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path: root/servers/physics_3d/joints/slider_joint_3d_sw.cpp
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Diffstat (limited to 'servers/physics_3d/joints/slider_joint_3d_sw.cpp')
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index b133f3d9ad..57ad64ca21 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -304,7 +304,7 @@ void SliderJoint3DSW::solve(real_t p_step) {
//-----------------------------------------------------------------------------
-void SliderJoint3DSW::calculateTransforms(void) {
+void SliderJoint3DSW::calculateTransforms() {
m_calculatedTransformA = A->get_transform() * m_frameInA;
m_calculatedTransformB = B->get_transform() * m_frameInB;
m_realPivotAInW = m_calculatedTransformA.origin;
@@ -323,7 +323,7 @@ void SliderJoint3DSW::calculateTransforms(void) {
//-----------------------------------------------------------------------------
-void SliderJoint3DSW::testLinLimits(void) {
+void SliderJoint3DSW::testLinLimits() {
m_solveLinLim = false;
m_linPos = m_depth[0];
if (m_lowerLinLimit <= m_upperLinLimit) {
@@ -343,7 +343,7 @@ void SliderJoint3DSW::testLinLimits(void) {
//-----------------------------------------------------------------------------
-void SliderJoint3DSW::testAngLimits(void) {
+void SliderJoint3DSW::testAngLimits() {
m_angDepth = real_t(0.);
m_solveAngLim = false;
if (m_lowerAngLimit <= m_upperAngLimit) {
@@ -363,7 +363,7 @@ void SliderJoint3DSW::testAngLimits(void) {
//-----------------------------------------------------------------------------
-Vector3 SliderJoint3DSW::getAncorInA(void) {
+Vector3 SliderJoint3DSW::getAncorInA() {
Vector3 ancorInA;
ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * real_t(0.5) * m_sliderAxis;
ancorInA = A->get_transform().inverse().xform(ancorInA);
@@ -372,7 +372,7 @@ Vector3 SliderJoint3DSW::getAncorInA(void) {
//-----------------------------------------------------------------------------
-Vector3 SliderJoint3DSW::getAncorInB(void) {
+Vector3 SliderJoint3DSW::getAncorInB() {
Vector3 ancorInB;
ancorInB = m_frameInB.origin;
return ancorInB;