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Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.h')
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index af4ed5a6ae..76627a8d7d 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -33,13 +33,6 @@
#include "core/math/camera_matrix.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
-#include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_filter.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
@@ -104,24 +97,6 @@ private:
RID pipeline;
} TAA_resolve;
- struct CubemapRoughnessPushConstant {
- uint32_t face_id;
- uint32_t sample_count;
- float roughness;
- uint32_t use_direct_write;
- float face_size;
- float pad[3];
- };
-
- struct CubemapRoughness {
- CubemapRoughnessPushConstant push_constant;
- CubemapRoughnessShaderRD compute_shader;
- CubemapRoughnessRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipeline;
- PipelineCacheRD raster_pipeline;
- } roughness;
-
enum LuminanceReduceMode {
LUMINANCE_REDUCE_READ,
LUMINANCE_REDUCE,
@@ -167,19 +142,6 @@ private:
PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX];
} luminance_reduce_raster;
- struct CopyToDPPushConstant {
- float z_far;
- float z_near;
- float texel_size[2];
- float screen_rect[4];
- };
-
- struct CoptToDP {
- CubeToDpShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipeline;
- } cube_to_dp;
-
struct SSEffectsDownsamplePushConstant {
float pixel_size[2];
float z_far;
@@ -419,49 +381,6 @@ private:
} roughness_limiter;
- struct CubemapDownsamplerPushConstant {
- uint32_t face_size;
- uint32_t face_id;
- float pad[2];
- };
-
- struct CubemapDownsampler {
- CubemapDownsamplerPushConstant push_constant;
- CubemapDownsamplerShaderRD compute_shader;
- CubemapDownsamplerRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipeline;
- PipelineCacheRD raster_pipeline;
- } cubemap_downsampler;
-
- enum CubemapFilterMode {
- FILTER_MODE_HIGH_QUALITY,
- FILTER_MODE_LOW_QUALITY,
- FILTER_MODE_HIGH_QUALITY_ARRAY,
- FILTER_MODE_LOW_QUALITY_ARRAY,
- FILTER_MODE_MAX,
- };
-
- struct CubemapFilterRasterPushConstant {
- uint32_t mip_level;
- uint32_t face_id;
- float pad[2];
- };
-
- struct CubemapFilter {
- CubemapFilterShaderRD compute_shader;
- CubemapFilterRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipelines[FILTER_MODE_MAX];
- PipelineCacheRD raster_pipelines[FILTER_MODE_MAX];
-
- RID uniform_set;
- RID image_uniform_set;
- RID coefficient_buffer;
- bool use_high_quality;
-
- } filter;
-
enum SpecularMergeMode {
SPECULAR_MERGE_ADD,
SPECULAR_MERGE_SSR,
@@ -650,9 +569,6 @@ public:
void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
void taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far);
- void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip);
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
@@ -703,10 +619,6 @@ public:
void screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set);
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
- void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
- void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size);
- void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
- void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level);
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);