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-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 7808e7ed52..9c4e95a7c2 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -497,9 +497,9 @@ void main() {
vec2 shadow_vertex = vertex;
{
- float normal_depth = 1.0;
+ float normal_map_depth = 1.0;
-#if defined(NORMALMAP_USED)
+#if defined(NORMAL_MAP_USED)
vec3 normal_map = vec3(0.0, 0.0, 1.0);
normal_used = true;
#endif
@@ -510,8 +510,8 @@ FRAGMENT_SHADER_CODE
/* clang-format on */
-#if defined(NORMALMAP_USED)
- normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth);
+#if defined(NORMAL_MAP_USED)
+ normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth);
#endif
}