diff options
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index 0d0f21e4bf..79459432f1 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -115,6 +115,16 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt Ref<ImageTexture> position_texture; Ref<ImageTexture> normal_texture; + Ref<ImageTexture> color_texture; + Ref<ImageTexture> uv_texture; + Ref<ImageTexture> uv2_texture; + + String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const; + + void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture); + void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture); + void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture); + void _update_textures(); protected: static void _bind_methods(); @@ -130,11 +140,9 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void update_texture(); - void set_mesh(Ref<Mesh> p_mesh); Ref<Mesh> get_mesh() const; |