size.height;
- tex->width_2d = rt->size.width;
- tex->height_2d = rt->size.height;
- tex->rd_format = rt->color_format;
- tex->rd_format_srgb = rt->color_format_srgb;
- tex->format = rt->image_format;
-
- Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
- for (int i = 0; i < proxies.size(); i++) {
- texture_proxy_update(proxies[i], rt->texture);
- }
- }
-}
-
-void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
- ERR_FAIL_COND(rt->backbuffer.is_valid());
-
- uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
- RD::TextureFormat tf;
- tf.format = rt->color_format;
- tf.width = rt->size.width;
- tf.height = rt->size.height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tf.mipmaps = mipmaps_required;
-
- rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
- rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
- RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
-
- {
- Vector<RID> fb_tex;
- fb_tex.push_back(rt->backbuffer_mipmap0);
- rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
- }
-
- if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
- //the new one will require the backbuffer.
- RD::get_singleton()->free(rt->framebuffer_uniform_set);
- rt->framebuffer_uniform_set = RID();
- }
- //create mipmaps
- for (uint32_t i = 1; i < mipmaps_required; i++) {
- RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
- RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
-
- rt->backbuffer_mipmaps.push_back(mipmap);
- }
-}
-
-RID RendererStorageRD::render_target_create() {
- RenderTarget render_target;
-
- render_target.was_used = false;
- render_target.clear_requested = false;
-
- for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
- render_target.flags[i] = false;
- }
- _update_render_target(&render_target);
- return render_target_owner.make_rid(render_target);
-}
-
-void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- //unused for this render target
-}
-
-void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
- rt->size.x = p_width;
- rt->size.y = p_height;
- rt->view_count = p_view_count;
- _update_render_target(rt);
- }
-}
-
-RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- return rt->texture;
-}
-
-void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
-}
-
-void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->flags[p_flag] = p_value;
- _update_render_target(rt);
-}
-
-bool RendererStorageRD::render_target_was_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->was_used;
-}
-
-void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->was_used = false;
-}
-
-Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2());
-
- return rt->size;
-}
-
-RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- return rt->framebuffer;
-}
-
-RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- return rt->color;
-}
-
-RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->backbuffer;
-}
-
-RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- return rt->backbuffer_fb;
-}
-
-void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = true;
- rt->clear_color = p_clear_color;
-}
-
-bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->clear_requested;
-}
-
-Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Color());
- return rt->clear_color;
-}
-
-void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = false;
-}
-
-void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->clear_requested) {
- return;
- }
- Vector<Color> clear_colors;
- clear_colors.push_back(rt->clear_color);
- RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
- RD::get_singleton()->draw_list_end();
- rt->clear_requested = false;
-}
-
-void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
- return;
- }
-
- rt->sdf_oversize = p_size;
- rt->sdf_scale = p_scale;
-
- _render_target_clear_sdf(rt);
-}
-
-Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
- Size2i margin;
- int scale;
- switch (rt->sdf_oversize) {
- case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
- scale = 100;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
- scale = 120;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
- scale = 150;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
- scale = 200;
- } break;
- default: {
- }
- }
-
- margin = (rt->size * scale / 100) - rt->size;
-
- Rect2i r(Vector2i(), rt->size);
- r.position -= margin;
- r.size += margin * 2;
-
- return r;
-}
-
-Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Rect2i());
-
- return _render_target_get_sdf_rect(rt);
-}
-
-void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->sdf_enabled = p_enabled;
-}
-
-bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
-
- return rt->sdf_enabled;
-}
-
-RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- if (rt->sdf_buffer_read.is_null()) {
- // no texture, create a dummy one for the 2D uniform set
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- memset(pv.ptrw(), 0, 16 * 4);
- Vector<Vector<uint8_t>> vpv;
-
- rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- return rt->sdf_buffer_read;
-}
-
-void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
- ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
- if (rt->sdf_buffer_read.is_valid()) {
- RD::get_singleton()->free(rt->sdf_buffer_read);
- rt->sdf_buffer_read = RID();
- }
-
- Size2i size = _render_target_get_sdf_rect(rt).size;
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8_UNORM;
- tformat.width = size.width;
- tformat.height = size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
-
- {
- Vector<RID> write_fb;
- write_fb.push_back(rt->sdf_buffer_write);
- rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
- }
-
- int scale;
- switch (rt->sdf_scale) {
- case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
- scale = 100;
- } break;
- case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
- scale = 50;
- } break;
- case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
- scale = 25;
- } break;
- default: {
- scale = 100;
- } break;
- }
-
- rt->process_size = size * scale / 100;
- rt->process_size.x = MAX(rt->process_size.x, 1);
- rt->process_size.y = MAX(rt->process_size.y, 1);
-
- tformat.format = RD::DATA_FORMAT_R16G16_SINT;
- tformat.width = rt->process_size.width;
- tformat.height = rt->process_size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
-
- rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
-
- tformat.format = RD::DATA_FORMAT_R16_SNORM;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(rt->sdf_buffer_write);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(rt->sdf_buffer_read);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.ids.push_back(rt->sdf_buffer_process[0]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 4;
- u.ids.push_back(rt->sdf_buffer_process[1]);
- uniforms.push_back(u);
- }
-
- rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
- SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
- rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
- }
-}
-
-void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
- if (rt->sdf_buffer_read.is_valid()) {
- RD::get_singleton()->free(rt->sdf_buffer_read);
- rt->sdf_buffer_read = RID();
- }
- if (rt->sdf_buffer_write_fb.is_valid()) {
- RD::get_singleton()->free(rt->sdf_buffer_write);
- RD::get_singleton()->free(rt->sdf_buffer_process[0]);
- RD::get_singleton()->free(rt->sdf_buffer_process[1]);
- rt->sdf_buffer_write = RID();
- rt->sdf_buffer_write_fb = RID();
- rt->sdf_buffer_process[0] = RID();
- rt->sdf_buffer_process[1] = RID();
- rt->sdf_buffer_process_uniform_sets[0] = RID();
- rt->sdf_buffer_process_uniform_sets[1] = RID();
- }
-}
-
-RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- if (rt->sdf_buffer_write_fb.is_null()) {
- _render_target_allocate_sdf(rt);
- }
-
- return rt->sdf_buffer_write_fb;
-}
-void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
-
- RenderTargetSDF::PushConstant push_constant;
-
- Rect2i r = _render_target_get_sdf_rect(rt);
-
- push_constant.size[0] = r.size.width;
- push_constant.size[1] = r.size.height;
- push_constant.stride = 0;
- push_constant.shift = 0;
- push_constant.base_size[0] = r.size.width;
- push_constant.base_size[1] = r.size.height;
-
- bool shrink = false;
-
- switch (rt->sdf_scale) {
- case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
- push_constant.size[0] >>= 1;
- push_constant.size[1] >>= 1;
- push_constant.shift = 1;
- shrink = true;
- } break;
- case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
- push_constant.size[0] >>= 2;
- push_constant.size[1] >>= 2;
- push_constant.shift = 2;
- shrink = true;
- } break;
- default: {
- };
- }
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- /* Load */
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
-
- /* Process */
-
- int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- bool swap = false;
-
- //jumpflood
- while (stride > 0) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
- push_constant.stride = stride;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
- stride /= 2;
- swap = !swap;
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
-
- /* Store */
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
-
- //single texture copy for backbuffer
- //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
- effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
-
- if (!p_gen_mipmaps) {
- return;
- }
- RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
- //then mipmap blur
- RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
-
- for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
- region.position.x >>= 1;
- region.position.y >>= 1;
- region.size.x = MAX(1, region.size.x >> 1);
- region.size.y = MAX(1, region.size.y >> 1);
-
- RID mipmap = rt->backbuffer_mipmaps[i];
- effects->gaussian_blur(prev_texture, mipmap, region, true);
- prev_texture = mipmap;
- }
- RD::get_singleton()->draw_command_end_label();
-}
-
-void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
-
- //single texture copy for backbuffer
- effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
-}
-
-void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
- RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
- //then mipmap blur
- RID prev_texture = rt->backbuffer_mipmap0;
-
- for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
- region.position.x >>= 1;
- region.position.y >>= 1;
- region.size.x = MAX(1, region.size.x >> 1);
- region.size.y = MAX(1, region.size.y >> 1);
-
- RID mipmap = rt->backbuffer_mipmaps[i];
- effects->gaussian_blur(prev_texture, mipmap, region, true);
- prev_texture = mipmap;
- }
- RD::get_singleton()->draw_command_end_label();
-}
-
-RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->framebuffer_uniform_set;
-}
-RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->backbuffer_uniform_set;
-}
-
-void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->framebuffer_uniform_set = p_uniform_set;
-}
-void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->backbuffer_uniform_set = p_uniform_set;
-}
+/* misc */
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
- if (mesh_owner.owns(p_base)) {
- Mesh *mesh = mesh_owner.get_or_null(p_base);
+ if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
+ RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base);
p_instance->update_dependency(&mesh->dependency);
- } else if (multimesh_owner.owns(p_base)) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
+ RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base);
p_instance->update_dependency(&multimesh->dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
- } else if (reflection_probe_owner.owns(p_base)) {
- ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
+ RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base);
p_instance->update_dependency(&rp->dependency);
- } else if (decal_owner.owns(p_base)) {
- Decal *decal = decal_owner.get_or_null(p_base);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
+ RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
p_instance->update_dependency(&gip->dependency);
- } else if (lightmap_owner.owns(p_base)) {
- Lightmap *lm = lightmap_owner.get_or_null(p_base);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
+ RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
p_instance->update_dependency(&lm->dependency);
- } else if (light_owner.owns(p_base)) {
- Light *l = light_owner.get_or_null(p_base);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) {
+ RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base);
p_instance->update_dependency(&l->dependency);
- } else if (particles_owner.owns(p_base)) {
- Particles *p = particles_owner.get_or_null(p_base);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) {
+ RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base);
p_instance->update_dependency(&p->dependency);
- } else if (particles_collision_owner.owns(p_base)) {
- ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
+ RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base);
p_instance->update_dependency(&pc->dependency);
} else if (fog_volume_owner.owns(p_base)) {
FogVolume *fv = fog_volume_owner.get_or_null(p_base);
@@ -8229,39 +543,32 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
}
}
-void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND(!skeleton);
-
- p_instance->update_dependency(&skeleton->dependency);
-}
-
RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
- if (mesh_owner.owns(p_rid)) {
+ if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
return RS::INSTANCE_MESH;
}
- if (multimesh_owner.owns(p_rid)) {
+ if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
return RS::INSTANCE_MULTIMESH;
}
- if (reflection_probe_owner.owns(p_rid)) {
+ if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
}
- if (decal_owner.owns(p_rid)) {
+ if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
return RS::INSTANCE_DECAL;
}
if (voxel_gi_owner.owns(p_rid)) {
return RS::INSTANCE_VOXEL_GI;
}
- if (light_owner.owns(p_rid)) {
+ if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
return RS::INSTANCE_LIGHT;
}
- if (lightmap_owner.owns(p_rid)) {
+ if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
return RS::INSTANCE_LIGHTMAP;
}
- if (particles_owner.owns(p_rid)) {
+ if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
return RS::INSTANCE_PARTICLES;
}
- if (particles_collision_owner.owns(p_rid)) {
+ if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
if (fog_volume_owner.owns(p_rid)) {
@@ -8274,907 +581,12 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
return RS::INSTANCE_NONE;
}
-void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
- if (!decal_atlas.textures.has(p_texture)) {
- DecalAtlas::Texture t;
- t.users = 1;
- t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
- decal_atlas.textures[p_texture] = t;
- decal_atlas.dirty = true;
- } else {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- t->users++;
- if (p_panorama_to_dp) {
- t->panorama_to_dp_users++;
- }
- }
-}
-
-void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- ERR_FAIL_COND(!t);
- t->users--;
- if (p_panorama_to_dp) {
- ERR_FAIL_COND(t->panorama_to_dp_users == 0);
- t->panorama_to_dp_users--;
- }
- if (t->users == 0) {
- decal_atlas.textures.erase(p_texture);
- //do not mark it dirty, there is no need to since it remains working
- }
-}
-
-RID RendererStorageRD::decal_atlas_get_texture() const {
- return decal_atlas.texture;
-}
-
-RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
- return decal_atlas.texture_srgb;
-}
-
-void RendererStorageRD::_update_decal_atlas() {
- if (!decal_atlas.dirty) {
- return; //nothing to do
- }
-
- decal_atlas.dirty = false;
-
- if (decal_atlas.texture.is_valid()) {
- RD::get_singleton()->free(decal_atlas.texture);
- decal_atlas.texture = RID();
- decal_atlas.texture_srgb = RID();
- decal_atlas.texture_mipmaps.clear();
- }
-
- int border = 1 << decal_atlas.mipmaps;
-
- if (decal_atlas.textures.size()) {
- //generate atlas
- Vector<DecalAtlas::SortItem> itemsv;
- itemsv.resize(decal_atlas.textures.size());
- int base_size = 8;
- const RID *K = nullptr;
-
- int idx = 0;
- while ((K = decal_atlas.textures.next(K))) {
- DecalAtlas::SortItem &si = itemsv.write[idx];
-
- Texture *src_tex = texture_owner.get_or_null(*K);
-
- si.size.width = (src_tex->width / border) + 1;
- si.size.height = (src_tex->height / border) + 1;
- si.pixel_size = Size2i(src_tex->width, src_tex->height);
-
- if (base_size < si.size.width) {
- base_size = nearest_power_of_2_templated(si.size.width);
- }
-
- si.texture = *K;
- idx++;
- }
-
- //sort items by size
- itemsv.sort();
-
- //attempt to create atlas
- int item_count = itemsv.size();
- DecalAtlas::SortItem *items = itemsv.ptrw();
-
- int atlas_height = 0;
-
- while (true) {
- Vector<int> v_offsetsv;
- v_offsetsv.resize(base_size);
-
- int *v_offsets = v_offsetsv.ptrw();
- memset(v_offsets, 0, sizeof(int) * base_size);
-
- int max_height = 0;
-
- for (int i = 0; i < item_count; i++) {
- //best fit
- DecalAtlas::SortItem &si = items[i];
- int best_idx = -1;
- int best_height = 0x7FFFFFFF;
- for (int j = 0; j <= base_size - si.size.width; j++) {
- int height = 0;
- for (int k = 0; k < si.size.width; k++) {
- int h = v_offsets[k + j];
- if (h > height) {
- height = h;
- if (height > best_height) {
- break; //already bad
- }
- }
- }
-
- if (height < best_height) {
- best_height = height;
- best_idx = j;
- }
- }
-
- //update
- for (int k = 0; k < si.size.width; k++) {
- v_offsets[k + best_idx] = best_height + si.size.height;
- }
-
- si.pos.x = best_idx;
- si.pos.y = best_height;
-
- if (si.pos.y + si.size.height > max_height) {
- max_height = si.pos.y + si.size.height;
- }
- }
-
- if (max_height <= base_size * 2) {
- atlas_height = max_height;
- break; //good ratio, break;
- }
-
- base_size *= 2;
- }
-
- decal_atlas.size.width = base_size * border;
- decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
-
- for (int i = 0; i < item_count; i++) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
- t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
- t->uv_rect.size = items[i].pixel_size;
-
- t->uv_rect.position /= Size2(decal_atlas.size);
- t->uv_rect.size /= Size2(decal_atlas.size);
- }
- } else {
- //use border as size, so it at least has enough mipmaps
- decal_atlas.size.width = border;
- decal_atlas.size.height = border;
- }
-
- //blit textures
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = decal_atlas.size.width;
- tformat.height = decal_atlas.size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
- tformat.mipmaps = decal_atlas.mipmaps;
- tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
- tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
-
- decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
-
- {
- //create the framebuffer
-
- Size2i s = decal_atlas.size;
-
- for (int i = 0; i < decal_atlas.mipmaps; i++) {
- DecalAtlas::MipMap mm;
- mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
- Vector<RID> fb;
- fb.push_back(mm.texture);
- mm.fb = RD::get_singleton()->framebuffer_create(fb);
- mm.size = s;
- decal_atlas.texture_mipmaps.push_back(mm);
-
- s.width = MAX(1, s.width >> 1);
- s.height = MAX(1, s.height >> 1);
- }
- {
- //create the SRGB variant
- RD::TextureView rd_view;
- rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
- }
- }
-
- RID prev_texture;
- for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
- const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
-
- Color clear_color(0, 0, 0, 0);
-
- if (decal_atlas.textures.size()) {
- if (i == 0) {
- Vector<Color> cc;
- cc.push_back(clear_color);
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
-
- const RID *K = nullptr;
- while ((K = decal_atlas.textures.next(K))) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = texture_owner.get_or_null(*K);
- effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
- }
-
- RD::get_singleton()->draw_list_end();
-
- prev_texture = mm.texture;
- } else {
- effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
- prev_texture = mm.texture;
- }
- } else {
- RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
- }
- }
-}
-
-int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
- int32_t idx = 0;
- while (idx + p_elements <= global_variables.buffer_size) {
- if (global_variables.buffer_usage[idx].elements == 0) {
- bool valid = true;
- for (uint32_t i = 1; i < p_elements; i++) {
- if (global_variables.buffer_usage[idx + i].elements > 0) {
- valid = false;
- idx += i + global_variables.buffer_usage[idx + i].elements;
- break;
- }
- }
-
- if (!valid) {
- continue; //if not valid, idx is in new position
- }
-
- return idx;
- } else {
- idx += global_variables.buffer_usage[idx].elements;
- }
- }
-
- return -1;
-}
-
-void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
- switch (p_type) {
- case RS::GLOBAL_VAR_TYPE_BOOL: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- bool b = p_value;
- bv.x = b ? 1.0 : 0.0;
- bv.y = 0.0;
- bv.z = 0.0;
- bv.w = 0.0;
-
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC2: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- uint32_t bvec = p_value;
- bv.x = (bvec & 1) ? 1.0 : 0.0;
- bv.y = (bvec & 2) ? 1.0 : 0.0;
- bv.z = 0.0;
- bv.w = 0.0;
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC3: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- uint32_t bvec = p_value;
- bv.x = (bvec & 1) ? 1.0 : 0.0;
- bv.y = (bvec & 2) ? 1.0 : 0.0;
- bv.z = (bvec & 4) ? 1.0 : 0.0;
- bv.w = 0.0;
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC4: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- uint32_t bvec = p_value;
- bv.x = (bvec & 1) ? 1.0 : 0.0;
- bv.y = (bvec & 2) ? 1.0 : 0.0;
- bv.z = (bvec & 4) ? 1.0 : 0.0;
- bv.w = (bvec & 8) ? 1.0 : 0.0;
- } break;
- case RS::GLOBAL_VAR_TYPE_INT: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
- int32_t v = p_value;
- bv.x = v;
- bv.y = 0;
- bv.z = 0;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC2: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
- Vector2i v = p_value;
- bv.x = v.x;
- bv.y = v.y;
- bv.z = 0;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC3: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
- Vector3i v = p_value;
- bv.x = v.x;
- bv.y = v.y;
- bv.z = v.z;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC4: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
- Vector<int32_t> v = p_value;
- bv.x = v.size() >= 1 ? v[0] : 0;
- bv.y = v.size() >= 2 ? v[1] : 0;
- bv.z = v.size() >= 3 ? v[2] : 0;
- bv.w = v.size() >= 4 ? v[3] : 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_RECT2I: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
- Rect2i v = p_value;
- bv.x = v.position.x;
- bv.y = v.position.y;
- bv.z = v.size.x;
- bv.w = v.size.y;
- } break;
- case RS::GLOBAL_VAR_TYPE_UINT: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
- uint32_t v = p_value;
- bv.x = v;
- bv.y = 0;
- bv.z = 0;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC2: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
- Vector2i v = p_value;
- bv.x = v.x;
- bv.y = v.y;
- bv.z = 0;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC3: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
- Vector3i v = p_value;
- bv.x = v.x;
- bv.y = v.y;
- bv.z = v.z;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC4: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
- Vector<int32_t> v = p_value;
- bv.x = v.size() >= 1 ? v[0] : 0;
- bv.y = v.size() >= 2 ? v[1] : 0;
- bv.z = v.size() >= 3 ? v[2] : 0;
- bv.w = v.size() >= 4 ? v[3] : 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_FLOAT: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- float v = p_value;
- bv.x = v;
- bv.y = 0;
- bv.z = 0;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC2: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- Vector2 v = p_value;
- bv.x = v.x;
- bv.y = v.y;
- bv.z = 0;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC3: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- Vector3 v = p_value;
- bv.x = v.x;
- bv.y = v.y;
- bv.z = v.z;
- bv.w = 0;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC4: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- Plane v = p_value;
- bv.x = v.normal.x;
- bv.y = v.normal.y;
- bv.z = v.normal.z;
- bv.w = v.d;
- } break;
- case RS::GLOBAL_VAR_TYPE_COLOR: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- Color v = p_value;
- bv.x = v.r;
- bv.y = v.g;
- bv.z = v.b;
- bv.w = v.a;
-
- GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
- v = v.to_linear();
- bv_linear.x = v.r;
- bv_linear.y = v.g;
- bv_linear.z = v.b;
- bv_linear.w = v.a;
-
- } break;
- case RS::GLOBAL_VAR_TYPE_RECT2: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
- Rect2 v = p_value;
- bv.x = v.position.x;
- bv.y = v.position.y;
- bv.z = v.size.x;
- bv.w = v.size.y;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT2: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
- Vector<float> m2 = p_value;
- if (m2.size() < 4) {
- m2.resize(4);
- }
- bv[0].x = m2[0];
- bv[0].y = m2[1];
- bv[0].z = 0;
- bv[0].w = 0;
-
- bv[1].x = m2[2];
- bv[1].y = m2[3];
- bv[1].z = 0;
- bv[1].w = 0;
-
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT3: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
- Basis v = p_value;
- bv[0].x = v.elements[0][0];
- bv[0].y = v.elements[1][0];
- bv[0].z = v.elements[2][0];
- bv[0].w = 0;
-
- bv[1].x = v.elements[0][1];
- bv[1].y = v.elements[1][1];
- bv[1].z = v.elements[2][1];
- bv[1].w = 0;
-
- bv[2].x = v.elements[0][2];
- bv[2].y = v.elements[1][2];
- bv[2].z = v.elements[2][2];
- bv[2].w = 0;
-
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT4: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
-
- Vector<float> m2 = p_value;
- if (m2.size() < 16) {
- m2.resize(16);
- }
-
- bv[0].x = m2[0];
- bv[0].y = m2[1];
- bv[0].z = m2[2];
- bv[0].w = m2[3];
-
- bv[1].x = m2[4];
- bv[1].y = m2[5];
- bv[1].z = m2[6];
- bv[1].w = m2[7];
-
- bv[2].x = m2[8];
- bv[2].y = m2[9];
- bv[2].z = m2[10];
- bv[2].w = m2[11];
-
- bv[3].x = m2[12];
- bv[3].y = m2[13];
- bv[3].z = m2[14];
- bv[3].w = m2[15];
-
- } break;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
- Transform2D v = p_value;
- bv[0].x = v.elements[0][0];
- bv[0].y = v.elements[0][1];
- bv[0].z = 0;
- bv[0].w = 0;
-
- bv[1].x = v.elements[1][0];
- bv[1].y = v.elements[1][1];
- bv[1].z = 0;
- bv[1].w = 0;
-
- bv[2].x = v.elements[2][0];
- bv[2].y = v.elements[2][1];
- bv[2].z = 1;
- bv[2].w = 0;
-
- } break;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
- Transform3D v = p_value;
- bv[0].x = v.basis.elements[0][0];
- bv[0].y = v.basis.elements[1][0];
- bv[0].z = v.basis.elements[2][0];
- bv[0].w = 0;
-
- bv[1].x = v.basis.elements[0][1];
- bv[1].y = v.basis.elements[1][1];
- bv[1].z = v.basis.elements[2][1];
- bv[1].w = 0;
-
- bv[2].x = v.basis.elements[0][2];
- bv[2].y = v.basis.elements[1][2];
- bv[2].z = v.basis.elements[2][2];
- bv[2].w = 0;
-
- bv[3].x = v.origin.x;
- bv[3].y = v.origin.y;
- bv[3].z = v.origin.z;
- bv[3].w = 1;
-
- } break;
- default: {
- ERR_FAIL();
- }
- }
-}
-
-void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
- int32_t prev_chunk = -1;
-
- for (int32_t i = 0; i < p_elements; i++) {
- int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
- if (chunk != prev_chunk) {
- if (!global_variables.buffer_dirty_regions[chunk]) {
- global_variables.buffer_dirty_regions[chunk] = true;
- global_variables.buffer_dirty_region_count++;
- }
- }
-
- prev_chunk = chunk;
- }
-}
-
-void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
- ERR_FAIL_COND(global_variables.variables.has(p_name));
- GlobalVariables::Variable gv;
- gv.type = p_type;
- gv.value = p_value;
- gv.buffer_index = -1;
-
- if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
- //is texture
- global_variables.must_update_texture_materials = true; //normally there are none
- } else {
- gv.buffer_elements = 1;
- if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
- //color needs to elements to store srgb and linear
- gv.buffer_elements = 2;
- }
- if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
- //color needs to elements to store srgb and linear
- gv.buffer_elements = 3;
- }
- if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
- //color needs to elements to store srgb and linear
- gv.buffer_elements = 4;
- }
-
- //is vector, allocate in buffer and update index
- gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
- ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
- global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
- _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
-
- global_variables.must_update_buffer_materials = true; //normally there are none
- }
-
- global_variables.variables[p_name] = gv;
-}
-
-void RendererStorageRD::global_variable_remove(const StringName &p_name) {
- if (!global_variables.variables.has(p_name)) {
- return;
- }
- GlobalVariables::Variable &gv = global_variables.variables[p_name];
-
- if (gv.buffer_index >= 0) {
- global_variables.buffer_usage[gv.buffer_index].elements = 0;
- global_variables.must_update_buffer_materials = true;
- } else {
- global_variables.must_update_texture_materials = true;
- }
-
- global_variables.variables.erase(p_name);
-}
-
-Vector<StringName> RendererStorageRD::global_variable_get_list() const {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
- }
-
- const StringName *K = nullptr;
- Vector<StringName> names;
- while ((K = global_variables.variables.next(K))) {
- names.push_back(*K);
- }
- names.sort_custom<StringName::AlphCompare>();
- return names;
-}
-
-void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND(!global_variables.variables.has(p_name));
- GlobalVariables::Variable &gv = global_variables.variables[p_name];
- gv.value = p_value;
- if (gv.override.get_type() == Variant::NIL) {
- if (gv.buffer_index >= 0) {
- //buffer
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
- _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
- } else {
- //texture
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_owner.get_or_null(E->get());
- ERR_CONTINUE(!material);
- _material_queue_update(material, false, true);
- }
- }
- }
-}
-
-void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
- if (!global_variables.variables.has(p_name)) {
- return; //variable may not exist
- }
-
- ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
-
- GlobalVariables::Variable &gv = global_variables.variables[p_name];
-
- gv.override = p_value;
-
- if (gv.buffer_index >= 0) {
- //buffer
- if (gv.override.get_type() == Variant::NIL) {
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
- } else {
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
- }
-
- _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
- } else {
- //texture
- for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_owner.get_or_null(E->get());
- ERR_CONTINUE(!material);
- _material_queue_update(material, false, true);
- }
- }
-}
-
-Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
- }
-
- if (!global_variables.variables.has(p_name)) {
- return Variant();
- }
-
- return global_variables.variables[p_name].value;
-}
-
-RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
- if (!global_variables.variables.has(p_name)) {
- return RS::GLOBAL_VAR_TYPE_MAX;
- }
-
- return global_variables.variables[p_name].type;
-}
-
-RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
- }
-
- return global_variable_get_type_internal(p_name);
-}
-
-void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
- List<PropertyInfo> settings;
- ProjectSettings::get_singleton()->get_property_list(&settings);
-
- for (const PropertyInfo &E : settings) {
- if (E.name.begins_with("shader_globals/")) {
- StringName name = E.name.get_slice("/", 1);
- Dictionary d = ProjectSettings::get_singleton()->get(E.name);
-
- ERR_CONTINUE(!d.has("type"));
- ERR_CONTINUE(!d.has("value"));
-
- String type = d["type"];
-
- static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
- "bool",
- "bvec2",
- "bvec3",
- "bvec4",
- "int",
- "ivec2",
- "ivec3",
- "ivec4",
- "rect2i",
- "uint",
- "uvec2",
- "uvec3",
- "uvec4",
- "float",
- "vec2",
- "vec3",
- "vec4",
- "color",
- "rect2",
- "mat2",
- "mat3",
- "mat4",
- "transform_2d",
- "transform",
- "sampler2D",
- "sampler2DArray",
- "sampler3D",
- "samplerCube",
- };
-
- RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
-
- for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
- if (global_var_type_names[i] == type) {
- gvtype = RS::GlobalVariableType(i);
- break;
- }
- }
-
- ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
-
- Variant value = d["value"];
-
- if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
- //textire
- if (!p_load_textures) {
- value = RID();
- continue;
- }
-
- String path = value;
- RES resource = ResourceLoader::load(path);
- ERR_CONTINUE(resource.is_null());
- value = resource;
- }
-
- if (global_variables.variables.has(name)) {
- //has it, update it
- global_variable_set(name, value);
- } else {
- global_variable_add(name, gvtype, value);
- }
- }
- }
-}
-
-void RendererStorageRD::global_variables_clear() {
- global_variables.variables.clear(); //not right but for now enough
-}
-
-RID RendererStorageRD::global_variables_get_storage_buffer() const {
- return global_variables.buffer;
-}
-
-int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
- ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
- int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
- global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
- ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
- global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
- return pos;
-}
-
-void RendererStorageRD::global_variables_instance_free(RID p_instance) {
- ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
- int32_t pos = global_variables.instance_buffer_pos[p_instance];
- if (pos >= 0) {
- global_variables.buffer_usage[pos].elements = 0;
- }
- global_variables.instance_buffer_pos.erase(p_instance);
-}
-
-void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
- if (!global_variables.instance_buffer_pos.has(p_instance)) {
- return; //just not allocated, ignore
- }
- int32_t pos = global_variables.instance_buffer_pos[p_instance];
-
- if (pos < 0) {
- return; //again, not allocated, ignore
- }
- ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
- ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
-
- ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
- ShaderLanguage::TYPE_MAX, //nil
- ShaderLanguage::TYPE_BOOL, //bool
- ShaderLanguage::TYPE_INT, //int
- ShaderLanguage::TYPE_FLOAT, //float
- ShaderLanguage::TYPE_MAX, //string
- ShaderLanguage::TYPE_VEC2, //vec2
- ShaderLanguage::TYPE_IVEC2, //vec2i
- ShaderLanguage::TYPE_VEC4, //rect2
- ShaderLanguage::TYPE_IVEC4, //rect2i
- ShaderLanguage::TYPE_VEC3, // vec3
- ShaderLanguage::TYPE_IVEC3, //vec3i
- ShaderLanguage::TYPE_MAX, //xform2d not supported here
- ShaderLanguage::TYPE_VEC4, //plane
- ShaderLanguage::TYPE_VEC4, //quat
- ShaderLanguage::TYPE_MAX, //aabb not supported here
- ShaderLanguage::TYPE_MAX, //basis not supported here
- ShaderLanguage::TYPE_MAX, //xform not supported here
- ShaderLanguage::TYPE_VEC4 //color
- };
-
- ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
-
- ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
-
- pos += p_index;
-
- _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
- _global_variable_mark_buffer_dirty(pos, 1);
-}
-
-void RendererStorageRD::_update_global_variables() {
- if (global_variables.buffer_dirty_region_count > 0) {
- uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
- if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
- // 25% of regions dirty, just update all buffer
- RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
- memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
- } else {
- uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
-
- for (uint32_t i = 0; i < total_regions; i++) {
- if (global_variables.buffer_dirty_regions[i]) {
- RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
-
- global_variables.buffer_dirty_regions[i] = false;
- }
- }
- }
-
- global_variables.buffer_dirty_region_count = 0;
- }
-
- if (global_variables.must_update_buffer_materials) {
- // only happens in the case of a buffer variable added or removed,
- // so not often.
- for (const RID &E : global_variables.materials_using_buffer) {
- Material *material = material_owner.get_or_null(E);
- ERR_CONTINUE(!material); //wtf
-
- _material_queue_update(material, true, false);
- }
-
- global_variables.must_update_buffer_materials = false;
- }
-
- if (global_variables.must_update_texture_materials) {
- // only happens in the case of a buffer variable added or removed,
- // so not often.
- for (const RID &E : global_variables.materials_using_texture) {
- Material *material = material_owner.get_or_null(E);
- ERR_CONTINUE(!material); //wtf
-
- _material_queue_update(material, false, true);
- }
-
- global_variables.must_update_texture_materials = false;
- }
-}
-
void RendererStorageRD::update_dirty_resources() {
- _update_global_variables(); //must do before materials, so it can queue them for update
- _update_queued_materials();
- _update_dirty_multimeshes();
- _update_dirty_skeletons();
- _update_decal_atlas();
+ RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
+ RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
+ RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
+ RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
+ RendererRD::TextureStorage::get_singleton()->update_decal_atlas();
}
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
@@ -9198,168 +610,51 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
}
bool RendererStorageRD::free(RID p_rid) {
- if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.get_or_null(p_rid);
-
- ERR_FAIL_COND_V(!t, false);
- ERR_FAIL_COND_V(t->is_render_target, false);
-
- if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
- //erase this first, as it's a dependency of the one below
- RD::get_singleton()->free(t->rd_texture_srgb);
- }
- if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
- RD::get_singleton()->free(t->rd_texture);
- }
-
- if (t->is_proxy && t->proxy_to.is_valid()) {
- Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
- if (proxy_to) {
- proxy_to->proxies.erase(p_rid);
- }
- }
-
- if (decal_atlas.textures.has(p_rid)) {
- decal_atlas.textures.erase(p_rid);
- //there is not much a point of making it dirty, just let it be.
- }
-
- for (int i = 0; i < t->proxies.size(); i++) {
- Texture *p = texture_owner.get_or_null(t->proxies[i]);
- ERR_CONTINUE(!p);
- p->proxy_to = RID();
- p->rd_texture = RID();
- p->rd_texture_srgb = RID();
- }
-
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
- texture_owner.free(p_rid);
-
- } else if (canvas_texture_owner.owns(p_rid)) {
- canvas_texture_owner.free(p_rid);
- } else if (shader_owner.owns(p_rid)) {
- Shader *shader = shader_owner.get_or_null(p_rid);
- //make material unreference this
- while (shader->owners.size()) {
- material_set_shader(shader->owners.front()->get()->self, RID());
- }
- //clear data if exists
- if (shader->data) {
- memdelete(shader->data);
- }
- shader_owner.free(p_rid);
-
- } else if (material_owner.owns(p_rid)) {
- Material *material = material_owner.get_or_null(p_rid);
- material_set_shader(p_rid, RID()); //clean up shader
- material->dependency.deleted_notify(p_rid);
-
- material_owner.free(p_rid);
- } else if (mesh_owner.owns(p_rid)) {
- mesh_clear(p_rid);
- mesh_set_shadow_mesh(p_rid, RID());
- Mesh *mesh = mesh_owner.get_or_null(p_rid);
- mesh->dependency.deleted_notify(p_rid);
- if (mesh->instances.size()) {
- ERR_PRINT("deleting mesh with active instances");
- }
- if (mesh->shadow_owners.size()) {
- for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
- }
- }
- mesh_owner.free(p_rid);
- } else if (mesh_instance_owner.owns(p_rid)) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
- _mesh_instance_clear(mi);
- mi->mesh->instances.erase(mi->I);
- mi->I = nullptr;
-
- mesh_instance_owner.free(p_rid);
-
- } else if (multimesh_owner.owns(p_rid)) {
- _update_dirty_multimeshes();
- multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
- multimesh->dependency.deleted_notify(p_rid);
- multimesh_owner.free(p_rid);
- } else if (skeleton_owner.owns(p_rid)) {
- _update_dirty_skeletons();
- skeleton_allocate_data(p_rid, 0);
- Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
- skeleton->dependency.deleted_notify(p_rid);
- skeleton_owner.free(p_rid);
- } else if (reflection_probe_owner.owns(p_rid)) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
- reflection_probe->dependency.deleted_notify(p_rid);
- reflection_probe_owner.free(p_rid);
- } else if (decal_owner.owns(p_rid)) {
- Decal *decal = decal_owner.get_or_null(p_rid);
- for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
- if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
- texture_remove_from_decal_atlas(decal->textures[i]);
- }
- }
- decal->dependency.deleted_notify(p_rid);
- decal_owner.free(p_rid);
+ if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
+ } else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
+ RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
+ } else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
+ RendererRD::MaterialStorage::get_singleton()->material_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
+ } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
+ RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
+ RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
voxel_gi->dependency.deleted_notify(p_rid);
voxel_gi_owner.free(p_rid);
- } else if (lightmap_owner.owns(p_rid)) {
- lightmap_set_textures(p_rid, RID(), false);
- Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
- lightmap->dependency.deleted_notify(p_rid);
- lightmap_owner.free(p_rid);
-
- } else if (light_owner.owns(p_rid)) {
- light_set_projector(p_rid, RID()); //clear projector
- // delete the texture
- Light *light = light_owner.get_or_null(p_rid);
- light->dependency.deleted_notify(p_rid);
- light_owner.free(p_rid);
-
- } else if (particles_owner.owns(p_rid)) {
- update_particles();
- Particles *particles = particles_owner.get_or_null(p_rid);
- particles->dependency.deleted_notify(p_rid);
- _particles_free_data(particles);
- particles_owner.free(p_rid);
- } else if (particles_collision_owner.owns(p_rid)) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
-
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- }
- particles_collision->dependency.deleted_notify(p_rid);
- particles_collision_owner.free(p_rid);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
+ RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
+ RendererRD::LightStorage::get_singleton()->light_free(p_rid);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
+ RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
+ RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
} else if (visibility_notifier_owner.owns(p_rid)) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
vn->dependency.deleted_notify(p_rid);
visibility_notifier_owner.free(p_rid);
- } else if (particles_collision_instance_owner.owns(p_rid)) {
- particles_collision_instance_owner.free(p_rid);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
+ RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
} else if (fog_volume_owner.owns(p_rid)) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
fog_volume->dependency.deleted_notify(p_rid);
fog_volume_owner.free(p_rid);
- } else if (render_target_owner.owns(p_rid)) {
- RenderTarget *rt = render_target_owner.get_or_null(p_rid);
-
- _clear_render_target(rt);
-
- if (rt->texture.is_valid()) {
- Texture *tex = texture_owner.get_or_null(rt->texture);
- tex->is_render_target = false;
- free(rt->texture);
- }
-
- render_target_owner.free(p_rid);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
} else {
return false;
}
@@ -9432,715 +727,17 @@ RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
return RenderingDevice::get_singleton()->get_device_type();
}
+String RendererStorageRD::get_video_adapter_api_version() const {
+ return RenderingDevice::get_singleton()->get_device_api_version();
+}
+
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
base_singleton = this;
-
- for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- shader_data_request_func[i] = nullptr;
- }
-
- static_assert(sizeof(GlobalVariables::Value) == 16);
-
- global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
- global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
- global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
- memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
- global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
- global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
- memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
- global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
-
- { //create default textures
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
-
- //take the chance and initialize decal atlas to something
- decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- decal_atlas.texture_srgb = decal_atlas.texture;
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 128);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 128);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default cubemap white array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 6;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- for (int i = 0; i < 6; i++) {
- vpv.push_back(pv);
- }
- default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default 3D
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.depth = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_3D;
-
- Vector<uint8_t> pv;
- pv.resize(64 * 4);
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 0);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- for (int i = 0; i < 64; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- { //create default array
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.array_layers = 1;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 255);
- pv.set(i * 4 + 1, 255);
- pv.set(i * 4 + 2, 255);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
- }
-
- //default samplers
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- RD::SamplerState sampler_state;
- switch (i) {
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-
- } break;
- default: {
- }
- }
- switch (j) {
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- } break;
- default: {
- }
- }
-
- default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
- }
- }
-
- //custom sampler
- sampler_rd_configure_custom(0.0f);
-
- //default rd buffers
- {
- Vector<uint8_t> buffer;
- {
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //normal
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //tangent
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //color
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 1.0;
- fptr[2] = 1.0;
- fptr[3] = 1.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //tex uv 1
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //tex uv 2
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //bones
- buffer.resize(sizeof(uint32_t) * 4);
- {
- uint8_t *w = buffer.ptrw();
- uint32_t *fptr = (uint32_t *)w;
- fptr[0] = 0;
- fptr[1] = 0;
- fptr[2] = 0;
- fptr[3] = 0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
-
- { //weights
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- }
-
- using_lightmap_array = true; // high end
- if (using_lightmap_array) {
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
-
- if (textures_per_stage <= 256) {
- lightmap_textures.resize(32);
- } else {
- lightmap_textures.resize(1024);
- }
-
- for (int i = 0; i < lightmap_textures.size(); i++) {
- lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
- }
- }
-
- lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
-
- /* Particles */
-
- {
- // Initialize particles
- Vector<String> particles_modes;
- particles_modes.push_back("");
- particles_shader.shader.initialize(particles_modes, String());
- }
- shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
- material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
-
- {
- ShaderCompiler::DefaultIdentifierActions actions;
-
- actions.renames["COLOR"] = "PARTICLE.color";
- actions.renames["VELOCITY"] = "PARTICLE.velocity";
- //actions.renames["MASS"] = "mass"; ?
- actions.renames["ACTIVE"] = "particle_active";
- actions.renames["RESTART"] = "restart";
- actions.renames["CUSTOM"] = "PARTICLE.custom";
- actions.renames["TRANSFORM"] = "PARTICLE.xform";
- actions.renames["TIME"] = "frame_history.data[0].time";
- actions.renames["PI"] = _MKSTR(Math_PI);
- actions.renames["TAU"] = _MKSTR(Math_TAU);
- actions.renames["E"] = _MKSTR(Math_E);
- actions.renames["LIFETIME"] = "params.lifetime";
- actions.renames["DELTA"] = "local_delta";
- actions.renames["NUMBER"] = "particle_number";
- actions.renames["INDEX"] = "index";
- //actions.renames["GRAVITY"] = "current_gravity";
- actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
- actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
- actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
- actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
- actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
- actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
- actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
- actions.renames["RESTART_POSITION"] = "restart_position";
- actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
- actions.renames["RESTART_VELOCITY"] = "restart_velocity";
- actions.renames["RESTART_COLOR"] = "restart_color";
- actions.renames["RESTART_CUSTOM"] = "restart_custom";
- actions.renames["emit_subparticle"] = "emit_subparticle";
- actions.renames["COLLIDED"] = "collided";
- actions.renames["COLLISION_NORMAL"] = "collision_normal";
- actions.renames["COLLISION_DEPTH"] = "collision_depth";
- actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
-
- actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
- actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
-
- actions.sampler_array_name = "material_samplers";
- actions.base_texture_binding_index = 1;
- actions.texture_layout_set = 3;
- actions.base_uniform_string = "material.";
- actions.base_varying_index = 10;
-
- actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
- actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.global_buffer_array_variable = "global_variables.data";
-
- particles_shader.compiler.initialize(actions);
- }
-
- {
- // default material and shader for particles shader
- particles_shader.default_shader = shader_allocate();
- shader_initialize(particles_shader.default_shader);
- shader_set_code(particles_shader.default_shader, R"(
-// Default particles shader.
-
-shader_type particles;
-
-void process() {
- COLOR = vec4(1.0);
-}
-)");
- particles_shader.default_material = material_allocate();
- material_initialize(particles_shader.default_material);
- material_set_shader(particles_shader.default_material, particles_shader.default_shader);
-
- ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
- particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.ids.push_back(global_variables_get_storage_buffer());
- uniforms.push_back(u);
- }
-
- particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
- }
-
- default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
-
- {
- Vector<String> copy_modes;
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
- copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
-
- particles_shader.copy_shader.initialize(copy_modes);
-
- particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
-
- for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
- particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
- }
- }
-
- {
- Vector<String> sdf_modes;
- sdf_modes.push_back("\n#define MODE_LOAD\n");
- sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
- sdf_modes.push_back("\n#define MODE_PROCESS\n");
- sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
- sdf_modes.push_back("\n#define MODE_STORE\n");
- sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
-
- rt_sdf.shader.initialize(sdf_modes);
-
- rt_sdf.shader_version = rt_sdf.shader.version_create();
-
- for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
- rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
- }
- }
- {
- Vector<String> skeleton_modes;
- skeleton_modes.push_back("\n#define MODE_2D\n");
- skeleton_modes.push_back("");
-
- skeleton_shader.shader.initialize(skeleton_modes);
- skeleton_shader.version = skeleton_shader.shader.version_create();
- for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
- skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
- skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
- }
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_rd_storage_buffer);
- uniforms.push_back(u);
- }
- skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
- }
- }
}
RendererStorageRD::~RendererStorageRD() {
- memdelete_arr(global_variables.buffer_values);
- memdelete_arr(global_variables.buffer_usage);
- memdelete_arr(global_variables.buffer_dirty_regions);
- RD::get_singleton()->free(global_variables.buffer);
-
- //def textures
- for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
- RD::get_singleton()->free(default_rd_textures[i]);
- }
-
- //def samplers
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- RD::get_singleton()->free(default_rd_samplers[i][j]);
- }
- }
-
- //custom samplers
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (custom_rd_samplers[i][j].is_valid()) {
- RD::get_singleton()->free(custom_rd_samplers[i][j]);
- }
- }
- }
-
- //def buffers
- for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
- RD::get_singleton()->free(mesh_default_rd_buffers[i]);
- }
-
- particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
- rt_sdf.shader.version_free(rt_sdf.shader_version);
-
- skeleton_shader.shader.version_free(skeleton_shader.version);
-
- RenderingServer::get_singleton()->free(particles_shader.default_material);
- RenderingServer::get_singleton()->free(particles_shader.default_shader);
-
- RD::get_singleton()->free(default_rd_storage_buffer);
-
- if (decal_atlas.textures.size()) {
- ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
- }
-
- if (decal_atlas.texture.is_valid()) {
- RD::get_singleton()->free(decal_atlas.texture);
- }
-
if (effects) {
memdelete(effects);
effects = nullptr;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 6febb71e93..07fae45a26 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -36,28 +36,26 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
-#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
+
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
- p_array[0] = p_mtx.basis.elements[0][0];
- p_array[1] = p_mtx.basis.elements[1][0];
- p_array[2] = p_mtx.basis.elements[2][0];
+ p_array[0] = p_mtx.basis.rows[0][0];
+ p_array[1] = p_mtx.basis.rows[1][0];
+ p_array[2] = p_mtx.basis.rows[2][0];
p_array[3] = 0;
- p_array[4] = p_mtx.basis.elements[0][1];
- p_array[5] = p_mtx.basis.elements[1][1];
- p_array[6] = p_mtx.basis.elements[2][1];
+ p_array[4] = p_mtx.basis.rows[0][1];
+ p_array[5] = p_mtx.basis.rows[1][1];
+ p_array[6] = p_mtx.basis.rows[2][1];
p_array[7] = 0;
- p_array[8] = p_mtx.basis.elements[0][2];
- p_array[9] = p_mtx.basis.elements[1][2];
- p_array[10] = p_mtx.basis.elements[2][2];
+ p_array[8] = p_mtx.basis.rows[0][2];
+ p_array[9] = p_mtx.basis.rows[1][2];
+ p_array[10] = p_mtx.basis.rows[2][2];
p_array[11] = 0;
p_array[12] = p_mtx.origin.x;
p_array[13] = p_mtx.origin.y;
@@ -66,47 +64,47 @@ public:
}
static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
- p_array[0] = p_mtx.elements[0][0];
- p_array[1] = p_mtx.elements[1][0];
- p_array[2] = p_mtx.elements[2][0];
+ p_array[0] = p_mtx.rows[0][0];
+ p_array[1] = p_mtx.rows[1][0];
+ p_array[2] = p_mtx.rows[2][0];
p_array[3] = 0;
- p_array[4] = p_mtx.elements[0][1];
- p_array[5] = p_mtx.elements[1][1];
- p_array[6] = p_mtx.elements[2][1];
+ p_array[4] = p_mtx.rows[0][1];
+ p_array[5] = p_mtx.rows[1][1];
+ p_array[6] = p_mtx.rows[2][1];
p_array[7] = 0;
- p_array[8] = p_mtx.elements[0][2];
- p_array[9] = p_mtx.elements[1][2];
- p_array[10] = p_mtx.elements[2][2];
+ p_array[8] = p_mtx.rows[0][2];
+ p_array[9] = p_mtx.rows[1][2];
+ p_array[10] = p_mtx.rows[2][2];
p_array[11] = 0;
}
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
- p_array[0] = p_mtx.elements[0][0];
- p_array[1] = p_mtx.elements[1][0];
- p_array[2] = p_mtx.elements[2][0];
+ p_array[0] = p_mtx.rows[0][0];
+ p_array[1] = p_mtx.rows[1][0];
+ p_array[2] = p_mtx.rows[2][0];
p_array[3] = 0;
- p_array[4] = p_mtx.elements[0][1];
- p_array[5] = p_mtx.elements[1][1];
- p_array[6] = p_mtx.elements[2][1];
+ p_array[4] = p_mtx.rows[0][1];
+ p_array[5] = p_mtx.rows[1][1];
+ p_array[6] = p_mtx.rows[2][1];
p_array[7] = 0;
- p_array[8] = p_mtx.elements[0][2];
- p_array[9] = p_mtx.elements[1][2];
- p_array[10] = p_mtx.elements[2][2];
+ p_array[8] = p_mtx.rows[0][2];
+ p_array[9] = p_mtx.rows[1][2];
+ p_array[10] = p_mtx.rows[2][2];
p_array[11] = 0;
}
static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) {
- p_array[0] = p_mtx.basis.elements[0][0];
- p_array[1] = p_mtx.basis.elements[0][1];
- p_array[2] = p_mtx.basis.elements[0][2];
+ p_array[0] = p_mtx.basis.rows[0][0];
+ p_array[1] = p_mtx.basis.rows[0][1];
+ p_array[2] = p_mtx.basis.rows[0][2];
p_array[3] = p_mtx.origin.x;
- p_array[4] = p_mtx.basis.elements[1][0];
- p_array[5] = p_mtx.basis.elements[1][1];
- p_array[6] = p_mtx.basis.elements[1][2];
+ p_array[4] = p_mtx.basis.rows[1][0];
+ p_array[5] = p_mtx.basis.rows[1][1];
+ p_array[6] = p_mtx.basis.rows[1][2];
p_array[7] = p_mtx.origin.y;
- p_array[8] = p_mtx.basis.elements[2][0];
- p_array[9] = p_mtx.basis.elements[2][1];
- p_array[10] = p_mtx.basis.elements[2][2];
+ p_array[8] = p_mtx.basis.rows[2][0];
+ p_array[9] = p_mtx.basis.rows[2][1];
+ p_array[10] = p_mtx.basis.rows[2][2];
p_array[11] = p_mtx.origin.z;
}
@@ -124,840 +122,7 @@ public:
}
}
- enum ShaderType {
- SHADER_TYPE_2D,
- SHADER_TYPE_3D,
- SHADER_TYPE_PARTICLES,
- SHADER_TYPE_SKY,
- SHADER_TYPE_FOG,
- SHADER_TYPE_MAX
- };
-
- struct ShaderData {
- virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
-
- virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_param_texture(const StringName &p_param) const = 0;
- virtual bool is_animated() const = 0;
- virtual bool casts_shadows() const = 0;
- virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
-
- virtual ~ShaderData() {}
- };
-
- typedef ShaderData *(*ShaderDataRequestFunction)();
-
- struct MaterialData {
- void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
-
- virtual void set_render_priority(int p_priority) = 0;
- virtual void set_next_pass(RID p_pass) = 0;
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
- virtual ~MaterialData();
-
- //to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
- void free_parameters_uniform_set(RID p_uniform_set);
-
- private:
- friend class RendererStorageRD;
- RID self;
- List<RID>::Element *global_buffer_E = nullptr;
- List<RID>::Element *global_texture_E = nullptr;
- uint64_t global_textures_pass = 0;
- Map<StringName, uint64_t> used_global_textures;
-
- //internally by update_parameters_uniform_set
- Vector<uint8_t> ubo_data;
- RID uniform_buffer;
- Vector<RID> texture_cache;
- };
- typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
- static void _material_uniform_set_erased(void *p_material);
-
- enum DefaultRDTexture {
- DEFAULT_RD_TEXTURE_WHITE,
- DEFAULT_RD_TEXTURE_BLACK,
- DEFAULT_RD_TEXTURE_NORMAL,
- DEFAULT_RD_TEXTURE_ANISO,
- DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
- DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
- DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
- DEFAULT_RD_TEXTURE_3D_WHITE,
- DEFAULT_RD_TEXTURE_3D_BLACK,
- DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
- DEFAULT_RD_TEXTURE_2D_UINT,
- DEFAULT_RD_TEXTURE_MAX
- };
-
- enum DefaultRDBuffer {
- DEFAULT_RD_BUFFER_VERTEX,
- DEFAULT_RD_BUFFER_NORMAL,
- DEFAULT_RD_BUFFER_TANGENT,
- DEFAULT_RD_BUFFER_COLOR,
- DEFAULT_RD_BUFFER_TEX_UV,
- DEFAULT_RD_BUFFER_TEX_UV2,
- DEFAULT_RD_BUFFER_CUSTOM0,
- DEFAULT_RD_BUFFER_CUSTOM1,
- DEFAULT_RD_BUFFER_CUSTOM2,
- DEFAULT_RD_BUFFER_CUSTOM3,
- DEFAULT_RD_BUFFER_BONES,
- DEFAULT_RD_BUFFER_WEIGHTS,
- DEFAULT_RD_BUFFER_MAX,
- };
-
private:
- /* CANVAS TEXTURE API (2D) */
-
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- void clear_sets();
- ~CanvasTexture();
- };
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
- /* TEXTURE API */
- struct Texture {
- enum Type {
- TYPE_2D,
- TYPE_LAYERED,
- TYPE_3D
- };
-
- Type type;
- RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
-
- RenderingDevice::TextureType rd_type;
- RID rd_texture;
- RID rd_texture_srgb;
- RenderingDevice::DataFormat rd_format;
- RenderingDevice::DataFormat rd_format_srgb;
-
- RD::TextureView rd_view;
-
- Image::Format format;
- Image::Format validated_format;
-
- int width;
- int height;
- int depth;
- int layers;
- int mipmaps;
-
- int height_2d;
- int width_2d;
-
- struct BufferSlice3D {
- Size2i size;
- uint32_t offset = 0;
- uint32_t buffer_size = 0;
- };
- Vector<BufferSlice3D> buffer_slices_3d;
- uint32_t buffer_size_3d = 0;
-
- bool is_render_target;
- bool is_proxy;
-
- Ref<Image> image_cache_2d;
- String path;
-
- RID proxy_to;
- Vector<RID> proxies;
- Set<RID> lightmap_users;
-
- RS::TextureDetectCallback detect_3d_callback = nullptr;
- void *detect_3d_callback_ud = nullptr;
-
- RS::TextureDetectCallback detect_normal_callback = nullptr;
- void *detect_normal_callback_ud = nullptr;
-
- RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
- void *detect_roughness_callback_ud = nullptr;
-
- CanvasTexture *canvas_texture = nullptr;
- };
-
- struct TextureToRDFormat {
- RD::DataFormat format;
- RD::DataFormat format_srgb;
- RD::TextureSwizzle swizzle_r;
- RD::TextureSwizzle swizzle_g;
- RD::TextureSwizzle swizzle_b;
- RD::TextureSwizzle swizzle_a;
- TextureToRDFormat() {
- format = RD::DATA_FORMAT_MAX;
- format_srgb = RD::DATA_FORMAT_MAX;
- swizzle_r = RD::TEXTURE_SWIZZLE_R;
- swizzle_g = RD::TEXTURE_SWIZZLE_G;
- swizzle_b = RD::TEXTURE_SWIZZLE_B;
- swizzle_a = RD::TEXTURE_SWIZZLE_A;
- }
- };
-
- //textures can be created from threads, so this RID_Owner is thread safe
- mutable RID_Owner<Texture, true> texture_owner;
-
- Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
-
- RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
- RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
- RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
- RID default_rd_storage_buffer;
-
- /* DECAL ATLAS */
-
- struct DecalAtlas {
- struct Texture {
- int panorama_to_dp_users;
- int users;
- Rect2 uv_rect;
- };
-
- struct SortItem {
- RID texture;
- Size2i pixel_size;
- Size2i size;
- Point2i pos;
-
- bool operator<(const SortItem &p_item) const {
- //sort larger to smaller
- if (size.height == p_item.size.height) {
- return size.width > p_item.size.width;
- } else {
- return size.height > p_item.size.height;
- }
- }
- };
-
- HashMap<RID, Texture> textures;
- bool dirty = true;
- int mipmaps = 5;
-
- RID texture;
- RID texture_srgb;
- struct MipMap {
- RID fb;
- RID texture;
- Size2i size;
- };
- Vector<MipMap> texture_mipmaps;
-
- Size2i size;
-
- } decal_atlas;
-
- void _update_decal_atlas();
-
- /* SHADER */
-
- struct Material;
-
- struct Shader {
- ShaderData *data;
- String code;
- ShaderType type;
- Map<StringName, Map<int, RID>> default_texture_parameter;
- Set<Material *> owners;
- };
-
- ShaderDataRequestFunction shader_data_request_func[SHADER_TYPE_MAX];
- mutable RID_Owner<Shader, true> shader_owner;
-
- /* Material */
-
- struct Material {
- RID self;
- MaterialData *data = nullptr;
- Shader *shader = nullptr;
- //shortcut to shader data and type
- ShaderType shader_type = SHADER_TYPE_MAX;
- uint32_t shader_id = 0;
- bool uniform_dirty = false;
- bool texture_dirty = false;
- Map<StringName, Variant> params;
- int32_t priority = 0;
- RID next_pass;
- SelfList<Material> update_element;
-
- Dependency dependency;
-
- Material() :
- update_element(this) {}
- };
-
- MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX];
- mutable RID_Owner<Material, true> material_owner;
-
- SelfList<Material>::List material_update_list;
- void _material_queue_update(Material *material, bool p_uniform, bool p_texture);
- void _update_queued_materials();
-
- /* Mesh */
-
- struct MeshInstance;
-
- struct Mesh {
- struct Surface {
- RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
- uint32_t format = 0;
-
- RID vertex_buffer;
- RID attribute_buffer;
- RID skin_buffer;
- uint32_t vertex_count = 0;
- uint32_t vertex_buffer_size = 0;
- uint32_t skin_buffer_size = 0;
-
- // A different pipeline needs to be allocated
- // depending on the inputs available in the
- // material.
- // There are never that many geometry/material
- // combinations, so a simple array is the most
- // cache-efficient structure.
-
- struct Version {
- uint32_t input_mask = 0;
- RD::VertexFormatID vertex_format = 0;
- RID vertex_array;
- };
-
- SpinLock version_lock; //needed to access versions
- Version *versions = nullptr; //allocated on demand
- uint32_t version_count = 0;
-
- RID index_buffer;
- RID index_array;
- uint32_t index_count = 0;
-
- struct LOD {
- float edge_length = 0.0;
- uint32_t index_count = 0;
- RID index_buffer;
- RID index_array;
- };
-
- LOD *lods = nullptr;
- uint32_t lod_count = 0;
-
- AABB aabb;
-
- Vector<AABB> bone_aabbs;
-
- RID blend_shape_buffer;
-
- RID material;
-
- uint32_t render_index = 0;
- uint64_t render_pass = 0;
-
- uint32_t multimesh_render_index = 0;
- uint64_t multimesh_render_pass = 0;
-
- uint32_t particles_render_index = 0;
- uint64_t particles_render_pass = 0;
-
- RID uniform_set;
- };
-
- uint32_t blend_shape_count = 0;
- RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
-
- Surface **surfaces = nullptr;
- uint32_t surface_count = 0;
-
- Vector<AABB> bone_aabbs;
-
- bool has_bone_weights = false;
-
- AABB aabb;
- AABB custom_aabb;
-
- Vector<RID> material_cache;
-
- List<MeshInstance *> instances;
-
- RID shadow_mesh;
- Set<Mesh *> shadow_owners;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Mesh, true> mesh_owner;
-
- struct MeshInstance {
- Mesh *mesh;
- RID skeleton;
- struct Surface {
- RID vertex_buffer;
- RID uniform_set;
-
- Mesh::Surface::Version *versions = nullptr; //allocated on demand
- uint32_t version_count = 0;
- };
- LocalVector<Surface> surfaces;
- LocalVector<float> blend_weights;
-
- RID blend_weights_buffer;
- List<MeshInstance *>::Element *I = nullptr; //used to erase itself
- uint64_t skeleton_version = 0;
- bool dirty = false;
- bool weights_dirty = false;
- SelfList<MeshInstance> weight_update_list;
- SelfList<MeshInstance> array_update_list;
- MeshInstance() :
- weight_update_list(this), array_update_list(this) {}
- };
-
- void _mesh_instance_clear(MeshInstance *mi);
- void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
-
- mutable RID_Owner<MeshInstance> mesh_instance_owner;
-
- SelfList<MeshInstance>::List dirty_mesh_instance_weights;
- SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
-
- struct SkeletonShader {
- struct PushConstant {
- uint32_t has_normal;
- uint32_t has_tangent;
- uint32_t has_skeleton;
- uint32_t has_blend_shape;
-
- uint32_t vertex_count;
- uint32_t vertex_stride;
- uint32_t skin_stride;
- uint32_t skin_weight_offset;
-
- uint32_t blend_shape_count;
- uint32_t normalized_blend_shapes;
- uint32_t pad0;
- uint32_t pad1;
- };
-
- enum {
- UNIFORM_SET_INSTANCE = 0,
- UNIFORM_SET_SURFACE = 1,
- UNIFORM_SET_SKELETON = 2,
- };
- enum {
- SHADER_MODE_2D,
- SHADER_MODE_3D,
- SHADER_MODE_MAX
- };
-
- SkeletonShaderRD shader;
- RID version;
- RID version_shader[SHADER_MODE_MAX];
- RID pipeline[SHADER_MODE_MAX];
-
- RID default_skeleton_uniform_set;
- } skeleton_shader;
-
- void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
-
- RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
-
- /* MultiMesh */
- struct MultiMesh {
- RID mesh;
- int instances = 0;
- RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
- bool uses_colors = false;
- bool uses_custom_data = false;
- int visible_instances = -1;
- AABB aabb;
- bool aabb_dirty = false;
- bool buffer_set = false;
- uint32_t stride_cache = 0;
- uint32_t color_offset_cache = 0;
- uint32_t custom_data_offset_cache = 0;
-
- Vector<float> data_cache; //used if individual setting is used
- bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
-
- RID buffer; //storage buffer
- RID uniform_set_3d;
- RID uniform_set_2d;
-
- bool dirty = false;
- MultiMesh *dirty_list = nullptr;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<MultiMesh, true> multimesh_owner;
-
- MultiMesh *multimesh_dirty_list = nullptr;
-
- _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
- _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
- void _update_dirty_multimeshes();
-
- /* PARTICLES */
-
- struct ParticleData {
- float xform[16];
- float velocity[3];
- uint32_t active;
- float color[4];
- float custom[3];
- float lifetime;
- };
-
- struct ParticlesFrameParams {
- enum {
- MAX_ATTRACTORS = 32,
- MAX_COLLIDERS = 32,
- MAX_3D_TEXTURES = 7
- };
-
- enum AttractorType {
- ATTRACTOR_TYPE_SPHERE,
- ATTRACTOR_TYPE_BOX,
- ATTRACTOR_TYPE_VECTOR_FIELD,
- };
-
- struct Attractor {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
-
- uint32_t texture_index; //texture index for vector field
- float strength;
- float attenuation;
- float directionality;
- };
-
- enum CollisionType {
- COLLISION_TYPE_SPHERE,
- COLLISION_TYPE_BOX,
- COLLISION_TYPE_SDF,
- COLLISION_TYPE_HEIGHT_FIELD,
- COLLISION_TYPE_2D_SDF,
-
- };
-
- struct Collider {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
-
- uint32_t texture_index; //texture index for vector field
- real_t scale;
- uint32_t pad[2];
- };
-
- uint32_t emitting;
- float system_phase;
- float prev_system_phase;
- uint32_t cycle;
-
- real_t explosiveness;
- real_t randomness;
- float time;
- float delta;
-
- uint32_t frame;
- uint32_t pad0;
- uint32_t pad1;
- uint32_t pad2;
-
- uint32_t random_seed;
- uint32_t attractor_count;
- uint32_t collider_count;
- float particle_size;
-
- float emission_transform[16];
-
- Attractor attractors[MAX_ATTRACTORS];
- Collider colliders[MAX_COLLIDERS];
- };
-
- struct ParticleEmissionBufferData {
- };
-
- struct ParticleEmissionBuffer {
- struct Data {
- float xform[16];
- float velocity[3];
- uint32_t flags;
- float color[4];
- float custom[4];
- };
-
- int32_t particle_count;
- int32_t particle_max;
- uint32_t pad1;
- uint32_t pad2;
- Data data[1]; //its 2020 and empty arrays are still non standard in C++
- };
-
- struct Particles {
- RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
- bool inactive = true;
- double inactive_time = 0.0;
- bool emitting = false;
- bool one_shot = false;
- int amount = 0;
- double lifetime = 1.0;
- double pre_process_time = 0.0;
- real_t explosiveness = 0.0;
- real_t randomness = 0.0;
- bool restart_request = false;
- AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
- bool use_local_coords = true;
- bool has_collision_cache = false;
-
- bool has_sdf_collision = false;
- Transform2D sdf_collision_transform;
- Rect2 sdf_collision_to_screen;
- RID sdf_collision_texture;
-
- RID process_material;
- uint32_t frame_counter = 0;
- RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
-
- RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
-
- Vector<RID> draw_passes;
- Vector<Transform3D> trail_bind_poses;
- bool trail_bind_poses_dirty = false;
- RID trail_bind_pose_buffer;
- RID trail_bind_pose_uniform_set;
-
- RID particle_buffer;
- RID particle_instance_buffer;
- RID frame_params_buffer;
-
- RID particles_material_uniform_set;
- RID particles_copy_uniform_set;
- RID particles_transforms_buffer_uniform_set;
- RID collision_textures_uniform_set;
-
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- uint32_t collision_3d_textures_used = 0;
- RID collision_heightmap_texture;
-
- RID particles_sort_buffer;
- RID particles_sort_uniform_set;
-
- bool dirty = false;
- Particles *update_list = nullptr;
-
- RID sub_emitter;
-
- double phase = 0.0;
- double prev_phase = 0.0;
- uint64_t prev_ticks = 0;
- uint32_t random_seed = 0;
-
- uint32_t cycle_number = 0;
-
- double speed_scale = 1.0;
-
- int fixed_fps = 30;
- bool interpolate = true;
- bool fractional_delta = false;
- double frame_remainder = 0;
- real_t collision_base_size = 0.01;
-
- bool clear = true;
-
- bool force_sub_emit = false;
-
- Transform3D emission_transform;
-
- Vector<uint8_t> emission_buffer_data;
-
- ParticleEmissionBuffer *emission_buffer = nullptr;
- RID emission_storage_buffer;
-
- Set<RID> collisions;
-
- Dependency dependency;
-
- double trail_length = 1.0;
- bool trails_enabled = false;
- LocalVector<ParticlesFrameParams> frame_history;
- LocalVector<ParticlesFrameParams> trail_params;
-
- Particles() {
- }
- };
-
- void _particles_process(Particles *p_particles, double p_delta);
- void _particles_allocate_emission_buffer(Particles *particles);
- void _particles_free_data(Particles *particles);
- void _particles_update_buffers(Particles *particles);
-
- struct ParticlesShader {
- struct PushConstant {
- float lifetime;
- uint32_t clear;
- uint32_t total_particles;
- uint32_t trail_size;
-
- uint32_t use_fractional_delta;
- uint32_t sub_emitter_mode;
- uint32_t can_emit;
- uint32_t trail_pass;
- };
-
- ParticlesShaderRD shader;
- ShaderCompiler compiler;
-
- RID default_shader;
- RID default_material;
- RID default_shader_rd;
-
- RID base_uniform_set;
-
- struct CopyPushConstant {
- float sort_direction[3];
- uint32_t total_particles;
-
- uint32_t trail_size;
- uint32_t trail_total;
- float frame_delta;
- float frame_remainder;
-
- float align_up[3];
- uint32_t align_mode;
-
- uint32_t order_by_lifetime;
- uint32_t lifetime_split;
- uint32_t lifetime_reverse;
- uint32_t pad;
- };
-
- enum {
- COPY_MODE_FILL_INSTANCES,
- COPY_MODE_FILL_INSTANCES_2D,
- COPY_MODE_FILL_SORT_BUFFER,
- COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
- COPY_MODE_MAX,
- };
-
- ParticlesCopyShaderRD copy_shader;
- RID copy_shader_version;
- RID copy_pipelines[COPY_MODE_MAX];
-
- LocalVector<float> pose_update_buffer;
-
- } particles_shader;
-
- Particles *particle_update_list = nullptr;
-
- struct ParticlesShaderData : public ShaderData {
- bool valid;
- RID version;
- bool uses_collision = false;
-
- //PipelineCacheRD pipelines[SKY_VERSION_MAX];
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
-
- Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
-
- String path;
- String code;
- Map<StringName, Map<int, RID>> default_texture_params;
-
- RID pipeline;
-
- bool uses_time;
-
- virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
- virtual bool is_animated() const;
- virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const;
-
- ParticlesShaderData();
- virtual ~ParticlesShaderData();
- };
-
- ShaderData *_create_particles_shader_func();
- static RendererStorageRD::ShaderData *_create_particles_shader_funcs() {
- return base_singleton->_create_particles_shader_func();
- }
-
- struct ParticlesMaterialData : public MaterialData {
- ParticlesShaderData *shader_data = nullptr;
- RID uniform_set;
-
- virtual void set_render_priority(int p_priority) {}
- virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~ParticlesMaterialData();
- };
-
- MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) {
- return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
- }
-
- void update_particles();
-
- mutable RID_Owner<Particles, true> particles_owner;
-
- /* Particles Collision */
-
- struct ParticlesCollision {
- RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
- uint32_t cull_mask = 0xFFFFFFFF;
- float radius = 1.0;
- Vector3 extents = Vector3(1, 1, 1);
- float attractor_strength = 1.0;
- float attractor_attenuation = 1.0;
- float attractor_directionality = 0.0;
- RID field_texture;
- RID heightfield_texture;
- RID heightfield_fb;
- Size2i heightfield_fb_size;
-
- RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
-
- struct ParticlesCollisionInstance {
- RID collision;
- Transform3D transform;
- bool active = false;
- };
-
- mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
-
/* FOG VOLUMES */
struct FogVolume {
@@ -982,103 +147,6 @@ private:
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
- /* Skeleton */
-
- struct Skeleton {
- bool use_2d = false;
- int size = 0;
- Vector<float> data;
- RID buffer;
-
- bool dirty = false;
- Skeleton *dirty_list = nullptr;
- Transform2D base_transform_2d;
-
- RID uniform_set_3d;
- RID uniform_set_mi;
-
- uint64_t version = 1;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Skeleton, true> skeleton_owner;
-
- _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
-
- Skeleton *skeleton_dirty_list = nullptr;
-
- void _update_dirty_skeletons();
-
- /* LIGHT */
-
- struct Light {
- RS::LightType type;
- float param[RS::LIGHT_PARAM_MAX];
- Color color = Color(1, 1, 1, 1);
- Color shadow_color;
- RID projector;
- bool shadow = false;
- bool negative = false;
- bool reverse_cull = false;
- RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
- uint32_t max_sdfgi_cascade = 2;
- uint32_t cull_mask = 0xFFFFFFFF;
- RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
- RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
- bool directional_blend_splits = false;
- bool directional_sky_only = false;
- uint64_t version = 0;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Light, true> light_owner;
-
- /* REFLECTION PROBE */
-
- struct ReflectionProbe {
- RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
- int resolution = 256;
- float intensity = 1.0;
- RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
- Color ambient_color;
- float ambient_color_energy = 1.0;
- float max_distance = 0;
- Vector3 extents = Vector3(1, 1, 1);
- Vector3 origin_offset;
- bool interior = false;
- bool box_projection = false;
- bool enable_shadows = false;
- uint32_t cull_mask = (1 << 20) - 1;
- float mesh_lod_threshold = 0.01;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
-
- /* DECAL */
-
- struct Decal {
- Vector3 extents = Vector3(1, 1, 1);
- RID textures[RS::DECAL_TEXTURE_MAX];
- float emission_energy = 1.0;
- float albedo_mix = 1.0;
- Color modulate = Color(1, 1, 1, 1);
- uint32_t cull_mask = (1 << 20) - 1;
- float upper_fade = 0.3;
- float lower_fade = 0.3;
- bool distance_fade = false;
- float distance_fade_begin = 10;
- float distance_fade_length = 1;
- float normal_fade = 0.0;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Decal, true> decal_owner;
-
/* VOXEL GI */
struct VoxelGI {
@@ -1115,937 +183,14 @@ private:
mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
- /* REFLECTION PROBE */
-
- struct Lightmap {
- RID light_texture;
- bool uses_spherical_harmonics = false;
- bool interior = false;
- AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
- int32_t array_index = -1; //unassigned
- PackedVector3Array points;
- PackedColorArray point_sh;
- PackedInt32Array tetrahedra;
- PackedInt32Array bsp_tree;
-
- struct BSP {
- static const int32_t EMPTY_LEAF = INT32_MIN;
- float plane[4];
- int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
- };
-
- Dependency dependency;
- };
-
- bool using_lightmap_array; //high end uses this
- /* for high end */
-
- Vector<RID> lightmap_textures;
-
- uint64_t lightmap_array_version = 0;
-
- mutable RID_Owner<Lightmap, true> lightmap_owner;
-
- float lightmap_probe_capture_update_speed = 4;
-
- /* RENDER TARGET */
-
- struct RenderTarget {
- Size2i size;
- uint32_t view_count;
- RID framebuffer;
- RID color;
-
- //used for retrieving from CPU
- RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
- RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
- Image::Format image_format = Image::FORMAT_L8;
-
- bool flags[RENDER_TARGET_FLAG_MAX];
-
- bool sdf_enabled = false;
-
- RID backbuffer; //used for effects
- RID backbuffer_fb;
- RID backbuffer_mipmap0;
-
- Vector<RID> backbuffer_mipmaps;
-
- RID framebuffer_uniform_set;
- RID backbuffer_uniform_set;
-
- RID sdf_buffer_write;
- RID sdf_buffer_write_fb;
- RID sdf_buffer_process[2];
- RID sdf_buffer_read;
- RID sdf_buffer_process_uniform_sets[2];
- RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
- RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
- Size2i process_size;
-
- //texture generated for this owner (nor RD).
- RID texture;
- bool was_used;
-
- //clear request
- bool clear_requested;
- Color clear_color;
- };
-
- mutable RID_Owner<RenderTarget> render_target_owner;
-
- void _clear_render_target(RenderTarget *rt);
- void _update_render_target(RenderTarget *rt);
- void _create_render_target_backbuffer(RenderTarget *rt);
- void _render_target_allocate_sdf(RenderTarget *rt);
- void _render_target_clear_sdf(RenderTarget *rt);
- Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
-
- struct RenderTargetSDF {
- enum {
- SHADER_LOAD,
- SHADER_LOAD_SHRINK,
- SHADER_PROCESS,
- SHADER_PROCESS_OPTIMIZED,
- SHADER_STORE,
- SHADER_STORE_SHRINK,
- SHADER_MAX
- };
-
- struct PushConstant {
- int32_t size[2];
- int32_t stride;
- int32_t shift;
- int32_t base_size[2];
- int32_t pad[2];
- };
-
- CanvasSdfShaderRD shader;
- RID shader_version;
- RID pipelines[SHADER_MAX];
- } rt_sdf;
-
- /* GLOBAL SHADER VARIABLES */
-
- struct GlobalVariables {
- enum {
- BUFFER_DIRTY_REGION_SIZE = 1024
- };
- struct Variable {
- Set<RID> texture_materials; // materials using this
-
- RS::GlobalVariableType type;
- Variant value;
- Variant override;
- int32_t buffer_index; //for vectors
- int32_t buffer_elements; //for vectors
- };
-
- HashMap<StringName, Variable> variables;
-
- struct Value {
- float x;
- float y;
- float z;
- float w;
- };
-
- struct ValueInt {
- int32_t x;
- int32_t y;
- int32_t z;
- int32_t w;
- };
-
- struct ValueUInt {
- uint32_t x;
- uint32_t y;
- uint32_t z;
- uint32_t w;
- };
-
- struct ValueUsage {
- uint32_t elements = 0;
- };
-
- List<RID> materials_using_buffer;
- List<RID> materials_using_texture;
-
- RID buffer;
- Value *buffer_values;
- ValueUsage *buffer_usage;
- bool *buffer_dirty_regions;
- uint32_t buffer_dirty_region_count = 0;
-
- uint32_t buffer_size;
-
- bool must_update_texture_materials = false;
- bool must_update_buffer_materials = false;
-
- HashMap<RID, int32_t> instance_buffer_pos;
-
- } global_variables;
-
- int32_t _global_variable_allocate(uint32_t p_elements);
- void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value);
- void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
-
- void _update_global_variables();
/* EFFECTS */
EffectsRD *effects = nullptr;
public:
- virtual bool can_create_resources_async() const;
-
- /* TEXTURE API */
-
- virtual RID texture_allocate();
-
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image);
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type);
- virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent
- virtual void texture_proxy_initialize(RID p_texture, RID p_base);
-
- virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
-
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data);
- virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
-
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture);
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type);
- virtual void texture_3d_placeholder_initialize(RID p_texture);
-
- virtual Ref<Image> texture_2d_get(RID p_texture) const;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const;
-
- virtual void texture_replace(RID p_texture, RID p_by_texture);
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
-
- virtual void texture_set_path(RID p_texture, const String &p_path);
- virtual String texture_get_path(RID p_texture) const;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata);
-
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info);
-
- virtual void texture_set_proxy(RID p_proxy, RID p_base);
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
-
- virtual Size2 texture_size_with_proxy(RID p_proxy);
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
-
- RID decal_atlas_get_texture() const;
- RID decal_atlas_get_texture_srgb() const;
- _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- if (!t) {
- return Rect2();
- }
-
- return t->uv_rect;
- }
-
//internal usage
- _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
- if (p_texture.is_null()) {
- return RID();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return RID();
- }
- return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
- }
-
- _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
- if (p_texture.is_null()) {
- return Size2i();
- }
- Texture *tex = texture_owner.get_or_null(p_texture);
-
- if (!tex) {
- return Size2i();
- }
- return Size2i(tex->width_2d, tex->height_2d);
- }
-
- _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
- return default_rd_textures[p_texture];
- }
- _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
- return default_rd_samplers[p_filter][p_repeat];
- }
- _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
- return custom_rd_samplers[p_filter][p_repeat];
- }
-
- void sampler_rd_configure_custom(float mipmap_bias);
-
- void sampler_rd_set_default(float p_mipmap_bias);
-
- /* CANVAS TEXTURE API */
-
- RID canvas_texture_allocate();
- void canvas_texture_initialize(RID p_canvas_texture);
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess);
-
- virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter);
- virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat);
-
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
-
- /* SHADER API */
-
- RID shader_allocate();
- void shader_initialize(RID p_shader);
-
- void shader_set_code(RID p_shader, const String &p_code);
- String shader_get_code(RID p_shader) const;
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
-
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index);
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const;
- Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
- void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
-
- virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const;
-
- /* COMMON MATERIAL API */
-
- RID material_allocate();
- void material_initialize(RID p_material);
-
- void material_set_shader(RID p_material, RID p_shader);
-
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
- Variant material_get_param(RID p_material, const StringName &p_param) const;
-
- void material_set_next_pass(RID p_material, RID p_next_material);
- void material_set_render_priority(RID p_material, int priority);
-
- bool material_is_animated(RID p_material);
- bool material_casts_shadows(RID p_material);
-
- void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters);
-
- void material_update_dependency(RID p_material, DependencyTracker *p_instance);
-
- void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
-
- _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- return material->shader_id;
- }
-
- _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
- Material *material = material_owner.get_or_null(p_material);
- if (!material || material->shader_type != p_shader_type) {
- return nullptr;
- } else {
- return material->data;
- }
- }
-
- /* MESH API */
-
- RID mesh_allocate();
- void mesh_initialize(RID p_mesh);
-
- virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count);
-
- /// Return stride
- virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface);
-
- virtual int mesh_get_blend_shape_count(RID p_mesh) const;
-
- virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode);
- virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
-
- virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
-
- virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const;
-
- virtual int mesh_get_surface_count(RID p_mesh) const;
-
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
-
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID());
- virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh);
-
- virtual void mesh_clear(RID p_mesh);
-
- virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton);
-
- /* MESH INSTANCE */
-
- virtual RID mesh_instance_create(RID p_base);
- virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton);
- virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight);
- virtual void mesh_instance_check_for_update(RID p_mesh_instance);
- virtual void update_mesh_instances();
-
- _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
- r_surface_count = mesh->surface_count;
- if (r_surface_count == 0) {
- return nullptr;
- }
- if (mesh->material_cache.is_empty()) {
- mesh->material_cache.resize(mesh->surface_count);
- for (uint32_t i = 0; i < r_surface_count; i++) {
- mesh->material_cache.write[i] = mesh->surfaces[i]->material;
- }
- }
-
- return mesh->material_cache.ptr();
- }
-
- _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, nullptr);
- ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
-
- return mesh->surfaces[p_surface_index];
- }
-
- _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_COND_V(!mesh, RID());
-
- return mesh->shadow_mesh;
- }
-
- _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
- Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
- return surface->primitive;
- }
-
- _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- return s->lod_count > 0;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
- return s->index_count ? s->index_count : s->vertex_count;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
-
- int32_t current_lod = -1;
- if (r_index_count) {
- *r_index_count = s->index_count;
- }
- for (uint32_t i = 0; i < s->lod_count; i++) {
- float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
- if (screen_size > p_mesh_lod_threshold) {
- break;
- }
- current_lod = i;
- }
- if (current_lod == -1) {
- return 0;
- } else {
- if (r_index_count) {
- *r_index_count = s->lods[current_lod].index_count;
- }
- return current_lod + 1;
- }
- }
-
- _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
-
- if (p_lod == 0) {
- return s->index_array;
- } else {
- return s->lods[p_lod - 1].index_array;
- }
- }
-
- _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
-
- s->version_lock.lock();
-
- //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
-
- for (uint32_t i = 0; i < s->version_count; i++) {
- if (s->versions[i].input_mask != p_input_mask) {
- continue;
- }
- //we have this version, hooray
- r_vertex_format = s->versions[i].vertex_format;
- r_vertex_array_rd = s->versions[i].vertex_array;
- s->version_lock.unlock();
- return;
- }
-
- uint32_t version = s->version_count;
- s->version_count++;
- s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
-
- _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
-
- r_vertex_format = s->versions[version].vertex_format;
- r_vertex_array_rd = s->versions[version].vertex_array;
-
- s->version_lock.unlock();
- }
-
- _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_COND(!mi);
- Mesh *mesh = mi->mesh;
- ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
-
- MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- s->version_lock.lock();
-
- //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
-
- for (uint32_t i = 0; i < mis->version_count; i++) {
- if (mis->versions[i].input_mask != p_input_mask) {
- continue;
- }
- //we have this version, hooray
- r_vertex_format = mis->versions[i].vertex_format;
- r_vertex_array_rd = mis->versions[i].vertex_array;
- s->version_lock.unlock();
- return;
- }
-
- uint32_t version = mis->version_count;
- mis->version_count++;
- mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
-
- _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
-
- r_vertex_format = mis->versions[version].vertex_format;
- r_vertex_array_rd = mis->versions[version].vertex_array;
-
- s->version_lock.unlock();
- }
-
- _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
- ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
- return mesh_default_rd_buffers[p_buffer];
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- if (s->render_pass != p_render_pass) {
- (*r_index)++;
- s->render_pass = p_render_pass;
- s->render_index = *r_index;
- }
-
- return s->render_index;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- if (s->multimesh_render_pass != p_render_pass) {
- (*r_index)++;
- s->multimesh_render_pass = p_render_pass;
- s->multimesh_render_index = *r_index;
- }
-
- return s->multimesh_render_index;
- }
-
- _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- Mesh::Surface *s = mesh->surfaces[p_surface_index];
-
- if (s->particles_render_pass != p_render_pass) {
- (*r_index)++;
- s->particles_render_pass = p_render_pass;
- s->particles_render_index = *r_index;
- }
-
- return s->particles_render_index;
- }
-
- /* MULTIMESH API */
-
- RID multimesh_allocate();
- void multimesh_initialize(RID p_multimesh);
-
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false);
- int multimesh_get_instance_count(RID p_multimesh) const;
-
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform);
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
-
- RID multimesh_get_mesh(RID p_multimesh) const;
-
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
-
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
- Vector<float> multimesh_get_buffer(RID p_multimesh) const;
-
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
- int multimesh_get_visible_instances(RID p_multimesh) const;
-
- AABB multimesh_get_aabb(RID p_multimesh) const;
-
- _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->xform_format;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_colors;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_custom_data;
- }
-
- _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (multimesh->visible_instances >= 0) {
- return multimesh->visible_instances;
- }
- return multimesh->instances;
- }
-
- _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (!multimesh->uniform_set_3d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(multimesh->buffer);
- uniforms.push_back(u);
- multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return multimesh->uniform_set_3d;
- }
-
- _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (!multimesh->uniform_set_2d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(multimesh->buffer);
- uniforms.push_back(u);
- multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return multimesh->uniform_set_2d;
- }
-
- /* SKELETON API */
-
- RID skeleton_allocate();
- void skeleton_initialize(RID p_skeleton);
-
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
- int skeleton_get_bone_count(RID p_skeleton) const;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform);
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
-
- _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
- return skeleton_owner.get_or_null(p_skeleton) != nullptr;
- }
-
- _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, RID());
- ERR_FAIL_COND_V(skeleton->size == 0, RID());
- if (skeleton->use_2d) {
- return RID();
- }
- if (!skeleton->uniform_set_3d.is_valid()) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(skeleton->buffer);
- uniforms.push_back(u);
- skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return skeleton->uniform_set_3d;
- }
- /* Light API */
-
- void _light_initialize(RID p_rid, RS::LightType p_type);
-
- RID directional_light_allocate();
- void directional_light_initialize(RID p_light);
-
- RID omni_light_allocate();
- void omni_light_initialize(RID p_light);
-
- RID spot_light_allocate();
- void spot_light_initialize(RID p_light);
-
- void light_set_color(RID p_light, const Color &p_color);
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value);
- void light_set_shadow(RID p_light, bool p_enabled);
- void light_set_shadow_color(RID p_light, const Color &p_color);
- void light_set_projector(RID p_light, RID p_texture);
- void light_set_negative(RID p_light, bool p_enable);
- void light_set_cull_mask(RID p_light, uint32_t p_mask);
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode);
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade);
-
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode);
-
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode);
- void light_directional_set_blend_splits(RID p_light, bool p_enable);
- bool light_directional_get_blend_splits(RID p_light) const;
- void light_directional_set_sky_only(RID p_light, bool p_sky_only);
- bool light_directional_is_sky_only(RID p_light) const;
-
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
-
- _FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light->type;
- }
- AABB light_get_aabb(RID p_light) const;
-
- _FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->param[p_param];
- }
-
- _FORCE_INLINE_ RID light_get_projector(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RID());
-
- return light->projector;
- }
-
- _FORCE_INLINE_ Color light_get_color(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, Color());
-
- return light->color;
- }
-
- _FORCE_INLINE_ Color light_get_shadow_color(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, Color());
-
- return light->shadow_color;
- }
-
- _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->cull_mask;
- }
-
- _FORCE_INLINE_ bool light_has_shadow(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light->shadow;
- }
-
- _FORCE_INLINE_ bool light_has_projector(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return texture_owner.owns(light->projector);
- }
-
- _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light->negative;
- }
-
- _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
-
- return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
- }
-
- _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
-
- return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
- }
-
- RS::LightBakeMode light_get_bake_mode(RID p_light);
- uint32_t light_get_max_sdfgi_cascade(RID p_light);
- uint64_t light_get_version(RID p_light) const;
-
- /* PROBE API */
-
- RID reflection_probe_allocate();
- void reflection_probe_initialize(RID p_reflection_probe);
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode);
- void reflection_probe_set_intensity(RID p_probe, float p_intensity);
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode);
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color);
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy);
- void reflection_probe_set_max_distance(RID p_probe, float p_distance);
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents);
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset);
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable);
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable);
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
- void reflection_probe_set_resolution(RID p_probe, int p_resolution);
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio);
-
- AABB reflection_probe_get_aabb(RID p_probe) const;
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
- Vector3 reflection_probe_get_extents(RID p_probe) const;
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const;
- float reflection_probe_get_origin_max_distance(RID p_probe) const;
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const;
-
- int reflection_probe_get_resolution(RID p_probe) const;
- bool reflection_probe_renders_shadows(RID p_probe) const;
-
- float reflection_probe_get_intensity(RID p_probe) const;
- bool reflection_probe_is_interior(RID p_probe) const;
- bool reflection_probe_is_box_projection(RID p_probe) const;
- RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
- Color reflection_probe_get_ambient_color(RID p_probe) const;
- float reflection_probe_get_ambient_color_energy(RID p_probe) const;
-
void base_update_dependency(RID p_base, DependencyTracker *p_instance);
- void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance);
-
- /* DECAL API */
-
- RID decal_allocate();
- void decal_initialize(RID p_decal);
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents);
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture);
- virtual void decal_set_emission_energy(RID p_decal, float p_energy);
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix);
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate);
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers);
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length);
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
- virtual void decal_set_normal_fade(RID p_decal, float p_fade);
-
- _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->extents;
- }
-
- _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->textures[p_texture];
- }
-
- _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->modulate;
- }
-
- _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->emission_energy;
- }
-
- _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->albedo_mix;
- }
-
- _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->cull_mask;
- }
-
- _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->upper_fade;
- }
-
- _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->lower_fade;
- }
-
- _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->normal_fade;
- }
-
- _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade;
- }
-
- _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade_begin;
- }
-
- _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade_length;
- }
-
- virtual AABB decal_get_aabb(RID p_decal) const;
/* VOXEL GI API */
@@ -2095,185 +240,6 @@ public:
RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
- /* LIGHTMAP CAPTURE */
-
- RID lightmap_allocate();
- void lightmap_initialize(RID p_lightmap);
-
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics);
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds);
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior);
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const;
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const;
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const;
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const;
- virtual AABB lightmap_get_aabb(RID p_lightmap) const;
- virtual bool lightmap_is_interior(RID p_lightmap) const;
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh);
- virtual void lightmap_set_probe_capture_update_speed(float p_speed);
- _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const {
- return lightmap_probe_capture_update_speed;
- }
- _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, RID());
- return lm->light_texture;
- }
- _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- return lm->array_index;
- }
- _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- return lm->uses_spherical_harmonics;
- }
- _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_array_version;
- }
-
- _FORCE_INLINE_ int lightmap_array_get_size() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_textures.size();
- }
-
- _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
- ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
- return lightmap_textures;
- }
-
- /* PARTICLES */
-
- RID particles_allocate();
- void particles_initialize(RID p_particles_collision);
-
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode);
- void particles_set_emitting(RID p_particles, bool p_emitting);
- void particles_set_amount(RID p_particles, int p_amount);
- void particles_set_lifetime(RID p_particles, double p_lifetime);
- void particles_set_one_shot(RID p_particles, bool p_one_shot);
- void particles_set_pre_process_time(RID p_particles, double p_time);
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio);
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio);
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
- void particles_set_speed_scale(RID p_particles, double p_scale);
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
- void particles_set_process_material(RID p_particles, RID p_material);
- void particles_set_fixed_fps(RID p_particles, int p_fps);
- void particles_set_interpolate(RID p_particles, bool p_enable);
- void particles_set_fractional_delta(RID p_particles, bool p_enable);
- void particles_set_collision_base_size(RID p_particles, real_t p_size);
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
-
- void particles_set_trails(RID p_particles, bool p_enable, double p_length);
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses);
-
- void particles_restart(RID p_particles);
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
-
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
-
- void particles_set_draw_passes(RID p_particles, int p_count);
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
-
- void particles_request_process(RID p_particles);
- AABB particles_get_current_aabb(RID p_particles);
- AABB particles_get_aabb(RID p_particles) const;
-
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform);
-
- bool particles_get_emitting(RID p_particles);
- int particles_get_draw_passes(RID p_particles) const;
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
-
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
-
- virtual bool particles_is_inactive(RID p_particles) const;
-
- _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
- return particles->mode;
- }
-
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
-
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- r_trail_divisor = particles->trail_bind_poses.size();
- } else {
- r_trail_divisor = 1;
- }
-
- return particles->amount * r_trail_divisor;
- }
-
- _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
-
- return particles->has_collision_cache;
- }
-
- _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
-
- return particles->use_local_coords;
- }
-
- _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
- if (particles->particles_transforms_buffer_uniform_set.is_null()) {
- _particles_update_buffers(particles);
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return particles->particles_transforms_buffer_uniform_set;
- }
-
- virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance);
- virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance);
- virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
-
- /* PARTICLES COLLISION */
-
- RID particles_collision_allocate();
- void particles_collision_initialize(RID p_particles_collision);
-
- virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type);
- virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask);
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius); //for spheres
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents); //for non-spheres
- virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength);
- virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality);
- virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve);
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture); //for SDF and vector field, heightfield is dynamic
- virtual void particles_collision_height_field_update(RID p_particles_collision); //for SDF and vector field
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution); //for SDF and vector field
- virtual AABB particles_collision_get_aabb(RID p_particles_collision) const;
- virtual Vector3 particles_collision_get_extents(RID p_particles_collision) const;
- virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
-
/* FOG VOLUMES */
virtual RID fog_volume_allocate();
@@ -2297,74 +263,6 @@ public:
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
- //used from 2D and 3D
- virtual RID particles_collision_instance_create(RID p_collision);
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);
- virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active);
-
- /* GLOBAL VARIABLES API */
-
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value);
- virtual void global_variable_remove(const StringName &p_name);
- virtual Vector<StringName> global_variable_get_list() const;
-
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value);
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value);
- virtual Variant global_variable_get(const StringName &p_name) const;
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const;
- RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const;
-
- virtual void global_variables_load_settings(bool p_load_textures = true);
- virtual void global_variables_clear();
-
- virtual int32_t global_variables_instance_allocate(RID p_instance);
- virtual void global_variables_instance_free(RID p_instance);
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value);
-
- RID global_variables_get_storage_buffer() const;
-
- /* RENDER TARGET API */
-
- RID render_target_create();
- void render_target_set_position(RID p_render_target, int p_x, int p_y);
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count);
- RID render_target_get_texture(RID p_render_target);
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
- bool render_target_was_used(RID p_render_target);
- void render_target_set_as_unused(RID p_render_target);
- void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
- void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
- void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
-
- RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
-
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color);
- virtual bool render_target_is_clear_requested(RID p_render_target);
- virtual Color render_target_get_clear_request_color(RID p_render_target);
- virtual void render_target_disable_clear_request(RID p_render_target);
- virtual void render_target_do_clear_request(RID p_render_target);
-
- virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale);
- RID render_target_get_sdf_texture(RID p_render_target);
- RID render_target_get_sdf_framebuffer(RID p_render_target);
- void render_target_sdf_process(RID p_render_target);
- virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const;
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled);
- bool render_target_is_sdf_enabled(RID p_render_target) const;
-
- Size2 render_target_get_size(RID p_render_target);
- RID render_target_get_rd_framebuffer(RID p_render_target);
- RID render_target_get_rd_texture(RID p_render_target);
- RID render_target_get_rd_backbuffer(RID p_render_target);
- RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
-
- RID render_target_get_framebuffer_uniform_set(RID p_render_target);
- RID render_target_get_backbuffer_uniform_set(RID p_render_target);
-
- void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set);
- void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set);
-
RS::InstanceType get_base_type(RID p_rid) const;
bool free(RID p_rid);
@@ -2386,6 +284,7 @@ public:
String get_video_adapter_name() const;
String get_video_adapter_vendor() const;
RenderingDevice::DeviceType get_video_adapter_type() const;
+ String get_video_adapter_api_version() const;
virtual void capture_timestamps_begin();
virtual void capture_timestamp(const String &p_name);
@@ -2395,8 +294,6 @@ public:
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
virtual String get_captured_timestamp_name(uint32_t p_index) const;
- RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; }
-
static RendererStorageRD *base_singleton;
void init_effects(bool p_prefer_raster_effects);
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 73766d14d8..fdfecf2d2c 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -382,8 +382,8 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
- FileAccessRef f = FileAccess::open(path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
+ if (f.is_null()) {
return false;
}
@@ -445,8 +445,8 @@ void ShaderRD::_save_to_cache(Version *p_version) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE);
- ERR_FAIL_COND(!f);
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
+ ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
f->store_32(cache_file_version); //file version
uint32_t variant_count = variant_defines.size();
@@ -456,8 +456,6 @@ void ShaderRD::_save_to_cache(Version *p_version) {
f->store_32(p_version->variant_data[i].size()); //stage count
f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
}
-
- f->close();
}
void ShaderRD::_compile_version(Version *p_version) {
@@ -652,8 +650,8 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
base_sha256 = hash_build.as_string().sha256_text();
- DirAccessRef d = DirAccess::open(shader_cache_dir);
- ERR_FAIL_COND(!d);
+ Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
+ ERR_FAIL_COND(d.is_null());
if (d->change_dir(name) != OK) {
Error err = d->make_dir(name);
ERR_FAIL_COND(err != OK);
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index fc513d3fb9..acb843bfb6 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -15,3 +15,5 @@ if "RD_GLSL" in env["BUILDERS"]:
# compile shaders
for glsl_file in glsl_files:
env.RD_GLSL(glsl_file)
+
+SConscript("effects/SCsub")
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 65a621b203..f8e9020f9f 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -82,7 +82,7 @@ void main() {
#endif
- mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0));
+ mat4 model_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0));
#define FLAGS_INSTANCING_MASK 0x7F
#define FLAGS_INSTANCING_HAS_COLORS (1 << 7)
@@ -156,7 +156,7 @@ void main() {
}
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
+ model_matrix = model_matrix * matrix;
}
}
@@ -179,7 +179,7 @@ void main() {
#endif
#if !defined(SKIP_TRANSFORM_USED)
- vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy;
+ vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy;
#endif
color_interp = color;
@@ -461,10 +461,6 @@ float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
}
-vec2 msdf_map(vec2 value, vec2 in_min, vec2 in_max, vec2 out_min, vec2 out_max) {
- return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min);
-}
-
void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
diff --git a/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl
index 2f1f9c4765..9787c9879d 100644
--- a/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl
+++ b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl
@@ -4,7 +4,20 @@
#VERSION_DEFINES
+#ifdef MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#endif //MULTIVIEW
+
+#ifdef MULTIVIEW
+layout(location = 0) out vec3 uv_interp;
+#else
layout(location = 0) out vec2 uv_interp;
+#endif
layout(push_constant, std430) uniform Params {
vec4 section;
@@ -19,9 +32,11 @@ params;
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv_interp = base_arr[gl_VertexIndex];
-
- vec2 vpos = uv_interp;
+ uv_interp.xy = base_arr[gl_VertexIndex];
+#ifdef MULTIVIEW
+ uv_interp.z = ViewIndex;
+#endif
+ vec2 vpos = uv_interp.xy;
if (params.use_section) {
vpos = params.section.xy + vpos * params.section.zw;
}
@@ -39,6 +54,15 @@ void main() {
#VERSION_DEFINES
+#ifdef MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#endif //MULTIVIEW
+
layout(push_constant, std430) uniform Params {
vec4 section;
vec2 pixel_size;
@@ -52,12 +76,25 @@ layout(push_constant, std430) uniform Params {
}
params;
+#ifdef MULTIVIEW
+layout(location = 0) in vec3 uv_interp;
+#else
layout(location = 0) in vec2 uv_interp;
+#endif
+#ifdef MULTIVIEW
+layout(set = 0, binding = 0) uniform sampler2DArray source_color;
+#ifdef MODE_TWO_SOURCES
+layout(set = 1, binding = 0) uniform sampler2DArray source_depth;
+layout(location = 1) out float depth;
+#endif /* MODE_TWO_SOURCES */
+#else
layout(set = 0, binding = 0) uniform sampler2D source_color;
#ifdef MODE_TWO_SOURCES
layout(set = 1, binding = 0) uniform sampler2D source_color2;
-#endif
+#endif /* MODE_TWO_SOURCES */
+#endif /* MULTIVIEW */
+
layout(location = 0) out vec4 frag_color;
vec3 linear_to_srgb(vec3 color) {
@@ -68,9 +105,14 @@ vec3 linear_to_srgb(vec3 color) {
}
void main() {
+#ifdef MULTIVIEW
+ vec3 uv = uv_interp;
+#else
vec2 uv = uv_interp;
+#endif
#ifdef MODE_PANORAMA_TO_DP
+ // Note, multiview and panorama should not be mixed at this time
//obtain normal from dual paraboloid uv
#define M_PI 3.14159265359
@@ -98,10 +140,20 @@ void main() {
uv = 1.0 - uv;
}
#endif
+
+#ifdef MULTIVIEW
+ vec4 color = textureLod(source_color, uv, 0.0);
+#ifdef MODE_TWO_SOURCES
+ // In multiview our 2nd input will be our depth map
+ depth = textureLod(source_depth, uv, 0.0).r;
+#endif /* MODE_TWO_SOURCES */
+
+#else
vec4 color = textureLod(source_color, uv, 0.0);
#ifdef MODE_TWO_SOURCES
color += textureLod(source_color2, uv, 0.0);
-#endif
+#endif /* MODE_TWO_SOURCES */
+#endif /* MULTIVIEW */
if (params.force_luminance) {
color.rgb = vec3(max(max(color.r, color.g), color.b));
}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
index 28f4dc59ec..1d46f59408 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
@@ -21,24 +21,38 @@ void main() {
vec2 uv = ((vec2(id.xy) * 2.0 + 1.0) / (params.face_size) - 1.0);
vec3 N = texelCoordToVec(uv, id.z);
- //vec4 color = color_interp;
-
if (params.use_direct_write) {
imageStore(dest_cubemap, ivec3(id), vec4(texture(source_cube, N).rgb, 1.0));
} else {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ float solid_angle_texel = 4.0 * M_PI / (6.0 * params.face_size * params.face_size);
+ float roughness2 = params.roughness * params.roughness;
+ float roughness4 = roughness2 * roughness2;
+ vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ mat3 T;
+ T[0] = normalize(cross(UpVector, N));
+ T[1] = cross(N, T[0]);
+ T[2] = N;
+
for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) {
vec2 xi = Hammersley(sampleNum, params.sample_count);
- vec3 H = ImportanceSampleGGX(xi, params.roughness, N);
- vec3 V = N;
- vec3 L = (2.0 * dot(V, H) * H - V);
+ vec3 H = T * ImportanceSampleGGX(xi, roughness4);
+ float NdotH = dot(N, H);
+ vec3 L = (2.0 * NdotH * H - N);
float ndotl = clamp(dot(N, L), 0.0, 1.0);
if (ndotl > 0.0) {
- sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
+ float D = DistributionGGX(NdotH, roughness4);
+ float pdf = D * NdotH / (4.0 * NdotH) + 0.0001;
+
+ float solid_angle_sample = 1.0 / (float(params.sample_count) * pdf + 0.0001);
+
+ float mipLevel = params.roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel);
+
+ sum.rgb += textureLod(source_cube, L, mipLevel).rgb * ndotl;
sum.a += ndotl;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
index ce0a25e12f..1bee428a6f 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
@@ -47,12 +47,10 @@ vec3 texelCoordToVec(vec2 uv, uint faceID) {
return normalize(result);
}
-vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
- float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
-
+vec3 ImportanceSampleGGX(vec2 xi, float roughness4) {
// Compute distribution direction
- float Phi = 2.0 * M_PI * Xi.x;
- float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
+ float Phi = 2.0 * M_PI * xi.x;
+ float CosTheta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y));
float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
// Convert to spherical direction
@@ -61,12 +59,15 @@ vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
H.y = SinTheta * sin(Phi);
H.z = CosTheta;
- vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
- vec3 TangentX = normalize(cross(UpVector, N));
- vec3 TangentY = cross(N, TangentX);
+ return H;
+}
+
+float DistributionGGX(float NdotH, float roughness4) {
+ float NdotH2 = NdotH * NdotH;
+ float denom = (NdotH2 * (roughness4 - 1.0) + 1.0);
+ denom = M_PI * denom * denom;
- // Tangent to world space
- return TangentX * H.x + TangentY * H.y + N * H.z;
+ return roughness4 / denom;
}
// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
index 2570308816..c29accd8a7 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
@@ -42,17 +42,33 @@ void main() {
} else {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ float solid_angle_texel = 4.0 * M_PI / (6.0 * params.face_size * params.face_size);
+ float roughness2 = params.roughness * params.roughness;
+ float roughness4 = roughness2 * roughness2;
+ vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ mat3 T;
+ T[0] = normalize(cross(UpVector, N));
+ T[1] = cross(N, T[0]);
+ T[2] = N;
+
for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) {
vec2 xi = Hammersley(sampleNum, params.sample_count);
- vec3 H = ImportanceSampleGGX(xi, params.roughness, N);
- vec3 V = N;
- vec3 L = (2.0 * dot(V, H) * H - V);
+ vec3 H = T * ImportanceSampleGGX(xi, roughness4);
+ float NdotH = dot(N, H);
+ vec3 L = (2.0 * NdotH * H - N);
float ndotl = clamp(dot(N, L), 0.0, 1.0);
if (ndotl > 0.0) {
- sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
+ float D = DistributionGGX(NdotH, roughness4);
+ float pdf = D * NdotH / (4.0 * NdotH) + 0.0001;
+
+ float solid_angle_sample = 1.0 / (float(params.sample_count) * pdf + 0.0001);
+
+ float mipLevel = params.roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel);
+
+ sum.rgb += textureLod(source_cube, L, mipLevel).rgb * ndotl;
sum.a += ndotl;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub
new file mode 100644
index 0000000000..fc513d3fb9
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/effects/SCsub
@@ -0,0 +1,17 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl
index 19a9350137..19a9350137 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl
diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
index 52787bb204..61c8488a05 100644
--- a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
@@ -76,10 +76,6 @@ struct DirectionalLightData {
highp mat4 shadow_matrix2;
highp mat4 shadow_matrix3;
highp mat4 shadow_matrix4;
- mediump vec4 shadow_color1;
- mediump vec4 shadow_color2;
- mediump vec4 shadow_color3;
- mediump vec4 shadow_color4;
highp vec2 uv_scale1;
highp vec2 uv_scale2;
highp vec2 uv_scale3;
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index d691ea2fdf..1b1051ecfa 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -112,6 +112,24 @@ struct ParticleData {
uint flags;
vec4 color;
vec4 custom;
+#ifdef USERDATA1_USED
+ vec4 userdata1;
+#endif
+#ifdef USERDATA2_USED
+ vec4 userdata2;
+#endif
+#ifdef USERDATA3_USED
+ vec4 userdata3;
+#endif
+#ifdef USERDATA4_USED
+ vec4 userdata4;
+#endif
+#ifdef USERDATA5_USED
+ vec4 userdata5;
+#endif
+#ifdef USERDATA6_USED
+ vec4 userdata6;
+#endif
};
layout(set = 1, binding = 1, std430) restrict buffer Particles {
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index bb11e4c78d..afbd5a9caa 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -16,6 +16,9 @@ struct ParticleData {
uint flags;
vec4 color;
vec4 custom;
+#ifdef USERDATA_COUNT
+ vec4 userdata[USERDATA_COUNT];
+#endif
};
layout(set = 0, binding = 1, std430) restrict readonly buffer Particles {
@@ -57,7 +60,9 @@ layout(push_constant, std430) uniform Params {
bool order_by_lifetime;
uint lifetime_split;
bool lifetime_reverse;
- uint pad;
+ bool copy_mode_2d;
+
+ mat4 inv_emission_transform;
}
params;
@@ -196,30 +201,33 @@ void main() {
txform = txform * trail_bind_poses.data[part_ofs];
}
+ if (params.copy_mode_2d) {
+ // In global mode, bring 2D particles to local coordinates
+ // as they will be drawn with the node position as origin.
+ txform = params.inv_emission_transform * txform;
+ }
+
txform = transpose(txform);
} else {
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
}
-#ifdef MODE_2D
-
- uint write_offset = gl_GlobalInvocationID.x * (2 + 1 + 1); //xform + color + custom
+ if (params.copy_mode_2d) {
+ uint write_offset = gl_GlobalInvocationID.x * (2 + 1 + 1); //xform + color + custom
- instances.data[write_offset + 0] = txform[0];
- instances.data[write_offset + 1] = txform[1];
- instances.data[write_offset + 2] = particles.data[particle].color;
- instances.data[write_offset + 3] = particles.data[particle].custom;
-
-#else
-
- uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom
+ instances.data[write_offset + 0] = txform[0];
+ instances.data[write_offset + 1] = txform[1];
+ instances.data[write_offset + 2] = particles.data[particle].color;
+ instances.data[write_offset + 3] = particles.data[particle].custom;
+ } else {
+ uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom
- instances.data[write_offset + 0] = txform[0];
- instances.data[write_offset + 1] = txform[1];
- instances.data[write_offset + 2] = txform[2];
- instances.data[write_offset + 3] = particles.data[particle].color;
- instances.data[write_offset + 4] = particles.data[particle].custom;
-#endif //MODE_2D
+ instances.data[write_offset + 0] = txform[0];
+ instances.data[write_offset + 1] = txform[1];
+ instances.data[write_offset + 2] = txform[2];
+ instances.data[write_offset + 3] = particles.data[particle].color;
+ instances.data[write_offset + 4] = particles.data[particle].custom;
+ }
#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 97f7e0a6e6..58b4ded9f4 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -99,6 +99,18 @@ layout(location = 8) out float dp_clip;
layout(location = 9) out flat uint instance_index_interp;
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
invariant gl_Position;
#GLOBALS
@@ -118,13 +130,13 @@ void main() {
instance_index_interp = instance_index;
- mat4 world_matrix = instances.data[instance_index].transform;
+ mat4 model_matrix = instances.data[instance_index].transform;
- mat3 world_normal_matrix;
+ mat3 model_normal_matrix;
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
- world_normal_matrix = transpose(inverse(mat3(world_matrix)));
+ model_normal_matrix = transpose(inverse(mat3(model_matrix)));
} else {
- world_normal_matrix = mat3(world_matrix);
+ model_normal_matrix = mat3(model_matrix);
}
if (is_multimesh) {
@@ -217,8 +229,8 @@ void main() {
#endif
//transpose
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
- world_normal_matrix = world_normal_matrix * mat3(matrix);
+ model_matrix = model_matrix * matrix;
+ model_normal_matrix = model_normal_matrix * mat3(matrix);
}
vec3 vertex = vertex_attrib;
@@ -244,29 +256,35 @@ void main() {
vec4 position;
#endif
+#ifdef USE_MULTIVIEW
+ mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+#else
mat4 projection_matrix = scene_data.projection_matrix;
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+#endif //USE_MULTIVIEW
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (world_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (model_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = world_normal_matrix * normal;
+ normal = model_normal_matrix * normal;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- tangent = world_normal_matrix * tangent;
- binormal = world_normal_matrix * binormal;
+ tangent = model_normal_matrix * tangent;
+ binormal = model_normal_matrix * binormal;
#endif
#endif
float roughness = 1.0;
- mat4 modelview = scene_data.inv_camera_matrix * world_matrix;
- mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix;
+ mat4 modelview = scene_data.view_matrix * model_matrix;
+ mat3 modelview_normal = mat3(scene_data.view_matrix) * model_normal_matrix;
{
#CODE : VERTEX
@@ -291,14 +309,14 @@ void main() {
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (scene_data.view_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = (scene_data.inv_camera_matrix * vec4(normal, 0.0)).xyz;
+ normal = (scene_data.view_matrix * vec4(normal, 0.0)).xyz;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- binormal = (scene_data.inv_camera_matrix * vec4(binormal, 0.0)).xyz;
- tangent = (scene_data.inv_camera_matrix * vec4(tangent, 0.0)).xyz;
+ binormal = (scene_data.view_matrix * vec4(binormal, 0.0)).xyz;
+ tangent = (scene_data.view_matrix * vec4(tangent, 0.0)).xyz;
#endif
#endif
@@ -421,10 +439,28 @@ layout(location = 8) in float dp_clip;
layout(location = 9) in flat uint instance_index_interp;
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
//defines to keep compatibility with vertex
-#define world_matrix instances.data[instance_index].transform
+#define model_matrix instances.data[draw_call.instance_index].transform
+#ifdef USE_MULTIVIEW
+#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
+#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex]
+#else
#define projection_matrix scene_data.projection_matrix
+#define inv_projection_matrix scene_data.inv_projection_matrix
+#endif
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
//both required for transmittance to be enabled
@@ -463,14 +499,14 @@ layout(location = 1) out uvec2 voxel_gi_buffer;
#endif //MODE_RENDER_NORMAL
#else // RENDER DEPTH
-#ifdef MODE_MULTIPLE_RENDER_TARGETS
+#ifdef MODE_SEPARATE_SPECULAR
layout(location = 0) out vec4 diffuse_buffer; //diffuse (rgb) and roughness
layout(location = 1) out vec4 specular_buffer; //specular and SSS (subsurface scatter)
#else
layout(location = 0) out vec4 frag_color;
-#endif // MODE_MULTIPLE_RENDER_TARGETS
+#endif // MODE_SEPARATE_SPECULAR
#endif // RENDER DEPTH
@@ -478,8 +514,8 @@ layout(location = 0) out vec4 frag_color;
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
-/* Make a default specular mode SPECULAR_SCHLICK_GGX. */
-#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON)
+// Default to SPECULAR_SCHLICK_GGX.
+#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_TOON)
#define SPECULAR_SCHLICK_GGX
#endif
@@ -536,7 +572,7 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) >= 0.0001) {
- float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
+ float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y;
float y_dist = y - scene_data.fog_height;
@@ -552,7 +588,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
@@ -590,7 +625,7 @@ void main() {
float rim = 0.0;
float rim_tint = 0.0;
float clearcoat = 0.0;
- float clearcoat_gloss = 0.0;
+ float clearcoat_roughness = 0.0;
float anisotropy = 0.0;
vec2 anisotropy_flow = vec2(1.0, 0.0);
vec4 fog = vec4(0.0);
@@ -913,7 +948,17 @@ void main() {
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
if (scene_data.use_reflection_cubemap) {
+#ifdef LIGHT_ANISOTROPY_USED
+ // https://google.github.io/filament/Filament.html#lighting/imagebasedlights/anisotropy
+ vec3 anisotropic_direction = anisotropy >= 0.0 ? binormal : tangent;
+ vec3 anisotropic_tangent = cross(anisotropic_direction, view);
+ vec3 anisotropic_normal = cross(anisotropic_tangent, anisotropic_direction);
+ vec3 bent_normal = normalize(mix(normal, anisotropic_normal, abs(anisotropy) * clamp(5.0 * roughness, 0.0, 1.0)));
+ vec3 ref_vec = reflect(-view, bent_normal);
+#else
vec3 ref_vec = reflect(-view, normal);
+#endif
+
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -955,6 +1000,36 @@ void main() {
#if defined(CUSTOM_IRRADIANCE_USED)
ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
#endif
+
+#ifdef LIGHT_CLEARCOAT_USED
+
+ if (scene_data.use_reflection_cubemap) {
+ vec3 n = normalize(normal_interp); // We want to use geometric normal, not normal_map
+ float NoV = max(dot(n, view), 0.0001);
+ vec3 ref_vec = reflect(-view, n);
+ // The clear coat layer assumes an IOR of 1.5 (4% reflectance)
+ float Fc = clearcoat * (0.04 + 0.96 * SchlickFresnel(NoV));
+ float attenuation = 1.0 - Fc;
+ ambient_light *= attenuation;
+ specular_light *= attenuation;
+
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
+ ref_vec = scene_data.radiance_inverse_xform * ref_vec;
+ float roughness_lod = mix(0.001, 0.1, clearcoat_roughness) * MAX_ROUGHNESS_LOD;
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+
+ float lod, blend;
+ blend = modf(roughness_lod, lod);
+ vec3 clearcoat_light = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod)).rgb;
+ clearcoat_light = mix(clearcoat_light, texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod + 1)).rgb, blend);
+
+#else
+ vec3 clearcoat_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness_lod).rgb;
+
+#endif //USE_RADIANCE_CUBEMAP_ARRAY
+ specular_light += clearcoat_light * horizon * horizon * Fc * scene_data.ambient_light_color_energy.a;
+ }
+#endif
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
//radiance
@@ -968,7 +1043,7 @@ void main() {
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
uint index = instances.data[instance_index].gi_offset;
- vec3 wnormal = mat3(scene_data.camera_matrix) * normal;
+ vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal;
const float c1 = 0.429043;
const float c2 = 0.511664;
const float c3 = 0.743125;
@@ -1022,9 +1097,9 @@ void main() {
if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture
//make vertex orientation the world one, but still align to camera
- vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex;
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normal;
- vec3 cam_reflection = mat3(scene_data.camera_matrix) * reflect(-view, normal);
+ vec3 cam_pos = mat3(scene_data.inv_view_matrix) * vertex;
+ vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normal;
+ vec3 cam_reflection = mat3(scene_data.inv_view_matrix) * reflect(-view, normal);
//apply y-mult
cam_pos.y *= sdfgi.y_mult;
@@ -1203,8 +1278,16 @@ void main() {
if (!bool(reflections.data[reflection_index].mask & instances.data[instance_index].layer_mask)) {
continue; //not masked
}
-
- reflection_process(reflection_index, vertex, normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+#ifdef LIGHT_ANISOTROPY_USED
+ // https://google.github.io/filament/Filament.html#lighting/imagebasedlights/anisotropy
+ vec3 anisotropic_direction = anisotropy >= 0.0 ? binormal : tangent;
+ vec3 anisotropic_tangent = cross(anisotropic_direction, view);
+ vec3 anisotropic_normal = cross(anisotropic_tangent, anisotropic_direction);
+ vec3 bent_normal = normalize(mix(normal, anisotropic_normal, abs(anisotropy) * clamp(5.0 * roughness, 0.0, 1.0)));
+#else
+ vec3 bent_normal = normal;
+#endif
+ reflection_process(reflection_index, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
}
}
@@ -1396,62 +1479,78 @@ void main() {
} else { //no soft shadows
vec4 pssm_coord;
+ float blur_factor;
+
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 0)
pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ blur_factor = 1.0;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
-
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
}
pssm_coord /= pssm_coord.w;
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor, pssm_coord);
if (directional_lights.data[i].blend_splits) {
float pssm_blend;
+ float blur_factor2;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
} else {
pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ blur_factor2 = 1.0;
}
pssm_coord /= pssm_coord.w;
- float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor2, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
}
@@ -1556,10 +1655,11 @@ void main() {
rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, normalize(normal_interp),
#endif
#ifdef LIGHT_ANISOTROPY_USED
- binormal, tangent, anisotropy,
+ binormal,
+ tangent, anisotropy,
#endif
diffuse_light,
specular_light);
@@ -1627,7 +1727,7 @@ void main() {
rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, normalize(normal_interp),
#endif
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
@@ -1699,10 +1799,11 @@ void main() {
rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, normalize(normal_interp),
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent,
+ binormal, anisotropy,
#endif
diffuse_light, specular_light);
}
@@ -1754,7 +1855,7 @@ void main() {
vec3(0, -1, 0),
vec3(0, 0, -1));
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
+ vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normalize(normal_interp);
float closest_dist = -1e20;
@@ -1881,7 +1982,7 @@ void main() {
//restore fog
fog = vec4(unpackHalf2x16(fog_rg), unpackHalf2x16(fog_ba));
-#ifdef MODE_MULTIPLE_RENDER_TARGETS
+#ifdef MODE_SEPARATE_SPECULAR
#ifdef MODE_UNSHADED
diffuse_buffer = vec4(albedo.rgb, 0.0);
@@ -1899,19 +2000,19 @@ void main() {
diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a);
specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
-#else //MODE_MULTIPLE_RENDER_TARGETS
+#else //MODE_SEPARATE_SPECULAR
#ifdef MODE_UNSHADED
frag_color = vec4(albedo, alpha);
#else
frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
- //frag_color = vec4(1.0);
+//frag_color = vec4(1.0);
#endif //USE_NO_SHADING
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
-#endif //MODE_MULTIPLE_RENDER_TARGETS
+#endif //MODE_SEPARATE_SPECULAR
#endif //MODE_RENDER_DEPTH
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index 084e2a0673..f2672f10e7 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -2,6 +2,7 @@
#define ROUGHNESS_MAX_LOD 5
#define MAX_VOXEL_GI_INSTANCES 8
+#define MAX_VIEWS 2
#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
@@ -12,10 +13,14 @@
#endif
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
#include "cluster_data_inc.glsl"
#include "decal_data_inc.glsl"
-#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
+#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
#ifndef NORMAL_USED
#define NORMAL_USED
#endif
@@ -169,9 +174,12 @@ sdfgi;
layout(set = 1, binding = 0, std140) uniform SceneData {
mat4 projection_matrix;
mat4 inv_projection_matrix;
+ mat4 inv_view_matrix;
+ mat4 view_matrix;
- mat4 camera_matrix;
- mat4 inv_camera_matrix;
+ // only used for multiview
+ mat4 projection_matrix_view[MAX_VIEWS];
+ mat4 inv_projection_matrix_view[MAX_VIEWS];
vec2 viewport_size;
vec2 screen_pixel_size;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 16f77fb91a..bd1c2b5758 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -1,55 +1,29 @@
// Functions related to lighting
-// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V.
-// We're dividing this factor off because the overall term we'll end up looks like
-// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012):
-//
-// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V)
-//
-// We're basically regouping this as
-//
-// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)]
-//
-// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V.
-//
-// The contents of the D and G (G1) functions (GGX) are taken from
-// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014).
-// Eqns 71-72 and 85-86 (see also Eqns 43 and 80).
-
-float G_GGX_2cos(float cos_theta_m, float alpha) {
- // Schlick's approximation
- // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
- // Eq. (19), although see Heitz (2014) the about the problems with his derivation.
- // It nevertheless approximates GGX well with k = alpha/2.
- float k = 0.5 * alpha;
- return 0.5 / (cos_theta_m * (1.0 - k) + k);
-
- // float cos2 = cos_theta_m * cos_theta_m;
- // float sin2 = (1.0 - cos2);
- // return 1.0 / (cos_theta_m + sqrt(cos2 + alpha * alpha * sin2));
-}
-
float D_GGX(float cos_theta_m, float alpha) {
- float alpha2 = alpha * alpha;
- float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m;
- return alpha2 / (M_PI * d * d);
+ float a = cos_theta_m * alpha;
+ float k = alpha / (1.0 - cos_theta_m * cos_theta_m + a * a);
+ return k * k * (1.0 / M_PI);
}
-float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
- float cos2 = cos_theta_m * cos_theta_m;
- float sin2 = (1.0 - cos2);
- float s_x = alpha_x * cos_phi;
- float s_y = alpha_y * sin_phi;
- return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x * s_x + s_y * s_y) * sin2), 0.001);
+// From Earl Hammon, Jr. "PBR Diffuse Lighting for GGX+Smith Microsurfaces" https://www.gdcvault.com/play/1024478/PBR-Diffuse-Lighting-for-GGX
+float V_GGX(float NdotL, float NdotV, float alpha) {
+ return 0.5 / mix(2.0 * NdotL * NdotV, NdotL + NdotV, alpha);
}
float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
- float cos2 = cos_theta_m * cos_theta_m;
- float sin2 = (1.0 - cos2);
- float r_x = cos_phi / alpha_x;
- float r_y = sin_phi / alpha_y;
- float d = cos2 + sin2 * (r_x * r_x + r_y * r_y);
- return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001);
+ float alpha2 = alpha_x * alpha_y;
+ highp vec3 v = vec3(alpha_y * cos_phi, alpha_x * sin_phi, alpha2 * cos_theta_m);
+ highp float v2 = dot(v, v);
+ float w2 = alpha2 / v2;
+ float D = alpha2 * w2 * w2 * (1.0 / M_PI);
+ return D;
+}
+
+float V_GGX_anisotropic(float alpha_x, float alpha_y, float TdotV, float TdotL, float BdotV, float BdotL, float NdotV, float NdotL) {
+ float Lambda_V = NdotL * length(vec3(alpha_x * TdotV, alpha_y * BdotV, NdotV));
+ float Lambda_L = NdotV * length(vec3(alpha_x * TdotL, alpha_y * BdotL, NdotL));
+ return 0.5 / (Lambda_V + Lambda_L);
}
float SchlickFresnel(float u) {
@@ -58,14 +32,6 @@ float SchlickFresnel(float u) {
return m2 * m2 * m; // pow(m,5)
}
-float GTR1(float NdotH, float a) {
- if (a >= 1.0)
- return 1.0 / M_PI;
- float a2 = a * a;
- float t = 1.0 + (a2 - 1.0) * NdotH * NdotH;
- return (a2 - 1.0) / (M_PI * log(a2) * t);
-}
-
vec3 F0(float metallic, float specular, vec3 albedo) {
float dielectric = 0.16 * specular * specular;
// use albedo * metallic as colored specular reflectance at 0 angle for metallic materials;
@@ -87,7 +53,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- float clearcoat, float clearcoat_gloss,
+ float clearcoat, float clearcoat_roughness, vec3 vertex_normal,
#endif
#ifdef LIGHT_ANISOTROPY_USED
vec3 B, vec3 T, float anisotropy,
@@ -113,13 +79,13 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float NdotL = min(A + dot(N, L), 1.0);
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
- float cNdotV = max(NdotV, 0.0);
+ float cNdotV = max(NdotV, 1e-4);
-#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
vec3 H = normalize(V + L);
#endif
-#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
+#if defined(SPECULAR_SCHLICK_GGX)
float cNdotH = clamp(A + dot(N, H), 0.0, 1.0);
#endif
@@ -203,26 +169,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
// D
-#if defined(SPECULAR_BLINN)
-
- //normalized blinn
- float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
- float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 2.0) * (1.0 / (8.0 * M_PI));
-
- specular_light += light_color * attenuation * specular_amount * blinn * f0 * orms_unpacked.w;
-
-#elif defined(SPECULAR_PHONG)
-
- vec3 R = normalize(-reflect(L, N));
- float cRdotV = clamp(A + dot(R, V), 0.0, 1.0);
- float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
- float phong = pow(cRdotV, shininess);
- phong *= (shininess + 1.0) * (1.0 / (8.0 * M_PI));
-
- specular_light += light_color * attenuation * specular_amount * phong * f0 * orms_unpacked.w;
-
-#elif defined(SPECULAR_TOON)
+#if defined(SPECULAR_TOON)
vec3 R = normalize(-reflect(L, N));
float RdotV = dot(R, V);
@@ -236,24 +183,21 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
-
+ float alpha_ggx = roughness * roughness;
#if defined(LIGHT_ANISOTROPY_USED)
- float alpha_ggx = roughness * roughness;
float aspect = sqrt(1.0 - anisotropy * 0.9);
float ax = alpha_ggx / aspect;
float ay = alpha_ggx * aspect;
float XdotH = dot(T, H);
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
- float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
-
-#else
- float alpha_ggx = roughness * roughness;
+ float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
+#else // LIGHT_ANISOTROPY_USED
float D = D_GGX(cNdotH, alpha_ggx);
- float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx);
-#endif
- // F
+ float G = V_GGX(cNdotL, cNdotV, alpha_ggx);
+#endif // LIGHT_ANISOTROPY_USED
+ // F
float cLdotH5 = SchlickFresnel(cLdotH);
vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0);
@@ -263,18 +207,23 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
#if defined(LIGHT_CLEARCOAT_USED)
+ // Clearcoat ignores normal_map, use vertex normal instead
+ float ccNdotL = max(min(A + dot(vertex_normal, L), 1.0), 0.0);
+ float ccNdotH = clamp(A + dot(vertex_normal, H), 0.0, 1.0);
+ float ccNdotV = max(dot(vertex_normal, V), 1e-4);
#if !defined(SPECULAR_SCHLICK_GGX)
float cLdotH5 = SchlickFresnel(cLdotH);
#endif
- float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Dr = D_GGX(ccNdotH, mix(0.001, 0.1, clearcoat_roughness));
+ float Gr = 0.25 / (cLdotH * cLdotH);
float Fr = mix(.04, 1.0, cLdotH5);
- float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
-
- float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+ float clearcoat_specular_brdf_NL = clearcoat * Gr * Fr * Dr * cNdotL;
specular_light += clearcoat_specular_brdf_NL * light_color * attenuation * specular_amount;
-#endif
+ // TODO: Clearcoat adds light to the scene right now (it is non-energy conserving), both diffuse and specular need to be scaled by (1.0 - FR)
+ // but to do so we need to rearrange this entire function
+#endif // LIGHT_CLEARCOAT_USED
}
#ifdef USE_SHADOW_TO_OPACITY
@@ -587,7 +536,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- float clearcoat, float clearcoat_gloss,
+ float clearcoat, float clearcoat_roughness, vec3 vertex_normal,
#endif
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
@@ -711,7 +660,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
rim * omni_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, vertex_normal,
#endif
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
@@ -827,7 +776,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- float clearcoat, float clearcoat_gloss,
+ float clearcoat, float clearcoat_roughness, vec3 vertex_normal,
#endif
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
@@ -912,7 +861,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
rim * spot_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, vertex_normal,
#endif
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 4d6a3b5864..b6ba244665 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -122,13 +122,13 @@ void main() {
bool is_multimesh = bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH);
- mat4 world_matrix = draw_call.transform;
+ mat4 model_matrix = draw_call.transform;
- mat3 world_normal_matrix;
+ mat3 model_normal_matrix;
if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
- world_normal_matrix = transpose(inverse(mat3(world_matrix)));
+ model_normal_matrix = transpose(inverse(mat3(model_matrix)));
} else {
- world_normal_matrix = mat3(world_matrix);
+ model_normal_matrix = mat3(model_matrix);
}
if (is_multimesh) {
@@ -221,8 +221,8 @@ void main() {
#endif
//transpose
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
- world_normal_matrix = world_normal_matrix * mat3(matrix);
+ model_matrix = model_matrix * matrix;
+ model_normal_matrix = model_normal_matrix * mat3(matrix);
}
vec3 vertex = vertex_attrib;
@@ -259,24 +259,24 @@ void main() {
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (world_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (model_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = world_normal_matrix * normal;
+ normal = model_normal_matrix * normal;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- tangent = world_normal_matrix * tangent;
- binormal = world_normal_matrix * binormal;
+ tangent = model_normal_matrix * tangent;
+ binormal = model_normal_matrix * binormal;
#endif
#endif
float roughness = 1.0;
- mat4 modelview = scene_data.inv_camera_matrix * world_matrix;
- mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix;
+ mat4 modelview = scene_data.view_matrix * model_matrix;
+ mat3 modelview_normal = mat3(scene_data.view_matrix) * model_normal_matrix;
{
#CODE : VERTEX
@@ -303,14 +303,14 @@ void main() {
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz;
+ vertex = (scene_data.view_matrix * vec4(vertex, 1.0)).xyz;
#ifdef NORMAL_USED
- normal = (scene_data.inv_camera_matrix * vec4(normal, 0.0)).xyz;
+ normal = (scene_data.view_matrix * vec4(normal, 0.0)).xyz;
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- binormal = (scene_data.inv_camera_matrix * vec4(binormal, 0.0)).xyz;
- tangent = (scene_data.inv_camera_matrix * vec4(tangent, 0.0)).xyz;
+ binormal = (scene_data.view_matrix * vec4(binormal, 0.0)).xyz;
+ tangent = (scene_data.view_matrix * vec4(tangent, 0.0)).xyz;
#endif
#endif
@@ -458,7 +458,7 @@ layout(location = 8) highp in float dp_clip;
//defines to keep compatibility with vertex
-#define world_matrix draw_call.transform
+#define model_matrix draw_call.transform
#ifdef USE_MULTIVIEW
#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
#else
@@ -511,8 +511,8 @@ layout(location = 0) out mediump vec4 frag_color;
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
-/* Make a default specular mode SPECULAR_SCHLICK_GGX. */
-#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON)
+// Default to SPECULAR_SCHLICK_GGX.
+#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_TOON)
#define SPECULAR_SCHLICK_GGX
#endif
@@ -560,7 +560,7 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) >= 0.0001) {
- float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
+ float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y;
float y_dist = y - scene_data.fog_height;
@@ -596,7 +596,7 @@ void main() {
float rim = 0.0;
float rim_tint = 0.0;
float clearcoat = 0.0;
- float clearcoat_gloss = 0.0;
+ float clearcoat_roughness = 0.0;
float anisotropy = 0.0;
vec2 anisotropy_flow = vec2(1.0, 0.0);
vec4 fog = vec4(0.0);
@@ -874,7 +874,16 @@ void main() {
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
if (scene_data.use_reflection_cubemap) {
+#ifdef LIGHT_ANISOTROPY_USED
+ // https://google.github.io/filament/Filament.html#lighting/imagebasedlights/anisotropy
+ vec3 anisotropic_direction = anisotropy >= 0.0 ? binormal : tangent;
+ vec3 anisotropic_tangent = cross(anisotropic_direction, view);
+ vec3 anisotropic_normal = cross(anisotropic_tangent, anisotropic_direction);
+ vec3 bent_normal = normalize(mix(normal, anisotropic_normal, abs(anisotropy) * clamp(5.0 * roughness, 0.0, 1.0)));
+ vec3 ref_vec = reflect(-view, bent_normal);
+#else
vec3 ref_vec = reflect(-view, normal);
+#endif
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -917,7 +926,35 @@ void main() {
#if defined(CUSTOM_IRRADIANCE_USED)
ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a);
#endif // CUSTOM_IRRADIANCE_USED
+#ifdef LIGHT_CLEARCOAT_USED
+
+ if (scene_data.use_reflection_cubemap) {
+ vec3 n = normalize(normal_interp); // We want to use geometric normal, not normal_map
+ float NoV = max(dot(n, view), 0.0001);
+ vec3 ref_vec = reflect(-view, n);
+ // The clear coat layer assumes an IOR of 1.5 (4% reflectance)
+ float Fc = clearcoat * (0.04 + 0.96 * SchlickFresnel(NoV));
+ float attenuation = 1.0 - Fc;
+ ambient_light *= attenuation;
+ specular_light *= attenuation;
+
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
+ ref_vec = scene_data.radiance_inverse_xform * ref_vec;
+ float roughness_lod = mix(0.001, 0.1, clearcoat_roughness) * MAX_ROUGHNESS_LOD;
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+
+ float lod, blend;
+ blend = modf(roughness_lod, lod);
+ vec3 clearcoat_light = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod)).rgb;
+ clearcoat_light = mix(clearcoat_light, texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod + 1)).rgb, blend);
+#else
+ vec3 clearcoat_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness_lod).rgb;
+
+#endif //USE_RADIANCE_CUBEMAP_ARRAY
+ specular_light += clearcoat_light * horizon * horizon * Fc * scene_data.ambient_light_color_energy.a;
+ }
+#endif
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
//radiance
@@ -930,7 +967,7 @@ void main() {
if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
uint index = draw_call.gi_offset;
- vec3 wnormal = mat3(scene_data.camera_matrix) * normal;
+ vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal;
const float c1 = 0.429043;
const float c2 = 0.511664;
const float c3 = 0.743125;
@@ -1002,13 +1039,27 @@ void main() {
if (reflection_index == 0xFF) {
break;
}
-
- reflection_process(reflection_index, vertex, normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+#ifdef LIGHT_ANISOTROPY_USED
+ // https://google.github.io/filament/Filament.html#lighting/imagebasedlights/anisotropy
+ vec3 anisotropic_direction = anisotropy >= 0.0 ? binormal : tangent;
+ vec3 anisotropic_tangent = cross(anisotropic_direction, view);
+ vec3 anisotropic_normal = cross(anisotropic_tangent, anisotropic_direction);
+ vec3 bent_normal = normalize(mix(normal, anisotropic_normal, abs(anisotropy) * clamp(5.0 * roughness, 0.0, 1.0)));
+#else
+ vec3 bent_normal = normal;
+#endif
+ reflection_process(reflection_index, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
}
if (reflection_accum.a > 0.0) {
specular_light = reflection_accum.rgb / reflection_accum.a;
}
+
+#if !defined(USE_LIGHTMAP)
+ if (ambient_accum.a > 0.0) {
+ ambient_light = ambient_accum.rgb / ambient_accum.a;
+ }
+#endif
} //Reflection probes
// finalize ambient light here
@@ -1079,7 +1130,6 @@ void main() {
float depth_z = -vertex.z;
vec4 pssm_coord;
- vec3 shadow_color = vec3(0.0);
vec3 light_dir = directional_lights.data[i].direction;
#define BIAS_FUNC(m_var, m_idx) \
@@ -1105,9 +1155,6 @@ void main() {
} else {
shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
-
- shadow_color = directional_lights.data[i].shadow_color1.rgb;
-
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
@@ -1125,8 +1172,6 @@ void main() {
} else {
shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
-
- shadow_color = directional_lights.data[i].shadow_color2.rgb;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
@@ -1144,9 +1189,6 @@ void main() {
} else {
shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
-
- shadow_color = directional_lights.data[i].shadow_color3.rgb;
-
} else {
vec4 v = vec4(vertex, 1.0);
@@ -1164,12 +1206,9 @@ void main() {
} else {
shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
-
- shadow_color = directional_lights.data[i].shadow_color4.rgb;
}
if (directional_lights.data[i].blend_splits) {
- vec3 shadow_color_blend = vec3(0.0);
float pssm_blend;
float shadow2;
@@ -1190,7 +1229,6 @@ void main() {
}
pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
- shadow_color_blend = directional_lights.data[i].shadow_color2.rgb;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
@@ -1208,8 +1246,6 @@ void main() {
}
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
-
- shadow_color_blend = directional_lights.data[i].shadow_color3.rgb;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
@@ -1226,7 +1262,6 @@ void main() {
}
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
- shadow_color_blend = directional_lights.data[i].shadow_color4.rgb;
} else {
pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
}
@@ -1234,7 +1269,6 @@ void main() {
pssm_blend = sqrt(pssm_blend);
shadow = mix(shadow, shadow2, pssm_blend);
- shadow_color = mix(shadow_color, shadow_color_blend, pssm_blend);
}
shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
@@ -1248,6 +1282,7 @@ void main() {
float depth_z = -vertex.z;
vec4 pssm_coord;
+ float blur_factor;
vec3 light_dir = directional_lights.data[i].direction;
vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
@@ -1263,56 +1298,71 @@ void main() {
BIAS_FUNC(v, 0)
pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ blur_factor = 1.0;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
+ ;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
-
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
}
pssm_coord /= pssm_coord.w;
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor, pssm_coord);
if (directional_lights.data[i].blend_splits) {
float pssm_blend;
+ float blur_factor2;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.y;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ // Adjust shadow blur with reference to the first split to reduce discrepancy between shadow splits.
+ blur_factor2 = directional_lights.data[i].shadow_split_offsets.x / directional_lights.data[i].shadow_split_offsets.w;
} else {
pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ blur_factor2 = 1.0;
}
pssm_coord /= pssm_coord.w;
- float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale * blur_factor2, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
@@ -1368,7 +1418,7 @@ void main() {
rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, normalize(normal_interp),
#endif
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
@@ -1415,10 +1465,11 @@ void main() {
rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, normalize(normal_interp),
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent,
+ binormal, anisotropy,
#endif
diffuse_light, specular_light);
}
@@ -1459,10 +1510,11 @@ void main() {
rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_roughness, normalize(normal_interp),
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent,
+ binormal, anisotropy,
#endif
diffuse_light, specular_light);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index 541c0b0603..91ef19ab67 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -7,7 +7,7 @@
#include "decal_data_inc.glsl"
-#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
+#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
#ifndef NORMAL_USED
#define NORMAL_USED
#endif
@@ -128,8 +128,8 @@ global_variables;
layout(set = 1, binding = 0, std140) uniform SceneData {
highp mat4 projection_matrix;
highp mat4 inv_projection_matrix;
- highp mat4 camera_matrix;
- highp mat4 inv_camera_matrix;
+ highp mat4 inv_view_matrix;
+ highp mat4 view_matrix;
// only used for multiview
highp mat4 projection_matrix_view[MAX_VIEWS];
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
index 5bda15236c..b95fad650e 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
@@ -70,8 +70,6 @@ struct Light {
float cos_spot_angle;
float inv_spot_attenuation;
float radius;
-
- vec4 shadow_color;
};
layout(set = 0, binding = 9, std140) buffer restrict readonly Lights {
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl
index b258e89c66..5b4594da99 100644
--- a/servers/rendering/renderer_rd/shaders/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/sky.glsl
@@ -180,12 +180,11 @@ void main() {
cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
cube_normal = mat3(params.orientation) * cube_normal;
- cube_normal.z = -cube_normal.z;
cube_normal = normalize(cube_normal);
vec2 uv = uv_interp * 0.5 + 0.5;
- vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y));
+ vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y));
if (panorama_coords.x < 0.0) {
panorama_coords.x += M_PI * 2.0;
@@ -200,13 +199,11 @@ void main() {
vec4 custom_fog = vec4(0.0);
#ifdef USE_CUBEMAP_PASS
- vec3 inverted_cube_normal = cube_normal;
- inverted_cube_normal.z *= -1.0;
#ifdef USES_HALF_RES_COLOR
- half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
+ half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
#endif
#ifdef USES_QUARTER_RES_COLOR
- quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
+ quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
#endif
#else
#ifdef USES_HALF_RES_COLOR
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 7c8d4f7f99..347fd13b28 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -235,7 +235,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
@@ -383,7 +382,6 @@ void main() {
float depth_z = -view_pos.z;
vec4 pssm_coord;
- vec3 shadow_color = directional_lights.data[i].shadow_color1.rgb;
vec3 light_dir = directional_lights.data[i].direction;
vec4 v = vec4(view_pos, 1.0);
float z_range;
@@ -414,7 +412,7 @@ void main() {
shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, view_pos.z)); //done with negative values for performance
- shadow_attenuation = mix(shadow_color, vec3(1.0), shadow);
+ shadow_attenuation = mix(vec3(0.0), vec3(1.0), shadow);
}
total_light += shadow_attenuation * directional_lights.data[i].color * directional_lights.data[i].energy * henyey_greenstein(dot(normalize(view_pos), normalize(directional_lights.data[i].direction)), params.phase_g);
diff --git a/servers/rendering/renderer_rd/storage_rd/SCsub b/servers/rendering/renderer_rd/storage_rd/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
new file mode 100644
index 0000000000..56a4525b8e
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -0,0 +1,788 @@
+/*************************************************************************/
+/* light_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "light_storage.h"
+#include "core/config/project_settings.h"
+#include "texture_storage.h"
+
+using namespace RendererRD;
+
+LightStorage *LightStorage::singleton = nullptr;
+
+LightStorage *LightStorage::get_singleton() {
+ return singleton;
+}
+
+LightStorage::LightStorage() {
+ singleton = this;
+
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+
+ using_lightmap_array = true; // high end
+ if (using_lightmap_array) {
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+
+ if (textures_per_stage <= 256) {
+ lightmap_textures.resize(32);
+ } else {
+ lightmap_textures.resize(1024);
+ }
+
+ for (int i = 0; i < lightmap_textures.size(); i++) {
+ lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ }
+ }
+
+ lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
+}
+
+LightStorage::~LightStorage() {
+ singleton = nullptr;
+}
+
+/* LIGHT */
+
+void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
+ Light light;
+ light.type = p_type;
+
+ light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
+ light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
+ light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
+ light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+ light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
+ light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
+ light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
+ light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
+
+ light_owner.initialize_rid(p_light, light);
+}
+
+RID LightStorage::directional_light_allocate() {
+ return light_owner.allocate_rid();
+}
+
+void LightStorage::directional_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
+}
+
+RID LightStorage::omni_light_allocate() {
+ return light_owner.allocate_rid();
+}
+
+void LightStorage::omni_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_OMNI);
+}
+
+RID LightStorage::spot_light_allocate() {
+ return light_owner.allocate_rid();
+}
+
+void LightStorage::spot_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_SPOT);
+}
+
+void LightStorage::light_free(RID p_rid) {
+ light_set_projector(p_rid, RID()); //clear projector
+
+ // delete the texture
+ Light *light = light_owner.get_or_null(p_rid);
+ light->dependency.deleted_notify(p_rid);
+ light_owner.free(p_rid);
+}
+
+void LightStorage::light_set_color(RID p_light, const Color &p_color) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->color = p_color;
+}
+
+void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
+
+ if (light->param[p_param] == p_value) {
+ return;
+ }
+
+ switch (p_param) {
+ case RS::LIGHT_PARAM_RANGE:
+ case RS::LIGHT_PARAM_SPOT_ANGLE:
+ case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
+ case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
+ case RS::LIGHT_PARAM_SHADOW_BIAS: {
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ } break;
+ case RS::LIGHT_PARAM_SIZE: {
+ if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
+ //changing from no size to size and the opposite
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
+ } break;
+ default: {
+ }
+ }
+
+ light->param[p_param] = p_value;
+}
+
+void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+ light->shadow = p_enabled;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_projector(RID p_light, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ if (light->projector == p_texture) {
+ return;
+ }
+
+ if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
+ texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+
+ light->projector = p_texture;
+
+ if (light->type != RS::LIGHT_DIRECTIONAL) {
+ if (light->projector.is_valid()) {
+ texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
+}
+
+void LightStorage::light_set_negative(RID p_light, bool p_enable) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->negative = p_enable;
+}
+
+void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->cull_mask = p_mask;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->distance_fade = p_enabled;
+ light->distance_fade_begin = p_begin;
+ light->distance_fade_shadow = p_shadow;
+ light->distance_fade_length = p_length;
+}
+
+void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->reverse_cull = p_enabled;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->bake_mode = p_bake_mode;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->max_sdfgi_cascade = p_cascade;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->omni_shadow_mode = p_mode;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
+
+ return light->omni_shadow_mode;
+}
+
+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_shadow_mode = p_mode;
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_blend_splits = p_enable;
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, false);
+
+ return light->directional_blend_splits;
+}
+
+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_sky_mode = p_mode;
+}
+
+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
+
+ return light->directional_sky_mode;
+}
+
+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+
+ return light->directional_shadow_mode;
+}
+
+uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->max_sdfgi_cascade;
+}
+
+RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
+
+ return light->bake_mode;
+}
+
+uint64_t LightStorage::light_get_version(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->version;
+}
+
+AABB LightStorage::light_get_aabb(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, AABB());
+
+ switch (light->type) {
+ case RS::LIGHT_SPOT: {
+ float len = light->param[RS::LIGHT_PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ };
+ case RS::LIGHT_OMNI: {
+ float r = light->param[RS::LIGHT_PARAM_RANGE];
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ };
+ case RS::LIGHT_DIRECTIONAL: {
+ return AABB();
+ };
+ }
+
+ ERR_FAIL_V(AABB());
+}
+
+/* REFLECTION PROBE */
+
+RID LightStorage::reflection_probe_allocate() {
+ return reflection_probe_owner.allocate_rid();
+}
+
+void LightStorage::reflection_probe_initialize(RID p_reflection_probe) {
+ reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
+}
+
+void LightStorage::reflection_probe_free(RID p_rid) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
+ reflection_probe->dependency.deleted_notify(p_rid);
+ reflection_probe_owner.free(p_rid);
+};
+
+void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->update_mode = p_mode;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->intensity = p_intensity;
+}
+
+void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->ambient_mode = p_mode;
+}
+
+void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->ambient_color = p_color;
+}
+
+void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->ambient_color_energy = p_energy;
+}
+
+void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->max_distance = p_distance;
+
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ if (reflection_probe->extents == p_extents) {
+ return;
+ }
+ reflection_probe->extents = p_extents;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->origin_offset = p_offset;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior = p_enable;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->box_projection = p_enable;
+}
+
+void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->enable_shadows = p_enable;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->cull_mask = p_layers;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_COND(p_resolution < 32);
+
+ reflection_probe->resolution = p_resolution;
+}
+
+void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->mesh_lod_threshold = p_ratio;
+
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
+
+ AABB aabb;
+ aabb.position = -reflection_probe->extents;
+ aabb.size = reflection_probe->extents * 2.0;
+
+ return aabb;
+}
+
+RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ return reflection_probe->update_mode;
+}
+
+uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->cull_mask;
+}
+
+Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->extents;
+}
+
+Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->origin_offset;
+}
+
+bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->enable_shadows;
+}
+
+float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->max_distance;
+}
+
+float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->mesh_lod_threshold;
+}
+
+int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->resolution;
+}
+
+float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->intensity;
+}
+
+bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->interior;
+}
+
+bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->box_projection;
+}
+
+RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
+ return reflection_probe->ambient_mode;
+}
+
+Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Color());
+
+ return reflection_probe->ambient_color;
+}
+float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->ambient_color_energy;
+}
+
+/* LIGHTMAP API */
+
+RID LightStorage::lightmap_allocate() {
+ return lightmap_owner.allocate_rid();
+}
+
+void LightStorage::lightmap_initialize(RID p_lightmap) {
+ lightmap_owner.initialize_rid(p_lightmap, Lightmap());
+}
+
+void LightStorage::lightmap_free(RID p_rid) {
+ lightmap_set_textures(p_rid, RID(), false);
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
+ lightmap->dependency.deleted_notify(p_rid);
+ lightmap_owner.free(p_rid);
+}
+
+void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ lightmap_array_version++;
+
+ //erase lightmap users
+ if (lm->light_texture.is_valid()) {
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
+ if (t) {
+ t->lightmap_users.erase(p_lightmap);
+ }
+ }
+
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
+ lm->light_texture = p_light;
+ lm->uses_spherical_harmonics = p_uses_spherical_haromics;
+
+ RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ if (!t) {
+ if (using_lightmap_array) {
+ if (lm->array_index >= 0) {
+ lightmap_textures.write[lm->array_index] = default_2d_array;
+ lm->array_index = -1;
+ }
+ }
+
+ return;
+ }
+
+ t->lightmap_users.insert(p_lightmap);
+
+ if (using_lightmap_array) {
+ if (lm->array_index < 0) {
+ //not in array, try to put in array
+ for (int i = 0; i < lightmap_textures.size(); i++) {
+ if (lightmap_textures[i] == default_2d_array) {
+ lm->array_index = i;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
+
+ lightmap_textures.write[lm->array_index] = t->rd_texture;
+ }
+}
+
+void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+ lm->bounds = p_bounds;
+}
+
+void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+ lm->interior = p_interior;
+}
+
+void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ if (p_points.size()) {
+ ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
+ ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
+ ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
+ }
+
+ lm->points = p_points;
+ lm->bsp_tree = p_bsp_tree;
+ lm->point_sh = p_point_sh;
+ lm->tetrahedra = p_tetrahedra;
+}
+
+PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedVector3Array());
+
+ return lm->points;
+}
+
+PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedColorArray());
+ return lm->point_sh;
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ return lm->tetrahedra;
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ return lm->bsp_tree;
+}
+
+void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
+ lightmap_probe_capture_update_speed = p_speed;
+}
+
+void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ for (int i = 0; i < 9; i++) {
+ r_sh[i] = Color(0, 0, 0, 0);
+ }
+
+ if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
+ return;
+ }
+
+ static_assert(sizeof(Lightmap::BSP) == 24);
+
+ const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
+ int32_t node = 0;
+ while (node >= 0) {
+ if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
+#endif
+
+ node = bsp[node].over;
+ } else {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
+#endif
+ node = bsp[node].under;
+ }
+ }
+
+ if (node == Lightmap::BSP::EMPTY_LEAF) {
+ return; //nothing could be done
+ }
+
+ node = ABS(node) - 1;
+
+ uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
+ Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
+ const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
+ Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
+
+ for (int i = 0; i < 4; i++) {
+ float c = CLAMP(barycentric[i], 0.0, 1.0);
+ for (int j = 0; j < 9; j++) {
+ r_sh[j] += sh_colors[i][j] * c;
+ }
+ }
+}
+
+bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, false);
+ return lm->interior;
+}
+
+AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, AABB());
+ return lm->bounds;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
new file mode 100644
index 0000000000..3cc455692d
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -0,0 +1,370 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_RD_H
+#define LIGHT_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/light_storage.h"
+
+namespace RendererRD {
+
+/* LIGHT */
+
+struct Light {
+ RS::LightType type;
+ float param[RS::LIGHT_PARAM_MAX];
+ Color color = Color(1, 1, 1, 1);
+ RID projector;
+ bool shadow = false;
+ bool negative = false;
+ bool reverse_cull = false;
+ RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
+ uint32_t max_sdfgi_cascade = 2;
+ uint32_t cull_mask = 0xFFFFFFFF;
+ bool distance_fade = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
+ RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+ RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ bool directional_blend_splits = false;
+ RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
+ uint64_t version = 0;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* REFLECTION PROBE */
+
+struct ReflectionProbe {
+ RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
+ int resolution = 256;
+ float intensity = 1.0;
+ RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
+ Color ambient_color;
+ float ambient_color_energy = 1.0;
+ float max_distance = 0;
+ Vector3 extents = Vector3(1, 1, 1);
+ Vector3 origin_offset;
+ bool interior = false;
+ bool box_projection = false;
+ bool enable_shadows = false;
+ uint32_t cull_mask = (1 << 20) - 1;
+ float mesh_lod_threshold = 0.01;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* LIGHTMAP */
+
+struct Lightmap {
+ RID light_texture;
+ bool uses_spherical_harmonics = false;
+ bool interior = false;
+ AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
+ int32_t array_index = -1; //unassigned
+ PackedVector3Array points;
+ PackedColorArray point_sh;
+ PackedInt32Array tetrahedra;
+ PackedInt32Array bsp_tree;
+
+ struct BSP {
+ static const int32_t EMPTY_LEAF = INT32_MIN;
+ float plane[4];
+ int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+ };
+
+ RendererStorage::Dependency dependency;
+};
+
+class LightStorage : public RendererLightStorage {
+private:
+ static LightStorage *singleton;
+
+ /* LIGHT */
+ mutable RID_Owner<Light, true> light_owner;
+
+ /* REFLECTION PROBE */
+ mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
+
+ /* LIGHTMAP */
+
+ bool using_lightmap_array;
+ Vector<RID> lightmap_textures;
+ uint64_t lightmap_array_version = 0;
+ float lightmap_probe_capture_update_speed = 4;
+
+ mutable RID_Owner<Lightmap, true> lightmap_owner;
+
+public:
+ static LightStorage *get_singleton();
+
+ LightStorage();
+ virtual ~LightStorage();
+
+ /* LIGHT */
+
+ Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); };
+ bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
+
+ void _light_initialize(RID p_rid, RS::LightType p_type);
+
+ virtual RID directional_light_allocate() override;
+ virtual void directional_light_initialize(RID p_light) override;
+
+ virtual RID omni_light_allocate() override;
+ virtual void omni_light_initialize(RID p_light) override;
+
+ virtual RID spot_light_allocate() override;
+ virtual void spot_light_initialize(RID p_light) override;
+
+ virtual void light_free(RID p_rid) override;
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override;
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override;
+ virtual void light_set_projector(RID p_light, RID p_texture) override;
+ virtual void light_set_negative(RID p_light, bool p_enable) override;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
+ virtual bool light_directional_get_blend_splits(RID p_light) const override;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
+
+ virtual RS::LightType light_get_type(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->type;
+ }
+ virtual AABB light_get_aabb(RID p_light) const override;
+
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->param[p_param];
+ }
+
+ _FORCE_INLINE_ RID light_get_projector(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RID());
+
+ return light->projector;
+ }
+
+ virtual Color light_get_color(RID p_light) override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, Color());
+
+ return light->color;
+ }
+
+ _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->cull_mask;
+ }
+
+ _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_shadow;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_length;
+ }
+
+ virtual bool light_has_shadow(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->shadow;
+ }
+
+ virtual bool light_has_projector(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light_owner.owns(light->projector);
+ }
+
+ _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->negative;
+ }
+
+ _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
+ }
+
+ _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
+ }
+
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
+ virtual uint64_t light_get_version(RID p_light) const override;
+
+ /* REFLECTION PROBE */
+
+ ReflectionProbe *get_reflection_probe(RID p_rid) { return reflection_probe_owner.get_or_null(p_rid); };
+ bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); };
+
+ virtual RID reflection_probe_allocate() override;
+ virtual void reflection_probe_initialize(RID p_reflection_probe) override;
+ virtual void reflection_probe_free(RID p_rid) override;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
+
+ int reflection_probe_get_resolution(RID p_probe) const;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
+
+ float reflection_probe_get_intensity(RID p_probe) const;
+ bool reflection_probe_is_interior(RID p_probe) const;
+ bool reflection_probe_is_box_projection(RID p_probe) const;
+ RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
+ Color reflection_probe_get_ambient_color(RID p_probe) const;
+ float reflection_probe_get_ambient_color_energy(RID p_probe) const;
+
+ /* LIGHTMAP */
+
+ Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); };
+ bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
+
+ virtual RID lightmap_allocate() override;
+ virtual void lightmap_initialize(RID p_lightmap) override;
+ virtual void lightmap_free(RID p_rid) override;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
+ virtual bool lightmap_is_interior(RID p_lightmap) const override;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
+
+ virtual float lightmap_get_probe_capture_update_speed() const override {
+ return lightmap_probe_capture_update_speed;
+ }
+ _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, RID());
+ return lm->light_texture;
+ }
+ _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
+ ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ return lm->array_index;
+ }
+ _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
+ ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ return lm->uses_spherical_harmonics;
+ }
+ _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
+ return lightmap_array_version;
+ }
+
+ _FORCE_INLINE_ int lightmap_array_get_size() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
+ return lightmap_textures.size();
+ }
+
+ _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
+ return lightmap_textures;
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !LIGHT_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
new file mode 100644
index 0000000000..9ca2973fd4
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -0,0 +1,2626 @@
+/*************************************************************************/
+/* material_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "material_storage.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/io/resource_loader.h"
+#include "texture_storage.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// UBI helper functions
+
+_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
+ switch (type) {
+ case ShaderLanguage::TYPE_BOOL: {
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = (r[i] != 0) ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ bool v = value;
+ gui[0] = v ? 1 : 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_BVEC2: {
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 2 * p_array_size;
+
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i] ? 1 : 0;
+ gui[j + 1] = r[i + 1] ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v & 1 ? 1 : 0;
+ gui[1] = v & 2 ? 1 : 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_BVEC3: {
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 3 * p_array_size;
+
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i] ? 1 : 0;
+ gui[j + 1] = r[i + 1] ? 1 : 0;
+ gui[j + 2] = r[i + 2] ? 1 : 0;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_BVEC4: {
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size > 0) {
+ const PackedInt32Array &ba = value;
+ int s = ba.size();
+ const int *r = ba.ptr();
+ int count = 4 * p_array_size;
+
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i] ? 1 : 0;
+ gui[i + 1] = r[i + 1] ? 1 : 0;
+ gui[i + 2] = r[i + 2] ? 1 : 0;
+ gui[i + 3] = r[i + 3] ? 1 : 0;
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } else {
+ int v = value;
+ gui[0] = (v & 1) ? 1 : 0;
+ gui[1] = (v & 2) ? 1 : 0;
+ gui[2] = (v & 4) ? 1 : 0;
+ gui[3] = (v & 8) ? 1 : 0;
+ }
+ } break;
+ case ShaderLanguage::TYPE_INT: {
+ int32_t *gui = (int32_t *)data;
+
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ const int *r = iv.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v;
+ }
+ } break;
+ case ShaderLanguage::TYPE_IVEC2: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int32_t *gui = (int32_t *)data;
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } break;
+ case ShaderLanguage::TYPE_IVEC3: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int32_t *gui = (int32_t *)data;
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } break;
+ case ShaderLanguage::TYPE_IVEC4: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int32_t *gui = (int32_t *)data;
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } break;
+ case ShaderLanguage::TYPE_UINT: {
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ const int *r = iv.ptr();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ int v = value;
+ gui[0] = v;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC2: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 2 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC3: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC4: {
+ Vector<int> iv = value;
+ int s = iv.size();
+ uint32_t *gui = (uint32_t *)data;
+
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i++) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ } break;
+ case ShaderLanguage::TYPE_FLOAT: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i];
+ } else {
+ gui[j] = 0;
+ }
+ gui[j + 1] = 0; // ignored
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ float v = value;
+ gui[0] = v;
+ }
+ } break;
+ case ShaderLanguage::TYPE_VEC2: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ const PackedVector2Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ Vector2 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ }
+ } break;
+ case ShaderLanguage::TYPE_VEC3: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
+ const PackedColorArray &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ Color color = a[i];
+ if (p_linear_color) {
+ color = color.srgb_to_linear();
+ }
+ gui[j] = color.r;
+ gui[j + 1] = color.g;
+ gui[j + 2] = color.b;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ const PackedVector3Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ gui[j + 2] = a[i].z;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ }
+ } else {
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
+
+ if (p_linear_color) {
+ v = v.srgb_to_linear();
+ }
+
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ } else {
+ Vector3 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ }
+ }
+ } break;
+ case ShaderLanguage::TYPE_VEC4: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
+ const PackedColorArray &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ Color color = a[i];
+ if (p_linear_color) {
+ color = color.srgb_to_linear();
+ }
+ gui[j] = color.r;
+ gui[j + 1] = color.g;
+ gui[j + 2] = color.b;
+ gui[j + 3] = color.a;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ gui[j + 3] = 0;
+ }
+ }
+ } else {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+ int count = 4 * p_array_size;
+
+ for (int i = 0; i < count; i += 4) {
+ if (i + 3 < s) {
+ gui[i] = a[i];
+ gui[i + 1] = a[i + 1];
+ gui[i + 2] = a[i + 2];
+ gui[i + 3] = a[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
+ }
+ }
+ } else {
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
+
+ if (p_linear_color) {
+ v = v.srgb_to_linear();
+ }
+
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ gui[3] = v.a;
+ } else if (value.get_type() == Variant::RECT2) {
+ Rect2 v = value;
+
+ gui[0] = v.position.x;
+ gui[1] = v.position.y;
+ gui[2] = v.size.x;
+ gui[3] = v.size.y;
+ } else if (value.get_type() == Variant::QUATERNION) {
+ Quaternion v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
+ } else {
+ Plane v = value;
+
+ gui[0] = v.normal.x;
+ gui[1] = v.normal.y;
+ gui[2] = v.normal.z;
+ gui[3] = v.d;
+ }
+ }
+ } break;
+ case ShaderLanguage::TYPE_MAT2: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
+ if (i + 3 < s) {
+ gui[j] = a[i];
+ gui[j + 1] = a[i + 1];
+
+ gui[j + 4] = a[i + 2];
+ gui[j + 5] = a[i + 3];
+ } else {
+ gui[j] = 1;
+ gui[j + 1] = 0;
+
+ gui[j + 4] = 0;
+ gui[j + 5] = 1;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
+ gui[j + 6] = 0; // ignored
+ gui[j + 7] = 0; // ignored
+ }
+ } else {
+ Transform2D v = value;
+
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = v.columns[0][0];
+ gui[1] = v.columns[0][1];
+ gui[2] = 0; // ignored
+ gui[3] = 0; // ignored
+
+ gui[4] = v.columns[1][0];
+ gui[5] = v.columns[1][1];
+ gui[6] = 0; // ignored
+ gui[7] = 0; // ignored
+ }
+ } break;
+ case ShaderLanguage::TYPE_MAT3: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
+ if (i + 8 < s) {
+ gui[j] = a[i];
+ gui[j + 1] = a[i + 1];
+ gui[j + 2] = a[i + 2];
+
+ gui[j + 4] = a[i + 3];
+ gui[j + 5] = a[i + 4];
+ gui[j + 6] = a[i + 5];
+
+ gui[j + 8] = a[i + 6];
+ gui[j + 9] = a[i + 7];
+ gui[j + 10] = a[i + 8];
+ } else {
+ gui[j] = 1;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+
+ gui[j + 4] = 0;
+ gui[j + 5] = 1;
+ gui[j + 6] = 0;
+
+ gui[j + 8] = 0;
+ gui[j + 9] = 0;
+ gui[j + 10] = 1;
+ }
+ gui[j + 3] = 0; // ignored
+ gui[j + 7] = 0; // ignored
+ gui[j + 11] = 0; // ignored
+ }
+ } else {
+ Basis v = value;
+ gui[0] = v.rows[0][0];
+ gui[1] = v.rows[1][0];
+ gui[2] = v.rows[2][0];
+ gui[3] = 0; // ignored
+
+ gui[4] = v.rows[0][1];
+ gui[5] = v.rows[1][1];
+ gui[6] = v.rows[2][1];
+ gui[7] = 0; // ignored
+
+ gui[8] = v.rows[0][2];
+ gui[9] = v.rows[1][2];
+ gui[10] = v.rows[2][2];
+ gui[11] = 0; // ignored
+ }
+ } break;
+ case ShaderLanguage::TYPE_MAT4: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ if (p_array_size > 0) {
+ const PackedFloat32Array &a = value;
+ int s = a.size();
+
+ for (int i = 0; i < p_array_size * 16; i += 16) {
+ if (i + 15 < s) {
+ gui[i] = a[i];
+ gui[i + 1] = a[i + 1];
+ gui[i + 2] = a[i + 2];
+ gui[i + 3] = a[i + 3];
+
+ gui[i + 4] = a[i + 4];
+ gui[i + 5] = a[i + 5];
+ gui[i + 6] = a[i + 6];
+ gui[i + 7] = a[i + 7];
+
+ gui[i + 8] = a[i + 8];
+ gui[i + 9] = a[i + 9];
+ gui[i + 10] = a[i + 10];
+ gui[i + 11] = a[i + 11];
+
+ gui[i + 12] = a[i + 12];
+ gui[i + 13] = a[i + 13];
+ gui[i + 14] = a[i + 14];
+ gui[i + 15] = a[i + 15];
+ } else {
+ gui[i] = 1;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+
+ gui[i + 4] = 0;
+ gui[i + 5] = 1;
+ gui[i + 6] = 0;
+ gui[i + 7] = 0;
+
+ gui[i + 8] = 0;
+ gui[i + 9] = 0;
+ gui[i + 10] = 1;
+ gui[i + 11] = 0;
+
+ gui[i + 12] = 0;
+ gui[i + 13] = 0;
+ gui[i + 14] = 0;
+ gui[i + 15] = 1;
+ }
+ }
+ } else {
+ Transform3D v = value;
+ gui[0] = v.basis.rows[0][0];
+ gui[1] = v.basis.rows[1][0];
+ gui[2] = v.basis.rows[2][0];
+ gui[3] = 0;
+
+ gui[4] = v.basis.rows[0][1];
+ gui[5] = v.basis.rows[1][1];
+ gui[6] = v.basis.rows[2][1];
+ gui[7] = 0;
+
+ gui[8] = v.basis.rows[0][2];
+ gui[9] = v.basis.rows[1][2];
+ gui[10] = v.basis.rows[2][2];
+ gui[11] = 0;
+
+ gui[12] = v.origin.x;
+ gui[13] = v.origin.y;
+ gui[14] = v.origin.z;
+ gui[15] = 1;
+ }
+ } break;
+ default: {
+ }
+ }
+}
+
+_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
+ switch (type) {
+ case ShaderLanguage::TYPE_BOOL: {
+ uint32_t *gui = (uint32_t *)data;
+ *gui = value[0].boolean ? 1 : 0;
+ } break;
+ case ShaderLanguage::TYPE_BVEC2: {
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].boolean ? 1 : 0;
+ gui[1] = value[1].boolean ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_BVEC3: {
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].boolean ? 1 : 0;
+ gui[1] = value[1].boolean ? 1 : 0;
+ gui[2] = value[2].boolean ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_BVEC4: {
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].boolean ? 1 : 0;
+ gui[1] = value[1].boolean ? 1 : 0;
+ gui[2] = value[2].boolean ? 1 : 0;
+ gui[3] = value[3].boolean ? 1 : 0;
+
+ } break;
+ case ShaderLanguage::TYPE_INT: {
+ int32_t *gui = (int32_t *)data;
+ gui[0] = value[0].sint;
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC2: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].sint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC3: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].sint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_IVEC4: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].sint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_UINT: {
+ uint32_t *gui = (uint32_t *)data;
+ gui[0] = value[0].uint;
+
+ } break;
+ case ShaderLanguage::TYPE_UVEC2: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].uint;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC3: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].uint;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_UVEC4: {
+ int32_t *gui = (int32_t *)data;
+
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].uint;
+ }
+ } break;
+ case ShaderLanguage::TYPE_FLOAT: {
+ float *gui = reinterpret_cast<float *>(data);
+ gui[0] = value[0].real;
+
+ } break;
+ case ShaderLanguage::TYPE_VEC2: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ for (int i = 0; i < 2; i++) {
+ gui[i] = value[i].real;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_VEC3: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ for (int i = 0; i < 3; i++) {
+ gui[i] = value[i].real;
+ }
+
+ } break;
+ case ShaderLanguage::TYPE_VEC4: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ for (int i = 0; i < 4; i++) {
+ gui[i] = value[i].real;
+ }
+ } break;
+ case ShaderLanguage::TYPE_MAT2: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = value[0].real;
+ gui[1] = value[1].real;
+ gui[2] = 0;
+ gui[3] = 0;
+ gui[4] = value[2].real;
+ gui[5] = value[3].real;
+ gui[6] = 0;
+ gui[7] = 0;
+ } break;
+ case ShaderLanguage::TYPE_MAT3: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ gui[0] = value[0].real;
+ gui[1] = value[1].real;
+ gui[2] = value[2].real;
+ gui[3] = 0;
+ gui[4] = value[3].real;
+ gui[5] = value[4].real;
+ gui[6] = value[5].real;
+ gui[7] = 0;
+ gui[8] = value[6].real;
+ gui[9] = value[7].real;
+ gui[10] = value[8].real;
+ gui[11] = 0;
+ } break;
+ case ShaderLanguage::TYPE_MAT4: {
+ float *gui = reinterpret_cast<float *>(data);
+
+ for (int i = 0; i < 16; i++) {
+ gui[i] = value[i].real;
+ }
+ } break;
+ default: {
+ }
+ }
+}
+
+_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
+ if (p_array_size <= 0) {
+ p_array_size = 1;
+ }
+
+ switch (type) {
+ case ShaderLanguage::TYPE_BOOL:
+ case ShaderLanguage::TYPE_INT:
+ case ShaderLanguage::TYPE_UINT:
+ case ShaderLanguage::TYPE_FLOAT: {
+ memset(data, 0, 4 * p_array_size);
+ } break;
+ case ShaderLanguage::TYPE_BVEC2:
+ case ShaderLanguage::TYPE_IVEC2:
+ case ShaderLanguage::TYPE_UVEC2:
+ case ShaderLanguage::TYPE_VEC2: {
+ memset(data, 0, 8 * p_array_size);
+ } break;
+ case ShaderLanguage::TYPE_BVEC3:
+ case ShaderLanguage::TYPE_IVEC3:
+ case ShaderLanguage::TYPE_UVEC3:
+ case ShaderLanguage::TYPE_VEC3:
+ case ShaderLanguage::TYPE_BVEC4:
+ case ShaderLanguage::TYPE_IVEC4:
+ case ShaderLanguage::TYPE_UVEC4:
+ case ShaderLanguage::TYPE_VEC4: {
+ memset(data, 0, 16 * p_array_size);
+ } break;
+ case ShaderLanguage::TYPE_MAT2: {
+ memset(data, 0, 32 * p_array_size);
+ } break;
+ case ShaderLanguage::TYPE_MAT3: {
+ memset(data, 0, 48 * p_array_size);
+ } break;
+ case ShaderLanguage::TYPE_MAT4: {
+ memset(data, 0, 64 * p_array_size);
+ } break;
+
+ default: {
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+// MaterialData
+
+void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ bool uses_global_buffer = false;
+
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
+ if (E.value.order < 0) {
+ continue; // texture, does not go here
+ }
+
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue; //instance uniforms don't appear in the buffer
+ }
+
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ //this is a global variable, get the index to it
+ GlobalVariables::Variable *gv = material_storage->global_variables.variables.getptr(E.key);
+ uint32_t index = 0;
+ if (gv) {
+ index = gv->buffer_index;
+ } else {
+ WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
+ }
+
+ uint32_t offset = p_uniform_offsets[E.value.order];
+ uint32_t *intptr = (uint32_t *)&p_buffer[offset];
+ *intptr = index;
+ uses_global_buffer = true;
+ continue;
+ }
+
+ //regular uniform
+ uint32_t offset = p_uniform_offsets[E.value.order];
+#ifdef DEBUG_ENABLED
+ uint32_t size = 0U;
+ // The following code enforces a 16-byte alignment of uniform arrays.
+ if (E.value.array_size > 0) {
+ size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
+ int m = (16 * E.value.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ } else {
+ size = ShaderLanguage::get_datatype_size(E.value.type);
+ }
+ ERR_CONTINUE(offset + size > p_buffer_size);
+#endif
+ uint8_t *data = &p_buffer[offset];
+ const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
+
+ if (V) {
+ //user provided
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
+
+ } else if (E.value.default_value.size()) {
+ //default value
+ _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
+ //value=E.value.default_value;
+ } else {
+ //zero because it was not provided
+ if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ //colors must be set as black, with alpha as 1.0
+ _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
+ } else {
+ //else just zero it out
+ _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
+ }
+ }
+ }
+
+ if (uses_global_buffer != (global_buffer_E != nullptr)) {
+ if (uses_global_buffer) {
+ global_buffer_E = material_storage->global_variables.materials_using_buffer.push_back(self);
+ } else {
+ material_storage->global_variables.materials_using_buffer.erase(global_buffer_E);
+ global_buffer_E = nullptr;
+ }
+ }
+}
+
+MaterialData::~MaterialData() {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ if (global_buffer_E) {
+ //unregister global buffers
+ material_storage->global_variables.materials_using_buffer.erase(global_buffer_E);
+ }
+
+ if (global_texture_E) {
+ //unregister global textures
+
+ for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
+ GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key);
+ if (v) {
+ v->texture_materials.erase(self);
+ }
+ }
+ //unregister material from those using global textures
+ material_storage->global_variables.materials_using_texture.erase(global_texture_E);
+ }
+
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ }
+}
+
+void MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+#ifdef TOOLS_ENABLED
+ Texture *roughness_detect_texture = nullptr;
+ RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
+ Texture *normal_detect_texture = nullptr;
+#endif
+
+ bool uses_global_textures = false;
+ global_textures_pass++;
+
+ for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
+ const StringName &uniform_name = p_texture_uniforms[i].name;
+ int uniform_array_size = p_texture_uniforms[i].array_size;
+
+ Vector<RID> textures;
+
+ if (p_texture_uniforms[i].global) {
+ uses_global_textures = true;
+
+ GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(uniform_name);
+ if (v) {
+ if (v->buffer_index >= 0) {
+ WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
+
+ } else {
+ Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
+ if (!E) {
+ E = used_global_textures.insert(uniform_name, global_textures_pass);
+ v->texture_materials.insert(self);
+ } else {
+ E->get() = global_textures_pass;
+ }
+
+ textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
+ }
+
+ } else {
+ WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
+ }
+ } else {
+ const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ if (V) {
+ if (V->get().is_array()) {
+ Array array = (Array)V->get();
+ if (uniform_array_size > 0) {
+ for (int j = 0; j < array.size(); j++) {
+ textures.push_back(array[j]);
+ }
+ } else {
+ if (array.size() > 0) {
+ textures.push_back(array[0]);
+ }
+ }
+ } else {
+ textures.push_back(V->get());
+ }
+ }
+
+ if (uniform_array_size > 0) {
+ if (textures.size() < uniform_array_size) {
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ for (int j = textures.size(); j < uniform_array_size; j++) {
+ if (W && W->get().has(j)) {
+ textures.push_back(W->get()[j]);
+ } else {
+ textures.push_back(RID());
+ }
+ }
+ }
+ } else if (textures.is_empty()) {
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ if (W && W->get().has(0)) {
+ textures.push_back(W->get()[0]);
+ }
+ }
+ }
+
+ RID rd_texture;
+
+ if (textures.is_empty()) {
+ //check default usage
+ switch (p_texture_uniforms[i].type) {
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER2D:
+ case ShaderLanguage::TYPE_SAMPLER2D: {
+ switch (p_texture_uniforms[i].hint) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
+ default: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ } break;
+ }
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ switch (p_texture_uniforms[i].hint) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ } break;
+ default: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
+ } break;
+ }
+ } break;
+ case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
+ } break;
+
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLER3D: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ } break;
+
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ } break;
+
+ default: {
+ }
+ }
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
+ }
+#endif
+ if (uniform_array_size > 0) {
+ for (int j = 0; j < uniform_array_size; j++) {
+ p_textures[k++] = rd_texture;
+ }
+ } else {
+ p_textures[k++] = rd_texture;
+ }
+ } else {
+ bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
+
+ for (int j = 0; j < textures.size(); j++) {
+ Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]);
+
+ if (tex) {
+ rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+#ifdef TOOLS_ENABLED
+ if (tex->detect_3d_callback && p_use_linear_color) {
+ tex->detect_3d_callback(tex->detect_3d_callback_ud);
+ }
+ if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
+ if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
+ normal_detect_texture = tex;
+ }
+ tex->detect_normal_callback(tex->detect_normal_callback_ud);
+ }
+ if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
+ //find the normal texture
+ roughness_detect_texture = tex;
+ roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
+ }
+#endif
+ }
+ if (rd_texture.is_null()) {
+ rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
+ }
+#ifdef TOOLS_ENABLED
+ if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
+ roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
+ }
+#endif
+ p_textures[k++] = rd_texture;
+ }
+ }
+ }
+ {
+ //for textures no longer used, unregister them
+ List<Map<StringName, uint64_t>::Element *> to_delete;
+ for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
+ if (E->get() != global_textures_pass) {
+ to_delete.push_back(E);
+
+ GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E->key());
+ if (v) {
+ v->texture_materials.erase(self);
+ }
+ }
+ }
+
+ while (to_delete.front()) {
+ used_global_textures.erase(to_delete.front()->get());
+ to_delete.pop_front();
+ }
+ //handle registering/unregistering global textures
+ if (uses_global_textures != (global_texture_E != nullptr)) {
+ if (uses_global_textures) {
+ global_texture_E = material_storage->global_variables.materials_using_texture.push_back(self);
+ } else {
+ material_storage->global_variables.materials_using_texture.erase(global_texture_E);
+ global_texture_E = nullptr;
+ }
+ }
+ }
+}
+
+void MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
+ if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
+ RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
+ RD::get_singleton()->free(p_uniform_set);
+ }
+}
+
+bool MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+ if ((uint32_t)ubo_data.size() != p_ubo_size) {
+ p_uniform_dirty = true;
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ uniform_buffer = RID();
+ }
+
+ ubo_data.resize(p_ubo_size);
+ if (ubo_data.size()) {
+ uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
+ memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
+ }
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ //check whether buffer changed
+ if (p_uniform_dirty && ubo_data.size()) {
+ update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
+ RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
+ }
+
+ uint32_t tex_uniform_count = 0U;
+ for (int i = 0; i < p_texture_uniforms.size(); i++) {
+ tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
+ }
+
+ if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
+ texture_cache.resize(tex_uniform_count);
+ p_textures_dirty = true;
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ if (p_textures_dirty && tex_uniform_count) {
+ update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
+ }
+
+ if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
+ // This material does not require an uniform set, so don't create it.
+ return false;
+ }
+
+ if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //no reason to update uniform set, only UBO (or nothing) was needed to update
+ return false;
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ if (p_ubo_size) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 0;
+ u.append_id(uniform_buffer);
+ uniforms.push_back(u);
+ }
+
+ const RID *textures = texture_cache.ptrw();
+ for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
+ const int array_size = p_texture_uniforms[i].array_size;
+
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1 + k;
+ if (array_size > 0) {
+ for (int j = 0; j < array_size; j++) {
+ u.append_id(textures[k++]);
+ }
+ } else {
+ u.append_id(textures[k++]);
+ }
+ uniforms.push_back(u);
+ }
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
+
+ RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, MaterialStorage::_material_uniform_set_erased, &self);
+
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+// MaterialStorage
+
+MaterialStorage *MaterialStorage::singleton = nullptr;
+
+MaterialStorage *MaterialStorage::get_singleton() {
+ return singleton;
+}
+
+MaterialStorage::MaterialStorage() {
+ singleton = this;
+
+ //default samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+
+ //custom sampler
+ sampler_rd_configure_custom(0.0f);
+
+ for (int i = 0; i < SHADER_TYPE_MAX; i++) {
+ shader_data_request_func[i] = nullptr;
+ }
+
+ static_assert(sizeof(GlobalVariables::Value) == 16);
+
+ global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
+ global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
+ memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
+ global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
+ global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
+ memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
+ global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
+}
+
+MaterialStorage::~MaterialStorage() {
+ memdelete_arr(global_variables.buffer_values);
+ memdelete_arr(global_variables.buffer_usage);
+ memdelete_arr(global_variables.buffer_dirty_regions);
+ RD::get_singleton()->free(global_variables.buffer);
+
+ //def samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::get_singleton()->free(default_rd_samplers[i][j]);
+ }
+ }
+
+ //custom samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+ }
+ }
+
+ singleton = nullptr;
+}
+
+/* Samplers */
+
+void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) {
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+
+ custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+}
+
+/* GLOBAL VARIABLE API */
+
+int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) {
+ int32_t idx = 0;
+ while (idx + p_elements <= global_variables.buffer_size) {
+ if (global_variables.buffer_usage[idx].elements == 0) {
+ bool valid = true;
+ for (uint32_t i = 1; i < p_elements; i++) {
+ if (global_variables.buffer_usage[idx + i].elements > 0) {
+ valid = false;
+ idx += i + global_variables.buffer_usage[idx + i].elements;
+ break;
+ }
+ }
+
+ if (!valid) {
+ continue; //if not valid, idx is in new position
+ }
+
+ return idx;
+ } else {
+ idx += global_variables.buffer_usage[idx].elements;
+ }
+ }
+
+ return -1;
+}
+
+void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
+ switch (p_type) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ bool b = p_value;
+ bv.x = b ? 1.0 : 0.0;
+ bv.y = 0.0;
+ bv.z = 0.0;
+ bv.w = 0.0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC2: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ uint32_t bvec = p_value;
+ bv.x = (bvec & 1) ? 1.0 : 0.0;
+ bv.y = (bvec & 2) ? 1.0 : 0.0;
+ bv.z = 0.0;
+ bv.w = 0.0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC3: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ uint32_t bvec = p_value;
+ bv.x = (bvec & 1) ? 1.0 : 0.0;
+ bv.y = (bvec & 2) ? 1.0 : 0.0;
+ bv.z = (bvec & 4) ? 1.0 : 0.0;
+ bv.w = 0.0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC4: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ uint32_t bvec = p_value;
+ bv.x = (bvec & 1) ? 1.0 : 0.0;
+ bv.y = (bvec & 2) ? 1.0 : 0.0;
+ bv.z = (bvec & 4) ? 1.0 : 0.0;
+ bv.w = (bvec & 8) ? 1.0 : 0.0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_INT: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ int32_t v = p_value;
+ bv.x = v;
+ bv.y = 0;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC2: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Vector2i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC3: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Vector3i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = v.z;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC4: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Vector<int32_t> v = p_value;
+ bv.x = v.size() >= 1 ? v[0] : 0;
+ bv.y = v.size() >= 2 ? v[1] : 0;
+ bv.z = v.size() >= 3 ? v[2] : 0;
+ bv.w = v.size() >= 4 ? v[3] : 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2I: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Rect2i v = p_value;
+ bv.x = v.position.x;
+ bv.y = v.position.y;
+ bv.z = v.size.x;
+ bv.w = v.size.y;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UINT: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ uint32_t v = p_value;
+ bv.x = v;
+ bv.y = 0;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC2: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ Vector2i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC3: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ Vector3i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = v.z;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC4: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ Vector<int32_t> v = p_value;
+ bv.x = v.size() >= 1 ? v[0] : 0;
+ bv.y = v.size() >= 2 ? v[1] : 0;
+ bv.z = v.size() >= 3 ? v[2] : 0;
+ bv.w = v.size() >= 4 ? v[3] : 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_FLOAT: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ float v = p_value;
+ bv.x = v;
+ bv.y = 0;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC2: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Vector2 v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC3: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Vector3 v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = v.z;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Plane v = p_value;
+ bv.x = v.normal.x;
+ bv.y = v.normal.y;
+ bv.z = v.normal.z;
+ bv.w = v.d;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_COLOR: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Color v = p_value;
+ bv.x = v.r;
+ bv.y = v.g;
+ bv.z = v.b;
+ bv.w = v.a;
+
+ GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
+ v = v.srgb_to_linear();
+ bv_linear.x = v.r;
+ bv_linear.y = v.g;
+ bv_linear.z = v.b;
+ bv_linear.w = v.a;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Rect2 v = p_value;
+ bv.x = v.position.x;
+ bv.y = v.position.y;
+ bv.z = v.size.x;
+ bv.w = v.size.y;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT2: {
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Vector<float> m2 = p_value;
+ if (m2.size() < 4) {
+ m2.resize(4);
+ }
+ bv[0].x = m2[0];
+ bv[0].y = m2[1];
+ bv[0].z = 0;
+ bv[0].w = 0;
+
+ bv[1].x = m2[2];
+ bv[1].y = m2[3];
+ bv[1].z = 0;
+ bv[1].w = 0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT3: {
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Basis v = p_value;
+ bv[0].x = v.rows[0][0];
+ bv[0].y = v.rows[1][0];
+ bv[0].z = v.rows[2][0];
+ bv[0].w = 0;
+
+ bv[1].x = v.rows[0][1];
+ bv[1].y = v.rows[1][1];
+ bv[1].z = v.rows[2][1];
+ bv[1].w = 0;
+
+ bv[2].x = v.rows[0][2];
+ bv[2].y = v.rows[1][2];
+ bv[2].z = v.rows[2][2];
+ bv[2].w = 0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+
+ Vector<float> m2 = p_value;
+ if (m2.size() < 16) {
+ m2.resize(16);
+ }
+
+ bv[0].x = m2[0];
+ bv[0].y = m2[1];
+ bv[0].z = m2[2];
+ bv[0].w = m2[3];
+
+ bv[1].x = m2[4];
+ bv[1].y = m2[5];
+ bv[1].z = m2[6];
+ bv[1].w = m2[7];
+
+ bv[2].x = m2[8];
+ bv[2].y = m2[9];
+ bv[2].z = m2[10];
+ bv[2].w = m2[11];
+
+ bv[3].x = m2[12];
+ bv[3].y = m2[13];
+ bv[3].z = m2[14];
+ bv[3].w = m2[15];
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Transform2D v = p_value;
+ bv[0].x = v.columns[0][0];
+ bv[0].y = v.columns[0][1];
+ bv[0].z = 0;
+ bv[0].w = 0;
+
+ bv[1].x = v.columns[1][0];
+ bv[1].y = v.columns[1][1];
+ bv[1].z = 0;
+ bv[1].w = 0;
+
+ bv[2].x = v.columns[2][0];
+ bv[2].y = v.columns[2][1];
+ bv[2].z = 1;
+ bv[2].w = 0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Transform3D v = p_value;
+ bv[0].x = v.basis.rows[0][0];
+ bv[0].y = v.basis.rows[1][0];
+ bv[0].z = v.basis.rows[2][0];
+ bv[0].w = 0;
+
+ bv[1].x = v.basis.rows[0][1];
+ bv[1].y = v.basis.rows[1][1];
+ bv[1].z = v.basis.rows[2][1];
+ bv[1].w = 0;
+
+ bv[2].x = v.basis.rows[0][2];
+ bv[2].y = v.basis.rows[1][2];
+ bv[2].z = v.basis.rows[2][2];
+ bv[2].w = 0;
+
+ bv[3].x = v.origin.x;
+ bv[3].y = v.origin.y;
+ bv[3].z = v.origin.z;
+ bv[3].w = 1;
+
+ } break;
+ default: {
+ ERR_FAIL();
+ }
+ }
+}
+
+void MaterialStorage::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
+ int32_t prev_chunk = -1;
+
+ for (int32_t i = 0; i < p_elements; i++) {
+ int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+ if (chunk != prev_chunk) {
+ if (!global_variables.buffer_dirty_regions[chunk]) {
+ global_variables.buffer_dirty_regions[chunk] = true;
+ global_variables.buffer_dirty_region_count++;
+ }
+ }
+
+ prev_chunk = chunk;
+ }
+}
+
+void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
+ ERR_FAIL_COND(global_variables.variables.has(p_name));
+ GlobalVariables::Variable gv;
+ gv.type = p_type;
+ gv.value = p_value;
+ gv.buffer_index = -1;
+
+ if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
+ //is texture
+ global_variables.must_update_texture_materials = true; //normally there are none
+ } else {
+ gv.buffer_elements = 1;
+ if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
+ //color needs to elements to store srgb and linear
+ gv.buffer_elements = 2;
+ }
+ if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
+ //color needs to elements to store srgb and linear
+ gv.buffer_elements = 3;
+ }
+ if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
+ //color needs to elements to store srgb and linear
+ gv.buffer_elements = 4;
+ }
+
+ //is vector, allocate in buffer and update index
+ gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
+ ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
+ global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+
+ global_variables.must_update_buffer_materials = true; //normally there are none
+ }
+
+ global_variables.variables[p_name] = gv;
+}
+
+void MaterialStorage::global_variable_remove(const StringName &p_name) {
+ if (!global_variables.variables.has(p_name)) {
+ return;
+ }
+ const GlobalVariables::Variable &gv = global_variables.variables[p_name];
+
+ if (gv.buffer_index >= 0) {
+ global_variables.buffer_usage[gv.buffer_index].elements = 0;
+ global_variables.must_update_buffer_materials = true;
+ } else {
+ global_variables.must_update_texture_materials = true;
+ }
+
+ global_variables.variables.erase(p_name);
+}
+
+Vector<StringName> MaterialStorage::global_variable_get_list() const {
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
+ }
+
+ const StringName *K = nullptr;
+ Vector<StringName> names;
+ while ((K = global_variables.variables.next(K))) {
+ names.push_back(*K);
+ }
+ names.sort_custom<StringName::AlphCompare>();
+ return names;
+}
+
+void MaterialStorage::global_variable_set(const StringName &p_name, const Variant &p_value) {
+ ERR_FAIL_COND(!global_variables.variables.has(p_name));
+ GlobalVariables::Variable &gv = global_variables.variables[p_name];
+ gv.value = p_value;
+ if (gv.override.get_type() == Variant::NIL) {
+ if (gv.buffer_index >= 0) {
+ //buffer
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ } else {
+ //texture
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ Material *material = material_storage->get_material(E->get());
+ ERR_CONTINUE(!material);
+ material_storage->_material_queue_update(material, false, true);
+ }
+ }
+ }
+}
+
+void MaterialStorage::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
+ if (!global_variables.variables.has(p_name)) {
+ return; //variable may not exist
+ }
+
+ ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
+
+ GlobalVariables::Variable &gv = global_variables.variables[p_name];
+
+ gv.override = p_value;
+
+ if (gv.buffer_index >= 0) {
+ //buffer
+ if (gv.override.get_type() == Variant::NIL) {
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ } else {
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
+ }
+
+ _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ } else {
+ //texture
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ Material *material = material_storage->get_material(E->get());
+ ERR_CONTINUE(!material);
+ material_storage->_material_queue_update(material, false, true);
+ }
+ }
+}
+
+Variant MaterialStorage::global_variable_get(const StringName &p_name) const {
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
+ }
+
+ if (!global_variables.variables.has(p_name)) {
+ return Variant();
+ }
+
+ return global_variables.variables[p_name].value;
+}
+
+RS::GlobalVariableType MaterialStorage::global_variable_get_type_internal(const StringName &p_name) const {
+ if (!global_variables.variables.has(p_name)) {
+ return RS::GLOBAL_VAR_TYPE_MAX;
+ }
+
+ return global_variables.variables[p_name].type;
+}
+
+RS::GlobalVariableType MaterialStorage::global_variable_get_type(const StringName &p_name) const {
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
+ }
+
+ return global_variable_get_type_internal(p_name);
+}
+
+void MaterialStorage::global_variables_load_settings(bool p_load_textures) {
+ List<PropertyInfo> settings;
+ ProjectSettings::get_singleton()->get_property_list(&settings);
+
+ for (const PropertyInfo &E : settings) {
+ if (E.name.begins_with("shader_globals/")) {
+ StringName name = E.name.get_slice("/", 1);
+ Dictionary d = ProjectSettings::get_singleton()->get(E.name);
+
+ ERR_CONTINUE(!d.has("type"));
+ ERR_CONTINUE(!d.has("value"));
+
+ String type = d["type"];
+
+ static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
+ "bool",
+ "bvec2",
+ "bvec3",
+ "bvec4",
+ "int",
+ "ivec2",
+ "ivec3",
+ "ivec4",
+ "rect2i",
+ "uint",
+ "uvec2",
+ "uvec3",
+ "uvec4",
+ "float",
+ "vec2",
+ "vec3",
+ "vec4",
+ "color",
+ "rect2",
+ "mat2",
+ "mat3",
+ "mat4",
+ "transform_2d",
+ "transform",
+ "sampler2D",
+ "sampler2DArray",
+ "sampler3D",
+ "samplerCube",
+ };
+
+ RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
+
+ for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
+ if (global_var_type_names[i] == type) {
+ gvtype = RS::GlobalVariableType(i);
+ break;
+ }
+ }
+
+ ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
+
+ Variant value = d["value"];
+
+ if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
+ //textire
+ if (!p_load_textures) {
+ value = RID();
+ continue;
+ }
+
+ String path = value;
+ Ref<Resource> resource = ResourceLoader::load(path);
+ ERR_CONTINUE(resource.is_null());
+ value = resource;
+ }
+
+ if (global_variables.variables.has(name)) {
+ //has it, update it
+ global_variable_set(name, value);
+ } else {
+ global_variable_add(name, gvtype, value);
+ }
+ }
+ }
+}
+
+void MaterialStorage::global_variables_clear() {
+ global_variables.variables.clear(); //not right but for now enough
+}
+
+RID MaterialStorage::global_variables_get_storage_buffer() const {
+ return global_variables.buffer;
+}
+
+int32_t MaterialStorage::global_variables_instance_allocate(RID p_instance) {
+ ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
+ int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
+ global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
+ ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
+ global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
+ return pos;
+}
+
+void MaterialStorage::global_variables_instance_free(RID p_instance) {
+ ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
+ int32_t pos = global_variables.instance_buffer_pos[p_instance];
+ if (pos >= 0) {
+ global_variables.buffer_usage[pos].elements = 0;
+ }
+ global_variables.instance_buffer_pos.erase(p_instance);
+}
+
+void MaterialStorage::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+ if (!global_variables.instance_buffer_pos.has(p_instance)) {
+ return; //just not allocated, ignore
+ }
+ int32_t pos = global_variables.instance_buffer_pos[p_instance];
+
+ if (pos < 0) {
+ return; //again, not allocated, ignore
+ }
+ ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
+ ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+
+ const ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
+ ShaderLanguage::TYPE_MAX, //nil
+ ShaderLanguage::TYPE_BOOL, //bool
+ ShaderLanguage::TYPE_INT, //int
+ ShaderLanguage::TYPE_FLOAT, //float
+ ShaderLanguage::TYPE_MAX, //string
+ ShaderLanguage::TYPE_VEC2, //vec2
+ ShaderLanguage::TYPE_IVEC2, //vec2i
+ ShaderLanguage::TYPE_VEC4, //rect2
+ ShaderLanguage::TYPE_IVEC4, //rect2i
+ ShaderLanguage::TYPE_VEC3, // vec3
+ ShaderLanguage::TYPE_IVEC3, //vec3i
+ ShaderLanguage::TYPE_MAX, //xform2d not supported here
+ ShaderLanguage::TYPE_VEC4, //plane
+ ShaderLanguage::TYPE_VEC4, //quat
+ ShaderLanguage::TYPE_MAX, //aabb not supported here
+ ShaderLanguage::TYPE_MAX, //basis not supported here
+ ShaderLanguage::TYPE_MAX, //xform not supported here
+ ShaderLanguage::TYPE_VEC4 //color
+ };
+
+ ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
+
+ ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+
+ pos += p_index;
+
+ _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
+ _global_variable_mark_buffer_dirty(pos, 1);
+}
+
+void MaterialStorage::_update_global_variables() {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ if (global_variables.buffer_dirty_region_count > 0) {
+ uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+ if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
+ // 25% of regions dirty, just update all buffer
+ RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
+ memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
+ } else {
+ uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+
+ for (uint32_t i = 0; i < total_regions; i++) {
+ if (global_variables.buffer_dirty_regions[i]) {
+ RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
+
+ global_variables.buffer_dirty_regions[i] = false;
+ }
+ }
+ }
+
+ global_variables.buffer_dirty_region_count = 0;
+ }
+
+ if (global_variables.must_update_buffer_materials) {
+ // only happens in the case of a buffer variable added or removed,
+ // so not often.
+ for (const RID &E : global_variables.materials_using_buffer) {
+ Material *material = material_storage->get_material(E);
+ ERR_CONTINUE(!material); //wtf
+
+ material_storage->_material_queue_update(material, true, false);
+ }
+
+ global_variables.must_update_buffer_materials = false;
+ }
+
+ if (global_variables.must_update_texture_materials) {
+ // only happens in the case of a buffer variable added or removed,
+ // so not often.
+ for (const RID &E : global_variables.materials_using_texture) {
+ Material *material = material_storage->get_material(E);
+ ERR_CONTINUE(!material); //wtf
+
+ material_storage->_material_queue_update(material, false, true);
+ }
+
+ global_variables.must_update_texture_materials = false;
+ }
+}
+
+/* SHADER API */
+
+RID MaterialStorage::shader_allocate() {
+ return shader_owner.allocate_rid();
+}
+
+void MaterialStorage::shader_initialize(RID p_rid) {
+ Shader shader;
+ shader.data = nullptr;
+ shader.type = SHADER_TYPE_MAX;
+
+ shader_owner.initialize_rid(p_rid, shader);
+}
+
+void MaterialStorage::shader_free(RID p_rid) {
+ Shader *shader = shader_owner.get_or_null(p_rid);
+ ERR_FAIL_COND(!shader);
+
+ //make material unreference this
+ while (shader->owners.size()) {
+ material_set_shader(shader->owners.front()->get()->self, RID());
+ }
+
+ //clear data if exists
+ if (shader->data) {
+ memdelete(shader->data);
+ }
+ shader_owner.free(p_rid);
+}
+
+void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->code = p_code;
+ String mode_string = ShaderLanguage::get_shader_type(p_code);
+
+ ShaderType new_type;
+ if (mode_string == "canvas_item") {
+ new_type = SHADER_TYPE_2D;
+ } else if (mode_string == "particles") {
+ new_type = SHADER_TYPE_PARTICLES;
+ } else if (mode_string == "spatial") {
+ new_type = SHADER_TYPE_3D;
+ } else if (mode_string == "sky") {
+ new_type = SHADER_TYPE_SKY;
+ } else if (mode_string == "fog") {
+ new_type = SHADER_TYPE_FOG;
+ } else {
+ new_type = SHADER_TYPE_MAX;
+ }
+
+ if (new_type != shader->type) {
+ if (shader->data) {
+ memdelete(shader->data);
+ shader->data = nullptr;
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ material->shader_type = new_type;
+ if (material->data) {
+ memdelete(material->data);
+ material->data = nullptr;
+ }
+ }
+
+ shader->type = new_type;
+
+ if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
+ shader->data = shader_data_request_func[new_type]();
+ } else {
+ shader->type = SHADER_TYPE_MAX; //invalid
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ if (shader->data) {
+ material->data = material_get_data_request_function(new_type)(shader->data);
+ material->data->self = material->self;
+ material->data->set_next_pass(material->next_pass);
+ material->data->set_render_priority(material->priority);
+ }
+ material->shader_type = new_type;
+ }
+
+ if (shader->data) {
+ for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<int, RID> &E2 : E.value) {
+ shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ }
+ }
+ }
+ }
+
+ if (shader->data) {
+ shader->data->set_code(p_code);
+ }
+
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ _material_queue_update(material, true, true);
+ }
+}
+
+String MaterialStorage::shader_get_code(RID p_shader) const {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND_V(!shader, String());
+ return shader->code;
+}
+
+void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+ if (shader->data) {
+ return shader->data->get_param_list(p_param_list);
+ }
+}
+
+void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) {
+ if (!shader->default_texture_parameter.has(p_name)) {
+ shader->default_texture_parameter[p_name] = Map<int, RID>();
+ }
+ shader->default_texture_parameter[p_name][p_index] = p_texture;
+ } else {
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ shader->default_texture_parameter[p_name].erase(p_index);
+
+ if (shader->default_texture_parameter[p_name].is_empty()) {
+ shader->default_texture_parameter.erase(p_name);
+ }
+ }
+ }
+ if (shader->data) {
+ shader->data->set_default_texture_param(p_name, p_texture, p_index);
+ }
+ for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
+ Material *material = E->get();
+ _material_queue_update(material, false, true);
+ }
+}
+
+RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND_V(!shader, RID());
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ return shader->default_texture_parameter[p_name][p_index];
+ }
+
+ return RID();
+}
+
+Variant MaterialStorage::shader_get_param_default(RID p_shader, const StringName &p_param) const {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND_V(!shader, Variant());
+ if (shader->data) {
+ return shader->data->get_default_parameter(p_param);
+ }
+ return Variant();
+}
+
+void MaterialStorage::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
+ ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
+ shader_data_request_func[p_shader_type] = p_function;
+}
+
+RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_shader) const {
+ Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
+ if (shader->data) {
+ return shader->data->get_native_source_code();
+ }
+ return RS::ShaderNativeSourceCode();
+}
+
+/* MATERIAL API */
+
+void MaterialStorage::_material_uniform_set_erased(void *p_material) {
+ RID rid = *(RID *)p_material;
+ Material *material = MaterialStorage::get_singleton()->get_material(rid);
+ if (material) {
+ if (material->data) {
+ // Uniform set may be gone because a dependency was erased. This happens
+ // if a texture is deleted, so re-create it.
+ MaterialStorage::get_singleton()->_material_queue_update(material, false, true);
+ }
+ material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ }
+}
+
+void MaterialStorage::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
+ material->uniform_dirty = material->uniform_dirty || p_uniform;
+ material->texture_dirty = material->texture_dirty || p_texture;
+
+ if (material->update_element.in_list()) {
+ return;
+ }
+
+ material_update_list.add(&material->update_element);
+}
+
+void MaterialStorage::_update_queued_materials() {
+ while (material_update_list.first()) {
+ Material *material = material_update_list.first()->self();
+ bool uniforms_changed = false;
+
+ if (material->data) {
+ uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
+ }
+ material->texture_dirty = false;
+ material->uniform_dirty = false;
+
+ material_update_list.remove(&material->update_element);
+
+ if (uniforms_changed) {
+ //some implementations such as 3D renderer cache the matreial uniform set, so update is required
+ material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ }
+ }
+}
+
+RID MaterialStorage::material_allocate() {
+ return material_owner.allocate_rid();
+}
+
+void MaterialStorage::material_initialize(RID p_rid) {
+ material_owner.initialize_rid(p_rid);
+ Material *material = material_owner.get_or_null(p_rid);
+ material->self = p_rid;
+}
+
+void MaterialStorage::material_free(RID p_rid) {
+ Material *material = material_owner.get_or_null(p_rid);
+ ERR_FAIL_COND(!material);
+
+ material_set_shader(p_rid, RID()); //clean up shader
+ material->dependency.deleted_notify(p_rid);
+
+ material_owner.free(p_rid);
+}
+
+void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (material->data) {
+ memdelete(material->data);
+ material->data = nullptr;
+ }
+
+ if (material->shader) {
+ material->shader->owners.erase(material);
+ material->shader = nullptr;
+ material->shader_type = SHADER_TYPE_MAX;
+ }
+
+ if (p_shader.is_null()) {
+ material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ material->shader_id = 0;
+ return;
+ }
+
+ Shader *shader = get_shader(p_shader);
+ ERR_FAIL_COND(!shader);
+ material->shader = shader;
+ material->shader_type = shader->type;
+ material->shader_id = p_shader.get_local_index();
+ shader->owners.insert(material);
+
+ if (shader->type == SHADER_TYPE_MAX) {
+ return;
+ }
+
+ ERR_FAIL_COND(shader->data == nullptr);
+
+ material->data = material_data_request_func[shader->type](shader->data);
+ material->data->self = p_material;
+ material->data->set_next_pass(material->next_pass);
+ material->data->set_render_priority(material->priority);
+ //updating happens later
+ material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ _material_queue_update(material, true, true);
+}
+
+void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (p_value.get_type() == Variant::NIL) {
+ material->params.erase(p_param);
+ } else {
+ ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
+ material->params[p_param] = p_value;
+ }
+
+ if (material->shader && material->shader->data) { //shader is valid
+ bool is_texture = material->shader->data->is_param_texture(p_param);
+ _material_queue_update(material, !is_texture, is_texture);
+ } else {
+ _material_queue_update(material, true, true);
+ }
+}
+
+Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, Variant());
+ if (material->params.has(p_param)) {
+ return material->params[p_param];
+ } else {
+ return Variant();
+ }
+}
+
+void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (material->next_pass == p_next_material) {
+ return;
+ }
+
+ material->next_pass = p_next_material;
+ if (material->data) {
+ material->data->set_next_pass(p_next_material);
+ }
+
+ material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+}
+
+void MaterialStorage::material_set_render_priority(RID p_material, int priority) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+ material->priority = priority;
+ if (material->data) {
+ material->data->set_render_priority(priority);
+ }
+}
+
+bool MaterialStorage::material_is_animated(RID p_material) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, false);
+ if (material->shader && material->shader->data) {
+ if (material->shader->data->is_animated()) {
+ return true;
+ } else if (material->next_pass.is_valid()) {
+ return material_is_animated(material->next_pass);
+ }
+ }
+ return false; //by default nothing is animated
+}
+
+bool MaterialStorage::material_casts_shadows(RID p_material) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, true);
+ if (material->shader && material->shader->data) {
+ if (material->shader->data->casts_shadows()) {
+ return true;
+ } else if (material->next_pass.is_valid()) {
+ return material_casts_shadows(material->next_pass);
+ }
+ }
+ return true; //by default everything casts shadows
+}
+
+void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+ if (material->shader && material->shader->data) {
+ material->shader->data->get_instance_param_list(r_parameters);
+
+ if (material->next_pass.is_valid()) {
+ material_get_instance_shader_parameters(material->next_pass, r_parameters);
+ }
+ }
+}
+
+void MaterialStorage::material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) {
+ Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+ p_instance->update_dependency(&material->dependency);
+ if (material->next_pass.is_valid()) {
+ material_update_dependency(material->next_pass, p_instance);
+ }
+}
+
+void MaterialStorage::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
+ ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
+ material_data_request_func[p_shader_type] = p_function;
+}
+
+MaterialDataRequestFunction MaterialStorage::material_get_data_request_function(ShaderType p_shader_type) {
+ ERR_FAIL_INDEX_V(p_shader_type, SHADER_TYPE_MAX, nullptr);
+ return material_data_request_func[p_shader_type];
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
new file mode 100644
index 0000000000..c8cc418c3a
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -0,0 +1,333 @@
+/*************************************************************************/
+/* material_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MATERIAL_STORAGE_RD_H
+#define MATERIAL_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/shader_compiler.h"
+#include "servers/rendering/shader_language.h"
+#include "servers/rendering/storage/material_storage.h"
+
+namespace RendererRD {
+
+class MaterialStorage;
+
+/* SHADER Structs */
+
+enum ShaderType {
+ SHADER_TYPE_2D,
+ SHADER_TYPE_3D,
+ SHADER_TYPE_PARTICLES,
+ SHADER_TYPE_SKY,
+ SHADER_TYPE_FOG,
+ SHADER_TYPE_MAX
+};
+
+struct ShaderData {
+ virtual void set_code(const String &p_Code) = 0;
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
+
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
+ virtual bool is_param_texture(const StringName &p_param) const = 0;
+ virtual bool is_animated() const = 0;
+ virtual bool casts_shadows() const = 0;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
+
+ virtual ~ShaderData() {}
+};
+
+typedef ShaderData *(*ShaderDataRequestFunction)();
+
+struct Material;
+
+struct Shader {
+ ShaderData *data = nullptr;
+ String code;
+ ShaderType type;
+ Map<StringName, Map<int, RID>> default_texture_parameter;
+ Set<Material *> owners;
+};
+
+/* Material structs */
+
+struct MaterialData {
+ void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+
+ virtual void set_render_priority(int p_priority) = 0;
+ virtual void set_next_pass(RID p_pass) = 0;
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
+ virtual ~MaterialData();
+
+ //to be used internally by update_parameters, in the most common configuration of material parameters
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void free_parameters_uniform_set(RID p_uniform_set);
+
+private:
+ friend class MaterialStorage;
+ RID self;
+ List<RID>::Element *global_buffer_E = nullptr;
+ List<RID>::Element *global_texture_E = nullptr;
+ uint64_t global_textures_pass = 0;
+ Map<StringName, uint64_t> used_global_textures;
+
+ //internally by update_parameters_uniform_set
+ Vector<uint8_t> ubo_data;
+ RID uniform_buffer;
+ Vector<RID> texture_cache;
+};
+
+typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
+
+struct Material {
+ RID self;
+ MaterialData *data = nullptr;
+ Shader *shader = nullptr;
+ //shortcut to shader data and type
+ ShaderType shader_type = SHADER_TYPE_MAX;
+ uint32_t shader_id = 0;
+ bool uniform_dirty = false;
+ bool texture_dirty = false;
+ Map<StringName, Variant> params;
+ int32_t priority = 0;
+ RID next_pass;
+ SelfList<Material> update_element;
+
+ RendererStorage::Dependency dependency;
+
+ Material() :
+ update_element(this) {}
+};
+
+/* Global variable structs */
+struct GlobalVariables {
+ enum {
+ BUFFER_DIRTY_REGION_SIZE = 1024
+ };
+ struct Variable {
+ Set<RID> texture_materials; // materials using this
+
+ RS::GlobalVariableType type;
+ Variant value;
+ Variant override;
+ int32_t buffer_index; //for vectors
+ int32_t buffer_elements; //for vectors
+ };
+
+ HashMap<StringName, Variable> variables;
+
+ struct Value {
+ float x;
+ float y;
+ float z;
+ float w;
+ };
+
+ struct ValueInt {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+ int32_t w;
+ };
+
+ struct ValueUInt {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+ uint32_t w;
+ };
+
+ struct ValueUsage {
+ uint32_t elements = 0;
+ };
+
+ List<RID> materials_using_buffer;
+ List<RID> materials_using_texture;
+
+ RID buffer;
+ Value *buffer_values = nullptr;
+ ValueUsage *buffer_usage = nullptr;
+ bool *buffer_dirty_regions = nullptr;
+ uint32_t buffer_dirty_region_count = 0;
+
+ uint32_t buffer_size;
+
+ bool must_update_texture_materials = false;
+ bool must_update_buffer_materials = false;
+
+ HashMap<RID, int32_t> instance_buffer_pos;
+};
+
+class MaterialStorage : public RendererMaterialStorage {
+private:
+ friend struct MaterialData;
+ static MaterialStorage *singleton;
+
+ /* Samplers */
+
+ RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+ RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
+ /* GLOBAL VARIABLE API */
+
+ GlobalVariables global_variables;
+
+ int32_t _global_variable_allocate(uint32_t p_elements);
+ void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value);
+ void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
+
+ /* SHADER API */
+
+ ShaderDataRequestFunction shader_data_request_func[SHADER_TYPE_MAX];
+ mutable RID_Owner<Shader, true> shader_owner;
+
+ /* MATERIAL API */
+ MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX];
+ mutable RID_Owner<Material, true> material_owner;
+
+ SelfList<Material>::List material_update_list;
+
+ static void _material_uniform_set_erased(void *p_material);
+
+public:
+ static MaterialStorage *get_singleton();
+
+ MaterialStorage();
+ virtual ~MaterialStorage();
+
+ /* Samplers */
+
+ _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+ return default_rd_samplers[p_filter][p_repeat];
+ }
+ _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+ return custom_rd_samplers[p_filter][p_repeat];
+ }
+
+ void sampler_rd_configure_custom(float mipmap_bias);
+
+ // void sampler_rd_set_default(float p_mipmap_bias);
+
+ /* GLOBAL VARIABLE API */
+
+ void _update_global_variables();
+
+ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override;
+ virtual void global_variable_remove(const StringName &p_name) override;
+ virtual Vector<StringName> global_variable_get_list() const override;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override;
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override;
+ virtual Variant global_variable_get(const StringName &p_name) const override;
+ virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override;
+ RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const;
+
+ virtual void global_variables_load_settings(bool p_load_textures = true) override;
+ virtual void global_variables_clear() override;
+
+ virtual int32_t global_variables_instance_allocate(RID p_instance) override;
+ virtual void global_variables_instance_free(RID p_instance) override;
+ virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+
+ RID global_variables_get_storage_buffer() const;
+
+ /* SHADER API */
+
+ Shader *get_shader(RID p_rid) { return shader_owner.get_or_null(p_rid); };
+ bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); };
+
+ virtual RID shader_allocate() override;
+ virtual void shader_initialize(RID p_shader) override;
+ virtual void shader_free(RID p_rid) override;
+
+ virtual void shader_set_code(RID p_shader, const String &p_code) override;
+ virtual String shader_get_code(RID p_shader) const override;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
+
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
+ virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const override;
+ void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
+
+ virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override;
+
+ /* MATERIAL API */
+
+ Material *get_material(RID p_rid) { return material_owner.get_or_null(p_rid); };
+ bool owns_material(RID p_rid) { return material_owner.owns(p_rid); };
+
+ void _material_queue_update(Material *material, bool p_uniform, bool p_texture);
+ void _update_queued_materials();
+
+ virtual RID material_allocate() override;
+ virtual void material_initialize(RID p_material) override;
+ virtual void material_free(RID p_rid) override;
+
+ virtual void material_set_shader(RID p_material, RID p_shader) override;
+
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const override;
+
+ virtual void material_set_next_pass(RID p_material, RID p_next_material) override;
+ virtual void material_set_render_priority(RID p_material, int priority) override;
+
+ virtual bool material_is_animated(RID p_material) override;
+ virtual bool material_casts_shadows(RID p_material) override;
+
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
+
+ virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override;
+
+ void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
+ MaterialDataRequestFunction material_get_data_request_function(ShaderType p_shader_type);
+
+ _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
+ Material *material = material_owner.get_or_null(p_material);
+ return material->shader_id;
+ }
+
+ _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
+ Material *material = material_owner.get_or_null(p_material);
+ if (!material || material->shader_type != p_shader_type) {
+ return nullptr;
+ } else {
+ return material->data;
+ }
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !MATERIAL_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
new file mode 100644
index 0000000000..9b7b0d2c25
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -0,0 +1,1921 @@
+/*************************************************************************/
+/* mesh_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "mesh_storage.h"
+
+using namespace RendererRD;
+
+MeshStorage *MeshStorage::singleton = nullptr;
+
+MeshStorage *MeshStorage::get_singleton() {
+ return singleton;
+}
+
+MeshStorage::MeshStorage() {
+ singleton = this;
+
+ default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
+
+ //default rd buffers
+ {
+ Vector<uint8_t> buffer;
+ {
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //normal
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //tangent
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //color
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 1.0;
+ fptr[1] = 1.0;
+ fptr[2] = 1.0;
+ fptr[3] = 1.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //tex uv 1
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+ { //tex uv 2
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //bones
+ buffer.resize(sizeof(uint32_t) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ uint32_t *fptr = reinterpret_cast<uint32_t *>(w);
+ fptr[0] = 0;
+ fptr[1] = 0;
+ fptr[2] = 0;
+ fptr[3] = 0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //weights
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(w);
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+ }
+
+ {
+ Vector<String> skeleton_modes;
+ skeleton_modes.push_back("\n#define MODE_2D\n");
+ skeleton_modes.push_back("");
+
+ skeleton_shader.shader.initialize(skeleton_modes);
+ skeleton_shader.version = skeleton_shader.shader.version_create();
+ for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
+ skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
+ skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
+ }
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(default_rd_storage_buffer);
+ uniforms.push_back(u);
+ }
+ skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
+ }
+ }
+}
+
+MeshStorage::~MeshStorage() {
+ //def buffers
+ for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
+ RD::get_singleton()->free(mesh_default_rd_buffers[i]);
+ }
+
+ skeleton_shader.shader.version_free(skeleton_shader.version);
+
+ RD::get_singleton()->free(default_rd_storage_buffer);
+
+ singleton = nullptr;
+}
+
+/* MESH API */
+
+RID MeshStorage::mesh_allocate() {
+ return mesh_owner.allocate_rid();
+}
+
+void MeshStorage::mesh_initialize(RID p_rid) {
+ mesh_owner.initialize_rid(p_rid, Mesh());
+}
+
+void MeshStorage::mesh_free(RID p_rid) {
+ mesh_clear(p_rid);
+ mesh_set_shadow_mesh(p_rid, RID());
+ Mesh *mesh = mesh_owner.get_or_null(p_rid);
+ mesh->dependency.deleted_notify(p_rid);
+ if (mesh->instances.size()) {
+ ERR_PRINT("deleting mesh with active instances");
+ }
+ if (mesh->shadow_owners.size()) {
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ }
+ }
+ mesh_owner.free(p_rid);
+}
+
+void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
+ ERR_FAIL_COND(p_blend_shape_count < 0);
+
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
+
+ mesh->blend_shape_count = p_blend_shape_count;
+}
+
+/// Returns stride
+void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
+
+#ifdef DEBUG_ENABLED
+ //do a validation, to catch errors first
+ {
+ uint32_t stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
+
+ for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
+ if ((p_surface.format & (1 << i))) {
+ switch (i) {
+ case RS::ARRAY_VERTEX: {
+ if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ stride += sizeof(float) * 2;
+ } else {
+ stride += sizeof(float) * 3;
+ }
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ stride += sizeof(int32_t);
+
+ } break;
+ case RS::ARRAY_TANGENT: {
+ stride += sizeof(int32_t);
+
+ } break;
+ case RS::ARRAY_COLOR: {
+ attrib_stride += sizeof(uint32_t);
+ } break;
+ case RS::ARRAY_TEX_UV: {
+ attrib_stride += sizeof(float) * 2;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+ attrib_stride += sizeof(float) * 2;
+
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ int idx = i - RS::ARRAY_CUSTOM0;
+ const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ attrib_stride += fmtsize[fmt];
+
+ } break;
+ case RS::ARRAY_WEIGHTS:
+ case RS::ARRAY_BONES: {
+ //uses a separate array
+ bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
+ } break;
+ }
+ }
+ }
+
+ int expected_size = stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+
+ int bs_expected_size = expected_size * mesh->blend_shape_count;
+
+ ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
+
+ int expected_attrib_size = attrib_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
+
+ if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
+ expected_size = skin_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ }
+ }
+
+#endif
+
+ Mesh::Surface *s = memnew(Mesh::Surface);
+
+ s->format = p_surface.format;
+ s->primitive = p_surface.primitive;
+
+ bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
+
+ s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
+ s->vertex_buffer_size = p_surface.vertex_data.size();
+
+ if (p_surface.attribute_data.size()) {
+ s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
+ }
+ if (p_surface.skin_data.size()) {
+ s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
+ s->skin_buffer_size = p_surface.skin_data.size();
+ }
+
+ s->vertex_count = p_surface.vertex_count;
+
+ if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
+ mesh->has_bone_weights = true;
+ }
+
+ if (p_surface.index_count) {
+ bool is_index_16 = p_surface.vertex_count <= 65536;
+
+ s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
+ s->index_count = p_surface.index_count;
+ s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
+ if (p_surface.lods.size()) {
+ s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
+ s->lod_count = p_surface.lods.size();
+
+ for (int i = 0; i < p_surface.lods.size(); i++) {
+ uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
+ s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
+ s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
+ s->lods[i].edge_length = p_surface.lods[i].edge_length;
+ s->lods[i].index_count = indices;
+ }
+ }
+ }
+
+ s->aabb = p_surface.aabb;
+ s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
+
+ if (mesh->blend_shape_count > 0) {
+ s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
+ }
+
+ if (use_as_storage) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(s->vertex_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ if (s->skin_buffer.is_valid()) {
+ u.append_id(s->skin_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ if (s->blend_shape_buffer.is_valid()) {
+ u.append_id(s->blend_shape_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+
+ s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
+ }
+
+ if (mesh->surface_count == 0) {
+ mesh->bone_aabbs = p_surface.bone_aabbs;
+ mesh->aabb = p_surface.aabb;
+ } else {
+ if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
+ // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
+ // Each surface may affect different numbers of bones.
+ mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
+ }
+ for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
+ mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
+ }
+ mesh->aabb.merge_with(p_surface.aabb);
+ }
+
+ s->material = p_surface.material;
+
+ mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
+ mesh->surfaces[mesh->surface_count] = s;
+ mesh->surface_count++;
+
+ for (MeshInstance *mi : mesh->instances) {
+ _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
+ }
+
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ }
+
+ mesh->material_cache.clear();
+}
+
+int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
+ const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, -1);
+ return mesh->blend_shape_count;
+}
+
+void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX((int)p_mode, 2);
+
+ mesh->blend_shape_mode = p_mode;
+}
+
+RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
+ return mesh->blend_shape_mode;
+}
+
+void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
+}
+
+void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
+}
+
+void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
+}
+
+void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ mesh->surfaces[p_surface]->material = p_material;
+
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ mesh->material_cache.clear();
+}
+
+RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
+
+ return mesh->surfaces[p_surface]->material;
+}
+
+RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
+
+ Mesh::Surface &s = *mesh->surfaces[p_surface];
+
+ RS::SurfaceData sd;
+ sd.format = s.format;
+ sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ if (s.attribute_buffer.is_valid()) {
+ sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
+ }
+ sd.vertex_count = s.vertex_count;
+ sd.index_count = s.index_count;
+ sd.primitive = s.primitive;
+
+ if (sd.index_count) {
+ sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
+ }
+ sd.aabb = s.aabb;
+ for (uint32_t i = 0; i < s.lod_count; i++) {
+ RS::SurfaceData::LOD lod;
+ lod.edge_length = s.lods[i].edge_length;
+ lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
+ sd.lods.push_back(lod);
+ }
+
+ sd.bone_aabbs = s.bone_aabbs;
+
+ if (s.blend_shape_buffer.is_valid()) {
+ sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
+ }
+
+ return sd;
+}
+
+int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ return mesh->surface_count;
+}
+
+void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ mesh->custom_aabb = p_aabb;
+}
+
+AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+ return mesh->custom_aabb;
+}
+
+AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+
+ if (mesh->custom_aabb != AABB()) {
+ return mesh->custom_aabb;
+ }
+
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ if (!skeleton || skeleton->size == 0) {
+ return mesh->aabb;
+ }
+
+ AABB aabb;
+
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ AABB laabb;
+ if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
+ int bs = mesh->surfaces[i]->bone_aabbs.size();
+ const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
+
+ int sbs = skeleton->size;
+ ERR_CONTINUE(bs > sbs);
+ const float *baseptr = skeleton->data.ptr();
+
+ bool first = true;
+
+ if (skeleton->use_2d) {
+ for (int j = 0; j < bs; j++) {
+ if (skbones[0].size == Vector3()) {
+ continue; //bone is unused
+ }
+
+ const float *dataptr = baseptr + j * 8;
+
+ Transform3D mtx;
+
+ mtx.basis.rows[0].x = dataptr[0];
+ mtx.basis.rows[1].x = dataptr[1];
+ mtx.origin.x = dataptr[3];
+
+ mtx.basis.rows[0].y = dataptr[4];
+ mtx.basis.rows[1].y = dataptr[5];
+ mtx.origin.y = dataptr[7];
+
+ AABB baabb = mtx.xform(skbones[j]);
+
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ } else {
+ for (int j = 0; j < bs; j++) {
+ if (skbones[0].size == Vector3()) {
+ continue; //bone is unused
+ }
+
+ const float *dataptr = baseptr + j * 12;
+
+ Transform3D mtx;
+
+ mtx.basis.rows[0][0] = dataptr[0];
+ mtx.basis.rows[0][1] = dataptr[1];
+ mtx.basis.rows[0][2] = dataptr[2];
+ mtx.origin.x = dataptr[3];
+ mtx.basis.rows[1][0] = dataptr[4];
+ mtx.basis.rows[1][1] = dataptr[5];
+ mtx.basis.rows[1][2] = dataptr[6];
+ mtx.origin.y = dataptr[7];
+ mtx.basis.rows[2][0] = dataptr[8];
+ mtx.basis.rows[2][1] = dataptr[9];
+ mtx.basis.rows[2][2] = dataptr[10];
+ mtx.origin.z = dataptr[11];
+
+ AABB baabb = mtx.xform(skbones[j]);
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ }
+
+ if (laabb.size == Vector3()) {
+ laabb = mesh->surfaces[i]->aabb;
+ }
+ } else {
+ laabb = mesh->surfaces[i]->aabb;
+ }
+
+ if (i == 0) {
+ aabb = laabb;
+ } else {
+ aabb.merge_with(laabb);
+ }
+ }
+
+ return aabb;
+}
+
+void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
+ if (shadow_mesh) {
+ shadow_mesh->shadow_owners.erase(mesh);
+ }
+ mesh->shadow_mesh = p_shadow_mesh;
+
+ shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
+
+ if (shadow_mesh) {
+ shadow_mesh->shadow_owners.insert(mesh);
+ }
+
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+}
+
+void MeshStorage::mesh_clear(RID p_mesh) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ Mesh::Surface &s = *mesh->surfaces[i];
+ RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ if (s.attribute_buffer.is_valid()) {
+ RD::get_singleton()->free(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ RD::get_singleton()->free(s.skin_buffer);
+ }
+ if (s.versions) {
+ memfree(s.versions); //reallocs, so free with memfree.
+ }
+
+ if (s.index_buffer.is_valid()) {
+ RD::get_singleton()->free(s.index_buffer);
+ }
+
+ if (s.lod_count) {
+ for (uint32_t j = 0; j < s.lod_count; j++) {
+ RD::get_singleton()->free(s.lods[j].index_buffer);
+ }
+ memdelete_arr(s.lods);
+ }
+
+ if (s.blend_shape_buffer.is_valid()) {
+ RD::get_singleton()->free(s.blend_shape_buffer);
+ }
+
+ memdelete(mesh->surfaces[i]);
+ }
+ if (mesh->surfaces) {
+ memfree(mesh->surfaces);
+ }
+
+ mesh->surfaces = nullptr;
+ mesh->surface_count = 0;
+ mesh->material_cache.clear();
+ //clear instance data
+ for (MeshInstance *mi : mesh->instances) {
+ _mesh_instance_clear(mi);
+ }
+ mesh->has_bone_weights = false;
+ mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ }
+}
+
+bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, false);
+
+ return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
+}
+
+/* MESH INSTANCE */
+
+RID MeshStorage::mesh_instance_create(RID p_base) {
+ Mesh *mesh = mesh_owner.get_or_null(p_base);
+ ERR_FAIL_COND_V(!mesh, RID());
+
+ RID rid = mesh_instance_owner.make_rid();
+ MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
+
+ mi->mesh = mesh;
+
+ for (uint32_t i = 0; i < mesh->surface_count; i++) {
+ _mesh_instance_add_surface(mi, mesh, i);
+ }
+
+ mi->I = mesh->instances.push_back(mi);
+
+ mi->dirty = true;
+
+ return rid;
+}
+
+void MeshStorage::mesh_instance_free(RID p_rid) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
+ _mesh_instance_clear(mi);
+ mi->mesh->instances.erase(mi->I);
+ mi->I = nullptr;
+
+ mesh_instance_owner.free(p_rid);
+}
+
+void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ if (mi->skeleton == p_skeleton) {
+ return;
+ }
+ mi->skeleton = p_skeleton;
+ mi->skeleton_version = 0;
+ mi->dirty = true;
+}
+
+void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ ERR_FAIL_COND(!mi);
+ ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
+ mi->blend_weights[p_shape] = p_weight;
+ mi->weights_dirty = true;
+ //will be eventually updated
+}
+
+void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
+ for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
+ if (mi->surfaces[i].versions) {
+ for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
+ RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
+ }
+ memfree(mi->surfaces[i].versions);
+ }
+ if (mi->surfaces[i].vertex_buffer.is_valid()) {
+ RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
+ }
+ }
+ mi->surfaces.clear();
+
+ if (mi->blend_weights_buffer.is_valid()) {
+ RD::get_singleton()->free(mi->blend_weights_buffer);
+ }
+ mi->blend_weights.clear();
+ mi->weights_dirty = false;
+ mi->skeleton_version = 0;
+}
+
+void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
+ if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
+ mi->blend_weights.resize(mesh->blend_shape_count);
+ for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
+ mi->blend_weights[i] = 0;
+ }
+ mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
+ mi->weights_dirty = true;
+ }
+
+ MeshInstance::Surface s;
+ if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
+ //surface warrants transform
+ s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(s.vertex_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ if (mi->blend_weights_buffer.is_valid()) {
+ u.append_id(mi->blend_weights_buffer);
+ } else {
+ u.append_id(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+ s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
+ }
+
+ mi->surfaces.push_back(s);
+ mi->dirty = true;
+}
+
+void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+
+ bool needs_update = mi->dirty;
+
+ if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
+ dirty_mesh_instance_weights.add(&mi->weight_update_list);
+ needs_update = true;
+ }
+
+ if (mi->array_update_list.in_list()) {
+ return;
+ }
+
+ if (!needs_update && mi->skeleton.is_valid()) {
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
+ if (sk && sk->version != mi->skeleton_version) {
+ needs_update = true;
+ }
+ }
+
+ if (needs_update) {
+ dirty_mesh_instance_arrays.add(&mi->array_update_list);
+ }
+}
+
+void MeshStorage::update_mesh_instances() {
+ while (dirty_mesh_instance_weights.first()) {
+ MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
+
+ if (mi->blend_weights_buffer.is_valid()) {
+ RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
+ }
+ dirty_mesh_instance_weights.remove(&mi->weight_update_list);
+ mi->weights_dirty = false;
+ }
+ if (dirty_mesh_instance_arrays.first() == nullptr) {
+ return; //nothing to do
+ }
+
+ //process skeletons and blend shapes
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ while (dirty_mesh_instance_arrays.first()) {
+ MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
+
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
+
+ for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
+ if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
+ continue;
+ }
+
+ bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
+ if (sk && sk->uniform_set_mi.is_valid()) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
+ } else {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
+ }
+
+ SkeletonShader::PushConstant push_constant;
+
+ push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
+ push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
+ push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
+ push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
+
+ push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
+ push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
+ push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
+ push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
+
+ push_constant.blend_shape_count = mi->mesh->blend_shape_count;
+ push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
+ push_constant.pad0 = 0;
+ push_constant.pad1 = 0;
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
+
+ //dispatch without barrier, so all is done at the same time
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
+ }
+
+ mi->dirty = false;
+ if (sk) {
+ mi->skeleton_version = sk->version;
+ }
+ dirty_mesh_instance_arrays.remove(&mi->array_update_list);
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
+ Vector<RD::VertexAttribute> attributes;
+ Vector<RID> buffers;
+
+ uint32_t stride = 0;
+ uint32_t attribute_stride = 0;
+ uint32_t skin_stride = 0;
+
+ for (int i = 0; i < RS::ARRAY_INDEX; i++) {
+ RD::VertexAttribute vd;
+ RID buffer;
+ vd.location = i;
+
+ if (!(s->format & (1 << i))) {
+ // Not supplied by surface, use default value
+ buffer = mesh_default_rd_buffers[i];
+ vd.stride = 0;
+ switch (i) {
+ case RS::ARRAY_VERTEX: {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } break;
+ case RS::ARRAY_TANGENT: {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ case RS::ARRAY_COLOR: {
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_TEX_UV: {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ case RS::ARRAY_BONES: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ } break;
+ case RS::ARRAY_WEIGHTS: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
+ }
+ } else {
+ //Supplied, use it
+
+ vd.stride = 1; //mark that it needs a stride set (default uses 0)
+
+ switch (i) {
+ case RS::ARRAY_VERTEX: {
+ vd.offset = stride;
+
+ if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ stride += sizeof(float) * 2;
+ } else {
+ vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ stride += sizeof(float) * 3;
+ }
+
+ if (mis) {
+ buffer = mis->vertex_buffer;
+ } else {
+ buffer = s->vertex_buffer;
+ }
+
+ } break;
+ case RS::ARRAY_NORMAL: {
+ vd.offset = stride;
+
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+
+ stride += sizeof(uint32_t);
+ if (mis) {
+ buffer = mis->vertex_buffer;
+ } else {
+ buffer = s->vertex_buffer;
+ }
+ } break;
+ case RS::ARRAY_TANGENT: {
+ vd.offset = stride;
+
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+ stride += sizeof(uint32_t);
+ if (mis) {
+ buffer = mis->vertex_buffer;
+ } else {
+ buffer = s->vertex_buffer;
+ }
+ } break;
+ case RS::ARRAY_COLOR: {
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ attribute_stride += sizeof(int8_t) * 4;
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_TEX_UV: {
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
+
+ } break;
+ case RS::ARRAY_TEX_UV2: {
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ vd.offset = attribute_stride;
+
+ int idx = i - RS::ARRAY_CUSTOM0;
+ const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ const RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
+ vd.format = fmtrd[fmt];
+ attribute_stride += fmtsize[fmt];
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_BONES: {
+ vd.offset = skin_stride;
+
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
+ } break;
+ case RS::ARRAY_WEIGHTS: {
+ vd.offset = skin_stride;
+
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
+ } break;
+ }
+ }
+
+ if (!(p_input_mask & (1 << i))) {
+ continue; // Shader does not need this, skip it (but computing stride was important anyway)
+ }
+
+ attributes.push_back(vd);
+ buffers.push_back(buffer);
+ }
+
+ //update final stride
+ for (int i = 0; i < attributes.size(); i++) {
+ if (attributes[i].stride == 0) {
+ continue; //default location
+ }
+ int loc = attributes[i].location;
+
+ if (loc < RS::ARRAY_COLOR) {
+ attributes.write[i].stride = stride;
+ } else if (loc < RS::ARRAY_BONES) {
+ attributes.write[i].stride = attribute_stride;
+ } else {
+ attributes.write[i].stride = skin_stride;
+ }
+ }
+
+ v.input_mask = p_input_mask;
+ v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
+ v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
+}
+
+////////////////// MULTIMESH
+
+RID MeshStorage::multimesh_allocate() {
+ return multimesh_owner.allocate_rid();
+}
+void MeshStorage::multimesh_initialize(RID p_rid) {
+ multimesh_owner.initialize_rid(p_rid, MultiMesh());
+}
+
+void MeshStorage::multimesh_free(RID p_rid) {
+ _update_dirty_multimeshes();
+ multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
+ multimesh->dependency.deleted_notify(p_rid);
+ multimesh_owner.free(p_rid);
+}
+
+void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
+ return;
+ }
+
+ if (multimesh->buffer.is_valid()) {
+ RD::get_singleton()->free(multimesh->buffer);
+ multimesh->buffer = RID();
+ multimesh->uniform_set_2d = RID(); //cleared by dependency
+ multimesh->uniform_set_3d = RID(); //cleared by dependency
+ }
+
+ if (multimesh->data_cache_dirty_regions) {
+ memdelete_arr(multimesh->data_cache_dirty_regions);
+ multimesh->data_cache_dirty_regions = nullptr;
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ multimesh->instances = p_instances;
+ multimesh->xform_format = p_transform_format;
+ multimesh->uses_colors = p_use_colors;
+ multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
+ multimesh->uses_custom_data = p_use_custom_data;
+ multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
+ multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
+ multimesh->buffer_set = false;
+
+ //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
+ multimesh->data_cache = Vector<float>();
+ multimesh->aabb = AABB();
+ multimesh->aabb_dirty = false;
+ multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
+
+ if (multimesh->instances) {
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
+ }
+
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
+}
+
+int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+ return multimesh->instances;
+}
+
+void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ if (multimesh->mesh == p_mesh) {
+ return;
+ }
+ multimesh->mesh = p_mesh;
+
+ if (multimesh->instances == 0) {
+ return;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //we have a data cache, just mark it dirt
+ _multimesh_mark_all_dirty(multimesh, false, true);
+ } else if (multimesh->instances) {
+ //need to re-create AABB unfortunately, calling this has a penalty
+ if (multimesh->buffer_set) {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ const uint8_t *r = buffer.ptr();
+ const float *data = reinterpret_cast<const float *>(r);
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ }
+ }
+
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+}
+
+#define MULTIMESH_DIRTY_REGION_SIZE 512
+
+void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
+ if (multimesh->data_cache.size() > 0) {
+ return; //already local
+ }
+ ERR_FAIL_COND(multimesh->data_cache.size() > 0);
+ // this means that the user wants to load/save individual elements,
+ // for this, the data must reside on CPU, so just copy it there.
+ multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ if (multimesh->buffer_set) {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ {
+ const uint8_t *r = buffer.ptr();
+ memcpy(w, r, buffer.size());
+ }
+ } else {
+ memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
+ }
+ }
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+ multimesh->data_cache_used_dirty_regions = 0;
+}
+
+void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
+ uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
+#ifdef DEBUG_ENABLED
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
+#endif
+ if (!multimesh->data_cache_dirty_regions[region_index]) {
+ multimesh->data_cache_dirty_regions[region_index] = true;
+ multimesh->data_cache_used_dirty_regions++;
+ }
+
+ if (p_aabb) {
+ multimesh->aabb_dirty = true;
+ }
+
+ if (!multimesh->dirty) {
+ multimesh->dirty_list = multimesh_dirty_list;
+ multimesh_dirty_list = multimesh;
+ multimesh->dirty = true;
+ }
+}
+
+void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
+ if (p_data) {
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ if (!multimesh->data_cache_dirty_regions[i]) {
+ multimesh->data_cache_dirty_regions[i] = true;
+ multimesh->data_cache_used_dirty_regions++;
+ }
+ }
+ }
+
+ if (p_aabb) {
+ multimesh->aabb_dirty = true;
+ }
+
+ if (!multimesh->dirty) {
+ multimesh->dirty_list = multimesh_dirty_list;
+ multimesh_dirty_list = multimesh;
+ multimesh->dirty = true;
+ }
+}
+
+void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
+ ERR_FAIL_COND(multimesh->mesh.is_null());
+ AABB aabb;
+ AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
+ for (int i = 0; i < p_instances; i++) {
+ const float *data = p_data + multimesh->stride_cache * i;
+ Transform3D t;
+
+ if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
+ t.basis.rows[0][0] = data[0];
+ t.basis.rows[0][1] = data[1];
+ t.basis.rows[0][2] = data[2];
+ t.origin.x = data[3];
+ t.basis.rows[1][0] = data[4];
+ t.basis.rows[1][1] = data[5];
+ t.basis.rows[1][2] = data[6];
+ t.origin.y = data[7];
+ t.basis.rows[2][0] = data[8];
+ t.basis.rows[2][1] = data[9];
+ t.basis.rows[2][2] = data[10];
+ t.origin.z = data[11];
+
+ } else {
+ t.basis.rows[0].x = data[0];
+ t.basis.rows[1].x = data[1];
+ t.origin.x = data[3];
+
+ t.basis.rows[0].y = data[4];
+ t.basis.rows[1].y = data[5];
+ t.origin.y = data[7];
+ }
+
+ if (i == 0) {
+ aabb = t.xform(mesh_aabb);
+ } else {
+ aabb.merge_with(t.xform(mesh_aabb));
+ }
+ }
+
+ multimesh->aabb = aabb;
+}
+
+void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache;
+
+ dataptr[0] = p_transform.basis.rows[0][0];
+ dataptr[1] = p_transform.basis.rows[0][1];
+ dataptr[2] = p_transform.basis.rows[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.rows[1][0];
+ dataptr[5] = p_transform.basis.rows[1][1];
+ dataptr[6] = p_transform.basis.rows[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.rows[2][0];
+ dataptr[9] = p_transform.basis.rows[2][1];
+ dataptr[10] = p_transform.basis.rows[2][2];
+ dataptr[11] = p_transform.origin.z;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, true);
+}
+
+void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache;
+
+ dataptr[0] = p_transform.columns[0][0];
+ dataptr[1] = p_transform.columns[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.columns[2][0];
+ dataptr[4] = p_transform.columns[0][1];
+ dataptr[5] = p_transform.columns[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.columns[2][1];
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, true);
+}
+
+void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(!multimesh->uses_colors);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, false);
+}
+
+void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->instances);
+ ERR_FAIL_COND(!multimesh->uses_custom_data);
+
+ _multimesh_make_local(multimesh);
+
+ {
+ float *w = multimesh->data_cache.ptrw();
+
+ float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ _multimesh_mark_dirty(multimesh, p_index, false);
+}
+
+RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, RID());
+
+ return multimesh->mesh;
+}
+
+Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform3D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
+
+ _multimesh_make_local(multimesh);
+
+ Transform3D t;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache;
+
+ t.basis.rows[0][0] = dataptr[0];
+ t.basis.rows[0][1] = dataptr[1];
+ t.basis.rows[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.rows[1][0] = dataptr[4];
+ t.basis.rows[1][1] = dataptr[5];
+ t.basis.rows[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.rows[2][0] = dataptr[8];
+ t.basis.rows[2][1] = dataptr[9];
+ t.basis.rows[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+ }
+
+ return t;
+}
+
+Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform2D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
+
+ _multimesh_make_local(multimesh);
+
+ Transform2D t;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache;
+
+ t.columns[0][0] = dataptr[0];
+ t.columns[1][0] = dataptr[1];
+ t.columns[2][0] = dataptr[3];
+ t.columns[0][1] = dataptr[4];
+ t.columns[1][1] = dataptr[5];
+ t.columns[2][1] = dataptr[7];
+ }
+
+ return t;
+}
+
+Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
+ ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
+
+ _multimesh_make_local(multimesh);
+
+ Color c;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+ }
+
+ return c;
+}
+
+Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
+ ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
+
+ _multimesh_make_local(multimesh);
+
+ Color c;
+ {
+ const float *r = multimesh->data_cache.ptr();
+
+ const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+ }
+
+ return c;
+}
+
+void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+
+ {
+ const float *r = p_buffer.ptr();
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
+ multimesh->buffer_set = true;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //if we have a data cache, just update it
+ multimesh->data_cache = p_buffer;
+ {
+ //clear dirty since nothing will be dirty anymore
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
+ } else if (multimesh->mesh.is_valid()) {
+ //if we have a mesh set, we need to re-generate the AABB from the new data
+ const float *data = p_buffer.ptr();
+
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ }
+}
+
+Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Vector<float>());
+ if (multimesh->buffer.is_null()) {
+ return Vector<float>();
+ } else if (multimesh->data_cache.size()) {
+ return multimesh->data_cache;
+ } else {
+ //get from memory
+
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ Vector<float> ret;
+ ret.resize(multimesh->instances * multimesh->stride_cache);
+ {
+ float *w = ret.ptrw();
+ const uint8_t *r = buffer.ptr();
+ memcpy(w, r, buffer.size());
+ }
+
+ return ret;
+ }
+}
+
+void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
+ if (multimesh->visible_instances == p_visible) {
+ return;
+ }
+
+ if (multimesh->data_cache.size()) {
+ //there is a data cache..
+ _multimesh_mark_all_dirty(multimesh, false, true);
+ }
+
+ multimesh->visible_instances = p_visible;
+
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
+}
+
+int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+ return multimesh->visible_instances;
+}
+
+AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, AABB());
+ if (multimesh->aabb_dirty) {
+ const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
+ }
+ return multimesh->aabb;
+}
+
+void MeshStorage::_update_dirty_multimeshes() {
+ while (multimesh_dirty_list) {
+ MultiMesh *multimesh = multimesh_dirty_list;
+
+ if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
+ const float *data = multimesh->data_cache.ptr();
+
+ uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+
+ if (multimesh->data_cache_used_dirty_regions) {
+ uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+
+ uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
+
+ if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
+ //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
+ } else {
+ //not that many regions? update them all
+ for (uint32_t i = 0; i < visible_region_count; i++) {
+ if (multimesh->data_cache_dirty_regions[i]) {
+ uint32_t offset = i * region_size;
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
+ uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
+ RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
+ multimesh->data_cache_dirty_regions[i] = false;
+ }
+
+ multimesh->data_cache_used_dirty_regions = 0;
+ }
+
+ if (multimesh->aabb_dirty) {
+ //aabb is dirty..
+ _multimesh_re_create_aabb(multimesh, data, visible_instances);
+ multimesh->aabb_dirty = false;
+ multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ }
+ }
+
+ multimesh_dirty_list = multimesh->dirty_list;
+
+ multimesh->dirty_list = nullptr;
+ multimesh->dirty = false;
+ }
+
+ multimesh_dirty_list = nullptr;
+}
+
+/* SKELETON API */
+
+RID MeshStorage::skeleton_allocate() {
+ return skeleton_owner.allocate_rid();
+}
+void MeshStorage::skeleton_initialize(RID p_rid) {
+ skeleton_owner.initialize_rid(p_rid, Skeleton());
+}
+
+void MeshStorage::skeleton_free(RID p_rid) {
+ _update_dirty_skeletons();
+ skeleton_allocate_data(p_rid, 0);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
+ skeleton->dependency.deleted_notify(p_rid);
+ skeleton_owner.free(p_rid);
+}
+
+void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
+ if (!skeleton->dirty) {
+ skeleton->dirty = true;
+ skeleton->dirty_list = skeleton_dirty_list;
+ skeleton_dirty_list = skeleton;
+ }
+}
+
+void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_COND(p_bones < 0);
+
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
+ return;
+ }
+
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
+ skeleton->uniform_set_3d = RID();
+
+ if (skeleton->buffer.is_valid()) {
+ RD::get_singleton()->free(skeleton->buffer);
+ skeleton->buffer = RID();
+ skeleton->data.clear();
+ skeleton->uniform_set_mi = RID();
+ }
+
+ if (skeleton->size) {
+ skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
+ skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
+ memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
+
+ _skeleton_make_dirty(skeleton);
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.append_id(skeleton->buffer);
+ uniforms.push_back(u);
+ }
+ skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
+ }
+ }
+
+ skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA);
+}
+
+int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, 0);
+
+ return skeleton->size;
+}
+
+void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 12;
+
+ dataptr[0] = p_transform.basis.rows[0][0];
+ dataptr[1] = p_transform.basis.rows[0][1];
+ dataptr[2] = p_transform.basis.rows[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.rows[1][0];
+ dataptr[5] = p_transform.basis.rows[1][1];
+ dataptr[6] = p_transform.basis.rows[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.rows[2][0];
+ dataptr[9] = p_transform.basis.rows[2][1];
+ dataptr[10] = p_transform.basis.rows[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ _skeleton_make_dirty(skeleton);
+}
+
+Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform3D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 12;
+
+ Transform3D t;
+
+ t.basis.rows[0][0] = dataptr[0];
+ t.basis.rows[0][1] = dataptr[1];
+ t.basis.rows[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.rows[1][0] = dataptr[4];
+ t.basis.rows[1][1] = dataptr[5];
+ t.basis.rows[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.rows[2][0] = dataptr[8];
+ t.basis.rows[2][1] = dataptr[9];
+ t.basis.rows[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+
+ return t;
+}
+
+void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 8;
+
+ dataptr[0] = p_transform.columns[0][0];
+ dataptr[1] = p_transform.columns[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.columns[2][0];
+ dataptr[4] = p_transform.columns[0][1];
+ dataptr[5] = p_transform.columns[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.columns[2][1];
+
+ _skeleton_make_dirty(skeleton);
+}
+
+Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 8;
+
+ Transform2D t;
+ t.columns[0][0] = dataptr[0];
+ t.columns[1][0] = dataptr[1];
+ t.columns[2][0] = dataptr[3];
+ t.columns[0][1] = dataptr[4];
+ t.columns[1][1] = dataptr[5];
+ t.columns[2][1] = dataptr[7];
+
+ return t;
+}
+
+void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
+}
+
+void MeshStorage::_update_dirty_skeletons() {
+ while (skeleton_dirty_list) {
+ Skeleton *skeleton = skeleton_dirty_list;
+
+ if (skeleton->size) {
+ RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
+ }
+
+ skeleton_dirty_list = skeleton->dirty_list;
+
+ skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES);
+
+ skeleton->version++;
+
+ skeleton->dirty = false;
+ skeleton->dirty_list = nullptr;
+ }
+
+ skeleton_dirty_list = nullptr;
+}
+
+void MeshStorage::skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ p_instance->update_dependency(&skeleton->dependency);
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
new file mode 100644
index 0000000000..7d3f603afd
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -0,0 +1,706 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_RD_H
+#define MESH_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/mesh_storage.h"
+
+namespace RendererRD {
+
+/* Mesh */
+
+enum DefaultRDBuffer {
+ DEFAULT_RD_BUFFER_VERTEX,
+ DEFAULT_RD_BUFFER_NORMAL,
+ DEFAULT_RD_BUFFER_TANGENT,
+ DEFAULT_RD_BUFFER_COLOR,
+ DEFAULT_RD_BUFFER_TEX_UV,
+ DEFAULT_RD_BUFFER_TEX_UV2,
+ DEFAULT_RD_BUFFER_CUSTOM0,
+ DEFAULT_RD_BUFFER_CUSTOM1,
+ DEFAULT_RD_BUFFER_CUSTOM2,
+ DEFAULT_RD_BUFFER_CUSTOM3,
+ DEFAULT_RD_BUFFER_BONES,
+ DEFAULT_RD_BUFFER_WEIGHTS,
+ DEFAULT_RD_BUFFER_MAX,
+};
+
+struct MeshInstance;
+
+struct Mesh {
+ struct Surface {
+ RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
+ uint32_t format = 0;
+
+ RID vertex_buffer;
+ RID attribute_buffer;
+ RID skin_buffer;
+ uint32_t vertex_count = 0;
+ uint32_t vertex_buffer_size = 0;
+ uint32_t skin_buffer_size = 0;
+
+ // A different pipeline needs to be allocated
+ // depending on the inputs available in the
+ // material.
+ // There are never that many geometry/material
+ // combinations, so a simple array is the most
+ // cache-efficient structure.
+
+ struct Version {
+ uint32_t input_mask = 0;
+ RD::VertexFormatID vertex_format = 0;
+ RID vertex_array;
+ };
+
+ SpinLock version_lock; //needed to access versions
+ Version *versions = nullptr; //allocated on demand
+ uint32_t version_count = 0;
+
+ RID index_buffer;
+ RID index_array;
+ uint32_t index_count = 0;
+
+ struct LOD {
+ float edge_length = 0.0;
+ uint32_t index_count = 0;
+ RID index_buffer;
+ RID index_array;
+ };
+
+ LOD *lods = nullptr;
+ uint32_t lod_count = 0;
+
+ AABB aabb;
+
+ Vector<AABB> bone_aabbs;
+
+ RID blend_shape_buffer;
+
+ RID material;
+
+ uint32_t render_index = 0;
+ uint64_t render_pass = 0;
+
+ uint32_t multimesh_render_index = 0;
+ uint64_t multimesh_render_pass = 0;
+
+ uint32_t particles_render_index = 0;
+ uint64_t particles_render_pass = 0;
+
+ RID uniform_set;
+ };
+
+ uint32_t blend_shape_count = 0;
+ RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
+
+ Surface **surfaces = nullptr;
+ uint32_t surface_count = 0;
+
+ Vector<AABB> bone_aabbs;
+
+ bool has_bone_weights = false;
+
+ AABB aabb;
+ AABB custom_aabb;
+
+ Vector<RID> material_cache;
+
+ List<MeshInstance *> instances;
+
+ RID shadow_mesh;
+ Set<Mesh *> shadow_owners;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* Mesh Instance */
+
+struct MeshInstance {
+ Mesh *mesh = nullptr;
+ RID skeleton;
+ struct Surface {
+ RID vertex_buffer;
+ RID uniform_set;
+
+ Mesh::Surface::Version *versions = nullptr; //allocated on demand
+ uint32_t version_count = 0;
+ };
+ LocalVector<Surface> surfaces;
+ LocalVector<float> blend_weights;
+
+ RID blend_weights_buffer;
+ List<MeshInstance *>::Element *I = nullptr; //used to erase itself
+ uint64_t skeleton_version = 0;
+ bool dirty = false;
+ bool weights_dirty = false;
+ SelfList<MeshInstance> weight_update_list;
+ SelfList<MeshInstance> array_update_list;
+ MeshInstance() :
+ weight_update_list(this), array_update_list(this) {}
+};
+
+/* MultiMesh */
+
+struct MultiMesh {
+ RID mesh;
+ int instances = 0;
+ RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
+ bool uses_colors = false;
+ bool uses_custom_data = false;
+ int visible_instances = -1;
+ AABB aabb;
+ bool aabb_dirty = false;
+ bool buffer_set = false;
+ uint32_t stride_cache = 0;
+ uint32_t color_offset_cache = 0;
+ uint32_t custom_data_offset_cache = 0;
+
+ Vector<float> data_cache; //used if individual setting is used
+ bool *data_cache_dirty_regions = nullptr;
+ uint32_t data_cache_used_dirty_regions = 0;
+
+ RID buffer; //storage buffer
+ RID uniform_set_3d;
+ RID uniform_set_2d;
+
+ bool dirty = false;
+ MultiMesh *dirty_list = nullptr;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* Skeleton */
+
+struct SkeletonShader {
+ struct PushConstant {
+ uint32_t has_normal;
+ uint32_t has_tangent;
+ uint32_t has_skeleton;
+ uint32_t has_blend_shape;
+
+ uint32_t vertex_count;
+ uint32_t vertex_stride;
+ uint32_t skin_stride;
+ uint32_t skin_weight_offset;
+
+ uint32_t blend_shape_count;
+ uint32_t normalized_blend_shapes;
+ uint32_t pad0;
+ uint32_t pad1;
+ };
+
+ enum {
+ UNIFORM_SET_INSTANCE = 0,
+ UNIFORM_SET_SURFACE = 1,
+ UNIFORM_SET_SKELETON = 2,
+ };
+ enum {
+ SHADER_MODE_2D,
+ SHADER_MODE_3D,
+ SHADER_MODE_MAX
+ };
+
+ SkeletonShaderRD shader;
+ RID version;
+ RID version_shader[SHADER_MODE_MAX];
+ RID pipeline[SHADER_MODE_MAX];
+
+ RID default_skeleton_uniform_set;
+};
+
+struct Skeleton {
+ bool use_2d = false;
+ int size = 0;
+ Vector<float> data;
+ RID buffer;
+
+ bool dirty = false;
+ Skeleton *dirty_list = nullptr;
+ Transform2D base_transform_2d;
+
+ RID uniform_set_3d;
+ RID uniform_set_mi;
+
+ uint64_t version = 1;
+
+ RendererStorage::Dependency dependency;
+};
+
+class MeshStorage : public RendererMeshStorage {
+private:
+ static MeshStorage *singleton;
+
+ RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
+ RID default_rd_storage_buffer;
+
+ /* Mesh */
+
+ mutable RID_Owner<Mesh, true> mesh_owner;
+
+ void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
+
+ /* Mesh Instance API */
+
+ void _mesh_instance_clear(MeshInstance *mi);
+ void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
+
+ mutable RID_Owner<MeshInstance> mesh_instance_owner;
+
+ SelfList<MeshInstance>::List dirty_mesh_instance_weights;
+ SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
+
+ /* MultiMesh */
+
+ mutable RID_Owner<MultiMesh, true> multimesh_owner;
+
+ MultiMesh *multimesh_dirty_list = nullptr;
+
+ _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
+
+ /* Skeleton */
+
+ SkeletonShader skeleton_shader;
+
+ mutable RID_Owner<Skeleton, true> skeleton_owner;
+
+ _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
+
+ Skeleton *skeleton_dirty_list = nullptr;
+
+public:
+ static MeshStorage *get_singleton();
+
+ MeshStorage();
+ virtual ~MeshStorage();
+
+ RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; }
+
+ /* MESH API */
+
+ Mesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); };
+ bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); };
+
+ virtual RID mesh_allocate() override;
+ virtual void mesh_initialize(RID p_mesh) override;
+ virtual void mesh_free(RID p_rid) override;
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
+
+ /// Return stride
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override;
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
+
+ virtual int mesh_get_surface_count(RID p_mesh) const override;
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
+
+ virtual void mesh_clear(RID p_mesh) override;
+
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
+
+ _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, nullptr);
+ r_surface_count = mesh->surface_count;
+ if (r_surface_count == 0) {
+ return nullptr;
+ }
+ if (mesh->material_cache.is_empty()) {
+ mesh->material_cache.resize(mesh->surface_count);
+ for (uint32_t i = 0; i < r_surface_count; i++) {
+ mesh->material_cache.write[i] = mesh->surfaces[i]->material;
+ }
+ }
+
+ return mesh->material_cache.ptr();
+ }
+
+ _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, nullptr);
+ ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
+
+ return mesh->surfaces[p_surface_index];
+ }
+
+ _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+
+ return mesh->shadow_mesh;
+ }
+
+ _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
+ Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return surface->primitive;
+ }
+
+ _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->lod_count > 0;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->index_count ? s->index_count : s->vertex_count;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ int32_t current_lod = -1;
+ if (r_index_count) {
+ *r_index_count = s->index_count;
+ }
+ for (uint32_t i = 0; i < s->lod_count; i++) {
+ float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
+ if (screen_size > p_mesh_lod_threshold) {
+ break;
+ }
+ current_lod = i;
+ }
+ if (current_lod == -1) {
+ return 0;
+ } else {
+ if (r_index_count) {
+ *r_index_count = s->lods[current_lod].index_count;
+ }
+ return current_lod + 1;
+ }
+ }
+
+ _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ if (p_lod == 0) {
+ return s->index_array;
+ } else {
+ return s->lods[p_lod - 1].index_array;
+ }
+ }
+
+ _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ s->version_lock.lock();
+
+ //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
+
+ for (uint32_t i = 0; i < s->version_count; i++) {
+ if (s->versions[i].input_mask != p_input_mask) {
+ continue;
+ }
+ //we have this version, hooray
+ r_vertex_format = s->versions[i].vertex_format;
+ r_vertex_array_rd = s->versions[i].vertex_array;
+ s->version_lock.unlock();
+ return;
+ }
+
+ uint32_t version = s->version_count;
+ s->version_count++;
+ s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
+
+ _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
+
+ r_vertex_format = s->versions[version].vertex_format;
+ r_vertex_array_rd = s->versions[version].vertex_array;
+
+ s->version_lock.unlock();
+ }
+
+ _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ ERR_FAIL_COND(!mi);
+ Mesh *mesh = mi->mesh;
+ ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
+
+ MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ s->version_lock.lock();
+
+ //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
+
+ for (uint32_t i = 0; i < mis->version_count; i++) {
+ if (mis->versions[i].input_mask != p_input_mask) {
+ continue;
+ }
+ //we have this version, hooray
+ r_vertex_format = mis->versions[i].vertex_format;
+ r_vertex_array_rd = mis->versions[i].vertex_array;
+ s->version_lock.unlock();
+ return;
+ }
+
+ uint32_t version = mis->version_count;
+ mis->version_count++;
+ mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
+
+ _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
+
+ r_vertex_format = mis->versions[version].vertex_format;
+ r_vertex_array_rd = mis->versions[version].vertex_array;
+
+ s->version_lock.unlock();
+ }
+
+ _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
+ ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
+ return mesh_default_rd_buffers[p_buffer];
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ if (s->render_pass != p_render_pass) {
+ (*r_index)++;
+ s->render_pass = p_render_pass;
+ s->render_index = *r_index;
+ }
+
+ return s->render_index;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ if (s->multimesh_render_pass != p_render_pass) {
+ (*r_index)++;
+ s->multimesh_render_pass = p_render_pass;
+ s->multimesh_render_index = *r_index;
+ }
+
+ return s->multimesh_render_index;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ Mesh::Surface *s = mesh->surfaces[p_surface_index];
+
+ if (s->particles_render_pass != p_render_pass) {
+ (*r_index)++;
+ s->particles_render_pass = p_render_pass;
+ s->particles_render_index = *r_index;
+ }
+
+ return s->particles_render_index;
+ }
+
+ /* MESH INSTANCE API */
+
+ MeshInstance *get_mesh_instance(RID p_rid) { return mesh_instance_owner.get_or_null(p_rid); };
+ bool owns_mesh_instance(RID p_rid) { return mesh_instance_owner.owns(p_rid); };
+
+ virtual RID mesh_instance_create(RID p_base) override;
+ virtual void mesh_instance_free(RID p_rid) override;
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void update_mesh_instances() override;
+
+ /* MULTIMESH API */
+
+ MultiMesh *get_multimesh(RID p_rid) { return multimesh_owner.get_or_null(p_rid); };
+ bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); };
+
+ virtual RID multimesh_allocate() override;
+ virtual void multimesh_initialize(RID p_multimesh) override;
+ virtual void multimesh_free(RID p_rid) override;
+
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override;
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
+
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
+
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
+
+ void _update_dirty_multimeshes();
+
+ _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->xform_format;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_colors;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_custom_data;
+ }
+
+ _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (multimesh->visible_instances >= 0) {
+ return multimesh->visible_instances;
+ }
+ return multimesh->instances;
+ }
+
+ _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (multimesh == nullptr) {
+ return RID();
+ }
+ if (!multimesh->uniform_set_3d.is_valid()) {
+ if (!multimesh->buffer.is_valid()) {
+ return RID();
+ }
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(multimesh->buffer);
+ uniforms.push_back(u);
+ multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return multimesh->uniform_set_3d;
+ }
+
+ _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (multimesh == nullptr) {
+ return RID();
+ }
+ if (!multimesh->uniform_set_2d.is_valid()) {
+ if (!multimesh->buffer.is_valid()) {
+ return RID();
+ }
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(multimesh->buffer);
+ uniforms.push_back(u);
+ multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return multimesh->uniform_set_2d;
+ }
+
+ /* SKELETON API */
+
+ Skeleton *get_skeleton(RID p_rid) { return skeleton_owner.get_or_null(p_rid); };
+ bool owns_skeleton(RID p_rid) { return skeleton_owner.owns(p_rid); };
+
+ virtual RID skeleton_allocate() override;
+ virtual void skeleton_initialize(RID p_skeleton) override;
+ virtual void skeleton_free(RID p_rid) override;
+
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
+ void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
+
+ virtual void skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) override;
+
+ void _update_dirty_skeletons();
+
+ _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
+ }
+
+ _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, RID());
+ ERR_FAIL_COND_V(skeleton->size == 0, RID());
+ if (skeleton->use_2d) {
+ return RID();
+ }
+ if (!skeleton->uniform_set_3d.is_valid()) {
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(skeleton->buffer);
+ uniforms.push_back(u);
+ skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return skeleton->uniform_set_3d;
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !MESH_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
new file mode 100644
index 0000000000..094120f908
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -0,0 +1,1893 @@
+/*************************************************************************/
+/* particles_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "particles_storage.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/rendering_server_globals.h"
+#include "texture_storage.h"
+
+using namespace RendererRD;
+
+ParticlesStorage *ParticlesStorage::singleton = nullptr;
+
+ParticlesStorage *ParticlesStorage::get_singleton() {
+ return singleton;
+}
+
+ParticlesStorage::ParticlesStorage() {
+ singleton = this;
+
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ /* Particles */
+
+ {
+ // Initialize particles
+ Vector<String> particles_modes;
+ particles_modes.push_back("");
+ particles_shader.shader.initialize(particles_modes, String());
+ }
+ MaterialStorage::get_singleton()->shader_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
+ MaterialStorage::get_singleton()->material_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
+
+ {
+ ShaderCompiler::DefaultIdentifierActions actions;
+
+ actions.renames["COLOR"] = "PARTICLE.color";
+ actions.renames["VELOCITY"] = "PARTICLE.velocity";
+ //actions.renames["MASS"] = "mass"; ?
+ actions.renames["ACTIVE"] = "particle_active";
+ actions.renames["RESTART"] = "restart";
+ actions.renames["CUSTOM"] = "PARTICLE.custom";
+ for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+ String udname = "USERDATA" + itos(i + 1);
+ actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
+ actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
+ }
+ actions.renames["TRANSFORM"] = "PARTICLE.xform";
+ actions.renames["TIME"] = "frame_history.data[0].time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
+ actions.renames["LIFETIME"] = "params.lifetime";
+ actions.renames["DELTA"] = "local_delta";
+ actions.renames["NUMBER"] = "particle_number";
+ actions.renames["INDEX"] = "index";
+ //actions.renames["GRAVITY"] = "current_gravity";
+ actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
+ actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
+ actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
+ actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
+ actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
+ actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
+ actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
+ actions.renames["RESTART_POSITION"] = "restart_position";
+ actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
+ actions.renames["RESTART_VELOCITY"] = "restart_velocity";
+ actions.renames["RESTART_COLOR"] = "restart_color";
+ actions.renames["RESTART_CUSTOM"] = "restart_custom";
+ actions.renames["emit_subparticle"] = "emit_subparticle";
+ actions.renames["COLLIDED"] = "collided";
+ actions.renames["COLLISION_NORMAL"] = "collision_normal";
+ actions.renames["COLLISION_DEPTH"] = "collision_depth";
+ actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
+
+ actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
+
+ actions.sampler_array_name = "material_samplers";
+ actions.base_texture_binding_index = 1;
+ actions.texture_layout_set = 3;
+ actions.base_uniform_string = "material.";
+ actions.base_varying_index = 10;
+
+ actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+ actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+
+ particles_shader.compiler.initialize(actions);
+ }
+
+ {
+ // default material and shader for particles shader
+ particles_shader.default_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(particles_shader.default_shader);
+ material_storage->shader_set_code(particles_shader.default_shader, R"(
+// Default particles shader.
+
+shader_type particles;
+
+void process() {
+ COLOR = vec4(1.0);
+}
+)");
+ particles_shader.default_material = material_storage->material_allocate();
+ material_storage->material_initialize(particles_shader.default_material);
+ material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
+
+ ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
+ particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.append_id(material_storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
+ particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
+ }
+
+ {
+ Vector<String> copy_modes;
+ for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
+ if (i == 0) {
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
+ copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
+ } else {
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
+ copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
+ }
+ }
+
+ particles_shader.copy_shader.initialize(copy_modes);
+
+ particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
+
+ for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
+ for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
+ particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
+ }
+ }
+ }
+}
+
+ParticlesStorage::~ParticlesStorage() {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
+
+ material_storage->material_free(particles_shader.default_material);
+ material_storage->shader_free(particles_shader.default_shader);
+
+ singleton = nullptr;
+}
+
+/* PARTICLES */
+
+RID ParticlesStorage::particles_allocate() {
+ return particles_owner.allocate_rid();
+}
+
+void ParticlesStorage::particles_initialize(RID p_rid) {
+ particles_owner.initialize_rid(p_rid, Particles());
+}
+
+void ParticlesStorage::particles_free(RID p_rid) {
+ update_particles();
+ Particles *particles = particles_owner.get_or_null(p_rid);
+ particles->dependency.deleted_notify(p_rid);
+ _particles_free_data(particles);
+ particles_owner.free(p_rid);
+}
+
+void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->mode == p_mode) {
+ return;
+ }
+
+ _particles_free_data(particles);
+
+ particles->mode = p_mode;
+}
+
+void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emitting = p_emitting;
+}
+
+bool ParticlesStorage::particles_get_emitting(RID p_particles) {
+ ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+
+ return particles->emitting;
+}
+
+void ParticlesStorage::_particles_free_data(Particles *particles) {
+ if (particles->particle_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particle_buffer);
+ particles->particle_buffer = RID();
+ RD::get_singleton()->free(particles->particle_instance_buffer);
+ particles->particle_instance_buffer = RID();
+ }
+
+ particles->userdata_count = 0;
+
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ particles->frame_params_buffer = RID();
+ }
+ particles->particles_transforms_buffer_uniform_set = RID();
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
+ RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
+ }
+ particles->trail_bind_pose_uniform_set = RID();
+
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->trail_bind_pose_buffer);
+ particles->trail_bind_pose_buffer = RID();
+ }
+ if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
+ RD::get_singleton()->free(particles->collision_textures_uniform_set);
+ }
+ particles->collision_textures_uniform_set = RID();
+
+ if (particles->particles_sort_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particles_sort_buffer);
+ particles->particles_sort_buffer = RID();
+ particles->particles_sort_uniform_set = RID();
+ }
+
+ if (particles->emission_buffer != nullptr) {
+ particles->emission_buffer = nullptr;
+ particles->emission_buffer_data.clear();
+ RD::get_singleton()->free(particles->emission_storage_buffer);
+ particles->emission_storage_buffer = RID();
+ }
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ //will need to be re-created
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ }
+ particles->particles_material_uniform_set = RID();
+}
+
+void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ if (particles->amount == p_amount) {
+ return;
+ }
+
+ _particles_free_data(particles);
+
+ particles->amount = p_amount;
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->lifetime = p_lifetime;
+}
+
+void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->one_shot = p_one_shot;
+}
+
+void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->pre_process_time = p_time;
+}
+void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->explosiveness = p_ratio;
+}
+void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->randomness = p_ratio;
+}
+
+void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->custom_aabb = p_aabb;
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->speed_scale = p_scale;
+}
+void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->use_local_coords = p_enable;
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->fixed_fps = p_fps;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->interpolate = p_enable;
+}
+
+void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->fractional_delta = p_enable;
+}
+
+void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(p_length < 0.1);
+ p_length = MIN(10.0, p_length);
+
+ particles->trails_enabled = p_enable;
+ particles->trail_length = p_length;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ }
+ particles->trail_bind_poses = p_bind_poses;
+ particles->trail_bind_poses_dirty = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->collision_base_size = p_size;
+}
+
+void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->transform_align = p_transform_align;
+}
+
+void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->process_material = p_material;
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
+}
+
+RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+
+ return particles->process_material;
+}
+
+void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->draw_order = p_order;
+}
+
+void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->draw_passes.resize(p_passes);
+}
+
+void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
+ particles->draw_passes.write[p_pass] = p_mesh;
+}
+
+void ParticlesStorage::particles_restart(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->restart_request = true;
+}
+
+void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
+ ERR_FAIL_COND(particles->emission_buffer != nullptr);
+
+ particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
+ memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
+ particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
+ particles->emission_buffer->particle_max = particles->amount;
+
+ particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ //will need to be re-created
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ particles->particles_material_uniform_set = RID();
+ }
+}
+
+void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(p_particles == p_subemitter_particles);
+
+ particles->sub_emitter = p_subemitter_particles;
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
+ }
+}
+
+void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(particles->amount == 0);
+
+ if (particles->emitting) {
+ particles->clear = true;
+ particles->emitting = false;
+ }
+
+ if (particles->emission_buffer == nullptr) {
+ _particles_allocate_emission_buffer(particles);
+ }
+
+ if (particles->inactive) {
+ //in case it was inactive, make active again
+ particles->inactive = false;
+ particles->inactive_time = 0;
+ }
+
+ int32_t idx = particles->emission_buffer->particle_count;
+ if (idx < particles->emission_buffer->particle_max) {
+ RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
+
+ particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
+ particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
+ particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
+
+ particles->emission_buffer->data[idx].custom[0] = p_custom.r;
+ particles->emission_buffer->data[idx].custom[1] = p_custom.g;
+ particles->emission_buffer->data[idx].custom[2] = p_custom.b;
+ particles->emission_buffer->data[idx].custom[3] = p_custom.a;
+
+ particles->emission_buffer->data[idx].color[0] = p_color.r;
+ particles->emission_buffer->data[idx].color[1] = p_color.g;
+ particles->emission_buffer->data[idx].color[2] = p_color.b;
+ particles->emission_buffer->data[idx].color[3] = p_color.a;
+
+ particles->emission_buffer->data[idx].flags = p_emit_flags;
+ particles->emission_buffer->particle_count++;
+ }
+}
+
+void ParticlesStorage::particles_request_process(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ if (!particles->dirty) {
+ particles->dirty = true;
+ particles->update_list = particle_update_list;
+ particle_update_list = particles;
+ }
+}
+
+AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
+ }
+
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, AABB());
+
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+ ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
+
+ Transform3D inv = particles->emission_transform.affine_inverse();
+
+ AABB aabb;
+ if (buffer.size()) {
+ bool first = true;
+
+ const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
+ uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
+
+ for (int i = 0; i < total_amount; i++) {
+ const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
+ if (particle_data.active) {
+ Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
+ if (!particles->use_local_coords) {
+ pos = inv.xform(pos);
+ }
+ if (first) {
+ aabb.position = pos;
+ first = false;
+ } else {
+ aabb.expand_to(pos);
+ }
+ }
+ }
+ }
+
+ float longest_axis_size = 0;
+ for (int i = 0; i < particles->draw_passes.size(); i++) {
+ if (particles->draw_passes[i].is_valid()) {
+ AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
+ longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
+ }
+ }
+
+ aabb.grow_by(longest_axis_size);
+
+ return aabb;
+}
+
+AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, AABB());
+
+ return particles->custom_aabb;
+}
+
+void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emission_transform = p_transform;
+}
+
+int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ return particles->draw_passes.size();
+}
+
+RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+ ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
+
+ return particles->draw_passes[p_pass];
+}
+
+void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->collisions.insert(p_particles_collision_instance);
+}
+
+void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->collisions.erase(p_particles_collision_instance);
+}
+
+void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->has_sdf_collision = p_enable;
+ particles->sdf_collision_transform = p_xform;
+ particles->sdf_collision_to_screen = p_to_screen;
+ particles->sdf_collision_texture = p_texture;
+}
+
+void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(p_particles->frame_params_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.append_id(p_particles->particle_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ if (p_particles->emission_storage_buffer.is_valid()) {
+ u.append_id(p_particles->emission_storage_buffer);
+ } else {
+ u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 3;
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
+ if (sub_emitter) {
+ if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
+ _particles_allocate_emission_buffer(sub_emitter);
+ }
+ u.append_id(sub_emitter->emission_storage_buffer);
+ } else {
+ u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+ }
+ uniforms.push_back(u);
+ }
+
+ p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
+ }
+
+ double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
+
+ //move back history (if there is any)
+ for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
+ p_particles->frame_history[i] = p_particles->frame_history[i - 1];
+ }
+ //update current frame
+ ParticlesFrameParams &frame_params = p_particles->frame_history[0];
+
+ if (p_particles->clear) {
+ p_particles->cycle_number = 0;
+ p_particles->random_seed = Math::rand();
+ } else if (new_phase < p_particles->phase) {
+ if (p_particles->one_shot) {
+ p_particles->emitting = false;
+ }
+ p_particles->cycle_number++;
+ }
+
+ frame_params.emitting = p_particles->emitting;
+ frame_params.system_phase = new_phase;
+ frame_params.prev_system_phase = p_particles->phase;
+
+ p_particles->phase = new_phase;
+
+ frame_params.time = RendererCompositorRD::singleton->get_total_time();
+ frame_params.delta = p_delta * p_particles->speed_scale;
+ frame_params.random_seed = p_particles->random_seed;
+ frame_params.explosiveness = p_particles->explosiveness;
+ frame_params.randomness = p_particles->randomness;
+
+ if (p_particles->use_local_coords) {
+ RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform);
+ } else {
+ RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform);
+ }
+
+ frame_params.cycle = p_particles->cycle_number;
+ frame_params.frame = p_particles->frame_counter++;
+ frame_params.pad0 = 0;
+ frame_params.pad1 = 0;
+ frame_params.pad2 = 0;
+
+ { //collision and attractors
+
+ frame_params.collider_count = 0;
+ frame_params.attractor_count = 0;
+ frame_params.particle_size = p_particles->collision_base_size;
+
+ RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
+ RID collision_heightmap_texture;
+
+ Transform3D to_particles;
+ if (p_particles->use_local_coords) {
+ to_particles = p_particles->emission_transform.affine_inverse();
+ }
+
+ if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
+ //2D collision
+
+ Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+ Transform2D revert = xform.affine_inverse();
+ frame_params.collider_count = 1;
+ frame_params.colliders[0].transform[0] = xform.columns[0][0];
+ frame_params.colliders[0].transform[1] = xform.columns[0][1];
+ frame_params.colliders[0].transform[2] = 0;
+ frame_params.colliders[0].transform[3] = xform.columns[2][0];
+
+ frame_params.colliders[0].transform[4] = xform.columns[1][0];
+ frame_params.colliders[0].transform[5] = xform.columns[1][1];
+ frame_params.colliders[0].transform[6] = 0;
+ frame_params.colliders[0].transform[7] = xform.columns[2][1];
+
+ frame_params.colliders[0].transform[8] = revert.columns[0][0];
+ frame_params.colliders[0].transform[9] = revert.columns[0][1];
+ frame_params.colliders[0].transform[10] = 0;
+ frame_params.colliders[0].transform[11] = revert.columns[2][0];
+
+ frame_params.colliders[0].transform[12] = revert.columns[1][0];
+ frame_params.colliders[0].transform[13] = revert.columns[1][1];
+ frame_params.colliders[0].transform[14] = 0;
+ frame_params.colliders[0].transform[15] = revert.columns[2][1];
+
+ frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
+ frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
+ frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
+ frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
+ frame_params.colliders[0].texture_index = 0;
+ frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
+
+ collision_heightmap_texture = p_particles->sdf_collision_texture;
+
+ //replace in all other history frames where used because parameters are no longer valid if screen moves
+ for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
+ if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
+ p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
+ }
+ }
+ }
+
+ uint32_t collision_3d_textures_used = 0;
+ for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
+ if (!pci || !pci->active) {
+ continue;
+ }
+ ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
+ ERR_CONTINUE(!pc);
+
+ Transform3D to_collider = pci->transform;
+ if (p_particles->use_local_coords) {
+ to_collider = to_particles * to_collider;
+ }
+ Vector3 scale = to_collider.basis.get_scale();
+ to_collider.basis.orthonormalize();
+
+ if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
+ //attractor
+ if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
+ continue;
+ }
+
+ ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
+
+ RendererStorageRD::store_transform(to_collider, attr.transform);
+ attr.strength = pc->attractor_strength;
+ attr.attenuation = pc->attractor_attenuation;
+ attr.directionality = pc->attractor_directionality;
+
+ switch (pc->type) {
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
+ attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
+ float radius = pc->radius;
+ radius *= (scale.x + scale.y + scale.z) / 3.0;
+ attr.extents[0] = radius;
+ attr.extents[1] = radius;
+ attr.extents[2] = radius;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
+ attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
+ Vector3 extents = pc->extents * scale;
+ attr.extents[0] = extents.x;
+ attr.extents[1] = extents.y;
+ attr.extents[2] = extents.z;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
+ if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
+ continue;
+ }
+ attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
+ Vector3 extents = pc->extents * scale;
+ attr.extents[0] = extents.x;
+ attr.extents[1] = extents.y;
+ attr.extents[2] = extents.z;
+ attr.texture_index = collision_3d_textures_used;
+
+ collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
+ collision_3d_textures_used++;
+ } break;
+ default: {
+ }
+ }
+
+ frame_params.attractor_count++;
+ } else {
+ //collider
+ if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
+ continue;
+ }
+
+ ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
+
+ RendererStorageRD::store_transform(to_collider, col.transform);
+ switch (pc->type) {
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
+ col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
+ float radius = pc->radius;
+ radius *= (scale.x + scale.y + scale.z) / 3.0;
+ col.extents[0] = radius;
+ col.extents[1] = radius;
+ col.extents[2] = radius;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
+ col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
+ Vector3 extents = pc->extents * scale;
+ col.extents[0] = extents.x;
+ col.extents[1] = extents.y;
+ col.extents[2] = extents.z;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
+ if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
+ continue;
+ }
+ col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
+ Vector3 extents = pc->extents * scale;
+ col.extents[0] = extents.x;
+ col.extents[1] = extents.y;
+ col.extents[2] = extents.z;
+ col.texture_index = collision_3d_textures_used;
+ col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
+
+ collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
+ collision_3d_textures_used++;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
+ if (collision_heightmap_texture != RID()) { //already taken
+ continue;
+ }
+
+ col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
+ Vector3 extents = pc->extents * scale;
+ col.extents[0] = extents.x;
+ col.extents[1] = extents.y;
+ col.extents[2] = extents.z;
+ collision_heightmap_texture = pc->heightfield_texture;
+ } break;
+ default: {
+ }
+ }
+
+ frame_params.collider_count++;
+ }
+ }
+
+ bool different = false;
+ if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
+ for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
+ if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
+ different = true;
+ break;
+ }
+ }
+ }
+
+ if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
+ different = true;
+ }
+
+ bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
+
+ if (different || !uniform_set_valid) {
+ if (uniform_set_valid) {
+ RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
+ RID rd_tex;
+ if (i < collision_3d_textures_used) {
+ Texture *t = TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
+ if (t && t->type == Texture::TYPE_3D) {
+ rd_tex = t->rd_texture;
+ }
+ }
+
+ if (rd_tex == RID()) {
+ rd_tex = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ }
+ u.append_id(rd_tex);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ if (collision_heightmap_texture.is_valid()) {
+ u.append_id(collision_heightmap_texture);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK));
+ }
+ uniforms.push_back(u);
+ }
+ p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
+ }
+ }
+
+ ParticlesShader::PushConstant push_constant;
+
+ int process_amount = p_particles->amount;
+
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ process_amount *= p_particles->trail_bind_poses.size();
+ }
+ push_constant.clear = p_particles->clear;
+ push_constant.total_particles = p_particles->amount;
+ push_constant.lifetime = p_particles->lifetime;
+ push_constant.trail_size = p_particles->trail_params.size();
+ push_constant.use_fractional_delta = p_particles->fractional_delta;
+ push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
+ push_constant.trail_pass = false;
+
+ p_particles->force_sub_emit = false; //reset
+
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
+
+ if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
+ // print_line("updating subemitter buffer");
+ int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
+ RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
+ push_constant.can_emit = true;
+
+ if (sub_emitter->emitting) {
+ sub_emitter->emitting = false;
+ sub_emitter->clear = true; //will need to clear if it was emitting, sorry
+ }
+ //make sure the sub emitter processes particles too
+ sub_emitter->inactive = false;
+ sub_emitter->inactive_time = 0;
+
+ sub_emitter->force_sub_emit = true;
+
+ } else {
+ push_constant.can_emit = false;
+ }
+
+ if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
+ RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
+ p_particles->emission_buffer->particle_count = 0;
+ }
+
+ p_particles->clear = false;
+
+ if (p_particles->trail_params.size() > 1) {
+ //fill the trail params
+ for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
+ uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
+ p_particles->trail_params[i] = p_particles->frame_history[src_idx];
+ }
+ } else {
+ p_particles->trail_params[0] = p_particles->frame_history[0];
+ }
+
+ RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
+
+ ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES));
+ if (!m) {
+ m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
+ }
+
+ ERR_FAIL_COND(!m);
+
+ p_particles->has_collision_cache = m->shader_data->uses_collision;
+
+ //todo should maybe compute all particle systems together?
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
+
+ if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
+ }
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ //trails requires two passes in order to catch particle starts
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ push_constant.trail_pass = true;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ return;
+ }
+
+ if (particles->particle_buffer.is_null()) {
+ return; //particles have not processed yet
+ }
+
+ bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
+
+ //copy to sort buffer
+ if (do_sort && particles->particles_sort_buffer == RID()) {
+ uint32_t size = particles->amount;
+ if (size & 1) {
+ size++; //make multiple of 16
+ }
+ size *= sizeof(float) * 2;
+ particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(particles->particles_sort_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
+ }
+ }
+
+ ParticlesShader::CopyPushConstant copy_push_constant;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ int fixed_fps = 60.0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ }
+
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
+
+ copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+ copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.total_particles = particles->amount;
+ copy_push_constant.copy_mode_2d = false;
+
+ Vector3 axis = -p_axis; // cameras look to z negative
+
+ if (particles->use_local_coords) {
+ axis = particles->emission_transform.basis.xform_inv(axis).normalized();
+ }
+
+ copy_push_constant.sort_direction[0] = axis.x;
+ copy_push_constant.sort_direction[1] = axis.y;
+ copy_push_constant.sort_direction[2] = axis.z;
+
+ copy_push_constant.align_up[0] = p_up_axis.x;
+ copy_push_constant.align_up[1] = p_up_axis.y;
+ copy_push_constant.align_up[2] = p_up_axis.z;
+
+ copy_push_constant.align_mode = particles->transform_align;
+
+ if (do_sort) {
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+
+ RD::get_singleton()->compute_list_end();
+ RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ }
+
+ copy_push_constant.total_particles *= copy_push_constant.total_particles;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
+ copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
+ copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ if (do_sort) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ }
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void ParticlesStorage::_particles_update_buffers(Particles *particles) {
+ uint32_t userdata_count = 0;
+
+ const Material *material = MaterialStorage::get_singleton()->get_material(particles->process_material);
+ if (material && material->shader && material->shader->data) {
+ const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
+ userdata_count = shader_data->userdata_count;
+ }
+
+ if (userdata_count != particles->userdata_count) {
+ // Mismatch userdata, re-create buffers.
+ _particles_free_data(particles);
+ }
+
+ if (particles->amount > 0 && particles->particle_buffer.is_null()) {
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
+
+ particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
+
+ particles->userdata_count = userdata_count;
+
+ particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
+ //needs to clear it
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.append_id(particles->particle_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.append_id(particles->particle_instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
+ }
+ }
+}
+void ParticlesStorage::update_particles() {
+ while (particle_update_list) {
+ //use transform feedback to process particles
+
+ Particles *particles = particle_update_list;
+
+ //take and remove
+ particle_update_list = particles->update_list;
+ particles->update_list = nullptr;
+ particles->dirty = false;
+
+ _particles_update_buffers(particles);
+
+ if (particles->restart_request) {
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ particles->restart_request = false;
+ }
+
+ if (particles->inactive && !particles->emitting) {
+ //go next
+ continue;
+ }
+
+ if (particles->emitting) {
+ if (particles->inactive) {
+ //restart system from scratch
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ }
+ particles->inactive = false;
+ particles->inactive_time = 0;
+ } else {
+ particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
+ if (particles->inactive_time > particles->lifetime * 1.2) {
+ particles->inactive = true;
+ continue;
+ }
+ }
+
+#ifndef _MSC_VER
+#warning Should use display refresh rate for all this
+#endif
+
+ float screen_hz = 60;
+
+ int fixed_fps = 0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ fixed_fps = screen_hz;
+ }
+ {
+ //update trails
+ int history_size = 1;
+ int trail_steps = 1;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ history_size = MAX(1, int(particles->trail_length * fixed_fps));
+ trail_steps = particles->trail_bind_poses.size();
+ }
+
+ if (uint32_t(history_size) != particles->frame_history.size()) {
+ particles->frame_history.resize(history_size);
+ memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
+ }
+
+ if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
+ particles->trail_params.resize(trail_steps);
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ }
+ particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
+ }
+
+ if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
+ particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
+ particles->trail_bind_poses_dirty = true;
+ }
+
+ if (particles->trail_bind_pose_uniform_set.is_null()) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ u.append_id(particles->trail_bind_pose_buffer);
+ } else {
+ u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+ }
+ uniforms.push_back(u);
+ }
+
+ particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
+ }
+
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
+ if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
+ particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
+ }
+
+ for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
+ RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
+ }
+
+ RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
+ }
+ }
+
+ bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
+
+ if (particles->clear && particles->pre_process_time > 0.0) {
+ double frame_time;
+ if (fixed_fps > 0) {
+ frame_time = 1.0 / fixed_fps;
+ } else {
+ frame_time = 1.0 / 30.0;
+ }
+
+ double todo = particles->pre_process_time;
+
+ while (todo >= 0) {
+ _particles_process(particles, frame_time);
+ todo -= frame_time;
+ }
+ }
+
+ if (fixed_fps > 0) {
+ double frame_time;
+ double decr;
+ if (zero_time_scale) {
+ frame_time = 0.0;
+ decr = 1.0 / fixed_fps;
+ } else {
+ frame_time = 1.0 / fixed_fps;
+ decr = frame_time;
+ }
+ double delta = RendererCompositorRD::singleton->get_frame_delta_time();
+ if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
+ delta = 0.1;
+ } else if (delta <= 0.0) { //unlikely but..
+ delta = 0.001;
+ }
+ double todo = particles->frame_remainder + delta;
+
+ while (todo >= frame_time) {
+ _particles_process(particles, frame_time);
+ todo -= decr;
+ }
+
+ particles->frame_remainder = todo;
+
+ } else {
+ if (zero_time_scale) {
+ _particles_process(particles, 0.0);
+ } else {
+ _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+ }
+ }
+
+ //copy particles to instance buffer
+
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ //does not need view dependent operation, do copy here
+ ParticlesShader::CopyPushConstant copy_push_constant;
+
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ // Affect 2D only.
+ if (particles->use_local_coords) {
+ // In local mode, particle positions are calculated locally (relative to the node position)
+ // and they're also drawn locally.
+ // It works as expected, so we just pass an identity transform.
+ RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
+ } else {
+ // In global mode, particle positions are calculated globally (relative to the canvas origin)
+ // but they're drawn locally.
+ // So, we need to pass the inverse of the emission transform to bring the
+ // particles to local coordinates before drawing.
+ Transform3D inv = particles->emission_transform.affine_inverse();
+ RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform);
+ }
+
+ copy_push_constant.total_particles = total_amount;
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.align_mode = particles->transform_align;
+ copy_push_constant.align_up[0] = 0;
+ copy_push_constant.align_up[1] = 0;
+ copy_push_constant.align_up[2] = 0;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
+
+ copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+ copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
+
+ RD::get_singleton()->compute_list_end();
+ }
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ }
+}
+
+bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
+ ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+ return !particles->emitting && particles->inactive;
+}
+
+/* Particles SHADER */
+
+void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
+ ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
+ //compile
+
+ code = p_code;
+ valid = false;
+ ubo_size = 0;
+ uniforms.clear();
+ uses_collision = false;
+
+ if (code.is_empty()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
+ actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
+
+ /*
+ uses_time = false;
+
+ actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
+ actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
+
+ actions.usage_flag_pointers["TIME"] = &uses_time;
+*/
+
+ actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
+
+ userdata_count = 0;
+ for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+ userdatas_used[i] = false;
+ actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
+ }
+
+ actions.uniforms = &uniforms;
+
+ Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
+
+ if (version.is_null()) {
+ version = particles_storage->particles_shader.shader.version_create();
+ }
+
+ for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+ if (userdatas_used[i]) {
+ userdata_count++;
+ }
+ }
+
+ particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
+ ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
+
+ ubo_size = gen_code.uniform_total_size;
+ ubo_offsets = gen_code.uniform_offsets;
+ texture_uniforms = gen_code.texture_uniforms;
+
+ //update pipelines
+
+ pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
+
+ valid = true;
+}
+
+void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+ if (!p_texture.is_valid()) {
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
+ } else {
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
+ }
+}
+
+void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+ Map<int, StringName> order;
+
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
+ } else {
+ order[E.value.order] = E.key;
+ }
+ }
+
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
+ p_param_list->push_back(pi);
+ }
+}
+
+void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererMaterialStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool ParticlesStorage::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+bool ParticlesStorage::ParticlesShaderData::is_animated() const {
+ return false;
+}
+
+bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
+ return false;
+}
+
+Variant ParticlesStorage::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+ }
+ return Variant();
+}
+
+RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
+ return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
+}
+
+ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
+ //pipeline variants will clear themselves if shader is gone
+ if (version.is_valid()) {
+ ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
+ }
+}
+
+ShaderData *ParticlesStorage::_create_particles_shader_func() {
+ ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
+ return shader_data;
+}
+
+bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
+}
+
+ParticlesStorage::ParticlesMaterialData::~ParticlesMaterialData() {
+ free_parameters_uniform_set(uniform_set);
+}
+
+MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
+ ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
+ material_data->shader_data = p_shader;
+ //update will happen later anyway so do nothing.
+ return material_data;
+}
+////////
+
+/* PARTICLES COLLISION API */
+
+RID ParticlesStorage::particles_collision_allocate() {
+ return particles_collision_owner.allocate_rid();
+}
+void ParticlesStorage::particles_collision_initialize(RID p_rid) {
+ particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
+}
+
+void ParticlesStorage::particles_collision_free(RID p_rid) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
+
+ if (particles_collision->heightfield_texture.is_valid()) {
+ RD::get_singleton()->free(particles_collision->heightfield_texture);
+ }
+ particles_collision->dependency.deleted_notify(p_rid);
+ particles_collision_owner.free(p_rid);
+}
+
+RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, RID());
+ ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
+
+ if (particles_collision->heightfield_texture == RID()) {
+ //create
+ const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
+ Size2i size;
+ if (particles_collision->extents.x > particles_collision->extents.z) {
+ size.x = resolutions[particles_collision->heightfield_resolution];
+ size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
+ } else {
+ size.y = resolutions[particles_collision->heightfield_resolution];
+ size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
+ }
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_D32_SFLOAT;
+ tf.width = size.x;
+ tf.height = size.y;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ Vector<RID> fb_tex;
+ fb_tex.push_back(particles_collision->heightfield_texture);
+ particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
+ particles_collision->heightfield_fb_size = size;
+ }
+
+ return particles_collision->heightfield_fb;
+}
+
+void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ if (p_type == particles_collision->type) {
+ return;
+ }
+
+ if (particles_collision->heightfield_texture.is_valid()) {
+ RD::get_singleton()->free(particles_collision->heightfield_texture);
+ particles_collision->heightfield_texture = RID();
+ }
+ particles_collision->type = p_type;
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+ particles_collision->cull_mask = p_cull_mask;
+}
+
+void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->radius = p_radius;
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->extents = p_extents;
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->attractor_strength = p_strength;
+}
+
+void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->attractor_directionality = p_directionality;
+}
+
+void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->attractor_attenuation = p_curve;
+}
+
+void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->field_texture = p_texture;
+}
+
+void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
+
+ if (particles_collision->heightfield_resolution == p_resolution) {
+ return;
+ }
+
+ particles_collision->heightfield_resolution = p_resolution;
+
+ if (particles_collision->heightfield_texture.is_valid()) {
+ RD::get_singleton()->free(particles_collision->heightfield_texture);
+ particles_collision->heightfield_texture = RID();
+ }
+}
+
+AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, AABB());
+
+ switch (particles_collision->type) {
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
+ AABB aabb;
+ aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
+ aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
+ return aabb;
+ }
+ default: {
+ AABB aabb;
+ aabb.position = -particles_collision->extents;
+ aabb.size = particles_collision->extents * 2;
+ return aabb;
+ }
+ }
+
+ return AABB();
+}
+
+Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, Vector3());
+ return particles_collision->extents;
+}
+
+bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, false);
+ return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
+}
+
+RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
+ ParticlesCollisionInstance pci;
+ pci.collision = p_collision;
+ return particles_collision_instance_owner.make_rid(pci);
+}
+
+void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
+ particles_collision_instance_owner.free(p_rid);
+}
+
+void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
+ ERR_FAIL_COND(!pci);
+ pci->transform = p_transform;
+}
+
+void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
+ ERR_FAIL_COND(!pci);
+ pci->active = p_active;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
new file mode 100644
index 0000000000..c6480794c1
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -0,0 +1,564 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_RD_H
+#define PARTICLES_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/shader_compiler.h"
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererRD {
+
+/* PARTICLES */
+
+struct ParticleData {
+ float xform[16];
+ float velocity[3];
+ uint32_t active;
+ float color[4];
+ float custom[3];
+ float lifetime;
+};
+
+struct ParticlesFrameParams {
+ enum {
+ MAX_ATTRACTORS = 32,
+ MAX_COLLIDERS = 32,
+ MAX_3D_TEXTURES = 7
+ };
+
+ enum AttractorType {
+ ATTRACTOR_TYPE_SPHERE,
+ ATTRACTOR_TYPE_BOX,
+ ATTRACTOR_TYPE_VECTOR_FIELD,
+ };
+
+ struct Attractor {
+ float transform[16];
+ float extents[3]; //exents or radius
+ uint32_t type;
+
+ uint32_t texture_index; //texture index for vector field
+ float strength;
+ float attenuation;
+ float directionality;
+ };
+
+ enum CollisionType {
+ COLLISION_TYPE_SPHERE,
+ COLLISION_TYPE_BOX,
+ COLLISION_TYPE_SDF,
+ COLLISION_TYPE_HEIGHT_FIELD,
+ COLLISION_TYPE_2D_SDF,
+
+ };
+
+ struct Collider {
+ float transform[16];
+ float extents[3]; //exents or radius
+ uint32_t type;
+
+ uint32_t texture_index; //texture index for vector field
+ real_t scale;
+ uint32_t pad[2];
+ };
+
+ uint32_t emitting;
+ float system_phase;
+ float prev_system_phase;
+ uint32_t cycle;
+
+ real_t explosiveness;
+ real_t randomness;
+ float time;
+ float delta;
+
+ uint32_t frame;
+ uint32_t pad0;
+ uint32_t pad1;
+ uint32_t pad2;
+
+ uint32_t random_seed;
+ uint32_t attractor_count;
+ uint32_t collider_count;
+ float particle_size;
+
+ float emission_transform[16];
+
+ Attractor attractors[MAX_ATTRACTORS];
+ Collider colliders[MAX_COLLIDERS];
+};
+
+struct ParticleEmissionBufferData {
+};
+
+struct ParticleEmissionBuffer {
+ struct Data {
+ float xform[16];
+ float velocity[3];
+ uint32_t flags;
+ float color[4];
+ float custom[4];
+ };
+
+ int32_t particle_count;
+ int32_t particle_max;
+ uint32_t pad1;
+ uint32_t pad2;
+ Data data[1]; //its 2020 and empty arrays are still non standard in C++
+};
+
+struct Particles {
+ RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
+ bool inactive = true;
+ double inactive_time = 0.0;
+ bool emitting = false;
+ bool one_shot = false;
+ int amount = 0;
+ double lifetime = 1.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness = 0.0;
+ real_t randomness = 0.0;
+ bool restart_request = false;
+ AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ bool use_local_coords = true;
+ bool has_collision_cache = false;
+
+ bool has_sdf_collision = false;
+ Transform2D sdf_collision_transform;
+ Rect2 sdf_collision_to_screen;
+ RID sdf_collision_texture;
+
+ RID process_material;
+ uint32_t frame_counter = 0;
+ RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
+
+ RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
+
+ Vector<RID> draw_passes;
+ Vector<Transform3D> trail_bind_poses;
+ bool trail_bind_poses_dirty = false;
+ RID trail_bind_pose_buffer;
+ RID trail_bind_pose_uniform_set;
+
+ RID particle_buffer;
+ RID particle_instance_buffer;
+ RID frame_params_buffer;
+
+ uint32_t userdata_count = 0;
+
+ RID particles_material_uniform_set;
+ RID particles_copy_uniform_set;
+ RID particles_transforms_buffer_uniform_set;
+ RID collision_textures_uniform_set;
+
+ RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
+ uint32_t collision_3d_textures_used = 0;
+ RID collision_heightmap_texture;
+
+ RID particles_sort_buffer;
+ RID particles_sort_uniform_set;
+
+ bool dirty = false;
+ Particles *update_list = nullptr;
+
+ RID sub_emitter;
+
+ double phase = 0.0;
+ double prev_phase = 0.0;
+ uint64_t prev_ticks = 0;
+ uint32_t random_seed = 0;
+
+ uint32_t cycle_number = 0;
+
+ double speed_scale = 1.0;
+
+ int fixed_fps = 30;
+ bool interpolate = true;
+ bool fractional_delta = false;
+ double frame_remainder = 0;
+ real_t collision_base_size = 0.01;
+
+ bool clear = true;
+
+ bool force_sub_emit = false;
+
+ Transform3D emission_transform;
+
+ Vector<uint8_t> emission_buffer_data;
+
+ ParticleEmissionBuffer *emission_buffer = nullptr;
+ RID emission_storage_buffer;
+
+ Set<RID> collisions;
+
+ RendererStorage::Dependency dependency;
+
+ double trail_length = 1.0;
+ bool trails_enabled = false;
+ LocalVector<ParticlesFrameParams> frame_history;
+ LocalVector<ParticlesFrameParams> trail_params;
+
+ Particles() {
+ }
+};
+
+/* Particles Collision */
+
+struct ParticlesCollision {
+ RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
+ uint32_t cull_mask = 0xFFFFFFFF;
+ float radius = 1.0;
+ Vector3 extents = Vector3(1, 1, 1);
+ float attractor_strength = 1.0;
+ float attractor_attenuation = 1.0;
+ float attractor_directionality = 0.0;
+ RID field_texture;
+ RID heightfield_texture;
+ RID heightfield_fb;
+ Size2i heightfield_fb_size;
+
+ RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
+
+ RendererStorage::Dependency dependency;
+};
+
+struct ParticlesCollisionInstance {
+ RID collision;
+ Transform3D transform;
+ bool active = false;
+};
+
+class ParticlesStorage : public RendererParticlesStorage {
+private:
+ static ParticlesStorage *singleton;
+
+ /* PARTICLES */
+
+ void _particles_process(Particles *p_particles, double p_delta);
+ void _particles_allocate_emission_buffer(Particles *particles);
+ void _particles_free_data(Particles *particles);
+ void _particles_update_buffers(Particles *particles);
+
+ struct ParticlesShader {
+ struct PushConstant {
+ float lifetime;
+ uint32_t clear;
+ uint32_t total_particles;
+ uint32_t trail_size;
+
+ uint32_t use_fractional_delta;
+ uint32_t sub_emitter_mode;
+ uint32_t can_emit;
+ uint32_t trail_pass;
+ };
+
+ ParticlesShaderRD shader;
+ ShaderCompiler compiler;
+
+ RID default_shader;
+ RID default_material;
+ RID default_shader_rd;
+
+ RID base_uniform_set;
+
+ struct CopyPushConstant {
+ float sort_direction[3];
+ uint32_t total_particles;
+
+ uint32_t trail_size;
+ uint32_t trail_total;
+ float frame_delta;
+ float frame_remainder;
+
+ float align_up[3];
+ uint32_t align_mode;
+
+ uint32_t order_by_lifetime;
+ uint32_t lifetime_split;
+ uint32_t lifetime_reverse;
+ uint32_t copy_mode_2d;
+
+ float inv_emission_transform[16];
+ };
+
+ enum {
+ MAX_USERDATAS = 6
+ };
+ enum {
+ COPY_MODE_FILL_INSTANCES,
+ COPY_MODE_FILL_SORT_BUFFER,
+ COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
+ COPY_MODE_MAX,
+ };
+
+ ParticlesCopyShaderRD copy_shader;
+ RID copy_shader_version;
+ RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
+
+ LocalVector<float> pose_update_buffer;
+
+ } particles_shader;
+
+ Particles *particle_update_list = nullptr;
+
+ mutable RID_Owner<Particles, true> particles_owner;
+
+ /* Particle Shader */
+
+ struct ParticlesShaderData : public ShaderData {
+ bool valid = false;
+ RID version;
+ bool uses_collision = false;
+
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
+
+ Vector<uint32_t> ubo_offsets;
+ uint32_t ubo_size = 0;
+
+ String path;
+ String code;
+ Map<StringName, Map<int, RID>> default_texture_params;
+
+ RID pipeline;
+
+ bool uses_time = false;
+
+ bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
+ uint32_t userdata_count = 0;
+
+ virtual void set_code(const String &p_Code);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_animated() const;
+ virtual bool casts_shadows() const;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
+ ParticlesShaderData() {}
+ virtual ~ParticlesShaderData();
+ };
+
+ ShaderData *_create_particles_shader_func();
+ static ShaderData *_create_particles_shader_funcs() {
+ return ParticlesStorage::get_singleton()->_create_particles_shader_func();
+ }
+
+ struct ParticlesMaterialData : public MaterialData {
+ ParticlesShaderData *shader_data = nullptr;
+ RID uniform_set;
+
+ virtual void set_render_priority(int p_priority) {}
+ virtual void set_next_pass(RID p_pass) {}
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual ~ParticlesMaterialData();
+ };
+
+ MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
+ static MaterialData *_create_particles_material_funcs(ShaderData *p_shader) {
+ return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
+ }
+
+ /* Particles Collision */
+
+ mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
+
+ mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
+
+public:
+ static ParticlesStorage *get_singleton();
+
+ ParticlesStorage();
+ virtual ~ParticlesStorage();
+
+ /* PARTICLES */
+
+ Particles *get_particles(RID p_rid) { return particles_owner.get_or_null(p_rid); }
+ bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
+
+ virtual RID particles_allocate() override;
+ virtual void particles_initialize(RID p_particles_collision) override;
+ virtual void particles_free(RID p_rid) override;
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
+ virtual void particles_set_amount(RID p_particles, int p_amount) override;
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override;
+ virtual RID particles_get_process_material(RID p_particles) const override;
+
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
+
+ virtual void particles_restart(RID p_particles) override;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
+
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
+
+ virtual void particles_request_process(RID p_particles) override;
+ virtual AABB particles_get_current_aabb(RID p_particles) override;
+ virtual AABB particles_get_aabb(RID p_particles) const override;
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
+
+ virtual bool particles_get_emitting(RID p_particles) override;
+ virtual int particles_get_draw_passes(RID p_particles) const override;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
+
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
+
+ virtual bool particles_is_inactive(RID p_particles) const override;
+
+ _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
+ return particles->mode;
+ }
+
+ _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ r_trail_divisor = particles->trail_bind_poses.size();
+ } else {
+ r_trail_divisor = 1;
+ }
+
+ return particles->amount * r_trail_divisor;
+ }
+
+ _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ return particles->has_collision_cache;
+ }
+
+ _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+
+ return particles->use_local_coords;
+ }
+
+ _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+ if (particles->particles_transforms_buffer_uniform_set.is_null()) {
+ _particles_update_buffers(particles);
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(particles->particle_instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return particles->particles_transforms_buffer_uniform_set;
+ }
+
+ virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
+ virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
+
+ virtual void update_particles() override;
+
+ /* Particles Collision */
+
+ ParticlesCollision *get_particles_collision(RID p_rid) { return particles_collision_owner.get_or_null(p_rid); }
+ bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
+
+ virtual RID particles_collision_allocate() override;
+ virtual void particles_collision_initialize(RID p_particles_collision) override;
+ virtual void particles_collision_free(RID p_rid) override;
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
+ Vector3 particles_collision_get_extents(RID p_particles_collision) const;
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
+
+ //used from 2D and 3D
+ ParticlesCollisionInstance *get_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.get_or_null(p_rid); }
+ bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
+
+ virtual RID particles_collision_instance_create(RID p_collision) override;
+ virtual void particles_collision_instance_free(RID p_rid) override;
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
+};
+
+} // namespace RendererRD
+
+#endif // !PARTICLES_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
new file mode 100644
index 0000000000..3b52a187f6
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -0,0 +1,2752 @@
+/*************************************************************************/
+/* texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_storage.h"
+
+#include "../renderer_storage_rd.h"
+
+using namespace RendererRD;
+
+///////////////////////////////////////////////////////////////////////////
+// CanvasTexture
+
+void CanvasTexture::clear_sets() {
+ if (cleared_cache) {
+ return;
+ }
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
+ RD::get_singleton()->free(uniform_sets[i][j]);
+ uniform_sets[i][j] = RID();
+ }
+ }
+ }
+ cleared_cache = true;
+}
+
+CanvasTexture::~CanvasTexture() {
+ clear_sets();
+}
+
+///////////////////////////////////////////////////////////////////////////
+// Texture
+
+void Texture::cleanup() {
+ if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
+ //erase this first, as it's a dependency of the one below
+ RD::get_singleton()->free(rd_texture_srgb);
+ }
+ if (RD::get_singleton()->texture_is_valid(rd_texture)) {
+ RD::get_singleton()->free(rd_texture);
+ }
+ if (canvas_texture) {
+ memdelete(canvas_texture);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+// TextureStorage
+
+TextureStorage *TextureStorage::singleton = nullptr;
+
+TextureStorage *TextureStorage::get_singleton() {
+ return singleton;
+}
+
+TextureStorage::TextureStorage() {
+ singleton = this;
+
+ { //create default textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 128);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 128);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_D16_UNORM;
+ tf.width = 4;
+ tf.height = 4;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> sv;
+ sv.resize(16 * 2);
+ uint16_t *ptr = (uint16_t *)sv.ptrw();
+ for (int i = 0; i < 16; i++) {
+ ptr[i] = Math::make_half_float(1.0f);
+ }
+
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(sv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView(), vpv);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default cubemap white array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 6;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ for (int i = 0; i < 6; i++) {
+ vpv.push_back(pv);
+ }
+ default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default 3D
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.depth = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_3D;
+
+ Vector<uint8_t> pv;
+ pv.resize(64 * 4);
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 0);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ for (int i = 0; i < 64; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { //create default array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
+ { // default atlas texture
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ //take the chance and initialize decal atlas to something
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ decal_atlas.texture_srgb = decal_atlas.texture;
+ }
+ }
+
+ {
+ Vector<String> sdf_modes;
+ sdf_modes.push_back("\n#define MODE_LOAD\n");
+ sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
+ sdf_modes.push_back("\n#define MODE_PROCESS\n");
+ sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
+ sdf_modes.push_back("\n#define MODE_STORE\n");
+ sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
+
+ rt_sdf.shader.initialize(sdf_modes);
+
+ rt_sdf.shader_version = rt_sdf.shader.version_create();
+
+ for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
+ rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
+ }
+ }
+}
+
+TextureStorage::~TextureStorage() {
+ rt_sdf.shader.version_free(rt_sdf.shader_version);
+
+ if (decal_atlas.textures.size()) {
+ ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
+ }
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ }
+
+ //def textures
+ for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
+ if (default_rd_textures[i].is_valid()) {
+ RD::get_singleton()->free(default_rd_textures[i]);
+ }
+ }
+
+ singleton = nullptr;
+}
+
+bool TextureStorage::can_create_resources_async() const {
+ return true;
+}
+
+/* Canvas Texture API */
+
+RID TextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void TextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void TextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+
+ ct->clear_sets();
+}
+
+void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+ ct->clear_sets();
+}
+
+void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->texture_filter = p_filter;
+ ct->clear_sets();
+}
+
+void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+ ct->texture_repeat = p_repeat;
+ ct->clear_sets();
+}
+
+bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ CanvasTexture *ct = nullptr;
+ Texture *t = get_texture(p_texture);
+
+ // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture
+
+ if (t) {
+ //regular texture
+ if (!t->canvas_texture) {
+ t->canvas_texture = memnew(CanvasTexture);
+ t->canvas_texture->diffuse = p_texture;
+ }
+
+ ct = t->canvas_texture;
+ } else {
+ ct = get_canvas_texture(p_texture);
+ }
+
+ if (!ct) {
+ return false; //invalid texture RID
+ }
+
+ RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
+ ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
+
+ RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
+ ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
+
+ RID uniform_set = ct->uniform_sets[filter][repeat];
+ if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //create and update
+ Vector<RD::Uniform> uniforms;
+ { //diffuse
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+
+ t = get_texture(ct->diffuse);
+ if (!t) {
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->size_cache = Size2i(1, 1);
+ } else {
+ u.append_id(t->rd_texture);
+ ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ }
+ uniforms.push_back(u);
+ }
+ { //normal
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+
+ t = get_texture(ct->normal_map);
+ if (!t) {
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
+ ct->use_normal_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_normal_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //specular
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+
+ t = get_texture(ct->specular);
+ if (!t) {
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->use_specular_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_specular_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //sampler
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 3;
+ u.append_id(material_storage->sampler_rd_get_default(filter, repeat));
+ uniforms.push_back(u);
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
+ ct->uniform_sets[filter][repeat] = uniform_set;
+ ct->cleared_cache = false;
+ }
+
+ r_uniform_set = uniform_set;
+ r_size = ct->size_cache;
+ r_specular_shininess = ct->specular_color;
+ r_use_normal = ct->use_normal_cache;
+ r_use_specular = ct->use_specular_cache;
+
+ return true;
+}
+
+/* Texture API */
+
+RID TextureStorage::texture_allocate() {
+ return texture_owner.allocate_rid();
+}
+
+void TextureStorage::texture_free(RID p_texture) {
+ Texture *t = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND(t->is_render_target);
+
+ t->cleanup();
+
+ if (t->is_proxy && t->proxy_to.is_valid()) {
+ Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
+ if (proxy_to) {
+ proxy_to->proxies.erase(p_texture);
+ }
+ }
+
+ decal_atlas_remove_texture(p_texture);
+
+ for (int i = 0; i < t->proxies.size(); i++) {
+ Texture *p = texture_owner.get_or_null(t->proxies[i]);
+ ERR_CONTINUE(!p);
+ p->proxy_to = RID();
+ p->rd_texture = RID();
+ p->rd_texture_srgb = RID();
+ }
+
+ texture_owner.free(p_texture);
+}
+
+void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ TextureToRDFormat ret_format;
+ Ref<Image> image = _validate_texture_format(p_image, ret_format);
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_2D;
+
+ texture.width = p_image->get_width();
+ texture.height = p_image->get_height();
+ texture.layers = 1;
+ texture.mipmaps = p_image->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_image->get_format();
+ texture.validated_format = image->get_format();
+
+ texture.rd_type = RD::TEXTURE_TYPE_2D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<uint8_t> data = image->get_data(); //use image data
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(data);
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
+ ERR_FAIL_COND(p_layers.size() == 0);
+
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
+ ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
+
+ TextureToRDFormat ret_format;
+ Vector<Ref<Image>> images;
+ {
+ int valid_width = 0;
+ int valid_height = 0;
+ bool valid_mipmaps = false;
+ Image::Format valid_format = Image::FORMAT_MAX;
+
+ for (int i = 0; i < p_layers.size(); i++) {
+ ERR_FAIL_COND(p_layers[i]->is_empty());
+
+ if (i == 0) {
+ valid_width = p_layers[i]->get_width();
+ valid_height = p_layers[i]->get_height();
+ valid_format = p_layers[i]->get_format();
+ valid_mipmaps = p_layers[i]->has_mipmaps();
+ } else {
+ ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
+ ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
+ ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
+ ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
+ }
+
+ images.push_back(_validate_texture_format(p_layers[i], ret_format));
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_LAYERED;
+ texture.layered_type = p_layered_type;
+
+ texture.width = p_layers[0]->get_width();
+ texture.height = p_layers[0]->get_height();
+ texture.layers = p_layers.size();
+ texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_layers[0]->get_format();
+ texture.validated_format = images[0]->get_format();
+
+ switch (p_layered_type) {
+ case RS::TEXTURE_LAYERED_2D_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ } break;
+ }
+
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = texture.layers;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ for (int i = 0; i < images.size(); i++) {
+ Vector<uint8_t> data = images[i]->get_data(); //use image data
+ data_slices.push_back(data);
+ }
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(p_data.size() == 0);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ TextureToRDFormat ret_format;
+ Image::Format validated_format = Image::FORMAT_MAX;
+ Vector<uint8_t> all_data;
+ uint32_t mipmap_count = 0;
+ Vector<Texture::BufferSlice3D> slices;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ TextureToRDFormat f;
+ images.write[i] = _validate_texture_format(p_data[i], f);
+ if (i == 0) {
+ ret_format = f;
+ validated_format = images[0]->get_format();
+ }
+
+ all_data_size += images[i]->get_data().size();
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+ Size2i prev_size;
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ {
+ Texture::BufferSlice3D slice;
+ slice.size.width = images[i]->get_width();
+ slice.size.height = images[i]->get_height();
+ slice.offset = offset;
+ slice.buffer_size = s;
+ slices.push_back(slice);
+ }
+ offset += s;
+
+ Size2i img_size(images[i]->get_width(), images[i]->get_height());
+ if (img_size != prev_size) {
+ mipmap_count++;
+ }
+ prev_size = img_size;
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_3D;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.mipmaps = mipmap_count;
+ texture.format = p_data[0]->get_format();
+ texture.validated_format = validated_format;
+
+ texture.buffer_size_3d = all_data.size();
+ texture.buffer_slices_3d = slices;
+
+ texture.rd_type = RD::TEXTURE_TYPE_3D;
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = texture.depth;
+ rd_format.array_layers = 1;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.texture_type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ data_slices.push_back(all_data); //one slice
+
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND(texture.rd_texture.is_null());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ texture_owner.initialize_rid(p_texture, texture);
+}
+
+void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
+ Texture *tex = texture_owner.get_or_null(p_base);
+ ERR_FAIL_COND(!tex);
+ Texture proxy_tex = *tex;
+
+ proxy_tex.rd_view.format_override = tex->rd_format;
+ proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ if (proxy_tex.rd_texture_srgb.is_valid()) {
+ proxy_tex.rd_view.format_override = tex->rd_format_srgb;
+ proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
+ }
+ proxy_tex.proxy_to = p_base;
+ proxy_tex.is_render_target = false;
+ proxy_tex.is_proxy = true;
+ proxy_tex.proxies.clear();
+
+ texture_owner.initialize_rid(p_texture, proxy_tex);
+
+ tex->proxies.push_back(p_texture);
+}
+
+void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
+ ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
+
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->is_render_target);
+ ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
+ ERR_FAIL_COND(p_image->get_format() != tex->format);
+
+ if (tex->type == Texture::TYPE_LAYERED) {
+ ERR_FAIL_INDEX(p_layer, tex->layers);
+ }
+
+#ifdef TOOLS_ENABLED
+ tex->image_cache_2d.unref();
+#endif
+ TextureToRDFormat f;
+ Ref<Image> validated = _validate_texture_format(p_image, f);
+
+ RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
+}
+
+void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+ _texture_2d_update(p_texture, p_image, p_layer, false);
+}
+
+void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
+
+ Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
+ if (verr != Image::VALIDATE_3D_OK) {
+ ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
+ }
+
+ Vector<uint8_t> all_data;
+ {
+ Vector<Ref<Image>> images;
+ uint32_t all_data_size = 0;
+ images.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<Image> image = p_data[i];
+ if (image->get_format() != tex->validated_format) {
+ image = image->duplicate();
+ image->convert(tex->validated_format);
+ }
+ all_data_size += images[i]->get_data().size();
+ images.push_back(image);
+ }
+
+ all_data.resize(all_data_size); //consolidate all data here
+ uint32_t offset = 0;
+
+ for (int i = 0; i < p_data.size(); i++) {
+ uint32_t s = images[i]->get_data().size();
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ offset += s;
+ }
+ }
+
+ RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
+}
+
+void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(!tex->is_proxy);
+ Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
+ ERR_FAIL_COND(!proxy_to);
+ ERR_FAIL_COND(proxy_to->is_proxy);
+
+ if (tex->proxy_to.is_valid()) {
+ //unlink proxy
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ tex->rd_texture = RID();
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ tex->rd_texture_srgb = RID();
+ }
+ Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
+ ERR_FAIL_COND(!prev_tex);
+ prev_tex->proxies.erase(p_texture);
+ }
+
+ *tex = *proxy_to;
+
+ tex->proxy_to = p_proxy_to;
+ tex->is_render_target = false;
+ tex->is_proxy = true;
+ tex->proxies.clear();
+ proxy_to->proxies.push_back(p_texture);
+
+ tex->rd_view.format_override = tex->rd_format;
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ if (tex->rd_texture_srgb.is_valid()) {
+ tex->rd_view.format_override = tex->rd_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
+ }
+}
+
+//these two APIs can be used together or in combination with the others.
+void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ texture_2d_initialize(p_texture, image);
+}
+
+void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
+ images.push_back(image);
+ } else {
+ //cube
+ for (int i = 0; i < 6; i++) {
+ images.push_back(image);
+ }
+ }
+
+ texture_2d_layered_initialize(p_texture, images, p_layered_type);
+}
+
+void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+ image->fill(Color(1, 0, 1, 1));
+
+ Vector<Ref<Image>> images;
+ //cube
+ for (int i = 0; i < 4; i++) {
+ images.push_back(image);
+ }
+
+ texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
+}
+
+Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+#ifdef TOOLS_ENABLED
+ if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
+ return tex->image_cache_2d;
+ }
+#endif
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
+ tex->image_cache_2d = image;
+ }
+#endif
+
+ return image;
+}
+
+Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Ref<Image>());
+
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image;
+ image.instantiate();
+ image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+ if (tex->format != tex->validated_format) {
+ image->convert(tex->format);
+ }
+
+ return image;
+}
+
+Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
+
+ Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
+
+ ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
+
+ Vector<Ref<Image>> ret;
+
+ for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
+ const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
+ ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
+ Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
+
+ Ref<Image> img;
+ img.instantiate();
+ img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
+ ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
+ if (tex->format != tex->validated_format) {
+ img->convert(tex->format);
+ }
+
+ ret.push_back(img);
+ }
+
+ return ret;
+}
+
+void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
+ Texture *by_tex = texture_owner.get_or_null(p_by_texture);
+ ERR_FAIL_COND(!by_tex);
+ ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
+
+ if (tex == by_tex) {
+ return;
+ }
+
+ if (tex->rd_texture_srgb.is_valid()) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+ RD::get_singleton()->free(tex->rd_texture);
+
+ if (tex->canvas_texture) {
+ memdelete(tex->canvas_texture);
+ tex->canvas_texture = nullptr;
+ }
+
+ Vector<RID> proxies_to_update = tex->proxies;
+ Vector<RID> proxies_to_redirect = by_tex->proxies;
+
+ *tex = *by_tex;
+
+ tex->proxies = proxies_to_update; //restore proxies, so they can be updated
+
+ if (tex->canvas_texture) {
+ tex->canvas_texture->diffuse = p_texture; //update
+ }
+
+ for (int i = 0; i < proxies_to_update.size(); i++) {
+ texture_proxy_update(proxies_to_update[i], p_texture);
+ }
+ for (int i = 0; i < proxies_to_redirect.size(); i++) {
+ texture_proxy_update(proxies_to_redirect[i], p_texture);
+ }
+ //delete last, so proxies can be updated
+ texture_owner.free(p_by_texture);
+
+ decal_atlas_mark_dirty_on_texture(p_texture);
+}
+
+void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+ ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
+
+ tex->width_2d = p_width;
+ tex->height_2d = p_height;
+}
+
+void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->path = p_path;
+}
+
+String TextureStorage::texture_get_path(RID p_texture) const {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, String());
+
+ return tex->path;
+}
+
+void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_3d_callback_ud = p_userdata;
+ tex->detect_3d_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_normal_callback_ud = p_userdata;
+ tex->detect_normal_callback = p_callback;
+}
+
+void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND(!tex);
+
+ tex->detect_roughness_callback_ud = p_userdata;
+ tex->detect_roughness_callback = p_callback;
+}
+
+void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
+}
+
+void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+}
+
+Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
+ return texture_2d_get_size(p_proxy);
+}
+
+Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
+ Ref<Image> image = p_image->duplicate();
+
+ switch (p_image->get_format()) {
+ case Image::FORMAT_L8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //luminance
+ case Image::FORMAT_LA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
+ } break; //luminance-alpha
+ case Image::FORMAT_R8: {
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RG8: {
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGB8: {
+ //this format is not mandatory for specification, check if supported first
+ if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGBA4444: {
+ r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RGB565: {
+ r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_RF: {
+ r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float
+ case Image::FORMAT_RGF: {
+ r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBF: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ image->convert(Image::FORMAT_RGBAF);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAF: {
+ r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RH: {
+ r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //half float
+ case Image::FORMAT_RGH: {
+ r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGBH: {
+ //this format is not mandatory for specification, check if supported first
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->convert(Image::FORMAT_RGBAH);
+ }
+
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_RGBAH: {
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break;
+ case Image::FORMAT_RGBE9995: {
+ r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+#ifndef _MSC_VER
+#warning TODO need to make a function in Image to swap bits for this
+#endif
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
+ } break;
+ case Image::FORMAT_DXT1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //s3tc bc1
+ case Image::FORMAT_DXT3: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //bc2
+ case Image::FORMAT_DXT5: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break; //bc3
+ case Image::FORMAT_RGTC_R: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_RGTC_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_BPTC_RGBA: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+
+ } break; //btpc bc7
+ case Image::FORMAT_BPTC_RGBF: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //float bc6h
+ case Image::FORMAT_BPTC_RGBFU: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBAH);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //unsigned float bc6hu
+ case Image::FORMAT_ETC2_R11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break; //etc2
+ case Image::FORMAT_ETC2_R11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_R8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break; //signed: {} break; NOT srgb.
+ case Image::FORMAT_ETC2_RG11: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC2_RG11S: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
+ image->decompress();
+ image->convert(Image::FORMAT_RG8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_ETC:
+ case Image::FORMAT_ETC2_RGB8: {
+ //ETC2 is backwards compatible with ETC1, and all modern platforms support it
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+
+ } break;
+ case Image::FORMAT_ETC2_RGBA8: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RGB8A1: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ } break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
+ r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
+ r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
+ } else {
+ //not supported, reconvert
+ r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ image->decompress();
+ image->convert(Image::FORMAT_RGBA8);
+ }
+ r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
+ r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
+ r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ } break;
+
+ default: {
+ }
+ }
+
+ return image;
+}
+
+/* DECAL API */
+
+RID TextureStorage::decal_atlas_get_texture() const {
+ return decal_atlas.texture;
+}
+
+RID TextureStorage::decal_atlas_get_texture_srgb() const {
+ return decal_atlas.texture_srgb;
+}
+
+RID TextureStorage::decal_allocate() {
+ return decal_owner.allocate_rid();
+}
+
+void TextureStorage::decal_initialize(RID p_decal) {
+ decal_owner.initialize_rid(p_decal, Decal());
+}
+
+void TextureStorage::decal_free(RID p_rid) {
+ Decal *decal = decal_owner.get_or_null(p_rid);
+ for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
+ if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) {
+ texture_remove_from_decal_atlas(decal->textures[i]);
+ }
+ }
+ decal->dependency.deleted_notify(p_rid);
+ decal_owner.free(p_rid);
+}
+
+void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->extents = p_extents;
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
+
+ if (decal->textures[p_type] == p_texture) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
+
+ if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
+ texture_remove_from_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->textures[p_type] = p_texture;
+
+ if (decal->textures[p_type].is_valid()) {
+ texture_add_to_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL);
+}
+
+void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->emission_energy = p_energy;
+}
+
+void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->albedo_mix = p_mix;
+}
+
+void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->modulate = p_modulate;
+}
+
+void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->cull_mask = p_layers;
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->distance_fade = p_enabled;
+ decal->distance_fade_begin = p_begin;
+ decal->distance_fade_length = p_length;
+}
+
+void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->upper_fade = p_above;
+ decal->lower_fade = p_below;
+}
+
+void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->normal_fade = p_fade;
+}
+
+void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ //belongs to decal atlas..
+
+ decal_atlas.dirty = true; //mark it dirty since it was most likely modified
+ }
+}
+
+void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ decal_atlas.textures.erase(p_texture);
+ //there is not much a point of making it dirty, just let it be.
+ }
+}
+
+AABB TextureStorage::decal_get_aabb(RID p_decal) const {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND_V(!decal, AABB());
+
+ return AABB(-decal->extents, decal->extents * 2.0);
+}
+
+void TextureStorage::update_decal_atlas() {
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ if (!decal_atlas.dirty) {
+ return; //nothing to do
+ }
+
+ decal_atlas.dirty = false;
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ decal_atlas.texture = RID();
+ decal_atlas.texture_srgb = RID();
+ decal_atlas.texture_mipmaps.clear();
+ }
+
+ int border = 1 << decal_atlas.mipmaps;
+
+ if (decal_atlas.textures.size()) {
+ //generate atlas
+ Vector<DecalAtlas::SortItem> itemsv;
+ itemsv.resize(decal_atlas.textures.size());
+ int base_size = 8;
+ const RID *K = nullptr;
+
+ int idx = 0;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::SortItem &si = itemsv.write[idx];
+
+ Texture *src_tex = get_texture(*K);
+
+ si.size.width = (src_tex->width / border) + 1;
+ si.size.height = (src_tex->height / border) + 1;
+ si.pixel_size = Size2i(src_tex->width, src_tex->height);
+
+ if (base_size < si.size.width) {
+ base_size = nearest_power_of_2_templated(si.size.width);
+ }
+
+ si.texture = *K;
+ idx++;
+ }
+
+ //sort items by size
+ itemsv.sort();
+
+ //attempt to create atlas
+ int item_count = itemsv.size();
+ DecalAtlas::SortItem *items = itemsv.ptrw();
+
+ int atlas_height = 0;
+
+ while (true) {
+ Vector<int> v_offsetsv;
+ v_offsetsv.resize(base_size);
+
+ int *v_offsets = v_offsetsv.ptrw();
+ memset(v_offsets, 0, sizeof(int) * base_size);
+
+ int max_height = 0;
+
+ for (int i = 0; i < item_count; i++) {
+ //best fit
+ DecalAtlas::SortItem &si = items[i];
+ int best_idx = -1;
+ int best_height = 0x7FFFFFFF;
+ for (int j = 0; j <= base_size - si.size.width; j++) {
+ int height = 0;
+ for (int k = 0; k < si.size.width; k++) {
+ int h = v_offsets[k + j];
+ if (h > height) {
+ height = h;
+ if (height > best_height) {
+ break; //already bad
+ }
+ }
+ }
+
+ if (height < best_height) {
+ best_height = height;
+ best_idx = j;
+ }
+ }
+
+ //update
+ for (int k = 0; k < si.size.width; k++) {
+ v_offsets[k + best_idx] = best_height + si.size.height;
+ }
+
+ si.pos.x = best_idx;
+ si.pos.y = best_height;
+
+ if (si.pos.y + si.size.height > max_height) {
+ max_height = si.pos.y + si.size.height;
+ }
+ }
+
+ if (max_height <= base_size * 2) {
+ atlas_height = max_height;
+ break; //good ratio, break;
+ }
+
+ base_size *= 2;
+ }
+
+ decal_atlas.size.width = base_size * border;
+ decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
+
+ for (int i = 0; i < item_count; i++) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
+ t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
+ t->uv_rect.size = items[i].pixel_size;
+
+ t->uv_rect.position /= Size2(decal_atlas.size);
+ t->uv_rect.size /= Size2(decal_atlas.size);
+ }
+ } else {
+ //use border as size, so it at least has enough mipmaps
+ decal_atlas.size.width = border;
+ decal_atlas.size.height = border;
+ }
+
+ //blit textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = decal_atlas.size.width;
+ tformat.height = decal_atlas.size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+ tformat.mipmaps = decal_atlas.mipmaps;
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
+
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
+
+ {
+ //create the framebuffer
+
+ Size2i s = decal_atlas.size;
+
+ for (int i = 0; i < decal_atlas.mipmaps; i++) {
+ DecalAtlas::MipMap mm;
+ mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
+ Vector<RID> fb;
+ fb.push_back(mm.texture);
+ mm.fb = RD::get_singleton()->framebuffer_create(fb);
+ mm.size = s;
+ decal_atlas.texture_mipmaps.push_back(mm);
+
+ s.width = MAX(1, s.width >> 1);
+ s.height = MAX(1, s.height >> 1);
+ }
+ {
+ //create the SRGB variant
+ RD::TextureView rd_view;
+ rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
+ }
+ }
+
+ RID prev_texture;
+ for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
+ const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
+
+ Color clear_color(0, 0, 0, 0);
+
+ if (decal_atlas.textures.size()) {
+ if (i == 0) {
+ Vector<Color> cc;
+ cc.push_back(clear_color);
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
+
+ const RID *K = nullptr;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
+ Texture *src_tex = get_texture(*K);
+ effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ prev_texture = mm.texture;
+ } else {
+ effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
+ prev_texture = mm.texture;
+ }
+ } else {
+ RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
+ }
+ }
+}
+
+void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ if (!decal_atlas.textures.has(p_texture)) {
+ DecalAtlas::Texture t;
+ t.users = 1;
+ t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
+ decal_atlas.textures[p_texture] = t;
+ decal_atlas.dirty = true;
+ } else {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ t->users++;
+ if (p_panorama_to_dp) {
+ t->panorama_to_dp_users++;
+ }
+ }
+}
+
+void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ ERR_FAIL_COND(!t);
+ t->users--;
+ if (p_panorama_to_dp) {
+ ERR_FAIL_COND(t->panorama_to_dp_users == 0);
+ t->panorama_to_dp_users--;
+ }
+ if (t->users == 0) {
+ decal_atlas.textures.erase(p_texture);
+ //do not mark it dirty, there is no need to since it remains working
+ }
+}
+
+/* RENDER TARGET API */
+
+void TextureStorage::_clear_render_target(RenderTarget *rt) {
+ //free in reverse dependency order
+ if (rt->framebuffer.is_valid()) {
+ RD::get_singleton()->free(rt->framebuffer);
+ rt->framebuffer_uniform_set = RID(); //chain deleted
+ }
+
+ if (rt->color.is_valid()) {
+ RD::get_singleton()->free(rt->color);
+ }
+
+ if (rt->backbuffer.is_valid()) {
+ RD::get_singleton()->free(rt->backbuffer);
+ rt->backbuffer = RID();
+ rt->backbuffer_mipmaps.clear();
+ rt->backbuffer_uniform_set = RID(); //chain deleted
+ }
+
+ _render_target_clear_sdf(rt);
+
+ rt->framebuffer = RID();
+ rt->color = RID();
+}
+
+void TextureStorage::_update_render_target(RenderTarget *rt) {
+ if (rt->texture.is_null()) {
+ //create a placeholder until updated
+ rt->texture = texture_allocate();
+ texture_2d_placeholder_initialize(rt->texture);
+ Texture *tex = get_texture(rt->texture);
+ tex->is_render_target = true;
+ }
+
+ _clear_render_target(rt);
+
+ if (rt->size.width == 0 || rt->size.height == 0) {
+ return;
+ }
+ //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
+ rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = rt->color_format;
+ rd_format.width = rt->size.width;
+ rd_format.height = rt->size.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
+ rd_format.mipmaps = 1;
+ if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ }
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ rd_format.shareable_formats.push_back(rt->color_format);
+ rd_format.shareable_formats.push_back(rt->color_format_srgb);
+ }
+
+ rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
+ ERR_FAIL_COND(rt->color.is_null());
+
+ Vector<RID> fb_textures;
+ fb_textures.push_back(rt->color);
+ rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
+ if (rt->framebuffer.is_null()) {
+ _clear_render_target(rt);
+ ERR_FAIL_COND(rt->framebuffer.is_null());
+ }
+
+ { //update texture
+
+ Texture *tex = get_texture(rt->texture);
+
+ //free existing textures
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+
+ tex->rd_texture = RID();
+ tex->rd_texture_srgb = RID();
+
+ //create shared textures to the color buffer,
+ //so transparent can be supported
+ RD::TextureView view;
+ view.format_override = rt->color_format;
+ if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
+ view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ }
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
+ if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
+ view.format_override = rt->color_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
+ }
+ tex->rd_view = view;
+ tex->width = rt->size.width;
+ tex->height = rt->size.height;
+ tex->width_2d = rt->size.width;
+ tex->height_2d = rt->size.height;
+ tex->rd_format = rt->color_format;
+ tex->rd_format_srgb = rt->color_format_srgb;
+ tex->format = rt->image_format;
+
+ Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
+ for (int i = 0; i < proxies.size(); i++) {
+ texture_proxy_update(proxies[i], rt->texture);
+ }
+ }
+}
+
+void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
+ ERR_FAIL_COND(rt->backbuffer.is_valid());
+
+ uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
+ RD::TextureFormat tf;
+ tf.format = rt->color_format;
+ tf.width = rt->size.width;
+ tf.height = rt->size.height;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.mipmaps = mipmaps_required;
+
+ rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
+ rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
+ RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
+
+ {
+ Vector<RID> fb_tex;
+ fb_tex.push_back(rt->backbuffer_mipmap0);
+ rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
+ }
+
+ if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
+ //the new one will require the backbuffer.
+ RD::get_singleton()->free(rt->framebuffer_uniform_set);
+ rt->framebuffer_uniform_set = RID();
+ }
+ //create mipmaps
+ for (uint32_t i = 1; i < mipmaps_required; i++) {
+ RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
+ RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
+
+ rt->backbuffer_mipmaps.push_back(mipmap);
+ }
+}
+
+RID TextureStorage::render_target_create() {
+ RenderTarget render_target;
+
+ render_target.was_used = false;
+ render_target.clear_requested = false;
+
+ for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
+ render_target.flags[i] = false;
+ }
+ _update_render_target(&render_target);
+ return render_target_owner.make_rid(render_target);
+}
+
+void TextureStorage::render_target_free(RID p_rid) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_rid);
+
+ _clear_render_target(rt);
+
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->is_render_target = false;
+ texture_free(rt->texture);
+ }
+
+ render_target_owner.free(p_rid);
+}
+
+void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
+ //unused for this render target
+}
+
+void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
+ rt->size.x = p_width;
+ rt->size.y = p_height;
+ rt->view_count = p_view_count;
+ _update_render_target(rt);
+ }
+}
+
+RID TextureStorage::render_target_get_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->texture;
+}
+
+void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+}
+
+void TextureStorage::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->flags[p_flag] = p_value;
+ _update_render_target(rt);
+}
+
+bool TextureStorage::render_target_was_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->was_used;
+}
+
+void TextureStorage::render_target_set_as_unused(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->was_used = false;
+}
+
+Size2 TextureStorage::render_target_get_size(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Size2());
+
+ return rt->size;
+}
+
+RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->framebuffer;
+}
+
+RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->color;
+}
+
+RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->backbuffer;
+}
+
+RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ return rt->backbuffer_fb;
+}
+
+void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = true;
+ rt->clear_color = p_clear_color;
+}
+
+bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->clear_requested;
+}
+
+Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Color());
+ return rt->clear_color;
+}
+
+void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = false;
+}
+
+void TextureStorage::render_target_do_clear_request(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->clear_requested) {
+ return;
+ }
+ Vector<Color> clear_colors;
+ clear_colors.push_back(rt->clear_color);
+ RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
+ RD::get_singleton()->draw_list_end();
+ rt->clear_requested = false;
+}
+
+void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
+ return;
+ }
+
+ rt->sdf_oversize = p_size;
+ rt->sdf_scale = p_scale;
+
+ _render_target_clear_sdf(rt);
+}
+
+Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
+ Size2i margin;
+ int scale;
+ switch (rt->sdf_oversize) {
+ case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
+ scale = 100;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
+ scale = 120;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
+ scale = 150;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
+ scale = 200;
+ } break;
+ default: {
+ }
+ }
+
+ margin = (rt->size * scale / 100) - rt->size;
+
+ Rect2i r(Vector2i(), rt->size);
+ r.position -= margin;
+ r.size += margin * 2;
+
+ return r;
+}
+
+Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Rect2i());
+
+ return _render_target_get_sdf_rect(rt);
+}
+
+void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->sdf_enabled = p_enabled;
+}
+
+bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->sdf_enabled;
+}
+
+RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ if (rt->sdf_buffer_read.is_null()) {
+ // no texture, create a dummy one for the 2D uniform set
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ memset(pv.ptrw(), 0, 16 * 4);
+ Vector<Vector<uint8_t>> vpv;
+
+ rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ return rt->sdf_buffer_read;
+}
+
+void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
+ ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
+ if (rt->sdf_buffer_read.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_read);
+ rt->sdf_buffer_read = RID();
+ }
+
+ Size2i size = _render_target_get_sdf_rect(rt).size;
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8_UNORM;
+ tformat.width = size.width;
+ tformat.height = size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ Vector<RID> write_fb;
+ write_fb.push_back(rt->sdf_buffer_write);
+ rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
+ }
+
+ int scale;
+ switch (rt->sdf_scale) {
+ case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
+ scale = 100;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
+ scale = 50;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
+ scale = 25;
+ } break;
+ default: {
+ scale = 100;
+ } break;
+ }
+
+ rt->process_size = size * scale / 100;
+ rt->process_size.x = MAX(rt->process_size.x, 1);
+ rt->process_size.y = MAX(rt->process_size.y, 1);
+
+ tformat.format = RD::DATA_FORMAT_R16G16_SINT;
+ tformat.width = rt->process_size.width;
+ tformat.height = rt->process_size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ tformat.format = RD::DATA_FORMAT_R16_SNORM;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.append_id(rt->sdf_buffer_write);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.append_id(rt->sdf_buffer_read);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.append_id(rt->sdf_buffer_process[0]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.append_id(rt->sdf_buffer_process[1]);
+ uniforms.push_back(u);
+ }
+
+ rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
+ RID aux2 = uniforms.write[2].get_id(0);
+ RID aux3 = uniforms.write[3].get_id(0);
+ uniforms.write[2].set_id(0, aux3);
+ uniforms.write[3].set_id(0, aux2);
+ rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
+ }
+}
+
+void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
+ if (rt->sdf_buffer_read.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_read);
+ rt->sdf_buffer_read = RID();
+ }
+ if (rt->sdf_buffer_write_fb.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_write);
+ RD::get_singleton()->free(rt->sdf_buffer_process[0]);
+ RD::get_singleton()->free(rt->sdf_buffer_process[1]);
+ rt->sdf_buffer_write = RID();
+ rt->sdf_buffer_write_fb = RID();
+ rt->sdf_buffer_process[0] = RID();
+ rt->sdf_buffer_process[1] = RID();
+ rt->sdf_buffer_process_uniform_sets[0] = RID();
+ rt->sdf_buffer_process_uniform_sets[1] = RID();
+ }
+}
+
+RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->sdf_buffer_write_fb.is_null()) {
+ _render_target_allocate_sdf(rt);
+ }
+
+ return rt->sdf_buffer_write_fb;
+}
+void TextureStorage::render_target_sdf_process(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
+
+ RenderTargetSDF::PushConstant push_constant;
+
+ Rect2i r = _render_target_get_sdf_rect(rt);
+
+ push_constant.size[0] = r.size.width;
+ push_constant.size[1] = r.size.height;
+ push_constant.stride = 0;
+ push_constant.shift = 0;
+ push_constant.base_size[0] = r.size.width;
+ push_constant.base_size[1] = r.size.height;
+
+ bool shrink = false;
+
+ switch (rt->sdf_scale) {
+ case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
+ push_constant.size[0] >>= 1;
+ push_constant.size[1] >>= 1;
+ push_constant.shift = 1;
+ shrink = true;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
+ push_constant.size[0] >>= 2;
+ push_constant.size[1] >>= 2;
+ push_constant.shift = 2;
+ shrink = true;
+ } break;
+ default: {
+ };
+ }
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ /* Load */
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
+
+ /* Process */
+
+ int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ bool swap = false;
+
+ //jumpflood
+ while (stride > 0) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
+ push_constant.stride = stride;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
+ stride /= 2;
+ swap = !swap;
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ /* Store */
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region;
+ if (p_region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
+ if (region.size == Size2i()) {
+ return; //nothing to do
+ }
+ }
+
+ //single texture copy for backbuffer
+ //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
+ effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
+
+ if (!p_gen_mipmaps) {
+ return;
+ }
+ RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
+ //then mipmap blur
+ RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
+
+ for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
+ region.position.x >>= 1;
+ region.position.y >>= 1;
+ region.size.x = MAX(1, region.size.x >> 1);
+ region.size.y = MAX(1, region.size.y >> 1);
+
+ RID mipmap = rt->backbuffer_mipmaps[i];
+ effects->gaussian_blur(prev_texture, mipmap, region, true);
+ prev_texture = mipmap;
+ }
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region;
+ if (p_region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
+ if (region.size == Size2i()) {
+ return; //nothing to do
+ }
+ }
+
+ //single texture copy for backbuffer
+ effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
+}
+
+void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region;
+ if (p_region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
+ if (region.size == Size2i()) {
+ return; //nothing to do
+ }
+ }
+ RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
+ //then mipmap blur
+ RID prev_texture = rt->backbuffer_mipmap0;
+
+ for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
+ region.position.x >>= 1;
+ region.position.y >>= 1;
+ region.size.x = MAX(1, region.size.x >> 1);
+ region.size.y = MAX(1, region.size.y >> 1);
+
+ RID mipmap = rt->backbuffer_mipmaps[i];
+ effects->gaussian_blur(prev_texture, mipmap, region, true);
+ prev_texture = mipmap;
+ }
+ RD::get_singleton()->draw_command_end_label();
+}
+
+RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->framebuffer_uniform_set;
+}
+RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->backbuffer_uniform_set;
+}
+
+void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->framebuffer_uniform_set = p_uniform_set;
+}
+
+void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->backbuffer_uniform_set = p_uniform_set;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
new file mode 100644
index 0000000000..a6f50803e4
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -0,0 +1,566 @@
+/*************************************************************************/
+/* texture_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_STORAGE_RD_H
+#define TEXTURE_STORAGE_RD_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
+
+namespace RendererRD {
+
+enum DefaultRDTexture {
+ DEFAULT_RD_TEXTURE_WHITE,
+ DEFAULT_RD_TEXTURE_BLACK,
+ DEFAULT_RD_TEXTURE_NORMAL,
+ DEFAULT_RD_TEXTURE_ANISO,
+ DEFAULT_RD_TEXTURE_DEPTH,
+ DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER,
+ DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
+ DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
+ DEFAULT_RD_TEXTURE_3D_WHITE,
+ DEFAULT_RD_TEXTURE_3D_BLACK,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
+ DEFAULT_RD_TEXTURE_2D_UINT,
+ DEFAULT_RD_TEXTURE_MAX
+};
+
+class CanvasTexture {
+public:
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+ RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+
+ void clear_sets();
+ ~CanvasTexture();
+};
+
+class Texture {
+public:
+ enum Type {
+ TYPE_2D,
+ TYPE_LAYERED,
+ TYPE_3D
+ };
+
+ Type type;
+ RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
+
+ RenderingDevice::TextureType rd_type;
+ RID rd_texture;
+ RID rd_texture_srgb;
+ RenderingDevice::DataFormat rd_format;
+ RenderingDevice::DataFormat rd_format_srgb;
+
+ RD::TextureView rd_view;
+
+ Image::Format format;
+ Image::Format validated_format;
+
+ int width;
+ int height;
+ int depth;
+ int layers;
+ int mipmaps;
+
+ int height_2d;
+ int width_2d;
+
+ struct BufferSlice3D {
+ Size2i size;
+ uint32_t offset = 0;
+ uint32_t buffer_size = 0;
+ };
+ Vector<BufferSlice3D> buffer_slices_3d;
+ uint32_t buffer_size_3d = 0;
+
+ bool is_render_target;
+ bool is_proxy;
+
+ Ref<Image> image_cache_2d;
+ String path;
+
+ RID proxy_to;
+ Vector<RID> proxies;
+
+ Set<RID> lightmap_users;
+
+ RS::TextureDetectCallback detect_3d_callback = nullptr;
+ void *detect_3d_callback_ud = nullptr;
+
+ RS::TextureDetectCallback detect_normal_callback = nullptr;
+ void *detect_normal_callback_ud = nullptr;
+
+ RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
+ void *detect_roughness_callback_ud = nullptr;
+
+ CanvasTexture *canvas_texture = nullptr;
+
+ void cleanup();
+};
+
+struct DecalAtlas {
+ struct Texture {
+ int panorama_to_dp_users;
+ int users;
+ Rect2 uv_rect;
+ };
+
+ struct SortItem {
+ RID texture;
+ Size2i pixel_size;
+ Size2i size;
+ Point2i pos;
+
+ bool operator<(const SortItem &p_item) const {
+ //sort larger to smaller
+ if (size.height == p_item.size.height) {
+ return size.width > p_item.size.width;
+ } else {
+ return size.height > p_item.size.height;
+ }
+ }
+ };
+
+ HashMap<RID, Texture> textures;
+ bool dirty = true;
+ int mipmaps = 5;
+
+ RID texture;
+ RID texture_srgb;
+ struct MipMap {
+ RID fb;
+ RID texture;
+ Size2i size;
+ };
+ Vector<MipMap> texture_mipmaps;
+
+ Size2i size;
+};
+
+struct Decal {
+ Vector3 extents = Vector3(1, 1, 1);
+ RID textures[RS::DECAL_TEXTURE_MAX];
+ float emission_energy = 1.0;
+ float albedo_mix = 1.0;
+ Color modulate = Color(1, 1, 1, 1);
+ uint32_t cull_mask = (1 << 20) - 1;
+ float upper_fade = 0.3;
+ float lower_fade = 0.3;
+ bool distance_fade = false;
+ float distance_fade_begin = 10;
+ float distance_fade_length = 1;
+ float normal_fade = 0.0;
+
+ RendererStorage::Dependency dependency;
+};
+
+struct RenderTarget {
+ Size2i size;
+ uint32_t view_count;
+ RID framebuffer;
+ RID color;
+
+ //used for retrieving from CPU
+ RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
+ RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
+ Image::Format image_format = Image::FORMAT_L8;
+
+ bool flags[RendererTextureStorage::RENDER_TARGET_FLAG_MAX];
+
+ bool sdf_enabled = false;
+
+ RID backbuffer; //used for effects
+ RID backbuffer_fb;
+ RID backbuffer_mipmap0;
+
+ Vector<RID> backbuffer_mipmaps;
+
+ RID framebuffer_uniform_set;
+ RID backbuffer_uniform_set;
+
+ RID sdf_buffer_write;
+ RID sdf_buffer_write_fb;
+ RID sdf_buffer_process[2];
+ RID sdf_buffer_read;
+ RID sdf_buffer_process_uniform_sets[2];
+ RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
+ RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
+ Size2i process_size;
+
+ //texture generated for this owner (nor RD).
+ RID texture;
+ bool was_used;
+
+ //clear request
+ bool clear_requested;
+ Color clear_color;
+};
+
+struct RenderTargetSDF {
+ enum {
+ SHADER_LOAD,
+ SHADER_LOAD_SHRINK,
+ SHADER_PROCESS,
+ SHADER_PROCESS_OPTIMIZED,
+ SHADER_STORE,
+ SHADER_STORE_SHRINK,
+ SHADER_MAX
+ };
+
+ struct PushConstant {
+ int32_t size[2];
+ int32_t stride;
+ int32_t shift;
+ int32_t base_size[2];
+ int32_t pad[2];
+ };
+
+ CanvasSdfShaderRD shader;
+ RID shader_version;
+ RID pipelines[SHADER_MAX];
+};
+
+class TextureStorage : public RendererTextureStorage {
+private:
+ static TextureStorage *singleton;
+
+ /* Canvas Texture API */
+
+ RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner;
+
+ /* Texture API */
+
+ //textures can be created from threads, so this RID_Owner is thread safe
+ mutable RID_Owner<Texture, true> texture_owner;
+
+ struct TextureToRDFormat {
+ RD::DataFormat format;
+ RD::DataFormat format_srgb;
+ RD::TextureSwizzle swizzle_r;
+ RD::TextureSwizzle swizzle_g;
+ RD::TextureSwizzle swizzle_b;
+ RD::TextureSwizzle swizzle_a;
+ TextureToRDFormat() {
+ format = RD::DATA_FORMAT_MAX;
+ format_srgb = RD::DATA_FORMAT_MAX;
+ swizzle_r = RD::TEXTURE_SWIZZLE_R;
+ swizzle_g = RD::TEXTURE_SWIZZLE_G;
+ swizzle_b = RD::TEXTURE_SWIZZLE_B;
+ swizzle_a = RD::TEXTURE_SWIZZLE_A;
+ }
+ };
+
+ Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
+ void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
+
+ /* DECAL API */
+
+ DecalAtlas decal_atlas;
+
+ mutable RID_Owner<Decal, true> decal_owner;
+
+ /* RENDER TARGET API */
+
+ mutable RID_Owner<RenderTarget> render_target_owner;
+
+ void _clear_render_target(RenderTarget *rt);
+ void _update_render_target(RenderTarget *rt);
+ void _create_render_target_backbuffer(RenderTarget *rt);
+ void _render_target_allocate_sdf(RenderTarget *rt);
+ void _render_target_clear_sdf(RenderTarget *rt);
+ Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
+
+ RenderTargetSDF rt_sdf;
+
+public:
+ static TextureStorage *get_singleton();
+
+ RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
+
+ _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) {
+ return default_rd_textures[p_texture];
+ }
+
+ TextureStorage();
+ virtual ~TextureStorage();
+
+ /* Canvas Texture API */
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+
+ /* Texture API */
+
+ Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
+
+ virtual bool can_create_resources_async() const override;
+
+ virtual RID texture_allocate() override;
+ virtual void texture_free(RID p_rid) override;
+
+ virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
+ virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
+ virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
+ virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual void texture_2d_placeholder_initialize(RID p_texture) override;
+ virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
+ virtual void texture_3d_placeholder_initialize(RID p_texture) override;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const override;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
+ virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) override;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
+
+ virtual void texture_set_path(RID p_texture, const String &p_path) override;
+ virtual String texture_get_path(RID p_texture) const override;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
+
+ virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
+
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) override;
+
+ //internal usage
+
+ _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
+ if (p_texture.is_null()) {
+ return RID();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return RID();
+ }
+ return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
+ }
+
+ _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
+ if (p_texture.is_null()) {
+ return Size2i();
+ }
+ RendererRD::Texture *tex = texture_owner.get_or_null(p_texture);
+
+ if (!tex) {
+ return Size2i();
+ }
+ return Size2i(tex->width_2d, tex->height_2d);
+ }
+
+ /* DECAL API */
+
+ void update_decal_atlas();
+
+ Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); };
+ bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); };
+
+ RID decal_atlas_get_texture() const;
+ RID decal_atlas_get_texture_srgb() const;
+ _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ if (!t) {
+ return Rect2();
+ }
+
+ return t->uv_rect;
+ }
+
+ virtual RID decal_allocate() override;
+ virtual void decal_initialize(RID p_decal) override;
+ virtual void decal_free(RID p_rid) override;
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
+
+ void decal_atlas_mark_dirty_on_texture(RID p_texture);
+ void decal_atlas_remove_texture(RID p_texture);
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
+
+ _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->extents;
+ }
+
+ _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->textures[p_texture];
+ }
+
+ _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->modulate;
+ }
+
+ _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->emission_energy;
+ }
+
+ _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->albedo_mix;
+ }
+
+ _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->cull_mask;
+ }
+
+ _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->upper_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->lower_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->normal_fade;
+ }
+
+ _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade_length;
+ }
+
+ virtual AABB decal_get_aabb(RID p_decal) const override;
+
+ /* RENDER TARGET API */
+
+ RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); };
+ bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); };
+
+ virtual RID render_target_create() override;
+ virtual void render_target_free(RID p_rid) override;
+
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
+ virtual RID render_target_get_texture(RID p_render_target) override;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
+ virtual bool render_target_was_used(RID p_render_target) override;
+ virtual void render_target_set_as_unused(RID p_render_target) override;
+
+ void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
+ void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
+ void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
+ RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
+
+ virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
+ virtual bool render_target_is_clear_requested(RID p_render_target) override;
+ virtual Color render_target_get_clear_request_color(RID p_render_target) override;
+ virtual void render_target_disable_clear_request(RID p_render_target) override;
+ virtual void render_target_do_clear_request(RID p_render_target) override;
+
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
+ RID render_target_get_sdf_texture(RID p_render_target);
+ RID render_target_get_sdf_framebuffer(RID p_render_target);
+ void render_target_sdf_process(RID p_render_target);
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
+ bool render_target_is_sdf_enabled(RID p_render_target) const;
+
+ Size2 render_target_get_size(RID p_render_target);
+ RID render_target_get_rd_framebuffer(RID p_render_target);
+ RID render_target_get_rd_texture(RID p_render_target);
+ RID render_target_get_rd_backbuffer(RID p_render_target);
+ RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
+
+ RID render_target_get_framebuffer_uniform_set(RID p_render_target);
+ RID render_target_get_backbuffer_uniform_set(RID p_render_target);
+
+ void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set);
+ void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set);
+};
+
+} // namespace RendererRD
+
+#endif // !_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp b/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp
new file mode 100644
index 0000000000..84529ca400
--- /dev/null
+++ b/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* uniform_set_cache_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "uniform_set_cache_rd.h"
+
+UniformSetCacheRD *UniformSetCacheRD::singleton = nullptr;
+
+void UniformSetCacheRD::_invalidate(Cache *p_cache) {
+ if (p_cache->prev) {
+ p_cache->prev->next = p_cache->next;
+ } else {
+ // At beginning of table
+ uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
+ hash_table[table_idx] = p_cache->next;
+ }
+
+ if (p_cache->next) {
+ p_cache->next->prev = p_cache->prev;
+ }
+
+ cache_allocator.free(p_cache);
+ cache_instances_used--;
+}
+void UniformSetCacheRD::_uniform_set_invalidation_callback(void *p_userdata) {
+ singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
+}
+
+UniformSetCacheRD::UniformSetCacheRD() {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+}
+
+UniformSetCacheRD::~UniformSetCacheRD() {
+ if (cache_instances_used > 0) {
+ ERR_PRINT("At exit: " + itos(cache_instances_used) + " uniform set cache instance(s) still in use.");
+ }
+}
diff --git a/servers/rendering/renderer_rd/uniform_set_cache_rd.h b/servers/rendering/renderer_rd/uniform_set_cache_rd.h
new file mode 100644
index 0000000000..e49cf4dafa
--- /dev/null
+++ b/servers/rendering/renderer_rd/uniform_set_cache_rd.h
@@ -0,0 +1,221 @@
+/*************************************************************************/
+/* uniform_set_cache_rd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UNIFORM_SET_CACHE_H
+#define UNIFORM_SET_CACHE_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/paged_allocator.h"
+#include "servers/rendering/rendering_device.h"
+
+class UniformSetCacheRD : public Object {
+ GDCLASS(UniformSetCacheRD, Object)
+
+ struct Cache {
+ Cache *prev = nullptr;
+ Cache *next = nullptr;
+ uint32_t hash = 0;
+ RID shader;
+ uint32_t set = 0;
+ RID cache;
+ LocalVector<RD::Uniform> uniforms;
+ };
+
+ PagedAllocator<Cache> cache_allocator;
+
+ enum {
+ HASH_TABLE_SIZE = 16381 // Prime
+ };
+
+ Cache *hash_table[HASH_TABLE_SIZE] = {};
+
+ static _FORCE_INLINE_ uint32_t _hash_uniform(const RD::Uniform &u, uint32_t h) {
+ h = hash_djb2_one_32(u.uniform_type, h);
+ h = hash_djb2_one_32(u.binding, h);
+ uint32_t rsize = u.get_id_count();
+ for (uint32_t j = 0; j < rsize; j++) {
+ h = hash_djb2_one_64(u.get_id(j).get_id(), h);
+ }
+ return h;
+ }
+
+ static _FORCE_INLINE_ bool _compare_uniform(const RD::Uniform &a, const RD::Uniform &b) {
+ if (a.binding != b.binding) {
+ return false;
+ }
+ if (a.uniform_type != b.uniform_type) {
+ return false;
+ }
+ uint32_t rsize = a.get_id_count();
+ if (rsize != b.get_id_count()) {
+ return false;
+ }
+ for (uint32_t j = 0; j < rsize; j++) {
+ if (a.get_id(j) != b.get_id(j)) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ _FORCE_INLINE_ uint32_t _hash_args(uint32_t h, const RD::Uniform &arg) {
+ return _hash_uniform(arg, h);
+ }
+
+ template <typename... Args>
+ uint32_t _hash_args(uint32_t h, const RD::Uniform &arg, Args... args) {
+ h = _hash_uniform(arg, h);
+ return _hash_args(h, args...);
+ }
+
+ _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
+ return _compare_uniform(uniforms[idx], arg);
+ }
+
+ template <typename... Args>
+ _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
+ if (!_compare_uniform(uniforms[idx], arg)) {
+ return false;
+ }
+ return _compare_args(idx + 1, uniforms, args...);
+ }
+
+ _FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
+ uniforms.push_back(arg);
+ }
+
+ template <typename... Args>
+ _FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
+ uniforms.push_back(arg);
+ _create_args(uniforms, args...);
+ }
+
+ static UniformSetCacheRD *singleton;
+
+ uint32_t cache_instances_used = 0;
+
+ void _invalidate(Cache *p_cache);
+ static void _uniform_set_invalidation_callback(void *p_userdata);
+
+ RID _allocate_from_uniforms(RID p_shader, uint32_t p_set, uint32_t p_hash, uint32_t p_table_idx, const Vector<RD::Uniform> &p_uniforms) {
+ RID rid = RD::get_singleton()->uniform_set_create(p_uniforms, p_shader, p_set);
+ ERR_FAIL_COND_V(rid.is_null(), rid);
+
+ Cache *c = cache_allocator.alloc();
+ c->hash = p_hash;
+ c->set = p_set;
+ c->shader = p_shader;
+ c->cache = rid;
+ c->uniforms.resize(p_uniforms.size());
+ for (uint32_t i = 0; i < c->uniforms.size(); i++) {
+ c->uniforms[i] = p_uniforms[i];
+ }
+ c->prev = nullptr;
+ c->next = hash_table[p_table_idx];
+ if (hash_table[p_table_idx]) {
+ hash_table[p_table_idx]->prev = c;
+ }
+ hash_table[p_table_idx] = c;
+
+ RD::get_singleton()->uniform_set_set_invalidation_callback(rid, _uniform_set_invalidation_callback, c);
+
+ cache_instances_used++;
+
+ return rid;
+ }
+
+public:
+ template <typename... Args>
+ RID get_cache(RID p_shader, uint32_t p_set, Args... args) {
+ uint32_t h = hash_djb2_one_64(p_shader.get_id());
+ h = hash_djb2_one_32(p_set, h);
+ h = _hash_args(h, args...);
+
+ uint32_t table_idx = h % HASH_TABLE_SIZE;
+ {
+ const Cache *c = hash_table[table_idx];
+
+ while (c) {
+ if (c->hash == h && c->set == p_set && c->shader == p_shader && _compare_args(0, c->uniforms, args...)) {
+ return c->cache;
+ }
+ c = c->next;
+ }
+ }
+
+ // Not in cache, create:
+
+ Vector<RD::Uniform> uniforms;
+ _create_args(uniforms, args...);
+
+ return _allocate_from_uniforms(p_shader, p_set, h, table_idx, uniforms);
+ }
+
+ template <typename... Args>
+ RID get_cache_vec(RID p_shader, uint32_t p_set, const Vector<RD::Uniform> &p_uniforms) {
+ uint32_t h = hash_djb2_one_64(p_shader.get_id());
+ h = hash_djb2_one_32(p_set, h);
+ for (int i = 0; i < p_uniforms.size(); i++) {
+ h = _hash_uniform(p_uniforms[i], h);
+ }
+
+ uint32_t table_idx = h % HASH_TABLE_SIZE;
+ {
+ const Cache *c = hash_table[table_idx];
+
+ while (c) {
+ if (c->hash == h && c->set == p_set && c->shader == p_shader) {
+ bool all_ok = true;
+ for (int i = 0; i < p_uniforms.size(); i++) {
+ if (!_compare_uniform(p_uniforms[i], c->uniforms[i])) {
+ all_ok = false;
+ break;
+ }
+ }
+
+ if (all_ok) {
+ return c->cache;
+ }
+ }
+ c = c->next;
+ }
+ }
+
+ // Not in cache, create:
+ return _allocate_from_uniforms(p_shader, p_set, h, table_idx, p_uniforms);
+ }
+
+ static UniformSetCacheRD *get_singleton() { return singleton; }
+
+ UniformSetCacheRD();
+ ~UniformSetCacheRD();
+};
+
+#endif // UNIFORMSETCACHE_H