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Diffstat (limited to 'scene/resources/world_3d.h')
-rw-r--r-- | scene/resources/world_3d.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h new file mode 100644 index 0000000000..81a27a7349 --- /dev/null +++ b/scene/resources/world_3d.h @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* world_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WORLD_3D_H +#define WORLD_3D_H + +#include "core/resource.h" +#include "scene/resources/environment.h" +#include "servers/physics_server_3d.h" +#include "servers/rendering_server.h" + +class Camera3D; +class VisibilityNotifier3D; +struct SpatialIndexer; + +class World3D : public Resource { + GDCLASS(World3D, Resource); + +private: + RID space; + RID scenario; + SpatialIndexer *indexer; + Ref<Environment> environment; + Ref<Environment> fallback_environment; + Ref<CameraEffects> camera_effects; + +protected: + static void _bind_methods(); + + friend class Camera3D; + friend class VisibilityNotifier3D; + + void _register_camera(Camera3D *p_camera); + void _update_camera(Camera3D *p_camera); + void _remove_camera(Camera3D *p_camera); + + void _register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect); + void _update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect); + void _remove_notifier(VisibilityNotifier3D *p_notifier); + friend class Viewport; + void _update(uint64_t p_frame); + +public: + RID get_space() const; + RID get_scenario() const; + + void set_environment(const Ref<Environment> &p_environment); + Ref<Environment> get_environment() const; + + void set_fallback_environment(const Ref<Environment> &p_environment); + Ref<Environment> get_fallback_environment() const; + + void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); + Ref<CameraEffects> get_camera_effects() const; + + void get_camera_list(List<Camera3D *> *r_cameras); + + PhysicsDirectSpaceState3D *get_direct_space_state(); + + World3D(); + ~World3D(); +}; + +#endif // WORLD_3D_H |