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-rw-r--r--servers/rendering/renderer_rd/effects_rd.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 551e50ed25..6037127e82 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/fsr_upscale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/resolve.glsl.gen.h"
@@ -69,6 +70,28 @@ class EffectsRD {
private:
bool prefer_raster_effects;
+ enum FSRUpscalePass {
+ FSR_UPSCALE_PASS_EASU = 0,
+ FSR_UPSCALE_PASS_RCAS = 1
+ };
+
+ struct FSRUpscalePushConstant {
+ float resolution_width;
+ float resolution_height;
+ float upscaled_width;
+ float upscaled_height;
+ float sharpness;
+ int pass;
+ int _unused0, _unused1;
+ };
+
+ struct FSRUpscale {
+ FSRUpscalePushConstant push_constant;
+ FsrUpscaleShaderRD shader;
+ RID shader_version;
+ RID pipeline;
+ } FSR_upscale;
+
enum BlurRasterMode {
BLUR_MIPMAP,
@@ -754,6 +777,7 @@ private:
public:
bool get_prefer_raster_effects();
+ void fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness);
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID());
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);