diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index cffe0bb5cd..7c4500468b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5213,7 +5213,7 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { - if (type == TYPE_SCALAR) { + if (op_type == OP_TYPE_SCALAR) { return PORT_TYPE_SCALAR; } return PORT_TYPE_VECTOR; @@ -5235,7 +5235,7 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { - if (type == TYPE_SCALAR) { + if (op_type == OP_TYPE_SCALAR) { return PORT_TYPE_SCALAR; } else { return PORT_TYPE_VECTOR; @@ -5250,10 +5250,10 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } -void VisualShaderNodeMultiplyAdd::set_type(Type p_type) { - ERR_FAIL_INDEX((int)p_type, TYPE_MAX); - if (p_type != type) { - if (p_type == TYPE_SCALAR) { +void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (p_op_type != op_type) { + if (p_op_type == OP_TYPE_SCALAR) { set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); @@ -5263,29 +5263,29 @@ void VisualShaderNodeMultiplyAdd::set_type(Type p_type) { set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); } } - type = p_type; + op_type = p_op_type; emit_changed(); } -VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const { - return type; +VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const { + return op_type; } Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const { Vector<StringName> props; - props.push_back("type"); + props.push_back("op_type"); return props; } void VisualShaderNodeMultiplyAdd::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type); - ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type); + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); - BIND_ENUM_CONSTANT(TYPE_SCALAR); - BIND_ENUM_CONSTANT(TYPE_VECTOR); - BIND_ENUM_CONSTANT(TYPE_MAX); + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); } VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { |