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Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/sky.glsl')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sky.glsl11
1 files changed, 2 insertions, 9 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl
index b0be03fe44..9c59be6841 100644
--- a/servers/rendering/rasterizer_rd/shaders/sky.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl
@@ -1,12 +1,10 @@
-/* clang-format off */
-[vertex]
+#[vertex]
#version 450
VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
-/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
@@ -14,7 +12,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec4 position_multiplier;
float time;
}
-
params;
void main() {
@@ -23,8 +20,7 @@ void main() {
gl_Position = vec4(uv_interp, 1.0, 1.0);
}
-/* clang-format off */
-[fragment]
+#[fragment]
#version 450
@@ -33,7 +29,6 @@ VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) in vec2 uv_interp;
-/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
@@ -41,7 +36,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec4 position_multiplier;
float time; //TODO consider adding vec2 screen res, and float radiance size
}
-
params;
#define SAMPLER_NEAREST_CLAMP 0
@@ -62,7 +56,6 @@ layout(set = 0, binding = 0) uniform sampler material_samplers[12];
layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
-
global_variables;
#ifdef USE_MATERIAL_UNIFORMS