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+/*************************************************************************/
+/* world_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WORLD_3D_H
+#define WORLD_3D_H
+
+#include "core/resource.h"
+#include "scene/resources/environment.h"
+#include "servers/physics_server_3d.h"
+#include "servers/rendering_server.h"
+
+class Camera3D;
+class VisibilityNotifier3D;
+struct SpatialIndexer;
+
+class World3D : public Resource {
+ GDCLASS(World3D, Resource);
+
+private:
+ RID space;
+ RID scenario;
+ SpatialIndexer *indexer;
+ Ref<Environment> environment;
+ Ref<Environment> fallback_environment;
+ Ref<CameraEffects> camera_effects;
+
+protected:
+ static void _bind_methods();
+
+ friend class Camera3D;
+ friend class VisibilityNotifier3D;
+
+ void _register_camera(Camera3D *p_camera);
+ void _update_camera(Camera3D *p_camera);
+ void _remove_camera(Camera3D *p_camera);
+
+ void _register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
+ void _update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
+ void _remove_notifier(VisibilityNotifier3D *p_notifier);
+ friend class Viewport;
+ void _update(uint64_t p_frame);
+
+public:
+ RID get_space() const;
+ RID get_scenario() const;
+
+ void set_environment(const Ref<Environment> &p_environment);
+ Ref<Environment> get_environment() const;
+
+ void set_fallback_environment(const Ref<Environment> &p_environment);
+ Ref<Environment> get_fallback_environment() const;
+
+ void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
+ Ref<CameraEffects> get_camera_effects() const;
+
+ void get_camera_list(List<Camera3D *> *r_cameras);
+
+ PhysicsDirectSpaceState3D *get_direct_space_state();
+
+ World3D();
+ ~World3D();
+};
+
+#endif // WORLD_3D_H