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Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.h')
-rw-r--r--scene/resources/visual_shader_particle_nodes.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0d0f21e4bf..79459432f1 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -115,6 +115,16 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt
Ref<ImageTexture> position_texture;
Ref<ImageTexture> normal_texture;
+ Ref<ImageTexture> color_texture;
+ Ref<ImageTexture> uv_texture;
+ Ref<ImageTexture> uv2_texture;
+
+ String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const;
+
+ void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_textures();
protected:
static void _bind_methods();
@@ -130,11 +140,9 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void update_texture();
-
void set_mesh(Ref<Mesh> p_mesh);
Ref<Mesh> get_mesh() const;