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-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 8b1ff0a72a..9eac2c3b85 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -810,6 +810,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+
+ if (!p_particles->use_local_coords) {
+ Transform2D emission;
+ emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
+ emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
+ emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
+ xform = xform * emission.affine_inverse();
+ }
+
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.columns[0][0];