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-rw-r--r--servers/rendering/rasterizer.h178
1 files changed, 93 insertions, 85 deletions
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index 955241e79c..e1282fdf71 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -32,13 +32,11 @@
#define RASTERIZER_H
#include "core/math/camera_matrix.h"
-#include "servers/rendering_server.h"
-
#include "core/pair.h"
#include "core/self_list.h"
+#include "servers/rendering_server.h"
class RasterizerScene {
-
public:
/* SHADOW ATLAS API */
@@ -51,12 +49,23 @@ public:
virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
virtual void set_directional_shadow_count(int p_count) = 0;
+ /* SDFGI UPDATE */
+
+ struct InstanceBase;
+
+ virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0;
+ virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0;
+ virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0;
+ virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0;
+ virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0;
+
/* SKY API */
virtual RID sky_create() = 0;
virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0;
virtual void sky_set_material(RID p_sky, RID p_material) = 0;
+ virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0;
/* ENVIRONMENT API */
@@ -77,7 +86,13 @@ public:
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
+
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
+ virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
+ virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;
@@ -86,13 +101,18 @@ public:
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
+
+ virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
+ virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
+
virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
- virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;
+
+ virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
virtual bool is_environment(RID p_env) const = 0;
virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0;
@@ -109,8 +129,6 @@ public:
virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0;
virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
- struct InstanceBase;
-
struct InstanceDependency {
void instance_notify_changed(bool p_aabb, bool p_dependencies);
void instance_notify_deleted(RID p_deleted);
@@ -160,9 +178,11 @@ public:
SelfList<InstanceBase> dependency_item;
- InstanceBase *lightmap_capture;
- RID lightmap;
- Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
+ InstanceBase *lightmap;
+ Rect2 lightmap_uv_scale;
+ int lightmap_slice_index;
+ uint32_t lightmap_cull_index;
+ Vector<Color> lightmap_sh; //spherical harmonic
AABB aabb;
AABB transformed_aabb;
@@ -178,8 +198,8 @@ public:
bool instance_allocated_shader_parameters = false;
int32_t instance_allocated_shader_parameters_offset = -1;
- virtual void dependency_deleted(RID p_dependency) = 0;
- virtual void dependency_changed(bool p_aabb, bool p_dependencies) = 0;
+ virtual void dependency_deleted(RID p_dependency) {}
+ virtual void dependency_changed(bool p_aabb, bool p_dependencies) {}
Set<InstanceDependency *> dependencies;
@@ -222,7 +242,6 @@ public:
InstanceBase() :
dependency_item(this) {
-
base_type = RS::INSTANCE_NONE;
cast_shadows = RS::SHADOW_CASTING_SETTING_ON;
receive_shadows = true;
@@ -233,7 +252,9 @@ public:
baked_light = false;
dynamic_gi = false;
redraw_if_visible = false;
- lightmap_capture = nullptr;
+ lightmap_slice_index = 0;
+ lightmap = nullptr;
+ lightmap_cull_index = 0;
}
virtual ~InstanceBase() {
@@ -243,6 +264,7 @@ public:
virtual RID light_instance_create(RID p_light) = 0;
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
+ virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
virtual bool light_instances_can_render_shadow_cube() const {
@@ -268,10 +290,14 @@ public:
virtual bool gi_probe_needs_update(RID p_probe) const = 0;
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
+ virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;
+
+ virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) = 0;
+ virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0;
virtual void set_time(double p_time, double p_step) = 0;
@@ -280,20 +306,23 @@ public:
virtual RID render_buffers_create() = 0;
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
+ virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
virtual bool screen_space_roughness_limiter_is_active() const = 0;
virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0;
virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0;
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
+
virtual bool free(RID p_rid) = 0;
+ virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
+
virtual void update() = 0;
virtual ~RasterizerScene() {}
};
class RasterizerStorage {
-
Color default_clear_color;
public:
@@ -311,7 +340,7 @@ public:
//these two APIs can be used together or in combination with the others.
virtual RID texture_2d_placeholder_create() = 0;
- virtual RID texture_2d_layered_placeholder_create() = 0;
+ virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_placeholder_create() = 0;
virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
@@ -478,7 +507,8 @@ public:
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
- virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0;
@@ -497,7 +527,8 @@ public:
virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
- virtual bool light_get_use_gi(RID p_light) = 0;
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */
@@ -507,9 +538,9 @@ public:
virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
@@ -593,29 +624,21 @@ public:
/* LIGHTMAP CAPTURE */
- struct LightmapCaptureOctree {
-
- enum {
- CHILD_EMPTY = 0xFFFFFFFF
- };
-
- uint16_t light[6][3]; //anisotropic light
- float alpha;
- uint32_t children[8];
- };
-
- virtual RID lightmap_capture_create() = 0;
- virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
- virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) = 0;
- virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
- virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
- virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
- virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
- virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
- virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
- virtual const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0;
+ virtual RID lightmap_create() = 0;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0;
+ virtual bool lightmap_is_interior(RID p_lightmap) const = 0;
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
+ virtual float lightmap_get_probe_capture_update_speed() const = 0;
/* PARTICLES */
@@ -721,14 +744,16 @@ public:
Color get_default_clear_color() const {
return default_clear_color;
}
-#define TIMESTAMP_BEGIN() \
- { \
- if (RSG::storage->capturing_timestamps) RSG::storage->capture_timestamps_begin(); \
+#define TIMESTAMP_BEGIN() \
+ { \
+ if (RSG::storage->capturing_timestamps) \
+ RSG::storage->capture_timestamps_begin(); \
}
-#define RENDER_TIMESTAMP(m_text) \
- { \
- if (RSG::storage->capturing_timestamps) RSG::storage->capture_timestamp(m_text); \
+#define RENDER_TIMESTAMP(m_text) \
+ { \
+ if (RSG::storage->capturing_timestamps) \
+ RSG::storage->capture_timestamp(m_text); \
}
bool capturing_timestamps = false;
@@ -760,7 +785,6 @@ public:
};
struct Light {
-
bool enabled;
Color color;
Transform2D xform;
@@ -815,7 +839,7 @@ public:
item_mask = 1;
scale = 1.0;
energy = 1.0;
- item_shadow_mask = -1;
+ item_shadow_mask = 1;
mode = RS::CANVAS_LIGHT_MODE_ADD;
// texture_cache = nullptr;
next_ptr = nullptr;
@@ -839,7 +863,6 @@ public:
struct Item;
struct TextureBinding {
-
TextureBindingID binding_id;
_FORCE_INLINE_ void create(RS::CanvasItemTextureFilter p_item_filter, RS::CanvasItemTextureRepeat p_item_repeat, RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) {
@@ -857,7 +880,9 @@ public:
_FORCE_INLINE_ TextureBinding() { binding_id = 0; }
_FORCE_INLINE_ ~TextureBinding() {
- if (binding_id) singleton->free_texture_binding(binding_id);
+ if (binding_id) {
+ singleton->free_texture_binding(binding_id);
+ }
}
};
@@ -867,7 +892,6 @@ public:
//also easier to wrap to avoid mistakes
struct Polygon {
-
PolygonID polygon_id;
Rect2 rect_cache;
@@ -886,14 +910,15 @@ public:
_FORCE_INLINE_ Polygon() { polygon_id = 0; }
_FORCE_INLINE_ ~Polygon() {
- if (polygon_id) singleton->free_polygon(polygon_id);
+ if (polygon_id) {
+ singleton->free_polygon(polygon_id);
+ }
}
};
//item
struct Item {
-
//commands are allocated in blocks of 4k to improve performance
//and cache coherence.
//blocks always grow but never shrink.
@@ -907,7 +932,6 @@ public:
};
struct Command {
-
enum Type {
TYPE_RECT,
@@ -927,7 +951,6 @@ public:
};
struct CommandRect : public Command {
-
Rect2 rect;
Color modulate;
Rect2 source;
@@ -943,7 +966,6 @@ public:
};
struct CommandNinePatch : public Command {
-
Rect2 rect;
Rect2 source;
float margin[4];
@@ -960,7 +982,6 @@ public:
};
struct CommandPolygon : public Command {
-
RS::PrimitiveType primitive;
Polygon polygon;
Color specular_shininess;
@@ -971,7 +992,6 @@ public:
};
struct CommandPrimitive : public Command {
-
uint32_t point_count;
Vector2 points[4];
Vector2 uvs[4];
@@ -984,7 +1004,6 @@ public:
};
struct CommandMesh : public Command {
-
RID mesh;
Transform2D transform;
Color modulate;
@@ -994,7 +1013,6 @@ public:
};
struct CommandMultiMesh : public Command {
-
RID multimesh;
Color specular_shininess;
TextureBinding texture_binding;
@@ -1002,7 +1020,6 @@ public:
};
struct CommandParticles : public Command {
-
RID particles;
Color specular_shininess;
TextureBinding texture_binding;
@@ -1010,13 +1027,11 @@ public:
};
struct CommandTransform : public Command {
-
Transform2D xform;
CommandTransform() { type = TYPE_TRANSFORM; }
};
struct CommandClipIgnore : public Command {
-
bool ignore;
CommandClipIgnore() {
type = TYPE_CLIP_IGNORE;
@@ -1066,13 +1081,13 @@ public:
Rect2 global_rect_cache;
const Rect2 &get_rect() const {
- if (custom_rect || (!rect_dirty && !update_when_visible))
+ if (custom_rect || (!rect_dirty && !update_when_visible)) {
return rect;
+ }
//must update rect
if (commands == nullptr) {
-
rect = Rect2();
rect_dirty = false;
return rect;
@@ -1085,29 +1100,24 @@ public:
const Item::Command *c = commands;
while (c) {
-
Rect2 r;
switch (c->type) {
case Item::Command::TYPE_RECT: {
-
const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
r = crect->rect;
} break;
case Item::Command::TYPE_NINEPATCH: {
-
const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
r = style->rect;
} break;
case Item::Command::TYPE_POLYGON: {
-
const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
r = polygon->polygon.rect_cache;
} break;
case Item::Command::TYPE_PRIMITIVE: {
-
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
for (uint32_t j = 0; j < primitive->point_count; j++) {
if (j == 0) {
@@ -1118,7 +1128,6 @@ public:
}
} break;
case Item::Command::TYPE_MESH: {
-
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());
@@ -1126,7 +1135,6 @@ public:
} break;
case Item::Command::TYPE_MULTIMESH: {
-
const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
@@ -1134,7 +1142,6 @@ public:
} break;
case Item::Command::TYPE_PARTICLES: {
-
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
@@ -1143,7 +1150,6 @@ public:
} break;
case Item::Command::TYPE_TRANSFORM: {
-
const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
xf = transform->xform;
found_xform = true;
@@ -1226,7 +1232,6 @@ public:
}
struct CustomData {
-
virtual ~CustomData() {}
};
@@ -1288,7 +1293,9 @@ public:
for (int i = 0; i < blocks.size(); i++) {
memfree(blocks[i].memory);
}
- if (copy_back_buffer) memdelete(copy_back_buffer);
+ if (copy_back_buffer) {
+ memdelete(copy_back_buffer);
+ }
if (custom_data) {
memdelete(custom_data);
}
@@ -1299,7 +1306,6 @@ public:
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
struct LightOccluderInstance {
-
bool enabled;
RID canvas;
RID polygon;
@@ -1365,6 +1371,8 @@ public:
virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
+ virtual uint64_t get_frame_number() const = 0;
+ virtual float get_frame_delta_time() const = 0;
virtual bool is_low_end() const = 0;