diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.h | 345 |
1 files changed, 20 insertions, 325 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index eca5e09800..787873642e 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -33,11 +33,6 @@ #include "core/math/camera_matrix.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" -#include "servers/rendering/renderer_rd/shaders/blur_raster.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/bokeh_dof.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/bokeh_dof_raster.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/copy.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/copy_to_fb.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl.gen.h" @@ -65,7 +60,7 @@ #include "servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/ssil_interleave.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/tonemap.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/taa_resolve.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" @@ -96,139 +91,19 @@ private: RID pipeline; } FSR_upscale; - enum BlurRasterMode { - BLUR_MIPMAP, - - BLUR_MODE_GAUSSIAN_BLUR, - BLUR_MODE_GAUSSIAN_GLOW, - BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, - BLUR_MODE_COPY, - - BLUR_MODE_MAX - }; - - enum { - BLUR_FLAG_HORIZONTAL = (1 << 0), - BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 1), - BLUR_FLAG_GLOW_FIRST_PASS = (1 << 2), - }; - - struct BlurRasterPushConstant { - float pixel_size[2]; - uint32_t flags; - uint32_t pad; - - //glow - float glow_strength; - float glow_bloom; - float glow_hdr_threshold; - float glow_hdr_scale; - - float glow_exposure; - float glow_white; - float glow_luminance_cap; - float glow_auto_exposure_grey; - }; - - struct BlurRaster { - BlurRasterPushConstant push_constant; - BlurRasterShaderRD shader; - RID shader_version; - PipelineCacheRD pipelines[BLUR_MODE_MAX]; - } blur_raster; - - enum CopyMode { - COPY_MODE_GAUSSIAN_COPY, - COPY_MODE_GAUSSIAN_COPY_8BIT, - COPY_MODE_GAUSSIAN_GLOW, - COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, - COPY_MODE_SIMPLY_COPY, - COPY_MODE_SIMPLY_COPY_8BIT, - COPY_MODE_SIMPLY_COPY_DEPTH, - COPY_MODE_SET_COLOR, - COPY_MODE_SET_COLOR_8BIT, - COPY_MODE_MIPMAP, - COPY_MODE_LINEARIZE_DEPTH, - COPY_MODE_CUBE_TO_PANORAMA, - COPY_MODE_CUBE_ARRAY_TO_PANORAMA, - COPY_MODE_MAX, - - }; - - enum { - COPY_FLAG_HORIZONTAL = (1 << 0), - COPY_FLAG_USE_COPY_SECTION = (1 << 1), - COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2), - COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3), - COPY_FLAG_GLOW_FIRST_PASS = (1 << 4), - COPY_FLAG_FLIP_Y = (1 << 5), - COPY_FLAG_FORCE_LUMINANCE = (1 << 6), - COPY_FLAG_ALL_SOURCE = (1 << 7), - COPY_FLAG_HIGH_QUALITY_GLOW = (1 << 8), - COPY_FLAG_ALPHA_TO_ONE = (1 << 9), - }; - - struct CopyPushConstant { - int32_t section[4]; - int32_t target[2]; - uint32_t flags; - uint32_t pad; - // Glow. - float glow_strength; - float glow_bloom; - float glow_hdr_threshold; - float glow_hdr_scale; - - float glow_exposure; - float glow_white; - float glow_luminance_cap; - float glow_auto_exposure_grey; - // DOF. - float camera_z_far; - float camera_z_near; - uint32_t pad2[2]; - //SET color - float set_color[4]; - }; - - struct Copy { - CopyPushConstant push_constant; - CopyShaderRD shader; - RID shader_version; - RID pipelines[COPY_MODE_MAX]; - - } copy; - - enum CopyToFBMode { - COPY_TO_FB_COPY, - COPY_TO_FB_COPY_PANORAMA_TO_DP, - COPY_TO_FB_COPY2, - - COPY_TO_FB_MULTIVIEW, - COPY_TO_FB_MULTIVIEW_WITH_DEPTH, - COPY_TO_FB_MAX, - - }; - - struct CopyToFbPushConstant { - float section[4]; - float pixel_size[2]; - uint32_t flip_y; - uint32_t use_section; - - uint32_t force_luminance; - uint32_t alpha_to_zero; - uint32_t srgb; - uint32_t pad; + struct TAAResolvePushConstant { + float resolution_width; + float resolution_height; + float disocclusion_threshold; + float disocclusion_scale; }; - struct CopyToFb { - CopyToFbPushConstant push_constant; - CopyToFbShaderRD shader; + struct TAAResolve { + TAAResolvePushConstant push_constant; + TaaResolveShaderRD shader; RID shader_version; - PipelineCacheRD pipelines[COPY_TO_FB_MAX]; - - } copy_to_fb; + RID pipeline; + } TAA_resolve; struct CubemapRoughnessPushConstant { uint32_t face_id; @@ -248,61 +123,6 @@ private: PipelineCacheRD raster_pipeline; } roughness; - enum TonemapMode { - TONEMAP_MODE_NORMAL, - TONEMAP_MODE_BICUBIC_GLOW_FILTER, - TONEMAP_MODE_1D_LUT, - TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT, - TONEMAP_MODE_SUBPASS, - TONEMAP_MODE_SUBPASS_1D_LUT, - - TONEMAP_MODE_NORMAL_MULTIVIEW, - TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, - TONEMAP_MODE_1D_LUT_MULTIVIEW, - TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW, - TONEMAP_MODE_SUBPASS_MULTIVIEW, - TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW, - - TONEMAP_MODE_MAX - }; - - struct TonemapPushConstant { - float bcs[3]; // 12 - 12 - uint32_t use_bcs; // 4 - 16 - - uint32_t use_glow; // 4 - 20 - uint32_t use_auto_exposure; // 4 - 24 - uint32_t use_color_correction; // 4 - 28 - uint32_t tonemapper; // 4 - 32 - - uint32_t glow_texture_size[2]; // 8 - 40 - float glow_intensity; // 4 - 44 - float glow_map_strength; // 4 - 48 - - uint32_t glow_mode; // 4 - 52 - float glow_levels[7]; // 28 - 80 - - float exposure; // 4 - 84 - float white; // 4 - 88 - float auto_exposure_grey; // 4 - 92 - float luminance_multiplier; // 4 - 96 - - float pixel_size[2]; // 8 - 104 - uint32_t use_fxaa; // 4 - 108 - uint32_t use_debanding; // 4 - 112 - }; - - /* tonemap actually writes to a framebuffer, which is - * better to do using the raster pipeline rather than - * compute, as that framebuffer might be in different formats - */ - struct Tonemap { - TonemapPushConstant push_constant; - TonemapShaderRD shader; - RID shader_version; - PipelineCacheRD pipelines[TONEMAP_MODE_MAX]; - } tonemap; - enum LuminanceReduceMode { LUMINANCE_REDUCE_READ, LUMINANCE_REDUCE, @@ -361,51 +181,6 @@ private: PipelineCacheRD pipeline; } cube_to_dp; - struct BokehPushConstant { - uint32_t size[2]; - float z_far; - float z_near; - - uint32_t orthogonal; - float blur_size; - float blur_scale; - uint32_t steps; - - uint32_t blur_near_active; - float blur_near_begin; - float blur_near_end; - uint32_t blur_far_active; - - float blur_far_begin; - float blur_far_end; - uint32_t second_pass; - uint32_t half_size; - - uint32_t use_jitter; - float jitter_seed; - uint32_t pad[2]; - }; - - enum BokehMode { - BOKEH_GEN_BLUR_SIZE, - BOKEH_GEN_BOKEH_BOX, - BOKEH_GEN_BOKEH_BOX_NOWEIGHT, - BOKEH_GEN_BOKEH_HEXAGONAL, - BOKEH_GEN_BOKEH_HEXAGONAL_NOWEIGHT, - BOKEH_GEN_BOKEH_CIRCULAR, - BOKEH_COMPOSITE, - BOKEH_MAX - }; - - struct Bokeh { - BokehPushConstant push_constant; - BokehDofShaderRD compute_shader; - BokehDofRasterShaderRD raster_shader; - RID shader_version; - RID compute_pipelines[BOKEH_MAX]; - PipelineCacheRD raster_pipelines[BOKEH_MAX]; - } bokeh; - struct SSEffectsDownsamplePushConstant { float pixel_size[2]; float z_far; @@ -848,10 +623,10 @@ private: RID index_buffer; RID index_array; - Map<RID, RID> texture_to_uniform_set_cache; - Map<RID, RID> input_to_uniform_set_cache; + HashMap<RID, RID> texture_to_uniform_set_cache; + HashMap<RID, RID> input_to_uniform_set_cache; - Map<RID, RID> image_to_uniform_set_cache; + HashMap<RID, RID> image_to_uniform_set_cache; struct TexturePair { RID texture1; @@ -877,16 +652,14 @@ private: } }; - Map<TexturePair, RID> texture_pair_to_uniform_set_cache; - Map<RID, RID> texture_to_compute_uniform_set_cache; - Map<TexturePair, RID> texture_pair_to_compute_uniform_set_cache; - Map<TexturePair, RID> image_pair_to_compute_uniform_set_cache; - Map<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache; + RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache; + RBMap<RID, RID> texture_to_compute_uniform_set_cache; + RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache; + RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache; + RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache; RID _get_uniform_set_from_image(RID p_texture); - RID _get_uniform_set_for_input(RID p_texture); RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); - RID _get_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps = false); RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); RID _get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler); RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false); @@ -896,89 +669,14 @@ public: bool get_prefer_raster_effects(); void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness); - void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false); - void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false); - void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); - void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); - void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); - void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); - void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst = false); - void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false); - void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); - void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); + void taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far); void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); - void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); - void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_framebuffer, const Size2i &p_size); void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip); void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); - struct BokehBuffers { - // bokeh buffers - - // textures - Size2i base_texture_size; - RID base_texture; - RID depth_texture; - RID secondary_texture; - RID half_texture[2]; - - // raster only - RID base_fb; - RID secondary_fb; // with weights - RID half_fb[2]; // with weights - RID base_weight_fb; - RID weight_texture[4]; - }; - - void bokeh_dof(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); - void bokeh_dof_raster(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_dof_blur_amount, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); - - struct TonemapSettings { - bool use_glow = false; - enum GlowMode { - GLOW_MODE_ADD, - GLOW_MODE_SCREEN, - GLOW_MODE_SOFTLIGHT, - GLOW_MODE_REPLACE, - GLOW_MODE_MIX - }; - - GlowMode glow_mode = GLOW_MODE_ADD; - float glow_intensity = 1.0; - float glow_map_strength = 0.0f; - float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 }; - Vector2i glow_texture_size; - bool glow_use_bicubic_upscale = false; - RID glow_texture; - RID glow_map; - - RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR; - float exposure = 1.0; - float white = 1.0; - - bool use_auto_exposure = false; - float auto_exposure_grey = 0.5; - RID exposure_texture; - float luminance_multiplier = 1.0; - - bool use_bcs = false; - float brightness = 1.0; - float contrast = 1.0; - float saturation = 1.0; - - bool use_color_correction = false; - bool use_1d_color_correction = false; - RID color_correction_texture; - - bool use_fxaa = false; - bool use_debanding = false; - Vector2i texture_size; - uint32_t view_count = 1; - }; - struct SSAOSettings { float radius = 1.0; float intensity = 2.0; @@ -1017,9 +715,6 @@ public: Size2i quarter_screen_size = Size2i(); }; - void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings); - void tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings); - void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection); void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set); |