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-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp15
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp81
2 files changed, 12 insertions, 84 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 321d86ffda..5e9b66ed1f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2655,13 +2655,13 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
uint32_t size = 0U;
// The following code enforces a 16-byte alignment of uniform arrays.
if (E.value.array_size > 0) {
- size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
+ size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
int m = (16 * E.value.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
} else {
- size = ShaderLanguage::get_type_size(E.value.type);
+ size = ShaderLanguage::get_datatype_size(E.value.type);
}
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
@@ -2818,12 +2818,15 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
- } break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
default: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
} break;
@@ -9234,7 +9237,7 @@ void RendererStorageRD::_update_global_variables() {
for (uint32_t i = 0; i < total_regions; i++) {
if (global_variables.buffer_dirty_regions[i]) {
- RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
+ RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
global_variables.buffer_dirty_regions[i] = false;
}
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 794c999d1d..9d1d535eba 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -54,81 +54,6 @@ static String _typestr(SL::DataType p_type) {
return type;
}
-static int _get_datatype_size(SL::DataType p_type) {
- switch (p_type) {
- case SL::TYPE_VOID:
- return 0;
- case SL::TYPE_BOOL:
- return 4;
- case SL::TYPE_BVEC2:
- return 8;
- case SL::TYPE_BVEC3:
- return 12;
- case SL::TYPE_BVEC4:
- return 16;
- case SL::TYPE_INT:
- return 4;
- case SL::TYPE_IVEC2:
- return 8;
- case SL::TYPE_IVEC3:
- return 12;
- case SL::TYPE_IVEC4:
- return 16;
- case SL::TYPE_UINT:
- return 4;
- case SL::TYPE_UVEC2:
- return 8;
- case SL::TYPE_UVEC3:
- return 12;
- case SL::TYPE_UVEC4:
- return 16;
- case SL::TYPE_FLOAT:
- return 4;
- case SL::TYPE_VEC2:
- return 8;
- case SL::TYPE_VEC3:
- return 12;
- case SL::TYPE_VEC4:
- return 16;
- case SL::TYPE_MAT2:
- return 32; // 4 * 4 + 4 * 4
- case SL::TYPE_MAT3:
- return 48; // 4 * 4 + 4 * 4 + 4 * 4
- case SL::TYPE_MAT4:
- return 64;
- case SL::TYPE_SAMPLER2D:
- return 16;
- case SL::TYPE_ISAMPLER2D:
- return 16;
- case SL::TYPE_USAMPLER2D:
- return 16;
- case SL::TYPE_SAMPLER2DARRAY:
- return 16;
- case SL::TYPE_ISAMPLER2DARRAY:
- return 16;
- case SL::TYPE_USAMPLER2DARRAY:
- return 16;
- case SL::TYPE_SAMPLER3D:
- return 16;
- case SL::TYPE_ISAMPLER3D:
- return 16;
- case SL::TYPE_USAMPLER3D:
- return 16;
- case SL::TYPE_SAMPLERCUBE:
- return 16;
- case SL::TYPE_SAMPLERCUBEARRAY:
- return 16;
- case SL::TYPE_STRUCT:
- return 0;
-
- case SL::TYPE_MAX: {
- ERR_FAIL_V(0);
- };
- }
-
- ERR_FAIL_V(0);
-}
-
static int _get_datatype_alignment(SL::DataType p_type) {
switch (p_type) {
case SL::TYPE_VOID:
@@ -658,12 +583,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_defines.write[uniform.order] = ucode;
if (is_buffer_global) {
//globals are indices into the global table
- uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
+ uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(ShaderLanguage::TYPE_UINT);
uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
// The following code enforces a 16-byte alignment of uniform arrays.
if (uniform.array_size > 0) {
- int size = _get_datatype_size(uniform.type) * uniform.array_size;
+ int size = ShaderLanguage::get_datatype_size(uniform.type) * uniform.array_size;
int m = (16 * uniform.array_size);
if ((size % m) != 0) {
size += m - (size % m);
@@ -671,7 +596,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_sizes.write[uniform.order] = size;
uniform_alignments.write[uniform.order] = 16;
} else {
- uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(uniform.type);
uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
}