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path: root/servers/physics_3d/joints/slider_joint_3d_sw.cpp
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Diffstat (limited to 'servers/physics_3d/joints/slider_joint_3d_sw.cpp')
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp168
1 files changed, 118 insertions, 50 deletions
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 066c30e0f3..b133f3d9ad 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -381,62 +381,130 @@ Vector3 SliderJoint3DSW::getAncorInB(void) {
void SliderJoint3DSW::set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value) {
switch (p_param) {
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER: m_upperLinLimit = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER: m_lowerLinLimit = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: m_softnessLimLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: m_restitutionLimLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: m_dampingLimLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: m_softnessDirLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: m_restitutionDirLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING: m_dampingDirLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoLin = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: m_dampingOrthoLin = p_value; break;
-
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: m_upperAngLimit = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: m_lowerAngLimit = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: m_softnessLimAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: m_restitutionLimAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: m_dampingLimAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: m_softnessDirAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: m_restitutionDirAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: m_dampingDirAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoAng = p_value; break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: m_dampingOrthoAng = p_value; break;
-
- case PhysicsServer3D::SLIDER_JOINT_MAX: break; // Can't happen, but silences warning
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER:
+ m_upperLinLimit = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER:
+ m_lowerLinLimit = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS:
+ m_softnessLimLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION:
+ m_restitutionLimLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING:
+ m_dampingLimLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS:
+ m_softnessDirLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION:
+ m_restitutionDirLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING:
+ m_dampingDirLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS:
+ m_softnessOrthoLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION:
+ m_restitutionOrthoLin = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING:
+ m_dampingOrthoLin = p_value;
+ break;
+
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER:
+ m_upperAngLimit = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER:
+ m_lowerAngLimit = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS:
+ m_softnessLimAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION:
+ m_restitutionLimAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING:
+ m_dampingLimAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS:
+ m_softnessDirAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION:
+ m_restitutionDirAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING:
+ m_dampingDirAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS:
+ m_softnessOrthoAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION:
+ m_restitutionOrthoAng = p_value;
+ break;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING:
+ m_dampingOrthoAng = p_value;
+ break;
+
+ case PhysicsServer3D::SLIDER_JOINT_MAX:
+ break; // Can't happen, but silences warning
}
}
real_t SliderJoint3DSW::get_param(PhysicsServer3D::SliderJointParam p_param) const {
switch (p_param) {
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER: return m_upperLinLimit;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER: return m_lowerLinLimit;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: return m_softnessLimLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: return m_restitutionLimLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: return m_dampingLimLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: return m_softnessDirLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: return m_restitutionDirLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING: return m_dampingDirLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: return m_softnessOrthoLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: return m_restitutionOrthoLin;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: return m_dampingOrthoLin;
-
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: return m_upperAngLimit;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: return m_lowerAngLimit;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: return m_softnessLimAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: return m_restitutionLimAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: return m_dampingLimAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: return m_softnessDirAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: return m_restitutionDirAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: return m_dampingDirAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: return m_softnessOrthoAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: return m_restitutionOrthoAng;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: return m_dampingOrthoAng;
-
- case PhysicsServer3D::SLIDER_JOINT_MAX: break; // Can't happen, but silences warning
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER:
+ return m_upperLinLimit;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER:
+ return m_lowerLinLimit;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS:
+ return m_softnessLimLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION:
+ return m_restitutionLimLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING:
+ return m_dampingLimLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS:
+ return m_softnessDirLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION:
+ return m_restitutionDirLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING:
+ return m_dampingDirLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS:
+ return m_softnessOrthoLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION:
+ return m_restitutionOrthoLin;
+ case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING:
+ return m_dampingOrthoLin;
+
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER:
+ return m_upperAngLimit;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER:
+ return m_lowerAngLimit;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS:
+ return m_softnessLimAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION:
+ return m_restitutionLimAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING:
+ return m_dampingLimAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS:
+ return m_softnessDirAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION:
+ return m_restitutionDirAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING:
+ return m_dampingDirAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS:
+ return m_softnessOrthoAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION:
+ return m_restitutionOrthoAng;
+ case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING:
+ return m_dampingOrthoAng;
+
+ case PhysicsServer3D::SLIDER_JOINT_MAX:
+ break; // Can't happen, but silences warning
}
return 0;