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path: root/scene/resources/visual_shader_nodes.cpp
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-rw-r--r--scene/resources/visual_shader_nodes.cpp1138
1 files changed, 732 insertions, 406 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d3b094de31..e45dfdcb1b 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() {
////////////// Scalar(Float)
String VisualShaderNodeFloatConstant::get_caption() const {
- return "ScalarFloat";
+ return "FloatConstant";
}
int VisualShaderNodeFloatConstant::get_input_port_count() const {
@@ -66,11 +66,14 @@ String VisualShaderNodeFloatConstant::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
+ return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
}
-void VisualShaderNodeFloatConstant::set_constant(float p_value) {
- constant = p_value;
+void VisualShaderNodeFloatConstant::set_constant(float p_constant) {
+ if (Math::is_equal_approx(constant, p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -85,7 +88,7 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons
}
void VisualShaderNodeFloatConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant");
@@ -97,7 +100,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
////////////// Scalar(Int)
String VisualShaderNodeIntConstant::get_caption() const {
- return "ScalarInt";
+ return "IntConstant";
}
int VisualShaderNodeIntConstant::get_input_port_count() const {
@@ -125,11 +128,14 @@ String VisualShaderNodeIntConstant::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + itos(constant) + ";\n";
+ return " " + p_output_vars[0] + " = " + itos(constant) + ";\n";
}
-void VisualShaderNodeIntConstant::set_constant(int p_value) {
- constant = p_value;
+void VisualShaderNodeIntConstant::set_constant(int p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -144,7 +150,7 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const
}
void VisualShaderNodeIntConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant");
@@ -156,7 +162,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
////////////// Boolean
String VisualShaderNodeBooleanConstant::get_caption() const {
- return "Boolean";
+ return "BooleanConstant";
}
int VisualShaderNodeBooleanConstant::get_input_port_count() const {
@@ -184,11 +190,14 @@ String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const {
}
String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n";
+ return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n";
}
-void VisualShaderNodeBooleanConstant::set_constant(bool p_value) {
- constant = p_value;
+void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -203,7 +212,7 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co
}
void VisualShaderNodeBooleanConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant");
@@ -215,7 +224,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
////////////// Color
String VisualShaderNodeColorConstant::get_caption() const {
- return "Color";
+ return "ColorConstant";
}
int VisualShaderNodeColorConstant::get_input_port_count() const {
@@ -251,14 +260,17 @@ bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const
String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n";
- code += "\t" + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n";
+ code += " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n";
+ code += " " + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n";
return code;
}
-void VisualShaderNodeColorConstant::set_constant(Color p_value) {
- constant = p_value;
+void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -273,7 +285,7 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons
}
void VisualShaderNodeColorConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant");
@@ -285,7 +297,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
////////////// Vector
String VisualShaderNodeVec3Constant::get_caption() const {
- return "Vector";
+ return "VectorConstant";
}
int VisualShaderNodeVec3Constant::get_input_port_count() const {
@@ -313,11 +325,14 @@ String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n";
+ return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n";
}
-void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) {
- constant = p_value;
+void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -332,7 +347,7 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const
}
void VisualShaderNodeVec3Constant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant");
@@ -344,7 +359,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
////////////// Transform3D
String VisualShaderNodeTransformConstant::get_caption() const {
- return "Transform3D";
+ return "TransformConstant";
}
int VisualShaderNodeTransformConstant::get_input_port_count() const {
@@ -375,7 +390,7 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis
Transform3D t = constant;
t.basis.transpose();
- String code = "\t" + p_output_vars[0] + " = mat4(";
+ String code = " " + p_output_vars[0] + " = mat4(";
code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[0].x, t.basis[0].y, t.basis[0].z);
code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[1].x, t.basis[1].y, t.basis[1].z);
code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[2].x, t.basis[2].y, t.basis[2].z);
@@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis
return code;
}
-void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) {
- constant = p_value;
+void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -399,7 +417,7 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties()
}
void VisualShaderNodeTransformConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant");
@@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
+ default:
+ break;
}
return u + ";\n";
}
@@ -523,20 +543,20 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\tvec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
- code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
- code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n";
- code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n";
+ code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
return code;
}
@@ -544,98 +564,98 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String id = p_input_vars[2];
String code;
- code += "\t{\n";
+ code += " {\n";
if (id == String()) {
- code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
}
- code += "\t}\n";
+ code += " }\n";
return code;
}
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = "\t{\n";
+ String code = " {\n";
if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = _tex_read.a;\n";
+ code += " }\n";
return code;
}
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = "\t{\n";
+ String code = " {\n";
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
+ code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = _tex_read.a;\n";
+ code += " }\n";
return code;
}
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = "\t{\n";
+ String code = " {\n";
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
+ code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
- code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = _tex_read.a;\n";
+ code += " }\n";
return code;
}
@@ -643,50 +663,53 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
{
if (source == SOURCE_DEPTH) {
String code;
- code += "\t" + p_output_vars[0] + " = 0.0;\n";
- code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ code += " " + p_output_vars[0] + " = 0.0;\n";
+ code += " " + p_output_vars[1] + " = 1.0;\n";
return code;
}
}
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = "\t{\n";
+ String code = " {\n";
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
+ code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
- code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
+ code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
+ code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
} else {
- code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n";
+ code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n";
}
- code += "\t\t" + p_output_vars[0] + " = _depth;\n";
- code += "\t\t" + p_output_vars[1] + " = 1.0;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = _depth;\n";
+ code += " " + p_output_vars[1] + " = 1.0;\n";
+ code += " }\n";
return code;
} else if (source == SOURCE_DEPTH) {
String code;
- code += "\t" + p_output_vars[0] + " = 0.0;\n";
- code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ code += " " + p_output_vars[0] + " = 0.0;\n";
+ code += " " + p_output_vars[1] + " = 1.0;\n";
return code;
}
//none
String code;
- code += "\t" + p_output_vars[0] + " = vec3(0.0);\n";
- code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ code += " " + p_output_vars[0] + " = vec3(0.0);\n";
+ code += " " + p_output_vars[1] + " = 1.0;\n";
return code;
}
void VisualShaderNodeTexture::set_source(Source p_source) {
- source = p_source;
- switch (source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
+ switch (p_source) {
case SOURCE_TEXTURE:
simple_decl = true;
break;
@@ -705,17 +728,20 @@ void VisualShaderNodeTexture::set_source(Source p_source) {
case SOURCE_PORT:
simple_decl = false;
break;
+ default:
+ break;
}
+ source = p_source;
emit_changed();
- emit_signal("editor_refresh_request");
+ emit_signal(SNAME("editor_refresh_request"));
}
VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const {
return source;
}
-void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) {
+ texture = p_texture;
emit_changed();
}
@@ -723,8 +749,12 @@ Ref<Texture2D> VisualShaderNodeTexture::get_texture() const {
return texture;
}
-void VisualShaderNodeTexture::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -797,15 +827,18 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
+
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
}
-////////////// Curve
+////////////// CurveTexture
String VisualShaderNodeCurveTexture::get_caption() const {
return "CurveTexture";
@@ -856,11 +889,11 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (p_input_vars[0] == String()) {
- return "\t" + p_output_vars[0] + " = 0.0;\n";
+ return " " + p_output_vars[0] + " = 0.0;\n";
}
String id = make_unique_id(p_type, p_id, "curve");
String code;
- code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n";
return code;
}
@@ -889,6 +922,90 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() {
allow_v_resize = false;
}
+////////////// CurveXYZTexture
+
+String VisualShaderNodeCurveXYZTexture::get_caption() const {
+ return "CurveXYZTexture";
+}
+
+int VisualShaderNodeCurveXYZTexture::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeCurveXYZTexture::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeCurveXYZTexture::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeCurveXYZTexture::set_texture(Ref<CurveXYZTexture> p_texture) {
+ texture = p_texture;
+ emit_changed();
+}
+
+Ref<CurveXYZTexture> VisualShaderNodeCurveXYZTexture::get_texture() const {
+ return texture;
+}
+
+Vector<StringName> VisualShaderNodeCurveXYZTexture::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("texture");
+ return props;
+}
+
+String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n";
+}
+
+String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ if (p_input_vars[0] == String()) {
+ return " " + p_output_vars[0] + " = vec3(0.0);\n";
+ }
+ String id = make_unique_id(p_type, p_id, "curve3d");
+ String code;
+ code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n";
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "curve3d");
+ dtp.param = texture;
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp);
+ return ret;
+}
+
+void VisualShaderNodeCurveXYZTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveXYZTexture::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveXYZTexture::get_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_texture", "get_texture");
+}
+
+bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const {
+ return true;
+}
+
+VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() {
+ simple_decl = true;
+ allow_v_resize = false;
+}
+
////////////// Sample3D
int VisualShaderNodeSample3D::get_input_port_count() const {
@@ -956,7 +1073,7 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
String code;
if (source == SOURCE_TEXTURE || source == SOURCE_PORT) {
String id;
- code += "\t{\n";
+ code += " {\n";
if (source == SOURCE_TEXTURE) {
id = make_unique_id(p_type, p_id, "tex3d");
} else {
@@ -965,34 +1082,38 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
if (id != String()) {
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
} else {
- code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
}
- code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ code += " }\n";
return code;
}
- code += "\t" + p_output_vars[0] + " = vec3(0.0);\n";
- code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ code += " " + p_output_vars[0] + " = vec3(0.0);\n";
+ code += " " + p_output_vars[1] + " = 1.0;\n";
return code;
}
void VisualShaderNodeSample3D::set_source(Source p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
source = p_source;
emit_changed();
- emit_signal("editor_refresh_request");
+ emit_signal(SNAME("editor_refresh_request"));
}
VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const {
@@ -1007,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
}
String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
@@ -1043,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.param = texture_array;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1056,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu
return String();
}
-void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) {
+ texture_array = p_texture_array;
emit_changed();
}
Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const {
- return texture;
+ return texture_array;
}
Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const {
@@ -1113,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha
return String();
}
-void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) {
+ texture = p_texture;
emit_changed();
}
@@ -1217,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
+ default:
+ break;
}
return u + ";\n";
}
@@ -1241,33 +1365,33 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return String();
}
- code += "\t{\n";
+ code += " {\n";
if (id == String()) {
- code += "\t\tvec4 " + id + "_read = vec4(0.0);\n";
- code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n";
- code += "\t}\n";
+ code += " vec4 " + id + "_read = vec4(0.0);\n";
+ code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
+ code += " }\n";
return code;
}
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
+ code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
+ code += " }\n";
return code;
}
@@ -1280,17 +1404,21 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
}
void VisualShaderNodeCubemap::set_source(Source p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
source = p_source;
emit_changed();
- emit_signal("editor_refresh_request");
+ emit_signal(SNAME("editor_refresh_request"));
}
VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
return source;
}
-void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) {
- cube_map = p_value;
+void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) {
+ cube_map = p_cube_map;
emit_changed();
}
@@ -1298,8 +1426,12 @@ Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
return cube_map;
}
-void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -1340,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
@@ -1381,7 +1515,7 @@ String VisualShaderNodeFloatOp::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code = "\t" + p_output_vars[0] + " = ";
+ String code = " " + p_output_vars[0] + " = ";
switch (op) {
case OP_ADD:
code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
@@ -1413,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader:
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
-
return code;
}
void VisualShaderNodeFloatOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1449,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_ATAN2);
BIND_ENUM_CONSTANT(OP_STEP);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() {
@@ -1487,7 +1627,7 @@ String VisualShaderNodeIntOp::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code = "\t" + p_output_vars[0] + " = ";
+ String code = " " + p_output_vars[0] + " = ";
switch (op) {
case OP_ADD:
code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
@@ -1510,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeIntOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE);
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1543,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MOD);
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
@@ -1581,7 +1728,7 @@ String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code = "\t" + p_output_vars[0] + " = ";
+ String code = " " + p_output_vars[0] + " = ";
switch (op) {
case OP_ADD:
code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
@@ -1619,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeVectorOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1657,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_ATAN2);
BIND_ENUM_CONSTANT(OP_REFLECT);
BIND_ENUM_CONSTANT(OP_STEP);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
@@ -1699,75 +1853,80 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader:
static const char *axisn[3] = { "x", "y", "z" };
switch (op) {
case OP_SCREEN: {
- code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n";
} break;
case OP_DIFFERENCE: {
- code += "\t" + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n";
} break;
case OP_DARKEN: {
- code += "\t" + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
} break;
case OP_LIGHTEN: {
- code += "\t" + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
} break;
case OP_OVERLAY: {
for (int i = 0; i < 3; i++) {
- code += "\t{\n";
- code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n";
- code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n";
- code += "\t\tif (base < 0.5) {\n";
- code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n";
- code += "\t\t} else {\n";
- code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n";
- code += "\t\t}\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n";
+ code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n";
+ code += " if (base < 0.5) {\n";
+ code += " " + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n";
+ code += " } else {\n";
+ code += " " + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n";
+ code += " }\n";
+ code += " }\n";
}
} break;
case OP_DODGE: {
- code += "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n";
} break;
case OP_BURN: {
- code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n";
} break;
case OP_SOFT_LIGHT: {
for (int i = 0; i < 3; i++) {
- code += "\t{\n";
- code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n";
- code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n";
- code += "\t\tif (base < 0.5) {\n";
- code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n";
- code += "\t\t} else {\n";
- code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n";
- code += "\t\t}\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n";
+ code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n";
+ code += " if (base < 0.5) {\n";
+ code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n";
+ code += " } else {\n";
+ code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n";
+ code += " }\n";
+ code += " }\n";
}
} break;
case OP_HARD_LIGHT: {
for (int i = 0; i < 3; i++) {
- code += "\t{\n";
- code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n";
- code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n";
- code += "\t\tif (base < 0.5) {\n";
- code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n";
- code += "\t\t} else {\n";
- code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n";
- code += "\t\t}\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n";
+ code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n";
+ code += " if (base < 0.5) {\n";
+ code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n";
+ code += " } else {\n";
+ code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n";
+ code += " }\n";
+ code += " }\n";
}
} break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeColorOp::set_operator(Operator p_op) {
- op = p_op;
- switch (op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
+ switch (p_op) {
case OP_SCREEN:
simple_decl = true;
break;
@@ -1795,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) {
case OP_HARD_LIGHT:
simple_decl = false;
break;
+ default:
+ break;
}
+ op = p_op;
emit_changed();
}
@@ -1824,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_BURN);
BIND_ENUM_CONSTANT(OP_SOFT_LIGHT);
BIND_ENUM_CONSTANT(OP_HARD_LIGHT);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
@@ -1831,76 +1994,99 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
set_input_port_default_value(1, Vector3());
}
-////////////// Transform Mult
+////////////// Transform Op
-String VisualShaderNodeTransformMult::get_caption() const {
- return "TransformMult";
+String VisualShaderNodeTransformOp::get_caption() const {
+ return "TransformOp";
}
-int VisualShaderNodeTransformMult::get_input_port_count() const {
+int VisualShaderNodeTransformOp::get_input_port_count() const {
return 2;
}
-VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const {
+VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_input_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
-String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const {
+String VisualShaderNodeTransformOp::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
-int VisualShaderNodeTransformMult::get_output_port_count() const {
+int VisualShaderNodeTransformOp::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const {
+VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
-String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const {
+String VisualShaderNodeTransformOp::get_output_port_name(int p_port) const {
return "mult"; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (op == OP_AxB) {
- return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
- } else if (op == OP_BxA) {
- return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n";
- } else if (op == OP_AxB_COMP) {
- return "\t" + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
- } else {
- return "\t" + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n";
+String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ switch (op) {
+ case OP_AxB:
+ return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
+ case OP_BxA:
+ return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n";
+ case OP_AxB_COMP:
+ return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ case OP_BxA_COMP:
+ return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n";
+ case OP_ADD:
+ return " " + p_output_vars[0] + " = " + p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
+ case OP_A_MINUS_B:
+ return " " + p_output_vars[0] + " = " + p_input_vars[0] + " - " + p_input_vars[1] + ";\n";
+ case OP_B_MINUS_A:
+ return " " + p_output_vars[0] + " = " + p_input_vars[1] + " - " + p_input_vars[0] + ";\n";
+ case OP_A_DIV_B:
+ return " " + p_output_vars[0] + " = " + p_input_vars[0] + " / " + p_input_vars[1] + ";\n";
+ case OP_B_DIV_A:
+ return " " + p_output_vars[0] + " = " + p_input_vars[1] + " / " + p_input_vars[0] + ";\n";
+ default:
+ return "";
}
}
-void VisualShaderNodeTransformMult::set_operator(Operator p_op) {
+void VisualShaderNodeTransformOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
-VisualShaderNodeTransformMult::Operator VisualShaderNodeTransformMult::get_operator() const {
+VisualShaderNodeTransformOp::Operator VisualShaderNodeTransformOp::get_operator() const {
return op;
}
-Vector<StringName> VisualShaderNodeTransformMult::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeTransformOp::get_editable_properties() const {
Vector<StringName> props;
props.push_back("operator");
return props;
}
-void VisualShaderNodeTransformMult::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator);
- ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator);
+void VisualShaderNodeTransformOp::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformOp::set_operator);
+ ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component),A + B,A - B,B - A,A / B,B / A"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_AxB);
BIND_ENUM_CONSTANT(OP_BxA);
BIND_ENUM_CONSTANT(OP_AxB_COMP);
BIND_ENUM_CONSTANT(OP_BxA_COMP);
+ BIND_ENUM_CONSTANT(OP_ADD);
+ BIND_ENUM_CONSTANT(OP_A_MINUS_B);
+ BIND_ENUM_CONSTANT(OP_B_MINUS_A);
+ BIND_ENUM_CONSTANT(OP_A_DIV_B);
+ BIND_ENUM_CONSTANT(OP_B_DIV_A);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
-VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
+VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() {
set_input_port_default_value(0, Transform3D());
set_input_port_default_value(1, Transform3D());
}
@@ -1937,17 +2123,21 @@ String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const
String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
- return "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n";
+ return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n";
} else if (op == OP_BxA) {
- return "\t" + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n";
+ return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n";
} else if (op == OP_3x3_AxB) {
- return "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n";
+ return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n";
} else {
- return "\t" + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n";
+ return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n";
}
}
void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1972,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
BIND_ENUM_CONSTANT(OP_BxA);
BIND_ENUM_CONSTANT(OP_3x3_AxB);
BIND_ENUM_CONSTANT(OP_3x3_BxA);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
@@ -2010,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
+ static const char *functions[FUNC_MAX] = {
"sin($)",
"cos($)",
"tan($)",
@@ -2044,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade
"trunc($)",
"1.0 - $"
};
-
- return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeFloatFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2101,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() {
@@ -2138,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *int_func_id[FUNC_SIGN + 1] = {
+ static const char *functions[FUNC_MAX] = {
"abs($)",
"-($)",
"sign($)"
};
- return "\t" + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeIntFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2171,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
@@ -2208,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
+ static const char *vec_func_id[FUNC_MAX] = {
"normalize($)",
"max(min($, vec3(1.0)), vec3(0.0))",
"-($)",
@@ -2249,39 +2449,43 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
String code;
if (func == FUNC_RGB2HSV) {
- code += "\t{\n";
- code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
- code += "\t\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
- code += "\t\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
- code += "\t\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
- code += "\t\tfloat d = q.x - min(q.w, q.y);\n";
- code += "\t\tfloat e = 1.0e-10;\n";
- code += "\t\t" + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
+ code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
+ code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
+ code += " float d = q.x - min(q.w, q.y);\n";
+ code += " float e = 1.0e-10;\n";
+ code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
+ code += " }\n";
} else if (func == FUNC_HSV2RGB) {
- code += "\t{\n";
- code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
- code += "\t\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
- code += "\t\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
- code += "\t\t" + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
+ code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
+ code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
+ code += " }\n";
} else {
- code += "\t" + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
}
return code;
}
void VisualShaderNodeVectorFunc::set_function(Function p_func) {
- func = p_func;
- if (func == FUNC_RGB2HSV) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
+ if (p_func == FUNC_RGB2HSV) {
simple_decl = false;
- } else if (func == FUNC_HSV2RGB) {
+ } else if (p_func == FUNC_HSV2RGB) {
simple_decl = false;
} else {
simple_decl = true;
}
+ func = p_func;
emit_changed();
}
@@ -2336,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_TANH);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -2377,22 +2582,24 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
switch (func) {
case FUNC_GRAYSCALE:
- code += "\t{\n";
- code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
- code += "\t\tfloat max1 = max(c.r, c.g);\n";
- code += "\t\tfloat max2 = max(max1, c.b);\n";
- code += "\t\tfloat max3 = max(max1, max2);\n";
- code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " float max1 = max(c.r, c.g);\n";
+ code += " float max2 = max(max1, c.b);\n";
+ code += " float max3 = max(max1, max2);\n";
+ code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += " }\n";
break;
case FUNC_SEPIA:
- code += "\t{\n";
- code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
- code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n";
- code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n";
- code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n";
- code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " float r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n";
+ code += " float g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n";
+ code += " float b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n";
+ code += " " + p_output_vars[0] + " = vec3(r, g, b);\n";
+ code += " }\n";
+ break;
+ default:
break;
}
@@ -2400,6 +2607,10 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
}
void VisualShaderNodeColorFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2422,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
BIND_ENUM_CONSTANT(FUNC_SEPIA);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
@@ -2460,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_TRANSPOSE + 1] = {
+ static const char *functions[FUNC_MAX] = {
"inverse($)",
"transpose($)"
};
String code;
- code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeTransformFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2493,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_INVERSE);
BIND_ENUM_CONSTANT(FUNC_TRANSPOSE);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
@@ -2535,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
return "offset";
case FUNC_SCALING:
return "pivot";
- case FUNC_MAX:
- break;
default:
break;
}
@@ -2584,29 +2799,28 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
switch (func) {
case FUNC_PANNING: {
- code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv);
+ code += vformat(" %s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv);
} break;
case FUNC_SCALING: {
- code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot);
+ code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot);
} break;
- case FUNC_MAX:
+ default:
break;
}
return code;
}
void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) {
- ERR_FAIL_INDEX(int(p_func), FUNC_MAX);
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
return;
}
- func = p_func;
-
if (p_func == FUNC_PANNING) {
set_input_port_default_value(2, Vector3()); // offset
} else { // FUNC_SCALING
set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
}
+ func = p_func;
emit_changed();
}
@@ -2667,7 +2881,7 @@ String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const {
}
String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ return " " + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() {
@@ -2706,7 +2920,7 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n";
+ return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n";
}
VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() {
@@ -2744,7 +2958,7 @@ String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const {
}
String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n";
+ return " " + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n";
}
VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
@@ -2782,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co
}
String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_Y + 1] = {
+ static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
"dFdy($)"
};
String code;
- code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2817,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
@@ -2854,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co
}
String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_Y + 1] = {
+ static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
"dFdy($)"
};
String code;
- code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2889,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
@@ -2949,11 +3173,11 @@ String VisualShaderNodeClamp::get_output_port_name(int p_port) const {
}
String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -2991,7 +3215,7 @@ Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const {
}
void VisualShaderNodeClamp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type");
@@ -3048,7 +3272,7 @@ String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() {
@@ -3095,7 +3319,7 @@ String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const {
}
String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n";
+ return " " + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n";
}
VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() {
@@ -3158,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const {
}
void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3199,7 +3423,7 @@ VisualShaderNodeStep::OpType VisualShaderNodeStep::get_op_type() const {
}
String VisualShaderNodeStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ return " " + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
Vector<StringName> VisualShaderNodeStep::get_editable_properties() const {
@@ -3209,7 +3433,7 @@ Vector<StringName> VisualShaderNodeStep::get_editable_properties() const {
}
void VisualShaderNodeStep::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3282,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const {
}
void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3326,7 +3550,7 @@ VisualShaderNodeSmoothStep::OpType VisualShaderNodeSmoothStep::get_op_type() con
}
String VisualShaderNodeSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const {
@@ -3336,7 +3560,7 @@ Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const {
}
void VisualShaderNodeSmoothStep::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3389,7 +3613,7 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() {
@@ -3439,7 +3663,7 @@ String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
@@ -3504,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const {
}
void VisualShaderNodeMix::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3542,7 +3766,7 @@ VisualShaderNodeMix::OpType VisualShaderNodeMix::get_op_type() const {
}
String VisualShaderNodeMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
Vector<StringName> VisualShaderNodeMix::get_editable_properties() const {
@@ -3552,7 +3776,7 @@ Vector<StringName> VisualShaderNodeMix::get_editable_properties() const {
}
void VisualShaderNodeMix::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3606,7 +3830,7 @@ String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() {
@@ -3654,7 +3878,7 @@ String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const
}
String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n";
+ return " " + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n";
}
VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() {
@@ -3701,9 +3925,9 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
- code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
- code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
+ code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
return code;
}
@@ -3751,10 +3975,10 @@ String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) cons
String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
- code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
- code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n";
- code += "\t" + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
+ code += " " + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n";
+ code += " " + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n";
return code;
}
@@ -3809,7 +4033,7 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
@@ -3821,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
}
void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
+ ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
+ if (hint == p_hint) {
+ return;
+ }
hint = p_hint;
emit_changed();
}
@@ -3830,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons
}
void VisualShaderNodeFloatUniform::set_min(float p_value) {
+ if (Math::is_equal_approx(hint_range_min, p_value)) {
+ return;
+ }
hint_range_min = p_value;
emit_changed();
}
@@ -3839,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const {
}
void VisualShaderNodeFloatUniform::set_max(float p_value) {
+ if (Math::is_equal_approx(hint_range_max, p_value)) {
+ return;
+ }
hint_range_max = p_value;
emit_changed();
}
@@ -3848,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const {
}
void VisualShaderNodeFloatUniform::set_step(float p_value) {
+ if (Math::is_equal_approx(hint_range_step, p_value)) {
+ return;
+ }
hint_range_step = p_value;
emit_changed();
}
@@ -3857,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const {
}
void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+ if (default_value_enabled == p_enabled) {
+ return;
+ }
default_value_enabled = p_enabled;
emit_changed();
}
@@ -3866,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
}
void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+ if (Math::is_equal_approx(default_value, p_value)) {
+ return;
+ }
default_value = p_value;
emit_changed();
}
@@ -3903,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+ BIND_ENUM_CONSTANT(HINT_MAX);
}
bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -3980,7 +4224,7 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh
}
String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeIntUniform::is_show_prop_names() const {
@@ -3992,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
}
void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
+ ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
+ if (hint == p_hint) {
+ return;
+ }
hint = p_hint;
emit_changed();
}
@@ -4001,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const {
}
void VisualShaderNodeIntUniform::set_min(int p_value) {
+ if (hint_range_min == p_value) {
+ return;
+ }
hint_range_min = p_value;
emit_changed();
}
@@ -4010,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const {
}
void VisualShaderNodeIntUniform::set_max(int p_value) {
+ if (hint_range_max == p_value) {
+ return;
+ }
hint_range_max = p_value;
emit_changed();
}
@@ -4019,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const {
}
void VisualShaderNodeIntUniform::set_step(int p_value) {
+ if (hint_range_step == p_value) {
+ return;
+ }
hint_range_step = p_value;
emit_changed();
}
@@ -4027,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) {
- default_value_enabled = p_enabled;
+void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
emit_changed();
}
@@ -4036,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeIntUniform::set_default_value(int p_value) {
- default_value = p_value;
+void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
emit_changed();
}
@@ -4074,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+ BIND_ENUM_CONSTANT(HINT_MAX);
}
bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -4134,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) {
- default_value_enabled = p_enabled;
+void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
emit_changed();
}
@@ -4143,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) {
- default_value = p_value;
+void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
emit_changed();
}
@@ -4166,7 +4436,7 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu
}
String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
@@ -4239,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
}
void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+ if (default_value_enabled == p_enabled) {
+ return;
+ }
default_value_enabled = p_enabled;
emit_changed();
}
@@ -4248,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
}
void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+ if (default_value.is_equal_approx(p_value)) {
+ return;
+ }
default_value = p_value;
emit_changed();
}
@@ -4266,8 +4542,8 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
- code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
+ String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
+ code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
return code;
}
@@ -4364,7 +4640,7 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS
}
String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
void VisualShaderNodeVec3Uniform::_bind_methods() {
@@ -4468,7 +4744,7 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi
}
String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
void VisualShaderNodeTransformUniform::_bind_methods() {
@@ -4491,7 +4767,10 @@ bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
}
bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
- return true; // all qualifiers are supported
+ if (p_qual == Qualifier::QUAL_INSTANCE) {
+ return false;
+ }
+ return true;
}
bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
@@ -4582,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -4600,28 +4882,32 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
}
String id = get_uniform_name();
- String code = "\t{\n";
+ String code = " {\n";
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\t\tvec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
- code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = n_tex_read.a;\n";
+ code += " }\n";
return code;
}
-void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -4629,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_
return texture_type;
}
-void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) {
- color_default = p_default;
+void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) {
+ ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX));
+ if (color_default == p_color_default) {
+ return;
+ }
+ color_default = p_color_default;
emit_changed();
}
@@ -4659,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
+ BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
@@ -4679,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return true;
case Qualifier::QUAL_INSTANCE:
return false;
+ default:
+ break;
}
return false;
}
@@ -4721,20 +5015,20 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader:
String code;
code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
- code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
- code += "\t\tvec4 samp = vec4(0.0);\n";
- code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
- code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n";
- code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n";
- code += "\t\treturn samp;\n";
- code += "\t}\n";
+ code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
+ code += " vec4 samp = vec4(0.0);\n";
+ code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
+ code += " samp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n";
+ code += " samp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n";
+ code += " return samp;\n";
+ code += " }\n";
code += "\n";
- code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n";
- code += "\tuniform vec3 triplanar_offset;\n";
- code += "\tuniform float triplanar_sharpness = 0.5;\n";
+ code += " uniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n";
+ code += " uniform vec3 triplanar_offset;\n";
+ code += " uniform float triplanar_sharpness = 0.5;\n";
code += "\n";
- code += "\tvarying vec3 triplanar_power_normal;\n";
- code += "\tvarying vec3 triplanar_pos;\n";
+ code += " varying vec3 triplanar_power_normal;\n";
+ code += " varying vec3 triplanar_pos;\n";
return code;
}
@@ -4743,11 +5037,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
- code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n";
- code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
- code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
- code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
- code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
+ code += " // TRIPLANAR FUNCTION VERTEX CODE\n";
+ code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
+ code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
+ code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
+ code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
}
return code;
@@ -4755,21 +5049,21 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_uniform_name();
- String code = "\t{\n";
+ String code = " {\n";
if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
+ code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
} else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
+ code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
} else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
- code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
+ code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
- code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
- code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
- code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n";
+ code += " " + p_output_vars[1] + " = n_tex_read.a;\n";
+ code += " }\n";
return code;
}
@@ -4844,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -4914,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -4984,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5046,18 +5349,18 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const {
String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
- code += "\t{\n";
- code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[3] + ";\n";
- code += "\t}\n";
- code += "\telse if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b
- code += "\t{\n";
- code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[5] + ";\n";
- code += "\t}\n";
- code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
- code += "\t{\n";
- code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[4] + ";\n";
- code += "\t}\n";
+ code += " if(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
+ code += " {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[3] + ";\n";
+ code += " }\n";
+ code += " else if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b
+ code += " {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[5] + ";\n";
+ code += " }\n";
+ code += " else\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
+ code += " {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[4] + ";\n";
+ code += " }\n";
return code;
}
@@ -5140,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
}
void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -5198,14 +5501,14 @@ void VisualShaderNodeSwitch::_bind_methods() { // static
String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += "\tif(" + p_input_vars[0] + ")\n";
- code += "\t{\n";
- code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[1] + ";\n";
- code += "\t}\n";
- code += "\telse\n";
- code += "\t{\n";
- code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[2] + ";\n";
- code += "\t}\n";
+ code += " if(" + p_input_vars[0] + ")\n";
+ code += " {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n";
+ code += " }\n";
+ code += " else\n";
+ code += " {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n";
+ code += " }\n";
return code;
}
@@ -5290,12 +5593,12 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
}
if (is_input_port_connected(2)) {
- return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
+ return " " + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
} else {
if (get_input_port_default_value(2)) {
- return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
+ return " " + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
} else {
- return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
+ return " " + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n";
}
}
}
@@ -5345,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_IS_NAN + 1] = {
+ static const char *functions[FUNC_MAX] = {
"isinf($)",
"isnan($)"
};
String code;
- code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeIs::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -5378,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_IS_INF);
BIND_ENUM_CONSTANT(FUNC_IS_NAN);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeIs::VisualShaderNodeIs() {
@@ -5391,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const {
}
int VisualShaderNodeCompare::get_input_port_count() const {
- if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
+ if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
return 3;
}
return 2;
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
- switch (ctype) {
+ switch (comparison_type) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
case CTYPE_SCALAR_INT:
@@ -5441,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
- if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) {
+ if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) {
if (func > FUNC_NOT_EQUAL) {
return TTR("Invalid comparison function for that type.");
}
}
-
return "";
}
String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = {
+ static const char *operators[FUNC_MAX] = {
"==",
"!=",
">",
@@ -5460,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
"<=",
};
- static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = {
+ static const char *functions[FUNC_MAX] = {
"equal($)",
"notEqual($)",
"greaterThan($)",
@@ -5469,46 +5776,46 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
"lessThanEqual($)",
};
- static const char *conds[COND_ANY + 1] = {
+ static const char *conditions[COND_MAX] = {
"all($)",
"any($)",
};
String code;
- switch (ctype) {
+ switch (comparison_type) {
case CTYPE_SCALAR:
if (func == FUNC_EQUAL) {
- code += "\t" + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
+ code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else if (func == FUNC_NOT_EQUAL) {
- code += "\t" + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
+ code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else {
- code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
}
break;
case CTYPE_SCALAR_INT:
- code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
case CTYPE_VECTOR:
- code += "\t{\n";
- code += "\t\tbvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
- code += "\t\t" + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
+ code += " }\n";
break;
case CTYPE_BOOLEAN:
if (func > FUNC_NOT_EQUAL) {
- return "\t" + p_output_vars[0] + " = false;\n";
+ return " " + p_output_vars[0] + " = false;\n";
}
- code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
case CTYPE_TRANSFORM:
if (func > FUNC_NOT_EQUAL) {
- return "\t" + p_output_vars[0] + " = false;\n";
+ return " " + p_output_vars[0] + " = false;\n";
}
- code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
default:
@@ -5517,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
-void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
- ctype = p_type;
-
- switch (ctype) {
+void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) {
+ ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX));
+ if (comparison_type == p_comparison_type) {
+ return;
+ }
+ switch (p_comparison_type) {
case CTYPE_SCALAR:
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
@@ -5546,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
set_input_port_default_value(1, Transform3D());
simple_decl = true;
break;
+ default:
+ break;
}
+ comparison_type = p_comparison_type;
emit_changed();
}
VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const {
- return ctype;
+ return comparison_type;
}
void VisualShaderNodeCompare::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -5563,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const
return func;
}
-void VisualShaderNodeCompare::set_condition(Condition p_cond) {
- condition = p_cond;
+void VisualShaderNodeCompare::set_condition(Condition p_condition) {
+ ERR_FAIL_INDEX(int(p_condition), int(COND_MAX));
+ if (condition == p_condition) {
+ return;
+ }
+ condition = p_condition;
emit_changed();
}
@@ -5576,7 +5896,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
- if (ctype == CTYPE_VECTOR) {
+ if (comparison_type == CTYPE_VECTOR) {
props.push_back("condition");
}
return props;
@@ -5601,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(CTYPE_VECTOR);
BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(CTYPE_MAX);
BIND_ENUM_CONSTANT(FUNC_EQUAL);
BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL);
@@ -5608,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL);
BIND_ENUM_CONSTANT(FUNC_LESS_THAN);
BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
BIND_ENUM_CONSTANT(COND_ALL);
BIND_ENUM_CONSTANT(COND_ANY);
+ BIND_ENUM_CONSTANT(COND_MAX);
}
VisualShaderNodeCompare::VisualShaderNodeCompare() {
@@ -5664,11 +5987,11 @@ String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const {
}
String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ return " " + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -5752,34 +6075,34 @@ String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShade
switch (billboard_type) {
case BILLBOARD_TYPE_ENABLED:
- code += "\t{\n";
- code += "\t\tmat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n";
+ code += " {\n";
+ code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n";
if (keep_scale) {
- code += "\t\t__mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
- code += "\t\t" + p_output_vars[0] + " = __mvm;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = __mvm;\n";
+ code += " }\n";
break;
case BILLBOARD_TYPE_FIXED_Y:
- code += "\t{\n";
- code += "\t\tmat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n";
+ code += " {\n";
+ code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n";
if (keep_scale) {
- code += "\t\t__mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
} else {
- code += "\t\t__mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
- code += "\t\t" + p_output_vars[0] + " = __mvm;\n";
- code += "\t}\n";
+ code += " " + p_output_vars[0] + " = __mvm;\n";
+ code += " }\n";
break;
case BILLBOARD_TYPE_PARTICLES:
- code += "\t{\n";
- code += "\t\tmat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n";
- code += "\t\t__wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
- code += "\t\t" + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n";
- code += "\t}\n";
+ code += " {\n";
+ code += " mat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n";
+ code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " " + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n";
+ code += " }\n";
break;
default:
- code += "\t" + p_output_vars[0] + " = mat4(1.0);\n";
+ code += " " + p_output_vars[0] + " = mat4(1.0);\n";
break;
}
@@ -5791,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const {
}
void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) {
- ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX));
+ if (billboard_type == p_billboard_type) {
+ return;
+ }
billboard_type = p_billboard_type;
simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED);
set_disabled(simple_decl);