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+/*************************************************************************/
+/* joints_2d_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "joints_2d_sw.h"
+#include "space_2d_sw.h"
+
+//based on chipmunk joint constraints
+
+/* Copyright (c) 2007 Scott Lembcke
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+static inline real_t k_scalar(Body2DSW *a,Body2DSW *b,const Vector2& rA, const Vector2& rB, const Vector2& n) {
+
+
+ real_t value=0;
+
+
+ {
+ value+=a->get_inv_mass();
+ real_t rcn = rA.cross(n);
+ value+=a->get_inv_inertia() * rcn * rcn;
+ }
+
+ if (b) {
+
+ value+=b->get_inv_mass();
+ real_t rcn = rB.cross(n);
+ value+=b->get_inv_inertia() * rcn * rcn;
+ }
+
+ return value;
+
+}
+
+static inline Vector2
+relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB){
+ Vector2 sum = a->get_linear_velocity() -rA.tangent() * a->get_angular_velocity();
+ if (b)
+ return (b->get_linear_velocity() -rB.tangent() * b->get_angular_velocity()) - sum;
+ else
+ return -sum;
+}
+
+static inline real_t
+normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n){
+ return relative_velocity(a, b, rA, rB).dot(n);
+}
+
+#if 0
+
+bool PinJoint2DSW::setup(float p_step) {
+
+ Space2DSW *space = A->get_space();
+ ERR_FAIL_COND_V(!space,false;)
+ rA = A->get_transform().basis_xform(anchor_A);
+ rB = B?B->get_transform().basis_xform(anchor_B):anchor_B;
+
+ Vector2 gA = A->get_transform().get_origin();
+ Vector2 gB = B?B->get_transform().get_origin():Vector2();
+
+ Vector2 delta = gB - gA;
+ delta = (delta+rB) -rA;
+
+ real_t jdist = delta.length();
+ correct=false;
+ if (jdist==0)
+ return false; // do not correct
+
+ correct=true;
+
+ n = delta / jdist;
+
+ // calculate mass normal
+ mass_normal = 1.0f/k_scalar(A, B, rA, rB, n);
+
+ // calculate bias velocity
+ //real_t maxBias = joint->constraint.maxBias;
+ bias = -(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step)*(jdist-dist);
+ bias = CLAMP(bias, -get_max_bias(), +get_max_bias());
+
+ // compute max impulse
+ jn_max = get_max_force() * p_step;
+
+ // apply accumulated impulse
+ Vector2 j = n * jn_acc;
+ A->apply_impulse(rA,-j);
+ if (B)
+ B->apply_impulse(rB,j);
+
+ print_line("setup");
+ return true;
+}
+
+
+
+void PinJoint2DSW::solve(float p_step){
+
+ if (!correct)
+ return;
+
+ Vector2 ln = n;
+
+ // compute relative velocity
+ real_t vrn = normal_relative_velocity(A,B, rA, rB, ln);
+
+ // compute normal impulse
+ real_t jn = (bias - vrn)*mass_normal;
+ real_t jnOld = jn_acc;
+ jn_acc = CLAMP(jnOld + jn,-jn_max,jn_max); //cpfclamp(jnOld + jn, -joint->jnMax, joint->jnMax);
+ jn = jn_acc - jnOld;
+ print_line("jn_acc: "+rtos(jn_acc));
+ Vector2 j = jn*ln;
+
+ A->apply_impulse(rA,-j);
+ if (B)
+ B->apply_impulse(rB,j);
+
+}
+
+
+PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
+
+ A=p_body_a;
+ B=p_body_b;
+ anchor_A = p_body_a->get_inv_transform().xform(p_pos);
+ anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
+
+ jn_acc=0;
+ dist=0;
+
+ p_body_a->add_constraint(this,0);
+ if (p_body_b)
+ p_body_b->add_constraint(this,1);
+
+}
+
+PinJoint2DSW::~PinJoint2DSW() {
+
+ if (A)
+ A->remove_constraint(this);
+ if (B)
+ B->remove_constraint(this);
+
+}
+
+#else
+
+
+bool PinJoint2DSW::setup(float p_step) {
+
+ Space2DSW *space = A->get_space();
+ ERR_FAIL_COND_V(!space,false;)
+ rA = A->get_transform().basis_xform(anchor_A);
+ rB = B?B->get_transform().basis_xform(anchor_B):anchor_B;
+#if 0
+ Vector2 gA = rA+A->get_transform().get_origin();
+ Vector2 gB = B?rB+B->get_transform().get_origin():rB;
+
+ VectorB delta = gB - gA;
+
+ real_t jdist = delta.length();
+ correct=false;
+ if (jdist==0)
+ return false; // do not correct
+#endif
+
+ // deltaV = deltaV0 + K * impulse
+ // invM = [(1/m1 + 1/m2) * eye(2) - skew(rA) * invI1 * skew(rA) - skew(rB) * invI2 * skew(rB)]
+ // = [1/m1+1/m2 0 ] + invI1 * [rA.y*rA.y -rA.x*rA.y] + invI2 * [rA.y*rA.y -rA.x*rA.y]
+ // [ 0 1/m1+1/m2] [-rA.x*rA.y rA.x*rA.x] [-rA.x*rA.y rA.x*rA.x]
+
+ real_t B_inv_mass = B?B->get_inv_mass():0.0;
+
+
+ Matrix32 K1;
+ K1[0].x = A->get_inv_mass() + B_inv_mass; K1[1].x = 0.0f;
+ K1[0].y = 0.0f; K1[1].y = A->get_inv_mass() + B_inv_mass;
+
+ Matrix32 K2;
+ K2[0].x = A->get_inv_inertia() * rA.y * rA.y; K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[0].y = -A->get_inv_inertia() * rA.x * rA.y; K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
+
+ Matrix32 K;
+ K[0]= K1[0] + K2[0];
+ K[1]= K1[1] + K2[1];
+
+ if (B) {
+
+ Matrix32 K3;
+ K3[0].x = B->get_inv_inertia() * rB.y * rB.y; K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[0].y = -B->get_inv_inertia() * rB.x * rB.y; K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
+
+ K[0]+=K3[0];
+ K[1]+=K3[1];
+ }
+
+ K[0].x += softness;
+ K[1].y += softness;
+
+ M = K.affine_inverse();
+
+ Vector2 gA = rA+A->get_transform().get_origin();
+ Vector2 gB = B?rB+B->get_transform().get_origin():rB;
+
+ Vector2 delta = gB - gA;
+
+ bias = delta*-(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step);
+
+ // apply accumulated impulse
+ A->apply_impulse(rA,-P);
+ if (B)
+ B->apply_impulse(rB,P);
+
+ return true;
+}
+
+void PinJoint2DSW::solve(float p_step){
+
+
+ // compute relative velocity
+ Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity());
+
+ Vector2 rel_vel;
+ if (B)
+ rel_vel = B->get_linear_velocity() - rB.cross(B->get_angular_velocity()) - vA;
+ else
+ rel_vel = -vA;
+
+ Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness,softness) * P);
+
+ A->apply_impulse(rA,-impulse);
+ if (B)
+ B->apply_impulse(rB,impulse);
+
+
+ P += impulse;
+}
+
+
+PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
+
+ A=p_body_a;
+ B=p_body_b;
+ anchor_A = p_body_a->get_inv_transform().xform(p_pos);
+ anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
+
+ softness=0;
+
+ p_body_a->add_constraint(this,0);
+ if (p_body_b)
+ p_body_b->add_constraint(this,1);
+
+}
+
+
+
+PinJoint2DSW::~PinJoint2DSW() {
+
+ if (A)
+ A->remove_constraint(this);
+ if (B)
+ B->remove_constraint(this);
+
+}
+
+
+
+#endif
+
+//////////////////////////////////////////////
+//////////////////////////////////////////////
+//////////////////////////////////////////////
+
+
+static inline void
+k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2)
+{
+ // calculate mass matrix
+ // If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
+ real_t k11, k12, k21, k22;
+ real_t m_sum = a->get_inv_mass() + b->get_inv_mass();
+
+ // start with I*m_sum
+ k11 = m_sum; k12 = 0.0f;
+ k21 = 0.0f; k22 = m_sum;
+
+ // add the influence from r1
+ real_t a_i_inv = a->get_inv_inertia();
+ real_t r1xsq = r1.x * r1.x * a_i_inv;
+ real_t r1ysq = r1.y * r1.y * a_i_inv;
+ real_t r1nxy = -r1.x * r1.y * a_i_inv;
+ k11 += r1ysq; k12 += r1nxy;
+ k21 += r1nxy; k22 += r1xsq;
+
+ // add the influnce from r2
+ real_t b_i_inv = b->get_inv_inertia();
+ real_t r2xsq = r2.x * r2.x * b_i_inv;
+ real_t r2ysq = r2.y * r2.y * b_i_inv;
+ real_t r2nxy = -r2.x * r2.y * b_i_inv;
+ k11 += r2ysq; k12 += r2nxy;
+ k21 += r2nxy; k22 += r2xsq;
+
+ // invert
+ real_t determinant = k11*k22 - k12*k21;
+ ERR_FAIL_COND(determinant== 0.0);
+
+ real_t det_inv = 1.0f/determinant;
+ *k1 = Vector2( k22*det_inv, -k12*det_inv);
+ *k2 = Vector2(-k21*det_inv, k11*det_inv);
+}
+
+static _FORCE_INLINE_ Vector2
+mult_k(const Vector2& vr, const Vector2 &k1, const Vector2 &k2)
+{
+ return Vector2(vr.dot(k1), vr.dot(k2));
+}
+
+bool GrooveJoint2DSW::setup(float p_step) {
+
+
+ // calculate endpoints in worldspace
+ Vector2 ta = A->get_transform().xform(A_groove_1);
+ Vector2 tb = A->get_transform().xform(A_groove_2);
+ Space2DSW *space=A->get_space();
+
+ // calculate axis
+ Vector2 n = -(tb - ta).tangent().normalized();
+ real_t d = ta.dot(n);
+
+ xf_normal = n;
+ rB = B->get_transform().basis_xform(B_anchor);
+
+ // calculate tangential distance along the axis of rB
+ real_t td = (B->get_transform().get_origin() + rB).cross(n);
+ // calculate clamping factor and rB
+ if(td <= ta.cross(n)){
+ clamp = 1.0f;
+ rA = ta - A->get_transform().get_origin();
+ } else if(td >= tb.cross(n)){
+ clamp = -1.0f;
+ rA = tb - A->get_transform().get_origin();
+ } else {
+ clamp = 0.0f;
+ //joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p);
+ rA = ((-n.tangent() * -td) + n*d) - A->get_transform().get_origin();
+ }
+
+ // Calculate mass tensor
+ k_tensor(A, B, rA, rB, &k1, &k2);
+
+ // compute max impulse
+ jn_max = get_max_force() * p_step;
+
+ // calculate bias velocity
+// cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
+// joint->bias = cpvclamp(cpvmult(delta, -joint->constraint.biasCoef*dt_inv), joint->constraint.maxBias);
+
+
+ Vector2 delta = (B->get_transform().get_origin() +rB) - (A->get_transform().get_origin() + rA);
+ float _b = get_bias();
+ _b=0.001;
+ gbias=(delta*-(_b==0?space->get_constraint_bias():_b)*(1.0/p_step)).clamped(get_max_bias());
+
+ // apply accumulated impulse
+ A->apply_impulse(rA,-jn_acc);
+ B->apply_impulse(rB,jn_acc);
+
+ correct=true;
+ return true;
+}
+
+void GrooveJoint2DSW::solve(float p_step){
+
+
+ // compute impulse
+ Vector2 vr = relative_velocity(A, B, rA,rB);
+
+ Vector2 j = mult_k(gbias-vr, k1, k2);
+ Vector2 jOld = jn_acc;
+ j+=jOld;
+
+ jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
+
+ j = jn_acc - jOld;
+
+ A->apply_impulse(rA,-j);
+ B->apply_impulse(rB,j);
+}
+
+
+GrooveJoint2DSW::GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
+
+ A=p_body_a;
+ B=p_body_b;
+
+ A_groove_1 = A->get_inv_transform().xform(p_a_groove1);
+ A_groove_2 = A->get_inv_transform().xform(p_a_groove2);
+ B_anchor=B->get_inv_transform().xform(p_b_anchor);
+ A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent();
+
+ A->add_constraint(this,0);
+ B->add_constraint(this,1);
+
+}
+
+GrooveJoint2DSW::~GrooveJoint2DSW() {
+
+ A->remove_constraint(this);
+ B->remove_constraint(this);
+}
+
+
+//////////////////////////////////////////////
+//////////////////////////////////////////////
+//////////////////////////////////////////////
+
+
+bool DampedSpringJoint2DSW::setup(float p_step) {
+
+ rA = A->get_transform().basis_xform(anchor_A);
+ rB = B->get_transform().basis_xform(anchor_B);
+
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA) ;
+ real_t dist = delta.length();
+
+ if (dist)
+ n=delta/dist;
+ else
+ n=Vector2();
+
+ real_t k = k_scalar(A, B, rA, rB, n);
+ n_mass = 1.0f/k;
+
+ target_vrn = 0.0f;
+ v_coef = 1.0f - Math::exp(-damping*(p_step)*k);
+
+ // apply spring force
+ real_t f_spring = (rest_length - dist) * stiffness;
+ Vector2 j = n * f_spring*(p_step);
+
+ A->apply_impulse(rA,-j);
+ B->apply_impulse(rB,j);
+
+
+ return true;
+}
+
+void DampedSpringJoint2DSW::solve(float p_step) {
+
+ // compute relative velocity
+ real_t vrn = normal_relative_velocity(A, B, rA, rB, n) - target_vrn;
+
+ // compute velocity loss from drag
+ // not 100% certain this is derived correctly, though it makes sense
+ real_t v_damp = -vrn*v_coef;
+ target_vrn = vrn + v_damp;
+ Vector2 j=n*v_damp*n_mass;
+
+ A->apply_impulse(rA,-j);
+ B->apply_impulse(rB,j);
+
+}
+
+void DampedSpringJoint2DSW::set_param(Physics2DServer::DampedStringParam p_param, real_t p_value) {
+
+ switch(p_param) {
+
+ case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
+
+ rest_length=p_value;
+ } break;
+ case Physics2DServer::DAMPED_STRING_DAMPING: {
+
+ damping=p_value;
+ } break;
+ case Physics2DServer::DAMPED_STRING_STIFFNESS: {
+
+ stiffness=p_value;
+ } break;
+ }
+
+}
+
+real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const{
+
+ switch(p_param) {
+
+ case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
+
+ return rest_length;
+ } break;
+ case Physics2DServer::DAMPED_STRING_DAMPING: {
+
+ return damping;
+ } break;
+ case Physics2DServer::DAMPED_STRING_STIFFNESS: {
+
+ return stiffness;
+ } break;
+ }
+
+ ERR_FAIL_V(0);
+}
+
+
+DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
+
+
+ A=p_body_a;
+ B=p_body_b;
+ anchor_A = A->get_inv_transform().xform(p_anchor_a);
+ anchor_B = B->get_inv_transform().xform(p_anchor_b);
+
+ rest_length=p_anchor_a.distance_to(p_anchor_b);
+ stiffness=20;
+ damping=1.5;
+
+
+ A->add_constraint(this,0);
+ B->add_constraint(this,1);
+
+}
+
+DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
+
+ A->remove_constraint(this);
+ B->remove_constraint(this);
+
+}
+
+