summaryrefslogtreecommitdiff
path: root/servers/physics_2d/body_2d_sw.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r--servers/physics_2d/body_2d_sw.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 2300c9cdee..8c7876e5cd 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -203,18 +203,18 @@ public:
linear_velocity += p_impulse * _inv_mass;
}
- _FORCE_INLINE_ void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
+ _FORCE_INLINE_ void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) {
linear_velocity += p_impulse * _inv_mass;
- angular_velocity += _inv_inertia * p_offset.cross(p_impulse);
+ angular_velocity += _inv_inertia * p_position.cross(p_impulse);
}
_FORCE_INLINE_ void apply_torque_impulse(real_t p_torque) {
angular_velocity += _inv_inertia * p_torque;
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_pos, const Vector2 &p_j) {
- biased_linear_velocity += p_j * _inv_mass;
- biased_angular_velocity += _inv_inertia * p_pos.cross(p_j);
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) {
+ biased_linear_velocity += p_impulse * _inv_mass;
+ biased_angular_velocity += _inv_inertia * p_position.cross(p_impulse);
}
void set_active(bool p_active);
@@ -246,9 +246,9 @@ public:
applied_force += p_force;
}
- _FORCE_INLINE_ void add_force(const Vector2 &p_offset, const Vector2 &p_force) {
+ _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) {
applied_force += p_force;
- applied_torque += p_offset.cross(p_force);
+ applied_torque += p_position.cross(p_force);
}
_FORCE_INLINE_ void add_torque(real_t p_torque) {
@@ -360,10 +360,10 @@ public:
virtual Transform2D get_transform() const { return body->get_transform(); }
virtual void add_central_force(const Vector2 &p_force) { body->add_central_force(p_force); }
- virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) { body->add_force(p_offset, p_force); }
+ virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) { body->add_force(p_force, p_position); }
virtual void add_torque(real_t p_torque) { body->add_torque(p_torque); }
virtual void apply_central_impulse(const Vector2 &p_impulse) { body->apply_central_impulse(p_impulse); }
- virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_force) { body->apply_impulse(p_offset, p_force); }
+ virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) { body->apply_impulse(p_impulse, p_position); }
virtual void apply_torque_impulse(real_t p_torque) { body->apply_torque_impulse(p_torque); }
virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }