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-rw-r--r--scene/resources/world_3d.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 2c5be35609..18d28e812f 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,7 @@ private:
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
- Set<Camera3D *> cameras;
+ RBSet<Camera3D *> cameras;
protected:
static void _bind_methods();
@@ -77,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
+ _FORCE_INLINE_ const RBSet<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();