diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.h | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 8174e30238..4774864824 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -33,11 +33,6 @@ #include "core/math/camera_matrix.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" -#include "servers/rendering/renderer_rd/shaders/blur_raster.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/bokeh_dof.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/bokeh_dof_raster.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/copy.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/copy_to_fb.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl.gen.h" @@ -95,140 +90,6 @@ private: RID pipeline; } FSR_upscale; - enum BlurRasterMode { - BLUR_MIPMAP, - - BLUR_MODE_GAUSSIAN_BLUR, - BLUR_MODE_GAUSSIAN_GLOW, - BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, - BLUR_MODE_COPY, - - BLUR_MODE_MAX - }; - - enum { - BLUR_FLAG_HORIZONTAL = (1 << 0), - BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 1), - BLUR_FLAG_GLOW_FIRST_PASS = (1 << 2), - }; - - struct BlurRasterPushConstant { - float pixel_size[2]; - uint32_t flags; - uint32_t pad; - - //glow - float glow_strength; - float glow_bloom; - float glow_hdr_threshold; - float glow_hdr_scale; - - float glow_exposure; - float glow_white; - float glow_luminance_cap; - float glow_auto_exposure_grey; - }; - - struct BlurRaster { - BlurRasterPushConstant push_constant; - BlurRasterShaderRD shader; - RID shader_version; - PipelineCacheRD pipelines[BLUR_MODE_MAX]; - } blur_raster; - - enum CopyMode { - COPY_MODE_GAUSSIAN_COPY, - COPY_MODE_GAUSSIAN_COPY_8BIT, - COPY_MODE_GAUSSIAN_GLOW, - COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, - COPY_MODE_SIMPLY_COPY, - COPY_MODE_SIMPLY_COPY_8BIT, - COPY_MODE_SIMPLY_COPY_DEPTH, - COPY_MODE_SET_COLOR, - COPY_MODE_SET_COLOR_8BIT, - COPY_MODE_MIPMAP, - COPY_MODE_LINEARIZE_DEPTH, - COPY_MODE_CUBE_TO_PANORAMA, - COPY_MODE_CUBE_ARRAY_TO_PANORAMA, - COPY_MODE_MAX, - - }; - - enum { - COPY_FLAG_HORIZONTAL = (1 << 0), - COPY_FLAG_USE_COPY_SECTION = (1 << 1), - COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2), - COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3), - COPY_FLAG_GLOW_FIRST_PASS = (1 << 4), - COPY_FLAG_FLIP_Y = (1 << 5), - COPY_FLAG_FORCE_LUMINANCE = (1 << 6), - COPY_FLAG_ALL_SOURCE = (1 << 7), - COPY_FLAG_HIGH_QUALITY_GLOW = (1 << 8), - COPY_FLAG_ALPHA_TO_ONE = (1 << 9), - }; - - struct CopyPushConstant { - int32_t section[4]; - int32_t target[2]; - uint32_t flags; - uint32_t pad; - // Glow. - float glow_strength; - float glow_bloom; - float glow_hdr_threshold; - float glow_hdr_scale; - - float glow_exposure; - float glow_white; - float glow_luminance_cap; - float glow_auto_exposure_grey; - // DOF. - float camera_z_far; - float camera_z_near; - uint32_t pad2[2]; - //SET color - float set_color[4]; - }; - - struct Copy { - CopyPushConstant push_constant; - CopyShaderRD shader; - RID shader_version; - RID pipelines[COPY_MODE_MAX]; - - } copy; - - enum CopyToFBMode { - COPY_TO_FB_COPY, - COPY_TO_FB_COPY_PANORAMA_TO_DP, - COPY_TO_FB_COPY2, - - COPY_TO_FB_MULTIVIEW, - COPY_TO_FB_MULTIVIEW_WITH_DEPTH, - COPY_TO_FB_MAX, - - }; - - struct CopyToFbPushConstant { - float section[4]; - float pixel_size[2]; - uint32_t flip_y; - uint32_t use_section; - - uint32_t force_luminance; - uint32_t alpha_to_zero; - uint32_t srgb; - uint32_t pad; - }; - - struct CopyToFb { - CopyToFbPushConstant push_constant; - CopyToFbShaderRD shader; - RID shader_version; - PipelineCacheRD pipelines[COPY_TO_FB_MAX]; - - } copy_to_fb; - struct CubemapRoughnessPushConstant { uint32_t face_id; uint32_t sample_count; @@ -305,51 +166,6 @@ private: PipelineCacheRD pipeline; } cube_to_dp; - struct BokehPushConstant { - uint32_t size[2]; - float z_far; - float z_near; - - uint32_t orthogonal; - float blur_size; - float blur_scale; - uint32_t steps; - - uint32_t blur_near_active; - float blur_near_begin; - float blur_near_end; - uint32_t blur_far_active; - - float blur_far_begin; - float blur_far_end; - uint32_t second_pass; - uint32_t half_size; - - uint32_t use_jitter; - float jitter_seed; - uint32_t pad[2]; - }; - - enum BokehMode { - BOKEH_GEN_BLUR_SIZE, - BOKEH_GEN_BOKEH_BOX, - BOKEH_GEN_BOKEH_BOX_NOWEIGHT, - BOKEH_GEN_BOKEH_HEXAGONAL, - BOKEH_GEN_BOKEH_HEXAGONAL_NOWEIGHT, - BOKEH_GEN_BOKEH_CIRCULAR, - BOKEH_COMPOSITE, - BOKEH_MAX - }; - - struct Bokeh { - BokehPushConstant push_constant; - BokehDofShaderRD compute_shader; - BokehDofRasterShaderRD raster_shader; - RID shader_version; - RID compute_pipelines[BOKEH_MAX]; - PipelineCacheRD raster_pipelines[BOKEH_MAX]; - } bokeh; - struct SSEffectsDownsamplePushConstant { float pixel_size[2]; float z_far; @@ -838,46 +654,13 @@ public: bool get_prefer_raster_effects(); void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness); - void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false); - void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false); - void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); - void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); - void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); - void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); - void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst = false); - void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false); - void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); - void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); - void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); - void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_framebuffer, const Size2i &p_size); void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip); void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); - struct BokehBuffers { - // bokeh buffers - - // textures - Size2i base_texture_size; - RID base_texture; - RID depth_texture; - RID secondary_texture; - RID half_texture[2]; - - // raster only - RID base_fb; - RID secondary_fb; // with weights - RID half_fb[2]; // with weights - RID base_weight_fb; - RID weight_texture[4]; - }; - - void bokeh_dof(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); - void bokeh_dof_raster(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_dof_blur_amount, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); - struct SSAOSettings { float radius = 1.0; float intensity = 2.0; |