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-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub30
1 files changed, 30 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
new file mode 100644
index 0000000000..a454d144aa
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -0,0 +1,30 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ env.RD_GLSL("canvas.glsl")
+ env.RD_GLSL("canvas_occlusion.glsl")
+ env.RD_GLSL("copy.glsl")
+ env.RD_GLSL("copy_to_fb.glsl")
+ env.RD_GLSL("cubemap_roughness.glsl")
+ env.RD_GLSL("cubemap_downsampler.glsl")
+ env.RD_GLSL("cubemap_filter.glsl")
+ env.RD_GLSL("scene_high_end.glsl")
+ env.RD_GLSL("sky.glsl")
+ env.RD_GLSL("tonemap.glsl")
+ env.RD_GLSL("cube_to_dp.glsl")
+ env.RD_GLSL("giprobe.glsl")
+ env.RD_GLSL("giprobe_debug.glsl")
+ env.RD_GLSL("giprobe_sdf.glsl")
+ env.RD_GLSL("luminance_reduce.glsl")
+ env.RD_GLSL("bokeh_dof.glsl")
+ env.RD_GLSL("ssao.glsl")
+ env.RD_GLSL("ssao_minify.glsl")
+ env.RD_GLSL("ssao_blur.glsl")
+ env.RD_GLSL("roughness_limiter.glsl")
+ env.RD_GLSL("screen_space_reflection.glsl")
+ env.RD_GLSL("screen_space_reflection_filter.glsl")
+ env.RD_GLSL("screen_space_reflection_scale.glsl")
+ env.RD_GLSL("subsurface_scattering.glsl")
+ env.RD_GLSL("specular_merge.glsl")