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-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.h4
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp6
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
3 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h
index dfaf3881bb..a04dfc4a74 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.h
+++ b/servers/rendering/renderer_rd/effects/ss_effects.h
@@ -100,7 +100,7 @@ public:
float sharpness = 0.98;
float normal_rejection = 1.0;
- Size2i full_screen_size = Size2i();
+ Size2i full_screen_size;
};
void ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth);
@@ -137,7 +137,7 @@ public:
float horizon = 0.06;
float sharpness = 0.98;
- Size2i full_screen_size = Size2i();
+ Size2i full_screen_size;
};
void ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth);
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 74082906c4..eece195946 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -727,9 +727,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
any_uses_time |= shader_data->uses_time;
- Vector3i min = Vector3i();
- Vector3i max = Vector3i();
- Vector3i kernel_size = Vector3i();
+ Vector3i min;
+ Vector3i max;
+ Vector3i kernel_size;
Vector3 position = fog_volume_instance->transform.get_origin();
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 86425512b8..4a71d6847b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -3085,7 +3085,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 19;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = RID();
+ RID vfog;
if (rb_data.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) {
Ref<RendererRD::Fog::VolumetricFog> fog = rb->get_custom_data(RB_SCOPE_FOG);
vfog = fog->fog_map;