diff options
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 3b87be2737..c86bb51f1d 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW { bool active; bool can_sleep; bool first_time_kinematic; + bool using_one_way_cache; void _update_inertia(); virtual void _shapes_changed(); Matrix32 new_transform; @@ -91,13 +92,14 @@ class Body2DSW : public CollisionObject2DSW { struct AreaCMP { Area2DSW *area; - _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; } + _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();} + _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();} _FORCE_INLINE_ AreaCMP() {} _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area;} }; - VSet<AreaCMP> areas; + Vector<AreaCMP> areas; struct Contact { @@ -140,7 +142,7 @@ public: void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant()); - _FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.insert(AreaCMP(p_area)); } + _FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); } _FORCE_INLINE_ void remove_area(Area2DSW *p_area) { areas.erase(AreaCMP(p_area)); } _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);} @@ -200,6 +202,15 @@ public: void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } + _FORCE_INLINE_ void wakeup() { + if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC) + return; + set_active(true); + } + + + + void set_param(Physics2DServer::BodyParameter p_param, float); float get_param(Physics2DServer::BodyParameter p_param) const; @@ -219,12 +230,17 @@ public: _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; } _FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } - void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; } + void set_one_way_collision_direction(const Vector2& p_dir) { + one_way_collision_direction=p_dir; + using_one_way_cache=one_way_collision_direction!=Vector2(); + } Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; } void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; } float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } + _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; } + void set_space(Space2DSW *p_space); void update_inertias(); |