diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index af4ed5a6ae..76627a8d7d 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -33,13 +33,6 @@ #include "core/math/camera_matrix.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" -#include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/cubemap_filter.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h" @@ -104,24 +97,6 @@ private: RID pipeline; } TAA_resolve; - struct CubemapRoughnessPushConstant { - uint32_t face_id; - uint32_t sample_count; - float roughness; - uint32_t use_direct_write; - float face_size; - float pad[3]; - }; - - struct CubemapRoughness { - CubemapRoughnessPushConstant push_constant; - CubemapRoughnessShaderRD compute_shader; - CubemapRoughnessRasterShaderRD raster_shader; - RID shader_version; - RID compute_pipeline; - PipelineCacheRD raster_pipeline; - } roughness; - enum LuminanceReduceMode { LUMINANCE_REDUCE_READ, LUMINANCE_REDUCE, @@ -167,19 +142,6 @@ private: PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX]; } luminance_reduce_raster; - struct CopyToDPPushConstant { - float z_far; - float z_near; - float texel_size[2]; - float screen_rect[4]; - }; - - struct CoptToDP { - CubeToDpShaderRD shader; - RID shader_version; - PipelineCacheRD pipeline; - } cube_to_dp; - struct SSEffectsDownsamplePushConstant { float pixel_size[2]; float z_far; @@ -419,49 +381,6 @@ private: } roughness_limiter; - struct CubemapDownsamplerPushConstant { - uint32_t face_size; - uint32_t face_id; - float pad[2]; - }; - - struct CubemapDownsampler { - CubemapDownsamplerPushConstant push_constant; - CubemapDownsamplerShaderRD compute_shader; - CubemapDownsamplerRasterShaderRD raster_shader; - RID shader_version; - RID compute_pipeline; - PipelineCacheRD raster_pipeline; - } cubemap_downsampler; - - enum CubemapFilterMode { - FILTER_MODE_HIGH_QUALITY, - FILTER_MODE_LOW_QUALITY, - FILTER_MODE_HIGH_QUALITY_ARRAY, - FILTER_MODE_LOW_QUALITY_ARRAY, - FILTER_MODE_MAX, - }; - - struct CubemapFilterRasterPushConstant { - uint32_t mip_level; - uint32_t face_id; - float pad[2]; - }; - - struct CubemapFilter { - CubemapFilterShaderRD compute_shader; - CubemapFilterRasterShaderRD raster_shader; - RID shader_version; - RID compute_pipelines[FILTER_MODE_MAX]; - PipelineCacheRD raster_pipelines[FILTER_MODE_MAX]; - - RID uniform_set; - RID image_uniform_set; - RID coefficient_buffer; - bool use_high_quality; - - } filter; - enum SpecularMergeMode { SPECULAR_MERGE_ADD, SPECULAR_MERGE_SSR, @@ -650,9 +569,6 @@ public: void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness); void taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far); - void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); - void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); - void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip); void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); @@ -703,10 +619,6 @@ public: void screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set); void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); - void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size); - void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size); - void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); - void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level); void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera); void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); |