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Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp232
1 files changed, 82 insertions, 150 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index dbd45793f9..b8667f07fe 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -700,7 +700,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_DATA:
break;
case TYPE_COLOR:
- u += " : hint_albedo";
+ u += " : source_color";
break;
case TYPE_NORMAL_MAP:
u += " : hint_normal";
@@ -1463,7 +1463,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_DATA:
break;
case TYPE_COLOR:
- u += " : hint_albedo";
+ u += " : source_color";
break;
case TYPE_NORMAL_MAP:
u += " : hint_normal";
@@ -2462,7 +2462,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeFloatFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeFloatFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Fract,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -2481,7 +2481,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_FLOOR);
BIND_ENUM_CONSTANT(FUNC_ROUND);
BIND_ENUM_CONSTANT(FUNC_CEIL);
- BIND_ENUM_CONSTANT(FUNC_FRAC);
+ BIND_ENUM_CONSTANT(FUNC_FRACT);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_ACOSH);
@@ -2713,7 +2713,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Fract,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -2733,7 +2733,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_EXP);
BIND_ENUM_CONSTANT(FUNC_EXP2);
BIND_ENUM_CONSTANT(FUNC_FLOOR);
- BIND_ENUM_CONSTANT(FUNC_FRAC);
+ BIND_ENUM_CONSTANT(FUNC_FRACT);
BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
BIND_ENUM_CONSTANT(FUNC_LOG);
BIND_ENUM_CONSTANT(FUNC_LOG2);
@@ -5113,7 +5113,7 @@ Color VisualShaderNodeColorUniform::get_default_value() const {
}
String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color";
+ String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : source_color";
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
}
@@ -5567,71 +5567,32 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
}
-////////////// Texture Uniform
-
-String VisualShaderNodeTextureUniform::get_caption() const {
- return "TextureUniform";
-}
-
-int VisualShaderNodeTextureUniform::get_input_port_count() const {
- return 0;
-}
-
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
-}
-
-String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
- return "";
-}
+//////////////
-int VisualShaderNodeTextureUniform::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
- switch (p_port) {
- case 0:
- return PORT_TYPE_SAMPLER;
- default:
- return PORT_TYPE_SCALAR;
- }
-}
-
-String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- switch (p_port) {
- case 0:
- return "sampler2D";
- default:
- return "";
- }
-}
-
-String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_type, VisualShaderNodeTextureUniform::ColorDefault p_color_default, VisualShaderNodeTextureUniform::TextureFilter p_texture_filter, VisualShaderNodeTextureUniform::TextureRepeat p_texture_repeat) {
+ String code;
bool has_colon = false;
- String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
// type
{
String type_code;
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- type_code = "hint_black";
+ switch (p_texture_type) {
+ case VisualShaderNodeTextureUniform::TYPE_DATA:
+ if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ type_code = "hint_default_black";
}
break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- type_code = "hint_black_albedo";
- } else {
- type_code = "hint_albedo";
+ case VisualShaderNodeTextureUniform::TYPE_COLOR:
+ type_code = "source_color";
+ if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ type_code += ", hint_default_black";
}
break;
- case TYPE_NORMAL_MAP:
+ case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP:
type_code = "hint_normal";
break;
- case TYPE_ANISOTROPY:
+ case VisualShaderNodeTextureUniform::TYPE_ANISOTROPY:
type_code = "hint_anisotropy";
break;
default:
@@ -5648,23 +5609,23 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
{
String filter_code;
- switch (texture_filter) {
- case FILTER_NEAREST:
+ switch (p_texture_filter) {
+ case VisualShaderNodeTextureUniform::FILTER_NEAREST:
filter_code = "filter_nearest";
break;
- case FILTER_LINEAR:
+ case VisualShaderNodeTextureUniform::FILTER_LINEAR:
filter_code = "filter_linear";
break;
- case FILTER_NEAREST_MIPMAP:
+ case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP:
filter_code = "filter_nearest_mipmap";
break;
- case FILTER_LINEAR_MIPMAP:
+ case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP:
filter_code = "filter_linear_mipmap";
break;
- case FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
filter_code = "filter_nearest_mipmap_anisotropic";
break;
- case FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
filter_code = "filter_linear_mipmap_anisotropic";
break;
default:
@@ -5686,11 +5647,11 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
{
String repeat_code;
- switch (texture_repeat) {
- case REPEAT_ENABLED:
+ switch (p_texture_repeat) {
+ case VisualShaderNodeTextureUniform::REPEAT_ENABLED:
repeat_code = "repeat_enable";
break;
- case REPEAT_DISABLED:
+ case VisualShaderNodeTextureUniform::REPEAT_DISABLED:
repeat_code = "repeat_disable";
break;
default:
@@ -5707,6 +5668,52 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
}
}
+ return code;
+}
+
+////////////// Texture Uniform
+
+String VisualShaderNodeTextureUniform::get_caption() const {
+ return "TextureUniform";
+}
+
+int VisualShaderNodeTextureUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeTextureUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
+}
+
+String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "sampler2D";
+ default:
+ return "";
+ }
+}
+
+String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
@@ -5986,33 +5993,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) c
String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
-
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
- } else {
- code += ";\n";
- }
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
- } else {
- code += " : hint_albedo;\n";
- }
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISOTROPY:
- code += " : hint_anisotropy;\n";
- break;
- default:
- code += ";\n";
- break;
- }
-
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
return code;
}
@@ -6035,33 +6017,8 @@ String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const
String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
-
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
- } else {
- code += ";\n";
- }
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
- } else {
- code += " : hint_albedo;\n";
- }
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISOTROPY:
- code += " : hint_anisotropy;\n";
- break;
- default:
- code += ";\n";
- break;
- }
-
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
return code;
}
@@ -6084,33 +6041,8 @@ String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
-
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
- } else {
- code += ";\n";
- }
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
- } else {
- code += " : hint_albedo;\n";
- }
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISOTROPY:
- code += " : hint_anisotropy;\n";
- break;
- default:
- code += ";\n";
- break;
- }
-
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
return code;
}