diff options
Diffstat (limited to 'servers/rendering/renderer_rd')
25 files changed, 187 insertions, 117 deletions
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp index 53237c1dfb..27f977a80b 100644 --- a/servers/rendering/renderer_rd/effects/copy_effects.cpp +++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp @@ -357,8 +357,8 @@ void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, cons copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE; } - copy.push_constant.section[0] = 0; - copy.push_constant.section[1] = 0; + copy.push_constant.section[0] = p_rect.position.x; + copy.push_constant.section[1] = p_rect.position.y; copy.push_constant.section[2] = p_rect.size.width; copy.push_constant.section[3] = p_rect.size.height; copy.push_constant.target[0] = p_rect.position.x; @@ -1122,8 +1122,8 @@ void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_f roughness.push_constant.use_direct_write = p_roughness == 0.0; roughness.push_constant.face_size = p_size; - // setup our uniforms - RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + // Setup our uniforms. + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index f4a27144d9..550fe27e4c 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -2866,7 +2866,8 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID { Transform3D to_cell = gi->voxel_gi_get_to_cell_xform(probe); - Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse(); + Transform3D to_probe_xform = to_cell * transform.affine_inverse(); + //update lights for (uint32_t i = 0; i < light_count; i++) { diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 6940276040..0acd48c22a 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -361,7 +361,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo uint32_t w = p_size, h = p_size; EffectsRD *effects = RendererCompositorRD::singleton->get_effects(); - ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised"); + ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized"); bool prefer_raster_effects = effects->get_prefer_raster_effects(); if (p_use_array) { @@ -465,7 +465,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) { RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); - ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised"); + ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialized"); bool prefer_raster_effects = copy_effects->get_prefer_raster_effects(); if (prefer_raster_effects) { @@ -523,7 +523,7 @@ void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) { void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) { RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); - ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised"); + ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialized"); bool prefer_raster_effects = copy_effects->get_prefer_raster_effects(); if (prefer_raster_effects) { @@ -592,7 +592,7 @@ void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_array void SkyRD::ReflectionData::update_reflection_mipmaps(int p_start, int p_end) { RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); - ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised"); + ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialized"); bool prefer_raster_effects = copy_effects->get_prefer_raster_effects(); RD::get_singleton()->draw_command_begin_label("Update Radiance Cubemap Array Mipmaps"); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 59a8cdf30a..0e4a223f69 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -963,8 +963,8 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con distance = 1.0; } - uint32_t indices; - surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices); + uint32_t indices = 0; + surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices); if (p_render_data->render_info) { indices = _indices_to_primitives(surf->primitive, indices); if (p_render_list == RENDER_LIST_OPAQUE) { //opaque @@ -3349,7 +3349,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; - if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK) { + if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index c01919a606..c1b23af82f 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -697,10 +697,10 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["CUSTOM3"] = "custom3_attrib"; actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; - actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz"; + actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; - actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 2dfdb302dc..898521ca4d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -1830,8 +1830,8 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const distance = 1.0; } - uint32_t indices; - surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices); + uint32_t indices = 0; + surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices); if (p_render_data->render_info) { indices = _indices_to_primitives(surf->primitive, indices); if (p_render_list == RENDER_LIST_OPAQUE) { //opaque @@ -2004,6 +2004,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr RID prev_index_array_rd; RID prev_pipeline_rd; RID prev_xforms_uniform_set; + bool should_request_redraw = false; bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); @@ -2090,6 +2091,11 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr continue; } + //request a redraw if one of the shaders uses TIME + if (shader->uses_time) { + should_request_redraw = true; + } + //find cull variant SceneShaderForwardMobile::ShaderData::CullVariant cull_variant; @@ -2191,6 +2197,11 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count); } + + // Make the actual redraw request + if (should_request_redraw) { + RenderingServerDefault::redraw_request(); + } } /* Geometry instance */ diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 71fb3ee4f5..02bd30d32d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -597,10 +597,10 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["CUSTOM3"] = "custom3_attrib"; actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; - actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz"; + actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; - actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 5728444312..7e0070f8b7 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -706,7 +706,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend //bind textures - _bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size); + _bind_canvas_texture(p_draw_list, primitive->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size); RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]); @@ -1111,8 +1111,20 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; - if (material.is_null() && ci->canvas_group != nullptr) { - material = default_canvas_group_material; + if (ci->canvas_group != nullptr) { + if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + if (!p_to_backbuffer) { + material = default_clip_children_material; + } + } else { + if (material.is_null()) { + if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) { + material = default_clip_children_material; + } else { + material = default_canvas_group_material; + } + } + } } if (material != prev_material) { @@ -1437,10 +1449,12 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list); item_count = 0; - Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; - - if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) { + if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) { + Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); + if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + items[item_count++] = ci->canvas_group_owner; + } } else if (!backbuffer_cleared) { texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0)); backbuffer_cleared = true; @@ -1620,7 +1634,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); } - Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); + Vector3 cam_target = Basis::from_euler(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); projection = projection * Projection(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); ShadowRenderPushConstant push_constant; @@ -1900,11 +1914,12 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } } - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush + //if same buffer len is being set, just use buffer_update to avoid a pipeline flush if (oc->vertex_array.is_null()) { //create from scratch //vertices + // TODO: geometry is always of length lc * 6 * sizeof(float), so in doubles builds this will receive half the data it needs oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(real_t), geometry); Vector<RID> buffer; @@ -2738,6 +2753,26 @@ void fragment() { material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } + { + default_clip_children_shader = material_storage->shader_allocate(); + material_storage->shader_initialize(default_clip_children_shader); + + material_storage->shader_set_code(default_clip_children_shader, R"( +// Default clip children shader. + +shader_type canvas_item; + +void fragment() { + vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0); + COLOR.rgb = c.rgb; +} +)"); + default_clip_children_material = material_storage->material_allocate(); + material_storage->material_initialize(default_clip_children_material); + + material_storage->material_set_shader(default_clip_children_material, default_clip_children_shader); + } + static_assert(sizeof(PushConstant) == 128); } @@ -2789,6 +2824,9 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() { material_storage->material_free(default_canvas_group_material); material_storage->shader_free(default_canvas_group_shader); + material_storage->material_free(default_clip_children_material); + material_storage->shader_free(default_clip_children_shader); + { if (state.canvas_state_buffer.is_valid()) { RD::get_singleton()->free(state.canvas_state_buffer); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 67db56d913..d1f3c9ec6a 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -421,6 +421,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { RID default_canvas_group_shader; RID default_canvas_group_material; + RID default_clip_children_material; + RID default_clip_children_shader; RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; @@ -457,8 +459,6 @@ public: void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used); - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {} - virtual void set_shadow_texture_size(int p_size); void set_time(double p_time); diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 4a18c7c052..8593e6b265 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -655,20 +655,7 @@ void main() { if (i >= light_count) { break; } - uint light_base; - if (i < 8) { - if (i < 4) { - light_base = draw_data.lights[0]; - } else { - light_base = draw_data.lights[1]; - } - } else { - if (i < 12) { - light_base = draw_data.lights[2]; - } else { - light_base = draw_data.lights[3]; - } - } + uint light_base = draw_data.lights[i >> 2]; light_base >>= (i & 3) * 8; light_base &= 0xFF; diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl index 8e1888d314..8c26a67926 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_render.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl @@ -64,7 +64,7 @@ void main() { #version 450 #VERSION_DEFINES - +#ifndef MOLTENVK_USED // Metal will corrupt GPU state otherwise #if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) && defined(has_GL_KHR_shader_subgroup_vote) #extension GL_KHR_shader_subgroup_ballot : enable @@ -73,6 +73,7 @@ void main() { #define USE_SUBGROUPS #endif +#endif layout(location = 0) in float depth_interp; layout(location = 1) in flat uint element_index; diff --git a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl index b0a0839836..02566d8e35 100644 --- a/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl @@ -32,7 +32,9 @@ // Based on Spartan Engine's TAA implementation (without TAA upscale). // <https://github.com/PanosK92/SpartanEngine/blob/a8338d0609b85dc32f3732a5c27fb4463816a3b9/Data/shaders/temporal_antialiasing.hlsl> +#ifndef MOLTENVK_USED #define USE_SUBGROUPS +#endif // MOLTENVK_USED #define GROUP_SIZE 8 #define FLT_MIN 0.00000001 diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index 1a8a1f3aa3..0bdf0e50aa 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -97,9 +97,7 @@ layout(location = 8) out vec4 prev_screen_position; #ifdef MATERIAL_UNIFORMS_USED layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ - #MATERIAL_UNIFORMS - } material; #endif @@ -691,7 +689,7 @@ vec4 fog_process(vec3 vertex) { void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max, out uint item_from, out uint item_to) { uint item_min_max = cluster_buffer.data[p_offset]; - item_min = item_min_max & 0xFFFF; + item_min = item_min_max & 0xFFFFu; item_max = item_min_max >> 16; item_from = item_min >> 5; @@ -958,9 +956,9 @@ void fragment_shader(in SceneData scene_data) { while (merged_mask != 0) { uint bit = findMSB(merged_mask); - merged_mask &= ~(1 << bit); + merged_mask &= ~(1u << bit); #ifdef USE_SUBGROUPS - if (((1 << bit) & mask) == 0) { //do not process if not originally here + if (((1u << bit) & mask) == 0) { //do not process if not originally here continue; } #endif @@ -1419,9 +1417,9 @@ void fragment_shader(in SceneData scene_data) { while (merged_mask != 0) { uint bit = findMSB(merged_mask); - merged_mask &= ~(1 << bit); + merged_mask &= ~(1u << bit); #ifdef USE_SUBGROUPS - if (((1 << bit) & mask) == 0) { //do not process if not originally here + if (((1u << bit) & mask) == 0) { //do not process if not originally here continue; } #endif @@ -1447,18 +1445,24 @@ void fragment_shader(in SceneData scene_data) { } //finalize ambient light here - ambient_light *= albedo.rgb; - ambient_light *= ao; + { +#if defined(AMBIENT_LIGHT_DISABLED) + ambient_light = vec3(0.0, 0.0, 0.0); +#else + ambient_light *= albedo.rgb; + ambient_light *= ao; + + if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) { + vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0); + ambient_light *= 1.0 - ssil.a; + ambient_light += ssil.rgb * albedo.rgb; + } +#endif // AMBIENT_LIGHT_DISABLED + } // convert ao to direct light ao ao = mix(1.0, ao, ao_light_affect); - if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) { - vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0); - ambient_light *= 1.0 - ssil.a; - ambient_light += ssil.rgb * albedo.rgb; - } - //this saves some VGPRs vec3 f0 = F0(metallic, specular, albedo); @@ -1775,9 +1779,9 @@ void fragment_shader(in SceneData scene_data) { float shadow = 1.0; #ifndef SHADOWS_DISABLED if (i < 4) { - shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0; + shadow = float(shadow0 >> (i * 8u) & 0xFFu) / 255.0; } else { - shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0; + shadow = float(shadow1 >> ((i - 4u) * 8u) & 0xFFu) / 255.0; } shadow = shadow * directional_lights.data[i].shadow_opacity + 1.0 - directional_lights.data[i].shadow_opacity; @@ -1839,9 +1843,9 @@ void fragment_shader(in SceneData scene_data) { while (merged_mask != 0) { uint bit = findMSB(merged_mask); - merged_mask &= ~(1 << bit); + merged_mask &= ~(1u << bit); #ifdef USE_SUBGROUPS - if (((1 << bit) & mask) == 0) { //do not process if not originally here + if (((1u << bit) & mask) == 0) { //do not process if not originally here continue; } #endif @@ -1910,9 +1914,9 @@ void fragment_shader(in SceneData scene_data) { while (merged_mask != 0) { uint bit = findMSB(merged_mask); - merged_mask &= ~(1 << bit); + merged_mask &= ~(1u << bit); #ifdef USE_SUBGROUPS - if (((1 << bit) & mask) == 0) { //do not process if not originally here + if (((1u << bit) & mask) == 0) { //do not process if not originally here continue; } #endif @@ -2065,7 +2069,7 @@ void fragment_shader(in SceneData scene_data) { float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f); float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f); //store as 8985 to have 2 extra neighbour bits - uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25); + uint light_rgbe = ((uint(sRed) & 0x1FFu) >> 1) | ((uint(sGreen) & 0x1FFu) << 8) | (((uint(sBlue) & 0x1FFu) >> 1) << 17) | ((uint(exps) & 0x1Fu) << 25); imageStore(emission_grid, grid_pos, uvec4(light_rgbe)); imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso)); @@ -2099,8 +2103,8 @@ void fragment_shader(in SceneData scene_data) { if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; uint index2 = instances.data[instance_index].gi_offset >> 16; - voxel_gi_buffer.x = index1 & 0xFF; - voxel_gi_buffer.y = index2 & 0xFF; + voxel_gi_buffer.x = index1 & 0xFFu; + voxel_gi_buffer.y = index2 & 0xFFu; } else { voxel_gi_buffer.x = 0xFF; voxel_gi_buffer.y = 0xFF; diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl index 0d36b98645..3a45ab0059 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl @@ -4,14 +4,15 @@ #define MAX_VOXEL_GI_INSTANCES 8 #define MAX_VIEWS 2 +#ifndef MOLTENVK_USED #if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) #extension GL_KHR_shader_subgroup_ballot : enable #extension GL_KHR_shader_subgroup_arithmetic : enable #define USE_SUBGROUPS - #endif +#endif // MOLTENVK_USED #if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview) #extension GL_EXT_multiview : enable diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index 33fd4c35b1..9aeaa6d978 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -1172,8 +1172,14 @@ void main() { } //Reflection probes // finalize ambient light here - ambient_light *= albedo.rgb; - ambient_light *= ao; + { +#if defined(AMBIENT_LIGHT_DISABLED) + ambient_light = vec3(0.0, 0.0, 0.0); +#else + ambient_light *= albedo.rgb; + ambient_light *= ao; +#endif // AMBIENT_LIGHT_DISABLED + } // convert ao to direct light ao ao = mix(1.0, ao, ao_light_affect); diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 3a6dd579b9..9f6aa7adc0 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -462,7 +462,7 @@ void main() { if (any(lessThan(uvw_pos, vec3(0.0))) || any(greaterThan(uvw_pos, vec3(1.0)))) { continue; } - vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz * 2.0 - 1.0; + vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz * -2.0 + 1.0; dir = mat3(FRAME.attractors[i].transform) * safe_normalize(s); //revert direction amount = length(s); diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index f0b8d006cb..6703d8e7d0 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -85,7 +85,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[j + 3] = 0; // ignored } } else { - int v = value; + uint32_t v = value; gui[0] = v & 1 ? 1 : 0; gui[1] = v & 2 ? 1 : 0; } @@ -112,7 +112,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[j + 3] = 0; // ignored } } else { - int v = value; + uint32_t v = value; gui[0] = (v & 1) ? 1 : 0; gui[1] = (v & 2) ? 1 : 0; gui[2] = (v & 4) ? 1 : 0; @@ -141,7 +141,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } } else { - int v = value; + uint32_t v = value; gui[0] = (v & 1) ? 1 : 0; gui[1] = (v & 2) ? 1 : 0; gui[2] = (v & 4) ? 1 : 0; @@ -734,7 +734,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, switch (type) { case ShaderLanguage::TYPE_BOOL: { uint32_t *gui = (uint32_t *)data; - *gui = value[0].boolean ? 1 : 0; + gui[0] = value[0].boolean ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC2: { uint32_t *gui = (uint32_t *)data; @@ -2113,7 +2113,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture for (const PropertyInfo &E : settings) { if (E.name.begins_with("shader_globals/")) { StringName name = E.name.get_slice("/", 1); - Dictionary d = ProjectSettings::get_singleton()->get(E.name); + Dictionary d = GLOBAL_GET(E.name); ERR_CONTINUE(!d.has("type")); ERR_CONTINUE(!d.has("value")); @@ -2213,7 +2213,7 @@ void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) { global_shader_uniforms.instance_buffer_pos.erase(p_instance); } -void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) { +void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count) { if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) { return; //just not allocated, ignore } @@ -2223,7 +2223,9 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i return; //again, not allocated, ignore } ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); - ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported + + Variant::Type value_type = p_value.get_type(); + ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported const ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = { ShaderLanguage::TYPE_MAX, //nil @@ -2249,9 +2251,23 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i ShaderLanguage::TYPE_VEC4 //color }; - ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()]; - - ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported + ShaderLanguage::DataType datatype = ShaderLanguage::TYPE_MAX; + if (value_type == Variant::INT && p_flags_count > 0) { + switch (p_flags_count) { + case 1: + datatype = ShaderLanguage::TYPE_BVEC2; + break; + case 2: + datatype = ShaderLanguage::TYPE_BVEC3; + break; + case 3: + datatype = ShaderLanguage::TYPE_BVEC4; + break; + } + } else { + datatype = datatype_from_value[value_type]; + } + ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported pos += p_index; diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index 19c2f39553..fb25e56ed3 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -361,7 +361,7 @@ public: virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override; virtual void global_shader_parameters_instance_free(RID p_instance) override; - virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override; + virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override; RID global_shader_uniforms_get_storage_buffer() const; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index c8a33bd4d7..6a7400631d 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -398,13 +398,11 @@ public: return s->index_count ? s->index_count : s->vertex_count; } - _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const { + _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const { Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); int32_t current_lod = -1; - if (r_index_count) { - *r_index_count = s->index_count; - } + r_index_count = s->index_count; for (uint32_t i = 0; i < s->lod_count; i++) { float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold; if (screen_size > p_mesh_lod_threshold) { @@ -415,9 +413,7 @@ public: if (current_lod == -1) { return 0; } else { - if (r_index_count) { - *r_index_count = s->lods[current_lod].index_count; - } + r_index_count = s->lods[current_lod].index_count; return current_lod + 1; } } diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 240f743387..854976692e 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -425,7 +425,7 @@ void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, doub p_length = MIN(10.0, p_length); particles->trails_enabled = p_enable; - particles->trail_length = p_length; + particles->trail_lifetime = p_length; _particles_free_data(particles); @@ -1220,7 +1220,9 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount); } - copy_push_constant.total_particles *= copy_push_constant.total_particles; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + copy_push_constant.total_particles *= particles->trail_bind_poses.size(); + } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES; @@ -1349,7 +1351,7 @@ void ParticlesStorage::update_particles() { int history_size = 1; int trail_steps = 1; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { - history_size = MAX(1, int(particles->trail_length * fixed_fps)); + history_size = MAX(1, int(particles->trail_lifetime * fixed_fps)); trail_steps = particles->trail_bind_poses.size(); } diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 017844626f..a9cc98abb9 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -97,7 +97,7 @@ private: uint32_t type; uint32_t texture_index; //texture index for vector field - real_t scale; + float scale; uint32_t pad[2]; }; @@ -106,8 +106,8 @@ private: float prev_system_phase; uint32_t cycle; - real_t explosiveness; - real_t randomness; + float explosiveness; + float randomness; float time; float delta; @@ -232,7 +232,7 @@ private: Dependency dependency; - double trail_length = 1.0; + double trail_lifetime = 0.3; bool trails_enabled = false; LocalVector<ParticlesFrameParams> frame_history; LocalVector<ParticlesFrameParams> trail_params; diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index bc70c57b69..077fde58b8 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -1336,6 +1336,13 @@ Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) { return texture_2d_get_size(p_proxy); } +RID TextureStorage::texture_get_rd_texture_rid(RID p_texture, bool p_srgb) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, RID()); + + return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; +} + Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { Ref<Image> image = p_image->duplicate(); @@ -2594,11 +2601,13 @@ RID TextureStorage::render_target_get_texture(RID p_render_target) { return rt->texture; } -void TextureStorage::render_target_set_override_color(RID p_render_target, RID p_texture) { +void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); - rt->overridden.color = p_texture; + rt->overridden.color = p_color_texture; + rt->overridden.depth = p_depth_texture; + rt->overridden.velocity = p_velocity_texture; } RID TextureStorage::render_target_get_override_color(RID p_render_target) const { @@ -2608,13 +2617,6 @@ RID TextureStorage::render_target_get_override_color(RID p_render_target) const return rt->overridden.color; } -void TextureStorage::render_target_set_override_depth(RID p_render_target, RID p_texture) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - rt->overridden.depth = p_texture; -} - RID TextureStorage::render_target_get_override_depth(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); @@ -2641,13 +2643,6 @@ RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, } } -void TextureStorage::render_target_set_override_velocity(RID p_render_target, RID p_texture) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - rt->overridden.velocity = p_texture; -} - RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index 00b4e50737..f4737eb63d 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -491,6 +491,8 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy) override; + virtual RID texture_get_rd_texture_rid(RID p_texture, bool p_srgb = false) const override; + //internal usage _FORCE_INLINE_ TextureType texture_get_type(RID p_texture) { RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture); @@ -718,12 +720,10 @@ public: virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override; virtual RID render_target_get_vrs_texture(RID p_render_target) const override; - virtual void render_target_set_override_color(RID p_render_target, RID p_texture) override; + virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override; virtual RID render_target_get_override_color(RID p_render_target) const override; - virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) override; virtual RID render_target_get_override_depth(RID p_render_target) const override; RID render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const; - virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) override; virtual RID render_target_get_override_velocity(RID p_render_target) const override; RID render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const; diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp index e517186955..625f089f66 100644 --- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp +++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp @@ -200,7 +200,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de if (p_enter) { if (!vn->enter_callback.is_null()) { if (p_deferred) { - vn->enter_callback.call_deferredp(nullptr, 0); + vn->enter_callback.call_deferred(); } else { Variant r; Callable::CallError ce; @@ -210,7 +210,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de } else { if (!vn->exit_callback.is_null()) { if (p_deferred) { - vn->exit_callback.call_deferredp(nullptr, 0); + vn->exit_callback.call_deferred(); } else { Variant r; Callable::CallError ce; @@ -321,3 +321,11 @@ RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { String Utilities::get_video_adapter_api_version() const { return RenderingDevice::get_singleton()->get_device_api_version(); } + +Size2i Utilities::get_maximum_viewport_size() const { + RenderingDevice *device = RenderingDevice::get_singleton(); + + int max_x = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_X); + int max_y = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_Y); + return Size2i(max_x, max_y); +} diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.h b/servers/rendering/renderer_rd/storage_rd/utilities.h index a80eb8510e..dda656c380 100644 --- a/servers/rendering/renderer_rd/storage_rd/utilities.h +++ b/servers/rendering/renderer_rd/storage_rd/utilities.h @@ -115,6 +115,8 @@ public: virtual String get_video_adapter_vendor() const override; virtual RenderingDevice::DeviceType get_video_adapter_type() const override; virtual String get_video_adapter_api_version() const override; + + virtual Size2i get_maximum_viewport_size() const override; }; } // namespace RendererRD |