diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/canvas.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas.glsl | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 65a621b203..459d798a80 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -82,7 +82,7 @@ void main() { #endif - mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0)); + mat4 model_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0)); #define FLAGS_INSTANCING_MASK 0x7F #define FLAGS_INSTANCING_HAS_COLORS (1 << 7) @@ -156,7 +156,7 @@ void main() { } matrix = transpose(matrix); - world_matrix = world_matrix * matrix; + model_matrix = model_matrix * matrix; } } @@ -179,7 +179,7 @@ void main() { #endif #if !defined(SKIP_TRANSFORM_USED) - vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy; + vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; #endif color_interp = color; @@ -461,10 +461,6 @@ float msdf_median(float r, float g, float b, float a) { return min(max(min(r, g), min(max(r, g), b)), a); } -vec2 msdf_map(vec2 value, vec2 in_min, vec2 in_max, vec2 out_min, vec2 out_max) { - return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min); -} - void main() { vec4 color = color_interp; vec2 uv = uv_interp; @@ -513,7 +509,13 @@ void main() { float a = clamp(d * px_size + 0.5, 0.0, 1.0); color.a = a * color.a; } - + } else if (bool(draw_data.flags & FLAGS_USE_LCD)) { + vec4 lcd_sample = texture(sampler2D(color_texture, texture_sampler), uv); + if (lcd_sample.a == 1.0) { + color.rgb = lcd_sample.rgb * color.a; + } else { + color = vec4(0.0, 0.0, 0.0, 0.0); + } } else { #else { |