diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/canvas.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas.glsl | 102 |
1 files changed, 73 insertions, 29 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 8b97ec119f..cf4c77db0d 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -84,40 +84,84 @@ void main() { mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0)); -#if 0 - if (draw_data.flags & FLAGS_INSTANCING_ENABLED) { - uint offset = draw_data.flags & FLAGS_INSTANCING_STRIDE_MASK; - offset *= gl_InstanceIndex; - mat4 instance_xform = mat4( - vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), 0.0, texelFetch(instancing_buffer, offset + 3)), - vec4(texelFetch(instancing_buffer, offset + 4), texelFetch(instancing_buffer, offset + 5), 0.0, texelFetch(instancing_buffer, offset + 7)), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(0.0, 0.0, 0.0, 1.0)); - offset += 8; - if (draw_data.flags & FLAGS_INSTANCING_HAS_COLORS) { - vec4 instance_color; - if (draw_data.flags & FLAGS_INSTANCING_COLOR_8_BIT) { - uint bits = floatBitsToUint(texelFetch(instancing_buffer, offset)); - instance_color = unpackUnorm4x8(bits); - offset += 1; - } else { - instance_color = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3)); - offset += 4; - } +#define FLAGS_INSTANCING_MASK 0x7F +#define FLAGS_INSTANCING_HAS_COLORS (1 << 7) +#define FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << 8) + + uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK; + +#ifdef USE_ATTRIBUTES + + if (instancing > 1) { + // trails + + uint stride = 2 + 1 + 1; //particles always uses this format - color *= instance_color; + uint trail_size = instancing; + + uint offset = trail_size * stride * gl_InstanceIndex; + + mat4 matrix; + vec4 pcolor; + { + uint boffset = offset + bone_attrib.x * stride; + matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x; + pcolor = transforms.data[boffset + 3] * weight_attrib.x; } - if (draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA) { - if (draw_data.flags & FLAGS_INSTANCING_CUSTOM_DATA_8_BIT) { - uint bits = floatBitsToUint(texelFetch(instancing_buffer, offset)); - instance_custom = unpackUnorm4x8(bits); - } else { - instance_custom = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3)); + if (weight_attrib.y > 0.001) { + uint boffset = offset + bone_attrib.y * stride; + matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y; + pcolor += transforms.data[boffset + 3] * weight_attrib.y; + } + if (weight_attrib.z > 0.001) { + uint boffset = offset + bone_attrib.z * stride; + matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z; + pcolor += transforms.data[boffset + 3] * weight_attrib.z; + } + if (weight_attrib.w > 0.001) { + uint boffset = offset + bone_attrib.w * stride; + matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w; + pcolor += transforms.data[boffset + 3] * weight_attrib.w; + } + + instance_custom = transforms.data[offset + 4]; + + color *= pcolor; + + matrix = transpose(matrix); + world_matrix = world_matrix * matrix; + + } else +#endif // USE_ATTRIBUTES + + if (instancing == 1) { + uint stride = 2; + { + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) { + stride += 1; + } + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) { + stride += 1; } } - } -#endif + uint offset = stride * gl_InstanceIndex; + + mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); + offset += 2; + + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) { + color *= transforms.data[offset]; + offset += 1; + } + + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) { + instance_custom = transforms.data[offset]; + } + + matrix = transpose(matrix); + world_matrix = world_matrix * matrix; + } #if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE) if (bool(draw_data.flags & FLAGS_USING_PARTICLES)) { |