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-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub24
1 files changed, 24 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
new file mode 100644
index 0000000000..2dcb2a703f
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -0,0 +1,24 @@
+#!/usr/bin/env python
+
+Import('env')
+
+if 'RD_GLSL' in env['BUILDERS']:
+ env.RD_GLSL('canvas.glsl');
+ env.RD_GLSL('canvas_occlusion.glsl');
+ env.RD_GLSL('blur.glsl');
+ env.RD_GLSL('cubemap_roughness.glsl');
+ env.RD_GLSL('cubemap_downsampler.glsl');
+ env.RD_GLSL('cubemap_filter.glsl');
+ env.RD_GLSL('scene_high_end.glsl');
+ env.RD_GLSL('sky.glsl');
+ env.RD_GLSL('tonemap.glsl');
+ env.RD_GLSL('copy.glsl');
+ env.RD_GLSL('giprobe.glsl');
+ env.RD_GLSL('giprobe_debug.glsl');
+ env.RD_GLSL('giprobe_sdf.glsl');
+ env.RD_GLSL('luminance_reduce.glsl');
+ env.RD_GLSL('bokeh_dof.glsl');
+ env.RD_GLSL('ssao.glsl');
+ env.RD_GLSL('ssao_minify.glsl');
+ env.RD_GLSL('ssao_blur.glsl');
+ env.RD_GLSL('roughness_limiter.glsl');