diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 1138 |
1 files changed, 732 insertions, 406 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d3b094de31..e45dfdcb1b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() { ////////////// Scalar(Float) String VisualShaderNodeFloatConstant::get_caption() const { - return "ScalarFloat"; + return "FloatConstant"; } int VisualShaderNodeFloatConstant::get_input_port_count() const { @@ -66,11 +66,14 @@ String VisualShaderNodeFloatConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; + return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; } -void VisualShaderNodeFloatConstant::set_constant(float p_value) { - constant = p_value; +void VisualShaderNodeFloatConstant::set_constant(float p_constant) { + if (Math::is_equal_approx(constant, p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -85,7 +88,7 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons } void VisualShaderNodeFloatConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant"); @@ -97,7 +100,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { ////////////// Scalar(Int) String VisualShaderNodeIntConstant::get_caption() const { - return "ScalarInt"; + return "IntConstant"; } int VisualShaderNodeIntConstant::get_input_port_count() const { @@ -125,11 +128,14 @@ String VisualShaderNodeIntConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + itos(constant) + ";\n"; + return " " + p_output_vars[0] + " = " + itos(constant) + ";\n"; } -void VisualShaderNodeIntConstant::set_constant(int p_value) { - constant = p_value; +void VisualShaderNodeIntConstant::set_constant(int p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -144,7 +150,7 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const } void VisualShaderNodeIntConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant"); @@ -156,7 +162,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { ////////////// Boolean String VisualShaderNodeBooleanConstant::get_caption() const { - return "Boolean"; + return "BooleanConstant"; } int VisualShaderNodeBooleanConstant::get_input_port_count() const { @@ -184,11 +190,14 @@ String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; + return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; } -void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { - constant = p_value; +void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -203,7 +212,7 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co } void VisualShaderNodeBooleanConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant"); @@ -215,7 +224,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { ////////////// Color String VisualShaderNodeColorConstant::get_caption() const { - return "Color"; + return "ColorConstant"; } int VisualShaderNodeColorConstant::get_input_port_count() const { @@ -251,14 +260,17 @@ bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n"; - code += "\t" + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; + code += " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n"; + code += " " + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; return code; } -void VisualShaderNodeColorConstant::set_constant(Color p_value) { - constant = p_value; +void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -273,7 +285,7 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons } void VisualShaderNodeColorConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant"); @@ -285,7 +297,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { ////////////// Vector String VisualShaderNodeVec3Constant::get_caption() const { - return "Vector"; + return "VectorConstant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -313,11 +325,14 @@ String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { } String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; + return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; } -void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { - constant = p_value; +void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -332,7 +347,7 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const } void VisualShaderNodeVec3Constant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant"); @@ -344,7 +359,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { ////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform3D"; + return "TransformConstant"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { @@ -375,7 +390,7 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis Transform3D t = constant; t.basis.transpose(); - String code = "\t" + p_output_vars[0] + " = mat4("; + String code = " " + p_output_vars[0] + " = mat4("; code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[0].x, t.basis[0].y, t.basis[0].z); code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[1].x, t.basis[1].y, t.basis[1].z); code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[2].x, t.basis[2].y, t.basis[2].z); @@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { - constant = p_value; +void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -399,7 +417,7 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties() } void VisualShaderNodeTransformConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant"); @@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -523,20 +543,20 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\tvec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; } else { - code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; + code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; return code; } @@ -544,98 +564,98 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: String id = p_input_vars[2]; String code; - code += "\t{\n"; + code += " {\n"; if (id == String()) { - code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + code += " vec4 " + id + "_tex_read = vec4(0.0);\n"; } else { if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; } - code += "\t}\n"; + code += " }\n"; return code; } if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = _tex_read.a;\n"; + code += " }\n"; return code; } if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = _tex_read.a;\n"; + code += " }\n"; return code; } if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; + code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = _tex_read.a;\n"; + code += " }\n"; return code; } @@ -643,50 +663,53 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: { if (source == SOURCE_DEPTH) { String code; - code += "\t" + p_output_vars[0] + " = 0.0;\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = 0.0;\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } } if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; + code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; } else { - code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; + code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; + code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; } else { - code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; + code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; } - code += "\t\t" + p_output_vars[0] + " = _depth;\n"; - code += "\t\t" + p_output_vars[1] + " = 1.0;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _depth;\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; + code += " }\n"; return code; } else if (source == SOURCE_DEPTH) { String code; - code += "\t" + p_output_vars[0] + " = 0.0;\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = 0.0;\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } //none String code; - code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = vec3(0.0);\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } void VisualShaderNodeTexture::set_source(Source p_source) { - source = p_source; - switch (source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } + switch (p_source) { case SOURCE_TEXTURE: simple_decl = true; break; @@ -705,17 +728,20 @@ void VisualShaderNodeTexture::set_source(Source p_source) { case SOURCE_PORT: simple_decl = false; break; + default: + break; } + source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { return source; } -void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) { - texture = p_value; +void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) { + texture = p_texture; emit_changed(); } @@ -723,8 +749,12 @@ Ref<Texture2D> VisualShaderNodeTexture::get_texture() const { return texture; } -void VisualShaderNodeTexture::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -797,15 +827,18 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); + BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeTexture::VisualShaderNodeTexture() { } -////////////// Curve +////////////// CurveTexture String VisualShaderNodeCurveTexture::get_caption() const { return "CurveTexture"; @@ -856,11 +889,11 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (p_input_vars[0] == String()) { - return "\t" + p_output_vars[0] + " = 0.0;\n"; + return " " + p_output_vars[0] + " = 0.0;\n"; } String id = make_unique_id(p_type, p_id, "curve"); String code; - code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n"; return code; } @@ -889,6 +922,90 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { allow_v_resize = false; } +////////////// CurveXYZTexture + +String VisualShaderNodeCurveXYZTexture::get_caption() const { + return "CurveXYZTexture"; +} + +int VisualShaderNodeCurveXYZTexture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveXYZTexture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurveXYZTexture::set_texture(Ref<CurveXYZTexture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<CurveXYZTexture> VisualShaderNodeCurveXYZTexture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurveXYZTexture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n"; +} + +String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return " " + p_output_vars[0] + " = vec3(0.0);\n"; + } + String id = make_unique_id(p_type, p_id, "curve3d"); + String code; + code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurveXYZTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveXYZTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveXYZTexture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() { + simple_decl = true; + allow_v_resize = false; +} + ////////////// Sample3D int VisualShaderNodeSample3D::get_input_port_count() const { @@ -956,7 +1073,7 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader String code; if (source == SOURCE_TEXTURE || source == SOURCE_PORT) { String id; - code += "\t{\n"; + code += " {\n"; if (source == SOURCE_TEXTURE) { id = make_unique_id(p_type, p_id, "tex3d"); } else { @@ -965,34 +1082,38 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader if (id != String()) { if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } } else { - code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + code += " vec4 " + id + "_tex_read = vec4(0.0);\n"; } - code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += " }\n"; return code; } - code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = vec3(0.0);\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } void VisualShaderNodeSample3D::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { @@ -1007,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); } String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { @@ -1043,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.param = texture_array; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1056,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu return String(); } -void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) { - texture = p_value; +void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) { + texture_array = p_texture_array; emit_changed(); } Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const { - return texture; + return texture_array; } Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const { @@ -1113,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha return String(); } -void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { - texture = p_value; +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) { + texture = p_texture; emit_changed(); } @@ -1217,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -1241,33 +1365,33 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: return String(); } - code += "\t{\n"; + code += " {\n"; if (id == String()) { - code += "\t\tvec4 " + id + "_read = vec4(0.0);\n"; - code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; - code += "\t}\n"; + code += " vec4 " + id + "_read = vec4(0.0);\n"; + code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; + code += " }\n"; return code; } if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; + code += " }\n"; return code; } @@ -1280,17 +1404,21 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { } void VisualShaderNodeCubemap::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { return source; } -void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) { - cube_map = p_value; +void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) { + cube_map = p_cube_map; emit_changed(); } @@ -1298,8 +1426,12 @@ Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const { return cube_map; } -void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -1340,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -1381,7 +1515,7 @@ String VisualShaderNodeFloatOp::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; + String code = " " + p_output_vars[0] + " = "; switch (op) { case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; @@ -1413,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader: case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } - return code; } void VisualShaderNodeFloatOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1449,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { @@ -1487,7 +1627,7 @@ String VisualShaderNodeIntOp::get_output_port_name(int p_port) const { } String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; + String code = " " + p_output_vars[0] + " = "; switch (op) { case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; @@ -1510,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeIntOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1543,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MOD); BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { @@ -1581,7 +1728,7 @@ String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; + String code = " " + p_output_vars[0] + " = "; switch (op) { case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; @@ -1619,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeVectorOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1657,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_REFLECT); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { @@ -1699,75 +1853,80 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: static const char *axisn[3] = { "x", "y", "z" }; switch (op) { case OP_SCREEN: { - code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n"; } break; case OP_DIFFERENCE: { - code += "\t" + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n"; } break; case OP_DARKEN: { - code += "\t" + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } break; case OP_LIGHTEN: { - code += "\t" + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } break; case OP_OVERLAY: { for (int i = 0; i < 3; i++) { - code += "\t{\n"; - code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; - code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; - code += "\t\tif (base < 0.5) {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n"; - code += "\t\t} else {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; - code += "\t\t}\n"; - code += "\t}\n"; + code += " {\n"; + code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += " if (base < 0.5) {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; + code += " }\n"; + code += " }\n"; } } break; case OP_DODGE: { - code += "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n"; } break; case OP_BURN: { - code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n"; } break; case OP_SOFT_LIGHT: { for (int i = 0; i < 3; i++) { - code += "\t{\n"; - code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; - code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; - code += "\t\tif (base < 0.5) {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n"; - code += "\t\t} else {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n"; - code += "\t\t}\n"; - code += "\t}\n"; + code += " {\n"; + code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += " if (base < 0.5) {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n"; + code += " }\n"; + code += " }\n"; } } break; case OP_HARD_LIGHT: { for (int i = 0; i < 3; i++) { - code += "\t{\n"; - code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; - code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; - code += "\t\tif (base < 0.5) {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n"; - code += "\t\t} else {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n"; - code += "\t\t}\n"; - code += "\t}\n"; + code += " {\n"; + code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += " if (base < 0.5) {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n"; + code += " }\n"; + code += " }\n"; } } break; + default: + break; } return code; } void VisualShaderNodeColorOp::set_operator(Operator p_op) { - op = p_op; - switch (op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } + switch (p_op) { case OP_SCREEN: simple_decl = true; break; @@ -1795,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) { case OP_HARD_LIGHT: simple_decl = false; break; + default: + break; } + op = p_op; emit_changed(); } @@ -1824,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_BURN); BIND_ENUM_CONSTANT(OP_SOFT_LIGHT); BIND_ENUM_CONSTANT(OP_HARD_LIGHT); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { @@ -1831,76 +1994,99 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() { set_input_port_default_value(1, Vector3()); } -////////////// Transform Mult +////////////// Transform Op -String VisualShaderNodeTransformMult::get_caption() const { - return "TransformMult"; +String VisualShaderNodeTransformOp::get_caption() const { + return "TransformOp"; } -int VisualShaderNodeTransformMult::get_input_port_count() const { +int VisualShaderNodeTransformOp::get_input_port_count() const { return 2; } -VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { +VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { +String VisualShaderNodeTransformOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } -int VisualShaderNodeTransformMult::get_output_port_count() const { +int VisualShaderNodeTransformOp::get_output_port_count() const { return 1; } -VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { +VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { +String VisualShaderNodeTransformOp::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } -String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (op == OP_AxB) { - return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; - } else if (op == OP_BxA) { - return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; - } else if (op == OP_AxB_COMP) { - return "\t" + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } else { - return "\t" + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; +String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (op) { + case OP_AxB: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + case OP_BxA: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + case OP_AxB_COMP: + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + case OP_BxA_COMP: + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; + case OP_ADD: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; + case OP_A_MINUS_B: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; + case OP_B_MINUS_A: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " - " + p_input_vars[0] + ";\n"; + case OP_A_DIV_B: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; + case OP_B_DIV_A: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " / " + p_input_vars[0] + ";\n"; + default: + return ""; } } -void VisualShaderNodeTransformMult::set_operator(Operator p_op) { +void VisualShaderNodeTransformOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } -VisualShaderNodeTransformMult::Operator VisualShaderNodeTransformMult::get_operator() const { +VisualShaderNodeTransformOp::Operator VisualShaderNodeTransformOp::get_operator() const { return op; } -Vector<StringName> VisualShaderNodeTransformMult::get_editable_properties() const { +Vector<StringName> VisualShaderNodeTransformOp::get_editable_properties() const { Vector<StringName> props; props.push_back("operator"); return props; } -void VisualShaderNodeTransformMult::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); - ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); +void VisualShaderNodeTransformOp::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component),A + B,A - B,B - A,A / B,B / A"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_AxB); BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_AxB_COMP); BIND_ENUM_CONSTANT(OP_BxA_COMP); + BIND_ENUM_CONSTANT(OP_ADD); + BIND_ENUM_CONSTANT(OP_A_MINUS_B); + BIND_ENUM_CONSTANT(OP_B_MINUS_A); + BIND_ENUM_CONSTANT(OP_A_DIV_B); + BIND_ENUM_CONSTANT(OP_B_DIV_A); + BIND_ENUM_CONSTANT(OP_MAX); } -VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { +VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() { set_input_port_default_value(0, Transform3D()); set_input_port_default_value(1, Transform3D()); } @@ -1937,17 +2123,21 @@ String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (op == OP_AxB) { - return "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n"; + return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n"; } else if (op == OP_BxA) { - return "\t" + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n"; + return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n"; } else if (op == OP_3x3_AxB) { - return "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n"; + return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n"; } else { - return "\t" + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n"; + return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n"; } } void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1972,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_3x3_AxB); BIND_ENUM_CONSTANT(OP_3x3_BxA); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { @@ -2010,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { + static const char *functions[FUNC_MAX] = { "sin($)", "cos($)", "tan($)", @@ -2044,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade "trunc($)", "1.0 - $" }; - - return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeFloatFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2101,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { @@ -2138,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *int_func_id[FUNC_SIGN + 1] = { + static const char *functions[FUNC_MAX] = { "abs($)", "-($)", "sign($)" }; - return "\t" + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeIntFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2171,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ABS); BIND_ENUM_CONSTANT(FUNC_NEGATE); BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { @@ -2208,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_ONEMINUS + 1] = { + static const char *vec_func_id[FUNC_MAX] = { "normalize($)", "max(min($, vec3(1.0)), vec3(0.0))", "-($)", @@ -2249,39 +2449,43 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad String code; if (func == FUNC_RGB2HSV) { - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; - code += "\t\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; - code += "\t\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; - code += "\t\tfloat d = q.x - min(q.w, q.y);\n"; - code += "\t\tfloat e = 1.0e-10;\n"; - code += "\t\t" + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; + code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; + code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; + code += " float d = q.x - min(q.w, q.y);\n"; + code += " float e = 1.0e-10;\n"; + code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; + code += " }\n"; } else if (func == FUNC_HSV2RGB) { - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; - code += "\t\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; - code += "\t\t" + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; + code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; + code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; + code += " }\n"; } else { - code += "\t" + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; } void VisualShaderNodeVectorFunc::set_function(Function p_func) { - func = p_func; - if (func == FUNC_RGB2HSV) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } + if (p_func == FUNC_RGB2HSV) { simple_decl = false; - } else if (func == FUNC_HSV2RGB) { + } else if (p_func == FUNC_HSV2RGB) { simple_decl = false; } else { simple_decl = true; } + func = p_func; emit_changed(); } @@ -2336,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_TANH); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -2377,22 +2582,24 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade switch (func) { case FUNC_GRAYSCALE: - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tfloat max1 = max(c.r, c.g);\n"; - code += "\t\tfloat max2 = max(max1, c.b);\n"; - code += "\t\tfloat max3 = max(max1, max2);\n"; - code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " float max1 = max(c.r, c.g);\n"; + code += " float max2 = max(max1, c.b);\n"; + code += " float max3 = max(max1, max2);\n"; + code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; + code += " }\n"; break; case FUNC_SEPIA: - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n"; - code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n"; - code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n"; - code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " float r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n"; + code += " float g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n"; + code += " float b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n"; + code += " " + p_output_vars[0] + " = vec3(r, g, b);\n"; + code += " }\n"; + break; + default: break; } @@ -2400,6 +2607,10 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade } void VisualShaderNodeColorFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2422,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); BIND_ENUM_CONSTANT(FUNC_SEPIA); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { @@ -2460,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_TRANSPOSE + 1] = { + static const char *functions[FUNC_MAX] = { "inverse($)", "transpose($)" }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeTransformFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2493,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_INVERSE); BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { @@ -2535,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return "offset"; case FUNC_SCALING: return "pivot"; - case FUNC_MAX: - break; default: break; } @@ -2584,29 +2799,28 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: switch (func) { case FUNC_PANNING: { - code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); + code += vformat(" %s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); } break; case FUNC_SCALING: { - code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); + code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); } break; - case FUNC_MAX: + default: break; } return code; } void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { - ERR_FAIL_INDEX(int(p_func), FUNC_MAX); + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; } - func = p_func; - if (p_func == FUNC_PANNING) { set_input_port_default_value(2, Vector3()); // offset } else { // FUNC_SCALING set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot } + func = p_func; emit_changed(); } @@ -2667,7 +2881,7 @@ String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { } String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() { @@ -2706,7 +2920,7 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; + return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { @@ -2744,7 +2958,7 @@ String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const { } String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n"; + return " " + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n"; } VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { @@ -2782,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2817,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { @@ -2854,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2889,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { @@ -2949,11 +3173,11 @@ String VisualShaderNodeClamp::get_output_port_name(int p_port) const { } String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -2991,7 +3215,7 @@ Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const { } void VisualShaderNodeClamp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); @@ -3048,7 +3272,7 @@ String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { } String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() { @@ -3095,7 +3319,7 @@ String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { } String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n"; + return " " + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n"; } VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { @@ -3158,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const { } void VisualShaderNodeStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3199,7 +3423,7 @@ VisualShaderNodeStep::OpType VisualShaderNodeStep::get_op_type() const { } String VisualShaderNodeStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { @@ -3209,7 +3433,7 @@ Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { } void VisualShaderNodeStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3282,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const { } void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3326,7 +3550,7 @@ VisualShaderNodeSmoothStep::OpType VisualShaderNodeSmoothStep::get_op_type() con } String VisualShaderNodeSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { @@ -3336,7 +3560,7 @@ Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { } void VisualShaderNodeSmoothStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3389,7 +3613,7 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { @@ -3439,7 +3663,7 @@ String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { @@ -3504,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const { } void VisualShaderNodeMix::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3542,7 +3766,7 @@ VisualShaderNodeMix::OpType VisualShaderNodeMix::get_op_type() const { } String VisualShaderNodeMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { @@ -3552,7 +3776,7 @@ Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { } void VisualShaderNodeMix::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3606,7 +3830,7 @@ String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3654,7 +3878,7 @@ String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const } String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n"; + return " " + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n"; } VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() { @@ -3701,9 +3925,9 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; return code; } @@ -3751,10 +3975,10 @@ String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) cons String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n"; - code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n"; - code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n"; - code += "\t" + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n"; + code += " " + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n"; return code; } @@ -3809,7 +4033,7 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual } String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } bool VisualShaderNodeFloatUniform::is_show_prop_names() const { @@ -3821,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { } void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -3830,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons } void VisualShaderNodeFloatUniform::set_min(float p_value) { + if (Math::is_equal_approx(hint_range_min, p_value)) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -3839,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const { } void VisualShaderNodeFloatUniform::set_max(float p_value) { + if (Math::is_equal_approx(hint_range_max, p_value)) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -3848,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const { } void VisualShaderNodeFloatUniform::set_step(float p_value) { + if (Math::is_equal_approx(hint_range_step, p_value)) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -3857,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const { } void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -3866,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { } void VisualShaderNodeFloatUniform::set_default_value(float p_value) { + if (Math::is_equal_approx(default_value, p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -3903,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -3980,7 +4224,7 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh } String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } bool VisualShaderNodeIntUniform::is_show_prop_names() const { @@ -3992,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const { } void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -4001,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const { } void VisualShaderNodeIntUniform::set_min(int p_value) { + if (hint_range_min == p_value) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -4010,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const { } void VisualShaderNodeIntUniform::set_max(int p_value) { + if (hint_range_max == p_value) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -4019,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const { } void VisualShaderNodeIntUniform::set_step(int p_value) { + if (hint_range_step == p_value) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -4027,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const { return hint_range_step; } -void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4036,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeIntUniform::set_default_value(int p_value) { - default_value = p_value; +void VisualShaderNodeIntUniform::set_default_value(int p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4074,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4134,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4143,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) { - default_value = p_value; +void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4166,7 +4436,7 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu } String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } bool VisualShaderNodeBooleanUniform::is_show_prop_names() const { @@ -4239,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { } void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -4248,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const { } void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { + if (default_value.is_equal_approx(p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -4266,8 +4542,8 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual } String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; - code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } @@ -4364,7 +4640,7 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS } String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeVec3Uniform::_bind_methods() { @@ -4468,7 +4744,7 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi } String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeTransformUniform::_bind_methods() { @@ -4491,7 +4767,10 @@ bool VisualShaderNodeTransformUniform::is_use_prop_slots() const { } bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const { - return true; // all qualifiers are supported + if (p_qual == Qualifier::QUAL_INSTANCE) { + return false; + } + return true; } bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { @@ -4582,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -4600,28 +4882,32 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } String id = get_uniform_name(); - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = n_tex_read.a;\n"; + code += " }\n"; return code; } -void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -4629,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_ return texture_type; } -void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { - color_default = p_default; +void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) { + ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX)); + if (color_default == p_color_default) { + return; + } + color_default = p_color_default; emit_changed(); } @@ -4659,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); + BIND_ENUM_CONSTANT(TYPE_MAX); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); + BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX); } String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { @@ -4679,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return true; case Qualifier::QUAL_INSTANCE: return false; + default: + break; } return false; } @@ -4721,20 +5015,20 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader: String code; code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; - code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; - code += "\t\tvec4 samp = vec4(0.0);\n"; - code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; - code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; - code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; - code += "\t\treturn samp;\n"; - code += "\t}\n"; + code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; + code += " vec4 samp = vec4(0.0);\n"; + code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; + code += " samp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; + code += " samp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; + code += " return samp;\n"; + code += " }\n"; code += "\n"; - code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; - code += "\tuniform vec3 triplanar_offset;\n"; - code += "\tuniform float triplanar_sharpness = 0.5;\n"; + code += " uniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; + code += " uniform vec3 triplanar_offset;\n"; + code += " uniform float triplanar_sharpness = 0.5;\n"; code += "\n"; - code += "\tvarying vec3 triplanar_power_normal;\n"; - code += "\tvarying vec3 triplanar_pos;\n"; + code += " varying vec3 triplanar_power_normal;\n"; + code += " varying vec3 triplanar_pos;\n"; return code; } @@ -4743,11 +5037,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String code; if (p_type == VisualShader::TYPE_VERTEX) { - code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n"; - code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; - code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; - code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; - code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + code += " // TRIPLANAR FUNCTION VERTEX CODE\n"; + code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; + code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; + code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; + code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; } return code; @@ -4755,21 +5049,21 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String id = get_uniform_name(); - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = n_tex_read.a;\n"; + code += " }\n"; return code; } @@ -4844,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -4914,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -4984,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5046,18 +5349,18 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const { String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[3] + ";\n"; - code += "\t}\n"; - code += "\telse if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[5] + ";\n"; - code += "\t}\n"; - code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[4] + ";\n"; - code += "\t}\n"; + code += " if(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[3] + ";\n"; + code += " }\n"; + code += " else if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[5] + ";\n"; + code += " }\n"; + code += " else\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[4] + ";\n"; + code += " }\n"; return code; } @@ -5140,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { } void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5198,14 +5501,14 @@ void VisualShaderNodeSwitch::_bind_methods() { // static String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\tif(" + p_input_vars[0] + ")\n"; - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; - code += "\t}\n"; - code += "\telse\n"; - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; - code += "\t}\n"; + code += " if(" + p_input_vars[0] + ")\n"; + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; + code += " }\n"; + code += " else\n"; + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; + code += " }\n"; return code; } @@ -5290,12 +5593,12 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: } if (is_input_port_connected(2)) { - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + return " " + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; } else { if (get_input_port_default_value(2)) { - return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + return " " + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; } else { - return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + return " " + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; } } } @@ -5345,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const { } String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_IS_NAN + 1] = { + static const char *functions[FUNC_MAX] = { "isinf($)", "isnan($)" }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeIs::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5378,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_IS_INF); BIND_ENUM_CONSTANT(FUNC_IS_NAN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIs::VisualShaderNodeIs() { @@ -5391,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const { } int VisualShaderNodeCompare::get_input_port_count() const { - if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { + if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { return 3; } return 2; } VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: @@ -5441,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const { } String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { - if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { + if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { return TTR("Invalid comparison function for that type."); } } - return ""; } String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *operators[FUNC_MAX] = { "==", "!=", ">", @@ -5460,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "<=", }; - static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *functions[FUNC_MAX] = { "equal($)", "notEqual($)", "greaterThan($)", @@ -5469,46 +5776,46 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "lessThanEqual($)", }; - static const char *conds[COND_ANY + 1] = { + static const char *conditions[COND_MAX] = { "all($)", "any($)", }; String code; - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: if (func == FUNC_EQUAL) { - code += "\t" + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; + code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { - code += "\t" + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; + code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else { - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } break; case CTYPE_SCALAR_INT: - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_VECTOR: - code += "\t{\n"; - code += "\t\tbvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; - code += "\t\t" + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n"; - code += "\t}\n"; + code += " {\n"; + code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; break; case CTYPE_BOOLEAN: if (func > FUNC_NOT_EQUAL) { - return "\t" + p_output_vars[0] + " = false;\n"; + return " " + p_output_vars[0] + " = false;\n"; } - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_TRANSFORM: if (func > FUNC_NOT_EQUAL) { - return "\t" + p_output_vars[0] + " = false;\n"; + return " " + p_output_vars[0] + " = false;\n"; } - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; default: @@ -5517,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: return code; } -void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { - ctype = p_type; - - switch (ctype) { +void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) { + ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX)); + if (comparison_type == p_comparison_type) { + return; + } + switch (p_comparison_type) { case CTYPE_SCALAR: set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); @@ -5546,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { set_input_port_default_value(1, Transform3D()); simple_decl = true; break; + default: + break; } + comparison_type = p_comparison_type; emit_changed(); } VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { - return ctype; + return comparison_type; } void VisualShaderNodeCompare::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5563,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const return func; } -void VisualShaderNodeCompare::set_condition(Condition p_cond) { - condition = p_cond; +void VisualShaderNodeCompare::set_condition(Condition p_condition) { + ERR_FAIL_INDEX(int(p_condition), int(COND_MAX)); + if (condition == p_condition) { + return; + } + condition = p_condition; emit_changed(); } @@ -5576,7 +5896,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (ctype == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR) { props.push_back("condition"); } return props; @@ -5601,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(CTYPE_VECTOR); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); + BIND_ENUM_CONSTANT(CTYPE_MAX); BIND_ENUM_CONSTANT(FUNC_EQUAL); BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); @@ -5608,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); BIND_ENUM_CONSTANT(FUNC_LESS_THAN); BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); + BIND_ENUM_CONSTANT(FUNC_MAX); BIND_ENUM_CONSTANT(COND_ALL); BIND_ENUM_CONSTANT(COND_ANY); + BIND_ENUM_CONSTANT(COND_MAX); } VisualShaderNodeCompare::VisualShaderNodeCompare() { @@ -5664,11 +5987,11 @@ String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { } String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5752,34 +6075,34 @@ String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShade switch (billboard_type) { case BILLBOARD_TYPE_ENABLED: - code += "\t{\n"; - code += "\t\tmat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n"; + code += " {\n"; + code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n"; if (keep_scale) { - code += "\t\t__mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } - code += "\t\t" + p_output_vars[0] + " = __mvm;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = __mvm;\n"; + code += " }\n"; break; case BILLBOARD_TYPE_FIXED_Y: - code += "\t{\n"; - code += "\t\tmat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n"; + code += " {\n"; + code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n"; if (keep_scale) { - code += "\t\t__mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } else { - code += "\t\t__mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } - code += "\t\t" + p_output_vars[0] + " = __mvm;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = __mvm;\n"; + code += " }\n"; break; case BILLBOARD_TYPE_PARTICLES: - code += "\t{\n"; - code += "\t\tmat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n"; - code += "\t\t__wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; - code += "\t\t" + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n"; - code += "\t}\n"; + code += " {\n"; + code += " mat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n"; + code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " " + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n"; + code += " }\n"; break; default: - code += "\t" + p_output_vars[0] + " = mat4(1.0);\n"; + code += " " + p_output_vars[0] + " = mat4(1.0);\n"; break; } @@ -5791,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const { } void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) { - ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX); + ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX)); + if (billboard_type == p_billboard_type) { + return; + } billboard_type = p_billboard_type; simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED); set_disabled(simple_decl); |